Hello everyone, I'm back.
This is Sandel Podcast number 51.
Today we're going to be doing a read through of SIP number 16.
Should be a pretty quick one though.
It's my SIP and we'll just read through it, do the little promotional thing that I had
already set up and then we should be good for this episode.
Scope of the talk is as I said a SIP read through of SIP number 16.
Insert an in-game inventory filter for equipment.
Also we provide a little bit of commentary.
I do not represent the Sandbox Game or the Sandbox DAO Foundation.
I'm not your financial or legal advisor.
Nothing that says we take in as financial or legal advice.
When I say the word SIP I mean Sandbox Improvement Proposal.
When I say the word DAO I mean Decentralized Autonomous Organization.
Sandfam just refers to the Sandbox community, those who participate in the people, product
and purpose of the Sandbox ecosystem.
For today we're going to be focused on the DAO because today is about a SIP and the SIP
belongs to the DAO which is part of the product of the ecosystem.
There's been quite a bit of movement in the past week, couple weeks, ever since the DAO
delegates were officially announced and I did 10 of the 12 interviews.
So check out podcast number, I think it's 42 through 50.
All of the DAO delegates were interviewed except for two.
There are currently two SIPs now that are in draft on the forums.
SIP number 19 which is the Sandel Podcast.
This podcast right here, I submitted a SIP quite a while ago.
It got through the DAO Admin Review and is now up for open discussion before it goes
to vote.
And there's also a probably SIP 18 but Team Selection for UGC Platform.
And those are to create a user generated content platform for the Sandbox.
And there are two proposals that will be voted on and only one will win.
There are two SIPs currently open for voting.
SIP number 16 which is the subject of this podcast episode, Insert In-Game Inventory
Filter for Equipment by myself and the MetaWorlds team.
And SIP number 17, a new horror game, Deep Sea Episode 2 by Yo Bike.
We're still at 16 SIPs haven't been closed, nine approved, six not approved.
For the checkbook, for SIP number 16 it's a zero dollar SIP so it's not going to change
the checkbook if it passes.
For SIP 17 it's about $333,000 Sand if it passes.
And for SIP 18 we don't know yet how much it's going to cost and SIP 19 if it passes
it's going to be $60,000 Sand.
So we still spent $2.3 million Sand of our $15.5 million budget, roughly 15%.
And still sitting at 211,000 token holders, 2,200 voters, and 9,200 votes cast across
15 proposals.
My name is Lanzer, I'm your podcast host, and I run the MetaWorlds team, which is a
studio.
We publish experiences, both floor droppers in 00 and let's see, we are, here we are,
right here.
Floor dropper 00 and also Lava Defense, which is a game maker fund, 2023.
So let's get right into it.
SIP number 16 is an in-game inventory filter.
And we'll do a read through of the snapshot link and a little bit looking through the
discussion forum.
But first let's start with the YouTube explanation video.
It's a quick one, it's a quick two minute thing I put together to explain everything.
Hi Sand Fam, my name is Lanzer and I want to talk to you about SIP 17, inserting an
in-game filter for equipment in our inventory.
This is something that's been requested for as long as I've been a Sand Fam gamer
back in 2021.
So what is this, you may ask?
When using the in-game inventory, it can be difficult to find the right equipment for
the experience you're playing.
Whether you need to run fast, hard, or have as many health points as possible, players
need an easier way to find the equipment that's right for them, other than just scrolling
through the list.
Inventory and weapon filters help somewhat, but an inventory filter would help a lot more.
The inventory filter we propose is a simple tool that hides or shows parts of your inventory
based on what is checked.
We divide the check boxes in the same way the inventory does, which are catalysts, kind
of like rarity, attributes, and equipment slots.
We also add a highest to lowest sort based on how high your equipment's attribution
score is, that way you can sort it from the highest or sort it from the lowest, whichever
you prefer.
It would show in the bottom right where there's a big ol' empty space, and as you check
or X the boxes, it will hide or show that equipment in your inventory.
Like I said, this is something that's been requested by myself and others since I started
gaming with the sandbox back in 2021.
It's an easy way to keep sandbox gamers gaming and less time clicking through their inventory
to uplift their assets.
I would appreciate your yes vote on SIP 17, inserting an in-game inventory filter or equipment
in our inventory so we can keep sandbox gamers gaming and less time clicking through inventory.
Thanks, SanFam.
Alright, easy, easy peasy.
So let's look at the snapshot link.
Looks like snapshot came up with a new layout.
So here it is, it's active right now, has a 99% yes vote.
And let's take a look at Quorum.
Quorum is the biggest issue.
There it is, 65% Quorum.
So we're at 65% Quorum and we have 10 days left.
So we're making good time on this one.
Alright, the council recommendation.
