WEBVTT

00:00:00.000 --> 00:00:03.140
Welcome back to the Unboxum Funcast, coming at

00:00:03.140 --> 00:00:05.200
you from Inside Games Unlimited in Pittsburgh.

00:00:05.400 --> 00:00:07.740
This is a podcast about being on the front lines

00:00:07.740 --> 00:00:10.679
of the games industry from inside a friendly

00:00:10.679 --> 00:00:13.580
local game store. We're recording today on October

00:00:13.580 --> 00:00:17.710
21st. This is... one of our more freeform episodes,

00:00:18.030 --> 00:00:20.750
but it's pretty special because today Chandra

00:00:20.750 --> 00:00:23.789
and I are going to be interviewing Bob Schwartz,

00:00:23.929 --> 00:00:26.649
the person who started Games Unlimited way back

00:00:26.649 --> 00:00:31.050
in 1979. So as always, I am your host, Kylie.

00:00:31.269 --> 00:00:34.009
I'm joined by my co -host, Chandra. And Bob,

00:00:34.090 --> 00:00:36.549
why don't you say hi to the folks? Well, I'm

00:00:36.549 --> 00:00:38.829
glad to be here. I'm glad to be anywhere at this

00:00:38.829 --> 00:00:41.689
age, but thanks for inviting me. We're glad to

00:00:41.689 --> 00:00:44.170
have you here, Bob. Let's, uh... Let's start

00:00:44.170 --> 00:00:46.990
at the beginning and talk about when you got

00:00:46.990 --> 00:00:48.390
into board games. I mean, was that something

00:00:48.390 --> 00:00:50.429
you played as a kid growing up in Pittsburgh?

00:00:51.549 --> 00:00:55.009
Well, on and off, I was always enjoying games.

00:00:55.109 --> 00:00:58.390
And I remember one of the first experiences,

00:00:58.609 --> 00:01:03.369
I asked for a game on my birthday, and I didn't

00:01:03.369 --> 00:01:06.230
get a game. I got toys. Because at the time,

00:01:06.230 --> 00:01:09.030
toys and games were the same word. So I complained,

00:01:09.129 --> 00:01:11.989
and I got a game eventually. And it was called

00:01:11.989 --> 00:01:15.129
Park and Shop. which I consider the first Euro

00:01:15.129 --> 00:01:18.530
game. You were dealt six cards and you had to

00:01:18.530 --> 00:01:23.450
get rid of them. And on this board, drugstores,

00:01:23.590 --> 00:01:28.409
restaurants, post office, all kinds of places.

00:01:28.510 --> 00:01:31.090
And you had to plan your trip in the best way

00:01:31.090 --> 00:01:34.290
to get rid of your cards first. And I loved the

00:01:34.290 --> 00:01:37.430
game. Unfortunately, I found nobody to play with.

00:01:37.489 --> 00:01:41.349
So I had to play solo. And I did that. And I

00:01:41.349 --> 00:01:44.159
did it a lot. I was five years old at the time.

00:01:44.239 --> 00:01:48.140
I made up my own rules. I added on parts of the

00:01:48.140 --> 00:01:51.000
board. I really made the game bigger and better.

00:01:52.219 --> 00:01:55.519
I think the second big event in my life was about

00:01:55.519 --> 00:01:59.439
five or six years later. I went into a hobby

00:01:59.439 --> 00:02:03.079
shop. My mother wanted me to build models or

00:02:03.079 --> 00:02:07.239
something useful, which brings me to a story

00:02:07.239 --> 00:02:09.280
about Chandra's mother, but we'll get to that

00:02:09.280 --> 00:02:13.460
later. So I went into this store, and I found

00:02:13.460 --> 00:02:16.080
nothing that interesting, but in the bottom corner

00:02:16.080 --> 00:02:20.580
of a wood floor, dirty, a stack of Avalon Hill

00:02:20.580 --> 00:02:25.039
games, that the plastic was rough, and it was

00:02:25.039 --> 00:02:27.960
falling off, and nobody was buying them, apparently.

00:02:29.060 --> 00:02:33.599
But to me, it was an impactful moment. I had

00:02:33.599 --> 00:02:35.659
to have that game, and it was like six bucks.

00:02:36.300 --> 00:02:38.819
I only had five, but the guy booked the five.

00:02:39.599 --> 00:02:41.340
Because I think he was happy to get rid of it.

00:02:41.419 --> 00:02:46.020
It was called Tactics 2. A real amazing game.

00:02:46.139 --> 00:02:48.780
And I played a lot of that solo. The thing that

00:02:48.780 --> 00:02:51.360
was amazing is this game didn't have two equal

00:02:51.360 --> 00:02:54.060
sides. It had a map. There were mountains on

00:02:54.060 --> 00:02:57.319
the right, a river on the left. I had a city,

00:02:57.400 --> 00:02:59.539
the blue city. Somebody else had a red city.

00:03:00.159 --> 00:03:04.300
But it wasn't equal. And you started in different

00:03:04.300 --> 00:03:07.960
positions. Never heard of anything like that.

00:03:08.000 --> 00:03:11.639
That was really revolutionary. And the guy warned

00:03:11.639 --> 00:03:13.479
me, you're going to have trouble with this game.

00:03:13.560 --> 00:03:16.719
But to me, that was a challenge. And I loved

00:03:16.719 --> 00:03:21.120
it. I loved them. That's often how we talk to

00:03:21.120 --> 00:03:26.300
parents in this business as well. Parents will

00:03:26.300 --> 00:03:30.199
say, what's a good game for a girl who's 11 years

00:03:30.199 --> 00:03:33.759
old or something like that. And they perhaps

00:03:33.759 --> 00:03:37.180
don't get how vague that is. A lot of the time

00:03:37.180 --> 00:03:41.139
it's not so much can a child play this game,

00:03:41.219 --> 00:03:44.300
it's is the child interested. If they're interested,

00:03:44.439 --> 00:03:46.439
they'll figure it out. Kids are great that way.

00:03:46.560 --> 00:03:49.300
Just like you were, Bob, coming up with your

00:03:49.300 --> 00:03:52.939
own rules to play a game solitaire and expand

00:03:52.939 --> 00:03:56.319
upon it. Kids do stuff like that all the time

00:03:56.319 --> 00:03:59.060
if you give them half a chance. But, you know,

00:03:59.099 --> 00:04:03.219
what is their interest level? So you grew up

00:04:03.219 --> 00:04:05.949
playing these games that... you really only found

00:04:05.949 --> 00:04:08.289
in the corner, the dark, dingy corner of these

00:04:08.289 --> 00:04:11.610
hobby stores. But at a certain point, you decided

00:04:11.610 --> 00:04:13.889
you want to open a store. You probably wanted

00:04:13.889 --> 00:04:17.569
to sell games like this. What was your vision

00:04:17.569 --> 00:04:20.410
for Games Unlimited as you originally conceived

00:04:20.410 --> 00:04:26.350
it? The vision was to work for myself, doing

00:04:26.350 --> 00:04:30.129
something that I like instead of working. Like,

00:04:30.149 --> 00:04:33.610
this wasn't going to be work. So the only thing

00:04:33.610 --> 00:04:39.750
that came to mind, with board games. And I envisioned

00:04:39.750 --> 00:04:43.629
a store of about 1 ,200 square feet. And I drew

00:04:43.629 --> 00:04:47.170
this out before we even started. And I mapped

00:04:47.170 --> 00:04:50.829
it out. And there would be one alcove for chess,

00:04:51.110 --> 00:04:56.889
one for backgammon, one for cards, one for dominoes,

00:04:56.889 --> 00:05:00.430
one for every type of game, jigsaw puzzles, handheld

00:05:00.430 --> 00:05:04.959
manipulative puzzles. And that was what I pictured.

