Hi, hello, everybody. My name is Turk and welcome
back to the Grouch Couch. Today, my friends,
we are continuing on. Our family survives together.
Solo Walking Dead Universe RPG series. I believe
today is episode five and we have some fun things
that hopefully we can get into today. The series
has been great so far. We still had a lot of
positive feedback from you guys and some more
comments. which hopefully we're going to be able
to get into and add into the story today. So
heads up for everyone new that's watching. If
you're watching and you're like, oh no, I missed
the comment train, have no fear, because I will
be taking comments from all of the videos, no
matter which one you comment on, and I'll be
trying to put them into the series as best that
I possibly can, or at least as best as the dice
allows us to, right? Because we're telling the
story, but sometimes the dice, they are not in
our favor. Yeah. Anywho, I would also like to
remind you guys that if you would like to pick
up Mythic or the Walking Dead Universe RPG, you
can use our drive -thru RPG link down in the
description to help support the show. I mean,
if you want to pick up anything over there, you
could use our link if you want to. It helps support
the dang old show. You could also join our Discord
if you want to. There's a link on our website
and everything else, you know. Subscribe and
like, please, to help support the show. Without
any further YouTube jibber -jabber, let's get
right into our story and talk about where we're
at and what the plans are for today. So last
we left off, all of you guys already know that
we did find Aiden, finally. He's a kid, he's
really young, and of course he's Jesse's little
brother. The thing is, I thought about creating
Aiden as the kid as a character sheet. And I
kept thinking about it, and I kept coming into
a blockage because I think instead of that, Aiden
is going to be an NPC to start. I think that
Aiden needs to learn from his brother, and Aiden
needs to prove himself to his brother before
his brother... Jesse will ever let Aiden go out
on a run or do anything like that on his own.
Aiden needs to prove to his brother that he's
good enough. And once that happens, we will create
Aiden's character sheet so we can actually use
him and utilize him properly. But for now, he's
going to be using NPC stats and he's just going
to be trying to survive with his brother. So
it's still blank. We have it, but it's blank.
All right. Secondly, the goal for today, we need
to find a haven. So this book, The Walking Dead
Universe book has a lot of really cool rules.
surrounding havens which basically is your home
base the place that you survive the place that
you stay we even have an actual sheet for the
haven to be able to put all the stats in here
everything that we have and everything else like
that it's really based around this so it's come
to the point where we have our party we're assembled
we're together but we need to find a place to
live and thrive and grow hopefully we can eventually
follow torca's backstory and go after the Yaw
faction and get rid of them because he is not
fond of them. When we last left off, we were
inside of the gated and walled trailer park.
I was also thinking a lot too. And I was like,
well, why can't we just stay in the trailer park
home? It's got walls, you know, it's Jesse's
home. He's familiar with it. But then I started
thinking that means that we have to clean out
every single one of these houses. All the trailers
need to be cleaned out. Jesse also has to deal
with his mom, which he isn't ready to do. We
ended the last episode that way. They would think
and discuss together is that they need to get
more people. Once they get more people and they
have enough manpower, they can come back to this
trailer park area. and clean the whole place
out with more people they could do a big old
sweep of it and then all the people that they've
gathered will each have their own homes at that
point which could be you know a really nice thing
for everyone to have a nice little home to shack
up in but for now we don't have enough people
we don't have enough manpower so we got to put
a pin in this place so now we're headed off we're
going to gather up all of our belongings i don't
even think we're going to search And scavenged
very much. Yeah, because we know that this place
is full of zombies, right? None of them have
been cleaned out yet. There's probably at least
30 trailer park homes here. And if each family
was in there and passed away at one point or
another, zombies that got stuck in here or whatever,
I mean, we're talking a horde that could potentially
be inside of this area, which we'll roll for
eventually when we come back. That means we need
to not make much noise, which means no scavenging.
We just need to bounce. And at this point, I'm
not going to do a whole playthrough of us getting
back to our cars. And, you know, searching for,
you know, trying to get there and stuff. Because
we've kind of been through the city. We know
that the city is completely flooded, right? And
it's full of zombies. It's disgusting in the
main part of the city. I picture there's a main
street and then there's like an outer limits,
right? This is like a big town. And I want to
know if Jesse has any ideas of where a nice place
might be for them. Because this is his hometown,
right? He's been here before. And he might...
