WEBVTT

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Conversations podcast. I'm your host Becky Hill,

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otherwise known as Soul Chaser Becky and I am

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a proud Viking geek. I fell in love with the

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history, culture and mythology of the Viking

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Age and I have been on an endless quest for more

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ever since. Join me as I discuss all things North

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with those who have been inspired by Viking Age

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history and North mythology in their creative

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works or those who have studied the sagas and

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archaeology and review. how such subjects are

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being presented to modern audiences today. If

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you like Viking stuff you are welcome in my Valhalla

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and I hope you stay for the conversation. Welcome

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everyone to the Valhalla podcast. This is episode

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15, titles Norse games and Vikings in games,

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because there's a bit of both one and the other.

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You can have games from the Viking Age, but you

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can also have Vikings in game. So here we are.

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And I'm delighted to explore this overlap of

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spheres, both in terms of tabletop games, card

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games, role -play games, and then, of course,

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the development of computer games. Two very experienced

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guests that I happen to know and meet in Stavanger

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at my academic debut all the way back in August

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last year. It seems a lifetime ago. And I'm delighted

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to welcome Emma and Luca to the podcast. Welcome,

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guys. Thank you very much. Thank you. Happy to

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be here. I'm glad you were willing and happy

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to come along. Emma, would you like to introduce

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yourself and what your expertise is? Yeah, so

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I'm Emma Louise Thompson. I am doing a PhD in

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Viking Age mortuary identities at the University

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of Leicester. basically looking at what changes

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migration and religious change have on burial

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practices, both in Denmark and England. I'm affiliated

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with the European Research Council Body Politics

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Project, which looks at sort of weird ways we

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think about bodies of people in the Viking Age.

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And then more, more relevantly to this, I've

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been playing D &D for 17 years or so now. very

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much tabletop role playing sort of gamer and

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video gamer and yeah have been thinking about

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how we reinterpret, we reimagine the Viking Age

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in tabletop. Wonderful and that is primarily

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why I brought you along but I'm sure your archaeology

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studies are equally interesting because it does

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sound interesting and I'm certainly... I think

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there are more names in Graves so we can touch

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on that a bit later as well. That is a really

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interesting point actually. Very well, my point,

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we will try and remember that one. Luca, would

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you like to introduce yourself and what your

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expertise is in? Yes, of course. My name is Luca

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Ponaro. I'm also a PhD student, but at the University

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of Iceland, where I'm studying the modern reception

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of Old Norse literature and kind of the Viking

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Age and Old Norse myth in general, but especially

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in video games. So that's actually my specialization.

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I'm supposedly working on this database that

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I mentioned at the Stavanger conference, but

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yeah. And yeah, I've been playing video games

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my whole life. And after studying history in

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my undergrad and minoring or focusing in medieval

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studies, I became very interested early on in

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the modern reception of the middle ages in popular

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culture. luckily cool professors who let me write

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term papers on these topics. So that's led me

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to where I am now. It is really cool and it's

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always great when someone can connect their academic

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interest with their passions. I certainly would

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love to study anything Norse related. I just

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don't have the time, the money or the facilities

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being in the west of England where I am. But

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anyway, that's another area entirely. Vikings

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and games. As you mentioned, Emma, games have

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indeed been around for a long time because they've

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been found in graves. I certainly think I may

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have read the odd article going many years ago

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about the odd grave good being a set of nappa

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tattle pieces. and I'm probably saying that wrong,

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if it wasn't necessary please go with me. But

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I know it's also shortened to just taffle. That's

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the easier part of the word, the naffa taffle.

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It's not hard, it is hard, sorry. I can't say

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English, I can't speak English literally either.

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For an English graduate it's quite appalling

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really. I myself have a taffle set, I played

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it with my husband and it's a very interesting

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strategic battle game in that it's a game of

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two players there's black pieces around the edge

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and then there's white pieces in the middle and

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they have a king and the white side have to get

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the king to the corners to have the king's gate

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but the white side have fewer pieces than the

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black side but they can all move about a bit

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like pawns in chess they can go across or up

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and down and backwards. Curiosity of either of

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you two played tattle before? I have not. I also

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haven't, and I've always felt bad, it's been

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one of those things that I've been clear on,

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like, here's a suggested list of what you can

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get me for Christmas and no one ever buys it

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for me, so I've just used that as my excuse.

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Right, I am sending you a tappel set for Christmas,

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I will pick the one that I got from the other

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bike. But what I do find interesting though,

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is some of the board game cafes in Leicester,

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for example, they do have it on the shelves,

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like it is the worst thing ever. that people

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are interested and some people are stocking.

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So it's kind of speaking to, you know, people

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liking Viking stuff, whether it be authentically

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a Viking board game or Viking inspired. That's

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really, that's really good. I like that. I like

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that. And certainly it almost brings it full

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circle because touching on computer games for

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a moment, of course, if people don't know about

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Chassis Creed. look it up. It's a huge franchise.

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They've basically touched on every era of history

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and thus the mythology nearly. I don't think

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they've done the Aztecs yet but I'm sure they'll

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get there eventually. One of the earlier games,

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not the Japanese one that is currently out, but

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the one before that was set in the Viking age

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and was applicable Valhalla because if you can't

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have Viking you have the word Valhalla usually.

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It all has the same connection. And I remember

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running around as Evo, the female version, because

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you can't pick one gender or the other in the

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game, and coming across non -playable characters,

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just programable townsfolk, playing the game.

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Sometimes in little rooms, like a whole little

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setup of different players. I thought, how cool

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would that be, actually, going back to the Viking

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Age and finding they actually have their own

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little tackle clubs. Yeah. Am I right in thinking

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that, like, it's been a while since I've played

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Assassin's Creed Valhalla, so I might be misremembering,

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but the board game in that isn't the same as

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the taffle that I'm thinking of, which is the

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sort of very chess -looking thing. There's sort

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of the, what is it, the little rune stones? You're

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right. Yes, it's called, and I'm going to have

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to Google it on my phone because I can't remember

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the name of it. Yes, we do have a game that you

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can play with the townspeople and it involves...

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Sorry, what did you say, Luca? No, yeah, the

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minigame that you can actually play, because

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like you said, you can see people playing, you

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know, a representation of Tafel, but these are

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minigames that you have access to. And I never

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played it because I always hated minigames inside

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of my RPGs. I'm like, no, I'm here to like, you

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know, learn magic and explore dungeons. I don't

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want to stop and play chess. But I know it's,

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you know, it's a big part of these things as

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well. game is. It's telling me about Assassin's

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Creed Valhalla. I want to know what the game

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is. That's it. Found it. Orlog. Which is an unusual

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word. I can never understand. It's a mini game.

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It's played with six dice. It involves dice rolls

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and god favors to damage your opponents because

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you use these little stones as like health points

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almost when you got to kind of like knock them

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off. And there's also drinking games and other.

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types of minigames in this, but Orlog is one.

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And I have seen people either making it for custom

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purchase, like on handcraft sites, or doing videos

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where they play it themselves and see if they

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can beat all the champions of Orlog that you

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meet in the towns. So it's a very good point.

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There's actually an article, I think, on that

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game Orlog by another PhD student who's studying

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at Helsinki, I think. I have no idea if I'm pronouncing

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her name correctly, but I'm sorry. No worries,

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no worries. I couldn't correct you, so I don't

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know. But there are also, there's another article

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that addresses the, because in the same way that

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you can play, you know, digital solitaire and

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digital chess, you can play like digital, so,

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and I think there's several different versions

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that have tried to digitize it. That's true.

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There's many different ways. You don't need the

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board, Emma. You can just go on Steam. It's true.

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Yeah, I clearly just want Becky to sit divinely

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taffled. That was just what I was aiming for.

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Yeah, I'm sorry. I'm ruining your gift idea.

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But it is the same point that you kind of raised,

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Becky, in terms of... people who recreate mini

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games from video games. I'm thinking specifically

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of like Gwent from The Witcher, which has become

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a massive thing and people are on Etsy producing

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like really beautiful Gwent cards. And it's a

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case of, it's interesting to think of a video

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game recreating a historical board game that

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then gets recreated by someone who's played the

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video game and the different dimensions of interpretation.

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It is, I think that's the wonderful thing about

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modern creativity and especially with history

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and the mythological side of course but where

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there's gaps where we don't have any definitive

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things that way it gives us that wiggle room

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to say okay well it could be this or it could

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be that because we've got no one to say ah it's

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wrong because no one knows for sure. I mean certainly

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thinking outside the Viking Age slightly of course

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is the Lewis Chess Benz set which is down in

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the British Museum still I think. Although I

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think a few pieces have gone here, there and

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other museums. I think one is in Orkney. I think

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it's Orkney that was founded. Was it Shetland?

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One of the two. One of the two. It's in one of

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the aisles along the top of the UK. But even

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that kind of just shows the love of chess. I

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mean, we call it chessmen. I assume they do actually

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match up with a proper full game of chess. But

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they're all beautifully hand -carved. And we're

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hidden away, and obviously some of us have loved

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and wanted to keep them safe from whatever was

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happening at the time. And then, of course, people

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do get buried with games. Of course, we don't

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really bury anyone with things these days, but

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gosh, imagine what a... dungeon master these

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days who takes like how many manuals, how many

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packs of maps, all the tokens. I always talk

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about how like when I die as an archaeologist

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I just want to be buried in the weirdest way

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possible to confuse future archaeologists and

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I think just being buried with all my dice might

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do a lot for that. But that's a good point about

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dice because that made me think of a guy called

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Adam Blue Axe go looking up on Instagram. Oh,

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you've got I've just literally put all my D &D

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bags upstairs. I mean, that's where all I forgot

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to bring all my many Viking inspired D &D source

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books down, but my husband's not having an app.

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So I have got many, dear viewers, I have got

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many. And the sticking on the issue of dice,

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Adam Blue Axe is a brilliant Artifact Recreationist

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Smith, he learned all the ways of making them

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and he also kind of like he showed up these tiny

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little polyhedral weights because of course they

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use this dice that we used as weights back then

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and they keep saying they look like dice because

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we call them the D &D weights because they could

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be used you just need to take numbers on and

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then you and then you can use them because of

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course some weights have been found that look

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remarkably like dice and speaking of dice on

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a slight topic I remember when there was a great

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exhibition travelling around the UK to do with

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the Torxy River Camp that was found and the hundreds

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of dice that they found. How many people were

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losing dice in that camp? It was countless because

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they lost so many and they were all in different

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shapes and sizes and had different ways of marking

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the numbers on. It's just yeah I think I think

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a Norseman would appreciate those dice goblins

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and the D &D community. And we're just slowly

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finding the origin of the Dice Goblin. Yeah.

