WEBVTT

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Welcome back to the Deep Dive. This is where

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we cut through all the media noise and really

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try to give you a solid understanding of all

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the people actually building modern pop culture.

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That's right. And today we're diving into someone

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whose impact is, well, it's huge. Robert Kirkman.

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Exactly. A writer, a publisher, a producer. He

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didn't just join the party in comics and horror.

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He basically rewrote the rulebook for creator

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ownership. Yeah. If you've watched, you know,

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those big prestige horror shows on TV or maybe

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that really smart kind of brutal superhero cartoon,

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you felt his work. We're looking at the engine

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behind franchises that have, frankly, defined

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the last 20 years or so. And what's really fascinating

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about Kirkman, I think, isn't just the writing,

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which is great, obviously. It's his strategic

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mind, how he built this whole empire skybound,

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dedicated to keeping control. control of his

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own ideas. Okay, so let's unpack that. Our mission

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for you today is basically to follow Kirkman's

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journey. Right from the start, like self -publishing

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this wild parody comic. Gotta poke. Navigating

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the whole image comic scene, which was super

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competitive. Oh, yeah. And then finally setting

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up Skybound Entertainment, which is now this

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massive multimedia company. It's quite the story.

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It really is the modern creator -owned success

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story. Built on talent, sure, but also on some

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incredibly sharp business moves. Quick facts

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for everyone listening. Robert Kirkman, born

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November 30, 1978, Lexington, Kentucky. Right.

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And today, yeah, he's known as a writer, producer.

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But his other hat is just as important. He's

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one of the five partners at Image Comics. And

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not just a partner. He's the COO. Right. Chief

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Operating Officer. Exactly. That COO role is

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key. It says a lot. He's not just some writer

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they brought in. He's literally one of the leaders

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steering the ship at Image. And it's worth remembering

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he's the only one of those five partners who

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wasn't an original Image co -founder. Which means

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his success, his leverage was so undeniable,

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they basically had to give him a seat at that

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table alongside the guys who, like... built the

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company? Absolutely speaks volumes. And the work

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we're talking about, I mean, the list is huge.

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The Walking Dead changed zombies forever. Invisible

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totally flipped the superhero script. Then his

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Marvel stuff, Marvel zombies, Irredeemable Ant

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-Man. Plus Outcast, Firepower. And now this massive

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new thing, the Energon universe. Yeah, it definitely

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warrants a deep dive. Okay, let's start at the

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beginning. Ground Zero, Kentucky. Kirkman grew

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up in Cynthiana. Right. And you can really see

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how his early interests, you know, the stuff

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he was into as a kid, just laid the tracks for

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everything later. Lots of pulp. Lots of horror.

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He was a big horror movie fan, right? Oh, yeah.

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Documented. Loved the classics. The really visceral

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stuff. He specifically mentioned George Romero's

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Night of the Living Dead series, obviously. But

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also, like, European gore fests, like Fulci's

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Zombie 2. You can definitely see that influence

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in The Walking Dead. The grit. The action. Totally.

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And it wasn't just movies. He was also into the

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newer horror wave, like video games. He cited

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Resident Evil, the whole survival horror vibe.

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So he was soaking it all up across different

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formats right from the start. Exactly. And interestingly,

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he channeled that passion into his first actual

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comic, which was, well, it wasn't serious horror

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at all. It was Battle Pope back in 2000. A superhero

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parody. Super satirical. Tell us about Battle

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Pope. That sounds like the definition of indie

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hustle. Oh, it was pure DIY. He did it with artist

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Tony Moore, who later co -created Walking Dead

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with him. Right. And they self -published it

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under this amazing zero -budget label called

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Funkotron. Funkotron. Love it. The premise alone,

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this... badass fighting pope who's also a superhero

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it just screams indie attitude from that era

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and it wasn't just a one -off thing no not at

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all it ran for 14 issues between 2000 and 2002

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and it actually got enough buzz enough heat to

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get adapted later on an adaptation pretty early

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on too yeah relatively way before the tv mega

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success in 2008 battle pope got turned into eight

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animated webisodes For Spike TV's website, believe

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it or not. So even back then, right at the start,

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he was already thinking about moving his creations

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into other media. Seems like it. That instinct

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was there early. Okay, so how does a guy making

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a satirical Pope comic under Funkotron end up

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at Image Comics? You know, the house that McFarlane

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and Liefeld and those guys built? Classic story,

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really. Persistence pays off. He pitched this

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other idea he had called Science Dog. Right.

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Science Dog itself didn't get picked up right

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away, but the pitch impressed them enough that

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Image hired Kirkman and another artist, Corey

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Walker, to do a Super Patriot miniseries. Ah,

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the foot in the door. Exactly. That was the key.

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After that he launched his first official image

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series, Tech Jacket, in 2002. EJ Su on art. It

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ran six issues, plus a one -shot called Cloudfall.

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Seems like a pattern. Using one gig delivers

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the next. But Tech Jacket, Super Patriot, those

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were solid, but not the Game Changers. That came

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later. Yeah, 2003. That's the year everything

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really shifted. 2003. You could basically draw

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a line in the sand for Kirkman's career right

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there. Absolutely. Because this is the year he

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launched the two big ones. The properties that

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would become the absolute pillars of Skybound.

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Invincible and The Walking Dead. Let's take Invincible

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first. Launched with Cory Walker, who he'd worked

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with on Super Patriot, this was part of Image

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trying to kind of refresh their superhero lineup.

