WEBVTT

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Imagine you're sitting in a command bunker, right?

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You're staring at a radar screen and you have

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exactly three minutes to decide if you were going

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to launch a nuclear counter -strike. Yeah. The

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alarm is blaring. And you just don't know for

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sure if the blips on the screen are incoming

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enemy missiles or just a really poorly timed

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computer glitch. Right. How do you make that

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choice? You can't know the truth. So you basically

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assume the absolute worst. Yeah, it is the ultimate

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high stakes gamble. I mean, you are forced to

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act against a potentially hostile universe where

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guessing wrong literally means game over. Exactly.

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Welcome to this deep dive, everyone. I'm so glad

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you could join us today. We are exploring a dense

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but honestly highly consequential Wikipedia article

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on a mathematical decision rule called Minimax.

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It's quite the topic. It really is. Our mission

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for you today is to demystify this seemingly

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abstract math concept. Yeah. We're going to reveal

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how it secretly governs everything from, well,

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the way artificial intelligence plays chess to

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how we vote in our democracies and even how philosophers

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define a completely just society. It is quite

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the journey. And fittingly, our visual backdrop

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today is this shifting conceptual array of complex

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game trees and branching timelines. Yeah, representing

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the endless exploration of all those possible

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futures. Okay, let's unpack this. Before we can

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talk about supercomputers or the philosophy of

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justice, we really have to establish the basic

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mechanics of navigating a worst -case scenario.

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What exactly are we looking at here? Well, at

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its core, MiniMax is a decision rule used for

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minimizing the possible loss in a worst -case

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scenario. It was originally formulated for game

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theory, specifically for games with multiple

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players where, you know, one person's win is

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exactly another person's loss. A zero -sum situation.

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Exactly. Now, when you are dealing with gains

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rather than losses, the rule is flipped and is

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referred to as Maximin. Praximin. Right. That

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means you are trying to maximize your minimum

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gain. Maximize the minimum gain. I'll be honest,

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that sounds like a riddle you'd have to solve

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to cross a troll's bridge. I know, I know. It

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is a bit counterintuitive until you break down

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the mechanics. The critical difference between

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the two really comes down to the order of operations.

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Think of it sequentially. OK. In Maximin, the

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maximization comes after the minimization. You

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try to maximize your value before knowing what

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the other players will do. You are assuming the

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worst and just making the best of it. Right.

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But in Minimax, you are actually in a much better

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position. You maximize your value knowing what

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the others did. Oh, OK. Let me try to put this

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into the real world. Yeah. Let's say you are

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deciding whether to pack an umbrella for a trip.

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Packing that umbrella just in case is a classic

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maximum strategy, right? Too precisely. You are

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maximizing your comfort in the absolute worst

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-case scenario, which is a massive downpour,

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before you actually know what the weather will

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do. You secure your baseline of comfort first.

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That is a perfect everyday application. You are

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looking at the worst possible outcomes for every

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choice you could make, and you are selecting

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the choice where that worst -case outcome is

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the least damaging. Okay, got it. And the source

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text gives a very specific pure math example

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of this using a grid, or a payoff matrix, with

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two players. They call them a row player and

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a column player. Right. And in the text, it's

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just this dry grid of numbers. If the row player

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chooses the top row, it's this number. If they

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choose the bottom row, it's that number. It's

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a bit hard to visualize. It can be dry, yeah.

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So let's make it visceral. Let's imagine those

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choices, top, middle, and bottom, as three actual

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physical doors you have to walk through. Oh,

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I like that. Let's look at the row player's options,

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assuming they are only using pure strategies.

