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Hello everyone, Sandel Podcast number 31.

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Today we'll be talking about the sandbox ecosystem.

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Something I've been looking forward to for quite some time, which is basically an explanation

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for how things work based on what I've seen.

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I've been a part of most segments of the ecosystem when it comes to being a gamer, a market

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place purchaser, a landowner, avatar owner, an experienced publisher.

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I've delved into VoxEdit, not extensively, but enough to mint stuff and placing blocks

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in GameMaker to the point where we've published our own experiences.

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And today I'm going to, I spent the last couple weeks putting together flow charts, diagrams,

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stuff like that to give a summary intro into what that ecosystem looks like.

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And yeah, it should help if you haven't, if you have no idea what's going on, if you're

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struggling to understand how all the facets of sandbox play together from the DOW, the

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GameMaker to the game client, this is the intro for you.

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So as I mentioned, the scope of the talk is an orientation and it's a summary.

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It's basically an orientation and summary from my point of view as someone who's been

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involved in the sandbox for going on three years now.

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Disclaimer, I do not represent the sandbox game or the sandbox foundation, which is the

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DOW.

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I am not your financial or legal advisor and nothing that we say is to be taken as financial

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or legal advice.

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When I say the word SIP, I mean sandbox improvement proposal.

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When I say the word DOW, I mean decentralized autonomous organization.

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And when I use the word SanFam, I'm referring to everyone in the sandbox community.

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And this is the episode we're going to go into what that means.

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DOW scoreboard, as of October, early October, the SIPs 14 and 15 did not pass because they

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did not reach quorum.

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SIP 15 with the disability hiring program, SIP 14 was mine.

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It was a window of resizing and resolution options.

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Unfortunately, neither passed quorum.

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So they did not pass, bringing us to nine SIPs approved, six SIPs not approved and one

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SIP withdrawn.

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So that's, it's about half and half right now.

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16 SIPs total.

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There are none in draft or open for voting.

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That's because the sandbox DOW team is currently busy reviewing, interviewing and approving

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the delegates that just opened up.

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I did a podcast on that and that was Sandow podcast 28.

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So check that out if you're interested in the update on the delegate system that is

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and delegation that has arrived to sandbox.

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For the checkbook, we are at 15% spent of our 15.5 million budget.

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The only thing that this doesn't account for is the operations budget, which I need to

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delve into a little bit more deeply.

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And so over 15.5 million budget, we spent 2.3.

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That's just totally in all the SIPs that have been approved.

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Now based on AI, we're still at 211,000 token holders and for we're now at 15 proposals

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and having casted 2200 votes.

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I'm sorry.

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9200 votes across 222 voters.

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Introduction.

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My name is Lanza.

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I am a landowner, avatar owner gamer, and I have a background in contract writing and

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negotiations and program management.

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And I'm the host for Sandow podcast.

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I'm also the president of MetaWorlds.

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We have published two experiences, floor droppers and lava defense.

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Floor droppers is currently at 00 for Alpha season 4.

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I made a tweet about that a little earlier.

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Looks like it disappeared from 00 because it's going to release at a later time, but

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it did appear for a little bit.

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I posted the link to it.

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I'm beyond excited that it's at 00 and season 4.

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It was rather unexpected that they reached out to me and said, hey, we like what floor

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droppers did during Builders Challenge.

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We like the idea of it and we'd like to include in season 4.

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And I was very, very happy to accept and we had to make a few changes to be in season

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4.

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I'm loving season 4 so far.

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If you've been on this channel, you've been seeing that I've been hosting 24 hour streams

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pretty much for Alpha season 4.

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So check that out when we're not doing Sandow podcasts.

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That's twitch.tv slash Lanza.

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And I'm going to be talking about the Sandbox.

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So I'm going to be talking about the Sandbox.

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So I'm going to be talking about the Sandbox.

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I should have put a little agenda item.

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What is the Sandbox?

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How does the ecosystem work?

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What is its purpose to people and its products?

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How does it all come together in an ecosystem that functions and has been functioning since

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2018?

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Okay, so what is the Sandbox?

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It first started in 2012 as a mobile game.

