WEBVTT

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R -E -S -P -E -C -P, not quite what Aretha Franklin

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would say, but welcome to the very first edition

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of Video Game Ramblings on the Respec podcast.

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So hello, thanks for joining us. I'm joined today

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by a very familiar face to me, and I hope some

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of you guys as well, the lovely Tom Ori. It's

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a great first. Am I lovely? Well, you can be.

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Yeah, that's fair. Okay, I'll take it. That other

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voice, that other face you see if you're on the

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video version is Rebecca. And we all have something

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in common, right? We do. Video games? Is it video

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games? It is video games. Broadly? Yeah, broadly

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speaking, yeah. We've all written about video

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games together in the past at various places.

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I think most prominently VG247, but also Eurogamer.

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And we recently left that operation and we've

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decided to do Shock Horror, a website about...

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video games tom are we are we unhinged are we

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unhinged i don't know i mean i spent a long time

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trying to get out of games media literal months

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just trying really hard and then i was like i

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give up alex just let's just do it let's do it

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let's go for it i love how the real life version

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that you said to me was much more like i've decided

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i still This is where my passion is. I still

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want to do it. And the audience version you present

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is, I give up. One could never possibly emote

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that hard in front of a camera. It's all an act.

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Everything is an act. And you've got to play

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your role. My role is this kind of slightly helpless,

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depressed, sad individual. Well, if you want

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more of that, you've come to the right place.

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And Rebecca, obviously you've recently just departed

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VG247 a little bit after us. Yes. And you're

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going to be one of the faces that is going to

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be appearing here, which I'm really excited about.

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Me too. Yeah, absolutely. So, yeah, I don't know

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how much I want to get into it. But yeah, I decided

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that independent games media was where it was

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at. I decided to be here instead. And thank you

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for letting me, basically. I guess that's a good

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segue, right? In the sense that why are we doing

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this, right? Are we deranged? Well, I don't think

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so. I mean, obviously, so folk will know, you

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know, some people will know me from Eurogamer,

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from VG247. Other people might know me as like

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one of the regulars on VGC's podcast, which is

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something that I foresee continuing. Like we

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want to work with those guys quite a lot, I think,

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and just... create a cool ecosystem because um

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i've been inside the very very big corporately

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owned games media machine and you know i won't

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speak for you guys but where i stand on it is

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there's there's loads to love about it resources

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and support and being able to send an email and

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get a problem fixed relatively quickly without

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having to fix it yourself perhaps not too quickly

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um But, you know, there's a power to independence

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and I've been watching what other sites are doing

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and it's really excited me. And also, obviously,

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I've had the element of all the time I was working

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in the big corporately owned games media for

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ReadPop, for Ziff Davis, etc. I also remained

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the co -owner of RPGsite. And so a lot of the

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vision of Respec as I see it, and I'm sure Tom,

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you may have. thoughts as well, but it's very

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much about continuing some of the stuff we loved

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doing on VG247, on Eurogamer, on Videogamer,

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in your case, Tom. And I'm sure, well, I can

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promise you're going to see familiar faces from

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those places on the website bylines and on the

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pod and stuff like that, on videos. But also,

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I'm really proud of what RPGsite is. If you have

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never visited before RPGsite .net, it's a...

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what it says on the tin it's a role -playing

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game website and i want to bring some of that

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energy to a website that covers everything rather

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than shuts itself out of half the games that

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come out um so yeah that that's where i yeah

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independent i think it's the way to go um i think

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we need more of it i think as these big websites

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lay more and more and more people off um the

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best thing you can do is be an independent small

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ship that does something uh really well and we

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want to do a certain type of coverage really

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well i don't know how you you feel tom no i think

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that is it i think i mean we've both had years

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working like you rpg site it's been around for

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a long time i was a video gamer for 12 years

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and like there's a different feel to those websites

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than working for i mean as much as i love for

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you 24 7 and you're a gamer and i was there for

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nine years or so um There's just a feeling that

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you can just be a bit scrappier, a bit more reactive,

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a bit more kind of, let's do this thing. And

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you have the idea in the morning and then you

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launch it in the afternoon kind of thing, which

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is very hard to do when there are multiple teams

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working across every single idea. There are benefits

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to that, obviously, but I think being able to

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just do what we want, I guess, is the big thing

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here. And just kind of... try to get back to

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like why we kind of started doing this in the

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first place like the reason i started a video

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game website is because that's what i wanted

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to do i wanted to write about video games right

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and um as you stay doing a job for 20 years you

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gradually do less and less of that thing and

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do more and more of the stuff that you didn't

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really want to be doing which is sorry for you

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two but managing people like you two um so you

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end up writing less playing less games talking

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about games less and it's just more about like

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the uh the numbers behind everything become the

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more dominating factor and i'm sure like i'm

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saying this now in a couple of months i'll be

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like looking at google analytics in a depression

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every night but um I think that what I want to

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achieve with Respec is that feeling of like we

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all are doing this. Yes, we do want to earn money

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and have a living from this, but also because

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we just enjoy doing it. I'm being wary of using

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the word passion because passion is often abused

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as a kind of like do something for free, which

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is not what we're about at all. It's about that

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feeling of like when I was a kid. i was obsessed

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with reading about video games i used to buy

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as many magazines as i could all my pocket money

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all the money i earned from my little side jobs

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and stuff on magazines if i couldn't afford them

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i'd read them in smiths um and i'd just be like

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take this magazine would be like other kids might

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take stuff on holiday with them like i know like

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you might take your comfort bear or something

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i used to take official playstation magazine

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with me and read it over and over again um So,

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I mean, that's the kind of thing I'd like us

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to get to is that feeling of like video games.

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I mean, there's a lot of negativity around video

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games rightly at the moment because things are

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a bit of a mess. And a lot of stuff is happening

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that is terrible, but I'd still like to be able

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to celebrate the good side of it, which is games

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are great, actually, when you ignore all the

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other stuff, which is hard to do, obviously.

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But it can be easy to get lost in the fact that

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everything is terrible when actually some of

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these things even like some of the stuff you

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don't even know is released is actually really

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great i know rebecca is big in the on the indie

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side of things um so yeah i think there's a lot

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to celebrate still without ignoring all the the

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bad stuff should have really written a little

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flyer for my podcast and just held it up at that

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point that would have been yeah no plug plug

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plug away yes please um podcast .co .uk We just

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recorded episode 61, which is our mid -year check

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-in. It's me and Liam Richardson and Rachel Watts,

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who are also ex -Gamer Network people who are

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awesome and even more talented, way more talented

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than me and way funnier. So go listen to us talk

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about indie games and get really sidetracked

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every fortnight. Thank you. That's why I'm looking

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forward to it, to be fair. Like having you joining

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us, Rebecca, like, you know, so on RPGs, we love

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a lost leader. you know because because because

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so we you know in in too many to some degree

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this is boring business stuff right but to some

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degree you end up writing about so much about

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final fantasy or persona or whatever Because

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you want to, but also because that pays the bills

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to write about some tiny Japanese indie that's

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on Steam that is a really excellent genre piece

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that no one's heard of. And I definitely want

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to do a lot of that here. Yeah, I mean, that's,

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you know, that's the sort of wonderful opportunity

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that's kind of disappeared in sort of mainstream

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games media over the last few years, even like

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since I joined, what, seven years ago. That was

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still kind of feasible. back in sort of 2020

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2021 but now it's a lot more i mean i understand

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why it has to be but a lot more results focused

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a lot more numbers focused and yeah i mean i

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i love specializing in all these stupid gacha

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games that do ridiculous numbers but i also really

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like to be able to talk about the one hour indie

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that three people have played yeah i definitely

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want to do a bunch of that i mean you know that

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the whole idea of like you know um of Well, if

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someone's got an hour to spare, they could spend

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that hour writing about something that thousands

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and thousands and thousands of people are going

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to read that's less interesting or something

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that perhaps less people are going to read, but

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it's really going to interest those people. It's

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always a difficult balance, but it speaks to

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what Tom just said actually about, I mean, for

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one time, you are my most enemy because I was

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all about N64 magazine. I was never an IPM guy.

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I used to buy that too. I was like, look, it's

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just the one I remember because I had the issue

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that had the official F1 game on the cover. and

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as a kid i loved f1 don't know why but i loved

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it it was on tv right um i used to look at the

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screenshots in that and think this and go to

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my mum look is this real or is this a is this

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a game i used to do it all the time with games

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like fifa on the mega dive look mum looks real

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doesn't it and she's like yeah it does i mean

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obviously now that that sounds ridiculous but

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at the time that's what that's what you believe

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right as a kid yeah it's i yeah i uh yeah i guess

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i was a nintendo kid although the one i always

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remember is the very first issue of um the official

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dreamcast magazine and they clearly obviously

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got us like now i'm in now now i've been in this

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world for two decades more or less um i now understand

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what probably happened there where they probably

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literally had no assets for the cover and they

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were like shit What do we put on the cover of

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our very first issue? So they had like a model

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posing where she represented the Dreamcast in

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some ethereal way. And weirdly, that cover is

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burned into my brain, even though it's just like

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the most weird, esoteric thing. It's very much,

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it's of an era and it instantly transports you

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back to that era just to think about those, like

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any sort of like game adverts as well with just

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real people modeling in a very tenuous way. Yeah,

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I mean, the ads, well, sometimes the ads, that

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was a different, that was a different matter.

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I mean, you know, that's one thing we won't be

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able to do here. We won't be able to, I don't

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think we've got the money to pay any models.

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Or it'd be extremely cheap models. Or maybe we'll

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just get YouTube. I was on a Bartlett's catalog

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once. Oh, there you go then. So technically,

00:12:21.120 --> 00:12:27.039
we can add model to your, to your resume. You

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know, we can put that on the, on the site when

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we, when. This is a pre -record, so the site

00:12:31.929 --> 00:12:34.009
isn't live yet, but it will be when you hear

00:12:34.009 --> 00:12:37.629
this. But we can add that to the opening post

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to say, noted model, Butlin's model, Thomas Horry.

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Can you remember the year? Because it looks really

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good if you can put the year in. I want to say

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1991. Wow. It was a long time ago. Is that Sonic

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the Hedgehog 1 year? I think that's Sonic the

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Hedgehog 1 year. It's just my hand as well. To

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be clear, it was just my hand. Well, that's not.

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Hand model. We get a lot of that. We used to

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get a lot of those in video games because you

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get, you know, people holding the Wii remotes

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or whatever. These days, not so much. This speaks

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to, you know, as you can probably tell, you can

00:13:15.850 --> 00:13:18.110
expect some retro stuff from us. We do love a

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little bit of a backwards looking name. Yeah.

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Indeed. I mean, you probably see my in -progress

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retro, mostly Sims shelf, but this is all retro

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PC games. I can't go because it's quite small

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on the thumbnail. But is that all like the old

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big box Sims? Yeah, that's the whole top shelf

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is the Sims 1 to 3. Next shelf is Sims 4, which

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has fallen over, but also isn't complete because

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they've gone all digital now. And then it's like

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a bunch of random PC games all the way down.

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And that's sad that you can't actually have a...

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a complete sims collection anymore yeah well

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i was buying codes in boxes but then i started

00:13:51.860 --> 00:13:54.259
mostly getting them as review codes so also there's

00:13:54.259 --> 00:13:55.779
like the trade -off of like i didn't actually

00:13:55.779 --> 00:13:57.840
have to pay for a lot of them so it's a bit like

00:13:57.840 --> 00:14:01.620
this shelf this shelf is like is is playstation

00:14:01.620 --> 00:14:05.200
x playstation ps2 xbox ps1 game boy game boy

00:14:05.200 --> 00:14:08.240
advanced ds but like there's just a tiny tiny

00:14:08.240 --> 00:14:10.059
number of switch switch and switch two games

00:14:10.059 --> 00:14:12.700
up there and a tiny tiny number of ps4 ps5 because

00:14:12.700 --> 00:14:15.679
i have largely stopped which friends of mine

00:14:15.679 --> 00:14:18.409
like you know um John Lennon on Digital Foundry

00:14:18.409 --> 00:14:20.330
would tell me off because they're beating the

00:14:20.330 --> 00:14:24.230
do not let physical die. Yeah, absolutely. I

00:14:24.230 --> 00:14:25.629
mean, given the choice, I'll always buy physical.

00:14:25.649 --> 00:14:27.110
Most of my console stuff's downstairs because

00:14:27.110 --> 00:14:29.350
my partner is also a gamer. So it seems quite

00:14:29.350 --> 00:14:31.950
unfair to steal it all and shove it in my office

00:14:31.950 --> 00:14:34.750
when he might want it to. But yeah, absolutely.

00:14:34.950 --> 00:14:37.850
Physical is where it's at. Love a limited run

00:14:37.850 --> 00:14:40.409
on its emergence. Yes, shout out to those guys.

00:14:40.730 --> 00:14:42.990
So what else are we going to say about this website?

00:14:43.149 --> 00:14:45.049
I mean, you know, it's going to be, we want...