00:05:05.519 --> 00:05:08.420
Didn't quite work out that way. I even had tables

00:05:08.420 --> 00:05:11.420
in each area with a couple chairs where people

00:05:11.420 --> 00:05:14.500
would play, like a tea shop or a coffee shop

00:05:14.500 --> 00:05:18.980
these days. That was the dream. But 1 ,200 square

00:05:18.980 --> 00:05:23.339
foot didn't give you that kind of a space to

00:05:23.339 --> 00:05:28.680
do that. I knew that I couldn't be the only person

00:05:28.680 --> 00:05:31.160
in the world that liked to play board games and

00:05:31.160 --> 00:05:33.259
that there was something else out there other

00:05:33.259 --> 00:05:39.339
than Monopoly, which I really disliked. So we

00:05:39.339 --> 00:05:42.000
used to find games and we'd pick them up and

00:05:42.000 --> 00:05:44.860
try them. Avalon Hill had a few games that weren't

00:05:44.860 --> 00:05:49.560
war games. Facts in Five and a number of other

00:05:49.560 --> 00:05:52.480
games you could actually play. Average people

00:05:52.480 --> 00:05:54.519
could play. They didn't have to be war game enthusiasts.

00:05:55.629 --> 00:05:57.709
And we liked getting together and playing them.

00:05:57.750 --> 00:06:00.230
And it just seemed like there was a market there.

00:06:01.389 --> 00:06:06.129
And I contacted a company that owned a magazine

00:06:06.129 --> 00:06:10.990
called Games Magazine. And I asked them, do you

00:06:10.990 --> 00:06:14.490
have a list of companies? And he sent me a list

00:06:14.490 --> 00:06:18.189
of like 150 companies, most of whom sold one

00:06:18.189 --> 00:06:21.930
game. It was like a guy designed a game, paid

00:06:21.930 --> 00:06:24.699
his own money. And his basement was filled up

00:06:24.699 --> 00:06:27.459
with these games. That's the kind of places we

00:06:27.459 --> 00:06:30.720
got. And I wrote to every one of them. And I

00:06:30.720 --> 00:06:34.139
decided there were enough things out there. If

00:06:34.139 --> 00:06:36.100
you coupled it with chess and backgammon and

00:06:36.100 --> 00:06:39.699
dominoes and cribbage, and even the game of Go,

00:06:39.899 --> 00:06:43.959
the Japanese game, somebody would be interested.

00:06:44.160 --> 00:06:46.860
I couldn't be the only one. And that was the

00:06:46.860 --> 00:06:51.319
basis of it all. It sounds to me like from the

00:06:51.319 --> 00:06:55.339
very beginning, then, you had this vision of

00:06:55.339 --> 00:06:59.500
games to suit all sorts of people, all sorts

00:06:59.500 --> 00:07:03.779
of temperaments. They're, you know, back at that

00:07:03.779 --> 00:07:06.800
time in the main marketplaces, if you went to

00:07:06.800 --> 00:07:08.860
a department store or something, you would find,

00:07:08.899 --> 00:07:12.420
you know, kids games. And if you were lucky,

00:07:12.560 --> 00:07:16.699
maybe Avalon Hill and not much in between. But

00:07:16.699 --> 00:07:20.319
it sounds like. You already had the notion that

00:07:20.319 --> 00:07:22.279
there are these really interesting games that

00:07:22.279 --> 00:07:25.699
aren't in mass market. Avalon Hill games weren't

00:07:25.699 --> 00:07:28.459
in the toy department. They were in the stationary

00:07:28.459 --> 00:07:32.100
department. That's where Coffman's, Gimble's,

00:07:32.120 --> 00:07:34.860
and Horne's, Pittsburgh department stores, thought

00:07:34.860 --> 00:07:39.699
they belonged. I never understood that, and that's

00:07:39.699 --> 00:07:42.300
probably why they didn't sell. Well, that's where

00:07:42.300 --> 00:07:45.620
the grown -up stuff goes, right? Nobody bought

00:07:45.620 --> 00:07:49.649
them, but I bought them. So it shows you that

00:07:49.649 --> 00:07:53.209
they weren't taken seriously. It was attack on.

00:07:53.870 --> 00:07:57.589
And they never belonged in mass media, mass market.

00:07:58.350 --> 00:08:01.670
Who was going to sell them? Well, I took that

00:08:01.670 --> 00:08:04.709
as what I should be doing. So at this point,

00:08:04.810 --> 00:08:08.050
it's probably mid -late 70s at this point, you've

00:08:08.050 --> 00:08:10.769
decided, yeah, maybe this is something that you

00:08:10.769 --> 00:08:12.470
want to do. Open this game store. You've got

00:08:12.470 --> 00:08:15.810
this great vision. Where do you go from there?

00:08:15.870 --> 00:08:18.370
You've even... reached out and found out where

00:08:18.370 --> 00:08:20.850
you can get games from these companies. But did

00:08:20.850 --> 00:08:23.889
you do any other research, right? Back then,

00:08:23.970 --> 00:08:25.790
there's no internet back then. You can't just

00:08:25.790 --> 00:08:28.490
go online. I don't even think, I mean, the Game

00:08:28.490 --> 00:08:30.970
Manufacturers Association, I want to say that

00:08:30.970 --> 00:08:33.129
started right around this time, late 70s. So

00:08:33.129 --> 00:08:34.769
I don't know if that was something you were aware

00:08:34.769 --> 00:08:37.889
of. How do you research back then? How do you

00:08:37.889 --> 00:08:41.590
decide what works, what doesn't work? Were there

00:08:41.590 --> 00:08:43.429
examples of other game stores you were able to

00:08:43.429 --> 00:08:46.570
find? What did that process look like? I heard

00:08:46.570 --> 00:08:48.570
that there were some places in San Francisco

00:08:48.570 --> 00:08:51.970
and Los Angeles. So I hopped on a plane and I

00:08:51.970 --> 00:08:55.730
went. And I found a place in San Francisco that

00:08:55.730 --> 00:08:59.870
was my dream place. It was an open mall. It had

00:08:59.870 --> 00:09:03.350
maybe 10 different stores, a shoe store and a

00:09:03.350 --> 00:09:07.029
drug store. And then there was a game store off

00:09:07.029 --> 00:09:10.309
on the side. And it was all open air. There were

00:09:10.309 --> 00:09:13.840
no walls. At night, when they closed, they pulled

00:09:13.840 --> 00:09:15.539
a gate around it and they locked their stuff

00:09:15.539 --> 00:09:19.919
up. But this place was my dream. I walked in

00:09:19.919 --> 00:09:21.679
and right in the middle, there was a display

00:09:21.679 --> 00:09:25.360
with the game of Go demoing right in front of

00:09:25.360 --> 00:09:27.879
me and these games that I had never seen before.

00:09:28.360 --> 00:09:31.700
And long story short, I went to LA, didn't find

00:09:31.700 --> 00:09:34.539
anything that good, came back and then I had

00:09:34.539 --> 00:09:37.460
something to really sink my teeth into. Now,

00:09:37.500 --> 00:09:40.850
I wanted to duplicate what that guy did. But

00:09:40.850 --> 00:09:43.529
I didn't have the money to pay the rent that

00:09:43.529 --> 00:09:48.490
he was paying. But that was my research, the

00:09:48.490 --> 00:09:53.929
one store. And the list that I got from Games

00:09:53.929 --> 00:09:57.769
Magazine, that's what I had. That's all I had.

00:09:57.970 --> 00:10:00.350
Yeah, cramp up your hands writing letter after

00:10:00.350 --> 00:10:03.769
letter to these companies. That's what it meant.

00:10:03.950 --> 00:10:07.909
Yeah, or call them all. I had to buy like three

00:10:07.909 --> 00:10:10.990
games from this company. They only made one game

00:10:10.990 --> 00:10:13.090
and I did three copies. They were happy to sell

00:10:13.090 --> 00:10:15.169
them. They didn't have anybody else selling.

00:10:16.409 --> 00:10:19.289
Or you buy a dozen and they pay the freight.

