All of this started with an outbreak. The moment
when the dead started to come back. Everyone
remembers it, and everyone lost somebody. Walkers
are everywhere. There are no safe places. They
are like the wind or water, seeping in wherever
there's a crack. You can kill individual walkers,
but you can never take out so many that makes
any kind of a real difference. When the world's
gone to shit, and the dead walk among the living,
the only thing left that matters is family. Hi,
hello, everyone. My name is Turk and welcome
back to the Grouch Couch. Today, we're doing
a solo TTRPG. As I'm sure you've seen by the
thumbnail in the title, it's going to be a zombie
apocalypse TTRPG. I've been playing a lot of
solo stuff in my off time, but it's finally time,
I think, for me to do it and share it with you.
I'm very excited. A story and an adventure that
me and you get to experience together. Also,
this is a subject matter that I'm super, super
excited about. I love zombies. I love apocalypses.
I love the set. So this is going to be really
cool, and I'm really excited about it. So if
you know a lot about me, we're going to be using
the Mythic Game Master Emulator 2nd Edition.
I love Mythic. I love everything about it. It
works for me. I use it in my own way sometimes,
but it gets the job done, and it's perfect. If
you don't know anything about it, I'll explain
it as we play, so don't worry about it. But we're
also going to be pairing it with the Walking
Dead Universes RPG. This actually has some solo
rules and roll charts in it already, which is
fantastic, but it's not enough. for me so we're
going to be pairing it with mythic and i think
together they're going to make something really
really cool so the walking dead does have some
solo rules in it that we're going to get into
and use as we play it's fantastic it also does
come with some roll charts as you can see here
we've got critical injuries and counter types
item qualities and stuff like that we've got
dozens of roll charts that they provide for us
over here also we have our beautiful mythic module
for foundry that we're going to be using so anytime
we need to roll a fake question or anything like
that. We can actually just click away, and it
rolls, and it gives us the yes, no, or unsure
answers. Now, with all of that out of the way,
I do want to say that as we play today, I'll
explain as much as, you know, I feel like I need
to, and if you don't know anything about either
of these things, the main idea here is to tell
a story, and I'm really excited to tell our own
story in this Walking Dead universe. I've read
a lot of the comics. I've got a lot of the stuff
here on my shelf. I'm a big fan of The Walking
Dead, so this should be a really fun thing for
us to do. Now we're going to talk a little bit
about our character. And I made this character.
I did a separate recording. It's kind of boring.
And this character's name is Jesse Ryder, or
Jay is what people call him. And I had this idea
to make an older brother character who has a
younger brother. And he's trying to, like, you
know, find him, go out there and get him. So
I started the character creation process. And
what came out of it at the end of the day after
doing all my roles and stuff, I think is really
cool. He was a truck driver before the world
ended. And even before that, he used to be a
street, a former street racer and a drug dealer.
that in a minute but jesse um writer he's a tough
reasonable older brother with a troubled past
growing up with an alcoholic mother he became
the caretaker for his younger brother aiden aiden's
younger brother resorting to crime to provide
for them after a stint in jail jesse Turned his
life around becoming a truck driver and sending
money home to support Aiden. When the world fell
apart, Jesse was out on the road. And now his
sole mission is to reunite with Aiden and ensure
his safety, no matter the cost. Driven by his
loyalty and survival instincts, Jesse uses his
street smarts and driving skills to navigate
the chaos of the apocalypse. I thought this was
really cool. Just this idea of this hardened...
criminal guy who was really trying to turn his
life around. So he's got this dark past and a
troubled childhood, you know, like stealing money
out of his mom's purse to try and pay for food
for him and his brother. Then he's out on the
road and the apocalypse comes, the world ends,
and now he needs to get home and ensure his brother's
safety. It's kind of a story that I could really
get behind. And so that's what we have. We don't
have very many descriptors about Aiden yet. I
figured that that could come up if and when we
actually get and meet. him and get to that point
um we can do that together but for now all we
know is that he's the younger brother and so
i picture while he was out on the road he's using
like a cb radio to talk back and forth with his
brother in his truck which made sense to be in
this setting because as the world ended, he's
probably on the other side of the United States.
