WEBVTT

00:00:00.000 --> 00:00:02.200
So the frustration is real. I think a lot of

00:00:02.200 --> 00:00:04.299
people feel this. You find yourself writing these,

00:00:04.360 --> 00:00:07.820
I don't know, 500 word novels for an AI video

00:00:07.820 --> 00:00:11.839
tool. And what you get back is still blurry or

00:00:11.839 --> 00:00:14.619
inconsistent. It just looks like amateur garbage.

00:00:14.679 --> 00:00:16.559
You're spending hours on it. You're trying to

00:00:16.559 --> 00:00:19.000
describe the lighting, the mood, the exact movement.

00:00:19.339 --> 00:00:21.960
And the model just seems to ignore the most important

00:00:21.960 --> 00:00:25.500
parts. It's exhausting. Stop wasting that time.

00:00:25.940 --> 00:00:28.780
I think we've figured this out. The problem isn't

00:00:28.780 --> 00:00:30.719
that you need more words. It's that you need

00:00:30.719 --> 00:00:33.079
a stronger foundational framework. The real figure

00:00:33.079 --> 00:00:36.899
here is mastering seven, just seven simple prompt

00:00:36.899 --> 00:00:39.960
styles. Welcome to the deep dive. And yeah, that

00:00:39.960 --> 00:00:41.479
novel you're trying to feed the AI, it's not

00:00:41.479 --> 00:00:43.140
designed for that. It's looking for structural

00:00:43.140 --> 00:00:45.920
cues, not, you know, beautiful prose. We've basically

00:00:45.920 --> 00:00:48.100
boiled down the key workflows from all the top

00:00:48.100 --> 00:00:50.579
AI filmmakers. And the main insight is this.

00:00:51.020 --> 00:00:53.579
The best results, they come from frameworks that

00:00:53.579 --> 00:00:56.280
give you directorial control. And these aren't

00:00:56.280 --> 00:00:58.799
unique to one tool. These seven styles work across,

00:00:58.979 --> 00:01:02.399
well, everything. Veo, Kling, Runway, Sora 2,

00:01:02.719 --> 00:01:05.299
Pika. It's about moving from just describing

00:01:05.299 --> 00:01:08.439
a scene to actually directing it. So our mission

00:01:08.439 --> 00:01:10.519
today is to really distill this craft, to give

00:01:10.519 --> 00:01:13.200
you the architecture to stop guessing and start

00:01:13.200 --> 00:01:16.340
creating high -fidelity, consistent work. Let's

00:01:16.340 --> 00:01:18.760
just jump in. framework one is all about getting

00:01:18.760 --> 00:01:21.379
that directorial control over the space in your

00:01:21.379 --> 00:01:24.480
scene we call this one prompt style number one

00:01:24.480 --> 00:01:27.700
cinematic prompts this is where you use the language

00:01:27.700 --> 00:01:31.040
of film to tell the ai what to do it's not just

00:01:31.040 --> 00:01:33.379
what's in the scene but how the virtual camera

00:01:33.379 --> 00:01:36.340
is seeing it a tiny tweak to the camera movement

00:01:36.340 --> 00:01:38.700
can completely change the whole psychological

00:01:38.700 --> 00:01:41.319
impact of the clip yeah think about it like passive

00:01:41.319 --> 00:01:44.200
versus active observation if your prompt is just

00:01:44.200 --> 00:01:48.260
uh an artist in a studio, the model picks the

00:01:48.260 --> 00:01:50.439
perspective. It's almost always flat and boring.

00:01:50.579 --> 00:01:52.480
Right. But if you start using intentional camera

00:01:52.480 --> 00:01:54.620
language, you change the whole experience. Yeah.

00:01:54.780 --> 00:01:57.040
It's contrast to static shot where the camera's

00:01:57.040 --> 00:01:59.019
just locked down. That gives you a feeling of

00:01:59.019 --> 00:02:01.760
stillness, maybe contemplation. With a rotating

00:02:01.760 --> 00:02:04.659
zoom in. Exactly. That rotating zoom instantly

00:02:04.659 --> 00:02:07.439
tells you something's changing, right? It builds

00:02:07.439 --> 00:02:09.800
suspense or maybe a really intimate emotional

00:02:09.800 --> 00:02:12.960
connection. The model knows what these moves

00:02:12.960 --> 00:02:15.569
mean. And for dynamic movement, you have to be

00:02:15.569 --> 00:02:18.629
really specific. A tracking shot that runs alongside

00:02:18.629 --> 00:02:21.069
someone, that creates a sense of flow, of progression.

