WEBVTT

00:00:00.000 --> 00:00:02.480
Imagine barricading yourself inside your bedroom,

00:00:02.980 --> 00:00:04.599
right? Like locking the door from the outside

00:00:04.599 --> 00:00:06.980
and then broadcasting your own descent into madness

00:00:06.980 --> 00:00:09.119
live to the internet. All just because a corporate

00:00:09.119 --> 00:00:11.640
giant wouldn't answer your emails. It's wild.

00:00:11.740 --> 00:00:13.960
It is completely wild. And that's exactly what

00:00:13.960 --> 00:00:17.480
happened in December 2008. So today, we're taking

00:00:17.480 --> 00:00:20.820
your stack of notes, old forum archives, and

00:00:20.820 --> 00:00:23.480
the massive Wikipedia footprint of this unreleased

00:00:23.480 --> 00:00:26.179
video game called Bob's Game. And we are diving

00:00:26.179 --> 00:00:29.410
headfirst into the madness. Oh, yeah. I am so

00:00:29.410 --> 00:00:31.690
ready for this. The mission for this deep dive

00:00:31.690 --> 00:00:34.990
is to explore the incredibly chaotic intersection

00:00:34.990 --> 00:00:38.710
of indie creativity, corporate gatekeeping, and

00:00:38.710 --> 00:00:40.939
well... internet spectacle. What's fascinating

00:00:40.939 --> 00:00:43.039
here is that this isn't just a story about coding

00:00:43.039 --> 00:00:45.119
a video game. I mean, it's really a psychological

00:00:45.119 --> 00:00:47.560
case study. Yeah, exactly. We're looking at what

00:00:47.560 --> 00:00:51.539
happens when sheer unfiltered creative willpower

00:00:51.539 --> 00:00:55.240
hits the immovable, entirely indifferent brick

00:00:55.240 --> 00:00:57.460
wall of corporate bureaucracy. It's basically

00:00:57.460 --> 00:00:59.719
the ultimate cautionary tale about the dangers

00:00:59.719 --> 00:01:02.380
of working in a vacuum. Okay, let's unpack this

00:01:02.380 --> 00:01:05.599
because to understand the barricaded door, you

00:01:05.599 --> 00:01:07.260
know, we really have to understand the man who

00:01:07.260 --> 00:01:10.310
locked it. Right. Robert Polony. Yeah, a developer

00:01:10.310 --> 00:01:12.189
named Robert Polony. We're talking about someone

00:01:12.189 --> 00:01:16.049
who spent over 15 ,000 hours, over five years,

00:01:16.730 --> 00:01:19.290
building a game entirely by himself. Which is

00:01:19.290 --> 00:01:21.909
just... staggering amount of time. It really

00:01:21.909 --> 00:01:24.430
is. And he ends up locked in his room for a 30

00:01:24.430 --> 00:01:27.909
-day protest, vandalizing a store, and publicly

00:01:27.909 --> 00:01:30.269
claiming to be a better developer than the greatest

00:01:30.269 --> 00:01:32.790
game designers in history combined. To really

00:01:32.790 --> 00:01:35.170
grasp the scale of that obsession, we kind of

00:01:35.170 --> 00:01:38.450
have to rewind to 2003 and 2004. Okay, set the

00:01:38.450 --> 00:01:41.290
scene for us. So the Nintendo DS is just hitting

00:01:41.290 --> 00:01:44.400
the market. and it's revolutionizing portable

00:01:44.400 --> 00:01:47.319
gaming with its dual screens. And Pelloni is

00:01:47.319 --> 00:01:49.599
talking with his friends, sketching out this

00:01:49.599 --> 00:01:52.299
massive vision for a 2D role -playing game. But

00:01:52.299 --> 00:01:54.159
he didn't want the standard fantasy stuff, right?

00:01:54.340 --> 00:01:56.900
Like no elves, no dragons. Exactly. He wants

00:01:56.900 --> 00:01:59.680
to set it in the modern suburbs, but approach

00:01:59.680 --> 00:02:02.329
it with this really hardcore... Dungeons and

00:02:02.329 --> 00:02:04.969
Dragons mindset. He's looking at classic games

00:02:04.969 --> 00:02:07.590
like Earthbound and Super Metroid. No, absolute

00:02:07.590 --> 00:02:10.229
classics. Right, but more importantly, he's looking

00:02:10.229 --> 00:02:14.259
at a game called Cave Story. Cave Story. That

00:02:14.259 --> 00:02:17.259
is basically the holy grail for solo developers.

00:02:17.520 --> 00:02:19.580
It really is. I mean, it's famously created by

00:02:19.580 --> 00:02:22.159
just one guy over five years, and it became a

00:02:22.159 --> 00:02:25.560
massive hit. It proved that a single dedicated

00:02:25.560 --> 00:02:28.560
visionary could theoretically rival a whole studio.

00:02:28.879 --> 00:02:31.460
It did, and that proof really fueled Pelloni.

00:02:31.740 --> 00:02:34.180
Like, we have to look at why he took this massive

00:02:34.180 --> 00:02:37.379
burden on entirely alone. Right, because making

00:02:37.379 --> 00:02:39.719
a game by yourself is a nightmare. Total nightmare.

00:02:39.819 --> 00:02:41.710
Yeah. but he was looking at the games industry

00:02:41.710 --> 00:02:44.129
at the time and feeling just incredibly disillusioned.

