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All right, Sandow Podcast number 43. Today we have Old One, who is a very familiar face

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in the sandbox ecosystem. Welcome back Old One for the second time on Sandow Podcast.

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How are you doing?

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Hey everyone, I'm happy to be here again. And I'm here to discuss about the recently

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happening about the sandbox dynamic. I'm getting excited.

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Yeah, I am very excited about the delegation system and all the things that are now available

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to us when we hope that quorum is a thing of the past. And today we're going to learn

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about one such delegate, Old One, who, as you'll see, is very familiar to the sandbox

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style and learn about how Old One wants to approach voting and if Old One is the right

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delegate for you.

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So our scope of the talk is a meet and greet. It's also a learning opportunity. And our

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disclaimer is that we do not represent the sandbox game or the sandbox style foundation.

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We are not your financial or legal advisors and nothing we say is to be taken as financial

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or legal advice. When I say the word SIP, we mean sandbox improvement proposal. When

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we say the word DAO, we mean decentralized autonomous organization. And when we say the

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word SanFam, we mean the sandbox community who participates in people, product, and purpose

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of the sandbox ecosystem. That ecosystem is divided up into people, product, purpose.

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And on the people side, specifically for this episode, we're focused on the DAO delegate,

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of which Mocha, excuse me, Old One is one of the 12 that was just appointed and approved.

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So we began on May 28th when the DAO was announced via a medium article. And then September 10th

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is when the sandbox style opened up its delegation applications. November 13th, just five days

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ago, 12 delegates were announced. A quick reminder, scoreboard and the checkbook have

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not changed. The DAO admin team is hard at work to put the delegation system into place.

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So the SIPs will not be resumed until November 22nd, which is later on this week, per one

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of Cyril's posts. So like I said, November 13th, five days ago, the 12 delegates were

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announced and today's episode is Old One. And when you look at him on the delegation

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site, it's oldone.eth, O-L-D-W-O-N dot E-T-H. Old One, welcome back. And some background

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carryover from episode six. Episode six is when Old One was first on where we interviewed

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Old One to learn about Mocha CN delegation and how they voted and what was the possibility

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to earn their vote. Now Old One is back as a delegate and Old One's background is in

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gaming branding and product design based in southern China, helped set up a web three

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business with Lulu land in 2021 and Old One's partner is in New York. If you're interested

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in all the details surrounding that, go back to episode six where you can see that in depth.

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But Old One, how would you like to expand your background? Please introduce yourself

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to the voters.

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Yeah, first, I like the way you describe and introduce all the basic concepts of the web

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three things like DAO and SIP. I like it. And yeah, we have been spending around like

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three years or even four years in the sandbox, building experiences, developing customer

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tours. We are pretty much focused on the metaverse things and currently also trying to explore

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a new business about the toys mixing with NFC technologies, which can be which can do

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some like a bundle and an FTE, physical bundle and FTE, these kind of things. And you can

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find more information on my Twitter and I'm pretty excited about the improvement of the

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sandbox about the delegates everything.

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Yeah. Yeah. And they call you call it block toys, don't you?

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Yeah, you can call it break toys, block toys, like on hoist. It's not like a Lego, but

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yeah.

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Gotcha. And so NFC tech where you can sand and NFC and then it will unlock an NFT bundle.

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Yeah. Right on. Excellent. And so when, when did you become SanFam? What would you say?

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I think very early in that you see that I think it's 2021 around July something when

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the XC infinity is very loud at that moment. And I do play some XC infinity. I got many

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cans and after, after that, I think I spent all my money from XC infinity in the sandbox

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land. And at the time it becomes SanFam. I also start like become a creator in that time.

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Gotcha. So first you were a gamer and then you became a creator.

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Yeah, because I'm a designer. I'm kind of like this thing, like the Voxel.

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And speaking of designer, if you didn't know, old one is the co-founder, the creator of

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Lulu land, which if you, if you recognize that name, you should because Lulu land, if

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you look on the metaverse map and everyone can see it on my screen here, right at zero

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zero, just go north a little bit and look what's right there. Lulu land, just north

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of zero zero with many, many experiences. You can see a few of them there right now,

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but Lulu land has been, uh, I, I played Lulu land when I first joined in 2021 as well.

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And Lulu land has over 500 assets, many, it says four experiences just for Lulu land 2021,

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but how many experiences would you say you've developed at this time?

