Hello everyone, Sandel Podcast number 31.
Today we'll be talking about the sandbox ecosystem.
Something I've been looking forward to for quite some time, which is basically an explanation
for how things work based on what I've seen.
I've been a part of most segments of the ecosystem when it comes to being a gamer, a market
place purchaser, a landowner, avatar owner, an experienced publisher.
I've delved into VoxEdit, not extensively, but enough to mint stuff and placing blocks
in GameMaker to the point where we've published our own experiences.
And today I'm going to, I spent the last couple weeks putting together flow charts, diagrams,
stuff like that to give a summary intro into what that ecosystem looks like.
And yeah, it should help if you haven't, if you have no idea what's going on, if you're
struggling to understand how all the facets of sandbox play together from the DOW, the
GameMaker to the game client, this is the intro for you.
So as I mentioned, the scope of the talk is an orientation and it's a summary.
It's basically an orientation and summary from my point of view as someone who's been
involved in the sandbox for going on three years now.
Disclaimer, I do not represent the sandbox game or the sandbox foundation, which is the
DOW.
I am not your financial or legal advisor and nothing that we say is to be taken as financial
or legal advice.
When I say the word SIP, I mean sandbox improvement proposal.
When I say the word DOW, I mean decentralized autonomous organization.
And when I use the word SanFam, I'm referring to everyone in the sandbox community.
And this is the episode we're going to go into what that means.
DOW scoreboard, as of October, early October, the SIPs 14 and 15 did not pass because they
did not reach quorum.
SIP 15 with the disability hiring program, SIP 14 was mine.
It was a window of resizing and resolution options.
Unfortunately, neither passed quorum.
So they did not pass, bringing us to nine SIPs approved, six SIPs not approved and one
SIP withdrawn.
So that's, it's about half and half right now.
16 SIPs total.
There are none in draft or open for voting.
That's because the sandbox DOW team is currently busy reviewing, interviewing and approving
the delegates that just opened up.
I did a podcast on that and that was Sandow podcast 28.
So check that out if you're interested in the update on the delegate system that is
and delegation that has arrived to sandbox.
For the checkbook, we are at 15% spent of our 15.5 million budget.
The only thing that this doesn't account for is the operations budget, which I need to
delve into a little bit more deeply.
And so over 15.5 million budget, we spent 2.3.
That's just totally in all the SIPs that have been approved.
Now based on AI, we're still at 211,000 token holders and for we're now at 15 proposals
and having casted 2200 votes.
I'm sorry.
9200 votes across 222 voters.
Introduction.
My name is Lanza.
I am a landowner, avatar owner gamer, and I have a background in contract writing and
negotiations and program management.
And I'm the host for Sandow podcast.
I'm also the president of MetaWorlds.
We have published two experiences, floor droppers and lava defense.
Floor droppers is currently at 00 for Alpha season 4.
I made a tweet about that a little earlier.
Looks like it disappeared from 00 because it's going to release at a later time, but
it did appear for a little bit.
I posted the link to it.
I'm beyond excited that it's at 00 and season 4.
It was rather unexpected that they reached out to me and said, hey, we like what floor
droppers did during Builders Challenge.
We like the idea of it and we'd like to include in season 4.
And I was very, very happy to accept and we had to make a few changes to be in season
4.
I'm loving season 4 so far.
If you've been on this channel, you've been seeing that I've been hosting 24 hour streams
pretty much for Alpha season 4.
So check that out when we're not doing Sandow podcasts.
That's twitch.tv slash Lanza.
And I'm going to be talking about the Sandbox.
So I'm going to be talking about the Sandbox.
I should have put a little agenda item.
What is the Sandbox?
How does the ecosystem work?
What is its purpose to people and its products?
How does it all come together in an ecosystem that functions and has been functioning since
2018?
Okay, so what is the Sandbox?
It first started in 2012 as a mobile game.
It was not blockchain enabled.
If you YouTube speeches made by Arthur Madrid and Sebastian Bourget, they articulate this
in a number of their conferences.
Started in 2012 and it transformed into a metaverse game with the blockchain ecosystem
in 2018.
And it went from mobile to PC.
So having been involved in most of the things in this, in what Sandbox does and is, it took
me a while to figure it out.
So this is the benefit of my knowledge and in a summary of it, just my perspective.
So what is the Sandbox?
It basically revolves around three segments, three groups of things that are happening
all at once.
Three activities.
They are the product, the people, and the purpose.