00:14:45.899 --> 00:14:49.539
We want you guys to help us to shape it. Something

00:14:49.539 --> 00:14:51.899
we're not doing is we're not doing like loads

00:14:51.899 --> 00:14:56.899
and loads of paywalled content because my conclusion

00:14:56.899 --> 00:14:59.600
is that times are pretty rough and pretty hard

00:14:59.600 --> 00:15:02.460
economically for a lot of people right now. And

00:15:02.460 --> 00:15:05.179
so, you know, some people just want to read about

00:15:05.179 --> 00:15:07.919
video games and then maybe don't have the cash

00:15:07.919 --> 00:15:11.080
to pay for that. However, people who do want

00:15:11.080 --> 00:15:13.799
to support us, direct support really helps, you

00:15:13.799 --> 00:15:17.220
know. the guys at vgc are very good at beating

00:15:17.220 --> 00:15:22.559
that drum and um i shall try to be as uh to be

00:15:22.559 --> 00:15:24.559
as brazen as they are with it said with love

00:15:24.559 --> 00:15:27.700
by the way lads um but uh yeah you can you know

00:15:27.700 --> 00:15:29.639
you'll be able to support us directly and there'll

00:15:29.639 --> 00:15:31.240
be little bits and bobs but we want to have a

00:15:31.240 --> 00:15:32.659
conversation with you guys about what this site

00:15:32.659 --> 00:15:35.480
should be we've got some ideas you'll see features

00:15:35.480 --> 00:15:37.120
and stuff which give a good idea of where we're

00:15:37.120 --> 00:15:39.779
going with it but i suppose it's important to

00:15:39.779 --> 00:15:42.519
say that bit and i suppose that's that's the

00:15:42.519 --> 00:15:44.240
pitch for the site right and you can get on the

00:15:44.240 --> 00:15:46.240
site and you'll hear more in future weeks on

00:15:46.240 --> 00:15:48.279
the podcast about what we're doing and how you

00:15:48.279 --> 00:15:50.620
can get involved and stuff like that and if you

00:15:50.620 --> 00:15:53.340
were a fan back in the day of something that

00:15:53.340 --> 00:15:55.340
we were involved with before whether that was

00:15:55.340 --> 00:15:57.480
the websites whether that was something like

00:15:57.480 --> 00:16:00.399
video 24 7 best games ever pod whether that was

00:16:00.399 --> 00:16:03.399
the old video gamer shenanigans we should uh

00:16:03.399 --> 00:16:05.399
we want to hear about what things you loved because

00:16:05.399 --> 00:16:07.860
we want to consider how those things might be

00:16:07.860 --> 00:16:12.820
transposed into the new royal purple respec era

00:16:12.820 --> 00:16:15.840
um but i guess let's talk a little bit about

00:16:15.840 --> 00:16:17.320
obviously this is a pre -record right and when

00:16:17.320 --> 00:16:20.399
we're recording this we don't actually know launching

00:16:20.399 --> 00:16:23.159
a website is a lot like you know that bit in

00:16:23.159 --> 00:16:25.139
wallace and gromit the wrong trousers where gromit's

00:16:25.139 --> 00:16:28.080
on the train and He's putting the track down

00:16:28.080 --> 00:16:32.539
in front as the penguin chases him. I am currently

00:16:32.539 --> 00:16:37.279
the grommet. And I suppose Tom, who he's keen

00:16:37.279 --> 00:16:40.659
to get going, is the penguin. My nickname at

00:16:40.659 --> 00:16:45.360
school was penguin. Okay, hang on. Let's take

00:16:45.360 --> 00:16:49.000
this detour. Absolutely, no. I will not let this

00:16:49.000 --> 00:16:52.860
continue. It's just because kids are mean, right?

00:16:53.179 --> 00:16:56.919
And when I... I used to play football at break

00:16:56.919 --> 00:17:00.519
and lunchtime in the playground. And it was claimed

00:17:00.519 --> 00:17:04.119
that I ran like a penguin. Okay. That is it.

00:17:04.420 --> 00:17:08.299
It's like arms to the side kind of style. Did

00:17:08.299 --> 00:17:10.980
you? Deliberately. I don't know. I mean, I was

00:17:10.980 --> 00:17:13.779
too focused on being brilliant at football to

00:17:13.779 --> 00:17:17.099
notice. Fair enough. If it was your secret, then,

00:17:17.180 --> 00:17:20.200
yeah. But, I mean, maybe. But deliberately now,

00:17:20.319 --> 00:17:23.509
the amount of times I've run in the last... 10

00:17:23.509 --> 00:17:26.630
years are like maybe once at sports day for my

00:17:26.630 --> 00:17:30.809
son who wasn't watching um but i deliberately

00:17:30.809 --> 00:17:32.910
make a big point about not having my arms down

00:17:32.910 --> 00:17:37.170
to the side now like proper full -on like olympic

00:17:37.170 --> 00:17:41.650
sprinting style that was it was a when i was

00:17:41.650 --> 00:17:46.289
a child um you know when i was like nine ten

00:17:46.289 --> 00:17:49.690
whatever um there was a period of time on the

00:17:49.690 --> 00:17:53.599
playground where i absolutely did do the anime

00:17:53.599 --> 00:17:57.420
slash sonic hands behind the back run because

00:17:57.420 --> 00:18:00.019
i thought it made you know in my brain i was

00:18:00.019 --> 00:18:03.099
like clearly it makes you faster um and this

00:18:03.099 --> 00:18:07.299
was brought up in my uh in my best man speech

00:18:07.299 --> 00:18:10.039
at my wedding and i have to say despite all the

00:18:10.039 --> 00:18:12.460
other things they said about all the times i'd

00:18:12.460 --> 00:18:14.799
got paralysically drunk and vomited everywhere

00:18:14.799 --> 00:18:17.059
or whatever it was probably the most embarrassing

00:18:17.059 --> 00:18:19.059
thing they said in the uh in the best man speech

00:18:19.059 --> 00:18:22.099
and now i've just aired it on a podcast um So

00:18:22.099 --> 00:18:24.319
there you go. I mean, that was a simpler time,

00:18:24.519 --> 00:18:26.599
right? Now, these days, kids are doing the thing

00:18:26.599 --> 00:18:28.200
from weapons, right? Where they run with the

00:18:28.200 --> 00:18:32.859
arms to the side. Is that just the kids in weapons

00:18:32.859 --> 00:18:35.319
or is that? Who let their kids watch weapons?

00:18:35.779 --> 00:18:38.000
The amount of kids that are watching like stuff

00:18:38.000 --> 00:18:40.319
you wouldn't believe. Right, yeah. As the only

00:18:40.319 --> 00:18:43.259
one here who's not a parent, I defer to you entirely

00:18:43.259 --> 00:18:45.140
on that one. I mean, my kids aren't. They're

00:18:45.140 --> 00:18:47.940
like, are you old enough to watch? Are you 15?

00:18:48.200 --> 00:18:51.019
No, you're not watching this then, are you? Very

00:18:51.019 --> 00:18:53.660
strict. It's a slippery slope though, because

00:18:53.660 --> 00:18:58.259
it's like my daughter's obsessed with K -pop

00:18:58.259 --> 00:19:02.900
demon hunters. Of course she is. And she's obviously

00:19:02.900 --> 00:19:05.619
not even at school yet. And that's a perfectly

00:19:05.619 --> 00:19:08.859
appropriate film really for that age. But it

00:19:08.859 --> 00:19:10.579
is all about, and I wasn't that bothered about

00:19:10.579 --> 00:19:12.180
this, but I think it alarmed my wife a little

00:19:12.180 --> 00:19:14.059
bit. It's obviously all about demons and killing

00:19:14.059 --> 00:19:16.559
the demons. And so very quickly, she's then talking

00:19:16.559 --> 00:19:18.769
about... I'm going to kill this. I'm going to

00:19:18.769 --> 00:19:20.930
kill this demon. I'm going to kill that. I'm

00:19:20.930 --> 00:19:22.509
going to kill the baddies. A lot of killing.

00:19:23.589 --> 00:19:25.809
Yeah, you do want to be careful because I was

00:19:25.809 --> 00:19:28.130
allowed to watch Buffy when I was around, like

00:19:28.130 --> 00:19:29.809
maybe a little bit older than that, around that

00:19:29.809 --> 00:19:31.069
age. And I grew up to be a games journalist.

00:19:31.329 --> 00:19:34.789
So you want to keep an eye on that. But then

00:19:34.789 --> 00:19:38.170
again, you know, a lot of six, seven year olds

00:19:38.170 --> 00:19:39.970
or whatever are watching Doctor Who and watching

00:19:39.970 --> 00:19:42.750
people get, well, not anymore, but were watching

00:19:42.750 --> 00:19:45.309
people get exterminated or whatever. So I suppose

00:19:45.309 --> 00:19:47.450
it's all the same. It's always been deemed family

00:19:47.450 --> 00:19:50.109
appropriate, right? Yeah. Where does Doctor Who

00:19:50.109 --> 00:19:52.970
get the pass? Doctor Who, The Predator, they're

00:19:52.970 --> 00:19:58.710
basically the same in my mind. Well, that actually,

00:19:58.849 --> 00:20:00.630
I would honestly, I stopped watching about five

00:20:00.630 --> 00:20:02.750
years ago. I would start watching again if that

00:20:02.750 --> 00:20:04.509
was the direction that they took with Doctor

00:20:04.509 --> 00:20:06.750
Who in the next, if there's a next series. Maybe

00:20:06.750 --> 00:20:10.970
Arnie should be the next. Let's start the petition.

00:20:11.549 --> 00:20:14.250
Yeah, I can. Something really left field to launch

00:20:14.250 --> 00:20:17.240
with the website, a petition. For that specific.

00:20:18.680 --> 00:20:22.119
That's the big thing. About 15 years ago, websites

00:20:22.119 --> 00:20:26.059
were all about campaigns. Campaigns to get stuff

00:20:26.059 --> 00:20:31.039
happening. Like let's campaign to like reduce

00:20:31.039 --> 00:20:34.400
the price of video games by three pounds in the

00:20:34.400 --> 00:20:38.740
UK or get game to increase their trading prices.

00:20:39.299 --> 00:20:41.000
Big campaign. I don't think that's going to work

00:20:41.000 --> 00:20:43.099
anymore. Yeah, no, that's not going to happen,

00:20:43.119 --> 00:20:46.240
but we could. Cast the next Doctor Who. I believe

00:20:46.240 --> 00:20:50.400
in that. I could see Arnie. For me, it's Arnie

00:20:50.400 --> 00:20:52.799
or it's Ben Starr. That's the options. There

00:20:52.799 --> 00:20:55.519
you go. There's a plug. That's someone I'm sure

00:20:55.519 --> 00:20:59.960
who will come and join us at some stage. Yeah,

00:21:00.160 --> 00:21:03.900
it's... If you are famous and listening to this,

00:21:04.059 --> 00:21:07.839
someone might be. Make sure you don't just...

00:21:07.839 --> 00:21:09.859
It really bothers me when people do this, right?

00:21:09.940 --> 00:21:11.940
And maybe you've done this, so I apologise, but

00:21:11.940 --> 00:21:16.319
don't just like the post. on social media share

00:21:16.319 --> 00:21:20.279
it properly yeah i don't i don't if you're just

00:21:20.279 --> 00:21:22.359
a liker not a sharer i'm not i've got no time

00:21:22.359 --> 00:21:26.180
for you you know that's uh i wouldn't say no

00:21:26.180 --> 00:21:28.000
time we might want these people to give us something

00:21:28.000 --> 00:21:30.559
if you're okay fine if you're paying us as well

00:21:30.559 --> 00:21:33.359
fine do you remember that if you've made the

00:21:33.359 --> 00:21:36.140
sensible switch to blue sky from the old awful

00:21:36.140 --> 00:21:38.160
place then likes basically don't do anything

00:21:38.160 --> 00:21:40.000
on blue sky so you do need to share on blue sky

00:21:40.000 --> 00:21:44.109
exactly is that true i'm only on blue sky Me

00:21:44.109 --> 00:21:46.910
too. I'm getting social media tips now. I'm only

00:21:46.910 --> 00:21:48.230
on this guy. That's the limit of my knowledge.

00:21:48.750 --> 00:21:50.750
Apart from when people shout at me about bugs

00:21:50.750 --> 00:21:52.410
on the website and then I have to go on extra

00:21:52.410 --> 00:21:54.589
reply from the brand account and go, we're trying

00:21:54.589 --> 00:21:58.309
to fix it. Which, you know, you might be experiencing.

00:21:58.470 --> 00:22:00.130
I'm sure I'll be experiencing some of that with

00:22:00.130 --> 00:22:03.130
this website when it launches. Anyway, we should

00:22:03.130 --> 00:22:04.450
probably talk a little bit about video games.

00:22:04.509 --> 00:22:06.269
Like I say, this is a pre -record, but there

00:22:06.269 --> 00:22:08.950
is some stuff. Oh crap, we have video games.