00:02:21.449 --> 00:02:24.449
But if you swap that for a handheld drift. Oh,

00:02:24.469 --> 00:02:26.509
that little wobble. Yeah, that slight instability.

00:02:26.550 --> 00:02:29.330
It injects this human tension, this realism,

00:02:29.490 --> 00:02:33.129
that a perfect, smooth tracking shot. just doesn't

00:02:33.129 --> 00:02:35.050
have. And we've seen people get really good with

00:02:35.050 --> 00:02:37.449
the vertical element, too. A vertical tilt up,

00:02:37.509 --> 00:02:40.370
it can suggest something huge, ambitious, maybe

00:02:40.370 --> 00:02:43.270
even overwhelming. A tilt down, on the other

00:02:43.270 --> 00:02:46.090
hand, it immediately suggests fatigue or someone

00:02:46.090 --> 00:02:48.430
searching for something. It's psychological control

00:02:48.430 --> 00:02:51.090
with just two words. And the pro move, I think,

00:02:51.090 --> 00:02:52.729
is combining these. You can actually string them

00:02:52.729 --> 00:02:54.870
together. You can prompt. The camera starts with

00:02:54.870 --> 00:02:57.189
a slow tracking shot from behind. Then it smoothly

00:02:57.189 --> 00:02:59.349
tilts up to their face and then it circles around

00:02:59.349 --> 00:03:02.099
to reveal the city below. That's a whole whole

00:03:02.099 --> 00:03:05.039
dynamic sequence built into one cohesive prompt.

00:03:05.319 --> 00:03:08.020
So how does controlling the camera angle fundamentally

00:03:08.020 --> 00:03:11.240
change the meaning? It just changes how the audience

00:03:11.240 --> 00:03:14.759
experiences the scene completely. So we've got

00:03:14.759 --> 00:03:17.360
control over space. Now we need to talk about

00:03:17.360 --> 00:03:20.580
control over time. And that brings us to style

00:03:20.580 --> 00:03:24.740
number two, timestamp prompts. This is so important.

00:03:24.879 --> 00:03:27.419
I've tried to do this without timestamps. If

00:03:27.419 --> 00:03:31.060
you try to script a sequence, like a character

00:03:31.060 --> 00:03:33.840
walks in, finds a key, then reacts to a sound.

00:03:34.560 --> 00:03:36.780
If you put that in one paragraph. It's a mess.

00:03:36.840 --> 00:03:39.000
The AI just dumbles the timing. It might show

00:03:39.000 --> 00:03:41.159
the reaction before the key is even found. Or

00:03:41.159 --> 00:03:43.840
it merges everything into this one chaotic simultaneous

00:03:43.840 --> 00:03:46.400
moment. So timestamp prompts, they basically

00:03:46.400 --> 00:03:48.680
turn you into an editor. You're dictating the

00:03:48.680 --> 00:03:50.580
timeline second by second, and you segment your

00:03:50.580 --> 00:03:52.979
video into these exact blocks, and you force

00:03:52.979 --> 00:03:55.020
the model to follow a precise sequence. It's

00:03:55.020 --> 00:03:57.259
how you choreograph something complex. Let's

00:03:57.259 --> 00:03:59.039
use an example, like an eight -second video of

00:03:59.039 --> 00:04:00.919
a barista. Right. You wouldn't write one block

00:04:00.919 --> 00:04:03.300
of text. You'd break it down. Zero three seconds.

00:04:03.500 --> 00:04:06.039
Slow pan across the empty coffee shop, stopping

00:04:06.039 --> 00:04:08.680
exactly on the barista. Then you force the shift.

00:04:08.819 --> 00:04:12.000
Three to five seconds. Camera pushes in close

00:04:12.000 --> 00:04:15.349
as the barista pours steaming milk. Very focused.

00:04:15.629 --> 00:04:19.310
And the final beat. Five to eight seconds. Camera

00:04:19.310 --> 00:04:21.689
tilts up to the barista's face as they pause,

00:04:21.870 --> 00:04:24.569
exhale, and look out a rain -streaked window.

00:04:24.910 --> 00:04:27.649
Does this method prevent that chaotic randomness

00:04:27.649 --> 00:04:30.430
we were talking about? Yes, it dictates the timeline

00:04:30.430 --> 00:04:33.029
and the sequence precisely. No more guesswork.

