WEBVTT

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Today, we're talking Son of Dracula, we're talking

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two castles, and we're talking composition for

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When the Sun Goes Down. That's right, it's Castlevania

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Symphony of the Night. Hello everyone, welcome

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to the second episode of Retro Gaming Beyond

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Presents Video Game Club. We're your hosts, Joe,

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Eric, Ryan, and Jacob Vanderloski. But before

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we get started, we're going to do our little

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word of the nerds section here and see what's

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going on in our little section of our nerdiedom

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that we got going on. So, what have you guys

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been up to? I've been watching the Invincible

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show, or whatever you want to call it. Nice dude.

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It seems like it's a pretty big bandwagon right

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now, but... I had a buddy tell me to watch it,

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and I finished it, and I loved it. Yeah, it's

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been pretty good. Yeah, I've been seeing a lot

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online about it. That's the same guy who made

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The Walking Dead, right? And you like that show.

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Kirkman, yep. Funny enough, a lot of the voice

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actors are from The Walking Dead. Oh, really?

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Cool. A lot of characters in that show, too,

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yep. Right, yeah. It's pretty cool. The main

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character is Steven Yeun, and he played Glenn

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in The Walking Dead. Okay, that's cool. And there's

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a bunch of other side characters and stuff like

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that that are Walking Dead characters as well.

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Is it an AMC show? I don't think so. I think

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it's HBO, I think. Oh, okay. I think it's like

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an old separate thing, but it's pretty good.

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And I know it has its comics too, so. Yeah, I

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would like to read the comics. I would too. I

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don't know anything about them. apart from the

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show, but I've heard the whole series in just

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general really good. Right, yeah. All right,

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that's cool. Eric? I'm still reading my Berserk.

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Oh, yeah. Making my way through those. I think

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I've watched Akira since last time we talked.

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Oh, okay, yeah. Akira, that's a classic for sure.

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That was a dope movie. It's pretty crazy. Some

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awesome animation in the movie. Hell yeah. For

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its time, it was fucking awesome. Yeah. I think

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I was watching Death Note and then I'm only about

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halfway through that. I don't like the whole

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arc that's going on with that right now where

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he forgets the thing. Oh, yeah, yeah, yeah. Is

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that when the girl comes in? Yeah. Yeah, it gets

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a little silly there. Yeah, so I kind of stopped

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watching them. I'm just kind of slowly getting

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through those. and then uh i started watching

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solo leveling too so which is what's that this

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guy like um is he fights like these monsters

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and he can like level up his like like in a video

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game oh okay oh is it an anime yeah oh okay well

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it's actually korean so oh it's pretty cool like

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it seems like it gets a lot of hate online but

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yeah well what doesn't yeah i know But I'm only

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like four or five episodes in, but I've been

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enjoying it, so it's pretty cool. All right,

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cool. Might have to check that one out. Yeah,

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it's pretty dope. Playing any video games other

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than, you know, Castlevania? Not too much. I

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started that Star of Providence game. Oh, yeah,

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that's right. We were watching you play that,

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yeah. Yeah. That game looks awesome. That's about

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all I've been playing lately. All right, cool.

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Jacob, you got anything? What have you been doing?

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I started playing the Metroid Prime games. I

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finished the first one. You preparing for a four

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that's coming out? Yeah, uh -huh. That direct

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looked pretty cool, but I started playing the

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first one a few weeks before the recent direct.

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But yeah, I want to go through all three. I beat

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the first two a long time ago, and I just wanted

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to repeat them that way. I kind of know the story

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about the third game, whatever I do, get to it.

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Yeah. I remember the first one being pretty good.

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Yeah. The third one, that's on the Wii, right?

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Yeah. That's the one we had. Yeah, that one was

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pretty... The third one was pretty fun. Yeah,

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I remember the third one being pretty good, too.

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Was the second one good? That's where they had

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Dark Samus, right? It was in the second one?

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Yeah. The second one was pretty good, too. Yeah,

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it was a pretty sweet series. So you're working

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on... You finished the first two, you're working

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on the third one now? No, I beat the first one.

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I'm still on the second one, but I'm getting

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close to the end, so... Maybe someday we'll have

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that in the podcast. It should be old enough

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at this point. I've been... Assassin's Creed

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Shadows just came out, so I've been playing that

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quite a bit. I love those games. Played through

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all of them. Speaking of a game that gets a lot

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of hate online, that takes the cake right now.

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Yeah, well, that game is just so massive. So

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many people know about it. Of course, it's going

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to get a lot of hate. But I don't know. I'm enjoying

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it. I think I heard it was one of the best selling

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Assassin's Creed. Yeah, it did fine. It did just

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fine. I mean, it's definitely like I can see

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some complaints because it seems like it's just

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more of the same. like it's a huge open world

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game the battling the combat hasn't changed too

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much and everything but i don't know i just love

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these games i can't get enough of them so yeah

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it's just kind of odd because it's a setting

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that's already been done yeah with ghost of shishima

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a couple yeah and that game was you know yeah

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pretty well done kind of hard to beat that one

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I don't know. I haven't gotten super far into

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it, but so far it's been good. I think it stands

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up to Ghost of Tsushima pretty well. Is it like

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Mirage? It's more like Valhalla. Because Mirage

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was a little bit simpler. Okay, gotcha. That

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didn't have leveling in Mirage, right? They got

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rid of that? Yeah. In my opinion, it's a lot

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like 1. yeah it is they went back to the ruins

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of it they did yep yep no the shadows is more

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like like Valhalla there's there's like levels

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and stuff and everything now the only the only

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thing I can't stand about that is when they do

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the assassination thing where you can't like

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outright kill some of the like they have elites

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now and you can't like outright kill like assassinate

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and if they're like a too high of a level or

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something right yeah that's the ones yeah yeah

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that's the only thing I don't like but although

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I will say I think Valhalla and Odyssey fix that

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where you could like There was like a perk or

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something you could buy, and then it would always

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allow you to assassinate them or something. So

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I'm pretty sure this one has that too, where

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you eventually get to it where you can do that.

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You just can't do it right away. Did Valhalla

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have, like Odyssey did, where you had to be a

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certain level to play story missions? I think

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so, but it was way, way better at leveling correctly.

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If you just did a few things here and there,

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yeah, it was much better at that. That was Origins

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too, right? Yeah, yeah. Origins wasn't... Odyssey

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was the worst in that. Yeah, it was for sure.

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Odyssey, you had to do everything around you

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or you wouldn't be able to continue for sure.

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And that was my biggest problem with Odyssey.

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I couldn't stand it. I haven't played anything

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past Origin. The size of Odyssey was just so

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massive. It's too big of a game, honestly. Video

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game -wise, that's about it. I've been watching...

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Anybody remember Ah! Real Monsters? Remember

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that cartoon? It's actually pretty funny. I'm

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actually enjoying it. It's a pretty good show.

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I definitely remember a lot more about it than

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I thought I would. I don't remember watching

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it too much when I was a kid. I watched it quite

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a bit. I enjoyed that one. Alright, I guess that's

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it. So we'll go ahead and get to our game. Castlevania

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was developed and published by Konami for the

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PlayStation in 1997. It was... Kind of a renaissance,

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really, for the Castlevania series. This was

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the first one that had, like, an exploration

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thing, because the other ones were kind of linear.

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One of the cool things I found out when I was

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reading was that actually a lot of the design

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employees on this game were actually women. Like,

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the main artist and the main music composer were

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actually women for this game, which is pretty

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cool. Yeah, that's interesting. Yeah. So, were

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you guys able to complete this game? Yeah. It

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took a while, but yeah. Yeah, this one was definitely

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tougher than our last game for sure. The game

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was way longer than I thought it was. Yeah. See,

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I knew there was like two castles, but I didn't

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realize that's how it was done. Like, which we'll

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get to that later. But yeah, I thought it was

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like a after like a what do you call it? Like

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a extra dungeon or whatever. I thought you just

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like beat the main castle and then you can go

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back and play the inverted castle. But no, it

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was. it was all one game yeah it's part of the

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game so yeah yeah i beat it too um this game

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was weird because it like it started out so difficult

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like at first the first couple hours i played

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this game i was kind of mad at it and i was like

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i don't know if i want to beat this it's so difficult

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and then if you learn how to do the battling

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and then you get a little bit more into it and

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all of a sudden you start powering up and it

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becomes so easy Yeah, the beginning is definitely

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very frustrating. Yeah, and then once you get

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a few power -ups, a few couple of weapons, and

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then you just start tearing through the game.

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Yeah, when you find the right items and get your

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level up a couple times, it does, yeah, things

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get a little definitely easier. And then it gets

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extremely hard again. Yeah, true. It's not like

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a linear difficulty. No, it's kind of all over

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the place. That's because... you can go in any

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direction in any way you want so yep for the

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most part there's you know areas locked off until

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you get certain but there's no like first boss

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second boss or third boss it's it's wherever

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direction you go that's yeah yeah yeah we'll

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get to that so let's explain the game real quick

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so Symphony of the Night it's a 2D action platformer

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you're playing as Alucard you're the son of Dracula

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and So Richter has gone missing and Dracula's

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castle has come back and you decide that you,

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the son of Dracula, are going to go in and finish

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your father off once and for all. It's kind of

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like we said, it's an exploration game. This

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game is literally where the word Metroidvania

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came from. This game is the one that started

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all that. So, I mean, obviously Metroid, but

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then... This Castlevania is the one where all

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that started. Because a lot of the ones before

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this were very 2D linear games, but this one

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is the one where they started doing the find

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and explore type stuff. So, yeah, you start out...

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Actually, you start out the game as Richter.

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This is actually a sequel to Rondo of Blood,

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which was a Japanese -only exclusive for a while.

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And at the beginning of this game, you kind of

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replay the ending, and then it gives you a nice...

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Little FMV of the castle, right? Wasn't there

00:11:48.580 --> 00:11:49.879
an FMV at the beginning? Yeah, dude, there's

00:11:49.879 --> 00:11:53.500
a couple FMVs. Yeah, that sweet PS1 compression

00:11:53.500 --> 00:11:58.899
we all love. You gotta love FMVs, man. Yeah,

00:11:58.919 --> 00:12:01.299
yeah, yeah, I do, I do. But then, yeah, then

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you start the game's Alucard, you have everything,

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and then within the first five minutes, death

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just steals everything. He's like, yeah, you

00:12:07.320 --> 00:12:09.500
don't need that. But yeah, and then basically

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the game just drops you in and says, okay, see

00:12:11.740 --> 00:12:14.299
you later. And you have to figure out everything

00:12:14.299 --> 00:12:17.200
on your own. And that's it. And this was the

00:12:17.200 --> 00:12:20.419
biggest frustration with this game. Yeah. And

00:12:20.419 --> 00:12:22.600
it's kind of hard to fault it, too, because it's

00:12:22.600 --> 00:12:24.559
such an older game. Like, that's just an older

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game design choice. So I can understand it. But,

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you know, being in the world that we're in now,

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just even all I would have really wanted was

00:12:31.759 --> 00:12:34.019
just a little hint of direction. Like, hey, you

00:12:34.019 --> 00:12:36.000
need to go to the catacombs. Or, hey, you need

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to go to the library. Just something like that

00:12:38.080 --> 00:12:39.539
would have been nice. But no, dude, they give

00:12:39.539 --> 00:12:43.049
you nothing. Literally nothing. I think the reason

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why they did that back then is so you play more.

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Because back then, there's no over -the -air

00:12:50.009 --> 00:12:52.450
updates. There's nothing like that. Once you

00:12:52.450 --> 00:12:54.610
buy a game back then, that's what it was, and

00:12:54.610 --> 00:12:57.850
that's how it stayed. Yeah, for sure. It's like

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that artificial hardness and all that stuff.

00:12:59.289 --> 00:13:01.610
Yeah, exactly. Again, I don't know if this game

00:13:01.610 --> 00:13:03.529
builds off of other games, but I don't think

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so. But there is no move list. There is no, I

00:13:07.940 --> 00:13:09.759
didn't even know there was a map for like the

00:13:09.759 --> 00:13:13.919
first hour of the game. Yeah. Just, they just

00:13:13.919 --> 00:13:17.559
give you no, no, anything, man. Yeah. Did you

00:13:17.559 --> 00:13:19.059
read the manual? Cause it doesn't help much either.

00:13:19.179 --> 00:13:23.000
No, I didn't. I didn't, I didn't even know this

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until I pretty much had beaten the game. You,

00:13:25.100 --> 00:13:27.759
so you have a weapon for your, or you have a

00:13:27.759 --> 00:13:29.259
button for your left hand and you have a button

00:13:29.259 --> 00:13:31.860
for your right hand. And if you have a shield

00:13:31.860 --> 00:13:34.679
and sword in combination, you can press those

00:13:34.679 --> 00:13:36.139
buttons together and you'll get like a special

00:13:36.139 --> 00:13:38.820
ability. Yeah. That's what I wanted to figure

00:13:38.820 --> 00:13:41.200
out too. Yeah. I only knew that because I looked

00:13:41.200 --> 00:13:44.320
at achievements. Yeah. Yeah. Yeah. The achievements

00:13:44.320 --> 00:13:48.379
honestly gave me a lot of direction in what to

00:13:48.379 --> 00:13:51.580
do, funny enough. Yeah. But I wasn't trying to

00:13:51.580 --> 00:13:54.580
look at them too much to not ruin the game, but

00:13:54.580 --> 00:13:57.360
try to figure stuff out on my own. But yeah.

00:13:58.159 --> 00:14:00.379
make sure I can get them before I lock myself

00:14:00.379 --> 00:14:03.159
out of them. Yeah. I know. Yeah. You've had some

00:14:03.159 --> 00:14:06.840
problems with that in the past. Yeah. So, but

00:14:06.840 --> 00:14:09.539
yeah, this, this, it's just kind of frustrating

00:14:09.539 --> 00:14:13.460
in the beginning. Yeah. It's weird. It's getting

00:14:13.460 --> 00:14:17.389
into it. It does. Yeah. I'm easier. The first

00:14:17.389 --> 00:14:18.769
couple of hours, I was like, I don't even know

00:14:18.769 --> 00:14:20.830
if I want to finish this. But then once you once

00:14:20.830 --> 00:14:22.610
the ball starts rolling and you start getting

00:14:22.610 --> 00:14:24.470
those power ups and you start really getting

00:14:24.470 --> 00:14:25.669
into the castle, you're like, you know what?