00:22:09.680 --> 00:22:11.259
there is some stuff we can talk about one thing

00:22:11.259 --> 00:22:14.779
i know i can talk about is um by the time this

00:22:14.779 --> 00:22:18.000
goes out live certainly uh the embargo will have

00:22:18.000 --> 00:22:22.880
lifted on starfox which i have been playing um

00:22:22.880 --> 00:22:29.180
which i think is really good um it's really good

00:22:29.180 --> 00:22:30.779
but it's in fact i'm dressed appropriately i

00:22:30.779 --> 00:22:32.920
got a starfox t -shirt on which was not intentional

00:22:32.920 --> 00:22:35.799
but there you go um but that probably speaks

00:22:35.799 --> 00:22:38.579
to how much i like this franchise or some of

00:22:38.579 --> 00:22:44.200
it um and starbucks 64 is probably it's certainly

00:22:44.200 --> 00:22:48.039
in my top five games of all time um i think it's

00:22:48.039 --> 00:22:50.660
amazing and so it's a tall order to remake this

00:22:50.660 --> 00:22:53.539
game um and i guess what i'd say is there will

00:22:53.539 --> 00:22:55.079
there'll be a review on the site by the time

00:22:55.079 --> 00:22:59.140
this goes out but um i would sum it up as um

00:22:59.140 --> 00:23:05.099
it's the best looking game ever released by nintendo

00:23:05.680 --> 00:23:07.160
Now, there was a whole thing, obviously, this

00:23:07.160 --> 00:23:09.140
wasn't technically developed by Nintendo, developed

00:23:09.140 --> 00:23:12.500
by a US studio called Vellan Studios, and then

00:23:12.500 --> 00:23:15.700
there was another... Did they do the... Not the

00:23:15.700 --> 00:23:18.839
dodgeball game, like a multiplayer dodgeball

00:23:18.839 --> 00:23:21.680
game. Is that them? I know they did some VR...

00:23:21.680 --> 00:23:24.119
It was called, like, it was really good. My son

00:23:24.119 --> 00:23:26.180
was obsessed with it. It was like a multiplayer

00:23:26.180 --> 00:23:28.920
deathmatch dodgeball. No, they... I think it

00:23:28.920 --> 00:23:32.200
was them. Let's, um... I've derailed this terribly.

00:23:32.539 --> 00:23:34.019
No, it's a good... No, no, no. It's a good...

00:23:34.019 --> 00:23:37.000
Let's find out. Knockout City. Knockout City.

00:23:37.599 --> 00:23:39.299
That's it. Knockout City. It was really good

00:23:39.299 --> 00:23:42.839
and it died because I think someone dropped support

00:23:42.839 --> 00:23:44.480
and they just went independent and then it went

00:23:44.480 --> 00:23:47.000
downhill. But it was a very good game. Well,

00:23:47.019 --> 00:23:49.240
they did that Mario Kart as well. That was their

00:23:49.240 --> 00:23:51.539
first brush for Nintendo. They did that crazy

00:23:51.539 --> 00:23:55.980
Mario Kart where it was a physical kart you put

00:23:55.980 --> 00:23:58.220
down and you raced it through your house. So

00:23:58.220 --> 00:24:02.160
that was their first brush. um with nintendo

00:24:02.160 --> 00:24:05.720
um so yeah so the velan and then the cut scenes

00:24:05.720 --> 00:24:07.519
which are gorgeous as well was also done by us

00:24:07.519 --> 00:24:10.220
studio called waterproof and they did sort of

00:24:10.220 --> 00:24:12.700
like the cut scenes in mortal combat one and

00:24:12.700 --> 00:24:16.039
and hogwarts legacy and things like that um it's

00:24:16.039 --> 00:24:17.839
really good looking it's really cool i do really

00:24:17.839 --> 00:24:21.220
like those character designs um now they've grown

00:24:21.220 --> 00:24:25.700
on me um but there's challenges like the art

00:24:25.700 --> 00:24:31.319
style um the feedback is much They made it less

00:24:31.319 --> 00:24:33.420
gamey, I suppose, even though the game itself

00:24:33.420 --> 00:24:36.059
is identical. And so the feedback the game gives

00:24:36.059 --> 00:24:39.460
you is, I think, less potent than in the original.

00:24:39.619 --> 00:24:41.539
To give the really obvious example of when you

00:24:41.539 --> 00:24:45.700
do a barrel roll while a laser's hitting you

00:24:45.700 --> 00:24:48.839
in the N64 game, it makes a very distinct sort

00:24:48.839 --> 00:24:52.720
of noise of the lasers bouncing off. In this,

00:24:52.839 --> 00:24:56.150
there isn't a noise like that at all. You know,

00:24:56.150 --> 00:24:58.369
because I guess they've gone for this more grounded,

00:24:58.369 --> 00:25:01.170
realistic look. Or similarly, like when you got

00:25:01.170 --> 00:25:03.109
hit or when the bosses got hit, the vehicles

00:25:03.109 --> 00:25:05.789
would like really heavily shake and flash bright

00:25:05.789 --> 00:25:10.289
red, like arcade style. And all that sort of

00:25:10.289 --> 00:25:12.289
gone, which that one actually has a weird consequence

00:25:12.289 --> 00:25:15.309
because some of the bosses, it can be quite difficult

00:25:15.309 --> 00:25:18.789
to tell if you're hitting them in the correct

00:25:18.789 --> 00:25:22.269
space, in the correct place, because. When you

00:25:22.269 --> 00:25:25.789
had that big, very visible feedback, it was really

00:25:25.789 --> 00:25:28.390
obvious. And I was fine because I've played this

00:25:28.390 --> 00:25:31.769
game hundreds of times. But I'm curious how someone

00:25:31.769 --> 00:25:34.730
new is going to find it, if they're going to

00:25:34.730 --> 00:25:39.450
find some of the bosses a little bit difficult

00:25:39.450 --> 00:25:43.230
to initially puzzle out. But it's a really cool

00:25:43.230 --> 00:25:46.769
remit. And let me just dispel as well, there

00:25:46.769 --> 00:25:50.890
is no extra stuff. There is no hidden... extra

00:25:50.890 --> 00:25:54.509
character no hidden star wolf campaign no extra

00:25:54.509 --> 00:25:57.049
levels the multiplayer is completely different

00:25:57.049 --> 00:26:00.109
so there is that and it is quite good um but

00:26:00.109 --> 00:26:03.309
there's nothing new so you can dispel that thought

00:26:03.309 --> 00:26:05.410
from your mind this is a one -to -one remake

00:26:05.410 --> 00:26:08.430
the cut scenes are they are they new as in are

00:26:08.430 --> 00:26:10.410
they is that there's new writing and stuff or

00:26:10.410 --> 00:26:12.900
is it just exactly What was said previously?

00:26:13.279 --> 00:26:15.460
No, it's new. It's new. It's been rewritten.

00:26:16.400 --> 00:26:19.160
So before you started each level, you would have

00:26:19.160 --> 00:26:22.099
like a briefing with General Pepper where it'd

00:26:22.099 --> 00:26:24.259
just be like a static image of him where the

00:26:24.259 --> 00:26:26.099
mouth would flap and a static image of Fox where

00:26:26.099 --> 00:26:28.180
the mouth would flap. And they'd say one thing

00:26:28.180 --> 00:26:30.599
to each other, maybe two things, and then it

00:26:30.599 --> 00:26:33.779
would go to the mission. Now it's like... pepper's

00:26:33.779 --> 00:26:36.140
on like a holograph table in the middle of the

00:26:36.140 --> 00:26:38.180
common area of the great fox and the other guys

00:26:38.180 --> 00:26:40.059
are like you know falco's getting something out

00:26:40.059 --> 00:26:42.200
of the out of the fridge and chugging it while

00:26:42.200 --> 00:26:45.500
while fox is talking and then you know the missions

00:26:45.500 --> 00:26:47.900
get laid out the options when you've got more

00:26:47.900 --> 00:26:49.700
than one option peppy will go well we could go

00:26:49.700 --> 00:26:52.960
here we could go there they're not long um they're

00:26:52.960 --> 00:26:55.539
probably like two to three minutes per level

00:26:55.539 --> 00:26:59.069
but they're nice There's lots of little small

00:26:59.069 --> 00:27:01.130
changes as well. So Star Fox Series 4 has this

00:27:01.130 --> 00:27:02.549
thing going on. Obviously, you can take multiple

00:27:02.549 --> 00:27:05.890
routes through the galaxy to get to the end.

00:27:06.009 --> 00:27:08.190
And there's two versions of the final mission.

00:27:08.269 --> 00:27:10.309
And then which one you do depends on whether

00:27:10.309 --> 00:27:14.509
you get the true end or the normal fake end.

00:27:15.410 --> 00:27:17.430
In the original game, you would roll credits

00:27:17.430 --> 00:27:18.890
regardless of which you got. They've changed

00:27:18.890 --> 00:27:21.650
that so you don't get credits on the easy route.

00:27:21.829 --> 00:27:24.910
You only get a teaser which tells you that you

00:27:24.910 --> 00:27:28.339
need to go. to do the harder route in order to

00:27:28.339 --> 00:27:30.779
actually see the end of the story. So they've

00:27:30.779 --> 00:27:33.079
changed things. And the story stuff is mixed.

00:27:33.160 --> 00:27:36.339
I think the new voice cast is mostly great, but

00:27:36.339 --> 00:27:43.160
it's just different, I guess. So a really good

00:27:43.160 --> 00:27:47.500
example is there's a boss on Zone S, which is

00:27:47.500 --> 00:27:51.789
like a polluted water planet. In the original

00:27:51.789 --> 00:27:54.009
game, they give him a pirate voice and he's full

00:27:54.009 --> 00:27:58.450
on, he's doing all that. And they just don't,

00:27:58.450 --> 00:28:00.630
he doesn't have that in this. He's just more

00:28:00.630 --> 00:28:04.509
of a generic bad guy. Or like the boss of Meteor,

00:28:04.650 --> 00:28:07.769
halfway through that boss, he pretends to be

00:28:07.769 --> 00:28:10.849
defeated. He pretends to surrender. And in the

00:28:10.849 --> 00:28:13.650
original game, he sort of goes, you're no match

00:28:13.650 --> 00:28:17.049
for me in this really like sarcastic voice. I

00:28:17.049 --> 00:28:21.839
admit defeat. You can tell from the tone of his

00:28:21.839 --> 00:28:24.700
voice that he's lying and he's going to do a

00:28:24.700 --> 00:28:27.000
sneak attack on you. Whereas in this, they actually

00:28:27.000 --> 00:28:29.039
turn this guy into quite a good actor where he's

00:28:29.039 --> 00:28:31.700
like begging for his life with the line. It's

00:28:31.700 --> 00:28:33.900
the same line, but the performance completely

00:28:33.900 --> 00:28:37.259
switches it around. And it's like, it isn't one

00:28:37.259 --> 00:28:39.140
that is specifically better, but you're going

00:28:39.140 --> 00:28:41.180
to have a preference. And I think some of the

00:28:41.180 --> 00:28:42.920
line reads for me, some of the line reads are

00:28:42.920 --> 00:28:44.839
better. Some of them are worse. And Andross's

00:28:44.839 --> 00:28:48.970
voice, I think is great in this game. But yeah,

00:28:49.029 --> 00:28:51.170
I've really, really liked it. It's good. I don't

00:28:51.170 --> 00:28:52.430
know if you guys have any particular questions

00:28:52.430 --> 00:28:56.509
about it. Would you, if you were like, I'm going

00:28:56.509 --> 00:29:00.190
to play through Star Fox 64, would you choose

00:29:00.190 --> 00:29:03.089
to play through on the N64 version or this one?