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It was not blockchain enabled.

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If you YouTube speeches made by Arthur Madrid and Sebastian Bourget, they articulate this

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in a number of their conferences.

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Started in 2012 and it transformed into a metaverse game with the blockchain ecosystem

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in 2018.

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And it went from mobile to PC.

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So having been involved in most of the things in this, in what Sandbox does and is, it took

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me a while to figure it out.

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So this is the benefit of my knowledge and in a summary of it, just my perspective.

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So what is the Sandbox?

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It basically revolves around three segments, three groups of things that are happening

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all at once.

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Three activities.

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They are the product, the people, and the purpose.

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The product are all the different things that the Sandbox game and the Sandbox company have

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produced to include the game that we're playing on Alpha Season 4 right now, but also a lot

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of backend products that support the game.

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The people are all of the family members we call Sandfam involved in the daily activities

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of the Sandbox.

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I also include the DAO when I include the people because the DAO is mostly an organization

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of community.

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Even though it does have a structure, it is itself separate from the Sandbox as described

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by Sebastian and Cyril, who is the DAO administrator.

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And the purpose.

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Why is our way even doing any of this?

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Why does the Sandbox exist?

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All of those things together, all of those three segments come together, swirl around,

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interact with each other daily, and that's what the ecosystem is created from.

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There we go.

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That's a good summary for it.

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It's a daily interaction of the Sandbox's product, people, and purpose.

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So let's get into the first one.

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What do I mean when I say people?

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Well, what I'm talking about are all of the types of people who interact with the Sandbox.

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That's the gamers.

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A lot of them are in Alpha Season 4 right now.

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You install the game client, you launch the launcher, and you jump in zero zero at the

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Alpha Season 4 hub, or whatever the default experience is at the time, and then you start

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playing.

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WSAD, jump around, do quests.

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Those are the gamers.

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Then you have the game makers.

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They interact with the game maker product, and they place blocks, and they create the

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levels that the gamers play on.

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We have voxel artists, or just artists.

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They're the ones who create all of the scenery.

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They create all of the objects and assets that the game makers put into their game.

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The gamers can play with both.

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So the sword that you swing, that is an asset created by a voxel artist.

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The grass that you run on, that is a voxel block placed by a game maker, and the gamers

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play with both.

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Then you have the landowners.

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So the asset that the game makers place the blocks on is called land, and there is someone

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who owns that land.

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So that's an NFT that someone will own.

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Sandhoner, sand holders.

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That's the sand token, which exists on Polychain, Polygon, and the Ethereum blockchains.

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So sand is a token compared to the Ethereum and Polygon coins.

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So whether you're speculating, you're day trading, or you're just holding it, or you're

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staking it, if you hold sand, or if you have that token in your wallet, you're a sandholder.

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Then you have the DAO delegates.

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This is the newest kid on the block.

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The DAO delegates haven't been implemented yet.

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They're in the process of being implemented by the DAO admin team.

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But they will be the person that all of the voters, many voters, will delegate their voting

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power to, and the delegates will be able to vote on behalf of those who delegated.

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Then you have participants.

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That to me is like a catchall.

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So a person who is a participant isn't necessarily anyone of the above, but they still interact

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with the daily sandbox activities.

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And the thing that comes to mind to me is a broker.

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Someone who doesn't own land, but will find someone who does, find a buyer of land, and

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a seller of land, and broker that deal.

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So they don't even have to own any sand.

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They could just be someone who doesn't, they don't have to game, they don't have to game

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make, they don't have to voxel edit, or make voxel artwork.

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They don't have to own land, they don't have to hold sand, they don't have to be a delegate.

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But they are in a key position to connect buyers and sellers, where otherwise they would

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not meet.

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So that's market activity.

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And people like that, or other people who don't fall into any of these categories, are

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participants.

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And then the last thing is the sandbox team.

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They themselves, the developers of the sandbox game and all these products, they are employees

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of the sandbox company, they themselves are part of the people of the sandbox ecosystem.

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And all of those people together is what I mean when I say SanFam.

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It's the sandbox community.