The product are all the different things that the Sandbox game and the Sandbox company have
produced to include the game that we're playing on Alpha Season 4 right now, but also a lot
of backend products that support the game.
The people are all of the family members we call Sandfam involved in the daily activities
of the Sandbox.
I also include the DAO when I include the people because the DAO is mostly an organization
of community.
Even though it does have a structure, it is itself separate from the Sandbox as described
by Sebastian and Cyril, who is the DAO administrator.
And the purpose.
Why is our way even doing any of this?
Why does the Sandbox exist?
All of those things together, all of those three segments come together, swirl around,
interact with each other daily, and that's what the ecosystem is created from.
There we go.
That's a good summary for it.
It's a daily interaction of the Sandbox's product, people, and purpose.
So let's get into the first one.
What do I mean when I say people?
Well, what I'm talking about are all of the types of people who interact with the Sandbox.
That's the gamers.
A lot of them are in Alpha Season 4 right now.
You install the game client, you launch the launcher, and you jump in zero zero at the
Alpha Season 4 hub, or whatever the default experience is at the time, and then you start
playing.
WSAD, jump around, do quests.
Those are the gamers.
Then you have the game makers.
They interact with the game maker product, and they place blocks, and they create the
levels that the gamers play on.
We have voxel artists, or just artists.
They're the ones who create all of the scenery.
They create all of the objects and assets that the game makers put into their game.
The gamers can play with both.
So the sword that you swing, that is an asset created by a voxel artist.
The grass that you run on, that is a voxel block placed by a game maker, and the gamers
play with both.
Then you have the landowners.
So the asset that the game makers place the blocks on is called land, and there is someone
who owns that land.
So that's an NFT that someone will own.
Sandhoner, sand holders.
That's the sand token, which exists on Polychain, Polygon, and the Ethereum blockchains.
So sand is a token compared to the Ethereum and Polygon coins.
So whether you're speculating, you're day trading, or you're just holding it, or you're
staking it, if you hold sand, or if you have that token in your wallet, you're a sandholder.
Then you have the DAO delegates.
This is the newest kid on the block.
The DAO delegates haven't been implemented yet.
They're in the process of being implemented by the DAO admin team.
But they will be the person that all of the voters, many voters, will delegate their voting
power to, and the delegates will be able to vote on behalf of those who delegated.
Then you have participants.
That to me is like a catchall.
So a person who is a participant isn't necessarily anyone of the above, but they still interact
with the daily sandbox activities.
And the thing that comes to mind to me is a broker.
Someone who doesn't own land, but will find someone who does, find a buyer of land, and
a seller of land, and broker that deal.
So they don't even have to own any sand.
They could just be someone who doesn't, they don't have to game, they don't have to game
make, they don't have to voxel edit, or make voxel artwork.
They don't have to own land, they don't have to hold sand, they don't have to be a delegate.
But they are in a key position to connect buyers and sellers, where otherwise they would
not meet.
So that's market activity.
And people like that, or other people who don't fall into any of these categories, are
participants.
And then the last thing is the sandbox team.
They themselves, the developers of the sandbox game and all these products, they are employees
of the sandbox company, they themselves are part of the people of the sandbox ecosystem.
And all of those people together is what I mean when I say SanFam.
It's the sandbox community.
Those who participate in the sandbox ecosystem in some way, shape, or form.
Page two, that was just page one.
Page two of people is the businesses, all of the businesses that are partnered with
by the sandbox.
So that would be Atari, Deadmau5, eToro, The Walking Dead, Time Magazine, who else?
Gucci, Ledger, many, many, many businesses that have invested.
Most of them are themselves landowners, SanToken holders.
But I call them out separately because they have their own niche as to where they belong
and what part they play.
So Animoca Brands owns the sandbox, the sandbox company, and all of its partners.
And then below I have the DAO, which would be the voters and the delegates.
The sandbox foundation, which is the corporate entity, the one I say in the disclaimer I
don't represent.
The sandbox foundation is the DAO's legal entity.
Then you have the councils and the working groups.
So the special counsel, the advisory board, and any working groups that may prop up in
the future.
So those are part of the people, but most of them have some sort of place in the page
one of the people that I just went through the past 10 minutes, who I dubbed as SanFam.
I didn't want to leave them out though.
They have an emerging place within the sandbox ecosystem.
All right, so those are the people that are involved in the sandbox ecosystem.
The gamers, the game makers, voxel artists, landowners, San holders, DAO delegates, participants,
and the sandbox team, all equal the SanFam.
