Alright, oh oh, prime one.
This one.
There we go.
What's up?
Yeah, yeah, indeed.
Art night it is.
Different type of art.
You got all sorts of art.
It's ready made art for you.
Alright, this one I had to mock up rather fast, but I think we got there.
Almost indeed.
So welcome back.
This one's going to be Sandel podcast number 26.
And we just finished a podcast a couple hours ago with Derek Smart from 8coinDAO.
That was second entry in our mini series for lessons from other DAOs where we took some
of the realities that are happening within the 8coinDAO and we saw the obvious patterns
and lessons learned from them.
One of the biggest DAOs out there right now undergoing a little bit of financial difficulties.
If they don't turn their revenue around to where they're making money as much as they're
spending.
So some really, really good lessons learned for us to be proactive.
And yesterday we did sip number 15.
So that interview with Metafutura, it was my first translated one.
So they spoke in Italian and then the translator translated into English and then I responded
in English and then they translated.
She the translator, excuse me, the interpreter translated back into Italian.
That was my first one and I had, I found her on Fiverr.
So I just kind of looked up interpreters and within a few days I had someone who could
fit the bill and she was wonderful.
I highly recommend her.
It was a great experience.
She did a lot of research into the sandbox and afterwards she and I had a discussion
about my future needs for translators and interpreters and she's tri or quadlingual.
And I highly recommend Valentina if you have translation or interpreter needs of your own.
I'll definitely be using her again if I need to interpret a French podcast, Italian, Spanish
and the like.
But sip number 15 is Metafutura's sip about a disability hiring program.
Go take a look at it.
I just published it yesterday and then I just published Derek Smart's one about an hour
ago.
I'm able to get these things out real fast because of the processing time with YouTube
and Twitch.
So I voted yes to Metafutura's sip after they explained the connection to the metaverse,
the European Union Parliament and one of the largest, one of the largest disability organizations
in Italy and how it wasn't just for Metafutura's benefit.
They explained in a very clear way how it was going to benefit the sandbox in addition
to and the DAO by the way.
They were able to connect it to benefit the DAO.
So I'm convinced if they get first dibs on the hiring, I think that's just a natural
benefit of them being the ones putting in all the work to make this happen and to train.
So I don't have any problem with that.
With that said, the second sip on the block right now, number 14 is mine.
So I'm going to be interviewing myself and yeah, I'll be going through sip number 14
doing a read through.
I actually prepared a really short like five, six slide brief that'll be doing kind of like
a promotional video probably tomorrow or something that I'll be passing around there instead
around YouTube and stuff.
But this will be the actual podcast episode for September 14 where I go through the details
and any questions anyone has.
So that's what today is.
It's a review and it's to understand sip number 14, which was my first sip that I submitted
to the DAO team.
It feels like so long ago.
I submitted it I think over three months ago at this point.
It was pretty quick that once I saw the DAO come into being and then I researched a lot
about DAOs, I just started I'm already proposal writer in my professional life and contract
writing and negotiation and program management.
So this sort of thing was right up my alley.
It was very straightforward to knock out.
So I started it looks like I started it June 29th was my first one.
So about about two months ago, when I first started this sip process and going back and
forth with the DAO team before it entered in the public comment period two weeks ago.
Disclaimer, I do not represent sandbox game or the sandbox foundation.
I am not an employee of the DAO or the sandbox company.
I'm not your financial or legal advisor and nothing I say is to be taken as financial
or legal advice.
When I say the word sip, I'm talking about sandbox improvement proposal.
I say the word DAO, I mean decentralized autonomous organization.
Whenever I use the word San Fam, I'm talking about everyone in the sandbox community, whether
you be a gamer, a creator, a landowner, a token holder.
If you're a painter like to say, everybody who has connection to the sandbox community
in some way is San Fam.
So there we go.
Scoreboard just updated this thing as of right now.
So there are no sips on in sip draft, but there are now three sips undergoing voting.
Sip 13 shout out to crypto Diplo.
We interviewed him a few podcasts episodes ago.
I think it was podcast 24, 23.
And then sip 14, which is what I'm doing right now.
And then sip 15, which is metaverse and disability hiring by Metaflutura.