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Those who participate in the sandbox ecosystem in some way, shape, or form.

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Page two, that was just page one.

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Page two of people is the businesses, all of the businesses that are partnered with

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by the sandbox.

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So that would be Atari, Deadmau5, eToro, The Walking Dead, Time Magazine, who else?

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Gucci, Ledger, many, many, many businesses that have invested.

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Most of them are themselves landowners, SanToken holders.

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But I call them out separately because they have their own niche as to where they belong

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and what part they play.

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So Animoca Brands owns the sandbox, the sandbox company, and all of its partners.

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And then below I have the DAO, which would be the voters and the delegates.

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The sandbox foundation, which is the corporate entity, the one I say in the disclaimer I

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don't represent.

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The sandbox foundation is the DAO's legal entity.

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Then you have the councils and the working groups.

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So the special counsel, the advisory board, and any working groups that may prop up in

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the future.

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So those are part of the people, but most of them have some sort of place in the page

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one of the people that I just went through the past 10 minutes, who I dubbed as SanFam.

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I didn't want to leave them out though.

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They have an emerging place within the sandbox ecosystem.

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All right, so those are the people that are involved in the sandbox ecosystem.

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The gamers, the game makers, voxel artists, landowners, San holders, DAO delegates, participants,

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and the sandbox team, all equal the SanFam.

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All right, then we move on to the products.

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Products is what the people interact with when they enter the sandbox ecosystem.

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You have four main groupings, four main categories of product.

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You have VoxEdit, GameMaker, the market, and the game client.

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VoxEdit is the software that studios, artists, and animators, studios, artists, and animators

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interact with to create voxel art.

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So a lot of the NFTs that you see in the marketplace, all the assets, the props, the equipment,

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those are all created by voxel artists, mostly through VoxEdit.

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There are competing products, but VoxEdit is the official Vox editor for the sandbox.

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That's one product.

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Second product is the GameMaker.

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That's where most of your studios and game devs and quality assurance testers exist in.

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That's where you place blocks to create your experience, your level, your level designers.

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That's where the engineers will go in to create game logic, all your triggers and messages

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and mechanics that make an experience work.

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Your quests.

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GameMaker is where you also place your NFT assets that are created in VoxEdit.

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And you publish experiences to the sandbox map.

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So if you are playing in Alpha Season 4, you are playing on an experience created by a

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game maker with assets created from VoxEdit.

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And then we have the GameClient.

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That is the main mechanism through what most of the community interacts with.

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That's where you actually play the game.

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So the two products out of that is the GameClient and the Sandbox Launcher.

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The GameClient is the actual thing where you open up and you join experience and you play.

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The Game Launcher is now kind of like when you have Steam or...

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Or yeah, yeah, it's just, it's kind of like Steam when you open it up and it's kind of

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like a game manager, so to speak.

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It's very new.

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So it's still, they're still working out the kinks.

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But I imagine that's where you're also going to end up with VoxEdit and GameMaker downloading

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out of there.

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But for right now, it just has the Sandbox GameClient and it will be an auto...

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It's also an auto-updater.

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So that's where your gamers, your guild members, and your Web2 and Web3 users interact with

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mostly is through the GameClient.

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Last but not least is the market.

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The market is the activity on blockchain and all the buying and selling and speculating

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and deal making mostly through the market, which is the Avatar marketplace, the Sandbox

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marketplace, which is where you can buy assets and equipment.

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You have the blockchains, all the exchanges where you can buy and sell Sand Token, and

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then the map where you can buy and sell land.

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You can also do it through Magic Eden or OpenSea.

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So the market is where all the buyers and sellers, the staking happens, the brokers

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and the exchanges all interact with each other.

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So those four products exist within the Sandbox ecosystem, which is the VoxEdit, the GameMaker,

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GameClient and the market.

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And that's where all the people, they have some part to play in.

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Last but not least is the purpose.

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The purpose.

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So what is the purpose of the Sandbox?

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Why are we here?

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So taken from the Sandbox white paper, which was launched in 2020, the words it starts

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out with is to play, create, govern, earn.

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So what does that mean?

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Welcome to the metaverse is what it says.

