Well, hi, hello, everybody, and welcome back
to the Walking Dead solo series of Family Survives
Together. I'm Turk, and welcome back to the Grouch
Couch, right here, of course, with all different
kinds of TTRPG things. But today, we're continuing
on our story. I believe that today is episode
7. So, right back at it again, thank all of you
guys for supporting the show and leaving likes
on the videos. It really does show me that you
want to see more episodes, and it encourages
me to do more. So, do leave a like on this video
if you want to see more episodes. Of course,
we have a promise of more. more likes, more episodes.
So it's the way that it goes. So thank you guys
so much for your support and just everything.
It's been so good. Now, full disclosure, we're
super busy right now. We're prepping up for a
Comic -Con. We're performing in a Comic -Con,
Yellow City Comic -Con, and we're super busy.
But I was just thinking about all the plots and
all the threads and everything that's happening
in this story right now. And I really just wanted
to get back into it. I was like, I got to record
another episode and hopefully edit it and get
it up before we leave to Yellow City, because
there's no way I'm going to go three weeks without
playing this game. again so um here we are we're
back and of course this is also due to your guys's
encouragement in the comments you're like no
more episodes so thank you so much for that it's
encouraging me to do it and i i think it's great
because i'm just excited about it let's hop over
into the comments like we have been doing to
see if there's anything we need to recap or make
sure we include in today's episode okay so a
lot of nice comments like i said these videos
make me want to do it myself it's so good to
hear that from you guys um we do have a new friend
gray beard welcome welcome friend it's good to
good to hear that you've been uh enjoying this
series it's awesome Awesome. Now, one of the
main things we did need to talk about was Havenwood.
Josh got it in. The name of the church is Havenwood.
And even Greybeard agreed, Havenwood rocks. So
we're actually going to, that's what we're going
to be naming our sanctuary. Our church is going
to be called Havenwood. Hopefully we can build
it out to be more than just a church, but that's
what it is for now. Also, you like the idea of
Jamie Thornton being Letitia's dad. So that means
Letitia is actually Letitia Thornton, which is
really exciting. And we'll see if the dice allow
that to happen. Right now, headcanon, that's
what's happening. Also, Brett wants to propose
their name as an NPC or a villain, so we've got
to remember that name so we can get it in there.
Stick it as a juxtaposition of the name with
a ruthless tendency would be interesting. Very
good, yeah. And also, Robert reminded us of their
NPC, so hopefully we can get that in there if
dice allow us to. Hopefully that goes well. Also,
just really nice words. I really, really do appreciate
it. And when I read this comment, I started a
Morkborg solo series and I have been doing a
little bit more mechanics than I normally do.
And I read this comment. I was like, oh, man,
it's nice to hear. So even on that series, I
might continue doing my narrative style that
I do. And hopefully folks like that over there
as well. OK. that's it for that so now we're
gonna get into the rest of the homework let's
do it okay so first off art of our characters
I really wanted to help visualize the way that
I see them in my head to help you guys visualize
that as well and I feel like this is a little
bit better I like it a lot, honestly. It's really
good. So we got all new tokens for everything.
Everyone got a new token and we got a nice little
background image that I'm just really kind of
enjoying looking at. It's really good and inspirational.
I thought about making some Family Survives Together
merch with these characters on it and, you know,
getting actual merch and art made and everything
like that. If it's something you guys would be
interested in, of course, I can let our artist
children Proteus know and we can get some actual
art made. We do have a merch store link on our
website, of course. But if you want some specific
stuff, do let me know. So also. Havenwood has
its own token as well now. And I did already
name it Havenwood on the sheet, of course. And
Pucci has their better token art. So if you start
doing little map thingies and stuff, we'll have
actual tokens. So speaking of that, we did some
leveling up. You spend 10 experience in this
system and you can level up one of your skills.
So I actually spent 10 experience from Jesse
to give him one in force because I think I want
him to be the strength character. In the beginning,
I built him to where he's just an all around
character because I didn't know how where we're
going to end up. But now being that we have a
group, I want him to be the stronger one that
can endure stuff and break things and stuff like
that. He just friggin broke his arm, which I
did take off his sheet, by the way, because he's
cleaned up now. So we'll get rid of that anyway.
So he got one in force. And the other person
who had enough experience to level up was Torka.
And Torca got one in mobility, I believe, because
Torca is going to be our agile kind of guy. Very
good. And as it stands right now, no one else
has enough experience. They're pretty close.
CC and Aiden are pretty close, but they don't
have enough experience to be able to level up.
And that's just OK. Also, I remembered and realized
I was reading through the rules that drives the
characters have on their sheets right here, their
drive underneath NPC anchor. You can actually
add a D6 to roles if you can once per session,
if you can connect it to their drive. And Jesse's
drive was done. We saved our little brother.
