WEBVTT

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It is the 10th of July, it is hotter than Satan's

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taint, and you're listening to the Respec Ramblings

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podcast for Respec .net. With me, Alex Donaldson,

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and I'm joined this week by Tom Ory and by Mr.

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Kurt McKean, a good old friend and colleague

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of ours. How you doing, guys? Alright, I was

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a bit taken back by your rude opening. Is that

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what we are? Is that what we are? Well, it's...

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It's unseasonably, unfairly hot. It is tainty

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as well, isn't it? Yeah, yeah, yeah. I put this

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top on and this colour is not good because it's

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a colour where we can't podcast for too long

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in this room with fans off because I will be

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looking very gross by the end of it. But yeah,

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how are you guys actually... Do you have fans?

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Do you have air conditioning? Obviously, we're

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British. I've got loads of fans. I'm the most

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popular games journalist. We're not talking about

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your only fans. Games media personality in the

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UK. No fans up here. I've got a fan downstairs.

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Window's open. I'm not wearing any pants, but

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it doesn't matter. Is that the American version

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of pants or British pants? I'll leave that for

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you to decide, Tom. Podcasting Commando is, you

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know, if we're establishing what this website

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is perhaps about, you know, I think there's worse

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things we could be associated with. And it shows,

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you know, we're open. We're open people. We're

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accepting of all kinds. So, yeah, I mean, Kirk,

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how are you? What are you up to these days? Tell

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folks a little bit about it. Obviously, I think

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a lot of people who are listening to this are

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coming at it from... um mine and tom's past history

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so they'll know you from the work you did with

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us and things like that but what are you up to

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these days yeah so uh we were running a company

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that did gaming coverage for mainstream sites

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uh but google changes basically destroyed us

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there which is excellent um but now we're doing

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newsletters gaming .fi side with his head chat

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um And we're talking to game devs, actors, and

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all sorts of people and trying to get down to

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their personalities. It's not just about the

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stuff they make. It's more like getting to know

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them and what makes them tick and trying to make

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them cry. Trying to make them cry. Well, you

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know, it's better than the usual way that media

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makes game devs cry, which is usually by a bad

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review. A bad review or by ringing them up and

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going, have you heard that there's going to be

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cuts? Yeah. Which just happened a bit this last

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week. Yeah, yeah. Sounds like bullying. Are you

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just bullying people? Yeah, but it's people I

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know mostly, so it's fine. Fair enough. I mean,

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that's what we were all about on VG back in the

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day. Speaking of devs crying, though, I guess

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let's roll into really the news topic of the

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week, which is... difficult and shitty and awful

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which is i think you'd have to have been living

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under a rock to not know about it the absolutely

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catastrophic cuts that are going to be happening

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at xbox if you have missed it or you haven't

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digested all of the details um the cliff notes

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are xbox has announced they're going to be laying

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off over 3 000 employees they're quoting 3 200

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but that's a very rough top line number so it

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might end up being a little bit more than that

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might end up being a little bit less than that

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but around 3200 um they're going to get rid of

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1600 now and then more over the the next 12 months

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um there's four studios that are leaving xbox

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entirely um so compulsion games who made south

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midnight and double fine obviously it's brutal

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legend and stacking and all these games um will

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go independent And Ninja Theory and Undead Labs

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have new buyers, but we don't know who they are.

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So it'd be interesting to see where they land.

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And then there's just brutal cuts elsewhere.

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25 % of Obsidian, Rebecca Valentine reported

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on Kotaku. Around 50 % of id Software, Game Developer

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and other places reported. Some really long time

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names, you know, people who've worked at places

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like Bethesda Game Studios for 20, 30 years.

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Hundreds of people out at ZeniMax online. It's

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pretty brutal. Kirk, what have you felt when

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you've been watching all this go down? What's

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your feeling been? It's just a fucking disaster,

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isn't it? I mean, Spencer is responsible for

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a lot of it. He's failed the company and then

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Ash has come in to fail it even more by the looks

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of it. She's in charge of federal jobs now, right?

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as well which is very funny yes um yeah i don't

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know it just feels like cultural dismantling

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and the way they've dealt with id software for

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example laying off the entire tech team if rumors

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are to be believed and and just then they're

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saying they want them to make their tentpole

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games faster with half the resources and they've

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put obsidian on fallout which is like a monkey's

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paw sort of situation where it's what people

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wanted but now they got half the team And they're

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probably not as passionate about that project

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as they would be about their own thing. And they've

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got to work with Bethesda's engine, which is

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going to create all sorts of problems because

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it's obviously changed a lot since New Vegas

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as well. So they've got to learn the tools. It's

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just every direction of it is just bonkers. Challenging,

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isn't it? Because the Fallout thing is a great

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example of you get... I've seen a few different

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reactions. One reaction has been, well, it's

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about damn time. Microsoft should have told them

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that they had to do that years ago. And you can

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see the logic on that argument, but the argument

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also becomes clearly this wasn't happening before

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now because either Bethesda or Obsidian or both

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didn't want to do it. And so now you've got these

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devs doing something that they really didn't

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originally intend to do. Tom, what's your thoughts

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on the overall? It's just sad, isn't it, really?

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You look at, like, I mean, we knew it was going

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to be a lot of people affected. It just, everything

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kind of leaked out, right? There was big stuff.

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Then you look at, like, if you look at Id, for

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example, who have been around for, what, five

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years? I don't know, a long time. And you think

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of them as, like, I guess how you think of like

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when you're a kid, you think of your parents,

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right? They're going to be around forever. Like

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they're just there all the time, right? They're

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like such a kind of staple of the games industry.

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And you figured that they had like Microsoft

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were talking about maybe suggesting that maybe

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they're going to lean more heavily on owned software,

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owned technology rather than licensed stuff.

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And they have technology that the company is

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like partly what it is because of the technology

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it made. um and now that all seems to have been

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like obviously still have it but the people that

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made it well that team's gone so yeah it's just

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sad that's happening and then you get thing like

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studios like uh um undead labs who as far as

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i could see were one of the few that had made

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a successful kind of almost live servicey game

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in uh State of Decay and 2 was really successful

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3 was looking decent and it felt like given the

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Xbox slate that was kind of like a reasonably

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safe bet as a game that was going to do quite

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well and that's been they've been cut loose Ninja

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Theory they've made I mean they were allowed

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I guess to make a fairly niche in Hellblade 2,

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but then the new one looked like exactly the

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kind of game that I guess people were saying,

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well, you make a game like this, that was going

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to maybe look like the kind of game Sony would

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make, right? As a Sony first party game. And

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they've gone. And obviously that's all because

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they're not what Xbox see as the main IP, the

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big halos, the gears, et cetera, the Forza kind

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of games, which they're focusing on, the fallouts,

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Elder Scrolls, et cetera. You kind of wonder,

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like, they've got all this, their new plan, I

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guess, is let's pump out more halos, pump out

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more gears, pump out more fallout, etc. But these

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games, some of these things they're cutting,

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like, there's going to be a void for a while.

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You can't just go, actually, let's have a new

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fallout next year, please. Like, it doesn't happen

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like that, right? So it feels like they're kind

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of gutting things. and then we go i don't know

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what they're going to do to fill this gap where

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there probably would have been all these other

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little games coming out to like people would

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have liked to maybe not have sold them amazingly

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well but it felt like that showcase when it seems

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like an absolute eternity ago now which was what

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last month um was actually like we came off the

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back of that and we're like yeah some good stuff

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here right good stuff and then most of that stuff

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it's now not even it's like an investor pitch

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on it yeah it's so it's so bizarre to look back

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at it now um but a lot of that stuff like i like

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thought looked pretty good obviously state of

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decay we talked about hellblade looked good um

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and it's just like those things that exist hopefully

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and hopefully the people that have that are picking

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these things up will continue there was some

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talk in the the the note wasn't there that the

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xbox for out that there was continued Possibly

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continue a bit of investment in them to get those

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games published. So they've got runway. All four

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studios have runway money. But this is actually

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the thing that I would say is that I've seen

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a lot of people saying, well, they've let them

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go. They haven't shut them down. So that's really

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good. And it is really good. But I don't think

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anybody should be under the illusions that this

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isn't a hard landing. Because like, so. You've

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got two versions of this hard landing, right?

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The harder one, without a shadow of a doubt,

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is the one that Compulsion and Double Fine are

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getting, where the situation therein is they

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probably don't have any games that are close

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to release, given how recently their recent games

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came out. So that's why there's no third -party

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buyer for those guys, because they haven't got

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anything imminent. So if you're buying them,

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you might be waiting two, three, four years for

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a return on your investment. So Microsoft's giving

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them some runoff money. to stand up projects

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of their own. But the thing is, that runoff money

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isn't going to fund Double Fine's next game.

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What that runoff money is going to do is fund

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Double Fine for a period of time. In that period

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of time, Double Fine's going to have to try to

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find a publisher or find investment, find a plan

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to self -publish in order to actually continue

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to operate. And if they don't find that by the

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time whatever deal Microsoft has given them expires,

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then... we could be in a situation in nine months,

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in 12 months, where we're looking at more cuts

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at those studios. So that's scary. And then the

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other version, obviously, the Ninja Fury and

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Undead Labs one is those guys have got games

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that are, you know, sort of in the final stretch

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that are within 12 months of shipping or so.

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So that's obviously really attractive for whoever.

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I don't know who it might be, a 2K, whoever,

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who might come in and go, yeah, we'll publish

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Day of Decay. But if that game is not... A hit

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doesn't meet expectation, whatever. Who knows

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what situation those studios will end up in.

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So it's a really rocky departure. Mind you, a

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rocky departure is better than the alternative.

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And I do think, you know, there were a lot of

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rumors. There was a lot of stuff said. And I

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do think there's never smoke without fire. And

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I think when a lot of that stuff was getting

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reported, stuff was getting reported because

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it was being looked at. and experimented with

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so you know a good example is you know um christian

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on the games business you know he was saying

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he obviously reported that obsidian was in talks

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and he said that ended up being not true at the

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time that he reported it but the reason he reported

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is he saw an internal document that was like

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the document that was about how they were the

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document about how they were going to pitch the

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studios that they were selling to other people

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and obsidian was on that document and so i think

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they were going what are we going to do which

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ones are we getting we'd have rich ones we're

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keeping which speaks to the sort of crazy way

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that microsoft has been operating or very last

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minute right that it seems like the thing about

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hellblade is well right it's not my sort of game

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but hellblade 2 was the exact sort of game that

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the xbox audience loves to show off in like clips

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and stuff to show this is how powerful our system

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is and that sort of thing It's like a rise son

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of Rome, right? It's one of those games where

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all those fanboys will share clips and be like,

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look how powerful the Xbox Series X is. The fastest

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and most powerful game console on the planet,

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I believe, is the official terminology. Exactly.

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And I mean, it might not be a big blockbuster,

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but it does something for the brand in that way.

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Well, I think it speaks to a changing of the

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guard, right? Because something I, my understanding

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was that State of Decay, for instance, was a

00:13:32.779 --> 00:13:36.320
particular favorite of Phil's. And so to see

00:13:36.320 --> 00:13:40.159
that go feels quite, his era is over. Although

00:13:40.159 --> 00:13:43.679
that one being going is weird because Asha talked

00:13:43.679 --> 00:13:45.559
about the sort of games she wanted and she talked

00:13:45.559 --> 00:13:50.200
about games that were creating social experiences

00:13:50.200 --> 00:13:52.220
and stuff like that. And State of Decay is exactly

00:13:52.220 --> 00:13:54.600
that. So I would have thought they would have

00:13:54.600 --> 00:13:56.279
wanted to have kept that. I was really surprised

00:13:56.279 --> 00:13:59.399
by that because it just felt like we've seen

00:13:59.399 --> 00:14:02.940
how bad Sony have been going after a live service.