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And the Sandbox team is building a unique virtual world where players can build, own

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and monetize their gaming experiences using Sand, the main utility of the platform.

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So we kind of already went over what the Sand was, what gaming experiences were, experiences

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what the player will play on.

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Sand is the token.

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Build on land using GameMaker.

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You own the land and NFTs by purchasing them on the blockchain and in the marketplace.

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You monetize by staking or buying and selling.

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And all of that is metaverse gaming.

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Metaverse meaning, you know, web enabled, massively multiplayer online, usually an immersive

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experience.

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Think Ready Player One, but not quite so, you know, put on a headset and you're transported

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into and to stuff.

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So that's the white paper in 2020.

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But let's not just choose the white papers.

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Let's also hear the words of the people who, who co-founded this whole thing.

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So Sebastian Bourget, who is the Sandbox co-founder and the COO, chief operating officer.

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A quote from one of his, a couple of his AMAs is a quoting from Sebastian.

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The Sandbox is how we empower anyone to become a creator, where we build a virtual world

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that brings culture and gaming together.

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So culture is a very deep word.

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I might even have to do a podcast on the future, but far, far more experienced minds and I

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can comment on culture.

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That's like the people's interactions.

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It's your customs.

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That's your, your art, your, your entertainment, your, your customs and courtesies, culture,

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how society lives and functions.

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So this brings many different cultures and the gamers together.

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You know, your first person shooters, your, your MMOs, your RPG players, puzzle, party

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gamers, all of that stuff.

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You bring them all together in a virtual world.

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And you do that by enabling anyone empowering in Sebastian's words, anyone to become a creator,

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to build, to create, to buy, to sell, to own all of the things to govern all of the things

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that were said in the white paper.

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Right, that's Sebastian Bourget quoted as saying how we sandbox is how we empower anyone to

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become a creator.

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And later on in that sentence, he says build to build a virtual world that brings culture

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and gaming together.

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Arthur Madrid, who is also sandbox co-founder and currently the chief executive officer,

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the CEO said, we are building a blockchain metaverse where anyone can buy land and create

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their own digital space.

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We believe in a new immersive and social experience.

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So you start to see some similar trains of thought happening here.

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Arthur Madrid, who's very business minded, very entrepreneurial.

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If you watch a lot of his videos, he's been an entrepreneur for quite some time, more

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in like the management leadership role, that sort of thing.

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And he is take on it is a blockchain metaverse.

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So blockchain enabled metaverse being what we said earlier about online social interactions

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where anyone can buy land and create their own digital space.

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So buy land being the marketplace activities we talked about during the products and the

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digital space, owning their own digital space, which is the land that landowners can can

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own.

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Or and the creation of that digital space would be the game maker in the box editor,

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where you can create the assets and and create the scenery and architecture on that land

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using game maker.

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And the last one, at least he said, we believe in a new immersive and social experience.

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This was a little bit of a of a social experience.

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What key to cute in there to where he's talking about the interactions where people can can

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new ways of interacting with each other online.

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So repeating it one more time, Arthur Madrid said sandbox is where we are building a blockchain

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metaverse where anyone can buy land and create their own digital space.

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We believe in the new immersive and social experience.

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Yet Sue, chairman of the Animoca brand said sandbox continues to be a key strategic initiative.

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Key strategic initiative being the phrase there where it's it's important to the Animoca

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brand.

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Animoca brands is the largest Web3 company in the world.

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I don't think anyone's larger than them in terms of market cap or size.

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They have over 400 companies, subsidiaries that they own.

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He goes on later to say in a different in his TED talk to think of the open metaverse

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as the construction of new economies and new societies with a strong foundation of

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digital property rights.

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The construction of new economies being the marketplace activity that we talked about

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earlier.

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The new societies being the cultural norms that are developed out of the sandbox unique

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to the sandbox and digital property rights being the ownership of your assets that you

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buy and trade own, sell and interact with on the blockchain and in the market within

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the sandbox ecosystem.

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So I linked here specifically to their phrase, their their words so you can hear it in their

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own words and we'll just go through all four of them.