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Well, I certainly remember coming across, ironically

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enough on threads, which isn't a platform I visit

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much. I should do, because I know it's got some

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people I like and follow on that. Someone posted

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a photo of a Roman Dice Tower. And it had a Latin

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inscription around the top, something along the

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lines of we've. one victory against the Picts,

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now let's drink and play games. And it is exactly

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like the fold -out dice towers that you get in

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most D &D shops, and of course I kept thinking

00:14:20.980 --> 00:14:25.059
Romans playing D &D. What would their imaginations

00:14:25.059 --> 00:14:26.759
take them? What stories and adventures would

00:14:26.759 --> 00:14:30.460
they have? Would they be playing with the Greek

00:14:30.460 --> 00:14:35.360
or the Roman gods, I suppose. Games and play,

00:14:35.539 --> 00:14:37.980
it's such a human thing and the sort of having

00:14:37.980 --> 00:14:41.100
a game with rules and tactile things, it is dice

00:14:41.100 --> 00:14:44.740
or cards in the form of Gwent. It's certainly

00:14:44.740 --> 00:14:47.820
an ageless thing, as ageless as storytelling

00:14:47.820 --> 00:14:53.179
in a way, I think. Especially with the game of,

00:14:53.179 --> 00:14:55.559
not sorry, all log, but certainly Tafel, with

00:14:55.559 --> 00:14:59.080
it being a strategic game and almost like...

00:14:59.799 --> 00:15:02.620
battle it just shows the kind of mindset that

00:15:02.620 --> 00:15:04.659
these people must have had and who was trying

00:15:04.659 --> 00:15:06.919
to play these games because they probably weren't

00:15:06.919 --> 00:15:08.519
well they were probably to make if you could

00:15:08.519 --> 00:15:10.179
just have a piece of wood and just cut some lines

00:15:10.179 --> 00:15:12.879
and get some random rocks and but other like

00:15:12.879 --> 00:15:14.879
proper nicely made sense obviously for the upper

00:15:14.879 --> 00:15:17.220
class those who could afford it those who had

00:15:17.220 --> 00:15:19.899
maybe higher goals or esteemed or who knew nobility

00:15:19.899 --> 00:15:23.240
or had people's family who were warriors and

00:15:23.240 --> 00:15:25.360
had to go out and protect the kingdom and defend

00:15:25.360 --> 00:15:31.840
the king and queen and whatnot I certainly would

00:15:31.840 --> 00:15:34.559
love to know how many taffle sex there are out

00:15:34.559 --> 00:15:37.460
now in graves now. I would love to know a number

00:15:37.460 --> 00:15:39.720
because I don't know how many have ever been

00:15:39.720 --> 00:15:43.779
found. It's an interesting one. So keeping in

00:15:43.779 --> 00:15:46.279
mind that I obviously specialize a lot in Denmark,

00:15:46.539 --> 00:15:49.220
there's definitely one in Jutland, which is the

00:15:49.220 --> 00:15:53.159
mainland of Denmark, which was found with what

00:15:53.159 --> 00:15:58.480
they thought to be an adult woman. But again,

00:15:58.939 --> 00:16:01.100
Grave goods and gender in the Viking Age is a

00:16:01.100 --> 00:16:03.399
bit of a tricky subject in the sense that we

00:16:03.399 --> 00:16:06.299
assume jewelry was women and, you know, swords

00:16:06.299 --> 00:16:08.820
equal men, but isn't always the case. But this

00:16:08.820 --> 00:16:12.059
particular grave was some jewelry and a gaming

00:16:12.059 --> 00:16:14.580
board. And then the other sort of main example

00:16:14.580 --> 00:16:17.779
I can think of is the big vehicle burial, which

00:16:17.779 --> 00:16:20.059
was believed to be a male warrior, was resexed

00:16:20.059 --> 00:16:24.159
as a female. So she had a gaming board set with

00:16:24.159 --> 00:16:27.039
her, and it's often believed to reflect kind

00:16:27.039 --> 00:16:31.750
of Not necessarily like military kind of power

00:16:31.750 --> 00:16:33.750
but sort of that kind of strategic thinking of

00:16:33.750 --> 00:16:36.649
this person was important to To kind of the local

00:16:36.649 --> 00:16:39.269
community, but it's obviously a hard one to read

00:16:39.269 --> 00:16:42.870
into because it is also Play, right? So it doesn't

00:16:42.870 --> 00:16:44.929
have to be this military sense just because it's

00:16:44.929 --> 00:16:48.230
in a grave and So we can sort of unpick that

00:16:48.230 --> 00:16:53.509
in many different ways Yeah in a sort of literary

00:16:53.509 --> 00:16:58.379
example as well I always forget the name of the

00:16:58.379 --> 00:17:02.320
actual poem, but in Orkney and Gethaga, sort

00:17:02.320 --> 00:17:07.880
of the poem that the Earl of Orkney and one of

00:17:07.880 --> 00:17:11.799
his courtiers essentially composed in tandem

00:17:11.799 --> 00:17:16.619
mentions these kind of valuable skills that they

00:17:16.619 --> 00:17:19.220
both know. And one of them is knowing how to

00:17:19.220 --> 00:17:21.579
play an epitapel. So it clearly also had sort

00:17:21.579 --> 00:17:24.559
of like a Game of Kings kind of connotation like

00:17:24.559 --> 00:17:27.549
chess does as well and did for many. many years.

00:17:29.289 --> 00:17:32.230
But yeah, the fact that it's in these sort of

00:17:32.230 --> 00:17:34.769
particular types of graves, definitely like elite,

00:17:35.369 --> 00:17:37.750
but some sort of yeah, like military strategy,

00:17:38.029 --> 00:17:40.789
like not just a rich warrior, but like somebody

00:17:40.789 --> 00:17:46.470
who knew how to plan. Very interesting. I guess

00:17:46.470 --> 00:17:49.970
because they certainly have a game like this,

00:17:50.049 --> 00:17:52.210
you must have the time to learn how to play it

00:17:52.210 --> 00:17:53.869
and then play it, whereas a lot of the common

00:17:53.869 --> 00:17:55.710
folk might have been too busy just surviving,

00:17:55.930 --> 00:17:58.369
living, farming, crafting, sailing, raiding and

00:17:58.369 --> 00:18:01.029
doing everything else. But the common folk of

00:18:01.029 --> 00:18:04.650
the Viking Age time might not do. I can't remember

00:18:04.650 --> 00:18:07.369
now if the Yorbit Viking Centre have got even

00:18:07.369 --> 00:18:11.470
scratchings of what could have been used as a

00:18:11.470 --> 00:18:13.470
tackle board for any of their wooden pieces unless

00:18:13.470 --> 00:18:15.849
I'm thinking of something from the British Museum

00:18:15.849 --> 00:18:18.750
exhibition that they did. Oh my gosh, at least

00:18:18.750 --> 00:18:23.109
10 years ago now, a lifetime ago. I'm sure I

00:18:23.109 --> 00:18:25.230
remember something like that. I could be wrong.

00:18:25.329 --> 00:18:28.130
My memory isn't the best of things. It's an interesting

00:18:28.130 --> 00:18:30.170
point, because I think it's not a case maybe

00:18:30.170 --> 00:18:33.089
that the common folk didn't play games, but maybe

00:18:33.089 --> 00:18:36.210
the material of the games was different. So if

00:18:36.210 --> 00:18:38.329
they're just crashing into the mud, for example,

00:18:38.329 --> 00:18:40.029
that's not going to last in the archaeological

00:18:40.029 --> 00:18:43.390
record, whereas someone who has money to create

00:18:43.390 --> 00:18:45.549
a really nice board, we're more likely to see

00:18:45.549 --> 00:18:47.589
that. So it's not so much that They didn't play

00:18:47.589 --> 00:18:49.990
it, just maybe they played with different material.

00:18:51.029 --> 00:18:55.210
Yeah. Web especially. Yeah. Does that last? Not

00:18:55.210 --> 00:19:00.930
at all. I don't suppose I would know of any other

00:19:00.930 --> 00:19:03.650
type of Norse or medieval type game that might

00:19:03.650 --> 00:19:06.190
have been around or perhaps at the time besides

00:19:06.190 --> 00:19:09.250
Tafel. Because I certainly can't think of any.

00:19:12.130 --> 00:19:15.890
I mean, in. In the sagas, of course, we have,

00:19:15.890 --> 00:19:18.150
I mean, not board games, of course, we have like

00:19:18.150 --> 00:19:22.269
sports references, but as far as like board games,

00:19:22.750 --> 00:19:25.609
which is obviously the topic, I don't think there's

00:19:25.609 --> 00:19:29.130
anything. There's the really obscure reference

00:19:29.130 --> 00:19:34.630
in Voluspao to the random, you know, golden gaming

00:19:34.630 --> 00:19:36.670
pieces that the gods play with at the beginning.

00:19:36.829 --> 00:19:39.930
And then after the sort of rebirth of the world,

00:19:39.930 --> 00:19:43.029
after the final, you know, the true final battle.

00:19:43.670 --> 00:19:46.309
They find the gaming pieces in the grass again,

00:19:46.650 --> 00:19:49.170
and the good times come back. But they're just

00:19:49.170 --> 00:19:51.130
golden gaming pieces. It doesn't say which game

00:19:51.130 --> 00:19:54.430
or what they're doing with them. Just the idea

00:19:54.430 --> 00:19:57.549
of play, like you say. Just the idea, the concept

00:19:57.549 --> 00:20:01.069
of having the leisure time and these delightful,

00:20:01.529 --> 00:20:03.509
having enough gold to just make game pieces out

00:20:03.509 --> 00:20:08.369
of and throw them into grass, apparently. That's

00:20:08.369 --> 00:20:09.970
a very, very good point, completely forgotten

00:20:09.970 --> 00:20:12.210
about it being mentioned in the whole kind of

00:20:12.210 --> 00:20:15.849
pantheon arc of the end and rebirth of the world.

00:20:15.970 --> 00:20:21.670
That is a very, very good point. So I guess we'll

00:20:21.670 --> 00:20:23.869
just stick with Tattle because we know that's

00:20:23.869 --> 00:20:26.329
definitely existed and been around and was played

00:20:26.329 --> 00:20:29.410
out with Vikings and it's been around for a while.