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Meaning? That simply means they pick one door

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and stick to it. There's no trickery or flipping

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coins. If the row player walks through the top

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door, the text tells us their payoff will be

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either a 3 or a 2. OK, not bad. If they walk

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through the middle door, it will be a 5 or a

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painful penalty of negative 10. And if they choose

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the bottom door, the payoffs are either a 4 or

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a devastating trap door, dropping them to negative

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100. See, when you phrase it like that, looking

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at that bottom door is terrifying. I mean, I

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could get a solid four, but it could also fall

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into a pit of negative 100. That's a massive

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game -ending penalty. Absolutely. And the middle

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door isn't great either, with a risk of losing

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10. Right. So following the Maximum Rule, the

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row player doesn't even look at the potential

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rewards. They strictly look at the worst possible

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outcome for each choice. So they just focus on

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the floors, not the ceilings. Exactly. Top door's

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worst case is a gain of 2. Middle door's worst

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case is losing 10. Bottom door's worst case is

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losing 100. The highest or, I guess, most survivable

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of those minimums is 2. Therefore, the row player

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chooses the top door. guaranteeing a payoff of

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at least two. So it's not about winning big,

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it's about not losing everything. They are playing

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it incredibly safe. And I assume the column player,

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choosing between their own left and right options,

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does the exact same defensive calculus. Yes,

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they do. The column player evaluates left and

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right. If they play left, their absolute worst

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payoff is zero. If they play right, their worst

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payoff is negative 20. So they go left. Right.

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They choose left to secure a baseline of at least

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zero, stepping right around that negative 20

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trap. OK. That makes sense when the board is

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static. You look at the trap doors. You calculate

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the depth of the spike. and you choose the safest

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path. But a static grid is one thing. What happens

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when we step into active competition? Yeah, that's

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where it gets messy. Like what happens when we

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look at a pure two -player zero -sum game? The

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dynamic completely fractures because in a zero

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-sum game, the environment isn't neutral. Your

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opponent is actively trying to minimize your

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score in order to maximize their own. Right.

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If you win a slice of pizza, they physically

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lose a slice of pizza. There is no mutual benefit.

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And the source mentions that in these zero -sum

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games, the minimax solution is the same as the

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Nash equilibrium. But walk me through the how.

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How does the math hold up when someone is actively

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hunting you? Well, the source material illustrates

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this with a complex 3x3 matrix involving player

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A and player B. Player A has choices A1, A2,

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and A3. Player B has B1, B2, and B3. Because

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it's zero -sum, whatever the payoff is for player

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A, the payoff for player B is the exact same

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number, just with the sign reversed. So if player

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A wins 5, player B inherently loses 5. Okay,

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so it's a direct tactical duel. Exactly. So let's

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look at player A's simple maximum choice. If

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we evaluate all the rows, the math tells us choice

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A2 is the safest. The absolute worst possible

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result if player A chooses A2 is having to pay

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one to player B. Okay, not a huge loss. For player

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B doing the same defensive analysis on their

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options, their simple maximum choice is B2, because

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the worst possible result is A0 payment, no loss,

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no gain. But wait, let me push back on this.

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Go for it. If we are playing this game and you

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are player B and you believe that I'm going to

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play it safe and choose A2, you aren't going

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to just sit there and choose B2 for a zero payout.

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You're going to adapt. You are going to switch

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your move to B1 because the matrix shows that

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against my A2, your B1 gives you a gain of one.

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Right. And you've spotted the foundational flaw

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of applying static rules to dynamic human behavior.

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But the flaw doesn't stop there. Because if I

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realize that you are going to switch to B1 to

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try and snatch that one point, I'm going to abandon

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my safe A2 strategy. I'm going to switch to A1

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because the grid says A1 against your B1 gives

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me a massive gain of three. Yep. It's an endless

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exhausting loop of second guessing. I know that

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you know that. I know that you know. It never

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stops. What's fascinating here is that game theorists

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mathematically recognize this exact paranoia.

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The simple pure strategy completely breaks down

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here. It is inherently unstable. So how do they

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solve it? Through two mechanical steps. First,

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you trim the fat. you eliminate what they call

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dominated choices. Dominated choices. Let's translate

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that. That just means moves that are mathematically

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embarrassing to make, right? Moves that fail

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no matter what the opponent does. Precisely.

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In the text matrix, player A will never, under

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any circumstance, choose A3, because their other

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options always yield better results against any

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of V's moves. You just snip that branch off the

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tree completely. Makes sense. But, as you pointed

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out, even with a smaller tree, we still have

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that endless loop of second guessing. Right.

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So how do you actually break the loop? You introduce

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the concept of mixed strategies. This means,

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instead of picking one move 100 % of the time,

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you use probabilities. You randomize your choices

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based on specific mathematical weights. Wait,

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really? You stop trying to outsmart the opponent

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and you turn yourself into a random number generator?

