Hello everyone, Sandel Podcast number 42.
I am Lanzer, this is Crypto Diplo.
And the last time this gentleman was on the podcast, it was episode 21 and we were talking
about his sip that went to vote.
And it went the way it went.
And look, he's back with a vengeance now as an approved delegate to make sure that what
happens to him never happens to anyone else ever again.
And we'll get into all that later on.
The scope of the talk today is a meet and greet between Crypto Diplo, otherwise known
as Robbie.Eath, and it's a learning opportunity to learn about him, what sort of delegate
style he wants to bring, and what sort of fit is he for you, for you to delegate your
sand and tokens to, your voting power.
So welcome back Crypto Diplo, glad to have you.
Thank you, happy to be here.
So disclaimer, Crypto Diplo and I do not represent the Sandbox game or the Sandbox DAO Foundation.
We are not your financial or legal advisors and nothing we say is to be taken as financial
or legal advice.
When I say, when we say the word sip, we mean Sandbox Improvement Proposal.
When we say the word DAO, we mean Decentralized Autonomous Organization.
And when we say SandFim, we're talking about the Sandbox community who participate in the
capital, product, and the purpose of the Sandbox ecosystem.
Specifically, we're talking about the people, everything from the game makers down to the
Sandbox team, the product includes the game client all the way down to even the DAO.
The purpose is what's expressed in the white paper and frequently expressed by Sebastian
Bourget and Arthur Madri, like how they want to empower creators and become the cultural
capital of the metaverse.
And all of that comes together in the ecosystem.
Today we're talking about specifically the DAO delegates who are the people part of the
ecosystem.
We have one such delegate with us today, Crypto Diplo.
And just like last time, Scoreboard and Checkbook have not moved because the DAO team have been
hard at work installing and ensuring that the delegation system comes online.
And where do we start?
May 28th.
The DAO was announced via Medium article, September 10th, the Sandbox DAO opens up delegation
applications and November 13th, 12 delegates were announced.
As I mentioned, Crypto Diplo is here today and you will see him as Robbie.Eath on, if
you look at my screen, just look right there.
Robbie.Eath says the word Crypto Diplo in the actual description.
So it's kind of an easy catch there.
You know him by the multi yellow orange huge pyramid.
And yeah, so I'm Lancer the host, Meta Worlds, we published two things.
One of them is currently in 00 in Alpha Season 4.
And I continually have to pinch myself because I can't believe that happened, that we actually
made it.
My guest Crypto Diplo here.
Crypto Diplo, as we explained in episode 21, he works in tech.
Crypto investor on the side for the past five years, has been involved with the Sandbox
for the past four years and was a third ever landowner in 2019.
He participated in sales and ICOs back in 2019.
This was a standout to him as having a solid team and he dabbles in game creation.
So Crypto Diplo, what else would you like to share about your background for those voters?
I think it's a good topic, I guess to specify starting Crypto in 2017, so a few years before
I got involved with the Sandbox.
I think I was before Anger Theater were really a thing, there were maybe a couple of them.
And then Sandbox was one of the early movers in the very end of 2019.
So I got involved in that.
And then yeah, just been investing since then.
I think it covers it.
Well, there we go.
If you are interested more in his background and all the how he thinks as a creator, go
to episode 21 where you can see here all the things that we talked about and why he felt
that SIP was really important.
It still is.
And yeah, you can't do SIPs anymore.
But you know, it's still a SIP that can be resubmitted if someone would choose to.
Maybe you can have a conversation with him at a later time if that's a thing.
And let's start with you became Sandfam in 2019.
Yes.
2019, yeah.
As a landowner.
Yep.
I was back before they might even launched a product, I think.
So Sandfam is a little bit different than it is today.
Yeah.
A big environment of creators and whatnot.
Back then it was mostly entirely investors.
So that was my main role at that point.
Back then it was mostly investors.
Like looking to buy land and sell and like speculators on the coin or the token.
Yeah, essentially.
Yeah.
I guess they must have launched the token first.
But the land that they had was one of the first ideas of land that came up in all of
crypto.
I think Decentraland might have been first.
Sandbox was pretty soon after.
They might have had a few.
They might have had BoxedEdit and maybe like a preliminary game maker.
But for the most part they were just getting the funds together to really make a run at
this and using the team from their mobile app that they made back in 2012.
Oh yeah, yeah.
I remember the 2D mobile app.
Gotcha.
So as you can see, he has a number of lands and estates.
So he is well represented in the landowner side.
The assets, it looks very landowner assets.
You've got the catalyst pickups and the different landowner unlocks with the alpha passes.
So you said you dabbled a little bit in game creation.
What was your dabbling?
Yeah, good question.
So I did a few of the early, what are they called?
The game.
Game Jam?
Game Jams.
I don't know if they were called that when I did it, but it was just like essentially
a game competition.
It was much more rudimentary back then.
I think it was 2021 when I did it.
So the games were like super simple.
And so I did one of like two of those, submitted my games.
