Today, we're talking evil masks, chainsaw hands,
and appropriate for ages 10 and up, but not for
cowards. It's Splatterhouse for the TurboGrafx
-16. Welcome to another episode of Retro Gaming
Beyond Presents Retro Game Club. We're your hosts,
Joe, Eric, Ryan, and Jacob Vanderloski. And today,
we're talking Splatterhouse for the TurboGrafx
-16. But before we get to that, let's go ahead
and jump into our Word of the Nerd section here.
What do you guys got going on? What kind of nerdy
stuff have you guys been doing the past couple
weeks? Since last episode, I finished Metroid
Prime 2, and I even beat Metroid Prime 3. They're
pretty good games. 3 was definitely my favorite.
Really? You like 3 the best? Yeah, there's just
stuff in the first two Prime games that just
kind of annoy me. But I feel like the third game
is just like, it got rid of all that stuff and
it's just like, you know, just, how do I put,
how do I say, like, I don't know, just the most
enjoyable. Okay. But now I'm playing Kirby and
the Forgotten Land and that's a pretty good game.
Nice. It's also like, really nice looking too.
Kirby's movements, it's just like he's so flexible.
So it's a really beautiful game. Yeah, I've been
wanting to play that. I need to get that game.
Yeah, I've been wanting to check that one out.
You got to get it on Switch 2 now. Yeah. For
$90 or whatever. Yeah, for the Metroid Prime
3, I don't know why. I don't remember liking
that one much. I think it was because it was
too big. Doesn't that one have like multiple
worlds? It has like, well, there's three planets
you can visit. Yeah, the planets, right? There's
like a spaceship or whatever that you can explore,
but there's only like one piece that you like
really need from it. Right, yeah. I don't know,
I think I like the second one the best. Yeah,
I put three is the one on the Wii, right? Yeah.
I like that one. Yeah, it's still good. It was
still fun, yeah. Yeah, it was fun. Did you actually
play that on the Wii or did you emulate it? Yeah,
I emulated it. There's a version of Dolphin called
the Prime Pack. It has certain modifications
that make it easier to play and stuff like that.
Did you use a controller or was it a mouse? A
controller. Okay, yeah. Anybody else? Yeah, I
don't know. It's been a short time since we recorded
last. Yeah, this was actually a quick game. Just
been grinding on Splatterhouse. Yeah, I mean...
Alright, I mean, I got a couple things. Actually,
I got a... We like trivia in this house, so I
got a quick question for you guys. What was the
first cartoon to be based off a video game? Do
you guys know? Or what was the first video game
to have a cartoon based off of it? The earliest
I can think of is Pokemon, but I don't think
that's right. No, it's before that. I'm thinking
the Super Mario Brothers Super Show, but I don't
think that's correct either. That's what I'm
thinking. It's closer, but it's before that.
It's a popular character. Everybody knows this
character. Pac -Man? Pac -Man was the first video
game to have its own cartoon. I've been watching
them. They're not bad. It's 1983, I think they
are. I mean, they're 80s goofy, but they're actually
not bad. I'm actually enjoying them, so. Yeah,
that's interesting. Yeah. Pretty cool. Yeah,
you got Pac -Man, you got Miss Pac -Man, you
got Pac -Baby. Oh, yeah. Nice. And then they
have a dog named Chomp Chomp and a cat named
Sourpuss. Chomp Chomp. Yeah. So, yeah, it's actually,
like I said, not bad, so I'm enjoying it. I finished
the Unreal Monsters. I watched all those. Those
were good. Oh, did you? Nice. Yeah, I finished
those up. What else? I've been playing Shadows.
Still working on AC Shadows. Oh, okay, yeah.
Still liking it. I'm starting to... The only
thing is the combat in that game is kind of wonky.
I don't know if I like it. It's not the... It
just doesn't feel very fluid. I don't know. Not
a big fan of it, but... You can... you can get
like upgrades to where you can just like, uh,
assassinate everybody. So once you get all that
unlocked, I think it'll be pretty, I think I'll
enjoy it more. Yeah. Okay. Um, then what? Yeah.
Like the past five AC games. So they keep going
back and forth. I think they have, I think they
kind of do like we're call of duty for like certain
parts of the company, like head, you know, each
one, like it's not the same people doing every
single assassin's creed. So, I think this is
a different company that was from Valhalla or
whatever. Yeah. Yeah, that makes sense. Because
Mirage is so much different than Valhalla and
the ones before it. The thing with Mirage was
it was supposed to be DLC, so that one's a little
bit different, but yeah. Oh, okay. Yeah, Mirage
was supposed to be DLC for Valhalla, but it just
kind of grew into a full -fledged game, so they
just released it that way. Huh. Okay, I didn't
know that. Yeah, and then I started Mega Man
9. I didn't get very far. That game's tough,
dude. Yeah. A long time ago, I went through and
beat every Mega Man. Yeah. It's been a long time.