00:20:31.019 --> 00:20:34.859
I guess Emma, can you remember when the first

00:20:34.859 --> 00:20:37.240
time you came across anything Norse or Viking

00:20:37.240 --> 00:20:43.200
-y in your B &D experience? So I think it's interesting

00:20:43.200 --> 00:20:48.059
because... The Norse gods have been in Dungeons

00:20:48.059 --> 00:20:50.619
and Dragons since pretty much Dungeons and Dragons

00:20:50.619 --> 00:20:53.480
started. So Dungeons and Dragons released in

00:20:53.480 --> 00:20:58.140
1974 and they did a supplementary materials book

00:20:58.140 --> 00:21:01.160
in 1976 where they said, hey, you can use the

00:21:01.160 --> 00:21:03.859
Norse gods if you want to. So they've kind of

00:21:03.859 --> 00:21:06.220
been embedded into D &D from the start and then

00:21:06.220 --> 00:21:10.079
actual kind of campaign settings for the Vikings

00:21:10.079 --> 00:21:13.980
have been around since. like the late 80s so

00:21:13.980 --> 00:21:15.380
it took a little while for them to get their

00:21:15.380 --> 00:21:18.339
own thing but yeah they've been in there from

00:21:18.339 --> 00:21:21.859
the start in terms of I guess for me it was something

00:21:21.859 --> 00:21:26.059
I started thinking more about I guess with loads

00:21:26.059 --> 00:21:28.140
of the video games coming out around a similar

00:21:28.140 --> 00:21:31.500
time after the Vikings TV series but also you

00:21:31.500 --> 00:21:36.019
had the kind of campaign module, Rime of the

00:21:36.019 --> 00:21:39.000
Frost Maiden, which is an Icewind Dale setting

00:21:39.000 --> 00:21:41.099
for Dungeons and Dragons, which is very much

00:21:41.099 --> 00:21:44.099
the frozen tundra of the North. And you can kind

00:21:44.099 --> 00:21:46.660
of make that as Viking coded as you want to.

00:21:46.680 --> 00:21:50.259
So I ran that campaign and just being a Viking

00:21:50.259 --> 00:21:53.000
person was like, well, here is my snowy landscape

00:21:53.000 --> 00:21:56.099
to throw all my Viking lore at everyone. So that's

00:21:56.099 --> 00:22:00.559
kind of where I started thinking about it. That's

00:22:00.559 --> 00:22:05.759
a very good point about how Certainly a lot of

00:22:05.759 --> 00:22:08.200
the references I've come across to Titan Dorsness

00:22:08.200 --> 00:22:11.420
in both computer games and tabletop games, they

00:22:11.420 --> 00:22:13.660
always seem to come from a very cold climate.

00:22:15.660 --> 00:22:20.009
Why are the Vikings there? Yeah, they don't just

00:22:20.009 --> 00:22:22.250
come from anywhere like around the UK, where

00:22:22.250 --> 00:22:25.089
the weather's more temperate and mild, stormy,

00:22:25.130 --> 00:22:26.670
perhaps weather. You might actually have summer.

00:22:26.829 --> 00:22:28.490
I mean, they probably did have summer more reliable

00:22:28.490 --> 00:22:31.910
than we do today. The seasons were much more

00:22:31.910 --> 00:22:35.250
tamed and regular back then, without industrialisation

00:22:35.250 --> 00:22:39.109
meddling in. You know, very recently, in my own

00:22:39.109 --> 00:22:43.470
personal D &D experience, I played a fighter

00:22:43.470 --> 00:22:45.529
who I made distinctly north with the name of

00:22:45.529 --> 00:22:48.509
Bryn. and then I tried to give her the name Dan's

00:22:48.509 --> 00:22:50.630
daughter because I was trying to mix Vanir and

00:22:50.630 --> 00:22:52.930
daughter together. But that was me messing with

00:22:52.930 --> 00:22:56.009
linguistics. But whenever she gets asked about

00:22:56.009 --> 00:22:57.349
where she comes from, she always says I come

00:22:57.349 --> 00:22:59.490
from the icy fjords and the snow -capped mountains.

00:22:59.670 --> 00:23:01.910
So it's not north as you can possibly guess.

00:23:02.410 --> 00:23:05.089
That's where she comes from. It's not just from

00:23:05.089 --> 00:23:08.490
Harbour City or even kind of like kind of started

00:23:08.490 --> 00:23:13.470
there but grew up somewhere else. That's a really

00:23:13.470 --> 00:23:16.480
good point. Certainly some of the expansions,

00:23:16.819 --> 00:23:18.640
well not quite the expansions, but like little

00:23:18.640 --> 00:23:21.940
add -on supplements that I got, without being

00:23:21.940 --> 00:23:25.140
hard back bound usually the PDFs, they often

00:23:25.140 --> 00:23:27.579
kind of highlight that coldness, they give them

00:23:27.579 --> 00:23:30.599
more fur, they give them cold resistance and

00:23:30.599 --> 00:23:33.680
kind of like ice damage and all sorts. There's

00:23:33.680 --> 00:23:36.319
a very much connection with cold in Vikings for

00:23:36.319 --> 00:23:38.960
some strange reason and I don't know where this

00:23:38.960 --> 00:23:42.000
stems from, but it just seems to stick as much

00:23:42.000 --> 00:23:47.549
as the horned helmets do. Yeah, I think, I guess,

00:23:48.109 --> 00:23:50.710
because in this, this is maybe over generalizing

00:23:50.710 --> 00:23:53.730
fantasy, but I think the point is that we tend

00:23:53.730 --> 00:23:59.089
to be a bit more kind of categorical in the sense

00:23:59.089 --> 00:24:01.109
of in a lot of fantasy novels, it's like, here's

00:24:01.109 --> 00:24:04.130
the icy country, and here's the desert country,

00:24:04.230 --> 00:24:06.289
and here's the kind of rainforest country, and

00:24:06.289 --> 00:24:09.099
it's a case of it. homogenizes cultures quite

00:24:09.099 --> 00:24:11.960
quickly and I guess the Vikings are a very easy

00:24:11.960 --> 00:24:15.099
allegory for you know frozen north if you want

00:24:15.099 --> 00:24:18.500
to look for kind of inspiration. I even just

00:24:18.500 --> 00:24:20.680
thinking of like Rime at the Frostmaid and the

00:24:20.680 --> 00:24:23.960
Icewind module. Even though it doesn't code itself

00:24:23.960 --> 00:24:26.579
as Viking inherently, when it's like, here are

00:24:26.579 --> 00:24:28.559
the suggested names for people who live in Isle

00:24:28.559 --> 00:24:32.440
of Dale, it's like Astrid, Brynhild, Joffers,

00:24:32.440 --> 00:24:34.700
and it gets very Scandinavian very quickly. So

00:24:34.700 --> 00:24:36.839
they're kind of leading you down a path, even

00:24:36.839 --> 00:24:41.180
if they're not forcing it on you. Yeah, actually

00:24:41.180 --> 00:24:43.220
a question about that rhyme of the frost maiden.

00:24:44.039 --> 00:24:46.660
Maybe it's just coincidence, but is that based

00:24:46.660 --> 00:24:50.279
on like Robert Howard's rhyme of the frost maiden?

00:24:50.339 --> 00:24:54.069
I'm pretty sure it's... He has like a Norse Earth

00:24:54.069 --> 00:24:57.390
-like true Viking short story. It's called like

00:24:57.390 --> 00:24:59.410
Rime of the Frostmaiden or something like that.

00:24:59.670 --> 00:25:01.089
I would imagine there are links to that. I would

00:25:01.089 --> 00:25:04.809
also imagine it's partially referring to the

00:25:04.809 --> 00:25:06.750
Snow Queen by Hans Christian Anderson as well,

00:25:06.890 --> 00:25:09.210
because there's a lot of that kind of mythology

00:25:09.210 --> 00:25:11.190
to it, which obviously isn't inherently Viking,

00:25:11.269 --> 00:25:14.569
but is very Scandinavian. Yeah, I mean, this

00:25:14.569 --> 00:25:18.259
is all touching upon what we were. all kind of

00:25:18.259 --> 00:25:20.359
talking about after Caroline's keynote about

00:25:20.359 --> 00:25:23.480
the boreal medievalism, about the different ideas

00:25:23.480 --> 00:25:26.579
of just the North. So it doesn't have to be Viking

00:25:26.579 --> 00:25:29.420
coded, but if you've got some fjords and snowy

00:25:29.420 --> 00:25:31.759
mountains, people are kind of going to expect

00:25:31.759 --> 00:25:33.900
to see Vikings come sailing around the corner

00:25:33.900 --> 00:25:41.720
at some point. But I'm pretty sure one can reasonably

00:25:41.720 --> 00:25:45.299
argue that the association does come from like

00:25:45.299 --> 00:25:50.859
19th century German philosophy, apparently, especially

00:25:50.859 --> 00:25:56.400
concerning, you know, the old annoying holdover

00:25:56.400 --> 00:25:59.420
about, you know, hard climates make hard people.

00:25:59.460 --> 00:26:02.400
And of course, the idea that, you know, Scandinavia

00:26:02.400 --> 00:26:04.200
is quite cold, at least for half the year, even

00:26:04.200 --> 00:26:07.500
though it does become green, even though some

00:26:07.500 --> 00:26:10.339
people don't believe it. And so that sort of

00:26:10.339 --> 00:26:12.279
just became crystallized as like, it's always

00:26:12.279 --> 00:26:15.460
cold. And it's made them like extremely grim.

00:26:17.079 --> 00:26:20.339
sort of eager to go south and raid and pillage

00:26:20.339 --> 00:26:27.640
and take. So this kind of old holdover from 19th

00:26:27.640 --> 00:26:32.500
century philosophy and ethnography from back

00:26:32.500 --> 00:26:37.720
then. And it's just stuck ever since. That's

00:26:37.720 --> 00:26:42.180
a good point. It's quite remarkable how much

00:26:42.180 --> 00:26:45.220
kind of like the impression or the mindset has

00:26:45.220 --> 00:26:48.619
been fixed on stuff that was created or written

00:26:48.619 --> 00:26:52.079
about or well created or written about centuries

00:26:52.079 --> 00:26:55.859
ago and it still repeats to this day kind of

00:26:55.859 --> 00:26:58.859
thing and especially in terms of Vikings of course

00:26:58.859 --> 00:27:02.220
I mentioned Horde Helmets we all know just to

00:27:02.220 --> 00:27:04.460
clarify there is a listener's Victorian invention

00:27:05.540 --> 00:27:07.900
blame Wagner, but also blame his costume designer,

00:27:08.019 --> 00:27:09.819
Emil Doppler, because I know from my research

00:27:09.819 --> 00:27:12.160
that it was his choice to put the horns on the

00:27:12.160 --> 00:27:15.240
helmets. And even I've heard Dr Anina Amiras,

00:27:15.500 --> 00:27:18.200
who is a historian idol of mine, she's kind of

00:27:18.200 --> 00:27:19.700
said it was just clearly so they could be seen

00:27:19.700 --> 00:27:21.680
from the back of the stage, that's all it was.