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So what would you say is the ultimate mission of the sandbox?

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Where do you see the sandbox in 10 years, for example?

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Well, that's that's a great question.

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So our mission is like, how do we empower anyone to become a creator?

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Right.

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That's really what drives us.

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And like we've been so creator focused or creator driven since the beginning.

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We keep doing so.

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It's our big focus this year.

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I believe like beyond that, beyond like enabling anyone to become content creator, we want

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to build a virtual world that brings culture and gaming together.

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Once you onboard new people, first time creator to a platform, people who never made videos

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or video games before, you start attracting different kind of content, things that you

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will not find on other platform because just the pool of the people who contribute to express

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their creativity, their imagination is different.

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So there you go.

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That is basically what I quoted earlier.

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And that was Sebastien Bourget on the token podcast with Anna Solana.

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That was three months ago, back in June, 2024.

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The next one is Arthur Madrid.

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What are you doing right now?

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What are you trying to work on?

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00:25:11,620 --> 00:25:20,780
So yeah, like we are building a blockchain metaverse where anyone can buy land and create

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their own digital space and host people.

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We believe on a new immersive and social experience that is enabling a new way to interact, a

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new way to build, a new way to trade, a new way to own, a new way to govern.

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So basically we do believe like decentralization and Web 3.0 can definitely change the way

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people play.

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And this is what we're working every day on.

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So there you go, that was back two years ago with Arthur Madrid and in November of 2021

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on the Bit About Crypto podcast.

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And then yet, Sue?

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You are what products, what games you're building now?

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00:26:10,280 --> 00:26:15,760
Well, I mean, I think it's, you know, obviously sandbox continues to be a key strategic initiative,

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but otherwise, you know, one of the other initiatives that, you know, we're really focused

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on is the Mochaverse.

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00:26:21,460 --> 00:26:30,580
I might have to do a podcast all on Mochaverse in the future and how that may really interact

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with the sandbox.

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I mentioned it briefly earlier on page two of the people part where Animoca Brands, so

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we won't focus on that now.

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But yet Sue, this was yet Sue on the Defiant podcast.

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And it was fascinating to me for him to say that that sandbox is a key strategic initiative.

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And and you see why when he's constantly talks about digital property rights, and I let him

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speak for himself on his TED talk.

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Think of the open metaverse as the construction of new economies and new societies with a

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strong foundation of digital property rights.

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This presents us with a remarkable opportunity to shift away from this current form of shareholder

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capitalism that has left so many people behind to this newer form of stakeholder capitalism

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00:27:29,480 --> 00:27:35,560
in which every participant can now also become an owner.

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That was yet Sue's TED talk a year ago on August 2023.

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00:27:42,040 --> 00:27:43,200
And it wasn't a TEDx talk.

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It was a TED talk.

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So the main TED stage.

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And there was a lot there.

383
00:27:51,360 --> 00:27:56,320
I would highly recommend that you go watch that.

384
00:27:56,320 --> 00:28:01,240
It was very enlightening when it comes to the concepts, strategies and ideas how to

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00:28:01,240 --> 00:28:03,120
approach Web3.

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00:28:03,120 --> 00:28:10,280
And I found many phrasing that I use myself now that I really think is very descriptive

387
00:28:10,280 --> 00:28:12,280
of what it is that we're after.

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00:28:12,280 --> 00:28:17,840
But in any case, zeroing it back into sandbox, this is the purpose.

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00:28:17,840 --> 00:28:22,920
This is why the sandbox exists with the main people who are behind it.

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00:28:22,920 --> 00:28:30,200
All right, so though we just went over in depth the three things that are all playing

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00:28:30,200 --> 00:28:37,640
together, the three segments, your products, your people and your purpose.

392
00:28:37,640 --> 00:28:39,480
They're interacting with each other.

393
00:28:39,480 --> 00:28:43,500
They're making exchanges all the time.

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00:28:43,500 --> 00:28:51,240
Your people being the San Fam, your products being the software products put out by the

395
00:28:51,240 --> 00:28:56,540
game company and the market activity and the purpose being the reason why the founders

396
00:28:56,540 --> 00:29:02,760
and the main muscle movers for it to be in existence.

