WEBVTT

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I want to start by setting a very specific scene

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for you. It's 2002. You are waking up on a Saturday

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morning. You grab a bowl of cereal that is probably

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like 40 % sugar. And you tune into Kids WB. Right.

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You're expecting the usual stuffed superheroes,

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maybe some talking animals. But instead, you

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get dropped into this Southern California suburb

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where the laws of physics are just... Different

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is putting it mildly. You're talking about a

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world where the school principal, the local dog,

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the mailman. They're all wearing wrestling masks.

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And they never take them off. Never. Exactly.

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We are talking about Mucha Lucha. It's a show

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that I feel like a lot of people have this vague

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fever dream memory of. Like, wait, was that the

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show with the flea? Yeah, that's the one. But

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looking at the research we've pulled today, this

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isn't just a nostalgic trip. This show was actually

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a massive gamble that kind of changed the way

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cartoons are made. It really was. It's so easy

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to look back now and just see another colorful

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Y2K cartoon. But Mucha Lucha. is a legitimate

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historical milestone. Okay, how so? It was the

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very first animated television series intended

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for children to be created using Macromedia Flash.

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Okay, let's unpack that because I think for a

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modern audience, Flash just sounds like old internet.

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Right, like old games or something. Yeah, we

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think of grainy YouTube videos or those games

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on Newgrounds. Why was it such a big deal for

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a TV network to use it? You have to understand

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the stigma at the time. In the early 2000s, broadcast

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animation was pretty binary. You either paid

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a fortune for hand -drawn cell animation, think

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Batman, the animated series, or early SpongeBob.

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The expensive stuff. The really expensive stuff.

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Or you were experimenting with high -end 3D CGI.

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Flash was seen as the cheap option. It was for

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low bandwidth, for dial -up connections. So pitching

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a network show built entirely in this... This

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web tool must have sounded insane to executives.

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Oh, completely. They probably thought it would

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look like a screensaver. The perception was that

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Flash just couldn't handle broadcast resolution.

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It looked flat. It looked jerky. Mucha lucha

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was the proof of concept that changed the whole

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industry pipeline. The creators used vector -based

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animation, which lets you scale images infinitely

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without losing quality. They proved you could

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get that crisp, thick -lined look on a TV budget.

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And it didn't just work. It became the standard.

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Reading through the production legacy, this show

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basically built the highway that later hits like

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Foster's Home for Imaginary Friends and My Little

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Pony drove on. It streamlined the whole process.

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It moved animation away from physical cells and

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into a purely digital workflow. So even if you've

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never seen a single episode, if you like modern

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2D animation, you kind of owe a debt to this

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show. That's the technical side, which is huge.

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But we have a mission to explore the world itself

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today because LuchaVille is one of the weirdest

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fictional towns I've ever encountered. It is

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delightful. The entire society is structured

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around Lucha Libre. The kids attend the foremost

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world -renowned international school of lucha.

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Which is a mouthful, but I love it. And the magic

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system, if you can call it that, is fascinating.

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It's all based on signature moves. In this universe,

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wrestling moves aren't just, you know, grappling

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or throwing. They are metaphysical. If you call

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out a move name, you physically transform to

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embody that move. That's my favorite part. It's

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like taking a pun and making it a superpower.

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If your move is the spinning top, you don't just

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spin, you become a human top. It adds this layer

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of surrealism where language dictates reality.

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It also tells us a lot about the characters.

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The show focuses on the three masqueritas, and

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they are textbook examples of how to build a

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balanced trio. You have Ricochet, the protagonist.

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Ten years old. He thinks of himself as the bravest.

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But the source material always highlights his

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fatal flaw. He leaps before he looks. Classic.

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He is the engine of chaos. He wants to be a hero

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so badly that he usually ignores the consequences

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until it's way too late. Then you have his foil,

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Buena Girl. She's the rule follower. She's the

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super ego, if we're getting psychological. She

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is nine, incredibly capable, but the creators

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gave her this great flaw where her strict adherence

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to the code of masked wrestling makes her kind

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of arrogant. Oh, totally. She can't stand it

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when people do things the wrong way. She's the

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kid who reminds the teacher to collect the homework.

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Yes, but she's also the one who actually knows

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how to get them out of trouble. Exactly. And

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then we have the flea. You cannot talk about

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this show without talking about the flea. I feel

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like the flea is the character everyone remembers,

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even if they forgot the actual plot. He's eight

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years old. He refers to himself in the third

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person, and his defining trait is just filth.