00:27:23.839 --> 00:27:26.720
And I'm actually going to see the Valkyrie iteration

00:27:26.720 --> 00:27:28.380
of it from the British Royal Opera tomorrow.

00:27:29.619 --> 00:27:31.339
I wouldn't have seen it by the time this episode

00:27:31.339 --> 00:27:33.809
drops, but I am seeing it. right after this recording.

00:27:34.769 --> 00:27:36.589
They're showing it at cinemas across the UK so

00:27:36.589 --> 00:27:37.849
I don't have to go all the way down to London

00:27:37.849 --> 00:27:41.029
to see it. Okay. It's a good five hours long.

00:27:41.349 --> 00:27:43.390
Yeah I was going to say that's going to be quite

00:27:43.390 --> 00:27:47.609
long. And it's my first ever opera so it's going

00:27:47.609 --> 00:27:51.470
to be a whole world of an experience. Very cool.

00:27:51.650 --> 00:27:53.869
The costumes are very 20th century, very 20th

00:27:53.869 --> 00:27:56.069
century from the preview images I have seen so

00:27:56.069 --> 00:27:58.700
it's going to be... interesting thankfully they

00:27:58.700 --> 00:28:00.500
are providing subtitles otherwise i wouldn't

00:28:00.500 --> 00:28:02.880
have a clue what anyone's saying besides characters

00:28:02.880 --> 00:28:08.859
names that'll be it yeah um what i was trying

00:28:08.859 --> 00:28:16.839
to say was um in terms of dnd games i guess oh

00:28:16.839 --> 00:28:18.539
more important more to catch up on your point

00:28:18.539 --> 00:28:21.440
emma about categorization and of course it does

00:28:21.440 --> 00:28:24.359
link into how fantasy writers have depicted worlds

00:28:24.359 --> 00:28:30.069
and set the tone um I can certainly think that

00:28:30.069 --> 00:28:33.869
maybe perhaps historically with kind of Anglo

00:28:33.869 --> 00:28:36.670
-Saxon England being around for so long and often

00:28:36.670 --> 00:28:39.529
being kind of like the lowlands, the bean pastures,

00:28:39.690 --> 00:28:42.849
the marshes, the rivers, the shores, they almost

00:28:42.849 --> 00:28:48.869
kind of like have claimed that fantastical terrain

00:28:48.869 --> 00:28:51.309
for themselves. It can't ever be nought, it's

00:28:51.309 --> 00:28:54.789
going to be medieval slash Anglo -Saxon a -dish.

00:28:55.210 --> 00:28:57.690
or renaissance or any other period but Viking

00:28:57.690 --> 00:29:00.309
even though we had Viking York for hundreds of

00:29:00.309 --> 00:29:03.150
years and they lived there and they spoke Norse

00:29:03.150 --> 00:29:04.930
as well as Anglo -Saxon and everything else in

00:29:04.930 --> 00:29:07.029
between. It's like they don't often acknowledge

00:29:07.029 --> 00:29:09.670
that when these cultures co -exist quite happily

00:29:09.670 --> 00:29:12.009
together and have done and that's how the Vikings

00:29:12.009 --> 00:29:14.910
survived because they just amalgamated into everything

00:29:14.910 --> 00:29:19.809
and everyone basically. Yeah this is pretty much

00:29:19.809 --> 00:29:22.329
the entirety of my PhD in the sense of for a

00:29:22.329 --> 00:29:24.960
very long time the question in archaeology is

00:29:24.960 --> 00:29:28.039
why can't we see Viking burials in England because

00:29:28.039 --> 00:29:31.660
we see kind of more stereotypical examples up

00:29:31.660 --> 00:29:34.279
in Scotland or we see one or two in England but

00:29:34.279 --> 00:29:37.279
not a lot and it's a case of well there are more

00:29:37.279 --> 00:29:40.200
interesting questions if we're not seeing stereotypical

00:29:40.200 --> 00:29:42.259
Viking burials that says a lot about how the

00:29:42.259 --> 00:29:45.920
cultures kind of commingled and also I would

00:29:45.920 --> 00:29:49.519
also argue what is a Viking burial is is actually

00:29:49.519 --> 00:29:52.690
not as stereotypically convenient as we want

00:29:52.690 --> 00:29:55.430
it to be. I obviously do a lot of Danish burials.

00:29:55.549 --> 00:29:56.869
There are people on the project who do a lot

00:29:56.869 --> 00:29:59.109
of Swedish burials. And they will frequently

00:29:59.109 --> 00:30:02.029
say, oh, most people in the Viking Age are cremated.

00:30:02.109 --> 00:30:04.549
And I'm just in the corner going, not in Denmark.

00:30:05.750 --> 00:30:09.250
So it's very easy to fall into, I guess, stereotypes

00:30:09.250 --> 00:30:12.069
without actually having as much evidence for

00:30:12.069 --> 00:30:16.410
it as we think we do. And the Viking Age was

00:30:16.410 --> 00:30:20.970
a long period and lots happened, lots of invasions,

00:30:21.289 --> 00:30:25.329
colonization, settling, raiding, pillaging, and

00:30:25.329 --> 00:30:27.990
of course fighting in between everyone else as

00:30:27.990 --> 00:30:30.769
the Vikings came along. Because of course I keep

00:30:30.769 --> 00:30:36.109
thinking back to of course, oh Ethelred the Unready

00:30:36.109 --> 00:30:38.930
and how he triggered a bit of a thing with Swayne

00:30:38.930 --> 00:30:40.890
Fortbeard when he said let's kill all the Danes,

00:30:40.930 --> 00:30:42.730
we don't want them here, let's eradicate them

00:30:42.730 --> 00:30:45.480
and then But that just proved that there were

00:30:45.480 --> 00:30:48.039
that many happily settled living and working

00:30:48.039 --> 00:30:52.720
in various ranks of society, assumably, that

00:30:52.720 --> 00:30:55.859
he obviously decided it was a bit too much for

00:30:55.859 --> 00:31:00.140
some reason or another. But as a Dane, Danes

00:31:00.140 --> 00:31:01.859
can be quite a lot. So I understand people wanting

00:31:01.859 --> 00:31:08.000
to get rid of the Danes. I can say that. But

00:31:08.000 --> 00:31:11.259
yeah, of course, speaking. That brings back to

00:31:11.259 --> 00:31:13.140
your point kind of like, what is Viking? Of course,

00:31:13.259 --> 00:31:16.200
we use, everyone used the word Viking, but it's

00:31:16.200 --> 00:31:21.400
not a particular person or country or origin,

00:31:21.500 --> 00:31:23.339
because the whole of Scandinavia was different

00:31:23.339 --> 00:31:26.420
between kingdoms for ages before Sweden became

00:31:26.420 --> 00:31:29.119
Sweden, before Norway became Norway. Denmark

00:31:29.119 --> 00:31:32.180
was kind of always Denmark -ish. You just didn't

00:31:32.180 --> 00:31:35.119
have the name Denmark -ish, because there's bits

00:31:35.119 --> 00:31:37.240
and pieces of island like Jutland, as you say.

00:31:37.849 --> 00:31:39.829
So they were as fractured as the English, that's

00:31:39.829 --> 00:31:41.990
in Kingdoms were. So of course unification and

00:31:41.990 --> 00:31:43.829
then the fact that they are now three countries

00:31:43.829 --> 00:31:48.430
and not just one giant one. And I think I now

00:31:48.430 --> 00:31:50.170
have come across it in certainly some historical

00:31:50.170 --> 00:31:53.089
fiction that I read that kind of like if a Norseman

00:31:53.089 --> 00:31:55.309
gets called Danish or Swedish he finds that very

00:31:55.309 --> 00:31:57.990
insulting and equally vice versa. They don't

00:31:57.990 --> 00:32:02.529
like being labeled the same authenticity or origin

00:32:02.529 --> 00:32:07.700
I should say. Sometimes I have come across actual

00:32:07.700 --> 00:32:10.000
characters in books playing Tafel but actually

00:32:10.000 --> 00:32:12.160
not as much as I think many because they're often

00:32:12.160 --> 00:32:14.480
too kind of dramatic and lots of adventures and

00:32:14.480 --> 00:32:17.039
sailing and raiding and trying to survive and

00:32:17.039 --> 00:32:20.579
whatnot and that kind of thing. But it's an interesting

00:32:20.579 --> 00:32:23.880
one I think maybe should be looked more at as

00:32:23.880 --> 00:32:26.579
historical fiction writers and certainly and

00:32:26.579 --> 00:32:29.519
game writers definitely do, both in tabletop

00:32:29.519 --> 00:32:32.839
and of course into computer games which tabletop

00:32:32.839 --> 00:32:35.420
heavily influenced and you can probably tell

00:32:35.420 --> 00:32:38.980
us more on that, Luca, I believe. Sure, yeah,

00:32:39.019 --> 00:32:41.759
I mean just the basics which Emma probably is

00:32:41.759 --> 00:32:44.759
already very familiar with. Everything sort of

00:32:44.759 --> 00:32:47.900
started with these, you know, tabletop miniature

00:32:47.900 --> 00:32:50.960
word games which then became D &D when they mixed

00:32:50.960 --> 00:32:56.059
in kind of Tolkien -esque, Howardian and Lovecraftian

00:32:56.059 --> 00:32:58.839
kind of science fiction and fantasy fiction,

00:33:00.079 --> 00:33:03.019
and reduced the size from armies to the party,

00:33:03.259 --> 00:33:06.579
just like the fellowship. And then very soon

00:33:06.579 --> 00:33:11.200
after computers became, I mean, even when they

00:33:11.200 --> 00:33:14.099
were only the purview of research institutes

00:33:14.099 --> 00:33:16.880
and military infrastructure, people were already

00:33:16.880 --> 00:33:19.119
playing around on these huge, fridge -sized,

00:33:19.480 --> 00:33:24.009
clanging computers. But once computers also became

00:33:24.009 --> 00:33:26.069
more widespread, especially on university campuses,

00:33:26.190 --> 00:33:28.450
people immediately started using them for gaming

00:33:28.450 --> 00:33:33.829
and figured out very fast that the type of numeric

00:33:33.829 --> 00:33:37.849
basis of any sort of tabletop games fits very

00:33:37.849 --> 00:33:39.410
well when you can have the computer just do all

00:33:39.410 --> 00:33:42.569
the calculations instantaneously for you and

00:33:42.569 --> 00:33:46.130
leave sort of the more interesting kind of role

00:33:46.130 --> 00:33:48.609
-playing aspects up to the player to sort of

00:33:48.609 --> 00:33:50.390
just enjoy without worrying about all of this.

