When the world's gone to shit and the dead walk
among the living, the only thing left that matters
is family. Hi, hello everybody. My name is Turk
and welcome back to the Grouch Couch. We're continuing
our solo TTRPG with The Walking Dead and Mythic
2nd Edition. I'm excited to be back here doing
this here. Family Survives Together. is what
the official name of this is going to be. And
we are continuing on. The Legend of the Writers,
which I think is another fun name for it. I just
want to remind all of you guys that if you're
interested in doing a solo RPG play yourself,
you want to pick up The Walking Dead or Mythic,
anything like that, you can use our DriveThruRPG
link down in the description to help support
the show. I'm also going to be doing a Walking
Dead review. If you want to know my thoughts
on this system as a whole, you can check out
that video as well. Should be good. And don't
forget to like and subscribe because it helps
me out a lot. So please like and subscribe. Thank
you. All right. So when we last left off, Jesse
finally got a hold of Aiden. Which is wonderful,
but their call was interrupted by someone else.
Someone by the name of Cece. We don't know a
lot about Cece, but we do know that she's a biologist.
And we know that Cece was trapped at the fair.
She went there trying to get parts for something
that she was trying to rig together and got stuck.
So Aiden encouraged us to save her before we
go back to get Aiden. Might be able to help her.
And she's trapped with her dog. by the way and
we don't actually know a lot about her but if
we can get to her and we can save her we might
actually get to add her to our party as a pc
anchor and we get to create another character
for our party list and our story today is going
to start as we're pulling into the parking lot
of the fairgrounds the next town over into the
in the town of uh licoria In the town of Lycoria,
being that this is our first scene here, but
it's a continuation from last time. First, we're
going to roll to see if there's any kind of scene
alteration or if it plays together as normal.
Oh, also, our last scene ended and I never raised
the chaos factor. And when you raise it, it's
if you think your character was in control of
the scene. And I thought that. The car gang was
going to catch up to us and take us out. And
the only one thing kind of bad happened to Jesse.
So I think we're actually going to be raising
the chaos factor here. So today is going to be
a little crazy. All right. We're going up to
chaos factor seven. But we're going to see if
there's any kind of scene alteration. We've got
a six. Interruption event. Okay. Interruption
event. Introduce a new NPC. Vengeance. status
quo so before we even roll to see what's going
on in this parking lot we're immediately interrupted
is what this means start describing we'll see
what happens here i think jesse gets out of his
car and before he even has a chance to look around
he hears the faint sound of footsteps crunching
on the gravel behind him he turns around and
he sees a figure Step out of the shadows of the
collapsed ticket booth. He's probably carrying
a weapon, some kind of makeshift spear covered
in blood. I mean, if he's out here, he moves
with precision. You know, someone used to danger.
And the man approaches. Motivations. Environment
adventure. Okay. That means could be good. Names.
Torca. Torca? Torca. Maybe he's like Native American
man. His spear has like feathers on it and stuff.
And his name maybe literally is Torca. It's literally
what I'm thinking. And so Torca walks right up
to Jesse as he shuts his car door. And Jesse
looks at him and he goes, Hey friend. Friend
or foe? As he holds out his axe. And Torka introduces
himself. He says, Howdy. I am Torka. I come here
in sense of adventure. I come to experience the
fair. With no lines, it'd be easy to just ride.
I'm here to experience the world. May it be that
the world has ended. We can still have a little
bit of fun, okay? Well, I'm here to try and save
someone, friend. Someone by the name of Cece.
She's trapped here at the fair. Oh, and I can't
forget. Vengeance and status quo. So there has
to be something going on with vengeance here.
So maybe... But also, I must tell you, friend.
I've also been tracking a group of raiders. They've
been preying on survivors here in our town of
Lekoria. They've left behind a trail of death
and destruction. This fairground used to be one
of their hideouts. So my motives were dual. Have
fun here at the fair and also take out these
raiders. So if we go in here together, if we
see them, just know, my true goal is to kill
those who don't let others be free. In the world
of the apocalypse, Torka says, we can all be
free. I think as he says stuff about killing
people, I think Jesse's like, because Jesse won't
kill human beings. That's one of his issues.