So I was like, because the last episode, he probably
seen how well. that Aiden performed with Torka
out you know he heard about it and so his new
drive is probably to train his little brother
so he can survive you know longer because I don't
I feel like Jesse's probably like he doesn't
know how long he's going to survive out here
he wants to make sure his brother can live on
you know one of those things also we're going
to talk a little bit about our notes so the way
we were doing our threads before really didn't
work because we have way too many now this has
evolved into a whole story so we actually have
a new threads list and it goes up to eight now
as Jesse dead in prison? Is his mom alive or
a walker? Is Torka's tribe still around? Can
we speak to others with the new radio tower,
which we're hopefully going to get into this
episode? Are there people living in the mall?
Who is Lucretia? We know that her last name is
Thornton, so I can actually, I'll update that
in a second. And how can we fix up Havenwood
and who are the Yaa faction? Those are our new
threads. We have our NPC characters, so we're
going to change Lucretia's last name to... Thornton.
Let's save that up. So we've got Vicky R., which
was his high school girlfriend, and we've got
Lucretia Thornton. So I've also typed up the
surrounding area. It's a lot of text. It's only
one little scroll, though, so if you want to
pause and read through everything, you absolutely
can. But one of the important things is that
the mall, still untouched by our group, but visible
from a rooftop on clear days. It looms on the
horizon like a tomb of consumerism. Could be
a gold mine or a graveyard. There's rumors of
solar panels in the roof and barricades in the...
parking structure. Someone might've tried to
hold out there once. Also the zoo, it's a small
zoo, so I figured it's going to have small animals.
So raccoons and birds and stuff like that is
kind of what I was thinking. And I couldn't remember
the name of the butcher shop. So I put Frankie's
Butcher Shop, which is right next to it. The
parking construction site, we got those in there.
And one last thing I want to talk about is the
Divide the River. So a sluggish gray -brown river
runs between Havenwood and the heart of the city.
Bridges are mostly intact, but some are blocked
or damaged. Crossing into the city proper means
stepping into the unknown. More resources, but
more people, and way more danger. And I wanted
to use the river as kind of like a way to justify
that this area we're in with Havenwood is a little
bit less occupied by walkers and people and stuff.
And I also think that the mall is on this side
too, so we might have better luck going to that
mall to get stuff if it hasn't already been fully
ransacked by the Yaw faction, which we will see.
Cool. And I think that that is all of the homework.
So thanks for sticking with me through that.
We're going to get into the story stuff, but
I think now we need to recap. So our story is
going to have to begin today. Jay's healed up.
He's feeling better. It's been a couple of days
and the crew have been breaking down pews as
quietly as possible to board up the door. It's
not a lot. And actually, I kind of want to roll
on it. Was the crew able to get enough wood to
be able to board up the front door at Havenwood?
Fake question. Unsure. Yes. OK, good. That saves
us so much time. I'm not going to say that it's
like amazingly boarded up, but it is going to
take them a couple of days. And like if enough
walkers were to beat up this door, it's going
to come down. So we've got to keep it in our
head that we're looking for something better.
But it's going to do for now, temporary. So we're
an empty church. There's no furniture. There's
no way to survive. We've eaten all of our blackberries.
But Jay, healed up now, is going to go up to
the second floor to Cece right away. This is
what I'm interested in. And he's going to talk
to her and see how the radio tower thing's going.
And he's going to say, hey, Cece, how you doing?
I mean, how are things going? Things are going
pretty good. It's good to see that you're all
healed up. Yeah. i've been through worse she's
like really have you broken any other bones probably
like he jesse wants to seem like a good guy to
cc because she's kind of like a love interest
for him being that she's the only you know sane
pretty girl that he knows so he's probably like
yeah i've broken a couple bones maybe you know
i could show you my scars sometime or something
she's gonna be like Ew, scars. It's like, yeah,
yeah, yeah, yeah. Anyways, how's the radio tower
coming? She's like, well, it's almost done. It's
like, actually, we could turn it on together.
I mean, I've used the parts I got from the fair.
I used some of the old equipment that was in
here for the worship that the people did in the
church. And I think I've got something together.
I put the antenna. It's up on the roof. We're
going to need, you know, maybe an extender to
get it to go further. But for now. Do you want
to do the honors with me and turn it on? And
he goes, yeah, absolutely. And together they
flip a little switch that's on this like radio
box and lights come on and it starts like making
noises. And there's a little mic in front of
it in like classic fashion. There's like a button
that you press to be like, she pushes it and
she's like, hello. I want to use her full name.
She would totally use her full name. What's her
full name? She pushes the button and she's like,
hello, this is Sierra CC Andrews. Coming in from
Havenwood. Is there anybody out there? And as
a fake question, right away, we've got to see
if anyone calls back. And I'm going to call it
unlikely. Exceptional yes, because we got a six.
My goodness. So someone calls back right away.
We're going to need some details of this then.