All right, then we move on to the products.
Products is what the people interact with when they enter the sandbox ecosystem.
You have four main groupings, four main categories of product.
You have VoxEdit, GameMaker, the market, and the game client.
VoxEdit is the software that studios, artists, and animators, studios, artists, and animators
interact with to create voxel art.
So a lot of the NFTs that you see in the marketplace, all the assets, the props, the equipment,
those are all created by voxel artists, mostly through VoxEdit.
There are competing products, but VoxEdit is the official Vox editor for the sandbox.
That's one product.
Second product is the GameMaker.
That's where most of your studios and game devs and quality assurance testers exist in.
That's where you place blocks to create your experience, your level, your level designers.
That's where the engineers will go in to create game logic, all your triggers and messages
and mechanics that make an experience work.
Your quests.
GameMaker is where you also place your NFT assets that are created in VoxEdit.
And you publish experiences to the sandbox map.
So if you are playing in Alpha Season 4, you are playing on an experience created by a
game maker with assets created from VoxEdit.
And then we have the GameClient.
That is the main mechanism through what most of the community interacts with.
That's where you actually play the game.
So the two products out of that is the GameClient and the Sandbox Launcher.
The GameClient is the actual thing where you open up and you join experience and you play.
The Game Launcher is now kind of like when you have Steam or...
Or yeah, yeah, it's just, it's kind of like Steam when you open it up and it's kind of
like a game manager, so to speak.
It's very new.
So it's still, they're still working out the kinks.
But I imagine that's where you're also going to end up with VoxEdit and GameMaker downloading
out of there.
But for right now, it just has the Sandbox GameClient and it will be an auto...
It's also an auto-updater.
So that's where your gamers, your guild members, and your Web2 and Web3 users interact with
mostly is through the GameClient.
Last but not least is the market.
The market is the activity on blockchain and all the buying and selling and speculating
and deal making mostly through the market, which is the Avatar marketplace, the Sandbox
marketplace, which is where you can buy assets and equipment.
You have the blockchains, all the exchanges where you can buy and sell Sand Token, and
then the map where you can buy and sell land.
You can also do it through Magic Eden or OpenSea.
So the market is where all the buyers and sellers, the staking happens, the brokers
and the exchanges all interact with each other.
So those four products exist within the Sandbox ecosystem, which is the VoxEdit, the GameMaker,
GameClient and the market.
And that's where all the people, they have some part to play in.
Last but not least is the purpose.
The purpose.
So what is the purpose of the Sandbox?
Why are we here?
So taken from the Sandbox white paper, which was launched in 2020, the words it starts
out with is to play, create, govern, earn.
So what does that mean?
Welcome to the metaverse is what it says.
And the Sandbox team is building a unique virtual world where players can build, own
and monetize their gaming experiences using Sand, the main utility of the platform.
So we kind of already went over what the Sand was, what gaming experiences were, experiences
what the player will play on.
Sand is the token.
Build on land using GameMaker.
You own the land and NFTs by purchasing them on the blockchain and in the marketplace.
You monetize by staking or buying and selling.
And all of that is metaverse gaming.
Metaverse meaning, you know, web enabled, massively multiplayer online, usually an immersive
experience.
Think Ready Player One, but not quite so, you know, put on a headset and you're transported
into and to stuff.
So that's the white paper in 2020.
But let's not just choose the white papers.
Let's also hear the words of the people who, who co-founded this whole thing.
So Sebastian Bourget, who is the Sandbox co-founder and the COO, chief operating officer.
A quote from one of his, a couple of his AMAs is a quoting from Sebastian.
The Sandbox is how we empower anyone to become a creator, where we build a virtual world
that brings culture and gaming together.
So culture is a very deep word.
I might even have to do a podcast on the future, but far, far more experienced minds and I
can comment on culture.
That's like the people's interactions.
It's your customs.
That's your, your art, your, your entertainment, your, your customs and courtesies, culture,
how society lives and functions.
So this brings many different cultures and the gamers together.
You know, your first person shooters, your, your MMOs, your RPG players, puzzle, party
gamers, all of that stuff.
You bring them all together in a virtual world.
And you do that by enabling anyone empowering in Sebastian's words, anyone to become a creator,
to build, to create, to buy, to sell, to own all of the things to govern all of the things
that were said in the white paper.
Right, that's Sebastian Bourget quoted as saying how we sandbox is how we empower anyone to
become a creator.
And later on in that sentence, he says build to build a virtual world that brings culture
and gaming together.