00:29:04.690 --> 00:29:06.609
Jury's out a little bit. What I'd say is this,

00:29:06.710 --> 00:29:09.670
is I would, if it's casual play, I would choose

00:29:09.670 --> 00:29:11.950
to play this. I've got, I'm going on holiday

00:29:11.950 --> 00:29:14.329
in a few weeks and I'm quite looking forward

00:29:14.329 --> 00:29:17.349
to like. I was like, I've got a two -hour flight,

00:29:17.509 --> 00:29:20.710
and two hours is more or less two runs of Star

00:29:20.710 --> 00:29:22.789
Fox if you skip all the cut scenes. And I was

00:29:22.789 --> 00:29:25.369
like, I'm going to do two runs and see how high

00:29:25.369 --> 00:29:27.950
a score I can get. However, if I was like seriously

00:29:27.950 --> 00:29:29.829
score attacking, so this is actually, this is

00:29:29.829 --> 00:29:32.890
the thing I suppose, important context to me,

00:29:33.009 --> 00:29:37.509
is that I used to be super into this game. And

00:29:37.509 --> 00:29:40.890
by which I mean like I literally... used to like

00:29:40.890 --> 00:29:43.130
score attack it and had all the strats down and

00:29:43.130 --> 00:29:45.369
all that sort of stuff and like would post scores

00:29:45.369 --> 00:29:47.849
to websites that were like in the region of top

00:29:47.849 --> 00:29:51.369
50 or 50 or 60 people in the world at scoring

00:29:51.369 --> 00:29:53.769
in this game and if i was doing that i don't

00:29:53.769 --> 00:29:56.329
know what it is i feel like somehow weirdly the

00:29:56.329 --> 00:29:59.829
n64 version feels a little better i don't know

00:29:59.829 --> 00:30:02.829
if that's because i miss the slowdown this is

00:30:02.829 --> 00:30:06.539
beautiful silky frame rate but actually for a

00:30:06.539 --> 00:30:08.039
score attack and stuff a bit of slowdown can

00:30:08.039 --> 00:30:12.640
be quite nice i don't know if it's um the analog

00:30:12.640 --> 00:30:14.759
stick on the switch to i really need to try and

00:30:14.759 --> 00:30:16.779
play this with the nintendo 64 controller they

00:30:16.779 --> 00:30:19.539
have for switch to should do that before i write

00:30:19.539 --> 00:30:22.960
the review um but yeah so it's keep in mind i

00:30:22.960 --> 00:30:25.420
guess they had a clear mission with this which

00:30:25.420 --> 00:30:32.500
was that um they wanted to bring starfox to a

00:30:32.500 --> 00:30:34.400
newer audience after the mario movie and stuff

00:30:34.400 --> 00:30:36.440
like that and if you've never played one of these

00:30:36.440 --> 00:30:38.339
games before or you've only tangentially played

00:30:38.339 --> 00:30:41.099
it or maybe you played one of the newer crapper

00:30:41.099 --> 00:30:43.299
ones like you had the misfortune to try and zero

00:30:43.299 --> 00:30:46.960
on on wii u or whatever this is a perfect place

00:30:46.960 --> 00:30:49.299
to just come in that's what i'd say fantastic

00:30:49.299 --> 00:30:50.759
that was you've answered my questions really

00:30:50.759 --> 00:30:52.039
already because yeah as someone who completely

00:30:52.039 --> 00:30:54.640
missed starfox the first time around i was gonna

00:30:54.640 --> 00:30:57.220
ask is this like a good place for me to start

00:30:57.220 --> 00:31:00.069
but it sounds like that's a yes Yeah, it's good.

00:31:00.170 --> 00:31:03.329
It's 100%. And I'm really curious because obviously

00:31:03.329 --> 00:31:07.190
the rumors that revealed this game suggested

00:31:07.190 --> 00:31:09.950
that there was another Star Fox game in development,

00:31:10.109 --> 00:31:14.609
which also tallies with what I have heard. And

00:31:14.609 --> 00:31:16.809
so I'm very curious about how quickly that will,

00:31:16.910 --> 00:31:18.930
and that seems like it will be an original game

00:31:18.930 --> 00:31:20.869
rather than a remake. So I'm very curious about

00:31:20.869 --> 00:31:22.630
how quickly that might follow and what exactly

00:31:22.630 --> 00:31:25.140
that game might be. Will it be... another rail

00:31:25.140 --> 00:31:27.460
shooter? Will it be something more in the vein

00:31:27.460 --> 00:31:29.000
of Star Fox Adventures, which is a bit of a Zelda

00:31:29.000 --> 00:31:31.099
-like? Will it be something that sort of splits

00:31:31.099 --> 00:31:33.740
the difference and does a bit of both? It's definitely

00:31:33.740 --> 00:31:35.759
made me very excited for the future of the franchise.

00:31:36.119 --> 00:31:40.380
And also, one other thing I'll say is, if Nintendo's

00:31:40.380 --> 00:31:43.799
willing to do remakes like this, because I expect

00:31:43.799 --> 00:31:47.119
Zelda might be a bit different, but if Nintendo's

00:31:47.119 --> 00:31:48.859
willing to do remakes like this that are relatively

00:31:48.859 --> 00:31:52.039
one -to -one, one has to wonder, like, are we

00:31:52.039 --> 00:31:55.079
going to do F -Zero? Or, you know, Opens the

00:31:55.079 --> 00:31:59.720
door for some old IP, I think. Punch out? You

00:31:59.720 --> 00:32:04.940
could totally do those in this vein. This game,

00:32:05.079 --> 00:32:08.380
like, Star Fox 64 was a very different era, right?

00:32:08.500 --> 00:32:11.799
So, like you said, an hour to do a run -ish.

00:32:12.559 --> 00:32:15.200
Is that how, for people hearing that and going,

00:32:15.400 --> 00:32:19.819
40 quid or whatever, I don't know how much this

00:32:19.819 --> 00:32:24.519
is, 40, 50 quid. What is the appeal of this?

00:32:24.619 --> 00:32:26.960
Why are you getting your money's worth for this,

00:32:27.079 --> 00:32:29.880
even though it is a short run game? So a run

00:32:29.880 --> 00:32:34.059
is, how many levels is a run? A run is, I'm just

00:32:34.059 --> 00:32:37.480
counting it in my brain. It would be one, two,

00:32:37.660 --> 00:32:39.180
now I'm counting it out loud. One, two, three,

00:32:39.240 --> 00:32:43.220
four, five, six. So a run is seven levels and

00:32:43.220 --> 00:32:47.420
the game has like 16 levels, I think, off the

00:32:47.420 --> 00:32:53.210
top of my head. Yeah, that's right. There's all

00:32:53.210 --> 00:32:54.789
sorts of routes you can take through. There's

00:32:54.789 --> 00:33:00.150
hidden paths to find. There's a difference between

00:33:00.150 --> 00:33:02.849
mission complete and mission accomplished. So

00:33:02.849 --> 00:33:05.569
if you do a level to the standard of mission

00:33:05.569 --> 00:33:09.630
complete, you might be sent down one path. If

00:33:09.630 --> 00:33:11.150
you do a level to the standard of mission accomplished,

00:33:11.250 --> 00:33:14.690
you might be sent to another path. And also it's

00:33:14.690 --> 00:33:17.390
an arcade style rail shooter. So the idea is

00:33:17.390 --> 00:33:20.319
you do go through. over and over again and try

00:33:20.319 --> 00:33:22.579
and get the high scores on levels try and score

00:33:22.579 --> 00:33:24.859
medals on each level which is when you get a

00:33:24.859 --> 00:33:28.180
certain score threshold which is relatively challenging

00:33:28.180 --> 00:33:32.339
or in some cases very challenging to hit um so

00:33:32.339 --> 00:33:34.339
there's a lot of replay value but you do have

00:33:34.339 --> 00:33:36.359
to understand you are going to be replaying the

00:33:36.359 --> 00:33:40.599
same some relatively samey stuff quite a lot

00:33:40.599 --> 00:33:42.339
of times but that is sort of the beauty of it

00:33:42.339 --> 00:33:44.799
it's a game that you want to master over time

00:33:44.799 --> 00:33:48.099
and I wrote an article about this years and years

00:33:48.099 --> 00:33:50.660
ago on VG247 saying like, and I think I wrote

00:33:50.660 --> 00:33:53.039
it in the context of Star Fox as well, saying

00:33:53.039 --> 00:33:55.200
like, it's time for everyone to admit that it's

00:33:55.200 --> 00:33:59.359
okay for games to be short. Like, and I'm sure

00:33:59.359 --> 00:34:00.720
you talked about this earlier, Rebecca, with

00:34:00.720 --> 00:34:03.339
short indie games. 100%. Yeah. You'll never hear

00:34:03.339 --> 00:34:05.099
me argue against short games. It's as long as

00:34:05.099 --> 00:34:07.299
it needs to be. That's the important thing. Yeah.

00:34:07.359 --> 00:34:09.500
Yeah. Like this doesn't outstage welcome. It's

00:34:09.500 --> 00:34:12.960
fun. And actually when you finish a run, you're

00:34:12.960 --> 00:34:15.519
going to finish it and go. I want to run through

00:34:15.519 --> 00:34:17.079
that again. I want to see different levels. I

00:34:17.079 --> 00:34:18.940
want to see different interactions. Oh, Pepe

00:34:18.940 --> 00:34:20.300
got downed in that mission. I want to get through

00:34:20.300 --> 00:34:21.960
that mission with him alive to see what he says

00:34:21.960 --> 00:34:24.320
in the next mission, whatever, whatever. And

00:34:24.320 --> 00:34:26.599
so you'll want to play it again. Whereas Star

00:34:26.599 --> 00:34:29.860
Fox Zero was a game they paddied with loads of

00:34:29.860 --> 00:34:33.079
crap in order to make it longer. And I finished

00:34:33.079 --> 00:34:34.960
it and thought, I never want to play that again.

00:34:35.619 --> 00:34:38.019
And so I think that's the difference. And I just

00:34:38.019 --> 00:34:40.019
checked, sorry, it is actually, so on Amazon

00:34:40.019 --> 00:34:44.110
right now, it's 42 quid, which I think is. pretty

00:34:44.110 --> 00:34:47.230
reasonable to be fair um for what it is that

00:34:47.230 --> 00:34:48.909
that's probably like i think i probably paid

00:34:48.909 --> 00:34:52.349
70 for the n64 version back because it came with

00:34:52.349 --> 00:34:54.190
the bloody did it always come with a rumble pack

00:34:54.190 --> 00:34:56.650
yeah yeah yeah well i don't know maybe they released

00:34:56.650 --> 00:35:00.130
it without after but i definitely had the the

00:35:00.130 --> 00:35:02.389
the big box with the rumble pack in it i've still

00:35:02.389 --> 00:35:08.070
got it somewhere um yeah it's it's it's it's

00:35:08.070 --> 00:35:11.010
good um the rumble pack that needed batteries

00:35:11.010 --> 00:35:14.179
for no reason so it's such a weird Do you know

00:35:14.179 --> 00:35:17.179
that? It's true. No. I didn't know that. Well,

00:35:17.260 --> 00:35:19.239
actually, it's not no reason. So I've actually

00:35:19.239 --> 00:35:21.679
got a rumble pack, like a prototype rumble pack

00:35:21.679 --> 00:35:24.840
that doesn't require a battery that I bought

00:35:24.840 --> 00:35:27.579
off eBay years ago. But the reason the rumble

00:35:27.579 --> 00:35:30.159
pack has a battery is because it would work with

00:35:30.159 --> 00:35:32.920
one, with two, with three. But if you had four

00:35:32.920 --> 00:35:35.719
controllers plugged into N64, all with battery

00:35:35.719 --> 00:35:38.119
-free rumble packs, it would draw too much power

00:35:38.119 --> 00:35:40.409
and it would damage the system. So that's the

00:35:40.409 --> 00:35:42.389
only reason that they all have battery packs.

00:35:42.829 --> 00:35:45.670
There's your fun retrofactor for the day. Sort

00:35:45.670 --> 00:35:48.349
of a crazy, how much money did I spend on AAAs

00:35:48.349 --> 00:35:53.469
for no reason? But yeah. What have you guys been

00:35:53.469 --> 00:35:57.170
playing? Tom, would you like to go or shall I

00:35:57.170 --> 00:36:01.469
jump in? I'm trying to think because when I had

00:36:01.469 --> 00:36:05.909
my another midlife crisis without a job, I was

00:36:05.909 --> 00:36:08.889
like... fuck video games i'm not touching them

00:36:08.889 --> 00:36:11.090
for ages and i literally didn't play a game for

00:36:11.090 --> 00:36:14.250
i don't know eight weeks or something and then

00:36:14.250 --> 00:36:17.269
and then alex and me had the conversation i was

00:36:17.269 --> 00:36:20.570
like please give me some work and then i started

00:36:20.570 --> 00:36:24.809
playing so i played i played um pragmata which

00:36:24.809 --> 00:36:29.469
i really enjoyed i played forza which is forza

00:36:29.469 --> 00:36:36.929
good um i played um saros which again Like I

00:36:36.929 --> 00:36:39.610
didn't, I could go on with a returnal because

00:36:39.610 --> 00:36:44.389
it was just, just too hard. Like I couldn't dedicate

00:36:44.389 --> 00:36:46.730
enough time for the amount of time I was doing

00:36:46.730 --> 00:36:50.030
essentially nothing because I kept making no

00:36:50.030 --> 00:36:52.289
progress. Whereas I think Saros, I think some

00:36:52.289 --> 00:36:53.829
people don't like it as much because of this,

00:36:53.889 --> 00:36:56.949
but I feel like progression in it is a lot easier.

00:36:57.409 --> 00:36:59.389
So even though it is hard and I still am not

00:36:59.389 --> 00:37:02.849
amazing at it, but it is a game that you can.