Back in his old days when he was, you know, running
drugs and doing car races, they might have had
like a warehouse or something along those lines,
or maybe even somewhere that he just went past.
So we're actually going to do a fake question.
Does Jesse know of a good place to start? This
is our first roll of the day, so make it good
to chat. No, 76. He has got no idea. He's like,
no, look, guys, I know I grew up here, but I,
you know, I don't know. I don't know where we
could start. then what we're going to do is we're
just going to go back to our cars. And we're
going to use our cars to navigate around the
city on the way to the cars. The only thing that
I want to know is how did Aiden take being out
in the world? I mean, he's been in the treehouse
up high, so he's seen all this stuff going down.
But now that he's in it, I want to know if he
took it well. Since he was up in the treehouse,
I'm going to call it pretty likely. Did he take
being out in the world well? Yes. Okay. Good
deal. So Aiden's doing okay. He's following along
with his brother. He's with everybody now. There's
a dog here. He's pretty excited about it. And
a picture of the party knows the safe way back.
Now that they got through all this, they know
that they can just go back to the building, go
up on top of it, you know, go across it. They
know what they can do. So now that we've reached
back to our cars. The issue before, and the reason
we couldn't bring our cars with us, was because
there's blockages, there's zombies, and there's
sewage on the roads. As Jesse, he's going to
lead the pack in his car. And we're going to
drive out of this main street area to the outskirts
of the town. Because I do want to stay in this
town. I think Jesse knows enough about this town
that he knows where we could go and scavenge.
He knows... where things might be located. And
also there, he might, if we run into anybody,
he might still have some connections with them
for trading and other kinds of stuff like that.
He was fairly known in his hometown, whether
that be for good or for bad. We'll have to figure
that out later. Oh, and I just thought about
for good or for bad, like how much does Aiden
know about, there was a comment and someone asked
like, how much does Aiden know about Jesse's,
you know, back part in his life? And I want to
say, I don't think he knows very much. He knows
that his brother was gone a lot. And he knows
that his brother was sending money back to help
support the family. I think that's all Aiden
really knows. If that answers your question.
In his description, growing up he was into bad
stuff. I hope my little brother never finds out
what I did. And what exactly he did, we don't
know. And we talked about how he won't kill another
human being. So I believe possibly in Jesse's
past he killed someone. Okay, we're gonna make...
This is a big rant. Can you tell how much I'm
enjoying this story? I hope you can. So, by the
way, I was reading through Mythic and reading
through Walking Dead stuff, and I am for sure
playing all of this way different than maybe
you probably should, but I'm having fun, and
you're having fun, so... We're going to make
a mobility check. Now, Jesse has a talent, if
we remember, called Speed Freak. I get a plus
two to mobility when we drive a vehicle, which
means we actually use talent or a pool. Speed
Freak, we actually have a dice pool of nine here.
One success to get through all these zombies
with the cars unscathed. And he's going to lead
Torka in his car while Torka falls behind in
the van. Zero successes, my lord. Oh, and you
know what I didn't do? Before we do the first
skill check, we also need to see if there was
a scene alteration. Because we're starting a
brand new scene here. We're in the car as we're
about to drive somewhere. So, what is there a
scene alteration? The scene was interrupted.
Interruption event. Ambiguous event. Imprison
lies. So I literally pulled up the mythic PDF
here, which is really helpful to have, to look
up ambiguous and whatever the meaning by that.
An ambiguous event, however, is purposefully
vague. It's something that happens which is neither
harmful nor helpful, at least not initially.
It says perhaps the ambiguous event is a new
element in your adventure that doesn't make sense
now but might make sense later. In prison lies
an ambiguous event. So what if they're in the
cars? And Jesse gets distracted because Aiden
is talking a little bit. He's a little shaken
up because he's doing fairly well. But he's just,
you know, they're just talking and he's like
trying to get through. And I think Jesse's like,
hold on, Aiden, you need to be quiet right now.
And I think Aiden says something that Jesse goes
like, what? I think he's going to say something
to do with, he's like, I love this car, Jesse.
This is such a cool car. You've had this car
for so long. It's so cool that you had this car.
You know, one time, like, before, you know, this,
yeah, one time, mom, like, gave me the phone.
And when she handed me the phone, it was, like,
dad. And dad was in prison. And he said all this
really nice stuff about how well he's doing.
Think when Aiden says something about their father.