Yeah, 9's pretty tough. I'm struggling. I'm not
going to lie. I think, yeah, 9 was tough. Yeah.
Yeah, 9 was tough. I can't remember if it was
9 or 10, but I remember one of them was extremely
difficult. Yeah, I played 10, and I think that
one's a little bit easier. It's still tough,
but a little bit easier. Actually, speaking of
Mega Man, I was actually going through the soundtracks
of all the Mega Mans. Nice, yeah. That's some
good music. Dude, the second one is just... Yeah.
The second one and the sixth one are probably
my favorites. Yeah, two is my favorite. I mean,
it's considered one of the best. Yeah, I think
it's a lot of people's favorites. Six was pretty
good too, though. Yeah, I like six a lot. I think
it's pretty good. Actually, I read something
about two. I didn't know this, but one didn't
sell that well. And so they didn't want to make
a second one. But the developers pleaded and
they said well you can work on it on your own
time. So mmm damn so they made it so that's why
it was probably so good because yeah Yeah, it
was what was love. It was something that they
wanted to do. Yeah that too. Yep Oversight or
anything? Yeah. Yeah, it was a labor of love
really. That's cool Yeah All right Well, that's
what we've been doing, so let's go ahead and
jump into the game here. So, we're talking Splatterhouse
for the TurboGrafx -16. So Splatterhouse was
originally released in the arcade in 1988 by
Namco. And then two years later, they ported
it over to the TurboGrafx. I think it was on
some other systems too, right? I think it was
like the FM Towns Marty. Everybody remember that
system? That's a pretty cool system. So we played
the TurboGrafx version, PC Engine version, if
you want, which was developed by Namco. And in
America, it was published by Sharp Image Electronics.
So, were you guys able to complete this game?
Yeah. I mean, it was tough, but yeah. Did you
guys beat it on hard? No. They did. You didn't
jig it? No. I haven't yet either. I'm going to
go back and do it, but I beat it on normal mode.
But I'll probably go back and beat it on hard.
It's pretty tough at first, but... you know,
once you learn all the enemy placements and movements
and stuff. It's just, for me, it was just the
bosses, man. I had a hard time with the bosses.
Yeah. The levels themselves weren't too bad.
But, alright, so, it's, uh, Spider House is a
2D beat -em -up, uh, where you start out, you're,
I guess you're walking in your woods with your
girlfriend, and then, um, you find this abandoned
house, uh, and you guys walk in, and you get
knocked unconscious. And then you wake up with
a like a mask on your face that you can't take
off, just like the Jim Carrey movie. And you
find your girlfriend's gone. So you got to go
and look for your girlfriend. So it's like I
said, it's a 2D beat them up. You can only move
left and right. You can jump and punch. And then
you got like a special slide that you can do.
That's one of the things I noticed for like a
beat them up. This is a very simple game. Yeah,
for sure. Yes, very. Like you have two moves,
really. Like two and a half, kind of. Punch.
Yeah, you can jump, punch, you can kick, and
then you can do the slide. So I guess like three.
Which that slide is so hard to pull off. Yeah,
it's a pain to get it, but once you get it down,
it just seems to never work when you really need
it. Yeah, well I couldn't figure out, you have
to be moving forward, right? Yeah, you have to
have momentum. You can't just do it from a standstill.
Yeah, that's kind of annoying. I don't understand
what the idea behind that was. Why don't they
just make it down kick? Well, I guess you could
kick down, but I don't know. Just a weird. Yeah,
I'm not sure. Like you could have done punch
and kick at the same time or jump in. I don't
know. It was just a weird way to do that, I thought.
Yeah. For something that would have been nice
to have. Because some of those parts, there's
a lot of enemies that get around you, especially
in the hard mode. It gets kind of difficult doing
like a... Well, I don't know. I don't know. Maybe
it was because it was ported from an arcade.
Yeah. I wonder what the controls in the arcade
is. I wonder if it's similar or not. Yeah. Well,
were they joystick or were they... I would assume
it was joystick. Yeah. Yeah. I wonder if just
like programming wise, it was just... But I wonder
if it was just two buttons or three buttons.
You could have had more buttons on there. yeah
the turbo graphics only has the two buttons yeah
yeah that's probably why then yeah so uh rolling
back to the opening cut scene which i believe
that's in the arcade but this is just not in
the turbo graphics version yeah uh in the arcade
it actually shows you walking in getting knocked
out and all that stuff Yeah, this one just shows
you a house with lightning. The splatter house,
yeah. It's on fire, yeah. Yeah, it's on fire.