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That was the idea, and the concept was immediately

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sticky. Mark Grayson, teenager, his dad is Omni

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-Man, basically Superman. Right. And Mark finally

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gets his own powers and becomes invincible. It

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starts off looking like a bright, fun superhero

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thing, a deconstruction maybe. Like it's dark.

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Yes. Oh yeah, it became famous for its, like...

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deep emotional stuff and often really shocking

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violence. It was pitched as this coming of age

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story with capes, but it went places most superhero

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comics just wouldn't. But even with a killer

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concept, keeping a monthly book going is tough.

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And we see a business decision here pretty early

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on. We too. That monthly grind in comics is brutal.

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You absolutely have to hit those deadlines month

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after month to keep readers hooked. And Walker

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couldn't quite keep that pace. Apparently not.

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Cory Walker's art was brilliant, perfect for

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the launch, but keeping up that monthly speed

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was a challenge. Kirkman needed consistency for

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the long haul. So enter Ryan Otley. Exactly.

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A really critical creative shift. Ryan Otley

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came on board as the main artist, and that partnership

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lasted for almost the entire rest of the series,

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like 144 issues worth. That decision, it really

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highlights how sometimes you have to prioritize

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the project's stability, the business side, even

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over maybe a personal artistic preference if

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you want to build something long term. It's a

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tough call, but yeah. The longevity of the IP

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was key. Okay, but the real story of strategic

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genius, maybe, comes with the other pillar launched

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that year. The Walking Dead, co -created with

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Tony Moore, ran for, what, 193 issues? Just insane.

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And became this massive cultural juggernaut.

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The origin story here is kind of legendary in

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comic circles, and it says so much about Kirkman

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knowing how publishing actually works. He pitched

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it to Image, and they weren't keen. They hesitated

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big time. They felt, you know, the market had

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enough horror and they really, really didn't

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want, quote, just another zombie story. Okay,

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so how did he get it past him? This is the famous

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bit, right? This is the famous bit. He basically

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deployed, well, you could call it the most audacious

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fib in modern comics history. He lied. He totally

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lied. He made up this completely fake high concept

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twist just to give the image execs something

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shiny and different. What did he tell them? He

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claimed the zombies were just like, act one.

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And the real story, the big secret, was that

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it was all part of an elaborate alien plot, like

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a sci -fi invasion thing hiding under the zombie

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story. No way. Yes way. He pitched this whole

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complex alien backstory, got the green light

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based on that. And then he immediately went back

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to his original plan, ignored the aliens completely,

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just wrote the grounded, character -driven survival

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horror story he wanted to tell all along. That's,

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wow. That's more than just a white lie. That's

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like strategic maneuvering. Totally. He saw what

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the publisher needed, a hook, something marketable,

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and he gave it to them knowing the actual quality

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of the story would carry it once it was out there.

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He played the game to get his creator -owned

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book published the way he wanted. Exactly. It's

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like the foundational myth of Skybound, almost.

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Success needs smart, creative, and smart business

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strategy. He was a pragmatist. And like Invincible,

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Walking Dead also had an artist change early

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on. Charlie Adler came in. Yeah. Charlie Adler

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took over with issue hashtag seven and his style,

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those heavy blacks, that gritty realism. It.

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completely defined the look and feel of The Walking

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Dead for the next, what, 180 plus issues? Right

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up to the surprise ending in 2019. Tony Moore

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still did covers for a while, though. He did.

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Moore drew the covers up to issue 24, and he

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did the covers for the first four collected editions,

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the trade paperbacks. But yeah, Adler was the

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engine room artist, visually delivering that

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relentless bleakness month after month. Beyond

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those two giants, he was still building other

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stuff at Image, too. Like The Astounding Wolfman

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with Jason Howard. Right. And look how they launched

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that one free comic book day, 2007. Smart. Use

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a big industry event to get maximum eyeballs

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on a new creator -owned book. Exactly. Leveraging

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the system. Again, thinking like a publisher,

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not just a writer. He was also editing Brit around

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then, another character he'd created earlier.

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So you see him moving into that editorial management

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space already. So while he's building this creator

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-owned powerhouse image, he's also... Kind of

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surprisingly, maybe, spending a lot of time writing

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for the big leagues for Marvel Comics. Yeah,

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that's a really important phase. Roughly mid

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-2000s. Started around 2003, actually, same year

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as Invincible and Walking Dead. What did that

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give him, working for Marvel? Two crucial things,

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I think. One, steady paycheck. Let's be honest,

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freelance work funds the creator -owned risks,

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especially early on. Right. And two... invaluable

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experience working with massive iconic legacy

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ip learning how that machine works from the inside

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and he got the full marvel experience right away

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including getting a project cancelled Yeah, pretty

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much. He was supposed to revive this obscure

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90s character Sleepwalker. Oh, I remember Sleepwalker,

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sort of. Well, Marvel shelved it before it came

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out. Yeah. But the work wasn't totally lost.

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The first issue stuff eventually showed up in

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this anthology called Epic Anthology No. 1 in

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2004. Anthologies are often where bits of canceled

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projects end up. But he didn't stay on obscure

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characters for long. He moved up to the A -list

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pretty fast. Oh, definitely. He landed some major

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gigs, did a solid two year run on Ultimate X

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-Men. That's a big team book. Lots of moving

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parts. He wrote the Captain America issues that

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tied into Avengers Disassembled, which was a

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huge. company -wide crossover event that shows

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a lot of editorial trust yeah that's bigger he

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wrote the entire run of marvel team up volume

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three and maybe the most kirkman -esque thing

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he did there was the irredeemable ant -man miniseries

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right that had his kind of dark humor slightly

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off -kilter vibe exactly injecting his voice

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into a known marvel character and of course he

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brought his signature genre zombies to the marvel

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universe and it was huge marvel zombies yeah

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that came direct from his known obsession. It

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was basically letting Kirkman loose with his

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specific brand of visceral, relentless horror,

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but using Spider -Man and Captain America. The

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concept alone, Marvel heroes as zombies, was

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just brilliant. And it was a massive hit. It

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proved his genre instincts worked anywhere, even

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inside the walls of established corporate IP.