00:04:33.170 --> 00:04:35.149
Okay, that makes sense. But what if you need

00:04:35.149 --> 00:04:38.269
more than just one smooth shot? What if you need

00:04:38.269 --> 00:04:41.750
dramatic visual variety? That leads us to style

00:04:41.750 --> 00:04:44.810
number three. cutscene prompts. Right. This technique

00:04:44.810 --> 00:04:47.129
lets you script actual cuts like you're in an

00:04:47.129 --> 00:04:49.889
editing bay. If timestamp prompts control when

00:04:49.889 --> 00:04:52.230
things happen, cutscene prompts dictate a hard

00:04:52.230 --> 00:04:54.430
instant change in the camera angle mid -video.

00:04:54.649 --> 00:04:56.310
And the trigger is usually super simple. Something

00:04:56.310 --> 00:04:58.939
like the phrase cut to or new shot. So you could

00:04:58.939 --> 00:05:00.660
have a wide shot of a street photographer walking,

00:05:00.740 --> 00:05:02.439
you see their whole body. And then you dictate,

00:05:02.620 --> 00:05:05.399
cut to a close -up, a macro shot, focusing on

00:05:05.399 --> 00:05:07.279
their fingers, pressing the shutter. It's that

00:05:07.279 --> 00:05:09.720
immediate shift that builds impact. But the best

00:05:09.720 --> 00:05:12.079
way, the pro workflow, is combining these two.

00:05:12.240 --> 00:05:16.500
You'd write zero threes, wide shot, three fives,

00:05:16.519 --> 00:05:19.560
cut to a close -up of the eye and the viewfinder,

00:05:19.740 --> 00:05:23.379
five eights. Cut back to a medium shot as they

00:05:23.379 --> 00:05:26.079
walk away. That's multi -angle storytelling in

00:05:26.079 --> 00:05:28.240
one prompt block. Now here's a crucial warning.

00:05:28.779 --> 00:05:31.319
Don't, and I mean don't, cut to radically different

00:05:31.319 --> 00:05:33.360
visual styles. Oh yeah, I've seen this happen.

00:05:33.600 --> 00:05:36.920
If you go from, say, a photorealistic street

00:05:36.920 --> 00:05:41.060
scene to like a 3D anime character. The AI just

00:05:41.060 --> 00:05:43.160
freaks out. It tries to smear the two styles

00:05:43.160 --> 00:05:45.519
together and you get this incoherent mess. You

00:05:45.519 --> 00:05:48.199
have to maintain visual consistency. So what's

00:05:48.199 --> 00:05:50.060
the biggest risk when using the cutscene technique?

00:05:50.589 --> 00:05:52.709
Cutting between radically different visual styles,

00:05:52.810 --> 00:05:55.389
it breaks the AI's brain. Okay, so we've directed

00:05:55.389 --> 00:05:57.529
the camera and the clock. Now let's get some

00:05:57.529 --> 00:05:59.329
help writing the script itself. This is prompt

00:05:59.329 --> 00:06:02.410
style number four, GPT prompts. We should be

00:06:02.410 --> 00:06:04.790
using AI to help us write for another AI. The

00:06:04.790 --> 00:06:07.509
concept is, well, it's pretty elegant. You create

00:06:07.509 --> 00:06:09.829
your own specialized prompt helper. You take

00:06:09.829 --> 00:06:12.389
a large language model like a custom GPT, and

00:06:12.389 --> 00:06:14.569
you feed it the official documentation for your

00:06:14.569 --> 00:06:16.589
video tool. So you give it all of Runway's rules

00:06:16.589 --> 00:06:19.800
and syntax guidelines. Exactly. And the job description

00:06:19.800 --> 00:06:22.139
you give it is simple. You are an expert prompt

00:06:22.139 --> 00:06:25.220
writer for Runway. I give you a scene. You generate

00:06:25.220 --> 00:06:27.319
an optimized prompt with all the right language.

00:06:27.560 --> 00:06:30.180
It's meant to save you hours of manual formatting.

00:06:30.459 --> 00:06:33.879
So the GBT spits out this technically perfect,

00:06:34.040 --> 00:06:36.399
beautifully structured prompt. It follows all

00:06:36.399 --> 00:06:38.759
the rules and it sounds like the perfect solution.

