WEBVTT

00:00:00.000 --> 00:00:03.259
Welcome back to the Deep Dive. Today we are taking

00:00:03.259 --> 00:00:06.440
a really close look at a game that started small,

00:00:06.620 --> 00:00:09.039
almost like a side project. Right, a resume project

00:00:09.039 --> 00:00:11.419
actually. Exactly, and it just exploded into

00:00:11.419 --> 00:00:13.339
this massive cultural thing. We're talking about

00:00:13.339 --> 00:00:15.300
Stardew Valley. It really is more than just a

00:00:15.300 --> 00:00:17.500
game, isn't it? It's this incredible story of

00:00:17.500 --> 00:00:21.780
solo dedication, really thoughtful design, almost...

00:00:23.099 --> 00:00:25.219
countercultural in a way. Totally. I mean, the

00:00:25.219 --> 00:00:28.579
numbers alone are wild. Over 41 million copies

00:00:28.579 --> 00:00:31.100
sold. And it's spent off into cookbooks, actual

00:00:31.100 --> 00:00:32.960
orchestral symphonies. It's kind of amazing.

00:00:33.280 --> 00:00:35.560
It really is. And the core thing, the fact that

00:00:35.560 --> 00:00:38.520
just anchors this whole deep dive for me, is

00:00:38.520 --> 00:00:40.619
that the first version, the initial release,

00:00:40.859 --> 00:00:44.859
it was all one person. Eric Barone. Or Concerned

00:00:44.859 --> 00:00:46.939
Ape, as most players know him. Yeah. He was the

00:00:46.939 --> 00:00:49.140
designer, the coder, the animator, the artist.

00:00:49.399 --> 00:00:51.500
He did the music, wrote everything. Everything.

00:00:51.579 --> 00:00:54.640
It's just mind -blowing. So our mission... Today,

00:00:54.640 --> 00:00:57.479
for you listening, is to really unpack that journey.

00:00:57.600 --> 00:00:59.560
We want to understand what drove Barone, you

00:00:59.560 --> 00:01:01.380
know, what sparked it all. Right. The kind of

00:01:01.380 --> 00:01:04.040
desperation almost that led to the project and

00:01:04.040 --> 00:01:07.099
how his specific design ideas created a game

00:01:07.099 --> 00:01:09.560
that feels so charming on the surface. But has

00:01:09.560 --> 00:01:12.480
this surprising depth, maybe even a critique

00:01:12.480 --> 00:01:16.280
of like modern life packed in there. Exactly.

00:01:16.299 --> 00:01:19.629
OK, let's get into it. But first. We really need

00:01:19.629 --> 00:01:22.689
to grasp the scale of that effort, his sacrifice.

00:01:23.069 --> 00:01:25.010
Yeah, this wasn't just a quick thing. No way.

00:01:25.209 --> 00:01:28.150
He put himself through this intense crunch, 10

00:01:28.150 --> 00:01:31.030
hours a day, seven days a week. For four and

00:01:31.030 --> 00:01:35.090
a half years straight. That adds up to, what,

00:01:35.150 --> 00:01:38.780
almost 16 ,000 hours. of just him working alone

00:01:38.780 --> 00:01:40.859
before it even launched. It's staggering. You

00:01:40.859 --> 00:01:42.599
just don't see that in the big studios, right?

00:01:42.700 --> 00:01:45.040
Where you've got huge teams, maybe hundreds of

00:01:45.040 --> 00:01:48.879
people. This kind of singular focus let him pour

00:01:48.879 --> 00:01:51.620
his own vision into every tiny detail. And I

00:01:51.620 --> 00:01:53.180
think that's a huge part of why the game feels

00:01:53.180 --> 00:01:56.239
so cohesive, so personal. That personal touch

00:01:56.239 --> 00:01:58.359
is definitely key to its charm, its staying power.

00:01:58.579 --> 00:02:00.599
Absolutely. So let's dig into where that vision

00:02:00.599 --> 00:02:03.079
actually came from. OK, so Eric Lorenz Barone,

00:02:03.200 --> 00:02:06.000
born in L .A. back in 87. But the place that

00:02:06.000 --> 00:02:08.259
really shaped him and where Stardew Valley was

00:02:08.259 --> 00:02:10.620
born was the Pacific Northwest. Auburn, Washington.

00:02:11.199 --> 00:02:13.539
Seattle's suburb. Exactly. That environment,

00:02:13.759 --> 00:02:16.000
you know, access to tech education, a certain

00:02:16.000 --> 00:02:18.580
kind of culture. It was important. And it seems

00:02:18.580 --> 00:02:21.319
like that creative spark was there way before

00:02:21.319 --> 00:02:24.229
the coding really took over. Oh, yeah. sources

00:02:24.229 --> 00:02:26.110
mentioned he was really into music not formally

00:02:26.110 --> 00:02:28.729
trained but played in bands bands doing what

00:02:28.729 --> 00:02:31.789
like rock a real mix apparently everything from

00:02:31.789 --> 00:02:35.550
new metal wow okay to experimental pop so quite

00:02:35.550 --> 00:02:37.430
a range that's interesting it shows a willingness

00:02:37.430 --> 00:02:40.050
to experiment definitely and what's really telling

00:02:40.050 --> 00:02:43.550
is how early he mixed creativity with tech his

00:02:43.550 --> 00:02:46.310
very first game attempt wasn't even stardew oh

00:02:46.759 --> 00:02:49.319
What was it? It was back in 2008. He made this

00:02:49.319 --> 00:02:51.400
point -and -click adventure, kind of LucasArts

00:02:51.400 --> 00:02:54.520
style, called 17CF Quest. Okay. And he made it

00:02:54.520 --> 00:02:57.539
specifically to promote an album for his experimental

00:02:57.539 --> 00:03:01.379
pop band. No way. So that blend of coding, music,

00:03:01.699 --> 00:03:05.060
art, it was his thing from the start, not something

00:03:05.060 --> 00:03:07.819
he figured out just for stardew. Exactly. It

00:03:07.819 --> 00:03:10.219
was like his natural way of operating. So he

00:03:10.219 --> 00:03:13.229
had this dual background. the tech guy and the

00:03:13.229 --> 00:03:16.030
self -taught creative, but the actual game idea,

00:03:16.169 --> 00:03:18.949
the farming sim. That came from somewhere else.

00:03:19.150 --> 00:03:22.229
Pure nostalgia, pretty much. He talks openly

00:03:22.229 --> 00:03:24.610
about loving the Harvest Moon series as a kid.