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So he's doing really well at Marvel, high -profile

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writer. But his heart and his business sense

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were pulling him back to image. End of July 2008,

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his Marvel freelancing stops. Why? Because image

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made him a partner. Wow. That's the most. That's

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the pivot. It signaled like a 100 percent commitment.

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to the creator -owned path, becoming one of only

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five partners and taking on the role of COO,

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Chief Operating Officer. Right, the business

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side again. Yeah. He wasn't just writing at Image

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anymore. He was helping run Image. As COO, he's

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managing the actual business operations of the

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publisher, directly influencing how other creators

00:12:18.799 --> 00:12:20.519
get their deals, how they maintain ownership.

00:12:20.720 --> 00:12:23.379
That's huge. That's incredible leverage. Did

00:12:23.379 --> 00:12:25.139
he wrap up anything else at Marvel after that?

00:12:25.220 --> 00:12:27.639
One last thing. His final published Marvel work

00:12:27.639 --> 00:12:30.320
was a five -issue miniseries in 2009 called The

00:12:30.320 --> 00:12:32.940
Destroyer Vol. 4. He did it with Cory Walker,

00:12:33.179 --> 00:12:36.139
his invincible co -creator, for Marvel's mature

00:12:36.139 --> 00:12:38.960
readers, Max Imprint. So he finished that up.

00:12:39.120 --> 00:12:41.139
And around this time, he wasn't just working

00:12:41.139 --> 00:12:42.779
with Marvel characters. He was collaborating

00:12:42.779 --> 00:12:46.539
with Image Royalty, too. Todd McFarlane on Haunt.

00:12:46.580 --> 00:12:48.899
Yeah, teaming up with an Image co -founder on

00:12:48.899 --> 00:12:52.220
a new book. And he even took over the Top Cow

00:12:52.220 --> 00:12:56.100
Comics pilot season for 2009 -2010, working with

00:12:56.100 --> 00:12:58.480
Mark Silvestri, another Image founder. What was

00:12:58.480 --> 00:13:00.259
pilot season for people who don't know? Oh, it

00:13:00.259 --> 00:13:02.539
was a cool concept. Basically, creators would

00:13:02.539 --> 00:13:04.940
launch a bunch of one -shot pilot issues for

00:13:04.940 --> 00:13:07.620
new series ideas. Okay. And then the readers

00:13:07.620 --> 00:13:09.279
would actually vote on where ones they liked

00:13:09.279 --> 00:13:11.620
best, and the winners would get turned into ongoing

00:13:11.620 --> 00:13:15.110
series. So market testing built right. in audience

00:13:15.110 --> 00:13:17.570
feedback. Exactly. Kind of ahead of its time,

00:13:17.570 --> 00:13:20.210
in a way. Shows Kirkman was already thinking

00:13:20.210 --> 00:13:22.850
about engaging the audience directly. And now,

00:13:22.909 --> 00:13:25.789
as COO at Image, he's still shaping that whole

00:13:25.789 --> 00:13:28.269
environment, making sure the company stays focused

00:13:28.269 --> 00:13:31.529
on creator control. Okay, so that move, going

00:13:31.529 --> 00:13:35.029
from writer to partner and COO at Image, that

00:13:35.029 --> 00:13:37.669
really sets the stage for the next massive evolution.

00:13:38.639 --> 00:13:40.820
founding Skybound Entertainment. This is where

00:13:40.820 --> 00:13:42.879
it all comes together, where adaptation isn't

00:13:42.879 --> 00:13:44.980
just hoping some studio options your book, it's

00:13:44.980 --> 00:13:47.620
about managing it yourself. Skybound Entertainment,

00:13:47.899 --> 00:13:50.279
co -founded in 2010. What was the goal here?

00:13:50.600 --> 00:13:52.559
It was specifically built to be more than just

00:13:52.559 --> 00:13:55.419
a comic publisher. It was conceived as an entertainment

00:13:55.419 --> 00:13:58.179
company, dedicated to taking Kirkman's ideas,

00:13:58.460 --> 00:14:01.120
his IP, and developing them across all platforms,

00:14:01.279 --> 00:14:04.659
comics, TV, movies, games, digital, you name

00:14:04.659 --> 00:14:07.820
it. The keyword there seems to be... Absolutely.

00:14:08.340 --> 00:14:10.960
That's the genius of Skybound. It doesn't just

00:14:10.960 --> 00:14:14.220
make the comics. It centrally manages the licensing

00:14:14.220 --> 00:14:17.220
for all the big franchises, making sure that

00:14:17.220 --> 00:14:19.679
The Walking Dead, Invincible, all that stuff

00:14:19.679 --> 00:14:22.360
keeps its integrity no matter the medium. That

00:14:22.360 --> 00:14:24.299
central hub is the big difference, isn't it?

00:14:24.539 --> 00:14:26.700
compared to just selling rights off. Huge difference.