00:37:03.360 --> 00:37:05.679
get somewhere with so I think if you are thinking

00:37:05.679 --> 00:37:08.280
like Returnal wasn't for me as much like I see

00:37:08.280 --> 00:37:10.619
why people love Returnal and I like playing it

00:37:10.619 --> 00:37:13.219
in the moment like moment to moment it's a great

00:37:13.219 --> 00:37:15.739
game to play but I don't like playing it in like

00:37:15.739 --> 00:37:17.980
a I've put all this time into it and I've literally

00:37:17.980 --> 00:37:21.699
got nowhere whereas Saros gets over that but

00:37:21.699 --> 00:37:25.099
at the same time the story in Returnal even though

00:37:25.099 --> 00:37:27.059
I didn't see all of it was far more interesting

00:37:27.059 --> 00:37:29.719
like what they were doing with it was more in

00:37:29.719 --> 00:37:31.239
game I wish I could have seen more of it rather

00:37:31.239 --> 00:37:33.500
than looking at like youtube videos and stuff

00:37:33.500 --> 00:37:36.679
um rosaros i didn't get that i didn't get the

00:37:36.679 --> 00:37:41.280
same sort of desire to see where it was going

00:37:41.280 --> 00:37:44.480
as much you you could see it because i could

00:37:44.480 --> 00:37:46.699
progress better um yeah that's what i've been

00:37:46.699 --> 00:37:50.539
playing mostly um and it's like yeah it's nice

00:37:50.539 --> 00:37:54.340
to have games to play that like are good there's

00:37:54.340 --> 00:37:55.960
a lot of good games around at the moment bit

00:37:55.960 --> 00:37:59.119
of a lull june i think but i've obviously got

00:37:59.119 --> 00:38:02.699
um starfox very soon or out now if you're listening

00:38:02.699 --> 00:38:05.340
to this when it's been released but yeah i i

00:38:05.340 --> 00:38:08.599
played a game recently that i i think it came

00:38:08.599 --> 00:38:11.360
to switch or switch to it's called um parking

00:38:11.360 --> 00:38:15.760
garage rally circuit or something like that but

00:38:15.760 --> 00:38:20.119
it abbreviates to pgr um and it's it's like a

00:38:20.119 --> 00:38:25.139
a retro style rally racer set in parking multi

00:38:25.139 --> 00:38:27.460
-story parking garages i saw this it looks like

00:38:27.460 --> 00:38:29.780
a saturn game doesn't it yeah and it's deliberately

00:38:29.780 --> 00:38:32.619
styled like a saturn game you can obviously make

00:38:32.619 --> 00:38:35.460
it look like a more modern sort of basic looking

00:38:35.460 --> 00:38:37.920
pc game but it's much more interesting to look

00:38:37.920 --> 00:38:40.480
at if you play it in like the low res wobbly

00:38:40.480 --> 00:38:43.559
textures and all this kind of stuff and it looks

00:38:43.559 --> 00:38:45.639
really authentic as much you can make those kind

00:38:45.639 --> 00:38:47.920
of things look authentic on a modern display

00:38:47.920 --> 00:38:50.659
or whatever um it's really fun like it just handles

00:38:50.659 --> 00:38:54.199
like you expect an old school rally arcade game

00:38:54.199 --> 00:38:57.519
to handle um and it's got a load of like far

00:38:57.519 --> 00:38:59.480
more content than you'd get if you bought a sound

00:38:59.480 --> 00:39:01.599
game like we've got three tracks whatever this

00:39:01.599 --> 00:39:04.380
has got way more um there's a dlc pack out now

00:39:04.380 --> 00:39:06.199
as well i think um it's really good and it's

00:39:06.199 --> 00:39:08.780
cheap and it's fun and it nice soundtrack and

00:39:08.780 --> 00:39:11.679
it just feels like that kind of you get a lot

00:39:11.679 --> 00:39:14.579
of these like retro styled games that don't feel

00:39:14.579 --> 00:39:17.750
exactly apart from the visuals, but this actually

00:39:17.750 --> 00:39:20.309
feels like a proper, like if it'd been released

00:39:20.309 --> 00:39:21.929
on the Saturn, you'd be like, yeah, it's a Saturn

00:39:21.929 --> 00:39:24.210
game. Is it an indie? I forget who publishes

00:39:24.210 --> 00:39:28.030
it. It's by like, what are they called? It's

00:39:28.030 --> 00:39:30.610
not this, but something like Warble. Oh, okay.

00:39:30.650 --> 00:39:34.170
Something like that. They made... Wallaber. Wallaber.

00:39:34.250 --> 00:39:36.789
That's the one. That sounds Australian to me.

00:39:37.210 --> 00:39:39.789
I can't remember if they made something really

00:39:39.789 --> 00:39:43.659
like... notable like jelly car or something maybe

00:39:43.659 --> 00:39:45.980
something like that jelly car worlds and replica

00:39:45.980 --> 00:39:49.039
cube i played replica cube that was fun so yeah

00:39:49.039 --> 00:39:51.420
it's um but i recommend it a lot if you're into

00:39:51.420 --> 00:39:55.159
like arcade racing games it's i had it i've got

00:39:55.159 --> 00:39:56.900
it on my steam deck it's the kind of game that

00:39:56.900 --> 00:39:59.380
you just play and it works really works really

00:39:59.380 --> 00:40:05.559
well yeah nice we I don't know. I feel like,

00:40:05.559 --> 00:40:08.980
is there more to go or should I jump in? I'm

00:40:08.980 --> 00:40:13.280
done. That's fair. Yeah, well, I kind of had

00:40:13.280 --> 00:40:15.920
the great good fortune that the week off I had

00:40:15.920 --> 00:40:18.420
between finishing at IGN and sort of starting

00:40:18.420 --> 00:40:21.800
with Respec stuff was SGF week. So I, for the

00:40:21.800 --> 00:40:23.920
first time in a long time, didn't have to pay

00:40:23.920 --> 00:40:26.670
any attention or do anything for SGF. Took full

00:40:26.670 --> 00:40:28.690
advantage of by not really watching any showcases,

00:40:28.690 --> 00:40:31.250
except I watched Nintendo Direct because someone

00:40:31.250 --> 00:40:32.949
told me Ace 27 was going to be announced and

00:40:32.949 --> 00:40:38.369
I fell for it. It didn't happen. Maybe TGS. Feels

00:40:38.369 --> 00:40:40.610
like it's time. Maybe. I've got a piece to go

00:40:40.610 --> 00:40:42.050
up on the site about it. And honestly, I'm a

00:40:42.050 --> 00:40:43.769
little bit terrified that between me writing

00:40:43.769 --> 00:40:46.539
it and... the site going live, it will get announced

00:40:46.539 --> 00:40:48.780
just to screw me over personally now that I've

00:40:48.780 --> 00:40:50.920
made the whole point. Capcom like a show, man.

00:40:51.000 --> 00:40:54.679
They like it. It feels like the sort of announcement

00:40:54.679 --> 00:40:57.039
that maybe fits it because they're not going

00:40:57.039 --> 00:40:59.579
to do the Game Awards, are they? The Game Awards

00:40:59.579 --> 00:41:00.599
doesn't seem like they're at home for it, but

00:41:00.599 --> 00:41:02.000
there'll be another Nintendo Direct in November,

00:41:02.219 --> 00:41:06.059
I think. So there's a couple more opportunities.

00:41:06.300 --> 00:41:08.800
I do kind of think that another Ace Attorney

00:41:08.800 --> 00:41:10.699
game might be announced this year. I feel like

00:41:10.699 --> 00:41:12.619
that it's around time now. Whether it will be

00:41:12.619 --> 00:41:13.960
mainline or whether it will be a spin -off, I

00:41:13.960 --> 00:41:16.639
don't know. On the topic of Capcom, I just want

00:41:16.639 --> 00:41:19.659
to say I'm fascinated coming out of SGF because

00:41:19.659 --> 00:41:22.059
I was really interested that they announced Monster

00:41:22.059 --> 00:41:25.599
Hunter and Veronica, Resident Evil Veronica,

00:41:25.719 --> 00:41:29.000
because Capcom always have something at the Game

00:41:29.000 --> 00:41:32.650
Awards every year. That's a good point. What

00:41:32.650 --> 00:41:35.590
could it be? I thought they'd announce Monster

00:41:35.590 --> 00:41:41.929
Hunter at SGF and then have Veronica at the Game

00:41:41.929 --> 00:41:44.110
Awards all the other way around. But now they've

00:41:44.110 --> 00:41:46.329
blown both of those. I'm like, do you just have

00:41:46.329 --> 00:41:47.809
a nice trailer for Monster Hunter or something

00:41:47.809 --> 00:41:49.829
at the Game Awards? Or Veronica or whatever?

00:41:49.969 --> 00:41:53.550
Or do they have another game up their sleeve?

00:41:54.480 --> 00:41:56.420
And I was trying to think what it could be because

00:41:56.420 --> 00:41:58.860
Ace Attorney is on that list. Maybe a Dead Rising

00:41:58.860 --> 00:42:03.760
2 deluxe remaster. Yeah. I think we'll get another

00:42:03.760 --> 00:42:05.860
remaster from them before we get a new Dead Rising.

00:42:05.900 --> 00:42:07.639
I think they'll do DR2 because that one's so

00:42:07.639 --> 00:42:10.280
beloved. So anyway, I'm curious. I've been thinking

00:42:10.280 --> 00:42:14.400
about that a lot. My biases aside, I think that

00:42:14.400 --> 00:42:16.159
Ace Attorney is more likely to show up at Gamescom

00:42:16.159 --> 00:42:18.860
than at the Game Awards. I feel like that's more

00:42:18.860 --> 00:42:22.119
of a... yeah oh yeah 100 % or like TGS like I

00:42:22.119 --> 00:42:24.559
say yeah that's true it's just I know it's like

00:42:24.559 --> 00:42:26.320
it's one of their top 10 franchises but it's

00:42:26.320 --> 00:42:28.179
not in their top five I think so kind of in terms

00:42:28.179 --> 00:42:30.719
of how they market them I think a mid -year announcement

00:42:30.719 --> 00:42:33.260
for quite a rapid release is usually how they're

00:42:33.260 --> 00:42:35.920
certainly with the um all the recent remasters

00:42:35.920 --> 00:42:37.780
they've been doing it's sort of been like announced

00:42:37.780 --> 00:42:40.199
a fairly prestigious showcase and then released

00:42:40.199 --> 00:42:41.599
a couple of months later is kind of the rhythm

00:42:41.599 --> 00:42:44.320
that they've got into largely with it so I definitely

00:42:44.320 --> 00:42:47.219
feel like seven was announced so I definitely

00:42:47.219 --> 00:42:49.380
feel like Seven was announced at TGS. I definitely

00:42:49.380 --> 00:42:53.159
feel like that's what I remember. I really vividly

00:42:53.159 --> 00:42:55.780
remember that trailer for Seven with the Seven's

00:42:55.780 --> 00:42:57.559
cornered music in it, which was really good.

00:42:58.199 --> 00:43:00.239
Oh, well, I'm just like super excited, but obviously

00:43:00.239 --> 00:43:02.619
like it just keeps not happening to a hilarious

00:43:02.619 --> 00:43:04.300
degree. So the funniest thing to do now would

00:43:04.300 --> 00:43:05.900
be to announce it so that it really screws over

00:43:05.900 --> 00:43:07.400
my launch coverage for Reese Bag. That would

00:43:07.400 --> 00:43:09.940
be obviously good. Well, I hope not. Hopefully

00:43:09.940 --> 00:43:12.610
not, but it would be quite funny. But in terms

00:43:12.610 --> 00:43:14.210
of what I've been playing, I've taken the opportunity

00:43:14.210 --> 00:43:16.070
to go back over the things I was excited for

00:43:16.070 --> 00:43:17.349
earlier in the year that I've not really had

00:43:17.349 --> 00:43:18.590
a chance to play because I've been too busy with

00:43:18.590 --> 00:43:20.809
work. So I just finished Life is Strange Reunion

00:43:20.809 --> 00:43:23.369
and I've started Dark Pictures Directive 8020,

00:43:23.570 --> 00:43:27.070
which are very me games. Those are both franchises

00:43:27.070 --> 00:43:29.610
that I have been deep into for a long, long time.

00:43:31.070 --> 00:43:34.150
Life is Strange Reunion is like such a cursed

00:43:34.150 --> 00:43:38.469
one to talk about in a lot of ways. I really

00:43:38.469 --> 00:43:40.989
want to be generous, but honest. And I would

00:43:40.989 --> 00:43:43.230
say that it's the one in the franchise I've enjoyed

00:43:43.230 --> 00:43:45.429
the least. It's probably the first Life is Strange

00:43:45.429 --> 00:43:47.250
game where I've got more bad things to say than

00:43:47.250 --> 00:43:51.809
good. I think that the play for nostalgia was

00:43:51.809 --> 00:43:54.230
misguided, but that the original stuff they're

00:43:54.230 --> 00:43:56.269
doing is still really exciting. And I hope that

00:43:56.269 --> 00:43:58.929
despite the last couple of games being a bit

00:43:58.929 --> 00:44:03.679
divisive. To be generous. I hope that they get

00:44:03.679 --> 00:44:05.760
funding to do more anthology style stuff like

00:44:05.760 --> 00:44:07.380
they were doing with Life is Strange 2 and True

00:44:07.380 --> 00:44:10.460
Colors because that I think is where it was always

00:44:10.460 --> 00:44:13.440
more interesting. I don't think you can afford

00:44:13.440 --> 00:44:16.159
to keep making the conclusion to Max and Chloe's

00:44:16.159 --> 00:44:18.260
story every 10 years whenever you need to sort

00:44:18.260 --> 00:44:19.719
of draw the original audience back in. Please,

00:44:19.900 --> 00:44:21.440
please don't do it again in 10 years, please.