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I don't know. It should be around 10 or even more because also helping from clients to

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develop their experiences like a Metaria, like, uh, the HK field, like the Hong Kong

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symphony thing, metaverse symphony, you know, mocha, various, all this. And we have some

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very, very tiny games, uh, maybe not on the map yet. I don't know if still there like

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ice cream jumping, blah, blah thing.

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Yeah. Lulu land is, is a very well known developer and you've created some really cool experiences

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that I think almost everyone has played if they played the sandbox. So there should be

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no, no, um, no unfamiliarity with your contributions to the sandbox as a creator. And would you

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say that, like you said earlier, you, that you became a creator, um, were you always

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a creator type or did you fall into it after gaming?

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I think I'm always a creator type. Yeah. And the, why I like sandbox is not really 100%

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about gaming. It's still about how easy it is to create something in it. Like with smoke

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so added, you don't really need to be a 3d, 3d professional to, to, to do that. But, uh,

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everything's just easy. You can easy to start and then it is easy to start with.

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Yeah. Especially have you been keeping track of magic palette and how that's going to happen?

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It was great idea. You know, that, uh, we were, we want something when we build the

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first experience in the sandbox, but now it's brought out by, by, by sent us, right?

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Yeah. That I same rush and they just, they just entered into beta and they're very nearly

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done with being able to launch it with everyone.

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Oh, so that, that should make your creative flow process so much easier because you can

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create, you can create in Vox edit and then import it into the browser. Then that browser

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gets imported into game maker. I did a podcast with Pepe on it and it was super easy. It

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was so easy to make so much easier than single block placing in game maker. You can then

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mass block, create and Vox edit and then import it. And there's like a bridge that connects

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it all the way to game maker. And it's, it's so fast.

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I mean, it's next time maybe you can put three of us together to have further discussion

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because we even had something very similar called pinnacle. It's like a module with module

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design way of putting all the models together to do very fast construction in the sandbox

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game maker. We can share that part with Swiss.

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Yeah, I'd have no, I'd have no problem at all. I'll connect the two of you together.

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Good. That's cool. So I would, my next question was, is what has been your involvement in

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the sandbox community? But I've already kind of spilled the beans on that. I've spoiled

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it. But I pulled the quote from lululand.world, which is what we talked about in episode six,

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is lululand, it said it wants to be the entertainment destination within the sandbox.

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Since we last talked, has that changed? Are you still, is that still the primary mission

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of lululand within the sandbox?

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I think we just, it's not really changed. But if we see something changed, that's the

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destination within the metaverse, maybe, maybe not only about sandbox, because you know,

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we are also doing the physical toys. And we're also like a partner, working together with

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some more partners like mochaverse, like maybe Apecon and maybe blah blah. Yeah, so we're

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finding chances to grow bigger.

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Yeah, yeah. That makes sense. And let's now get into the actual delegation part. What

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was your motivation to apply to be a delegate?

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Oh, that's a good one. You know that, first of all, I think we had a Chinese owner, Chinese

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landowner group, which got over 500 people. And all these people, they're heavy buyers.

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If you got the data from sandbox, you will find out, okay, the Chinese really owns a

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lot of land. But to be honest, to be honest, that the price of the land is keep falling.

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So all these people are trying to find some chances. And to see what the future is the

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sandbox to see what we can do to improve it. So I think that is the reason I am here, because

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I want to be a communication channel for the Chinese landowners with the community. Yeah,

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something like that.

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Yeah. Yep. Landowners. No, I think that's very, very consistent with what we began with

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some time ago on an episode six, where you this started even then, you were you were

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not only just found having founded the Mocha CN, but you wanted to be a voice within the

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community to be that bridge between English speaking and in French speaking and the Chinese

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speaking communities. And I've been watching that a lot. And it seems like there is a I

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don't know about a separation, but it seems like there is like a language barrier. And

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it's difficult to Yeah. So what's your idea of how to to change that and prove it? Or

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what do you want to do there?

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It's, I can say it's pretty hard, but it's just need someone to keep working on it. It's

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like doing all the translation, maybe organize meetings, organize bilingual AMAs, kind of

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bring all these people together to have a chance to know each other to understand the

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culture. I think it's not really only the the language problem is more about the culture

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problem. And what I can say is matters is really good place to to to build this connection,

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you know, before we have an experience called a love is forever. And we used to organize

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events on it. Some even wedding events. Yeah, the first wedding event. That's right. Honey.