They ended up being pretty buggy because I went really hard with it.
I tried to do things that the game makers wasn't really functionally capable of doing
yet.
It just spammed all of my logic, kind of just spammed and overflowed their server.
So I definitely did not win any of those.
They were pretty cool when I did them.
I was very excited about them.
Gotcha.
And yeah, since then I haven't done much.
Mostly waiting for some of the features that I requested in that SIP to really get back
into it.
The NFT drops?
Yeah, the NFT drops would be cool.
Really I want the...
Crafting?
The, just like save.
Yeah, the ones I had before they edited it, the save data feature, right?
Where you can just like add variables that go from play to play.
Because that's what I'm most excited about is kind of making the RPG style games where
you're coming in, you're grinding, you're collecting items, you're trading, doing things
like that.
And so once that happens, I'm definitely getting back in.
Gotcha.
That makes sense.
Pushing the envelope.
All right.
So you have been, you've been in the sandbox for quite a while.
So you know what the name of the game is.
And SIP 11.
Now that you've been through the SIP process, what sort of perspective do you bring as a
delegate having gone through that?
And we are both in the negative council recommendation club.
Yay!
A club which is a very healthy club actually by this point.
Yeah, I mean there's a decent amount of us.
What sort of perspective do you bring now that really has enhanced your perspective as
a delegate?
Yeah, I think the biggest thing I learned from that experience was that we need to be
more specific about the SIP pipeline, right, so we can get it right the first time.
I'm sure you've gone through this a number of times, but you'll send it to the DAO.
They'll kind of give you edits and feedback on it.
They'll send it back, go back and forth.
Mine was edited after Eddie approved it and then posted it.
So I kind of got blindsided a little bit there.
So there's just a lot of inconsistencies in that process that we need to iron out.
I think that a good job of getting that process started with kind of a template strategy,
giving people an idea of what information they need to fill out for various types of
SIPs.
But then that's just the beginning.
Eventually what we're going to have to do is start passing SIPs, first of all, and then
when we pass the SIPs really seeing what works and what doesn't work after the fact because
there's going to be a lot of trial and error with all these once we actually start passing
a good number of SIPs.
So I'm excited about that.
But yeah, for the start, we just need to get the process more clearly to find what we can
and can't do, nail that down.
And then once we have that, we can start actually experimenting.
Yeah, I did a podcast recently on the new SIP process.
It took me, I think, two, two and a half hours to cover the whole thing.
It was a major upgrade to the old process.
And there were still a ton of questions about some things that they said were ineligible
and the new process expanded.
So it wasn't simpler.
It was just, there was more to it.
The biggest thing that I myself can see is the invite only system now.
It went from anyone can submit it to you have to wait to be invited to submit.
And that struck me as a little odd.
So I'm interested to hear how that sets, I'm interested to see how it's going to play out
both as an author myself, and then I'd like to see what on your side, how that looks to
the delegates.
Does it feel better now, and especially for you since you've been through the process
before, does it feel better now that they've implemented this new process?
Or is this something there that we need to troubleshoot?
I think you'd be the right person to tap on that.
Yeah.
I think it really depends on how they execute it, right?
In theory, it's a good idea because they can limit the number of things they have to edit
and look at on a regular basis.
So it reduces that workload and just screen runs the process better.
The risk is centralization as always.
Yeah.
It's just this pipeline on off veto switch that somebody that nobody knows just gets
to kind of veto things without people's approval.
So I'm hoping that they understand that that's not what they want and that they are going
to use that very sparingly and mostly focus on getting things passed regardless of the
concerns about what the team has and whatnot.
But realistically, if the community has all the support backing it, if you post it on
the forum, it's something that everybody's getting energized about.
And then they pass most of those or at least get some effort through pushing that through
the funnel, then I don't think it's going to be too much of a concern.
The issue is if we start wanting things, then they push back and basically just throw it
into the garbage bin without anybody having seen it.
So as with all things, we'll see how it's implemented.
But I think in theory, it can be useful.
Yeah.
So talk to me about your motivation for applying to be a delegate.
What happened?
How did it happen?
Yeah.
Well, you guys know, we're going to watch the video.
But basically, we did a set up.
We are weaving.
I posted up for they seem pretty excited about it.
We got it up.
And then I think it had like 90 percent, maybe 80 percent.
I don't remember the exact amount of support.
But like, yes, votes.
But it didn't even get close to forum because, you know, there's just not enough people voting
on it right now.
And to be specific, the sandbox has been previously like outstanding on folks to get past forum.
But this one they did not.
And for a couple of the others, they did not.
So they were temporarily if using their voting powers, essentially a veto because people
can't reach quorum without their voting power.
So yeah, so that's what happened.
Not passing.
And now they've delegated that voting power to the delegates.
So they give me your power back.
So we'll see.
Maybe we'll be able to pass it again or at least get some ideas for it.
Yeah, it was 76 percent.
Yes, vote is what you got.
Only 20 percent said no.
And we didn't make quorum with it.
