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The Ginngugagap, the Yawning Void. These are the voyages of the Stjornuskip Falkir, its

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continuing mission to explore the Nine Homeworlds to seek out Old Gods and new mysteries. Welcome

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to episode 16 of the Vikings and Valkyries podcast, going boldly where no one has gone

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before are Thilde, Steve, Bill, CJ and Taylor. Welcome to you, Benchwarmers.

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Hi.

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You can't prove a thing.

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Hi, thanks for having us.

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Well, Thilde, thank you for staying up into the wee small hours to join us. We are delighted

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to have you as the pilot Ragny aboard the podcast today. And just by way of introductions,

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Thilde Kold Holt is the author of the Hanged God trilogy of novels, which includes Northern

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Wrath, Shackled Fates and Slaughtered Gods. So Thilde, the question for you is, you clearly

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are no stranger to Ragnarok. What are your perspectives on the past few episodes and how these guys

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are single-handedly destroying the universe?

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I think that they're in for a surprise and they have no idea what's ahead. So we will

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see. We will see. It's looking slightly dire.

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Don't you write a chapter from the point of view of Muninn, one of Odin's ravens?

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I do indeed.

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Can you tell us a little bit about that? Because that's a fascinating perspective, especially

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considering that these guys have found the raven skull.

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Yes. So Muninn is one of the two ravens that follow Odin, the Allfather, around. And Muninn

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is in charge of memory, whereas Huginn is thought. And the way that I see it, Muninn remembers

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everything that goes on in the universe. So we'll see if that's true in the Vikingverse

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as well.

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Let's hope he doesn't hold grudge. Now, one of the reasons I was keen to get you onto

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this particular episode is in addition to writing your epic Norse series, you've also

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sailed a reconstructed Viking ship, the Sea Stallion. You've become part of that crew

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for many years. What was the best and worst part of being a Viking sailor?

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I think the best and worst are probably the same. It's that there is no privacy whatsoever

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in a white warship. So if you're out to sea for a week, everyone smells the same and it's

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not very pleasant. If it rains, you get wet. If it's sunny, you get sunburned. And that's

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just the way of it. There is no indoors. There is no privacy. Even when you go to the bathroom,

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there is nowhere to be on your own.

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Well, let's hope again that it's not quite the same on the Falkir and that they give

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you some privacy when you go to the bathroom. It's interesting because as you've obviously

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written your book, Steve as well is the author of a series of books about spaceships. So

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hopefully between the two of you, we're going to expect great things. You should know how

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to sail this Falkr.

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It should work out.

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Yeah, I think your expectations, while low, are still far too high. We're going to reach

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rock bottom and then we're going to show you how to dig.

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Perhaps we can channel CJ because having read CJ's latest, I'm fairly sure that Hasteinn

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sank a couple of ships.

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I mean, he goes through ships like socks. He's a very powerful warlord, so he's, you

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know, ships and people are expendable.

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Right. Let's go straight on to the question for this week for your inspiration points.

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So we're playing the second part of the Scar in the Sky adventure. The question I have

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for you today to earn that inspiration point is suitably nautical. And don't worry, Bill,

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I'm not going to just...

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Rooster.

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Can you as a collective name me five types of Viking ship, but list them in the order

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of the number of ores that they boast?

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Okay. Skuldelev one, three, two, four, and five.

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All of the reconstructions at the Roskilde Museum.

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Oh, is it? Is that the... Oh, shoot. I got backwards.

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Yes, it is. That's the reconstruction that I sailed, so I should know that one.

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Two should have been later, yeah.

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Longship would probably be the longest one. We also have the Knar, which would be a freighter

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ship.

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Is that right?

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There's the longship and then the not-quite-too-longship, and then the somewhat shorter ship.

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I was thinking that, Steve. Yeah, exactly.

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There's a Snekkja, which I think is 15 ores or something like that. So there's also the

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snook, which I think is smaller than the Snekkia. Is it the fishing ship?

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Yeah, that's the smallest one, I think. Or is there one that's smaller as well? I don't

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know what it's called.

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Isn't drakkar... That's the French word for longship, so I'm always suspicious of that

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one. I feel like that's a French word. But is that one of the...

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It's not technically a Norse word.

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Right. So I don't think that counts in our classification. So how many do we have right

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now? We want five, right?

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Longship, Snekkja, Knarr, and we have three. Four.

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And then there's the mythical Harald Hårfagr, the reconstruction of the mythical ship. That

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I think should count because it's in a class of its own, and it's massive and huge.

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And it's called Long One.

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And it's sailed to New York. And it's called the Long One, right?

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So in order, I would say that you would have a Bearding, which is a kind of rowboat. And

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then you would move on to the Knorr. The types of longships would be the Karve, the Snekkja,

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the Skeid, and the Dreki. I think between you all, you've earned your inspiration point.

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It will be something to put as a feather in your cap. Not a raven's feather, I should

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say. But you should make sure to remember to use it because there are going to be a

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lot of dice rolls ahead.

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Haven't we always remembered to use it? That's my sense is that we've been really excellent

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while using all that inspiration.

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Yeah, my understanding is you three in particular have a masterful grasp of the mechanics of

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the game. It's just been flawless. It's fantastic.

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Absolutely. I could tell how impressed Taylor was last week. And that's why he's back, I

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figure. This is a stellar performance.

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Staggering irony of being called the Thought and Memory Campaign is that everyone can remember

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what happened last week.

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Very little of either. Yeah.

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Cognitive Decline Campaign just doesn't sound right.

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Let us begin our adventure on the Falkr, the storied vessel that you have salvaged

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and sailed into orbit. You have been recently rescued, whisked to safety by the quick thinking

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and superb piloting of Ragny. As you return to the Raven's Nest with the law speaker

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and the two bear cubs in tow, you can take a moment to catch your breath and to thank

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her.

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Well piloted. That was close timing.

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Thank you.

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I don't think I can take a breath because I'm in the vacuum.

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You're holding yours.

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Yeah. I think we should do something about the giant, the giant that's riding the other

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ship in a way.

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Yeah, that is true. And as an aside and perhaps a little insight into the way the podcast

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is run for the people at home, for our listener, we did have a little bit of a debate about

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whether and how we could restore CJ to his rightful place in the podcast, having him

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jetting off into the atmosphere was an unenviable way to realign the narrative. So, Bill, what

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did we decide?

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We're going to make use of the Raven's Nest, initiate a time loop and get in the way of

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Gigi just before he commits the bravest and most foolish act of his unbelievably long

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life given his approach to the world.

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In his defense, he is trying to maintain an honor plus nine.

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Right, right. Right. And I think the other thing that's at play here is the more he mentions

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coming in second at the tug of war, it seems to be hitting less well. So he needed, he

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needs something like, I'm the guy who rode a spaceship of the atmosphere, you know.

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So we will allow the Raven skull to turn back time for you to perhaps trip up Gigi by tying

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his shoelaces at a critical moment. And so when Thilde as Ragny swoops down in the Falkr

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to present you with an escape hatch that you can clamber onto, it's actually all of

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you that managed to do so, with the exception of poor Alma, who is left behind in the rubble.

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But all of the rest of you are able to clamber into the Raven's Nest as if the episode of

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attacking the enemy carver with an heirloom sword didn't happen. Heroic as it was.

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Let's just take a moment to introduce Ragny. She's piloted a ship with great skill over

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the past episode and given you guidance. But now Thilde is here to really showcase her skills.

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Thilde, what do, what do they see when they look at Ragny?

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You'll probably see a very familiar face, an ageless face and a lot of tech because

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Ragny is a daughter of Ivaldi. She is in her thirties, just about, and she is wearing

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grey robes. And just in case anyone had any reservations or compunctions about sailing

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with a daughter of Ivaldi, Gigi, I'm going to let you into it for a little bit of insight

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here because you notice that she is shadowed by a swan-like spirit, her animal alter ego

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or fylga. Now, with your high honor and your sense enemy's talent, you will start to get

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these occasional glimpses of these otherwise invisible guardian spirits. But this swan-like

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fylgja represents to you the fact that she is an honorable and noble spirit.

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I mean, it is Gigi, so he notices, he goes, oh, that's interesting. And then, you know,

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that's, you know, he's still thinking about not breathing in space.

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Glad you came back for me. You love me. You really love me.

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You're on board now with the Law Speaker, Krapti Thorfridsen, who again profusely thanks you for

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his rescue and says, my friends, I am so glad that you have rescued me. I must now convince you to

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complete your mission for all of the time that you were away in Kongstein. I was keeping an eye on

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that rippling red cross in the sky. I have hacked the Firefox Institute's database to validate my

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theories. And it's that for being that nosy parker that they then arrested me and took me all the

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way to New Koenugard. Outrageous to lay hands on the town's Law Speaker. However, my friends, the

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data I found conclusively proves that the cross is not the Northern Lights. And more to the point,

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the Winterwise have been discussing Dagaz points and Tipler cylinders and Lorens

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manifolds. It's time travel. And there you see you use that device yourself to change time. I swear

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I saw the jarl ride off on a star chariot, but here he is. We must investigate the glowing scar

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in the sky. You have the Falkyr. What better opportunity than to probe it up close? To be

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within touching distance of this rent in existence. Captain Kol, do you not think will you not take

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your ship to the anomaly? Yes, to the stars and beyond will make the impossible possible.

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That's a good one. You should keep that one. I like that one. You would have me risk my metal

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comets on an adventure of such danger. To what end? Look, it's quite simple, isn't it? My Lord

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Kol, when you first flew the Valkyr during the cleansing of Utgard under Marshall Thunder, you

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were among the first to use thought and memory drive, were you not? I understand that war is the

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father of invention, but have you not wondered how it came to be at the very same time as you hold

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the skull of Muninn in one hand? What do you think the Allfather will say when he realizes you have

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captured and killed one of his spies? Indeed, indeed. If answers are to be found there, I suppose

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it would be worth a little bit of an adventure. What say you, friends? They killed Oldunger,

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my only true friend. They destroyed the Temple of the Bear. I need to pay. So if I get a vote,

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I can tell you that while I was waiting for you all to kind of get on with it, I was looking into

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the ship computer and there are a few anomalies. The first thing that I noticed is that the scar

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in the sky, it looks like a thought memory incision point, but it's still here, even though

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an incision point like that should have disappeared within hours. And when I looked into the ship's

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computer, it looks like the Falkr arrived on the same day as the scar, months ago. I can't see

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anything before then. Nothing is making sense before then, though there's definitely something

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going on and I think it's an opportunity to go and have a look. Did we not all discover that at

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the very instant the scar loomed above our heads in the sky, that the dead began to return to life?

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There is a thread at work here and I urge you to investigate. Who is behind this? Who benefits?

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That is what you must ask, my friends. Real quick, Ian, how far back does Kol and

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Ragny's experience go together? I think you have a long-standing acquaintance.

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You've worked together across many ships. However, back in the cleansing of Utgard during the

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Jotun War under Marshall Thunder, that was probably a little bit before her time and so she's

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not as familiar as the Falkir as you. And again, just to restate for the record, the Falkir as

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far as you're concerned disappeared in the Doom in the Swordfall five years ago, destroyed at

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Mimisbrunner by a cataclysmic supernova, the equivalent of Surt's sword falling. According to

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what Thilde has just told you there, the ship has reappeared. Around the time of the first adventure,

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nobody dies in Hjalpmakaar when at least some of the group were off escorting Bjarne Bjarnesson to

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the Trolls Tongue

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Or parts thereof.

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So Master Kol, I have a question. You are familiar with this ship.

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You speak as if you served on it before long ago.

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How long ago was that?

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Well, the last time I saw this ship in its ironwood glory was, well, nigh five years ago and

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never thought to look upon her again.

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You thought her destroyed?

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I thought her destroyed. I was quite certain destroyed in the cataclysms.

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What if the ship came here instead and the ship caused the scar in the sky?

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Can a ship like this travel through time, even unintentionally?

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I suppose it's possible.

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Thought and memory are always...

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They definitely connect as they arrive at the same time.

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Aye, yeah.

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The timing is too much of a coincidence to not have some importance.

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I would hazard a guess that the two are related, however, if it jumped five years in the future,

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as we perceive it, or if it has been lost for five years and now chooses this time to

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reappear, I cannot say.

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But we must find out what the connection is between the scar and the reappearance of

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the ship.

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Gigi has, over the past couple of episodes, been quite astute in pointing out that the

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Orcneas had parachuted from the ship and certainly he tussled with one of the faceless, the

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leader of the Orcneas in a previous episode as well.

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And so you might be able to put some of those facts together in a convincing timeline.

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Pray tell, what was the circumstances upon you discovering the ship before we met you?

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We found it in the snow, well, where it was when you found us.

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Before we arrived, it appeared to have been populated by Orcneas, who I think they'd been

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on the ship for some time.

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They'd redecorated it according to their preferences.

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Are you saying the Orcneas commandeered the ship or used the ship themselves before crash

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landing?

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We believe they jumped from it.

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They came from the sky.

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On top of us.

210
00:19:20,000 --> 00:19:20,520
Yeah.

211
00:19:20,520 --> 00:19:21,240
A couple of times.

212
00:19:21,240 --> 00:19:21,920
Three times?

213
00:19:21,920 --> 00:19:22,520
Four times?

214
00:19:22,520 --> 00:19:24,120
Yes, quite a lot.

215
00:19:25,000 --> 00:19:26,000
Repeatedly.

216
00:19:26,000 --> 00:19:30,240
The one who took a rubber ducky to the face looked absolutely surprised.

217
00:19:30,720 --> 00:19:32,240
So, yes, they were using it.

218
00:19:33,760 --> 00:19:39,560
I wonder, do you know any more of their attack, of what their mission was with the ship before

219
00:19:40,400 --> 00:19:41,160
arriving here?

220
00:19:41,680 --> 00:19:43,560
They said hello with bullets.

221
00:19:43,880 --> 00:19:45,880
It seemed to be they wished to kill.

222
00:19:45,880 --> 00:19:48,880
There's been a lot of killing I need to pay.

223
00:19:49,200 --> 00:19:55,840
Just to remind you that you are in orbit within a planetary system.