00:14:03.649 --> 00:14:06.110
game right that is successful step decay is not

00:14:06.110 --> 00:14:09.450
it's not like destiny or anything but it is the

00:14:09.450 --> 00:14:11.429
kind of game that they could have a long long

00:14:11.429 --> 00:14:14.629
tail make good money off long term and it's just

00:14:14.629 --> 00:14:16.750
i don't quite get why they've dropped that as

00:14:16.750 --> 00:14:20.710
such but um it's the whole thing's bizarre like

00:14:20.710 --> 00:14:24.009
i'm kind of surprised that the studios have have

00:14:24.009 --> 00:14:26.309
been able to be sold off at all really because

00:14:26.309 --> 00:14:29.210
you look we look at what happened with when perfect

00:14:29.210 --> 00:14:33.190
dark got cancelled right and they failed because

00:14:33.190 --> 00:14:36.690
of what ip issues ownership i guess of perfect

00:14:36.690 --> 00:14:41.669
dark i mean we will we will see in terms of i

00:14:41.669 --> 00:14:43.629
mean that was a funny one because again that

00:14:43.629 --> 00:14:46.009
speaks to the difference in the eras so when

00:14:46.009 --> 00:14:49.690
2k was trying to buy perfect dark my understanding

00:14:49.690 --> 00:14:52.830
of that situation is that deal fell apart because

00:14:52.830 --> 00:14:55.649
of the impositions that microsoft wanted to put

00:14:55.649 --> 00:14:59.230
on the finished game after 2k had finished it

00:14:59.230 --> 00:15:02.389
so for instance microsoft was like we'll sell

00:15:02.389 --> 00:15:05.889
you perfect dark but we but i think it was something

00:15:05.889 --> 00:15:08.090
along the lines of we'll sell you the game we'll

00:15:08.090 --> 00:15:09.789
give you the leads the studio you can rescue

00:15:09.789 --> 00:15:11.870
the studio and stuff but we want to keep the

00:15:11.870 --> 00:15:15.070
ip or keep at hand on the ip maybe some sort

00:15:15.070 --> 00:15:17.470
of you know first first refusal on exclusivity

00:15:17.470 --> 00:15:19.610
of a sequel or something like that and the big

00:15:19.610 --> 00:15:22.269
thing was they wanted to make sure that game

00:15:22.269 --> 00:15:25.289
remained a day one game pass game. And if you're

00:15:25.289 --> 00:15:28.970
2K, you look at that and go, well, where's our

00:15:28.970 --> 00:15:31.289
money coming from then? And so then you end up

00:15:31.289 --> 00:15:33.549
in a situation where 2K were like, this isn't

00:15:33.549 --> 00:15:35.669
going to work for us, bye bye. Now, the one thing

00:15:35.669 --> 00:15:38.230
that's already been said is that State of Decay

00:15:38.230 --> 00:15:40.870
is not going to be on game pass day one. So whoever

00:15:40.870 --> 00:15:44.200
they've sold... It's not a... requirement at

00:15:44.200 --> 00:15:46.179
least i guess they could still they could they

00:15:46.179 --> 00:15:48.500
could strike a game but still but the point is

00:15:48.500 --> 00:15:50.720
i guess that was something that when they cancelled

00:15:50.720 --> 00:15:53.399
perfect dark in the phil era they weren't willing

00:15:53.399 --> 00:15:55.759
to entertain that idea and so perfect dark just

00:15:55.759 --> 00:15:58.220
literally didn't get rescued as a direct result

00:15:58.220 --> 00:16:00.799
of that it is my understanding of what happened

00:16:00.799 --> 00:16:03.799
um whereas in this case they appear to be willing

00:16:03.799 --> 00:16:06.139
to let stuff go same for like they've let compulsion

00:16:06.139 --> 00:16:09.879
go with their ips so compulsion owned south of

00:16:09.879 --> 00:16:11.799
midnight so that's one of the avenues that's

00:16:11.799 --> 00:16:14.220
open to compulsion now right in this difficult

00:16:14.220 --> 00:16:17.220
period of they need to find money they've got

00:16:17.220 --> 00:16:19.620
this award -winning game can they find a way

00:16:19.620 --> 00:16:23.240
to kickstart sales same for double fine you know

00:16:23.240 --> 00:16:26.860
ps5 version of kiln whatever they're walking

00:16:26.860 --> 00:16:28.919
away with their ip which is not something i think

00:16:28.919 --> 00:16:32.059
they would have done before the funny thing is

00:16:32.059 --> 00:16:36.460
though the um I'm not funny, but the notable

00:16:36.460 --> 00:16:39.620
thing is we're looking at the impact and we're

00:16:39.620 --> 00:16:40.740
looking at these studios and we're looking at

00:16:40.740 --> 00:16:43.820
the number of jobs within Microsoft. But game

00:16:43.820 --> 00:16:46.120
development is so decentralized now and game

00:16:46.120 --> 00:16:49.720
publishing is so decentralized now. I worry about

00:16:49.720 --> 00:16:52.960
the repercussions in a couple of months as contracts

00:16:52.960 --> 00:16:55.200
wind down or contracts that have already wound

00:16:55.200 --> 00:16:58.000
down at the end of this fiscal, the repercussions

00:16:58.000 --> 00:16:59.840
of those not getting renewed comes through. And

00:16:59.840 --> 00:17:01.480
you've already seen a bit of that in terms of

00:17:01.480 --> 00:17:06.799
like the IO interactive. Yeah. But that's across

00:17:06.799 --> 00:17:10.140
all departments. Like, you know, outsource PR,

00:17:10.440 --> 00:17:12.519
outsource marketing, outsource localization,

00:17:12.759 --> 00:17:15.759
translation, outsource distribution for consoles.

00:17:15.900 --> 00:17:18.019
There will have been massive cuts in those areas

00:17:18.019 --> 00:17:21.119
as well. And who knows how, one, how many jobs

00:17:21.119 --> 00:17:23.180
are going to go. Two, how that is going to impact

00:17:23.180 --> 00:17:26.299
the business. Jobs that aren't actually part

00:17:26.299 --> 00:17:28.839
of that 3 ,200 that are technically outside Microsoft.

00:17:28.960 --> 00:17:31.000
So they're technically not Microsoft's problem.

00:17:31.629 --> 00:17:34.549
Even from a cold CEO perspective as well, it's

00:17:34.549 --> 00:17:38.109
like all of this industry knowledge that's just

00:17:38.109 --> 00:17:41.170
going to leave the industry now and go to private

00:17:41.170 --> 00:17:44.210
sector jobs outside of the games industry. It's

00:17:44.210 --> 00:17:49.349
like, what a fucking waste, man. It's a huge,

00:17:49.490 --> 00:17:52.410
huge, as it always is when we get these sort

00:17:52.410 --> 00:17:54.190
of cuts, it's a huge loss because the amount

00:17:54.190 --> 00:17:57.730
of knowledge and expertise we lose as an industry

00:17:57.730 --> 00:18:01.380
is a massive bummer. They certainly had this

00:18:01.380 --> 00:18:04.500
recently, right? They gutted Bungie, right? And

00:18:04.500 --> 00:18:07.619
like, at the same time, they're saying, let's

00:18:07.619 --> 00:18:11.220
keep making live service games. But the studio

00:18:11.220 --> 00:18:13.380
they spent a fortune on to make live service

00:18:13.380 --> 00:18:16.759
games has been stripped back massively. It's

00:18:16.759 --> 00:18:20.119
all like, I get that maybe the thing that they

00:18:20.119 --> 00:18:22.480
were currently doing maybe wasn't making the

00:18:22.480 --> 00:18:24.859
money they wanted or whatever. But those people

00:18:24.859 --> 00:18:28.299
have done stuff that most studios dream of doing,

00:18:28.359 --> 00:18:30.359
right? Which is... making a hugely successful

00:18:30.359 --> 00:18:32.400
live service game, and then most of them are

00:18:32.400 --> 00:18:34.759
gone. It's hard to make sense of it other than

00:18:34.759 --> 00:18:37.880
from a let's cut the money now to save us some

00:18:37.880 --> 00:18:40.839
money in our next yearly report. It's a stock

00:18:40.839 --> 00:18:42.799
game, isn't it? At the end of the day, they're

00:18:42.799 --> 00:18:45.319
not thinking like a company that sells products.

00:18:45.420 --> 00:18:47.460
They're thinking like someone is beholden to

00:18:47.460 --> 00:18:51.200
their shareholders. I was literally told that

00:18:51.200 --> 00:18:55.839
there was an amount. of cents on the dollar where

00:18:55.839 --> 00:18:58.279
basically they were looking at studios and and

00:18:58.279 --> 00:19:00.759
things like that and going well if you're not

00:19:00.759 --> 00:19:03.539
returning more than x amount on every dollar

00:19:03.539 --> 00:19:06.599
spent that's not enough you've got to either

00:19:06.599 --> 00:19:09.259
change or go and so this is what's happened with

00:19:09.259 --> 00:19:12.000
id tech right like i said this on another on

00:19:12.000 --> 00:19:14.440
when i went on on chris drink show on the game

00:19:14.440 --> 00:19:17.759
business but i said about you can see a world

00:19:17.759 --> 00:19:22.660
in which um in which id becomes a jewel in microsoft's

00:19:22.660 --> 00:19:27.180
crown but the way the spencer era worked was

00:19:27.180 --> 00:19:32.220
there was no real rush to integrate and something

00:19:32.220 --> 00:19:33.880
i've been told is part of that is because of

00:19:33.880 --> 00:19:36.480
the success of minecraft like the the minecraft

00:19:36.480 --> 00:19:39.980
uh moyang acquisition left moyang alone and that

00:19:39.980 --> 00:19:42.700
was so successful made so much money off that

00:19:42.700 --> 00:19:46.019
they were like well this is the this is the the

00:19:46.019 --> 00:19:49.640
way you do it And actually, I've been told that

00:19:49.640 --> 00:19:53.140
LinkedIn, when Microsoft acquired LinkedIn and

00:19:53.140 --> 00:19:55.599
did it in a very hands -off way, the reason that

00:19:55.599 --> 00:19:57.680
was so hands -off was literally because Microsoft

00:19:57.680 --> 00:19:59.839
as a broader organization had learned from the

00:19:59.839 --> 00:20:02.579
Minecraft thing. But then they applied that to

00:20:02.579 --> 00:20:05.359
all these other game studios. And you can see

00:20:05.359 --> 00:20:08.740
a world where idTech becomes the de facto engine

00:20:08.740 --> 00:20:12.140
for a lot of Microsoft games. And if you end

00:20:12.140 --> 00:20:15.019
up in that world, idTech, the return on the dollar

00:20:15.019 --> 00:20:17.859
it gives you, will be way higher. And it would

00:20:17.859 --> 00:20:20.420
be worth keeping all those guys. They acquired

00:20:20.420 --> 00:20:22.799
Bethesda, and Bethesda had a lot of this inter

00:20:22.799 --> 00:20:25.019
-department stuff going on already, right? They

00:20:25.019 --> 00:20:27.140
had Arkane helping on the Wolfenstein games.

00:20:27.559 --> 00:20:30.339
Id would come in and show studios how to do guns,

00:20:30.440 --> 00:20:33.160
and they could have learned from that and applied

00:20:33.160 --> 00:20:36.200
it across their whole portfolio, but they didn't,

00:20:36.200 --> 00:20:39.339
so... yeah and it just and obviously there are

00:20:39.339 --> 00:20:42.180
then the there's the the loss of all the people

00:20:42.180 --> 00:20:44.200
and stuff like that which is a real bummer but

00:20:44.200 --> 00:20:47.460
also there's the video game fan losses so it's

00:20:47.460 --> 00:20:50.839
like we learned this week that id had pitched

00:20:50.839 --> 00:20:53.779
a perfect dark game and a doom multiplayer game

00:20:53.779 --> 00:20:57.640
and uh there was a original ip as well and it's

00:20:57.640 --> 00:21:01.339
like oh um and life is pain certainly for people

00:21:01.339 --> 00:21:03.759
who like perfect dark um and you know if you

00:21:03.759 --> 00:21:08.480
liked avowed sounds like avowed 2 is dead Again,

00:21:08.720 --> 00:21:13.279
just a real bummer. We'll never get another Pentament,

00:21:13.319 --> 00:21:17.420
that's for sure. Yeah, yeah, yeah. Those are

00:21:17.420 --> 00:21:21.099
the sort of projects that just feels like there's

00:21:21.099 --> 00:21:23.180
a lot of missed opportunity within Microsoft.

00:21:23.460 --> 00:21:25.960
I think that's what we look at now. Like, you

00:21:25.960 --> 00:21:30.480
know, Pentament is a game that works as a portfolio

00:21:30.480 --> 00:21:35.710
play, and the portfolio play is... When you want

00:21:35.710 --> 00:21:37.809
lots of different types of games and lots of,

00:21:37.809 --> 00:21:40.990
you know, lots of scale and lots of variety.

00:21:41.789 --> 00:21:43.930
And actually, I think that's what this ultimately

00:21:43.930 --> 00:21:46.250
is, is this is the ultimate admission that Game

00:21:46.250 --> 00:21:50.789
Pass has failed. Because it's literally them

00:21:50.789 --> 00:21:53.309
going, throwing their hands up and going, we

00:21:53.309 --> 00:21:54.910
don't need these smaller games because we're

00:21:54.910 --> 00:21:56.930
no longer trying to get people to subscribe to

00:21:56.930 --> 00:22:00.509
a service. Do you think all of this is Game Pass

00:22:00.509 --> 00:22:04.559
or Call of Duty though? Or a mix of both? I think

00:22:04.559 --> 00:22:06.500
it's inevitably going to be a mix. I think the

00:22:06.500 --> 00:22:08.720
thing about Call of Duty is the catalogue business

00:22:08.720 --> 00:22:13.599
for Call of Duty is so big that even though they

00:22:13.599 --> 00:22:15.960
had a really bad year with last year's game,

00:22:16.119 --> 00:22:18.819
it was still a hugely profitable chunk of the

00:22:18.819 --> 00:22:21.779
business. They just put one and two to PC as

00:22:21.779 --> 00:22:23.160
well, didn't they? Well, this is what I mean.

00:22:23.279 --> 00:22:25.940
Yeah, it's that. And back catalogue is where

00:22:25.940 --> 00:22:29.380
I think they failed a lot on, like, I don't know,

00:22:29.400 --> 00:22:33.490
how you don't do like a very... cheap and dirty

00:22:33.490 --> 00:22:37.089
um like banjo kazooie double pack for the switch

00:22:37.089 --> 00:22:39.970
i just do not understand because i reckon you'd

00:22:39.970 --> 00:22:44.470
sell a million two million units um just doing

00:22:44.470 --> 00:22:48.009
that and it's never been something they've considered

00:22:48.009 --> 00:22:50.150
but i think it's also because they've had their

00:22:50.150 --> 00:22:53.910
eye on the prize longer term as opposed to so

00:22:53.910 --> 00:22:56.410
the idea of yeah we could do a banjo two pack

00:22:56.410 --> 00:22:58.829
and that would that would make rare profitable

00:22:58.829 --> 00:23:01.240
for two years maybe They're not interested in

00:23:01.240 --> 00:23:04.079
two years. They're thinking about longer term

00:23:04.079 --> 00:23:06.619
because Microsoft, the whole thing is they want

00:23:06.619 --> 00:23:08.960
to have growth every year, year on year on year

00:23:08.960 --> 00:23:11.460
on year. And doing something that only gives

00:23:11.460 --> 00:23:13.539
you a bump for two years is less relevant than

00:23:13.539 --> 00:23:16.640
plowing loads of resources into an ever wild,

00:23:16.779 --> 00:23:19.339
hoping you've got the next, the next Minecraft

00:23:19.339 --> 00:23:22.059
on your hands. So your thieves must have done

00:23:22.059 --> 00:23:25.160
gangbusters though, right? Because they've survived

00:23:25.160 --> 00:23:28.079
all this with, you know, ever wild being in development

00:23:28.079 --> 00:23:30.480
hell for however long. Yeah. I mean, they, They

00:23:30.480 --> 00:23:33.460
had some cuts before, right? But also, I think,

00:23:33.500 --> 00:23:35.859
yeah, Sea of Thieves is the example of, I don't

00:23:35.859 --> 00:23:37.579
think you can come out and make noise about how

00:23:37.579 --> 00:23:39.259
you're doing a Sea of Thieves movie and using

00:23:39.259 --> 00:23:42.799
it as one of the prime examples of what your

00:23:42.799 --> 00:23:46.079
goal is and then cut loads of people from Rare.