00:03:24.710 --> 00:03:27.250
A classic. Absolutely. It was something that

00:03:27.250 --> 00:03:29.349
stuck with him, something he wanted to see evolve,

00:03:29.729 --> 00:03:32.090
you know? But getting from loving Harvest Moon

00:03:32.090 --> 00:03:35.389
to making Stardew Valley... wasn't straightforward.

00:03:35.689 --> 00:03:38.629
There was a major hurdle. Yeah, the career crisis

00:03:38.629 --> 00:03:40.590
right after college, that was the real turning

00:03:40.590 --> 00:03:42.689
point. He graduated from University of Washington

00:03:42.689 --> 00:03:46.449
Tacoma in 2011, computer science degree. Should

00:03:46.449 --> 00:03:48.550
be set for a job, right? Especially in that area.

00:03:48.840 --> 00:03:50.680
You'd think so, but he just couldn't find work

00:03:50.680 --> 00:03:54.020
in the tech industry. Ouch. That's tough. A lot

00:03:54.020 --> 00:03:57.180
of grads face that gap between the diploma and

00:03:57.180 --> 00:03:59.879
the job offer. Exactly. And that's why Stardew

00:03:59.879 --> 00:04:02.060
Valley started. It wasn't some grand artistic

00:04:02.060 --> 00:04:04.800
vision initially. It was practical. Totally practical.

00:04:04.919 --> 00:04:06.840
He just wanted to practice coding and see Char

00:04:06.840 --> 00:04:08.819
build something impressive to put on his resume.

00:04:09.139 --> 00:04:11.719
So it was literally meant to get him a job. Yeah.

00:04:11.819 --> 00:04:15.159
The ultimate portfolio piece. To show employers,

00:04:15.259 --> 00:04:17.519
hey, I can actually build stuff. And instead,

00:04:17.660 --> 00:04:22.100
it became this life -consuming marathon. It really

00:04:22.100 --> 00:04:23.720
did. Let's talk about that dedication again.

00:04:23.860 --> 00:04:26.420
Four and a half years, 70 -hour weeks. That's

00:04:26.420 --> 00:04:28.819
grueling, especially with no money coming in.

00:04:29.000 --> 00:04:31.920
How did he even manage that? Well, for a big

00:04:31.920 --> 00:04:33.980
chunk of that time, she lived with his parents

00:04:33.980 --> 00:04:37.480
to keep costs down. Then, when he moved to Seattle,

00:04:37.600 --> 00:04:39.459
things were still really tight. His girlfriend

00:04:39.459 --> 00:04:43.120
at the time, Amber Hagman, she worked two jobs.

00:04:43.279 --> 00:04:45.959
Wow. Two jobs to support them both. Yeah. While

00:04:45.959 --> 00:04:48.040
he was coding all day, and he also worked a part

00:04:48.040 --> 00:04:50.819
-time job himself in the evenings. Doing what?

00:04:50.980 --> 00:04:53.279
He was an usher at the Paramount Theater. Taking

00:04:53.279 --> 00:04:55.759
tickets. Man, you have to picture that. Coding

00:04:55.759 --> 00:04:58.240
this beautiful, peaceful farm escape all day.

00:04:58.360 --> 00:05:00.860
Right. In a basement or a tiny apartment. Knowing

00:05:00.860 --> 00:05:02.740
your partner's working double shifts and you're

00:05:02.740 --> 00:05:04.680
off to the theater later just to keep the lights

00:05:04.680 --> 00:05:07.060
on. It adds this whole layer, doesn't it? It

00:05:07.060 --> 00:05:09.540
really does. It makes the game feel less like

00:05:09.540 --> 00:05:12.620
just a product and more like this testament to.

00:05:14.160 --> 00:05:16.980
personal sacrifice and mutual support absolutely

00:05:16.980 --> 00:05:19.740
yeah and that lack of budget that pressure it

00:05:19.740 --> 00:05:22.300
directly impacted how he built it right the tools

00:05:22.300 --> 00:05:25.240
he used for sure no money meant finding accessible

00:05:25.240 --> 00:05:28.220
software the pixel art he did that using paint

00:05:28.220 --> 00:05:31.000
.net which is free yeah yep and for the music

00:05:31.000 --> 00:05:32.560
and sound effects which are amazing by the way

00:05:32.560 --> 00:05:35.240
he used reason studios powerful software but

00:05:35.240 --> 00:05:37.519
something one person could realistically manage

00:05:37.519 --> 00:05:40.879
so Literally built from the ground up with affordable

00:05:40.879 --> 00:05:44.480
or free tools, he started coding in C -Shark

00:05:44.480 --> 00:05:48.300
with MicroKoft XNA. That's right. But XNA, while

00:05:48.300 --> 00:05:50.480
it got him started, had limitations down the

00:05:50.480 --> 00:05:53.120
road. Limitations how? Well, years later, long

00:05:53.120 --> 00:05:55.160
after the game was a huge success, he actually

00:05:55.160 --> 00:05:57.899
went back and did this major technical overhaul.

00:05:58.079 --> 00:06:02.180
He moved the entire game engine from XNA to Monogame.

00:06:02.319 --> 00:06:04.560
Why bother? The game was working, selling millions.

00:06:05.279 --> 00:06:07.319
Why change the engine? It sounds technical, I

00:06:07.319 --> 00:06:09.060
know, but it was really important for the game's

00:06:09.060 --> 00:06:12.620
future. XNA had this technical ceiling, especially

00:06:12.620 --> 00:06:15.439
with how much memory RAM it could use. It often

00:06:15.439 --> 00:06:17.560
capped out around 4 gigabytes. Okay, which is

00:06:17.560 --> 00:06:19.959
fine for simpler games, but... But Stardew Valley

00:06:19.959 --> 00:06:22.720
lives and breathes because of its modding community.

00:06:23.610 --> 00:06:26.949
People create these huge, complex mods. Right,

00:06:26.970 --> 00:06:28.990
like Stardew Valley Expanded adds tons of new

00:06:28.990 --> 00:06:31.970
stuff. Exactly. Those big mods were starting

00:06:31.970 --> 00:06:34.430
to hit that four gigabyte limit, causing crashes,

00:06:34.629 --> 00:06:37.769
instability. Ah, I see. So migrating to Monogame

00:06:37.769 --> 00:06:40.670
wasn't about fixing current bugs. No, it was

00:06:40.670 --> 00:06:43.470
about, as he put it, future -proofing the game.