He's got to get back to California to, you know,
find his brother and stuff. The whole time they're
talking through these CB radios. We've got a
couple of issues. The Walking Dead TTRPG encourages
you to make issues. And so one of them is that
he's a kleptomaniac. He used to steal from his
mom's purse to feed his brother. Now it comes
like second nature. So he's always stealing from
people by accident. So even though he's got this
dark past and he's trying to be better, steel
accidentally steals from people i mean when he
doesn't mean to which i feel like is kind of
an issue in the apocalypse if you're stealing
from like your friends they might ban you from
a safe haven or something like that so it's going
to be tough to work through and also he's got
a really bad past and the name of the game is
that he hopes his brother never finds out all
the bad shit that he did to take care of him
and the last one is i won't kill another human
being so He's killed before. I imagine during
street racing, during drug dealing, something
like that. He had to kill maybe even while he
was in jail. He got forced to kill somebody and
it ruined him and he doesn't want to do it again.
So he's fine killing zombies. But if it comes
push comes to shove and killing a human, there
might be some issues. So now also when you make
a character with the system, if you're interested
in doing it yourself in the solo rules to get
like extra, you get an extra skill. You also
get an extra talent, which is kind of nice when
you're playing solo. So we have two talents here.
Speed free. We get a plus two to mobility whenever
we're using a vehicle, which is nice. And we're
handy. So with a little time and some tools,
I can repair most things, even if I don't have
the right parts. I also get a plus two to tech
when you repair things as a project. And so I
was thinking, like, he's, like, building rigs
and working on cars and stuff like that back
in his old days. So those are our two talents.
Sadly, all that we start with is a small axe
and some lockpicks. We don't have a gun or anything
like that. But we did also get signal flares
and a stash of drugs and medicine. So now that
explanation's done, we've got some light ambient
music. We've got the lights turned down. One
little tip for anybody else who's looking to
do solo play. This is like me time when I'm solo
playing. I get to like push my imagination. And
solo playing is almost like journaling. which
journaling has actually been proved to help mental
health and stuff. So this is actually something
I love to do. And when I do it, I try to set
the mood, you know, completely. Get into whatever
I'm playing. So that's what we're doing here.
And we're going to begin our story, I figure.
Why not? There's no better way to start than
to just start. And my general idea for the starting
of our story was that Jesse has been on the road
for weeks. navigating the road, getting around
the dead and the broken down cars, getting stuck
on highways, trying to make it back. And all
the highways are just full of just busted up
cars and dead bodies. I picture it's a couple
months into the apocalypse. So it's not fresh,
but there are still some things left around,
you know, like if we do scavenge, we might be
able to find a little bit of food or something
like that. It's not too crazy. We're at around
the beginning of the apocalypse, which I figured
was the best place to start our story, because
who knows how long this might be going for. Every
night when he's on the road, he uses the CB radio
to contact his little brother back in his hometown.
There's a check -in on him, quick little check
-ins. He knows he's been in jail. He knows the
people might be listening in, so it's always
quick, you know. Maybe they have some code words
that they say. And he just calls his little brother
on the CB radio and says, Hey, little bro, you
there? And then Aiden calls back and he says,
Like, all right, good. Just checking in on you.
Still a few weeks out. I'll be there soon. And
I think he knows like his brother has to be held
up in like the attic of their house, right? He's
up there by himself, staying quiet, using his
coloring pencils and stuff like that. Just staying
real quiet, like his older brother told him to.
And our story starts when his truck breaks down.
He's been pushing his truck to the limit. He's
been hitting dead bodies. He's gotten a couple
accidents. He's been pushing it to the limit
to try and get back home. And for the sake of
the Walking Dead system, the truck was his haven.
But it's broken down and so now he's havenless.
And the truck breaks down, which means he also
loses the CB radio. Which means he can no longer
check in with Aiden. He doesn't know where he
is. And he doesn't know if he's doing okay. And
so that's his big stress, right? And we actually
do have our threads list. The first one is to
find my little brother. The second one is, is
my old gang alive? And I actually put one in
here, and I think I took out, but I'm going to
put it back. It was just my car, question mark.
Because I picture he has, like, he was a racer,
right? He used to race cars, so he might still
have this car back in his hometown somewhere.
He might be trying to find it. But we're going
to put another thread in here that's just check
in on Aiden. It's a simple thread. but we're
going to put it in there because we can no longer
contact him via CB radio. So hopefully we can
figure out something. Now, when we have our characters
list, all we have is Aiden on there. That's it.