But before I do that, I want to straight up ask,
is this Robert's NPC? Because if we remember,
Robert's NPC. was a YouTuber, which would have
access to microphone equipment and would know
how to, you know, talk over things. So let's
ask the Fade Oracle. I'm unsure. Is this Robert's
NPC? It's a weird question to ask. Yes. Okay.
So we get a call back. Hi, hello. Sierra Andrews.
This is Angela Bailey. And when that comes through.
Cece's like shocked. She's like, oh, she looks
at Jay and Jay's like, Angela, I don't know.
I don't know who that is. Does Cece know? Because
I don't know how much YouTube Cece would watch.
Torka would probably know. Torka probably steps
forward because Torka worked on computers in
his van and stuff. You know what I mean? Torka's
kind of the younger guy. So Torka probably steps
forward. He's like, oh, hey, man, Angela Bailey,
man. Can I talk to her, man? And Cece's like,
back up, back up. She like scoots him back. And
CC says, Angela Bailey, where are you located?
Do you need help? Are you alone? Uh, these are
all questions we gotta ask. Angela Bailey. Does
she need help? Exceptional no. But unexpected
random event. Deceive tactics on an NPC positive.
So no, but... Deceive tactics. Okay, so let's
play this out in its full and kind of see how
this is going to go. So the fun thing about this
is this is NPC positive. So this has nothing
to do with our characters, but it's got something
to do with NPCs. And that also means that it
possibly could be an NPC who isn't here. And
the only NPC characters we have currently are
Vicky R. and Lucretia Thornton. So we need to
remember that. Let's just play. We're just going
to play this out and see what happens here. So
taking it back, Cece says, yeah, yeah. So we're
here. We've got shelter, food. We're trying to
build something. What is your situation? Do you
need any help? And I think Angela, we got an
exceptional no. So she probably says, honestly,
I'm okay. I've got a little place on the edge
of the city. Solid walls. Plenty of canned foods.
I just, I wasn't sure if there was any people
left, so I'm excited to hear your voice. And
I think Cece, you know, smiles, pushes the button
again and says, yeah, you're not alone, but that's,
that's what Havenwood's for. If you need anything,
supplies, a place to crash on your way home,
we got you. We can also come get you. And then
I think it goes quiet for a minute and Angela
chimes back again. She says, that's kind, but
I'm doing all right. Just hearing a voice. That's
enough for now. And Cece's going to nod, comforted.
And then I think, so this is going to be our
random thing. Angela chimes back in again and
says, well, wait, before I go, I almost did forget.
There's a guy, maybe ex -military or something.
I don't know. He's full of tattoos. I think maybe
from prison. Hold up in a hardware store up on
the other side of town. Said he was looking for
people. You know, rebuilding people, not just
surviving. Maybe he'd be useful to you. And I
think Angela gives, you know, a few specific
like cross streets of where to find it and stuff
like that. And when Cece hears that, she turns
back to the group and she's like, before I respond,
gang, what do you think? Should we investigate
this guy? Do we have our own stuff going on?
I mean, because we don't really know Angela.
There's no saying if she's alone or not. If she's
held up somewhere, I mean, chances are she's
not alone. What if it's a trap? Jade's like,
look at it. Torkus seems to know this person.
We're going to have to keep an eye on him. Maybe
we can visit, plan out a hangout time or something.
I don't trust them enough to do anything like
that. But what we can do is when we go out, we
can scope out this hardware store. See if it
looks good. See how many people are staying there.
You know, scope this guy out. See who he is.
Because we're going to have to go on a run soon
anyway. We need food. We need stuff. So one last
thing, ask Angela if maybe they'd be down to
trade some canned food, at least until we find
some food. And Cece pushes the button. She says,
OK, Angela, thanks for the information. Maybe
we'll go say hi. Last question. You said you
have canned food. Would you be willing to trade
anything for canned food? And we're going to
call it a fake question. Unsure. Exceptional
yes, which means maybe she'll just give us some.
Angela says, sure, maybe, maybe one day. If you're
really desperate for food, I can just give you
some. But for now, I'm going to go. She says,
thank you. Over and out. She pushes the button
off. So this whole conversation that just happened,
first of all, that means Angela Bailey is going
to be a NPC for now. We're going to put all her
information in my notes. But a couple of questions.
Were people listening in on our conversation?
Because it's always a fear of mine. So we need
to keep that in there. Maybe we'll put it in
the threads list in case we ever have to roll
on it. Like, do people know that we're here?
Were they listening? Et cetera. Torka now probably
really wants to meet Angela Bailey. And we know
about a hardware store, which I just came up
with off the top of my head. Sometimes with this
thing, it is kind of like, you know, creative
writing kind of thing. You just kind of just
got to go off the cuff here. But I was thinking
deceiving tactics. It could be deceitful. It
could be a trap. But also we need to introduce
a new NPC and tactics. So I was kind of thinking
ex -military kind of tactics is where my brain
went. Just so you know. Yeah. So let's update
this journal entry before we do anything else.