224
00:19:56,160 --> 00:20:03,400
Norse vessels use the reflective outer leaves as a kind of organic solar sails.

225
00:20:03,680 --> 00:20:06,840
The light from Sol would exhort a force on the leaves.

226
00:20:06,840 --> 00:20:09,960
It's akin to a sail being blown by the wind.

227
00:20:10,240 --> 00:20:14,680
And whilst within atmosphere, they will use thrusters to maneuver the ship.

228
00:20:14,680 --> 00:20:18,800
Especially while docking or mooring when you're in orbit here.

229
00:20:18,800 --> 00:20:28,280
And if you want to traverse the several hundred kilometers to the scar in the sky that hangs

230
00:20:28,280 --> 00:20:36,480
in orbit, then you need to unfurl your sails, each about 30 yards long, and glide.

231
00:20:37,000 --> 00:20:40,960
You might consider carrying up thought and memory drive.

232
00:20:40,960 --> 00:20:46,760
But just a reminder that it is a spell and Ragny has actually used it twice, once to

233
00:20:47,000 --> 00:20:49,720
rescue the law speaker and then once to rescue you.

234
00:20:49,720 --> 00:20:57,800
So her skills are going to be reliant on thrusters and good old fashioned sails.

235
00:20:57,800 --> 00:21:04,160
Or should I say newfangled sailing, since I'm sure Thilde, whilst you've wrestled with sea

236
00:21:04,160 --> 00:21:07,240
spray and sails, you haven't wrangled a solar sail before.

237
00:21:07,560 --> 00:21:08,560
Would be my first.

238
00:21:08,560 --> 00:21:15,160
Perhaps the last, we'll see, depends if it's going to sound.

239
00:21:16,680 --> 00:21:23,880
So back to the Orcneas, the sons of Ivaldi, the Institute, seem to know everything there

240
00:21:23,880 --> 00:21:25,040
was to know about them.

241
00:21:25,040 --> 00:21:27,680
They swore us to secrecy, even though we know nothing.

242
00:21:28,040 --> 00:21:32,960
But since we have one of them here, over there, she looks quite nice, trustworthy.

243
00:21:32,960 --> 00:21:40,520
Perhaps she can clue us in as to what the Institute knows about why the Orcneas had

244
00:21:40,520 --> 00:21:44,600
this ship and why they decided to target us.

245
00:21:45,160 --> 00:21:50,120
I mean, I'm quite the target and I can understand, but why so specifically?

246
00:21:50,320 --> 00:21:51,760
And why kill all my friends?

247
00:21:52,040 --> 00:21:57,000
And Krapti also was looking in the Institute's files, so perhaps he knows something

248
00:21:57,000 --> 00:21:57,680
specifically.

249
00:21:57,680 --> 00:22:04,240
Does Ragny know anything specifically about the Institute, apart from what our fellow

250
00:22:04,240 --> 00:22:04,960
child is now?

251
00:22:05,120 --> 00:22:11,120
I think to be fair to Thilde, you know, she's been in imperial service and there is a

252
00:22:11,120 --> 00:22:16,280
distinction between the Empire forces and the sons of Ivaldi, but she has been

253
00:22:16,720 --> 00:22:24,960
diligently doing her job in the post-war reclamation and is perhaps the equivalent of

254
00:22:24,960 --> 00:22:28,400
the good German as opposed to an evil baddie.

255
00:22:28,640 --> 00:22:35,880
The law speaker, Krapti, does chime in though, and he says, I was focused very much on

256
00:22:35,880 --> 00:22:39,000
the insights into the Scar in the Sky.

257
00:22:39,000 --> 00:22:42,600
I do not know what they were keeping in Sokkvabekkr

258
00:22:42,840 --> 00:22:47,800
That remains top secret and beyond my ability to decrypt.

259
00:22:47,800 --> 00:22:55,680
I have noticed, though, that you have both dogs and bears on board.

260
00:22:56,200 --> 00:23:00,000
Dogs and bears living together is a mass hysteria.

261
00:23:00,480 --> 00:23:01,600
It's a big twinkie.

262
00:23:02,280 --> 00:23:05,720
If you excuse me, I must go and lie down.

263
00:23:05,720 --> 00:23:10,840
The exertion of the past few days has rather addled my brain.

264
00:23:11,320 --> 00:23:16,320
Is there somewhere where I might find quarters and rest for a moment?

265
00:23:16,320 --> 00:23:20,360
Indeed, you may find birthing in the crew quarters.

266
00:23:20,360 --> 00:23:22,360
Oh, well, thank you.

267
00:23:22,360 --> 00:23:27,200
I will take my leave and a little slumber and I will be right as rain.

268
00:23:27,680 --> 00:23:29,600
We should investigate the Scar.

269
00:23:29,800 --> 00:23:30,640
We should set sail.

270
00:23:31,680 --> 00:23:33,760
Sounds like answers are to be found there.

271
00:23:33,760 --> 00:23:35,520
Very well. Let us set sail.

272
00:23:36,680 --> 00:23:38,840
Let us chart a course for the Scar in the Sky.

273
00:23:39,240 --> 00:23:43,720
Let's hope there are answers to be found there that don't cost too much in blood.

274
00:23:43,720 --> 00:23:48,400
When we get there, perhaps Gigi can leap into it and see what he might discover.

275
00:23:48,640 --> 00:23:52,160
The only limits are the ones we refuse to push past.

276
00:23:52,360 --> 00:23:58,080
The only thing I'm going to suggest this time is perhaps use a bungee cord first so that someone can pull you back.

277
00:23:58,320 --> 00:24:00,400
That's a lack of commitment. That's what that is.

278
00:24:01,040 --> 00:24:02,880
I can't see Gigi going for it.

279
00:24:03,160 --> 00:24:12,040
You can imagine the scene now as you all stand in the Raven's Nest, the bridge of the Falkr with Ragny at the helm,

280
00:24:12,040 --> 00:24:26,760
the solar sails are unfurled and they glisten as they catch the rays of sun and plough you inextricably towards the glowing scar in the sky.

281
00:24:26,760 --> 00:24:34,120
As you grow closer towards it, you see it really is like a tear in fabric.

282
00:24:34,120 --> 00:24:48,840
It's as if the void itself has been rent asunder and is indeed a thought and memory incision point where a ship materialised from another area,

283
00:24:48,840 --> 00:24:54,280
which are common, but it should have healed many months ago.

284
00:24:54,280 --> 00:25:00,440
But it is still there, exuding this malevolent light.

285
00:25:00,440 --> 00:25:17,000
However, as soon as you are all looking out of the hollows at that glowing, coruscating rift, you see two carvers immediately flit to either side of your ship.

286
00:25:17,480 --> 00:25:22,520
And you hear the comms crackle with the following.

287
00:25:22,520 --> 00:25:30,280
You have entered prohibited space, stow your sails and prepare for boarding.

288
00:25:30,280 --> 00:25:32,920
Tweaky, we have a problem.

289
00:25:32,920 --> 00:25:35,640
Captain, should I follow up the sails?

290
00:25:35,640 --> 00:25:36,920
Hold one moment.

291
00:25:36,920 --> 00:25:39,320
Air is going to hold on to something.

292
00:25:39,320 --> 00:25:41,320
He anticipates trouble.

293
00:25:41,320 --> 00:25:49,400
And you know, Steve, that is a very good point, because one thing to emphasise here is that you are in microgravity.

294
00:25:49,400 --> 00:25:56,760
So this is an environment where you are able to stomp around.

295
00:25:56,760 --> 00:26:00,920
This is much more like the International Space Station rather than the Enterprise.

296
00:26:00,920 --> 00:26:08,920
And you do need to use handholds to propel and manoeuvre yourself around.

297
00:26:08,920 --> 00:26:14,280
You get the sense of weakness, but it really is microgravity.

298
00:26:14,280 --> 00:26:23,160
And that will affect your movement, whether you will slam into a bulkhead if something goes awry.

299
00:26:23,160 --> 00:26:24,840
Just bear that in mind.

300
00:26:24,840 --> 00:26:32,200
The normal laws of earthbound physics or mid-guard based physics are not in play here.

301
00:26:32,200 --> 00:26:35,720
Well, if it affects our aim, it will probably be for the better.

302
00:26:35,720 --> 00:26:44,360
Just as a point of clarification, the process of raising and lowering the sails, is that simply a mechanical operation that Ragny does with the button?

303
00:26:44,360 --> 00:26:50,280
Or does it require the crew to execute on a historical ship?

304
00:26:50,280 --> 00:26:52,520
Much more like a historical ship.

305
00:26:52,520 --> 00:26:54,200
It is not just a case of pressing a button.

306
00:26:54,200 --> 00:27:02,920
It is a much more labour intensive process of effectively winching them in.

307
00:27:02,920 --> 00:27:08,680
It is a combination of the two, but not just as simple as pressing the open the door button.

308
00:27:08,680 --> 00:27:09,800
Copy.

309
00:27:09,800 --> 00:27:21,480
So Cole will walk up and just kind of lean down next to Ragny and say, slowly begin to retract the sails, but do it in a very unprofessional and sloppy way.

310
00:27:21,480 --> 00:27:23,480
Keep it drawn out.

311
00:27:23,480 --> 00:27:27,480
We don't want to do it too fast or too efficiently.

312
00:27:27,480 --> 00:27:30,280
We might need to jettison out of here quite quickly.

313
00:27:30,280 --> 00:27:36,120
Keep us moving forward on light thrusters until I give the word.

314
00:27:36,120 --> 00:27:38,200
Perfect. Can I come with a suggestion?

315
00:27:38,200 --> 00:27:43,800
Perhaps we might turn the sails back and forth as they used to do on the old ships in order to just slow down.

316
00:27:43,800 --> 00:27:46,120
So we're not going fast.

317
00:27:46,120 --> 00:27:49,960
It looks like we're taking the sails down, but we're not going to do it.

318
00:27:49,960 --> 00:27:56,120
We're just going to slowly shift back and forth from starboard to port in order to slow our speed.

319
00:27:56,120 --> 00:28:03,960
Make it so. And then he's going to go up to the comms and hail the ship that hailed back.

320
00:28:03,960 --> 00:28:06,040
Greetings.

321
00:28:06,040 --> 00:28:09,240
Which restricted space have we strayed into?

322
00:28:09,240 --> 00:28:10,920
Forgive me.

323
00:28:10,920 --> 00:28:19,960
The crew of the opposing carver merely reiterates their statement.

324
00:28:19,960 --> 00:28:26,520
Stow your sails and prepare for boarding.

325
00:28:26,520 --> 00:28:31,160
I see they're not going to play nice.

326
00:28:31,160 --> 00:28:33,720
Perhaps I can try.

327
00:28:33,720 --> 00:28:36,760
Gigi goes over to the to the mic and pushes the button.

328
00:28:36,760 --> 00:28:41,640
Hello, enemy ship. We are transporting a very important person.

329
00:28:41,640 --> 00:28:45,320
It's a top secret endeavor. Do not pursue.

330
00:28:45,320 --> 00:28:48,680
We have permission to sail through here.

331
00:28:48,680 --> 00:28:51,000
Bugger off. What do you think?

332
00:28:51,000 --> 00:28:52,360
Worth a try?

333
00:28:52,360 --> 00:29:01,960
There is a brief and hopeful silence before each carver begins to turn their dragon guns

334
00:29:01,960 --> 00:29:07,560
and howling dogs to target lock on the falcon.

335
00:29:07,560 --> 00:29:09,560
Eir holds on tighter.

336
00:29:09,560 --> 00:29:15,480
I suggest those who do not know how to operate a dragon gun strap up at this point.

337
00:29:15,480 --> 00:29:16,840
It might get bumpy.

338
00:29:16,840 --> 00:29:21,560
Now, one of the good things about Thilde joining is not only like most of our guests,

339
00:29:21,560 --> 00:29:24,840
that she brought a kind of level of expertise to this,

340
00:29:24,840 --> 00:29:33,560
but her character Ragny has also got a couple of traits that improve the maneuverability

341
00:29:33,560 --> 00:29:37,240
and the durability of this ship.

342
00:29:37,240 --> 00:29:38,760
Yes, yes, yes, yes, yes.

343
00:29:38,760 --> 00:29:45,240
So for Star Chariot, my shipmates will make rolls to maneuver with one wheel.

344
00:29:45,240 --> 00:29:48,600
That might be useful in this situation.

345
00:29:48,600 --> 00:29:55,160
Or great ship might be even better because that reinforces our ship hull by 25%.

346
00:29:55,160 --> 00:29:56,120
Both will be valuable.

347
00:29:56,120 --> 00:29:57,560
So, against cannons, that might be it.

348
00:29:57,560 --> 00:30:07,160
And we're going to test that now as the Sons of Ivaldi carvers without any hesitation,

349
00:30:07,160 --> 00:30:10,840
unleash their dragon guns.

350
00:30:10,840 --> 00:30:17,000
They blast with shells and their howling dogs, which were equivalent of point defense guns

351
00:30:17,000 --> 00:30:22,760
or machine guns, also begin to blaze a barrage out into the yawning void.

352
00:30:23,400 --> 00:30:30,040
And the ironwood hull of the Falkyr is peppered with shrapnel.

353
00:30:30,680 --> 00:30:39,320
Thilde, let's do your first roll of the evening because you are able to perform some maneuvers

354
00:30:39,320 --> 00:30:45,080
in order to potentially dodge these incoming munitions.

355
00:30:46,040 --> 00:30:50,360
So what I'm going to ask you to do is to avoid the dragon gun, roll a dice 20,

356
00:30:50,360 --> 00:30:55,640
add two, which is your slight modifier, and then roll a dice six and subtract that from the roll.

357
00:30:56,280 --> 00:30:57,800
Okay, we're at 10.

358
00:30:57,800 --> 00:30:58,440
Very good.

359
00:30:58,440 --> 00:31:01,000
And give me one more of exactly that scenario.

360
00:31:01,000 --> 00:31:01,560
Same.

361
00:31:01,560 --> 00:31:02,280
Okay.

362
00:31:02,280 --> 00:31:02,780
13.

363
00:31:03,640 --> 00:31:04,440
Splendid.