00:02:44.270 --> 00:02:46.650
The standard practice for big publishers in the

00:02:46.650 --> 00:02:49.469
mid -2000s was just churning out shovelware.

00:02:49.750 --> 00:02:52.990
Oh yeah, the endless movie tie -in games. Exactly.

00:02:53.229 --> 00:02:55.750
They'd take a generic clunky game engine, slap

00:02:55.750 --> 00:02:57.870
some licensed movie assets on it to coincide

00:02:57.870 --> 00:02:59.949
with the summer blockbuster, and just ship it

00:02:59.949 --> 00:03:02.210
out. Just a total cash grab. Yeah, and to Polonyi,

00:03:02.210 --> 00:03:04.509
that felt utterly soulless. He wanted to make

00:03:04.509 --> 00:03:06.969
actual art. He wanted total creative control,

00:03:07.110 --> 00:03:09.909
and he believed the only way to protect that

00:03:09.909 --> 00:03:12.849
control was isolation. Total isolation. The sources

00:03:12.849 --> 00:03:16.050
show he spent most of 2006 and 2007 completely

00:03:16.050 --> 00:03:19.189
cut off from the world, just developing. Let's

00:03:19.189 --> 00:03:21.270
just pause and think about that 15 ,000 -hour

00:03:21.270 --> 00:03:23.789
number for a second. It's hard to even conceptualize.

00:03:23.849 --> 00:03:26.669
It really is. Like, a standard 40 -hour -a -week

00:03:26.669 --> 00:03:30.729
job adds up to about 2 ,000 hours a year. So,

00:03:30.789 --> 00:03:32.889
Polonyi was effectively working a full -time

00:03:32.889 --> 00:03:36.750
job, plus endless grueling overtime, for over

00:03:36.750 --> 00:03:41.330
five years, entirely alone. No days off. No colleagues

00:03:41.330 --> 00:03:44.169
to bounce ideas off of. Nothing. And the scope

00:03:44.169 --> 00:03:46.810
of what he was doing manually is just staggering.

00:03:46.990 --> 00:03:49.430
I mean, he created over 200 unique characters.

00:03:49.810 --> 00:03:52.539
Wow. 200. Yeah. And he painted all the background

00:03:52.539 --> 00:03:55.240
graphics himself, pixel by pixel. He even admitted

00:03:55.240 --> 00:03:56.960
later that the art was the hardest part because

00:03:56.960 --> 00:03:59.500
he had absolutely zero prior artistic experience.

00:03:59.699 --> 00:04:01.860
That's insane. He was essentially learning how

00:04:01.860 --> 00:04:03.400
to build the airplane while he was already in

00:04:03.400 --> 00:04:05.580
a nosedive, you know, teaching himself coding,

00:04:05.840 --> 00:04:07.759
animation, and game design all simultaneously.

00:04:07.860 --> 00:04:09.800
It makes me think of an analogy. Imagine you

00:04:09.800 --> 00:04:12.080
decide to build a sprawling, metropolis -sized

00:04:12.080 --> 00:04:14.819
Lego city. OK, I'm with you. You spend years

00:04:14.819 --> 00:04:17.800
in your basement, meticulously building skyscrapers,

00:04:18.040 --> 00:04:20.500
subways, and parks entirely from scratch down

00:04:20.500 --> 00:04:23.220
to the little plastic street lamps. Yeah, that's

00:04:23.220 --> 00:04:25.540
exhausting. Right. But then you realize that

00:04:25.540 --> 00:04:27.879
to actually display it to the public, you need

00:04:27.879 --> 00:04:31.439
a very specific, highly proprietary brand of

00:04:31.439 --> 00:04:34.540
glue to hold the foundation together. Ah, I see

00:04:34.540 --> 00:04:36.860
where this is going. A glue that only one company

00:04:36.860 --> 00:04:39.000
makes, and they just refuse to sell it to you.

00:04:39.259 --> 00:04:41.319
It really makes you wonder, and I have to ask

00:04:41.319 --> 00:04:44.420
you, at what point does admirable dedication

00:04:44.420 --> 00:04:47.939
cross over into dangerous isolation? That pension

00:04:47.939 --> 00:04:51.139
right there. is the central pillar of this entire

00:04:51.139 --> 00:04:54.819
saga. Because all of that isolation, those 15

00:04:54.819 --> 00:04:57.720
,000 hours of relentless coding, they meant absolutely

00:04:57.720 --> 00:04:59.980
nothing without that proprietary glue. And in

00:04:59.980 --> 00:05:02.439
Polony's case, the glue was the official Nintendo

00:05:02.439 --> 00:05:04.819
software development kit. Right. Commonly referred

00:05:04.819 --> 00:05:07.439
to as an SDK. For those unfamiliar, you know,

00:05:07.560 --> 00:05:10.259
an SDK isn't just a suggestion box or a helpful

00:05:10.259 --> 00:05:13.180
guide. It's the mandatory set of tools you need

00:05:13.180 --> 00:05:15.680
to compile your work. You literally cannot bypass

00:05:15.680 --> 00:05:19.379
it. Exactly. To put Bob's game onto a physical

00:05:19.379 --> 00:05:22.600
Nintendo DS cartridge, Polony needed Nintendo

00:05:22.600 --> 00:05:25.939
-specific software to translate his raw human

00:05:25.939 --> 00:05:28.899
-readable code into the ones and zeros that the

00:05:28.899 --> 00:05:30.980
Nintendo hardware can actually run. He needed

00:05:30.980 --> 00:05:33.120
their blessing. He literally could not finish

00:05:33.120 --> 00:05:35.439
the game without it. Which... drops him into

00:05:35.439 --> 00:05:38.779
this devastating Catch -22. Nintendo's strict

00:05:38.779 --> 00:05:41.339
corporate policy at the time was that they wouldn't