00:14:25.710 --> 00:14:27.629
All right. This is actually pretty fun. I kind

00:14:27.629 --> 00:14:29.549
of want to see where this is going now. Yeah.

00:14:30.190 --> 00:14:32.809
One of the big things for me was the boss fights.

00:14:33.850 --> 00:14:36.509
The bosses are all freaking cool. There's some

00:14:36.509 --> 00:14:38.610
really cool bosses and everything in there. But

00:14:38.610 --> 00:14:40.490
I didn't feel like there was a lot of strategy

00:14:40.490 --> 00:14:42.370
to the boss fights. Like it was just kind of

00:14:42.370 --> 00:14:44.330
like do more damage to them faster than they

00:14:44.330 --> 00:14:45.629
do more damage to you. I don't know if you guys

00:14:45.629 --> 00:14:47.600
feel the same way or not. Some of them, it's

00:14:47.600 --> 00:14:50.159
just... It's funny because the only thing that

00:14:50.159 --> 00:14:53.299
the bosses really had was just speed. They were

00:14:53.299 --> 00:14:57.419
just fast moving. And then some other ones, you're

00:14:57.419 --> 00:15:01.179
just in... Like the one boss in the Underworld

00:15:01.179 --> 00:15:04.759
or whatever, the Ice Crystal Cave. You're just

00:15:04.759 --> 00:15:07.700
on a tiny platform and she's far away from you.

00:15:08.519 --> 00:15:10.940
You know? Yeah, that one was a pain. It's not

00:15:10.940 --> 00:15:15.679
like the bosses per se are hard. It's just with

00:15:15.679 --> 00:15:18.690
the game. disadvantages from you to me it just

00:15:18.690 --> 00:15:20.149
felt like there was no strategy like you would

00:15:20.149 --> 00:15:22.090
just you hit them faster than they hit you and

00:15:22.090 --> 00:15:24.509
that's what it felt like to me yeah i will say

00:15:24.509 --> 00:15:27.110
though the grand faloon that giant balloon of

00:15:27.110 --> 00:15:28.950
like dead bodies yeah that's one of the coolest

00:15:28.950 --> 00:15:31.470
bosses yeah that was so awesome when that boss

00:15:31.470 --> 00:15:35.090
is so sick dude yeah that was one of the coolest

00:15:35.090 --> 00:15:37.970
ideas for a boss i've ever seen that was that

00:15:37.970 --> 00:15:41.289
boss fight was cool yeah a lot i mean almost

00:15:41.289 --> 00:15:45.220
every boss is you know Not a disappointment in

00:15:45.220 --> 00:15:48.139
graphical -wise or aesthetic -wise. Yeah, we'll

00:15:48.139 --> 00:15:49.840
talk about graphics when we get there, but yeah,

00:15:49.899 --> 00:15:53.200
for sure. I just feel like I wish there was more

00:15:53.200 --> 00:15:56.259
strategy. I don't know. They had more of tell

00:15:56.259 --> 00:15:58.259
signs of what was going on. Maybe I'm just stupid

00:15:58.259 --> 00:16:00.379
and I didn't realize it all, but to me it just

00:16:00.379 --> 00:16:02.000
seemed like hit them faster than they hit you,

00:16:02.100 --> 00:16:04.059
which I think a lot of the older games are like

00:16:04.059 --> 00:16:05.799
that, like original Castlevania is kind of like

00:16:05.799 --> 00:16:09.879
that and stuff. Yeah. For the most part, there

00:16:09.879 --> 00:16:14.019
really was not much strategy. I think it just

00:16:14.019 --> 00:16:17.840
comes down to finding the right weapons for the

00:16:17.840 --> 00:16:22.360
right boss. Yeah. Yeah, well, and then figuring

00:16:22.360 --> 00:16:24.500
out, which, again, didn't know about those combos.

00:16:24.600 --> 00:16:27.460
I'm sure those help a lot. Yeah. There's that

00:16:27.460 --> 00:16:29.419
one, I think, when you find his sword and shield,

00:16:29.500 --> 00:16:30.860
Dracula's sword and shield or whatever, you're

00:16:30.860 --> 00:16:34.500
basically invincible. Didn't know that. Yeah,

00:16:34.519 --> 00:16:35.740
there's one. I forgot which one. I think it's

00:16:35.740 --> 00:16:37.919
like when you get Dracula's sword and his shield,

00:16:38.080 --> 00:16:41.120
or it's like the shield. I can't remember exactly

00:16:41.120 --> 00:16:43.610
what it was. When you use the combo, you get

00:16:43.610 --> 00:16:45.509
just surrounded by, like, 13 swords or whatever,

00:16:45.590 --> 00:16:47.509
and then you just decimate people. It's, like...

00:16:47.509 --> 00:16:51.230
I beat Dracula in, like, five seconds. It's ridiculous.

00:16:52.730 --> 00:16:55.330
I mean, I guess that's the cool thing about that

00:16:55.330 --> 00:16:59.549
game is there's just so many different combinations,

00:16:59.549 --> 00:17:03.389
and most of it's hidden. Like, the game doesn't...

00:17:03.389 --> 00:17:05.470
Since there's no direction in that game, you

00:17:05.470 --> 00:17:07.950
have to figure that all yourself. Yeah, there

00:17:07.950 --> 00:17:12.349
is literally a... plethora of weapons and armor

00:17:12.349 --> 00:17:17.069
and just a huge amount of things in this game

00:17:17.069 --> 00:17:20.990
i had no idea that there was that many yeah there's

00:17:20.990 --> 00:17:23.710
a lot there's a lot i mean i i played i don't

00:17:23.710 --> 00:17:26.210
know i don't know probably nine ten hours on

00:17:26.210 --> 00:17:27.869
it and i probably have touched nothing in the

00:17:27.869 --> 00:17:31.630
game yeah i mean there's i mean a lot of them

00:17:31.630 --> 00:17:35.170
are dropped from enemies and they're rare drops

00:17:35.170 --> 00:17:38.289
so they're hard to get yeah Dude, the amount

00:17:38.289 --> 00:17:40.430
of stuff these guys, the passion in this game

00:17:40.430 --> 00:17:42.470
is insane. I can totally see why this is such

00:17:42.470 --> 00:17:44.769
a classic. There's so much stuff just pushed

00:17:44.769 --> 00:17:45.910
in there that doesn't even need to be in there.

00:17:45.990 --> 00:17:49.450
There's an entire armor set that just changes

00:17:49.450 --> 00:17:52.690
the entire way that the game plays. I forgot

00:17:52.690 --> 00:17:54.009
what it was called, the knuckle guys or whatever.

00:17:54.410 --> 00:17:56.809
I don't remember the name. Yeah, but they had

00:17:56.809 --> 00:18:00.089
the axe lord armor or whatever it's called. You

00:18:00.089 --> 00:18:02.150
become one of the enemies and you play as the

00:18:02.150 --> 00:18:05.509
enemy. Yeah, and you play super slow. Yeah, it's

00:18:05.509 --> 00:18:09.900
crazy. And I know it's funny, too, because in

00:18:09.900 --> 00:18:13.480
our previous episode, we kind of mentioned and

00:18:13.480 --> 00:18:17.180
mocked the 140 -ish enemies that were in the

00:18:17.180 --> 00:18:21.339
game. Yeah, yeah. But, I mean, there were, like,

00:18:21.380 --> 00:18:24.299
no duplicates. Yeah, there was a couple of palace

00:18:24.299 --> 00:18:27.200
swaps. They had the Medusa heads. Yeah, but they

00:18:27.200 --> 00:18:29.759
did. They were different in a way, yeah, yeah,

00:18:29.779 --> 00:18:32.079
yeah. So, yeah, no, that was a pretty big list.

00:18:32.079 --> 00:18:35.299
For the most part, there was 140 enemies. Mm

00:18:35.299 --> 00:18:38.660
-hmm. Which I found pretty impressive. Yeah,

00:18:38.700 --> 00:18:41.859
that's cool. And it was funny. A lot of the enemies,

00:18:42.059 --> 00:18:44.339
too, had, like, funny little animations, too,

00:18:44.400 --> 00:18:47.059
sometimes. Yeah, they did. Those stupid flea

00:18:47.059 --> 00:18:48.920
men were so annoying. Yeah, the little guys.

00:18:50.279 --> 00:18:52.680
Yeah, dude, those guys were annoying. They were

00:18:52.680 --> 00:18:55.660
hard to hit. Yeah. But I like the one with the

00:18:55.660 --> 00:18:57.299
skeleton where you hit him and his head falls

00:18:57.299 --> 00:18:59.279
off and, like, bounces on the ground. Oh, yeah,

00:18:59.339 --> 00:19:01.740
yeah, yeah, yeah. And the other one where there's,

00:19:01.779 --> 00:19:04.980
like, two skeletons carrying something. And if

00:19:04.980 --> 00:19:07.599
you kill one of them, the other one starts running

00:19:07.599 --> 00:19:10.680
away with his hands flailing around. That was

00:19:10.680 --> 00:19:13.920
funny too, yeah. There was some nudity and stuff

00:19:13.920 --> 00:19:15.960
in there too. Like the flower ladies or whatever.

00:19:16.220 --> 00:19:19.680
Yeah, I know. I didn't expect that either. I

00:19:19.680 --> 00:19:21.960
thought it was pretty cool how the... I liked

00:19:21.960 --> 00:19:25.420
how when you're exploring and everything, you

00:19:25.420 --> 00:19:27.700
can unlock doors and all that stuff. I thought

00:19:27.700 --> 00:19:29.319
it was pretty cool that the map permanently was

00:19:29.319 --> 00:19:31.240
changing. Anytime you open a door or whatever,

00:19:31.400 --> 00:19:34.119
it always stayed. you know you could come back

00:19:34.119 --> 00:19:36.039
and come and go and it would always it would

00:19:36.039 --> 00:19:37.859
never change back to what it was you know it

00:19:37.859 --> 00:19:39.700
always felt like you were actually doing something

00:19:39.700 --> 00:19:42.619
in the game yeah jacob any thoughts over there

00:19:42.619 --> 00:19:46.119
i don't really have much to add i mean i kind

00:19:46.119 --> 00:19:47.779
of agree with everything you guys said about

00:19:47.779 --> 00:19:50.339
how like the game just just throws you in no

00:19:50.339 --> 00:19:53.339
direction no nothing just go around the map find

00:19:53.339 --> 00:19:56.519
out everything on your own that's it Oh, I was

00:19:56.519 --> 00:19:59.039
going to say too, using items was such a pain

00:19:59.039 --> 00:20:01.359
in the ass game. I hated the way the item use

00:20:01.359 --> 00:20:03.099
was done because you have to take your weapon

00:20:03.099 --> 00:20:05.400
off, put it on, use it, and then go back and

00:20:05.400 --> 00:20:06.980
put your weapon on. I don't know what they were

00:20:06.980 --> 00:20:09.819
thinking on that one. And then just like there's

00:20:09.819 --> 00:20:12.519
so many items and going through every single

00:20:12.519 --> 00:20:15.259
one. Yeah, there was no way to like, yeah, there

00:20:15.259 --> 00:20:17.480
should have been a way to like reorder the list

00:20:17.480 --> 00:20:20.500
or something. Yeah. Yeah, just it was very clustered.

00:20:21.140 --> 00:20:22.599
Yeah, that definitely could have been done better.

00:20:22.799 --> 00:20:25.819
Yeah. I didn't really even end up using items

00:20:25.819 --> 00:20:27.299
that much, honestly, because of it. I didn't

00:20:27.299 --> 00:20:30.480
either. I maybe ate a couple health items. But

00:20:30.480 --> 00:20:33.680
other than that, I had everything just stored

00:20:33.680 --> 00:20:37.579
in my inventory. Anything else in gameplay? Controls?

00:20:37.579 --> 00:20:40.680
I mean, I guess we can talk about controls. Alucard

00:20:40.680 --> 00:20:46.079
feels like he's slow, but it's still like a fluid

00:20:46.079 --> 00:20:50.819
movement. He's not frustrating to use. Right,

00:20:50.839 --> 00:20:52.960
he's not sluggish. He's just a slow -moving character.

00:20:53.279 --> 00:20:56.599
Yeah. Yeah. I think it was pretty cool how you

00:20:56.599 --> 00:20:58.799
could, you know, eventually you can get the upgrades

00:20:58.799 --> 00:21:00.640
and you can turn into a wolf, which was pretty

00:21:00.640 --> 00:21:02.460
cool. Yeah. And you can, like, bite enemies.