And they are that was yesterday's podcast, which is actually two podcasts ago now.
So look at Sandow podcast number 24 for that one.
Is Derek smarts is saying now podcast 25.
And just turn these things out.
Hi, checkbook.
Because that hasn't changed since last week.
So we're still at 2.3 million expenses from sips, which is 15% of the dow's 15.5 million
sand budget.
Now base still sitting at 1800 voters.
I know this quite intimately now because as a sip author, I now have to go contact all
of the landowners and all of the token holders that I can possibly contact to to ask for
their vote.
So the good news is, is, is I've been preparing for this.
So I'm going to be working with Metaflutura.
We're going to try and divide and conquer sort of thing where we contact as many people
as we can with our two teams and help each other out because we're in the same cohort
the same batch.
I highly recommend you do that for yourself.
If you are a sip author in the future, the sandbox style releases two sips at a time.
So you're normally paired with another sip author.
You could, if you wanted to go it alone, do it by yourselves.
But if you pair with each other and say, Hey, I, even if I'm not going to vote for your
sip or I do vote for your sip, I'm at least every time I mentioned my sip also mentioned
yours and if they're doing the same and now you've reached double the amount, whereas
you wouldn't have before.
So I rec highly recommend for all you future sip authors work with your sip cohort, your
sip batch to maximize your chances to meet quorum is that's what matters right now.
So many are about to have been not been meeting quorum.
If sip 13 doesn't get some votes real fast, it closes in the next.
How many hours?
Let's take a look.
Less than 24 hours right now.
All right.
So less than 24 hours, sip number 14 and it is currently at, I don't think it's broken.
I don't think it's yet broken.
There it is.
Ten out of 30 million.
And out of 30 million.
So it's at 34% quorum.
If it doesn't make that in the next 24 hours, then it will not pass.
Even though it has 75% of the yes vote, which is very unfortunate, very unfortunate.
I voted yes on this one and I believe in this creator sip as well.
So it would be super unfortunate if we didn't make quorum again for the fourth time.
So please go vote.
Please go vote.
Yes or no.
Just go vote, please.
Introductions.
My name is Lancer.
I am the president of MetaWorlds and that is the group behind the sips and also we're
a trusted partner for the sandbox.
We have published two experiences, one called floor droppers, which ranked seventh of 400
experiences in Builders Challenge 1.
And then also we published lobby defense, which was Game Makers Fund 2023.
So before Builders Challenge 1, we were able to secure through a lot of knocking on doors
and just kind of wandering about trying to do my best to figure out how to integrate
into the sandbox.
Just kept on emailing.
And then I did the GMF proposal and was lucky enough to be accepted.
So we have two proposals or two experiences out of that.
And I'm a landowner, avatar owner.
I'm a mocha and ape.
Other page.
There is a bunch of stuff that I'm a DALBASE whale member, which is whale member being
the group within the sandbox, the big whale giant experience.
That's actually a group.
They're one of the largest landowners in the sandbox and they're free to join.
So I highly recommend it.
They have conversations all week and hangouts.
So MetaWorlds, we're just a team of about five or six right now where we are business
professionals.
We're gamers.
We're all sorts of people.
And our mission is to connect with the sandbox and now heavily focused in the sandbox DAL
because so many of us in our professional lives do things that integrate well with DALS,
like owning businesses, publishing things and contract writing negotiations, that sort
of stuff.
So let's jump right into discussions.
And if you have any questions, please post them in chat and we can, I'll answer them.
Like I said, this was my very, very first sip.
So I had no idea what I was doing beyond putting up the template.
This was even before Magic Palette came out.
This was a while ago.
So this had been going back and forth between us and the DAL team.
We went through a feasibility study and to remind you of the sip process.
So the very first thing you do is you submit via the sip template to sip at sandboxdal.com
that will then put you into a, this is, I have a better version of this.
Just a second.
Update like to.
There we go.
Yes.
Okay.
So the, you send your template to sandboxdal and you can look in the form for the latest
template version.
It changes quite a bit.
So when I submitted sip number one, it changed three times and I had to change it to the
newest version twice actually.
So that was a little frustrating, but I'm one of the first ones to submit, I think as
a community person.