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He is the pigpen of this universe. Yeah. But

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what I love about the character breakdown is

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that his gross habits are his superpowers. His

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suit is supposed to be white, but it's permanently

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stained brown. He never bathes. Which is gross,

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for sure. But looking at the notes, there's a

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surprisingly deep layer to him. He's actually

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the most nervous member of the group. That's

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the key. The filth is almost a defense mechanism.

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He is terrified of everything. But because he's

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so repulsive to his enemies, he ends up being

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a useful ally. It's a great subversion of the

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cowardly lion trope. But speaking of allies,

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there's one character detail in these notes that

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I think is the single smartest piece of writing

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in the whole show. And that is El Rey. Oh, absolutely.

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This is where the show gets incredibly meta.

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Usually a hero has a mentor, a wise old master,

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a spirit guide. Ricochet has an action figure.

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A little plastic toy. It's an action figure of

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a supreme undefeated Mexican wrestler. which

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is a clear nod to the real -life legend El Santo.

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And he carries it in his backpack. But it's not

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just a prop. It talks. It's fully sentient. And

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it is not a supportive mentor. Not at all. It

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calls him Chico. It insults him. It calls him

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a disgrace. It's this tiny, aggressive plastic

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man living in his backpack telling him he's not

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good enough. But here's the layer that I think

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goes over kids' heads but hits hard for adults.

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The show explicitly acknowledges that El Rey

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is mass produced. Right. There are other ones.

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There are episodes where other kids have their

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own El Rey toys. And those toys also come to

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life and cause trouble. So his conscience is

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literally a piece of merchandise. Exactly. It's

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a commentary on consumerism right inside a cartoon

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that is designed to sell you toys. Ricochet is

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taking moral guidance from a product that isn't

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even unique to him. It's brilliant satire. It

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really is. It adds this layer of cynicism to

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the world that balances out the bright colors.

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But let's go back to what we started with, the

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violence issue. We established that the network,

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Kids WB, was very hesitant about a wrestling

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show. They rejected the initial pitch. The sources

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are really clear on this. They looked at the

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concept and said, this is too violent for our

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demographic. Which, you know, makes sense. It's

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a show about fighting. So how do the creators,

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Eddie Mort and Lily Chin, get around that? You

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can't have lucha libre without people, you know,

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grabbing each other. Well, the solution was in

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the visual guides. Lily Chin had to create the

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specific set of rules for the animators and for

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the network's standards and practices department.

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They had to prove that what was happening on

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screen wasn't fighting. It was choreography.

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That is a master class in framing. It's not violence.

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It's dance. It really is. By leaning into that

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exaggerated flash animation style, the transformations,

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the impossible physics, they argued that these

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weren't harmful acts of violence. Ah, because

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no one is really getting hurt. Right. Because

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the characters transform into objects or elemental

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forces, nobody is actually getting punched in

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the face. They're getting hit by a metaphor.

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And honestly, watching it, you don't feel like

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you're missing the impact. It feels so energetic.

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You don't realize they're pulling their punches

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because... The visuals are so loud. And that

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energy isn't just visual. We have to talk about

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the soundscape because this is another area where

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the show was just punching way above its weight

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class for a Saturday morning cartoon. The music

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is incredible. I was looking at the list of licensed

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tracks and it's not your standard generic cartoon

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rock. No, it's culturally specific. They didn't

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just want it to sound vaguely Latin. They went

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out and licensed tracks from massive artists.

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The theme song alone was performed by Chico Estabario.

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Which immediately sets a very specific tone.

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It's cumbia. It's super energetic. But look at

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the other names in the production notes. They

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had tracks from Cafe Quijano, specifically Des

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de Brazil. They used music from Los Lobos, Good

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Morning Esplan. I saw Cumbia Porter by Celso

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Pina on the list. Uh -huh. And Tito Neves. These

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are legends. By including cumbia, rock and espanol,

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and pop from artists like Plastico, they were

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doing serious world building. They were signaling

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to the audience, especially the Latino audience,

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that this wasn't a caricature. It was a celebration.

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Exactly. It gave Luchaville a sonic identity

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that felt lived in. It respects the roots of

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the subject matter. It's not just wrestling is

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funny. It's Lucha Libre is a culture. Precisely.