00:06:39.160 --> 00:06:42.300
But, and I'll admit this, I still get tripped

00:06:42.300 --> 00:06:44.759
up here. I wrestle with a prompt drift myself

00:06:44.759 --> 00:06:47.769
when I lean on these helpers too much. There's

00:06:47.769 --> 00:06:50.290
a deadly blind spot. And that blind spot is the

00:06:50.290 --> 00:06:53.310
visual rendering capability of the actual video

00:06:53.310 --> 00:06:55.870
model. The GPT knows language, but it doesn't

00:06:55.870 --> 00:06:58.149
know what the video AI is currently, you know,

00:06:58.149 --> 00:07:00.550
bad at rendering. Like crowds. If you ask the

00:07:00.550 --> 00:07:03.709
GPT for an angry mob of a thousand people shouting.

00:07:03.870 --> 00:07:05.730
It'll write you a beautiful detailed prompt.

00:07:05.990 --> 00:07:08.110
But when you feed that to the video AI. Blobby

00:07:08.110 --> 00:07:10.550
robots every time. Because rendering hundreds

00:07:10.550 --> 00:07:13.149
of distinct moving individuals is one of the

00:07:13.149 --> 00:07:15.149
hardest things for these models right now. The

00:07:15.149 --> 00:07:18.129
human fix is so important here. You have to simplify

00:07:18.129 --> 00:07:20.709
the action but keep the emotion. So instead of

00:07:20.709 --> 00:07:23.550
a shouting mob, you change it to silent, still

00:07:23.550 --> 00:07:26.970
townsfolk watching with growing, ominous unease.

00:07:26.990 --> 00:07:29.569
It simplifies the geometry but keeps the tension.

00:07:29.889 --> 00:07:32.850
So why is human judgment still necessary, even

00:07:32.850 --> 00:07:35.810
with a prompt helper? AI generates technically

00:07:35.810 --> 00:07:39.009
perfect prompts, but lacks awareness of what

00:07:39.009 --> 00:07:41.089
it can render visually. Okay, that makes total

00:07:41.089 --> 00:07:44.089
sense. Now let's talk about making sure our scenes

00:07:44.089 --> 00:07:46.389
stay the way we designed them. Which brings us

00:07:46.389 --> 00:07:48.790
to prompt style number five, anchor prompts.

00:07:49.810 --> 00:07:53.389
This is your consistency insurance. AI loves

00:07:53.389 --> 00:07:56.230
to hallucinate away details. The things you care

00:07:56.230 --> 00:07:58.750
about most, like a unique scar on your hero's

00:07:58.750 --> 00:08:01.550
face. Or the color of a prop. It can just disappear.

00:08:01.889 --> 00:08:04.810
Or change from one shot to the next. Your protagonist

00:08:04.810 --> 00:08:06.910
suddenly looks like a different person. Anchors

00:08:06.910 --> 00:08:09.680
are the fix. they are specific repetitive phrases

00:08:09.680 --> 00:08:12.279
you use to lock down those critical details physical

00:08:12.279 --> 00:08:15.060
appearance like scars or wrinkles or even more

00:08:15.060 --> 00:08:17.839
important spatial relationships there was a great

00:08:17.839 --> 00:08:20.120
example of this an orc warrior riding a dire

00:08:20.120 --> 00:08:22.259
wolf right without an anchor you get the shot

00:08:22.259 --> 00:08:25.259
back and the orc is just floating like three

00:08:25.259 --> 00:08:27.560
inches above the wolf's back as it runs it just

00:08:27.560 --> 00:08:30.019
breaks the whole illusion so the anchor is a

00:08:30.019 --> 00:08:32.759
phrase you add and repeat the orc is securely

00:08:32.759 --> 00:08:35.149
seated on the back of the dire wolf Locked in

00:08:35.149 --> 00:08:37.970
position. You're just forcing the AI to maintain

00:08:37.970 --> 00:08:40.289
that connection across the whole movement. And

00:08:40.289 --> 00:08:42.730
they're also great for off -screen details. If

00:08:42.730 --> 00:08:45.190
your warrior has armor only on their left shoulder,

00:08:45.350 --> 00:08:47.889
you anchor that detail. So when they turn and

00:08:47.889 --> 00:08:49.490
you see them from the other side in the next

00:08:49.490 --> 00:08:51.950
shot, the AI remembers the armor is still there.