00:14:26.980 --> 00:14:29.500
And they doubled down on that in 2018 by creating

00:14:29.500 --> 00:14:32.399
Skybound Games, a whole division just for making

00:14:32.399 --> 00:14:35.000
video games based on their IP. He clearly understood

00:14:35.000 --> 00:14:37.720
early on that in today's world, the comic book

00:14:37.720 --> 00:14:40.360
is often just the starting point. The real money,

00:14:40.460 --> 00:14:42.960
the real power is in managing how that story

00:14:42.960 --> 00:14:45.220
flows into everything else. Precisely. And the

00:14:45.220 --> 00:14:47.480
prime example, the absolute poster child for

00:14:47.480 --> 00:14:50.019
the Skybound strategy has to be the Walking Dead

00:14:50.019 --> 00:14:52.740
TV universe. He started producing the AMC show

00:14:52.740 --> 00:14:55.830
back in 2010. Pilot directed by Frank Darabont

00:14:55.830 --> 00:14:58.950
famously. And this is where that insistence on

00:14:58.950 --> 00:15:01.049
control really paid off. You know how sometimes

00:15:01.049 --> 00:15:04.049
comic creators get like a token consultant credit

00:15:04.049 --> 00:15:06.009
and that's it? Yeah, happens all the time. Not

00:15:06.009 --> 00:15:08.970
Kirk Mullen. He was deeply involved. He got writing

00:15:08.970 --> 00:15:11.309
or co -writing credits on seven episodes of the

00:15:11.309 --> 00:15:13.889
main show. Including some really key ones. Oh,

00:15:13.889 --> 00:15:16.539
yeah. Like the season two finale, Beside the

00:15:16.539 --> 00:15:18.779
Dying Fire, which he co -wrote with Glenn Mazzara.

00:15:18.940 --> 00:15:22.580
Huge episode. Plus fan favorites like Vatos,

00:15:22.779 --> 00:15:26.580
After, Strangers. His actual presence in the

00:15:26.580 --> 00:15:29.379
writer's room helped ensure the show kept that

00:15:29.379 --> 00:15:32.649
dark. character first tell from the comics. And

00:15:32.649 --> 00:15:34.610
that success wasn't just contained to one show.

00:15:34.850 --> 00:15:38.029
It blew up immediately. Allowed for instant expansion.

00:15:38.350 --> 00:15:40.990
He co -created and executive produced the spinoff,

00:15:41.029 --> 00:15:43.250
Fear the Walking Dead. And again, stayed involved.

00:15:43.409 --> 00:15:45.870
Hands on. Co -wrote the pilot and the season

00:15:45.870 --> 00:15:48.169
one finale, The Good Man, with Dave Erickson,

00:15:48.230 --> 00:15:50.509
the showrunner. It just showed he could manage

00:15:50.509 --> 00:15:53.669
this growing multi -show franchise. That's usually

00:15:53.669 --> 00:15:56.649
like high level studio executive territory. He

00:15:56.649 --> 00:15:59.309
used a similar playbook for his exorcism comic.

00:15:59.629 --> 00:16:03.100
Outcast, right? With Paul Azacita on art. Yeah.

00:16:03.200 --> 00:16:05.100
And the timeline for Outcast is really interesting.

00:16:05.360 --> 00:16:08.120
Cinemax actually bought the TV pilot rights in

00:16:08.120 --> 00:16:11.320
2013. That was a full year before the comic book

00:16:11.320 --> 00:16:14.919
even launched in June 2014. Wow. So they bought

00:16:14.919 --> 00:16:17.840
it based on the concept and Kirkman's name alone?

00:16:18.100 --> 00:16:21.179
Pretty much. It shows how much clout the Kirkman

00:16:21.179 --> 00:16:23.620
brand had by then. The industry had that much

00:16:23.620 --> 00:16:26.000
confidence. And again, he wasn't just handing

00:16:26.000 --> 00:16:28.860
it over. He wrote or co -wrote two episodes of

00:16:28.860 --> 00:16:31.720
the TV show himself, keeping that creative thread

00:16:31.720 --> 00:16:34.419
connected. Okay, let's swing back to Invincible,

00:16:34.500 --> 00:16:37.159
because its road to the screen is like a whole

00:16:37.159 --> 00:16:39.840
saga in itself, a masterclass in holding onto

00:16:39.840 --> 00:16:42.860
your IP. It really is. Multiple attempts over

00:16:42.860 --> 00:16:45.000
more than a decade before the animated show finally

00:16:45.000 --> 00:16:47.259
hit big on Amazon Prime Video. Tell us about

00:16:47.259 --> 00:16:49.429
the first attempt. Way back. It goes all the

00:16:49.429 --> 00:16:52.649
way back to 2005. Paramount Pictures bought the

00:16:52.649 --> 00:16:54.690
film rights. They even hired Kirkman himself

00:16:54.690 --> 00:16:57.330
to write the screenplay. Okay. Sounds promising.

00:16:57.549 --> 00:16:59.669
But here's the crucial part. The studio didn't

00:16:59.669 --> 00:17:01.570
really move forward with it. It sat in development

00:17:01.570 --> 00:17:04.470
hell for years. And because of how the deal was

00:17:04.470 --> 00:17:07.269
structured... The rights eventually reverted.

00:17:07.309 --> 00:17:09.589
They went back entirely to Kirkman. That's not

00:17:09.589 --> 00:17:11.690
typical, is it? Usually studios lock that stuff

00:17:11.690 --> 00:17:14.930
down. Often they do. But this was a key contractual

00:17:14.930 --> 00:17:17.730
point. It protected him. He didn't lose his baby

00:17:17.730 --> 00:17:20.230
just because the studio got cold feet or changed

00:17:20.230 --> 00:17:23.329
priorities. He got invincible back. Ready to

00:17:23.329 --> 00:17:25.829
find a better home. Smart. So what happened next?