So that that sucker would have passed very handily and had this delegate system been
in place.
So that's where I said in the very beginning, something that I think you hope doesn't happen
to other people.
Yes, so you.
So you are.
Is this like a revenge strategy?
Is that what I mean?
I think the main thing is just I've been acting with that.
I really want to get things passed.
And so it doesn't need to be revenge about anything.
Frankly, I thought that the actual implementation of the idea would probably take a long time
anyway.
So this is not something I want to rush.
I want to take it slow to do it right.
But yeah, what we what we learned from the whole epidemic is that we need to first figure
out how to pass this.
Yeah, we're not even at that stage yet.
So now I think we probably are.
We probably will reach quorum on every single vote, if not like maybe 90 percent of them.
So I'm hoping that issue is a problem to pass.
But we'll see how active the other delegates are, I suppose.
That makes sense.
So in the let's look at your voting history.
So I show it shows on.
What's this thing called snapshot that you were you voted in Metafactory, the sandbox
out and E&S on E&S.
You voted once and looked like for the Constitution.
So not your first constitution vote.
And then Metafactory, you voted.
Looks like mostly yeses.
I can't tell if that was a yes, but it looks like a yes.
OK.
And then on sandboxed out, you voted.
You voted on four and all yeses.
So what's your what's your approach to voting?
What rule of thumb are you following?
It's a good question.
I think at the beginning I was trying to vote on most, if not everything.
Also, I guess I'll start with the E&S and robot Metafactory, just because I don't think
they're as relevant.
So but we can just cover those for everybody's sake.
Yes, I was just voting the Constitution as we were creating the Dow as our fall.
So I was thinking, yeah, let's just get this through.
The Metafactory is probably specific.
Honestly, so long ago, I don't really remember.
I'm pretty sure it was specific payments to people that were participating in the Dow.
We had the Dow that was essentially like a little like brand creation Dow that was used
for four years ago.
Oh yes, four years ago.
Yeah, you've been Dowing for four years?
Yeah, I've been down for a while.
Holy smokes.
OK, I've missed that part.
That was like maybe the first thing, first time Snapshot was live.
So I didn't know I was talking to a Dow grandpa.
Yeah, so yeah, I see there was a vote on balancer smart pool parameters, updating the issuance
schedule, expense related packaging, membership tokens and is Metafactory dope?
I think that was the first test one.
That's right.
And the other ones were like, we set up a balancer pool back when balancer was a big
road that was for liquidity for the token and payouts for the token and other things
associated with that.
They're just mostly experimenting.
OK, I want to come back to this at the end if we have time.
I did not know your Dow history went back four years ago.
Now I'm just fascinated.
All right, so we're going to.
OK, so talk to me about your voting strategy.
What's your approach?
So I think to start.
I'm going to vote yes, but I think it's a good idea.
No, I think it's a bad idea.
And then abstain if I don't have a strong preference.
I'll get into kind of what I think good and bad ideas are.
But for the most part, I guess the primary thing I want to do first is like pass some
steps.
So I think it's a good idea.
We have the budget.
It's not going to be too much of a concern.
Let's do it.
Those are going to be easy for the things that don't require a lot of budget.
So you know, the things that are kind of like signaling things like do reviews of various
projects that we could do, organization, things like that.
Mostly going to pass those.
Obviously, I think the debate on those is going to be pretty important, mostly like
just the forum post on that.
But for the most part, those aren't going to be super concerning to me.
The bigger questions are like, what are we going to do with this budget?
And so some of the things that we do with the budget already, I think, are spend money
on state gangs, spend money on land, owner rewards, spend money on various projects in
outreach.
Like in Southeast Asia, there's some controversy around those, right?
So I want to be very diligent in my review of those.
And I think when doing SIPs like that, the main thing I want to see are, well, I guess
we'll start with the projects like that, right?
I want to see a team, somebody that has experience, I mean, those that they're doing has proved
that they've done things similar to this in the past and just shows that they're generally
competent at what they want money for.
So you're doing a SIP for a podcast, right?
I want to see that you've done podcasts and you've been doing them regularly and they're
generally high quality.
And so...
I got a long ways to go, Chris.
So yeah, I think for the budget ones, I just want to be very judgmental.
I think we're at a point in this year where the year's almost over and we still have at
least an amount of budget left.
So I'm not sure how they're going to roll that over, how they're going to apply that.
And they have the categories for budgets for each different type of thing.
So I just want to be very picky about who gets money when they support.
That's the biggest question, I think.
Okay.
And so when you were talking about you wanted to do quite a bit of diligence or you do diligence
on that, are you going to be...
I know you mentioned you want to make sure that they seem competent, that they have experience,
that they can actually...
They seem like they can deliver on the things that they said.
Are you going to want to see rates times labor hours, that sort of due diligence?
Or how deep do you want to go?
I mean, break down the budget in general costs would be great.
I think that for the bigger ticket items, that's going to be a must, right?
If you're going to ask for $100,000, something like that, they're going to have to have a
pretty detailed plan, absolutely.