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Yeah, yeah, yeah. People just Yeah, yeah, you know, people just drawing and sometimes

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he can communicate. They don't really need words to communicate. They can easily build

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up the trust trust and then they find chances and to talk. And yeah, I think that is that

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is the beautiful part of the matter. I think.

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Yeah. And, and tell me about the the culture thing because I, I like, like many others,

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I can read about the Chinese culture, but I don't really understand it to the degree

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that I could ever hope to like you do. What is it about the the Chinese culture that we

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can learn and understand and grow with?

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Oh my god, this is big one. Oh, you're right. That's that's an unfair question. It's hard

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to answer. How can we put that way?

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Sorry, sorry. How can we do it within the sandbox? Maybe that's more fair question.

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Yeah, yeah. For example, based on the landowners, I think that the Chinese landowners treat

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everything in a different perspective because I think some foreign landowners, their landowners,

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maybe they don't own very, they don't own a lot of lands, but they are landowners and

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they also create games and they are also players. But in the Chinese community, this situation

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is different. Some heavy bear, heavy buyers of the lands, they just treat this as a pure

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investment. They don't play games. They don't make, they may, they may haven't opened the

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game maker once in the past four years. They only invite, they only do investment. And

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for those creators, they are just creators. They may not know about the web three at all

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at the beginning and they have to spend a lot of time to learn, okay, what is web three?

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What is blockchain? Everything. And maybe they don't own a lot of lands. And for the

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creators, maybe they are not even playing games. It's kind of separated. And the players,

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there are some heavy players like studios. They are organizing, maybe that's not good,

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but they are organizing a lot of camps to play the game, try to do the play to earn.

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They have played to earn studios. I mean, each role is kind of separate. I don't know

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if this thing happens in foreign, in Western countries, but from my perspective in the

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Chinese community, the roles are more separated, but in the Western, the roles are more separated.

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Yeah, yeah, yeah.

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Okay. Got it. So where you're a gamer, you might just be a gamer or creator, you might

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just be a creator and a landowner, you're buying and selling land. And those different

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groups, do they coexist with the MochaCien or are they separated there?

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They not really exist in the MochaCien. We had another sandbox landowner group from the

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very first days of the sandbox. There's another very good friend called Harvey. He's also

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working as a Chinese, I think, manager or something. And he did a lot of work on generating

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all this. I think he got around 16, 20, which had groups. Yeah, it's a lot of people there.

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And Harvey was working in MochaCien?

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No, no, no, he left the sandbox for a while. I mean, he left the company, but he's still

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working in the ecosystem.

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Got it. Got it. Okay. I think there's a lot to learn there. And I'm excited that you are

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one such delegate that you can bridge that gap. Because I would very much like to see

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coming together in our ecosystem. Because whether you're Chinese or French or Italian

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or American, doesn't matter. We're all a sand fam in the end.

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Yeah, I want to. I want to try my best.

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Yeah. I mean, we're always going to do the best we can. We speak different languages.

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We're going to need subtitles in Google Translator and whatever else we can do.

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That's an interesting part of the matter, right?

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It is. It is super interesting. Yeah. The next question was, does any crossover exist

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between your sandbox style delegate position and MochaCien?

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I think it's kind of separated. It's not really crossover. But you say crossover, there might

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be crossover of the community members because sandbox and mochaverse are both under any

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mocha brands. A lot of users both hold mochaverse assets and so hold sandbox. I think that's

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the crossover part.

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Got it. Okay. So that's not really, there might be some crossover in terms of individuals

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in mochaverse being in your delegation. However, it's not like you and MochaCien are the same.

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You are separate and different from each other.

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No, we are separate too.

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Okay, got it. And let's talk about your approach to voting. Old ones approach to voting. So

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I looked at the voting history and I didn't see, oh nevermind, I did see, I saw participation

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in MochaDow. Which, surprise, surprise, you're in MochaDow. So it looks like the six votes

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that you casted there, about half were against, two were for, one was abstained. And then

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the one that you voted in the sandbox, you voted for the Parasity Jam and you voted for

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one of the options. Can you describe to us your approach to voting in Dows?