00:10:19.429 --> 00:10:22.210
But I couldn't afford to buy a dozen. So I had

00:10:22.210 --> 00:10:24.029
to give up on that. But anyway, that was the

00:10:24.029 --> 00:10:29.230
basic idea. So you open up. I believe you've

00:10:29.230 --> 00:10:33.169
told me you opened October 1st. This was 1979,

00:10:33.490 --> 00:10:36.059
although... Those of you who've been around Games

00:10:36.059 --> 00:10:38.580
Unlimited for a while know we celebrated our

00:10:38.580 --> 00:10:43.899
40th anniversary in 2018 because we thought the

00:10:43.899 --> 00:10:46.879
store opened in 1978. But after we moved up to

00:10:46.879 --> 00:10:49.980
Forbes, found a bunch of boxes and receipts and

00:10:49.980 --> 00:10:51.860
various documents in the basement of the old

00:10:51.860 --> 00:10:54.539
store and was able to realize, no, no, no, it

00:10:54.539 --> 00:10:57.679
wasn't 1979. It was 1978. Excuse me. It wasn't

00:10:57.679 --> 00:11:00.679
1978. It was 1979 that the store actually opened.

00:11:02.059 --> 00:11:06.480
And Bob, you've mentioned that you opened October

00:11:06.480 --> 00:11:09.779
1st. The idea was you want to open just at the

00:11:09.779 --> 00:11:12.500
start of Q4, the busy holiday shopping season.

00:11:12.580 --> 00:11:14.919
Because if you're going to survive, that's when

00:11:14.919 --> 00:11:17.240
the big influx of cash is going to come. So if

00:11:17.240 --> 00:11:18.799
you're going to open a brand new store, that's

00:11:18.799 --> 00:11:20.860
the time to do it because you're going to hopefully

00:11:20.860 --> 00:11:22.519
get a big influx of cash during that season.

00:11:23.379 --> 00:11:27.559
So October 1, 1979, Games Unlimited opens its

00:11:27.559 --> 00:11:30.000
doors. Do you remember that day? Do you remember

00:11:30.000 --> 00:11:31.700
the first day that Games Unlimited was open?

00:11:32.720 --> 00:11:36.159
As clear as the day. Unbelievable. We went in

00:11:36.159 --> 00:11:39.779
and for an hour, nothing happened. I didn't really

00:11:39.779 --> 00:11:42.740
have any doubts, but I was disappointed because

00:11:42.740 --> 00:11:45.460
we had made flyers and we went down to the universities,

00:11:45.740 --> 00:11:49.659
Pitt, Duquesne, CMU, even Robert Morris, the

00:11:49.659 --> 00:11:53.480
high schools, Taylor Alderdice, passed out handouts.

00:11:54.259 --> 00:11:56.620
Pretty good ones, too. We had a guy that did

00:11:56.620 --> 00:12:00.169
a nice job on them. And I expected, well, we

00:12:00.169 --> 00:12:02.909
could have people right off the bat. But finally,

00:12:02.990 --> 00:12:05.409
at about 11 .15, a lady walked in and bought

00:12:05.409 --> 00:12:09.730
a manipulation puzzle. There was a company called

00:12:09.730 --> 00:12:12.950
Magnith, and they made these things that you

00:12:12.950 --> 00:12:16.690
manipulate. Puzzles. And it was like 10 bucks.

00:12:17.009 --> 00:12:21.029
But that was the start. That was day one. About

00:12:21.029 --> 00:12:24.409
two hours later, a major moment. A guy walked

00:12:24.409 --> 00:12:27.419
in. His name was Don Miller. And he said, where's

00:12:27.419 --> 00:12:31.120
your Dungeons &amp; Dragons stuff? And I said, what

00:12:31.120 --> 00:12:33.600
are you talking about? What is Dungeons &amp; Dragons?

00:12:34.899 --> 00:12:38.039
And he said, well, and he sat down and explained

00:12:38.039 --> 00:12:41.399
to me. And he said, as luck would have it, I

00:12:41.399 --> 00:12:44.759
sell this stuff to, you know, little mom and

00:12:44.759 --> 00:12:49.320
pop drugstores and hobby shops. And I said, oh,

00:12:49.340 --> 00:12:50.980
so you want to sell me it? He said, of course.

00:12:51.120 --> 00:12:55.360
So I bought two games, the starter set. a couple

00:12:55.360 --> 00:13:00.639
sets of dice, a lead figure of a fighter and

00:13:00.639 --> 00:13:05.200
a mage, and I thought I was in business. So I

00:13:05.200 --> 00:13:09.259
gave it about two feet of shelf space, about

00:13:09.259 --> 00:13:11.460
four feet tall, and spread it out, and I was

00:13:11.460 --> 00:13:16.659
proud. And it was all done in three days. So

00:13:16.659 --> 00:13:21.860
that first day was pretty eye -opening. Okay,

00:13:21.879 --> 00:13:26.269
now that's fascinating. It's 1979. You've just

00:13:26.269 --> 00:13:30.769
opened a game store, but you'd never heard of

00:13:30.769 --> 00:13:32.950
Dungeons &amp; Dragons. I mean, this is certainly

00:13:32.950 --> 00:13:38.110
the very early days of D &amp;D. But day one, someone

00:13:38.110 --> 00:13:39.909
comes in and asks about Dungeons &amp; Dragons. So

00:13:39.909 --> 00:13:42.990
clearly people had heard of it. And so now you're

00:13:42.990 --> 00:13:46.169
selling it. Were you advertising this? Did other

00:13:46.169 --> 00:13:48.789
people actually know what D &amp;D was at the time

00:13:48.789 --> 00:13:51.629
we're coming to you asking for it? Oh, the kids

00:13:51.629 --> 00:13:55.720
knew. I didn't know. So I'm an adult, 30 years

00:13:55.720 --> 00:13:58.200
old. I didn't know anything about Dungeons &amp;

00:13:58.200 --> 00:14:01.600
Dragons. I mean, I didn't know anything at all

00:14:01.600 --> 00:14:04.580
about it. But I had to call this guy the next

00:14:04.580 --> 00:14:07.000
day, and I said, everything you gave me, he said,

00:14:07.039 --> 00:14:10.000
you should have bought more. I said, well, okay,

00:14:10.259 --> 00:14:14.740
but come back. So I bought five sets, and I bought

00:14:14.740 --> 00:14:18.519
five figures, and four sets of dice, and a couple

00:14:18.519 --> 00:14:21.500
modules, whatever they were. They were add -ons.

00:14:22.080 --> 00:14:24.340
And he said, and I have this stuff from Judge's

00:14:24.340 --> 00:14:27.059
Guild. If you've been around a while, you know

00:14:27.059 --> 00:14:29.299
what that was. It was a company that was feeding

00:14:29.299 --> 00:14:33.639
off of Dungeons &amp; Dragons, making their own homemade

00:14:33.639 --> 00:14:38.399
dungeons. So I said, give me a couple of those.

00:14:38.539 --> 00:14:42.460
What do I know? And really, within a week, all

00:14:42.460 --> 00:14:45.139
that was gone. And I knew that something had

00:14:45.139 --> 00:14:49.220
to be done. So I called the company. And I said,

00:14:49.240 --> 00:14:51.200
where can I get this stuff? I can't buy it from

00:14:51.200 --> 00:14:53.679
this guy running around on the street. And they

00:14:53.679 --> 00:14:55.539
said, there's a distributor down in Pittsburgh

00:14:55.539 --> 00:14:59.379
that has everything you need. And that was the

00:14:59.379 --> 00:15:02.679
next step. I went down and I saw up a shopping

00:15:02.679 --> 00:15:06.960
basket and bring it back. And now we had four

00:15:06.960 --> 00:15:12.500
feet of shelf space, five feet tall. And that

00:15:12.500 --> 00:15:16.539
was a lot of space to give it. And within three

00:15:16.539 --> 00:15:21.460
months. Probably, we opened in October. By spring,

00:15:21.659 --> 00:15:26.759
we had given it now 15 % of the store. We had

00:15:26.759 --> 00:15:29.000
modules from every company in the world. We had

00:15:29.000 --> 00:15:34.120
dozens of lead figures, dozens and dozens, with

00:15:34.120 --> 00:15:39.039
dice coming out of our ear. And anything that

00:15:39.039 --> 00:15:43.139
was connected to the game, we took it, and it

00:15:43.139 --> 00:15:46.419
all sold. Without that, we may not have even

00:15:46.419 --> 00:15:49.360
survived. I didn't know. We weren't selling enough

00:15:49.360 --> 00:15:53.519
chess sets to pay for the rent. But D &amp;D got

00:15:53.519 --> 00:15:58.379
us off to a real hard start. So this D &amp;D comes