00:06:44.170 --> 00:06:46.870
Monogame doesn't have that same RAM limit. It

00:06:46.870 --> 00:06:49.850
lets mods use way more memory. So it was an investment

00:06:49.850 --> 00:06:51.939
in the community. ensuring people could keep

00:06:51.939 --> 00:06:54.740
adding to the game for years. Precisely. It shows

00:06:54.740 --> 00:06:58.120
this long -term commitment. So looking back at

00:06:58.120 --> 00:07:01.420
this whole origin story, the job crisis forces

00:07:01.420 --> 00:07:03.800
him into this intense focus. Which leads to this

00:07:03.800 --> 00:07:06.100
massive game. And even after it's successful,

00:07:06.319 --> 00:07:09.079
he's still meticulously refining the core tech

00:07:09.079 --> 00:07:11.579
to support the players who embraced it. Yeah.

00:07:11.930 --> 00:07:14.290
And because he did everything himself, that scarcity

00:07:14.290 --> 00:07:16.889
forced him to understand every single part of

00:07:16.889 --> 00:07:19.629
it. Every pixel, every line of code, every musical

00:07:19.629 --> 00:07:21.870
note. He knew it inside out. Which leads directly

00:07:21.870 --> 00:07:24.709
into the very deliberate, very intentional design

00:07:24.709 --> 00:07:26.810
philosophy of the game itself. Right, it wasn't

00:07:26.810 --> 00:07:29.790
just a copycat. The design choices feel really

00:07:29.790 --> 00:07:32.610
purposeful. He was trying to solve problems he

00:07:32.610 --> 00:07:35.290
saw in the genre. Absolutely. His main target

00:07:35.290 --> 00:07:38.050
was the Harvest Moon series, which he loved but

00:07:38.050 --> 00:07:40.959
felt had. Well... Kind of lost its way after

00:07:40.959 --> 00:07:43.439
Harvest Moon, back to nature. What did he think

00:07:43.439 --> 00:07:46.680
went wrong? He felt the later games got too complicated

00:07:46.680 --> 00:07:49.860
and maybe a bit confusing. And critically, they

00:07:49.860 --> 00:07:52.480
added too much time pressure. Ah, the deadlines.

00:07:52.639 --> 00:07:54.560
I remember those in some of the older games.

00:07:54.660 --> 00:07:57.360
Like, you had two years to achieve X, Y, and

00:07:57.360 --> 00:08:00.500
Z. Exactly. And Baron specifically wanted to

00:08:00.500 --> 00:08:03.100
avoid that. He made Stardew Valley completely

00:08:03.100 --> 00:08:06.199
open -ended. No hard end point? No failure state

00:08:06.199 --> 00:08:08.120
if you don't get married by year three or whatever?

00:08:08.220 --> 00:08:11.019
Nope. No final whistle. And that one decision

00:08:11.019 --> 00:08:13.779
drastically changes how you play. It encourages

00:08:13.779 --> 00:08:16.519
relaxation, immersion. Instead of just chasing

00:08:16.519 --> 00:08:18.519
goals against the clock, it lets you breathe.

00:08:18.720 --> 00:08:20.639
Right. It's about building a life at your own

00:08:20.639 --> 00:08:23.199
pace, not beating the game. And the core gameplay

00:08:23.199 --> 00:08:25.959
loop supports that slower rhythm. You inherit

00:08:25.959 --> 00:08:28.240
this rundown farm near Pelican Town. And the

00:08:28.240 --> 00:08:31.540
goal is just bring it back to life. Restore the

00:08:31.540 --> 00:08:34.370
land and maybe the town itself. The community

00:08:34.370 --> 00:08:36.330
center is key there, right? That's kind of the

00:08:36.330 --> 00:08:38.710
main progression driver. It is. Restoring the

00:08:38.710 --> 00:08:40.509
community center involves collecting specific

00:08:40.509 --> 00:08:43.950
items, stuff you grow, forage, mine, or fish.

00:08:44.769 --> 00:08:47.149
Completing those bundles unlocks new parts of

00:08:47.149 --> 00:08:49.710
the game world, new activities. Like that whole

00:08:49.710 --> 00:08:52.789
new island they added later, Ginger Island. Exactly.

00:08:52.870 --> 00:08:55.289
That came from completing the community center

00:08:55.289 --> 00:08:57.600
path. But it's not just farming. You're juggling

00:08:57.600 --> 00:08:59.899
a lot of different skills. Yeah. Five core skills

00:08:59.899 --> 00:09:02.960
that level up independently. Farming, foraging,

00:09:03.080 --> 00:09:06.000
fishing, mining, and combat. It creates this

00:09:06.000 --> 00:09:08.600
really diverse little economy for yourself. The

00:09:08.600 --> 00:09:10.980
combat is the surprising part for some people,

00:09:11.000 --> 00:09:13.879
I think. They expect pure tranquility. Right.

00:09:13.960 --> 00:09:16.320
But the mining involves going deep into these

00:09:16.320 --> 00:09:18.500
caves and they're full of monsters. So you're

00:09:18.500 --> 00:09:21.059
switching between your pickaxe for ores and your

00:09:21.059 --> 00:09:24.000
sword for slimes and bats and stuff. Yep. It

00:09:24.000 --> 00:09:26.720
adds this whole action RPG feel, which mixes

00:09:26.720 --> 00:09:29.620
things up nicely. That mix is cool. But let's

00:09:29.620 --> 00:09:32.019
talk about the design choices that really push

00:09:32.019 --> 00:09:35.679
immersion over just like raw efficiency. The

00:09:35.679 --> 00:09:38.179
animals are the first big one. He made a very

00:09:38.179 --> 00:09:41.039
conscious decision. You cannot butcher your farm

00:09:41.039 --> 00:09:44.159
animals for meat. Really? So cows just give milk.

00:09:44.399 --> 00:09:48.100
Chickens give eggs. Pretty much. There's no gameplay

00:09:48.100 --> 00:09:51.240
incentive to, you know, turn Bessie the cow into

00:09:51.240 --> 00:09:53.539
burgers. So they're not just resources, they're

00:09:53.539 --> 00:09:57.059
pets almost. Yeah. You name them, care for them.

00:09:57.220 --> 00:09:59.500
Exactly. It encourages an emotional connection.

00:09:59.759 --> 00:10:04.149
It subtly shifts the game away from pure... optimization

00:10:04.149 --> 00:10:06.490
and towards maybe a more humane perspective on

00:10:06.490 --> 00:10:08.850
farming, even in pixels. That's fascinating.

00:10:09.009 --> 00:10:10.830
And the cooking system does something similar,

00:10:10.929 --> 00:10:13.789
right? It discourages pure profit -seeking. Oh

00:10:13.789 --> 00:10:16.190
yeah, this is super clever. He deliberately designed

00:10:16.190 --> 00:10:18.870
it so that selling cooked dishes is almost always

00:10:18.870 --> 00:10:21.149
less profitable than selling the raw ingredients.

00:10:21.429 --> 00:10:23.610
Oh wait, really? Usually crafting or processing

00:10:23.610 --> 00:10:25.370
stuff is where you make the big bucks in games.