00:21:02.519 --> 00:21:04.640
You can run through them and everything. Then

00:21:04.640 --> 00:21:07.119
you get the... The game also doesn't tell you

00:21:07.119 --> 00:21:08.460
anything about... Yep, doesn't tell you about

00:21:08.460 --> 00:21:10.059
any of that. You can turn into the bat and use

00:21:10.059 --> 00:21:12.140
sonar in the dark rooms. That was the one spot

00:21:12.140 --> 00:21:14.160
that I got stuck on that I had to look up because

00:21:14.160 --> 00:21:17.400
I forgot that the bat had the sonar thing. Mm

00:21:17.400 --> 00:21:19.630
-hmm. and there's that room with all the spikes

00:21:19.630 --> 00:21:22.289
yeah that was the one thing i looked up for this

00:21:22.289 --> 00:21:23.869
game i was like where the hell do i go and then

00:21:23.869 --> 00:21:26.890
i i looked it up and i was like oh come on that's

00:21:26.890 --> 00:21:28.430
so obvious i don't know how to figure that out

00:21:28.430 --> 00:21:33.769
but yes that's why this game's so just weird

00:21:33.769 --> 00:21:37.190
because i went to that room before i got the

00:21:37.190 --> 00:21:40.269
echo for the bat yeah once i got it i already

00:21:40.269 --> 00:21:43.569
knew what i had to do yeah yeah so for it's just

00:21:43.569 --> 00:21:46.259
funny how some different people get stuck on

00:21:46.259 --> 00:21:49.180
different parts because they didn't explore this

00:21:49.180 --> 00:21:52.920
before that and right yeah funny how it works

00:21:52.920 --> 00:21:55.819
everybody has kind of like a different situation

00:21:55.819 --> 00:21:59.240
or experience with the game yeah it reminds me

00:21:59.240 --> 00:22:01.240
of like for like a modern audience it's like

00:22:01.240 --> 00:22:03.299
a dark souls or the eldering kind of games or

00:22:03.299 --> 00:22:05.680
whatever yeah there's a lot of similarities between

00:22:05.680 --> 00:22:10.400
the two yeah i i agree there was a few times

00:22:10.400 --> 00:22:13.059
where i had to like look up little stuff yeah

00:22:13.059 --> 00:22:16.779
yeah definitely But other than that, it's, you

00:22:16.779 --> 00:22:20.460
know, pretty straightforward. Just exploring

00:22:20.460 --> 00:22:22.839
until you find the right thing to get to the

00:22:22.839 --> 00:22:25.700
right area. Yeah, I will say it did that pretty

00:22:25.700 --> 00:22:27.420
good because you'll go in one direction and you'll

00:22:27.420 --> 00:22:28.920
basically not be able to go anymore. So you're

00:22:28.920 --> 00:22:30.259
like, oh, well, I guess I don't go that way anymore.

00:22:30.400 --> 00:22:32.839
And then you just go back to wherever you hadn't

00:22:32.839 --> 00:22:34.559
explored yet and then you'll find what you need.

00:22:35.460 --> 00:22:38.279
I feel like at first it's very daunting and you

00:22:38.279 --> 00:22:40.099
get kind of frustrated, but then once you play

00:22:40.099 --> 00:22:41.920
it, you're like, oh, I kind of see the design

00:22:41.920 --> 00:22:44.319
choice here and how this works. Yeah, definitely,

00:22:44.460 --> 00:22:47.240
because you literally have access to the entire

00:22:47.240 --> 00:22:51.380
map besides the areas that you can't access.

00:22:51.859 --> 00:22:54.559
You can just go wherever you want and the game

00:22:54.559 --> 00:22:59.900
is not going to stop you. It is very much to

00:22:59.900 --> 00:23:02.829
take in when you first start. yeah for sure yeah

00:23:02.829 --> 00:23:06.910
yeah and it's not a small map either no it's

00:23:06.910 --> 00:23:10.049
not because as we mentioned as we mentioned not

00:23:10.049 --> 00:23:13.910
only is there in one castle um so once you pretty

00:23:13.910 --> 00:23:16.789
much explore the entire castle uh you will go

00:23:16.789 --> 00:23:20.089
and fight richter um he's being you find out

00:23:20.089 --> 00:23:22.069
that he's being controlled uh and then you'll

00:23:22.069 --> 00:23:23.710
and the funny thing is you can actually kill

00:23:23.710 --> 00:23:25.329
richter there and you'll get a different ending

00:23:25.329 --> 00:23:29.960
um But if you kill the little controlling thing,

00:23:30.079 --> 00:23:32.619
then you get the normal ending. But then once

00:23:32.619 --> 00:23:36.240
you finish that battle, you get transported to

00:23:36.240 --> 00:23:39.279
another castle. They took the entire map and

00:23:39.279 --> 00:23:42.119
turned it upside down. And you have to explore

00:23:42.119 --> 00:23:44.660
the entire castle again upside down. I mean,

00:23:44.680 --> 00:23:45.940
there's some changes. There's new enemies. The

00:23:45.940 --> 00:23:47.220
rooms are a little bit different. But for the

00:23:47.220 --> 00:23:48.980
most part, it's the exact same map upside down.

00:23:49.160 --> 00:23:52.279
Yeah. It's crazy because it's literally just

00:23:52.279 --> 00:23:56.559
an upside down map. And to me... That's crazy

00:23:56.559 --> 00:23:59.079
because I've done development stuff before. Just

00:23:59.079 --> 00:24:01.880
the time that it took to make sure that every

00:24:01.880 --> 00:24:04.819
piece of that map worked upside down as well

00:24:04.819 --> 00:24:09.279
as normal. That work had to be crazy. Yeah. I

00:24:09.279 --> 00:24:10.880
mean, they kind of cheated a little bit with

00:24:10.880 --> 00:24:12.700
the bat thing because that helps you go anywhere.

00:24:13.079 --> 00:24:15.220
Yeah, but still, the amount of work that went

00:24:15.220 --> 00:24:17.440
into that, it's crazy. Yeah, a lot of the inverted

00:24:17.440 --> 00:24:20.579
was bat related. Yeah, and I think that's how

00:24:20.579 --> 00:24:22.259
they got around a lot of it. But still, they

00:24:22.259 --> 00:24:25.119
still had to make sure it worked both ways. Yeah.

00:24:26.949 --> 00:24:29.190
The platforming in this game feels good. Every

00:24:29.190 --> 00:24:33.069
jump you make, you feel like you're going to

00:24:33.069 --> 00:24:37.190
guarantee the land where you want. Yeah, I don't

00:24:37.190 --> 00:24:39.470
really remember dying too much from that. The

00:24:39.470 --> 00:24:41.670
only time I really remember dying is just annoying

00:24:41.670 --> 00:24:45.289
enemies. I never felt like controls were a problem.

00:24:45.529 --> 00:24:48.349
I didn't understand how to fight an enemy. Yeah,

00:24:48.390 --> 00:24:49.730
the enemies were the ones that were the pain

00:24:49.730 --> 00:24:52.589
in the asses. And there were some pain in the

00:24:52.589 --> 00:24:55.829
ass enemies. Oh, my God. I hated the clock tower

00:24:55.829 --> 00:25:00.609
so much. Yeah, yeah. God, the Medusa heads and

00:25:00.609 --> 00:25:03.650
the... Oh, my God. That's got to be the worst

00:25:03.650 --> 00:25:07.890
area of the game. It's horrendous, man. There's

00:25:07.890 --> 00:25:10.630
just a whole horde of them. Yeah. And if you

00:25:10.630 --> 00:25:14.509
get hit by one, it stones you. I hated that area

00:25:14.509 --> 00:25:17.470
with every five of my beating room. That's like

00:25:17.470 --> 00:25:20.059
the first area you have to go through. on the

00:25:20.059 --> 00:25:24.039
second castle the upside down castle yeah it's

00:25:24.039 --> 00:25:26.440
not as bad with the inverted if you have the

00:25:26.440 --> 00:25:29.400
gas because you can just turn into the gas yeah

00:25:29.400 --> 00:25:33.720
and not take any damage but oh the mist it's

00:25:33.720 --> 00:25:35.519
called the mist yeah well yeah the mist my bad

00:25:35.519 --> 00:25:41.180
but yeah that's that was infuriating yeah for

00:25:41.180 --> 00:25:45.339
sure I mean, that's just kind of Castlevania

00:25:45.339 --> 00:25:47.960
in general, though, because the original ones

00:25:47.960 --> 00:25:49.720
are just like that. There's Medusa heads in those

00:25:49.720 --> 00:25:53.039
ones, and they're so annoying. Almost like every

00:25:53.039 --> 00:25:54.960
flying enemy in this game was just annoying.

00:25:55.380 --> 00:25:58.519
Yeah. And then this one had the knockback, too,

00:25:58.559 --> 00:26:00.339
right? That's such a classic Castlevania thing.

00:26:00.599 --> 00:26:02.740
Yeah, that's the most annoying thing, because

00:26:02.740 --> 00:26:04.500
you make it so high up, and then you get knocked

00:26:04.500 --> 00:26:07.279
down all the way to the bottom. Yep. And there's

00:26:07.279 --> 00:26:09.420
nothing you can do about it. Expect, dude, the

00:26:09.420 --> 00:26:13.769
clock. Not the clock tower, where you're climbing

00:26:13.769 --> 00:26:19.089
the castle where the bells are. Oh, yeah, yeah,

00:26:19.130 --> 00:26:21.130
yeah, yeah. And you're jumping on those like

00:26:21.130 --> 00:26:24.890
wooden platforms. Those stupid birds, man. Yeah,

00:26:24.990 --> 00:26:27.690
the crows or whatever, yeah. They would always

00:26:27.690 --> 00:26:30.849
knock me down. Yep, that is very Castlevania

00:26:30.849 --> 00:26:33.930
for sure. It's just, I don't know, it wasn't

00:26:33.930 --> 00:26:39.410
hard. It was just so nerve, just annoying. Yeah.

00:26:39.849 --> 00:26:43.509
Yeah, again, I never felt like... I never felt

00:26:43.509 --> 00:26:45.190
like it was the player's fault, which is a good

00:26:45.190 --> 00:26:48.970
thing. It's just that the fault of the enemies

00:26:48.970 --> 00:26:52.450
was so annoying. Yeah. It's just not very forgiving.

00:26:53.069 --> 00:26:57.069
Yeah. You were talking about the movement earlier,

00:26:57.230 --> 00:27:00.309
about how Alucard's kind of sluggish, but he's

00:27:00.309 --> 00:27:03.230
slow. One thing that I did, because the match

00:27:03.230 --> 00:27:05.410
is so huge, if you want to speed yourself up

00:27:05.410 --> 00:27:08.450
a little bit, you can just... turn your back

00:27:08.450 --> 00:27:10.430
towards where you want to go and then just use

00:27:10.430 --> 00:27:13.650
the dash uh move and you'll just go you can really

00:27:13.650 --> 00:27:16.549
speed through sections and stuff like that i

00:27:16.549 --> 00:27:18.490
tried that a couple times i didn't really notice

00:27:18.490 --> 00:27:21.670
a difference in speed it's probably just a perceptive

00:27:21.670 --> 00:27:24.670
thing but yeah i think it's minimalistic at most

00:27:24.670 --> 00:27:28.190
but i mean even if it is faster there's so many

00:27:28.190 --> 00:27:32.630
ledges and just stuff you have to jump over which

00:27:32.630 --> 00:27:35.730
you can't do while you're doing that yeah so

00:27:35.730 --> 00:27:39.789
it's In all honesty, it's probably the same time

00:27:39.789 --> 00:27:43.069
to get to a room, but if it's flat or like a

00:27:43.069 --> 00:27:48.450
longer room, it's probably better. Well, I was

00:27:48.450 --> 00:27:50.890
also playing on emulation, so I just hit the

00:27:50.890 --> 00:27:52.750
fast forward button. I was going to say, if you

00:27:52.750 --> 00:27:55.630
really want to speed the game up. Yeah, I played

00:27:55.630 --> 00:27:59.470
a lot of this game in fast forward. Yeah, I did

00:27:59.470 --> 00:28:02.210
that too. And I'm glad that doesn't mess up the

00:28:02.210 --> 00:28:06.420
achievements. No. yeah because sometimes it just

00:28:06.420 --> 00:28:10.039
it gets too much especially if you hit a place

00:28:10.039 --> 00:28:12.859
where you can't progress and you have to go back

00:28:12.859 --> 00:28:16.039
and you don't know what you're looking for and

00:28:16.039 --> 00:28:19.599
you have to search everywhere for it yeah it

00:28:19.599 --> 00:28:23.859
takes a long time yeah well for me it was just

00:28:23.859 --> 00:28:27.099
like doing like uh waiting for the transportation

00:28:27.099 --> 00:28:29.579
rooms to like load or whatever yeah because that

00:28:29.579 --> 00:28:33.480
animation is so slow too it is We live in a world

00:28:33.480 --> 00:28:35.500
where we don't have to wait for CDs to load anymore.

00:28:36.720 --> 00:28:38.140
That's something we didn't mention. They added

00:28:38.140 --> 00:28:42.259
transportation. There was teleporter rooms to

00:28:42.259 --> 00:28:43.819
help you get around the castle, which I thought

00:28:43.819 --> 00:28:45.019
was pretty cool. They didn't need to do that,

00:28:45.079 --> 00:28:48.160
but it was nice. Considering the size of the

00:28:48.160 --> 00:28:54.519
map. Yeah. It's funny. That map is so huge. Even

00:28:54.519 --> 00:28:57.200
if you do use them, you still have to travel

00:28:57.200 --> 00:28:59.980
a little bit. Even if you know where you're going,

00:29:00.099 --> 00:29:04.160
you can... get kind of close, but it still takes

00:29:04.160 --> 00:29:05.220
a little bit. I'm just saying, imagine if those

00:29:05.220 --> 00:29:07.480
didn't exist, how much longer would it have taken?

00:29:08.119 --> 00:29:12.180
Yeah. And then the only really thing, that annoying

00:29:12.180 --> 00:29:14.900
thing was the, if you wanted to go back between

00:29:14.900 --> 00:29:17.240
the castles, you had to use that one teleporter

00:29:17.240 --> 00:29:18.880
route. Yeah, there was only one route, yeah.

00:29:19.839 --> 00:29:21.880
Unless you used the library card or whatever,

00:29:22.019 --> 00:29:24.119
but you could only go to the one castle, not

00:29:24.119 --> 00:29:27.779
back. Yeah. And if you used the card, you had

00:29:27.779 --> 00:29:29.940
to go all the way back to the teleporter to get...

00:29:30.420 --> 00:29:32.920
Mm -hmm. Oh, their castle, the second castle.

00:29:33.240 --> 00:29:36.019
Yeah. Mm -hmm. Yep. But like I said, once you

00:29:36.019 --> 00:29:38.500
have all the power -ups and stuff, especially

00:29:38.500 --> 00:29:41.859
the mist one with the poisonous gas. Yeah. You

00:29:41.859 --> 00:29:43.700
can kind of just, you don't have to fight every

00:29:43.700 --> 00:29:45.259
bit, every time. You just fly over. Yeah, true.