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And of course, when you have a show about wrestling

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with distinct characters, the end goal is always

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the same. You want to sell the toys in the real

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world. You want to sell the toys. And I remember

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seeing these. Jack Specific released the line

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in 2004. But looking at the description of the

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toys, they were kind of weird. They leaned into

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the surrealism of the show. The key gimmick was

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the mix -a -lot figures. Right. You can pull

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their limbs off. You could swap body parts between

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characters. Which, again, fits the transformation

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theme of the show, even if it is a little bit

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body horror when you think about it. I'm going

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to put the flea's head on Ricochet's body. That's

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the stuff of nightmares. It is a bit grotesque,

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but kids loved it. They also had the signature

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move figures and the wrestling ring. But the

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merchandise story actually gets more interesting

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when you look outside the U .S. The sources mention

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a specific promotion in Mexico that was just

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huge. The Sabritas snacks. Sabritas. In 2005,

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they ran this. massive promotion involving Tasos.

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For those who don't know, Tasos are basically

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pogs, right? Full of plastic discs. Yep. And

00:10:04.679 --> 00:10:07.120
the scale of this collection was absurd. There

00:10:07.120 --> 00:10:11.059
were 230 different Mucha Lucha Tasos to collect.

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They had a classic series and a rematch series.

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230. That is a lot of potato chips you have to

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eat. It speaks to how popular the show was in

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Mexico. It resonated because it was reflecting

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the culture back in a fun, stylized way. Right.

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But while the snacks were successful, the digital

00:10:27.549 --> 00:10:30.259
side of things has a bit of a tragic story. You

00:10:30.259 --> 00:10:33.580
mean the video games. Right. So, naturally, you'd

00:10:33.580 --> 00:10:35.200
assume a wrestling show makes for a great fighting

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game. And we did get a Game Boy Advance Game

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Masqueridas of the Lost Code. That came out.

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It exists. But there's supposed to be a console

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game. A PlayStation 2 game titled Mysterioso

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Grande. It was in development. It was slated

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for a 2004 release. And it was going to use cel

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shading to mimic that Flash look. Oh, which would

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have looked incredible on the PS2. That cel shaded

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style like... Wind Waker or Beautiful Joe, it

00:11:01.539 --> 00:11:04.299
ages really well. It would have. But the creators

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couldn't find a publisher. The project just died

00:11:07.000 --> 00:11:09.019
on the vine. It's one of those what could have

00:11:09.019 --> 00:11:11.940
been artifacts for collectors. We have screenshots,

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but we'll never play it. That's a shame. I feel

00:11:14.100 --> 00:11:15.840
like a cel -shaded wrestling game with these

00:11:15.840 --> 00:11:18.200
physics would be a cult classic today. Absolutely.

00:11:18.279 --> 00:11:20.919
And speaking of what could have been, we need

00:11:20.919 --> 00:11:23.159
to discuss the comics. Because apparently the

00:11:23.159 --> 00:11:25.940
universe expanded into print, briefly. DC Comics,

00:11:26.120 --> 00:11:28.399
right. Yes, a three -issue miniseries in the

00:11:28.399 --> 00:11:31.059
summer of 2003. And what's interesting here is

00:11:31.059 --> 00:11:32.799
that they were written by Eddie Mort, one of

00:11:32.799 --> 00:11:34.700
the show's co -creators. So this wasn't just

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a licensed cash grab written by a freelancer.

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This was canon. It feels very canon. The story

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titles are dead giveaways. El Rey, come home,

00:11:44.490 --> 00:11:47.590
it's all buena and limbo of the lost luchadors.

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It suggests there were more stories to tell in

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this world than the TV show had time for. Well,

00:11:52.950 --> 00:11:55.389
that brings us to the biggest what if in the

00:11:55.389 --> 00:11:58.190
entire pile of notes. The revival that never

00:11:58.190 --> 00:12:00.330
happened. This one hurts a little. The sources

00:12:00.330 --> 00:12:03.370
detail a pitch from 2014 titled Mucha Lucha.

00:12:03.899 --> 00:12:06.320
Par siempre. Par siempre forever. The concept

00:12:06.320 --> 00:12:09.080
was to bring back Ricochet, Buena Girl, and The

00:12:09.080 --> 00:12:12.559
Flea. but as teenagers. See, that is such a compelling

00:12:12.559 --> 00:12:15.000
hook. We saw them as these little kids at a massive

00:12:15.000 --> 00:12:18.039
school, seeing them navigate high school or young

00:12:18.039 --> 00:12:19.960
adulthood while still having to wear the masks.