That's all we know. We know Jay. We know Aiden.
So our truck breaks down. It's like steaming.
It's like mist coming out of it. He knows that
it's busted. He's been handy with mechanics for
a long time. He knew that the truck wasn't going
to last very long. Maybe there's like pieces
of zombies like lodged in the radiator and it's
like leaking radiator fluid and stuff. And he's
like, he saw the truck and looks and he's like,
damn. And he looks around. And what does he see
when he looks around? So where did our truck
break down at? This is our first roll. And we're
going to roll on our locations element menu chart.
And we're at chaos factor five. All right, music,
don't scream at me. We're at chaos factor five,
which means if we roll doubles under five, right?
So under 55, then we get an extra random event.
So locations, element, meaning table. Let's do
it. Protected. Stylish. And the name of the game
here is to take the words and... analyze them
however you would right usually when i play if
nothing pops in my head right away i also just
do general discovery meaning descriptions so
we also got frighteningly extraordinary protected
and stylish stylish to me screams mall so i'm
thinking there's a giant extraordinary there's
a giant protected mall it's probably got fences
up around it and barbed wire from like when the
military set it up yeah the military set up a
safe point as we all know the safe points only
lasted a couple of weeks before they completely
got broken down but he sees this big wall around
this mall there's just like blood and bodies
everywhere like it was at one point a safe point
in this i'm assuming town that he's in that his
truck broke down in i think as jesse would see
this his first thought is I need to get another
car so I can get back on the road to get back
to my brother. He's going to go around the back
of his truck. He's going to pull out a small
axe, put it over his shoulder. It's the only
real weapon that we have. And he's going to walk
towards the mall to check the parking lot to
see if there's any good working vehicles there.
All right. And so as we approach this gate here,
I picture it like a concrete gate. So you can't
like see through it. And there's like barbed
wire over the top of it. But there has to be
like an opening. Like a bunch of zombies like
pushed it open and got inside of the mall. And
there's probably like some bodies on the ground.
But as he gets closer to it, I'm sure he's going
to listen in. Because it's been a couple weeks.
He knows how these zombie things work. So he's
actually going to listen in to see what he hears.
And I'm actually going to roll a scouting roll.
Our first actual dice roll here. So the way this
works is you get successes, and you create a
dice pool, and you get successes. I'm going to
say that we just need one success to see if we
hear anything as we approach this gate here.
And we have three in wits and one in scat, which
means we get four dice to our dice pool. We got
zero successes. So we approach. We don't hear
nothing. So he's just going to push through then.
He's going to push through the gate and he's
going to look around this rock wall just to see
if there's any walkers on the other side. And
I'm actually going to roll our first fate question.
And I'm going to call it very likely that there's
some walkers shambling around in the parking
lot here of this protected mall. Very likely.
Exceptional yes. We got a seven. Jesus. On a
D -100? Okay. So that means as he rounds the
corner, he sees dozens of walkers just all around
these broken down cars. Like there's a bunch
of them slamming up against the glass windows.
Like trying to get in the inside. Then he's probably
like, he sees them. He sees them trying to get
inside. And he's like, why? Why are they trying
to get in there? You know, there has to be something
going on in there. And as he like looks around,
is there any alive people? Like. Other survivors,
maybe on the roof. Maybe he can see through the
windows. I mean, if the zombies are slamming
on the windows and they're all gathered there,
there has to be noise. So I'm going to roll again
and I'm going to say very likely. 88. No. Okay.
So there's no alive people here. Maybe it's like
one of those malls where there's like cars on
the inside. He's looking for a car. maybe there's
a car on the inside and it's alarm is going off.
You know, like in the center of malls, there's
like vehicles and it's alarm is going off. So
all the dead people are trying to get on the
inside of the mall so they can figure out whatever
the noise is. But it's like, like alarm going
off on this car. And so he, I'm sure he hears
this thing happening. He sees no people, but
he sees the car and Jesse's like target acquired.
You know, like that's a vehicle that we need.
We need to get in there and get that thing. So
what is he going to do now? First of all, have
the zombies seen him? They're distracted by the
car. I'm honestly going to say there's no way.
