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Hello everyone, I'm back.

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This is Sandel Podcast number 51.

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Today we're going to be doing a read through of SIP number 16.

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Should be a pretty quick one though.

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It's my SIP and we'll just read through it, do the little promotional thing that I had

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already set up and then we should be good for this episode.

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Scope of the talk is as I said a SIP read through of SIP number 16.

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Insert an in-game inventory filter for equipment.

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Also we provide a little bit of commentary.

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I do not represent the Sandbox Game or the Sandbox DAO Foundation.

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I'm not your financial or legal advisor.

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Nothing that says we take in as financial or legal advice.

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When I say the word SIP I mean Sandbox Improvement Proposal.

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When I say the word DAO I mean Decentralized Autonomous Organization.

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Sandfam just refers to the Sandbox community, those who participate in the people, product

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and purpose of the Sandbox ecosystem.

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For today we're going to be focused on the DAO because today is about a SIP and the SIP

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belongs to the DAO which is part of the product of the ecosystem.

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There's been quite a bit of movement in the past week, couple weeks, ever since the DAO

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delegates were officially announced and I did 10 of the 12 interviews.

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So check out podcast number, I think it's 42 through 50.

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All of the DAO delegates were interviewed except for two.

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There are currently two SIPs now that are in draft on the forums.

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SIP number 19 which is the Sandel Podcast.

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This podcast right here, I submitted a SIP quite a while ago.

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It got through the DAO Admin Review and is now up for open discussion before it goes

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to vote.

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And there's also a probably SIP 18 but Team Selection for UGC Platform.

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And those are to create a user generated content platform for the Sandbox.

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And there are two proposals that will be voted on and only one will win.

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There are two SIPs currently open for voting.

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SIP number 16 which is the subject of this podcast episode, Insert In-Game Inventory

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Filter for Equipment by myself and the MetaWorlds team.

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And SIP number 17, a new horror game, Deep Sea Episode 2 by Yo Bike.

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We're still at 16 SIPs haven't been closed, nine approved, six not approved.

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For the checkbook, for SIP number 16 it's a zero dollar SIP so it's not going to change

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the checkbook if it passes.

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For SIP 17 it's about $333,000 Sand if it passes.

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And for SIP 18 we don't know yet how much it's going to cost and SIP 19 if it passes

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it's going to be $60,000 Sand.

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So we still spent $2.3 million Sand of our $15.5 million budget, roughly 15%.

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And still sitting at 211,000 token holders, 2,200 voters, and 9,200 votes cast across

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15 proposals.

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My name is Lanzer, I'm your podcast host, and I run the MetaWorlds team, which is a

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studio.

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We publish experiences, both floor droppers in 00 and let's see, we are, here we are,

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right here.

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Floor dropper 00 and also Lava Defense, which is a game maker fund, 2023.

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So let's get right into it.

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SIP number 16 is an in-game inventory filter.

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And we'll do a read through of the snapshot link and a little bit looking through the

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discussion forum.

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But first let's start with the YouTube explanation video.

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It's a quick one, it's a quick two minute thing I put together to explain everything.

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Hi Sand Fam, my name is Lanzer and I want to talk to you about SIP 17, inserting an

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in-game filter for equipment in our inventory.

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This is something that's been requested for as long as I've been a Sand Fam gamer

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back in 2021.

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So what is this, you may ask?

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When using the in-game inventory, it can be difficult to find the right equipment for

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the experience you're playing.

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Whether you need to run fast, hard, or have as many health points as possible, players

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need an easier way to find the equipment that's right for them, other than just scrolling

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through the list.

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Inventory and weapon filters help somewhat, but an inventory filter would help a lot more.

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The inventory filter we propose is a simple tool that hides or shows parts of your inventory

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based on what is checked.

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We divide the check boxes in the same way the inventory does, which are catalysts, kind

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of like rarity, attributes, and equipment slots.

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We also add a highest to lowest sort based on how high your equipment's attribution

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score is, that way you can sort it from the highest or sort it from the lowest, whichever

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you prefer.

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It would show in the bottom right where there's a big ol' empty space, and as you check

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or X the boxes, it will hide or show that equipment in your inventory.

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Like I said, this is something that's been requested by myself and others since I started

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gaming with the sandbox back in 2021.

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It's an easy way to keep sandbox gamers gaming and less time clicking through their inventory

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to uplift their assets.

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I would appreciate your yes vote on SIP 17, inserting an in-game inventory filter or equipment

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in our inventory so we can keep sandbox gamers gaming and less time clicking through inventory.

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Thanks, SanFam.

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Alright, easy, easy peasy.

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So let's look at the snapshot link.

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Looks like snapshot came up with a new layout.

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So here it is, it's active right now, has a 99% yes vote.

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And let's take a look at Quorum.

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Quorum is the biggest issue.

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There it is, 65% Quorum.

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So we're at 65% Quorum and we have 10 days left.

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So we're making good time on this one.

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Alright, the council recommendation.