00:15:58.379 --> 00:16:00.820
out of left field. It's a big surprise. Pretty

00:16:00.820 --> 00:16:04.539
soon it's 15 % of the store, like you said. Were

00:16:04.539 --> 00:16:07.480
the war games selling? Did you find you were

00:16:07.480 --> 00:16:10.139
doing more of just the classic stuff? What other

00:16:10.139 --> 00:16:13.179
kind of surprises, things you didn't expect happened

00:16:13.179 --> 00:16:16.659
in that first year of the store being open? Well,

00:16:16.799 --> 00:16:19.299
the other games were doing fine. There were other

00:16:19.299 --> 00:16:24.899
surprises sales -wise. But D &amp;D dollar -wise

00:16:24.899 --> 00:16:27.600
dwarfed everybody. You have to remember, everything

00:16:27.600 --> 00:16:29.840
was a surprise. We had no idea what was going

00:16:29.840 --> 00:16:34.240
to happen. One game called Pigmania. We sold

00:16:34.240 --> 00:16:37.799
that probably the number one number of copies,

00:16:37.919 --> 00:16:40.919
individual copies. It was a game with rubber

00:16:40.919 --> 00:16:44.980
dice made it. They were pigs, rubber pigs. You

00:16:44.980 --> 00:16:47.700
rolled them and they came up with different combinations

00:16:47.700 --> 00:16:51.379
and you scored points. It was kind of like keep

00:16:51.379 --> 00:16:55.039
rolling until you pig out and lose your points.

00:16:56.059 --> 00:16:58.740
We sold a lot of those. So I put those right

00:16:58.740 --> 00:17:01.159
at the cash register and people thought that

00:17:01.159 --> 00:17:06.210
was cute and they'd buy it. Another game that

00:17:06.210 --> 00:17:09.549
sold very well, really well, was Pente, if you

00:17:09.549 --> 00:17:12.730
remember that. Glass beads, beautiful game. You

00:17:12.730 --> 00:17:15.150
lay it out in the middle of the table. It was

00:17:15.150 --> 00:17:17.890
gorgeous. And it was easy to play. It was no

00:17:17.890 --> 00:17:21.089
harder than tic -tac -toe almost. Based on the

00:17:21.089 --> 00:17:24.450
game of Go, but a simplified version. We sold

00:17:24.450 --> 00:17:26.609
a lot of that. And there were two or three other

00:17:26.609 --> 00:17:30.109
ones, but that's two of the biggest. You've talked

00:17:30.109 --> 00:17:32.789
about how... You used to be able to find war

00:17:32.789 --> 00:17:34.950
games at the department stores. They were in

00:17:34.950 --> 00:17:37.009
the wrong section of the store. So now you've

00:17:37.009 --> 00:17:39.609
had the opportunity to show people what this

00:17:39.609 --> 00:17:41.750
are, maybe put them in their element. Were they

00:17:41.750 --> 00:17:44.509
actually selling the Avalon Hills? I don't know

00:17:44.509 --> 00:17:46.490
when SPI started, if that was a thing back then,

00:17:46.569 --> 00:17:49.490
but were the war games actually selling in the

00:17:49.490 --> 00:17:52.910
location? No, and you had your hardcore group

00:17:52.910 --> 00:17:56.029
of war gamers and they supported us. We sold

00:17:56.029 --> 00:17:59.940
a lot of war games, but not... Deep copies. We

00:17:59.940 --> 00:18:02.819
sold four of this game, four of that. We might

00:18:02.819 --> 00:18:06.519
have sold a dozen in a year of 10 different games.

00:18:06.680 --> 00:18:09.420
But that was substantial. And it was important

00:18:09.420 --> 00:18:13.900
because these people were very supportive. They

00:18:13.900 --> 00:18:16.180
loved their hobby and they loved their war games.

00:18:16.859 --> 00:18:19.420
And eventually war games got to be pretty expensive.

00:18:19.799 --> 00:18:23.940
So there was a lot of money involved. Kind of

00:18:23.940 --> 00:18:27.000
interesting hearing all of this for me because

00:18:27.549 --> 00:18:30.230
In a way, it's the more things change, the more

00:18:30.230 --> 00:18:36.089
they stay the same. We still sell a bunch of

00:18:36.089 --> 00:18:40.369
accessible games, you know, in the Pente or Pass

00:18:40.369 --> 00:18:43.730
the Pigs kind of area. Good family games that

00:18:43.730 --> 00:18:48.130
have some strategy and thought to them. We also

00:18:48.130 --> 00:18:53.859
have our hardcore gamer supporters who... come

00:18:53.859 --> 00:18:56.680
to us time and time again for these very expensive

00:18:56.680 --> 00:19:01.579
strategy games and the role -playing game section

00:19:01.579 --> 00:19:07.740
that has its own entire audience. It's just really

00:19:07.740 --> 00:19:10.680
interesting to me to hear how these general categories

00:19:10.680 --> 00:19:16.119
actually seem to still be more or less cemented

00:19:16.119 --> 00:19:19.839
and still to be kind of the pillars of what keeps

00:19:19.839 --> 00:19:22.380
Games Unlimited running so many years later.

00:19:23.819 --> 00:19:27.420
Well, the layout was very important too. I've

00:19:27.420 --> 00:19:29.420
talked to Kylie about this a lot, but I used

00:19:29.420 --> 00:19:32.720
to make sure that when people walked in the store,

00:19:32.839 --> 00:19:36.420
they weren't knocked out by these weird games.

00:19:36.559 --> 00:19:41.259
So I've made sure Monopoly, Clue, Othello, all

00:19:41.259 --> 00:19:43.559
the things they'd feel comfortable looking at.

00:19:43.759 --> 00:19:46.819
And then to the right, there was chess. And to

00:19:46.819 --> 00:19:48.920
the left, there was backgammon. And there were

00:19:48.920 --> 00:19:51.299
dominoes. So when they got in the first third

00:19:51.299 --> 00:19:54.950
of the store, It wasn't scary like it could have

00:19:54.950 --> 00:19:57.650
been. And I put Pente up front, too, because

00:19:57.650 --> 00:20:01.490
it looked so good. In the back went the war games.

00:20:01.609 --> 00:20:04.670
And when the hardcore came in, we could keep

00:20:04.670 --> 00:20:08.150
them segregated from the real people. I'm sorry.

00:20:08.250 --> 00:20:12.549
I don't mean that in a negative, too negative

00:20:12.549 --> 00:20:16.829
a way. But, you know, they were talking and people

00:20:16.829 --> 00:20:19.349
heard them and thought, I'm getting out of here.

00:20:19.490 --> 00:20:23.750
I don't want to be part of this. And the D &amp;D

00:20:23.750 --> 00:20:25.950
crowd was a little bit like that, too. They had

00:20:25.950 --> 00:20:31.710
a tendency to scare some people away. And that's

00:20:31.710 --> 00:20:33.910
when I remember your mother came in and said,

00:20:33.970 --> 00:20:37.609
what am I getting into with my son playing these

00:20:37.609 --> 00:20:41.809
role -playing games? Explain yourself, Mr. Game

00:20:41.809 --> 00:20:46.269
Store Man. And she was so nice, and I explained

00:20:46.269 --> 00:20:48.849
it to her, that the people playing these games,

00:20:48.890 --> 00:20:51.569
the kids that were playing them, you, by the

00:20:51.569 --> 00:20:55.720
way. or much younger. No gray in your beard at

00:20:55.720 --> 00:20:59.500
all at that time. But I told her that people

00:20:59.500 --> 00:21:02.480
playing it are the best students. They have the

00:21:02.480 --> 00:21:07.420
highest grades. You have to have comprehension,

00:21:07.500 --> 00:21:09.559
reading comprehension. You have to have math

00:21:09.559 --> 00:21:14.380
skills. The rules are written so poorly in many

00:21:14.380 --> 00:21:18.599
cases that you have to be able to read and comprehend

00:21:18.599 --> 00:21:21.710
what this guy's telling you. And you have to

00:21:21.710 --> 00:21:25.630
be able to create. And she bought it. She accepted

00:21:25.630 --> 00:21:29.710
my explanation. And she let you continue on your

00:21:29.710 --> 00:21:34.390
road to being a major part in Games Unlimited.