00:17:26.009 --> 00:17:28.769
Well, much later in 2017, a live action film

00:17:28.769 --> 00:17:31.029
project got announced, this time with Universal

00:17:31.029 --> 00:17:34.509
Pictures. And get this. Seth Rogen and Evan Goldberg

00:17:34.509 --> 00:17:38.230
attached to write, direct and produce. with Kirkman

00:17:38.230 --> 00:17:40.970
also producing Naturally. Okay, Rojan and Goldberg,

00:17:41.049 --> 00:17:43.349
that's big. Is that still happening? Apparently,

00:17:43.390 --> 00:17:46.630
yes. What's wild is that Kirkman confirmed in

00:17:46.630 --> 00:17:49.329
2021 that this live -action movie is still a

00:17:49.329 --> 00:17:51.890
separate thing moving forward alongside the animated

00:17:51.890 --> 00:17:54.849
series. So potentially two huge adaptations of

00:17:54.849 --> 00:17:56.990
Invincible running at the same time. That seems

00:17:56.990 --> 00:17:59.309
to be the plan, which just speaks to the power

00:17:59.309 --> 00:18:01.490
of the IP. And that brings us to the animated

00:18:01.490 --> 00:18:05.369
series. Amazon Prime Video announced 2018. Yeah,

00:18:05.390 --> 00:18:08.009
with Simon Racioppa as showrunner. And this one

00:18:08.009 --> 00:18:11.970
just exploded. Huge critical hit. Huge fan favorite.

00:18:12.089 --> 00:18:14.369
Got renewed for seasons two and three almost

00:18:14.369 --> 00:18:17.109
immediately in 2021. And Kirkman's involvement

00:18:17.109 --> 00:18:21.009
level. Deep. He's creator, executive producer.

00:18:21.329 --> 00:18:24.569
He personally wrote or co -wrote the series premiere

00:18:24.569 --> 00:18:27.450
episode. He wrote or co -wrote both season one

00:18:27.450 --> 00:18:29.950
and season two finales. He did the Adam Eve special

00:18:29.950 --> 00:18:32.750
episode. And he's credited on two episodes for

00:18:32.750 --> 00:18:35.109
season three already. He is right there making

00:18:35.109 --> 00:18:38.210
sure the core vision stays true. Skybound isn't

00:18:38.210 --> 00:18:40.400
just adapting Kirkman's comics, though. They've

00:18:40.400 --> 00:18:42.519
moved into producing original films, too. Right.

00:18:42.680 --> 00:18:45.359
That shows the diversification. Their first feature

00:18:45.359 --> 00:18:48.880
film as producers was Air, back in 2015, sci

00:18:48.880 --> 00:18:51.440
-fi thriller, starred Norman Reedus from Walking

00:18:51.440 --> 00:18:54.420
Dead, actually, and Jamon Hounsou. And more recently.

00:18:54.829 --> 00:18:57.289
Kirkman himself pitched the original story concept

00:18:57.289 --> 00:19:00.309
for that horror comedy Ranfield in 2023. You

00:19:00.309 --> 00:19:02.170
know, the one about Dracula's assistant with

00:19:02.170 --> 00:19:05.029
Nicholas Holt and Nick Cage. So by generating

00:19:05.029 --> 00:19:07.210
original ideas for Hollywood and putting the

00:19:07.210 --> 00:19:09.349
Skybound name on them, he's really establishing

00:19:09.349 --> 00:19:11.430
the company as a creative engine in its own right,

00:19:11.509 --> 00:19:14.089
not just an IP manager. So Skybound's established.

00:19:14.170 --> 00:19:16.150
The adaptation machine is humming. What's next?

00:19:17.180 --> 00:19:18.960
Kirkme and company seem to be constantly looking

00:19:18.960 --> 00:19:21.960
for new frontiers, global markets, revitalizing

00:19:21.960 --> 00:19:24.660
old IP. Yeah, the global push is really interesting.

00:19:24.779 --> 00:19:27.599
Take a project called Five Year. What was that

00:19:27.599 --> 00:19:30.359
about? It was this ambitious, pre -apocalyptic

00:19:30.359 --> 00:19:33.160
drama designed specifically for the Korean market

00:19:33.160 --> 00:19:36.279
and broader Asian audiences, too. A co -production.

00:19:36.440 --> 00:19:39.519
Exactly. A joint venture between Skybound and

00:19:39.519 --> 00:19:42.099
Viki .com, you know, that big streaming service

00:19:42.099 --> 00:19:44.440
that specializes in Asian dramas and stuff. Right.

00:19:44.519 --> 00:19:46.900
So Five Year was about a family dealing with

00:19:46.900 --> 00:19:49.059
a meteor that's going to hit Earth in five years.

00:19:49.829 --> 00:19:52.369
Planned to be filmed in Korea, streamed globally

00:19:52.369 --> 00:19:55.470
on Viki, they got an initial order for 16 episodes

00:19:55.470 --> 00:19:58.250
with a five -season plan. That shows a really

00:19:58.250 --> 00:20:00.910
aggressive move into international co -production

00:20:00.910 --> 00:20:03.569
and distribution, way beyond just the U .S. comic

00:20:03.569 --> 00:20:05.170
shop. They're definitely expanding the footprint.

00:20:05.430 --> 00:20:07.849
But the biggest recent news, the thing that got

00:20:07.849 --> 00:20:10.450
everyone talking, brings us right back to comics.