Nearly impossible that the zombies even noticed
him. We could roll a stealth check, but we haven't
moved anywhere. So we're going to call it nearly
impossible. No. Okay, so they haven't seen him.
That's a 49. Not too bad. So he gets a second
to look around. He's going to look up. Is there
fire escape? At the front of the mall? I don't
know. I'm going to say unlikely. No, there's
no fire escape. All right, so there's no fire
escape. We'll try one other thing to see if we
can get into this mall. I mean, usually there's
like... some kind of emergency vehicles whenever
a military is setting up like a stop point you
know so maybe there's like a fire truck or like
a big ambulance or something that he can climb
on top of to then climb into a window and uh
being that i said military i'm assuming it's
going to be very likely that that's the case
79 that's a no again okay so then i'm gonna say
he looks takes one look sees hundreds of zombies
here And he goes, I'm going to have to see if
I can get in around the back. There's no other
way for me to get into the front. But that car
in there, that is a brand new vehicle. Untampered
by zombies. If it has gas in it, I got to get
in there before the battery dies because the
alarm, who knows how long that's been going off.
And he's going to stealth the heck out of here.
So we're going to roll us a stealth. One of our
better skills here, we've actually got a five
in agility and a three in stealth. Three is our,
the stealth is our primary skill. So we actually
get to put three in it when we built our character.
So hopefully we're going to be good at this here.
We're rolling eight. Just need a success. Let's
go. Zero successes. No, no. All right. So as
he turns to leave, and he goes to sneak out,
there's all those dead bodies right in front
of the opening of the gate, and he crunches down
on one of the skulls. And there's a few stragglers
of zombies that are at the back end of this party,
of all these zombies. They turn, they see him,
and they start heading his way. They're pretty
slow, they're a little ways away, but he did
get their attention, and they are headed out
now. And he looks, he sees, oh, right. Be careful.
And he keeps on his way around the back. He knows
that they're coming his way. So he better get
doing whatever he's going to do quickly. And
he goes out the gate. Does anything happen on
the way around to the back or does he just get
there all in well? We're just going to call it
an unsure roll. Does anything happen? Uh, unsure.
No, but we got doubles of a chaos die. So we
got an uninspected random event that is trick
and war. NPC action. Trick and war. Trick and
war. I know exactly what trick and war means.
Trick and war means trap. Which sucks for us.
But I have an idea. So as Jay's going around
the outside of the block wall, he's going pretty
quickly because these zombies are coming after
him. He knows it. And so he's not really paying
attention. And he steps down onto a rope trap
that tightens around his ankle and pulls him
up into the air, like 10 feet into the air. He's
hanging upside down. Does he drop his axe whenever
he gets pulled down like that? What should I
roll for that? Agility? Does he drop his axe?
Yeah, no successes. He drops his axe to the ground.
It's down there. He's hanging 10 feet in the
air, upside down. And the straggler bit of zombies,
I'm going to roll a d10 to see how many. That's
a three. So there's three zombies that get right
up on him. And they're like grabbing at his hands,
pulling at his hair. I'm sure his hat fell off
down on the ground too. And they're stepping
all over it. And he sees his hat getting stepped
on. It's like the trucker hat he got whenever
he got the trucker job. And he loves that hat
is getting stepped on. And he's just like, oh
man, frigging hat. He's like trying to not let
them grab him. And he's hanging upside down.
Oh my goodness. And so moving forward, I think
he's going to be hanging there, man, for at least
an hour. He doesn't have his axe. He can't cut
the rope. He's holding his arms up. He's trying
not to let the blood rush down to his head. As
he's hanging there, the sun is beginning to set.
And the blood's rushing to his head. He's like
falling asleep. And he hears a noise. Like...
And arrows land into the three heads of the zombies
below him. And he hears footsteps approaching.
And he releases because he's trying to get the
blood rush to his head. And he looks out and
he sees how many people are standing there. He's
going to see people standing there. How many
is it? How many is it? D6. Three people. We have
an element meaning characters. We're going to
roll a couple of times on this. First, what does
he see? We've got appearance. What do these three
people look like? Common equipment. So they got
bow and arrows. But they're not crossbows. They're
just bows. They're wearing like normal clothes,
blue jeans. For our descriptors, we've got familiar
yet combative. So they look like his type of
folks. You know, normal people. They imagine
like two guys and a lady. The shuffling of my
seat, because that's also the thing with mythic.