364
00:31:04,440 --> 00:31:13,480
Well, whilst the dragon guns of the opposing carvers fire their shells to try and penetrate

365
00:31:13,480 --> 00:31:18,920
your thick ironwood hull, you maneuver very quickly with your sails.

366
00:31:18,920 --> 00:31:24,040
And in both cases, you avoid the barrage.

367
00:31:24,040 --> 00:31:31,720
Perhaps with a tight spin, the shells sail off into the Ginnungagap.

368
00:31:31,720 --> 00:31:34,760
What range are the enemy ships at at this point?

369
00:31:34,760 --> 00:31:35,260
Close.

370
00:31:35,720 --> 00:31:36,280
Close, okay.

371
00:31:37,240 --> 00:31:38,920
You can jump on them, Gigi

372
00:31:38,920 --> 00:31:39,560
He's thinking that.

373
00:31:39,560 --> 00:31:41,560
He's like, how do I get into one of these?

374
00:31:41,560 --> 00:31:43,800
Wasn't there a way that it's possible, right?

375
00:31:45,000 --> 00:31:52,520
One of the ways in which these Norse ships engage beyond these kind of slug fests,

376
00:31:52,520 --> 00:31:58,680
because the shells are so impervious, is to launch whirlers, the drop ships that I've talked about.

377
00:31:58,680 --> 00:32:06,440
So effectively, you take a whirler and you punch through the armor of the ship in a boarding action.

378
00:32:07,400 --> 00:32:13,400
Generally speaking, you've done so whilst you've got that ship controlled and grappled

379
00:32:13,960 --> 00:32:20,280
using something called a fang, which is effectively a kind of hydraulic arm to hold an

380
00:32:20,280 --> 00:32:22,040
opposing ship in place.

381
00:32:22,040 --> 00:32:27,160
But it really does mirror those ancient Viking Age battles.

382
00:32:27,160 --> 00:32:32,120
This is not a duel of modern battleships with lasers.

383
00:32:32,120 --> 00:32:38,760
This is a slug fest between ships coming into close range and trying to

384
00:32:38,760 --> 00:32:43,080
batter each other into submission before a boarding action is launched.

385
00:32:44,440 --> 00:32:45,480
So Gigi will wait.

386
00:32:46,840 --> 00:32:49,560
How many people does a whirler hold?

387
00:32:50,760 --> 00:32:51,800
Generally speaking, three.

388
00:32:52,360 --> 00:32:53,320
Or just Gigi.

389
00:32:53,320 --> 00:32:55,880
Do we have a fang on the Falkr here?

390
00:32:55,880 --> 00:32:58,840
Because I know the snake, but I don't see it on the map.

391
00:32:58,840 --> 00:33:00,600
You do not have a fang.

392
00:33:00,600 --> 00:33:08,120
They tend to be reserved for the larger kind of dreadnought capital ships like the Dreki, the drakkar.

393
00:33:08,120 --> 00:33:08,760
Copy.

394
00:33:10,280 --> 00:33:16,120
Should we just dash for the scar, ignore these ships and make our move?

395
00:33:16,120 --> 00:33:17,480
That would probably be wisest.

396
00:33:17,480 --> 00:33:21,240
We have no means to grapple with the enemy and board them in a good way.

397
00:33:21,240 --> 00:33:23,800
I think the best thing would be to press forward.

398
00:33:23,800 --> 00:33:27,480
Okay, I'm going to release the sails completely then and we're just going to go for it.

399
00:33:27,480 --> 00:33:34,520
Release the sails and then I would recommend, when you're able to make a maneuver, to do a dead run

400
00:33:34,520 --> 00:33:37,240
and see if we can shoot past them.

401
00:33:37,240 --> 00:33:42,840
And if we just keep flying as fast as we can past them, we can have the crew man our dragon guns

402
00:33:42,840 --> 00:33:49,400
and potentially take the fight back to them to either slow them down or just let them go.

403
00:33:49,400 --> 00:33:52,840
Either slow them down or keep them at least off our tail.

404
00:33:52,840 --> 00:33:56,760
Tell me about how you're going to arrange your crew then, Taylor.

405
00:33:56,760 --> 00:33:59,640
Are you going to send anyone to any particular station?

406
00:33:59,640 --> 00:34:06,040
For example, is Gigi off to repel boarders at the dragon guns?

407
00:34:06,040 --> 00:34:09,480
Is Steve off to the mess hall to prepare a light lunch?

408
00:34:12,680 --> 00:34:13,960
No, I'm interested.

409
00:34:15,480 --> 00:34:18,280
Doesn't mean you can't contribute to the cooking.

410
00:34:18,280 --> 00:34:19,560
Big lump of stone.

411
00:34:19,560 --> 00:34:22,600
This is 500 years since I made a sandwich.

412
00:34:22,600 --> 00:34:29,160
Having little knowledge of our new companion's skill on a spaceship, I would guess that Gigi has

413
00:34:29,160 --> 00:34:33,240
the most combat experience from what I saw down on the planet.

414
00:34:33,240 --> 00:34:37,720
So perhaps you would like to man a dragon gun with one of our crews to assist you.

415
00:34:37,720 --> 00:34:39,240
He's always shooting.

416
00:34:39,240 --> 00:34:42,280
It seems an apt place.

417
00:34:42,280 --> 00:34:50,200
I would then say maybe two other of the Falkir's crew would take the other gun and at least have

418
00:34:50,200 --> 00:34:51,400
one crewman.

419
00:34:51,400 --> 00:34:58,840
It could be probably another Falkir crew member stationed in the workshop preparing any repair

420
00:34:58,840 --> 00:35:01,320
needs we need and on standby.

421
00:35:01,320 --> 00:35:10,600
Everyone else would most likely be best served finding a place away from high impact zones of damage.

422
00:35:10,600 --> 00:35:17,640
To buckle in and prepare for some hopefully pretty extreme G-Force if we can execute this

423
00:35:17,640 --> 00:35:18,680
dead run correctly.

424
00:35:18,680 --> 00:35:23,720
I will go to the sick bay in case anyone needs.

425
00:35:23,720 --> 00:35:24,520
Wonderful.

426
00:35:26,200 --> 00:35:33,080
And whilst that is a valid place being, Bill as a healer, just a reminder that in the previous

427
00:35:33,080 --> 00:35:40,040
episode, Ragny had requested your assistance as pilot because the Falkr crewman was a bit

428
00:35:40,040 --> 00:35:45,960
scared because the Raven skull was apparently a boon to her thought and memory escapade.

429
00:35:45,960 --> 00:35:46,520
Right.

430
00:35:46,520 --> 00:35:53,960
So what I meant to say is once we've finished maneuvering, I will go to the sick bay.

431
00:35:53,960 --> 00:35:58,760
Well, that means by all means ask, because now that she's actually met you, she might

432
00:35:58,760 --> 00:36:00,360
just say, no, I don't go.

433
00:36:00,360 --> 00:36:00,840
Yeah.

434
00:36:00,840 --> 00:36:01,320
No.

435
00:36:05,320 --> 00:36:07,160
No, please stay close with the skull.

436
00:36:07,160 --> 00:36:09,160
I mean, you can leave the skull and go if you prefer.

437
00:36:09,160 --> 00:36:12,440
I stay with the skull, I think.

438
00:36:12,440 --> 00:36:13,800
We must make them pay.

439
00:36:14,680 --> 00:36:16,600
The dragon gun sounds fun.

440
00:36:17,480 --> 00:36:23,560
This is probably purely cosmetic, but have orders that to grab supplies from the sick

441
00:36:23,560 --> 00:36:28,440
bay and move them up to my ready room because judging by the map, the sick bay is at the

442
00:36:28,440 --> 00:36:31,960
rear of the ship, which is going to be exposed to the enemies as we're fleeing.

443
00:36:31,960 --> 00:36:34,520
So I'd like that moved up to my ready room in the front of the ship.

444
00:36:34,520 --> 00:36:37,880
So we actually have a place that's a little less, you know, shot at.

445
00:36:37,880 --> 00:36:42,840
She puts his big paw on your shoulder and says, Twiki, sometimes I think you're the

446
00:36:42,840 --> 00:36:44,200
smartest person in the room.

447
00:36:46,840 --> 00:36:47,560
Sometimes.

448
00:36:48,600 --> 00:36:57,880
Tilda, you want to perform the dead run maneuver, which is an attempt to get far away from

449
00:36:58,520 --> 00:37:00,120
your assailants.

450
00:37:00,120 --> 00:37:07,560
Now, to do that, you need to give me a wits role and you're going to add the best of to

451
00:37:07,560 --> 00:37:08,760
dissect to that.

452
00:37:08,760 --> 00:37:11,800
I'd like to suggest any of these attempts that go badly.

453
00:37:11,800 --> 00:37:13,000
We use that inspiration.

454
00:37:13,720 --> 00:37:15,720
Unfortunately, I only got a seven.

455
00:37:16,440 --> 00:37:18,200
I'm glad I raised the issue.

456
00:37:19,800 --> 00:37:24,760
So you may use the inspiration point to make that a success if you wish.

457
00:37:25,720 --> 00:37:28,600
Yes, I think that's probably a good idea in this case.

458
00:37:28,600 --> 00:37:29,400
All right.

459
00:37:29,400 --> 00:37:36,200
Well, then you deploy a laser to accelerate the ship and in doing so, your vessel may move

460
00:37:36,200 --> 00:37:41,720
to range bands further relative to the enemy vessels.

461
00:37:42,520 --> 00:37:51,400
However, there is intense G-Force as Captain Kol referenced during the intense acceleration

462
00:37:51,400 --> 00:37:54,600
that can induce a loss of consciousness.

463
00:37:54,600 --> 00:37:59,880
So can everybody here give me a might challenge role, please?

464
00:38:00,600 --> 00:38:04,680
Does Air get a bonus because he has an extra consciousness in his head?

465
00:38:05,320 --> 00:38:07,880
Well, no internal organs as far as I know.

466
00:38:08,600 --> 00:38:11,160
Yeah, I'm trying everything I can think of.

467
00:38:11,160 --> 00:38:12,200
No, I appreciate it.

468
00:38:12,200 --> 00:38:15,240
We have an issue because your pilot just got a natural one.

469
00:38:15,240 --> 00:38:17,720
So I just rolled a two plus one.

470
00:38:17,720 --> 00:38:18,840
So I've got a three.

471
00:38:20,120 --> 00:38:21,800
Welcome aboard, Thilde

472
00:38:21,800 --> 00:38:28,040
Welcome aboard, Thilde, you are fitting right the heck in and it's fantastic.

473
00:38:29,480 --> 00:38:32,600
Might I suggest if you have another D20 to swap to that one.

474
00:38:32,600 --> 00:38:33,480
I have.

475
00:38:35,960 --> 00:38:48,280
Tilda at the helm instantly blacks out because of the G-Force and for the next two rounds,

476
00:38:48,280 --> 00:38:53,800
you are unconscious slumped over the controls.

477
00:38:53,800 --> 00:38:57,400
Did anyone else make their roles or just on that particular bombshell?

478
00:38:58,440 --> 00:39:00,600
I lost focus on what everyone else was rolling.

479
00:39:00,600 --> 00:39:04,520
I rolled three altogether, so I don't think I did much better.

480
00:39:05,240 --> 00:39:08,760
What's interesting then is that you, Ljomi, just topple.

481
00:39:09,640 --> 00:39:18,120
Perhaps someone can shout timber as you land on top of Thilde in the pilot seat.

482
00:39:18,120 --> 00:39:19,240
Welcome to the team.

483
00:39:19,880 --> 00:39:20,920
I was 13.

484
00:39:20,920 --> 00:39:27,320
Kol stays conscious enough to curse as he watches his crew fall all around him.

485
00:39:27,320 --> 00:39:28,520
CJ, what's your again?

486
00:39:29,080 --> 00:39:31,160
18 plus three, so 21.

487
00:39:32,200 --> 00:39:33,400
He's just having a great time.

488
00:39:34,920 --> 00:39:36,440
Eir, how did it go for you?

489
00:39:36,440 --> 00:39:43,880
So Eir's first impulse was to cast Ancestral Wisdom because it keeps him from being frightened

490
00:39:43,880 --> 00:39:47,400
or from gaining trauma, which I think are foremost in his mind at the moment.

491
00:39:47,400 --> 00:39:51,160
If he has the opportunity to do so, then great.

492
00:39:51,720 --> 00:39:53,800
And then he'll follow it up by rolling a three.

493
00:39:55,880 --> 00:39:57,480
But he's not frightened.

494
00:39:57,480 --> 00:39:58,520
Or traumatized.

495
00:39:58,520 --> 00:40:00,120
Or traumatized.

496
00:40:01,080 --> 00:40:07,560
Yeah, the ancestral spirits that swirl around you coming to your aid and your command

497
00:40:08,280 --> 00:40:13,000
merely scold you as you slump into unconsciousness.

498
00:40:13,640 --> 00:40:15,320
Now's not the time for scolding.

499
00:40:15,320 --> 00:40:22,120
So to understand the scene, our ship leapt into action and 60 percent of the crew passed out.

500
00:40:24,520 --> 00:40:26,760
I feel like this is a new record.

501
00:40:26,760 --> 00:40:29,560
CJ, you should go jump on one of those ships because.

502
00:40:32,760 --> 00:40:34,680
At this point, that might be our best option.

503
00:40:34,680 --> 00:40:35,960
You can't pilot, right?

504
00:40:35,960 --> 00:40:41,800
So it's like, well, should I stay and try to steer the ship?

505
00:40:41,800 --> 00:40:49,720
Should I go to the dragon gun and pray that we don't crash into something?

506
00:40:49,720 --> 00:40:55,560
I'm having a vision of you with Bear Paw between your teeth and a dragon gun in each hand somehow.

507
00:40:55,560 --> 00:40:57,320
And I understand they're very large.

508
00:40:58,280 --> 00:41:01,160
And on opposite wings of the Falkr.

509
00:41:01,160 --> 00:41:04,200
He's very big, though, as we keep saying.

510
00:41:04,200 --> 00:41:05,480
He's a very big guy.

511
00:41:06,200 --> 00:41:07,400
Can you?

512
00:41:07,400 --> 00:41:12,440
Can you move our comrades away from the controls and I can hop on them temporarily till they come back?