00:21:34.930 --> 00:21:39.589
It's funny because nothing you told her was untrue.

00:21:40.369 --> 00:21:43.750
I think it's just at that time, also, no one

00:21:43.750 --> 00:21:46.609
was thinking in terms of making a career out

00:21:46.609 --> 00:21:50.579
of this stuff. I mean, a handful of people were,

00:21:50.660 --> 00:21:52.960
I'm sure, you know, there were some people doing

00:21:52.960 --> 00:21:56.839
it, but most for most people, it was at best

00:21:56.839 --> 00:22:03.359
a paying hobby. Um, but you know, you talking

00:22:03.359 --> 00:22:06.779
to my mother in, in such a kind way, you know,

00:22:06.779 --> 00:22:09.740
making her feel more comfortable with this, with

00:22:09.740 --> 00:22:11.759
this hobby that my friends and I were spending

00:22:11.759 --> 00:22:14.200
so much time and energy on and that kids today

00:22:14.200 --> 00:22:18.119
still do. made her feel more comfortable with

00:22:18.119 --> 00:22:24.259
it and we continued on and here I am making a

00:22:24.259 --> 00:22:28.200
living doing this stuff I'm not a designer yet

00:22:28.200 --> 00:22:32.319
maybe those days will come but I'm still in this

00:22:32.319 --> 00:22:35.859
industry because of that conversation you had

00:22:35.859 --> 00:22:39.539
and I'm sure there are more kids than me who

00:22:39.539 --> 00:22:42.819
grew up having bought their first games at games

00:22:42.819 --> 00:22:47.400
unlimited and found their way into the industry

00:22:47.400 --> 00:22:51.420
one way or another. There were a lot of mothers,

00:22:51.480 --> 00:22:53.779
just like your mother, that had the same questions.

00:22:53.900 --> 00:22:56.839
And they had every right to, and I respected

00:22:56.839 --> 00:22:59.420
their questions. I wasn't trying to make things

00:22:59.420 --> 00:23:01.799
up. I was telling them what I really believed.

00:23:02.000 --> 00:23:04.619
And I still believe to this day, the kids that

00:23:04.619 --> 00:23:09.779
grew up playing D &amp;D were generally quiet loners.

00:23:10.319 --> 00:23:13.279
And that D &amp;D brought them out. And I think it

00:23:13.279 --> 00:23:16.440
made them better people and made their careers

00:23:16.440 --> 00:23:19.539
better, whether they stayed in the industry or

00:23:19.539 --> 00:23:23.059
went on to be lawyers or doctors. I really believe

00:23:23.059 --> 00:23:26.400
that. I agree. I know all of my friends I grew

00:23:26.400 --> 00:23:29.900
up playing games with that you sold Dyson books

00:23:29.900 --> 00:23:35.200
to, a lot of them, you know, they're all very

00:23:35.200 --> 00:23:37.960
successful in all sorts of different fields now.

00:23:38.859 --> 00:23:42.420
Did you ever see Games Unlimited as your forever

00:23:42.420 --> 00:23:44.019
job, as the job you were going to have until

00:23:44.019 --> 00:23:48.480
your retirement? No question about that. I foresaw

00:23:48.480 --> 00:23:51.779
two ways that I was going to leave this world.

00:23:51.880 --> 00:23:54.980
I would be behind the counter and drop dead at

00:23:54.980 --> 00:23:59.720
80, or I'd be on a softball field on a Sunday.

00:23:59.960 --> 00:24:03.240
Same deal. That's what I planned on doing. I

00:24:03.240 --> 00:24:06.019
love coming to work every day. I love talking

00:24:06.019 --> 00:24:09.240
to the gamers because... It was a kindred spirit

00:24:09.240 --> 00:24:12.519
type thing. I really enjoyed coming to work every

00:24:12.519 --> 00:24:15.460
day. I enjoyed everything from unpacking the

00:24:15.460 --> 00:24:19.319
boxes. You may agree with that, but I enjoyed

00:24:19.319 --> 00:24:22.160
opening the boxes. It was like Christmas. Every

00:24:22.160 --> 00:24:27.640
day a box of games came in. You'd open it up,

00:24:27.640 --> 00:24:29.880
you'd hold it in your hand, and you'd say, I

00:24:29.880 --> 00:24:32.640
can't open them all. I've got to sell a few of

00:24:32.640 --> 00:24:37.210
them. But it was really like Christmas, and I

00:24:37.210 --> 00:24:41.190
enjoy every part of it. In a way, it was like

00:24:41.190 --> 00:24:45.769
a game. Buy the right things, sell them, make

00:24:45.769 --> 00:24:49.549
money, and then play more games. Something a

00:24:49.549 --> 00:24:51.730
lot of people don't know about you, Bob, is you

00:24:51.730 --> 00:24:56.099
were probably the first. person to do videos

00:24:56.099 --> 00:25:01.099
and radio interviews, reviews of games. You interviewed

00:25:01.099 --> 00:25:03.799
designers. You talked about games. You had a

00:25:03.799 --> 00:25:06.480
video channel on the internet before YouTube,

00:25:06.579 --> 00:25:09.759
I believe. Tell me how that all started. We opened

00:25:09.759 --> 00:25:13.420
up a second store in Brentwood, PA, because we

00:25:13.420 --> 00:25:18.000
could do no wrong. And while I was there, a guy

00:25:18.000 --> 00:25:21.680
walked in and said, I like what you're doing,

00:25:21.740 --> 00:25:25.400
and I do a radio show every morning, and I'd

00:25:25.400 --> 00:25:28.220
like you to come on every Friday and take 15

00:25:28.220 --> 00:25:31.119
minutes and bring a game and tell us about it.

00:25:32.119 --> 00:25:34.480
And we did that for two or three years. We did

00:25:34.480 --> 00:25:36.839
hundreds of episodes. They were only 15 minutes,

00:25:36.960 --> 00:25:40.779
and it was unpolished, but people seemed to like

00:25:40.779 --> 00:25:44.220
it, and we'd get phone calls. And it was up to

00:25:44.220 --> 00:25:47.700
me. I could bring anything I wanted. Well, eventually...

00:25:48.589 --> 00:25:50.950
They changed from an all -thought format, and

00:25:50.950 --> 00:25:53.869
I was let go. But so was everybody else. But

00:25:53.869 --> 00:25:59.130
fast forward to the year 1999, and a guy who

00:25:59.130 --> 00:26:01.569
used to listen to that show came up, and he said,

00:26:01.609 --> 00:26:04.730
I'm a director, and we're going to start a channel,

00:26:04.869 --> 00:26:10.390
Live Internet TV. And we want you to do a game

00:26:10.390 --> 00:26:13.970
segment every week for half an hour, kind of

00:26:13.970 --> 00:26:16.869
like a TV show. And I said, wait a second, live?