00:10:25.490 --> 00:10:28.049
Now here, Barone flipped that. In Stardew, cooked

00:10:28.049 --> 00:10:30.750
food gives you temporary buffs. Buffs? Like what?

00:10:31.039 --> 00:10:33.240
Bonuses to your skills. Maybe you move faster

00:10:33.240 --> 00:10:36.179
or mine quicker or get luckier finding items

00:10:36.179 --> 00:10:38.320
or your fishing bar is bigger. Things that help

00:10:38.320 --> 00:10:41.039
you do stuff in the game. Ah, so you cook the

00:10:41.039 --> 00:10:44.600
spicy eel not to sell it, but because it gives

00:10:44.600 --> 00:10:46.980
you speed and luck for a dangerous cave dive.

00:10:47.340 --> 00:10:49.779
Precisely. You're incentivized to use the food

00:10:49.779 --> 00:10:52.379
to enhance your experience, to explore more,

00:10:52.480 --> 00:10:56.019
engage deeper, not just to make more gold. It's

00:10:56.019 --> 00:10:58.500
like behavioral design, nudging you away from

00:10:58.500 --> 00:11:01.240
the spreadsheet brain and towards just... living

00:11:01.240 --> 00:11:03.940
in the world. Yeah. He knew some people would

00:11:03.940 --> 00:11:06.740
still min -max, but the system gently pushes

00:11:06.740 --> 00:11:09.580
most players towards immersion. It's brilliant,

00:11:09.720 --> 00:11:12.460
really. Okay, shifting to the people. The relationships

00:11:12.460 --> 00:11:14.940
with the townspeople are a huge part of the game.

00:11:15.080 --> 00:11:17.659
Central. There are over 30 characters in Pelican

00:11:17.659 --> 00:11:19.659
Town, each with their own schedules, personalities,

00:11:20.159 --> 00:11:22.340
likes, dislikes. And you build relationships

00:11:22.340 --> 00:11:24.340
by talking to them, giving them gifts they like.

00:11:24.500 --> 00:11:26.860
Right. Thoughtful gifts matter. As you get closer,

00:11:26.980 --> 00:11:28.919
you unlock more dialogue, special cutscenes,

00:11:29.200 --> 00:11:31.340
learn their stories. And this leads to marriage,

00:11:31.539 --> 00:11:33.940
eventually, with some of them. Yep. There are

00:11:33.940 --> 00:11:36.639
12 specific characters, bachelors and bachelorettes,

00:11:36.639 --> 00:11:38.820
that you can romance and marry. And this is where

00:11:38.820 --> 00:11:40.879
the game got a lot of positive attention, wasn't

00:11:40.879 --> 00:11:43.519
it, for its inclusivity? Definitely. A major

00:11:43.519 --> 00:11:46.440
point was that you can marry any of the 12 candidates,

00:11:46.659 --> 00:11:49.440
regardless of your own character's gender. And

00:11:49.440 --> 00:11:51.899
the game treats it completely normally. No gameplay

00:11:51.899 --> 00:11:54.580
difference, no awkward commentary? None at all.

00:11:54.879 --> 00:11:57.620
Which, back in 2016, was still pretty forward

00:11:57.620 --> 00:12:00.080
-thinking for a mainstream game. Major outlets

00:12:00.080 --> 00:12:02.600
like the New York Times, Washington Post, Eurogamer,

00:12:02.759 --> 00:12:06.919
all praised that positive LGBTQ plus representation.

00:12:07.840 --> 00:12:09.399
That's great. Was there any criticism around

00:12:09.399 --> 00:12:12.080
representation? There was some discussion, yeah.

00:12:12.840 --> 00:12:14.899
While the same -sex marriage options were praised,

00:12:15.139 --> 00:12:17.240
some critics noted a lack of racial diversity

00:12:17.240 --> 00:12:20.259
among the marriage candidates specifically. Okay,

00:12:20.320 --> 00:12:23.240
so good progress in one area, maybe room for

00:12:23.240 --> 00:12:25.899
growth in another. It's nuanced. It often is.

00:12:26.039 --> 00:12:28.039
Finally, let's touch on the sort of underlying

00:12:28.039 --> 00:12:30.019
social commentary, the whole JoJo Corporation

00:12:30.019 --> 00:12:32.379
thing. Ah, JoJo Mart. Yeah, this is where you

00:12:32.379 --> 00:12:35.019
get those analyses like from Paste Magazine calling

00:12:35.019 --> 00:12:37.539
the game anti -capitalist. Why is that? What's

00:12:37.539 --> 00:12:39.620
the deal with JoJo? Well, when you arrive in

00:12:39.620 --> 00:12:42.460
Pelican Town, it's kind of struggling. And the

00:12:42.460 --> 00:12:45.159
big looming corporate presence is Joja Mart,

00:12:45.259 --> 00:12:48.220
this generic soulless supermarket on the edge

00:12:48.220 --> 00:12:50.960
of town. Okay. And JoJo's basically trying to

00:12:50.960 --> 00:12:53.340
take over. They offer convenience, but they're

00:12:53.340 --> 00:12:55.519
pushing out the local businesses, like Piers

00:12:55.519 --> 00:12:58.419
General Store. And you, the player, get caught

00:12:58.419 --> 00:13:00.419
in the middle. You get a fundamental choice.

00:13:00.659 --> 00:13:02.860
You can either restore the rundown community

00:13:02.860 --> 00:13:05.320
center, the heart of the old town, by collecting

00:13:05.320 --> 00:13:07.580
all these different bundles of local goods. Which

00:13:07.580 --> 00:13:09.960
takes a lot of time and effort, gathering specific

00:13:09.960 --> 00:13:13.779
crops, fish, minerals. Right. It's the path of

00:13:13.779 --> 00:13:16.980
community effort, localism, rebuilding tradition,

00:13:17.200 --> 00:13:20.009
or... You can just buy a Joja Mart membership.

00:13:20.269 --> 00:13:22.350
And what does that do? If you buy the membership,

00:13:22.590 --> 00:13:25.149
Joja basically bulldozes the community center

00:13:25.149 --> 00:13:27.490
and turns it into a warehouse. And then instead

00:13:27.490 --> 00:13:30.090
of collecting bundles, you just pay Joja large

00:13:30.090 --> 00:13:32.370
sums of money to fix up the town's facilities,

00:13:32.690 --> 00:13:35.809
repair the bridge, the mine carts, etc. So it's

00:13:35.809 --> 00:13:38.149
the easy way out, but it means letting the corporation

00:13:38.149 --> 00:13:41.070
win. Exactly. It's convenience versus community,

00:13:41.330 --> 00:13:43.649
corporate takeover versus local restoration.