513
00:41:12,440 --> 00:41:14,440
Back to the body, in the corner.

514
00:41:16,440 --> 00:41:18,920
Yes, yes, I could move bodies.

515
00:41:18,920 --> 00:41:21,000
It's light gravity.

516
00:41:21,000 --> 00:41:23,400
In fact, look, they're moving by themselves.

517
00:41:23,400 --> 00:41:31,800
Yes, because of microgravity, you don't actually have to haul them.

518
00:41:31,800 --> 00:41:33,160
You could just nudge them.

519
00:41:33,160 --> 00:41:37,720
It's just such a heroic vista.

520
00:41:37,720 --> 00:41:38,360
Oh, my God.

521
00:41:38,360 --> 00:41:40,840
So then Kol rush for it.

522
00:41:40,840 --> 00:41:47,720
Just kind of like pass the bodies to easy to float them to the back of the Raven's Nest.

523
00:41:47,720 --> 00:41:50,760
But yeah, I'll jump on the controls, at least stabilize it.

524
00:41:50,760 --> 00:41:56,600
OK, you will be able to maneuver the next round while the unconscious Ragny.

525
00:41:56,600 --> 00:41:58,760
That's what I'm so proud of my crew.

526
00:41:58,760 --> 00:42:03,560
Perhaps you're trying to rouse her with smelling salts or a.

527
00:42:03,560 --> 00:42:05,320
She wake them up.

528
00:42:06,840 --> 00:42:15,560
As you do so, you gaze out of the forward viewing hole and there is a blinding flash

529
00:42:15,560 --> 00:42:23,720
where you see a black form of a Norse Drekki silhouetted against the red streak in the sky,

530
00:42:23,720 --> 00:42:31,640
looming out of the eternal darkness and with a kind of silent resolve and a hint of menace,

531
00:42:31,640 --> 00:42:41,000
this Drakkar is glinted into existence and now stands between you and the rift.

532
00:42:42,680 --> 00:42:45,880
It also has quite an impressive arsenal.

533
00:42:47,880 --> 00:42:49,320
And at what range right now?

534
00:42:49,320 --> 00:42:55,720
It is ahead of you and would be effectively extreme range.

535
00:42:56,600 --> 00:43:03,560
So like I said, with the lasers driving the unfilled, so the sails, the Falkir really is able

536
00:43:03,560 --> 00:43:11,240
to harness the celestial winds and gains momentum and glides effortlessly past its rivals and towards

537
00:43:11,240 --> 00:43:19,560
the Drakkar, one of the carvers begins this breathtaking chase though it almost catches up

538
00:43:19,560 --> 00:43:26,520
its own sails gleaming fiercely as they harness the sun's energy to pursue you.

539
00:43:26,520 --> 00:43:36,440
They again begin a barrage of howling dogs, spraying you and spraying the cosmos with

540
00:43:36,440 --> 00:43:47,000
glinting shining shards of lead. Taylor, since you're now at the helm, please give me a whips roll.

541
00:43:49,160 --> 00:43:52,920
Okay, let's roll plus a weal for...

542
00:43:53,480 --> 00:43:54,440
Star Chariot.

543
00:43:56,120 --> 00:43:59,240
And plus a weal for your wisdom. So two weals if you wish.

544
00:43:59,240 --> 00:44:01,080
I will. 14.

545
00:44:01,080 --> 00:44:16,040
14 is enough to take half damage from the howling dogs and so the broadside peppers the hull and

546
00:44:16,040 --> 00:44:20,440
make their presence very well felt.

547
00:44:22,680 --> 00:44:24,920
Perhaps today is a good day to die.

548
00:44:24,920 --> 00:44:26,120
Prepare to die.

549
00:44:26,120 --> 00:44:35,240
Glorious.

550
00:44:35,240 --> 00:44:38,520
So Gigi's going to go to the guns and start shooting.

551
00:44:39,080 --> 00:44:48,520
I'm going to require you to rush and you will spend this round at full pelt hurtling through

552
00:44:48,520 --> 00:44:51,720
the ship towards the dragon guns. You can fire them next round.

553
00:44:51,720 --> 00:44:55,720
Would my other crew on the other guns already be there? Are they traveling to...

554
00:44:55,720 --> 00:45:02,200
Uh, similar because let's assume that they didn't black out. They've still got to make their way

555
00:45:02,200 --> 00:45:04,520
across the other side of the ship.

556
00:45:04,520 --> 00:45:06,360
Let's assume they didn't.

557
00:45:06,360 --> 00:45:07,640
Okay, that's enough of us.

558
00:45:08,440 --> 00:45:14,360
All right, um, then so we have... So the ship in front of us is probably at extreme range.

559
00:45:14,360 --> 00:45:17,720
We have close range for the one that followed us or is it short range?

560
00:45:18,760 --> 00:45:23,720
One at short, one at medium because you've got two range.

561
00:45:23,720 --> 00:45:26,760
And they only caught up by one. Copy.

562
00:45:26,760 --> 00:45:30,600
Okay, um, I think... In for a penny, in for a pound.

563
00:45:30,600 --> 00:45:30,840
Let's...

564
00:45:32,680 --> 00:45:37,720
The sled dogs that you brought aboard, obviously with the cacophony of shots

565
00:45:37,720 --> 00:45:45,720
echoing through the hull are adding to the noise, the din by howling across the ship.

566
00:45:45,720 --> 00:45:46,920
But they're wakeups.

567
00:45:46,920 --> 00:45:49,640
The bear cubs are not too pleased either.

568
00:45:49,640 --> 00:45:52,920
Ironic that these are the howling dogs we have on our ship.

569
00:45:55,320 --> 00:45:58,920
I would like to do... Let's do an evade maneuver

570
00:46:00,680 --> 00:46:03,960
and keep pressing away from the pursuing carver.

571
00:46:03,960 --> 00:46:10,120
Give me a roll against the wits of the strife hawks, the enemy pilots.

572
00:46:11,080 --> 00:46:12,120
Thank God for wealls.

573
00:46:13,240 --> 00:46:13,720
14.

574
00:46:15,080 --> 00:46:15,480
Wow.

575
00:46:16,520 --> 00:46:16,840
Nice.

576
00:46:16,840 --> 00:46:19,560
It's like five good rolls in a row or something.

577
00:46:19,560 --> 00:46:21,560
I mean, that's really... I shouldn't have said anything.

578
00:46:21,560 --> 00:46:22,360
Oh my goodness.

579
00:46:22,360 --> 00:46:25,160
No, it's great. These weals are helping.

580
00:46:26,440 --> 00:46:32,840
The sunlight shimmers on your solar sails propelling you forward and you rapidly outpace

581
00:46:32,840 --> 00:46:36,840
the competing vessels whose dragon guns are now...

582
00:46:37,880 --> 00:46:44,360
You're now just slightly beyond the range of their shots, their shells.

583
00:46:44,360 --> 00:46:46,760
Very good. All right.

584
00:46:46,760 --> 00:46:56,280
Now, in front of you, however, the huge dreki unleashes two fireflies.

585
00:46:56,280 --> 00:47:03,000
Fireflies being the cosmic Viking-verse equivalent of torpedoes,

586
00:47:03,000 --> 00:47:09,240
and they fly towards you with impressive speed.

587
00:47:09,240 --> 00:47:17,400
Do you want to give me again some sleight rolls to see if you can take half damage?

588
00:47:18,120 --> 00:47:19,400
Two sleight rolls?

589
00:47:19,400 --> 00:47:21,400
Two sleight rolls.

590
00:47:22,200 --> 00:47:25,240
First one is a five. That's a nat one.

591
00:47:26,680 --> 00:47:29,080
Yeah, so five and a seven.

592
00:47:29,880 --> 00:47:30,680
Oh dear.

593
00:47:31,320 --> 00:47:34,920
Well, the luminous trail of these firefly torpedoes

594
00:47:34,920 --> 00:47:39,560
dance across the Ginnungagap and they fall upon your ship.

595
00:47:39,560 --> 00:47:45,800
Unable to avoid them, they do significant damage.

596
00:47:46,920 --> 00:47:54,600
That comes to a total of 135 damage.

597
00:47:55,240 --> 00:48:00,840
The Falkr boasts a health of 250,

598
00:48:00,840 --> 00:48:07,160
of 250 what with the great ship ability that Ragny brings to it.

599
00:48:07,160 --> 00:48:12,920
But you have still taken more than half the health of the vessel,

600
00:48:12,920 --> 00:48:16,520
and so you now suffer hull stress.

601
00:48:17,080 --> 00:48:24,280
Any of the rolls that you make subsequently are with two woes added to them,

602
00:48:24,280 --> 00:48:31,080
as the vessel is effectively holed and unable to maneuver quite so deftly.

603
00:48:31,800 --> 00:48:35,800
Still unconscious, Ljomi mutters, this is fine.

604
00:48:35,800 --> 00:48:36,520
This is fine.

605
00:48:37,240 --> 00:48:39,880
We will have everyone wake up at this point,

606
00:48:39,880 --> 00:48:47,480
and we will have Gigi leap into the Dragon Gun area,

607
00:48:47,480 --> 00:48:52,440
and with one of the technicians to your side,

608
00:48:52,440 --> 00:48:55,560
you can begin to load the gun.

609
00:48:55,560 --> 00:48:57,480
They are breach loading devices,

610
00:48:57,480 --> 00:49:03,240
and you have to wedge the shell in before you can launch it at the enemy.

611
00:49:03,240 --> 00:49:04,680
So I still can't shoot?

612
00:49:04,680 --> 00:49:08,360
Sometimes I feel like the line between CJ and Gigi is...

613
00:49:09,480 --> 00:49:10,600
Oh, it's non-existent.

614
00:49:12,360 --> 00:49:16,120
Next round, this is all about loading.

615
00:49:16,120 --> 00:49:17,880
Next round, you can.

616
00:49:17,880 --> 00:49:23,000
You do notice before you move on that one of your whirlers, one of the three,

617
00:49:23,000 --> 00:49:30,200
is effectively behaving like an escape pod and has left the ship,

618
00:49:30,200 --> 00:49:34,440
pirouetting down towards Mother York.

619
00:49:34,440 --> 00:49:36,600
Say goodbye to Krapti, I'm guessing.

620
00:49:36,600 --> 00:49:40,440
Can I order the crewmen I have in the workshop to start damage control?

621
00:49:40,440 --> 00:49:47,080
You can indeed, and they will have automatically been doing that to the best of their ability,

622
00:49:47,080 --> 00:49:53,320
finding their way by hauling themselves through the microgravity as good as possible

623
00:49:53,320 --> 00:49:59,240
with toolkits in an attempt to stem the damage.

624
00:49:59,240 --> 00:50:04,120
From what you can tell from your readouts, Ragny, you can relay this to your captain,

625
00:50:04,120 --> 00:50:08,680
it looked like there is a rupture in the hydrogen fuel tanks.

626
00:50:09,880 --> 00:50:15,320
Oh, and I would cede her seat back to her, rightfully taking the pilot's chair back.

627
00:50:15,320 --> 00:50:19,880
I can expedite the repairs if you're interested, captain.

628
00:50:19,880 --> 00:50:22,680
Very interested, please make it so.

629
00:50:23,560 --> 00:50:27,480
Okay, I will repair as best as I can with an action.

630
00:50:27,480 --> 00:50:32,120
Very good, do you want to give me a roll then, Thilde, because you, again,

631
00:50:32,120 --> 00:50:37,720
you are a shipwright of some renown having helped to probably design and fashion these ships,

632
00:50:37,720 --> 00:50:40,600
and so your repair skills are better than most.

633
00:50:40,600 --> 00:50:51,480
I think I would like to use Beneficent Spirit to give an extra edge to Ragny's rolls for the next one minute.

634
00:50:53,000 --> 00:50:55,000
You don't trust me to not roll up that one?

635
00:50:55,640 --> 00:51:02,360
Well, I just think I have this ability, and on occasion, off recording, I have been called

636
00:51:02,360 --> 00:51:07,000
to task for forgetting to do anything, so I think I'll do something.

637
00:51:07,000 --> 00:51:13,320
Beneficent Spirit requires that you cast a healing spell, which you're welcome to do, you do, you know.

638
00:51:13,320 --> 00:51:14,920
Oh, I'll do, I'll do, yeah.

639
00:51:14,920 --> 00:51:18,920
I don't think that Thilde has taken any damage, but, you know, that doesn't stop you giving her

640
00:51:18,920 --> 00:51:20,520
your loving care and attention.

641
00:51:20,520 --> 00:51:22,520
Exactly, that's what I shall do.

642
00:51:23,320 --> 00:51:29,320
Okay, Thilde, give me your wits roll and I think you're gonna get three wills on that token, though.

643
00:51:29,320 --> 00:51:36,280
Three wills on that token, though. Okay, so that's a 12 plus 4, 16.

644
00:51:37,160 --> 00:51:45,000
You can begin your expedited repairs to try and deal with the ruptured hydrogen tank

645
00:51:45,000 --> 00:51:51,240
before, obviously, the volatile gas immolates everybody in an explosion.

646
00:51:52,120 --> 00:51:57,400
Tilda, what else do you want to do? You are watching this, this, the whirler, the drop pod,

647
00:51:57,400 --> 00:52:02,760
like an airborne cauldron, gyring through the skies down into orbit.

648
00:52:02,760 --> 00:52:05,960
Someone, obviously, has got the idea to abandon ship.

649
00:52:05,960 --> 00:52:10,120
Do I have any kind of readouts on the ship's controls that can, like, tell me who's on board,

650
00:52:10,120 --> 00:52:14,680
or who, or how many people are on board, like, you know, any kind of scanner?

651
00:52:14,680 --> 00:52:23,000
Well, again, such is the essential nature of Ragny. She kind of is plugged into the systems

652
00:52:23,000 --> 00:52:29,160
with her spacraft. Thilde, you do have a level 4 spell there that enables you to pretty much sense

653
00:52:29,720 --> 00:52:31,560
anyone on the ship. Sight Throw.