00:05:41.339 --> 00:05:43.899
grant access to their SDK unless you had already

00:05:43.899 --> 00:05:46.660
published a game. Oh, wow! But Polony couldn't

00:05:46.660 --> 00:05:48.939
publish Bob's game, which was his very first

00:05:48.939 --> 00:05:52.360
game, without the SDK. So he's just totally stuck.

00:05:52.540 --> 00:05:55.339
And he also flat out refuses to go to a third

00:05:55.339 --> 00:05:57.259
party publisher to bypass this rule, right? Yeah,

00:05:57.259 --> 00:05:58.899
he wouldn't even consider it. Again, it comes

00:05:58.899 --> 00:06:01.459
back to that obsessive need for creative control.

00:06:01.819 --> 00:06:03.959
He didn't want a publisher owning the rights

00:06:03.959 --> 00:06:06.600
to his life's work. He was so fiercely protective

00:06:06.600 --> 00:06:08.939
of it. He even planned to replace the standard

00:06:08.939 --> 00:06:12.079
end credits role of the game with a massive manifesto

00:06:12.079 --> 00:06:14.800
summarizing how he made Bob's game all by himself.

00:06:14.879 --> 00:06:16.860
Yeah. So bypassing the publishers, he tries to

00:06:16.860 --> 00:06:19.519
go directly to Nintendo. And what follows is

00:06:19.519 --> 00:06:21.920
just a master class in bureaucratic purgatory.

00:06:22.110 --> 00:06:25.389
Oh, the corporate runaround. Exactly. In 2008,

00:06:25.670 --> 00:06:27.769
Nintendo directs him to their Wario World developer

00:06:27.769 --> 00:06:30.610
division. And Wario World tells him his project

00:06:30.610 --> 00:06:32.550
is too ambitious for them, so they send him to

00:06:32.550 --> 00:06:34.350
the marketing department. Of course they do.

00:06:34.509 --> 00:06:37.269
Right. And marketing takes one look, says they

00:06:37.269 --> 00:06:39.709
don't handle developer kits, and sends him right

00:06:39.709 --> 00:06:42.709
back to Wario World. Just a perfect loop. Finally,

00:06:42.889 --> 00:06:45.050
after endless emails, they tell him they'll give

00:06:45.050 --> 00:06:47.730
him a definitive answer in six to eight weeks.

00:06:47.889 --> 00:06:50.389
But six to eight weeks turns into 17 weeks? Yep.

00:06:50.519 --> 00:06:54.459
nearly four months of absolute crushing silence.

00:06:54.920 --> 00:06:57.879
Just sitting in that room, staring at his 15

00:06:57.879 --> 00:07:00.480
,000 hours of work, waiting for an email that

00:07:00.480 --> 00:07:03.420
simply isn't coming. Just agonizing. Now the

00:07:03.420 --> 00:07:05.420
narrative that quickly formed online was that

00:07:05.420 --> 00:07:08.980
Nintendo was this massive, evil, corporate bully

00:07:08.980 --> 00:07:12.100
crushing the brilliant little guy. But I kind

00:07:12.100 --> 00:07:13.800
of want to push back on that a bit. OK, let's

00:07:13.800 --> 00:07:16.379
hear it. Is Nintendo really the villain here?

00:07:16.759 --> 00:07:19.399
Think about it like trying to get a massive commercial

00:07:19.399 --> 00:07:22.279
bank loan for a skyscraper. You walk in with

00:07:22.279 --> 00:07:25.680
zero credit history, no collateral, you refuse

00:07:25.680 --> 00:07:28.180
to co -sign with any established partners, and

00:07:28.180 --> 00:07:31.079
you demand millions of dollars based purely on

00:07:31.079 --> 00:07:34.459
your passion. That is a really fair point. It's

00:07:34.459 --> 00:07:36.759
easy to look at it from Nintendo's side now,

00:07:37.060 --> 00:07:39.300
but you have to remember the context of 2008.

00:07:39.540 --> 00:07:41.939
Right, that early days of viral Internet outrage.

00:07:42.259 --> 00:07:45.259
Exactly. The Internet loved David versus Goliath's

00:07:45.259 --> 00:07:47.649
story. And Pelloni played that angle perfectly.

00:07:48.209 --> 00:07:50.670
He made Nintendo look like this cold, faceless

00:07:50.670 --> 00:07:53.490
machine trying to crush a starving artist. But

00:07:53.490 --> 00:07:55.910
they actually had valid reasons. They did. If

00:07:55.910 --> 00:07:57.829
you read the actual rejection letter Nintendo

00:07:57.829 --> 00:08:00.310
eventually sent him, their logic is completely

00:08:00.310 --> 00:08:03.069
sound. They explicitly stated they require secure

00:08:03.069 --> 00:08:05.470
business facilities, sufficient equipment and

00:08:05.470 --> 00:08:07.750
staffing, and financial stability. Which he obviously

00:08:07.750 --> 00:08:10.009
didn't have. Not at all. They're dealing with

00:08:10.009 --> 00:08:12.610
highly confidential proprietary hardware architecture.