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For MochaDow, I just do delegates actually. I seldom go there to vote myself. But for

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sandbox I think I have to be more active since I become a delegate. And the principle I hold

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in voting, I think, which is kind of easy, I just want to see, because I'm more like

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a creator, so I want to see more creative, like creator-related SIPs and this kind of

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things. I'm not into those voting to ask the sandbox team to do some work on their

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side. But to me, I think the Dow needs to work more independent, not really bundle together

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with the official team. It should be kind of separated, get its own space to develop

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what the community wants.

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Got it. Got it.

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And second is, I'm careful, but many, I don't want to see people wasting money on useless

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things. And we also hold this principle with MochaDow.

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And say that first part, you hold that with the MochaDow?

203
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With principle.

204
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Oh, okay. You do the same with MochaDow. Okay. Got it.

205
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Yeah. In single voting, we really consider it as important thing. We don't want to waste

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money on useless things.

207
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Right. Okay. So you don't want to waste the money. Okay. Tell me about that. What's the

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approach to being careful about money?

209
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I think, you know, as my background, I had experience in many different fields. So I

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understand how a project is running. I also know what is the logic cost of a project.

211
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I think that is my tour to judge if the cost is kind of valuable or not.

212
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Got it. Okay. And does that also apply in MochaCN? Like that same principle?

213
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I think almost.

214
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Okay. Got it.

215
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MochaCN, we got experience in investments, in projects. So yeah, I think it is.

216
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Got it. And so you would carry that same principle as a separate and distinct delegate for the

217
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sandbox style. And in your experience in project management and assessing logical costs of

218
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projects, you would be very interested in making sure that we're careful to spend money

219
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wisely.

220
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Yes.

221
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Okay. Okay. Well, makes sense. And you know, I think that answers that question about your

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approach to voting. So number one, you want to see more creator related SIPs and number

223
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two, careful to spend money wisely. Okay.

224
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Yes.

225
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Are you involved, other than MochaDao and sandboxDao, are you involved in any other

226
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DAOs?

227
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I think we are somehow involved also in the ApecoinDAO because the MochaDao voting at

228
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the moment is all about the ApecoinDAO. So people from ApecoinDAO also reached out to

229
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me to talk about the AIPs. And I also got one of my AIPs there based on the blog toy

230
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project. So I think I only got involved in the spree. And most of them are, and every

231
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of them are animal care related.

232
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Okay. And next would be your delegation description. So your delegation description was very, very

233
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succinct and to the point. And I really liked reading this. Every voice should be heard

234
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and every good idea to get the power to thrive. For you, how, how did you want to accomplish

235
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every voice being heard?

236
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I think the difference of the sandbox or the most attractive part of the sandbox is some

237
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small, like some, some, some independent creators can find a chance there other than in the

238
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traditional business. So game creator and voxel artist, they can also find their position

239
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in the sandbox. But I also see that during the development of the sandbox, a lot of good

240
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creators don't got the chance they deserve to. So when they start roll out, I think,

241
00:25:09,240 --> 00:25:17,260
yeah, we should definitely help these great creators to grow. And yeah, and the creator

242
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is everything for the, for the, for the matters because they are producing content, they're

243
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producing value. So that's what I think.

244
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And that now, now I'm really, really fascinated because in, in use, when you explain the culture

245
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within the Chinese community, you have those very separate and distinct roles. So if they,

246
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if they delegate to you, those, those individuals, how will you hear each voice while, yeah,

247
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how will you hear each voice?

248
00:25:53,640 --> 00:26:01,800
Oh, you have to do the discussion with, with different group of people based on different

249
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issues, I think. Yeah, there might be some, some, some nice IPs related more to the landowners.

250
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They talk more with their landowners and for great for creators, I will have to discuss

251
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with them. But luckily we have different reach out groups based on different kind of different

252
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type of participants. Yeah, landowner group and creator group. And during all that past

253
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four years, luckily we also built up good connection with these people. So the community

254
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communication channel, I think, inside the Chinese group is pretty good. It's pretty

255
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finished. But the problem is just that this community, the communication channel between

256
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the Chinese group with the Western is they will need to build up.

257
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The Chinese group and who?

258
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And the Western.

259
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Oh, the Western, right, right. Western.

260
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Yeah.

261
00:26:59,960 --> 00:27:06,000
Yeah. I think I would be interested in helping to bridge that gap. There's, I think there's

262
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probably something that we can do to where we can host some sort of communication channel

263
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between like have a have a Western and Chinese group get to know each other day or something.