00:13:44.200 --> 00:13:46.639
If you think about Barron's own story, feeling

00:13:46.639 --> 00:13:49.320
pushed out by the system, wanting to build something

00:13:49.320 --> 00:13:52.320
authentic, the theme of rejecting the corporate

00:13:52.320 --> 00:13:54.179
grind and building something meaningful yourself

00:13:54.179 --> 00:13:56.759
really shines through. It's like the ultimate

00:13:56.759 --> 00:13:59.919
fantasy of opting out. Pretty much. A quiet rebellion

00:13:59.919 --> 00:14:02.700
wrapped in a charming farming game. And that

00:14:02.700 --> 00:14:05.899
quiet rebellion, that incredibly personal project,

00:14:06.179 --> 00:14:10.289
it just... Absolutely took off. The launch was

00:14:10.289 --> 00:14:13.190
huge. Huge is an understatement. It came out

00:14:13.190 --> 00:14:16.450
February 26, 2016, just for win days initially.

00:14:16.710 --> 00:14:18.929
And the sales velocity was insane, wasn't it?

00:14:18.950 --> 00:14:21.129
Completely insane. In the first two weeks alone,

00:14:21.370 --> 00:14:25.909
it sold 425 ,000 copies within two months. Over

00:14:25.909 --> 00:14:29.090
a million for one guy working out of his apartment,

00:14:29.149 --> 00:14:32.149
basically. That's almost unheard of. It clearly

00:14:32.149 --> 00:14:34.820
struck a chord. people were hungry for this definitely

00:14:34.820 --> 00:14:37.360
valve saw it immediately they listed it as one

00:14:37.360 --> 00:14:40.039
of the top 24 highest grossing games on steam

00:14:40.039 --> 00:14:43.899
for all of 2016. the stardew valley effect was

00:14:43.899 --> 00:14:46.399
real right from the start and the community reaction

00:14:46.399 --> 00:14:49.299
was so positive even beyond just buying it yeah

00:14:49.299 --> 00:14:51.440
there were these amazing stories reported people

00:14:51.440 --> 00:14:53.580
who had you know pirated the game initially felt

00:14:53.580 --> 00:14:55.480
compelled to buy it because they loved it so

00:14:55.480 --> 00:14:57.759
much and respected the solo effort that's amazing

00:14:57.759 --> 00:15:01.009
goodwill And others were offering to buy copies

00:15:01.009 --> 00:15:03.370
for people who couldn't afford it. It just generated

00:15:03.370 --> 00:15:06.509
this wave of positivity. Which was backed up

00:15:06.509 --> 00:15:08.669
by critical acclaim, right? Absolutely. Critics

00:15:08.669 --> 00:15:10.169
loved it. It started getting called one of the

00:15:10.169 --> 00:15:13.590
best games ever made. Barone landed on the Forbes

00:15:13.590 --> 00:15:17.820
30 under 30 list in 2017. Deservedly so. Gom

00:15:17.820 --> 00:15:21.779
Sutra called him a top developer of 2016, specifically

00:15:21.779 --> 00:15:25.240
for single -handedly reviving the whole farming

00:15:25.240 --> 00:15:27.759
sim genre. And the ultimate compliment, perhaps.

00:15:28.039 --> 00:15:30.659
Came from Yasuhiro Wada, the guy who created

00:15:30.659 --> 00:15:32.379
Harvest Moon in the first place. What did he

00:15:32.379 --> 00:15:35.019
say? He praised Stardew, saying it carried on

00:15:35.019 --> 00:15:37.500
the spirit of his original games, especially

00:15:37.500 --> 00:15:39.700
that sense of freedom, which he felt some of

00:15:39.700 --> 00:15:41.860
the later Harvest Moon games might have lost

00:15:41.860 --> 00:15:43.940
touch with. Wow, that must have felt incredible

00:15:43.940 --> 00:15:46.820
for Barone. I can only imagine. But, okay, here's

00:15:46.820 --> 00:15:49.500
where the story gets a bit more complex. Turning

00:15:49.500 --> 00:15:52.659
this solo hit into a global business. Right,

00:15:52.700 --> 00:15:54.240
because he couldn't handle everything himself

00:15:54.240 --> 00:15:58.080
anymore. Publishing, ports, localization. Exactly.

00:15:58.279 --> 00:16:00.679
That's where Chucklefish came in. They're a publisher.

00:16:00.980 --> 00:16:03.039
When did they get involved? They actually approached

00:16:03.039 --> 00:16:06.279
him way back in 2013 after the game got attention

00:16:06.279 --> 00:16:09.460
on Steam Greenlight, which was like a way for

00:16:09.460 --> 00:16:11.580
indie games to get voted on to the Steam store.

00:16:11.779 --> 00:16:14.399
So before it was even finished. Yeah. They offered

00:16:14.399 --> 00:16:15.960
help with things like setting up the website,

00:16:16.120 --> 00:16:18.860
hosting, managing a wiki, the behind the scenes

00:16:18.860 --> 00:16:21.940
stuff. Did he take funding from them? No. Importantly,

00:16:21.980 --> 00:16:24.840
he didn't take development funding. And he made

00:16:24.840 --> 00:16:28.230
a key choice early on. No steam early access.

00:16:28.549 --> 00:16:30.590
Meaning he waited until it was fully finished

00:16:30.590 --> 00:16:33.230
to release it. Right. He wanted version 1 .0

00:16:33.230 --> 00:16:35.330
to be polished and complete, which probably helped

00:16:35.330 --> 00:16:38.110
that massive positive launch reception. Smart

00:16:38.110 --> 00:16:40.870
move. So after the Windows launch, Chucklefish's

00:16:40.870 --> 00:16:44.490
role grew. Massively. Starting around May 2016,

00:16:44.870 --> 00:16:47.409
they handled the huge job of localizing the game

00:16:47.409 --> 00:16:49.309
into other languages. Which is essential for

00:16:49.309 --> 00:16:51.879
global sales. Totally. They also managed the

00:16:51.879 --> 00:16:54.500
ports to Linux and Mac OS, which came out just

00:16:54.500 --> 00:16:57.220
a couple of months later, July 2016. And then

00:16:57.220 --> 00:16:59.600
the consoles started rolling out. Yep. PS4 and

00:16:59.600 --> 00:17:02.559
Xbox One landed in December 2016. Then the big

00:17:02.559 --> 00:17:05.579
one, Nintendo Switch, in October 2017. They canceled

00:17:05.579 --> 00:17:07.440
the Wii U version for that, right? They did.

00:17:08.279 --> 00:17:10.859
Good call, obviously, given the Switch's success.