And so I think tension kind of rises when he's
talking about killing these raiders. Even though
these raiders are bad people, I think Jesse shifts
his feet a little bit in the dirt and squeezes
his axe. And Jesse knows now he has a choice.
He can help them track the raiders by also getting
his help to get into the fair. Or he can just
stay out of his way. I think Jesse's going to
agree to help him because they both have similar
motives. And Jesse doesn't really trust him just
yet. So we're not going to create a character
sheet for Torka because we don't know exactly
what's going to happen with Torka. But Torka
is going to join us in going into the fair together.
And I think it's been a little while since Jesse
has had anyone to actually talk to. I mean, he's
been in his truck for so long by himself. He's
only really talked to his brother. And of course,
Vicky, the evil lady she was. So I think while
they're walking across the parking lot, their
footsteps on the gravel, they're walking in silence.
But I think Jesse wants to learn a little bit
more about him. So he's like, so where are you
from, Torka? Well, I'm a traveler of sorts. I
go from place to place. Before the apocalypse,
I was living in my van, playing music, getting
by however I could. You got a van? Well, this
is actually a roll here. I can't just say no.
Does Torka still have his van? This is a weird
fake question. I want to learn more about Torka.
All right, Torka, you still got your van? Fake
question. 50 -50. Yes. Sweet. So Torka's like,
yeah. still got my van what is the quality of
this van we got another roll chart for this let's
use it vehicle condition roll functional but
breaks down after driving b6 sectors okay yeah
so he's like yeah but it's not like you know
it doesn't i've driven it across the u .s so
you know it's not that great of repair and jesse's
like across the u .s you say i uh Used to be
a truck driver myself, so I've seen a lot of
places. And Torko's like, really? So you're also
a traveler? He's like, I guess, yeah. And as
he says that, they're going to approach the gate.
I think a main gate of this here fairgrounds,
and they're going to look out. And I need to
know the threat level here. What are we looking
at out there? How many walkers are there? All
right, random threat level. Boy, that took forever.
But I found, geez, I found the threat level.
So I don't know, but it's a three. The walkers
are aware of you. All nearby walkers will shamble
towards you and you must fight to get out alive.
All PCs present take one point of stress. Me
and Torka, me and Torka both take one level of
stress. We'll just remember that. We don't have
his character sheet yet, but we get up to the
gate. And as soon as we get up, we turn the corner
and get right to the gate. And all of these walkers
arms just. All along the gate, there's just hundreds
of bloody hands and, like, nubs and, like, teeth
that just come, like, reaching out. And I want
to see what else is going on here. Because that
happens, and we immediately jump back, both of
us. We take a level of stress, and we're like,
oh, crap. Like, we're going to have to find another
way around here. So we're going to roll a scouting
roll just to see if we can find another way.
And hopefully we can help this lady, you know.
Scouting world, we just need one success. We've
got five dice. We got one success, dude. Super
cool. Plus one stress dice, which we actually
did roll and everything's fine. That's why it
was red. I don't know if you've seen that. Very
cool how it does that in this system. If you're
actually watching and not just listening. Very
cool. Okay, so we found something. Discovery
meaning. Just give me a descriptor to what entrance
did we find? Gratefully forlorn. What are up
with these descriptors today? Okay, gratefully
forlorn. Let's set the scene here, shall we?
Jesse and Torka take a step back. They can't
get through here, so they start scouting the
perimeter of this apocalyptic fairground. I mean,
witches crawling with zombies. I imagine the
Ferris wheel in the background creaks ominously
in the wind, and the sound of groaning undead
is just filling the air. So their goal is to
get inside to try and find Cece, and Torko wants
to see if he can find the raiders in there, or
some sign of them. So while circling the outer
perimeter of the fair, I think Jesse spots a
partially collapsed utility building near the
edge of the grounds. To it. Through like overgrown
bushes and stuff. That leads them. To an old
forlorn entrance. An old maintenance hatch. Embedded
in the ground. A grate. But it's old and forlorn.