Arthur Madrid, who is also sandbox co-founder and currently the chief executive officer,
the CEO said, we are building a blockchain metaverse where anyone can buy land and create
their own digital space.
We believe in a new immersive and social experience.
So you start to see some similar trains of thought happening here.
Arthur Madrid, who's very business minded, very entrepreneurial.
If you watch a lot of his videos, he's been an entrepreneur for quite some time, more
in like the management leadership role, that sort of thing.
And he is take on it is a blockchain metaverse.
So blockchain enabled metaverse being what we said earlier about online social interactions
where anyone can buy land and create their own digital space.
So buy land being the marketplace activities we talked about during the products and the
digital space, owning their own digital space, which is the land that landowners can can
own.
Or and the creation of that digital space would be the game maker in the box editor,
where you can create the assets and and create the scenery and architecture on that land
using game maker.
And the last one, at least he said, we believe in a new immersive and social experience.
This was a little bit of a of a social experience.
What key to cute in there to where he's talking about the interactions where people can can
new ways of interacting with each other online.
So repeating it one more time, Arthur Madrid said sandbox is where we are building a blockchain
metaverse where anyone can buy land and create their own digital space.
We believe in the new immersive and social experience.
Yet Sue, chairman of the Animoca brand said sandbox continues to be a key strategic initiative.
Key strategic initiative being the phrase there where it's it's important to the Animoca
brand.
Animoca brands is the largest Web3 company in the world.
I don't think anyone's larger than them in terms of market cap or size.
They have over 400 companies, subsidiaries that they own.
He goes on later to say in a different in his TED talk to think of the open metaverse
as the construction of new economies and new societies with a strong foundation of
digital property rights.
The construction of new economies being the marketplace activity that we talked about
earlier.
The new societies being the cultural norms that are developed out of the sandbox unique
to the sandbox and digital property rights being the ownership of your assets that you
buy and trade own, sell and interact with on the blockchain and in the market within
the sandbox ecosystem.
So I linked here specifically to their phrase, their their words so you can hear it in their
own words and we'll just go through all four of them.
So what would you say is the ultimate mission of the sandbox?
Where do you see the sandbox in 10 years, for example?
Well, that's that's a great question.
So our mission is like, how do we empower anyone to become a creator?
Right.
That's really what drives us.
And like we've been so creator focused or creator driven since the beginning.
We keep doing so.
It's our big focus this year.
I believe like beyond that, beyond like enabling anyone to become content creator, we want
to build a virtual world that brings culture and gaming together.
Once you onboard new people, first time creator to a platform, people who never made videos
or video games before, you start attracting different kind of content, things that you
will not find on other platform because just the pool of the people who contribute to express
their creativity, their imagination is different.
So there you go.
That is basically what I quoted earlier.
And that was Sebastien Bourget on the token podcast with Anna Solana.
That was three months ago, back in June, 2024.
The next one is Arthur Madrid.
What are you doing right now?
What are you trying to work on?
So yeah, like we are building a blockchain metaverse where anyone can buy land and create
their own digital space and host people.
We believe on a new immersive and social experience that is enabling a new way to interact, a
new way to build, a new way to trade, a new way to own, a new way to govern.
So basically we do believe like decentralization and Web 3.0 can definitely change the way
people play.
And this is what we're working every day on.
So there you go, that was back two years ago with Arthur Madrid and in November of 2021
on the Bit About Crypto podcast.
And then yet, Sue?
You are what products, what games you're building now?
Well, I mean, I think it's, you know, obviously sandbox continues to be a key strategic initiative,
but otherwise, you know, one of the other initiatives that, you know, we're really focused
on is the Mochaverse.
I might have to do a podcast all on Mochaverse in the future and how that may really interact
with the sandbox.
I mentioned it briefly earlier on page two of the people part where Animoca Brands, so
we won't focus on that now.
But yet Sue, this was yet Sue on the Defiant podcast.
And it was fascinating to me for him to say that that sandbox is a key strategic initiative.
And and you see why when he's constantly talks about digital property rights, and I let him
speak for himself on his TED talk.
Think of the open metaverse as the construction of new economies and new societies with a
strong foundation of digital property rights.
This presents us with a remarkable opportunity to shift away from this current form of shareholder
capitalism that has left so many people behind to this newer form of stakeholder capitalism
in which every participant can now also become an owner.
That was yet Sue's TED talk a year ago on August 2023.
And it wasn't a TEDx talk.
It was a TED talk.
So the main TED stage.