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Essentially, yes. In a zero -sum game, being

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predictable is the same as being dead. In this

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specific matrix from the source, player A can

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guarantee stability by choosing A1 with a one

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in six probability and A2 with a five in six

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probability. On the other side, player B secures

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their defensive position by choosing B1 with

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a one third probability and B2 with a two thirds

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probability. But what does that actually do?

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I'm rolling a die now instead of making a choice.

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By adopting those specific rigid probabilities,

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both players mathematically secure an expected

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payoff. or an expected gain of exactly one third.

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Meaning, if you play this game a thousand times,

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no matter what psychological mind games the other

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person tries to play, the math dictates that

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the value settles at one third. They've created

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concrete mathematical stability out of pure chaotic

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second -guessing. Here's where it gets really

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interesting for me. Because humans might try

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to use mixed strategies by flipping a coin or

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trying to be erratic, but computers, computers

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don't guess. They have the processing power to

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map out these possibilities explicitly. This

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bridges the abstract mathematical theory straight

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into real -world technology. Yes. This is the

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realm of combinatorial game theory. This is where

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the minimax algorithm becomes the literal brain

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of artificial intelligence for games like tic

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-tac -toe, checkers, or chess. And it does this

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by working backwards. I love the visual of this.

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It's like the AI is a paranoid mental time traveler.

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The computer looks into every possible future

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timeline of the chess game. It assumes that you,

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its human opponent, will always make the absolute

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best, most punishing counter move in every single

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timeline. And then, knowing how every timeline

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inevitably ends, it travels back to the present

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moment on the board and chooses the single path

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that guarantees the least amount of destruction.

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That is a highly accurate way to conceptualize

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the code. The AI treats itself as the maximizing

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player and its opponent as the minimizing player.

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The algorithm assigns a concrete numerical value

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to the end of the game. If the AI wins, that

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game state gets a value of plus one or sometimes

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positive infinity. If the opponent wins, that

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timeline gets a value of negative one or negative

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infinity. Layer after layer, it's just calculating,

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if I do this, they do that to minimize my score,

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then I do this to maximize it. Yes. And the text

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brings up the most famous historical example

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of this. The IBM chess computer Deep Blue beating

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the reigning human world champion, Garry Kasparov,

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in 1997. The source notes, Deep Blue looked ahead

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at least 12 plies. A ply being just one turn

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taken by one player. 12 moves deep into the future.

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Which sounds incredibly deep, but chess is a

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massive game. Even a supercomputer can't actually

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map every single timeline in chess all the way

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to a checkmate, can it? It cannot. No. And this

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is the great limitation of a naive minimax algorithm.

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The source material refers to this limitation

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as the effective branching factor. Let's define

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that. In a game like chess, every single turn

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offers dozens of possible legal moves. For every

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one of those moves, the opponent has dozens of

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responses. The number of possible game states

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doesn't just grow, it explodes exponentially.

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Right. It gets out of hand fast. Within a few

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moves, you are looking at billions of timelines.

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It is computationally impossible for any machine

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to map the entire game of chess from the first

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move to the last. So the time machine breaks

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down because there are simply too many alternate

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dimensions to visit. The clock is ticking. So

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how did Deep Blue actually beat Kasparov if it

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couldn't see to the end of the game? By using

00:12:15.700 --> 00:12:18.259
two critical mathematical workarounds. First,

00:12:18.399 --> 00:12:20.440
they used a technique called alpha -beta pruning.

00:12:20.820 --> 00:12:23.080
This dramatically improves performance without

00:12:23.080 --> 00:12:25.320
changing the final decision. Explain the how

00:12:25.320 --> 00:12:27.779
of that. How do you skip calculating a timeline

00:12:27.779 --> 00:12:30.309
without missing something important? Think of

00:12:30.309 --> 00:12:33.330
the algorithm searching down a massive branching

00:12:33.330 --> 00:12:36.629
tree of possibilities. Let's say it's evaluating

00:12:36.629 --> 00:12:39.549
a specific sequence of moves, and three steps

00:12:39.549 --> 00:12:42.509
down this timeline, it sees that the human opponent