264
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I don't know yet.

265
00:27:23,560 --> 00:27:35,520
Okay. So you within, so within your the Chinese group, there are the different communication

266
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channels that are very separate from each other. So when you have a SIP that you're

267
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being asked to vote on, do you have any idea of how you you you discuss it with each group

268
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and then weigh each group's opinion against each other?

269
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We're in the opinion against each other.

270
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I mean, it's a turn of phrase, I guess I should say. Do you have a way to weigh each group's

271
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opinion on

272
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Okay. To be honest, we don't have a very finished solution for this problem at the moment. But

273
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let's see how it will go with with the voting happens.

274
00:28:24,120 --> 00:28:27,840
Yeah. Okay. So you're going to figure it out.

275
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What I'm trying to do is just try to get the community, get the attention from the community

276
00:28:35,120 --> 00:28:40,480
on the Dow because some of them are being quite forward. So first, we need to get the

277
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attention and then got it got it. I would still cut voting power and make them active

278
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and then we talk about the next step like on voting because I think people still need

279
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to be educated on the Dow things.

280
00:28:53,880 --> 00:28:58,480
Okay, that makes that makes a lot of sense, especially when you said because they're,

281
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they're so specialized, some haven't even opened game maker. Some, some probably don't

282
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even like you said, don't even know what three is. And okay, yeah, I get it. That that is

283
00:29:10,560 --> 00:29:16,480
quite a complex problem. You every group has its own different thing that you're that you

284
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want to try and to either convince them of or persuade them or inform them and educate

285
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so they can become Dow members.

286
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Dow creators, I think we just need to hold our own principle like the IP itself should

287
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be good for the ecosystem. That's it. And everyone can understand.

288
00:29:40,480 --> 00:29:47,280
Yeah. Yeah, it's gonna be a tough problem. But I'm looking forward to helping to bridge

289
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a gap and have a good healthy ecosystem.

290
00:29:50,360 --> 00:30:01,920
Yes, that's great. So the the next part was you your your delegate, your delegation description

291
00:30:01,920 --> 00:30:07,480
mentioned getting the power to thrive and how did you envision doing that within the

292
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sandbox?

293
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Dow?

294
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Dow?

295
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Dow.

296
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Dow.

297
00:30:12,480 --> 00:30:17,040
Dow. Yeah, I think there were two parts. The first part is the good ideas and good

298
00:30:17,040 --> 00:30:23,440
products get a fund, which is most important. When they get a fund, they can realize it.

299
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And second part I think is more about partners.

300
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What was that word?

301
00:30:28,360 --> 00:30:29,360
Partners, partners.

302
00:30:29,360 --> 00:30:30,360
Partners, partners. Got it. Okay.

303
00:30:30,360 --> 00:30:39,760
Yeah, partners, because you know, sandbox got a lot of partners there. And we also working

304
00:30:39,760 --> 00:30:48,880
together with say Mochaverse and maybe 8coin. And the crowd style thing is also interesting.

305
00:30:48,880 --> 00:30:55,280
The idea is okay, we want to help the good projects, good ideas to get funded. And we

306
00:30:55,280 --> 00:31:03,880
also want to help them to get some more resources like partners, like some other some other

307
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resources because the ideas in the SAP may be not only games, it may be some different

308
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some other things like project maybe did like the color palette. All these projects need

309
00:31:17,160 --> 00:31:23,560
more more partners to develop in more chances to to grow bigger to find their position in

310
00:31:23,560 --> 00:31:30,640
the metaverse even outside the sandbox. Yeah, I think the two key points is got fund and

311
00:31:30,640 --> 00:31:32,760
some resources outside there.

312
00:31:32,760 --> 00:31:33,760
Okay.

313
00:31:33,760 --> 00:31:40,920
Yeah, so so not just like trusted partners, but also like cross style partnerships.

314
00:31:40,920 --> 00:31:47,120
Yeah, yeah, partners from outside ecosystem. And yeah, and I think sandbox out we're also

315
00:31:47,120 --> 00:31:54,840
love to see that part because it bring bring traffic bring the attention from the outside.

316
00:31:54,840 --> 00:32:02,000
Yeah. Yeah. And what type of delegate do you want to be known as? Is there any specific

317
00:32:02,000 --> 00:32:08,520
way that you when someone says old one is a delegate of blank? How would you like them

318
00:32:08,520 --> 00:32:11,520
to fill that sentence in?