More smaller things and individual projects, things like that.
I think I can pretty easily eyeball or understand it myself.
If you're an individual doing it, you're asking for $10,000 to do a podcast, right?
Okay, maybe you make a hundred bucks an hour.
That's a lot, but I can break that part down pretty easily.
What I can't break down myself is bigger projects, bigger costs associated, how they're going
to spend the funds and things like that.
So it's not going to be a bad idea to do things like stages, right?
If you hit X milestone, you get the rest of the money, things like that.
I think that'll probably be sorted out a lot in the SIT process too.
So we'll see what IACC versus the team does.
Yeah, the new SIT process goes from just one review with the Dow team to more of like a
three stage review with the Dow team, then the council, and then it goes through a third
like almost rehash review at the very end before it goes to even a public discussion.
So it extends the review quite a bit from just the way it looks now.
And that's for every SIP?
Yep.
That's for every SIP.
Now, the implementation of it might go through some steps quickly.
I couldn't tell, but it does extend the SIP process.
And it went from, I think, a five or, actually I have the slide right here.
It went from a, when I counted, went from a five step process to an eight step process.
So, yeah, the main thing that changed was before it goes to public discussion, there
are a few more steps now added to it.
So with that should come more review and diligence, like higher quality SIPs.
And yeah, but it might take a little bit longer before they get to you.
I'm unsure how it's going to play out now.
Yeah, because one of the things that I'm most, like the reason I like Dow and I want the
Dow to exist is so we can fund games that are cool, right?
So like, it worries me that they're adding too much red tape just because I don't want,
I don't want every game creator that wants money, like if you want $10,000 to go do something
and we have, you know, three million, right?
We can fund 20 cool little games and we can kind of get the gist of like, you know, the
experience of the people and just be a forum post and things like that.
Then I want to follow this through.
But if we can only do like one a month because they have to go through 10 steps.
Yeah, I'm unsure how they're going to handle that.
But I just read in the post earlier today, the update from, from Cyril that there are
two already ready to go for the next batch.
And they're not my two, I don't think.
So they must be two of the new ones, I suppose.
I'm not really sure.
But we'll see.
We'll see.
We will see.
So other than ENS, Metafactory and Sandboxed Dow, are you involved with any other Dows?
Not currently.
Okay.
No, I don't think so.
I have, you know, other assets and things that I presumably could be participating if
I wanted to, but there's definitely nothing I'm taking in active hand in other than Sandbox.
What was that?
I didn't hear that.
I have like assets and other things that I could potentially be participating in other
Dows, but for now the Sandboxes are the only one that I'm taking in active hand in.
Me too.
I would love to be involved in those Dows too, but here I am in Sandbox.
This is the one.
This is the one I want to do.
This is the best one.
Yep.
What sort of sips do you not support?
If not even due diligence, the ones that you generally, you're already leaning toward no
when you read?
Honestly, there's not.
The answer could be no.
Nothing.
Yeah, there hasn't been any put up for that.
There hasn't been any put up that I've immediately known that I want to veto.
All the ones that I've seen so far have been things that I would reasonably take a conscious
mind to.
I might vote no at the end of the day, but there's nothing so far that I've been like
absolutely not.
I guess to give a little bit more color, I haven't been excited about too many frankly,
except for the, what was the first one?
Magic palette?
Yeah, magic palette.
Everybody calls magic palette.
Gosh darn it.
Anything tech that's like improving our tech, doing cool new product features, making development
easier on the Sandbox.
Those are the ones that I really want to support and just throw my money in.
And you were excited about it because it improved our tech.
Yeah, exactly.
And I didn't even have a beta access to that.
I didn't have any really insider knowledge on how good the product was other than kind
of videos and screenshots they shared.
But I want to get the Sand community in the mindset of like, let's build tooling.
Let's make this really easy.
Let's make it so fast to make a game that you don't need $10,000 to make a game.
You know what I mean?
Well, the good news is I did a few podcasts with Pepe since then and we showcased it.
We're going to be doing another update podcast in about a few weeks, a couple weeks from
now.
And we'll probably be building something from start to finish with the newest version.
And so we can.
Yeah.
And we built one already from start to scratch.
And it was super simple.
I mean, you use Vox editor and you can, it cuts down your building time by a lot.
And we just, I shot him an image that I wanted to build.
It was like a Skull Island waterfall thing.
And he just invoxed at it.
And he used magic of Voxel, but he just hit bopity bloop and then import it into the web
browser and then the web browser import into game maker.
And it was done.
It was incredibly fast.
Yeah, that's, that's, that sounds awesome.
It sounds like what I expected, which is you're using other tools that we like the magic box
or is one that sand community uses pretty often.
And cause it's so feature rich and it's built for like good development.
So we can just port that, make it essentially our kind of base layer, game maker, world
maker.
And to me, that seems like such a huge upgrade.
Yeah.
So let's get into your delegate description and, and I've read it already, so I won't
read it again in the intro podcast.