00:23:46.220 --> 00:23:49.640
Although people tend to forget, like, you know,

00:23:49.740 --> 00:23:54.240
Rare is the studio behind Sea of Thieves. But

00:23:54.240 --> 00:23:57.019
you look in those credits, loads of other studios

00:23:57.019 --> 00:23:59.789
help on Sea of Thieves. It's not just a rare

00:23:59.789 --> 00:24:02.529
game anymore. Sea of Thieves definitely like,

00:24:02.549 --> 00:24:06.349
it feels like it's in a like, not maintenance

00:24:06.349 --> 00:24:09.609
or something, but kind of a, it feels like they're

00:24:09.609 --> 00:24:11.170
gearing up for something else rather than that.

00:24:11.210 --> 00:24:13.630
That's in like, let's just put out some updates,

00:24:13.730 --> 00:24:15.369
keep the fan base happy while we do something

00:24:15.369 --> 00:24:19.549
else type mode at the moment, right? Well, it

00:24:19.549 --> 00:24:22.250
feels to me like, you look at what they're doing,

00:24:22.349 --> 00:24:24.509
like the new update that they're doing is sort

00:24:24.509 --> 00:24:27.710
of giving players... Creation tools. And what

00:24:27.710 --> 00:24:30.950
I see when I see that is we're handing Sea of

00:24:30.950 --> 00:24:33.769
Thieves to the players so you can make UGC and

00:24:33.769 --> 00:24:37.109
they're going to make Sea of Thieves 2. Or Robloxify

00:24:37.109 --> 00:24:40.289
and all that shit. Maybe, but I think it's more

00:24:40.289 --> 00:24:42.230
likely they're going to do a sequel. So you've

00:24:42.230 --> 00:24:43.890
got to think that's an Xbox One game. There's

00:24:43.890 --> 00:24:45.109
a lot of lessons they've learned. There's a lot

00:24:45.109 --> 00:24:47.890
of tech stuff they probably can't do on the engine

00:24:47.890 --> 00:24:50.730
as it is. So the time's probably come for them

00:24:50.730 --> 00:24:52.700
to do another one. But before you do another

00:24:52.700 --> 00:24:55.099
one, why not give the players ownership to keep

00:24:55.099 --> 00:25:01.400
that player base up for UGC? Anyway, it's a real

00:25:01.400 --> 00:25:05.839
bummer. And I think the true cost isn't quite,

00:25:05.960 --> 00:25:12.200
you know, shown yet. So we'll have to see how

00:25:12.200 --> 00:25:14.019
things shake out over the coming weeks. It's

00:25:14.019 --> 00:25:16.759
a bummer to be just starting out on this website

00:25:16.759 --> 00:25:19.779
and be having the conversation to be about stuff

00:25:19.779 --> 00:25:22.309
like this, though, that's for sure. There was

00:25:22.309 --> 00:25:24.250
a guy at Xbox who was laid off. He was there

00:25:24.250 --> 00:25:27.069
for like 37 years. And he was the guy who made

00:25:27.069 --> 00:25:30.509
the backcom part for Xbox, which was one of the

00:25:30.509 --> 00:25:33.309
biggest announcements. And he's just... And he

00:25:33.309 --> 00:25:36.029
was not just a 37 -year Xbox veteran, but a 37

00:25:36.029 --> 00:25:37.890
-year Microsoft veteran. If you look at the stuff

00:25:37.890 --> 00:25:40.029
this guy had worked on, it's amazing he didn't

00:25:40.029 --> 00:25:42.069
get transferred to another department. But I

00:25:42.069 --> 00:25:43.390
guess part of the problem is when you've been

00:25:43.390 --> 00:25:45.170
somewhere for 37 years, you're probably very,

00:25:45.250 --> 00:25:48.769
very expensive. It proves it's a fucking spreadsheet

00:25:48.769 --> 00:25:50.349
game though, doesn't it? They've just looked

00:25:50.349 --> 00:25:53.789
at you like cold statistically and gone, it's

00:25:53.789 --> 00:25:56.470
like you said, pennies on the dollar. I think

00:25:56.470 --> 00:25:59.150
big companies are always like that, right? It's

00:25:59.150 --> 00:26:04.670
not about individual contribution or anything.

00:26:04.829 --> 00:26:07.789
It's about like, what can we do to make this

00:26:07.789 --> 00:26:12.390
number happen based on these other numbers? Yeah,

00:26:12.410 --> 00:26:17.250
we've been there. We've been there. But yeah,

00:26:17.349 --> 00:26:26.089
it is a numbers game, but I just worry that sometimes

00:26:26.089 --> 00:26:27.549
they're cutting their nose off to spite their

00:26:27.549 --> 00:26:28.829
face. Sometimes they're not seeing the wood for

00:26:28.829 --> 00:26:31.710
the trees. But the other thing I'd say is it's

00:26:31.710 --> 00:26:33.910
like, I don't love everything that Asher is doing,

00:26:33.990 --> 00:26:36.390
obviously, and there's just horrific consequences

00:26:36.390 --> 00:26:41.170
for the industry at large in terms of the talent

00:26:41.170 --> 00:26:42.930
leaving and stuff like that. But what I will

00:26:42.930 --> 00:26:46.779
say is this is... all this is a reaction to everything

00:26:46.779 --> 00:26:50.160
that went wrong and the colossal overreach of

00:26:50.160 --> 00:26:53.299
the Phil era. Absolutely. You don't got to hand

00:26:53.299 --> 00:26:57.119
it to her though. No, absolutely not. I mean,

00:26:57.140 --> 00:26:58.900
we'll see. I mean, and yes, there is the irony,

00:26:58.960 --> 00:27:02.000
as you mentioned, this insane, cruel irony at

00:27:02.000 --> 00:27:06.019
the very end. So Asha Sharma, the Xbox CEO, was

00:27:06.019 --> 00:27:09.119
named, I think yesterday, just right after all

00:27:09.119 --> 00:27:11.759
the layouts, as an advisor to the US Federal

00:27:11.759 --> 00:27:15.980
Reserve. on a panel that deals with jobs and

00:27:15.980 --> 00:27:18.980
productivity. That panel's whole job, its whole

00:27:18.980 --> 00:27:21.400
goal, its primary goal, is to lower unemployment

00:27:21.400 --> 00:27:24.160
and make America more productive. And they've

00:27:24.160 --> 00:27:26.039
put her on that right after she's committed to

00:27:26.039 --> 00:27:29.140
laying off 3 ,200 people. The majority of them

00:27:29.140 --> 00:27:32.039
are probably in America. It's insane, isn't it?

00:27:32.140 --> 00:27:35.900
If you wrote that in a comedy sketch, it'd be

00:27:35.900 --> 00:27:38.900
too on the nose, I think. Yeah, yeah. It's like

00:27:38.900 --> 00:27:44.049
proper brass eye stuff, isn't it? But yeah. So

00:27:44.049 --> 00:27:47.230
from one story, we talked about Xbox. Let's quickly

00:27:47.230 --> 00:27:51.210
talk about Sony. Obviously, the news last week

00:27:51.210 --> 00:27:54.029
before the site had officially launched was about

00:27:54.029 --> 00:27:56.670
Sony announcing that they're going to be discontinuing

00:27:56.670 --> 00:28:01.630
the production of PlayStation game discs or certifying

00:28:01.630 --> 00:28:06.230
new ones. So there'll be a cutoff. Is it 2028,

00:28:06.390 --> 00:28:09.910
the cutoff? I think so. Early January, 2028,

00:28:09.990 --> 00:28:12.609
I think. So basically any game out after that

00:28:12.609 --> 00:28:14.769
date, you won't be able to get a physical version.

00:28:14.910 --> 00:28:16.569
You'll just be able to get a code in a box or

00:28:16.569 --> 00:28:19.490
a digital download. The reaction to this has

00:28:19.490 --> 00:28:23.170
been pretty visceral, I would say. They can't

00:28:23.170 --> 00:28:26.130
tweet anymore, can they? No. And there's a petition

00:28:26.130 --> 00:28:28.450
which is over, which I think is pushing towards

00:28:28.450 --> 00:28:31.789
a quarter of a million signatures. I guess my

00:28:31.789 --> 00:28:34.349
question is, is this totally a losing battle?

00:28:34.490 --> 00:28:39.099
Do you think? Yes. Yeah, it is. It's done. This

00:28:39.099 --> 00:28:41.960
was done ages ago. They shut the factories down,

00:28:42.079 --> 00:28:44.819
didn't they? They're not reversing it because

00:28:44.819 --> 00:28:48.220
I don't see how, like, this is a, like, to be

00:28:48.220 --> 00:28:52.619
clear, like, I'm, I haven't bought an actual

00:28:52.619 --> 00:28:55.700
game on a disc for a long time. I'm not against

00:28:55.700 --> 00:28:57.900
ownership and having collections. And I feel

00:28:57.900 --> 00:29:00.359
sorry for everybody that wants game preservation

00:29:00.359 --> 00:29:02.880
and having physical discs and collecting stuff

00:29:02.880 --> 00:29:04.599
and putting it on their shelves. But from a,

00:29:04.680 --> 00:29:08.140
is this going to affect me point of view? It

00:29:08.140 --> 00:29:10.640
isn't, probably, because I just don't. Like,

00:29:10.660 --> 00:29:13.759
I own probably about six games. Literally, my

00:29:13.759 --> 00:29:15.900
house has six games and three of those, four

00:29:15.900 --> 00:29:19.759
of those are PGR games. So I don't have, like,

00:29:19.799 --> 00:29:21.819
a massive desire to collect. I've never collected

00:29:21.819 --> 00:29:26.220
stuff. What I do think is bad is that, like,

00:29:26.319 --> 00:29:29.960
I'm me, a 40 -year -old man, but as a kid, I

00:29:29.960 --> 00:29:33.369
used to buy games all the time. because I traded

00:29:33.369 --> 00:29:34.670
everything because I didn't have enough money

00:29:34.670 --> 00:29:37.190
to buy and keep games so I literally would go

00:29:37.190 --> 00:29:39.009
and trade not just games I'd trade everything

00:29:39.009 --> 00:29:40.970
and like had a PlayStation trade that in for

00:29:40.970 --> 00:29:43.869
an N64 had an N64 trade that in for another PlayStation

00:29:43.869 --> 00:29:45.230
because I got bored and wanted a PlayStation

00:29:45.230 --> 00:29:49.609
back etc and I think if you are like that audience

00:29:49.609 --> 00:29:53.940
that is relying on that to just to experience

00:29:53.940 --> 00:29:55.559
more stuff and just jump from one thing to the

00:29:55.559 --> 00:29:57.299
other it's a massive shame that that's going

00:29:57.299 --> 00:29:59.440
to be no longer an option but i don't think there's

00:29:59.440 --> 00:30:02.180
any coming back from it like i think this essentially

00:30:02.180 --> 00:30:05.279
has been happening for well over a decade probably

00:30:05.279 --> 00:30:08.819
the build up to this act that like i think there

00:30:08.819 --> 00:30:10.940
was like we've already had consoles released

00:30:10.940 --> 00:30:13.140
this generation but don't have disk drives in

00:30:13.140 --> 00:30:18.240
them right um and i can't see i i i fully expected

00:30:18.240 --> 00:30:20.220
the next consoles not to have a disk drive at

00:30:20.220 --> 00:30:23.210
all I think most people probably would have thought

00:30:23.210 --> 00:30:26.390
that, if they thought, maybe they hoped they

00:30:26.390 --> 00:30:29.910
might, or the option to have one, but I think

00:30:29.910 --> 00:30:32.349
it was inevitable that this was happening. I

00:30:32.349 --> 00:30:35.470
can't see, I mean, this is all at Sony now, Xbox

00:30:35.470 --> 00:30:40.130
are clearly going to do the same thing. You don't

00:30:40.130 --> 00:30:44.349
think that a short -sighted Xbox desperate to

00:30:44.349 --> 00:30:46.990
score points is going to do it? I don't think

00:30:46.990 --> 00:30:48.509
they'd include it, but a disc drive add -on,

00:30:48.509 --> 00:30:51.720
for instance. I think an add -on maybe, but then

00:30:51.720 --> 00:30:53.960
they've got to commit to making the stuff, right?

00:30:54.099 --> 00:30:56.700
And I just don't think it's worth it for them

00:30:56.700 --> 00:30:59.380
particularly. And then Nintendo, I think obviously,

00:30:59.460 --> 00:31:01.980
I think Nintendo is slightly different in that

00:31:01.980 --> 00:31:06.279
their audience is slightly different. And like,

00:31:06.359 --> 00:31:09.960
maybe it's just a naive way of seeing it, but

00:31:09.960 --> 00:31:13.460
I still think like a Switch game is a birthday

00:31:13.460 --> 00:31:15.700
present, a Christmas present, right? A lot of

00:31:15.700 --> 00:31:18.619
people buy their kids or their family members.