00:44:21.880 --> 00:44:25.800
It's enough. Having them as pensioners. Oh, goodness.

00:44:26.199 --> 00:44:28.380
Actually, I don't know. Maybe that, no, because

00:44:28.380 --> 00:44:29.940
they would still act like teenagers, which is

00:44:29.940 --> 00:44:31.119
one of the things that really bothered me in

00:44:31.119 --> 00:44:33.340
Reunion is that they're meant to be like 30 years

00:44:33.340 --> 00:44:37.119
old and they just have Max more so than Chloe,

00:44:37.219 --> 00:44:38.340
I think, in the way that they're written, but

00:44:38.340 --> 00:44:41.000
not really grown enough as people, in my opinion,

00:44:41.019 --> 00:44:44.960
to sort of like, yeah, it was very, you liked

00:44:44.960 --> 00:44:46.920
the teen romance, so they're still going to be.

00:44:47.750 --> 00:44:49.750
teenagers when it comes to romance i'm like no

00:44:49.750 --> 00:44:52.309
you're 30 stop being embarrassed like cringing

00:44:52.309 --> 00:44:56.829
for you at this point like oh my god but it's

00:44:56.829 --> 00:44:58.269
a shame because it really overshadows that that

00:44:58.269 --> 00:45:01.030
the work that um deck nine who've taken over

00:45:01.030 --> 00:45:02.510
from don't not obviously with the series are

00:45:02.510 --> 00:45:05.449
they their new cast work you know the way that

00:45:05.449 --> 00:45:07.550
they can build up a large ensemble with very

00:45:07.550 --> 00:45:08.869
little run -up and make all those characters

00:45:08.869 --> 00:45:10.889
that i really care about is so good and i think

00:45:10.889 --> 00:45:13.289
that to see all those like you know a dozen or

00:45:13.289 --> 00:45:14.989
so major characters overshadowed by like the

00:45:14.989 --> 00:45:17.690
returning protagonists was a It was a real shame.

00:45:18.730 --> 00:45:22.130
I've not played any of these games, but in my

00:45:22.130 --> 00:45:25.730
head, I have played Mixtape, right? In my head,

00:45:25.730 --> 00:45:27.969
they're like Mixtape. Are they like Mixtape?

00:45:28.170 --> 00:45:29.590
I haven't played Mixtape yet, but from what I

00:45:29.590 --> 00:45:31.309
understand, Mixtape is very much being given

00:45:31.309 --> 00:45:37.000
the Life is Strange -like sort of label. which

00:45:37.000 --> 00:45:38.579
I think you are now starting to see like smaller

00:45:38.579 --> 00:45:41.139
indie takes on the sort of genre of this like,

00:45:41.239 --> 00:45:43.019
oh, it's like quite a navel -gazy coming -of

00:45:43.019 --> 00:45:45.260
-age story with like very nice music and sort

00:45:45.260 --> 00:45:47.840
of like very pleasant graphics, but kind of some

00:45:47.840 --> 00:45:49.599
hard -hitting emotional themes. That's like A

00:45:49.599 --> 00:45:51.039
Life is Strange, right? It's been around for

00:45:51.039 --> 00:45:53.340
11 years now as a franchise, so it's had time

00:45:53.340 --> 00:45:57.480
to kind of spawn its own successes. I think so.

00:45:57.820 --> 00:46:02.840
Is the difference between them that... Life is

00:46:02.840 --> 00:46:04.579
Strange, especially when that first one came

00:46:04.579 --> 00:46:07.139
out, it was really like of the moment. People

00:46:07.139 --> 00:46:10.480
who were the same age as Max and Chloe saw themselves

00:46:10.480 --> 00:46:14.940
in that game. Yeah. Whereas mixtape is more,

00:46:15.039 --> 00:46:19.699
I think it's speaking to people right in Tom's

00:46:19.699 --> 00:46:22.820
age in a weird way with this weird 90s nostalgia.

00:46:24.480 --> 00:46:26.440
I don't know. Or is that speaking to young people?

00:46:26.519 --> 00:46:29.960
I don't know. I really don't. I need to. I really

00:46:29.960 --> 00:46:31.239
need to play Mixtape. That's kind of one of the

00:46:31.239 --> 00:46:32.539
next things on my list of things to play. I'm

00:46:32.539 --> 00:46:35.480
interested to see because I, you know, despite

00:46:35.480 --> 00:46:37.599
my youthful appearance, we're actually quite

00:46:37.599 --> 00:46:39.320
a similar age. So I'd be interested to see how

00:46:39.320 --> 00:46:41.480
the 90s nostalgia of Mixtape kind of hits me.

00:46:42.119 --> 00:46:45.159
I really like Mixtape. I know everyone loved

00:46:45.159 --> 00:46:47.179
it. And then there was a wave of, actually, it's

00:46:47.179 --> 00:46:49.400
not that good. Yeah, that was really, that discourse

00:46:49.400 --> 00:46:52.519
was weird to follow as someone who hadn't gone

00:46:52.519 --> 00:46:54.679
around to the game. I mean, I can't relate to

00:46:54.679 --> 00:46:57.159
anyone in it, but I don't care. Like I can relate

00:46:57.159 --> 00:47:01.090
to, I can. but i can see through their eyes how

00:47:01.090 --> 00:47:03.130
they are experiencing the story i don't have

00:47:03.130 --> 00:47:04.809
to relate to every single person it's something

00:47:04.809 --> 00:47:07.530
i watch um that's definitely true like i just

00:47:07.530 --> 00:47:11.150
i just like i enjoyed it it's a fun game with

00:47:11.150 --> 00:47:13.849
a lot of like cool little moments in it and it

00:47:13.849 --> 00:47:17.190
felt a bit like like it's it's a kind of like

00:47:17.190 --> 00:47:20.170
if you go like this is a terrible comparison

00:47:20.170 --> 00:47:22.190
but something like wario ware right where it's

00:47:22.190 --> 00:47:25.269
a lot of mini games that are silly but make that

00:47:25.269 --> 00:47:29.300
for people that are like into a bit more serious

00:47:29.300 --> 00:47:32.480
stuff and it's like that's it feels like it's

00:47:32.480 --> 00:47:37.380
just a it's like a a fun story about some teenagers

00:47:37.380 --> 00:47:40.460
with some fairly interesting mini games and like

00:47:40.460 --> 00:47:42.599
there's a bit where you just throw stones in

00:47:42.599 --> 00:47:45.579
a lake and i probably did that about half an

00:47:45.579 --> 00:47:47.980
hour yeah throwing these stones and you make

00:47:47.980 --> 00:47:50.400
them bounce and you hit all the you can hit loads

00:47:50.400 --> 00:47:51.940
of different stuff in this lake and it makes

00:47:51.940 --> 00:47:55.349
something else pop up and i just i was like i'm

00:47:55.349 --> 00:47:56.909
unemployed i might as well just do this all day

00:47:56.909 --> 00:47:59.329
if i want i mean and it was fun and it's got

00:47:59.329 --> 00:48:02.369
music in it that is good like i'm not like a

00:48:02.369 --> 00:48:05.530
big music guy but it's got music that i recognize

00:48:05.530 --> 00:48:07.409
some i didn't but it all sounded pretty good

00:48:07.409 --> 00:48:09.710
it's got some music from the transformers movie

00:48:09.710 --> 00:48:12.130
in it 10 out of 10 i mean what else do you need

00:48:12.130 --> 00:48:16.369
i mean that is the question that is the question

00:48:16.369 --> 00:48:18.170
i think came up with mixtape a lot is is the

00:48:18.170 --> 00:48:21.300
idea of like is it meant to be nostalgia for

00:48:21.300 --> 00:48:23.380
the audience or is it the devs enjoying their

00:48:23.380 --> 00:48:25.320
own experience of nostalgia and then communicating

00:48:25.320 --> 00:48:28.119
that to an audience so you know it's an invitation

00:48:28.119 --> 00:48:31.079
to empathize without it needing to be your experience

00:48:31.079 --> 00:48:33.219
which i strongly think i mean nobody can make

00:48:33.219 --> 00:48:36.860
art without bringing their own perspective to

00:48:36.860 --> 00:48:39.099
it right there's no there's no and there's no

00:48:39.099 --> 00:48:40.659
expectation when i play life is strange like

00:48:40.659 --> 00:48:43.300
i didn't grow up in washington you know i didn't

00:48:43.300 --> 00:48:46.420
i don't have the amazing twin peaks like rural

00:48:46.420 --> 00:48:48.699
mountain memories of childhood i'm from them

00:48:48.699 --> 00:48:52.239
in leicester but you know that those the the

00:48:52.239 --> 00:48:54.500
sort of like emotional core and and the ability

00:48:54.500 --> 00:48:55.780
to empathize with the character and like the

00:48:55.780 --> 00:48:57.280
invitation as well i think it's really interesting

00:48:57.280 --> 00:48:59.539
that you mentioned the skipping stones minigame

00:48:59.539 --> 00:49:01.500
like the invitation to do something quite contemplative

00:49:01.500 --> 00:49:04.559
i would say is another big hallmark of this genre

00:49:04.559 --> 00:49:07.619
of games and so yeah that that sounds like a

00:49:07.619 --> 00:49:10.059
that sounds like a very life is strange like

00:49:10.059 --> 00:49:12.639
to me i would say if you were looking to play

00:49:12.639 --> 00:49:14.360
more in the same genre and you weren't sure where

00:49:14.360 --> 00:49:16.500
to start particularly with life is strange if

00:49:16.500 --> 00:49:18.670
you never played it Try The Awesome Adventures

00:49:18.670 --> 00:49:21.889
of Captain Spirit. It's a free, short demo for

00:49:21.889 --> 00:49:24.130
Life is Strange 2. I love it. It's one of my

00:49:24.130 --> 00:49:25.949
favorite games in the series. It's adorable.

00:49:26.090 --> 00:49:28.090
It's like two hours long. You play as a little

00:49:28.090 --> 00:49:29.670
boy on a Saturday morning just trying to have

00:49:29.670 --> 00:49:32.309
a Saturday morning slightly interrupted by superpowers

00:49:32.309 --> 00:49:33.789
because that's what Life is Strange does. It's

00:49:33.789 --> 00:49:37.250
a lovely game. Yeah, I'd give that a shot after

00:49:37.250 --> 00:49:38.650
mixtape, I think, if you're looking for more.

00:49:40.070 --> 00:49:42.849
Yes, and then, of course, Directivator 20, which

00:49:42.849 --> 00:49:44.929
I've only got two chapters in, but I'm enjoying.

00:49:45.699 --> 00:49:48.159
sci -fi horror it's weird that series isn't it

00:49:48.159 --> 00:49:50.699
because i've i think like i think you said you

00:49:50.699 --> 00:49:52.480
played all of those games i think i have as well

00:49:52.480 --> 00:49:55.360
yeah and every time i'm like this is all right

00:49:55.360 --> 00:49:58.980
but it's never like i'm all like i loved the

00:49:58.980 --> 00:50:01.000
original until dawn right it was like and maybe

00:50:01.000 --> 00:50:03.199
it's like of the time like it was it came like

00:50:03.199 --> 00:50:07.139
slightly surprised that it was so good um but

00:50:07.139 --> 00:50:09.900
i think back fondly on that and like as a really

00:50:09.900 --> 00:50:11.860
like cool game that i really enjoyed playing

00:50:11.860 --> 00:50:14.900
and then obviously these games sort of trying

00:50:14.900 --> 00:50:19.119
to be like that but also not quite and they're

00:50:19.119 --> 00:50:22.559
all like fine like i've enjoyed them mostly but

00:50:22.559 --> 00:50:24.639
they've never quite been like i don't know what

00:50:24.639 --> 00:50:26.980
it is but they haven't quite been as engaging

00:50:26.980 --> 00:50:30.059
as that was and i can't really explain why maybe

00:50:30.059 --> 00:50:32.440
you can because you are oh maybe i can maybe

00:50:32.440 --> 00:50:34.900
i mean for me it's like one of the big complaints

00:50:34.900 --> 00:50:36.900
i see about everything post until dawn is that

00:50:36.900 --> 00:50:39.780
it's not really scary um and i was even though

00:50:39.780 --> 00:50:41.440
i'm a big horror fan i'm kind of not playing

00:50:42.010 --> 00:50:44.150
these games because i want to be scared i think

00:50:44.150 --> 00:50:46.789
they occupy a different space in my brain um

00:50:46.789 --> 00:50:48.510
and maybe it's the guides writer and me coming

00:50:48.510 --> 00:50:51.230
back out because i just love the working out

00:50:51.230 --> 00:50:53.309
all the paths i love the first run through the

00:50:53.309 --> 00:50:54.690
story where you don't know what's going on you're

00:50:54.690 --> 00:50:56.750
like playing a movie that you get to decide the

00:50:56.750 --> 00:50:58.389
outcome that's just a nice one -off experience

00:50:58.389 --> 00:51:01.090
but then for me going back and just trying on

00:51:01.090 --> 00:51:03.289
and like really working out down to like this

00:51:03.289 --> 00:51:05.670
point of like okay if i do this interaction five

00:51:05.670 --> 00:51:08.630
hours later this will come up and the the sense

00:51:08.630 --> 00:51:11.130
of accomplishment of kind of being able to deconstruct

00:51:11.800 --> 00:51:15.059
A sort of narrative tree like that is something

00:51:15.059 --> 00:51:16.460
that I really enjoy. And the character work,

00:51:16.559 --> 00:51:19.280
again, I think is usually quite good. I think

00:51:19.280 --> 00:51:23.079
they've come along quite a bit in how they kind

00:51:23.079 --> 00:51:25.780
of write beyond this. Because until Dawn, they're

00:51:25.780 --> 00:51:27.539
all like real stereotypes. And then they sort

00:51:27.539 --> 00:51:30.179
of start to build into more interesting facets

00:51:30.179 --> 00:51:32.679
of the characters as the game goes on. And I

00:51:32.679 --> 00:51:34.719
think they've got a bit more confident and more

00:51:34.719 --> 00:51:37.619
experienced in kind of fleshing out those characters.