The things I wanted to zero in on is the, the two main goals.
The first goal you mentioned was you want to be a voice for landowners who believe it
is the core asset of the project and want to see it appreciate in price.
So land is a core asset.
What do you mean?
I mean, but by that, I mean, um, land is kind of central to the whole development of the
sandbox ecosystem, right?
You know, we have a token, we have avatars, we have weapons, we have items, things like
that.
But like, to me, the land is kind of key piece that makes everything tick because you have
essentially ownership of games, you're the game creator.
What, what, whether you're renting or not, that's a little bit confusing, but for now,
like the landowners and the game publishers are kind of the people that we need to support
the most, right?
People are making the games and trying to make sandbox a more fun thing to play.
Right.
And I think when I talk about the price appreciation, right, it's not all about appreciating a price,
but it is something that I just wanted to mention in the sense of, like, we need to
make this asset valuable in the way that, in whatever ways we can.
And what the ways that we can are to make the sandbox fun and make good tools for game
developers.
And the way we can is make the, you say the asset or just the game fun?
So you make this asset valuable and the way we can do that is make the game fun?
Yeah, make, make playing the games fun.
And specifically, you know, by supporting the game makers, people that make the games,
right?
Got it.
Okay.
So that, I think that answers the ecosystem question, because that was the biggest thing
I was wondering as I was reading is, was it just about the land and making it go up?
But it doesn't sound like that.
It's the benefit or it's the end result of ensuring that you create value for people
to own the land.
And that means making the game fun and building up the game makers as well.
Yeah, exactly.
It's all one big ecosystem thing.
And I guess I also should make this distinction on land versus sand, right?
You know, sand is a useful thing.
I think it makes sense to have for the sandbox.
But I think that's kind of like, not what I want to focus on, right?
I want to focus on land and games, kind of like the combination of those two and making
that a fun and valuable part, right?
And it's also just my personal angle, right?
I think it's good for other people to focus on different areas.
But that's kind of the piece of the sandbox that most energizes me, right?
Let's make fun games and let's put them on land and let's make owning a piece of the
metaverse a fun thing.
Landing games, put them together.
Got it.
Yep.
That makes sense.
And then the second thing that you mentioned in your description was you want to be a voice
for game developers who believe the sandbox isn't doing enough to focus on game maker
features that make the game, that make game development profitable.
There's a lot, a lot there.
If you've been in the sandbox for any sort of time and you've seen the arrival and departure
of game development studios, some of them the most recent and the largest and most historic
of them all, has taken a step back.
Is that what you're talking about?
Or is there another angle to it?
No, that's exactly right.
You know, currently, the game developers are kind of adherent to the sandbox for funding,
right?
You know, they have to pitch the game fund.
I guess they've made a lot of changes to the game fund recently.
That's more based on-
I was one of the last ones.
GMF 2023 RIP, press in peace.
Exactly.
And so, you know, I think that's good to start.
And I think it's good that they do the fund.
I'm not saying that anything about the fund is bad, but like there's a whole world in
which they don't need the fund anymore.
And that's after they implement some of the features I was asking for in the SIP and things
like that, right?
Where it's like, you can make a game, you can publish it.
It can be a fun game, a standalone game.
It doesn't need to exist in the environment of the alpha seasons.
It can stand on its own.
It can have its own like economy that people are interested in purchasing.
They have to use NFTs or, you know, getting whatever their own version of their own token
is.
And it's fun to stand alone and create its own little player base and funding source
in that way.
And so when I say like features, what I'm talking about is things like the crafting,
things like NFT drops, right?
You can't have an engaging game without kind of the components of the economy or some sort
of, you know, trading system and things like that.
And so those are the features that I'm really excited about and want to push forward.
And I think that those would be most beneficial to game makers getting their own funding and
basically being funded by their own players in a way.
So that's my goal.
I think it's probably going to be a very low percentage of the total SIPs that get passed.
But with whatever voice I have, those are the things that I want to prioritize.
Okay.
So it's not just about bag going up.
All right.
Take note.
We go out there for, you know, game makers.
So let's make it profitable to make gaming.
Yeah.
To make the ecosystem healthy and it will bring us all into healthy financial situations.
Yeah.
Okay.
I think that clears it up.
I think that clears it up pretty nicely.
And what would you say is the most ideal?
Now, the SanFam voter, what type of SanFam voter best fits the style of delegation you
want to bring?
What style of SanFam voter?
I mean, I kind of thought in the summary, it's like landowners and game developers.
I think at this point for me, I imagine them as one body.
You know, like the people that publish games usually have land.
Maybe that's not true in the future.
But to me, like the people that are going to contribute to the sandbox via putting games
on land, those are the people that I want to help the most.
Right.
I don't necessarily want to help the speculators on the sands open.
I don't necessarily want to help the players in the sandbox just yet.
Obviously, I want to do that through making fun games.
But like the people I want to prioritize right now are that kind of segment of voter.
Okay.
That's what I was after.