There we go.
So the council recommendation is positive.
Cool.
That's always good.
The category is under platform, under the too long didn't read, under the what section,
request that the sandbox product team prioritizes inserting a filter or player inventory within
the game client.
This filter would give players the ability to quickly sort through equipment in their
inventory.
As of game client version 10.9, searching through one's inventory is difficult.
The icons do not always fully load and equipment must be manually clicked to see the type of
gems and attribute points.
A simple inventory filter would make it easy for players to select whatever they want for
that play session, such as only legendary chest equipment that has a speech in sets up here
in the top in the picture, you can see the different types of rarity catalysts.
So if you want only to see a legendary out of the epic rare uncommon or common, you click
the checkbox on the legendary.
If you see, if you only want a power out of defense speed, magic and luck, you click power.
If you only want a headpiece out of chest, arms, left hand, right hand legs, you would
click the corresponding check boxes and it will only show that in your inventory here
on the left.
Pretty simple concept, something that we've been asking for for quite some time.
And then reading further under the how section sandbox product team will have to prioritize
a feature in their backlog when the TSB team would fully implement this within the next
two releases of the game client.
Who section request from Lancer at the medical team, a sandbox trusted partner that publishes
many games to the sandbox and host the Sandel podcast.
After a floor dropper is lava defense and the upcoming portal run portal run has hit
a snag so we haven't been able to polish it yet.
We're getting there.
Moving on to the SIP detail section under problem description.
It takes players a long time to click through the many equipment items that they have about
25% of the time the icons for the equipment doesn't load.
So players are reduced to individually clicking each item to see which one they have selected
this delays game playing gameplay and makes it less fun.
So here you can see there's your inventory on the left and you're scrolling up and down
up and down to find something that you can equip.
And if you have a lot of NFTs and you get a new one, you have to figure out where it
is in your big long list and it can get quite quite big.
So this empty space right here is where we propose putting the solution on a solution
propose it reads we want a simple filter inserted into the inventory module of the game client.
The final design will be determined by the sandbox product team, but the functionality
described below would be acceptable.
The entire inventory shows initially and the filter box is visible with check boxes clicking
once will change the check mark to an X mark.
I mean, it would hide those things clicking it again, which change it back to a check
mark mean it would include those things.
The filter would be able to hide or show catalysts, which are legendary epic and rare attributes,
which is power, defense, speed, magic and luck, and slots, which is head, chest, arms,
right hand, left hand, leg, legs.
The filter also has a sort by highest and sort by lowest check boxes that sorts the
shown inventory by the numerical catalyst value.
And so here's what it would look like.
You can check box and look X and all that stuff.
Here is a little detailed thing of what happens when you check box.
When you check it the first time, there's a green check mark.
When you check it a second time, it's a red X mean it hides it from view and you click
it a third time, it'll go back to a check mark, which shows the equipment again.
So if you check these things that you see here, you're only going to show your legendary
equipment and your epic equipment.
That is a power catalyst that also you can only equip in your right hand.
That's what these four check boxes are saying.
Benefit to the ecosystem.
This makes the playing experience of each sandbox gamer easier and they spend less time
sifting through inventory.
In 2022, the sandbox reported 1 million players played in the sandbox.
In June 2024, NAMRA estimates that sandbox currently has 2300 daily players.
There are 100,000 players playing over 500 experiences during a busy Builders Challenge
2.
This filter will benefit every gamer who plays the sandbox.
Under risk analysis.
This could offset the priority for other fixes.
As we do not have access to a roadmap of future improvements, we cannot know what this offset
would be.
Implementation plan.
As we are not members of the TSB product team, we do not have relevant insight into its development
practices.
The TSB product team would determine specific tasks required to implement these improvements
as they deem best.
Resources required.
Zero sand.
Metrics for success.
The definition of done is when users within the sandbox game client can access the inventory
module of the game and filter their inventory to quickly find the items they want to equip.
Team author background.
Spencer is a long time contributor to the sandbox.
He found his way to the sandbox midway through Season 1 as a gamer in 2021, then expanded
into avatar holder, landowner, experience publisher, and now DAO participant.
He's president of MetaWorld Studio, which has published Floor Droppers, which ranked
7th of 682 during Builders Challenge 1, Lava Defense, which is Game Maker Fund 2023, and
is projected to publish one more experience before September 2024.
I wrote this many months ago, so at the time that was reasonable.
Recently he published the Sandel podcast to explore the community's reaction to the sandbox
DAO.
Lancer has a 13-year professional background in contract writing, program management, and
business entrepreneurship.
He has extensive experience in negotiating $100 million contracts, leading 15-plus-person
subject matter expert teams, also called multifunctional teams, and running $1 billion program portfolios.