00:31:19.240 --> 00:31:21.059
like a switch game for christmas right whatever

00:31:21.059 --> 00:31:23.359
and if that disappears like it's already hard

00:31:23.359 --> 00:31:25.940
enough to buy kids stuff as it is because all

00:31:25.940 --> 00:31:27.740
the things we had as kids are gone right you

00:31:27.740 --> 00:31:30.339
can't buy them a bloody film because everything's

00:31:30.339 --> 00:31:33.380
on netflix or disney or whatever um but yeah

00:31:33.380 --> 00:31:35.740
i think nintendo would probably see stick around

00:31:35.740 --> 00:31:38.859
with physical stuff for a while i can't see even

00:31:38.859 --> 00:31:40.799
then you said nintendo stick around physical

00:31:40.799 --> 00:31:43.819
stuff for a while like nintendo put out the hyper

00:31:43.819 --> 00:31:46.920
mainstream animal crossing -esque pokemon spin

00:31:46.920 --> 00:31:51.160
-off and it wasn't on the cart. Do we know if

00:31:51.160 --> 00:31:53.700
carts are cheaper to produce than Blu -rays?

00:31:54.819 --> 00:31:58.240
No, discs are way cheaper. But was it a game

00:31:58.240 --> 00:32:01.259
key thing? It's a game key card. But the reason

00:32:01.259 --> 00:32:03.299
you do a game key card on Nintendo is because,

00:32:03.440 --> 00:32:05.819
yeah, and this comes to Kirk's question as well.

00:32:05.960 --> 00:32:09.019
So fabricating discs is way cheaper than consoles.

00:32:09.200 --> 00:32:12.319
I mean, that was true in the 90s. That is why

00:32:12.319 --> 00:32:16.569
that was the deciding factor. for Hironobu Sakaguchi

00:32:16.569 --> 00:32:18.910
deciding to do Final Fantasy VII on PlayStation.

00:32:19.029 --> 00:32:22.970
Although the load times and the CG movies and

00:32:22.970 --> 00:32:25.450
all this stuff was of interest, the thing that

00:32:25.450 --> 00:32:27.130
he's on the record saying, the thing that convinced

00:32:27.130 --> 00:32:30.250
him was when Sony was like, oh, by the way, it's

00:32:30.250 --> 00:32:35.430
X number of cents per disc, whereas a Nintendo

00:32:35.430 --> 00:32:38.230
cart was X number of dollars. There's also the

00:32:38.230 --> 00:32:40.289
funny thing with Nintendo of, I think this is

00:32:40.289 --> 00:32:41.730
still true. It's definitely true in the past.

00:32:42.890 --> 00:32:44.769
But I'm pretty sure it's still true that all

00:32:44.769 --> 00:32:48.109
Switch cards, all of them, are all made in Japan

00:32:48.109 --> 00:32:51.630
by Nintendo. And this was always the case going

00:32:51.630 --> 00:32:55.549
back to the 90s. So if you're Ubisoft, you can't

00:32:55.549 --> 00:32:57.349
make your own Switch cards, fabricate them in

00:32:57.349 --> 00:32:59.329
a factory in China, then ship them. You have

00:32:59.329 --> 00:33:02.730
to buy the cards off Nintendo at the cost Nintendo

00:33:02.730 --> 00:33:05.950
sets, and they ain't cheap. And so the reason

00:33:05.950 --> 00:33:07.970
game key cards exist is because obviously when

00:33:07.970 --> 00:33:10.730
you buy those cards, you also pay more for the

00:33:10.730 --> 00:33:13.930
data size on the card. So if you buy a key card

00:33:13.930 --> 00:33:16.009
and if you ship your game on a key card instead,

00:33:16.150 --> 00:33:19.750
you can pay much less because you only need a

00:33:19.750 --> 00:33:23.410
cart that's like got 12 gigabytes of space just

00:33:23.410 --> 00:33:25.829
to hold the base data. You can still trade that

00:33:25.829 --> 00:33:28.529
though, right? That game can still be sold. Which

00:33:28.529 --> 00:33:32.150
I think is like maybe the audience for this isn't

00:33:32.150 --> 00:33:34.349
as big as I think it is, but I think there's

00:33:34.349 --> 00:33:37.230
a big difference between like as much as it's

00:33:37.230 --> 00:33:39.250
kind of a middle ground, I guess. You're not

00:33:39.250 --> 00:33:41.900
getting the... game preservation angle that you'd

00:33:41.900 --> 00:33:44.180
get of like which i think has been gone for a

00:33:44.180 --> 00:33:46.619
while to be fair right things that rarely ship

00:33:46.619 --> 00:33:50.079
with everything complete on a disc and that's

00:33:50.079 --> 00:33:51.940
it right there's billion patches for everything

00:33:51.940 --> 00:33:56.039
but at least with the key card stuff game key

00:33:56.039 --> 00:33:59.019
you can then go to your local game store and

00:33:59.019 --> 00:34:01.119
go i'll give you 20 quid for this but he's not

00:34:01.119 --> 00:34:04.440
that new game store yeah that's true the the

00:34:04.440 --> 00:34:09.690
the online local game store that only dare to

00:34:09.690 --> 00:34:13.130
buy switch games from now on but um i think there's

00:34:13.130 --> 00:34:15.849
gone i was just gonna say in an ideal world like

00:34:15.849 --> 00:34:17.849
the savings that they're making on not having

00:34:17.849 --> 00:34:20.010
to make the boxes for the games and stuff would

00:34:20.010 --> 00:34:22.150
come to the customers but that's not going to

00:34:22.150 --> 00:34:24.650
happen is it they're still going to be 70 quid

00:34:24.650 --> 00:34:26.429
and they're going to stay that price and for

00:34:26.429 --> 00:34:29.789
a year or more you know so look at nintendo games

00:34:29.789 --> 00:34:32.369
they don't really go down in price not for a

00:34:32.369 --> 00:34:36.659
long time yeah i mean nintendo it lives in a

00:34:36.659 --> 00:34:38.960
different world to be fair i mean the preservation

00:34:38.960 --> 00:34:42.019
angle i will say that's something i feel quite

00:34:42.019 --> 00:34:44.460
strongly about and the funny thing with the preservation

00:34:44.460 --> 00:34:48.840
element is that what it means is i hope that

00:34:48.840 --> 00:34:52.239
consoles get cracked way sooner to give you a

00:34:52.239 --> 00:34:56.679
specific example right if you want to play the

00:34:56.679 --> 00:35:00.059
fucked up version of cyberpunk 2077 from launch

00:35:00.059 --> 00:35:02.699
you can go and buy a playstation 4 disc or an

00:35:02.699 --> 00:35:06.030
xbox disc at computer exchange disconnect your

00:35:06.030 --> 00:35:08.130
console from the internet and play that version

00:35:08.130 --> 00:35:11.989
of the game. It's a time capsule. But if you

00:35:11.989 --> 00:35:14.329
obviously got a digital version on PC without

00:35:14.329 --> 00:35:17.409
doing piracy, there's no way to play that version

00:35:17.409 --> 00:35:20.650
anymore. And that's one thing that we'll be heading

00:35:20.650 --> 00:35:23.230
towards. And the only way you avoid that is by

00:35:23.230 --> 00:35:25.389
having the games able, having consoles cracked

00:35:25.389 --> 00:35:28.130
enough that games can be dumped. And a really

00:35:28.130 --> 00:35:30.150
good example actually is Elden Ring, right? Where...

00:35:31.859 --> 00:35:33.380
And I should say, before someone shouts at me,

00:35:33.400 --> 00:35:35.659
obviously I know there's no way on PC because

00:35:35.659 --> 00:35:39.739
you can back up your Steam data, game file data,

00:35:39.920 --> 00:35:42.179
and use piracy to boot it. But I mean, there's

00:35:42.179 --> 00:35:43.880
no natural way. You can't just put a disk in

00:35:43.880 --> 00:35:46.159
in that way. And Outer Ring is also a really

00:35:46.159 --> 00:35:48.639
good example where, God, they were changing and

00:35:48.639 --> 00:35:50.340
iterating that game so much in the run -up to

00:35:50.340 --> 00:35:53.840
launch that... I had to scrap guides that I'd

00:35:53.840 --> 00:35:56.079
written during the review period because the

00:35:56.079 --> 00:35:58.019
stuff I'd written was irrelevant because they'd

00:35:58.019 --> 00:36:00.579
patched the game. They were moving NPCs around

00:36:00.579 --> 00:36:03.500
and shit, weren't they? It was crazy. But again,

00:36:03.619 --> 00:36:05.920
that base version of Elden Ring is on the disc

00:36:05.920 --> 00:36:07.659
and you can totally go and experience that if

00:36:07.659 --> 00:36:10.380
that's what you desire. So on that front, the

00:36:10.380 --> 00:36:13.300
preservation thing, it bums me out a bit. I think

00:36:13.300 --> 00:36:15.639
another good example is when Rockstar made those

00:36:15.639 --> 00:36:19.300
remasters of the old GTA games. They cut music

00:36:19.300 --> 00:36:21.760
out. You know, there was a lot of problems with

00:36:21.760 --> 00:36:24.619
like artwork and, you know, weird textures and

00:36:24.619 --> 00:36:27.000
stuff. And they replaced the old versions with

00:36:27.000 --> 00:36:29.179
those games, you know, and it's not the original

00:36:29.179 --> 00:36:32.460
game, is it? No, but at least in that case, you've

00:36:32.460 --> 00:36:34.480
got the original game on disc. That's the sort

00:36:34.480 --> 00:36:37.539
of, it's today's original games. Like GTA 6 is

00:36:37.539 --> 00:36:40.059
the, again, GTA 6 is an example of like, that

00:36:40.059 --> 00:36:43.699
is a digital only game. And if Rockstar lands

00:36:43.699 --> 00:36:46.760
in a situation where there's something offensive

00:36:46.760 --> 00:36:49.239
and it's more offensive than they thought and

00:36:49.239 --> 00:36:54.159
they patch it out or they run into a rights issue

00:36:54.159 --> 00:36:56.679
with a billboard or with a weapon, that was one

00:36:56.679 --> 00:36:59.079
of the things in those remasters is that those

00:36:59.079 --> 00:37:02.340
old GTAs came out in an era when the weapon companies

00:37:02.340 --> 00:37:04.239
didn't pay attention to video games. So if you

00:37:04.239 --> 00:37:07.679
had an Uzi, you literally had an Uzi one -to

00:37:07.679 --> 00:37:09.260
-one. And now these days, everything's got to

00:37:09.260 --> 00:37:15.130
be slightly weird. to avoid getting sued. And

00:37:15.130 --> 00:37:16.510
they had to replace all the weapons in Vice City

00:37:16.510 --> 00:37:18.269
for the remastering. So if something like that

00:37:18.269 --> 00:37:20.010
happens to GTA 6, what will happen is a patch

00:37:20.010 --> 00:37:22.349
will come down and then everyone will have that

00:37:22.349 --> 00:37:24.690
version again. But I suppose that's small potatoes

00:37:24.690 --> 00:37:31.809
compared to the cash element, like you say, of

00:37:31.809 --> 00:37:35.110
games. Do you think Rockstar had been talking

00:37:35.110 --> 00:37:38.130
to Sony about this disless future for a while

00:37:38.130 --> 00:37:42.239
and that gave them the... going out to say, look,

00:37:42.360 --> 00:37:44.340
we're not launching on disc. I reckon they've

00:37:44.340 --> 00:37:47.599
just seen that CX has got about 800 copies of

00:37:47.599 --> 00:37:50.820
GTA 4 in it. And they've gone, we're not getting

00:37:50.820 --> 00:37:54.480
any money off those. Yeah. So I know that I know

00:37:54.480 --> 00:37:55.980
they get a lot of their stuff. They get people

00:37:55.980 --> 00:37:58.320
in via the online stuff as I write. But I don't

00:37:58.320 --> 00:38:01.119
know if all of it to me feels like they just

00:38:01.119 --> 00:38:03.539
want complete, not Rockstar as such, but the

00:38:03.539 --> 00:38:05.579
platform holders just want control, complete

00:38:05.579 --> 00:38:07.949
control. everything they sell right i mean they

00:38:07.949 --> 00:38:09.670
did this before didn't there were those you remember

00:38:09.670 --> 00:38:11.650
those online codes we used to get in the box

00:38:11.650 --> 00:38:13.489
you have to you have to put a code in you only

00:38:13.489 --> 00:38:16.730
get one and yeah i remember yeah they gave the

00:38:16.730 --> 00:38:20.409
online pass yeah yeah i bought a pre -owned copy

00:38:20.409 --> 00:38:22.789
of one of the ufc games and got at home and the

00:38:22.789 --> 00:38:25.230
code was invalid i was like for fuck's sake can't

00:38:25.230 --> 00:38:27.210
we play the game it's crazy i just paid like

00:38:27.210 --> 00:38:28.590
20 well you could play right but you couldn't

00:38:28.590 --> 00:38:30.630
play online right yeah but that was that was

00:38:30.630 --> 00:38:32.969
what i was wanting to play you know yeah yeah

00:38:32.969 --> 00:38:37.219
yeah yeah i um yeah weird Well, that segues us

00:38:37.219 --> 00:38:38.940
nicely, though, because from publishers having

00:38:38.940 --> 00:38:42.760
or company console makers having absolute control

00:38:42.760 --> 00:38:44.820
to a console maker doing something that they

00:38:44.820 --> 00:38:47.500
have no control over. And that is the news of

00:38:47.500 --> 00:38:51.480
this week that the Nintendo Switch will be discontinued

00:38:51.480 --> 00:38:55.679
in Europe in early 2027. So not even a long way

00:38:55.679 --> 00:38:59.860
away in like six months. It'll still be sold.