So you're looking to prioritize landowners and game developers, those who put games on
land and not necessarily prioritize the speculators on sand and those who the players even.
You build it, build it right, they will come.
That's the thought.
And also, I hope other people support the players at some point too.
But that's just not my focus right now.
Yeah.
I think you and I are pretty well aligned in that.
I want to build tools that, whereas Magic Palette improved the tech, I want to build
the process.
I want to build the structure.
I want to build the so that when they arrive, it's all neat and orderly and they can just
easily take an escalator to where they need to go, wherever it is.
Whereas Pepe will build like really, really souped up badass escalator, like a teleporter.
I want to build the process right.
Which is, so yeah, those are where my slips are going to come into play.
But I think that's really clear.
Prioritize the game developers and the landowners.
All right.
We're getting through this.
We're going to do this quite nicely.
What was the delegate process like for you going through it?
You mean applying to be a delegate?
It was pretty simple.
I kind of filled out the form, made my pitch, and then did the interview.
And the interview, I think I talked about a lot of the same things I'm talking about
right now.
I think the priority for me is first of all, figuring out how to pass this and then second
of all, prioritizing the creation of games and the ecosystem around that.
So in terms of the process, it was pretty smooth.
I guess I didn't hear back for four weeks or whatever it was, but other than that, it
seemed pretty straightforward.
And how did you get notified?
Just via DM on the form.
Okay.
And were you expecting the 2 million voting VP gift?
No, I mean, this is already a fan question, but you had to tell me that.
I didn't even know that.
Yeah.
So that was crazy.
It's interesting.
Well, I guess I don't know how I feel about that in the short term.
I think in the short term, it's a great decision because now we can finally pass a forum and
get sips through.
But long term, it's not the vision that I wanted, which is just, oh, the sandbox has
delegated all of their power.
Now it's in the hands of 12 people.
It's a slightly better system, but it's still not optimal.
So I'm not sure.
I think in the long term, what I hope happens is people start voting.
And so we can just, the sandbox can just remove all the voting power and people will just
vote and we'll pass forum without it.
But they don't unfortunately today see a war with which that's possible.
So in the meantime, you know, if it was possible, we wouldn't be in this situation.
Yeah, exactly.
Yeah.
So you and I both would probably be, we would both be in the negative council recommendation,
but still pass club.
That sounds like a much more fun part.
It sounds like a great club.
I'd have my window resizing for Magic Palette.
That's what I would have.
Gosh darn it.
No resizing for you.
I know, I know.
I'm stuck with 680 now.
680 resolution.
Good times.
All right.
Have you had to sign any additional agreements to be a delegate other than clicking I will
abide by the code of conduct?
Nope.
I frankly, we haven't even got, we've gotten like a little group trapped together.
But other than just hearing that I was a delegate, there really hasn't been any hoops to jump
through.
So we're in the early stages of all this.
Obviously, I've been pitching to people to delegate to me and to delegate in general.
But the steps for me have just been interview, get approved.
Now it's live, like make something happen.
So there haven't been any shaky backroom dealings.
Gotcha.
I'm so happy to hear that.
It's just as straightforward as it sounds.
That to me, that's powerful.
That's very helpful.
Good thing.
Yeah.
Have you received the 2 million yet?
No, I don't know.
Frankly, I've been trying to figure out how to even see how many power or how many voting
power I've been delegated and I don't know where to see it.
I can see like other people's there.
But there's like one person has like 100k delegated.
I saw that on the delegation page.
But I haven't seen anyone with 2 million yet.
So I'm wondering, I think we're all wondering how does that work?
Is it like a new token?
It's they're gonna add it as a strategy?
I don't know.
I'll be fascinated to see how that works.
Are they about to drop you 2 million voting power worth of land?
Oh, jeez.
No, they said if they did that, but there's no way that's happening.
But they did say that they're like, giving like, moving it around as they see how active
the delegates are, you know, like taking away giving it to other people.
And then like, they're also taking applicants for more delegates.
So like, I don't know how that process is going to work.
I might get alluded like significantly over the course of the next year, which I would
be happy about frankly, like it'd be good for there to be more than 12 at some point
and have it divvied out around more people.
But no, I can't remember where I heard it.
But I think I heard that there there's another cohort.
I don't remember if it's 12 or what, but I don't think you're the last batch to go through.
Yeah, which if they gave another 2 million to them, then quorum is a thing of the past.
Yeah, but they I assume they're giving us from the sandbox voting power.
I don't know.
How much do they have 20 million in those other votes?
27 million.
27.
So 12 times one.
Well, 12 times two is 24.
So then it would probably I think that that would make sense for that to be slightly less
than their total voting power.
I don't know what else they'll do.
But I'm interested to see how that pans out.
It's a fascinating, it's a fascinating short term solution.
I'll give them that.
I'm with you.
Cool.
We have reached the end man that we flew right through that that you have a very well structured
and thoughtful approach to voting and how you want to do your due diligence.
I think that's I think that's great.
Thank you.