00:20:10.650 --> 00:20:13.670
And it signals this huge power shift to the Energon

00:20:13.670 --> 00:20:15.829
universe. Okay, break that down. What is the

00:20:15.829 --> 00:20:18.529
Energon universe? Well, it started kind of sneakily

00:20:18.529 --> 00:20:22.190
in 2020. Kirkman launched a new series with artist

00:20:22.190 --> 00:20:25.210
Lorenzo Di Felici called Void Rivals. Looked

00:20:25.210 --> 00:20:27.289
like a cool original sci -fi thing. But there

00:20:27.289 --> 00:20:30.430
was a twist. Huge twist. Inside the first issue,

00:20:30.569 --> 00:20:34.390
bam, Jetfire shows up. A Transformer. it was

00:20:34.390 --> 00:20:37.470
revealed that void rivals was actually the secret

00:20:37.470 --> 00:20:40.750
launch pad for a whole new shared comic universe

00:20:40.750 --> 00:20:43.829
called the energon universe and it involves in

00:20:43.829 --> 00:20:48.569
june 2023 the full picture emerged skybound kirkman's

00:20:48.569 --> 00:20:50.690
company had secured the comic book publishing

00:20:50.690 --> 00:20:53.930
rights to two of hasbro's absolute biggest most

00:20:53.930 --> 00:20:57.529
iconic properties transformers and gi joe wow

00:20:57.529 --> 00:21:00.170
so the company founded on a zombie comic kirkman

00:21:00.170 --> 00:21:02.970
had to literally lie to get published is now

00:21:02.970 --> 00:21:05.190
the official home for Transformers and G .I.

00:21:05.190 --> 00:21:07.690
Joe comics, linking them together in one universe.

00:21:08.170 --> 00:21:10.789
That's a statement. Massive. But before we get

00:21:10.789 --> 00:21:12.309
too carried away celebrating that, we do need

00:21:12.309 --> 00:21:14.789
to touch on the less glamorous side, the legal

00:21:14.789 --> 00:21:16.829
realities of creation. There was that lawsuit

00:21:16.829 --> 00:21:19.309
with Tony Moore back in 2012. Yeah, I got to

00:21:19.309 --> 00:21:21.190
address that. It's a crucial part of the story,

00:21:21.289 --> 00:21:23.329
even if it's uncomfortable. When something like

00:21:23.329 --> 00:21:25.450
The Walking Dead generates that much money, those

00:21:25.450 --> 00:21:27.529
early agreements, they get put under a microscope.

00:21:27.769 --> 00:21:30.420
So Moore sued Kirkman. He did. It was very public.

00:21:30.680 --> 00:21:33.460
Moore alleged that Kirkman had essentially tricked

00:21:33.460 --> 00:21:35.500
him into signing away his rights to The Walking

00:21:35.500 --> 00:21:39.660
Dead comic and by extension, the TV show Millions

00:21:39.660 --> 00:21:44.029
back in 2005. What was the specific claim? About

00:21:44.029 --> 00:21:46.470
how he was tricked. Moore claimed that Kirkman

00:21:46.470 --> 00:21:48.849
got him to surrender his co -creator rights in

00:21:48.849 --> 00:21:51.170
exchange for certain payments, payments which

00:21:51.170 --> 00:21:54.710
Moore alleged never fully materialized or weren't

00:21:54.710 --> 00:21:57.410
what was promised. Basically, the accusation

00:21:57.410 --> 00:21:59.490
was that Kirkman took advantage when the project

00:21:59.490 --> 00:22:01.670
was young, before anyone knew it would be this

00:22:01.670 --> 00:22:04.809
big. That's a serious allegation. How did Kirkman

00:22:04.809 --> 00:22:06.890
respond? Kirkman's side was that the contracts

00:22:06.890 --> 00:22:09.700
were totally legitimate. that Moore was misrepresenting

00:22:09.700 --> 00:22:12.460
things. He countersued, and his public statements

00:22:12.460 --> 00:22:14.579
basically said, look, we both had lawyers seven

00:22:14.579 --> 00:22:16.859
years ago. Moore initiated and approved this

00:22:16.859 --> 00:22:19.740
contract, and now he's trying to break it. Kirkman

00:22:19.740 --> 00:22:22.039
also argued Moore was paid fairly and continues

00:22:22.039 --> 00:22:24.440
to be paid for his contributions. It got pretty

00:22:24.440 --> 00:22:26.920
messy, played out in the press. It did. Showed

00:22:26.920 --> 00:22:29.660
the harsh side of creator -owned success. When

00:22:29.660 --> 00:22:31.740
the stakes get that high, friendships and partnerships

00:22:31.740 --> 00:22:34.019
can get strained by the financial pressures and

00:22:34.019 --> 00:22:36.680
legal complexities. But it resolved fairly quickly

00:22:36.680 --> 00:22:38.930
in the end. Yes. Surprisingly fast, actually.

00:22:38.930 --> 00:22:41.670
Within a few months, by September 2012, they

00:22:41.670 --> 00:22:44.170
put out a joint statement. Said they'd reached

00:22:44.170 --> 00:22:46.569
a settlement to everyone's mutual satisfaction.

00:22:46.970 --> 00:22:49.549
The terms weren't public. Nope. Confidential.

00:22:49.569 --> 00:22:52.730
As these things usually are. But the whole episode

00:22:52.730 --> 00:22:55.470
really underscores that navigating rights, ownership,

00:22:55.869 --> 00:22:59.269
contracts, it's just a fundamental, unavoidable

00:22:59.269 --> 00:23:02.470
part of being a major creator in the multimedia

00:23:02.470 --> 00:23:05.390
age. Okay. Shifting gears to something less fraught.