00:08:52.210 --> 00:08:54.470
So are anchor prompts essentially just forcing

00:08:54.470 --> 00:08:57.009
visual consistency? They are an insurance policy

00:08:57.009 --> 00:08:59.909
against the AI assuming details disappear. Perfect.

00:09:00.049 --> 00:09:02.750
So if anchors handle consistency, then style

00:09:02.750 --> 00:09:05.269
number six, image prompts, is all about defining

00:09:05.269 --> 00:09:08.049
the style of that consistency. This is so key.

00:09:08.210 --> 00:09:10.750
Image to video workflows are absolutely essential

00:09:10.750 --> 00:09:13.470
for professional output. Text describes motion.

00:09:14.110 --> 00:09:17.149
The image defines the style. Trying to describe

00:09:17.149 --> 00:09:20.450
a really specific visual look with a just text

00:09:20.450 --> 00:09:23.490
-like hyper -detailed cinematic photorealism

00:09:23.490 --> 00:09:27.309
with a 1980s neon color palette is so hard to

00:09:27.309 --> 00:09:29.309
do consistently. Yeah, you'll get 10 different

00:09:29.309 --> 00:09:31.169
versions of that. The professional workflow is

00:09:31.169 --> 00:09:34.090
this. You generate a high -quality base image

00:09:34.090 --> 00:09:37.549
first. Use something like Midjourney or Dully.

00:09:37.889 --> 00:09:41.029
That image establishes the exact composition,

00:09:41.409 --> 00:09:43.870
the lighting, the style you want. Then you just

00:09:43.870 --> 00:09:46.370
feed that image into your video tool, like Clang

00:09:46.370 --> 00:09:49.870
or Runway, and use a simple text prompt to describe

00:09:49.870 --> 00:09:52.710
the motion. Something like, the character slowly

00:09:52.710 --> 00:09:55.840
raises their head. The model keeps the style

00:09:55.840 --> 00:09:58.419
from the image, and the text just handles the

00:09:58.419 --> 00:10:00.460
action. And this is the secret for consistent

00:10:00.460 --> 00:10:03.200
characters. You don't try to generate a 30 -second

00:10:03.200 --> 00:10:05.080
video of your character walking and talking.

00:10:05.240 --> 00:10:07.340
You generate a perfect, high -fidelity -based

00:10:07.340 --> 00:10:09.940
image of them first. Then you use an image tool

00:10:09.940 --> 00:10:12.480
to generate variations, a side profile of them

00:10:12.480 --> 00:10:15.220
sitting, an action pose. And then you animate

00:10:15.220 --> 00:10:17.019
each of those images separately, so you end up

00:10:17.019 --> 00:10:18.919
with five different perfectly consistent shots

00:10:18.919 --> 00:10:21.120
of the same person. So which is more critical

00:10:21.120 --> 00:10:24.269
for setting the visual tone? The image or the

00:10:24.269 --> 00:10:27.250
text? The image defines the style, and the text

00:10:27.250 --> 00:10:29.990
describes the motion. Simple as that. Okay, last

00:10:29.990 --> 00:10:33.470
one. Prompt style number seven, negative plumps.

00:10:34.000 --> 00:10:36.820
This is often the easiest and fastest tool for

00:10:36.820 --> 00:10:39.519
a quick surgical correction. Yeah, instead of

00:10:39.519 --> 00:10:41.279
adding more instructions, you just tell the AI

00:10:41.279 --> 00:10:43.700
what you don't want. There's super targeted corrections

00:10:43.700 --> 00:10:46.879
for when the AI makes some weird, unwanted assumption.

00:10:47.259 --> 00:10:49.580
Like if you're generating a futuristic city and

00:10:49.580 --> 00:10:52.360
the AI keeps adding flying cars and drones because

00:10:52.360 --> 00:10:54.679
that's what it thinks future means. Right, you

00:10:54.679 --> 00:10:56.860
just add a negative prompt, no flying vehicles,

00:10:57.120 --> 00:10:59.519
no drones, no traffic in the sky, and it just

00:10:59.519 --> 00:11:01.500
cleans the scene right up. They're also really

00:11:01.500 --> 00:11:03.639
good for sound control. A lot of these models

00:11:03.639 --> 00:11:05.840
are starting to add their own sound design now,

00:11:06.000 --> 00:11:08.220
which is terrible if you want to do professional

00:11:08.220 --> 00:11:10.580
audio in post. Exactly. So if you're generating

00:11:10.580 --> 00:11:14.620
a meditating monk and the AI adds, I don't know,

00:11:14.679 --> 00:11:17.240
dramatic chanting. You just add total silence,

00:11:17.379 --> 00:11:20.179
no chanting, no music, no ambient sound, and

00:11:20.179 --> 00:11:22.000
you get a clean slate for your own sound design.

