WEBVTT

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Imagine you're holding a standard, you know,

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boxy comic book from the 1980s. Okay, yeah. A

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classic issue. Right, a classic issue. You open

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it up and you're looking at like... Nine tiny

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squares just crammed onto a single page. It's

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almost like a like a tic -tac -toe board Oh totally

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very rigid exactly But now turn the page and

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suddenly those rigid little boxes are completely

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gone in their place Is this single wide horizontal

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image stretching all the way across the paper,

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right? It seems like a simple you know, almost

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invisible stylistic choice, just a structural

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change in how an artist decided to draw some

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borders. But today we're looking at a tiny Wikipedia

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stub that reveals how that exact layout change

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actually became the secret instruction manual

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for Hollywood's multi -billion dollar superhero

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era. So welcome to today's deep dive. I am so

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excited for this one because it really is the

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ultimate example of like a micro source hiding

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a macro revelation. Absolutely. We're essentially

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looking at just a few sentences. defining a very

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specific artistic movement, a single revealing

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bibliography link, and a massive taxonomy chart.

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But within those few elements, I mean, that is

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the blueprint for modern pop culture. Yeah, and

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our mission today with you, the listener, is

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to unpack this specific movement which the source

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identifies as widescreen comics. We're going

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to explore how shifting the physical dimensions

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of, well, drawn boxes on a page fundamentally

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altered the DNA of two entirely different entertainment

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industries. Yeah. And to really understand that

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cultural impact, we first have to understand

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the literal architecture of the page itself.

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Physical space. Exactly. The physical space that

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these stories occupy. So looking at our source

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text, it defines widescreen comics very plainly.

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It says it is a movement named for its tendency

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to use panels of, and I'm quoting here, greater

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width relative to their height. Right. And the

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explicit goal. according to the entry, is mimicking

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the aspect ratio of widescreen cinematic presentation.

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And, you know, that mechanical definition, the

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whole greater width relative to height thing,

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it might sound kind of dry on paper. A little

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bit, yeah. But it represents a massive, just

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a seismic shift in visual storytelling. Well,

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let's expand on that visual for the listener,

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because historically, the traditional comic book

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page was built on that standard boxy grid I mentioned

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earlier. Nine little squares, maybe six. Very

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contained. Highly contained. Yeah. If you think

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about like an old television set from the mid

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20th century, you had that 4 .3 square ratio.

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The traditional comic panel basically mirrored

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that claustrophobic boxy framing. And that rigid

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segmentation, I mean, it served a purpose. It

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really did. It allowed creators to cram a massive

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amount of plot into, what, 20 pages? Right. But

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a square forces the reader's eye to look at one

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specific isolated thing. It operates much more

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like a portrait painting. Well, that's a good

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way to put it. Yeah, a traditional boxy panel

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usually zeroed in on a single character or a

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highly specific action, like a fist connecting

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with a jaw or a character looking surprised.

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As a floating head sometimes. Exactly. The character

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literally is the same. the entire story in that

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moment. But when you knock down those borders

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and introduce wide horizontal panels that stretch

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completely across the page, it immediately mimics

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a modern 16 .9 movie theater screen. Which fundamentally

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changes the psychological experience for the

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reader. I mean, this isn't just an artist deciding

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to draw outside the lines just for the sake of

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looking rebellious. It's not just a gimmick.

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No, not at all. When you stretch a panel to mimic

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a cinematic aspect ratio, the artist stops functioning

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purely as an illustrator and actually takes on

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the role of a cinematographer. That makes a ton

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of sense, actually, because you can't just draw

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a really wide face. Right. You have to, like,

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fill that new horizontal space with something

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else. Precisely. You have to fill it with the

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environment. Think about what a wide screenshot

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actually does in a film. It establishes scale.

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Oh, wow. Yeah. It forces your brain to process

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the character and their surrounding world at

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the exact same time. So instead of just seeing

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a superhero looking angry in a tiny box, you

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see that hero standing amidst the sprawling ruins

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of a destroyed city. You get the horizon line.

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The aspect ratio basically dictates the stakes.

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Yes, exactly. When a comic book adopts that exact

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16 .9 ratio, it automatically triggers the visual

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vocabulary of the cinema in the reader's brain.