Okay, Angela Bailey. Held up somewhere safe with
walls and canned food. Has a radio to communicate.
Used to be YouTuber. Torca used to watch her
videos. All right. So now we've got the radio
out of the way. We need to look at our threads
list. I think we need to scope out the mall today.
Or we need to learn more about a surrounding
area. There's also the construction site. We
could go there, but that's not going to have
food. The butcher shop might have food. Could
be an old freezer kept longer than it could have.
You know, we could end up with a lot of good
meat. We could. Oh, man. Honestly, we should
probably just go there because we could get cooking
stuff like knives and stuff like that. I don't
think a butcher shop would have a stove or anything
else, but like we could take the van over there
and load up some stuff and come back. So I think
that's the run we're going to do today. Who is
going to go on this run today? So Aiden just
went out. So I think he's fine. I really don't
want to leave Aiden here alone, but Aiden does
have binoculars and he can keep a scope out on
things. I wish we had like little hand radios
to be able to talk back and forth. That would
be so good. So we could leave one person back
here just to keep an eye on the place. Because
it feels weird keeping two people here, but sending
two people out. But in this situation, we're
going to need the strongest two in case we've
got to lift a fridge or something like that into
the van. And Torka's got to go because he has
to drive. Jay's arm is fixed, so I think this
means that Jay and Torka are going to go to the
butcher shop to see if they can get some food.
So I think they're going to talk a little bit,
and Torka's not going to want to go, right? He's
going to be like, a butcher shop? You know, I
really don't want to. And Jay's going to be like,
yeah, but think about the things we could get.
Knives, weapons, old meat, stuff like that. You
know, spices. There's a lot of things that could
help us that could be good trade and good for
us to survive at this butcher shop. And eventually,
Torka's going to agree. And they're going to
go out to Torka's van. Because they're not driving
Jay's car currently, because Jay still needs
to fix his car. It warranted getting any more
messed up, and he definitely does not want to
do that. So they go out to his van, and they're
going to get in together. And I picture like
the passenger door doesn't open from the outside
door handle. So Jay has to reach in and open
it from the inside. And the window doesn't really
shut all the way. But in the back, there's like
a bed and like a little makeshift desk that has
like a bunch of just like parts and stuff on
it. Because it was mentioned before that Torco
was actually selling and refurbishing laptops
and phones and stuff to make a living while he
was traveling. And it's not really a lot, probably
just scraps and stuff left. And then like hanging
from the window, there's something hanging from
the window that would be really important to
Torka. And I think it would actually like a description
for it. It's got remaining descriptions. Emotionally
dark. So emotionally dark. So it's got something
to do with his backstory. Emotionally dark. Maybe
it's kind of dark, like on a necklace is like.
The bullet that killed his father. And it's hanging
from the rear view mirror. And it's just like
a single bullet. And Jay's going to be like,
hey, Torko was, what's that? Well, man, my dad
was a Native American and he actually died, man.
You know, he was fighting for Native American
rights. And during a protest, he was shot, man.
And they extracted this from his heart. This
is the bullet that killed him. You kept the bullet
that killed him. Yeah, man. Sometimes, you know,
I look at it, man, and it reminds me of why I
want to be free, man. Okay. He's going to start
up this car. How much gas is in this car? I'm
going to roll a D6. I'm going to think about
it as ticks on, you know, like a gas tank gauge.
A D6. How much is in here? That is two. So he's
got about a quarter tank of gas. So we're doing
okay. So he starts up the car. Like one of those
old, like, Volkswagen bus vans that don't go
very fast and they're kind of slow and heavy.
And they're putting down the road. And I want
to actually, while they're driving up the road,
if you remember from our traveling discovering
episode where we were figuring out the side of
the city. Weird episode, by the way. We're driving
past that weird house. And I'm wondering. If
that house still has those two Zeds that are
like chained up to that pole. Are those Zeds
still there? 50 -50. Exceptional yes. Which means
yes and. Yeah, those two Zeds are there. And
there are more chained up is what I'm going to
say. There are four more chained up. There are
now six Zeds with chains around their necks protecting
this house. And Jay sees and he's like. All right,
so someone's definitely living there. Picture's
like a block or two away. So it's not too much
of a danger, but it kind of is because that's
weird. And who could it be? I mean, it could
be Angela living there. She could be living right
next door. We wouldn't even know it. By the way,
I'm happy with that because we know more now
about the people of this world. You know what
I mean? So that's cool. More people, more interactions.
Nice. Okay, so those are still there. Now, as
we approach the butcher shop, it's been a few
days. So are these Zeds in pink still out front?