00:11:22.299 --> 00:11:24.940
So when should negative comps be your first instinct?

00:11:25.220 --> 00:11:28.179
When the AI's default assumptions conflict sharply

00:11:28.179 --> 00:11:30.490
with your vision. Okay, that covers all seven

00:11:30.490 --> 00:11:33.070
styles. But these aren't just individual tricks.

00:11:33.330 --> 00:11:36.110
The real power is when you see how they all stack

00:11:36.110 --> 00:11:38.549
together. Yeah, let's do a quick recap of the

00:11:38.549 --> 00:11:41.429
function for each one. Cinematic. That's controlling

00:11:41.429 --> 00:11:43.929
the camera. I'm stamp rag. Choreographing your

00:11:43.929 --> 00:11:46.529
sequences. Cutscene. That's for visual variety.

00:11:46.909 --> 00:11:49.529
GP key prompts. Speeding up the writing, but

00:11:49.529 --> 00:11:52.110
with human oversight. Anchor prompts. Locking

00:11:52.110 --> 00:11:55.350
in all your details. Image prompts. That establishes

00:11:55.350 --> 00:11:58.519
your style and consistency. And finally... Negative

00:11:58.519 --> 00:12:01.179
prompts. That's for surgical removal. And when

00:12:01.179 --> 00:12:03.779
you look at how a 30 -second short film is built,

00:12:03.879 --> 00:12:07.019
you see this integrated approach. You don't start

00:12:07.019 --> 00:12:09.080
from scratch. You start with control. Right.

00:12:09.240 --> 00:12:11.899
A single shot might begin with a strong image

00:12:11.899 --> 00:12:15.120
prompt to set the aesthetic. Then you layer an

00:12:15.120 --> 00:12:18.059
anchor prompt on top to lock down a crucial detail

00:12:18.059 --> 00:12:21.080
like ash on the character's armor. And you finish

00:12:21.080 --> 00:12:23.580
it with a negative prompt to block any distracting

00:12:23.580 --> 00:12:26.059
music that AI might want to add. And then you

00:12:26.059 --> 00:12:27.940
move to the next shot where you dictate the timing

00:12:27.940 --> 00:12:30.399
with a timestamp and you integrate a cutscene

00:12:30.399 --> 00:12:32.799
halfway through to jump to a close -up for dramatic

00:12:32.799 --> 00:12:36.289
pacing. This whole framework just moves you completely

00:12:36.289 --> 00:12:40.009
beyond guessing. It's repeatable creative control.

00:12:40.230 --> 00:12:43.309
This is what separates hobbyist work from professional

00:12:43.309 --> 00:12:46.230
asset creation. And when you think about that,

00:12:46.330 --> 00:12:50.190
whoa. I mean, imagine scaling that level of precise

00:12:50.190 --> 00:12:54.169
directorial control across hundreds of assets.

00:12:54.330 --> 00:12:56.529
For a full -length project, the efficiency gain

00:12:56.529 --> 00:12:59.649
is just massive. That's the main takeaway here.

00:12:59.830 --> 00:13:02.190
Prompting is a craft. It needs a directorial

00:13:02.190 --> 00:13:05.159
structure. And the future of creative video production,

00:13:05.340 --> 00:13:07.820
it's going to depend entirely on people who understand

00:13:07.820 --> 00:13:10.639
how to direct the AI, not just use it like a

00:13:10.639 --> 00:13:13.440
magic button. These seven styles are the foundational

00:13:13.440 --> 00:13:16.039
techniques that every pro -AI filmmaker is using

00:13:16.039 --> 00:13:18.419
right now. Master these, and you will fundamentally

00:13:18.419 --> 00:13:20.399
change the quality and consistency of everything

00:13:20.399 --> 00:13:22.840
you make. So now that you know how to truly direct,

00:13:23.139 --> 00:13:25.580
what is the first impossible shot you were going

00:13:25.580 --> 00:13:27.679
to create, something that was visually out of

00:13:27.679 --> 00:13:29.659
your reach before this? We look forward to seeing

00:13:29.659 --> 00:13:30.120
what you build.