00:23:05.710 --> 00:23:08.390
A personal note, Kirkman didn't always live in

00:23:08.390 --> 00:23:10.970
L .A., right? No, he and his wife and son were

00:23:10.970 --> 00:23:14.170
based in Kentucky for years until 2011. And 2011

00:23:14.170 --> 00:23:16.930
is right when the Walking Dead TV show is exploding.

00:23:17.390 --> 00:23:19.569
Skybound is really getting established. Exactly.

00:23:19.750 --> 00:23:22.529
That year, they made the move. Relocated the

00:23:22.529 --> 00:23:24.470
whole family to Los Angeles. Which feels like

00:23:24.470 --> 00:23:26.269
more than just a change of address. It's like

00:23:26.269 --> 00:23:29.750
cementing that shift in identity. Yeah, moving

00:23:29.750 --> 00:23:33.369
from comic book writer in Kentucky to... Major

00:23:33.369 --> 00:23:35.630
player in the entertainment industry, right there

00:23:35.630 --> 00:23:38.789
in the heart of it all in LA. A strategic move,

00:23:38.950 --> 00:23:41.529
you could say, mirroring his professional ascent.

00:23:42.089 --> 00:23:44.549
And Kirkman's impact, it's not just measured

00:23:44.549 --> 00:23:47.329
in deals and dollars, it's reflected in the awards

00:23:47.329 --> 00:23:49.430
and recognition he and his projects have racked

00:23:49.430 --> 00:23:51.789
up. He's gotten some significant individual honors.

00:23:52.410 --> 00:23:55.190
Like the Inkpot Award in 2012. Right. The Inkpot's

00:23:55.190 --> 00:23:57.970
a big deal in the comics and genre world, recognizes

00:23:57.970 --> 00:24:01.349
major contributions. But maybe more telling was

00:24:01.349 --> 00:24:04.009
that Special Innovator Award he got at the Saturn

00:24:04.009 --> 00:24:07.730
Awards, also in 2012. Yeah, because that one

00:24:07.730 --> 00:24:10.259
wasn't just for writing comics. The Saturn Awards

00:24:10.259 --> 00:24:12.859
specifically cited his work adapting his comics

00:24:12.859 --> 00:24:15.420
to the screen and serving as executive producer

00:24:15.420 --> 00:24:18.220
on The Walking Dead. It explicitly recognized

00:24:18.220 --> 00:24:20.839
that bridge he built between comics and TV film

00:24:20.839 --> 00:24:23.259
production. Validating that whole strategy. Exactly.

00:24:23.319 --> 00:24:26.680
And his reputation is global, too. In 2020, he

00:24:26.680 --> 00:24:29.319
got the Faux of Donner, basically a lifetime

00:24:29.319 --> 00:24:31.640
achievement award at the Angoulême International

00:24:31.640 --> 00:24:34.240
Comics Festival in France. That's arguably the

00:24:34.240 --> 00:24:35.980
most prestigious comics festival in the world.

00:24:36.119 --> 00:24:38.759
But the biggest cultural splash, you have to

00:24:38.759 --> 00:24:41.400
say, came from The Walking Dead TV show's success.

00:24:41.619 --> 00:24:44.240
Oh, for sure. I mean, critically, it was huge

00:24:44.240 --> 00:24:47.599
early on. The American Film Institute, AFI, named

00:24:47.599 --> 00:24:50.190
it Television Program of the Year. Not just once,

00:24:50.269 --> 00:24:53.390
but twice. 2010 and 2012. And technically, the

00:24:53.390 --> 00:24:55.430
show delivered on his vision, too. Right. The

00:24:55.430 --> 00:24:58.400
look and feel. Totally. It won two Emmys back

00:24:58.400 --> 00:25:01.519
to back in 2011 and 2012 for outstanding prosthetic

00:25:01.519 --> 00:25:03.440
makeup. That's for making those zombies look

00:25:03.440 --> 00:25:06.859
so horrifically real. That award shows the quality

00:25:06.859 --> 00:25:09.779
of execution. Plus major nominations. Yeah. Nominated

00:25:09.779 --> 00:25:11.920
for Best Television Series Drama by both the

00:25:11.920 --> 00:25:13.660
Writers Guild of America and the Golden Globes

00:25:13.660 --> 00:25:16.740
in 2011. That means his indie horror comic adaptation

00:25:16.740 --> 00:25:18.900
was competing head to head with the biggest,

00:25:19.039 --> 00:25:21.880
most acclaimed dramas on TV. Just incredible

00:25:21.880 --> 00:25:25.240
reach. And to wrap up his bibliography, it's

00:25:25.240 --> 00:25:27.690
important to stress. He didn't just rely on Walking

00:25:27.690 --> 00:25:30.910
Dead and Invincible. He kept creating other long

00:25:30.910 --> 00:25:32.990
-running series. Absolutely. He's a workhorse.

00:25:33.150 --> 00:25:35.369
It's not just about landing two home runs. He

00:25:35.369 --> 00:25:37.910
consistently built other properties for Skybound's

00:25:37.910 --> 00:25:41.029
future. Outkast ran for a healthy 48 issues.

00:25:41.250 --> 00:25:44.519
Oblivion song. 36 issues. His martial arts series

00:25:44.519 --> 00:25:47.380
with Chris Samney, Firepower, just wrapped up

00:25:47.380 --> 00:25:49.900
its planned run after 30 issues. So he's constantly

00:25:49.900 --> 00:25:52.460
developing new IP, keeping that pipeline full.