00:33:51.190 --> 00:33:55.869
annoying mathematics. And so there's a yeah,

00:33:55.869 --> 00:33:59.890
there's a direct line into I mean, the ski RPG

00:33:59.890 --> 00:34:04.009
or computer RPG is like a kind of main pillar

00:34:04.009 --> 00:34:06.130
of the history of video games in general, because

00:34:06.130 --> 00:34:09.829
these are some of the earliest games were these

00:34:09.829 --> 00:34:12.230
text based adventures. So even before you had

00:34:12.230 --> 00:34:17.510
a visual output in the form of a screen, you

00:34:17.510 --> 00:34:21.579
had these or rather, you know, There were screens,

00:34:21.579 --> 00:34:23.420
of course, but not the type of screens we think

00:34:23.420 --> 00:34:25.880
of that were able to display image, but purely

00:34:25.880 --> 00:34:28.840
just text. You had these text -based adventure

00:34:28.840 --> 00:34:31.960
games like Colossal Cave Adventure, or just called

00:34:31.960 --> 00:34:33.980
Adventure for short, which was directly based

00:34:33.980 --> 00:34:38.360
on Tolkien's legendarium. Middle -earth saga

00:34:38.360 --> 00:34:42.900
stuff, but in the form of this text -based CRPG

00:34:42.900 --> 00:34:45.219
that handled all the dice rolls and stats for

00:34:45.219 --> 00:34:48.800
you and things like that. They're very closely

00:34:48.800 --> 00:34:53.199
aligned and still are. Very much so. I think

00:34:53.199 --> 00:34:55.739
any computer game that has a hit point bar just

00:34:55.739 --> 00:35:01.219
has D &D to thank for the word hit point. They

00:35:01.219 --> 00:35:02.739
say health points sometimes, but we know what

00:35:02.739 --> 00:35:08.940
they mean. And of course most viewers and listeners

00:35:08.940 --> 00:35:11.659
may be familiar with Baldur's Gate 3, which is

00:35:11.659 --> 00:35:16.880
entirely D &D just as a computer game. I haven't.

00:35:16.940 --> 00:35:18.900
I think I remember playing the early Baldur's

00:35:18.900 --> 00:35:21.800
Gate many, many, many, many moons ago. very vague

00:35:21.800 --> 00:35:24.039
memories of it and I think we might have done

00:35:24.039 --> 00:35:26.400
Baldur's Gate 2, have yet to touch on Baldur's

00:35:26.400 --> 00:35:28.219
Gate 3. I mean I haven't completed Assassin's

00:35:28.219 --> 00:35:30.239
Creed Valhalla ladies and gentlemen, so this

00:35:30.239 --> 00:35:33.239
is how much of a backlog I have in gaming. Who

00:35:33.239 --> 00:35:39.239
has? I remember like completing all of Norway

00:35:39.239 --> 00:35:41.320
and being like excellent right and then you get

00:35:41.320 --> 00:35:46.420
to be like England and I went oh no the completionist

00:35:46.420 --> 00:35:51.599
in me is crying. Oh god. Well, see, if anything,

00:35:51.699 --> 00:35:53.300
when I was playing the first bit where she is

00:35:53.300 --> 00:35:55.480
in Norway, I kept trying to literally try to

00:35:55.480 --> 00:35:56.619
find the edge of the map just because I always

00:35:56.619 --> 00:35:58.920
liked taking photos. Photo mode is what got me.

00:35:59.119 --> 00:36:01.099
I spend more time either role playing or doing

00:36:01.099 --> 00:36:03.239
the photo mode, trying to get lovely action shots,

00:36:03.420 --> 00:36:06.079
beautiful scenes, screen backdrops from my computer.

00:36:06.480 --> 00:36:07.880
And of course, I'd eventually hit the barrier

00:36:07.880 --> 00:36:10.199
of the game and say, no, you're going to go back

00:36:10.199 --> 00:36:12.099
into your 21st century character. I'm like, no,

00:36:12.119 --> 00:36:14.500
I want to go back to being a Norse woman. Thank

00:36:14.500 --> 00:36:19.599
you very much. So yes, so besides Assassin's

00:36:19.599 --> 00:36:22.719
Creed Valhalla, of course, which has made a number

00:36:22.719 --> 00:36:24.619
of headlines when it came out for various reasons,

00:36:26.320 --> 00:36:29.780
another very successful game that has adopted

00:36:29.780 --> 00:36:32.659
the Norse mythology certainly, of course, is

00:36:32.659 --> 00:36:36.860
the revived God of War games, which began anew

00:36:36.860 --> 00:36:42.139
in 2018 because that took the Greek hero or anti

00:36:42.139 --> 00:36:44.280
-hero depending on how you view him and decided

00:36:44.280 --> 00:36:46.300
to plumb him straight in a world of north mythology

00:36:46.300 --> 00:36:48.719
which i think was a very very bold move i don't

00:36:48.719 --> 00:36:51.579
know who did it but they picked the name on the

00:36:51.579 --> 00:36:54.239
head well because everyone loves it unfortunately

00:36:54.239 --> 00:36:57.840
i can't play it because i don't have a ps4 so

00:36:57.840 --> 00:37:00.679
my mere glimpse of it was watching by my brother

00:37:00.679 --> 00:37:03.039
and it was usually when he was battling the valkyries

00:37:03.039 --> 00:37:06.460
or learning after telling me about oh how atreus

00:37:06.460 --> 00:37:09.130
is now low -key and i'm like oh okay yeah That

00:37:09.130 --> 00:37:11.690
makes sense. If he has a sprig of mistletoe,

00:37:11.829 --> 00:37:13.230
I can tell you what he's going to do with it,

00:37:13.230 --> 00:37:24.769
if you want me to tell you. Oilers. Well, I was

00:37:24.769 --> 00:37:29.010
about to say something. Yes, because I did write

00:37:29.010 --> 00:37:32.570
an article on 2018 God of War, the first Norse

00:37:32.570 --> 00:37:36.630
one. And I did find out that it kind of came

00:37:36.630 --> 00:37:38.550
down to a split decision because it had been

00:37:38.710 --> 00:37:42.269
whole five years since the previous God of War

00:37:42.269 --> 00:37:44.809
game had come out, mainline God of War, God of

00:37:44.809 --> 00:37:50.289
War 3. So they're like, okay, we gotta kickstart

00:37:50.289 --> 00:37:55.389
the next console iteration of God of War. What

00:37:55.389 --> 00:37:58.829
should we do? We've had, I think, in total, including

00:37:58.829 --> 00:38:01.989
the side games, it was like 11, I think, God

00:38:01.989 --> 00:38:05.070
of War games. And it's all about Kratos, the

00:38:05.070 --> 00:38:11.369
Spartan, semi -divine, anti -hero at times. They're

00:38:11.369 --> 00:38:13.030
like, okay, this has been done to death. Like,

00:38:13.050 --> 00:38:14.909
we either have to change the character or we

00:38:14.909 --> 00:38:16.889
have to totally change the setting. And they

00:38:16.889 --> 00:38:19.630
were like, well, we can't get rid of Kratos,

00:38:20.590 --> 00:38:23.510
even though he would love nothing more than to

00:38:23.510 --> 00:38:28.510
be put to rest at some points in the game. So

00:38:28.510 --> 00:38:30.929
they totally redid the setting and chose Norse

00:38:30.929 --> 00:38:33.929
mythology, probably because it was very in vogue

00:38:33.929 --> 00:38:37.769
at the time. Even when they started developing

00:38:37.769 --> 00:38:40.389
the game because it came out in 2018 and it was

00:38:40.389 --> 00:38:43.130
about a five -year development cycle in 2013

00:38:43.130 --> 00:38:44.789
you have to think obviously the Thor movies were

00:38:44.789 --> 00:38:47.050
already coming out Game of Thrones was in full

00:38:47.050 --> 00:38:51.210
swing Vikings had also just just started I think

00:38:51.210 --> 00:38:53.710
in 2013 so they were these things were already

00:38:53.710 --> 00:38:56.389
in the air Skyrim obviously everyone was obsessed

00:38:56.389 --> 00:38:58.750
with Skyrim still and still is or at least I

00:38:58.750 --> 00:39:03.260
still am I keep hearing things about Skyrim But

00:39:03.260 --> 00:39:06.059
again, as a parent, I lack the time and the energy

00:39:06.059 --> 00:39:09.880
to play. I have a long list of games, and I think

00:39:09.880 --> 00:39:12.659
I'll play them when I retire. That's what I'm

00:39:12.659 --> 00:39:16.340
keeping the books up for every time. To add more

00:39:16.340 --> 00:39:18.300
games to your list, though, both the God of War

00:39:18.300 --> 00:39:21.500
games, the recent ones, are on PC now, so you

00:39:21.500 --> 00:39:25.320
have no escape. The thing is, I'm rubbish at

00:39:25.320 --> 00:39:28.940
the hacks. splash and dodge. I'm rubbish at dodging.

00:39:29.159 --> 00:39:31.679
I can hit things and run or I can shoot from

00:39:31.679 --> 00:39:35.760
afar. My ex used to get really annoyed at me

00:39:35.760 --> 00:39:37.380
because he used to say, Emma, the parry button

00:39:37.380 --> 00:39:39.280
exists. And I'm just like, no, that's not my

00:39:39.280 --> 00:39:41.880
place. So I just hit things. So you can play

00:39:41.880 --> 00:39:44.539
it and just hit things. It's just not as effective.

00:39:45.639 --> 00:39:47.760
Yes. I mean, even as Assassin's Creed Valhalla,

00:39:47.840 --> 00:39:49.599
I'm still kind of like just endlessly hitting

00:39:49.599 --> 00:39:52.039
things until they stop hitting me and then running

00:39:52.039 --> 00:39:56.400
away as soon as my health gets too low. Valid.

00:39:57.059 --> 00:39:58.900
It's like how in Pokemon there are obviously

00:39:58.900 --> 00:40:01.179
things you can do to like weaken the other sort

00:40:01.179 --> 00:40:03.800
of Pokemon which aren't just hitting it It's

00:40:03.800 --> 00:40:06.099
like it's more fun to just hit it with the attack.

00:40:07.099 --> 00:40:10.119
I Don't want to drop its special defense. No.