I'm going to call it likely. Yes. Okay. There's
still some out front. I'm trying to paint a picture
of this thing. I wonder what the back would look
like. So I have an idea. So we see there are
some Zeds outside. And we're going to have to
roll to see how many that is. But before we do,
we need to find a place to park this van so we
don't attract them. So like in the front parking
lot of the zoo. Maybe we're going to park the
van. And Jay's like, we're going to park the
van here. And then once we've cleared it out,
we can move the van back and we can start loading
it up. All right. But we're going to have to
sneak over there to scope out and see how many
zombies are outside. See if we can see any on
the inside. Because our best bet, Torka. Torka,
are you paying attention? Yeah, man. Totally,
man. Our best bet is if we can sneak in here
and kill them all stealthily. All right. He's
going to be like. All right, man. Stealthily,
man. Look, I've got my spear. I'm good with stealth,
man. Fighting, not so much, but stealth, I got
this, man. So they get out the van and they shut
the doors and they're going to get down, you
know, real low and sneak up to like a wall, maybe
separating like a, like a little three foot wall,
separating the parking lot from the zoo and the
butcher shop. Okay. It took a lot more work than
I was willing to admit, but I've made a little
butcher shop, which is really nice. And we got
our tokens down here of Jay and Torka. Right.
So they're just approaching this thing. And we
know that they help for visuals. Right. And I've
never done anything like this on this series
before. So, you know, we're going to give it
a try. But we need to roll to see how many zombies
are out here. Right. So we have to check our
rules real quick. And we already know that there
are some. But what I want to do is we're actually
going to roll a scout roll with both of these
guys just to see how effectively. We don't have
the binoculars, so we don't get any pluses. How
effectively they're going to be doing this thing
here. And you remember our stress rolls. They
both got one success, so they're pretty good.
I can see almost all the zombies that potential
zombies that are out here. We're going to roll
a D8. See how many walkers are out here. Eight
walkers are out front. OK. OK. One, two, three,
four. Five. And we gotta get in here. So this
is, um, that's, uh, hmm. Dimms a lot of walkers.
And we already know they're all pretty much dressed
in pink. They're all wearing the outfits of the
butcher shop. So what I want to do now is, uh,
if we can even see that we, I mean, even getting
in here is insane. Especially only the two of
us. We need to go around the back. Does the wall
continue all the way up the back? Or do we need
to hop over a new stealth? Okay, does the wall
continue? Yes, cool. All right, so we can go
around the back. So there's hella walkers out
there. Now, are there any walkers in the back?
Yes. What is our threat level here? Okay, 1d6.
What is our threat level, like, back here, before
we see how many walkers it is? One. You are in
a cleared area and safe for now. Okay, but it...
It did say yes that there was walkers here. So
let's roll a 1d2 to see how many there are. It's
way more doable. 2d4 minus 2. 1. Okay, so there's
one walker back here. Alright, a little bit different,
but let's both do stealth. And let's see if we
can just get up and kill this thing. Because
if it's only one, we'll be fine. As long as we
don't fuck this up. Let's see how Jay does first.
Two successes. He has a point of stress? No,
he doesn't. No more stress anymore. So Jay gets
up first and he sneaks past all the way over
here. And Torka, like, before he, he's going
to slip on something. And he's going to make
some noise. But before he fails his stealth check
and attracts all these guys down here, we are
going to attack. Jay's going to bring down his
axe. He's going to bring it down right on this
guy. Small axe. He's rolling close combat. With
three successes. So he sneaks up. Gets real close.
And just hits this thing in the back of the head.
Now, okay, quickly, this could be a different
looking zombie, but I'm going to call it nearly
certain that this is a butcher shop zombie. Yeah,
it is. Okay. Also, we got a six on that. That's
crazy. So this thing's dead. We're going to go
to the door. We're doing a little bit of a hex
crawl here for this little map. This is crazy.
This is crazy. Okay. Is this door unlocked? yes
cool so jay's gonna squeak it open oh and also
while torka was walking he made some noise so
all these walkers are going to move 10 feet this
way towards the back and every round here i need
to remember to move them but he squeaks the door
open okay and the way that this works when exploring
a building roll for a i'll show it here when
exploring a building Roll for a random threat
level each time you enter a new section or floor.
However, instead of using random threat table
from below, use this modified table. In buildings
with multiple sections or floors, add one to
subsequent rolls on this table if you've already
encountered walkers in another part of this building.
So we're actually going to roll a random threat
level as we step in. That's a one, which means
this hallway is completely safe. If you are scavenging
in the building, use the luck oracle to see if
you find anything. An extreme yes result means
you can roll twice on scavenging table. The luck
oracle. Okay, and we're looking for the fridge
area. It's kind of what we want. I don't know
that we can see this, you know, on the map. This
is a real general kind of map. All right. So
we'll describe the rooms as we go into them.
But this next door, is it unlocked? Yes. Okay.
Which means exceptional yes to me always means
that it's already all the way open. So Jay's
going to step in and take a look around. Threat
level in this room, two. So on this random threat
level, it means a six means that we got a two.
And a two is there are walkers around. I haven't
noticed this as we step in. We might suffer a
single walker attack if we mess up a skill test.
So as we step inside, what do we see in here?