Being in jail, Jesse goes, what? And like scratches
all up against the side of the thing. Because
we have no idea where Jesse's dad is. We haven't
really talked about that at all. All we know
is that Jesse's dad has been gone. And so the
idea of their dad being in prison is kind of
crazy. Because then it's like, well, is his dad
still alive? Where is this prison located? And
so Jesse looks back at Aiden and he's like, we're
going to have to talk more later. Me and you.
About that. We're going to add it to our threads
list. Alright, and so our car here has two maneuverability,
four hull and four armor. And so we're actually
going to take down the armor by two. It's got
two armor left. Not looking good there. It's
going to take all damage up the side, which is
going to get Jesse a little bit flustered as
it scratches up the side of this thing. Because
he loves this car, and he's like... We're going
to drive over the bridge in town. And picture
there's a big old river that runs around this
town. And we're going to drive over the bridge,
navigating for a little while until we get to
the other side of the bridge. And there's going
to be some buildings on the outskirts of town.
And I'm going to roll on the ruins chart to see
what one of those buildings or places might be.
then we'll see if we want to stop there or not
or keep moving. So this is also going to kind
of build the surrounding area. Even if we don't
decide to stay there and make it our haven, we'll
still know what our neighbors kind of look like.
So here's our first roll on the ruins as we're
driving. We've got one, an abandoned haven with
a flag hanging from the roof. For some reason,
most of the walkers inside are wearing pink jumpsuits.
What? It's an abandoned haven. But what kind
of haven? I don't know. Okay, what's next door
to it? I want to see what the next roll might
give us to see if we're even on the right path
here. A zoo. Someone fed the animals for a while,
but now they are dead or starving. So we've got
an abandoned haven next to a zoo. I mean, a zoo
itself is kind of cool. But how do you... You've
got to clean all those animals out and... Walkers
with pink jumpsuits. Why would they be wearing
pink jumpsuits? Okay, this is kind of morbid,
but next to the zoo, they're all wearing pink
jumpsuits because it was a butcher shop and it
was called like Porky's Butcher Shop and their
uniforms were pink jumpsuits. For them to wear
while they were butchering. A little bit morbid
to have a butcher shop right next to a zoo. But
that's kind of what we're looking at. And I feel
like we pull up to it. And there's no way Torka's
going to have any bit of this. Torka puts his
hand out the window to Jesse. And gives a big
ol' thumbs down. He's like, nah. Nuh -uh. He's
like, alright. Yeah, that's fair. Let's go up
the street a little ways to see what we find.
Down the road on the other side here. There are
several walkers chained to a pole, like dogs
with leads. Somebody's protecting something.
Could be their own little place, you know? Like,
if there's, like, a house behind it, there's,
like, a big telephone pole with a bunch of walkers
chained to it. And behind the telephone pole,
there's, like, a house that's, like, gated off.
And they're using the walkers as, like, a diversion.
I think Jesse and Cece would look at it, and
they'd both give each other the stink eye, and
they'd be like, Someone might be living there.
Alright, come on. Give me something cool here.
What do we got? An overgrown park with a huge
playground. There's a pack of wild dogs that
hunts there. Hunts there. Cool. A playground
is fun. A playground's very fun. If we were neighbors
to it in some kind of nice thing. We are neighbors
industrial area. Warning signs do not come here.
There's an industrial area next to a playground.
And there's a butcher shop next to a zoo. What
is this city? Good Lord. Okay. Okay. So basically
what we're learning is this city is crazy. But.
What we're gonna do is we're gonna roll one more
set and then we're gonna have to pick and we're
gonna go back We're gonna clear things out. We're
gonna look at things We're gonna roll some survival
checks. So we're gonna go around the street Maybe
to the edge here where there's like another bridge
maybe going over the river So there's like two
bridges and maybe we're gonna roll one more time
nice little set here just to see what we've got
a Mall the doors on the bottom floors are blocks
from the inside from the inside What does that
mean? Does it mean there's someone in there?
A mall's cool, though, because a mall means that
on this little strip here, we can come back and
we can scavenge if we need to. All right, what
is next to said mall? An empty church. The inside
walls are covered by spray -painted words about
God abandoning us. Okay, an empty church is pretty
good. First of all, that means that there's a
parking lot. So we're going to pull the cars
into the parking lot. We're going to stop. Is
there any kind of walkers here in the parking
lot? Let's roll threat level. Three, which means
zero. So there are no zombies here. Very good.