If you already have something in your head that's
just happening, just let it flow. Let it come
out of the imagination. At any point when you
have to stop and ask a question or you need to
move forward somehow and you're lost, that's
when you roll dice. So to me in this situation,
there's two guys, there's one girl. I picture
the girl's got like a brown ponytail. She's got
her hair up because this is zombie apocalypse.
You don't want zombies grabbing your dang hair,
right? She knows that. They're each holding bow
and arrows and they look up and they're kind
of standing there like two of them are holding
their bows and the lady's not and she gets close.
And does she know? jesse jesse's been around
and he's getting closer back to his hometown
he's trying to get back home so does she know
jesse i'm gonna say it's unlikely but she might
yes she does know jesse so when she approaches
for the familiar tag here we're gonna say she
says well i'll be darned if it ain't j rider
now what you doing around these parts Does she
have a name? She needs a name. Do we have a name
chart? We do, but it's miscellaneous names for
fantasy. We got Ick and R. I like Ick. Ick could
be Vicky. Vicky R. So, he says, Well, I'm just
trying to get home there, Vicky. Oh my goodness,
did they maybe date before? Have they dated before?
I'm going to call it likely. 32. Yes. So then
she says, Jay, you son of a bitch. You know,
you broke my heart. He goes, yeah, look, I'm
sorry, Vicky. I'm a changed man. I, you know,
for the world ended. I got a job trying to take
care of my little brother, you know? And she
goes, no, you writers never change. Cut him down.
And when she says cut him down, I picture one
of the guys walks up and is going to hit him
in the head. He has to also have a melee weapon,
right? So like the blunt of an axe hits him in
the head and everything goes black. Now, as everything
goes black, I think that's going to end our first
scene here. I don't know where he's going to
wake up. We're going to roll for that. But as
our scene ends, so if our character wasn't in
control that whole time, the chaos factor goes
up. I think that he was not in control. So first
off, our character factor, chaos factor is going
to go up one. And that's going to end our scene.
So where is he going to wake up now that he's
been cut down? That's what's going to begin our
next scene. So I'm going to roll locations and
we're going to see what happens. Locations, we
got harmful, but important. I also want to know
Vicky's motivations. Which might help with our
location generation here. So I'm going to roll
motivations. Jealousy guide. Maybe she's jealous
of the little brother because when they broke
up, Jesse knows it. He broke up with her because
he knew he needed to start taking care of his
little brother. He didn't have the time for her.
So she's jealous. And whenever he mentioned the
little brother, that's why she knocked him out.
Because she's jealous. But the location is harmful
yet important. Harmful, as he awakens, he's going
to awaken in some kind of a prison. They've locked
him up. I also imagine harmful as a way to keep
him in. They've got like a walker chained up,
like just out of reach to stop him from moving.
So he's in like a cage and there's a walker right
on the outside of the cage, like trying to get
in, like reaching his arms in, trying to get
him. And he's like up against the cage, just
like trying not to get bit. But it's important.
How is this location important? Let's look at
our threads. So for our threads, maybe it's important
because we need to contact Aiden. I don't know.
But I think as an important thing, we need to
roll on our threads list. So it has this nice
little button here. So this location is important
because of one of our threads. Got a three. My
car. Maybe she has his old car. So he doesn't
even need the car from the mall. He's trying
to get the car from the mall, but he doesn't
need the car from the mall. Also, we need to
add Vicky to our character list. Vicky R, an
ex -girlfriend. Gotcha. So it's important because
he wakes up in the cage. He's in a cage in a
garage. It's like a big warehouse garage. And
in this garage, there's a bunch of nice cars.
And as he finally gets to look around, as he's
looking around, he sees his car. I haven't rolled
to see what kind of car it is yet, but it's probably
nice or could be messed up. Either way, Jay's
attached to it and he sees his car in this garage.
And as he's waking up, Vicky approaches. So conversations,
we rolled on. We got plans. Creepy. So she's
like a villain. She's got like a mob of guys.
Maybe Vicky's not like the leader, but she's
like, you know, an underling, you know? And she's
talking to all of them and she's like, well,
once the boss gets all these cars, we can all
get the heck out of here. We're going to drive.