00:08:12.889 --> 00:08:14.949
They simply cannot hand out the keys to their

00:08:14.949 --> 00:08:17.509
ecosystem to a guy working out of his childhood

00:08:17.509 --> 00:08:19.610
bedroom, no matter how passionate or talented

00:08:19.610 --> 00:08:22.310
he claims to be. So is it corporate bullying

00:08:22.310 --> 00:08:24.850
or just standard industry security? I mean, if

00:08:24.850 --> 00:08:26.389
you're Nintendo, you have to protect your platform.

00:08:26.810 --> 00:08:29.529
Absolutely. You can't have unvetted, potentially

00:08:29.529 --> 00:08:32.590
unstable code running on your systems and crashing

00:08:32.590 --> 00:08:34.870
your hardware. But logic and corporate security

00:08:34.870 --> 00:08:37.210
protocols didn't really matter to Polony anymore.

00:08:37.419 --> 00:08:40.059
The silence from Nintendo was the spark that

00:08:40.059 --> 00:08:42.720
just ignited his isolation. I weaponized it.

00:08:42.820 --> 00:08:45.519
He really did. He turned it into a massive public

00:08:45.519 --> 00:08:49.139
spectacle. On December 11th, 2008, he decided

00:08:49.139 --> 00:08:51.679
he'd had enough of the waiting game. He barricaded

00:08:51.679 --> 00:08:55.259
himself in his room for a planned 100 -day protest.

00:08:55.460 --> 00:08:57.860
The details of this protest are just wild. I

00:08:57.860 --> 00:08:59.539
actually want to read you his direct quote when

00:08:59.539 --> 00:09:01.899
he launched this stunt. Oh, please do. He said,

00:09:01.919 --> 00:09:04.500
I cannot leave this Viridian room. The door is

00:09:04.500 --> 00:09:07.230
locked and barricaded from the outside. I'm sleeping

00:09:07.230 --> 00:09:09.470
behind the camera, and yes, I've got a shower.

00:09:09.929 --> 00:09:12.330
Food is delivered once a week by a friend. This

00:09:12.330 --> 00:09:15.870
is my 100 -day protest to Nintendo. He deliberately

00:09:15.870 --> 00:09:18.509
stripped away every single external distraction.

00:09:18.990 --> 00:09:21.370
He removed his television, he cut off his own

00:09:21.370 --> 00:09:24.450
internet access, leaving only a live webcam feed

00:09:24.450 --> 00:09:27.809
broadcasting his room to the world. And a mobile

00:09:27.809 --> 00:09:29.750
phone, right? Yeah, just for essential calls

00:09:29.750 --> 00:09:33.830
and emails. But other than that, he trapped himself.

00:09:34.110 --> 00:09:36.970
with nothing but his own thoughts and the code

00:09:36.970 --> 00:09:39.789
for Bob's game. Here's where it gets really interesting.

00:09:40.190 --> 00:09:42.389
Because if you look at modern internet culture

00:09:42.389 --> 00:09:45.009
today, this sounds exactly like a Twitch sub

00:09:45.009 --> 00:09:46.929
-a -thon. Oh my gosh, you're totally right. You

00:09:46.929 --> 00:09:49.129
know, where a streamer locks themselves in a

00:09:49.129 --> 00:09:51.470
room for 30 days and the audience pays money

00:09:51.470 --> 00:09:53.789
to keep a timer going. It's usually celebratory.

00:09:53.889 --> 00:09:56.840
Yeah, like a big community event. Right. But

00:09:56.840 --> 00:09:59.340
Poloni wasn't doing this for subscriptions or

00:09:59.340 --> 00:10:02.120
community building. This was fueled entirely

00:10:02.120 --> 00:10:05.279
by pure grievance. It was like a hostage negotiation

00:10:05.279 --> 00:10:08.279
broadcast live where he was both the hostage

00:10:08.279 --> 00:10:10.580
taker and the hostage. The psychology of that

00:10:10.580 --> 00:10:13.379
is just terrifying. You combine severe sensory

00:10:13.379 --> 00:10:16.120
deprivation with an invisible silent audience

00:10:16.120 --> 00:10:18.299
of thousands watching you through a webcam. It's

00:10:18.299 --> 00:10:20.879
a recipe for a breakdown. It really is. And without

00:10:20.879 --> 00:10:23.559
any external input to ground him. The situation

00:10:23.559 --> 00:10:26.960
escalated incredibly fast. By day 21, which was

00:10:26.960 --> 00:10:29.159
New Year's Eve, things took a very dark turn.

00:10:29.559 --> 00:10:32.399
What did he do? He started threatening to release

00:10:32.399 --> 00:10:34.659
the home addresses of Nintendo executives to

00:10:34.659 --> 00:10:38.220
the public. He even sent a deeply sarcastic,

00:10:38.539 --> 00:10:41.179
hostile holiday greeting to the president of

00:10:41.179 --> 00:10:44.000
Nintendo of America. He starts actively threatening

00:10:44.000 --> 00:10:46.559
their bottom line, too. He goes on forums and

00:10:46.559 --> 00:10:48.639
claims he's translating the game into several

00:10:48.639 --> 00:10:51.500
languages to release it worldwide on illegal

00:10:51.500 --> 00:10:54.259
flash cartridges. Just to steal Nintendo's profits.