Slowly fragile. Slowly fragile. You know what
slowly fragile means to me? It's kind of crazy,
but slowly means what if there's a freezer? A
big one, like a stand -up freezer with like two
doors, but it's like glass. Inside of that freezer,
there's a walker who is slowly freezing. to complete
ice and he's hitting the windows making the windows
fragile like and as we step inside he doesn't
see us yet but he is in there and jay turns to
torka after he sees this thing and he's like
walker popsicle you ever see anything like that
before torka torka's like no man um really kind
of freaks me out if i'm being honest he's like
all right well We gotta figure out how to take
care of this thing, because if we can kill that
thing, if the freezer's still working, which
we'll have to investigate and roll, but it looks
like it's still cold enough to keep this walker
frozen currently. How do we get rid of it? We
could tag team it, yeah? You swing open the door.
The zombie will fall out, and then I'll take
him down. All right? And Torka's like, yeah,
all right, man. Sounds good. And all these walkers,
they're gonna move 10 feet again? So they step
inside. And Torka's going to swing that thing
open as fast as he can. Maybe he can make a skill
check. And if he succeeds, he'll give extra dice
to... I don't really think so. I don't really
hear agility. Just to do it fast. One success.
Nice. Which will give a bonus to Jay because
they're kind of tag teaming this thing. Close
combat. He's going to get an additional dice.
And also the walker's frozen. He'll need two
additional dice. zero successes okay so okay
well since we failed and failing when you're
trying to hit a walker is always really bad um
i think whatever this effect is we're gonna roll
on walker attack because that's the way that
it works whenever you attack a walker if you
miss that means that they attack you um Just
gives us a chance here. And since Torka did his
agility check to do something, he can't do a
check before the walker attack. So we're just
going to be rolling on the walker attack chart
here. Okay. Walker attack. You kill it, but you
break or lose your weapon or something else important.
Oh, man. So we have two options then. Either
we break our axe, which Jesse would be sad about.
He could find a new axe, right? Or we break the
cooler. I say we do a 50 -50 roll. On a yes,
we break our axe. And on a no, we break the cooler.
Something else important. That's why I say cooler.
It sucks. Here we go. Yes, so we break our axe.
But we got doubles. So an unexpected random event
happens. Bestow the innocent. Okay, so we're
going to have to figure that out. But as Jesse
brings his axe down on this frozen walker's head.
So first of all, he's... torcus swings the door
open all scared and jesse tries to swing his
axe and misses um and the walker comes at him
and he she freaks out a little bit and he swings
his bad arm that he just hurt so he's kind of
like nursing it like he doesn't want to hurt
it um and by doing that he like hits a super
frozen part of this walker just like ice and
it's Breaks the handle off of the head of the
axe. And now Jesse's just holding this stick.
And the walker falls to the ground and he looks
at Torka. Torka's like, oh man, your axe, man.
Jesse's like, I've had this thing for a long
time. God, that sucks. And he throws the stick
to the ground. But as it dies, we get an ambiguous
event. Bestow the innocent. ambiguous event.
So ambiguous is something that's supposed to
happen that doesn't really make sense right now,
but it will make sense later. And so since this
was a dead walker, I'm wondering if this walker
actually had a different past. We're going to
roll on that. A goth teenager. Instead of being
a worker, it was a goth teenager. And maybe this
goth teenager was kind of like freshly dead.
So like maybe she was hiding in this freezer
recently. and died in the freezer. And we're
going to search her body. Do we find anything
on her body? Since this was a random event, I'm
going to call it nearly certain. Yes. Okay. So
we find something that means bestow the innocent.
Maybe it's a note. Is it a note? Give me some
descriptors. Crazily graceful. Maybe it's like
a note to her friend that says like, it's like
crazily written, but you know, like grace, like
super good cursive, but it's like crazy drawing.
And it says like, Hey, girl, I'm going to hide
in the freezer. I want to make sure to get this
note off to you as soon as I can so you can come
and save me and find me. The whole butcher shop
is just surrounded by walkers and I don't know
what else to do. So hopefully you find me soon.
Kind of stuff like that. We don't really know
what it means or who she's writing it to, but
we just find this thing in her pocket. And we're
like, huh, what was her name? Let's just get
a name. So for the future, we can know it. CB.
S -E -B. C -B? Sebastian? Sebastian the goth
teenager. Hell yeah. I'm all about it. Okay,
so now we need to check and see if this freezer
is actually still working. Like, is it on? Since
it was just pumping out cold, I'm going to say
that it's nearly certain that this thing is still
working. Exceptional yes. But we got another
random event. Move away from a thread. A press
outside. No. Okay, where's our threads list?
we have a d8 here which thread are we moving
away from four but we did actually learn earlier
we actually completed this thread because we
learned that we could speak to others outside
the radio tower so let's just roll that again
we've got a seven if we get an eight we'll re
-roll it all right i'm happy with that because
it doesn't really make sense here we go three
is torca's tribe still around a press outside
so The only way I can see this working is if,
like, we pull the freezer back to check the backside
of it. So, like, we're pulling it out together,
and a dead arm falls out. And Jesse looks, and
he's like, yep, still works fine. That's good
news. Go ahead and unplug her, Torka. And then
Torka reaches his hand out, and there's, like,
a necklace that has the symbol of his old tribe
on it around the skeleton's neck. And he's like,
how did this get here? And this is moving away
from a thread because negative towards the thread,
at least because whoever was wearing this died.