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So a square feels like a comic. And a wide rectangle

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establishes environmental scale and stakes. In

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a way, a tiny square physically cannot. The reader

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isn't just processing text in ink anymore. Their

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brain is interpreting the imagery as if they

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are sitting in a dark theater looking up at a

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massive screen. It's basically a brilliant psychological

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trick. I mean, you are holding the exact same

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standard size piece of paper you always have,

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but because the ink borders are drawn horizontally,

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your brain subconsciously shifts into movie watching

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mode. But changing that physical shape creates

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an unavoidable chain reaction. How so? Because

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you cannot manipulate the physical space on the

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page without also manipulating the reader's perception

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of time. Which brings us to a really specific

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term the source uses for this shift. The stub

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notes that the widescreen movement is famous

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for its quote, very cinematic decompression style.

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Right, decompression. Yeah. And if you cross

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-reference that with the massive glossary of

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comics terminology provided in our source data,

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decompression is actually classified under its

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own distinct category. It's a major concept.

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It's listed as a trope sitting right alongside

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other, like... foundational concepts like anti

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-hero, talking animals, and masking. And classifying

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it as a trope means decompression isn't just

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an accident of drawing wider boxes. It is a highly

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intentional storytelling device. OK, wait. Let

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me push back on this for a second on behalf of

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the listener. Sure. If I'm the reader, I might

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be looking at this and thinking I'm getting ripped

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off. Really? Yeah. Because if decompression literally

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means spreading the narrative out across these

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wider horizontal panels, aren't I paying the

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same amount of money for less story? Ah, I see

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what you mean. Like if I used to get nine distinct

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actions on a page, dialogue, movement, a whole

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fight scene, and I'm only getting three wide

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panels of a guy walking down a hallway, I'm getting

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way less plot for my $4, right? That is a very

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common and completely understandable initial

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reaction from a consumer standpoint. It really

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does feel like the story is being artificially

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stretched out. Right, padding. Yeah, padding.

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But it's actually a huge misconception to think

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of decompression as simply delivering less story.

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It is a highly calculated mechanism for altering

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human eye tracking, and by extension, altering

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how the reader experiences the passage of time.

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Okay, break that mechanism down for us, because

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how does drawing a wider box actually change

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how I experience time? Well, it comes down to

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the physical act of reading itself. Think about

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the pacing of a traditional, highly compressed

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comic page with a nine -panel grid. Time moves

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incredibly fast. Oh yeah, because there's so

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much happening. Right. A character might wake

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up, eat breakfast, commute to work, and get into

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a fistfight, all on a single page. It's very

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staccato. You read a tiny speech bubble, glance

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at the art, and your eye snaps to the next box.

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Snap, snap, snap. Exactly. Decades of comics

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trained readers to process time in these rapid

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disjointed leaps. Your brain just fills in the

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massive chronological gaps between the panels.

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We do the work for them. Yes. But cinematic decompression

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actively works against that snapping motion.

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By spreading a single moment across widescreen

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panels, the artist physically slows the reader's

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eye down. Because my eye literally has to travel

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further across the page. Yes. If your pupil has

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to literally track four or five inches from left

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to right across a single highly detailed image

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taking in the character on the left, the environment

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in the middle, and the looming thread on the

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right, your brain processes that physical eye

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movement as time passing within the story. Oh,

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that is fascinating. So the wider the physical

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space the eye has to travel, the more the brain

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perceives elapsed time. It dictates the speed

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of consumption. If you have a character simply

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walking into a room and that single mundane action

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is spread across three massive wide panels stacked

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on top of each other, the eye tracking forces

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the reader to experience that moment in real

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time. You're not jumping forward hours. No. You're

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living in that specific second. Or even slowing

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it down further to create slow motion pacing.

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Wait, really? Yeah. Imagine an action sequence

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in a traditional comic. One panel shows a bomb,

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and the very next panel shows a hero flying backward.

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Done. Exactly. But using decompressed widescreen

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panels, an artist can stretch that exact same

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moment out. Panel one is just the initial spark

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on the fuse. Panel two is the expanding fireball

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starting to consume the room. Panel three is

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the shockwave visibly rippling through the air

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and hitting the hero's cape. Oh, man. It's like

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bullet time on paper. It really is. By forcing

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the eye to sweep across those wide horizons,

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the decompression allows the emotional weight

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and the physical physics of a moment to actually

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breathe. You aren't reading a summary of an explosion.