We all stop. We get out of our cars. We start
talking. Jesse's like, so we get a few options.
There was the park right next to the industrial
zone. And we've got this church here. And he's
like, look, I don't know who's taking care of
those animals. though, man. And once we get settled
here, dude, I might venture into the zoo and
see if I can take care of them. You know, see
what I can do about that. I mean, it's, you know,
only a couple minute drive away. Alright, look,
just be careful, okay? And we'll talk about that
later. I say that we do the church. It's got
two floors, which means that I can use the top
of the church for a nice antenna. Once we get
one, we're also close by the mall, so we can
do sneak in runs to the mall to get food and
clothes and whatever we might need. I mean, it's
huge. We've got everything we need right there.
He's like, all right. He kneels down to Aiden.
He's like, hold on. Did Jesse come to this church
when he was younger with Aiden? Maybe his mom.
I picture his mom was like at one point like,
why is the music yelling at me? Picture his mom
at one point was like probably going to like
Alcoholics Anonymous or something. And they probably,
you know, did their meetings here at this church
or something. And so she probably went to this
church a lot. So he probably knows a lot about
this church. But that's just I'm assuming. Is
that true? Let's ask the fate. Yes. Okay. Yeah,
little bro. Remember we used to come here with
mom all the time. Well, you know, you used to
play around. This is our new home. He's like,
ah. I hate it here. He's like, I know, I know.
A lot of, you know, not a lot of fun here, but
we're going to make it fun. Let's go inside,
everybody. Let's see what we can put together.
We're going to get a description of this haven,
and we are going to build our haven character
sheet. Finally, because we're going to be living
in the church, which I don't hate. I don't hate
the idea of that. Nice, strong, thick brick walls.
So we have capacity and we have defense. All
right. So we're going to start from the top here.
What does it look like? Obviously, it's a church.
It's going to be a two story church. I imagine
it goes straight up. And the second story is
like, you know, has those slanted roof walls.
And I picture you can get up there. Maybe there's
like a bell up there. Is there a bell up there?
Fake question. Is there a bell on this church?
Is there a bell on this church? Yes. So there's
a bell tower on this church, which also means
people can go up there and be lookouts. So they
can see, they can look around what surrounds
the haven. Well, we have a parking lot. I'm sure
there's a small, you know, like a gated fence.
It's not great, but there is like a gate out
front. There's probably some trees that were
probably used to be really nicely landscaped,
but no longer are. I'm also wondering if this
is one of those churches that has like a, you
know, just a little play area for the kids out
back with maybe like a sandbox and like some
swings or something. Does it have a play area?
Fake question. Unsure. No, there's no play area
here. Okay. All right. Moving on. Capacity. But
we're going to do some scavenging in here once
we describe it. And there might be a stockpile
of canned foods, maybe. We'll do a fake question
on that because, you know, people donate canned
foods to churches and stuff. We may have that
going for us, so they might get us started. But
for now, I'm going to say we have some water
nearby and we might be able to get some canned
food. So we're going to have a capacity of one.
Defense ratings to measure how safe your haven
is. A haven's defense ratings also used to measure
how big a swarm of walkers needs to be to break
down your walls and get in. For now, we've got...
A defensive one is like a tent with an alarm
system. A defensive two is a wooden fence around
a farm with a lookout. And a defensive three
is a house reinforced by sturdy doors, blocked
with windows, a fence, and a reinforced gate.
I think we're going to go with three because
we definitely don't have high walls of stone.
So we've got a capacity of one and a defensive
three, which means we can have up to ten people
without people crazy starving and stuff like
that. Okay, so we have some haven issues. Let
me see. That is a 62. The entrance is hard to
reinforce and guard. Hmm. There's an issue with
the doors. I would like to just say maybe the
doors are old and decrepit. And as we go to like
open them, they kind of like crumbling and fall
apart. There's like wooden planks and like holes
in the doors that are all falling apart. So our
front doors aren't looking good. So. Oh, do we
have running water? We definitely don't have
running water, so that's another issue. Okay,
let's set the scene here. We've got the basics,
but we need to know what this place looks like
on the inside. We need to know what they see
as they enter. So we're scene setting. As Jesse,
Cece, Torka, Aiden, and Poochie approach the
old chapel, The building looms before them. Its
once pristine white paint is now faded and peeling.