The hatch. Old and corroded. Maybe it's metal
hinges are streaked with rust. And there's like
a faded. Amusement park logo on it or something.
That's like barely clinging to its surface. And
they both stand in front of it. And I think Jesse
turns to Torka and says, this could be it. Do
you want to give it a try? Looks like it goes
underground. Might be a path to the inside so
we don't have to deal with the dead. They could
also be dead down there. And Torka goes. Well,
yeah, you know, I'd never been in like underground
area before. Hey, I'm all about experiencing
life, friend. So let's do it together. And hey,
maybe I'll write a song about this later. Jesse's
going to take his axe and he's going to try to
pry open this old, rusted and corroded hatch.
We're going to roll us a strength force, which
we really don't have here. But we got a success.
That's what I'm talking about. So, ping! The
hatch comes open, and I feel like a smell of,
like, mildew just wafts when you prise it open.
Even though their hatch is kind of their only
way in, I still think maybe Jesse and Torka are,
like, a little bit uneasy about it when they
see there's, like, an emergency exit sign down
there. So there's, like, a contrast between gratitude
for finding a way forward, but... It's a little
bit of tension here because it's like, oh man,
a lot of people died because they forgot about
this. One by one, of course, Torka goes first
down the hatch. He's excited about this. They
get down to the bottom and I picture there's
still a little bit of power here. So there's
probably like lights blinking. Again, we're early
in the apocalypse. So they're like flickering
and you could hear like dripping water. And down
behind him comes Jesse. The hatch leads to...
Probably a network of old maintenance tunnels
beneath the fairground. The tunnels are probably
real dark and narrow. A little layer of water
on the ground. Probably some old discarded uniforms
and tools. Maybe even some skeletal remains of
workers who tried to search refuge during the
early days of the outbreak. That's what my imagination
is telling me. And they see some old workers.
They look like they might have been huddled down
together trying not to get hurt. And they're
in like worker uniforms for the fair, like orange
jumpsuits. They got hard hats on. And then as
they hit the floor, one of them makes noise.
Reaches its hand out. One of them's undead now
and alive. So dealing with a single zombie, we
only need one single success. At this point,
I really wish I had a character sheet for Torka,
but what I'm going to do is I'm just going to
roll a quick strength close combat check for
both of them and use the same dice pool for both.
All right, so they're both just going to turn
and immediately go to take this thing out. And
if they both hit, cool. It's like a combo. We
got zero successes for Torka. All right, Jesse,
what about you? Two successes. So Torka tries
to swing and a miss and Jesse looks at him and
he's like... You don't have much practice in
this, do you? And he shrugs. And Jesse just brings
down his axe right through the hard hat and into
the face of the zombie. And they look out towards
the dark passage. And we're in a new scene, I
think. I think this should be a new scene. Although
not a lot happened in the first scene. Although
my recording is extremely long because I was
reading rules for a while there. A chaos thing
did happen. For our new scene, since we actually
had an altered scene last time, I'm actually
going to take the chaos factor down one. Because
I do not think that he was in control of the
scene or anything else like that. So our chaos
factor is going back down to six. And they're
going to stand and look out towards this here
darkened tunnel. Okay, we're back. It's been
three hours. You don't know that. So we're here
and we're in... The darkened tunnel. It's the
top of the scene. So the first thing we're going
to do is roll to see if there's any kind of a
scene alteration happening here. Or if it's just
a tunnel, we can just get through. Scene alteration.
Chaos rank currently six. That's a six. But we've
got scene alteration. Seed proceeds normally.
Very good. As you can see down there. So what
that means now then is we're going to roll. I
think I'm going to do element meaning locations.
But I'm going to do dungeon. abandoned and quiet.
I don't like that because that's kind of boring.