00:51:37.679 --> 00:51:40.610
So they're just entertaining to... to be around.

00:51:40.989 --> 00:51:44.070
But yeah, with Directive H20 in particular, obviously

00:51:44.070 --> 00:51:46.809
there's been like a huge break. The last dot

00:51:46.809 --> 00:51:49.030
pictures game came out in 2022. So it's been,

00:51:49.190 --> 00:51:52.269
I don't, I can't even do the maths on that. It's

00:51:52.269 --> 00:51:54.130
just a different life entirely. Is that three

00:51:54.130 --> 00:51:56.269
and a half years? Three and a half years maybe

00:51:56.269 --> 00:51:58.809
since the last one. And they've clearly tried

00:51:58.809 --> 00:52:01.610
to do a bit more broad appeal. They're kind of

00:52:01.610 --> 00:52:03.269
leaning into the stealth section. I hate stealth.

00:52:03.389 --> 00:52:06.090
Stealth is my least favorite thing to do in a

00:52:06.090 --> 00:52:08.909
video game. Maybe, is it worse than dodge parrying?

00:52:09.579 --> 00:52:11.440
It's hard to decide which is worse, but those

00:52:11.440 --> 00:52:13.880
are the two. Those are just so bad. But yeah,

00:52:13.940 --> 00:52:15.599
in terms of stealth, it's not like too punishing.

00:52:15.679 --> 00:52:17.639
It's still very much focused on the story. But

00:52:17.639 --> 00:52:19.800
all of these things that are massive pros for

00:52:19.800 --> 00:52:22.880
me might be a massive... Like if you love a really

00:52:22.880 --> 00:52:24.780
punishing stealth game and they've advertised

00:52:24.780 --> 00:52:26.920
it on the stealth and then you play it and it's

00:52:26.920 --> 00:52:29.699
really like stay behind cover and crouch and

00:52:29.699 --> 00:52:32.019
they just never see you, then I can see why someone

00:52:32.019 --> 00:52:34.179
would be like, well, this is kind of... This

00:52:34.179 --> 00:52:37.000
is just another super massive narrative horror

00:52:37.000 --> 00:52:38.989
game and you're either going to... gel with that

00:52:38.989 --> 00:52:41.369
style at this point or you're not. I even like

00:52:41.369 --> 00:52:45.389
the casting of Frank Stone which was their Dark

00:52:45.389 --> 00:52:48.050
Pictures style Dead by Daylight tie -in game

00:52:48.050 --> 00:52:51.190
which was quite divisive but I thought it was

00:52:51.190 --> 00:52:53.989
really good. I just really like their style and

00:52:53.989 --> 00:52:58.409
what they do. Hopefully it's really working for

00:52:58.409 --> 00:53:01.630
those guys because like Maybe one of the reasons

00:53:01.630 --> 00:53:03.190
there was the, because they literally did a game

00:53:03.190 --> 00:53:05.630
a year, didn't they? Between like 2019 and 2022,

00:53:05.730 --> 00:53:07.690
2023. They had a hugely ambitious plan that did

00:53:07.690 --> 00:53:10.550
not come off at all, unfortunately. But also

00:53:10.550 --> 00:53:13.989
then their publisher was Bandai Namco. And so

00:53:13.989 --> 00:53:16.550
I don't know, but Directive is self -published

00:53:16.550 --> 00:53:21.130
and I don't know, hopefully, that difference.

00:53:22.670 --> 00:53:25.530
It'd be a question for Chris Drink to answer,

00:53:25.570 --> 00:53:27.969
but hopefully that difference is giving them

00:53:27.969 --> 00:53:30.630
the greater margins needed to take the pressure

00:53:30.630 --> 00:53:34.030
off. Yes, I would be interested to see if season

00:53:34.030 --> 00:53:35.889
two continues to be self -published, which it

00:53:35.889 --> 00:53:37.550
probably will, because they kind of do them in

00:53:37.550 --> 00:53:39.250
four game packets, right? And so they had the

00:53:39.250 --> 00:53:42.269
four game deal with Bandai and then this one's

00:53:42.269 --> 00:53:44.030
self -published. So I imagine that the next three,

00:53:44.050 --> 00:53:46.329
fingers crossed that they can. pull those together

00:53:46.329 --> 00:53:47.550
because I know that they were sort of like all

00:53:47.550 --> 00:53:49.409
in development at the same time. Hopefully they

00:53:49.409 --> 00:53:51.590
managed to get those out. But yeah, I'm interested

00:53:51.590 --> 00:53:55.670
to see what they do with this season, especially

00:53:55.670 --> 00:53:57.449
because now we've got an Until Dawn 2 that's

00:53:57.449 --> 00:53:59.449
been enhanced that's not anything to do with

00:53:59.449 --> 00:54:01.510
Supermassive. Which looks terrible. It looks

00:54:01.510 --> 00:54:05.090
awful. It does, but I'm so excited. I mean, I

00:54:05.090 --> 00:54:07.989
was just, I appreciate that it was just a trailer,

00:54:08.050 --> 00:54:10.869
but it looked, for what is a Sony, it is a Sony

00:54:10.869 --> 00:54:12.969
published game, right? Yeah, because Sony still

00:54:12.969 --> 00:54:14.849
has the license to Until Dawn. It looked so...

00:54:15.980 --> 00:54:18.260
cheap like i can't i mean that that's just a

00:54:18.260 --> 00:54:19.679
bit judgy but i know maybe it's going to look

00:54:19.679 --> 00:54:21.280
a bit trashy or whatever because of the setting

00:54:21.280 --> 00:54:23.840
and everything else but it just looked like in

00:54:23.840 --> 00:54:25.739
a showcase it had quite a lot of good looking

00:54:25.739 --> 00:54:29.659
stuff in it it just looked a bit naff which i

00:54:29.659 --> 00:54:31.559
was surprised by because the first game looked

00:54:31.559 --> 00:54:34.380
for the time like cutting edge right it looked

00:54:34.380 --> 00:54:36.360
proper good partly i think it's the choice of

00:54:36.360 --> 00:54:38.840
like making it visually the the opposite of the

00:54:38.840 --> 00:54:40.320
original until dawn which was all at night like

00:54:40.320 --> 00:54:42.300
the darkness was part and i think that that covered

00:54:42.300 --> 00:54:45.119
a lot of sins especially in the original The

00:54:45.119 --> 00:54:46.659
2015 original, where it was all like the very

00:54:46.659 --> 00:54:48.760
blue light filter and a lot of darkness. And

00:54:48.760 --> 00:54:50.800
they've gone daylight horror with this one, clearly.

00:54:50.880 --> 00:54:53.579
So like, you've got to be ready to bring a lot

00:54:53.579 --> 00:54:56.679
more literally very visual scares to that. I

00:54:56.679 --> 00:54:59.440
think, yeah, I do see what you're saying about

00:54:59.440 --> 00:55:01.000
the trailer. I mean, I was just like, it looks,

00:55:01.119 --> 00:55:05.219
I can't in all honesty say it looks any good,

00:55:05.260 --> 00:55:07.659
but I am excited for it just because. I like

00:55:07.659 --> 00:55:11.820
the premise. I like the idea of faking paranormal

00:55:11.820 --> 00:55:16.179
guys, like a Derek Okora type, getting blown

00:55:16.179 --> 00:55:18.179
up by something really horrifying happening.

00:55:18.219 --> 00:55:20.119
That's what I'd say. Especially with Neil Newborn

00:55:20.119 --> 00:55:21.559
in the cast as well, so you know it's going to

00:55:21.559 --> 00:55:25.480
be fun. It could be like terrible, but there's

00:55:25.480 --> 00:55:28.579
going to be some charm to it, for sure. I mean,

00:55:28.579 --> 00:55:31.599
for me, even though I know the quarry was the

00:55:31.599 --> 00:55:33.719
real Until Dawn 2 by the real... you know, like

00:55:33.719 --> 00:55:35.679
the team that actually made Until Dawn and it

00:55:35.679 --> 00:55:37.039
was pitched that way and then it was rejected.

00:55:37.179 --> 00:55:38.440
So they changed the title basically, but still

00:55:38.440 --> 00:55:42.000
made The Quarry. I'm there just at least, let

00:55:42.000 --> 00:55:43.280
me have one thing where I'm just there for the

00:55:43.280 --> 00:55:44.639
brand name, even though I know it's kind of a

00:55:44.639 --> 00:55:48.559
tacky sideways move and just play it day one,

00:55:48.639 --> 00:55:50.639
enjoy it for hell. Maybe it will be pleasantly

00:55:50.639 --> 00:55:52.739
surprised. It's still got some time, I think,

00:55:52.739 --> 00:55:54.900
left. It's next year, right? So they got half

00:55:54.900 --> 00:55:57.980
a year at least to kind of put the shine on it.

00:55:58.619 --> 00:56:01.079
Have you seen the movie? Yes. Until Dawn movie.

00:56:01.539 --> 00:56:05.780
It's awful. Spoilers, spoilers. But I mean, if

00:56:05.780 --> 00:56:07.159
you haven't watched it, this is going to save

00:56:07.159 --> 00:56:10.340
you having to watch it. But the bit I didn't

00:56:10.340 --> 00:56:13.019
get was how, why they just decided to make everyone

00:56:13.019 --> 00:56:14.980
explode all the time. I thought that was the

00:56:14.980 --> 00:56:17.000
best part because it was so stupid. It was so

00:56:17.000 --> 00:56:19.639
stupid. It was so dumb. And it's weird for me

00:56:19.639 --> 00:56:22.840
because I was watching, as part of my unemployed

00:56:22.840 --> 00:56:27.360
watching films all day phase, I watched that

00:56:27.360 --> 00:56:32.139
and I also watched a better film, which... abigail

00:56:32.139 --> 00:56:35.219
which i think is like which is the the ballerina

00:56:35.219 --> 00:56:38.340
vampire girl and that also has quite a lot of

00:56:38.340 --> 00:56:41.719
exploding in it bizarrely and i also watched

00:56:41.719 --> 00:56:44.739
a completely different film in terms of style

00:56:44.739 --> 00:56:47.860
but it's i can't it's called it was it's about

00:56:47.860 --> 00:56:52.400
teenagers and they suddenly start exploding i

00:56:52.400 --> 00:56:54.199
can't remember it feels like i should have seen

00:56:54.199 --> 00:56:57.139
that but i can't it was like it's like a very

00:56:57.139 --> 00:56:59.960
dark comedy and i think it was like And then

00:56:59.960 --> 00:57:01.780
suddenly they're in this classroom and someone

00:57:01.780 --> 00:57:04.239
just explodes. And then gradually other kids

00:57:04.239 --> 00:57:05.900
start exploding. All right. If you do find out

00:57:05.900 --> 00:57:07.139
what that's called, please tell me because I

00:57:07.139 --> 00:57:09.079
want to watch that now. It's called, I want to

00:57:09.079 --> 00:57:11.440
say something like combustion, but it's not combustion.

00:57:11.579 --> 00:57:14.880
It's like a word like that that means exploding,

00:57:14.880 --> 00:57:18.820
I think. But the bizarre thing was, I watched

00:57:18.820 --> 00:57:21.380
all three of these films within like a couple

00:57:21.380 --> 00:57:23.480
of days because when you don't have a job, you

00:57:23.480 --> 00:57:25.960
could watch the surprise of a lot of films. And

00:57:25.960 --> 00:57:28.659
they all heavily featured exploding people. Exploding

00:57:28.659 --> 00:57:31.079
teenagers. I didn't deliberately go out of my

00:57:31.079 --> 00:57:33.199
way to do this, but that's just what happens.