00:26:17.400 --> 00:26:19.700
He said, yeah, we're going to do it live. We're

00:26:19.700 --> 00:26:22.079
going to post it live around the world. Well,

00:26:22.240 --> 00:26:27.099
that was a little scary. But he said, bring anything

00:26:27.099 --> 00:26:31.000
you like. And it was his idea to do the game

00:26:31.000 --> 00:26:37.000
show, my idea how to set it all up. And one day

00:26:37.000 --> 00:26:40.539
I showed up and they had a studio and the camera

00:26:40.539 --> 00:26:45.180
was on and he said, start. And that's an experience

00:26:45.180 --> 00:26:48.069
when you know. You can't make a mistake because

00:26:48.069 --> 00:26:51.269
this is going out live. And we did a game called

00:26:51.269 --> 00:26:54.170
El Grande by Kramer. I think it even won the

00:26:54.170 --> 00:26:56.930
Spiel des Jahres. And they're sitting there in

00:26:56.930 --> 00:26:59.990
the booth saying, hey, there's 100 people now.

00:27:00.029 --> 00:27:03.490
There's 120 people, 140 people watching. And

00:27:03.490 --> 00:27:06.329
I'm hearing this and it's hard to keep. But we

00:27:06.329 --> 00:27:10.250
tried our best. And we did this for 100 episodes

00:27:10.250 --> 00:27:15.400
for like two years. The idea was not to review

00:27:15.400 --> 00:27:18.440
the games. It was to, and you use this expression

00:27:18.440 --> 00:27:22.160
all the time, unbox. I wanted to open a box up

00:27:22.160 --> 00:27:25.259
and show people the components because these

00:27:25.259 --> 00:27:28.099
Euro games are beautiful. And I wanted them to

00:27:28.099 --> 00:27:32.480
see the game, get a taste of how it played, make

00:27:32.480 --> 00:27:36.599
your own mind up. I didn't want to review it

00:27:36.599 --> 00:27:39.819
because what qualifications did I have to tell?

00:27:40.950 --> 00:27:43.410
Reiner Kanisha that he had a good game or a bad

00:27:43.410 --> 00:27:48.150
game. That's for you people to decide. So we

00:27:48.150 --> 00:27:53.670
did about 100 episodes. And as it went on, I

00:27:53.670 --> 00:27:56.509
decided the best way to do that was to bring

00:27:56.509 --> 00:28:01.109
the designer on with me and talk about his game.

00:28:01.490 --> 00:28:03.750
Why should I be talking about it? Let him describe

00:28:03.750 --> 00:28:06.970
it. So we used to have Reiner on and every time

00:28:06.970 --> 00:28:09.849
he had a new game on. He'd come over, or, well,

00:28:09.950 --> 00:28:12.750
we'd hook up, he was living in England, and we'd

00:28:12.750 --> 00:28:14.690
hook up with a picture of him on the screen,

00:28:14.829 --> 00:28:17.549
and he'd talk about his game. People seemed to

00:28:17.549 --> 00:28:21.029
like it. And then we got Alan Moon, and he did

00:28:21.029 --> 00:28:25.650
the same thing. In fact, he allowed us to, he

00:28:25.650 --> 00:28:30.609
was debuting a game called San Marco, and he

00:28:30.609 --> 00:28:33.250
said, I'm going to debut it on your show. We

00:28:33.250 --> 00:28:36.269
were thrilled. And he comes on, and he talks

00:28:36.269 --> 00:28:39.480
about the game. And I thought it was a wonderful

00:28:39.480 --> 00:28:41.619
game. In fact, I still think this was one of

00:28:41.619 --> 00:28:44.660
the great games. It was designed for three players,

00:28:44.779 --> 00:28:47.859
which was unique already. But it was basically,

00:28:48.079 --> 00:28:52.019
I'll give you a pie, you cut the pie, and I take,

00:28:52.099 --> 00:28:55.220
you make the choice. I'll cut it, you decide

00:28:55.220 --> 00:28:57.940
which half you want. It was that kind of a game.

00:28:58.519 --> 00:29:01.359
You divided your resources, and the other guy

00:29:01.359 --> 00:29:05.779
got to pick. Great mechanic. But that's... The

00:29:05.779 --> 00:29:11.440
way the show developed, one disappointment, nobody

00:29:11.440 --> 00:29:15.799
in the industry ever advertised or supported

00:29:15.799 --> 00:29:19.720
it. I was pretty disappointed that some of the

00:29:19.720 --> 00:29:24.640
companies didn't get behind it. But we did have

00:29:24.640 --> 00:29:27.740
a two -year run, and it helped the store a lot

00:29:27.740 --> 00:29:32.220
because people knew we were there then. And there

00:29:32.220 --> 00:29:35.710
were people in Scandinavia. writing us letters.

00:29:35.890 --> 00:29:38.609
And at that time, we were just opening up our

00:29:38.609 --> 00:29:42.849
online sales. So we were getting sales in England

00:29:42.849 --> 00:29:48.190
and France and Finland and Scandinavia, China,

00:29:48.569 --> 00:29:54.289
Japan, all over the world. It was really an amazing

00:29:54.289 --> 00:29:57.910
time. So you started an e -commerce platform

00:29:57.910 --> 00:30:00.910
for Games Unlimited, selling board games and

00:30:00.910 --> 00:30:04.900
game supplies in the late 90s? We were pretty

00:30:04.900 --> 00:30:07.819
much the first that went after it. And I had

00:30:07.819 --> 00:30:10.480
to learn programming because I had to design

00:30:10.480 --> 00:30:13.099
the site. And it was pretty rudimentary, but

00:30:13.099 --> 00:30:17.799
it was functional. The show fed that a good bit.

00:30:18.220 --> 00:30:21.099
And we had a lot of fun doing it. So I'm trying

00:30:21.099 --> 00:30:24.240
to get a sense of what the broader industry looked

00:30:24.240 --> 00:30:28.859
like. This is circa late 90s, early 2000s. You

00:30:28.859 --> 00:30:32.279
were getting designers on the show. They were

00:30:32.279 --> 00:30:34.539
excited to talk about their games, to talk with

00:30:34.539 --> 00:30:37.099
you. You obviously had some e -commerce, so those

00:30:37.099 --> 00:30:39.460
were feeding into each other. But the publishers

00:30:39.460 --> 00:30:43.359
weren't necessarily advertising. They weren't

00:30:43.359 --> 00:30:46.819
marketing. They weren't doing the kind of promotion.

00:30:47.000 --> 00:30:48.940
It seemed like it was mostly on the designer

00:30:48.940 --> 00:30:51.759
and on the stores to really get the word out

00:30:51.759 --> 00:30:54.720
about these games. There was a little bit of

00:30:54.720 --> 00:30:57.440
difficulty because... A lot of the designers

00:30:57.440 --> 00:30:59.940
were from Europe, and they didn't feel comfortable

00:30:59.940 --> 00:31:06.240
on the show with English. And I can think of

00:31:06.240 --> 00:31:09.700
two or three. Kramer was one, and Bruno Fiduti

00:31:09.700 --> 00:31:12.380
was another that didn't want to come on the show

00:31:12.380 --> 00:31:14.819
because they were, and I said we'd take care

00:31:14.819 --> 00:31:17.640
of them, but they were very worried because English

00:31:17.640 --> 00:31:21.839
wasn't their first language. As far as the companies,

00:31:21.980 --> 00:31:25.119
we got much better relations with designers.

00:31:26.109 --> 00:31:28.650
They always talked to me. I could always call

00:31:28.650 --> 00:31:32.549
them. But as far as the companies, it was kind

00:31:32.549 --> 00:31:35.529
of rough going. They didn't think Games Unlimited

00:31:35.529 --> 00:31:42.210
was big enough for, I know TFR and Wizards of

00:31:42.210 --> 00:31:46.029
the Coast wanted gaming in the store. And we

00:31:46.029 --> 00:31:50.450
only had 900 square feet. I couldn't do it. We

00:31:50.450 --> 00:31:53.650
couldn't game in the store. And they held that

00:31:53.650 --> 00:31:58.009
against us. Bob, we could sit here all day with

00:31:58.009 --> 00:32:03.309
you asking all sorts of questions. But I really

00:32:03.309 --> 00:32:07.369
just wanted to hear, quick and dirty, what thoughts

00:32:07.369 --> 00:32:10.650
do you have about Games Unlimited these days

00:32:10.650 --> 00:32:15.609
compared to when you ran it? What goes through

00:32:15.609 --> 00:32:18.569
your head when you walk into the store or when

00:32:18.569 --> 00:32:21.769
you think about the changes that, you know, Kylie

00:32:21.769 --> 00:32:24.170
and I and the rest of us here on staff have made?