319
00:32:11,520 --> 00:32:20,160
Oh, I don't know. That's interesting one. Maybe. Maybe just say about creators, something

320
00:32:20,160 --> 00:32:23,840
like, yeah, about creators. Yeah.

321
00:32:23,840 --> 00:32:33,440
The old one is a delegate about creators. And what sort of sips do you foresee that

322
00:32:33,440 --> 00:32:37,560
you you don't really think you'll support?

323
00:32:37,560 --> 00:32:46,240
Oh, I don't got an answer for this one. To be honest, I'm, I'm, I think myself is very

324
00:32:46,240 --> 00:32:57,120
open minded. I'm open to see good ideas. And I'm open to all kinds of ideas. But I make

325
00:32:57,120 --> 00:33:02,600
up different opinions when I see when I look into the details. So

326
00:33:02,600 --> 00:33:09,520
Okay, yeah, that's fair. So right now you're just you're open minded and you're open all

327
00:33:09,520 --> 00:33:12,000
kinds of SIP ideas.

328
00:33:12,000 --> 00:33:14,240
Yeah, yeah.

329
00:33:14,240 --> 00:33:23,080
And what sort of voter do you think fits best with your delegation style? I can probably

330
00:33:23,080 --> 00:33:24,080
guess creators.

331
00:33:24,080 --> 00:33:31,880
I don't know what type of voters. Yeah, creators.

332
00:33:31,880 --> 00:33:34,880
Creators.

333
00:33:34,880 --> 00:33:42,640
I think I'm kind of open like, yeah, I love to speak for the creators. So I see creators

334
00:33:42,640 --> 00:33:49,160
but the situation may be different in Western and here as I mentioned, the creators, they

335
00:33:49,160 --> 00:33:57,360
don't hold many assets. And that's why I want to vote for them. Yeah. And I would try my

336
00:33:57,360 --> 00:34:07,240
best to get the delegation from the big land owners in China to just to help the creators.

337
00:34:07,240 --> 00:34:12,580
And so while you you may want to speak primarily for the creators, do you also foresee people

338
00:34:12,580 --> 00:34:20,920
who are are like, Chinese landowners also would fit well within your your delegate,

339
00:34:20,920 --> 00:34:23,680
your delegation style?

340
00:34:23,680 --> 00:34:28,440
I think yes. Okay, because I can do the communication.

341
00:34:28,440 --> 00:34:38,000
And how? What about non Chinese community, landowners or creators?

342
00:34:38,000 --> 00:34:45,560
I'm pretty open because some people know little land from the very first beginning. And we

343
00:34:45,560 --> 00:34:53,360
still hold the same idea or say same belief as we establish little land. So if anyone

344
00:34:53,360 --> 00:34:57,080
believes in what we do, and yeah.

345
00:34:57,080 --> 00:35:02,120
Okay, so if they if they agree, and they're doing the same principles as you will take

346
00:35:02,120 --> 00:35:04,160
them no matter who.

347
00:35:04,160 --> 00:35:07,160
Yeah, true, true.

348
00:35:07,160 --> 00:35:15,360
Okay. And old one, how was the delegate process? What was it like for you?

349
00:35:15,360 --> 00:35:16,360
What was the delegate process?

350
00:35:16,360 --> 00:35:21,000
Like the process, like the application? Did you go through the interview?

351
00:35:21,000 --> 00:35:29,200
Oh, I did an interview. And we talked some topics, like what we just discussed.

352
00:35:29,200 --> 00:35:30,200
Gosh, okay.

353
00:35:30,200 --> 00:35:34,280
And that is that then that is that was it.

354
00:35:34,280 --> 00:35:38,280
And how did you get notified that you were a delegate?

355
00:35:38,280 --> 00:35:39,280
By email.

356
00:35:39,280 --> 00:35:42,280
By email. Okay.

357
00:35:42,280 --> 00:35:43,280
Yeah.

358
00:35:43,280 --> 00:35:49,960
And what are your thoughts on that the 2 million being voted gate 2 million voting power being

359
00:35:49,960 --> 00:35:52,440
delegated to you?

360
00:35:52,440 --> 00:35:53,880
Like from the official?

361
00:35:53,880 --> 00:35:54,880
Yeah.