So he's going to take the necklace and put it
away in his pocket and let the body fall to the
ground. And he's kind of shooken up. Torga's
a little sad now. And I actually think Torga's
a little stressed. So we're going to give Torga
a point of stress for finding this body here.
Oh, and also Jay gets a point of stress for failing
his role and being attacked by a walker and losing
his axe. So we've got the freezer now. Is there
anything else in this freezer? No. Okay, so it's
just a walker in there. Gothic teenager. Super
sad. So we've got the freezer. Because in our
map there's like a window. So we might be able
to do something with that window. But now that
we've finished that, all these walkers are going
to move 10 feet forward. Because they're coming
towards the sound, right? Although the guys on
the inside, they don't know that. They have no
idea that's happening. So we're going to leave
out of this room. This cool little hex crawl
thing we're doing. By the way, if you like this
little hex crawl thing that we're doing, let
me know. If you don't and you'd rather me do
it theater of the mind, also let me know. Because
I'm down to do both. And let me know what you
think. So I think we're just going to quickly
check the rest of these rooms. But our main goal
is to get that fridge packed up and moved out.
But I want to go into this main room because
Janie's a new weapon. So yeah, the other door
was unlocked. Pretty sure this one's going to
be unlocked. Is it unlocked? Yes, cool. So we
step inside. We're going to roll for threat level
again in here. Zero. So it's completely clear
in here. And we're going to roll on the luck
table. Do we find anything in here? Any kind
of weapons? Extreme no. God darn. So it's been
cleaned out is what you're telling me. Maybe
something to do with that goth teenager. Dang,
ambiguous events. So we're going to step into
this next room. This is like the front area,
right? Oh, we're moving. These guys are moving
as well. Moving, moving, moving. I can actually
do it all at once. I don't know why I'm doing
it that way. Okay, this is kind of like, I mean,
there's two doors. This is kind of like the same
area. So I'm going to say that there's no threats
in here, but we are going to search it again.
While we search around, is there anything else
we find in here? Another extreme no. So this
place all cleared out. So we head into the back.
It looks like almost some kind of a bathroom.
Is this door open? I'm doing this quickly. This
door, yeah, this door is open. So we step inside.
What is our threat level? One. um which means
there is a walker in here right what does that
mean one is there are walkers around but they
haven't noticed us um if we fail a skill test
we might find one okay um well we're gonna try
to scavenge around it here maybe there's just
one more of those like pink dressed workers and
they're like up against the wall maybe they've
got like a the walker in here Is it pinned against
the wall with a weapon? No. Fuck. So it's not
pinned against the wall and there is no weapon.
Fine. That's fine. Which also means it's walking
around in here. So we're going to step inside
and then both of us together, just to make it
easier on ourselves, are going to try to hit
this thing. Just to take it out. Close combat.
We got one success from Torca. That's right.
Gets it in the head, takes it out. And while
that thing falls to the ground, I'm doing this
quickly. We're going to roll to see on our luck
oracle. Do we find anything? We've got an extreme
yes. Okay, that's good news. Finally. We're looking
for weapons in here. And the way that this works,
solo procedures, exploring areas, roll for a
random threat level. If you are scavenging in
the building, use a luck oracle. An extreme yes
result means you can roll twice on the scavenging
table. All right, so scavenging table. One, two.
What do we find? Protein bars and a bottle of
wine. Oh, she's sick. And some cooked beans.
I don't know why they were cooked, but I'm out
of weapon, which sucks real bad. Okay, and this
is the bathroom. Anything going on here? We shouldn't
roll luck again, I guess. So there's nothing
going on in there. We need to get this freezer
out of here. And I'm sure while they're in there,
I want to roll a scout check now to see while
they were in here, if they heard the walkers
going past the window and put them like that.
They're all kind of bunched up now. Scout checks.
Do we see them going past the window? He doesn't.
And he does. But we did mess up. Since we have
stress, that means that we have messed up. Skill
die success is one. Stress die success is zero.