He co-founded a community-led organization that broke a Guinness World Record, a record
still held today.
He holds a master's degree in acquisitions, and his career certifications include Project
Management Professional, PMP, and Six Sigma Greenbelt, CSSGB, among others.
Most importantly, he is a proud Sand Fam, Mocha Fam, EOTB, OtherPage, and Open Campus
member and believes in the sandbox's vision to be the capital of the metaverse.
I believe it's the cultural capital of the metaverse, but close enough.
Next paragraph reads, Donson is a founding member of MetaWorlds, an avid gamer and crypto
enthusiast.
After being introduced to the sandbox as a gamer, Donson teamed up with Lancer to take
on their passion project, the development of floor droppers and their two ongoing experiences
with the sandbox builder's challenges.
He worked alongside Lancer to develop the proposal package, which got their project
funded by Game Maker's Fund 2023.
Donson has a professional background as a contracts manager, project manager, and entrepreneur.
Having run his own businesses, Donson has extensive experience running everything from
$320,000 projects to $350 million programs.
This includes drafting proposals, developing project specifications, budgets, timelines,
and leading project teams of 15 plus people.
Next paragraph, Keisha is a philosophy graduate with a strong background in research.
Her analytical skills and dedication throughout to thorough investigation make her well equipped
to contribute to the proposal development process, where she delivers insightful analysis
into the complex topics of the sandbox style improvement proposals.
Next section reads, Alternative is considered.
The alternative is to keep the manual searching functionality that we have at this time.
And then next section is the discussion.
So that'll bring us to the forums.
And it looks like from the forums, almost everyone said, yeah, we want this.
It's been a long time coming.
I completely agree.
And that's why I wrote the zip.
So I didn't see any questions except it was now the right time to do that.
And I've been playing sandbox since 2021, and it's now 2024.
And I don't see this functionality.
So yes, I do think it's time.
And that's the way I responded.
But that was it.
Everyone else was like, yeah, makes sense.
We don't want to have it.
And also, it looked like a couple days ago in the sandbox, I think the sandbox award
for sandbox awards for 2024.
They showed that you might be able to save outfits in a coming release.
Not the same thing as filtering your inventory, but somewhat similar in the same vein.
And that's all of the question and answers I got via forums.
Okay, I don't see any community questions that I need to answer that I haven't already
answered and no open topics except that I am super, super happy that these sips are
now rolling out.
I did these sips back in May, June, almost instantly.
I put these sips out.
And now we're in December.
So it took quite some time to get here.
But now that we're here, awesome.
This is exactly what I was hoping for.
The other last open topic is sandbox now official podcast called digging in the sand, which
is now on its second episode.
Contest said that he that he finished episodes three and four, I think in a tweet response.
But definitely look at this.
This is great, great stuff.
You have since the beginning of new, new videos that he's posting all the time.
And not just that, but also I did a reaction video to the first episode, I'll be doing
a reaction video to episode number two here in the next few days, most likely.
So I'm really looking forward to that.
And they have been so good doing fulfilling their transparency goals.
And I think it's great.
So Kunta has done his introductory to video here, as well as digging in the sand episodes
one and now to with Cyril.
And this has been this has been great.
I've been loving it.
And that's it for open topics.
Take a look at our episode.
So we just finished episode 51.
And I'm trying desperately to schedule the Dow delegate interviews with Roxy, Miguel
and Mo haven't yet been able to secure a date.
But I'll also be doing most likely interviews of the two proposers for the UGC RFP request
proposal.
And right on its heels is going to be Dow founding documents, constitution, articles
and memos, a deep dive into the Cayman Islands business law and how it relates to sandbox
Dow Foundation.
I'm so looking forward to that.
It's turned out to be a big one.
So I'm probably going to split up into two episodes.
Okay, sandbox basis.
So we're still organized and gathering and discord via the sandbox game discord, also
the Dow forums.
And on Twitter, we have San hashtag San fam hashtag sandbox style, hashtag sandbox game.
On YouTube, there is the sandbox Dow YouTube page, and also lands or YT, which is where
the Sandow podcast is.
And also there is San fam cafe, which has been taking a few months off.
That's pickaxe master for sandbox basis.
On Monday is mocoverse hall.
On Saturdays is Bulls on the Block.
Monday through Friday is coffee with captain and Tuesday is well members.
I'll look for someone to raid to see if there's anyone currently on the sandbox.
There isn't.
So let's see if we have any friends online.
Sure we do.
All right, we found a raid.
Thank you all for your time.
Today was about sip number 16, a read through of the insertion of end game inventory filter
or equipment, where we can easily identify the equipment that we want to use out of our
many NFTs and we might have so that we can spend more time gaming and less time looking
through inventory.
Thanks San fam.