00:29:45.299 --> 00:29:46.819
You can kind of go through it a lot faster. And

00:29:46.819 --> 00:29:48.680
then just put it in fast forward. Yeah. Mm -hmm.

00:29:49.119 --> 00:29:50.960
So. There was something else we didn't mention

00:29:50.960 --> 00:29:53.240
was the relics. So you, not only do you have

00:29:53.240 --> 00:29:54.920
your weapons and your shields and your items,

00:29:54.980 --> 00:29:57.039
you also have relics, which are like the classic,

00:29:57.079 --> 00:30:01.680
like, holy water, the knife. There was like a

00:30:01.680 --> 00:30:04.559
gemstone or something. Yeah, like a diamond or

00:30:04.559 --> 00:30:07.539
something. Which one did you guys end up using

00:30:07.539 --> 00:30:10.900
all the time? I had the dagger. I used the dagger

00:30:10.900 --> 00:30:15.819
all the time. Yeah, same. I used the axe mostly.

00:30:16.200 --> 00:30:18.880
Yeah, that's what I was using because Alucard

00:30:18.880 --> 00:30:21.579
doesn't really have a good up or diagonal attack,

00:30:21.839 --> 00:30:25.619
so I felt the axe was good for that. There's

00:30:25.619 --> 00:30:29.150
a lot of breakable floors in the game too. Yeah,

00:30:29.170 --> 00:30:32.190
there was a lot of secrets. And so that's, from

00:30:32.190 --> 00:30:35.069
my experience, that was the only relic that actually

00:30:35.069 --> 00:30:38.470
worked. Well, you can punch diagonally down.

00:30:38.930 --> 00:30:42.170
Yeah. You can also attack straight down, too.

00:30:42.410 --> 00:30:45.730
Yeah. And I also didn't know that. Yeah. Again,

00:30:46.130 --> 00:30:48.869
with a game with no direction. Yeah. It took

00:30:48.869 --> 00:30:51.569
me a while to figure that out. Yeah. You have

00:30:51.569 --> 00:30:57.069
to kind of just do it as you go. Yep. Oh yeah,

00:30:57.130 --> 00:30:59.869
we also didn't mention the pets or whatever they

00:30:59.869 --> 00:31:02.650
were called. Yeah. What were they called? I forgot

00:31:02.650 --> 00:31:04.789
what they were called. The familiars? Is that

00:31:04.789 --> 00:31:07.650
what it was? Familiars? Yeah. The fairy, the

00:31:07.650 --> 00:31:10.970
demon. Did you guys use them much? I couldn't

00:31:10.970 --> 00:31:12.529
figure out how to turn them on until later on.

00:31:13.029 --> 00:31:18.430
I had the demon on all the time. Yeah, he was

00:31:18.430 --> 00:31:22.269
the one with the spear, right? Yeah, he was pretty

00:31:22.269 --> 00:31:26.619
cool. I liked him. Yeah, so... The relics are

00:31:26.619 --> 00:31:30.660
actually the cards and stuff that you get. Those

00:31:30.660 --> 00:31:33.339
are the permanent upgrades. Yeah. Oh, you're

00:31:33.339 --> 00:31:34.779
right, you're right, you're right. I don't know

00:31:34.779 --> 00:31:36.819
what the other items are. I guess active items,

00:31:37.039 --> 00:31:40.160
whatever you want to call them. Yeah, something

00:31:40.160 --> 00:31:41.880
else, too, was the relics. There's a bunch of,

00:31:41.940 --> 00:31:44.299
like, not just... I mean, I guess it's kind of

00:31:44.299 --> 00:31:45.759
just the upgrades, right? Because that's the

00:31:45.759 --> 00:31:47.759
wolf stuff, and then... Yeah, those are, like,

00:31:47.759 --> 00:31:49.299
the permanent upgrades, yeah. But, yeah, you

00:31:49.299 --> 00:31:51.339
just keep those and stuff. Definitely, yeah.

00:31:51.920 --> 00:31:54.200
But, yeah, that includes all the transformations.

00:31:55.359 --> 00:31:59.319
the familiars, and then a bunch of other stuff

00:31:59.319 --> 00:32:02.759
too. Yeah, the special items are the ones that

00:32:02.759 --> 00:32:06.539
use the hearts, which that will always be such

00:32:06.539 --> 00:32:09.420
a weird design choice to me, that hearts are

00:32:09.420 --> 00:32:14.259
like a currency to use weapons for, not for actual

00:32:14.259 --> 00:32:16.779
health. Instead of mana. Like they could have

00:32:16.779 --> 00:32:19.960
just made it mana or something. Yeah, just hearts

00:32:19.960 --> 00:32:22.019
equals health. I don't know. It's just so weird

00:32:22.019 --> 00:32:24.400
that it's not health. It's just such a weird

00:32:24.400 --> 00:32:28.049
thing. Yeah, because using those items has nothing

00:32:28.049 --> 00:32:30.309
to do with your health. It's the hardest that

00:32:30.309 --> 00:32:34.250
you collect around the game. That is an odd choice.

00:32:34.950 --> 00:32:37.109
I know it's been that way since the first one.

00:32:37.150 --> 00:32:39.329
It's just such a weird design choice. It's just

00:32:39.329 --> 00:32:43.490
kind of weird. I always love looking at that,

00:32:43.549 --> 00:32:46.529
where video games, what they used to do, and

00:32:46.529 --> 00:32:48.769
now looking at it, it's kind of like, what? Would

00:32:48.769 --> 00:32:50.950
a video game do that nowadays? It's such a weird

00:32:50.950 --> 00:32:55.190
thing. It's weird. Because every game you play

00:32:55.190 --> 00:33:00.769
that has a currency for moves or skills or something,

00:33:00.849 --> 00:33:04.450
it's always mana. Yeah. Or energy or something.

00:33:04.970 --> 00:33:08.230
Right, and hearts always equals health. I can't

00:33:08.230 --> 00:33:09.950
think of any other game where hearts does not

00:33:09.950 --> 00:33:11.990
give you health. Yeah. I mean, that should just

00:33:11.990 --> 00:33:14.029
be basic. I mean, they were doing that in, what,

00:33:14.049 --> 00:33:16.089
the 80s? I know. That's what I'm saying. It's

00:33:16.089 --> 00:33:18.130
just such a weird thing. Yeah, why change it

00:33:18.130 --> 00:33:21.200
all of a sudden? Well, I mean, the original Castlevania

00:33:21.200 --> 00:33:23.480
was just like that, and that came out in 83 or

00:33:23.480 --> 00:33:26.539
4 or whatever. And circling back on, you know,

00:33:26.559 --> 00:33:29.420
it's funny to see what games would do, you know,

00:33:29.420 --> 00:33:33.400
nowadays or not. This game literally gives you

00:33:33.400 --> 00:33:37.380
no direction at all, and new games just won't

00:33:37.380 --> 00:33:40.519
leave you alone. Yeah, that's true, yeah. Yeah,

00:33:41.019 --> 00:33:43.019
because you have tutorials now, and then you

00:33:43.019 --> 00:33:46.740
have help throughout the game or hints. Yep.

00:33:47.160 --> 00:33:48.920
Hold your hand through the whole game sometimes.

00:33:50.440 --> 00:33:51.900
Well, I think that's why a lot of people, like

00:33:51.900 --> 00:33:54.400
I said, like those Elden Ring or Dark Souls,

00:33:54.559 --> 00:33:56.380
because they're a lot like this. They just throw

00:33:56.380 --> 00:34:00.160
you in, and you just go. I feel like if you like

00:34:00.160 --> 00:34:01.460
those games, you'd probably actually like this

00:34:01.460 --> 00:34:06.019
game a lot. Yeah. But this game was just... I

00:34:06.019 --> 00:34:08.300
don't know. They gave you no move list, no nothing,

00:34:08.440 --> 00:34:11.199
man. I didn't know you could do that super jump

00:34:11.199 --> 00:34:15.000
for half of the game. Oh, yeah. Yeah, the move

00:34:15.000 --> 00:34:19.900
list or... honestly very overpowered because

00:34:19.900 --> 00:34:23.440
i didn't know that they were even a thing and

00:34:23.440 --> 00:34:27.159
you have to buy them from the librarian you have

00:34:27.159 --> 00:34:30.099
to like buy them and then you can go into the

00:34:30.099 --> 00:34:33.300
pause menu and look it up but right right i was

00:34:33.300 --> 00:34:35.920
watching some videos just watching playthroughs

00:34:35.920 --> 00:34:37.980
how other people played it because it's interesting

00:34:37.980 --> 00:34:41.900
to see because like i said earlier like not all

00:34:41.900 --> 00:34:45.090
the time but It's great to see somebody else

00:34:45.090 --> 00:34:47.130
play and they have a different experience. They

00:34:47.130 --> 00:34:50.449
go a different way or whatever have you. But

00:34:50.449 --> 00:34:53.750
some of these people, they just dump these abilities

00:34:53.750 --> 00:34:57.230
and shred bosses like it's nothing. Yeah, I know.

00:34:57.869 --> 00:35:00.710
It's so weird. Yeah, that's what I was talking

00:35:00.710 --> 00:35:02.690
about before too. I didn't feel like there's

00:35:02.690 --> 00:35:04.050
any strategy, but it's probably because I just

00:35:04.050 --> 00:35:07.590
didn't know. It's just weird because you won't

00:35:07.590 --> 00:35:10.050
know that probably the first playthrough of this

00:35:10.050 --> 00:35:13.639
game. No. I mean, I did it until I got maybe

00:35:13.639 --> 00:35:16.440
halfway through the second tower or second castle.

00:35:16.980 --> 00:35:19.340
And even then, I wasn't even using them because

00:35:19.340 --> 00:35:21.760
I didn't know they were that good. Well, that

00:35:21.760 --> 00:35:23.320
was the thing. I was watching some other dude

00:35:23.320 --> 00:35:25.519
play the game and he was doing that jump. And

00:35:25.519 --> 00:35:29.199
I'm like, how did he get that? Meanwhile, I had

00:35:29.199 --> 00:35:30.679
it the whole time. I just didn't know how to

00:35:30.679 --> 00:35:35.199
do it. Yep, same. That's probably insanely useful

00:35:35.199 --> 00:35:38.579
for the second castle. Oh, yeah. Yeah. Oh, yeah.

00:35:39.349 --> 00:35:41.809
But once I figured it out, I was using it all

00:35:41.809 --> 00:35:44.230
the time. Yeah, we did it the hard way for a

00:35:44.230 --> 00:35:49.030
while. Well, funny enough, this was the easy

00:35:49.030 --> 00:35:51.250
way. The hard way is when it first came out,

00:35:51.250 --> 00:35:53.130
when there's no internet. Imagine not having

00:35:53.130 --> 00:35:56.170
internet for that game. Oh, I know. I don't know

00:35:56.170 --> 00:35:58.130
if I would have beaten it yet. You'd have to

00:35:58.130 --> 00:36:01.869
get the Nintendo Powers, right? Yeah. Well, the

00:36:01.869 --> 00:36:04.909
PSM. PSM, that's right, yeah. PlayStation Magazine.

00:36:05.210 --> 00:36:09.769
Yeah, yeah. Or EGM. That's funny. You would need

00:36:09.769 --> 00:36:13.949
that back then. I'm sure it had a Prima Guide

00:36:13.949 --> 00:36:15.769
or whatever they were called. I'm sure there

00:36:15.769 --> 00:36:18.610
was something on the internet, right? Not obviously

00:36:18.610 --> 00:36:22.489
when it first came out, but even in 97 there

00:36:22.489 --> 00:36:25.349
was internet. You couldn't just type in Castlevania

00:36:25.349 --> 00:36:27.329
Symphony of the Night, walk through and get everything.

00:36:27.630 --> 00:36:31.909
It's not like it is now. Even games now, people

00:36:31.909 --> 00:36:34.489
speedrun them in hours and then they're like,

00:36:34.570 --> 00:36:37.329
oh, here's a YouTube video of it. Bro, people

00:36:37.329 --> 00:36:40.289
freaking go through the code to figure out how

00:36:40.289 --> 00:36:42.510
to break it to speedrun those games nowadays.

00:36:42.690 --> 00:36:46.789
It's nuts what people do. It's impressive, honestly.

00:36:48.750 --> 00:36:54.250
Alright, so let's move on to the graphics. This

00:36:54.250 --> 00:36:59.369
game is... I weep for the PS1 2D games. I understand

00:36:59.369 --> 00:37:01.909
the market and people with the shiny... 3D was

00:37:01.909 --> 00:37:04.829
the shiny new thing. But dude, the PS1 is so...

00:37:05.179 --> 00:37:08.099
good at 2d sprite graphics i wish there had been

00:37:08.099 --> 00:37:10.860
so many more 2d sprite games this is one of the

00:37:10.860 --> 00:37:13.260
most beautiful games on the ps1 yeah i agree

00:37:13.260 --> 00:37:16.159
hands down i agree this game is absolutely beautiful

00:37:16.159 --> 00:37:19.539
it is gorgeous dude it's like a amped up super

00:37:19.539 --> 00:37:21.719
nintendo game like it is just such a beautiful

00:37:21.719 --> 00:37:25.000
game you know this being a 2d game it's it's

00:37:25.000 --> 00:37:28.880
aged wonderfully as much as i love the ps1 it's

00:37:28.880 --> 00:37:31.679
such a special place in my heart the 3d games

00:37:31.679 --> 00:37:36.320
just They don't look great nowadays. I think

00:37:36.320 --> 00:37:38.500
it's aged better than some of the other ones,

00:37:38.579 --> 00:37:41.260
like the N64. I know there's a lot of 64 fans

00:37:41.260 --> 00:37:42.920
out there, but man, that system does not look

00:37:42.920 --> 00:37:48.480
good. Yeah, I agree. PS1 will always be my favorite,

00:37:48.539 --> 00:37:51.260
man. Yeah, I mean, I love the N64 too, but...