00:32:25.230 --> 00:32:28.069
Well, first of all, I could never have done what

00:32:28.069 --> 00:32:31.509
you, well, Kylie did. I didn't have the guts

00:32:31.509 --> 00:32:34.750
to move up to Forbes Avenue, pay triple rent

00:32:34.750 --> 00:32:37.930
and hire a bunch of people and have big expenses.

00:32:38.089 --> 00:32:41.250
I didn't have that kind of confidence. I knew

00:32:41.250 --> 00:32:45.769
where I was, I could cover and make money and

00:32:45.769 --> 00:32:49.809
do fine. But I'm not sure I could have ever done

00:32:49.809 --> 00:32:53.490
what he did. And it's his enthusiasm. And believe

00:32:53.490 --> 00:32:58.180
me, it's genuine. He made it work. And he's an

00:32:58.180 --> 00:33:03.160
expert at social media. And he's an expert at

00:33:03.160 --> 00:33:08.579
things that I never could do. It was like the

00:33:08.579 --> 00:33:11.400
natural progression. I had taken it where it

00:33:11.400 --> 00:33:14.440
was. It needed somebody else to take it where

00:33:14.440 --> 00:33:17.359
it's going. And that's what you two are doing.

00:33:17.579 --> 00:33:21.519
And you kind of straddled both ends. Because

00:33:21.519 --> 00:33:25.579
you were very valuable to me. and the store from

00:33:25.579 --> 00:33:30.180
the day you walked in. It's just, it's a perfect

00:33:30.180 --> 00:33:33.079
ending as far as I'm concerned. And I see nothing

00:33:33.079 --> 00:33:37.279
but bigger things. And I'm proud to be a part

00:33:37.279 --> 00:33:42.099
of it in the conception or inception, whatever.

00:33:43.119 --> 00:33:45.900
And you're surrounded by good people. That's

00:33:45.900 --> 00:33:49.509
everything. That's everything. We always like

00:33:49.509 --> 00:33:52.509
to end every show talking about specific games,

00:33:52.650 --> 00:33:55.750
games we've played lately. And as our guest,

00:33:55.869 --> 00:33:58.309
Bob, I want to give you the honors of going first.

00:33:59.210 --> 00:34:03.109
I do a lot of game playing with Bob. You know,

00:34:03.109 --> 00:34:06.160
Bob is definitely still... a part of my life.

00:34:06.279 --> 00:34:09.699
He is the adopted grandfather to my kids and

00:34:09.699 --> 00:34:12.920
we play games a lot. He actually lives across

00:34:12.920 --> 00:34:14.840
the street from us now, so we get to see him

00:34:14.840 --> 00:34:17.539
every day and play games. And he's very much

00:34:17.539 --> 00:34:20.480
still a part of, you know, getting to retire

00:34:20.480 --> 00:34:23.480
and see what's going on in the games industry.

00:34:23.760 --> 00:34:26.539
So, Bob, what have you played lately that you've

00:34:26.539 --> 00:34:29.219
really enjoyed? Well, you're going to have to

00:34:29.219 --> 00:34:31.800
help me with names because I play so many games

00:34:31.800 --> 00:34:35.659
now. You know, you get... 30 games a week. I

00:34:35.659 --> 00:34:38.480
used to get 30 games a year. You know, it's different.

00:34:39.139 --> 00:34:41.460
But there's a game that I was playing with your

00:34:41.460 --> 00:34:44.940
youngest daughter yesterday. And it's a game

00:34:44.940 --> 00:34:47.519
where there's two pieces on the board and you

00:34:47.519 --> 00:34:52.079
put a card face up and face down. And then they

00:34:52.079 --> 00:34:54.800
have to decide which one they want. And you're

00:34:54.800 --> 00:34:58.860
trying to push them. Agent Avenue. That's what

00:34:58.860 --> 00:35:02.199
that one's called. Very similar to San Marco,

00:35:02.320 --> 00:35:03.880
which you talked about earlier, Bob. It's got

00:35:03.880 --> 00:35:06.260
that eye slice you pick. Yeah, you put the one

00:35:06.260 --> 00:35:08.599
face down, one face up. They know one of them

00:35:08.599 --> 00:35:10.539
and they have to decide, do they want to take

00:35:10.539 --> 00:35:12.239
the thing you're offering them face up or is

00:35:12.239 --> 00:35:13.940
there something better face down? Really cool.

00:35:14.539 --> 00:35:18.199
What a great game. I just, we had so much fun

00:35:18.199 --> 00:35:23.480
and it's really got a lot of strategy to it for

00:35:23.480 --> 00:35:26.619
as simple as it is. And you can play it in 15

00:35:26.619 --> 00:35:29.159
minutes. And we loved it. We played it all day.

00:35:29.940 --> 00:35:33.980
And she's very good at it. That's just the first

00:35:33.980 --> 00:35:36.500
one that comes to mind. There's plenty of others,

00:35:36.559 --> 00:35:38.739
but we'll save it. What about you, Chandra? What

00:35:38.739 --> 00:35:42.719
have you been playing? In addition to RPGs, as

00:35:42.719 --> 00:35:44.920
usual, I've been playing a bunch of smaller games.

00:35:45.539 --> 00:35:51.019
So one that pops into mind recently is CMYK is

00:35:51.019 --> 00:35:56.489
doing their Magenta Line. of re -releases of

00:35:56.489 --> 00:35:58.949
of card games that haven't been in print for

00:35:58.949 --> 00:36:04.449
a while and figment from uh wolfgang varsch um

00:36:04.449 --> 00:36:08.130
i i just got a play of in recently and that is

00:36:08.130 --> 00:36:11.630
a re -implementation of his game illusion uh

00:36:11.630 --> 00:36:14.469
and i always really liked illusion a lot and

00:36:14.469 --> 00:36:18.969
i think figment with the incredibly vibrant colors

00:36:18.969 --> 00:36:23.769
and the the nice sort of foil effects on the

00:36:23.769 --> 00:36:26.489
metallics and things like that. It's just got

00:36:26.489 --> 00:36:29.809
great table presence. Great little card game.

00:36:29.869 --> 00:36:34.469
Not suitable for people who have severe color

00:36:34.469 --> 00:36:38.469
blindness, I'll say that. Although I'd like to

00:36:38.469 --> 00:36:40.849
hear from some folks to see if maybe they picked

00:36:40.849 --> 00:36:43.250
some better color combinations this time around.

00:36:43.349 --> 00:36:46.389
But... If that's not an issue for the group that

00:36:46.389 --> 00:36:49.130
you tend to play games with, I really recommend

00:36:49.130 --> 00:36:54.530
Wolfgang Warsch's Figment as just like a fun

00:36:54.530 --> 00:36:57.030
family game or party game kind of thing. You're

00:36:57.030 --> 00:37:00.630
flipping cards that have all sorts of crazy patterns

00:37:00.630 --> 00:37:04.269
on them, trying to figure out which cards in

00:37:04.269 --> 00:37:08.210
the row have the most of a given color. And it

00:37:08.210 --> 00:37:11.170
is, even for someone like me who's really good

00:37:11.170 --> 00:37:14.280
with colors, it is... very, very difficult because

00:37:14.280 --> 00:37:16.559
of the patterns, because of the way the colors

00:37:16.559 --> 00:37:19.280
are split up on the cards. It's just a good,

00:37:19.280 --> 00:37:24.000
fun, quick kind of game that tests skills that

00:37:24.000 --> 00:37:27.619
a lot of games don't. So just something nice

00:37:27.619 --> 00:37:30.739
and different. The game I've really been enjoying

00:37:30.739 --> 00:37:33.800
lately really came out of nowhere for me. I had

00:37:33.800 --> 00:37:35.800
not heard of this game, hadn't seen it marketed,

00:37:35.960 --> 00:37:40.339
but we got a kind of like a little promo. pseudo

00:37:40.339 --> 00:37:43.260
demo, a not complete version just to try out

00:37:43.260 --> 00:37:46.599
of a game called Take Time. And this was sent

00:37:46.599 --> 00:37:48.699
to us unsolicited. We get stuff like this from

00:37:48.699 --> 00:37:50.659
time to time. Usually I don't pay much attention

00:37:50.659 --> 00:37:52.780
because there's a lot of games to look at. But

00:37:52.780 --> 00:37:54.900
this one, the brief description caught my eye

00:37:54.900 --> 00:37:57.780
because it's a cooperative game in the vein of

00:37:57.780 --> 00:38:01.239
games where everyone's got some information and

00:38:01.239 --> 00:38:03.380
you have to all play the cards in a way that

00:38:03.380 --> 00:38:05.300
you all work together and win the game. In this

00:38:05.300 --> 00:38:07.739
case, everyone's got cards with numbers on them.