00:12:42.509 --> 00:12:45.830
has a move that captures the AI's queen for absolutely

00:12:45.830 --> 00:12:49.490
free. A catastrophic loss. Right. The AI doesn't

00:12:49.490 --> 00:12:52.509
need to calculate the next 20 moves of that specific

00:12:52.509 --> 00:12:55.950
timeline to know it's a terrible path. The math

00:12:55.950 --> 00:12:58.409
proves that the maximum possible score of this

00:12:58.409 --> 00:13:00.730
branch is already lower than a safer branch it

00:13:00.730 --> 00:13:03.169
found earlier. So it simply stops searching.

00:13:03.309 --> 00:13:05.350
Oh, wow. Yeah, it takes a pair of mathematical

00:13:05.350 --> 00:13:08.129
shears and prunes that dead branch off the tree.

00:13:08.490 --> 00:13:10.690
It doesn't waste processing power calculating

00:13:10.690 --> 00:13:13.490
exactly how badly it will lose. It just knows

00:13:13.490 --> 00:13:15.409
never to go down that path. It cuts the dead

00:13:15.409 --> 00:13:17.429
weight. That's brilliant. But even with a pruned

00:13:17.429 --> 00:13:20.250
tree, you still can't see the final check made.

00:13:20.590 --> 00:13:22.669
At some point, the computer just has to guess,

00:13:22.809 --> 00:13:25.500
right? Exactly, and that brings us to the second

00:13:25.500 --> 00:13:28.580
workaround heuristic evaluation functions. Since

00:13:28.580 --> 00:13:31.379
the computer can't reach the absolute final winning

00:13:31.379 --> 00:13:34.399
or losing state of the game, it has to forcefully

00:13:34.399 --> 00:13:38.200
stop calculating at a certain depth, say 12 plies.

00:13:38.820 --> 00:13:41.259
At that exact point, it uses a heuristic which

00:13:41.259 --> 00:13:43.519
is essentially an educated mathematical guess.

00:13:43.879 --> 00:13:46.620
But how does a machine guess? How does it evaluate

00:13:46.620 --> 00:13:49.960
a board without a clear winner? It translates

00:13:49.960 --> 00:13:53.080
abstract concepts into rigid numbers. It evaluates

00:13:53.080 --> 00:13:55.039
the current board state by looking at material.

00:13:55.279 --> 00:13:57.480
Maybe a pawn is worth one point, a knight is

00:13:57.480 --> 00:14:00.539
three. It looks at board control, assigning fractional

00:14:00.539 --> 00:14:02.740
points for every square a piece threatens. Okay,

00:14:02.840 --> 00:14:05.340
I see. It tallies all these microadvantages up

00:14:05.340 --> 00:14:08.039
and assigns a finite numerical value to that

00:14:08.039 --> 00:14:10.519
timeline. It's a mathematically programmed intuition

00:14:10.519 --> 00:14:12.899
representing the belief that this path will eventually

00:14:12.899 --> 00:14:16.159
lead to a win. So it's forced to rely on a programmed

00:14:16.159 --> 00:14:18.419
gut feeling because the perfect information of

00:14:18.419 --> 00:14:21.259
the endgame is out of reach. But Deep Blue's

00:14:21.259 --> 00:14:23.600
universe, even with billions of branches, is

00:14:23.600 --> 00:14:26.340
still perfect. The chessboard has edges. It has

00:14:26.340 --> 00:14:29.179
strict rules. Real life doesn't. So how does

00:14:29.179 --> 00:14:31.720
this math survive when we step out of the computer

00:14:31.720 --> 00:14:34.639
and into the chaos of human society where we

00:14:34.639 --> 00:14:37.159
don't even know all the rules? How do we use

00:14:37.159 --> 00:14:40.080
MiniMax when there is no clearly defined opponent

00:14:40.080 --> 00:14:42.799
sitting across from us? It translates surprisingly

00:14:42.799 --> 00:14:46.120
well, particularly into individual decision -making

00:14:46.120 --> 00:14:49.580
under severe real -world uncertainty. The source

00:14:49.580 --> 00:14:51.960
gives a great example, prospecting for minerals.