654
00:52:31,560 --> 00:52:36,680
Yep. I was wondering if there are two droids on the pod that just, you know, jettisoned itself

655
00:52:36,680 --> 00:52:40,520
during the fighting. I know how that goes. There's no lifeforms, so don't shoot it,

656
00:52:40,520 --> 00:52:48,280
because we're paying by the laser. There's cutbacks all over.

657
00:52:48,280 --> 00:52:53,320
Did you want to use sightthrow, Thilde, and explore the ship? It will, for the next hour,

658
00:52:53,320 --> 00:53:02,440
you will be able to see through disguises, spells, illusions. You'll be able to see any enemies or

659
00:53:02,440 --> 00:53:08,520
people on the ship, and you'll be able to give a report back to the captain as to what's going on.

660
00:53:09,480 --> 00:53:11,720
If it doesn't hinder our repairs, let's do it.

661
00:53:12,360 --> 00:53:12,680
Agreed.

662
00:53:12,680 --> 00:53:23,000
All right, so you cast your mind about the ship, channeling your hugr, your immense mental

663
00:53:23,000 --> 00:53:31,800
talents, and get a sense from the bioship around you. It gets the feedback from the vessel itself,

664
00:53:31,800 --> 00:53:40,520
so in tune with it, are you? And you can tell that the full complement of people are actually on board.

665
00:53:40,520 --> 00:53:47,000
The law speaker, Bill had talked about the fact that he might have jettisoned himself or sought

666
00:53:47,000 --> 00:53:56,040
escape, but the law speaker is on the ship. Although peering deeper, you see that it's not

667
00:53:56,040 --> 00:54:05,480
the law speaker at all, and in actual fact, someone under the guise of the law speaker,

668
00:54:05,480 --> 00:54:11,080
a shapeshifter, using their talents to infiltrate your ship.

669
00:54:11,640 --> 00:54:17,720
I relay this to the captain. I have bad news. I think we have a shapeshifter and not a law

670
00:54:17,720 --> 00:54:19,960
speaker on board. A shapeshifter?

671
00:54:21,800 --> 00:54:25,400
I'm in tune with the ship, and I can sense that something is completely off. I thought it was a

672
00:54:25,400 --> 00:54:32,360
law speaker at first, but it's not. So is the real law speaker on that pod, is the question,

673
00:54:32,360 --> 00:54:38,360
and the shapeshifter, did he return to the other, to the Bill and Gigi character, and just,

674
00:54:39,160 --> 00:54:41,960
didn't you speak of a shapeshifter when we first met?

675
00:54:42,440 --> 00:54:48,680
Yes, we had some problems with the shapeshifter when we came on board. It briefly took on the guise

676
00:54:48,680 --> 00:54:55,880
of Ljomi. It actually was better being Ljomi than Ljomi was, so it tricked us, but we thought that

677
00:54:55,880 --> 00:55:02,280
it left the ship. CJ, the notion that there is a saboteur

678
00:55:02,280 --> 00:55:08,920
aboard, has come a little bit late for you at the dragon gun. Can you give me a slight roll, please?

679
00:55:08,920 --> 00:55:12,520
13 plus 2. 15.

680
00:55:12,520 --> 00:55:20,040
You realize just in time that the dragon gun that you are manning is rigged to backfire, and

681
00:55:21,480 --> 00:55:29,480
triggered the trap by loading it. You manage to duck out of the way in time and avoid the brunt of

682
00:55:29,480 --> 00:55:37,160
the explosion and just take 6 damage. The room erupts into flames, however, and the dragon gun

683
00:55:37,160 --> 00:55:40,920
is disabled. That's okay, I'm not afraid.

684
00:55:40,920 --> 00:55:48,360
Is the other dragon gun firing? The other dragon gun looks like it has suffered the same misfortune

685
00:55:48,360 --> 00:55:56,600
with a shapeshifting saboteur on board. Both were rigged to explode the moment that they were fired.

686
00:55:56,600 --> 00:56:01,160
So we don't have any way to shoot back at these things.

687
00:56:02,280 --> 00:56:08,920
And is it fair to say that we would be aware of those guns malfunctioning up in comms once they

688
00:56:08,920 --> 00:56:12,360
do essentially break down? Correct.

689
00:56:12,360 --> 00:56:13,480
That trigger alarm? Okay.

690
00:56:13,480 --> 00:56:19,240
Sadly, Ragny would be instantly aware with her shipwide sense.

691
00:56:19,240 --> 00:56:24,200
As you get ready to jump, put a bear under one arm and a dog under the other, you'll be fine.

692
00:56:24,200 --> 00:56:29,880
We're still not in the same room, so Gigi's gonna float back over to the Raven's Nest,

693
00:56:31,960 --> 00:56:41,080
and burst through the door and scream, we've been sabotaged! Again!

694
00:56:41,800 --> 00:56:46,920
Well, well, thank you. Who could have done this? Tell me who!

695
00:56:48,040 --> 00:56:52,600
You guys kinda need to tell Gigi what's going on. He has no clue. He just got a bunch of fire in

696
00:56:52,600 --> 00:56:55,160
the face, so his eyebrows are singed and he's kinda pissed.

697
00:56:57,720 --> 00:57:04,120
The shape changer's still on the ship. It's in the sick bay, looking like the law speaker.

698
00:57:04,120 --> 00:57:09,800
The real law speaker has left the ship. The one that displayed its loins at us?

699
00:57:11,240 --> 00:57:13,000
Yeah, that one. Yeah, it's that one.

700
00:57:13,000 --> 00:57:16,760
Yeah, that's how you'll recognize it. I should have killed him then!

701
00:57:16,760 --> 00:57:19,880
So Gigi's gonna run out into the ship and go look for the law speaker.

702
00:57:19,880 --> 00:57:28,360
Very good. What's the rest of the gang doing in the Raven's Nest? Thilde you're helping

703
00:57:28,360 --> 00:57:35,800
prepare the thing to avoid the hydrogen rupture. Can you give me another wits roll to see whether

704
00:57:35,800 --> 00:57:42,200
you can stem the flow of the fuel to the engineering systems?

705
00:57:42,200 --> 00:57:47,880
With the weal, because of the Spirit, I'm contributing everyone.

706
00:57:47,880 --> 00:57:52,360
Oh, nice! So 12 without the weal?

707
00:57:52,360 --> 00:57:54,360
Yeah. No, you don't need that. As long as you

708
00:57:54,360 --> 00:57:58,840
get 10 or higher, the wheel would just make it even better. So...

709
00:57:59,880 --> 00:58:03,400
Bill's finally contributing and you're rolling well enough that you don't need his help. It's great.

710
00:58:09,880 --> 00:58:12,360
The guards mock me, still.

711
00:58:12,360 --> 00:58:21,640
The crisis in engineering with the fuel tanks is averted as Ragny quickly attends to the problem.

712
00:58:21,640 --> 00:58:29,640
I was going to go with Gigi because no one should be alone in a room with a shapeshifter or else

713
00:58:30,600 --> 00:58:37,000
we're going to have a second Gigi and as tremendous as that would be, we shouldn't do that.

714
00:58:37,000 --> 00:58:40,680
One is enough. I feel like Kol would wrap up the whole thing.

715
00:58:40,680 --> 00:58:47,080
I feel like Kolwould rapidly be coming to the conclusion that options are not on his side.

716
00:58:48,040 --> 00:58:53,320
I think he would probably turn to... Well, who's left in the Raven's Lodge?

717
00:58:54,040 --> 00:59:01,400
You, yourself, and I are the ones. You and your shadow are in the Raven's Lodge.

718
00:59:01,400 --> 00:59:03,400
I mean, my shadow. They often talk to it.

719
00:59:03,400 --> 00:59:09,800
I wonder if the best course of action might not be to let them board and see if we can offload this

720
00:59:10,440 --> 00:59:14,840
shapeshifter onto them, make it their problem. Oh, an interesting idea.

721
00:59:14,840 --> 00:59:22,840
We have no talons on this bird to fight back with, so our only recourse is to continuously

722
00:59:22,840 --> 00:59:28,680
outrun them until we have all been fall victim to this sabotage or shone out of the sky where we let

723
00:59:28,680 --> 00:59:35,160
them come aboard and let your magnificent friend over there do what he seems to do best and fight

724
00:59:35,160 --> 00:59:37,160
back. Can I go to the throne?

725
00:59:37,160 --> 00:59:39,160
Yeah. How far to the scar?

726
00:59:39,160 --> 00:59:43,160
Oh, that's a... I'm not going to use my... That's an 18.

727
00:59:43,160 --> 00:59:51,160
Steve, I'm going to let you see whether you can follow that line of thought, you know, as an author

728
00:59:51,160 --> 00:59:55,160
of sci-fi material, and if you can't get it, then I'll go to Taylor with you.

729
00:59:55,160 --> 01:00:00,440
What would you do if you were the captain of the HMCS Borealis?

730
01:00:02,760 --> 01:00:08,920
Yeah, does he have any hope of making it to the scar? He would probably do that. Focus on the

731
01:00:08,920 --> 01:00:15,480
mission. If the ship takes a beating, well, we'll fix it later and try and get to the scar,

732
01:00:16,440 --> 01:00:19,320
unless it's absolutely impossible because it's too far away.

733
01:00:19,320 --> 01:00:27,880
Good thought and Taylor, your wits role reveals to you that weighing the evidence,

734
01:00:28,840 --> 01:00:36,600
the scar is probably a tear in reality known colloquially and mythologically as a hel road.

735
01:00:38,360 --> 01:00:44,680
The hel roads are not designed for gentle excursions, but Ragny,

736
01:00:44,680 --> 01:00:51,720
using thought and memory drive, could, perhaps with the assistance of the Raven Skull,

737
01:00:52,520 --> 01:00:57,720
travel the hell road and pass through the rift to whatever lies on the other side.

738
01:01:01,480 --> 01:01:02,520
I think...

739
01:01:03,320 --> 01:01:04,120
Do it.

740
01:01:06,120 --> 01:01:10,120
It seems like our choices are to stay here and get blown to bits, but...

741
01:01:10,120 --> 01:01:14,440
It seems like our choices are to stay here and get blown to bits by the sons of Ivaldi or to

742
01:01:14,440 --> 01:01:18,680
test our luck with the hell roads. Or to get eaten by the shapeshifter.

743
01:01:18,680 --> 01:01:25,880
Well, there's that. It seems like he's part of every plan. He'll kind of just turn to everyone

744
01:01:25,880 --> 01:01:30,520
with a kind of rice mild say, what do you think? Fancy testing our luck?

745
01:01:31,080 --> 01:01:33,960
Again, remember no one's in the room, so you have a nice little chat to yourself.

746
01:01:33,960 --> 01:01:38,280
Oh, that's right. That's right. I thought she was still on the cons. I thought Ljomi was still there.

747
01:01:38,280 --> 01:01:41,480
Well, nice looking shadow I'm talking to.

748
01:01:42,120 --> 01:01:43,480
Lonely is command.

749
01:01:43,480 --> 01:01:46,920
Lonely is command. Lonely and heavy is the burden.

750
01:01:48,920 --> 01:01:53,000
How the hell is it? It seems like that's probably the best choice. Let's take the risk. So I would

751
01:01:53,880 --> 01:01:59,880
say... And the repairs are done now, so I could have... Ragny would be making her way back up,

752
01:01:59,880 --> 01:02:00,680
I'd assume.

753
01:02:00,680 --> 01:02:06,280
Yeah, and Ragny, just so that you know, this is a kind of...

754
01:02:06,280 --> 01:02:15,640
This is a kind of maneuver, a kind of ability that is only something you've heard of. This is beyond

755
01:02:16,360 --> 01:02:23,080
your normal ability. If you're going to try this thing, it's going to require an

756
01:02:23,720 --> 01:02:30,600
extreme amount of luck, skill, and fortitude. You're going to have to give it everything you've got.

757
01:02:30,600 --> 01:02:36,440
I'll describe to you the mechanic of taking the hel road, just so that you know.

758
01:02:38,200 --> 01:02:46,040
Generally reserved for level 10 characters. It's a level five spell, a little bit out of reach of

759
01:02:46,840 --> 01:02:53,320
Thilde a right now. But what you need to do is this. You're going to use the same thought memory drive.

760
01:02:53,320 --> 01:02:57,560
You're going to use the flight visors to create the oblivion link. And you're going to link

761
01:02:57,560 --> 01:03:04,120
minds with a co-pilot of your choice. And during that time, you're going to focus your mind on

762
01:03:05,000 --> 01:03:10,840
the rift. At the end of each round, and you're going to need to complete six consecutive

763
01:03:11,560 --> 01:03:17,960
rolls to make the minute, you must make my challenge roll. And if you fail that challenge

764
01:03:17,960 --> 01:03:22,600
roll, you're going to take damage and potentially trauma. However, you concentrate for the full

765
01:03:22,600 --> 01:03:29,240
minute, six rounds, the ship that you are piloting, the Falkr will be able to traverse

766
01:03:30,360 --> 01:03:37,640
the Hel Road. It's a daunting undertaking. And in the meantime, all around you have

767
01:03:38,200 --> 01:03:46,840
a battle with the shapeshifter, you have barrages of incoming artillery, you have a potential boarding

768
01:03:46,840 --> 01:03:52,520
action. And so you're going to need to plan very carefully in order to focus your mental energy

769
01:03:52,520 --> 01:04:00,040
to be able to complete this successfully. If you lose concentration, you will have to start again.

770
01:04:00,760 --> 01:04:04,360
Does, since it's the thought memory drive powering this, does it need the sails?

771
01:04:05,400 --> 01:04:06,040
It does not.

772
01:04:07,000 --> 01:04:14,200
Does not. Might I recommend that we pull in this, have the crew pull in the sails while we begin

773
01:04:14,200 --> 01:04:20,520
this process so that we at least look like we are surrendering to the ships and they may possibly

774
01:04:20,520 --> 01:04:27,000
stop firing on us as they close in. That buys us some time to not take more damage. We let our fine

775
01:04:27,000 --> 01:04:33,480
crew here deal with the shapeshifter as long as they can and the rest of the crew to repel the

776
01:04:33,480 --> 01:04:39,160
boarders as long as they can, buying us as many seconds as we possibly can to execute this maneuver.

777
01:04:39,160 --> 01:04:43,000
And maybe you and I should take the helm together to focus on it.