00:37:51.260 --> 00:37:54.019
I always thought the PS1 looked so much better.

00:37:54.599 --> 00:37:57.260
Yeah, it just... I don't know if it's better.

00:37:57.320 --> 00:37:58.699
It just definitely has a different look about

00:37:58.699 --> 00:38:01.579
it, and I definitely prefer it, but... Yeah.

00:38:02.000 --> 00:38:04.679
Well, I just, PS1's probably my favorite console

00:38:04.679 --> 00:38:06.639
of all time. Yeah, I mean, we grew up with it,

00:38:06.659 --> 00:38:08.719
so obviously. What I really liked, what I thought

00:38:08.719 --> 00:38:10.480
was really cool was the mix of, like, the 3D

00:38:10.480 --> 00:38:13.360
objects with the background, with the 2D sprites.

00:38:13.460 --> 00:38:15.659
Like, the lava effect in that one area was really

00:38:15.659 --> 00:38:18.719
cool. It had, like, the clock tower in that one

00:38:18.719 --> 00:38:21.360
background. Yeah, that was cool. That was cool.

00:38:21.519 --> 00:38:23.920
Did you see that, like, giant eye watching you

00:38:23.920 --> 00:38:26.179
in that one? Yeah, that was cool, too. Yeah,

00:38:26.260 --> 00:38:29.449
yeah. yeah i was i was gonna say that first time

00:38:29.449 --> 00:38:32.789
i walked into that church room with that giant

00:38:32.789 --> 00:38:35.849
sword oh yeah that was cool with the stained

00:38:35.849 --> 00:38:38.449
glass and everything i'm like oh my god dude

00:38:38.449 --> 00:38:41.769
i was like this is beautiful man yeah dude i

00:38:41.769 --> 00:38:43.869
know there's like those ones there was like um

00:38:43.869 --> 00:38:48.289
they had like the skeleton like uh giant uh painting

00:38:48.289 --> 00:38:51.519
whatever in that one room yeah That was cool.

00:38:51.659 --> 00:38:53.639
They had a lot of relief stuff in the background.

00:38:53.840 --> 00:38:57.239
I mean, I love skeletons, skulls and stuff. The

00:38:57.239 --> 00:39:02.039
backgrounds are beautiful. Yeah, I agree, man.

00:39:02.940 --> 00:39:06.380
It's a beautiful game. As I mentioned earlier,

00:39:06.679 --> 00:39:10.099
I was on emulation, so I had mine upscaled, but

00:39:10.099 --> 00:39:15.099
even then, it was still good looking. I think

00:39:15.099 --> 00:39:16.699
even without it, it would still look pretty damn

00:39:16.699 --> 00:39:17.780
good. Yeah, it would have been totally fine.

00:39:18.300 --> 00:39:20.099
The only thing that didn't age very well was

00:39:20.099 --> 00:39:23.239
the FMVs, which I think there's only like one

00:39:23.239 --> 00:39:25.320
or two, right? There wasn't a lot. No, there

00:39:25.320 --> 00:39:27.480
wasn't that much. And they were short. It was

00:39:27.480 --> 00:39:29.880
just the castle showing up, right? Yeah, it wasn't

00:39:29.880 --> 00:39:33.199
like the human FMVs where people were talking.

00:39:33.519 --> 00:39:36.099
Yeah, I think that's all it was, was the castles.

00:39:36.340 --> 00:39:37.739
Right, it was just the castle in the beginning

00:39:37.739 --> 00:39:41.300
and then the inverted castle, right? Yeah. But

00:39:41.300 --> 00:39:45.019
still, that's like the perfect way to include

00:39:45.019 --> 00:39:49.300
an FMV. Yeah, just short and sweet. I think if

00:39:49.300 --> 00:39:53.099
you killed Richter if you chose that path, I

00:39:53.099 --> 00:39:56.119
think the whole castle disappears or blows up

00:39:56.119 --> 00:39:58.639
or something. There's like a big light up to

00:39:58.639 --> 00:40:02.920
the sky. But yeah, it's only like the beginning

00:40:02.920 --> 00:40:07.820
and I guess beating the game. That's pretty much

00:40:07.820 --> 00:40:10.780
it. No way of fault on the game at all. That's

00:40:10.780 --> 00:40:15.260
just the PS1's inadequacies. But the actual game

00:40:15.260 --> 00:40:19.739
though, it's Yeah, it's cool. Even the body part

00:40:19.739 --> 00:40:22.179
boss or like the body boss, the background of

00:40:22.179 --> 00:40:25.659
that was awesome. Yeah, oh dude, the boss sprite

00:40:25.659 --> 00:40:29.500
work was phenomenal. They're some of the coolest

00:40:29.500 --> 00:40:34.420
enemies I've ever seen. They did a great job.

00:40:34.940 --> 00:40:39.420
Yeah, they really did. But that boss room was

00:40:39.420 --> 00:40:43.360
just so ridiculous looking. I mean, the floor

00:40:43.360 --> 00:40:46.789
was just... skulls and bodies yeah it's pretty

00:40:46.789 --> 00:40:50.130
cool yeah it's just it's crazy but that's cool

00:40:50.130 --> 00:40:52.829
oh something else i wanted to say too i really

00:40:52.829 --> 00:40:56.070
like the um some of the like some of the environments

00:40:56.070 --> 00:40:58.010
would actually change like when you came back

00:40:58.010 --> 00:41:01.630
to them like that one the like tower outside

00:41:01.630 --> 00:41:03.650
tower whatever like sometimes would be raining

00:41:03.650 --> 00:41:06.710
out there sometimes it'd be foggy that was pretty

00:41:06.710 --> 00:41:10.050
cool they had like different uh environment um

00:41:10.539 --> 00:41:11.820
I don't know if you guys have seen that. Yeah,

00:41:12.199 --> 00:41:15.780
when you're on the outside wall. That was cool.

00:41:15.900 --> 00:41:17.780
I like that. Yeah, it's a nice inclusion, man.

00:41:17.900 --> 00:41:20.760
For sure. And then they had the random telescope

00:41:20.760 --> 00:41:22.599
thing. I don't really understand what that was.

00:41:22.800 --> 00:41:24.739
Yeah, where you're just watching that boat man

00:41:24.739 --> 00:41:29.440
or whatever. Yeah, ferry man. Just a random thing.

00:41:29.599 --> 00:41:31.119
There was a thing where you could watch a bird

00:41:31.119 --> 00:41:34.260
be born and grow up. Yeah, like its whole lifespan.

00:41:36.750 --> 00:41:39.010
weird things in here. There's a lot of little

00:41:39.010 --> 00:41:42.050
tiny things that do nothing for the game, but

00:41:42.050 --> 00:41:44.769
they're just little things. The fact that you

00:41:44.769 --> 00:41:47.449
can sit in chairs in this game for no reason

00:41:47.449 --> 00:41:49.769
is... Dude, that's... Yeah, I mean, that alone

00:41:49.769 --> 00:41:52.829
is insane. Yeah. And it's funny, there's a little

00:41:52.829 --> 00:41:54.769
thing in there. If you sit in that chair long

00:41:54.769 --> 00:41:57.630
enough, you fall asleep. Oh, really? I didn't

00:41:57.630 --> 00:42:00.070
know that. Yeah, yeah. All the cars will fall

00:42:00.070 --> 00:42:02.789
asleep and there's like little Z's come up. Yeah,

00:42:02.809 --> 00:42:04.449
see stuff like... Tiny little things like that,

00:42:04.489 --> 00:42:06.139
man. That's what makes a game, you know? yeah

00:42:06.139 --> 00:42:09.780
100 just shows the passion that these guys had

00:42:09.780 --> 00:42:13.079
for making this thing and then like it's kind

00:42:13.079 --> 00:42:16.260
of crazy too because like depending on like if

00:42:16.260 --> 00:42:18.239
you're standing on a flat surface compared to

00:42:18.239 --> 00:42:21.599
like you know like a sloped or slanted surface

00:42:21.599 --> 00:42:24.679
all the cards stands differently too yeah yeah

00:42:24.679 --> 00:42:28.239
got like a difference it's just the very minute

00:42:28.239 --> 00:42:32.760
details yeah i know it's crazy so and then like

00:42:32.760 --> 00:42:36.460
when he like You can have his cape over him or

00:42:36.460 --> 00:42:39.099
whatever. Oh yeah, you can equip a cape and then

00:42:39.099 --> 00:42:40.599
change it to whatever color you want, which is

00:42:40.599 --> 00:42:43.780
crazy. Yeah. And then it changes your batwing

00:42:43.780 --> 00:42:47.400
colors too. Yeah. That was cool. Yeah, there's

00:42:47.400 --> 00:42:50.860
a lot of cool capes in there too. Like that translucent

00:42:50.860 --> 00:42:53.619
one was pretty cool. That's something I want

00:42:53.619 --> 00:42:56.280
to mention. That after effect of him moving,

00:42:56.360 --> 00:42:57.820
that kind of got a little annoying after a while.

00:42:57.840 --> 00:42:59.199
I don't know why they decided to keep that forever.

00:43:00.239 --> 00:43:03.420
Yeah. His after image or whatever. I mean, it's

00:43:03.420 --> 00:43:05.719
not that big a deal. Yeah, I didn't pay any mind

00:43:05.719 --> 00:43:07.380
to it, I guess, because I just got used to it.

00:43:07.880 --> 00:43:09.340
I'm just not really sure why they needed that

00:43:09.340 --> 00:43:13.300
constantly. Yeah. I get if you were running all

00:43:13.300 --> 00:43:15.659
the time, maybe. Yeah, if you're at full speed

00:43:15.659 --> 00:43:18.019
or doing a move or something, sure. But I just

00:43:18.019 --> 00:43:20.019
understand why that was default. It's just a

00:43:20.019 --> 00:43:24.880
little much for me. Yeah, I can see how that

00:43:24.880 --> 00:43:28.179
would be annoying after a while. It was a weird

00:43:28.179 --> 00:43:31.480
color, too, wasn't it? It was like blue. Like

00:43:31.480 --> 00:43:36.000
a blue afterimage. Yeah. Yeah, just like a transparent

00:43:36.000 --> 00:43:38.219
blue or something. It's just weird. Yeah, odd

00:43:38.219 --> 00:43:41.380
color choice. If it was like the color of your

00:43:41.380 --> 00:43:45.179
cape or something, that would be pretty cool,

00:43:45.340 --> 00:43:47.920
but... I don't know, just a weird little thing.

00:43:47.940 --> 00:43:50.039
I was just like, why do they need that? I guess

00:43:50.039 --> 00:43:51.500
they were just like, this is so cool, we gotta

00:43:51.500 --> 00:43:54.039
have it at all times. Yeah, for the PS1, that

00:43:54.039 --> 00:43:56.420
was probably a cool effect. Yeah, I guess so,

00:43:56.440 --> 00:44:00.179
yeah. Is that mind -blowing 32 -bit graphic?

00:44:00.519 --> 00:44:03.039
There it is. That we made fun of last time. Yeah.

00:44:03.219 --> 00:44:06.940
We did make fun of it, but this game is beautiful.

00:44:07.159 --> 00:44:09.860
It is. It really is. Honestly, mind -blowing

00:44:09.860 --> 00:44:12.599
how good it is. I want to retract the statement

00:44:12.599 --> 00:44:17.719
I made earlier. I really did not expect this

00:44:17.719 --> 00:44:19.599
game to look that good. I really didn't. You'll

00:44:19.599 --> 00:44:23.000
never mock the back of a CDK saver again. I guess

00:44:23.000 --> 00:44:27.050
not. No, we'll do it for sure. I heard that this

00:44:27.050 --> 00:44:30.010
game is beautiful, but even then, I didn't expect

00:44:30.010 --> 00:44:34.309
it to be as good as it was. Yeah, I knew the

00:44:34.309 --> 00:44:36.670
love for this game was out there, but yeah, I

00:44:36.670 --> 00:44:39.289
was still blown away. Especially when you're

00:44:39.289 --> 00:44:41.949
coming off of newer video game 2s with realistic

00:44:41.949 --> 00:44:44.570
graphics, you're like, oh, this game can't look

00:44:44.570 --> 00:44:47.650
that great. It's PS1. Yeah, it's hard to believe

00:44:47.650 --> 00:44:51.050
that a PS1 game, people are like, wow, this is

00:44:51.050 --> 00:44:54.099
actually pretty impressive. Yeah. because of

00:44:54.099 --> 00:44:56.440
just what we play now and what's out there and

00:44:56.440 --> 00:45:01.320
the technology that's there. I mean, it's night

00:45:01.320 --> 00:45:04.679
and day, but for a PS1 game to look this good,

00:45:04.800 --> 00:45:09.139
it's really impressive. I mean, it's just art,

00:45:09.260 --> 00:45:11.440
you know? Yeah. It's just a kind of art style,

00:45:11.519 --> 00:45:13.000
and that's all it is. And it's done really well.

00:45:13.079 --> 00:45:14.920
This is the type of game where you know they

00:45:14.920 --> 00:45:18.780
love making this, and there's a lot of pride

00:45:18.780 --> 00:45:21.670
and passion into it. Yep, this is one of those

00:45:21.670 --> 00:45:23.489
games you would use as an argument for is video

00:45:23.489 --> 00:45:25.469
games or this is definitely one of them. Yeah

00:45:25.469 --> 00:45:31.530
100 % I Also liked a little like save icons to

00:45:31.530 --> 00:45:33.909
every time you like loaded. They were all different.

00:45:34.550 --> 00:45:37.570
I didn't notice that you didn't notice that I

00:45:37.570 --> 00:45:42.090
Think there's like a progression thing. I think

00:45:42.090 --> 00:45:44.829
they're just random. Oh, okay They might have

00:45:44.829 --> 00:45:47.630
been because I got some some, you know, I would

00:45:47.630 --> 00:45:50.250
be all over the place And I just got the red

00:45:50.250 --> 00:45:53.710
one. Yo, heck, a Deidre that spun around every

00:45:53.710 --> 00:45:56.349
time? No, no, no. When you're in the menu and

00:45:56.349 --> 00:45:58.150
you go to the memory thing. Select your save.