Or was that just lightning? I think it's just
lightning at the end. Yeah, it's on fire at the
end. Oh, that's right, yeah, yeah. When you beat
it, yeah. That's what I'm thinking of, but yeah.
Yeah, speaking of... I didn't play the arcade
one, but I just watched a quick video of it,
and it looks like it's actually a pretty good
faithful... port of the arcade version other
than you know obviously the graphic fidelity
is a little not as good but like i'm pretty sure
all the levels are there i'm pretty sure most
of the gameplay is there the enemies i don't
think a lot of that changed which is i don't
think anything changed pretty impressive for
for the time it only changed a couple things
for censorship reasons but yeah and then i know
the american version got a couple more changes
as well yeah But none of it's really anything
that changed the game, really. Just a couple
of sprites. Yeah, well, his mask was originally
white. Yeah. And then they changed the upside
-down cross to a face. Yeah. And then for some
reason, they took out the cleavers in all the
levels, or a couple of levels, and they only
had them in that one level on the TurboGrafx.
Yeah, I'm not sure. I'm not too sure why they
did that. Speaking of that... Why do they do
a 2x4 as a weapon? That's such a weird choice
for me. To me, I don't... Even like a baseball
bat or something? Yeah, right? Like something
other than just a piece of wood. That's what
I thought it was at first and then I looked at
it. It's just a piece of wood. Or at least put
the nail at the end of it or something. I don't
know. Was that like a common trope in horror
movies? I don't think so. Not that I know of.
Those movies were creative in making bloody,
gory deaths with whatever could be found. That
was just a weird choice to me. I guess it was
just a simple thing to code and put in there,
I guess. Yeah, it's just a piece of wood. I couldn't
understand a baseball bat be any worse. That's
like a thing though. It's not just a piece of
wood. I don't know. It's weird to me. I will
say I like how... To me, I was trying to think
of... Can you guys think of any other 2D beat
-em -ups? Because when I think of beat -em -ups,
it's like Streets of Rage or the Turtles games
where it's like 3D stuff. Yeah, you have the
depth. I can't really think of any other 2D beat
-em -ups. I mean... There was some beat -em -ups
for the Game Boy, you know? Yeah. I think there's
a Spider -Man beat -em -up on there. Yeah, I
guess some of this is like Spider -Man. This
is like a Spider -Man Genesis game stuff. I guess
so. Stuff like that, but... Yeah. I don't know.
Most of them you can move up and down. It's not
just mostly a side -scrolling. The 2D beat -em
-up genre does not seem very... You know, not
a lot of games like that. So I thought that was
kind of unique, kind of cool. I don't know if
it hurts. I think even the later Splatterhouse
has changed too. Yeah, I'm pretty sure they're
like a 3D. I don't know if that hurts this game
or it's good for it. My biggest complaint with
this game was how simple it was. Yeah, it's pretty
straightforward. I mean, once you know how to
get through it, it's like a 20 -minute game.
Yeah, there's not really much to it. It's literally
just two buttons. Which, you know, I mean, that's
not a bad thing. Simple games are good. No, no,
yeah. Starting with a simple game. No, I really
enjoyed playing this. I've been wanting to play
this for a long time. Yeah. Yeah, I actually
enjoyed it more than I thought I would. Yeah.
But, yeah, once you kind of figure everything
out and it starts to get easy, it's, you know,
you kind of get over it. And then, just like
I said, just some kind of, like, I don't know,
some little bit more attacking. Your attacks
would have been, I think it would have helped
the game a lot. Yeah, yeah. And then all the
weapons seemed like they were the exact same
thing. You know, like the cleaver, the 2x4, they
all worked the same, you know? Yep. I mean, they
had a shotgun, too, and then they had the spear,
which you could throw. And a rock, don't forget.
Yeah, they had the rock. What were they thinking
with the weapons in this game? So weird. I don't
know, man. I mean, the rock makes sense. You're
in a forest area. I guess so. I mean, you can
throw rocks. That makes sense. That does make
more sense than the 2x4, yeah. I mean, it's not
the most outrageous thing, but yeah. But there
was also a wrench you could pick up and throw,
too. Oh, yeah, I forgot the wrench. Randomly,
in the middle of the house. Just throw that at
somebody. I will say... You're this giant buff
dude. Yeah, that's true, yeah. I guess anything's
a weapon in that guy's hands, yeah. Yeah. I do
like... I liked how, even though this is a 2D
game, they had that... of the background and
the foreground. When you hit people with the
enemy, like with the 2x4, they go and slam up
against the back wall. That was cool. You could
say splatter. Yeah, that's true. In the house.
It is cool. And then the dudes chained up against
the wall have tummy problems and throw up all
over the floor. For some reason. Yeah, the enemies
were kind of cool, too. They had those dogs.