00:39:00.519 --> 00:39:04.059
But basically, you know, once they've. reached

00:39:04.059 --> 00:39:05.739
that point they won't be manufacturing anymore

00:39:05.739 --> 00:39:10.099
so once the stock that is out in Europe and Europe

00:39:10.099 --> 00:39:13.099
by the way in this definition is anyone that

00:39:13.099 --> 00:39:16.300
works through Nintendo of Europe so that's the

00:39:16.300 --> 00:39:19.280
UK even though we're not in the EU or whether

00:39:19.280 --> 00:39:20.940
we are in Europe geographically of course and

00:39:20.940 --> 00:39:22.960
maybe that's Australia as well I'm not quite

00:39:22.960 --> 00:39:25.159
sure it is often the case that Australia runs

00:39:25.159 --> 00:39:30.800
through the European offices it's basically nintendo

00:39:30.800 --> 00:39:32.559
hasn't said why they're doing this but because

00:39:32.559 --> 00:39:36.699
it's eu only um it's pretty clear that this is

00:39:36.699 --> 00:39:39.880
due to there's some new eu legislation which

00:39:39.880 --> 00:39:41.260
you're going to notice in all your electronic

00:39:41.260 --> 00:39:45.300
devices which is that any battery powered device

00:39:45.300 --> 00:39:47.460
that takes like a lithium ion battery or whatever

00:39:47.460 --> 00:39:51.780
has to have easily replaceable batteries like

00:39:51.780 --> 00:39:54.360
a consumer has to be able to buy a battery a

00:39:54.360 --> 00:39:57.699
new one take the back off with minimal nonsense

00:39:57.699 --> 00:39:59.599
without voiding their warranty and put a new

00:39:59.599 --> 00:40:02.440
battery in. Which is good, right? This is a good

00:40:02.440 --> 00:40:08.500
thing. On my last phone, my battery swelled up

00:40:08.500 --> 00:40:10.460
and that's it. It's fucked, right? And I couldn't

00:40:10.460 --> 00:40:12.280
do anything about it. It's out of warranty. That's

00:40:12.280 --> 00:40:14.699
it. I could have spent a fortune buying a new

00:40:14.699 --> 00:40:16.639
battery, but because it's not just an off -the

00:40:16.639 --> 00:40:20.519
-shelf, like, easy thing, it wasn't worth it.

00:40:20.679 --> 00:40:23.719
But yeah, I mean, I've disliked built -in batteries

00:40:23.719 --> 00:40:27.039
for a while because... Like the PlayStation controllers,

00:40:27.360 --> 00:40:30.340
right? Like I've had multiple of those just die

00:40:30.340 --> 00:40:34.059
on me. I've had multiple. I've had one. Is it

00:40:34.059 --> 00:40:35.480
the Elite controller? It's the Elite controller,

00:40:35.619 --> 00:40:37.860
right? It has a built -in battery. Not one of

00:40:37.860 --> 00:40:42.039
my early ones. Those died eventually. In my house,

00:40:42.079 --> 00:40:44.179
that gets used a lot. So maybe it's unfair to

00:40:44.179 --> 00:40:46.219
say that those died. But that would have been

00:40:46.219 --> 00:40:49.840
fixed. I just would have had to whip out the

00:40:49.840 --> 00:40:51.340
battery and put an ear in. So it's a good thing

00:40:51.340 --> 00:40:54.480
that this is happening. I don't have anything

00:40:54.480 --> 00:40:57.119
else to say on it. It's just I'm happy that things

00:40:57.119 --> 00:40:59.400
can be fixed. I think it's an arbiter of things

00:40:59.400 --> 00:41:01.400
to come, right? It's like you said, everyone

00:41:01.400 --> 00:41:04.460
is going to have to abide by these rules. So

00:41:04.460 --> 00:41:06.880
you're going to see it hit other products. Actually,

00:41:07.000 --> 00:41:09.659
there's a Switch 2 revision coming to Europe.

00:41:10.840 --> 00:41:12.280
It's obviously going to be the same machine,

00:41:12.300 --> 00:41:13.760
but the only difference is going to be it's going

00:41:13.760 --> 00:41:16.519
to have been retooled to allow the battery to

00:41:16.519 --> 00:41:17.980
be swapped. But Nintendo has obviously decided

00:41:17.980 --> 00:41:20.599
it's not worth doing that revision for the...

00:41:21.190 --> 00:41:24.630
for the 10 year old 10 year old 10 is that right

00:41:24.630 --> 00:41:29.550
i think so i don't know 10 it is 10 next in february

00:41:29.550 --> 00:41:32.190
or something it's 10 in february i think that

00:41:32.190 --> 00:41:33.710
sounds about right yeah it was it was around

00:41:33.710 --> 00:41:36.349
that time of year wasn't it just reminders of

00:41:36.349 --> 00:41:41.690
our own mortality yes um but yeah little story

00:41:41.690 --> 00:41:44.670
but i think interesting um little sign of things

00:41:44.670 --> 00:41:48.820
to come and hey some good some good like governmental

00:41:48.820 --> 00:41:51.239
legislation like this is the thing we're talking

00:41:51.239 --> 00:41:53.460
about the death of the disc and ownership and

00:41:53.460 --> 00:41:54.980
stuff like that and not feeling like you're renting

00:41:54.980 --> 00:41:57.380
games you've got this stop killing games thing

00:41:57.380 --> 00:42:00.280
moving through the european um commission and

00:42:00.280 --> 00:42:02.619
maybe the commission could come up with something

00:42:02.619 --> 00:42:05.420
that actually forces action on the part of publishers

00:42:05.420 --> 00:42:08.440
and platform holders like this is forcing action

00:42:08.440 --> 00:42:12.789
um it's not all bendy bananas apparently Do you

00:42:12.789 --> 00:42:14.869
think they could come up with some sort of way

00:42:14.869 --> 00:42:18.829
to trade digital games? Is that something they

00:42:18.829 --> 00:42:20.469
could do? Well, I think they could come up with

00:42:20.469 --> 00:42:22.570
anything they wanted to. And would they ever

00:42:22.570 --> 00:42:26.110
want to do that? Absolutely bloody not. The thing

00:42:26.110 --> 00:42:30.010
is, why would they be wanting to? Because the

00:42:30.010 --> 00:42:33.269
scenario is, I've got a digital game. I could

00:42:33.269 --> 00:42:36.489
sell it back to Sony or whatever, right? And

00:42:36.489 --> 00:42:39.110
then they give me half the price. And then to

00:42:39.110 --> 00:42:43.199
someone else, that digital code. is essentially

00:42:43.199 --> 00:42:45.239
worth the same as it always would have done.

00:42:45.340 --> 00:42:47.119
So they could sell it to someone else for full

00:42:47.119 --> 00:42:50.260
price, but then they've just given me 30 quid

00:42:50.260 --> 00:42:52.320
that they didn't really have to do. I don't think

00:42:52.320 --> 00:42:55.159
there's any way that's happening. What I will

00:42:55.159 --> 00:42:57.480
say is where we can get a bit better is like,

00:42:57.559 --> 00:43:00.659
I do think like Switch 2 is like, and actually

00:43:00.659 --> 00:43:02.260
it's on the Switch 1 as well, isn't it? But the

00:43:02.260 --> 00:43:05.880
virtual cartridge stuff, where in a family account

00:43:05.880 --> 00:43:08.019
situation, you can pass those virtual cartridges

00:43:08.019 --> 00:43:11.039
back and forth. And you can pass them back and

00:43:11.039 --> 00:43:13.579
forth between consoles. It's really good. And

00:43:13.579 --> 00:43:16.179
hopefully more of them are better at that. So

00:43:16.179 --> 00:43:17.559
Microsoft are pretty good about that as well

00:43:17.559 --> 00:43:19.599
in terms of, you know, you log into your account

00:43:19.599 --> 00:43:22.320
on any Xbox and one quick online authentication,

00:43:22.420 --> 00:43:24.219
you've got access to everything. But that obviously

00:43:24.219 --> 00:43:25.900
is no substitute for selling your games back.

00:43:26.079 --> 00:43:28.099
Was it the PS3 that had it where you could have

00:43:28.099 --> 00:43:30.929
like five accounts on the same? like because

00:43:30.929 --> 00:43:33.269
i'm sure i did it with a few friends would like

00:43:33.269 --> 00:43:35.010
have our accounts on each of those playstations

00:43:35.010 --> 00:43:36.610
you just have access to your whole library so

00:43:36.610 --> 00:43:40.730
the police coming around they they they got rid

00:43:40.730 --> 00:43:42.869
of that pretty quick when it comes to ps4 gen

00:43:42.869 --> 00:43:46.929
so yeah yeah it's um it's an interesting one

00:43:46.929 --> 00:43:50.610
moving on um just a quick you know obviously

00:43:50.610 --> 00:43:53.190
we launched the site this week um so there's

00:43:53.190 --> 00:43:57.769
been a lot going on um But just, you know, some

00:43:57.769 --> 00:44:00.650
quick little highlights. Tom, you reviewed Assassin's

00:44:00.650 --> 00:44:07.150
Creed Black Flag Resynced. Do you want to give

00:44:07.150 --> 00:44:09.469
folk a bit of a quick summary of your thoughts?

00:44:10.570 --> 00:44:14.829
So, yeah. So I think Black Flag is, I don't know

00:44:14.829 --> 00:44:17.650
if it's considered the fan favorite Assassin's

00:44:17.650 --> 00:44:19.130
Creed game, but it's definitely up there as like

00:44:19.130 --> 00:44:21.170
the one people go from the older school ones

00:44:21.170 --> 00:44:25.489
before they went all like vast RPGs. style right

00:44:25.489 --> 00:44:28.550
like we've got the witcher but in assassin's

00:44:28.550 --> 00:44:31.510
creed style um i think it's the one that people

00:44:31.510 --> 00:44:33.409
go i love that's the one i love it's like amazing

00:44:33.409 --> 00:44:35.710
the assassin's creed game that everyone should

00:44:35.710 --> 00:44:39.289
play so i guess that's why they went for this

00:44:39.289 --> 00:44:41.409
one first as a remaster remake rather than going

00:44:41.409 --> 00:44:45.630
one two etc i've never i'd never played bat flag

00:44:45.630 --> 00:44:48.170
i mean i say never played i probably did because

00:44:48.170 --> 00:44:50.610
i played everything but i never played it much

00:44:50.610 --> 00:44:53.119
like i'd got burnt out pretty much on Assassin's

00:44:53.119 --> 00:44:55.360
Creed games after. I think even though this is

00:44:55.360 --> 00:44:58.579
officially called 4, I think there were probably

00:44:58.579 --> 00:45:00.940
at least 6 before this, right? There were other

00:45:00.940 --> 00:45:03.679
ones that weren't titled with numbers and stuff.

00:45:03.840 --> 00:45:05.159
There were yearly as well at that point, weren't

00:45:05.159 --> 00:45:07.300
there? There was a lot of them, right? And I

00:45:07.300 --> 00:45:09.960
kind of stopped playing after, I think maybe

00:45:09.960 --> 00:45:15.480
the one before 3 came out. And then I picked

00:45:15.480 --> 00:45:20.079
up again with Origins and stuff. So this is like...

00:45:20.480 --> 00:45:22.639
a chance to see whether it was actually worth

00:45:22.639 --> 00:45:25.639
like why people love it and it's clear it's obvious

00:45:25.639 --> 00:45:27.900
why people love it because it's a it's kind of

00:45:27.900 --> 00:45:32.960
it gives you the kind of uh large scale kind

00:45:32.960 --> 00:45:36.360
of feel of an open world adventure without all

00:45:36.360 --> 00:45:38.639
the bollocks that goes into modern open world

00:45:38.639 --> 00:45:42.739
games like it's it's a lot of just floating about

00:45:42.739 --> 00:45:45.300
in a boat and having just seeing where you go

00:45:45.949 --> 00:45:48.250
dropping off an island seeing what's there doing

00:45:48.250 --> 00:45:50.869
a few fun little quests and stuff but you're

00:45:50.869 --> 00:45:53.610
not overwhelmed with stuff to do there's not

00:45:53.610 --> 00:45:55.989
a million different bars you've got to try and

00:45:55.989 --> 00:45:59.030
max out and level up and everything else and

00:45:59.030 --> 00:46:01.929
they've done i can't say how it compares to the

00:46:01.929 --> 00:46:04.550
original outside of what i've seen has changed

00:46:04.550 --> 00:46:08.909
but the combat is like it feels like how i kind

00:46:08.909 --> 00:46:11.469
of remember saturn's creed games being but it

00:46:11.469 --> 00:46:14.849
isn't like it's a lot um it feels if i think

00:46:14.849 --> 00:46:17.690
it's like back then it was super simple like

00:46:17.690 --> 00:46:19.570
it was super like everything was trying to be

00:46:19.570 --> 00:46:22.690
arkham right that arkham style like everything's

00:46:22.690 --> 00:46:24.889
like a quick counter counter counter counter

00:46:24.889 --> 00:46:28.949
and it felt a bit sort of like uh routine and

00:46:28.949 --> 00:46:31.269
sort of like you're just performing like a little

00:46:31.269 --> 00:46:33.369
dance around all these people and they're dying

00:46:33.369 --> 00:46:36.670
resist feels a bit more like involved there's

00:46:36.670 --> 00:46:40.550
more to the combat um the ship stuff is is great

00:46:40.550 --> 00:46:42.710
like it's like you get the sense that you're

00:46:42.940 --> 00:46:45.000
doing stuff without actually having like it's

00:46:45.000 --> 00:46:47.159
it's quite simple like it's not like it's not

00:46:47.159 --> 00:46:50.119
a simulation of running a pirate ship or anything

00:46:50.119 --> 00:46:52.719
and you manage to be in control off the boat

00:46:52.719 --> 00:46:54.539
and all the combat as well with all the cannons

00:46:54.539 --> 00:46:57.199
everything else that feel like too much it's

00:46:57.199 --> 00:47:01.760
just a fun fun game that doesn't sort of drown

00:47:01.760 --> 00:47:04.699
in all the other stuff which i think that's how

00:47:04.699 --> 00:47:07.579
assassin's creed games used to be before you

00:47:07.579 --> 00:47:10.360
got the classic like the meme -y like here's

00:47:10.360 --> 00:47:12.840
a picture of the Assassin's Creed map and it's

00:47:12.840 --> 00:47:15.599
just icons right and it's just every Ubisoft

00:47:15.599 --> 00:47:17.860
game is just climb the tower to reveal the icons

00:47:17.860 --> 00:47:20.500
type stuff this feels from an era before that

00:47:20.500 --> 00:47:23.340
slightly where it's still not a small game like

00:47:23.340 --> 00:47:25.260
to do everything in this you're looking at probably