But in my head, whenever I play these games,
I'm very much a visual kind of guy. So I see
these two walking and sloshing to the water and
they're all holding their weapons out as the
lights are all blinking around them as they're
sloshing through. And at the end, it's just getting
darker and darker. As they keep going in deeper
and deeper. How long is this tunnel? I'm going
to roll a fake question on a 50 -50. And yes
means it's long and no means it's short. Let's
go. Yes. A roll of 50. Which means it's just
a little bit long. It's not that long though.
Because it's exactly a 50. Which is crazy, first
of all. So we get all the way to the exit. What
does the exit look like here? Discovery meaning
descriptions. Softly shocking. I mean, like,
in a literal sense, Torka reaches out to grab
the ladder, and it shocks him a little bit. And
he goes, oh, Jesse, um, don't touch the ladder.
It's just shocked me. And Jesse goes, what? Let
me see this. And he's gonna... Figure out what's
going on here. I really kind of want to roll
tech, but I don't have anything in tech. So we're
just gonna do wits Survival to see if he can
figure out why this thing is shocking We got
one success so He looks at it he knows what's
going on he can see The water that they were
sloshing through Has like started seeping into
the wall. And a bunch of the wall is like wet.
Maybe that's where the water is dripping from.
The water is dripping from above them. And it's
dripping down the wall onto the ground. And he
looks, he can see on the wall there's a plug.
That is just completely soaked. Which in turn
means that the ladder is wet and soaked. He goes,
okay, so the plug is making the ladder electrocute.
How do we get past this? I imagine it's an underground
tunnel. So the walls are like concrete. So you
can't just smash open the wall and, you know,
figure it out. So if we look at our talents here,
he's got handy. So with a little bit of time
and some tools, you can repair most things, even
if you don't have the right parts. You also get
a plus two to tech when you repair things as
a project. This definitely isn't a project. You
all can't see that. It's right here. This definitely
isn't a project, but he could try and repair
this. It just takes time. Time really isn't on
our side. So he's going to look over to Torka.
He's going to say, Torka, do you know anything
about tech, mechanics, electricity? And we're
going to roll a fake question. I'm completely
unsure on this, but this will help us build out
his character sheet later. So let's see. Yes,
he does. But we got 33, which makes it a random
event. An unexpected random event. NPC action
starting. business. Right now, Torka is technically
an NPC. So, unexpected starting business on a
yes question of if he knows anything about tech.
Torka pulls off his backpack and Torka looks
up at Jesse and he winks and he sets his backpack
down on like a little shitty table and he starts
shuffling through things and he says, Actually,
Jesse, I was on the road in my van, but I would
actually make cash by helping people fix their
computers. And so I've actually got some tools
here. Then he pulls out a screwdriver, like a
really nice one, like Linus Tech Tips kind of
style screwdriver, goes over the wall and he
unscrews the screws and pulls the plug out. And
he gets out some little wire cutters and snips
the positive cable. And he's like. Yeah, good
to go. I actually had a business fixing electrical
things. I'm pretty handy when it comes to that
kind of stuff. Jesse's like, well, I'm happy
to have you, Torka. It's good to have you here.
What do we know about Torka so far? He's a traveler
who plays music and was really into tech and
could fix computers. Heck yeah. Okay, now that
it's all done, they climb up the ladder. Now,
as we already kind of established, is that...
water is leaking all through this this grate
that is on top of this thing there's a hell of
water just leaking down in here why we don't
know but they get to the top and they're going
to push it open and a bunch of waters is going
to flow down all into the ground and get them
all a little bit wet which is kind of a bummer
but then they push up and they're inside of the
fair Somewhere. What area are they in? I'm still
going to keep this the same scene because almost
nothing happened in that tunnel. Element meaning
locations. Impressive but calm. So as we get
out then, we're deep into the fair. As we step
out here. Are we like impressive? I think this
has to be the large impressive Ferris wheel.
Is this the Ferris wheel? I'm going to call it
pretty likely. Very likely. Yes, but we got another
chaos. Jesus. Random event. Unexpected random
event. Move towards a thread. Procrastinate victory.
Move towards a thread. That's great, because
if we look at our threads list, we have get on
my brother, is my old gang alive, and save CC.