I don't know if you noticed, but they'll actually
eat the carcasses that you just killed. Yeah.
Yeah, they don't come after you unless you hit
them. Yeah, and they're a pain if you do hit
them. Yeah. But you can't jump over them. Especially
on hard. Yeah. Yeah, that's probably the thing
I liked most about this game was the enemies,
for sure. I don't know. I just, I love retro
horror games like this. Yeah. They, I don't know.
Cause they don't really have like the graphics
or, you know, the stuff that we have now, you
know? Yeah. It's hard to see what they were able
to pull off with, with the limitations. Yeah.
Yeah. So they, they had to make stuff look creepy
or, you know? Yeah. Pretty unsettling. Yeah.
And this game. totally gives that vibe dude like
the atmosphere of this game is is awesome yeah
they did a good job yeah or for creepy and i
i don't know the pc engine or the turbo graphics
that well so i don't know like graphic wise how
this stands up to other games but i mean it looks
pretty good you can tell you know what the enemies
are the backgrounds are you know pretty um yeah
graphically i mean i think it's pretty impressive
yeah yeah it looks good so yeah uh I did like
where the scrolling, it does stop when you stop.
It doesn't push you forward. Yeah, I thought
that was weird. For a beat -em -up, I don't really
know a lot of beat -em -ups that have auto -scroll.
So that was kind of a weird thing to see. But
yeah, then once the auto -scroll catches up to
you, it stops. That's another thing I don't think
I've ever seen in a video game. Yeah, that was
odd. It usually pushes you. Yeah, it usually
pushes you. I think there's one level in the
game where it doesn't do that, but I think every
other... One does. Yeah. Yeah, that was really
surprising because usually that's an added challenge
or something, but... Especially with this game
with all the holes that fall into the floor.
Yeah, you'd think they'd try to push you into
them. Don't even get me started on those stupid
holes. Yeah. All of a sudden you're a slippery
motherf***er before those holes. Yeah. Dude,
I know. So annoying. Yeah, I hate those. And
then the enemies hit you and they... They bounce
you perfectly into the hole. Castlevania knockback,
yeah. Yeah, those stupid girl ghosts that drop
the skulls on you. Yeah, I know. That room with
the dogs and the girl ghost, yeah. The kennel
or whatever it's called. Oh, yeah. I always try
to go up. Yeah, I do too, but I always get knocked
down for some reason. With that stupid wah -wah.
yeah that level was cool too because it's split
that was multiple paths yeah yeah stage five
yeah that was pretty cool yeah i like that a
lot there's like a water level and then you go
into like the other kennels or whatever it's
called and then you can go up top just like i
guess the attic area yeah and you can fight your
you fight dark versions of yourself yeah yeah
those mirror versions yeah I hate how they can
slide and jump. Yeah, right? And they have more
range than you do. If you're punching and they're
punching, they're going to hit you. The best
part of this game was where you can admire yourself
in the mirror. You can look back. You can press
up. It's pretty funny. What's the point of that?
I have no idea. There's only like... Two instances
where you pick up weapons to do that for. Yeah,
and they probably just kept it. They coded it
that way. They thought it was funny, I guess,
with the mirrors. I don't know. I don't think
there was much thought in it, honestly. Yeah,
so you play through a level, right? And they're
pretty short levels. The stage five has some
branching paths and everything, but it's still
not that long of a level. And then once you get
through all the screens, you get to a boss. And
so every level ends on a boss. Um, and some of
them were pretty difficult, man. I don't know
about you guys, but I struggled with some of
those bosses, man. The biggest one I had troubles
with was chainsaw hand, man. Yeah. Piggy man.
Yeah. He was, he was the hardest for me for some
reason. He's not too bad. You just got to get
those guns over there. Yeah. I figured him out.
Yeah. Eventually, but you can, if you keep, um,
You can keep the first shotgun without shooting
anything and then get it over there to him. You
can just kill him easily. Yeah, he's easy. Yeah.
For me, it was a stupid face with all the floating
faces or whatever, man. I don't know why I had
that boss, but... You have to stand in just the
right spot. It doesn't matter because they'll
come at your feet and then your face and everything.
I don't know. I struggled with that one a lot.