00:10:54.580 --> 00:10:57.279
Exactly. He claims he's in secret negotiations

00:10:57.279 --> 00:10:59.909
with Walmart. He threatens to po— the game to

00:10:59.909 --> 00:11:03.809
every rival platform imaginable. Xbox Live, Arcade,

00:11:04.169 --> 00:11:07.769
Steam, PlayStation Network, the iPhone. The grandiosity

00:11:07.769 --> 00:11:10.669
just peaked on January 6th. He made a public

00:11:10.669 --> 00:11:12.750
declaration that he was an objectively better

00:11:12.750 --> 00:11:15.870
developer than Shigeru Miyamoto. The creator

00:11:15.870 --> 00:11:19.090
of Mario and Zelda? Yes, along with Hideo Kojima,

00:11:19.309 --> 00:11:21.509
John Carmack, and Will Wright combined. That

00:11:21.509 --> 00:11:23.789
is quite the claim. He actually apologized for

00:11:23.789 --> 00:11:26.110
that specific comment a couple days later, realizing

00:11:26.110 --> 00:11:28.149
he'd crossed a major line with the gaming community.

00:11:28.629 --> 00:11:30.769
But the erratic behavior just kept escalating.

00:11:31.129 --> 00:11:33.110
Yeah, I read that on camera he was constantly

00:11:33.110 --> 00:11:35.629
complaining about persistent paranoia and blinding

00:11:35.629 --> 00:11:37.929
headaches. But you can't trick the human body

00:11:37.929 --> 00:11:41.149
forever. The adrenaline of the protest eventually

00:11:41.149 --> 00:11:44.230
wore off, and the reality of that sensory deprivation

00:11:44.230 --> 00:11:47.169
set in. And then comes day 30. Right. January

00:11:47.169 --> 00:11:50.679
10, 2009. The protest abruptly ends. He posts

00:11:50.679 --> 00:11:53.379
this frantic message saying he has a wicked headache,

00:11:53.559 --> 00:11:55.980
and then he physically ransacks his own room

00:11:55.980 --> 00:11:58.220
on camera in frustration, just throwing things

00:11:58.220 --> 00:12:01.360
around, and he declares total defeat. And because

00:12:01.360 --> 00:12:04.620
he had been broadcasting this 247, he had an

00:12:04.620 --> 00:12:07.000
audience watching this breakdown happen in real

00:12:07.000 --> 00:12:09.279
time. Yeah, the internet was watching. Specifically,

00:12:09.899 --> 00:12:12.259
the users on the 4chan message boards, their

00:12:12.259 --> 00:12:14.879
video game board, saw the destruction. They saw

00:12:14.879 --> 00:12:16.799
the sudden lack of movement on the webcam in

00:12:16.799 --> 00:12:19.039
the hours that followed. And they got genuinely

00:12:19.039 --> 00:12:21.299
concerned. Which is saying something. Think about

00:12:21.299 --> 00:12:24.100
how extreme a situation has to be for 4chan to

00:12:24.100 --> 00:12:26.460
intervene out of empathy. Right. I mean, 4chan

00:12:26.460 --> 00:12:29.240
isn't exactly known for its warm, fuzzy, supportive

00:12:29.240 --> 00:12:32.759
community. But a user there actually used a WHOIS

00:12:32.759 --> 00:12:35.279
domain registry search to track down the personal

00:12:35.279 --> 00:12:37.779
phone number attached to Polonyi's website. That's

00:12:37.779 --> 00:12:40.330
some serious internet sleuthing. Yeah, and they

00:12:40.330 --> 00:12:42.730
called his sister, alerted her to the broadcast,

00:12:42.830 --> 00:12:45.389
and eventually the police were called to break

00:12:45.389 --> 00:12:47.590
down the door of the Viridian room on January

00:12:47.590 --> 00:12:51.309
11th for a wellness check. The police found him

00:12:51.309 --> 00:12:54.490
physically fine, thankfully, but the psychological

00:12:54.490 --> 00:12:56.970
aftermath of that room was incredibly bizarre.

00:12:57.070 --> 00:12:59.190
He didn't just walk away, did he? No, he didn't

00:12:59.190 --> 00:13:01.649
just stop developing the game to recover. He

00:13:01.649 --> 00:13:04.210
took the trauma of the protest and injected it

00:13:04.210 --> 00:13:06.549
directly into the source code. He actually made

00:13:06.549 --> 00:13:10.370
himself the final boss of the game. Wow. And

00:13:10.370 --> 00:13:13.210
he renamed the main villain, Gantendo, which

00:13:13.210 --> 00:13:16.090
is a very unsubtle mashup of the classic Nintendo

00:13:16.090 --> 00:13:18.889
villain Ganon and Nintendo itself. Yeah, not

00:13:18.889 --> 00:13:21.529
subtle at all. And he named the protagonist Yu,

00:13:21.830 --> 00:13:24.669
as in Y -O -U. It stopped being a quirky RPG

00:13:24.669 --> 00:13:26.970
about the suburbs and Dungeons and Dragons. It

00:13:26.970 --> 00:13:29.049
basically morphed into an interactive, playable

00:13:29.049 --> 00:13:31.370
diary of his own personal vendetta against a

00:13:31.370 --> 00:13:34.269
corporation. And that vendetta spilled back out

00:13:34.269 --> 00:13:37.580
into the real world shortly after. A few weeks

00:13:37.580 --> 00:13:39.539
later, Polony traveled to the Nintendo World

00:13:39.539 --> 00:13:42.960
Store in New York City. Yeah. He actively vandalized