The bell tower stands tall. The rusted frame
of the bell is silhouetted against the light
of the sky as they walk and look up. The cracked
parking lot, of course, is probably still littered
with debris. There are probably a few abandoned
cars and glass and weeds bursting through the
pavement. The doors of the chapel, broken, sling,
hang slightly ajar, swaying in the cold wind,
revealing only darkness within. Inside, they
step in and open the door. The air is thick with
dust, lingering scent of mildew and decay. The
wooden pews are overturned. Some... probably
shattered into splinters. Others burned, blackened
with soot from vandalism. At the front of the
chapel, I'm sure that the pulpit has probably
been defaced with graffiti. It's all scrawled
across the surface, dripping in red and blue
paint. The words, God is dead, probably stretch
across the altar wall. There's probably other
messages too, like no salvation. He never answered.
Faith is a lie. All painted. I'm sure some of
the windows are probably cracked and shattered,
allowing streaks of the dying sunlight to kind
of filter through the jagged edges. Candles,
long since burnt out, sit on the altar, surrounded
by books and pages and remnants of... Might have
been a camp before. Someone might have tried
to camp here. If there's graffiti, then someone
was probably camping here. So there's probably
also tattered blankets, makeshift bedding, strewn
in the corners. Evidence, you know, of past survivors
who once sought refuge here. As they stand there
and they listen, the question lingers. Was this
place abandoned? Or did something die? Or actually,
let's do a fake question. Because Threat Table
might give me a swarm. And there wouldn't be
a swarm in here. But I'm going to call it likely.
Did the other people die in here? Likely. Exceptional,
yes. What would an exceptional mean on that?
Exceptional, yes. It means they died recently,
which means one of them might still be alive
and bleeding out. So as we step inside, we hear
the gurgling noises of someone calling out for
help. And Jesse steps forward, further into the
church, his axe drawn, looking around. He looks
down at his feet on the side in the corner, huddled
up in some blankets. There's a man who has been
bitten and is now... bleeding out. And I'm not
even going to ask a question here because I just
think this is a good friggin' storytelling. As
he looks down at the man, he hears a footstep
as he turns behind him to see a woman. Maybe
his wife. A full -on zombie. The man couldn't
bring himself to kill her. But we also have some
Weirdly enough, Walker passed descriptions. And
we'll roll on that so we can get some descriptions
of her. She was a kindergarten teacher. Oh. So
she's in like a kindergarten dress that's all
ripped and messed up. She's got like glasses
that are all crooked and cracked on her face.
And the man on the ground, I'm sure, just points
at her and he goes, I couldn't do it, man. I
couldn't do it. And. So sad. Jesse squeezes his
axe tighter. And he goes, I got you, man. I know.
And he's going to roll to hit. Close combat.
Small axe bonus of two. Oh. Oh. He got zero successes.
Oh, no. All these rolls are player facing, which
means he fails, which means that the walker now
attacks. Let's see. What? Oh, my gosh. OK, so
Jesse is broken and he also suffers a critical
injury. Wow. New critical injury. Yeah, it's
not lethal. but his arm is broken. Yeah, that's
going to take weeks to heal. Our boy Jesse's
got a broken arm, so he says, I got you, bro.
And then he turns to attack this walker, and
he swings his axe nonchalantly. And as his axe
is out, the kindergarten teacher swings her arms
around and somehow breaks his arm, his forearm,
while he's holding out the axe. He falls down.
If he's going to try to use his axe, he's going
to lose dice, other kinds of stuff like that.
But currently, now that he's broken, it means
he can't do anything but basically talk. So that
means that someone else is going to have to step
up and help. All right, so Tarka still has one
stress, but he's going to try to take this thing
out, I guess. Hopefully, he can take it out too.
Hopefully. This thing is like a boss. Okay. Two
successes. Thank goodness. Because if Torka goes
down. Oh, man. He stabs the thing with his spear.
And Jesse goes down to the ground. And he's all
holding it. And Torka steps up. And he's like,
are you okay? And as he says that to Jesse, Jesse
nods. He's holding his arm like Winston. And
the other guy who's bitten is like crawling on
the ground to his wife. and he's like I'm so
sorry I'm so sorry I couldn't do it I'm so sorry
and he leans back up against the pew and he's
just like looking at her and Cece walks over
to him while Torka's tending to him and Cece
looks down and she says I don't mean to alarm
you sir but it seems that your face is flustered
you're sweating it won't be long before you turn
two And he goes, I know. I know, just look. Promise
me. Promise me that you'll bury us both together.