397
00:29:02,760 --> 00:29:05,380
So the sandbox ecosystem.

398
00:29:05,380 --> 00:29:06,380
What are we left with?

399
00:29:06,380 --> 00:29:07,920
How does it all function together?

400
00:29:07,920 --> 00:29:17,840
You have on the left your white paper and the reasons for why the sandbox exists, spoken

401
00:29:17,840 --> 00:29:24,040
by the people who are the main movers and leaders behind it.

402
00:29:24,040 --> 00:29:30,000
Then you have the products, the market activity, the game client, the game maker and the Vox

403
00:29:30,000 --> 00:29:32,600
edit.

404
00:29:32,600 --> 00:29:37,200
After that you have the San Fam, which are the gamers, the game makers, Voxel artists,

405
00:29:37,200 --> 00:29:46,680
landowners, sandholders, Dow delegates, participants and the sandbox team.

406
00:29:46,680 --> 00:29:50,880
When you put them all together, what is it that you're left with?

407
00:29:50,880 --> 00:29:51,960
What do you get?

408
00:29:51,960 --> 00:29:59,400
You get that ecosystem, the daily interactions and of all the people, purpose and products

409
00:29:59,400 --> 00:30:10,600
buying and selling, content creation, playing the game, making assets, trading, purpose,

410
00:30:10,600 --> 00:30:15,840
charity, existence, identity, culture.

411
00:30:15,840 --> 00:30:23,320
All of those things are happening each day and that is what it means for the sandbox

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00:30:23,320 --> 00:30:30,240
ecosystem to exist.

413
00:30:30,240 --> 00:30:31,240
That's it.

414
00:30:31,240 --> 00:30:32,400
That's what I wanted to go over today.

415
00:30:32,400 --> 00:30:33,400
It was just an introduction.

416
00:30:33,400 --> 00:30:38,400
I'm going to be doing a podcast episode on each of these segments.

417
00:30:38,400 --> 00:30:44,840
So I'll be doing a deep dive into the sandbox ecosystem and the people.

418
00:30:44,840 --> 00:30:52,320
Sandbox ecosystem in the market, sandbox ecosystem in the Dow and the gamers.

419
00:30:52,320 --> 00:30:58,880
Just a couple of days ago we did an interview with Touche, one of the most well known and

420
00:30:58,880 --> 00:31:11,080
successful sandbox studios who was himself leading a group of game makers, Vox artists.

421
00:31:11,080 --> 00:31:16,160
He published many experiences, some of which were game of the year, advanced trusted partner.

422
00:31:16,160 --> 00:31:28,680
He existed solely and very, very deeply within the game maker Voxel artist landowner.

423
00:31:28,680 --> 00:31:36,080
So that would be this right here.

424
00:31:36,080 --> 00:31:43,480
The top portion, the studios.

425
00:31:43,480 --> 00:31:49,000
So it was a studio for both Vox editing and game making.

426
00:31:49,000 --> 00:31:50,120
So that was just a couple of days ago.

427
00:31:50,120 --> 00:31:51,200
Please check that out.

428
00:31:51,200 --> 00:31:58,840
He sent a tweet out to where he had to take a step back from full time studio making of

429
00:31:58,840 --> 00:32:00,800
the sandbox.

430
00:32:00,800 --> 00:32:05,120
And I'll let his reasons speak for themselves if you go watch the podcast.

431
00:32:05,120 --> 00:32:10,400
And in the future, you can expect me to cover the deep dive into the summary that I just

432
00:32:10,400 --> 00:32:12,320
gave you today.

433
00:32:12,320 --> 00:32:21,560
And in a couple of days, I didn't put this on here yet, but episode 32 is actually going

434
00:32:21,560 --> 00:32:33,440
to be the Dow admin team medium article that just published a few days ago.

435
00:32:33,440 --> 00:32:40,080
I put my thoughts in the Dow forums and also in on Twitter to where you can see the questions

436
00:32:40,080 --> 00:32:44,360
that I asked and given a couple more days to see if the Dow team would respond.