00:12:20.120 --> 00:12:22.240
That's a totally different show. It changes the

00:12:22.240 --> 00:12:24.460
entire dynamic. The code of masked wrestling

00:12:24.460 --> 00:12:27.519
is cute when you're 10, but when you're 16, when

00:12:27.519 --> 00:12:29.820
you're trying to date or figure out your career

00:12:29.820 --> 00:12:33.039
or deal with real -world angst, that mask takes

00:12:33.039 --> 00:12:35.240
on a totally different meaning. It's a metaphor

00:12:35.240 --> 00:12:37.220
for identity that just gets richer as you age.

00:12:37.629 --> 00:12:40.269
Sadly, it wasn't produced. But it shows that

00:12:40.269 --> 00:12:42.830
the creators understood the depth of what they

00:12:42.830 --> 00:12:45.730
had built. They knew the core concept had legs

00:12:45.730 --> 00:12:49.289
beyond just Saturday morning slapstick. At least

00:12:49.289 --> 00:12:51.490
the original show hasn't been lost to time. No,

00:12:51.570 --> 00:12:53.730
Warner Bros. has done a decent job of archiving

00:12:53.730 --> 00:12:57.710
it. In 2019, they finally remastered the series

00:12:57.710 --> 00:13:00.250
in high definition for streaming. Which is important

00:13:00.250 --> 00:13:02.809
because, as we discussed, it's Flash. Flash scales

00:13:02.809 --> 00:13:05.600
infinitely. It should look perfect in HD. And

00:13:05.600 --> 00:13:07.919
it does. It's available on Amazon Prime and HBO

00:13:07.919 --> 00:13:10.779
Max in Latin America. Though, a quick note for

00:13:10.779 --> 00:13:13.259
anyone looking it up. If you see season three

00:13:13.259 --> 00:13:16.379
listed as Mucha Lucha, Gigante, don't be confused.

00:13:16.580 --> 00:13:18.700
That was just the rebrand for the final season.

00:13:18.840 --> 00:13:21.159
Good catch. So when we step back and look at

00:13:21.159 --> 00:13:23.980
the whole picture here, what is the legacy? We

00:13:23.980 --> 00:13:26.500
have a show that was technically risky, culturally

00:13:26.500 --> 00:13:29.259
distinct, and battled censorship to even exist.

00:13:29.539 --> 00:13:32.299
I think the legacy is twofold. Technologically,

00:13:32.460 --> 00:13:34.460
it proved that digital animation could work for

00:13:34.460 --> 00:13:37.899
TV. It break the stigma of flash. Without Mucha

00:13:37.899 --> 00:13:41.539
Lucha, the visual landscape of 2000s and 2010s

00:13:41.539 --> 00:13:44.039
cartoons looks very different. And culturally?

00:13:44.179 --> 00:13:47.000
It proved that specificity sells. You don't have

00:13:47.000 --> 00:13:49.220
to make a generic show to appeal to a global

00:13:49.220 --> 00:13:51.299
audience. You can make a show about Lucha Libre

00:13:51.299 --> 00:13:54.220
with Spanglish and Latin music and specific cultural

00:13:54.220 --> 00:13:56.539
references and kids in the U .S. and Europe and

00:13:56.539 --> 00:13:58.960
Asia will still love it because the characters

00:13:58.960 --> 00:14:01.179
are strong. It didn't talk down to the audience.

00:14:01.379 --> 00:14:03.740
Never. I want to leave you with a thought based

00:14:03.740 --> 00:14:08.250
on that unproduced teenager season. In LuchaVille,

00:14:08.350 --> 00:14:11.629
you are never seen without your mask. It is your

00:14:11.629 --> 00:14:14.289
face. Think about the masks we wear in our own

00:14:14.289 --> 00:14:17.049
lives, our professional personas, our social

00:14:17.049 --> 00:14:20.509
media profiles. If Mucha Lucha had allowed its

00:14:20.509 --> 00:14:23.049
characters to grow up, would the mask have become

00:14:23.049 --> 00:14:26.610
a burden? At what point does the character you

00:14:26.610 --> 00:14:30.029
play stop being a game and start being a trap?

00:14:30.330 --> 00:14:32.710
And would Ricochet ever have worked up the courage

00:14:32.710 --> 00:14:35.090
to take it off? That is the ultimate question.

00:14:35.190 --> 00:14:37.309
Sometimes the hardest wrestling match is the

00:14:37.309 --> 00:14:39.450
one you have with your own identity. Something

00:14:39.450 --> 00:14:41.190
to think about. Thanks for exploring the ring

00:14:41.190 --> 00:14:43.370
with us today. Adios, amigos. I'll see you next

00:14:43.370 --> 00:14:43.549
time.