00:45:59.050 --> 00:46:02.349
Oh, oh, those icons. Oh, okay, yeah. I thought

00:46:02.349 --> 00:46:04.030
they were, like, based on the boss, but I don't

00:46:04.030 --> 00:46:07.969
know. That's what I thought, too. Okay. Yeah,

00:46:08.050 --> 00:46:08.889
I know what you're talking about. Yeah, they're

00:46:08.889 --> 00:46:11.929
just a bunch of different random stuff. Cool

00:46:11.929 --> 00:46:14.750
little detail. Mm -hmm. Because, like, the PS1,

00:46:14.809 --> 00:46:17.170
it was, like, the save always looked the same,

00:46:17.250 --> 00:46:20.630
you know? I wonder if you went into the PS1 memory

00:46:20.630 --> 00:46:22.110
card management if it would show a different

00:46:22.110 --> 00:46:25.449
image every time. That I do not know. That was

00:46:25.449 --> 00:46:28.769
just a game. I didn't play this on the original

00:46:28.769 --> 00:46:31.710
hardware. I doubt it because I'm pretty sure

00:46:31.710 --> 00:46:35.110
it just goes off of a game sprite. I don't know.

00:46:35.309 --> 00:46:37.949
I think you could change it. It would get it

00:46:37.949 --> 00:46:41.929
from the game. I remember one game had different

00:46:41.929 --> 00:46:47.300
images for each save that you used. Yeah, I don't

00:46:47.300 --> 00:46:50.099
know. Maybe somebody who's listening knows. They

00:46:50.099 --> 00:46:53.699
can tell us. Yeah, that's a good question. Oh,

00:46:54.880 --> 00:46:56.519
I had something I kind of wanted to bring up.

00:46:56.739 --> 00:46:59.639
Yeah, go ahead. So I feel like maybe it's just

00:46:59.639 --> 00:47:02.400
me, but I think it's kind of easy to tell. You

00:47:02.400 --> 00:47:05.119
know how there's stuff in the background that

00:47:05.119 --> 00:47:07.800
you can just attack it and it'll drop something

00:47:07.800 --> 00:47:10.360
like a heart? I felt like it was pretty easy

00:47:10.360 --> 00:47:13.400
to tell what objects you can hit and it'll give

00:47:13.400 --> 00:47:17.750
you something. Yeah, that was nice. You weren't

00:47:17.750 --> 00:47:20.409
really guessing on anything, right? Yeah. It's

00:47:20.409 --> 00:47:22.469
pretty easy to tell what was going to drop something.

00:47:23.469 --> 00:47:26.230
Even some of the secret stuff, you kind of have

00:47:26.230 --> 00:47:27.489
to look a little bit harder, but you can kind

00:47:27.489 --> 00:47:28.969
of see, like, oh, wait a minute, that wall has

00:47:28.969 --> 00:47:30.650
something on it, you know? Like, there's something

00:47:30.650 --> 00:47:33.389
there. Like that room with the bookshelf you

00:47:33.389 --> 00:47:36.110
can push? Right, yeah. If you looked hard enough,

00:47:36.190 --> 00:47:38.230
you'd be like, oh, wait a minute, hold on a second

00:47:38.230 --> 00:47:41.519
now. And then, I don't know if you guys noticed,

00:47:41.599 --> 00:47:43.380
but there was a couple rooms where statues were

00:47:43.380 --> 00:47:47.159
pointing at the walls and stuff. That's how I

00:47:47.159 --> 00:47:50.400
figured out you could break walls. It was a statue,

00:47:50.539 --> 00:47:54.340
yeah. I should have known better, but... Yeah,

00:47:54.340 --> 00:47:58.760
bro, you never heard of wall meat? I think I

00:47:58.760 --> 00:48:01.659
was so overwhelmed with the game, bro. Yeah,

00:48:01.659 --> 00:48:03.719
it was a lot, yeah. It was like the last thing

00:48:03.719 --> 00:48:06.159
I was thinking about. I've seen something about

00:48:06.159 --> 00:48:09.760
where... It's that when Konami approached Sony...

00:48:11.299 --> 00:48:13.860
Computer Entertainment America about localizing

00:48:13.860 --> 00:48:16.780
Castlevania. They refused to allow the game since

00:48:16.780 --> 00:48:20.000
it was not done in 3D. So Konami threatened to

00:48:20.000 --> 00:48:22.280
cancel all localization plans of Metal Gear Solid.

00:48:23.860 --> 00:48:26.420
All right, let's move on to the sound. I mean,

00:48:26.440 --> 00:48:28.380
let's just get this out of the way. Dude, Konami,

00:48:28.539 --> 00:48:31.679
like in this era of Konami, their soundtracks

00:48:31.679 --> 00:48:33.820
were just freaking king, man. They were so good

00:48:33.820 --> 00:48:37.719
at it. The music is absolutely, yeah. And that's

00:48:37.719 --> 00:48:40.019
something Konami has always been good at. Their

00:48:40.019 --> 00:48:42.340
NES soundtracks, their SNES soundtracks, bro.

00:48:42.480 --> 00:48:45.360
They're so good. I think we made fun of that

00:48:45.360 --> 00:48:48.280
too. Did we? I don't remember. It's like the

00:48:48.280 --> 00:48:53.019
orchestrated soundtrack or something that'll

00:48:53.019 --> 00:48:58.179
synthesize you. I mean... We might have, yeah.

00:48:58.360 --> 00:49:00.920
It's marketing slang for sure, but... Yeah, yeah,

00:49:00.960 --> 00:49:04.119
yeah. We were making fun of it, but it is good.

00:49:04.650 --> 00:49:08.289
They actually went on their word. Yeah. They

00:49:08.289 --> 00:49:10.329
didn't just say that to say it. They actually

00:49:10.329 --> 00:49:14.670
did it. Yeah. It holds up. Well, that was the

00:49:14.670 --> 00:49:17.170
other big new thing at the time that, you know,

00:49:17.190 --> 00:49:23.309
was actual music on a CD. Now it wasn't all fabricated

00:49:23.309 --> 00:49:26.150
by the sound chip or whatever. Yeah. this was

00:49:26.150 --> 00:49:27.849
actual recorded audio that you could play during

00:49:27.849 --> 00:49:30.269
the game and yeah they the the soundtrack in

00:49:30.269 --> 00:49:32.190
this game is so good there's so many good songs

00:49:32.190 --> 00:49:33.530
in here and there's a lot of different ones too

00:49:33.530 --> 00:49:36.210
like you know there's like a orchestral like

00:49:36.210 --> 00:49:38.590
castle song and then there's a couple like heavy

00:49:38.590 --> 00:49:41.469
metal ones and stuff and everything so and the

00:49:41.469 --> 00:49:45.809
music is actually you know it it's not it doesn't

00:49:45.809 --> 00:49:49.010
loop like very no yeah they're like songs it

00:49:49.010 --> 00:49:51.849
goes out for a while the only thing was that

00:49:51.849 --> 00:49:54.409
that credit song i was kind of like What? What

00:49:54.409 --> 00:49:56.789
is happening right now? The one with the chick

00:49:56.789 --> 00:49:59.210
singing or whatever? Yeah, that one was a little

00:49:59.210 --> 00:50:00.949
out of place. I was like, what's going on right

00:50:00.949 --> 00:50:03.329
now? Funny enough, I don't know if you know this

00:50:03.329 --> 00:50:06.969
or not, but if you actually put the PS1 disc

00:50:06.969 --> 00:50:09.889
into a CD player and there's actually a track

00:50:09.889 --> 00:50:12.409
on there that you can listen to. Yeah, some of

00:50:12.409 --> 00:50:14.769
them had that. Some of the PS1 games had that.

00:50:15.010 --> 00:50:17.070
This one, it's like all the card talks to you.

00:50:17.130 --> 00:50:19.650
He's like, I can't remember exactly what he says,

00:50:19.730 --> 00:50:21.960
but he's like. don't listen to this. And then

00:50:21.960 --> 00:50:25.920
it's a, Oh really? Yeah. Yeah. It's pretty funny.

00:50:26.519 --> 00:50:29.000
It's just a remake of the, one of the songs,

00:50:29.139 --> 00:50:35.239
but it's pretty cool. Yeah, that's cool. Uh,

00:50:35.380 --> 00:50:37.420
the other thing on the sound was I, I actually

00:50:37.420 --> 00:50:40.039
didn't know this game had voiceover, so I was

00:50:40.039 --> 00:50:41.699
not expecting that at all. I was like, what the

00:50:41.699 --> 00:50:44.260
hell? This game has a voiceover. Unfortunately,

00:50:44.400 --> 00:50:48.380
no, it's not, it's not great. That was not great

00:50:48.380 --> 00:50:51.030
at all, man. And I don't think that was a choice.

00:50:51.090 --> 00:50:54.510
I think that was just how it was. I mean, just,

00:50:54.570 --> 00:50:57.050
I don't know, but it was just so emotionless,

00:50:57.150 --> 00:51:01.269
man. Yeah, it was. It was. It was just dry acting.

00:51:02.090 --> 00:51:04.690
I mean, there's some good lines in here, you

00:51:04.690 --> 00:51:07.210
know, like, what is a man for a miserable pile

00:51:07.210 --> 00:51:11.250
of secrets? I mean, the writing itself wasn't

00:51:11.250 --> 00:51:13.329
bad. Just, yeah, the... Well, that's taken from

00:51:13.329 --> 00:51:15.650
a book, I think, anyway, though. Yeah, I know,

00:51:15.690 --> 00:51:20.400
but it's in the game, so... But yeah, I wasn't

00:51:20.400 --> 00:51:22.119
expecting it, so even having it at all, I was

00:51:22.119 --> 00:51:26.820
like, whoa, all right, okay. Yeah, I don't know

00:51:26.820 --> 00:51:31.760
if it was the PS1 either, just how they recorded

00:51:31.760 --> 00:51:35.179
voice acting or voice lines on the CDs, but they

00:51:35.179 --> 00:51:38.619
just sounded staticky, I guess, like muffled,

00:51:38.619 --> 00:51:40.079
the voices in the game. They're probably low

00:51:40.079 --> 00:51:44.639
bitrate and very compressed. It's so weird because...

00:51:45.070 --> 00:51:47.309
The music actually sounded pretty good, but once

00:51:47.309 --> 00:51:50.389
it came to the voice acting, it was a very different

00:51:50.389 --> 00:51:53.690
type of sound. I don't know if they do that as

00:51:53.690 --> 00:51:57.010
an effect of making it sound like talking or

00:51:57.010 --> 00:52:02.949
what, but it was an odd thing to hear. It could

00:52:02.949 --> 00:52:06.469
be emulation, too. Who knows? It's true. It could

00:52:06.469 --> 00:52:11.690
be, but it just sounded kind of tinny, like a

00:52:11.690 --> 00:52:14.840
tin can, I guess. It was weird. Yeah, could be

00:52:14.840 --> 00:52:16.679
the recording, could be emulation, who knows.

00:52:17.360 --> 00:52:23.059
The freaking guitar shredding is awesome. I'm

00:52:23.059 --> 00:52:25.699
probably going to add this to my playlist. Yeah.

00:52:27.059 --> 00:52:31.539
They have metal and that stuff. The guitar shredding,

00:52:31.539 --> 00:52:36.480
they're just shredding on the guitar. I don't

00:52:36.480 --> 00:52:40.639
remember any of the enemies or anything having

00:52:40.639 --> 00:52:45.280
like... unique sounds or nothing that I can really

00:52:45.280 --> 00:52:48.119
remember. There was a couple. There was one where

00:52:48.119 --> 00:52:51.800
you kill him and then he just goes like, and

00:52:51.800 --> 00:52:54.420
then all the blood starts pouring out of him.

00:52:55.800 --> 00:52:59.760
But yeah, there's nothing crazy. Jacob, you have

00:52:59.760 --> 00:53:03.380
anything? There's just one thing that I thought

00:53:03.380 --> 00:53:07.219
was kind of funny. I think the map in this game,

00:53:07.280 --> 00:53:09.820
it looks practically identical to the map in

00:53:09.820 --> 00:53:13.690
Super Metroid. Oh, does it really? Yeah, I think

00:53:13.690 --> 00:53:17.150
it does. And the map for Super Metroid kind of

00:53:17.150 --> 00:53:19.849
looks like, I think it's Metroid Fusion's map,

00:53:20.010 --> 00:53:22.230
and even like Zero Missions' map, because I think

00:53:22.230 --> 00:53:24.449
they run on the same engine. I'm not 100 % sure.

00:53:25.010 --> 00:53:26.710
But I think the map... Oh, you mean like the

00:53:26.710 --> 00:53:28.070
style? You don't mean like the actual layout?

00:53:28.369 --> 00:53:31.389
Oh, yeah, yeah. Oh, yeah. Yeah, that's true,

00:53:31.449 --> 00:53:33.469
yeah. They have like that blue background. It

00:53:33.469 --> 00:53:34.869
looks pretty similar. I thought that was funny,

00:53:34.969 --> 00:53:37.090
because I'm pretty sure this game definitely

00:53:37.090 --> 00:53:39.989
takes inspiration from there. Probably, yeah.

00:53:44.300 --> 00:53:47.980
Was this game like the first Metroidvania game?

00:53:48.900 --> 00:53:51.719
Like, was this the style of the game besides

00:53:51.719 --> 00:53:56.019
Metroid? This was the first one for Castlevania,

00:53:56.179 --> 00:54:00.000
for sure. Because there was only, I think there

00:54:00.000 --> 00:54:04.159
was only four or five before this, and all of

00:54:04.159 --> 00:54:06.079
them except one of them were all linear games.