00:14:52.779 --> 00:14:55.679
This is an incredibly expensive endeavor. If

00:14:55.679 --> 00:14:58.080
a mining company drills and finds nothing, they

00:14:58.080 --> 00:15:00.559
waste a fortune. If they find minerals, the rewards

00:15:00.559 --> 00:15:02.960
are astronomical. But the Earth isn't playing

00:15:02.960 --> 00:15:05.870
a game against you. The dirt doesn't have a strategy

00:15:05.870 --> 00:15:09.070
to hide the gold. It's just dirt. True. But the

00:15:09.070 --> 00:15:11.549
decision theory treats this uncertainty as a

00:15:11.549 --> 00:15:14.070
game against nature. It adopts a mindset very

00:15:14.070 --> 00:15:16.190
similar to Murphy's Law. Anything that can go

00:15:16.190 --> 00:15:18.590
wrong will go wrong. What's crucial here is that

00:15:18.590 --> 00:15:21.470
it's a non -probabilistic decision theory. Non

00:15:21.470 --> 00:15:24.009
-probabilistic. Right. Meaning it explicitly

00:15:24.009 --> 00:15:27.080
does not care about the odds. Exactly. It does

00:15:27.080 --> 00:15:29.759
not rely on the exact mathematical probabilities

00:15:29.759 --> 00:15:31.820
of outcomes. It doesn't care if a geologist says

00:15:31.820 --> 00:15:34.059
there's a 10 % chance or 80 % chance of finding

00:15:34.059 --> 00:15:37.740
gold. It relies strictly on scenario analysis.

00:15:38.299 --> 00:15:41.340
What is the absolute worst possible outcome of

00:15:41.340 --> 00:15:44.320
this decision? You simply rank the outcomes.

00:15:44.440 --> 00:15:46.919
You don't measure the exact statistical distances

00:15:46.919 --> 00:15:49.580
between them. And you choose the path where that

00:15:49.580 --> 00:15:52.379
worst case scenario doesn't bankrupt you. That's

00:15:52.379 --> 00:15:54.120
entirely different from how we are taught to

00:15:54.120 --> 00:15:57.049
think. You aren't calculating your odds of success.

00:15:57.169 --> 00:15:59.649
You are just building the strongest bunker possible,

00:16:00.110 --> 00:16:02.409
which brings up an incredibly interesting and

00:16:02.409 --> 00:16:04.789
frankly exhausting application from the text,

00:16:05.690 --> 00:16:08.809
democracy and voting. Ah, yes. The Wikipedia

00:16:08.809 --> 00:16:12.490
article discusses lesser evil voting, or LEV.

00:16:13.029 --> 00:16:14.549
And just to be perfectly clear to you listening,

00:16:14.669 --> 00:16:16.669
we are discussing this purely and partially.

00:16:16.889 --> 00:16:19.070
as an acrobic application of the theory from

00:16:19.070 --> 00:16:21.409
the source material. Yes, absolutely. The text

00:16:21.409 --> 00:16:23.629
quotes political thinkers Norrin Chomsky and

00:16:23.629 --> 00:16:26.269
John Halley, who argue that voting in a system

00:16:26.269 --> 00:16:28.850
with two major choices can be viewed purely through

00:16:28.850 --> 00:16:31.450
the lens of a minimax strategy. And as someone

00:16:31.450 --> 00:16:34.090
who gets deeply fatigued by election seasons,

00:16:34.850 --> 00:16:37.539
the logic here is fascinating. The quote from

00:16:37.539 --> 00:16:39.519
the source states that voting should not be viewed

00:16:39.519 --> 00:16:42.659
as a form of personal self -expression. It shouldn't

00:16:42.659 --> 00:16:45.120
be about moral retaliation against candidates

00:16:45.120 --> 00:16:47.960
who fail to perfectly reflect your values, and

00:16:47.960 --> 00:16:51.159
it's not about judging a corrupt system. Instead,

00:16:51.259 --> 00:16:53.639
they argue, it is simply a mechanical opportunity

00:16:53.639 --> 00:16:57.100
to reduce harm. It is the ultimate real world

00:16:57.100 --> 00:17:00.320
application of minimizing the maximum possible

00:17:00.320 --> 00:17:03.580
loss. In this framework, you evaluate the candidates,

00:17:03.820 --> 00:17:05.900
determine which one represents the absolute worst

00:17:05.900 --> 00:17:08.220
case scenario for your interests or the country's

00:17:08.220 --> 00:17:10.380
interests, and you vote for the other one. Wow.