00:40:10.119 --> 00:40:12.960
No, I want to see the big numbers. Yeah, they

00:40:12.960 --> 00:40:19.860
make my brain happy. Yeah So we've talked definitely

00:40:19.860 --> 00:40:23.000
about certainly on the big three Skyrim definitely

00:40:23.000 --> 00:40:25.780
being one of them because I remember your presentations

00:40:25.780 --> 00:40:27.559
to Banger and it was really insightful because

00:40:27.559 --> 00:40:29.599
I have no clue about Skyrim, so it was lovely

00:40:29.599 --> 00:40:31.599
learning about the Draugr and the undead and

00:40:31.599 --> 00:40:36.460
the zombies there. Certainly I think in terms

00:40:36.460 --> 00:40:38.800
of games, certainly from the ones that I'm able

00:40:38.800 --> 00:40:41.659
to access thanks to my brother's extensive Steam

00:40:41.659 --> 00:40:44.659
library, a lot of them seem to be touching more

00:40:44.659 --> 00:40:47.840
the mythological side than the historical, which

00:40:47.840 --> 00:40:50.179
I think just... works quite well for creative

00:40:50.179 --> 00:40:52.119
purposes because then they don't have people

00:40:52.119 --> 00:40:54.099
email them saying no you've got the mooring helmet

00:40:54.099 --> 00:40:56.639
on helmets and they're doing that wrong. I mean

00:40:56.639 --> 00:40:58.440
that's the one bug there I have with Assassin's

00:40:58.440 --> 00:41:00.639
Creed Valhalla that you where you mine ore is

00:41:00.639 --> 00:41:04.329
by hitting a piece of ore with your weapon. which

00:41:04.329 --> 00:41:06.789
defeats the purpose because in reality you would

00:41:06.789 --> 00:41:08.610
break the weapon and you wouldn't get any ore

00:41:08.610 --> 00:41:11.130
to make a new one. And I think personally it

00:41:11.130 --> 00:41:13.090
almost like it skips over the fact that there

00:41:13.090 --> 00:41:15.789
must have been a mining industry of some type

00:41:15.789 --> 00:41:20.130
around in reality in that time to enable all

00:41:20.130 --> 00:41:22.650
these weapons and jewelry and stuff to be made,

00:41:22.730 --> 00:41:24.349
otherwise where are people getting the metal

00:41:24.349 --> 00:41:29.530
from? Yeah, it did not faithfully represent bog

00:41:29.530 --> 00:41:35.420
iron, the importance of bog iron. I think someone

00:41:35.420 --> 00:41:37.980
needs to invent a Viking mining game, or just

00:41:37.980 --> 00:41:39.960
a historical mining game, and see how far in

00:41:39.960 --> 00:41:43.699
history you can take your mine. I was going to

00:41:43.699 --> 00:41:47.099
say, I haven't played it, but I think Valheim,

00:41:47.219 --> 00:41:49.780
although it's supposed to be kind of like that

00:41:49.780 --> 00:41:53.980
more kind of Viking sim kind of game than some

00:41:53.980 --> 00:41:56.280
of the others. That was the impression I got

00:41:56.280 --> 00:41:58.880
from Valheim. Yeah, I've actually played a lot

00:41:58.880 --> 00:42:01.860
of Falheim. It was a perfect storm to come out

00:42:01.860 --> 00:42:06.460
in March of 2021, I think, like middle of COVID,

00:42:06.539 --> 00:42:08.579
basically. And my friends and I got really into

00:42:08.579 --> 00:42:11.780
it. And the interesting thing is to look at it

00:42:11.780 --> 00:42:14.820
as a game, a Viking game produced in the Viking

00:42:14.820 --> 00:42:18.360
boom period that we're in now, but by a Swedish

00:42:18.360 --> 00:42:22.420
game studio. And you can really tell I did like

00:42:22.420 --> 00:42:27.019
a term paper, so it's not. Don't steal my idea.

00:42:27.239 --> 00:42:30.300
No, that's fine. But looking at actually the

00:42:30.300 --> 00:42:32.800
landscape archaeology in the game, because it

00:42:32.800 --> 00:42:35.980
has every game from everywhere. Oh, the Vikings

00:42:35.980 --> 00:42:38.460
had rune stones. Everybody knows that. But not

00:42:38.460 --> 00:42:41.599
everybody knows that the Vikings also lived alongside

00:42:41.599 --> 00:42:47.940
Neolithic dolmens, stone boat settings like in

00:42:47.940 --> 00:42:52.880
Gotland, and several other kind of historical

00:42:52.880 --> 00:42:55.480
grave types that predate the Viking age, but

00:42:55.480 --> 00:42:57.679
we're still there in the landscape. So you could

00:42:57.679 --> 00:43:00.380
really tell that these, I mean, these are southern

00:43:00.380 --> 00:43:03.800
Swedes from Skovta, so they knew what the landscape

00:43:03.800 --> 00:43:04.900
looked like. They're like, well, we don't have

00:43:04.900 --> 00:43:07.260
to make up a Viking landscape. They put some

00:43:07.260 --> 00:43:09.519
fantasy elements in the game, but they live in

00:43:09.519 --> 00:43:14.280
the Viking landscape, technically. But yeah,

00:43:14.320 --> 00:43:16.119
the interesting thing about that game is there

00:43:16.119 --> 00:43:19.539
is like a tech development where you start with

00:43:19.539 --> 00:43:22.519
stone and wood and move through different types

00:43:22.519 --> 00:43:25.590
of material. And when you find iron, it's in

00:43:25.590 --> 00:43:31.570
bogs. But only in crypts full of draugr. Of course.

00:43:32.150 --> 00:43:34.510
You have to find your iron. Yeah, you do have

00:43:34.510 --> 00:43:39.329
to work for it. It takes a long time. I remember

00:43:39.329 --> 00:43:42.809
playing a game that came out that hasn't done

00:43:42.809 --> 00:43:45.690
as well. And for life, I don't know what it's

00:43:45.690 --> 00:43:49.920
called. but I only came across it because one

00:43:49.920 --> 00:43:51.980
of my favorite historical fiction writers Giles

00:43:51.980 --> 00:43:53.800
Christian, and we all touch on him again because

00:43:53.800 --> 00:43:56.800
he's doing work with a much better game now,

00:43:57.340 --> 00:44:00.519
that was a survival -esque game set in kind of

00:44:00.519 --> 00:44:03.820
a very North -esque historical world, but it

00:44:03.820 --> 00:44:07.300
was one of those deep mind farming type survival

00:44:07.300 --> 00:44:09.900
games where you have to get the plants and get

00:44:09.900 --> 00:44:12.079
the fibers to make the cloth to make your clothes,

00:44:12.139 --> 00:44:13.800
if you don't do it quick enough night falls and

00:44:13.800 --> 00:44:16.480
you get too cold and you freeze to death. I learned

00:44:16.480 --> 00:44:21.179
that quick, as well as starvation and food and

00:44:21.179 --> 00:44:25.500
thirst and running into random bears. But it

00:44:25.500 --> 00:44:31.019
was very basic in its animation style. It wasn't

00:44:31.019 --> 00:44:34.599
as basic as kind of like Minecraft, but it didn't

00:44:34.599 --> 00:44:39.980
have like a smooth CGI look. It was tricky to

00:44:39.980 --> 00:44:41.960
survive in. I didn't get very far with it. And

00:44:41.960 --> 00:44:43.719
even though I know there was a whole island to

00:44:43.719 --> 00:44:47.130
explore, including Graves with Jarger and I just,

00:44:47.230 --> 00:44:49.250
I never got the far, I didn't get enough clothing

00:44:49.250 --> 00:44:51.110
together to get a full set of armour together.

00:44:51.449 --> 00:44:55.210
It was, I kept thinking I'm constantly just dying

00:44:55.210 --> 00:44:58.570
eventually. I get a little bit longer but it

00:44:58.570 --> 00:45:00.650
was just never good. But he is now working on

00:45:00.650 --> 00:45:03.250
a much better game with a simple title, oh well

00:45:03.250 --> 00:45:04.949
I say simple title. They've announced the full

00:45:04.949 --> 00:45:07.030
title now because the teaser trailer that's officially

00:45:07.030 --> 00:45:12.199
out there is called Norse. Oath of Blood and

00:45:12.199 --> 00:45:14.139
thankfully he's the lead writer on the whole

00:45:14.139 --> 00:45:15.920
narrative and character of it and he's doing

00:45:15.920 --> 00:45:18.219
wonders and having kind of like read the blurb

00:45:18.219 --> 00:45:21.480
of it it has such strong echoes for his Sigurd

00:45:21.480 --> 00:45:24.579
the Lucky historical fiction series starting

00:45:24.579 --> 00:45:27.119
with God of Vengeance which I highly recommend

00:45:27.119 --> 00:45:29.260
everyone read before they go playing off because

00:45:29.260 --> 00:45:34.300
it's got strong echoes of it but that looks more

00:45:34.300 --> 00:45:36.699
historically accurate to a degree possibly more

00:45:36.699 --> 00:45:39.239
than Assassin's Creed Valhalla it's a turn -based

00:45:40.059 --> 00:45:42.420
combat game when there is combat by thinking

00:45:42.420 --> 00:45:44.440
there is some kind of, not necessarily role play,

00:45:44.659 --> 00:45:47.480
but certainly dialogue options in it. We don't

00:45:47.480 --> 00:45:49.280
know much more this than the early development

00:45:49.280 --> 00:45:51.159
phase, and they are actually putting a call out

00:45:51.159 --> 00:45:53.440
for players to come and test it. Unfortunately

00:45:53.440 --> 00:45:57.440
I don't have the time, otherwise I would. Plus

00:45:57.440 --> 00:45:59.900
they kind of ask for your CV on other turn -based

00:45:59.900 --> 00:46:01.599
games, and I really struggle to think of what

00:46:01.599 --> 00:46:03.579
turn -based games I've played recently, if at

00:46:03.579 --> 00:46:07.989
all. It's a computer game. But that's North,

00:46:07.989 --> 00:46:10.010
and that's hopefully coming out later this year

00:46:10.010 --> 00:46:12.409
at some point. They haven't set a date on it

00:46:12.409 --> 00:46:15.610
yet, they're just saying 2025 at some point.

00:46:16.449 --> 00:46:19.250
But I'm really looking forward to that because

00:46:19.250 --> 00:46:20.769
I've seen some of the motion capture they've

00:46:20.769 --> 00:46:24.690
done behind the scenes and plus I like that.