You know what you want to do and what you want to look for, which is not surprising
at all, given your history in the sandbox.
Yes, yes, I'm a very structured approach.
One thing I want, I want, I want it now.
But yeah, yeah.
So let's let's get in that last bit that I did not realize as I was reading through your
profile.
You've been Dowling for four years.
Yes, I have.
Everyone else came out and started.
All right, teach me sensei what what what does that mean?
I know what it means like you've been clicking votes and all that.
But what was it like then?
What is it now?
Just how how tell me.
Yeah.
So back in the day, I was much more that that was really tiny.
Like it wasn't that like today they've become these like big legal behemoths that nobody
really knows how they exist legally and everybody wants to participate.
That's why I have to do a podcast episode on them.
Right.
Exactly.
So so frankly, I'm not super familiar with like the downs of today.
What I was existing in was like, you know, down with 10 people or whatever, like E&S
was like, you know, I guess it was pretty big back when like the boom was happening.
But there weren't that many people that knew how to participate in the house and do doubt
things.
So it was really like you're talking to everybody involved and you're trying to figure out how
to like create a token and like manage the token and get liquidity for it and then like
create a product that people care about.
And most of them didn't end up getting off the ground.
So it was kind of a good point at the end of the day.
So we'll have to see how this next innovation goes.
I think it makes a lot of sense the way it's done today in the sense of it's we're structuring
around things that are pretty large.
We're not trying to start and do a startup with a down necessarily because it just gets
to disorganize light and you need people that are constantly on their behind doing it.
Whereas it down, I think is mostly useful for getting community input on things and
like giving them a voice and actual direction of the project instead of like having it down
like do a startup together.
But you know, that's not to say it can't exist that way.
But that was what I was trying to do back with the Metafactory thing.
The Metafactory was a small firm of a couple hundred people or like a couple hundred total
owners of the token and maybe like 10 core people going to the meetings on a weekly basis
and doing the actual work.
So it's a difficult role, but that was much more fun.
So I think like what I'm excited about is hopefully you can kind of get the mini-dows
going for sandbox.
Once games start getting off the ground, you know, you have like a dowel for a little game
or do something like that.
It's a little organized, but yeah, that's fine limited experience.
Yeah, I, someone just mentioned mini-dows.
I think it was maybe the intern.
He mentioned he'd like to see mini-dows as well.
What's your thought on what the mini-dows would look like?
It's a great question.
It's tough.
Like I'm not going to dowel for a specific game, right?
You can have like multiple contributors to a game.
Maybe you have somebody that, you know, like you have all the different team members of
a game.
The box editor people, the animators, the game logic structures, all those people and
they contribute towards this.
Like guilds or specific identities.
And then you get the optimal point of a dowel raise to allocate resources, right?
So what you want is that to be somewhat structured to the success and revenue of the game and
to have it doled out in terms of like a token or some sort of allocation, right?
So like that part's going to be pretty hard to figure out once we ended up in the point
in the sandbox where people are actually making games and then making games or making money
and things like that.
But there is a world in which you can pretty easily spin up a dowel, have people contribute
with whatever like contributions that they are best at, allocate them tokens, have the
revenue from the game directed into the token holders and have a pretty easy like governed
structure around that.
But that's a long time away, but that's kind of like the idea of a money dowel.
The way you say it though, I don't think that's going to be a super long time away because
not right now we have the new delegates, right?
And they're the new thing and people are like, what is this?
What can I do with it?
But as soon as people, as soon as the delegates start forming their identity, start and start
voters start going to different delegates, there's going to be a gap and a gap that either
a delegate can't fulfill because of the code of conduct or whatever.
And that gap is going to then become a lightning rod for a new delegate to come out whether
or not they're endorsed or not.
But which one will be the game dev delegate?
Which one will be the gamer delegate?
You know what I mean?
Like I can already see, I didn't even think about that until you said that.
So that ecosystem slide, I don't know if you're watching, I'll send it to you here in a second
of the message, this ecosystem slide easily to me has delegates written all over it.
This is the one I'm talking about.
And this is the, I'd introduced this slide now ever since I did 30, 31.
And on the left hand side, you've got the gamers, the game makers, the voxel artists,
landowners, the holders.
So you got people who, how you said you're not exactly interested in prioritizing speculators
maybe a speculators DAO or a speculators delegate with their own sub DAO comes about.
And now when I want to do a SIP, I have to go to you, Crypto Diplo, and then I have to
go to them.
Exactly.
Pitch maker pitch.
Yeah.
And then that's going to be fascinating.
The politics behind that.
That's not similar to what's happening in Apecoin DAO.
We have different types of delegates.
You have one delegate system that's based on the made by apes, which are like the people
who've been granted business licenses.
So they have a pretty large delegation.
Then you have, and you have delegates based on PFPs.
You have all sorts of different types.
Huh?
I hadn't thought about that.
So back when you were voting early on, how was voting accomplished?
Did you have snapshot?
Or snapshot?
Snapshot?
Yeah, I mean, you can see my books.