We're going to live on the road. She's talking
about her boss's plans, right? But she's kind
of creepy. So then she sees Jay's awake and she
walks over to the cage. She's like licking her
lips. She like sticks her hand through the cage
and like strokes his hair and he kind of like
moves away. And she's like, Jesse J. Ryder, you
just keep falling right back into my life. And
he's like, let me go, Vicky. There ain't no reason
for this. Look, Vic, I'm headed home. You know,
if you let me out of here, I'll bring you with
me. How does she feel about that? We're going
to make it an unsure role. Does she want to leave?
Does she want to go back home? No. It's an 81,
so she wants to be where she's at. So she laughs
at him. I don't want to go nowhere. Don't you
think I want to go back home, Jesse? Actions
table. Free goal. Free goal. Her goal is to be
free, maybe. I mean, that's right across the
board. Maybe she is moved on from Jesse. Hey,
well, has she moved on from Jesse? No. So she
hasn't moved on. She still likes him. But does
she have a new man? No. What if it's simple?
Sometimes things are just simple. What if she's
like, Jesse, I don't want to go nowhere with
you. But I want to be free. I want to be far
from here. And I've teamed up with these guys.
Because they're getting cars. And one of these
cars is going to be my key to freedom. The leader
of our group, he's got all the keys. Well, say
you let me go, and I can track him down. And
I'll get your keys for you. I'll get your keys.
I'll bring them back. I wonder if I should take
you up on that deal. I think she would. It's
very likely. I think she would take him up on
that deal. So what does an exceptional no mean
in this situation? We're getting so many no's
today. Usually I play by myself. I don't get
this many no's. This is crazy. Okay. I guess
she just says, No, Jessie J. I'm taking you with
me. And you're gonna come with me. And she laughs.
And she's gonna walk away. With her buddies.
But here's the thing. What they didn't know.
is that jesse has a set of lock picks on him
now he may be in this cage but he's got his lock
picks as you can see in his inventory so we're
going to use our stealth to pull the lock picks
out of our boot unlock the lock on this cage
because his car is right there he's got what
he needs but we have two lock picks so we're
going to use one of these we have eight dice
in total We need a success to be able to unlock
this thing. And if we don't succeed, one of the
things in Walking Dead is you can actually push
for stress. And we might have to do that if we
don't succeed. But let's roll these dice and
see if we can get this unlocked. Two successes.
Yes. So he unlocks the gate. They're off on the
other side of the room. He unlocks it. And I'm
going to say with his two successes on stealth,
he gets out of the gate. You know, last of us
crawls. over to his car and this is his car he
knows everything about this car he's in love
with this car i mean i literally put it in his
threads so he reaches up is it unlocked i want
to call it a 50 50 three exceptional yes so not
only is it unlocked with the exceptional yes
he goes underneath because he knows everything
about this car he goes underneath where the tire
is where the wheel well is and he has a hide
a key in there that's magnetized in the wheel
well and he grabs that key this exceptional yes
i'm giving it to him and he unlocks the door
as quiet as he can there's a little bit of noise
and they look over and as they look over they
see jesse putting the key in the engine and turning
it over as it fires to life and Before I explain
how he busts out of here, we need to know what
kind of car this is. Also, what is the vehicle
condition? What's the condition of his car? We
can roll for that as well. Five. Functional,
but will break down after driving D6 days if
not prepared. Okay, so that's the condition of
his car. It's functional, but it's not great.
He's got five days. How much fuel does it have?
Fuel. Vehicle fuel. Roll. Fumes. And he's on
fumes. But it started up, so that's good. Jesse's
car would definitely be a classic American muscle
car, right? Some kind of mix of raw power, you
know, sleek design, kind of like hint of rebellion,
right? From back in his criminal days. And it
would kind of fit his deep emotional attachment
to it that might kind of like get that fix of,
you know, not really having a dad growing up.
He's attached to this car. And I'm thinking.
going to be a 1970 Chevrolet Chevelle SS. So
as he starts this bad boy up, he looks over at
them and he just drives forward. There's a couple
of doors in front of him, but he just drives
straight forward and just slams into the doors.
And okay, does the car make it out scot -free?
I don't know. It's kind of a question here. I'm
going to keep this on screen because Hell yeah,
dude. Yes! The car makes it out okay. Alright,
exciting. He slams through. And as he gets out,
he sees the outside of this warehouse. What do
we got going on in the outside of this warehouse?