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There we go.

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So the council recommendation is positive.

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Cool.

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That's always good.

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The category is under platform, under the too long didn't read, under the what section,

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request that the sandbox product team prioritizes inserting a filter or player inventory within

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the game client.

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This filter would give players the ability to quickly sort through equipment in their

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inventory.

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As of game client version 10.9, searching through one's inventory is difficult.

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The icons do not always fully load and equipment must be manually clicked to see the type of

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gems and attribute points.

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A simple inventory filter would make it easy for players to select whatever they want for

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that play session, such as only legendary chest equipment that has a speech in sets up here

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in the top in the picture, you can see the different types of rarity catalysts.

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So if you want only to see a legendary out of the epic rare uncommon or common, you click

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the checkbox on the legendary.

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If you see, if you only want a power out of defense speed, magic and luck, you click power.

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If you only want a headpiece out of chest, arms, left hand, right hand legs, you would

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click the corresponding check boxes and it will only show that in your inventory here

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on the left.

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Pretty simple concept, something that we've been asking for for quite some time.

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And then reading further under the how section sandbox product team will have to prioritize

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a feature in their backlog when the TSB team would fully implement this within the next

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two releases of the game client.

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Who section request from Lancer at the medical team, a sandbox trusted partner that publishes

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many games to the sandbox and host the Sandel podcast.

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After a floor dropper is lava defense and the upcoming portal run portal run has hit

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a snag so we haven't been able to polish it yet.

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We're getting there.

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Moving on to the SIP detail section under problem description.

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It takes players a long time to click through the many equipment items that they have about

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25% of the time the icons for the equipment doesn't load.

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So players are reduced to individually clicking each item to see which one they have selected

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this delays game playing gameplay and makes it less fun.

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So here you can see there's your inventory on the left and you're scrolling up and down

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up and down to find something that you can equip.

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And if you have a lot of NFTs and you get a new one, you have to figure out where it

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is in your big long list and it can get quite quite big.

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So this empty space right here is where we propose putting the solution on a solution

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propose it reads we want a simple filter inserted into the inventory module of the game client.

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The final design will be determined by the sandbox product team, but the functionality

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described below would be acceptable.

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The entire inventory shows initially and the filter box is visible with check boxes clicking

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once will change the check mark to an X mark.

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I mean, it would hide those things clicking it again, which change it back to a check

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mark mean it would include those things.

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The filter would be able to hide or show catalysts, which are legendary epic and rare attributes,

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which is power, defense, speed, magic and luck, and slots, which is head, chest, arms,

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right hand, left hand, leg, legs.

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The filter also has a sort by highest and sort by lowest check boxes that sorts the

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shown inventory by the numerical catalyst value.

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And so here's what it would look like.

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You can check box and look X and all that stuff.

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Here is a little detailed thing of what happens when you check box.

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When you check it the first time, there's a green check mark.

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When you check it a second time, it's a red X mean it hides it from view and you click

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it a third time, it'll go back to a check mark, which shows the equipment again.

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So if you check these things that you see here, you're only going to show your legendary

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equipment and your epic equipment.

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That is a power catalyst that also you can only equip in your right hand.

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That's what these four check boxes are saying.

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Benefit to the ecosystem.

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This makes the playing experience of each sandbox gamer easier and they spend less time

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sifting through inventory.

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In 2022, the sandbox reported 1 million players played in the sandbox.

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In June 2024, NAMRA estimates that sandbox currently has 2300 daily players.

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There are 100,000 players playing over 500 experiences during a busy Builders Challenge

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2.

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This filter will benefit every gamer who plays the sandbox.

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Under risk analysis.

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This could offset the priority for other fixes.

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As we do not have access to a roadmap of future improvements, we cannot know what this offset

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would be.

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Implementation plan.

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As we are not members of the TSB product team, we do not have relevant insight into its development

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practices.

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The TSB product team would determine specific tasks required to implement these improvements

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as they deem best.

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Resources required.

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Zero sand.

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Metrics for success.

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The definition of done is when users within the sandbox game client can access the inventory

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module of the game and filter their inventory to quickly find the items they want to equip.

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Team author background.

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Spencer is a long time contributor to the sandbox.

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He found his way to the sandbox midway through Season 1 as a gamer in 2021, then expanded

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into avatar holder, landowner, experience publisher, and now DAO participant.

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He's president of MetaWorld Studio, which has published Floor Droppers, which ranked

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7th of 682 during Builders Challenge 1, Lava Defense, which is Game Maker Fund 2023, and

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is projected to publish one more experience before September 2024.

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I wrote this many months ago, so at the time that was reasonable.

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Recently he published the Sandel podcast to explore the community's reaction to the sandbox

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DAO.

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Lancer has a 13-year professional background in contract writing, program management, and

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business entrepreneurship.

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He has extensive experience in negotiating $100 million contracts, leading 15-plus-person

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subject matter expert teams, also called multifunctional teams, and running $1 billion program portfolios.