So we had it.
It was very different.
You know what?
As I said that, I realized what type of question that was probably, that was a really obvious
one.
Yeah.
Like that was, that was the only way.
And actually we had it smarter than it came out.
I mean, before that we even had, what were we doing?
I remember when snapshot came out, we were all like, oh, finally, we don't do this dumb
other voting.
I forget what it was, but we had, we had this other type of voting.
I think it was like on chain voting where you like literally had to sign the transaction
and like send it to like the DAO or whatever.
So it's like really expensive when the material was blowing up.
So everybody's furious.
And then snapshot finally came out and they were like, all right, let's just do this little
like sign your transaction thing.
Got it.
Yeah.
Cause when you were voting, what was that?
It was 24 years ago.
Okay.
So 2020.
All right.
So it was after, right before the land craze, but after the craze in 2017, 2018 when the
gas wars.
So, okay.
But still it would have been expensive at that time regardless.
Yeah.
And it was when we were doing it on chain, it was, it was probably during prayers or
like shortly like on the, on the come down of it.
So, and then, and then snapshot finally came out.
I don't remember exactly what it was, but it was, it was a glorious day.
It was a glorious day.
Yeah.
$200 gas fees.
Yeah.
Just a vote on some proposals.
Oh man.
I remember, I remember I wasn't a Dowing.
I wasn't Dowing back then, but I remember those transactions.
They were painful.
Yeah.
Right on.
That's it, man.
We ran through all the questions that that was, you have a very structured approach.
Like I said, I appreciate you sharing your, your Dow history.
That that's cool.
That's cool to see.
I'm happy to see that they made you a delegate.
I'm happy that you, you have the, the Dow history and the sandbox history and you were
a SIP author.
So you kind of have that, that you're not new to DOWs and being voted and voted on,
voted for.
You're not new to the SIP process within the sandbox and you're not new to the sandbox
itself.
So it kind of makes you a very well-rounded delegate.
Yes.
That's, that's what I hope to be.
And I also, you know, I do understand that there's a lot of people that will probably
significantly more qualified for me that for this position that were passed over.
So I'm going to do my best to make sure I get this right.
And I hear opinions of everybody and everybody challenges me.
So I want to make it, I want to make that point very clear.
I'm not here to take the power from myself.
I want to make sure this is as much of a team effort as possible.
Right on.
And if you want to make Crypto Diplo your delegate, you can contact him at Crypto Diplo.
That's his Twitter X handle.
You can find him on Discord.
Pretty easy to search Crypto Diplo.
And his ETH is Robbie.eth.
R-O-B-B-I-E.eth.
And as you can see, he is a seasoned dower and experienced sandboxer, sand fam.
So there, I've been sharing this with the delegates and I do this after every episode
to the sandbox spaces.
You yourself know quite clearly that on Discord there's the hashtag DOW discussion channel.
There's also the sandbox DOW forums.
On Twitter there's sandbox DOW, sandbox game hashtags.
On YouTube there's the sandbox DOW YouTube page, which I mean, I think you watched the
episode yesterday so you know that.
Mine.
And then Bruno's pickaxe master, Sand Fam Cafe.
He's taken a hiatus so recently.
So I think Sand Fam Cafe is on a little bit of a pause right now.
But then there are the Twitter and X spaces that happen every week.
So Mochaverse Hall, otherwise known as United Grand Halls happens Monday.
It's actually going on right now.
But this was the best time for us to do it, our podcast.
So they're going on right now every Mondays.
Bulls on the Block.
They're really big into Apecoin, Dow, and Sandbox.
And they're land owner and sandbox.
So they are on Saturday mornings, Eastern time.
And then Coffee with Captain, they're mostly Apecoin, Dow, but also they cover Sandbox.
And it's Monday through Friday.
And last but not least is Whale Members.
They just launched their DOW.
They're one of the largest landowners in the sandbox, but they do their natively digital
on Tuesdays.
And I am trying to get with their DOW that they just launched, I'm trying to push through
a WIP proposal for them to vote on every single proposal.
And with that, I see an opportunity for the delegates to advocate both for themselves
and also for how you're going to vote.
That's another place where Sandfam people will gather as well.
So, yeah, just some places that you might pick up some delegated power there and connect
with people.
Right on, man, I'm going to look for someone to raid, see who's on the sandbox.
What do you call that?
Channel?
See if there's anyone else on other than me.
But is there anything that you'd like to say to everybody before we raid out?
Delegates mint.
Delegate to crypto Diplo.
There we go.
I don't see anyone else on right now.
It's just me.
So we're going to raid.
We're going to raid.
Gassy.
There we go.
All right, so I'm going to start the raid.
Crypto Diplo, thank you very much for your time.
I really appreciate you taking the time to explain who you are and how you want to vote
and lay out your structured approach for furthering landowners and game developers to make sandbox
a healthier ecosystem.
Let's do it.
Thanks for having me, Lancer.
Right on.
Good to see you again.
Bye, everybody.