00:47:25.260 --> 00:47:28.019
I don't know 25 -30 hours or something probably

00:47:28.019 --> 00:47:31.099
to see a lot of it all of the main stuff plus

00:47:31.099 --> 00:47:33.639
they added some new side stuff and they've added

00:47:33.639 --> 00:47:37.469
some new end missions and stuff um but it's just

00:47:37.469 --> 00:47:40.809
a kind of game that it feels like it's the right

00:47:40.809 --> 00:47:45.090
mix of like slightly sort of linear adventuring

00:47:45.090 --> 00:47:47.170
with a bit of questing and stuff around around

00:47:47.170 --> 00:47:49.130
to get you from place to place which i think

00:47:49.130 --> 00:47:53.469
for me works if you want that bigger more open

00:47:53.469 --> 00:47:55.489
feel like literally there's so much stuff to

00:47:55.489 --> 00:47:57.829
do you're you're never going to get bored this

00:47:57.829 --> 00:48:00.929
isn't that but i think uh it's just a it's a

00:48:00.929 --> 00:48:03.510
fun game looks amazing as well like i played

00:48:03.510 --> 00:48:07.110
on the ps5 pro it looks great um there was a

00:48:07.110 --> 00:48:10.289
bit i saw a bit of chatter about how like the

00:48:10.289 --> 00:48:12.710
original still looks amazing so why bother updating

00:48:12.710 --> 00:48:15.610
it it does look good if you look at it in the

00:48:15.610 --> 00:48:17.230
right way but it doesn't look as good as this

00:48:17.230 --> 00:48:20.110
like this is like it's the same i had similar

00:48:20.110 --> 00:48:23.590
feelings to when they updated the last of us

00:48:23.590 --> 00:48:26.170
for ps5 because the last of us is good looking

00:48:26.170 --> 00:48:28.949
game but the remake looked like proper great

00:48:28.949 --> 00:48:30.630
right and it made sense because they had the

00:48:30.630 --> 00:48:32.630
tv show and stuff get it up to date so people

00:48:32.630 --> 00:48:36.070
can jump in modern experience of that game this

00:48:36.070 --> 00:48:38.869
is similar in that this is like the game that

00:48:38.869 --> 00:48:40.909
most people remember with some tweaks but it

00:48:40.909 --> 00:48:43.869
just looks significantly better i mean for me

00:48:43.869 --> 00:48:47.250
i don't know what i'd love to know like the costings

00:48:47.250 --> 00:48:49.929
around this versus a completely new assassin's

00:48:49.929 --> 00:48:52.469
creed game because it feels like they could just

00:48:52.469 --> 00:48:54.809
mine this for a while now right like remake one

00:48:54.809 --> 00:48:58.510
remake two three could have a proper job done

00:48:58.510 --> 00:49:02.170
just don't do it leave it alone but i think there's

00:49:02.170 --> 00:49:04.469
there's this i've got an article coming might

00:49:04.469 --> 00:49:06.309
be out by the time this goes live about why i

00:49:06.309 --> 00:49:08.769
love remakes and i think there's a lot of like

00:49:08.769 --> 00:49:12.969
scope in it like people don't like it remakes

00:49:12.969 --> 00:49:15.130
as such because i guess they'd rather something

00:49:15.130 --> 00:49:17.269
new is being made or they don't want the original

00:49:17.269 --> 00:49:19.230
touch but i think as long as the original exists

00:49:19.230 --> 00:49:21.630
we talked about this earlier with like ownership

00:49:21.630 --> 00:49:23.789
of games and what they can do if it never gets

00:49:23.789 --> 00:49:26.110
released but in this case i could go back and

00:49:26.110 --> 00:49:28.949
play this on a ps4 and that's the original version

00:49:28.949 --> 00:49:33.460
by all the ps3 even um repeat but it exists But

00:49:33.460 --> 00:49:35.440
then this new version is there if you want it.

00:49:35.599 --> 00:49:38.320
And I think a lot of people do. Like, from what

00:49:38.320 --> 00:49:40.159
I've seen, this is tracking to do really well.

00:49:41.239 --> 00:49:44.960
And I think I'd be very much up for, like, this,

00:49:45.079 --> 00:49:47.360
but done for the other older Assassin's Creed

00:49:47.360 --> 00:49:48.980
games. Because I think people have got slightly

00:49:48.980 --> 00:49:52.239
tired of the new Assassin's Creed formula. I

00:49:52.239 --> 00:49:54.780
don't think... I wasn't mega into Mirage. It

00:49:54.780 --> 00:49:57.739
was like a... Like, it was fine, but I didn't

00:49:57.739 --> 00:49:59.599
love it. Forgettable. Very forgettable. And I

00:49:59.599 --> 00:50:02.860
think this just feels like it's... has more of

00:50:02.860 --> 00:50:06.539
a, like, the tone, I think, is much more fun.

00:50:06.739 --> 00:50:08.860
Better written than most Assassin's Creed as

00:50:08.860 --> 00:50:11.320
well. I do think it's funny that they replaced

00:50:11.320 --> 00:50:13.420
all the modern bullshit. I don't know if you

00:50:13.420 --> 00:50:15.159
remember from the original, those first -person,

00:50:15.159 --> 00:50:18.179
like, puzzle sections. Yeah. They replaced that

00:50:18.179 --> 00:50:20.420
with some shit in this where you're just carrying

00:50:20.420 --> 00:50:22.679
a chest around in this, like, weird... This weird,

00:50:22.880 --> 00:50:26.380
like, black, blobby cyber person from, like,

00:50:26.380 --> 00:50:32.070
a 90s CGI TV show or something. Yeah. and it's

00:50:32.070 --> 00:50:36.110
like fine but I mean to be honest it's just like

00:50:36.110 --> 00:50:38.429
I quite liked the modern day stuff the old Assassin's

00:50:38.429 --> 00:50:41.130
Creed games yeah I get I get why they've redone

00:50:41.130 --> 00:50:44.230
it because if you come into this without having

00:50:44.230 --> 00:50:46.409
played like because this was what the sixth game

00:50:46.409 --> 00:50:47.849
or something in Assassin's Creed series at that

00:50:47.849 --> 00:50:51.690
point you're not going to get that it wouldn't

00:50:51.690 --> 00:50:53.250
make any sense just throwing it out there but

00:50:53.250 --> 00:50:56.670
I do think there's a lot of like remakes I could

00:50:56.670 --> 00:50:59.130
see being a big it's already quite a big thing

00:50:59.130 --> 00:51:02.320
but some of these studios that are like publishers

00:51:02.320 --> 00:51:05.719
that are struggling to make money essentially

00:51:05.719 --> 00:51:08.980
make good enough profits like if there's a if

00:51:08.980 --> 00:51:11.820
these things are considerably cheaper to make

00:51:11.820 --> 00:51:15.099
than the next big assassin's creed why wouldn't

00:51:15.099 --> 00:51:17.539
you go back and do do this to the other ones

00:51:17.539 --> 00:51:19.780
because i think the audience would be keen for

00:51:19.780 --> 00:51:22.000
it even if the online commentary is maybe a bit

00:51:22.000 --> 00:51:24.099
more negative well look at night dive they've

00:51:24.099 --> 00:51:26.139
made a whole business out of touching up games

00:51:26.139 --> 00:51:28.440
and they do a fucking amazing job of it and then

00:51:28.440 --> 00:51:31.639
blue point until sony killed them was doing good

00:51:31.639 --> 00:51:36.099
stuff there as well so yeah that sounds that

00:51:36.099 --> 00:51:37.880
sounds good i might have to give that a go because

00:51:37.880 --> 00:51:40.519
i think i was i did i do remember playing it

00:51:40.519 --> 00:51:41.980
but i don't think i played it that much and i

00:51:41.980 --> 00:51:44.980
think it was because the third one annoyed me

00:51:44.980 --> 00:51:47.239
so much i was sort of i'd fallen out of love

00:51:47.239 --> 00:51:49.679
with assassin's creed at the time that Black

00:51:49.679 --> 00:51:52.320
Flag being the fourth. Even though it was good,

00:51:52.360 --> 00:51:54.860
it didn't bring me back in. I also remember that

00:51:54.860 --> 00:51:57.519
was a good year for action adventure games because

00:51:57.519 --> 00:52:00.940
that was our GTA 5 year. That was Last of Us

00:52:00.940 --> 00:52:04.019
1 year. So I'll have to give that a go. I should

00:52:04.019 --> 00:52:05.699
say I've been playing. I haven't had a chance

00:52:05.699 --> 00:52:07.039
to write it up because it's been so busy, but

00:52:07.039 --> 00:52:10.519
I will write it up. Rhythm Heaven on Switch.

00:52:11.759 --> 00:52:13.219
It's actually on Switch 1 as well, isn't it?

00:52:13.280 --> 00:52:16.500
But yeah, that new one is lovely. Those games

00:52:16.500 --> 00:52:19.019
are all the same. They're all like really lovely

00:52:19.019 --> 00:52:21.219
8 out of 10s. So there's another really lovely

00:52:21.219 --> 00:52:27.400
8 out of 10. Yeah, so there's that. Recommend

00:52:27.400 --> 00:52:30.360
people check out Tom playing Elden Ring, an Elden

00:52:30.360 --> 00:52:32.920
Ring piece on the YouTube channel. Don't bother.

00:52:33.219 --> 00:52:36.619
How are you getting on, Tom? All right. The main

00:52:36.619 --> 00:52:41.280
takeaway is I swear a lot. like far more like

00:52:41.280 --> 00:52:44.039
I showed this I thought before I show it to everyone

00:52:44.039 --> 00:52:48.480
else I show my son right because he's like me

00:52:48.480 --> 00:52:50.699
in that he's obsessed like he plays a lot of

00:52:50.699 --> 00:52:52.539
games right like obviously he does because he's

00:52:52.539 --> 00:52:58.239
my son and he idolizes me so he's like plays

00:52:58.239 --> 00:52:59.860
everything I was like watch this video what do

00:52:59.860 --> 00:53:00.960
you think you shouldn't you're not allowed to

00:53:00.960 --> 00:53:02.760
play it because it's an 18 or whatever but watch

00:53:02.760 --> 00:53:05.639
it whatever and I'm like literally swearing like

00:53:05.639 --> 00:53:08.199
all the time and now my daughter who watched

00:53:08.199 --> 00:53:10.949
it who's only five constantly says bollocks all

00:53:10.949 --> 00:53:13.349
the time now she just comes out and says bollocks

00:53:13.349 --> 00:53:15.289
and then she'll go something like you can't say

00:53:15.289 --> 00:53:16.949
the s word and then she'll say i'll say what's

00:53:16.949 --> 00:53:19.670
the s word and she'll say bollocks like she has

00:53:19.670 --> 00:53:22.230
no she has no clue but she says it all the time

00:53:22.230 --> 00:53:24.929
and the next episode actually is far worse like

00:53:24.929 --> 00:53:26.769
the amount of swearing in that is unbelievable

00:53:26.769 --> 00:53:30.369
but yeah like i i've never gone with those games

00:53:30.369 --> 00:53:33.250
really are you better or worse than miller though

00:53:34.590 --> 00:53:36.570
probably better minnow was always actually reasonably

00:53:36.570 --> 00:53:39.730
good he just made it seem like he he wasn't whereas

00:53:39.730 --> 00:53:43.750
i'm like at the point where i've decided like

00:53:43.750 --> 00:53:45.909
i literally can't learn how to do these play

00:53:45.909 --> 00:53:50.010
these games properly and i i'm thinking about

00:53:50.010 --> 00:53:52.469
playing it again for the next episode i already

00:53:52.469 --> 00:53:54.610
can't remember what the controls are to be honest

00:53:54.610 --> 00:53:57.349
like i'll have to do a little little run around

00:53:57.349 --> 00:53:59.659
before before i start recording Go for a range

00:53:59.659 --> 00:54:01.699
build, man. Make it easier for yourself. We'll

00:54:01.699 --> 00:54:04.260
see how it goes. I've read nothing about it other

00:54:04.260 --> 00:54:09.440
than I was being told that I should use flasks.

00:54:09.579 --> 00:54:12.719
So I googled what a flask was. That's the level

00:54:12.719 --> 00:54:16.440
of my knowledge of this game. So we'll see how

00:54:16.440 --> 00:54:20.139
we go. We'll grow as we go along. And maybe by

00:54:20.139 --> 00:54:23.860
this time in three years when I finish it, I'll

00:54:23.860 --> 00:54:28.739
be really good. Maybe. Can't wait for the Melania

00:54:28.739 --> 00:54:31.039
fight. That was fun. Yeah, I'm looking forward

00:54:31.039 --> 00:54:32.719
to it. That's the funny thing about Elden Ring.

00:54:32.880 --> 00:54:36.340
It's far more than the other Souls games. There

00:54:36.340 --> 00:54:37.960
does come a point when you turn the corner and

00:54:37.960 --> 00:54:40.539
it clicks. So we'll have to see if that point

00:54:40.539 --> 00:54:42.380
ever comes for you, Tom Lloyd. You're just miserable

00:54:42.380 --> 00:54:46.539
for the whole time. I should say, there's a couple

00:54:46.539 --> 00:54:50.320
of cool articles on our sister site, on RPG site.