00:13:42.960 --> 00:13:45.259
the store, leaving stickers and promotional material

00:13:45.259 --> 00:13:48.120
for his game everywhere, and then posted a video

00:13:48.120 --> 00:13:51.139
claiming that this vandalism was level 50 of

00:13:51.139 --> 00:13:54.379
his ongoing protest. It's just nonstop. But just

00:13:54.379 --> 00:13:56.720
when you think the story can't get any stranger,

00:13:57.340 --> 00:14:01.220
we hit March 2009, and we get this massive twist.

00:14:01.240 --> 00:14:04.519
A huge pivot. Polony sends a mass email to the

00:14:04.519 --> 00:14:07.740
gaming press. He claims the entire thing, the

00:14:07.740 --> 00:14:10.120
breakdown, the 100 -day protest, the Viridian

00:14:10.120 --> 00:14:12.659
Room, the police wellness check, he claims it

00:14:12.659 --> 00:14:15.360
was all a meticulously planned viral marketing

00:14:15.360 --> 00:14:18.139
ploy. He called it an old -school marketing style

00:14:18.139 --> 00:14:20.580
for an old -school style game. Do people actually

00:14:20.580 --> 00:14:22.399
believe that? Well, he essentially told the press

00:14:22.399 --> 00:14:24.279
that he had fooled the entire internet gaming

00:14:24.279 --> 00:14:26.779
community. He even expressed disappointment that

00:14:26.779 --> 00:14:28.960
the media preferred writing a story about an

00:14:28.960 --> 00:14:31.779
angry developer littering at a Nintendo store

00:14:31.779 --> 00:14:33.720
rather than just writing about an angry developer

00:14:33.720 --> 00:14:36.070
sticking it to the man. I have to pose this question

00:14:36.070 --> 00:14:38.610
directly to you, the listener. Do you actually

00:14:38.610 --> 00:14:41.549
buy that? Was this an incredibly ahead of its

00:14:41.549 --> 00:14:46.149
time, 40 chess viral stunt or was this a desperate

00:14:46.149 --> 00:14:49.549
face saving retcon after a very genuine, very

00:14:49.549 --> 00:14:52.389
public mental breakdown? Looking at the timeline,

00:14:52.830 --> 00:14:54.789
the physical destruction of his room and the

00:14:54.789 --> 00:14:57.970
actual police involvement, it is incredibly hard

00:14:57.970 --> 00:15:00.129
to view it purely as calculated marketing. It

00:15:00.129 --> 00:15:03.240
just doesn't add up as a prank. No. But regardless

00:15:03.240 --> 00:15:05.659
of his intentions, the result was the same. He

00:15:05.659 --> 00:15:07.559
had successfully alienated the gaming press,

00:15:07.799 --> 00:15:10.240
who felt totally manipulated, and he had permanently

00:15:10.240 --> 00:15:12.559
burned his bridges with Nintendo. Right, because

00:15:12.559 --> 00:15:14.620
a few weeks after the protest ended, he finally

00:15:14.620 --> 00:15:17.159
received that official final rejection letter

00:15:17.159 --> 00:15:19.860
from Nintendo that we discussed earlier. So picture

00:15:19.860 --> 00:15:23.120
his reality now. He has this massive game, 15

00:15:23.120 --> 00:15:25.980
,000 hours of his life poured into it, and absolutely

00:15:25.980 --> 00:15:28.740
no way to put it on Nintendo DS. He has to pivot.

00:15:28.919 --> 00:15:31.679
And this pivot launches a decade of endless aftermath,

00:15:32.059 --> 00:15:34.139
technical nightmares, and honestly, some of the

00:15:34.139 --> 00:15:35.759
worst scope creep in the history of software

00:15:35.759 --> 00:15:37.700
development. Oh, the scope kick is legendary.

00:15:38.259 --> 00:15:41.259
Oh. In 2011, having been rejected by the hardware

00:15:41.259 --> 00:15:43.500
giant, he announces he's just going to build

00:15:43.500 --> 00:15:45.919
his own portable console. Think about the hubris

00:15:45.919 --> 00:15:48.419
of that. You can't get your software published,

00:15:48.639 --> 00:15:50.899
so you decide to manufacture hardware. It makes

00:15:50.899 --> 00:15:54.049
zero sense. He called it the ND. He claimed he

00:15:54.049 --> 00:15:56.210
was going to manufacture and sell this new handheld

00:15:56.210 --> 00:16:00.250
console for just $20, and Bob's game would finally

00:16:00.250 --> 00:16:03.909
be the launch title. $20? Yeah. He even uploaded

00:16:03.909 --> 00:16:06.009
a flashy commercial for it during the Electronic

00:16:06.009 --> 00:16:08.789
Entertainment Expo, the biggest gaming convention

00:16:08.789 --> 00:16:12.309
of the year in 2011. A $20 console is an economic

00:16:12.309 --> 00:16:14.590
impossibility. You can't even buy the raw materials

00:16:14.590 --> 00:16:17.590
for that, and unsurprisingly, it never released.