We can't necessarily get home to our little brother
right now, but we're here to save CC. So we're
moving towards a thread. Procrastinate victory.
I don't know what exactly that means. It doesn't
mean much to me right now, but it might in a
second. It's calm. It's impressively calm. So
we're deep in the fair. We turn, we can look
a couple hundred yards. Like the length of the
tunnel is the gate. And all of the Zeds are just
pushing up against that gate, leaving this area
kind of free for us right now. And we look up
and we see the Ferris wheel. It's huge. It's
impressively huge. Everything around us is nice
and calm. And Tarka's like, starts looking around.
He's like looking on the ground and other kinds
of stuff. And Jesse looks at him, remembers that
he's here to try and find those raiders that
were killing people because he wants vengeance
against them. But that's not why we're here.
We're moving towards our thread because as we
look up, we see standing on the Ferris wheel
is a woman. Wouldn't it be some shit if she just
pulled out a rifle and just shot us? End of story.
Moving on. The story is done because she totally
has a vantage point against us right now, which
I think kind of makes Jesse a little bit weary.
So he actually like quickly, you know, scoops
over to maybe there's like this booth that actually
where you operate the Ferris wheel. And he kind
of scoops over to it just to get a little bit
of cover. And he looks up at her and he just
sees waving. And then I'm thinking there's going
to be a dog bark. And it like echoes a little
bit. And some stragglers from the back of the
pack start wandering our way. And Torka sees
it. Is he going to help us? Would Torka help
us while we're doing our thing? I'm going to
call it very likely. 32 or 23. Chaos. Nice. Okay.
Well, he looks. He says, hey, Jesse, man, I got
this. Just remember, you owe me one. And he holds
out his spear. And Jesse's kind of a little bit,
you know, like, well, he couldn't even kill a
sitting walker. So I don't know how well he's
going to do over there. But as it is right now,
he's just an NPC. So we don't have to roll too
much. We just have to know that he's going to
be doing something, taking out them straggling
walkers. After the dog barks, we know that that
is Cece up there. We came with two people, though,
so she might be a little bit weird on that. But
I'm sure she can see us looking down at us. She
knows who we are. It's just hard for us to see
her that high up like the sun is beaming in our
faces. So Jesse goes over. He's already right
there. So he goes inside of the thing that runs
the Ferris wheel. Probably big old lever. Fake
question. Is it just a big lever to make the
Ferris wheel go? Because we're just guessing
that. How about better question? When we pull
the lever, does the Ferris wheel start running
to help her get down? Because I'm guessing that
she's stuck on the Ferris wheel and she can't
get down because she's stuck way up high, right?
I'm going to call it likely. It'll probably just
start turning. 29. Yes. Okay. So when we pull
the lever, it starts rotating. But I imagine
as we turn it on and pull the lever, the lights
start blinking and it starts making music. And
she's turning and she's like, no, no. She's like,
don't do that. And all the Zeds that were at
the gate now turn around. And Torka's probably
like, oh, Jesse, man, we can't. Nah, man. He
like stabs one in the head. He's like, I can't
take them all. And he's like, oh yeah, I know
it. So then what do we do? Okay, I would say
this is a swarm that we're dealing with. And
so as this machine starts going, the Walking
Dead RPG core set has some rules for random swarm
attacks. So when the swarm makes an attack, roll
a d6 and compare it to the table below. So we're
going to roll a d6 and see what happens. Roll.
Block. the swarm blocks off all escape routes
all roles for mobility or stealth need one extra
success to succeed so they spread out and they
get closer they get like all the way around where
the grate is so the way that we came in And by
the way, there's water all over the ground, which
we still don't know why, but there's like a big
-ass puddle. And so now they're all walking and
sloshing through this puddle, and the water is
just starting to turn red from all of the blood
from all these Zeds walking through. And I even
picture funnily some of them fall down the hole.
