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Hello there, I'm George Hall and welcome back to the Good Growth Podcast.

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Now if you cast your mind back 18 months or so ago, it felt like you couldn't open your

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phone or turn on the news without seeing some sort of mention of the metaverse. It was the

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hot topic in tech for a long time, but in recent months it seems to have somewhat faded

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away, being replaced by the likes of generative AI and machine learning.

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Here today to tell us a bit more about what's happened to the metaverse is Jacob Nichols,

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Account Executive here at Good Growth. Jacob, how are you?

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I'm very well, thank you, George. Thanks for having me on.

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Now firstly, I know I alluded to it there in the intro, but I'm sure you've got some

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stats to back this up. The metaverse seems to have lost a bit of its relevance and a

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bit of its momentum, doesn't it?

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Yeah, it seems so. I think the hype was definitely generated around 2021 with Mark Zuckerberg

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changing Facebook to meta and all the massive investment that's gone with that. Meta was

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once valued at one trillion and nearly lost three quarters of its valuation. Further to

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that, meta spent 10 billion on the metaverse alone. I think the product that's come from

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that that everyone has seen that's kind of killed off the hype was the screenshots from

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Horizon Worlds of Mark Zuckerberg taking a selfie and it basically became the laughing

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stock of the internet for a few months.

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I remember it vividly. It sort of looked like a bit of a creepy face that was somewhat akin

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to the Nintendo Wii characters.

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Yeah, I mean, he was clearly embarrassed. He shared a new photo three days later saying

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the graphics are better, I promise.

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And then casting your mind back sort of 18 months back to I guess 2021, what were the

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initial projections around the metaverse and how it was going to change and revolutionize

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how we communicate digitally? And then why hasn't that come to fruition?

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Yeah, I think first of all, there was kind of a lot of confusion about one, what the

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metaverse was and two, kind of how it would apply to my life as a consumer, as a business

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leader. And I think really, it was initially projected to transform, absolutely transform

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the way we worked, the way we interacted with our machines, but also to kind of improve

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our lives in the in the real world as well and bring us closer together using technology.

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But it kind of didn't happen in the way that I think most people expected it to because

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with Meta's vision that I think everyone kind of heard about, they expected something to

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happen very quickly and very instantly. But with the kind of technology that's required,

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especially in terms of like VR, the adoption of VR, by the adoption of VR headsets has

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basically fallen flat over the past few years. It's a massive consumer shift if you're going

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to get people wearing VR headsets to work in to kind of play in as well. I think it's

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it's a massive thing to to have to convince them to do especially when they cost a few

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hundreds or a few thousand pounds and they've been making people sick from motion sickness

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and they're not hugely comfortable either. So yeah, I think that kind of like consumer

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transformation is is definitely what's one what slowed it down, but to the pace of the

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technology that's been coming onto the market as well.

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So do you think if if AR and VR were were not only more accessible, but also less motion

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sickness inducing, I guess we'd be in a very different place, wouldn't we?

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Yes, it's an interesting question, because I think if like nowadays, there's a lot of

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people working from home, you know, companies like international companies that have offices

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in various different countries, they would probably want to spend that money per employee

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to try and bring them closer together and bring back that kind of collaboration without

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having to spend all the money on flights on trains, etc. on on travel in general. I think

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in that case, it probably would have picked up a bit quicker. But then it's a case of

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do the will do like employees and consumers actually enjoy it, because I think it can

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feel a little bit forced if you're forcing everyone together in a room in a virtual room

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with customized avatars and they're still sat at home with just the only difference

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is they're wearing a pair of goggles. So I think when you kind of frame it like that,

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it does sound a little bit silly and not not worth the investment. But I think once there's

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actually something that Apple Vision Pro is something that I've looked at and seen and

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I was like, yeah, this this feels a bit more like it. I think the like the likes of HTC

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vibes, Oculus VR, etc. They've been focused a lot more around kind of gaming and really

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immersing yourself in a different world. Whereas the Apple Vision Pro is kind of taking it

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like it's more of a mixed reality. So you're pulling your your apps, your your work, your

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displays and putting them into context. So I think I think something like that makes

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a lot more sense in terms of consumer adoption, because consumers generally don't want to

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completely take themselves out of reality, I would say they want to like augment or be

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able to seamlessly bring the bring the tech that they know and love into their reality,

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which I think that Apple Vision Pro is trying to tackle. I mean, we'll find out early early

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next year when it gets released into the US. But yeah. But again, a massive price point

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is nearly like $2,500, I think. So, you know, it's not especially in the cost of living

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crisis as well. It's not probably the thing that everyone's lining up to buy. But but

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yeah, I'm quite excited personally by it.