778
01:04:43,640 --> 01:04:48,840
Let's do that. Let's do that. We might all die from it, but let's try.

779
01:04:48,840 --> 01:04:51,000
We might all die no matter what we do.

780
01:04:52,040 --> 01:04:59,080
This is one of those scenarios where because Ragny's might is 10 and she's making a straight

781
01:04:59,080 --> 01:05:06,120
roll right now with one woe, while she does have a neural interface that will help her concentrate

782
01:05:06,120 --> 01:05:14,680
should she fail the roll, she will need as many weals heaped upon her as is possible in order to

783
01:05:14,680 --> 01:05:22,120
not take damage and survive those rounds. If you have things up your sleeve or up your leafy

784
01:05:22,120 --> 01:05:29,640
branches, then unfurl them now. Can I, so I'm assuming beneficent spirit would have worn off

785
01:05:29,640 --> 01:05:38,040
at this point? Easy for you to re-engage with another hack. And can I do beneficent spirit

786
01:05:38,040 --> 01:05:45,480
and also offer guidance at some point? You can. I think guidance is a triggered action, is it?

787
01:05:45,480 --> 01:05:55,240
Yes. If you use the two of those in combination, you would offset the one woe and enable the roll

788
01:05:55,240 --> 01:06:03,560
to be made with two weals instead. Yes, let's do that. I'm helping everyone. I'm helping.

789
01:06:03,560 --> 01:06:11,080
So that is actually going to require you to then be the co-pilot. So freeze up Cole perhaps with

790
01:06:11,080 --> 01:06:17,800
your mighty two-handed sword. You could go and assist. That sounds great. But you, and in actual

791
01:06:17,800 --> 01:06:27,400
fact, I'm going to let you roll with an extra three wheels because of the skull of Muninn plugged

792
01:06:27,400 --> 01:06:33,960
into the thought memory drive. Each round till then, you're going to be rolling dice 20. You're

793
01:06:33,960 --> 01:06:40,520
going to roll five dice six and choose the best of them. And you need to try and make sure that

794
01:06:40,520 --> 01:06:47,400
you get above 10 on each one. And that will be what's going on in the Raven's Nest. You

795
01:06:48,120 --> 01:06:56,760
sweating profusely as you bring all of your mental energy to channel thought memory drive to approach

796
01:06:56,760 --> 01:07:07,480
that reality tear and enter into the hel roads. Bill, you're offering guidance, words of

797
01:07:07,480 --> 01:07:11,400
encouragement, I presume. Do you want to give us some examples of what they might be? This is the

798
01:07:11,400 --> 01:07:19,400
moment for you. This is the moment that your life has been leading to, the moment to save all of us

799
01:07:19,400 --> 01:07:26,360
and to save all of reality. Do you feel inspired there, Thilde? I feel very inspired. I feel

800
01:07:26,360 --> 01:07:33,400
it's going to be my best roll ever. So let's start off with roll number one and then I'm going to go

801
01:07:33,400 --> 01:07:40,920
into the rest of the characters. So roll number one in round one, you are approaching the hell room.

802
01:07:41,880 --> 01:07:42,600
Natural one.

803
01:07:47,480 --> 01:07:54,040
Perfect. Am I too far away to be able to do anything about that? I can turn that around for

804
01:07:54,040 --> 01:08:01,720
other people, right? You can. Look at you. So Dispenser of Fate. So if you roll in that one,

805
01:08:02,520 --> 01:08:09,320
I should be able to overturn it. But do I have to be in the room? No, no, you don't. Pretty sure.

806
01:08:11,880 --> 01:08:14,920
Can I just sense it? Someone's rolled a one.

807
01:08:14,920 --> 01:08:26,200
So the Dispenser of Fate is your hamingja, your avatar of luck, your spirit of familial destiny.

808
01:08:26,200 --> 01:08:34,920
And technically it's meant to be within short range. But since you have a premonition of things

809
01:08:34,920 --> 01:08:43,320
going wrong, I'll let you just this once go back and help turn that roll into something else.

810
01:08:43,320 --> 01:08:52,600
Yes, yes. He said, you know, she did pass out the first second we started flying. I should hang

811
01:08:52,600 --> 01:09:03,800
around just in case. So that means you get to roll again. The magnificent, the hamingja of his family

812
01:09:03,800 --> 01:09:13,480
line has come to your rescue. It's almost as if a shield maiden is at your side, giving you the

813
01:09:13,480 --> 01:09:19,640
verve and vigor to continue and roll again. Thanks the Ravens, because that was a 13. Round one

814
01:09:19,640 --> 01:09:30,440
is collectively passed and you hum with energy and excitement as you begin to move towards the

815
01:09:30,440 --> 01:09:40,920
tear in reality. Go then to Taylor. So Cole presumably passes Gigi as you rush past each other

816
01:09:41,480 --> 01:09:48,440
in the mess hall and cast each other glances as you both look and wonder where the other one is going.

817
01:09:48,440 --> 01:09:52,280
Did you find the shapeshifter? I'm going to kill him.

818
01:09:52,280 --> 01:09:58,360
Right. And he's that way? Or is he that way? Stop, stop. What's your name?

819
01:09:58,360 --> 01:10:05,560
I'm Old King Kol. What is yours? Gryotgarth the Magnificent. What's your favorite color?

820
01:10:05,560 --> 01:10:12,920
Green. What is the average airspeed of a windmouth swallow? All right, you're not him. I'm going.

821
01:10:12,920 --> 01:10:19,240
Isn't air with Gigi as well? Well, kind of. So what we're saying is that the two of these

822
01:10:19,240 --> 01:10:24,120
these two guys have kind of crossed paths as they've been zigzagging, backwards and forwards,

823
01:10:24,120 --> 01:10:33,320
leaving Eir to advance on his own through the mess hall back through the crew quarters,

824
01:10:33,320 --> 01:10:41,400
where he once took a nice nap and into the workshop. So I'm in the workshop. So Gigi just

825
01:10:41,400 --> 01:10:47,160
suddenly turns around and heads back towards the Raven's Nest, abandoning his pursuit of the

826
01:10:47,160 --> 01:10:54,120
shapeshifter. Is that what he was doing? Exactly. Uncompelled by his hamingja, his spirit of destiny,

827
01:10:54,120 --> 01:10:57,960
he returned to the Raven's Nest to make that crucial intervention.

828
01:10:57,960 --> 01:11:05,240
Now, I want to make clear that air isn't afraid of the shapeshifter or of anything at the moment

829
01:11:05,240 --> 01:11:11,160
until the spell wears off. But yeah, no, there's no way he's going to be alone in the room with

830
01:11:11,160 --> 01:11:19,240
the shapeshifter. Like, I mean, it could be anything. He's going to follow Gigi back up to

831
01:11:19,240 --> 01:11:25,400
the back towards the Raven's Nest and hopefully he hasn't fallen too far behind. Over your shoulder,

832
01:11:25,400 --> 01:11:33,320
you do see Krapti Thorfridsen, the law speaker. He strides, following you through the workshop,

833
01:11:33,320 --> 01:11:41,160
back into the Crew Quarters and he says, do hold up, dear fellow, I would have a word with you.

834
01:11:41,160 --> 01:11:45,320
Well, first of all, he's he would be floating, right? Or is he actually striding?

835
01:11:45,320 --> 01:11:54,920
He's kind of using his arms to propel him forward with vigor. He's not floating, but also you notice

836
01:11:54,920 --> 01:12:07,320
that his feet aren't booted, but more tentacle. Oh, good. OK, we will. This is great. We will use

837
01:12:07,320 --> 01:12:15,160
Wise Council because that will allow him to cast Wounding Wand twice. He's within medium range,

838
01:12:15,160 --> 01:12:22,680
will direct shock waves at him because, yeah, no way. Because he is aware, because Eir is aware

839
01:12:22,680 --> 01:12:27,720
that the real law speaker has left the ship, right? He was privy to that information.

840
01:12:28,520 --> 01:12:36,520
Even if you weren't directly, we will say that the whispers of the ancestral spirits warn you

841
01:12:36,520 --> 01:12:42,040
that that is the case. And the tentacle feet are a pretty good hint.

842
01:12:42,040 --> 01:12:48,680
Yeah, tentacle feet are actually a giveaway. Yeah. One weal, and then that would be

843
01:12:48,680 --> 01:12:59,400
two weals. So that's going to be each attack will be a wits roll with two weals against the targets might.

844
01:13:07,880 --> 01:13:10,200
That makes a total of ten on the first one.

845
01:13:10,200 --> 01:13:15,160
Did you want to try your potent spell ability and take the strain?

846
01:13:15,160 --> 01:13:21,000
Ah, empowered spell cast. If you cast attack spell  you have two weals and your attack roll.

847
01:13:21,000 --> 01:13:28,440
That's the one. All right. Yes, we shall empower it. And we shall roll another.

848
01:13:29,880 --> 01:13:30,520
Seven dice.

849
01:13:30,520 --> 01:13:36,440
We shall roll another dice. Right. So that makes a new total of twelve.

850
01:13:38,120 --> 01:13:40,040
Very good. So that was for one of them, right?

851
01:13:40,040 --> 01:13:47,960
OK, hold on. We're going to use we rolled a one. So that's great.

852
01:13:49,080 --> 01:13:56,440
Tim, I'm going to use the yes, we're going to use the cigarette case to try it again next round.

853
01:13:57,080 --> 01:13:58,280
Right. Because it has to be next round.

854
01:13:59,000 --> 01:14:02,360
Give me the will roll for your strain.

855
01:14:04,280 --> 01:14:07,400
That is twenty, thirty twenty.

856
01:14:07,400 --> 01:14:22,920
Reality does not fracture around you. You do not detonate. And also because you have got the benefit of ancestral spirits in your new build, you don't gain the trauma nor go to sleep. So it's almost as if you're exuding competence.

857
01:14:24,360 --> 01:14:27,080
It's merely an illusion. He knows that perfectly well.

858
01:14:27,080 --> 01:14:42,840
I say almost because the shapeshifter using its iron sides ability simply shrugs off your wounding one and hisses at you.

859
01:14:42,840 --> 01:15:00,360
Once already have I made your crew into sword cloven slaughter food. Too long have I been kept from the Hall of the Sun. I shall claim the last piece of mischief Mimir.

860
01:15:00,360 --> 01:15:15,320
Can Eir, Eir would like to communicate, like accepting that he's probably going to be eaten now. He'd like to get information on that to the Raven's Nest. Is there like a communication device on the wall or something?

861
01:15:15,320 --> 01:15:21,400
Normally, that communication device is referred to as Gigi shouting loudly.

862
01:15:21,400 --> 01:15:34,120
Well, maybe I should try his hand at shouting loudly. It's got me and it wants the the was it? What did it call it? The mischief device, the mischief maker.

863
01:15:34,120 --> 01:15:36,680
The last piece of mischief.

864
01:15:36,680 --> 01:15:49,240
Mimir, I was close. Eir will scream that at the top of his way, doesn't have lungs. He will scream that at the top of his diamonds and hope that someone on the crow's nest hears it.

865
01:15:49,240 --> 01:16:06,280
Thilde, just out of interest, because you know, you've written your epic mythic saga and you've woven all of these magical and mystical figures in. You very familiar with Mimir in the mythological incarnation?

866
01:16:06,280 --> 01:16:28,840
Yes, just a head, a severed head by the well. Very, very wise man. So beware what you say or what you do. And he took Odin's eye. So might be up for a trade.

867
01:16:28,840 --> 01:16:39,800
And in this universe, the mythological memory is represented by MIM, the great supercomputer that sits in Mímisbrunnr at the heart of the Well of Fate.

868
01:16:39,800 --> 01:16:57,080
And actually the place where the doom occurred five years ago, the very same place the Falkir was stationed when the supernova detonated and destroyed said supercomputer. But apparently there's a bit left.

869
01:16:57,080 --> 01:17:03,800
Now, in the mythology, would that be at the at the base of Yggdrasil, at the base of the tree?

870
01:17:03,800 --> 01:17:18,600
Yggdrasil represents in this, in the Vikingverse, is an arboreal sentience that stretches literally across the nine home worlds and the death of Yggdrasil.

871
01:17:18,600 --> 01:17:34,600
Yggdrasil doesn't endure like it does in your trilogy. In this universe, Yggdrasil was shattered and from her scream arose avenging alfar like Bill and Taylor in Alfheim

872
01:17:34,600 --> 01:17:41,160
So in this universe, the avengers are Thor and Iron Man. They're Bill and Taylor.

873
01:17:41,160 --> 01:17:42,760
Bill and Taylor.

874
01:17:42,760 --> 01:17:44,360
Obviously.

875
01:17:44,360 --> 01:17:51,240
Am I correct in understanding this thing's after the that thing that Gigi says is nobody else's business?

876
01:17:51,240 --> 01:17:53,640
That's what I think.

877
01:17:53,640 --> 01:18:06,360
You may be correct in that understanding. You in order to test that theory, I don't know, you'd have to dangle it in front of the shape shifter's face. Up to you.

878
01:18:06,360 --> 01:18:15,640
Let's go to the top of the next round and back to Thilde's roll to see whether the second of six she can progress further towards.

879
01:18:15,640 --> 01:18:16,840
It's going to be fine.

880
01:18:16,840 --> 01:18:17,800
It's going to be fine.

881
01:18:17,800 --> 01:18:20,120
It's going to be fine, yeah.

882
01:18:20,120 --> 01:18:21,880
Oh yeah, 18. Fine.

883
01:18:21,880 --> 01:18:24,840
You've rolled all your natural ones for the evening.

884
01:18:24,840 --> 01:18:26,840
It's done.

885
01:18:26,840 --> 01:18:27,320
Okay.

886
01:18:27,320 --> 01:18:29,160
Until the sixth round.

887
01:18:29,160 --> 01:18:40,600
Adrenaline is fueling your every move, but you carefully plot the course and continue to move towards the rift in space.

888
01:18:40,600 --> 01:19:02,040
One thing that you do notice though, again, I mean, Ljomi, you're the only one who's casting an eye out of the window into the Ginnungagap, but you see an enemy whirler leave the Dreki outside your starboard portal.