Each ghost goes to a different area. Yeah, I
couldn't figure it out. The one with the eyes
goes low and then the other two go up. If you
can watch them fly off the screen and predict,
you can predict where they're going to go. That
and your girlfriend. Shoot that one. I didn't
have that one. I, I got right away. Really? I
don't know, man. I am struggling. That one wasn't
too bad. I don't know. Level six was the. worse
for me dude i hate that i hated that level really
that's the one i don't i didn't have that big
of a problem with it it's such a simple level
it's just straightforward but it's such a pain
in the ass yeah the rng and those things are
annoying but and dude on hard it's like 10 times
harder because you you can just sit there and
spam the button and you feel like you're doing
nothing well they just it's not even like the
hits it's it spawns so many more of those yeah
i haven't played it on hard yet what i did find
out though is when you know when they're floating
and they hit the ground and they're born whatever
you want to call it if you walk into them they
don't hurt you oh really yeah they don't hurt
you if you walk into them only if they jump into
you yep so that's that's what i figured out and
that helped me so much well that's weird because
i you know i thought i got screwed and walked
into one or whatever but i didn't take any damage
So it gives you a little bit more time to move
around or plan where you want to go, stuff like
that. So that helped out a lot. But I still hate
that level. That's probably my least favorite
level. I don't know why. I think it's just because
it should be so simple, but it's frustrating.
That's why I hate it so much. I think it's just
because it's so different from the rest of the
game. There's a lot of randomness in that level.
It's like all the other issues like you're like,
oh this is here here here and then that one is
just like well have fun Yeah, yeah, the fact
that they just they can float over you and yeah,
just instantly as soon as they're over you They
just fall to the ground. Yeah, it's annoying.
Yeah, and if they're anywhere over you you're
screwed. You're gonna get hit Yeah, cuz they're
way faster than you are. Yeah, or they they just
follow you. Yeah, be nice if you could just you
know slide away Yeah, that takes like three seconds
to do so Oh, yeah, well the way it should have
been anyway Yeah, it's funny on the last boss
the first like two times. I fought him. I Was
just straight up punching him and all those.
I don't know. What is that bricks or whatever?
Yeah, yeah, they hit me but they didn't do any
damage. Oh, really? Yeah your game bro And then
I randomly got hit by him and I'm like, what?
What's going on here? You got a blow in your
hue card. I don't know what happened, man. I
hate that boss because I can't get the achievement
for it. Yeah. What, don't get hit? Yeah, the
RNG, you just have to be so lucky. Because the
first time I, well, not the first time, the second
time I fought him is I got as close as I could
to him and just kept spamming the hit button.
And the rocks didn't spawn. They didn't spawn
close to him. So I was like, oh, okay, I figured
it out. Yeah, that's what happened with me. Yeah,
and then every other single time I fought him,
they spawned right there and I got hit. Yeah,
you got to get lucky. Yeah, I was like, oh, okay.
I think if you punch him fast enough, I don't
know, it helps. Because I noticed that's what
I was doing. You got to be frame perfect. Yeah,
I don't know. Well, even then, they just spawn
wherever they want. Sometimes they spawn off
the screen. Yeah. Like sometimes they're just
not even on the screen. You can see one in the
corner of the screen and that's it. But once
he spawns his hands on like the last two. Yeah.
The hands are a pain in the butt. And you have
to jump and you jump into the rocks. Yeah. When
you have to punch him and dodge the rocks and
the hands. You just have to get lucky that they
just don't spawn where you stand. So that's annoying.
That's just a, again, that's just a lucky achievement.
Yeah. I think you just kind of like focus on
dodging instead of, you know, hitting. Yeah.
And just hit when you can, when you know you
can. Yeah. So. But even then, like I said, when
he spawns his hands, you have to stand in the
middle. Yeah. And if those stupid rocks spawn
in the middle and they fall down, you're screwed.
You're going to get hit. Yeah. So it's just,
it's luck. But other than that, he's not hard.
I don't know if you can maybe like force the
hands to spawn away from him or something like
that. Like if you stand in a certain area, they'll
spawn over there instead of close to him. Maybe,
I don't know. Yeah, like try to cheese it. I
don't know. Yeah. I haven't tried too much on
that achievement. I haven't either. I was trying
to beat it on hard tonight before we recorded,
but... Jacob, do you have any words on difficulty
or anything? You know, the game is tough. You
definitely... have to study your enemies and
learn them and especially the bosses they have
all you know their own unique patterns and stuff
so but yeah as you guys are saying like once
you get the pattern down you know it's it's not
too hard you can you can definitely do it yeah
the game is difficult but it's just its shortness
it's so short so it's not it's not like it's
not infuriating i would i didn't think so i mean
chainsaw hand man was getting me mad but piggy
man Piggy man. Piggy man. Piggy man. Yeah, I
mean, I got fed up a few times too, but I never
got like break the controller in half, man. No,
yeah. It was funny because I played all last
week and I was doing fine and then I picked it
up today and I was just sucking. Yeah, that happens
sometimes, yeah. I was like, I'm not going to
be able to get anything done today. Yeah. Yeah,
you got to have that momentum. Yeah. It's just
that type of game where you learn it, it's so
easy. Because it's the same thing over and over
again. I mean, it's an arcade game. Yeah, for
sure. I think I was just trying to rush, and
that just doesn't work. No, it doesn't. Not in
this game, no. No, I tried doing that too, and
you can't. Let's go ahead and talk about graphics,
and we'll kind of just throw sound together in
this one, because there's not too much in this
game. Like we said, the graphics are, I mean,
they're good. They look good. There's a creepy,
like you said, a creepy atmosphere. The enemy
sprite's pretty cool. I like the enemies in this
game. Yeah, they were all, you know, like all
torn up, zombified. Creepy looking for sure.