So it's just to be expected.
So it goes through a submission process.
It took me about 60 days to get through that where the sandbox team will then submit comments
back in that Google doc that you submit to them.
And you just had this comment conversation back and forth until they're satisfied with
your, with your proposal.
Then it goes to community input for 14 days.
So that's where they put it in the sip, sip draft, the sip draft forum.
So here in the proposal, serious's proposal.
So they'll put it here in sip draft, click on sip draft and there's nothing in here.
As you can see, it's just a kind of a pen read all sort of thing.
So it goes there for 14 days where people can talk about it and give you comments and,
and you, you have the opportunity to change your proposal, make it better.
And that lasts for 14 days.
So once you go through the 14 day public comment, you need input, then you go to a special counsel
vote where it's internal.
You don't get to see what they talk about, but I think it lasts about a day or two.
And then after that, they're checking for legality, redundancy, conflict of interests
and community interests to make sure it lines up with the values of the sandboxed out for
our sip.
As I'll talk about, it went through an extra, an extra check with the product team.
You'll see why.
And then after the special counsel vote on it, then it goes to the submission to snapshot
for a vote.
And that's also 14 days.
So it started vote today for sip number one, excuse me, sip number 14 and 15, a Meta Futuras
and our sip started today.
It will last until October 2nd.
So two 14 days.
And that's where everyone can go to vote.
So you would go here to sandboxed out.com.
So as you can see here at the top, you go to proposals.
When you click proposals, then down here, you'll see the three sips that are still,
that are still going on 15, 14 and 13 are up for vote.
Oh, this is what ends in one week.
All the phone seven days.
No, no, no.
That's the there's something wrong with that.
That it's not one week.
It's two weeks.
So today's September 18th and two weeks is October 2nd.
And the snapshot shows it as ending two weeks.
Okay.
So nope, that panicked.
I panicked for a second.
Should not say one week, but it really, it's going to end in two weeks.
So we're good.
So that's where you this will it will show up here.
The end of the end of the two week period.
So that's where we stand on these sips.
Okay.
So first, I'm going to go over the summary presentation of what sip number 14 is.
It's just a few slides.
It's meant to be.
It is public.
So I share the link inside the proposal itself, which I'll show.
I'll do a read through.
After I'm done doing the presentation, then I'll go over.
I'll go through a read through of the sip.
I need to accept part of our read through.
So number 14.
I'll do a read through of number 14.
And then after the read through, we'll go through comments that I've I've seen in the
forums and questions that I've already answered that are pertinent to voting.
Let's go through the first one, the sip presentation.
All right.
So we are MetaWorlds.
This is sip number 14.
It's called enable window sizing and resolution options.
What is it?
Sip number 14 is all about offering creators and gamers a little bit more flexibility in
the windows and their arrangement of the game client, the VoxEdit, GameMaker and the launcher.
Right now, when you open them up, you can't resize anything.
All you can do is move them around.
And if you know shortcut keys like Alt Enter, you can kind of get them in window and full
screen mode.
But it's a bit of a it's a tough thing to work with.
You also can't select window option resolution options.
The only one that has it now is the game client.
And it's up to a small subset of window resolution options.
So for instance, if you have a monitor that is 920 by 1080, that's that's not a few.
If you have a yeah, if you have a 920 by 1080 in VoxEdit and launcher and in GameMaker,
you can't resize the base resolution.
So if it's in 720 resolution or 480 resolution, you can't resize it to 1080.
So you can't select a resolution for that.
Nor can you resize the window, which you know, maximizing it, making it wider, longer, that
sort of thing.
And then you are in in in one of these things and you're either working with tools or windows
or assets outside of GameMaker and VoxEdit, sometimes both at the same time.
It's really difficult.
It's very difficult.
They kind of get in the way of each other.
So for windows resizing, this will apply to GameMaker, VoxEdit and launcher won't apply
to GameClient because of the product team's feedback when when a feasibility study was
done and for resolution options, it'll affect GameMaker, GameClient and launcher, but won't
affect VoxEdit again due to the product team's response for the VoxEdit being windows only
and it doesn't make sense for them to do with resolution options.
So the end result, what is it going to look like?