Out in the back. Bury us next to each other,
at least. Please. And Cece's like, sure thing,
sir. But this means one of us is going to have
to enter a life. Before you turn, you understand.
He's like, yeah, it hurts. Just make it quick.
And he reaches out and he grabs her hand. The
woman's hand, not Cece's hand. And he's like,
make it quick. She's like, very well. And I'm
sure Torka stands up and he's like, well, hold
on. What's your name, man? So we can like maybe
put it on the headstone or something, man. And
hey, first comment of a name. In the comments
section, we will put that name on that headstone.
First comment of a name. And Parker goes, all
right. Could be two names, too. Male and female.
He's like, all right. Rest easy, man. And he
looks at Cece and he's like, together? She's
like, sure. It makes more sense. It would be
easier that way. And they both hold out their
weapons and say goodbye to him as they plunge
them deep into his skull. And he releases her
hand. Goodness. What a dramatic scene. Before
we move on to what happens next, recovery. PC
naturally recovers one point of health each day,
as long as they're able to. It's going to take
Jesse some time to heal up that arm, but he's
kind of out. And I'm sure by this time he's talking
to Aiden, telling him that he's fine and everything's
going to be okay. And does anybody, we're going
to look through inventory. Only the food, the
snacks and things we picked up. So we've got
some rations here still. We've got five. So he'll
be fine for at least five days. But I want to
see basic medical gear is what Cece has. So Cece
is actually going to try to make a medicine roll
on him to snap his arm back in place and put
him in a sling. So it'll heal faster. And so
he can still use his other hand and, you know
what I mean, at least do things that don't involve
both arms. So she's going to try to make a medicine
roll using her basic medical gear, which gives
her another plus. Oh, she still has a stress
die, too. Oh, no. Okay, here we go. Thank goodness.
That stress die's a two. Two successes. Beautiful.
So this is actually going to help his healing
go by faster. But he himself is going to take...
point of stress because that's what happens whenever
you get broken which puts him back at one we
get to make some scavenging checks everybody's
gonna walk around here and scavenge is there
some kind of a break room preparation room for
food for like the wine and the crackers they
do some kind of like a fridge and a microwave
or even a stove anything like that is there some
kind of food preparation room here 50 50 No.
Okay. Nice. That's great. Do any of the back
rooms have beds in them? Exceptional no. There's
no beds here. There isn't even chairs. Because
there's an exceptional no. There's no chairs.
There's no beds. Okay. That's fine. We're going
to have to make some beds. We know there's an
upstairs. But is there even any back rooms? Yes.
Cool. I'm assuming one of them is at least like
a kid's room where they do like youth groups.
You know what I mean? Another one's probably
like an office where the pastor does all his
stuff. I'm sure the third one's probably like
a storage room with musical equipment in it.
If we're talking about a chapel, you know, for
like worship or whatever. I'm sure another one
might be like a library just with all kinds of
scriptures and books and things. We're going
to call it four rooms. And those are the four
rooms that we're going to have. All right. So
we're going to go through these four rooms. and
we're going to scavenge before we even bury the
dead. Before we even bury the dead, we're scavenging.
Everybody's scavenging, which means survival
checks. Yay! So we're going to see what we can
find in here so we can gather everything up together.
You cannot roll in broken, so Jesse can't roll.
He's leaning up against the wall with his broken
arm, just talking with Aiden, while Cece and
Torka scavenge the rooms, which means they'll
both do two checks. They'll both take a room
and scavenge. Cece's going to do the office.
She got one success. Heck yeah. So we'll roll
on the scavenge chart for that. Scavenging. Roll.
What do you find in there? What do you find in
there? A sports bag filled with potatoes and
carrots. Three rations. Sick. Okay. There wasn't
a... For some reason, they were... hoarding potatoes
in the office. That's fine. We're going to do
another survival check for the library room with
all the extra books and scriptures and stuff.
She doesn't find anything in there. She's got
her own scavenger. Okay, Torka is going to check
out the youth group room. You got one success.
That's what I'm talking about. What do you find
in there, Torka? Pickled cucumbers. In the youth
group room? Okay. That's another ration for us.