Yeah. Oh, that's something I want to mention.
So the back of the box says it's appropriate
for ages 10 and up. Do you guys think that that's...
Still, do you think that's true after playing
this game? I mean, realistically, this game isn't
extremely gory. It's just kind of disturbing.
Yeah. What do you think, Ryan Jacob? Is this
appropriate for 10 and up? Yeah, as Eric said,
it's not gory or too violent, but it has some
disturbing stuff in it. maybe not 10 maybe like
12 13 yeah i would let my kid play that because
then you know they'll kind of know that yeah
it's just a video game you know those monsters
are real right but i don't know i don't know
if i would let my 10 year old play it but like
i don't know my 12 13 year old yeah i think they'll
be all right brian what do you think yeah uh
i don't know it's weird because now when we look
at that game it's you know to to compare the
games now it's not the same yeah that's what
i was gonna say you know it's i mean out of all
of us eric's the only one who actually has a
child but um well yeah honestly to me i think
this game's laughable like compared to stuff
nowadays this is this is baby mode stuff i don't
think there's anything i think 10 years old was
totally fine for this honestly yeah for sure
back there's no blood or anything like that i
mean there's a little bit back then i was gonna
say back then this was pretty extreme when this
game came out i don't know if 10 would have been
good appropriate back then um yeah i think that
was a little bit low but yeah by today's standards
i think it's pretty i think it's fine yeah so
today's rating would probably be like a t yeah
yeah uh i don't know i just thought it was funny
though because we talked about that so i'm just
curious after playing it what you guys thought
yeah um okay and then yeah it wasn't too much
other than that uh the other thing was the uh
oh yeah sound so we got sound the music's fine
um i nothing i took personally i think really
much the right home about you know no it fits
it fits the vibe though i mean it Yeah, it's
got like that, like an 80s, you know, like the
B -movie kind of music. That's what it sounds
like to me. So, definitely fits the game. And
then I did like how the pause noise was like
a Jason slashing noise or something. That was
pretty cool. I liked that. Yeah. I thought that
was a cool little thing. Yeah, not much else
there. You guys got anything else? No. I mean,
it's pretty fitting music, but it's average.
I think in some of the levels, the tempo speeds
up to when you get closer to finishing that section
of it. Yeah, it does do that. Like that first
water level, it goes faster and faster. Yeah.
And actually, there was a couple of... Sorry,
I didn't mean to cut you off, but there was a
couple of things where... the music actually
played out with a scene like in the first boss
with the, um, leeches or whatever. Yeah. The
music actually ended with the, you know, when
the boss fight ended and then the thing jumped
out at you or whatever. I thought that was cool.
They put the action with the music together.
That was pretty cool. That was a cool little,
uh, cool little thing they had there. I just,
uh, We'll eventually get to the other ones, 2
and 3. I really do want to play those. That's
where they start to look like they start to pick
up and get a little bit more. Yeah, I do. I'm
down to play all of them. The one on the PS3
was awesome. Yeah, I need to play that one. I
do want to play that one. It was awesome. That
game was pretty tough. Yeah, I remember you playing.
I watched you play it a little bit and it looked
cool. and that lamb of god song in there oh so
good what song is in there walk with me in hell
oh okay yeah that would make sense yeah dude
oh what that's in there yeah i i put that on
constant repeat it fits the game so good yeah
i can see that for sure oh also there's a vinyl
track for this one and uh the cover art for it
looks like a waking the cadaver album art it's
awesome looking dude oh really yeah Yeah, that
would fit. I can see how that would fit, yeah.
I mean, it looks like identical to that art style.
Okay, let's talk the achievements. Did you guys
master this game? Not yet, unfortunately. Nope,
but I'm close. Yeah, I haven't either. I still
got to beat the game hard and then do a couple.
What did you guys think of this set? It's not
too bad. Yeah, it's definitely better than the
last game. Yeah, I agree with that. Symphony
of the Night, anybody? 100%. Yeah. Yeah, I mean...
Yeah, I mean, the achievements aren't, you know,
ridiculous, but... Yeah, I mean, it's pretty
much just play the game good, you know? Mm -hmm.