00:46:25.730 --> 00:46:30.070
I'm kind of biased in all regards. Plus it's

00:46:30.070 --> 00:46:31.889
spiking so it's going to get my money at some

00:46:31.889 --> 00:46:35.190
point. But some other games that I've played

00:46:35.190 --> 00:46:39.070
with, which one should I think of? Oh, the one

00:46:39.070 --> 00:46:41.130
that I've been playing recently, and I mentioned

00:46:41.130 --> 00:46:43.389
just before we launched fully into this episode,

00:46:43.929 --> 00:46:48.349
is called Atone, Heart of the Elder Tree. It's

00:46:48.349 --> 00:46:51.309
again doubling with the North Mist. It's very

00:46:51.309 --> 00:46:54.369
artistic and linear and blocking style. The music

00:46:54.369 --> 00:46:57.210
is stunning. It just whistles me away every time.

00:46:57.829 --> 00:47:00.250
But interestingly, they've done something really,

00:47:00.329 --> 00:47:03.480
I want to call it odd. with the way they're presenting

00:47:03.480 --> 00:47:05.679
the Norse myths, or at least the gods in some

00:47:05.679 --> 00:47:10.440
aspects, in that their world is where the gods

00:47:10.440 --> 00:47:12.519
were there and then they left because humanity

00:47:12.519 --> 00:47:14.699
did something wrong and they keep calling it

00:47:14.699 --> 00:47:17.570
the sin. humanity's sin. I'm like sin is such

00:47:17.570 --> 00:47:20.230
a Christian word and it feels wrong to put it

00:47:20.230 --> 00:47:23.250
with with these gods in it. But I will say this

00:47:23.250 --> 00:47:25.630
that in my last tattoo I did come across a vulva

00:47:25.630 --> 00:47:27.409
which always makes me happy because it's nice

00:47:27.409 --> 00:47:30.650
to see kind of like either shield maidens or

00:47:30.650 --> 00:47:32.889
sea wrestlers usually. They're the two common

00:47:32.889 --> 00:47:36.250
female types and of course shield maidens are

00:47:36.250 --> 00:47:37.889
popping up all over the place or at least having

00:47:37.889 --> 00:47:40.030
female characters that can do just as much damage

00:47:40.030 --> 00:47:42.030
as the boys and they're not just screaming in

00:47:42.030 --> 00:47:44.030
the background running around, or having crying

00:47:44.030 --> 00:47:49.469
babies and whatnot. But that's an interesting

00:47:49.469 --> 00:47:50.949
game, not just because of the way they're presented

00:47:50.949 --> 00:47:54.050
at North Gods, but it's a role play, kind of

00:47:54.050 --> 00:47:57.369
like very light role play, in that you do get

00:47:57.369 --> 00:47:59.070
options, but you don't really get told if it's

00:47:59.070 --> 00:48:00.449
a bad choice or a good choice. You don't get

00:48:00.449 --> 00:48:02.269
to see the effects, like of course, like in Dragon

00:48:02.269 --> 00:48:03.869
Age, for example, you can say so -and -so just

00:48:03.869 --> 00:48:06.530
approves, so -and -so highly approves, kind of

00:48:06.530 --> 00:48:08.070
get friendship points or you lose friendship

00:48:08.070 --> 00:48:10.780
points. But once you've made that choice, it's

00:48:10.780 --> 00:48:14.860
done. That's it. But the combat in it isn't typical

00:48:14.860 --> 00:48:16.760
running around with a sword, a shield, or an

00:48:16.760 --> 00:48:20.059
axe, or a spear, or even a bow and arrow. It's

00:48:20.059 --> 00:48:26.119
based on pressing numbers on your keyboard. I

00:48:26.119 --> 00:48:27.800
was going to say keypad then. That was the wrong

00:48:27.800 --> 00:48:31.860
word entirely. Set to a beat and a rhythm. Because

00:48:31.860 --> 00:48:34.739
it's a music -based combat. And so you have to

00:48:34.739 --> 00:48:36.400
spend a lot of attention trying to get the right

00:48:36.400 --> 00:48:38.929
rhythm right in order to. fill up this meter

00:48:38.929 --> 00:48:41.010
and then something happens although you're usually

00:48:41.010 --> 00:48:43.030
still focusing on the meter filling up again

00:48:43.030 --> 00:48:44.969
so you don't actually see the action when it

00:48:44.969 --> 00:48:47.750
happens because it's all happening there on screen

00:48:47.750 --> 00:48:50.170
but it's really well done and I remember following

00:48:50.170 --> 00:48:52.869
it when it first came out but when it first went

00:48:52.869 --> 00:48:55.690
to Apple Arcade originally and only in the last

00:48:55.690 --> 00:48:57.570
year or two has it finally made it onto Steam

00:48:57.570 --> 00:49:00.269
and I have a game map so I can play it but I'm

00:49:00.269 --> 00:49:03.150
looking forward to seeing where that goes because

00:49:03.150 --> 00:49:05.510
there's something to do with magic and the gods

00:49:05.510 --> 00:49:08.860
disappearing and how This person needs to work

00:49:08.860 --> 00:49:12.739
out why people keep turning blue and going crazy

00:49:12.739 --> 00:49:15.280
and then killing each other. That's as far as

00:49:15.280 --> 00:49:17.800
I've got, so I can't give any more spoilers besides

00:49:17.800 --> 00:49:20.960
that. Oh, there is a talking frog, which I find

00:49:20.960 --> 00:49:24.019
really amusing. And the character quite rightly

00:49:24.019 --> 00:49:25.820
says, like, why are you talking frog? Why are

00:49:25.820 --> 00:49:28.420
you talking to me? What's going on? What is this

00:49:28.420 --> 00:49:30.699
madness? I'm quite right. I would say the same

00:49:30.699 --> 00:49:36.320
thing if I met a talking frog. But in terms of,

00:49:36.340 --> 00:49:38.239
are there any other computer games that you two

00:49:38.239 --> 00:49:41.539
would recommend or can think of in terms of Vikings

00:49:41.539 --> 00:49:46.119
or representations or experience? I mean, one

00:49:46.119 --> 00:49:49.440
sort of small independent one that I've been

00:49:49.440 --> 00:49:52.940
playing recently, which is kind of a bit atypical

00:49:52.940 --> 00:49:55.139
in the Viking space is something called the Frost

00:49:55.139 --> 00:49:57.539
Room. And it's basically a point and click murder

00:49:57.539 --> 00:50:02.130
mystery. So you arrive on an island. everyone's

00:50:02.130 --> 00:50:05.349
dead, the gods seem to be involved, like curses

00:50:05.349 --> 00:50:08.309
seem to be involved, and you just sort of work

00:50:08.309 --> 00:50:11.150
out what's happened with some help from the gods

00:50:11.150 --> 00:50:13.309
here and there, and things like that. There's

00:50:13.309 --> 00:50:16.730
no real dialogue, it's sort of very low key,

00:50:16.750 --> 00:50:19.050
but it's been quite an interesting sort of short

00:50:19.050 --> 00:50:21.889
story, and I think it's an interesting, I guess,

00:50:22.050 --> 00:50:25.110
subversion to all Viking sort of media has to

00:50:25.110 --> 00:50:28.750
be violent. So it's just a fun little murder

00:50:28.750 --> 00:50:32.880
mystery on the island. Good. I think that is

00:50:32.880 --> 00:50:36.280
also on my wish list. I have actually got it.

00:50:36.280 --> 00:50:38.219
I just haven't played it yet. Because I thought

00:50:38.219 --> 00:50:39.940
that seemed really, really interesting. Yeah,

00:50:40.019 --> 00:50:42.760
the art's really beautiful as well. So it's very,

00:50:42.760 --> 00:50:46.460
very well done and just small and on the periphery

00:50:46.460 --> 00:50:51.420
of the Viking game world. Yeah. Yeah, I was toying

00:50:51.420 --> 00:50:55.860
with creating some kind of master list of Viking

00:50:55.860 --> 00:50:58.980
games, especially using Steam as a research platform

00:50:58.980 --> 00:51:01.159
because it's where most people publish everything.

00:51:02.099 --> 00:51:04.599
And I quickly found that searching either term

00:51:04.599 --> 00:51:09.679
or Viking comes up with hundreds. Oh, like released

00:51:09.679 --> 00:51:14.019
and upcoming and early access titles. But I did

00:51:14.019 --> 00:51:15.579
start making the list and the Frost Room was

00:51:15.579 --> 00:51:21.659
one of the ones that I logged on there. One that

00:51:21.659 --> 00:51:25.699
I keep meaning to play because the good friend

00:51:25.699 --> 00:51:31.539
of mine, who also has a degree, has a PhD in

00:51:31.539 --> 00:51:35.400
Norse, Old Norse stuff, in our wheelhouse is

00:51:35.400 --> 00:51:38.260
the Banner Saga trilogy. Comes highly recommended

00:51:38.260 --> 00:51:43.179
from her. And I've read about it, just to kind

00:51:43.179 --> 00:51:46.019
of get the gist of what it's about. And it's

00:51:46.019 --> 00:51:49.199
sort of like a rewritten, you know, kind of fantasy

00:51:49.199 --> 00:51:54.090
blend that's mostly Norse flavored. about, you

00:51:54.090 --> 00:51:57.469
know, like an encroaching, you know, corrupting

00:51:57.469 --> 00:52:01.909
forest and different clans of sort of, you know,

00:52:02.130 --> 00:52:06.269
Norse inspired beings have to, humans and these

00:52:06.269 --> 00:52:08.929
sort of yet -not type of beings have to band

00:52:08.929 --> 00:52:12.929
together to defend themselves from this sort

00:52:12.929 --> 00:52:19.510
of ontological, you know, void enemy. And it's

00:52:19.510 --> 00:52:22.949
also like the Frostrun has this beautiful the

00:52:22.949 --> 00:52:29.269
hand -painted artwork style. I think I tried

00:52:29.269 --> 00:52:32.050
it once and I didn't get very far because there's

00:52:32.050 --> 00:52:34.750
a little combat you experience right in the beginning

00:52:34.750 --> 00:52:38.010
and I don't think I survived it. I'll just put

00:52:38.010 --> 00:52:39.650
this one to the side for a bit, I'll come back

00:52:39.650 --> 00:52:46.030
to it later. It's like a tactical RPG I think

00:52:46.030 --> 00:52:48.760
so you have to be... turn -based to a degree

00:52:48.760 --> 00:52:51.360
I think it was it was a long time ago I think

00:52:51.360 --> 00:52:52.940
I think it was back before the daughter was even

00:52:52.940 --> 00:52:55.139
born which at least four years ago. I've got

00:52:55.139 --> 00:52:57.480
a very good soundtrack too I haven't played it

00:52:57.480 --> 00:53:01.820
but it's on all my like North themed takes and

00:53:01.820 --> 00:53:06.460
just like Banizag on there. There's another game

00:53:06.460 --> 00:53:09.780
on my wish list which is called Dead in Binland.