437
00:32:44,360 --> 00:32:48,600
If not, I'm just going to cover what I wrote as a podcast.

438
00:32:48,600 --> 00:32:51,920
Okay.

439
00:32:51,920 --> 00:32:58,880
I didn't see any community questions, although I did see a couple of messages from, from

440
00:32:58,880 --> 00:33:00,240
not Jackie Chan.

441
00:33:00,240 --> 00:33:04,400
I'm not able to scroll up to see what happened or what was discussed.

442
00:33:04,400 --> 00:33:06,000
Apologies for that, Jackie.

443
00:33:06,000 --> 00:33:10,120
I did see that you're talking about how one of the main, the most important people are

444
00:33:10,120 --> 00:33:11,480
the creators and the players.

445
00:33:11,480 --> 00:33:13,600
I definitely agree with that.

446
00:33:13,600 --> 00:33:16,520
So I didn't see any community questions.

447
00:33:16,520 --> 00:33:18,260
If you do have one, just go and post one.

448
00:33:18,260 --> 00:33:24,160
And before I, I stopped the show, I will answer it.

449
00:33:24,160 --> 00:33:25,920
No open topics.

450
00:33:25,920 --> 00:33:30,720
And so sandbox bases, if you want to get involved in the sandbox community on discord is the

451
00:33:30,720 --> 00:33:31,960
best way to do that.

452
00:33:31,960 --> 00:33:33,680
There is a Dow discussion channel.

453
00:33:33,680 --> 00:33:39,440
There is game making channels, box setting channels, land ownership, staking channels.

454
00:33:39,440 --> 00:33:40,440
Jackie Chan says very cool.

455
00:33:40,440 --> 00:33:41,440
Love your presentations.

456
00:33:41,440 --> 00:33:42,440
Love it.

457
00:33:42,440 --> 00:33:43,440
Thank you.

458
00:33:43,440 --> 00:33:44,440
Appreciate you.

459
00:33:44,440 --> 00:33:45,440
You watching Jackie Chan, not Jackie Chan.

460
00:33:45,440 --> 00:33:46,440
Sorry.

461
00:33:46,440 --> 00:33:47,440
That's your username.

462
00:33:47,440 --> 00:33:51,080
You can also in sandbox bases, go to the sandbox Dow forums.

463
00:33:51,080 --> 00:33:57,440
Obviously best place to go to interact with the Dow, the SIPs talk with, with just general

464
00:33:57,440 --> 00:34:03,760
conversation about the Dow on Twitter, formerly or ex formerly known as Twitter.

465
00:34:03,760 --> 00:34:11,720
You can hashtag SanFam hashtag, hashtag the sandbox Dow, hashtag the sandbox game or follow

466
00:34:11,720 --> 00:34:16,360
at the sandbox Dow and at the sandbox game on Mondays.

467
00:34:16,360 --> 00:34:19,820
There's mocha verse hall, also known as United grand halls.

468
00:34:19,820 --> 00:34:26,720
On Saturdays bulls on the block on Monday through Friday, coffee with captain.

469
00:34:26,720 --> 00:34:31,720
It's mostly an eight chain enable, but they do talk about the sandbox on Tuesdays is natively

470
00:34:31,720 --> 00:34:37,840
digital with whale members who just announced their Dow and I am, I put in a proposal for

471
00:34:37,840 --> 00:34:43,320
their Dow for them to participate regularly in voting on the sandbox SIPs.

472
00:34:43,320 --> 00:34:50,280
And then monthly is SanFam cafe hosted by Bruno, otherwise known as pickax master.

473
00:34:50,280 --> 00:34:59,480
And we did an interview with him last month and that was Sandel podcast number 17 back

474
00:34:59,480 --> 00:35:00,480
in August.

475
00:35:00,480 --> 00:35:02,160
Thank you all for your time.

476
00:35:02,160 --> 00:35:08,560
Today was about the sandbox ecosystem, the products, the people and the purpose.

477
00:35:08,560 --> 00:35:14,920
And I will be continuing my stream after this for the sandbox alpha season.

478
00:35:14,920 --> 00:35:39,280
Have a great day everyone.