And there was a lot there.
I would highly recommend that you go watch that.
It was very enlightening when it comes to the concepts, strategies and ideas how to
approach Web3.
And I found many phrasing that I use myself now that I really think is very descriptive
of what it is that we're after.
But in any case, zeroing it back into sandbox, this is the purpose.
This is why the sandbox exists with the main people who are behind it.
All right, so though we just went over in depth the three things that are all playing
together, the three segments, your products, your people and your purpose.
They're interacting with each other.
They're making exchanges all the time.
Your people being the San Fam, your products being the software products put out by the
game company and the market activity and the purpose being the reason why the founders
and the main muscle movers for it to be in existence.
So the sandbox ecosystem.
What are we left with?
How does it all function together?
You have on the left your white paper and the reasons for why the sandbox exists, spoken
by the people who are the main movers and leaders behind it.
Then you have the products, the market activity, the game client, the game maker and the Vox
edit.
After that you have the San Fam, which are the gamers, the game makers, Voxel artists,
landowners, sandholders, Dow delegates, participants and the sandbox team.
When you put them all together, what is it that you're left with?
What do you get?
You get that ecosystem, the daily interactions and of all the people, purpose and products
buying and selling, content creation, playing the game, making assets, trading, purpose,
charity, existence, identity, culture.
All of those things are happening each day and that is what it means for the sandbox
ecosystem to exist.
That's it.
That's what I wanted to go over today.
It was just an introduction.
I'm going to be doing a podcast episode on each of these segments.
So I'll be doing a deep dive into the sandbox ecosystem and the people.
Sandbox ecosystem in the market, sandbox ecosystem in the Dow and the gamers.
Just a couple of days ago we did an interview with Touche, one of the most well known and
successful sandbox studios who was himself leading a group of game makers, Vox artists.
He published many experiences, some of which were game of the year, advanced trusted partner.
He existed solely and very, very deeply within the game maker Voxel artist landowner.
So that would be this right here.
The top portion, the studios.
So it was a studio for both Vox editing and game making.
So that was just a couple of days ago.
Please check that out.
He sent a tweet out to where he had to take a step back from full time studio making of
the sandbox.
And I'll let his reasons speak for themselves if you go watch the podcast.
And in the future, you can expect me to cover the deep dive into the summary that I just
gave you today.
And in a couple of days, I didn't put this on here yet, but episode 32 is actually going
to be the Dow admin team medium article that just published a few days ago.
I put my thoughts in the Dow forums and also in on Twitter to where you can see the questions
that I asked and given a couple more days to see if the Dow team would respond.
If not, I'm just going to cover what I wrote as a podcast.
Okay.
I didn't see any community questions, although I did see a couple of messages from, from
not Jackie Chan.
I'm not able to scroll up to see what happened or what was discussed.
Apologies for that, Jackie.
I did see that you're talking about how one of the main, the most important people are
the creators and the players.
I definitely agree with that.
So I didn't see any community questions.
If you do have one, just go and post one.
And before I, I stopped the show, I will answer it.
No open topics.
And so sandbox bases, if you want to get involved in the sandbox community on discord is the
best way to do that.
There is a Dow discussion channel.
There is game making channels, box setting channels, land ownership, staking channels.
Jackie Chan says very cool.
Love your presentations.
Love it.
Thank you.
Appreciate you.
You watching Jackie Chan, not Jackie Chan.
Sorry.
That's your username.
You can also in sandbox bases, go to the sandbox Dow forums.
Obviously best place to go to interact with the Dow, the SIPs talk with, with just general
conversation about the Dow on Twitter, formerly or ex formerly known as Twitter.
You can hashtag SanFam hashtag, hashtag the sandbox Dow, hashtag the sandbox game or follow
at the sandbox Dow and at the sandbox game on Mondays.
There's mocha verse hall, also known as United grand halls.
On Saturdays bulls on the block on Monday through Friday, coffee with captain.
It's mostly an eight chain enable, but they do talk about the sandbox on Tuesdays is natively
digital with whale members who just announced their Dow and I am, I put in a proposal for
their Dow for them to participate regularly in voting on the sandbox SIPs.
And then monthly is SanFam cafe hosted by Bruno, otherwise known as pickax master.
And we did an interview with him last month and that was Sandel podcast number 17 back
in August.
Thank you all for your time.
Today was about the sandbox ecosystem, the products, the people and the purpose.
And I will be continuing my stream after this for the sandbox alpha season.
Have a great day everyone.