00:16:17.799 --> 00:16:20.899
By 2013, all references to the ND were silently

00:16:20.899 --> 00:16:23.279
scrubbed from his website, just as if it never

00:16:23.279 --> 00:16:25.679
existed. If we connect this to the bigger picture,

00:16:26.100 --> 00:16:28.460
you start to see the fatal flaw in Pelloni's

00:16:28.460 --> 00:16:31.299
methodology. Without a clear boundary, without

00:16:31.299 --> 00:16:33.600
a publisher's deadline forcing him to ship a

00:16:33.600 --> 00:16:36.000
finished product, the project just endlessly

00:16:36.000 --> 00:16:38.059
fractured. He just kind of let it go? He couldn't

00:16:38.059 --> 00:16:40.860
stop tinkering. Over the next few years, he decided

00:16:40.860 --> 00:16:43.399
the game was too big, so he split Bob's game

00:16:43.399 --> 00:16:46.220
into two entirely separate games. A puzzle game

00:16:46.220 --> 00:16:49.129
and an action RPG. And to fund this new fractured

00:16:49.129 --> 00:16:52.409
vision, he turns to crowdfunding. Late 2013,

00:16:52.769 --> 00:16:54.789
he launches a Kickstarter for the puzzle game

00:16:54.789 --> 00:16:57.490
portion. How'd that go? While the funding goal

00:16:57.490 --> 00:17:03.210
was an oddly specific $6 ,667, he only raises

00:17:03.210 --> 00:17:08.509
$477. Ouch. The campaign is a complete public

00:17:08.509 --> 00:17:11.609
failure. Imagine pouring 10 years into a brand

00:17:11.609 --> 00:17:13.970
only to have the internet collectively pledge

00:17:13.970 --> 00:17:16.349
less than 500 bucks toward it. That has to be

00:17:16.349 --> 00:17:18.289
devastating. But he pushes through and releases

00:17:18.289 --> 00:17:20.690
the puzzle game anyway on the Ouya. For those

00:17:20.690 --> 00:17:22.849
who don't remember the Ouya, it was a very short

00:17:22.849 --> 00:17:25.430
-lived Android -based microconsole that also

00:17:25.430 --> 00:17:28.049
failed spectacularly. Despite that first failure,

00:17:28.490 --> 00:17:31.650
in 2014 he launches another Kickstarter, this

00:17:31.650 --> 00:17:33.910
time for the RPG portion of the game. And his

00:17:33.910 --> 00:17:35.869
pitch this time is just incredible. What was

00:17:35.869 --> 00:17:37.690
the pitch? He says that if he gets the money,

00:17:37.710 --> 00:17:40.490
he's going to buy what he calls a hack van. Literally

00:17:40.490 --> 00:17:43.009
a van he can live and code out of so he can travel

00:17:43.009 --> 00:17:45.589
around and finish the game on the road. And amazingly,

00:17:45.750 --> 00:17:47.470
that campaign actually gets funded at the very

00:17:47.470 --> 00:17:50.829
last minute. But a hack van doesn't magically

00:17:50.829 --> 00:17:53.329
create a clean release. Definitely not. Think

00:17:53.329 --> 00:17:55.809
about what living in a van actually entails for

00:17:55.809 --> 00:17:58.750
a coder. You're dealing with unreliable power,

00:17:58.970 --> 00:18:02.410
fluctuating internet access, and immense physical

00:18:02.410 --> 00:18:05.730
discomfort. Is that glamorous? No. Over the next

00:18:05.730 --> 00:18:07.750
seven years, the game just stumbles through various

00:18:07.750 --> 00:18:10.190
unfinished states of existence. It gets green

00:18:10.190 --> 00:18:12.809
-lighted on Steam, which is the biggest PC gaming

00:18:12.809 --> 00:18:16.289
storefront, but only in an incomplete alpha form.

00:18:16.309 --> 00:18:19.069
Right. The puzzle version drops on itch .io,

00:18:19.230 --> 00:18:21.670
which is a grassroots marketplace for indie developers.

00:18:22.309 --> 00:18:25.109
A full Steam release finally happens in 2017,

00:18:25.109 --> 00:18:28.210
but it's a complete mess. The technical side

00:18:28.210 --> 00:18:30.369
of this prolonged development is where the story

00:18:30.369 --> 00:18:34.500
truly reveals its tragedy. In 2016, Pelloni actually

00:18:34.500 --> 00:18:37.059
released the raw source code for the game on

00:18:37.059 --> 00:18:40.400
GitHub, the massive online library where developers

00:18:40.400 --> 00:18:42.440
share open source code. And what happened when

00:18:42.440 --> 00:18:44.619
people looked at it? When other programmers finally

00:18:44.619 --> 00:18:46.339
looked under the hood of Bob's game, they were

00:18:46.339 --> 00:18:49.180
absolutely horrified. So what does this all mean?

00:18:50.019 --> 00:18:51.980
Let's look at the technical footprint he left

00:18:51.980 --> 00:18:55.220
behind. In his own developer notes, Pelloni admitted

00:18:55.220 --> 00:18:57.579
that he originally wrote the game in the programming

00:18:57.579 --> 00:19:01.740
language C. OK. Years later, he switched to Java.

00:19:01.930 --> 00:19:04.930
And then he used an automated software converter

00:19:04.930 --> 00:19:08.730
to translate his entire Java code base into C++.