You know, as they're all just coming. They're
blocking off. There's no gate exit. There's no
backwards exit. And by this time... Jesse and
Torka are backing up. They're like getting inside
the small little gate that goes around the Ferris
wheel and they're like going up the stairs and
they're, you know, keeping their backs and they're
looking. And right around this time, I think
jumping out of, because no one's stopping the
ride, jumping out of one of the carts on the
Ferris wheel is Cece and her dog. And I picture
Cece, she's not really survivalist like Jesse.
Jesse's survivalist. Torka's a traveler. She's
kind of a nerdy doctor type. And I think when
we create our character, if we even get to, we're
going to be creating it via doctor archetype.
And so she's a little bit nerdy. She's got glasses.
I picture she has like a ponytail of like amber
kind of hair, like brown eyes, real short, small.
You know, she's not that large. She's probably
wearing just like some basic clothes. They don't
really have much blood or anything on them because
she doesn't really get down and dirty in anything,
right? And I'm sure she's wearing a backpack
that just has like mechanical equipment in it
that she came here to collect. And so she steps
out and Jesse turns and he goes, what is a fun
one liner? That's like, he's like, I wish we
could have met on better circumstances. And she
goes, same Z's. I'm CC. He goes, Jesse, now how
do we get out of here? I mean, first off, they're
all going to run around to the other side of
the Ferris wheel. Like the opposite side of where
all the walkers are coming. They're all going
to run around to the other side and hop over
the little fence. They're going to do it as fast
as they can to get away from these guys. We're
going to make mobility checks, at least for me.
Zero successes. So Jesse's tired and soaked in
nasty water. He's having a hard time moving.
So by the time... We get over this gate. The
zombies are behind us. Like, they're already
right there. We didn't get very far. And we start
running forward. And we're going to scout with
our wits to see if we can see some other kind
of escape here. We got one success. So as we're
looking around, do we see... I'm going to fake
question this. I'm going to call it likely. Do
we see a way out? 17, which is yes. There's nothing
on the chaos roll. I wanted to do that roll just
to see if chaos would come up and we might see
the raiders because those are still a threat
here, right? Good Lord. You know what? So we
see an exit. I think what a better question would
be, since it popped into my head, we need to
know now. Do the raiders show up? We'll do a
fake question and we'll do unsure 50 -50. That's
a seven. Which is an exceptional yes. Discovery
meaning descriptions. Neatly shocking. So it's
neat that everyone's shocked when this happens.
Because as they're just about to reach out and
get one of us. Actually, because we failed our
mobility roll, I want to roll one more time on
the random swarm attack. Before we move on to
what's happening here. single attack a single
walker attacks your pc or an npc with a single
attack roll a random die to see who is targeted
because i have an idea um okay just roll a die
we're gonna do a d4 so one two or three we've
got jesse torcasisi and then the dog that's a
one okay so one of them tries to reach out and
attack jesse And we're going to do a quick close
combat just to see if he handles it well. We
got one success. So as it reaches out and tries
to get Jesse, he's like swinging down his axe.
He's about to take it out. Then with our exceptional
yes, we hear a silenced bullet. And it just in
the head of the zombie just, excuse me, explodes.
And we're like looking around. We're like, what?
And then all the other zombies, one by one, just
start getting taken out. All of these zombies
just getting shot. There's like bullets going
off. There's some arrows. And we're all backing
up. Because by the way, we did see an exit. That
was a yes that we did get on that exit. So first
of all, descriptions on that exit. Mysteriously
interesting. Thanks for that. The exit that Jesse
sees is a giant, like, mouth. That you would
see at the fairgrounds. And it's like it's tongue.
Is like a slide. And it's high up. There's a
ladder on the side of it. And so. It's interesting.
He sees the ladder. And so he thinks we can climb
up the ladder. And hop over the fence to get
out of here. And so. As all this is happening.
They're backing up towards it. And Jesse's like
follow me. Follow me. And all these zombies are
just getting taken out. And as the guys look
up. Torka steps forward. Holding his spear. Because
he sees the raiders. There's a bunch of food
stalls. And the raiders are on top of him. And
as Torca steps forward. He's looking menacingly.
He wants vengeance against these guys. On a real
motivation. On these raiders. Art investment.