00:54:50.940 --> 00:54:52.800
We obviously weren't fully operating, so we didn't

00:54:52.800 --> 00:54:54.980
do the Blood of the Dawnwalker preview, but there's

00:54:54.980 --> 00:54:58.059
a pretty good write -up on that on RPG. There's

00:54:58.059 --> 00:55:00.480
also this lovely interview with an independent

00:55:00.480 --> 00:55:05.500
Japanese dev who's done almost a solo game called

00:55:05.500 --> 00:55:09.739
Veritas Tales, Witch of the Dark Castle. This

00:55:09.739 --> 00:55:11.159
is a guy who used to work at Capcom, used to

00:55:11.159 --> 00:55:13.900
work at Vanillaware. But it's like a digital

00:55:13.900 --> 00:55:15.820
version of a physical game book. So, you know,

00:55:15.860 --> 00:55:17.219
you get a game book and you just flip through

00:55:17.219 --> 00:55:20.099
it and there'd be maps and you'd have a column

00:55:20.099 --> 00:55:21.780
down the side where you'd write in your character

00:55:21.780 --> 00:55:26.159
stats, sort of like an RPG in book form. He's

00:55:26.159 --> 00:55:29.019
made that in a digital form for PC. It's really

00:55:29.019 --> 00:55:31.699
interesting. So I recommend have a read of that

00:55:31.699 --> 00:55:34.579
interview. And there's a huge backlog of stuff

00:55:34.579 --> 00:55:38.340
on Respec because we... We're posting stuff long

00:55:38.340 --> 00:55:41.239
before we launched. I feel like oftentimes when

00:55:41.239 --> 00:55:42.619
we do this section, we'll just be highlighting

00:55:42.619 --> 00:55:45.000
a few things, but this week there's way too much

00:55:45.000 --> 00:55:49.760
to highlight. What have you been playing, Kirk,

00:55:49.840 --> 00:55:52.559
before we quickly do our last section? I've been

00:55:52.559 --> 00:55:55.519
playing Assassin's Creed, Black Flag remake.

00:55:56.280 --> 00:55:59.780
It's alright. And I've been playing shitloads

00:55:59.780 --> 00:56:02.380
of Night Rain, to be honest. Just doing all the

00:56:02.380 --> 00:56:05.969
deep -hilled night stuff. I got five wins in

00:56:05.969 --> 00:56:08.210
a row the other day. I was well chuffed. But

00:56:08.210 --> 00:56:10.969
I've gotten the reads of, like, making proper

00:56:10.969 --> 00:56:13.969
sweaty builds in that game, and it's very good.

00:56:14.130 --> 00:56:17.969
I've got this guy, Raider. I'm trading damage

00:56:17.969 --> 00:56:19.889
with all the bosses and just, like, standing

00:56:19.889 --> 00:56:23.869
and banging with them, and it feels great. I

00:56:23.869 --> 00:56:27.590
should go back to that. I haven't been back since

00:56:27.590 --> 00:56:30.489
the DLC came out. Yeah, see, that's what got

00:56:30.489 --> 00:56:33.110
me back into it. Until now, I haven't touched

00:56:33.110 --> 00:56:35.269
the DLC, and the new bosses are quite cool. And

00:56:35.269 --> 00:56:37.489
then you've got the amped up versions of the

00:56:37.489 --> 00:56:40.469
old bosses as well, which are really cool. Yeah,

00:56:40.489 --> 00:56:42.869
it's worth checking out. Are you two looking

00:56:42.869 --> 00:56:45.050
forward to it? Is it Dustbloods? Is it Dustbloods?

00:56:45.190 --> 00:56:47.849
Fucking can't wait for it. Because that's an

00:56:47.849 --> 00:56:51.389
online Souls night, right? Yeah, I mean, what

00:56:51.389 --> 00:56:53.849
makes me excited about it is I remember Miyazaki

00:56:53.849 --> 00:56:57.230
saying that the original multiplayer in the Souls

00:56:57.230 --> 00:57:00.769
games was inspired by him breaking down on a

00:57:00.769 --> 00:57:04.199
hill. covered in snow and then two people just

00:57:04.199 --> 00:57:06.199
driving up behind him and pushing him up a hill

00:57:06.199 --> 00:57:08.440
and it was like two strangers cooperating with

00:57:08.440 --> 00:57:11.300
me in that way made me want to implement multiplayer

00:57:11.300 --> 00:57:13.659
in a similar way and i just want to know what

00:57:13.659 --> 00:57:16.380
kind of mad thing he's done here with multiplayer

00:57:16.380 --> 00:57:18.519
because they've got they've got these systems

00:57:18.519 --> 00:57:21.519
in it where everyone's got like you know like

00:57:21.519 --> 00:57:23.179
werewolves among us everyone's got like their

00:57:23.179 --> 00:57:25.900
own objective or whatever so someone will be

00:57:25.900 --> 00:57:28.099
like you've got to team up with this player and

00:57:28.099 --> 00:57:29.599
then another one will be like you've got to assassinate

00:57:29.599 --> 00:57:31.670
this player Or you've got to kill this boss.

00:57:31.849 --> 00:57:34.809
So everyone's got conflicting objectives or cooperative

00:57:34.809 --> 00:57:36.929
objectives as well. And it would just be cool

00:57:36.929 --> 00:57:39.489
to see how those things interact with that formula.

00:57:40.730 --> 00:57:43.750
Yeah, I'm very excited. Also because that's being

00:57:43.750 --> 00:57:45.969
published by Nintendo, I'm curious about how

00:57:45.969 --> 00:57:50.710
his sensibility interacts with the Nintendo side

00:57:50.710 --> 00:57:52.510
producer, the thoughts they will bring to the

00:57:52.510 --> 00:57:58.070
table, the Nintendo attitude. Yeah, I can't wait.

00:57:58.309 --> 00:58:01.860
The game chat. Can I be like a knight in the

00:58:01.860 --> 00:58:05.420
game chat? My face change, but it lip sync to

00:58:05.420 --> 00:58:09.820
a undead knight or something. I wouldn't even

00:58:09.820 --> 00:58:14.159
notice the difference if it did. We will see.

00:58:14.579 --> 00:58:16.980
I'm sure we'll learn a bit more about that relatively

00:58:16.980 --> 00:58:19.119
soon. It feels like the time will come. We'll

00:58:19.119 --> 00:58:21.119
be coming up for that to happen. And I'm very,

00:58:21.199 --> 00:58:23.420
very, that'll be a game that probably gets its

00:58:23.420 --> 00:58:26.300
own Nintendo Direct, like a standalone Direct.

00:58:27.530 --> 00:58:29.690
I will probably watch it like six times to devour

00:58:29.690 --> 00:58:32.650
every detail. It's funny how every console gets

00:58:32.650 --> 00:58:34.389
their FromSoft game, don't they? They're like,

00:58:34.530 --> 00:58:36.489
I'll have one. Then I'll have one. And they're

00:58:36.489 --> 00:58:41.869
all just blood one. Xbox doesn't get one. Was

00:58:41.869 --> 00:58:45.769
Sekiro not Xbox time exclusive? No. I think it

00:58:45.769 --> 00:58:49.989
was on everything. The last time Xbox had a FromSoftware

00:58:49.989 --> 00:58:54.909
exclusive was, I'm sure, what was it called?

00:58:55.190 --> 00:58:58.960
Ninja Blade? Ninja Blade was good. Yeah, like

00:58:58.960 --> 00:59:00.719
it was a Ninja Gaiden knockoff. Ninja Blade 2.

00:59:01.320 --> 00:59:04.119
Did they do a sequel? I'm sure there was a sequel.

00:59:05.559 --> 00:59:08.639
Was there? Can I imagine that? I remember reviewing

00:59:08.639 --> 00:59:12.079
the first one. It was good. Good game though,

00:59:12.079 --> 00:59:16.480
Ninja Blade. Underrated. Obviously no Miyazaki

00:59:16.480 --> 00:59:18.599
involvement, but nevertheless. It was a good

00:59:18.599 --> 00:59:21.440
Ninja Theory. That and didn't From Software do

00:59:21.440 --> 00:59:29.150
Enchanted Arms? launch xbox 360 jrpg where one

00:59:29.150 --> 00:59:31.989
of the characters is the most offensively stereotypical

00:59:31.989 --> 00:59:35.710
gay people you've ever seen in your life um like

00:59:35.710 --> 00:59:37.769
that character could not exist in the form he

00:59:37.769 --> 00:59:40.369
exists in that game today wasn't from stuff behind

00:59:40.369 --> 00:59:43.389
tenshu as well or am i yeah yeah that because

00:59:43.389 --> 00:59:46.750
sekiro was like a spiritual successor yeah i

00:59:46.750 --> 00:59:50.469
loved those games yeah that'd be cool to make

00:59:50.469 --> 00:59:55.659
a new one yeah and so We're going to finish off

00:59:55.659 --> 00:59:58.659
with what will be a regular little drop, which

00:59:58.659 --> 01:00:03.699
is our retro respective. Hey, hey. Where we just,

01:00:03.760 --> 01:00:07.719
we're going to make everyone feel a little bit

01:00:07.719 --> 01:00:09.599
old, or at least those of you who are old feel

01:00:09.599 --> 01:00:12.079
a little bit old. Where we just talk about things

01:00:12.079 --> 01:00:14.840
that happened and games that came out on this

01:00:14.840 --> 01:00:18.920
week in the past on, you know, significant anniversaries.

01:00:19.780 --> 01:00:23.159
So in the last week, Pokemon Go turned 10 years

01:00:23.159 --> 01:00:30.000
old. which is crazy. I mean, were you on VG 24

01:00:30.000 --> 01:00:33.360
-7 Kirk when that was starting out or was it

01:00:33.360 --> 01:00:42.400
only later? Only later, right? I just remember

01:00:42.400 --> 01:00:44.739
when it was an assignment coming in and very

01:00:44.739 --> 01:00:46.400
few other people covered it and we were like,

01:00:46.500 --> 01:00:48.460
yeah, we're going to go for this. I remember

01:00:48.460 --> 01:00:51.980
us being all over it, yeah. I don't play it anymore,

01:00:52.179 --> 01:00:54.780
but I saw they did a big event in Times Square

01:00:54.780 --> 01:00:59.420
this week where they sort of recreated the first

01:00:59.420 --> 01:01:01.760
advert for the game in real life. And they had

01:01:01.760 --> 01:01:03.420
Mewtwo on the billboards in Times Square and

01:01:03.420 --> 01:01:06.119
stuff. And I did feel a pang of nostalgia for

01:01:06.119 --> 01:01:10.460
walking around. I got in my car and drove to

01:01:10.460 --> 01:01:13.659
places to meet friends, to walk around parks,

01:01:13.980 --> 01:01:20.059
to do specific events and stuff. I never got

01:01:20.059 --> 01:01:22.579
the appeal of it until I went to a Monster Hunter

01:01:22.579 --> 01:01:26.159
Now event in Tokyo. And I was just walking around

01:01:26.159 --> 01:01:28.659
with loads. And the Japanese people are obviously

01:01:28.659 --> 01:01:30.139
really into Monster Hunter. And there's just

01:01:30.139 --> 01:01:32.059
people everywhere in their phones and chatting.

01:01:32.179 --> 01:01:34.900
And the atmosphere is really cool. And if it's

01:01:34.900 --> 01:01:37.139
been like that around here, maybe I'd have got

01:01:37.139 --> 01:01:38.880
into it. But, you know, I live in Link. I caught

01:01:38.880 --> 01:01:43.019
a Bulbasaur at a National Trust once. Nice. That's

01:01:43.019 --> 01:01:45.519
it. That's my experience of Pokemon Go. Well,

01:01:47.780 --> 01:01:51.710
thanks for that insight. we've also got um i

01:01:51.710 --> 01:01:56.429
think this is a great one um 20 years old uh

01:01:56.429 --> 01:02:01.030
prey i think i reviewed that that's because you

01:02:01.030 --> 01:02:04.150
are pretty sure but that was obviously a human

01:02:04.150 --> 01:02:10.309
head joint um may that studio uh like rest in

01:02:10.309 --> 01:02:13.409
peace good game got the portals cool looking

01:02:13.409 --> 01:02:15.880
portal i just remember What about the intro to

01:02:15.880 --> 01:02:19.420
that game? Fear the Reaper. Is it Fear the Reaper?

01:02:19.599 --> 01:02:22.820
Yeah. Don't Fear the Reaper. Don't Fear the Reaper?

01:02:22.900 --> 01:02:25.780
I don't know. I don't know music. You don't want

01:02:25.780 --> 01:02:28.980
to Fear the Reaper, do you? Fear the Reaper?

01:02:29.000 --> 01:02:30.380
I want to Fear the Reaper. Do I want to Fear

01:02:30.380 --> 01:02:34.519
the Reaper? I don't know. The song is telling

01:02:34.519 --> 01:02:37.099
you to not, so. Yeah. Don't Fear the Reaper.

01:02:37.340 --> 01:02:39.599
Yeah. Right. That's why I've been going wrong

01:02:39.599 --> 01:02:44.230
all these years. Fearing it. But anyway. bloody

01:02:44.230 --> 01:02:47.630
good game um hey we talked about it earlier that

01:02:47.630 --> 01:02:49.730
was an id tech game that was an id tech 4 game

01:02:49.730 --> 01:02:54.349
um and yeah the use of the portals was really

01:02:54.349 --> 01:02:59.250
clever and the spirit yeah in my mind it like

01:02:59.250 --> 01:03:02.150
exists to say in the same space as darkness i

01:03:02.150 --> 01:03:06.530
don't know if that came out yeah 100 100 i agree

01:03:06.530 --> 01:03:09.909
like they think character models are quite similar

01:03:09.909 --> 01:03:13.510
yeah and like the main guy It was a year later

01:03:13.510 --> 01:03:15.409
than Darkness. It was a year later than Darkness.