889
01:19:02,040 --> 01:19:14,280
And you see this whirler hurtling towards you again. It's kind of an airborne cauldron. It is a drop ship and it looks like it will impact very soon.

890
01:19:14,280 --> 01:19:19,080
It is on a trajectory that will have it collide with the missile.

891
01:19:19,080 --> 01:19:24,040
Can I shout to the others or am I completely locked into the maneuver?

892
01:19:24,040 --> 01:19:33,240
You are completely locked into the neural interface, the flight visor. It's a bit like a virtual reality headset.

893
01:19:33,240 --> 01:19:37,000
You can't see anything beyond your destination.

894
01:19:37,000 --> 01:19:42,440
Can Ljomi use the Gigi intercom or am I also similarly locked?

895
01:19:42,440 --> 01:19:49,560
Are you thinking of him as a ventriloquist dummy where you just insert yourself and use him to...

896
01:19:49,560 --> 01:19:54,840
I just thought that's what we're calling it now. Anytime somebody shouts on board the ship.

897
01:19:54,840 --> 01:19:56,120
OK, sure.

898
01:19:56,120 --> 01:19:58,920
Like a kenning for... yeah, shouting.

899
01:19:58,920 --> 01:20:09,240
You can just shout down the arboreal bioship corridors through the gated membranes as loud as you can. What are you shouting?

900
01:20:09,240 --> 01:20:12,360
Borders incoming.

901
01:20:12,360 --> 01:20:17,480
Taylor, Gigi, are you headed back or are you going to stay around to dispense more fate?

902
01:20:17,480 --> 01:20:25,640
So Gigi is going to go sprint or sorry, what is it? Tumble? Float?

903
01:20:25,640 --> 01:20:27,000
Move quickly.

904
01:20:27,000 --> 01:20:29,640
Is there a word for that?

905
01:20:29,640 --> 01:20:34,440
It's free falling and Taylor has the ability. It's a good reminder. I'm going to ask you to both...

906
01:20:34,440 --> 01:20:36,520
Falling with style, I believe.

907
01:20:36,520 --> 01:20:44,520
He's going to torpedo his way back. He heard Err. He knows Err is engaged in battle.

908
01:20:44,520 --> 01:20:52,120
And he's heading that way screaming, I won't let you have all the fun, you rocky bastard.

909
01:20:52,120 --> 01:21:04,680
So both Taylor, Steve and CJ, if you'll give me a sleight roll, Taylor, you get to do so with one wheel because you are an accustomed space farer

910
01:21:04,680 --> 01:21:06,120
Special.

911
01:21:06,120 --> 01:21:08,600
18 plus 2, 20.

912
01:21:08,600 --> 01:21:10,760
19.

913
01:21:10,760 --> 01:21:12,280
Nice.

914
01:21:12,280 --> 01:21:13,800
Steve, what did he get?

915
01:21:13,800 --> 01:21:16,120
It's like 10.

916
01:21:16,120 --> 01:21:17,480
10?

917
01:21:17,480 --> 01:21:18,760
10.

918
01:21:18,760 --> 01:21:20,680
Did you roll any woes?

919
01:21:20,680 --> 01:21:22,920
Err, nope, should I have?

920
01:21:22,920 --> 01:21:24,680
You should, yes.

921
01:21:24,680 --> 01:21:28,120
That changes it to a 7.

922
01:21:28,120 --> 01:21:42,280
So, not altogether calamitous, but whilst everyone else can move at speed, propelling themselves through the ship by means of handholds, you can only move at half speed.

923
01:21:42,280 --> 01:21:53,560
You aren't quite as nimble and perhaps you don't get enough purchase and so you're a little bit slow to escape the shape-shifters clutches.

924
01:21:53,560 --> 01:21:58,040
Taylor and CJ, what did you want to do with your... now that you've propelled yourself?

925
01:21:58,040 --> 01:22:04,040
I'm going to say that those were slow turns, so that was your move and now you may take an action, should you wish.

926
01:22:04,040 --> 01:22:09,800
Do I see Krapti with tentacles Krapti in front of me?

927
01:22:09,800 --> 01:22:33,160
What once looked like Krapti has now opened up into a kind of multi-headed fanged beast with tendrils that whip out of its body and clutch onto the walls of the ship, and be able to easily impel it forward.

928
01:22:33,160 --> 01:22:41,720
Okay, so I'm going to do... what is that thing I can do with my pistol where it's like that really accurate shot where I blew up the dude with the fart runes?

929
01:22:41,720 --> 01:22:43,240
You can do a called shot.

930
01:22:43,240 --> 01:22:50,840
A called shot. I'm going to do a called shot, but I'm going to do it in style so I'm like floating through the air and I'm doing like a 360 at the same time.

931
01:22:50,840 --> 01:22:55,000
I'm going to pull out the gun and be like, I'm going to aim for his crotch.

932
01:22:55,000 --> 01:23:00,520
I just need to hit it because it's just going to do ironsides anyway. That's why I'm using the pistol.

933
01:23:00,520 --> 01:23:02,040
Okay.

934
01:23:02,040 --> 01:23:04,120
Okay.

935
01:23:04,120 --> 01:23:10,520
Roll a dice 20 with two woes. Add your sleight modifier.

936
01:23:10,520 --> 01:23:19,640
There we go. Lovely. Nine minus two, so seven plus two.

937
01:23:19,640 --> 01:23:29,000
Your bullet flies wide and crashes somewhere into the sick bay beyond.

938
01:23:29,000 --> 01:23:37,880
I'm going to, as I follow Gryogarth, I'm going to use Warden Tree and designate him as my ward.

939
01:23:37,880 --> 01:23:40,920
Okay. Can you do that as a triggered action?

940
01:23:40,920 --> 01:23:45,400
Oh, I can do that as a triggered action. Yes, I can. So I will do that.

941
01:23:45,400 --> 01:23:56,120
And then... yeah, I don't really know anything about the shapeshifter other than he's a bad guy, so I'm just going to pull off my horse fetter and take a shot at him.

942
01:23:56,120 --> 01:23:58,920
Okay, give me the roll.

943
01:23:58,920 --> 01:24:05,160
Oh, I can do a weal for weapons handling. That'd be a 14.

944
01:24:05,160 --> 01:24:16,760
We won't roll for damage because again, the shot hammers into the creature's iron sides and it takes no damage.

945
01:24:16,760 --> 01:24:19,960
In return, what's your will, please?

946
01:24:19,960 --> 01:24:20,840
Ten.

947
01:24:20,840 --> 01:24:37,960
Okay, the shapeshifter twists its features and with one eye squinting underneath one of its legs, it casts War Fetters on you, a Seidr spell that immobilizes you.

948
01:24:37,960 --> 01:24:40,040
Give me another will roll, please.

949
01:24:40,040 --> 01:24:41,480
If you give me a will roll.

950
01:24:41,480 --> 01:24:43,480
Eighteen, natural.

951
01:24:43,480 --> 01:24:57,960
You are not frightened, but you are immobilized and you spin in the microgravity, just slowly pirouetting in midair.

952
01:24:57,960 --> 01:24:58,920
Steve?

953
01:24:58,920 --> 01:25:14,280
Okay, Eir saw that attacking it with weapons has done nothing so far, so he moves to plan B. He's going to use Evil Eye on it instead.

954
01:25:14,280 --> 01:25:20,600
He's going to use Boon to improve his chances, but then he's going to try and charm it.

955
01:25:20,600 --> 01:25:22,120
He's long and short of it.

956
01:25:22,120 --> 01:25:25,240
What's the attack roll against the target's will?

957
01:25:25,240 --> 01:25:29,400
You're going to do so with three woes.

958
01:25:29,400 --> 01:25:30,760
Uh-huh, that's five.

959
01:25:30,760 --> 01:25:32,520
I'm sure it's going to be fine.

960
01:25:32,520 --> 01:25:34,120
It's going to be fine.

961
01:25:34,120 --> 01:25:42,280
After all that, including the reroll, we're at seven, so yeah, so that didn't work.

962
01:25:42,280 --> 01:25:52,680
We will go to the top of round three, which is Ragni, again making her crucial roll for piloting the hel roads.

963
01:25:52,680 --> 01:25:56,920
Ten, that's a ten right out.

964
01:25:56,920 --> 01:26:02,840
Yep, you'd need to just add those weals, but they're only going to just make you succeed even better.

965
01:26:02,840 --> 01:26:05,320
Bill, do you want to just give us any more lines of encouragement?

966
01:26:05,320 --> 01:26:09,560
I was going to say the same thing, just hang on.

967
01:26:09,560 --> 01:26:15,960
It's now, it's this moment, the time has come. Continue, continue.

968
01:26:15,960 --> 01:26:19,880
Yeah, that is the same thing, but see, a good coach goes to his...

969
01:26:19,880 --> 01:26:20,840
Got this.

970
01:26:20,840 --> 01:26:23,640
Yeah, you've got this.

971
01:26:23,640 --> 01:26:26,440
You can go into the locker room and change things up at halftime too much.

972
01:26:26,440 --> 01:26:32,600
All right, fast turn or slow turn for our combative trio.

973
01:26:32,600 --> 01:26:38,360
Taylor, give me a will roll.

974
01:26:38,360 --> 01:26:41,240
Okay, that'd be 11.

975
01:26:41,240 --> 01:26:48,760
You can remove the immobilized affliction this round, and so next round you can normally.

976
01:26:48,760 --> 01:26:50,120
CJ.

977
01:26:50,120 --> 01:26:55,960
Where is Eir in relation to the creature?

978
01:26:55,960 --> 01:26:58,680
He is slightly behind you.

979
01:26:58,680 --> 01:27:01,000
Oh, I've moved in front of him.

980
01:27:01,000 --> 01:27:09,480
He was very slow because he failed his sleight roll for maneuvering in microgravity and you sped up.

981
01:27:09,480 --> 01:27:17,480
Okay, so in the spirit of breaking down this thing's iron sides spell slots,

982
01:27:17,480 --> 01:27:23,560
and seeing as I'm incapable of aiming in light gravity or any gravity,

983
01:27:23,560 --> 01:27:32,200
then Gigi is going to pull up his storm shooter and just fire off a round, 10 rounds actually.

984
01:27:32,200 --> 01:27:34,200
I'll do whichever one I don't need to roll.

985
01:27:34,200 --> 01:27:38,920
Yeah, that's full auto because burst fire you have to roll and you just add another dice six.

986
01:27:38,920 --> 01:27:43,960
Okay, now you spray the whole workshop with blitz.

987
01:27:43,960 --> 01:27:53,800
And again, it uses its iron sides to bend off the hail of shrapnel that pummels it,

988
01:27:53,800 --> 01:27:57,240
chipping away at its resilience.

989
01:27:57,240 --> 01:27:59,960
So that's its third casting of that spell.

990
01:27:59,960 --> 01:28:02,200
So it must have at most five.

991
01:28:02,200 --> 01:28:03,560
So let's keep hitting it.

992
01:28:04,680 --> 01:28:06,120
Keep hitting it, fools.

993
01:28:06,920 --> 01:28:12,280
Now behind you, there is a massive crash.

994
01:28:12,280 --> 01:28:17,800
As the whirler from the enemy ship hurtles into the mess hall,

995
01:28:17,800 --> 01:28:25,560
behind you splintering the ironwood and sending the whole ship into a violent roll.

996
01:28:25,560 --> 01:28:34,600
The great hall is suddenly full of floating debris, loose weapons and drifting chairs.

997
01:28:34,600 --> 01:28:39,800
Now, none of you were in it, so you're not directly impacted.

998
01:28:39,800 --> 01:28:52,200
But lumbering from the enemy whirler are free powered work loaders that clutch and grab their way into the room.

999
01:28:52,200 --> 01:28:58,360
These are mechanized exoskeletons with hydraulic claws used for lifting heavy materials and objects.

1000
01:28:58,360 --> 01:29:02,040
Each is manned by a son of Ivaldi

1001
01:29:03,000 --> 01:29:04,280
Can Eir cast a spell?

1002
01:29:04,920 --> 01:29:05,240
Sure.

1003
01:29:05,240 --> 01:29:09,160
At this point, he would like to cast Great Wrath.

1004
01:29:09,160 --> 01:29:12,840
He's going to use Boon to give an extra choice for an extra roll.

1005
01:29:13,480 --> 01:29:23,000
The plan is to charm the shapeshifter and force it to have an incandescent rage at a target of his choice,

1006
01:29:23,000 --> 01:29:25,960
which in this case is one of the load lifter in front.

1007
01:29:26,600 --> 01:29:27,320
Understood.

1008
01:29:27,320 --> 01:29:32,680
So you are going to make a wits attack roll against the target's will.

1009
01:29:33,880 --> 01:29:34,600
Tell me, yeah.

1010
01:29:34,600 --> 01:29:35,640
Roll the...

1011
01:29:35,640 --> 01:29:39,960
OK, so the roll, the base roll is dirty 20.

1012
01:29:39,960 --> 01:29:43,480
Are there any woes or wills I need to contend with?

1013
01:29:43,480 --> 01:29:52,840
20 will be enough to circumvent his defenses and turn its fury on the raiders from the sons of Ivaldi ship.

1014
01:29:52,840 --> 01:29:53,400
Nice.

1015
01:29:53,400 --> 01:29:53,880
Perfect.

1016
01:29:53,880 --> 01:29:55,080
Go kill them.

1017
01:29:55,800 --> 01:29:56,680
You freak.

1018
01:29:56,680 --> 01:30:08,920
The creature is incandescent with rage and scuttles around the walls, its tentacles giving it purchase as it advances.

1019
01:30:08,920 --> 01:30:22,920
On the horrified sons of Ivaldi in their mechanized suits, they tumble backwards in an effort to get away from the shapeshifting monstrosity,

1020
01:30:22,920 --> 01:30:30,520
one of the orcneas that is launched towards them, and it screams,

1021
01:30:30,520 --> 01:30:37,800
It makes me laugh to know that the benches of the father of Baldur are prepared for banquets.

1022
01:30:37,800 --> 01:30:43,560
We'll soon all be drinking beer out of the curved trees of skulls.

1023
01:30:44,520 --> 01:30:46,600
Round four.