There's only, like, a couple. I think you have
to beat the game hard without dying. That's probably
going to be hard to do. Yeah. I can't even do
it without using a continue. Yeah, I know, right?
So... Yeah, I got one of those. That achievement
is worth 100 points. Damn, wow. Yeah, that's
a lot. I beat medium without a continue, so...
You beat that. Yeah, that's the only one I got
from those, what, three? Three of them, so...
I only got four left, and that's beating the
last boss without getting hit, and then... No
continue and not dying. Yeah, some of those boss
ones are tough too. Yeah, those four are pretty
tough. Those are the four that I have left. Yeah,
I mean, simple set for a simple game, so can't
complain too much. Yeah, the no boss hits are,
you know, once you learn them, they're not too
bad. Yeah, yeah, it's just a lot of practice.
That's all this is. The slide kick thing was
weird. The 100 enemies. Yeah, I don't know. As
long as you don't reset the game, you can just
keep doing it. Yeah, but you can die and then
just go to the home screen and then just do it
again. Yeah, I'm just saying, as long as you
don't reset the actual emulator, you can just
keep doing it. Oh, really? I thought it was not
game over or anything. Oh, okay. You can just
keep dying and restarting over and over. Okay.
I don't know if it's supposed to be that way
or what. Yeah, I don't know. The 170 points is...
A little tough to get to. Yeah, yeah. Well, when
you beat the final boss, you get 100 ,000 points.
Yeah, but that means you have to beat the game
without continuing, so. Yeah. Yeah. Which is
what I did to get that. Mm -hmm. Do you get more
points in hard mode? I don't think so. I can't
remember. I don't think you do. Well, enemies
have two hits, though, so do they just, like,
reduce the amount of points you get for every
hit or something? Well, you only get points for
killing. Yeah. No, you get it for every punch.
If you kill them. I'm pretty sure if you punch
them in hard mode and you don't kill them, you
get like half the points or something. No, I'm
pretty sure you only get points if you kill them.
Yeah, and I'm pretty sure they're the same. Alright,
we'll have to look into that. I'm not going to
because I don't care. Anyway. It's not that important.
No, it's not. Did you guys enjoy the game? Yes.
Yeah, I enjoyed it. I mean, it's a pretty forward,
simple game, but it's got a good charm to it.
For a good 80s whore, you can pretty much tell.
That's what it is. I mean, the Jason mask and
just the creepy... The evil dead chainsaw hands.
Yeah, yeah. It's got a good charm to it, even
though it's short and simple. But yeah, it's
short and sweet. Yeah, I did too. It's just a
simple arcade beat -em -up. And it's a very well
-done port of an arcade beat -em -up. So yeah,
I enjoyed it. Would you guys recommend it? Definitely.
If you're into that 80s slasher theme, then this.
it's a good game for that for sure yeah and it's
so simple to play it's two buttons yeah so but
it doesn't mean it's easy no yeah it's still
hard to play but um it's a very simple game to
get into so yeah i think i would recommend it
to jacob yeah i recommend it uh i say um like
maybe try another like beat him up from this
time period because like I don't know. I just
think, like, some of the other beat -em -ups
that came out during this time are, like, better.
But, I mean, this is definitely... It's still
a good beat -em -up. Simple and stuff. So, if
you find, like... I don't know. If you play,
like, the Ninja Turtles beat -em -ups and you
find that to be a little too much or, like, you
know, there's just too much stuff, you can play,
like, Spider House. It's more simple, so... Yep.
Yep. I can agree with that. Let us know what
you guys thought about the game. Did you enjoy
it? Would you recommend it? And then we'll go
ahead and move on to our next game. All right.
So the next game we're going to be playing is
Crusader of Senti for the Sega Genesis. What
do you guys know about this game? Not much. No.
Pretty much nothing. I think I've just seen a
video of it and it looked pretty cool. Yeah.
Jacob? Yeah, I don't know anything. Yeah. I know
a little bit about it. I know it's supposed to
be kind of like a Zelda clone for the Genesis.
I know Atlas, the company, they do a ton of like
JRPG imports into America. They did a ton of
like old school, like JRPG translations in American,
like imported them into America. So, but I think,
I don't know if they actually developed this
one or they just also imported this one as well.
So, all right. So here's the front of the case
here. It's got what looks like a big tablet,
like an ancient Egyptian tablet on it. And then
I got. Sword with a dragon hilt, I guess. Or
like a snake hilt. Looks pretty cool. And it
says action RPG. Adventure game. I mean, this
pretty much describes what you're getting into.
Yeah. I mean, if I seen this when I was a kid,
I'd be like, dude, this looks awesome. Yeah,
the cover art's pretty cool. It doesn't really...