00:54:06.579 --> 00:54:10.559
Because the first three were on the NES? Yeah,

00:54:10.559 --> 00:54:13.690
the first three were NES. and the one and three

00:54:13.690 --> 00:54:16.309
are linear three has like branching paths but

00:54:16.309 --> 00:54:19.449
it's all linear and then the second one's a little

00:54:19.449 --> 00:54:22.710
weird a second one's kind of like a metroidvania

00:54:22.710 --> 00:54:25.369
type game but not like not like this like it's

00:54:25.369 --> 00:54:28.570
yeah it's a little bit more like rpgs or something

00:54:28.570 --> 00:54:31.050
or like zelda 2 if you ever play zelda 2 and

00:54:31.050 --> 00:54:34.190
then 4 is a linear that one's on the snes and

00:54:34.190 --> 00:54:35.829
then i think the only other one at the time was

00:54:35.829 --> 00:54:38.949
the pc engine one the which is the the one before

00:54:38.949 --> 00:54:41.570
this one the rondo of blood Yep, which wasn't

00:54:41.570 --> 00:54:45.809
released here. No, it kind of was. They remade

00:54:45.809 --> 00:54:48.449
it for the SNES and called it Dracula X or something.

00:54:49.329 --> 00:54:52.309
That's right, yeah. It's not the exact same game,

00:54:52.389 --> 00:54:56.329
but... And then now it's been released nowadays,

00:54:56.510 --> 00:55:00.570
but... But yeah, this is the first one that was

00:55:00.570 --> 00:55:04.769
like, explore, find locked doors, get upgrades,

00:55:04.989 --> 00:55:07.269
go back to the locked doors. This was the first

00:55:07.269 --> 00:55:11.920
one for that, sure. For Castlevania. For Castlevania,

00:55:12.059 --> 00:55:14.460
yeah. I think Super Metroid had already come

00:55:14.460 --> 00:55:16.699
out at this point. Yeah, it definitely had. It

00:55:16.699 --> 00:55:23.300
was a SNES game, yeah. Yep. Yeah, I don't know

00:55:23.300 --> 00:55:26.360
if there was a lot of other ones that were doing

00:55:26.360 --> 00:55:28.480
that. I'm sure there were other games there had

00:55:28.480 --> 00:55:32.260
to be, but it definitely probably wasn't a big

00:55:32.260 --> 00:55:35.320
genre like it is nowadays. Yeah, and I'm sure

00:55:35.320 --> 00:55:39.559
this game made it a big genre. Yes, it did. The

00:55:39.559 --> 00:55:43.019
Metroidvania part of that, it came from this

00:55:43.019 --> 00:55:50.460
game. This one actually kind of rewrote Castlevania

00:55:50.460 --> 00:55:52.659
after this because most of them followed this

00:55:52.659 --> 00:55:55.880
formula after all the games that came after followed

00:55:55.880 --> 00:55:58.280
the formula of this one. What was after this

00:55:58.280 --> 00:56:05.119
one? Was it the advanced games? I think so. That's

00:56:05.119 --> 00:56:08.260
a good question. I actually don't know. I think

00:56:08.260 --> 00:56:12.380
there was another one on the PS1. Legends was

00:56:12.380 --> 00:56:17.260
the next one, which was a Game Boy one. Oh, the

00:56:17.260 --> 00:56:20.019
next one was Castlevania 64, which I really do

00:56:20.019 --> 00:56:21.760
want to play, but I don't think this is a good

00:56:21.760 --> 00:56:25.219
game. Nobody seems to be talking about that one.

00:56:26.280 --> 00:56:32.260
Yeah, no, that one is not a good game. So let's

00:56:32.260 --> 00:56:35.960
talk achievements now. What did you guys think

00:56:35.960 --> 00:56:39.800
of these achievements? They suck. Yeah, this

00:56:39.800 --> 00:56:43.619
list is too much, dude. I always feel like any

00:56:43.619 --> 00:56:49.400
list over 99 or 100 is just too much. And the

00:56:49.400 --> 00:56:51.420
achievements for this game are like for the people

00:56:51.420 --> 00:56:53.860
who've played this game like 10 ,000 times. Yeah,

00:56:53.880 --> 00:56:59.139
they are not like beginner friendly. No, or just

00:56:59.139 --> 00:57:02.440
even like just casual friendly. Like this is

00:57:02.440 --> 00:57:08.579
a... The sweats achievement list, for sure. Castlevania

00:57:08.579 --> 00:57:13.340
sweats. Yeah. The first couple hours of this

00:57:13.340 --> 00:57:17.159
game, I was getting no achievements. I was like,

00:57:17.199 --> 00:57:21.780
am I doing something wrong here? I know. I didn't

00:57:21.780 --> 00:57:24.639
even play through as Richter. I started and I

00:57:24.639 --> 00:57:28.559
was like, no, I'm good. Dude, Richter is tough

00:57:28.559 --> 00:57:31.539
to use. Yeah, I didn't make it very far. I was

00:57:31.539 --> 00:57:34.769
like, I'm done with it. You have to use his special

00:57:34.769 --> 00:57:38.989
abilities constantly. I didn't really know this,

00:57:39.090 --> 00:57:41.010
but on the Saturn version, you can actually play

00:57:41.010 --> 00:57:46.530
as Maria as well. Yeah. The Saturn added a couple

00:57:46.530 --> 00:57:51.230
content. There's like a secret room that you

00:57:51.230 --> 00:57:52.929
can go into that you can't go into in this one

00:57:52.929 --> 00:57:56.409
or something. Oh, yeah. Yeah, this list was too

00:57:56.409 --> 00:57:58.730
big, too much. I'm not going to be mastering

00:57:58.730 --> 00:58:01.159
this one. I think I got about halfway. they're

00:58:01.159 --> 00:58:05.300
just too specific yeah like beat the boss with

00:58:05.300 --> 00:58:09.219
this weapon and and yeah for every single boss

00:58:09.219 --> 00:58:12.300
yeah it's too much and not get hit too also and

00:58:12.300 --> 00:58:15.920
then i i missed one stupid enemy that that one

00:58:15.920 --> 00:58:17.900
enemy spawns or whatever so i can't get that

00:58:17.900 --> 00:58:19.619
one out without starting the game over which

00:58:19.619 --> 00:58:23.599
i'm not gonna do i went through a lot of these

00:58:23.599 --> 00:58:27.940
and i tried so hard and maybe one day i'll i'll

00:58:27.940 --> 00:58:34.800
master this but Nah. Yeah, that's a big feat,

00:58:34.940 --> 00:58:39.820
dude. Yeah, I have 72%. Big feat. Big feat. But

00:58:39.820 --> 00:58:45.139
some of these have like a 1 .3 % unlock rate.

00:58:45.440 --> 00:58:47.280
Yeah, that's pretty crazy. And that's a good

00:58:47.280 --> 00:58:50.280
amount of them on here. A lot of them aren't

00:58:50.280 --> 00:58:56.059
like hard. They're just time consuming and like...

00:58:56.059 --> 00:58:59.869
Just tedious. They're just tedious. achievements

00:58:59.869 --> 00:59:02.769
like what you said you have to beat the boss

00:59:02.769 --> 00:59:06.510
undamaged and have this certain armor and weapon

00:59:06.510 --> 00:59:09.809
set and you can't use abilities you can't use

00:59:09.809 --> 00:59:15.230
this and that it's too much it feels like this

00:59:15.230 --> 00:59:17.449
list was made by somebody who played this game

00:59:17.449 --> 00:59:21.110
a lot like absolutely you know is obsessed with

00:59:21.110 --> 00:59:24.050
this game so it would make sense if they had

00:59:24.050 --> 00:59:27.250
like a subset for some of this stuff I agree

00:59:27.739 --> 00:59:30.760
That's one of the things I feel like the site

00:59:30.760 --> 00:59:32.860
does a lot is like some of the stuff sometimes

00:59:32.860 --> 00:59:36.260
it's like, personally, I feel the achievement

00:59:36.260 --> 00:59:39.119
should be approachable, you know, like doable

00:59:39.119 --> 00:59:42.320
by everybody. Like not easy, but just like there

00:59:42.320 --> 00:59:44.360
can be hard ones, but they don't need to be like

00:59:44.360 --> 00:59:47.880
so, I don't know, crazy hard, you know. But if

00:59:47.880 --> 00:59:49.880
you do want that stuff, that's what the subsets

00:59:49.880 --> 00:59:54.579
are for. Exactly. That's more of like a, I guess

00:59:54.579 --> 00:59:57.380
you could say sweat thing. Yeah. Yeah, just a

00:59:57.380 --> 01:00:00.159
hardcore player, yeah. Finish the game as Richter

01:00:00.159 --> 01:00:02.340
in one session, defeating all the bosses and

01:00:02.340 --> 01:00:04.440
without using save points to refill your health.

01:00:04.699 --> 01:00:09.239
Yeah, that's ridiculous. That shouldn't be like

01:00:09.239 --> 01:00:14.179
a normal set achievement. It should just be the

01:00:14.179 --> 01:00:16.699
game as Richter. Yeah, that's way too absurd.

01:00:16.760 --> 01:00:21.739
Which is hard enough. Yeah, exactly. Also, that

01:00:21.739 --> 01:00:27.090
freaking boss, man. Galamoth? Yeah, yep, yep,

01:00:27.190 --> 01:00:30.429
yep. He's the hardest one. He was tough. He's

01:00:30.429 --> 01:00:33.989
harder than Dracula. Yeah. Oh, yeah, yeah. He's

01:00:33.989 --> 01:00:38.750
an optional boss. Yeah, but... Well, that's...

01:00:38.750 --> 01:00:41.889
He's the hardest boss, man. That's where I found

01:00:41.889 --> 01:00:43.849
out about the combos, and if you use that one

01:00:43.849 --> 01:00:47.210
sword with the shield, you get that... the 13

01:00:47.210 --> 01:00:48.630
swords or whatever it's called, and you kill

01:00:48.630 --> 01:00:50.730
him in, like, five seconds. He becomes trivial.

01:00:51.070 --> 01:00:54.510
Yep. No, I struggled on him hard, man. Yeah,

01:00:54.550 --> 01:00:56.190
I mean, don't get me wrong. I tried like an hour

01:00:56.190 --> 01:00:58.530
before and doing trying to kill him. And I was

01:00:58.530 --> 01:01:01.329
like, dude, what do you do here? That dude was

01:01:01.329 --> 01:01:05.150
tough. Yeah, he was. He was very difficult. All

01:01:05.150 --> 01:01:06.750
right. I guess we won't be mastering that one.

01:01:06.869 --> 01:01:10.130
So there's slight hope for me, but I like my

01:01:10.130 --> 01:01:15.530
sanity. Yeah, same. Your words are as empty as

01:01:15.530 --> 01:01:19.690
your soul. Mankind ill needs a savior such as

01:01:19.690 --> 01:01:24.440
you. What is a man? a miserable little pile of

01:01:24.440 --> 01:01:29.099
secrets but enough talk have at you all right

01:01:29.099 --> 01:01:31.739
so let's jump to the review uh what we do here

01:01:31.739 --> 01:01:33.800
we don't give like a score anything it's just

01:01:33.800 --> 01:01:35.639
a two -part thing it's did you enjoy the game

01:01:35.639 --> 01:01:38.199
and would you recommend the game so who wants

01:01:38.199 --> 01:01:42.539
to go first i'll go so did you enjoy it initially

01:01:42.539 --> 01:01:48.039
not really but the more and more i played it

01:01:48.039 --> 01:01:52.420
it started to grow on me and then And then I

01:01:52.420 --> 01:01:57.219
ended up liking it. And would you recommend it?

01:01:58.159 --> 01:02:02.780
It depends on if you like Metroidvanias, definitely.

01:02:03.440 --> 01:02:07.920
If you've never played it before. But you have

01:02:07.920 --> 01:02:11.380
to be, you know, a pretty decent gamer for this

01:02:11.380 --> 01:02:16.440
game to really dig into it. Yeah, you got to

01:02:16.440 --> 01:02:18.679
be able to play video games for sure. This is

01:02:18.679 --> 01:02:21.420
not just a, I'm going to pick this up and kind

01:02:21.420 --> 01:02:24.039
of play it. You have to really put time into

01:02:24.039 --> 01:02:32.659
it. And for an average gamer, I don't know. Yeah,

01:02:32.679 --> 01:02:38.099
it would be tough. All right, Ryan. Yeah, I would

01:02:38.099 --> 01:02:43.099
agree. At first, I definitely didn't because

01:02:43.099 --> 01:02:45.760
there's no direction. You don't know what you're

01:02:45.760 --> 01:02:49.239
doing. You don't have any clue of what's going

01:02:49.239 --> 01:02:54.159
on. But once you do start powering up and you

01:02:54.159 --> 01:02:59.920
understand items and this and that, there is

01:02:59.920 --> 01:03:05.099
a lot to learn to the game. You have two castles

01:03:05.099 --> 01:03:08.079
to play through and you still learn stuff. You

01:03:08.079 --> 01:03:10.420
beat the game and probably don't even know everything.

01:03:10.619 --> 01:03:16.860
Yeah. It's a lot. I did enjoy it after I played

01:03:16.860 --> 01:03:18.880
it. I thought it was a really good game. I can

01:03:18.880 --> 01:03:22.280
see it living up to the hype. I really do. But,

01:03:22.320 --> 01:03:27.860
man, that first initial couple hours, it's rough.

01:03:29.579 --> 01:03:32.940
All right. Would you recommend it? It depends.

01:03:35.820 --> 01:03:39.420
If you're just a casual gamer, I wouldn't because

01:03:39.420 --> 01:03:46.280
it's a lot to take in. I wouldn't say it's a

01:03:46.280 --> 01:03:50.300
niche thing, but as a Metroidvania, I'd say it's

01:03:50.300 --> 01:03:55.360
really tough and it's unforgiving in a lot of

01:03:55.360 --> 01:04:02.679
aspects. But if you like Metroidvanias, you probably

01:04:02.679 --> 01:04:04.940
already played this game because it's probably

01:04:04.940 --> 01:04:08.920
the most talked about one. If you like a challenge,

01:04:09.039 --> 01:04:13.429
if you just want to play a game want something

01:04:13.429 --> 01:04:15.909
hard, you don't want any direction, you like

01:04:15.909 --> 01:04:18.849
that type of stuff, then this game is for you.