00:17:11.539 --> 00:17:13.759
Stardew became huge on Switch. They even did

00:17:13.759 --> 00:17:17.079
a PlayStation Vita port in May 2018. Wow, Vita

00:17:17.079 --> 00:17:19.000
2. They covered everything. What about mobile?

00:17:19.349 --> 00:17:21.569
Mobile was handled by a different company, actually,

00:17:21.710 --> 00:17:24.529
called the Secret Police. iOS came first in October

00:17:24.529 --> 00:17:27.829
2018, then Android in March 2019. And they did

00:17:27.829 --> 00:17:29.349
that cool thing where you could transfer your

00:17:29.349 --> 00:17:32.130
save file? Yeah. You could move your PC farm

00:17:32.130 --> 00:17:34.950
over to your phone. Super player -friendly. Shows

00:17:34.950 --> 00:17:37.329
Bayron's focus on convenience for the players.

00:17:37.650 --> 00:17:39.869
But eventually, Bayron wanted full control back,

00:17:39.950 --> 00:17:41.609
didn't he? Even from the publishers who helped

00:17:41.609 --> 00:17:44.039
him expand. That seems to be the case. It aligns

00:17:44.039 --> 00:17:46.519
with his whole solo developer ethos, wanting

00:17:46.519 --> 00:17:49.599
complete independence. So starting around late

00:17:49.599 --> 00:17:53.460
2018, early 2019, began the process of shifting

00:17:53.460 --> 00:17:56.339
to self -publishing. Was it like a messy breakup?

00:17:56.720 --> 00:17:59.160
Doesn't seem overtly messy, but it was definitely

00:17:59.160 --> 00:18:01.539
a complex multi -year process. It wasn't just

00:18:01.539 --> 00:18:04.019
flipping a switch. How did it work? He regained

00:18:04.019 --> 00:18:06.579
the publishing rights platform by platform under

00:18:06.579 --> 00:18:09.690
his company name, Concerned Ape. He took back

00:18:09.690 --> 00:18:13.210
PC rights first, I think in late 2018, then Switch

00:18:13.210 --> 00:18:17.210
rights in October 2019. So negotiating with Sony,

00:18:17.390 --> 00:18:21.690
Microsoft, Nintendo, Google, Apple, one by one.

00:18:21.829 --> 00:18:24.490
Pretty much. It highlights how complicated game

00:18:24.490 --> 00:18:27.569
publishing is globally. Each platform holder

00:18:27.569 --> 00:18:29.849
has different contracts, different requirements.

00:18:30.250 --> 00:18:32.730
When did he finally get full control back everywhere?

00:18:33.130 --> 00:18:35.970
The last piece fell into place in March 2022

00:18:35.970 --> 00:18:38.250
when he regained the Android publishing rights.

00:18:38.529 --> 00:18:41.150
That officially ended Chucklefish's involvement

00:18:41.150 --> 00:18:44.690
with the game. So a four year process just to

00:18:44.690 --> 00:18:46.450
become fully self -published for the game he

00:18:46.450 --> 00:18:49.819
built alone. Wow. Yeah. And since around 2019,

00:18:50.079 --> 00:18:53.039
to manage this huge ongoing operation, he has

00:18:53.039 --> 00:18:55.059
started working with a very small team. There's

00:18:55.059 --> 00:18:57.019
another designer involved now helping with updates

00:18:57.019 --> 00:18:59.079
and stuff. But he's still the main creative force.

00:18:59.259 --> 00:19:01.420
Oh, absolutely. It's still very much his vision

00:19:01.420 --> 00:19:03.240
driving it. And the result of all that work,

00:19:03.259 --> 00:19:06.460
that control, those massive sales numbers. 41

00:19:06.460 --> 00:19:09.799
million copies sold as of December 2024. It's

00:19:09.799 --> 00:19:11.220
just phenomenal. Let's break that down again.

00:19:11.319 --> 00:19:13.599
PC is the biggest chunk. Yeah, 26 million on

00:19:13.599 --> 00:19:17.049
PC alone, which really speaks to the power. of

00:19:17.049 --> 00:19:19.509
that platform, the modding scene keeping it fresh

00:19:19.509 --> 00:19:22.119
forever. And Switch is next. Nintendo Switch

00:19:22.119 --> 00:19:24.619
is huge, too. 7 .9 million copies sold there.

00:19:24.799 --> 00:19:27.160
It really found a perfect home on that console.

00:19:27.380 --> 00:19:29.220
It just shows the game crossed over from being

00:19:29.220 --> 00:19:33.200
a PC indie darling to a genuine mainstream global

00:19:33.200 --> 00:19:35.640
hit. And a big reason for that lasting success,

00:19:35.859 --> 00:19:38.119
those continued sales, is that Burrow never really

00:19:38.119 --> 00:19:40.599
stopped working on it. The game keeps growing.

00:19:40.920 --> 00:19:43.160
It's not just sitting there static since 2016.

00:19:43.500 --> 00:19:45.720
Not at all. Multiplayer is a prime example. That

00:19:45.720 --> 00:19:47.259
was something he wanted for launch, but it was

00:19:47.259 --> 00:19:49.460
just too much for one person. Right. Coordinating

00:19:49.460 --> 00:19:51.700
multiple players on one farm. arm, technically

00:19:51.700 --> 00:19:54.400
complex. Extremely. So it came later. The PC

00:19:54.400 --> 00:19:57.900
beta was April 2018, official PC launch in August

00:19:57.900 --> 00:20:01.859
2018. Then consoles followed. And how does multiplayer

00:20:01.859 --> 00:20:05.500
work? Up to four players can share one farm.

00:20:05.619 --> 00:20:08.140
You share the land, the money, the house upgrades,

00:20:08.400 --> 00:20:11.220
but you can work together or separately. So one

00:20:11.220 --> 00:20:13.039
person can focus on mining, another on fishing.

00:20:13.220 --> 00:20:15.619
Exactly. One tends the crops, one deals with

00:20:15.619 --> 00:20:17.880
animals. It adds this whole cooperative layer,

00:20:18.059 --> 00:20:20.279
turns the solo escape into a shared project.

00:20:20.640 --> 00:20:23.240
Very cool. But the updates go beyond just adding

00:20:23.240 --> 00:20:25.299
multiplayer, right? He's still adding significant

00:20:25.299 --> 00:20:28.420
content. Oh, yeah. The 1 .6 update is the most

00:20:28.420 --> 00:20:32.980
recent big one. Hit PC in March 2024, then consoles

00:20:32.980 --> 00:20:35.779
and mobile later that year, November 2024. What

00:20:35.779 --> 00:20:39.039
was in 1 .6? A ton of stuff. New festivals, new

00:20:39.039 --> 00:20:42.299
items, dialogue, secrets, major support for modding,

00:20:42.380 --> 00:20:44.839
quality of life improvements. It was huge. So

00:20:44.839 --> 00:20:47.019
big that IGN actually re -reviewed the game.