Motivation art investment. I think as we look.
We can see all these raiders. and they're some
kind of a clan of some kind. We actually have
some roll charts on that, but first, while my
brain's still on it, they step forward as we
see them. They all have, like, blood and, like,
markings on, like, armor that they're wearing.
Some of them wearing, like, old rusty metal.
Some of them have, like, football pads with,
like, spikes on them. But on their chests and
stuff, there's, like, weird markings and, like,
letters and, you know, like, things written in
blood on their faces and stuff. And he calls
out with a megaphone. And he's like, I want to
do evil villain voice. You're all lucky that
I was here. Me and the gang just saved your life.
That's what you get for coming into our territory.
You see, we own this fair. This is ours. Art
investment. We kill. We collect their heads.
We make drawings of their heads to put up on
the wall in our base. If you don't want your
head to be a drawing, I suggest you get out of
here. That's kind of evil, right? With art investment?
I was trying to figure out a way to make art
investment evil. Okay, it's Torka steps forward.
He's going to say something. Jesse puts his hand
on his shoulder. And he's like, I know you don't
know a lot. But we're outnumbered. We need to
get settled. We can come back for these assholes.
We'll get more guns. We'll get better cars. More
people. And we will come back for them. I promise
you that, Torka. And he looks back at Jesse.
And this is the big role. Is Torka officially
going to be joining the party? Because right
now, Torka is either going to accept Jesse's
offer, or Torka is going to say no, and he's
going to run out there and try to do something
about something. So we're going to make a fake
question, and I'm going to try to make it easy
for him. I'm going to call it nearly certain
he's going to accept Jesse's offer. Yes. Thank
goodness, because we like Torka. He seems cool.
And so Torka looks back at Jesse, and he nods.
And they both climb up the ladder. All of them
do. Of course, Jesse's carrying the dog, which
we're going to talk about what the dog looks
like in a minute. But before we move on, there's
a couple things we need to roll on. Because this
guy is going to yell out to them, like, tell
everyone that this faction owns this area. You
know, something like that. And so we need to
make some rolls here. Factions. I'm just going
to roll once on each of these and see what we
can get from it. Faction encounter. Faction asset.
Faction issues. Faction leadership. Faction size.
Faction type. All the important ones. From the
bottom. Okay, so faction type. Outcasts. Forced
together because no one else wanted them. He
is in a society before the outbreak or the world
after. They could be a group of asylum unawares
prisoners, homeless people, or people who are
just plain unlikable. I'm wondering now, because
we've got the same one for the car faction, I'm
wondering if these guys are related. It absolutely
could be. Factions changed, nothing happened.
Faction size. So what we can see right now, it
looks like six to ten. That's what we can see
from these guys. Their faction leadership is
a tyrant that controls everything. The issue
that they have is someone in the group is a victim
of the other's aggression, whether it be verbal
or physical. So the tyrant is kind of like, you
know, and this faction has a lot of food. Makes
sense because they're here on the food stalls.
They're taking control of the food stalls. So
there must be like backups of oil for all the
corn dogs, you know, other kinds of stuff like
that. They want all the food here. So we learned
a little bit about that. Now we need a name for
this faction, which we didn't name the car faction.
But maybe there was a reason for that. And that's
because they're a part of this faction, which
I guess we'll learn about more later. Name part.
Location. Yeah. Location. Yeah. Let me think
for a second. I really like Yah, like Y -Y -A
-H, like as if their leader, the tyrant's name
is Yah. I know that's stupid, but maybe it's
like a nickname. Everyone just calls him Yah
because they all just say Yah to him whenever
like he asked them to do something. Everyone
just calls him Yah. And maybe it's like, you
know, from some old and like divine, like he
thinks that like he's the new leader of the new
world and he's like. grown from ancient times
or something. So it's used to like justify his
harsh rulings of Yah, symbolizing power or divine
right, like Yahweh. You know what I mean? Like
the Jewish, you know, Yahweh. So maybe it's like
Yah, everyone calls him Yah. So maybe this faction
is just called Yah's covenant. So it's like a
cult and everyone's like following Yah. I love
the idea of that. Yah. And obviously they like
art, they're collecting food and they're collecting
cars possibly. As they all yell, yeah, yeah,
yeah, yeah. We climb up the ladder slowly. We
hop over the fairgrounds, the fence, to get to
the other side to get out. And at this point,
I think Torka is like, okay, Jesse, I'm gonna
go get my van. And then we're gonna follow you,
okay? Well, I'm gonna follow you. And Cece's
like, we got a lot to talk about. I'm gonna ride
with you, Jesse. And he goes, okay. I've never
had dogs in my car before. But I guess, it's
the end of the world. Might as well make exceptions.