00:17:10.460 --> 00:17:12.500
You aren't trying to maximize your ideal gain

00:17:12.500 --> 00:17:15.240
or achieve a utopian vision. You are strictly

00:17:15.240 --> 00:17:17.680
minimizing the worst case damage. It certainly

00:17:17.680 --> 00:17:20.220
strips all the romance and idealism out of democracy,

00:17:20.220 --> 00:17:23.200
but the mathematical logic of it is undeniable.

00:17:23.519 --> 00:17:25.910
You are pruning the darkest branch of the tree.

00:17:26.130 --> 00:17:28.289
If we connect this to the bigger picture, this

00:17:28.289 --> 00:17:31.529
exact logic scales up from individual votes to

00:17:31.529 --> 00:17:33.670
the very foundation of how we define a moral

00:17:33.670 --> 00:17:37.220
society. In philosophy, the term Maximin is deeply

00:17:37.220 --> 00:17:39.799
associated with John Rawls and his monumental

00:17:39.799 --> 00:17:43.140
work, A Theory of Justice. Wait, how does a political

00:17:43.140 --> 00:17:46.160
philosopher use game theory math? Rawls used

00:17:46.160 --> 00:17:48.839
Maximin logic to formulate what he called the

00:17:48.839 --> 00:17:51.599
Difference Principle. He created a famous thought

00:17:51.599 --> 00:17:54.779
experiment called the Veil of Ignorance. He argued

00:17:54.779 --> 00:17:57.160
that if you were designing a society from scratch,

00:17:57.319 --> 00:17:58.900
you should do it without knowing where you would

00:17:58.900 --> 00:18:01.000
personally end up in that society. Because you

00:18:01.000 --> 00:18:03.099
could be anyone. Right. You don't know if you

00:18:03.099 --> 00:18:05.799
will be born rich. or poor, healthy or sick,

00:18:06.059 --> 00:18:08.359
part of a majority, or a marginalized minority.

00:18:08.660 --> 00:18:10.359
Because if you don't know where you will land,

00:18:10.460 --> 00:18:13.180
you are forced to protect yourself against the

00:18:13.180 --> 00:18:15.740
absolute worst -case scenario. You assume you

00:18:15.740 --> 00:18:18.420
will be born in the very bottom. Precisely. Because

00:18:18.420 --> 00:18:20.920
of that uncertainty, a rational person using

00:18:20.920 --> 00:18:23.700
maximin logic would demand that a just society

00:18:23.700 --> 00:18:26.440
is one where social and economic inequalities

00:18:26.440 --> 00:18:28.880
are specifically arranged to provide the greatest

00:18:28.880 --> 00:18:31.460
benefit to the least advantaged members of society.

00:18:31.839 --> 00:18:35.009
Wow. He took the logic of avoiding a negative

00:18:35.009 --> 00:18:38.450
100 payoff in a simple grid game and used it

00:18:38.450 --> 00:18:40.890
to argue that a society is only mathematically

00:18:40.890 --> 00:18:43.950
fair if the absolute bottom rung of the ladder

00:18:43.950 --> 00:18:46.130
is raised as high off the ground as possible.

00:18:46.130 --> 00:18:48.269
Yeah. Because you never know if you're the one

00:18:48.269 --> 00:18:50.430
who is going to be standing on it. You maximize

00:18:50.430 --> 00:18:53.750
the minimum position in society. It's an incredibly

00:18:53.750 --> 00:18:56.750
powerful philosophical framework built entirely

00:18:56.750 --> 00:18:59.630
on the bones of risk aversion and game theory.