00:20:47.119 --> 00:20:50.680
They did. In July 2024, eight years after launch,

00:20:50.940 --> 00:20:53.680
they gave it a perfect 10 out of 10. Wow. They

00:20:53.680 --> 00:20:55.799
cited how it had just kept growing and evolving

00:20:55.799 --> 00:20:58.680
into this undeniable modern classic. Getting

00:20:58.680 --> 00:21:01.119
a perfect score years later is almost unheard

00:21:01.119 --> 00:21:03.319
of. It really shows commitment. And he's still

00:21:03.319 --> 00:21:06.000
looking forward. Seems so. We know a version

00:21:06.000 --> 00:21:07.960
for the Nintendo Switch 2 is planned for fall

00:21:07.960 --> 00:21:10.920
2025, keeping the Valley alive on new hardware.

00:21:11.140 --> 00:21:13.339
And a huge part of keeping it alive is that modding

00:21:13.339 --> 00:21:15.039
community we mentioned. It's crucial, especially

00:21:15.039 --> 00:21:18.200
on PC. The creativity there is just wild. Like

00:21:18.200 --> 00:21:20.980
Stardew Valley Expanded. Over 3 million downloads.

00:21:21.240 --> 00:21:23.579
Yeah, that one's massive. Adds whole new areas,

00:21:23.740 --> 00:21:26.819
dozens of characters, tons of content. It's practically

00:21:26.819 --> 00:21:29.799
an unofficial expansion pack made by fans. Shows

00:21:29.799 --> 00:21:31.539
how much people love the base game that they

00:21:31.539 --> 00:21:33.680
want to build on it endlessly. But sometimes

00:21:33.680 --> 00:21:37.109
that fan creativity bumps up against... corporate

00:21:37.109 --> 00:21:38.950
realities, right? There was some legal drama

00:21:38.950 --> 00:21:42.210
recently. Ah, yes, the Baldur's Village incident.

00:21:42.349 --> 00:21:44.430
That was interesting. What happened there? Okay,

00:21:44.470 --> 00:21:48.309
so in March 2025, a fan made this really popular

00:21:48.309 --> 00:21:51.589
mod that themed Stardew Valley around Baldur's

00:21:51.589 --> 00:21:54.950
Gate 3. Okay, missing two huge games. Yeah. Sounds

00:21:54.950 --> 00:21:58.839
fun. Yeah, people loved it. But then... Lawyers

00:21:58.839 --> 00:22:00.920
representing Wizards of the Coast, they own Dungeons

00:22:00.920 --> 00:22:04.980
and Dragons, and thus the Baldur's Gate IP, they

00:22:04.980 --> 00:22:08.339
issued a DMCA takedown notice. So they legally

00:22:08.339 --> 00:22:11.819
forced the mod offline. Initially, yes. Standard

00:22:11.819 --> 00:22:13.980
corporate IP protection move. Right. But the

00:22:13.980 --> 00:22:15.940
reaction was really interesting. Sven Vinke,

00:22:16.099 --> 00:22:18.160
the head of Lorraine Studios, the guys who actually

00:22:18.160 --> 00:22:21.480
made Baldur's Gate 3, he publicly praised the

00:22:21.480 --> 00:22:23.359
mod and basically said, hey, this kind of fan

00:22:23.359 --> 00:22:25.720
creation is cool. Maybe don't be so aggressive

00:22:25.720 --> 00:22:28.079
with the legal stuff. So the developer liked

00:22:28.079 --> 00:22:30.759
it, but the IP owner's lawyers shut it down.

00:22:31.079 --> 00:22:33.660
Awkward. Very awkward. Fortunately, Wizards of

00:22:33.660 --> 00:22:35.839
the Coast backtracked pretty quickly. They apologized,

00:22:36.099 --> 00:22:38.039
said the DMCA was in an error and the mod was

00:22:38.039 --> 00:22:42.390
allowed back up. Phew. Happy ending. But it shows

00:22:42.390 --> 00:22:44.730
the tricky line, Barone's Game Walks, being so

00:22:44.730 --> 00:22:47.309
open to mods. Definitely. It's a balance between

00:22:47.309 --> 00:22:50.890
fan freedom and external IP rights. Moving beyond

00:22:50.890 --> 00:22:54.529
the game code itself, the music has taken on

00:22:54.529 --> 00:22:56.970
a life of its own. Oh, hugely. The soundtrack

00:22:56.970 --> 00:22:59.509
is beloved. You hear it on game music radio shows

00:22:59.509 --> 00:23:01.650
all the time. And Barone, the self -taught musician,

00:23:01.869 --> 00:23:05.170
took it further. Orchestral albums. Yeah. In

00:23:05.170 --> 00:23:08.069
2020, Symphonic Tale, The Place I Truly Belong,

00:23:08.069 --> 00:23:11.039
came out. recorded by the Budapest Symphony Orchestra.

00:23:12.089 --> 00:23:14.630
15 tracks given the full orchestral treatment.

00:23:14.809 --> 00:23:16.710
That elevates it, doesn't it? Shows the quality

00:23:16.710 --> 00:23:18.890
of the compositions. Absolutely. And he also

00:23:18.890 --> 00:23:21.230
leaned into the game's relaxing reputation with

00:23:21.230 --> 00:23:23.769
a lullaby album. A lullaby album? Yeah, part

00:23:23.769 --> 00:23:25.710
of the Prescription for Sleep series. They give

00:23:25.710 --> 00:23:28.430
piano and saxophone remixes of game music. The

00:23:28.430 --> 00:23:31.549
Stardew one came out in 2021. Ten remixes plus

00:23:31.549 --> 00:23:33.710
a brand new track Barone wrote just for it called

00:23:33.710 --> 00:23:36.509
Beauty in the Seasons, done in that calming style.

00:23:36.769 --> 00:23:39.450
That's amazing. From new metal bassist to composer

00:23:39.450 --> 00:23:42.289
of orchestral scores and lullaby. Quite the journey.

00:23:42.509 --> 00:23:44.750
And the music isn't just recorded anymore. It's

00:23:44.750 --> 00:23:47.529
being performed live. Concert tours. Two different

00:23:47.529 --> 00:23:49.710
ones, actually. There's the Festival of Seasons

00:23:49.710 --> 00:23:51.829
tour, which started announcement back in late

00:23:51.829 --> 00:23:55.269
2023. And then a second one, Symphony of Seasons,

00:23:55.329 --> 00:23:59.549
announced late 2024, featuring a 35 -piece orchestra.