Here's messing up. Let's go. I'll show you that
real quick. Messing up. If you roll one or more
ones on your stress die in a skill roll, the
stress of the situation has caused you to make
a mistake. You've messed up. The custom stress
dice have a special walker symbol. Got it. Messing
up generally means that you raise the threat
level one step. You have, for example, been loud
enough to alarm a walker swarm or fail to notice
a walker until it attacks you. But messing up
could also mean other things. The GM decides
on what happens. Okay. So I just get to straight
up describe what happens. So we see the walkers
coming by the window. And I think it's going
to scare Torka. He sees all of them coming this
way. He messes up because he's stressed and he
gets scared. And he goes, oh no, Jay, they're
coming! Which is going to have all of them move
even faster. Which is just going to increase
this threat level. And possibly, if we didn't
kill those other walkers, it would have got them
moving as well. So the guys see this. They're
going to run into the fridge area. They've got
to carry this fridge out. I don't even know if
our church has electricity. I don't know if that's
been discussed yet. But either way, we're trying
to get something to keep food cold. And that's
important, I guess, huh? So they're going to
try to carry this thing out as fast as they can.
Both these guys, it's force -like. I think force
is what we're looking for. We're trying to force
this thing open. Oh, and also the small axe is
broken. So we're removing it from our sheet.
Can I just drag it off? Oh, we do have a hammer
still. Well, that's good. That helps us out a
lot. So we'll equip our hammer, even though our
axe is broken. We have a hammer now, so that's
all right. Okay, so both the guys are going to
roll force. One success from Torka. Thank goodness.
And one success from Jesse. And so these guys
are going to hustle up this hallway. And all
these walkers are going to move. They have to
go all the way around the fence. So we're going
to line them up like this. I mean, we're going
to make it out for sure before they make it to
us. But just for sake of visuals. So it was actually
good that Torka did this. Oh, wait, Lord. Here's
what's going to determine this. We make it to
the front door with the freezer. Is the front
door unlocked? Yes. OK, thank goodness. And they
jump out like this. And I think Jay's going to
be a little greedy and he's going to search this
car that's out front. Anything in there? No.
Dang. Dang. There's nothing in the car. Sad.
Okay. And they're going to run it out and load
it into the van. Good Lord. That was eventful.
So we got two rations, which is nice. Yeah, we
got two rations. That's great. Protein bars and
a bottle of wine and some cooked beans. So we've
got enough food for... One more day and we got
a fridge. So they load this thing up. They hop
into the van and they start driving back. And
I think they're going to unload it together at
the spot. We just boarded up the front door.
And so they're going to have to onboard the front
door, load in this freezer. And then board the
front door back up because we're climbing in
and out of like the second story window to get
in and out of the church, which we talked a little
bit about before. There's no way they're going
to load a freezer through a window. So they have
to onboard it, board it back up. That's a pain
in the butt. Just canon theater of the mind.
Just remember that that happens. They're going
to talk a little bit. I think Jay's, oh, they're
driving back. He's going to be like, so what?
Your tribe, you really haven't spoke about it
much. You found a necklace? Yeah, man. I remember
this symbol from when I was a kid, man, before
my dad got shot. And I think he takes it out
and hangs it over his mirror with the bullet.
And he's like, I don't know, any sign of them
being around doesn't really happen that much,
man. And last I heard, the Yaw faction did something
with my old family, you know, my old tribe. And
I think that's why I have such a vendetta against
them, because I want to get in there and figure
out what happened. I want to interrogate their
leader and learn more about my tribe and, you
know. And Jesse's like, okay, well, just tell
me a couple things about them, man. About your
tribe. What did they stand for? Partially quaint.
He's like, well, I don't know much, man, but
we were a quaint tribe. You know, we weren't
very big. We had people everywhere, but our section
of the tribe was pretty small. Our partial side
of it. He's like, oh, good to know you a little
bit more. Yeah. Well, let's get home. And they're
going to ride off into the sunset back to the
church to load this thing up. And that's going
to end our episode today, I think. We did a little
bit, learn a little bit with the radio station.
I'm excited to learn. more about those other
npcs i'm gonna have to add in uh the hardware
store and other kinds of stuff like that for
the details into our notes and update our threads
and everything so we can see where we want to
go next what we should do next we've got a fridge
we've got a little bit more food to get us through
but we really need to get sustainable food so
we quit having to search and scavenge and everything
else like that also we need to recruit more people
So we can have other people do NPC runs and we
can bring more people with us on runs. There's
only four of us. So like, gosh, that's tough.
And once we get food going, we're going to have
to make sure that the church has power. Right
now we know it doesn't have running water. And
I don't really think we have anything to plug
in at the church. So that's something we're going
to figure out next time. Goodness. Hey, again,
I have no idea how long this episode is going
to be. I, if it is any thought to you, I've been
recording for two hours. Um, I usually clip down
a lot. So, uh, yeah, leave a like on this episode.
If you want to see more, then let me know what
you think. And remember to do leave more thoughts
and ideas and stuff down in the comment section.
Cause I will take as much of it as I want to.
I love the idea of this being kind of like a
collaborative story thing where you guys can
add in ideas to the story and we can do it together.
Thanks so much for watching y 'all. I have been
Turk and I'll see you next time right here on
the couch.