They quickly hurry out to their cars in the parking
lot and drive out of this place towards Jesse's
hometown to finally get back with Aiden. And
what I'm going to do really quickly, I'm going
to do it off camera, and then I'm going to come
back, is I'm actually going to make character
sheets for Torka and for Cece, and I'm going
to figure out what kind of dog I want her to
have. I want you guys in the comments section
to name the dog. All right, we need a fun name
for this dog. Maybe what it's good. for maybe
what it does i mean what is the backstory of
the dog is it a rescue did she have it as a puppy
i don't know if you want some dog details That's
what I'm talking about. Comment section full
of dog stuff. Okay, I've created both of their
characters. We've got Torka here. He is the archetype
of the nobody. He's got two issues, afraid to
speak his mind, and he doesn't care if he lives.
His drive is that life is an adventure, which
makes sense to what we rolled up before. He's
a 22 -year -old traveler, loves music, and is
great with tech. One of his better skills is
his tech skill and his wits. He has two talents.
One of them is sensitive, so he can actually
use his scout to kind of do insight checks on
people. He's a techno babbler, which means that
you could use tech instead of manipulation whenever
he discusses complex matters. It's two important
things. Inventory, he's got a spear, he's got
binoculars, and he has his van. Now we've got
Cece Andrews. She is a scientist. She has three
issues. She understands the world with logic
instead of emotions. So things are kind of hard
for her to understand because she's very logistical,
obviously. She's awkward, like we talked about
before, and she's kind of morally flexible. I
feel like she is down to do anything. As long
as it means that she could like save the world
or save her people. You know what I mean? Now,
her drive is her fear of dying. She wants to
survive. She wants to live and she wants to make
things better. Right. So her better skill is
she's got medicine, empathy. She also has tech
scout and survival. She doesn't have anything
for strength at all. Now, her talent is her animal
companion. So you have a pet that you can rely
on. Once Procession, you get a plus one on a
dice roll where it is evident that your pet is
of use. So she can use Dog one time Procession
to get an extra plus one. Now, she also has Center
of the Storm, so she managed to keep calm in
an extremely dangerous situation. She doesn't
take stress when walkers see her. Obviously,
what just happened with the Ferris wheel, that
makes sense to me. Now for her stuff, she has
a pistol or revolver. So we rolled on. So thankfully
we have that. She also has a flashlight and basic
medical gear. It's going to help us in the future.
Now we also have dog. Dog has red bandana. Dog
needs a name. So leave names for dog down in
comments. All right. Dog will be good. But our
whole party over here is finally kind of filling
out. We still have Aiden. I haven't done his
character sheet yet, his stats yet. And yeah,
we've still got Jesse. So we've got our whole
team here. And hopefully I'll be able to put
together a thumbnail with all of them on it because
the party. is finally together, right? Very cool
stuff. And as these guys drive off back over
the next town, that's where we're ending today's
episode. So thank you guys so much for watching.
I'm loving doing this series so far. I love all
the feedback we've been getting on it. So thank
you. Please leave comments if you have ideas
about anything. Yeah, thanks for joining me on
this adventure. It's just been so much dang old
fun. For real. And as I said at the top, if you
want to pick up The Walking Dead or anything
like this, you can use our drive -thru RPG link
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For You review should be up soon. I don't know.
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And I have been Turk. Take a seat on the couch
and roll for initiative. Thanks for watching.