00:18:59.829 --> 00:19:01.609
So what does this all mean for you listening

00:19:01.609 --> 00:19:03.950
right now? It means that whether you are agonizing

00:19:03.950 --> 00:19:06.269
over a career change, whether you are casting

00:19:06.269 --> 00:19:09.069
a pragmatic ballot in an election, or, going

00:19:09.069 --> 00:19:10.910
all the way back to our first example, whether

00:19:10.910 --> 00:19:12.769
you are just packing an umbrella for a weekend

00:19:12.769 --> 00:19:15.869
trip, you are very likely intuitively applying

00:19:15.869 --> 00:19:18.450
minimax logic. You really are. You are ignoring

00:19:18.450 --> 00:19:20.930
the exact percentages, looking at the darkest

00:19:20.930 --> 00:19:23.690
cloud on the horizon, and simply protecting yourself

00:19:23.690 --> 00:19:25.789
against the worst possible timeline. It is a

00:19:25.789 --> 00:19:28.549
fundamental human survival mechanism, formalized

00:19:28.549 --> 00:19:31.089
into strict mathematics. We've covered an incredible

00:19:31.089 --> 00:19:33.500
amount of ground - today. We started with the

00:19:33.500 --> 00:19:36.460
strict, unyielding math of row and column matrices.

00:19:37.079 --> 00:19:39.440
We saw how Deep Blue harnessed that paranoid

00:19:39.440 --> 00:19:42.900
logic, pruning dead branches and using mathematical

00:19:42.900 --> 00:19:45.599
intuition to calculate twelve plies into the

00:19:45.599 --> 00:19:48.440
future and defeat Garry Kasparov. And we traced

00:19:48.440 --> 00:19:51.180
that exact same logic all the way to John Rawls,

00:19:51.519 --> 00:19:54.460
designing a vision for a just society by rigorously

00:19:54.460 --> 00:19:56.359
looking out for the most disadvantaged among

00:19:56.359 --> 00:19:59.529
us. It really highlights how interconnected mathematics,

00:19:59.890 --> 00:20:02.890
technology, and human philosophy truly are. But

00:20:02.890 --> 00:20:04.769
it also leaves us with a lingering question.

00:20:05.160 --> 00:20:07.319
Something I've been thinking about as we unpack

00:20:07.319 --> 00:20:09.460
all of these worst -case scenarios. Okay, lay

00:20:09.460 --> 00:20:11.440
it on us. We've learned today that the minimax

00:20:11.440 --> 00:20:13.920
algorithm trains artificial intelligence to always

00:20:13.920 --> 00:20:16.220
assume the opponent will make the most punishing

00:20:16.220 --> 00:20:19.059
worst -case counter move. It literally programs

00:20:19.059 --> 00:20:21.420
the AI to expect the worst from the world in

00:20:21.420 --> 00:20:24.140
order to survive. So what happens in the near

00:20:24.140 --> 00:20:28.839
future when two incredibly powerful AIs, both

00:20:28.839 --> 00:20:32.160
running minimax -style logic, are forced to interact

00:20:32.160 --> 00:20:35.029
in the real world outside the strict confines

00:20:35.029 --> 00:20:37.829
and perfect rolls of a chessboard. Will their

00:20:37.829 --> 00:20:40.109
mutual assumption of the worst -case scenario

00:20:40.109 --> 00:20:43.829
trap them in an endless cycle of extreme defensive

00:20:43.829 --> 00:20:46.960
paranoia? Oh, that is chilling. If both sides

00:20:46.960 --> 00:20:49.240
assume the others out to destroy them, they might

00:20:49.240 --> 00:20:51.740
accidentally create the very conflict that you're

00:20:51.740 --> 00:20:53.819
both mathematically trying to avoid. Exactly.

00:20:54.059 --> 00:20:56.359
A self -fulfilling prophecy of destruction born

00:20:56.359 --> 00:20:58.740
entirely out of perfect defensive mathematics.

00:20:59.180 --> 00:21:00.579
Something to think about the next time you try

00:21:00.579 --> 00:21:02.640
to outsmart a machine. Or the next time you are

00:21:02.640 --> 00:21:04.420
sitting in a bunker staring at a radar screen

00:21:04.420 --> 00:21:06.160
wondering if the universe is out to get you.

00:21:06.640 --> 00:21:08.220
Thank you so much for joining us on this deep

00:21:08.220 --> 00:21:09.420
dive. We will see you next time.