01:03:16.230 --> 01:03:18.889
And they were both published by 2K. So there

01:03:18.889 --> 01:03:22.369
was an element of the 2K portfolio at that point.

01:03:25.489 --> 01:03:28.710
Both really good. I remember Prey being one of

01:03:28.710 --> 01:03:32.489
those really early 360 showcase games. Like,

01:03:32.510 --> 01:03:37.269
look at what this console can do. And that era

01:03:37.269 --> 01:03:41.440
when Microsoft enjoyed de facto exclusives. You

01:03:41.440 --> 01:03:45.539
know, like it wasn't on PlayStation because it

01:03:45.539 --> 01:03:47.860
was a PC game and it was easy to port to Xbox.

01:03:48.019 --> 01:03:50.719
They just ported it to Xbox, right? Something

01:03:50.719 --> 01:03:52.420
that Microsoft could no longer rely on. But hey,

01:03:52.480 --> 01:03:58.219
pray 20 years old, which is fucked. Also, hey,

01:03:58.380 --> 01:04:01.480
Game Within a Game, which I love. And it had

01:04:01.480 --> 01:04:04.019
like a Pac -Man knockoff, didn't it? In the bar

01:04:04.019 --> 01:04:05.579
at the start that you could play on the arcade

01:04:05.579 --> 01:04:08.500
machine. Yeah, it's a great bit of world building

01:04:08.500 --> 01:04:10.980
that whole intro was really. And then you don't

01:04:10.980 --> 01:04:12.619
go back to Earth for the whole game, do you?

01:04:13.019 --> 01:04:15.800
Nope. That's the only bit on Earth. And I'll

01:04:15.800 --> 01:04:17.920
forever, you know, be sad that we never got to

01:04:17.920 --> 01:04:20.739
see Human Head's version of Prey 2. Not that

01:04:20.739 --> 01:04:22.579
the Prey that we got, the reboot, wasn't good.

01:04:23.940 --> 01:04:26.320
Yeah, but Arkane was saddled with that name.

01:04:26.360 --> 01:04:28.639
They didn't want that. You know, that was Bethesda

01:04:28.639 --> 01:04:30.780
just saying, we've got a name. You're having

01:04:30.780 --> 01:04:33.659
it. And it backfired on them, unfortunately.

01:04:35.119 --> 01:04:38.559
Yes, unfortunately. Which we'll find out the

01:04:38.559 --> 01:04:42.239
fate of. arcane in the coming months i think

01:04:42.239 --> 01:04:47.000
um other ones uh last couple uh castlevania 2

01:04:47.000 --> 01:04:50.119
badminton revenge so that's the game boy castlevania

01:04:50.119 --> 01:04:55.679
2 um that's 35 years old i remember that game

01:04:55.679 --> 01:04:58.960
being good i remember the the game boy castlevania

01:04:58.960 --> 01:05:03.960
2 being an action game more than the nes one

01:05:03.960 --> 01:05:06.679
where it was full of esoteric annoying puzzles

01:05:06.679 --> 01:05:08.940
that were impossible to figure out about a guidebook

01:05:10.849 --> 01:05:16.690
Yeah. Game Boy was shit. No, mate. I think we

01:05:16.690 --> 01:05:20.110
should make you play some Game Boy games at some

01:05:20.110 --> 01:05:21.789
stage. I hated the Game Boy. They're even worse

01:05:21.789 --> 01:05:23.630
now. I've got one over there. I've got one over

01:05:23.630 --> 01:05:26.949
there. Rubbish. Great machine. One of the greatest

01:05:26.949 --> 01:05:29.690
machines of all time. Home to the best game of

01:05:29.690 --> 01:05:36.019
all time. Which is what? Tetris. I had a machine

01:05:36.019 --> 01:05:38.420
with just Tetris on it. Well, yeah, yeah, yeah.

01:05:38.480 --> 01:05:42.000
But it was a Game Boy game first. And lastly,

01:05:42.059 --> 01:05:44.820
we've got Virtua Fighter 5, which is 20, which

01:05:44.820 --> 01:05:48.099
I cannot believe. That new Virtua Fighter looks

01:05:48.099 --> 01:05:51.420
really good. So that's why I thought this could

01:05:51.420 --> 01:05:53.900
lead. Because I saw it and it's really interesting

01:05:53.900 --> 01:05:57.980
because it's a Shenmue game, really. Yeah, I

01:05:57.980 --> 01:05:59.900
like the way that, like, the parries are, like,

01:05:59.920 --> 01:06:01.880
really natural and stuff. It's not just, like,

01:06:01.960 --> 01:06:03.980
he's in a guard stance and then they punch his

01:06:03.980 --> 01:06:06.059
guard stance. You're actually moving the hands

01:06:06.059 --> 01:06:08.380
and stuff. That's always been the Virtua Fighter

01:06:08.380 --> 01:06:12.039
way. It's always looked more visceral and real

01:06:12.039 --> 01:06:16.860
than a Street Fighter or a Tekken. But I just

01:06:16.860 --> 01:06:19.719
wonder, like, I saw them at Summer Games Fest,

01:06:19.800 --> 01:06:23.300
right? And it was a fascinating, like... You

01:06:23.300 --> 01:06:24.960
get all sorts of appointments. Some appointments

01:06:24.960 --> 01:06:26.880
you go and you sit down and you play the game.

01:06:26.980 --> 01:06:28.260
Some appointments someone talks to you for a

01:06:28.260 --> 01:06:30.699
bit, then you sit down. Some appointments you

01:06:30.699 --> 01:06:32.780
don't play a game, but you watch a really lush

01:06:32.780 --> 01:06:36.860
presentation. You know, Resident Evil, Veronica,

01:06:37.000 --> 01:06:38.719
they had a really lush presentation and then

01:06:38.719 --> 01:06:41.840
the director answered a few questions for 15

01:06:41.840 --> 01:06:45.219
minutes. But this virtual appointment was a 90

01:06:45.219 --> 01:06:49.639
-minute PowerPoint. And just a very casual chat

01:06:49.639 --> 01:06:52.159
back and forth. And it was myself. Someone from

01:06:52.159 --> 01:06:54.880
GamesRadar and the YouTuber, fighting game YouTuber,

01:06:55.039 --> 01:06:59.320
RPG YouTuber, Maximilian. And the three of us

01:06:59.320 --> 01:07:01.300
just spoke to these guys. But I was like fascinated

01:07:01.300 --> 01:07:03.239
because I asked them about competitive stuff.

01:07:03.599 --> 01:07:06.360
And they were like, yeah, you know, we're not

01:07:06.360 --> 01:07:08.199
really worried about that. Like we'll release

01:07:08.199 --> 01:07:10.360
the game and then people will decide if they

01:07:10.360 --> 01:07:12.980
think it's competitive or not. If it's competitively

01:07:12.980 --> 01:07:15.400
balanced, which I've never heard a fighting game

01:07:15.400 --> 01:07:17.300
producer say anything like that before in my

01:07:17.300 --> 01:07:19.559
life. And I don't know if this is because it's

01:07:19.559 --> 01:07:21.340
RGG doing it and they're approaching it more

01:07:21.340 --> 01:07:25.199
from that Yakuza angle. Cinematic, yeah. Because

01:07:25.199 --> 01:07:27.039
they are doing that cinematic story which makes

01:07:27.039 --> 01:07:29.400
the Street Fighter World Tour stuff look like

01:07:29.400 --> 01:07:36.119
child's play. Is that a proper adventure? Yeah,

01:07:36.119 --> 01:07:37.940
that's what I mean. It's got four protagonists.

01:07:38.280 --> 01:07:40.519
Because I thought that's what Street Fighter

01:07:40.519 --> 01:07:43.079
was going to have. But it felt a bit more like...

01:07:44.429 --> 01:07:45.909
I don't know how to describe the world tour.

01:07:45.909 --> 01:07:47.829
More like an online portal, wasn't it? World

01:07:47.829 --> 01:07:51.269
tour was a training ground to teach you how to

01:07:51.269 --> 01:07:56.389
play the game, really. Whereas this is more of

01:07:56.389 --> 01:07:58.130
a, like I said, they've got four different protagonists,

01:07:58.250 --> 01:08:00.269
so you're switching back and forth perspectives.

01:08:01.869 --> 01:08:06.510
And I like the idea, a bit like world tour, but

01:08:06.510 --> 01:08:09.150
the problem with world tour is you can't, Street

01:08:09.150 --> 01:08:11.170
Fighter is just so iconic, you can't do too much

01:08:11.170 --> 01:08:15.460
to Chun -Li or whoever. I like the idea that

01:08:15.460 --> 01:08:17.899
all the old, well, not all, but the old Virtua

01:08:17.899 --> 01:08:19.920
Fighter characters that are in this game are

01:08:19.920 --> 01:08:22.180
like legends. A lot of them haven't been seen

01:08:22.180 --> 01:08:24.340
for five, ten years. A lot of them are in hiding,

01:08:24.420 --> 01:08:26.180
stuff like that. And so the way they're going

01:08:26.180 --> 01:08:27.579
to come into the story is probably going to be

01:08:27.579 --> 01:08:31.279
really exciting. So, yeah. But 20 years for VF5

01:08:31.279 --> 01:08:33.199
today, which is a great fighting game, and obviously

01:08:33.199 --> 01:08:36.199
has only just recently had a re -release. So

01:08:36.199 --> 01:08:38.100
I recommend it to anyone who's interested. But

01:08:38.100 --> 01:08:40.520
it's a Virtua Fighter game, so you do basically

01:08:40.520 --> 01:08:46.039
need a PhD to play it. I think that's probably

01:08:46.039 --> 01:08:47.439
going to do it for this week, gents. I think

01:08:47.439 --> 01:08:50.579
we've taken enough of people's time. Obviously,

01:08:50.699 --> 01:08:55.380
if you want to hear a bit more from us, our patrons

01:08:55.380 --> 01:08:58.739
get the lock -in, which is our after -hours extra

01:08:58.739 --> 01:09:01.739
podcast where we just shoot the shit some more

01:09:01.739 --> 01:09:04.779
very, very casually. You can back us on Patreon.

01:09:04.939 --> 01:09:07.899
You can head to respect .net and hit the Patreon

01:09:07.899 --> 01:09:09.880
link at the top of the site, or you can go to

01:09:09.880 --> 01:09:13.079
patreon .com forward slash respect net, no dot

01:09:13.079 --> 01:09:16.939
in the Patreon. url um or you can just read the

01:09:16.939 --> 01:09:20.659
site follow the site on blue sky on x on facebook

01:09:20.659 --> 01:09:23.380
whatever whatever platform you use that'll help

01:09:23.380 --> 01:09:25.659
you to get our uh get our stuff or join our discord

01:09:25.659 --> 01:09:28.199
server stuff is all available in there all those

01:09:28.199 --> 01:09:30.819
links are in the header of the site kirk you

01:09:30.819 --> 01:09:33.779
got anything you want to plug not really check

01:09:33.779 --> 01:09:38.420
out fires out chat gaming my what kelp scalp

01:09:38.420 --> 01:09:42.930
hair hair You can't fuck yourself. Look at the

01:09:42.930 --> 01:09:44.930
state of your life. There's more here than on

01:09:44.930 --> 01:09:47.050
yours. Mate, I could grow better hair than you

01:09:47.050 --> 01:09:50.649
if I wanted to. Go on then. I fucking will, mate.

01:09:51.050 --> 01:09:57.390
Challenge. I'm in denial. Actually, it's coming

01:09:57.390 --> 01:09:59.430
to blows now. Is it cheating if you go to Turkey,

01:09:59.510 --> 01:10:04.989
though? I would say it's a good commitment if

01:10:04.989 --> 01:10:08.489
you did that. I might just become a hat guy now.

01:10:10.730 --> 01:10:13.010
Well, if you want to see more of Kirk's beautiful

01:10:13.010 --> 01:10:20.409
scalp, you can hit up Firezied Gaming for some

01:10:20.409 --> 01:10:22.250
great... They are good interviews, to be fair,

01:10:22.270 --> 01:10:25.789
mate. They're enjoyable how it's not a promotional

01:10:25.789 --> 01:10:28.770
cycle for a specific game. I hope you get some

01:10:28.770 --> 01:10:30.430
Japanese devs at some point because that's...

01:10:30.430 --> 01:10:32.909
Yeah, that would be nice. I do have an article

01:10:32.909 --> 01:10:35.609
coming out on Eurogamer this weekend, I think,

01:10:35.609 --> 01:10:38.010
as well. It's 1 ,300 words about ladders, if

01:10:38.010 --> 01:10:40.600
you're interested. That sounds interesting, but

01:10:40.600 --> 01:10:42.520
I can't condone reading Eurogamer, unfortunately.

01:10:45.899 --> 01:10:49.079
Tom, you can't go ladders. You write about fucking

01:10:49.079 --> 01:10:53.460
plumbing issues and shit. That's a different

01:10:53.460 --> 01:10:58.880
side business, isn't it? That's my newsletter,

01:10:59.140 --> 01:11:04.680
Low Poly Mess. I've been enjoying it. It's like

01:11:04.680 --> 01:11:09.939
the Ravens of a Mudman. Well, it is the ravings

01:11:09.939 --> 01:11:16.500
of a mountain. It is. And on that note, thank

01:11:16.500 --> 01:11:18.300
you for joining me, guys. And thank you for listening,

01:11:18.460 --> 01:11:22.560
everyone. Say goodbye, Kirk. Goodbye, Kirk. Say

01:11:22.560 --> 01:11:26.119
goodbye, Tom. See ya. And it's bye from me too.

01:11:26.239 --> 01:11:26.899
See ya, everyone.