362
00:35:54,880 --> 00:36:00,640
I don't even know this before. I think I missed some something in the form I didn't even know

363
00:36:00,640 --> 00:36:08,200
this before. But I think it's good because currently, if you have to gather the SIP pass,

364
00:36:08,200 --> 00:36:13,360
you still need the voting power from the sandbox official. I think at the moment they will

365
00:36:13,360 --> 00:36:17,240
I think later on they will they will delegate this voting power belongs to the team to these

366
00:36:17,240 --> 00:36:20,520
delegators, right?

367
00:36:20,520 --> 00:36:25,080
I actually don't know. I've been asking around how is that going to happen? And I don't think

368
00:36:25,080 --> 00:36:26,080
we know yet.

369
00:36:26,080 --> 00:36:33,680
Yeah, but I think for this 12 delegators with 2 million voting powers for each thing, and

370
00:36:33,680 --> 00:36:41,400
it will be easier for the Dow to to just pass an SIP on its own, not like depending on the

371
00:36:41,400 --> 00:36:47,200
voting power from the official. It's just more decentralized.

372
00:36:47,200 --> 00:36:51,040
Was this the first like this interview here, the first you're hearing that you you have

373
00:36:51,040 --> 00:36:53,440
2 million voting power that's been gifted to you?

374
00:36:53,440 --> 00:37:00,600
I heard it before. I heard it before. But after I got the notification. Yeah, but I

375
00:37:00,600 --> 00:37:04,520
just heard from a friend not like official.

376
00:37:04,520 --> 00:37:09,960
And now that you you know that you're getting 2 million extra voting power, is that going

377
00:37:09,960 --> 00:37:13,640
to change or does do you see that changing the way you vote?

378
00:37:13,640 --> 00:37:20,960
No, I don't think so. It doesn't change anything. Just because you have some power there and

379
00:37:20,960 --> 00:37:25,840
but it won't change the principle. You're gonna. Yeah, it doesn't change your principles.

380
00:37:25,840 --> 00:37:31,960
And that and also you've been involved in mocha scene, which has enormous voting power.

381
00:37:31,960 --> 00:37:37,960
And so you're I think you're kind of used to seeing how applying that much voting power.

382
00:37:37,960 --> 00:37:48,040
So yeah, it seems like you're very well experienced with that sort of thing.

383
00:37:48,040 --> 00:37:51,840
Have you had to sign any additional agreements to become a delegate?

384
00:37:51,840 --> 00:37:54,480
No, no.

385
00:37:54,480 --> 00:37:55,480
Okay.

386
00:37:55,480 --> 00:38:04,480
Let's see when I think I think yes, it's not really signed. But before the application,

387
00:38:04,480 --> 00:38:09,800
I think with the application form, I we did reach them agreement on that.

388
00:38:09,800 --> 00:38:11,840
Oh, like the code of conduct?

389
00:38:11,840 --> 00:38:14,080
Yeah, yeah, yeah, something.

390
00:38:14,080 --> 00:38:22,560
Okay, got it. No, that makes sense. Okay. Well, great old one. Is there anything that

391
00:38:22,560 --> 00:38:30,600
you'd like to say to anyone thinking about delegating to you? Or just delegating in general?

392
00:38:30,600 --> 00:38:37,320
Yeah, delegating to general. If you think we're on the time and if you think and if

393
00:38:37,320 --> 00:38:44,640
you also share the same belief with little land, I will be the good choice. And yeah,

394
00:38:44,640 --> 00:38:50,200
if you want to find like more communication between Chinese and Western, I will be the

395
00:38:50,200 --> 00:38:57,360
good choice. And but I'm pretty open. I'm like just let people find the delegate best

396
00:38:57,360 --> 00:39:02,440
fit back to them. I think everyone's great. A lot of very experienced delegates. They're

397
00:39:02,440 --> 00:39:11,080
like more like every guy, they're very experienced people. So I trust in this group. Yeah, great.

398
00:39:11,080 --> 00:39:15,880
Yeah. Well, that's all the questions I had all one. Did you have any for me or any other

399
00:39:15,880 --> 00:39:21,960
topics you'd like to cover before we close?