1024
01:30:46,600 --> 01:30:47,560
Four.

1025
01:30:48,520 --> 01:30:49,320
Good luck.

1026
01:30:49,320 --> 01:30:50,120
Ten.

1027
01:30:50,120 --> 01:30:54,360
Okay. Oh, okay, nine.

1028
01:30:54,360 --> 01:30:58,360
All right. Now you need to make me two more rolls.

1029
01:30:58,360 --> 01:31:12,200
So you're going to take six damage as the strain gets to you and your body starts to convulse with the effort.

1030
01:31:12,200 --> 01:31:22,920
Also give me a will roll to see whether you take trauma from the devastating effort of holding this together.

1031
01:31:22,920 --> 01:31:24,520
Okay. Nine.

1032
01:31:24,520 --> 01:31:34,760
Okay. You do get to roll a will with that because of the beneficent spirits that Ljomi has brought together.

1033
01:31:34,760 --> 01:31:43,400
So you will not gain any trauma, but the damage means that I need one more roll for you, please, to retain concentration.

1034
01:31:43,400 --> 01:31:48,840
And so you're going to roll once more and give me two weals on that.

1035
01:31:48,840 --> 01:31:55,400
If it's indeed the D20, it's a nat 20. So finally.

1036
01:31:55,400 --> 01:31:56,200
Nice.

1037
01:31:56,200 --> 01:31:58,200
Bravo.

1038
01:31:58,200 --> 01:32:12,120
So I'm going to do this in honor of that roll. I'm going to say that you are imbued with extra determination and courage, and you focus all of your efforts.

1039
01:32:12,120 --> 01:32:16,760
You short circuit the process here, gaining one extra round.

1040
01:32:16,760 --> 01:32:29,560
If you can make one more roll, you will commence the drift onto the Hel Roads. Next round.

1041
01:32:29,560 --> 01:32:44,440
That will be when we do that. So we have one more round of combat. At least the shapeshifter puts on, takes a fast turn and puts on its dread helm.

1042
01:32:44,440 --> 01:32:50,440
High level spell that fills everyone with fear. Sorry, Thilde?

1043
01:32:50,440 --> 01:32:53,080
I'm sorry to say that was an eight.

1044
01:32:53,080 --> 01:32:55,800
Oh, no, no, no. Roll that next time. Next round.

1045
01:32:55,800 --> 01:32:56,280
Okay.

1046
01:32:56,280 --> 01:32:57,320
Let me just do it. Yeah.

1047
01:32:57,320 --> 01:33:02,360
That was some practice.

1048
01:33:02,360 --> 01:33:07,320
Okay. So campaign's over. Thilde, thank you.

1049
01:33:07,320 --> 01:33:11,960
Explosive decompression. The ship blows up. It's all over.

1050
01:33:11,960 --> 01:33:15,720
I'll tell it. Here we come.

1051
01:33:15,720 --> 01:33:31,800
The dread Aegis Hjamr. So can I get from everyone apart from Gigi, who is immune to the fighting condition, can I get a will roll with five woes?

1052
01:33:31,800 --> 01:33:33,800
Would ancestral wisdom still be up?

1053
01:33:33,800 --> 01:33:36,760
It would, so you cannot be frightened.

1054
01:33:36,760 --> 01:33:37,480
That's right.

1055
01:33:37,480 --> 01:33:38,040
Yeah.

1056
01:33:38,040 --> 01:33:44,760
Look at you with your abilities. It's not as much fright as it is infinite concern.

1057
01:33:44,760 --> 01:33:48,680
Are Ragny and Ljomi subject to this roll?

1058
01:33:48,680 --> 01:34:02,760
No, you're too far away. This needs to be within medium range. So this would affect the steel cars, the people in the robotic suits, and it will affect four cold.

1059
01:34:02,760 --> 01:34:05,240
It's like a negative four.

1060
01:34:05,240 --> 01:34:19,640
Not only are you now terrified by the dread helm you are frightened, cannot stand up, but also the shock on it is enough that you take 17 damage.

1061
01:34:19,640 --> 01:34:25,320
I'm having a Gigi style response to the stress.

1062
01:34:25,320 --> 01:34:32,760
Unfortunately, Kol that puts you out of contention this round, but it does mean that Steve and CJ, you can do something if you wish.

1063
01:34:32,760 --> 01:34:37,560
Are the all the sons of Ivaldi frightened?

1064
01:34:37,560 --> 01:34:43,880
Yep, their mechanized suits are whirring in a flurry of panic.

1065
01:34:43,880 --> 01:34:48,840
And they're not, so they haven't tried to hit this thing. So we're still just at three hits.

1066
01:34:48,840 --> 01:34:59,720
They have, but they've all been unsuccessful because the frightened condition means that not only are they attacking three woes, some of them will be immobilized because of the dread helm.

1067
01:34:59,720 --> 01:35:07,240
I'm just trying to figure out how many how many more castings of iron sides it has.

1068
01:35:07,240 --> 01:35:12,120
Is is the shape shifter larger than Gigi?

1069
01:35:12,120 --> 01:35:17,640
No, I know you wanted to ride the shape shifter just like you did.

1070
01:35:17,640 --> 01:35:27,160
Gigi's new habit of riding everything is like I can I can I can grapple it and then at least hold it and just keep stabbing it until it's cast anymore.

1071
01:35:27,160 --> 01:35:36,680
You know something I might I might blow this, but I'm going to cast sharp runes therefore on my storm shooter.

1072
01:35:36,680 --> 01:35:39,560
That's your action this round then?

1073
01:35:39,560 --> 01:35:45,560
Yep. And do I get a bonus action of throwing a rubber ducky at it?

1074
01:35:45,560 --> 01:35:48,600
No, probably not.

1075
01:35:48,600 --> 01:35:52,440
Oh, Steve, are the street loaders carrying anything?

1076
01:35:52,440 --> 01:35:56,600
Do the suits count as being a carried hydraulic floors?

1077
01:35:56,600 --> 01:36:03,000
Is the thing they could conceivably drop if yeah, drop whatever it's holding.

1078
01:36:03,000 --> 01:36:05,640
I don't suppose it counts if you're wearing it, does it?

1079
01:36:05,640 --> 01:36:08,520
No, they're never in the street.

1080
01:36:08,520 --> 01:36:13,640
Does being in space count as outdoors?

1081
01:36:13,640 --> 01:36:15,640
I'm guessing no.

1082
01:36:15,640 --> 01:36:17,640
OK, we're kind of digging deep here.

1083
01:36:17,640 --> 01:36:19,640
Oh, Steve, go!

1084
01:36:19,640 --> 01:36:27,800
Then we you know what we will just chuck gandfly at it just to get rid of one more of its iron sides.

1085
01:36:27,800 --> 01:36:31,880
Yes, so he Eir will cast gandfly at it.

1086
01:36:31,880 --> 01:36:35,720
It hits automatically, but I'm assuming does no damage.

1087
01:36:35,720 --> 01:36:45,320
In this case, because it's relatively low damage, the slow blade will penetrate the shields and it will accept the damage.

1088
01:36:45,320 --> 01:36:48,040
And what was it doing?

1089
01:36:48,040 --> 01:36:50,040
Three.

1090
01:36:50,040 --> 01:36:51,720
It does.

1091
01:36:51,720 --> 01:36:53,960
Wait for five.

1092
01:36:53,960 --> 01:36:55,000
Mm hmm.

1093
01:36:55,000 --> 01:36:57,320
I'm contributing.

1094
01:36:57,320 --> 01:36:58,920
We both are.

1095
01:36:58,920 --> 01:36:59,960
I know.

1096
01:36:59,960 --> 01:37:00,840
Feels weird.

1097
01:37:00,840 --> 01:37:08,600
It turns to you and says, I do not come with words of fear to the hall of Vithrir.

1098
01:37:08,600 --> 01:37:11,640
Top of the next round.

1099
01:37:11,640 --> 01:37:16,440
I'm going to roll for explosive decompression, though, because this was a situation.

1100
01:37:16,440 --> 01:37:18,440
Yeah, I mean, why not?

1101
01:37:18,440 --> 01:37:22,760
Steve, you're closest. Can you give me a sleight roll, please?

1102
01:37:22,760 --> 01:37:25,160
I can, but it'll it won't go well.

1103
01:37:25,160 --> 01:37:26,920
It is.

1104
01:37:26,920 --> 01:37:28,520
Bill, do you see that?

1105
01:37:28,520 --> 01:37:31,080
That would be a natural 20 for a total of 18.

1106
01:37:31,080 --> 01:37:33,080
It is a natural 20.

1107
01:37:33,080 --> 01:37:33,960
Yep.

1108
01:37:33,960 --> 01:37:46,280
Instead of being sucked out into the gap, luckily, the mead hall table that is in the mess hall comes between you and the gandfly.

1109
01:37:46,280 --> 01:37:51,080
The vacuum at the same time and blocks the hole that had emerged.

1110
01:37:51,080 --> 01:37:59,320
And you, while you're sucked towards the area, you get a reprieve as the table gets there first.

1111
01:37:59,320 --> 01:38:02,680
Thank you, random chance.

1112
01:38:02,680 --> 01:38:09,720
Thilde, the all-important roll to commence the descent into the hel.

1113
01:38:09,720 --> 01:38:11,000
Just want to tell you both good luck.

1114
01:38:11,000 --> 01:38:13,880
We're all counting on you.

1115
01:38:13,880 --> 01:38:16,760
Is there any way we can reroll?

1116
01:38:16,760 --> 01:38:19,080
Just it didn't happen.

1117
01:38:19,080 --> 01:38:20,360
No, no, no, no.

1118
01:38:20,360 --> 01:38:26,120
I think what you need to say is you drop the dice off the table and.

1119
01:38:26,120 --> 01:38:28,440
Inspiration.

1120
01:38:28,440 --> 01:38:31,000
We used that already.

1121
01:38:31,000 --> 01:38:32,760
I said we have inspiration, 

1122
01:38:32,760 --> 01:38:36,200
We have several left over from previous adventures.

1123
01:38:36,200 --> 01:38:37,800
They don't.

1124
01:38:37,800 --> 01:38:38,920
They carry over.

1125
01:38:38,920 --> 01:38:45,960
I'm pretty sure I just heard Ian was breaking out a little there.

1126
01:38:45,960 --> 01:38:48,360
Because I rolled extreme nat one

1127
01:38:48,360 --> 01:38:50,120
So.

1128
01:38:50,120 --> 01:38:50,920
Nat one.

1129
01:38:50,920 --> 01:38:54,840
That's three in this adventure.

1130
01:38:54,840 --> 01:38:58,920
When you were on the sea stallion, did you crash it a lot?

1131
01:38:58,920 --> 01:39:01,800
No, it was a charm.

1132
01:39:01,800 --> 01:39:05,160
Did you crash it a lot?

1133
01:39:05,160 --> 01:39:07,240
It's not the end of the world.

1134
01:39:07,240 --> 01:39:10,360
It just means that you have to potentially.

1135
01:39:10,360 --> 01:39:13,160
You take another four damage.

1136
01:39:13,160 --> 01:39:19,160
This is the actual critical role because you need to pass this one to keep concentration.

1137
01:39:19,160 --> 01:39:25,320
So dice 20 with two weals and it's your will roll to keep concentration.

1138
01:39:25,320 --> 01:39:26,520
OK.

1139
01:39:26,520 --> 01:39:28,200
Oh, that's for all the marbles.

1140
01:39:28,200 --> 01:39:31,560
Not that, but winning.

1141
01:39:31,560 --> 01:39:32,200
Then.

1142
01:39:32,200 --> 01:39:33,640
Good, good, good.

1143
01:39:33,640 --> 01:39:34,280
Despite.

1144
01:39:34,280 --> 01:39:35,240
You operate extremes.

1145
01:39:35,240 --> 01:39:36,040
Exactly.

1146
01:39:36,040 --> 01:39:38,040
Either or.

1147
01:39:38,040 --> 01:39:46,840
Despite the extreme pressure that is almost overloading your neural interface, your heart

1148
01:39:46,840 --> 01:39:56,840
is pounding as the ship begins to spin around, skirting the edge of the Drakkar that was trying

1149
01:39:56,840 --> 01:40:04,360
to block you from advancing into the rift and you enter the ship.

1150
01:40:04,360 --> 01:40:14,600
And you enter this cascading cloud, the scar in the sky, this bright red glowing magnificence

1151
01:40:14,600 --> 01:40:21,320
that suddenly changes the whole nature of the ship from this muddy brown and green to

1152
01:40:21,320 --> 01:40:25,640
a glowing ethereal red.

1153
01:40:25,640 --> 01:40:31,880
Now there is an after effect to this role.

1154
01:40:31,880 --> 01:40:41,880
Such is the perils of entering onto the Hel Roads that may yet succumb as previous companion

1155
01:40:41,880 --> 01:40:44,040
of this group did.

1156
01:40:44,040 --> 01:40:55,320
So now you must give me a D20 roll, but this one is going to be with five wheels.

1157
01:40:55,320 --> 01:40:56,680
It would be five.

1158
01:40:56,680 --> 01:40:58,360
So minus six.

1159
01:40:58,360 --> 01:40:59,400
18.

1160
01:40:59,400 --> 01:41:01,480
So not too bad.

1161
01:41:01,480 --> 01:41:06,920
So you don't gain the massive surge of trauma.

1162
01:41:06,920 --> 01:41:15,400
You remain resolute in the face of this flood of thought and memory, a burst of reverse

1163
01:41:15,400 --> 01:41:23,400
time as you enter the Hell Roads and you float into the past.

1164
01:41:23,400 --> 01:41:26,920
Uh oh.

1165
01:41:26,920 --> 01:41:28,760
How far into the past?

1166
01:41:28,760 --> 01:41:29,720
The past's okay.

1167
01:41:29,720 --> 01:41:33,400
I've been there before.

1168
01:41:33,400 --> 01:41:39,800
The Vikings and Valkyries podcast is hammered together by a dedicated team of skalds and

1169
01:41:39,800 --> 01:41:40,800
smiths.

1170
01:41:40,800 --> 01:42:00,080
Please don't forget to like, share and sacrifice to the old gods.