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You are experiencing it frame by slow motion

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frame. So if these creators are successfully

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manipulating time and space on the page, essentially

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building these slow motion action sequences out

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of paper and ink, it starts to make sense why

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the film industry suddenly took notice. Oh, definitely.

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Which brings us to the one and only reference

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link at the bottom of this entire Wikipedia stub.

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The Peter Suderman article. Yes. It's a 2016

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piece from Vox, and the title alone makes a monumental

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claim. It's called, get this, the comic book

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movement that gave us the era of the superhero

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movie. Hanging the entire modern era of superhero

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films on a single formatting choice is a massive

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proposition. It is. But synthesizing what we've

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learned about the mechanics of these panels,

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the causality actually becomes incredibly clear.

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By adopting cinematic presentation and real -time

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pacing, the widescreen comic movement built a

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crucial structural bridge between two entirely

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different mediums. Because before this shift,

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I imagine the visual languages just didn't match.

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A comic book looked like a comic book and a movie

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looked like a movie. Translating the 4 .3 grid

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to the silver screen was an absolute nightmare

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for filmmakers. I can see that. If you handed

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a Hollywood executive a classic tightly gridded

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comic book from the mid -20th century, they saw

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a children's medium. They saw rapid disjointed

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pacing that would be incredibly difficult to

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translate to a screen without making it look

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chaotic, cheap, or just really campy. Yeah, you

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can't just film a tic -tac -toe board. Yeah.

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The pacing wouldn't make any sense to a film

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director trying to build a cohesive two -hour

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narrative. But then the widescreen movement happens.

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The comic artists start mimicking film. They

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introduce establishing wide shots. They slow

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down the pacing to match real -time action. Right.

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Suddenly, if you hand that same executive or

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director a widescreen decompressed comic book

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maiming, they don't have to use any imagination

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whatsoever. The translation work is already done

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for them. The comic page literally becomes an

00:11:15.100 --> 00:11:17.500
IMAX storyboard. Oh, that's such a great visual.

00:11:17.769 --> 00:11:19.730
The director can look at the page and see the

00:11:19.730 --> 00:11:21.909
exact camera angles. They see the lighting, the

00:11:21.909 --> 00:11:24.070
environmental framing, the slow motion action

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sequences, paste out frame by literal frame.

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So the comic creators essentially did all the

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pre -visualization work for Hollywood for free.

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Pretty much. They provided the visual grammar

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for the modern blockbuster. The film industry

00:11:36.740 --> 00:11:39.360
looked at these pages and finally understood

00:11:39.360 --> 00:11:42.039
how to film superheroes in a way that felt epic

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and grounded rather than silly and disjointed.

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That is wild. The creators of widescreen comics

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weren't just writing comic big stories. They

00:11:50.320 --> 00:11:53.200
were accidentally writing the secret instruction

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manual for the next two decades of global cinema.

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You know to really grasp how bizarre it is that

00:11:58.940 --> 00:12:01.899
this one specific formatting choice reshaped

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Hollywood. You have to look at the taxonomy chart

00:12:04.620 --> 00:12:06.230
attached to the bottom of the slide. Oh, the

00:12:06.230 --> 00:12:08.990
glossary section. Yeah. It maps out the entire

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global ecosystem of comics, and it is overwhelmingly

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massive. It's a medium that spans almost every

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culture, demographic, and format imaginable.

00:12:17.990 --> 00:12:20.809
It really does. Just scanning the regional breakdown,

00:12:20.970 --> 00:12:23.289
you have these distinct international powerhouses.

00:12:23.309 --> 00:12:26.330
Yeah. You've got manga in Japan, obviously, but

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you also have Bandes Désinés, which is the massive

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French -Belgian market known for those beautifully

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detailed large -format albums. Right, and Manwa.

00:12:34.029 --> 00:12:36.889
in Korea. Yet the structural diversity is just

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as vast as the geographic diversity. And look

00:12:39.529 --> 00:12:42.470
at the genres. The source outlines a medium that

00:12:42.470 --> 00:12:45.230
includes everything from graphic medicine, which

00:12:45.230 --> 00:12:47.529
explores health care and illness through comics

00:12:47.529 --> 00:12:50.330
and educational comics, all the way over to historical

00:12:50.330 --> 00:12:53.909
oddities like Tijuana Bibles, alongside romance,

00:12:54.309 --> 00:12:56.870
wrestling, and abstract comics. It's huge. It's

00:12:56.870 --> 00:13:01.309
an endlessly diverse, sprawling, worldwide ecosystem.