Very cool. Jeez. Last room is going to be, like,
the storage room, okay, where there is, like,
band equipment and also, like, boxes and barrels
and other kinds of stuff. We're going to let
them roll twice. Nothing. And then the other
side of the room. One success, but we messed
up. Oh, no. Oh, no. One success, but we messed
up. So let's see what we find in here, and then
we'll see how we messed up. You find a funny
hat. Very good for you, Torka. He comes out with
a funny hat on. He's like, hey, look, guys. I
got me a cool, funny hat. But he messed up. So
how about this? Because of the dice rolls, we're
going to say that. He got distracted by the funny
hat and grabbed the funny hat instead of finding
something that would have actually been useful
in there. Like the fact that there's musical
equipment in there and CC might have been able
to use that tech to help us with like microphones
and other kinds of stuff to be able to talk to
people. But he didn't even think about that.
So he just grabbed the funny hat and shut the
door and all that stuff's in there now. But no
one else knows about it except Torka. But he
comes out with a funny hat on that's got a big
old feather on it. And everyone giggles a little
bit because Torka's wearing a funny hat. And
it's kind of a light moment for what they just
kind of went through. It cheers everyone up a
little bit. They all kind of giggle a little
bit. Very nice. Which I think... That, to me,
would actually remove stress from at least Cece
and Torka. Very good. I need to count up all
the rations These guys are probably gonna spend
some time cleaning up the rooms and checking
out exactly everything that they have and we're
gonna put it all on the Haven chart, which is
really cool. And I kind of want to spend time
with the Haven chart I want to be able to actually
type everything out and put in all the characters
and start thinking about projects that these
guys can do. If you guys have ideas for projects,
they could literally be anything from like an
electric fence to like, you know, of course,
we're going to be working on the communications,
but it could be anything. Obviously, they're
going to need to build some beds or we're going
to need to steal some from like the mall or something.
Put them into Torka's van. That might work. Might
be our first run, actually. We need to go on
NPC runs. Not NPC, just... on runs to be able
to get equipment and other kinds of stuff for
the Haven now to start building it up, to make
it livable is kind of the goal. And it sounds
like next time around, it's going to be CC and
Torka together. And now that we're here, we have
all of our stats and everything. Things might
start getting fun. Yes. Also, every day, I think
we roll on a chart to see if the haven is OK
or if anything happened, like if we have any
extra visitors, if anyone shows up or if anything
else like that happens. So that's also going
to kind of be a little bit exciting. So we will
get into that, of course, next time around. I've
already been recording for over an hour and a
half. I don't know how that happened. I don't
know how long this video is going to be. We'll
try to edit it down so it's consumable for you
guys. If you want me to do longer unedited episodes,
please do let me know. But anywho, that's where
we're going to leave today's episode. All right,
there was a suggestion from Milk Mafia for a
really interesting NPC, a metalwork teacher who
welded things together. And I love the idea of
adding that NPC to our haven and have him help
us build stuff and make cool metalworking stuff.
So we'll see if next time around the dice will
actually let us get to that. Now that we're here
and we're at our haven, I feel like we can start
expanding and adding more NPCs and trying to
meet these other characters. So hopefully that
happens. I think we've answered most of the comments,
I think. I hope so. Oh, got an NPC idea. Jamie
Thornton, a prisoner who was doing community
service in the world ended. That could be very
fun. Absolutely. Because then it's like, what's
going on with that guy? Is he going to, you know,
maybe Jamie Thornton could be friends with Jesse's
dad later. That could be very exciting. Okay.
Anyways, I could go on for a long time. I don't
want this video to be two hours. Please do leave
comments for ideas and get involved in the story.
If you want to ask me more questions and actually
talk to me and stuff, please do join the discord.
There's a link on our website. Check that out
down there. And yeah, thank you guys so much.
Please like and subscribe. If you've made it
this far in the series and you haven't subscribed
already, what's going on? So make sure to subscribe
and hit the like button so I know this is doing
well. Also, I usually do series in sets of five,
and then I let them sit for a little bit, and
then I come back and do another set of five.
But if this series does get enough likes, I think
if episode one gets 100 likes or hits 2 ,000
views, I'll come back sooner. All right. So make
sure to share the series with your friends and
get it up there on them likes if you want me
to see me do more faster. And yeah, I work a
nine to five like everyone else. Anyways, I appreciate
you all. And thank you so much. I have been Turk.
Take a seat on the couch, my friends. Roll initiative.
Until next time. We'll see you later.