00:25:52.680 --> 00:25:54.920
It shows he didn't just get lucky with one or

00:25:54.920 --> 00:25:57.480
two hits in coast. Not at all. It's a long -term

00:25:57.480 --> 00:26:00.740
strategy of creation and cultivation. Always

00:26:00.740 --> 00:26:02.720
building the next thing, ready for adaptation.

00:26:03.400 --> 00:26:05.640
Okay, so let's try and synthesize all this. We

00:26:05.640 --> 00:26:07.900
followed Robert Kirkman's whole journey. What's

00:26:07.900 --> 00:26:10.880
the big takeaway here for you listening? What

00:26:10.880 --> 00:26:12.950
does his story tell you? Tell us about building

00:26:12.950 --> 00:26:14.950
creative success today. I think the takeaway

00:26:14.950 --> 00:26:18.269
is it's actually pretty straightforward, but

00:26:18.269 --> 00:26:20.710
incredibly hard to pull off. Kirkman's career

00:26:20.710 --> 00:26:23.509
is basically the modern blueprint for how a creator

00:26:23.509 --> 00:26:26.079
can achieve. like total creative and financial

00:26:26.079 --> 00:26:28.680
control in today's media world. Going from that

00:26:28.680 --> 00:26:31.019
self -published satire, Battle Pope. Right, to

00:26:31.019 --> 00:26:34.279
being a partner and COO at Image and running

00:26:34.279 --> 00:26:36.779
this sprawling global company, Skybound, that

00:26:36.779 --> 00:26:39.299
manages his empire. He proved beyond any doubt

00:26:39.299 --> 00:26:41.960
that original creator -owned ideas can have massive,

00:26:42.000 --> 00:26:44.740
enduring cultural impact. They can compete directly

00:26:44.740 --> 00:26:46.619
with the biggest corporate -owned characters

00:26:46.619 --> 00:26:48.740
out there. He didn't just write a great comic.

00:26:48.920 --> 00:26:51.380
He built the whole system around it to protect

00:26:51.380 --> 00:26:54.539
it, to control it. to make sure the rewards flowed

00:26:54.539 --> 00:26:57.420
back to the source. That's the crux of it. For

00:26:57.420 --> 00:27:00.259
you listening, the lesson is maybe that creative

00:27:00.259 --> 00:27:03.059
leverage. It often boils down to the fine print

00:27:03.059 --> 00:27:05.759
in the contract and the absolute commitment to

00:27:05.759 --> 00:27:08.980
owning your work. That invincible rights reversion

00:27:08.980 --> 00:27:12.140
story is key there. Exactly. Learning that lesson

00:27:12.140 --> 00:27:14.599
that you need safeguards against studio inertia

00:27:14.599 --> 00:27:17.680
or control, that's what fueled the creation of

00:27:17.680 --> 00:27:19.779
Skybound. That control is the difference between

00:27:19.779 --> 00:27:22.579
having a hit comic and having a self -sustaining

00:27:22.579 --> 00:27:24.819
multi -billion dollar media franchise that you

00:27:24.819 --> 00:27:27.440
steer. Which brings us perfectly to our final

00:27:27.440 --> 00:27:30.460
provocative thought for you to mull over. Something

00:27:30.460 --> 00:27:33.039
that connects his early struggles right up to

00:27:33.039 --> 00:27:35.700
his current status. Think about that Energon

00:27:35.700 --> 00:27:38.339
Universe deal. Yeah, really chew on this trajectory.

00:27:38.660 --> 00:27:41.160
The guy who had to literally make up an alien

00:27:41.160 --> 00:27:44.039
invasion story just to get his zombie comic published

00:27:44.039 --> 00:27:46.779
is now the head of the company that Hasbro, a

00:27:46.779 --> 00:27:48.940
giant corporation, has entrusted with the comic

00:27:48.940 --> 00:27:52.059
book futures of Transformers and G .I. Joe. These

00:27:52.059 --> 00:27:54.400
aren't just comics. They're massive, global,

00:27:54.599 --> 00:27:57.299
multi -generational brands. So the question is,

00:27:57.400 --> 00:27:59.980
does this represent the ultimate win for the

00:27:59.980 --> 00:28:03.700
creator -owned model? Is it proof that the independent

00:28:03.700 --> 00:28:06.799
spirit, the success validated by walking dead

00:28:06.799 --> 00:28:10.220
and invincible, is now seen as the best, maybe

00:28:10.220 --> 00:28:13.269
even the safest? place to handle these huge legacy

00:28:13.269 --> 00:28:15.950
properties. Does it suggest that the real innovation,

00:28:16.210 --> 00:28:18.490
the smartest strategic thinking in comics today,

00:28:18.650 --> 00:28:21.250
has actually shifted, moved away from the traditional

00:28:21.250 --> 00:28:24.289
corporate giants and landed firmly with the creators,

00:28:24.369 --> 00:28:27.390
like Kirkman, who fought for and maintained control

00:28:27.390 --> 00:28:30.109
from the very start? It really feels like a monumental

00:28:30.109 --> 00:28:32.309
shift in the landscape. Something to think about

00:28:32.309 --> 00:28:33.789
next time you're looking at the credits page

00:28:33.789 --> 00:28:35.950
of a comic. Definitely. A huge thank you for

00:28:35.950 --> 00:28:38.190
joining us for this deep dive into the rise and

00:28:38.190 --> 00:28:39.769
reign of Robert Kirkman.