00:19:09.349 --> 00:19:11.849
Oh boy. Yeah. If you aren't a programmer, let

00:19:11.849 --> 00:19:14.170
me explain why that is a catastrophic nightmare.

00:19:14.309 --> 00:19:16.210
It really comes down to how different languages

00:19:16.210 --> 00:19:19.670
manage a computer's memory. Like, Java has a

00:19:19.670 --> 00:19:21.450
built -in feature called a garbage collector

00:19:21.450 --> 00:19:23.769
that automatically cleans up memory you aren't

00:19:23.769 --> 00:19:25.630
using anymore. It does the heavy lifting for

00:19:25.630 --> 00:19:28.660
you. Exactly. But C++ does not have that. It

00:19:28.660 --> 00:19:30.819
requires the programmer to manage memory manually,

00:19:31.000 --> 00:19:33.660
line by line. So when you force a machine to

00:19:33.660 --> 00:19:37.599
automatically translate Java into C++ I, it's

00:19:37.599 --> 00:19:40.160
like translating a beautiful rhyming poem through

00:19:40.160 --> 00:19:43.140
Google Translate five times. The basic syntax

00:19:43.140 --> 00:19:45.819
might survive, but the soul, the rhythm, and

00:19:45.819 --> 00:19:48.099
the underlying structure are completely destroyed.

00:19:48.349 --> 00:19:51.109
The game couldn't run properly because the foundational

00:19:51.109 --> 00:19:53.650
logic was essentially speaking a broken language.

00:19:54.029 --> 00:19:56.950
It creates bloated, unreadable, tangled code

00:19:56.950 --> 00:19:58.950
that takes longer to fix than it would to just

00:19:58.950 --> 00:20:01.430
write it from scratch. It's the ultimate manifestation

00:20:01.430 --> 00:20:04.470
of technical debt. Instead of building a clean,

00:20:04.710 --> 00:20:08.009
stable architecture, he spent over a decade constantly

00:20:08.009 --> 00:20:11.029
translating, rewriting, and porting the exact

00:20:11.029 --> 00:20:14.730
same dream over and over until the original structure

00:20:14.730 --> 00:20:17.970
was almost entirely lost beneath the patches.

00:20:18.279 --> 00:20:20.859
The scope creep just swallowed the game whole

00:20:20.859 --> 00:20:24.170
and the final whimper of this entire saga. In

00:20:24.170 --> 00:20:26.990
June, 2021, Bob's game was officially renamed

00:20:26.990 --> 00:20:29.289
on Steam. He changed the name. He stripped away

00:20:29.289 --> 00:20:31.950
the title he'd fought for over 15 years and changed

00:20:31.950 --> 00:20:35.670
it simply to OK, lowercase O, lowercase K. Wow,

00:20:35.829 --> 00:20:38.289
just OK. Yeah. And shortly after that, the store

00:20:38.289 --> 00:20:40.309
page was removed, completely vanishing into the

00:20:40.309 --> 00:20:42.430
digital EFL. This raises an important question

00:20:42.430 --> 00:20:44.369
about the nature of game development and really

00:20:44.369 --> 00:20:47.289
any massive creative endeavor. What's the big

00:20:47.289 --> 00:20:50.509
takeaway here? The story of Bob's game is a profound

00:20:50.509 --> 00:20:54.299
cautionary tale. It highlights this intense,

00:20:54.599 --> 00:20:57.400
often destructive, tension between having a massive,

00:20:57.839 --> 00:21:00.920
singular, uncompromising vision and the actual

00:21:00.920 --> 00:21:03.339
necessity of the practical, boring infrastructure

00:21:03.339 --> 00:21:05.740
required to bring it to the world. You need the

00:21:05.740 --> 00:21:08.460
boring stuff. You do. You need publisher approvals.

00:21:08.700 --> 00:21:11.339
You need clean code architecture. Most importantly,

00:21:11.359 --> 00:21:14.059
you need people to tell you no. Because without

00:21:14.059 --> 00:21:16.700
those boundaries, the vision doesn't just stall.

00:21:17.119 --> 00:21:19.859
It consumes the creator. It's the tragedy of

00:21:19.859 --> 00:21:22.339
the Viridian Room. And it leaves me with a final

00:21:22.339 --> 00:21:24.400
thought for you to mull over. We've spent this

00:21:24.400 --> 00:21:26.960
entire deep dive talking about Bob's game as

00:21:26.960 --> 00:21:29.660
a 2D RPG that Robert Polonyi was trying to code.

00:21:29.799 --> 00:21:31.880
Right. But in the end, maybe the game he was

00:21:31.880 --> 00:21:34.240
coding wasn't the actual product. Maybe the real

00:21:34.240 --> 00:21:37.160
game was the multi -year, internet -wide spectacle

00:21:37.160 --> 00:21:40.220
he created. That is a wild thought. The 100 -day

00:21:40.220 --> 00:21:42.640
protests, the fictionalized corporate villains,

00:21:43.200 --> 00:21:45.779
the absurd hardware announcements, the 4chan

00:21:45.779 --> 00:21:48.440
interventions. Think about your own big projects

00:21:48.440 --> 00:21:50.700
right now, the ones you've been putting off or

00:21:50.700 --> 00:21:53.400
endlessly tinkering with. Are you actually building

00:21:53.400 --> 00:21:55.839
the product? Or have you just become obsessed

00:21:55.839 --> 00:21:57.220
with the performance of building it?