400
00:39:21,960 --> 00:39:28,040
Not really. But let's say it again, right? We really want to find a way out for all the

401
00:39:28,040 --> 00:39:38,120
great creators. Maybe for the sandbox, we want to see more types of content, not maybe

402
00:39:38,120 --> 00:39:45,640
not only games in the sandbox, maybe like Voxel style games on different platforms with

403
00:39:45,640 --> 00:39:54,520
with the same like that's the Voxel culture something. Yeah, just less. Just less empowered

404
00:39:54,520 --> 00:39:58,160
creators. That's it.

405
00:39:58,160 --> 00:40:04,120
Power the creators. You and Seb agree, say almost word for word.

406
00:40:04,120 --> 00:40:11,480
Okay. Hope I didn't get brainwashed by him.

407
00:40:11,480 --> 00:40:20,280
Yeah, well, I mean, you Lulu land has definitely been a very creator focused creator centric

408
00:40:20,280 --> 00:40:32,760
type thing like when when we when I when I played the love is. Oh, yeah. Love is forever.

409
00:40:32,760 --> 00:40:37,880
Love is forever. Right. That was one of my first experiences I think I played was love

410
00:40:37,880 --> 00:40:45,440
is forever trying to. And I remember thinking, who? How was this all created? Like was this?

411
00:40:45,440 --> 00:40:49,480
It all seemed like magic to me when I didn't even know what game maker was and just running

412
00:40:49,480 --> 00:40:55,640
around the train station and it was really, really cool, really interesting. And we've

413
00:40:55,640 --> 00:41:02,480
come a long way, I think, even though we have still so much more to go. We the Dow represents

414
00:41:02,480 --> 00:41:09,100
a really interesting opportunity for our community for San Fam to grow the creators, the landowners

415
00:41:09,100 --> 00:41:11,560
and all the rest of the ecosystem.

416
00:41:11,560 --> 00:41:19,400
Yes, true. I agree. So there's a few a couple spaces I wanted to make you aware of. I think

417
00:41:19,400 --> 00:41:23,800
you've heard this last time, although I've improved it since we talked on Episode six.

418
00:41:23,800 --> 00:41:27,880
So you know about the one on Discord, which the Dow discussion channel, you know about

419
00:41:27,880 --> 00:41:32,600
the sandboxed out forums, you know about the Twitter hashtag San Fam sandboxed out and

420
00:41:32,600 --> 00:41:39,160
sandbox game. You also know about sandbox, that Sandow podcast. You may or may not know

421
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about the Sand Fam Cafe by Pickaxe Master held once a month. And the sandboxed out created

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their own YouTube channel and they just finished their first episode, I think yesterday, first

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podcast episode. So they went over the results of the survey, which I highly recommend, because

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it is very honest, very, very honest about what people think about the Dow. And I really

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appreciate that they were so willing to show those results so that we can all improve and

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focus on things. And you'll see quite a number of things about creators in there as well.

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Old one. And they just kind of go through the responses of that survey on the sandboxed

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out podcast. And then the spaces, you already know about Mochaverse Hall, you know, G is

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00:42:28,640 --> 00:42:35,120
us and Mocha Chief hosting United Grand Halls on Mondays. Then there's Bowls on the Block

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on Saturdays and Coffee with Captain, Monday through Fridays, and Whale Members, natively

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digital on Tuesdays. And those are all different places that Sand Fam gathers, different creators

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and landowners will gather and might be, if you ever have the time to visit, I'm sure

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they would love to host you.

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00:42:57,520 --> 00:43:05,200
I will try to join more into this. All these great things.

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00:43:05,200 --> 00:43:09,720
Yeah, that's it. Let's see if there's anyone on that I can raid before we close. Let's

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00:43:09,720 --> 00:43:17,200
see if we can raid a creator. Are there any creators on we can find? That's always a good

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00:43:17,200 --> 00:43:29,880
one. So let's look. Oh, looks like it's just me. So I'm going to raid. I will raid. How

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00:43:29,880 --> 00:43:37,880
about a charity? Let's raid. Let's raid a charity and then we will close out. Okay,

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00:43:37,880 --> 00:43:43,720
so old one, thank you very much for your time. Thank you for coming on and telling us about

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who you are, how you want to vote, and the importance of advocating for creators and

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creating a healthy ecosystem. Thank you so much.

442
00:43:56,840 --> 00:44:02,600
Thank you. Thank you, Lancer. Thank you for keeping this great podcast going on. And yeah,

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let's work it out together.

444
00:44:04,600 --> 00:44:07,600
Absolutely. All right, Sand Fam. See you.

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Have a nice day.