Like, I would think this would be like an Egyptian
game or something with the way the... the artwork
looks on here like true which i love egyptian
stuff so yeah i would have been all about this
game i like the big banana on the bottom right
banana what oh that the bird's wings is that
what you're talking about yeah looks like a banana
are you hungry or something you know always dude
yeah you know that Alright, yeah. I don't really
know too much what the game would be. I mean,
I'm assuming you would have a sword. Have some
kind of sword to fight enemies with. Yeah, doesn't
really tell much, but... No, not too much. Alright,
well, usually it's the back that's where all
the information is, so let's see what's got back
here. Battle Evil from the Dawn of Time. Long
ago, before man walked the Earth, there existed
foul creatures that survived in the shadows and
darkness that permeated the Earth's surface.
Eventually, light shot down from the heavens,
and the creatures who had lived in the darkness
for thousands of years were unable to survive.
Some managed to find refuge from the light in
deep dark caverns extending towards the center
of the earth. There they multiplied. evolved
and waited for the day they could return to the
Earth's surface and rule once again. Your name
is Corona, uh -oh, and it is your 14th birthday.
By the law of the king, you must go out and fight
the invading creatures, but using brawn will
not be enough. As you search the land for truth,
your destiny as a hero begins to unfold. Animal
allies will give you new powers and strength.
Outwit sorcerers, travel through time, and gain
valuable knowledge to change the delicate balance
of Earth's fate. Alright, that sounds pretty
cool. Yeah, I'm interested. I wonder what the
creature or the animal allies, I wonder if it's
like Pokemon or if you catch them or something.
Oh, yeah. Yeah, and they like fight for you and
stuff. That's pretty cool. I wonder if that's
what that's like. I see this weird blob looking
creature over here and it's pretty cool looking.
Yeah. You know, you mentioned this game kind
of looks like Zelda. I mean, these screenshots
here on the back really do. It kind of looks
like Link to the Past for the SNES. And like
this description, you know, sounds like a fantasy,
you know what I'm saying? Yeah, I mean, this
was literally supposed to be like the Genesis
Zelda. I'm pretty sure that's how they made the
game. Yeah, I mean, they were selling so well,
they needed more on the Genesis. It says, enormous
game with over 40 hours of enchanting gameplay.
Dozens of major and minor characters interact
with multiple mind -boggling challenges. Discover
the secret combinations of your powerful animal
allies. Ooh, we can save our progress with the
battery backup RAM and gain new powers and increase
the potency of your magic sword. That was a big
thing back then, bro. Saving your progress with
the battery backup. Yeah. You know what's wild
is some of those games still... I still have
Genesis cartridges that still have the save on
them. It's just a little watch battery in there
and they still are going strong. It's crazy.
That's impressive. They must just, like, use
no power at all. Yeah, they don't. They just
use a tiny, tiny little bit to save the game,
and then... Still, what, 30 -something years?
Yeah, 30 years, yeah, and the save is still there.
It's crazy. It's crazy. You know, I was just
thinking about that, because I have my Pokemon
Silver on my Game Boy. Mm -hmm. I was just going
to test it out to see if the battery still worked.
I was just about to say, the Game Boy games aren't
as good. No, they're not, yeah. Because I...
You have Crystal, right? That's what I meant,
Crystal. Crystal, yeah. I have Silver, and mine
went out, I mean, 10, 12 years ago. Yeah. I don't
know what they use differently, if they're smaller
batteries or what, but they don't last. I don't
know. They might have been pumped out cheaper,
too. Who knows? They're pretty big batteries.
I don't know. I think every Game Boy game I have
does not have saves. 230, 22, or whatever. Yeah,
I'm not sure. but yeah like the batteries that
are in the key key remotes i can see it right
here in my in my crystal so yeah i mean yeah
that's a pretty big battery it could have been
just the way that it say it uh powered the memory
too could have been a different way yeah i mean
it's it's newer so yeah who knows because did
these game boy games have more memory than a
genesis no probably not no okay But that doesn't
have anything to do with our next game, so I
don't know why we're talking about it. We got
off on a tangent there. We do that a lot. That's
alright. It's game related. Yeah, it is. I'm
just messing with it. It's fine. I don't care.
I'm looking forward to this game. It sounds cool.
It looks cool. I'm down to play it. I like the
K -A rating. Yeah, kids to adults, they don't
do that anymore. I also like how it says online
support for... Own forum on American Online.
Where do you see that? Oh, yeah. Keyword Atlas.
I wonder if you can find that in the Wayback
Machine. I'm going to have to look for that and
see if I can find that. All right. Well, join
us next week. Well, not next week, but just join
us for the next episode. Let us know what you
guys think of the upcoming game. Hopefully you
guys are looking forward to it too. And we'll
see you next time. Peace. See you. Bye.