00:53:14.429 --> 00:53:16.829
It's another mystery game, it might be up your

00:53:16.829 --> 00:53:19.550
street Edmund if you like fostering, because

00:53:19.550 --> 00:53:22.170
that's purely about this tripwrecked family,

00:53:22.369 --> 00:53:25.630
on been and survival and strategy in terms of

00:53:25.630 --> 00:53:29.469
choices and resources. There is some combat because

00:53:29.469 --> 00:53:31.510
as you explore you come across other characters

00:53:31.510 --> 00:53:33.679
and they're of course not always friendly. but

00:53:33.679 --> 00:53:35.900
there's some magic and mystery involved as well

00:53:35.900 --> 00:53:37.440
from what I've seen at the trial and I keep thinking

00:53:37.440 --> 00:53:39.380
oh that would be really interesting because of

00:53:39.380 --> 00:53:41.840
course not many people think of Vikings then

00:53:41.840 --> 00:53:43.699
put the word Finland together just like not many

00:53:43.699 --> 00:53:45.360
people think of Vikings but the word Iceland

00:53:45.360 --> 00:53:47.940
together but then they kind of the spread of

00:53:47.940 --> 00:53:50.179
Vikings and also in reality is quite much further

00:53:50.179 --> 00:53:52.199
than just kind of like Scandinavia and England.

00:53:53.259 --> 00:53:55.960
most people forget about Scotland and the Picts

00:53:55.960 --> 00:53:57.960
and the Hebrides and the Shetlands because Ireland

00:53:57.960 --> 00:54:00.039
and the Isle of Man, I keep saying I'd love to

00:54:00.039 --> 00:54:02.579
go world tour and join all the dots together

00:54:02.579 --> 00:54:04.800
and go to where all the Vikings have been because

00:54:04.800 --> 00:54:06.480
it would cover at least half the world and all

00:54:06.480 --> 00:54:10.699
the way across to the east. But yes, Dedimvidland

00:54:10.699 --> 00:54:13.519
looks like an interesting one and in terms of

00:54:13.519 --> 00:54:15.679
you mentioning of course the Jottons in the Banner

00:54:15.679 --> 00:54:21.539
saga, giants are such a common Viking character

00:54:21.539 --> 00:54:23.559
type that's come across in a lot of any Viking

00:54:23.559 --> 00:54:25.900
games. I know another one on my wishlist is simply

00:54:25.900 --> 00:54:28.800
called Jotun and it involves a woman who couldn't

00:54:28.800 --> 00:54:30.820
get into Valhalla and she has to go around killing

00:54:30.820 --> 00:54:33.539
all the giants. And thanks to my brother because

00:54:33.539 --> 00:54:35.940
I can see what games he's been playing because

00:54:35.940 --> 00:54:38.920
we share the Steam library together. I know he's

00:54:38.920 --> 00:54:41.039
just been playing, I think recently in fact,

00:54:41.599 --> 00:54:44.380
another game that's come out literally fresh

00:54:44.380 --> 00:54:48.360
this year I think called Svartelheim. battle

00:54:48.360 --> 00:54:50.400
against hell or hell's army or something like

00:54:50.400 --> 00:54:52.619
that and it's just where you go into the dwarven

00:54:52.619 --> 00:54:55.360
realm and kill lots of hellish things and get

00:54:55.360 --> 00:54:57.900
godly powers and they have some class types they

00:54:57.900 --> 00:55:03.599
have berserker they have crs they have some kind

00:55:03.599 --> 00:55:05.619
of ranger type i can't remember the name of it

00:55:05.619 --> 00:55:08.760
and they have a flame daughter which is where

00:55:08.760 --> 00:55:13.449
you kind of like you're half torch, human torch,

00:55:13.730 --> 00:55:16.989
but not that kind of thing. Just half microinlarger

00:55:16.989 --> 00:55:19.670
and five, let's do half the flesh. So sensing

00:55:19.670 --> 00:55:22.510
that, that's the kind of female. fighter type

00:55:22.510 --> 00:55:24.530
that they've given compared to the ranger which

00:55:24.530 --> 00:55:27.570
is a male and the berserker which is also a male

00:55:27.570 --> 00:55:30.150
type um character but that i've seen kind of

00:55:30.150 --> 00:55:31.849
like the trailer for that before this episode

00:55:31.849 --> 00:55:33.989
was recorded i thought no that's not there's

00:55:33.989 --> 00:55:36.050
too many waves of enemies i don't like being

00:55:36.050 --> 00:55:42.030
swamped it just takes more than one and then

00:55:42.030 --> 00:55:44.050
i can't cope because i can't block and parry

00:55:44.050 --> 00:55:48.150
and dodge so i don't think i'd survive that game

00:55:48.150 --> 00:55:50.440
but it's interesting it's interesting how kind

00:55:50.440 --> 00:55:52.840
of like across North realms have been used a

00:55:52.840 --> 00:55:56.519
lot in in games. It does Sparkleheim and Valheim

00:55:56.519 --> 00:56:00.780
and the Heim word obviously comes up a lot in

00:56:00.780 --> 00:56:05.219
various places. Can I just check my wish list

00:56:05.219 --> 00:56:07.440
on my phone? Yeah I was thinking as well just

00:56:07.440 --> 00:56:09.500
thinking of I guess sequels that have come out

00:56:09.500 --> 00:56:13.079
recently. Hellblade, Senua's sacrifice and that

00:56:13.079 --> 00:56:16.639
whole duo is a really interesting one. Given

00:56:16.639 --> 00:56:19.079
that it's again one of those sort of Norse flavored

00:56:19.079 --> 00:56:21.900
games, and I remember the first one They really

00:56:21.900 --> 00:56:24.440
go ham into kind of like the experience of the

00:56:24.440 --> 00:56:26.840
game in terms of like the sound design And they

00:56:26.840 --> 00:56:28.760
recommend you play with headphones and it got

00:56:28.760 --> 00:56:30.599
to a point where it was just so intense I had

00:56:30.599 --> 00:56:31.679
to hit the headphones off because I was just

00:56:31.679 --> 00:56:35.099
like no, I can't do I can't do this this sort

00:56:35.099 --> 00:56:39.800
of Shamanistic ecstatic trance style soundscape

00:56:39.800 --> 00:56:42.199
and it's it's really intense. It's really cool

00:56:42.199 --> 00:56:43.559
and really well done It's one of those things

00:56:43.559 --> 00:56:45.780
that you have to be in the right mindset for

00:56:45.780 --> 00:56:47.559
but it's really interesting how they played with

00:56:47.559 --> 00:56:51.900
that kind of mythology and sort of ambient space

00:56:51.900 --> 00:56:55.159
that we associate with sort of vulva and cirrhosis.

00:56:56.840 --> 00:56:59.340
I remember reading lots when that came out because

00:56:59.340 --> 00:57:01.920
it got such attention because of its aspect of

00:57:01.920 --> 00:57:03.739
mental health and in particular schizophrenia

00:57:03.739 --> 00:57:06.099
and how they actually got like a whole panel

00:57:06.099 --> 00:57:08.059
of people who have the condition to really make

00:57:08.059 --> 00:57:10.860
it realistic and I remember seeing again by my

00:57:10.860 --> 00:57:13.130
brother play it for a short while I thought I

00:57:13.130 --> 00:57:15.010
could I could probably do the puzzles but the

00:57:15.010 --> 00:57:17.010
combat I'm like, I remember seeing him face off

00:57:17.010 --> 00:57:20.429
against Some what I think was meant to be representation

00:57:20.429 --> 00:57:22.349
of the goddess hell But she was bald and looks

00:57:22.349 --> 00:57:25.309
more like a giant undead young woman than anything.

00:57:25.409 --> 00:57:27.849
I thought no I can't I can't dodge that quick.

00:57:27.849 --> 00:57:31.190
I can't I won't get to the end. I'll just have

00:57:31.190 --> 00:57:33.090
to find all the cinematic cinematic bits on YouTube

00:57:33.090 --> 00:57:35.929
and watch it. Let's show it that way. And that's

00:57:35.929 --> 00:57:39.630
when Hell's Blade 2 came out. That was set in

00:57:39.630 --> 00:57:43.389
Iceland. I thought ooh Iceland again an overlooked

00:57:43.389 --> 00:57:47.289
source of Norse history and it just reaps well

00:57:47.289 --> 00:57:50.610
it oozes mythology in the sense of the kind of

00:57:50.610 --> 00:57:53.630
like the volcanoes and they even have like the

00:57:53.630 --> 00:57:55.730
folklore of Icelandic fairies and whatnot and

00:57:55.730 --> 00:57:58.670
they just yeah I would think if I was brave enough

00:57:58.670 --> 00:58:01.389
I could play it but I don't know if I could especially

00:58:01.389 --> 00:58:03.050
that you mentioned about the headphones and the

00:58:03.050 --> 00:58:06.530
sound and the effect I get scared easily isn't

00:58:06.530 --> 00:58:12.349
it Yeah, I got both of those games, the first

00:58:12.349 --> 00:58:15.170
one in the sequel on sale recently, so they're

00:58:15.170 --> 00:58:18.050
on my very soon -to -be -played list because

00:58:18.050 --> 00:58:20.230
I know they're quite important. But it's very

00:58:20.230 --> 00:58:22.550
amusing to me that these very serious games that

00:58:22.550 --> 00:58:24.929
tackle a very serious subject are by the same

00:58:24.929 --> 00:58:26.869
studio that made Devil May Cry, which is a very

00:58:26.869 --> 00:58:30.469
serious series of games. So they're like, see,

00:58:30.469 --> 00:58:33.559
we can do this. That kind of makes sense. There

00:58:33.559 --> 00:58:35.659
are moments of the first Hellblade game where

00:58:35.659 --> 00:58:38.039
I'm like, oh, OK, that makes sense that Devil

00:58:38.039 --> 00:58:41.340
May Cry is the legacy there. OK, I'll look forward

00:58:41.340 --> 00:58:47.519
to trying to find those moments. We hope you

00:58:47.519 --> 00:58:51.119
have enjoyed the first part of this episode on

00:58:51.119 --> 00:58:54.400
Norse games and Vikings in games with special

00:58:54.400 --> 00:58:58.360
guests Luca Pinaro and Emma Thompson. Please

00:58:58.360 --> 00:59:01.659
look for part two of this conversation. and we

00:59:01.659 --> 00:59:05.199
hope you can rejoin us in Valhalla soon. Thank

00:59:05.199 --> 00:59:06.760
you for watching and listening.