This has to be like a faction. Like a straight
up Walking Dead faction. And I know there's a
bunch of faction stuff here. What is the size
of this faction? So we're going to roll four
first. 1D6, 1. 1 through 5. So they aren't that
big. It's just pretty much them. So it's like
those three, their leader, and someone else.
Their faction type. They are outcasts forced
together because nobody else wanted them, either
in the society before the outbreak or in the
world after. They could be a group of asylum
runaways, prisoners, homeless people, or people
who are just plain unlikable. All right, so they're
an unlikable small group. I'm picturing they're
going to come back later. All right. So that's
why we're getting all this information before
we move on here. Faction Havens. Okay. So what
does the outside look like here? A village or
structure built or secured by the faction. So
they're car people. They have this big old warehouse.
Built? I'm thinking they've taken car parts and
car doors from this junkyard and built up a fence.
And they've used these car parts and stuff to
build little huts. Like there's an outhouse made
out of car parts and stuff like that. They've
built it up. These guys are the car faction.
All right, now just give me something else. Give
me one last little bit to flesh this out here.
Frighteningly familiar. So I'm thinking that's
just the way that Jesse feels as he sees all
of this. Because maybe it's the location of the
outside. He realizes he's been here before. He
used to come here. It used to be a chop shop
where he would actually steal cars and bring
them here. He would drive them here and drop
them off and get money. This was the chop shop
that he's been here before. So he sees cars that
he himself brought here. He sees like parts of
them all around from back whenever he was running.
And that scares the crap out of him because his
past is actually coming back. To haunt him already.
And he's ashamed of his past. And so he gets
a little scared. I'm almost tempted to give him
a stress. Does this give Jesse a stress? That's
our fake question here. I'm going to say unsure.
No. Okay. Does not give him a stress. Finally
the no's come in handy. Geez. Now being that
this is his classic car. He knows this car. He
loves this car. Did he install CB radio into
this car? So now he can once again contact his
brother. Did he do it? I'm going to call it unlikely.
Actually, probably very unlikely. Because he
was young. He wasn't putting CB radios into his
car. But maybe. That's a 12. So, yes. Yes, he
did. So, he gets through the gate. He sees all
this stuff. It scares the crap out of him. He
skids out. breaks through the gate gets back
onto the road his car is in bad shape he's driving
on fumes he needs to fix it and he needs to get
gas but before any of that really gets in front
of his mind he pulls up the CB radio hits the
on button and he calls his little brother as
the sun has set and it's night time again so
it's time for him to get in contact with him
and he says hey little brother you out there
does Aiden Call back. We'll call it a 50 -50.
50 -50. No. So he calls that again. He says,
hey, little brother, you out there? Aiden. Aiden,
come in. Shit. And he throws the CB radio thing
on the ground and he hits the gas. And that,
my friends, is where we're going to end this
first introduction episode. Very exciting stuff.
Yeah, no, for sure. But thank you so much for
watching. If you have an idea for an NPC name
or even a PC name that you want me to use in
this story, drop it in the comments below. I'll
even just use your username if you want to drop
a comment about the show. Or you can straight
up just comment an NPC name you want me to use.
If you have some suggestions or some questions
about something or even for systems or something
else that I could use, also please do let me
know. And what do you think about the story so
far? What do you think is going to happen with
Jesse and Aiden? I don't know. Who knows? But
I'm very excited to be doing this. I'm so excited.
I don't know if you could tell the whole time
I was playing. I'm just so into The Walking Dead
and the zombie universe and everything else.
And it's honestly... so much more about the characters
than it is just the zombies, you know, surviving
and family and what is what and everything else
like that. So it's really cool. And I've been
doing solo RPGs for a long time. So it's fun
for me to finally step out of my shell and do
it online again. I did a small series before.
They got a lot of love from everybody that I
never continued. So I'm excited to be doing this.
So thanks for watching. Do subscribe and hit
the bell if you don't want to miss the next episode.
We upload loads of stuff here on the channel,
though. Don't be afraid. Because it's always
us just having some fun. It usually has to do
with nerdy stuff and TTRPGs. So thank you so
much. I have been Turk. Thanks for watching.