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Yeah, it'll be interesting to see how it pans out. And then beyond, I guess, AR, VR, and

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the cost implications. Are there other hurdles that are yet to be crossed, whether it's infrastructure

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technology that's contributed to the cooling off of the hype?

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I think there's definitely been some influencer hype around it as well. The likes of NFTs,

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for example, everyone kind of saw those as a bit of a get rich quick scheme and didn't

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kind of recognise them for the value that they could potentially have. So I think there

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was a lot of kind of speculation around, okay, these would be great for kind of like entertainment

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events like concerts, etc. Like without having that worry or like even like travel tickets,

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without having that worry that like someone's it's been passed down multiple times, like

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it's been able to be to be validated. But I also think it's not had the massive adoption,

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because to be honest, metaverse technology and that sort of web free technology that

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makes it that tries to make everything a bit more immersive is one really expensive. And

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two, you do need a very skilled technological workforce to be able to do it. I mean, and

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I think the meta example really does put a lot of other companies off because, you know,

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they've dropped 10 billion in it, and they're still posting massive, massive losses, then

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it's kind of like, why, why would anyone, anyone else do it? But there is there is interesting

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examples in terms of one that springs to mind is BMW, actually, they've created some virtual

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factories to run simulations on and understand efficiencies before they actually go and build

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the factories that they build cars in, which I thought was a really interesting application

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in terms of using it as a test bed, basically. And I think that it kind of goes back to what

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we did good growth in terms of, you know, test testing and learning and understanding

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before you go and, you know, drop 10 billion on a metaverse project, which I don't think

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Zuckerberg went through. So

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and it's interesting, we talk about meta that they're always in the news around, you know,

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data privacy security. Do you think there's some consumer concerns around privacy when

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it comes to the likes of AR VR? I mean, I'm sure we could have a quick Google and there'll

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be a conspiracy theory about VR headset stealing retina scans and using them for God knows

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what, do you think that's held consumers back a bit and maybe not giving them the confidence

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that they need to buy in?

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I mean, it definitely came into my head when I was looking at the this Apple headset, like

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they're definitely scanning the environment some way. But, but, you know, I think it's

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that it's that balance, isn't it? If you if you want these hyper personalised experiences,

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then and that's a value to you, then you're going to have to give up a bit of personal

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data to be able to enjoy and achieve those experiences. But I think generally, there

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probably is quite a bit of scepticism around, you know, why why are brands getting involved

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in this? Is it to get their proposition out there? Or is it to just is it another opportunity

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for a data grab? Is it another opportunity to learn more about about your customers?

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But I think there's definitely caution to be taken around hyper personalised experiences

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in terms of how much how much should how much should consumers have to be giving away to

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have a more tailored experience? Like, there's no need for for scanning of their environment

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unless it provides value within something. So it's all about that kind of value exchange,

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I think.

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Perfect. And then to sort of close things off, if you were to put yourself in the shoes of

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whether it's Zuckerberg or one of the heads of digital at one of these big companies,

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what do you think's the logical next step in terms of reigniting that hype around the

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metaverse and getting consumers back interested and more likely to make a purchase? I guess,

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further on from that, is any of that already happening out there in the market?

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I think I think so. I think, first of all, the fact that like the metaverse really, even

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though it's kind of a catch all term, it is kind of all around us like this zoom call

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we're sat on today is an example of technology bringing us closer together. And, you know,

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like things like cross platform gaming, by socialising in fortnight, VR chat, etc. That

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it is here in a way, but it's just, okay, how do we take it a step further? And I think

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kind of going back to my excitement of this Apple headset again, but I think something

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like that is is kind of the next step. And if if consumers pick that up, then I think

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it could be a really interesting kind of like jumpboard, the things they use in gymnastics

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to like, launch it into into something even bigger. But but no, I think there'll definitely

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be a resurgence. I know everyone's focused on kind of AI generated AI at the moment.

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But I think that's just a smaller piece of the puzzle of a wider picture, really. Yeah,

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sounds like a question.

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Perfect. It does indeed. And look, I don't think Apple have officially released a specific

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date yet. I think it's still slated for early 2024. Whatever that means, I mean, with with

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Apple, you can never quite tell whether they're going to completely stick to that. But I think

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look, price is starting at three and a half thousand dollars, it'll be interesting to

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see what uptake is. But Jacob, it's been great to have you on the podcast. And I'm sure it

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won't be the last time we hear from you. Or the last time we hear about the metaverse.

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You've been listening to the good growth podcast. If you'd like to find out more about us, check

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out our website, which is www.goodgrowth.co.uk. Or why not check us out on LinkedIn? Thanks

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very much for listening.