00:24:00.049 --> 00:24:03.289
So Stardew Valley music is now like actual classical

00:24:03.289 --> 00:24:05.970
concert repertoire. Pretty much. It shows the

00:24:05.970 --> 00:24:08.250
depth and appeal of the score. And the expansion

00:24:08.250 --> 00:24:10.589
isn't just music. There's physical stuff, too.

00:24:10.750 --> 00:24:13.470
Board games, cookbooks. Right. Stardew Valley.

00:24:13.690 --> 00:24:16.789
The board game came out in 2021. It's cooperative

00:24:16.789 --> 00:24:19.009
players work together to save the valley, kind

00:24:19.009 --> 00:24:20.910
of like the community center quest. Did people

00:24:20.910 --> 00:24:24.079
like it? Loved it. The first printing sold out

00:24:24.079 --> 00:24:27.299
almost instantly. Huge demand for that shared,

00:24:27.380 --> 00:24:30.500
cozy experience in a physical form. And the cookbook.

00:24:30.559 --> 00:24:33.359
That feels like the ultimate crossover. The official

00:24:33.359 --> 00:24:36.759
Stardew Valley cookbook came out May 2024. Barone

00:24:36.759 --> 00:24:39.660
co -authored it. Over 50 recipes based on the

00:24:39.660 --> 00:24:41.779
food items you cook in the game. So you can finally

00:24:41.779 --> 00:24:44.420
taste those pancakes and survival burgers. Exactly.

00:24:44.599 --> 00:24:46.859
It bridges that gap between the digital world

00:24:46.859 --> 00:24:49.680
and your actual kitchen. All of this, the updates,

00:24:49.799 --> 00:24:52.759
the music, the merch. It just builds this incredible

00:24:52.759 --> 00:24:55.619
legacy. It really does. Industry folks widely

00:24:55.619 --> 00:24:58.319
credit Stardew Valley with sparking this huge

00:24:58.319 --> 00:25:02.059
resurgence in farming sims and the whole cozy

00:25:02.059 --> 00:25:04.740
game genre. It opened the door for a lot of other

00:25:04.740 --> 00:25:07.400
games. Definitely. And culturally, its impact

00:25:07.400 --> 00:25:10.480
is just massive. NME ranked it as the number

00:25:10.480 --> 00:25:12.980
one game for stress reduction. I can believe

00:25:12.980 --> 00:25:14.940
that. It has that therapeutic quality. Totally.

00:25:15.140 --> 00:25:17.819
And it pops up in unexpected places. Burrown

00:25:17.819 --> 00:25:20.440
did animation for an Alvarez music video. The

00:25:20.440 --> 00:25:22.859
indie band. Cool. He voiced a character in Hollow

00:25:22.859 --> 00:25:25.299
Knight, Silksong, the game's playable in Teslas

00:25:25.299 --> 00:25:28.359
now. In the car. Yep. Tesla Arcade. Yeah. And

00:25:28.359 --> 00:25:31.180
even fan tributes get recognition like that Lego

00:25:31.180 --> 00:25:33.740
model of Pelican Town that won an award at BrickCon.

00:25:33.900 --> 00:25:35.940
It's just everywhere. Scardew Valley isn't just

00:25:35.940 --> 00:25:38.599
a game anymore. It feels more like a cultural

00:25:38.599 --> 00:25:41.279
touchstone. Proof that one person's dedicated

00:25:41.279 --> 00:25:44.319
vision can resonate incredibly deeply. Hashtag

00:25:44.319 --> 00:25:46.700
tag tag outro. So, yeah, if we kind of wrap up

00:25:46.700 --> 00:25:49.099
this deep dive. Yeah. It's just this amazing

00:25:49.099 --> 00:25:51.400
story, isn't it? Eric Barone facing unemployment.

00:25:51.559 --> 00:25:53.660
Right. Starts a project just for his resume.

00:25:53.880 --> 00:25:56.170
Pours four and a half years of intense. solo

00:25:56.170 --> 00:25:58.289
work into it with his partner supporting them.

00:25:58.390 --> 00:26:02.190
And creates this game that's not just fun, but

00:26:02.190 --> 00:26:04.589
full of these really thoughtful design choices.

00:26:04.910 --> 00:26:07.430
Yeah, the open -ended play, the way cooking works

00:26:07.430 --> 00:26:10.390
against pure profit, the relationship options,

00:26:10.509 --> 00:26:14.349
that subtle Joja critique. It's all so deliberate.

00:26:14.589 --> 00:26:18.109
And that care translates into this massive success,

00:26:18.250 --> 00:26:21.819
which he then carefully manages. taking back

00:26:21.819 --> 00:26:24.299
publishing control to protect his vision leading

00:26:24.299 --> 00:26:28.339
to you know 41 million copies sold symphonies

00:26:28.339 --> 00:26:31.380
board games cookbooks the whole package and he's

00:26:31.380 --> 00:26:33.359
not stopping we know he's working on his next

00:26:33.359 --> 00:26:35.579
big game haunted chocolatier and apparently he's

00:26:35.579 --> 00:26:37.500
doing it the same way again coding it drawing

00:26:37.500 --> 00:26:39.500
it pretty much all from scratch himself that

00:26:39.500 --> 00:26:42.299
same commitment to the singular vision that's

00:26:42.299 --> 00:26:44.400
incredible dedication yeah but he has said haunted

00:26:44.400 --> 00:26:46.880
chocolatier will have more focus on combat Right.

00:26:46.940 --> 00:26:49.099
More action. He has, which brings up an interesting

00:26:49.099 --> 00:26:51.359
question for you, the listener, to think about.

00:26:51.480 --> 00:26:54.259
Well, Stardew Valley built its legacy on being

00:26:54.259 --> 00:26:57.880
this ultimate cozy, relaxing, stress -free escape.

00:26:58.859 --> 00:27:01.500
If Haunted Chocolatier leans more into combat

00:27:01.500 --> 00:27:05.059
and action, how might that change the feel? Will

00:27:05.059 --> 00:27:07.359
it still have that same comforting appeal that

00:27:07.359 --> 00:27:10.440
defines the Concerned Ape brand? Hmm. Will the

00:27:10.440 --> 00:27:13.619
next escape be as peaceful or something different?

00:27:14.009 --> 00:27:16.170
More challenging. Exactly. Something to ponder.

00:27:16.329 --> 00:27:17.809
Definitely something we'll be watching closely.

00:27:18.150 --> 00:27:19.970
Thanks for joining us on this deep dive into

00:27:19.970 --> 00:27:21.809
the valley. Yeah. Thanks, everyone. What will

00:27:21.809 --> 00:27:22.730
your next deep dive be?