00:57:33.360 --> 00:57:36.960
The only exploding teenager movie I want to watch

00:57:36.960 --> 00:57:40.260
is Battle Royale. Even though it did give us

00:57:40.260 --> 00:57:43.179
Fortnite. I just read the book. I just read the

00:57:43.179 --> 00:57:45.280
book, but I haven't seen the film yet. You haven't

00:57:45.280 --> 00:57:46.920
seen the film? I haven't seen the film. I read

00:57:46.920 --> 00:57:49.599
the book. I do think the film is actually, it's

00:57:49.599 --> 00:57:51.599
one of those rare occasions where the film be

00:57:51.599 --> 00:57:55.190
like. I can see that I liked the book, but it

00:57:55.190 --> 00:57:58.030
was quite slow going. I can see how picking up

00:57:58.030 --> 00:58:01.889
the pace for a feature film might improve things.

00:58:02.070 --> 00:58:03.510
But yeah, I do definitely need to watch it now

00:58:03.510 --> 00:58:05.510
that I've finished the book. But yeah, the Until

00:58:05.510 --> 00:58:08.590
Dawn movie, the thing about me is, unashamedly,

00:58:08.610 --> 00:58:10.849
I kind of love everything. If it's got anything

00:58:10.849 --> 00:58:12.809
to do with something I love, I'm on board. So

00:58:12.809 --> 00:58:14.489
to have not hooked me for the Until Dawn film,

00:58:14.610 --> 00:58:17.349
I was like, this is low. That's how you know

00:58:17.349 --> 00:58:18.809
you've screwed it. Yeah, that's how you know

00:58:18.809 --> 00:58:22.409
you've dropped the ball. Yeah, yeah. Yeah. Yeah,

00:58:22.469 --> 00:58:24.550
it was not great. And I'm a little bit worried

00:58:24.550 --> 00:58:27.650
that the attempt to bring the film into the universe

00:58:27.650 --> 00:58:30.510
of the original game will then tie into the second

00:58:30.510 --> 00:58:32.789
game in a way that I will be sat there like grimly

00:58:32.789 --> 00:58:34.670
disapproving of. Maybe because the film totally

00:58:34.670 --> 00:58:37.429
bombed, that won't be. Maybe they're, I hope

00:58:37.429 --> 00:58:40.150
they're wiser. Yeah, I mean, it's like, I don't

00:58:40.150 --> 00:58:42.969
know. It just doesn't, I'm not going in with

00:58:42.969 --> 00:58:44.369
like the idea that, oh my God, this needs to

00:58:44.369 --> 00:58:46.710
be canon and this needs to be like a perfect

00:58:46.710 --> 00:58:49.190
follow. I'm just going to go and enjoy it because

00:58:49.190 --> 00:58:52.260
like I say, Neil Newborn, always a delight. It's

00:58:52.260 --> 00:58:54.119
got a bit of a just cause sort of thing going.

00:58:54.179 --> 00:58:55.559
I'm kind of interested, like you say, in the

00:58:55.559 --> 00:58:59.699
setting and the premise looks fun. Whether they

00:58:59.699 --> 00:59:03.440
can stick the landing, that's why you play it,

00:59:03.460 --> 00:59:06.500
right, to find out. Yeah, and relatively new

00:59:06.500 --> 00:59:08.099
studio, right? So it'll be interesting to see.

00:59:08.159 --> 00:59:10.719
This is their first game on their own. I need

00:59:10.719 --> 00:59:12.199
to look into the studio a bit because I know

00:59:12.199 --> 00:59:15.059
that when the Until Dawn remaster came out, Ballistic

00:59:15.059 --> 00:59:18.260
Moon was formed from a lot of ex -Supermassive

00:59:18.260 --> 00:59:20.800
devs. And I'd be interested to know whether this...

00:59:22.269 --> 00:59:25.269
So this studio, they did that Horizon game. They

00:59:25.269 --> 00:59:27.230
did that Horizon VR game. Yes, I looked into

00:59:27.230 --> 00:59:28.909
it the other day, actually. They have done a

00:59:28.909 --> 00:59:30.429
lot of VR stuff. They've done a lot of Vita stuff,

00:59:30.510 --> 00:59:32.849
but this is their first sort of... It's still

00:59:32.849 --> 00:59:35.230
them taking an existing IP, but it's their first

00:59:35.230 --> 00:59:37.389
time developing specifically for home consoles.

00:59:37.710 --> 00:59:39.750
So that'll be an interesting... It's kind of

00:59:39.750 --> 00:59:41.409
a bigger scope for them than I think they've

00:59:41.409 --> 00:59:44.550
had in the past. But I'd be interested to know

00:59:44.550 --> 00:59:46.389
if anyone formerly of Supermassive has joined

00:59:46.389 --> 00:59:48.010
the project, because I don't know that at this

00:59:48.010 --> 00:59:50.760
point. Because that could, but then again, people

00:59:50.760 --> 00:59:53.119
really were like slating the remaster and I was,

00:59:53.119 --> 00:59:56.599
it's the same people with a different name. I

00:59:56.599 --> 01:00:01.679
don't know. I don't know. I think it aged less

01:00:01.679 --> 01:00:04.659
well. And also the remaster, as I recall it,

01:00:04.659 --> 01:00:07.840
I mean a long time, like suffocated a lot of

01:00:07.840 --> 01:00:09.480
the atmosphere and stuff with the lighting changes

01:00:09.480 --> 01:00:13.360
and stuff. Yeah. I mean, it's fine. I reviewed

01:00:13.360 --> 01:00:15.380
it for VG at the time and I think they're both.

01:00:15.760 --> 01:00:17.639
perfectly respectable versions of this story

01:00:17.639 --> 01:00:20.480
and really it's it's like a matter of aesthetics

01:00:20.480 --> 01:00:23.039
really as to which she prefers there are some

01:00:23.039 --> 01:00:24.460
things that i thought were better in the original

01:00:24.460 --> 01:00:25.619
there are some things i thought were better in

01:00:25.619 --> 01:00:28.659
the remaster it wasn't a huge difference in my

01:00:28.659 --> 01:00:32.619
opinion play both if you can would be my just

01:00:32.619 --> 01:00:34.059
my feeling about it because they're both pretty

01:00:34.059 --> 01:00:38.929
good so yeah Right. We're coming up on an hour

01:00:38.929 --> 01:00:41.170
now, so we should probably let people go. I want

01:00:41.170 --> 01:00:42.469
to give one more quick shout out to something

01:00:42.469 --> 01:00:44.269
I've been playing because I talked about something

01:00:44.269 --> 01:00:47.070
I've been reviewing, which I've loved. But there's

01:00:47.070 --> 01:00:51.110
a Battlestar Galactica game on Steam, Battlestar

01:00:51.110 --> 01:00:55.570
Galactica Scattered Hopes, which is, I mean,

01:00:55.610 --> 01:00:58.510
it's technically indie because the studio behind

01:00:58.510 --> 01:01:03.090
it, Alt Shift, is an indie. They did the also

01:01:03.090 --> 01:01:06.849
really good strategy game Crying Sons. a couple

01:01:06.849 --> 01:01:10.570
of years ago, more, five years ago. But it's

01:01:10.570 --> 01:01:12.949
published by Dot Emu. So how indie can something

01:01:12.949 --> 01:01:15.869
published by this giant corporation be? It's

01:01:15.869 --> 01:01:19.369
Dad the Diver all over again. But I just want

01:01:19.369 --> 01:01:20.570
to give a shout out. And also it's a licensed

01:01:20.570 --> 01:01:22.190
IP, right? But I want to give a shout out to

01:01:22.190 --> 01:01:24.989
it because it is absolutely excellent where it's

01:01:24.989 --> 01:01:31.250
just, it is part FTL, part adventure, choose

01:01:31.250 --> 01:01:34.610
your own adventure, story branching game. uses

01:01:34.610 --> 01:01:38.730
the IP really well. You know, you're jumping

01:01:38.730 --> 01:01:41.070
from system to system. The pressure is constant,

01:01:41.190 --> 01:01:43.369
constantly ratchets up in a very similar way

01:01:43.369 --> 01:01:45.309
to FTL. But then you've got these characters

01:01:45.309 --> 01:01:47.110
you're getting to know. And if you know anything

01:01:47.110 --> 01:01:49.670
about the Bachelor Galactica TV series, the reboot

01:01:49.670 --> 01:01:53.510
version, a big element of it is the Cylons are

01:01:53.510 --> 01:01:55.570
among the humans and they don't know actually

01:01:55.570 --> 01:01:58.650
anyone could be a Cylon. And so that's an element

01:01:58.650 --> 01:02:00.789
in this as well, where as well as fighting all

01:02:00.789 --> 01:02:02.730
the fires, you naturally fight on your ship.

01:02:03.230 --> 01:02:06.429
you are fighting fires of that we're fighting

01:02:06.429 --> 01:02:10.309
literal fires that have been set by the hidden

01:02:10.309 --> 01:02:12.010
Cylons and you're trying this so there's also

01:02:12.010 --> 01:02:13.650
like a detective game element in there where

01:02:13.650 --> 01:02:15.889
you're looking at clues and stuff to try to figure

01:02:15.889 --> 01:02:19.150
out who the Cylon is it's really good I think

01:02:19.150 --> 01:02:21.110
it's also really difficult it's proper nails

01:02:21.110 --> 01:02:23.869
initially and then a lot like FTL as you unlock

01:02:23.869 --> 01:02:27.130
more stuff and get more knowledge um it becomes

01:02:27.130 --> 01:02:30.349
more manageable but i i've really really really

01:02:30.349 --> 01:02:32.489
enjoyed it and it's something that assignments

01:02:32.489 --> 01:02:37.730
pushed me off it came out um sort of about a

01:02:37.730 --> 01:02:40.190
little over a month ago like around the second

01:02:40.190 --> 01:02:42.670
week of may and so i quite quickly got pulled

01:02:42.670 --> 01:02:46.090
off it to go and do bond which is also excellent

01:02:46.090 --> 01:02:48.769
but i can't wait to play more of that and i just

01:02:48.769 --> 01:02:50.530
want to recommend it to people because it is

01:02:50.530 --> 01:02:53.679
mint Sounds rad as hell. Also, somewhere Jim

01:02:53.679 --> 01:02:55.679
Trinker's neurons just activated and he won't

01:02:55.679 --> 01:02:57.920
know why until he watches this podcast, which

01:02:57.920 --> 01:03:01.059
you better do. But yes, so thank you everyone

01:03:01.059 --> 01:03:04.460
for listening. This is a first little run out

01:03:04.460 --> 01:03:06.179
and we've had everything from Impressions on

01:03:06.179 --> 01:03:10.639
Games to Tom in Butland's catalogues to Arnold

01:03:10.639 --> 01:03:14.139
Schwarzenegger as Doctor Who and beyond. So I

01:03:14.139 --> 01:03:17.099
think that sort of sets the tone. So thank you

01:03:17.099 --> 01:03:18.320
guys. I don't know if you guys want to say goodbye

01:03:18.320 --> 01:03:21.280
to the people? I went really high pitch there.

01:03:21.949 --> 01:03:24.010
We'll say bye. I think we should also point out

01:03:24.010 --> 01:03:28.170
the patron page. Yes. It's got to be business

01:03:28.170 --> 01:03:31.730
at some point. We do. I don't know what the URL

01:03:31.730 --> 01:03:34.610
is, so I'll leave that to you. I'm looking it

01:03:34.610 --> 01:03:36.489
up as we speak. This is the problem with having

01:03:36.489 --> 01:03:38.730
a website that isn't launched yet. I'm pretty

01:03:38.730 --> 01:03:42.530
sure it is just... I'm scrolling up the chat.

01:03:42.610 --> 01:03:45.090
I'm stalling. I'm stalling. I'm in the wrong

01:03:45.090 --> 01:03:51.230
chat. That doesn't help. It is... I'm pretty

01:03:51.230 --> 01:03:54.730
sure it's patreon .com forward slash respecnet,

01:03:54.909 --> 01:03:57.949
N -E -T, because the URL of the website is respec

01:03:57.949 --> 01:04:02.030
.net. And if it isn't that, then it's going to

01:04:02.030 --> 01:04:05.469
404 and you will find out next week. Because

01:04:05.469 --> 01:04:07.789
I can't find it. We are so organized. This is

01:04:07.789 --> 01:04:09.409
the beauty of being independent. They would never

01:04:09.409 --> 01:04:12.309
have allowed this sort of stupidity at a big

01:04:12.309 --> 01:04:16.929
brand. Well, they didn't allow it in the end.

01:04:18.510 --> 01:04:22.980
True. Sure enough. Right. That's it. One note

01:04:22.980 --> 01:04:26.039
to end on. Yeah, one note to end on. It's just

01:04:26.039 --> 01:04:28.260
the pure incompetence. We will see you all next

01:04:28.260 --> 01:04:31.340
week from whenever this is released. And once

01:04:31.340 --> 01:04:32.840
we're no longer on pre -records, we'll actually

01:04:32.840 --> 01:04:34.639
have some current affairs video games to talk

01:04:34.639 --> 01:04:36.400
about, which based on what's been happening the

01:04:36.400 --> 01:04:38.079
week that we're recording this, is probably going

01:04:38.079 --> 01:04:40.000
to be grim as hell, but we'll cross that bridge

01:04:40.000 --> 01:04:43.780
when we come to it. Until next time, everyone.

01:04:44.059 --> 01:04:44.719
Bye -bye.