00:38:08.039 --> 00:38:10.320
And you have to play these numbers around a clock

00:38:10.320 --> 00:38:14.139
face in a very specific order. So it's 12 cards

00:38:14.139 --> 00:38:15.280
that are dealt out. It's a two to four player

00:38:15.280 --> 00:38:17.579
game. And you're going to deal the cards out

00:38:17.579 --> 00:38:19.380
evenly. So in a four player game, everyone's

00:38:19.380 --> 00:38:21.780
got three cards. These cards are numbered one

00:38:21.780 --> 00:38:25.179
to 12. And there are like day cards and night

00:38:25.179 --> 00:38:28.480
cards, one to 12 for each color. So that's important

00:38:28.480 --> 00:38:31.719
information because if I say, if I've got the

00:38:31.719 --> 00:38:34.400
white 12 or I've played the white 12 face down.

00:38:34.829 --> 00:38:36.710
and someone else only has white cards in their

00:38:36.710 --> 00:38:39.329
hand, I can tell from the back, then I know they

00:38:39.329 --> 00:38:42.610
don't have a 12. Now, what we have to do, the

00:38:42.610 --> 00:38:45.110
basic idea is there's six sections of the clock,

00:38:45.190 --> 00:38:47.010
and we're going to have to play all 12 of our

00:38:47.010 --> 00:38:49.269
cards face down without talking to each other

00:38:49.269 --> 00:38:51.969
and place them such that the first section of

00:38:51.969 --> 00:38:54.309
the clock has the lowest number total. Once we've

00:38:54.309 --> 00:38:56.250
played all the cards, and every section has got

00:38:56.250 --> 00:38:58.230
to have at least one card, once we've played

00:38:58.230 --> 00:39:00.530
them all, we're going to flip it face up and

00:39:00.530 --> 00:39:03.440
add up the totals. The first section has the

00:39:03.440 --> 00:39:06.340
lowest and every section after that has to be

00:39:06.340 --> 00:39:09.519
equal to or higher in total number. And that

00:39:09.519 --> 00:39:13.420
last section of the clock cannot exceed 24. So

00:39:13.420 --> 00:39:15.599
depending on the cards that people are dealt,

00:39:15.820 --> 00:39:18.059
you know, the half of the deck is dealt out amongst

00:39:18.059 --> 00:39:19.400
the players. You don't know what numbers people

00:39:19.400 --> 00:39:21.480
have, but you've got to play these cards down

00:39:21.480 --> 00:39:25.320
and you're not allowed to talk, but you can play

00:39:25.320 --> 00:39:28.380
a certain number of cards face up based on number

00:39:28.380 --> 00:39:30.000
of players. Four players, you can play four cards

00:39:30.000 --> 00:39:32.800
face up. So if I'm, you know, for whatever reason,

00:39:32.840 --> 00:39:36.139
playing a 12, maybe down in the middle of it

00:39:36.139 --> 00:39:37.639
where we wouldn't expect it to be, maybe I want

00:39:37.639 --> 00:39:39.400
to play that face up so other players know, ooh,

00:39:39.500 --> 00:39:41.219
there's a big number there. I don't want to place

00:39:41.219 --> 00:39:44.099
too much. Or that last section that can't exceed

00:39:44.099 --> 00:39:46.739
24. If you're playing stuff there, maybe you

00:39:46.739 --> 00:39:48.739
want to play that face up so we know where we

00:39:48.739 --> 00:39:52.019
can do it. Just a lot of that cool, subtle communication.

00:39:52.760 --> 00:39:55.139
And the demo had four different maps on it because

00:39:55.139 --> 00:39:57.260
each clock's going to change it up in some ways.

00:39:57.340 --> 00:39:59.619
So that's the basics, what I described to you.

00:40:00.670 --> 00:40:03.750
Maybe on this clock, the very first card played

00:40:03.750 --> 00:40:05.789
has to be played in this very specific section,

00:40:05.969 --> 00:40:07.869
right? So who goes first has a very important

00:40:07.869 --> 00:40:11.070
decision to make. Or maybe this section has to

00:40:11.070 --> 00:40:13.170
have exactly three cards in it, no more, no less.

00:40:13.349 --> 00:40:15.849
Or maybe a section has to have the lowest black

00:40:15.849 --> 00:40:18.230
card played total has to be in that section.

00:40:18.489 --> 00:40:21.190
So I think there's 40 something different clocks

00:40:21.190 --> 00:40:23.789
in the game. So as you just go through, you get

00:40:23.789 --> 00:40:26.130
different challenges. Been loving it with my

00:40:26.130 --> 00:40:27.909
kids. They want to play it all the time. And

00:40:27.909 --> 00:40:30.469
I just like that kind of... communication game.

00:40:30.610 --> 00:40:33.230
So I was really excited to try out Take Time,

00:40:33.349 --> 00:40:34.610
and I'm looking forward to playing more of that

00:40:34.610 --> 00:40:37.150
one. Well, I think that's going to do it for

00:40:37.150 --> 00:40:40.090
this episode of the Unbox Some Funcast. Bob,

00:40:40.349 --> 00:40:43.030
I want to thank you so much for coming on and

00:40:43.030 --> 00:40:44.869
talking a little bit about the history of Games

00:40:44.869 --> 00:40:47.409
Unlimited. We just barely scratched the surface.

00:40:47.610 --> 00:40:49.570
I know Tonda and I have both said we can't wait

00:40:49.570 --> 00:40:52.349
to have you on multiple times. So we will definitely

00:40:52.349 --> 00:40:54.030
do this again because I know you got some more

00:40:54.030 --> 00:40:56.449
stories about how the games industry used to

00:40:56.449 --> 00:40:58.869
be, how it's changed over the years and so on.

00:40:58.929 --> 00:41:01.710
So really, really thank you for coming on. I

00:41:01.710 --> 00:41:04.590
had a great time talking about the old days.

00:41:05.250 --> 00:41:08.889
As much as I enjoy what you're doing now, I forgot

00:41:08.889 --> 00:41:11.489
a lot of these things. Everything you said almost

00:41:11.489 --> 00:41:14.989
invited another story. It was really interesting.

00:41:15.610 --> 00:41:18.550
Next time, we're going to do a scripted, more

00:41:18.550 --> 00:41:22.030
scripted episode about really our tagline, what

00:41:22.030 --> 00:41:24.849
it means to be on the front lines of the games

00:41:24.849 --> 00:41:28.550
industry. Working in a retail store, slinging

00:41:28.550 --> 00:41:31.750
games day in and day out is really like what

00:41:31.750 --> 00:41:34.449
value we think we bring to the industry as a

00:41:34.449 --> 00:41:37.210
whole and how it's different from being a publisher

00:41:37.210 --> 00:41:40.170
or a designer or even working at a con. So until

00:41:40.170 --> 00:41:43.489
then, I am Kylie at Games Unlimited. And I'm

00:41:43.489 --> 00:41:46.269
Chandra, also here at Games Unlimited. And it's

00:41:46.269 --> 00:41:48.090
time for you to go unbox some fun.