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He co-founded a community-led organization that broke a Guinness World Record, a record

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still held today.

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He holds a master's degree in acquisitions, and his career certifications include Project

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Management Professional, PMP, and Six Sigma Greenbelt, CSSGB, among others.

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Most importantly, he is a proud Sand Fam, Mocha Fam, EOTB, OtherPage, and Open Campus

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member and believes in the sandbox's vision to be the capital of the metaverse.

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I believe it's the cultural capital of the metaverse, but close enough.

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Next paragraph reads, Donson is a founding member of MetaWorlds, an avid gamer and crypto

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enthusiast.

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After being introduced to the sandbox as a gamer, Donson teamed up with Lancer to take

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on their passion project, the development of floor droppers and their two ongoing experiences

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with the sandbox builder's challenges.

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He worked alongside Lancer to develop the proposal package, which got their project

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funded by Game Maker's Fund 2023.

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Donson has a professional background as a contracts manager, project manager, and entrepreneur.

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Having run his own businesses, Donson has extensive experience running everything from

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$320,000 projects to $350 million programs.

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This includes drafting proposals, developing project specifications, budgets, timelines,

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and leading project teams of 15 plus people.

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Next paragraph, Keisha is a philosophy graduate with a strong background in research.

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Her analytical skills and dedication throughout to thorough investigation make her well equipped

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to contribute to the proposal development process, where she delivers insightful analysis

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into the complex topics of the sandbox style improvement proposals.

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Next section reads, Alternative is considered.

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The alternative is to keep the manual searching functionality that we have at this time.

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And then next section is the discussion.

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So that'll bring us to the forums.

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And it looks like from the forums, almost everyone said, yeah, we want this.

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It's been a long time coming.

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I completely agree.

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And that's why I wrote the zip.

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So I didn't see any questions except it was now the right time to do that.

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And I've been playing sandbox since 2021, and it's now 2024.

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And I don't see this functionality.

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So yes, I do think it's time.

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And that's the way I responded.

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But that was it.

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Everyone else was like, yeah, makes sense.

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We don't want to have it.

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And also, it looked like a couple days ago in the sandbox, I think the sandbox award

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for sandbox awards for 2024.

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They showed that you might be able to save outfits in a coming release.

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Not the same thing as filtering your inventory, but somewhat similar in the same vein.

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And that's all of the question and answers I got via forums.

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Okay, I don't see any community questions that I need to answer that I haven't already

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answered and no open topics except that I am super, super happy that these sips are

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now rolling out.

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I did these sips back in May, June, almost instantly.

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I put these sips out.

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And now we're in December.

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So it took quite some time to get here.

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But now that we're here, awesome.

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This is exactly what I was hoping for.

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The other last open topic is sandbox now official podcast called digging in the sand, which

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is now on its second episode.

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Contest said that he that he finished episodes three and four, I think in a tweet response.

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But definitely look at this.

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This is great, great stuff.

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You have since the beginning of new, new videos that he's posting all the time.

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And not just that, but also I did a reaction video to the first episode, I'll be doing

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a reaction video to episode number two here in the next few days, most likely.

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So I'm really looking forward to that.

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And they have been so good doing fulfilling their transparency goals.

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And I think it's great.

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So Kunta has done his introductory to video here, as well as digging in the sand episodes

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one and now to with Cyril.

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And this has been this has been great.

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I've been loving it.

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And that's it for open topics.

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Take a look at our episode.

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So we just finished episode 51.

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And I'm trying desperately to schedule the Dow delegate interviews with Roxy, Miguel

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and Mo haven't yet been able to secure a date.

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But I'll also be doing most likely interviews of the two proposers for the UGC RFP request

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proposal.

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And right on its heels is going to be Dow founding documents, constitution, articles

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and memos, a deep dive into the Cayman Islands business law and how it relates to sandbox

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Dow Foundation.

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I'm so looking forward to that.

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It's turned out to be a big one.

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So I'm probably going to split up into two episodes.

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Okay, sandbox basis.

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So we're still organized and gathering and discord via the sandbox game discord, also

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the Dow forums.

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And on Twitter, we have San hashtag San fam hashtag sandbox style, hashtag sandbox game.

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On YouTube, there is the sandbox Dow YouTube page, and also lands or YT, which is where

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the Sandow podcast is.

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And also there is San fam cafe, which has been taking a few months off.

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That's pickaxe master for sandbox basis.

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On Monday is mocoverse hall.

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On Saturdays is Bulls on the Block.

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Monday through Friday is coffee with captain and Tuesday is well members.

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I'll look for someone to raid to see if there's anyone currently on the sandbox.

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There isn't.

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So let's see if we have any friends online.

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Sure we do.

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All right, we found a raid.

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Thank you all for your time.

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Today was about sip number 16, a read through of the insertion of end game inventory filter

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or equipment, where we can easily identify the equipment that we want to use out of our

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many NFTs and we might have so that we can spend more time gaming and less time looking

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through inventory.

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Thanks San fam.