00:13:01.629 --> 00:13:04.090
And yet... Out of all of that artistic output

00:13:04.090 --> 00:13:06.370
across a century of global publishing. Out of

00:13:06.370 --> 00:13:09.230
all of it. This one highly specific formatting

00:13:09.230 --> 00:13:12.429
trope, widescreen comics, was way down in the

00:13:12.429 --> 00:13:14.870
trope section next to Talking Animals. That is

00:13:14.870 --> 00:13:17.250
the one that provided the Rosetta Stone for Hollywood.

00:13:17.490 --> 00:13:19.830
It proves how a structural innovation in one

00:13:19.830 --> 00:13:22.710
tiny corner of an incredibly diverse medium can

00:13:22.710 --> 00:13:25.350
ripple out and entirely redefine a completely

00:13:25.350 --> 00:13:28.090
different multi -billion dollar industry. It's

00:13:28.090 --> 00:13:30.179
mind blowing. Widescreen comics were essentially

00:13:30.179 --> 00:13:32.620
a niche experiment in physical formatting. An

00:13:32.620 --> 00:13:34.399
artist just decided to change the width of a

00:13:34.399 --> 00:13:36.759
box on a piece of paper. And in doing so, they

00:13:36.759 --> 00:13:38.580
accidentally unlocked the formula for the most

00:13:38.580 --> 00:13:41.240
lucrative era in film history. Well, let's recap

00:13:41.240 --> 00:13:43.539
the incredible journey this tiny source document

00:13:43.539 --> 00:13:46.799
just took us on. Because we started with a physical

00:13:46.799 --> 00:13:49.500
change in the dimensions of comic book panels,

00:13:50.299 --> 00:13:52.240
literally just stretching them out horizontally

00:13:52.240 --> 00:13:56.360
to mimic a 16 .9 movie screen. which physically

00:13:56.360 --> 00:13:58.899
altered how the reader's eye tracked across the

00:13:58.899 --> 00:14:01.639
page, forcing a change in the perception of time.

00:14:01.980 --> 00:14:04.940
Creating that decompressed, slow motion cinematic

00:14:04.940 --> 00:14:09.559
pacing. And finally, we saw how that exact combination

00:14:09.559 --> 00:14:13.019
of expansive space and slow down time provided

00:14:13.019 --> 00:14:15.820
the ready -made storyboards that trained directors

00:14:15.820 --> 00:14:18.580
on how to shoot the modern superhero movie. It

00:14:18.580 --> 00:14:20.740
really demonstrates that sometimes the most revolutionary

00:14:20.740 --> 00:14:22.740
changes aren't about the content of the story

00:14:22.740 --> 00:14:25.460
itself, but the literal architecture of how the

00:14:25.460 --> 00:14:27.679
story is delivered to the audience. Absolutely.

00:14:27.940 --> 00:14:29.960
Which leaves us with a final lingering thought

00:14:29.960 --> 00:14:32.779
for you to explore on your own. Ooh, okay. If

00:14:32.779 --> 00:14:35.000
comic books mimicking the horizontal dimensions

00:14:35.000 --> 00:14:37.440
and pacing of movie screens is what eventually

00:14:37.440 --> 00:14:40.179
allowed them to conquer the film industry, what

00:14:40.179 --> 00:14:42.879
medium today is currently altering its shape

00:14:42.879 --> 00:14:45.559
to mimic something else? It's definitely an important

00:14:45.559 --> 00:14:47.980
pattern to watch for. I mean, look at our sources

00:14:47.980 --> 00:14:51.480
mention of webtoons and digital comics. We are

00:14:51.480 --> 00:14:54.320
currently seeing a massive shift in entertainment

00:14:54.320 --> 00:14:57.720
to the vertical, rapid -fire, endless scrolling

00:14:57.720 --> 00:15:00.039
dimensions of the mobile phone screen. Oh, wow.

00:15:00.299 --> 00:15:02.779
Yeah. So if the horizontal widescreen built the

00:15:02.779 --> 00:15:06.000
cinematic superhero era, a completely new era

00:15:06.000 --> 00:15:08.320
of entertainment is being secretly built inside

00:15:08.320 --> 00:15:10.919
those new vertical borders right now, think about

00:15:10.919 --> 00:15:11.720
it. See you next time.