01:04:19.030 --> 01:04:24.570
But it's hard at first. It really is. It's a

01:04:24.570 --> 01:04:29.150
commitment to get into it and start getting the

01:04:29.150 --> 01:04:33.030
ball rolling. It's a commitment. But once you

01:04:33.030 --> 01:04:35.329
actually start getting into it, you beat a boss

01:04:35.329 --> 01:04:38.789
here, you learn some of the stuff, you find some

01:04:38.789 --> 01:04:43.590
of the hidden stuff, it's a great game. But just

01:04:43.590 --> 01:04:49.369
that initial start is a lot. All right, Jacob.

01:04:50.989 --> 01:04:52.769
Yeah, I don't think I'm going to say much new

01:04:52.769 --> 01:04:55.909
here. I did enjoy this game. But yeah, the beginning,

01:04:56.030 --> 01:04:59.150
it's just it's you really had to work on it.

01:04:59.170 --> 01:05:01.190
You really had to be like, listen, it gets better.

01:05:01.250 --> 01:05:04.489
It definitely gets better. Again, I wouldn't

01:05:04.489 --> 01:05:06.929
recommend this to a casual gamer. You definitely

01:05:06.929 --> 01:05:08.889
have to be experienced because, again, the game

01:05:08.889 --> 01:05:10.690
just gives you no direction, so you're really

01:05:10.690 --> 01:05:13.889
going to have to sit there and just know certain

01:05:13.889 --> 01:05:16.769
conventions about video games to really understand

01:05:16.769 --> 01:05:21.230
it and pick it up. It is a good game, but it's

01:05:21.230 --> 01:05:25.789
not for everybody. If you do want to get into

01:05:25.789 --> 01:05:27.469
this game, just know you're going to have to

01:05:27.469 --> 01:05:31.710
commit to it and be ready to learn and just be

01:05:31.710 --> 01:05:36.010
ready to... go all around the castle and just

01:05:36.010 --> 01:05:39.510
pick things up here and there and learn. Yeah,

01:05:39.550 --> 01:05:43.769
like a Metroidvania, right? I feel like if you

01:05:43.769 --> 01:05:46.610
want to get into this game and you've never really

01:05:46.610 --> 01:05:50.769
played a lot of Metroidvanias at all, I would

01:05:50.769 --> 01:05:54.010
start with another game. Like Metroid Fusion.

01:05:54.309 --> 01:05:58.409
Fusion is definitely a great starting point.

01:05:59.150 --> 01:06:01.710
Fusion is king. That's my favorite Metroid game.

01:06:01.710 --> 01:06:04.369
I agree. We will play that eventually for this.

01:06:04.369 --> 01:06:08.269
Yeah, it's, in my opinion, the best one. Yeah,

01:06:08.349 --> 01:06:11.610
for sure. I think we all agree on that. Yeah,

01:06:11.769 --> 01:06:14.789
same thing. Like I said, at first I was frustrated,

01:06:14.909 --> 01:06:18.150
but there was just something, man. The graphics,

01:06:18.349 --> 01:06:21.309
the music, just the exploration of the castle.

01:06:21.769 --> 01:06:23.570
something just kept drawing me in even though

01:06:23.570 --> 01:06:24.750
I was kind of like I don't know if I want to

01:06:24.750 --> 01:06:26.210
play this but it's like you know what I do want

01:06:26.210 --> 01:06:28.469
to see where this is going there's just there's

01:06:28.469 --> 01:06:30.989
obviously something here because of how big the

01:06:30.989 --> 01:06:34.730
name is on this game so um yeah I did eventually

01:06:34.730 --> 01:06:38.150
enjoy enjoy it um like I said there's just so

01:06:38.150 --> 01:06:41.909
much to see and and find and they keep they keep

01:06:41.909 --> 01:06:43.829
you going by sprinkling little things here and

01:06:43.829 --> 01:06:45.789
there and everything it Like at first, like you

01:06:45.789 --> 01:06:47.909
said, there's no direction. But then once you

01:06:47.909 --> 01:06:49.530
start playing it, you actually see that there

01:06:49.530 --> 01:06:52.369
is kind of a direction. It's just a lot. It's

01:06:52.369 --> 01:06:56.389
just not so obvious at first. So, yeah, I did

01:06:56.389 --> 01:06:58.489
enjoy it. I don't know if I'd play it again.

01:06:59.449 --> 01:07:01.170
Like I said, I didn't even play through as Richter

01:07:01.170 --> 01:07:04.289
again. I'll probably probably won't play it again.

01:07:06.070 --> 01:07:09.469
But yeah, I had a good time. I think I would.

01:07:09.530 --> 01:07:11.630
I think I would recommend this game to anyone

01:07:11.630 --> 01:07:14.000
to try. And I say that just because of things

01:07:14.000 --> 01:07:16.699
that, like, we have Demon's Souls and Dark Souls

01:07:16.699 --> 01:07:18.400
and, like, Elden Ring. Like, those games are

01:07:18.400 --> 01:07:20.300
just so massive, and they do the same stuff,

01:07:20.360 --> 01:07:22.239
and everybody seems to love those games. So,

01:07:22.239 --> 01:07:24.780
you know what? If you like 2D games and you like

01:07:24.780 --> 01:07:27.119
those type of games, then I would check it out.

01:07:27.159 --> 01:07:29.360
I would say just check it out. Even just to look

01:07:29.360 --> 01:07:31.320
at, like, the artwork and hear the music that's

01:07:31.320 --> 01:07:36.820
in this game, I think is worth it. But, all right.

01:07:36.960 --> 01:07:41.179
Agree with that. Yeah. All right, that's our

01:07:41.179 --> 01:07:44.519
review of Castlevania Symphony of the Night.

01:07:44.679 --> 01:07:47.699
So let's go ahead and get on to the next game.

01:07:48.420 --> 01:07:50.880
We're going to be playing Splatterhouse for the

01:07:50.880 --> 01:07:55.679
TurboGrafx -16. So do you guys have any experience

01:07:55.679 --> 01:07:57.139
with this game? You know anything about this

01:07:57.139 --> 01:08:04.579
game? I've never played the original ones. Yeah,

01:08:04.599 --> 01:08:07.579
we had the PS3 one, which was pretty good. The

01:08:07.579 --> 01:08:10.849
PS3 one was pretty good. That's the only experience

01:08:10.849 --> 01:08:13.989
I have with Splatterhouse. Okay. That's nothing

01:08:13.989 --> 01:08:19.409
like this one, but... Yeah. I've seen things

01:08:19.409 --> 01:08:23.529
here and there about this one, but no actual

01:08:23.529 --> 01:08:29.689
gameplay experience. Yeah. To not hear of this

01:08:29.689 --> 01:08:33.270
game before is... You've never heard of it before?

01:08:33.409 --> 01:08:35.510
No, I'm just like, if nobody has ever heard,

01:08:35.609 --> 01:08:37.090
you know, you're a gamer and you've never heard

01:08:37.090 --> 01:08:38.909
of this game before, it's kind of hard to imagine.

01:08:39.670 --> 01:08:42.350
Yeah, I wouldn't say this is like a huge, like

01:08:42.350 --> 01:08:45.210
it's not like, you know, Castlevania, but if

01:08:45.210 --> 01:08:46.909
you're in the hobby a little bit, then you've

01:08:46.909 --> 01:08:48.689
definitely heard of this game, yeah, for sure.

01:08:49.470 --> 01:08:52.449
I've played a little bit of it before. I'd never

01:08:52.449 --> 01:08:55.109
beaten it or gotten very far, but I know it's

01:08:55.109 --> 01:08:59.750
a pretty tough game. But, you know, Jacob, any

01:08:59.750 --> 01:09:02.500
experience with this game? No, all I know is

01:09:02.500 --> 01:09:06.840
about the PS3 game, so that's it. Okay. All right,

01:09:06.899 --> 01:09:08.359
well, it'll be a new experience for us. We'll

01:09:08.359 --> 01:09:11.739
see how that goes. And then if we want to, let's

01:09:11.739 --> 01:09:13.880
take a quick look at the artwork here. So we

01:09:13.880 --> 01:09:17.840
got the front artwork here. It's got a Jason.

01:09:17.920 --> 01:09:20.479
It looks like a Jason knockoff and a Scarecrow

01:09:20.479 --> 01:09:22.119
knockoff from like Batman or something. Yeah,

01:09:22.119 --> 01:09:25.140
this artwork is awesome, bro. Yeah, you got chainsaw

01:09:25.140 --> 01:09:28.239
hands like Evil Dead. It's pretty cool. Chainsaw

01:09:28.239 --> 01:09:31.260
hands are just like built into his body. That's

01:09:31.260 --> 01:09:35.800
true, yeah. He's like Evil Dead Ash from Evil

01:09:35.800 --> 01:09:41.000
Dead or whatever. Blocks for hands. Chainsaws

01:09:41.000 --> 01:09:44.380
coming out of him. With the freaking ooze on

01:09:44.380 --> 01:09:47.319
the walls. Yeah, why is there ooze back there?

01:09:47.979 --> 01:09:51.180
I was going to say, I think the green ooze with

01:09:51.180 --> 01:09:54.199
the red blood dripping is an odd choice for coloring

01:09:54.199 --> 01:10:00.500
there. Monster blood. Yeah, kind of, yeah. I

01:10:00.500 --> 01:10:03.859
like the text on the bottom. The horrifying theme

01:10:03.859 --> 01:10:06.220
of this game may be inappropriate for young children

01:10:06.220 --> 01:10:13.340
and cowards. Yeah. I mean, this artwork, I mean,

01:10:13.399 --> 01:10:17.439
this makes me want to play this game. Yeah, it's

01:10:17.439 --> 01:10:20.260
pretty sick, yeah. It's enticing. And from what

01:10:20.260 --> 01:10:22.260
I know of the game, this is a pretty good representation

01:10:22.260 --> 01:10:24.920
of what you'd be doing. Like, you actually do

01:10:24.920 --> 01:10:26.520
pick up a stick in this game and beat people

01:10:26.520 --> 01:10:30.250
with it. That's awesome. I don't know if this

01:10:30.250 --> 01:10:34.289
chainsaw man's in the book. I hope so. Yeah.

01:10:34.949 --> 01:10:37.789
It's pretty sweet. All right. And then let's

01:10:37.789 --> 01:10:41.569
take a look at the back of the box here. So let's

01:10:41.569 --> 01:10:43.649
see. Alone on a stormy night. Enter, if you dare,

01:10:43.750 --> 01:10:46.149
the unspeakable horror of Splatterhouse. Hideous

01:10:46.149 --> 01:10:48.250
ghouls and demented demons leap from every corner

01:10:48.250 --> 01:10:50.489
in a relentless nightmare of terror. Who's that

01:10:50.489 --> 01:10:53.029
with a saw? Look out for that axe. Just don't

01:10:53.029 --> 01:10:55.029
lose your head as shock after gruesome shock

01:10:55.029 --> 01:10:57.899
assaults your senses. Your only hope. Unleash

01:10:57.899 --> 01:10:59.840
the monster within yourself and fight back in

01:10:59.840 --> 01:11:03.399
the grisly mayhem of Splatterhouse. Yeah, this

01:11:03.399 --> 01:11:05.260
has definitely got me sold, for sure. Sounds

01:11:05.260 --> 01:11:09.000
badass. The artwork's pretty cool. Oh yeah, Chainsaw

01:11:09.000 --> 01:11:14.779
Man is there. Oh yeah, there he is, yep. That,

01:11:14.939 --> 01:11:17.520
like, second picture in the middle there is creeping

01:11:17.520 --> 01:11:20.760
me out. Yeah, what is going on, though? Like

01:11:20.760 --> 01:11:23.439
a big flesh baby thing or something? Yeah, I

01:11:23.439 --> 01:11:25.699
have no idea. And then what is he doing? He's

01:11:25.699 --> 01:11:30.819
like... kneeling in the air i don't know that

01:11:30.819 --> 01:11:34.159
was an odd picture yeah it's funny you can see

01:11:34.159 --> 01:11:35.680
how fuzzy these are they're like pictures off

01:11:35.680 --> 01:11:37.460
a tv screen because they didn't have ways to

01:11:37.460 --> 01:11:42.119
make take uh screenshots back then i like how

01:11:42.119 --> 01:11:44.600
this says ages 10 years and up it's just gonna

01:11:44.600 --> 01:11:48.340
say i love that man that 10 years and up that's

01:11:48.340 --> 01:11:50.300
crazy dude i know this is like a pretty bloody

01:11:50.300 --> 01:11:54.159
game i wonder just the time children i guess

01:11:54.920 --> 01:11:57.560
I guess so. I know this is based off an arcade

01:11:57.560 --> 01:12:00.600
game, so I wonder if this one's not as bloody

01:12:00.600 --> 01:12:04.680
as the arcade game. Maybe. They didn't have ratings

01:12:04.680 --> 01:12:07.819
back then either, huh? No, not yet, no. Because

01:12:07.819 --> 01:12:11.159
they don't have anywhere on the box. It says

01:12:11.159 --> 01:12:13.800
on the box 1990, so this would be like two years

01:12:13.800 --> 01:12:20.199
before the ERSB thing. 88. It says 88. Yeah,

01:12:20.220 --> 01:12:23.750
but it says 1992, so I mean. Yeah. I think the

01:12:23.750 --> 01:12:26.949
88 was the arcade, the 90 is the TurboGrafx.

01:12:27.329 --> 01:12:34.850
Yeah, that's a very odd thing to read. It's inappropriate

01:12:34.850 --> 01:12:39.210
for young children. Ten and up. Alright, well,

01:12:39.350 --> 01:12:42.189
this is another episode. Thanks everyone for

01:12:42.189 --> 01:12:44.489
listening and look forward to the next episode

01:12:44.489 --> 01:12:47.689
when we play Splatterhouse. So we'll see you

01:12:47.689 --> 01:12:50.569
guys next time. See you guys. Bye.