So when this thing goes through, you will be able to click like like any window.
If you open up right now your browser, how you can resize it just by clicking the dimensions
of the border of your.
Of your window, you can drag it to the left, drag to the right, make it make it smaller,
bigger.
So you'll be able to do that now when this sip, if this sip gets approved and completed
by the sandbox team and for resolution options, just like it shows right here, you'll be able
to select resolutions and a lot of them.
So well, I'm going to want to.
I want them to have everything from 1080, 720, 480 and I believe I put 4K.
I sure did so 420 720 1080 2K and 4K resolutions.
Rational and benefits.
So it's going to benefit everybody who interacts with the sandbox.
If you're a gamer, a developer, an artist, a studio, you can now arrange multiple windows
on your monitor and resize them like you can everything else.
So that's going to help, especially when you need programs side by side for workflow and
productivity activities.
And it's going to streamline your creative process.
So for those of you who are working in box edit to.
To meant something while you're trying to then.
So you upload it to your sandbox game profile page and you meant the asset with a catalyst
and then the window to your right of that can be a game maker when you when you place
the asset within your experience.
So if you can window resize all of those things and you have a wide enough monitor, say you
have a three 3440 by 1440.
So ultra wide monitor, then you can have all of those with reasonable dimensions if you
can resize them.
So some early people who already gave me their feedback during the public comment KCL.
Said this was an important feature.
I agree.
I've been asking for this since I started sandbox in December 2021 and I suffer from
the same thing he does where you have wide spring wide resolution and when you open it
launcher it takes up almost the whole gosh darn thing to where I can't resize anything
at all.
It's huge and all you have to do is click play.
So then I have to minimize it to get out of the way and it's just why.
Why is it like that?
And then pet it from Sandrush.
Let's he says let's make it happen.
I agree.
More flexibility with windows resizing is a fantastic tool as a as someone who's done
game making and amateur game making and and venting from box edit myself.
I could have benefited from that during builders challenge one when we were doing that every
day and trying to mend tens and dozens of NFTs so that we can do our giveaways.
It was a it was it was a process.
That's basically it.
That is the spiel for what this sip is.
So who are we with the matter world's team?
Mostly myself.
I go by Lancer and and Donson who you all seen a little bit on the sandbox style forums.
We now have a third member who is helping us all the time.
Like I said we're a team of about six but about three of us are actively engaged right
now in the Dow and the third one is Keisha.
So you'll see her in future sips on the screen.
I found my way through sandbox midway season one as a gamer and I'm now a landowner published
floor droppers and and I'm going to forget floor droppers and lava defense president
meta worlds and on the standout podcast host and I do this all because I love it.
We haven't really made any money yet.
So trying but like like some many other studios who are struggling and haven't really seen
much of a return.
Donson he's an avid gamer and crypto enthusiast.
He's been he mainly games in the sandbox and he does quality assurance testing.
He's also has a professional background in proposal writing.
So he and I wrote this one together and and that's us as a team.
So thank you pretty much.
This was the short little snippet of what what the number 14 is all about where we want
to window resize the and get more resolution options for your game maker client.
The launcher box edit and there's the link to vote.
All righty so it's portion number one.
That was the summary presentation.
Now let's do our read through like I normally do for everyone else.
So the first thing you'll see after this pretty picture right here is counter recommendation
is negative.
So I also I joined the club now I think this is the third or fourth negative recommendation
they've given fourth because of Carol Carol is the first negative recommendation he withdrew
his sip and then crypto Diplo received a negative recommendation and then sip 15 but if it Tuta
received negative recommendation and mine received negative recommendation and it said
this decision is based and the negative recommendations given by the special counsel.
This decision is based on concerns about inefficiencies in the current feature request process which
pulls requests from multiple sources without proper prioritization.
This could lead to significant development efforts being diverted away from core priorities.
So my I guess I'm not surprised that I received a response like that.
However, what I am surprised about is that the reason why this sip went got through the
Dow teams back and forth.
They raised this by the way and one of the early things they said was this this sip would
request that the sandbox Dow product team complete all of this stuff all of these activities
and it could divert away from their priorities to which I said yes that's true that's a that
is part of the risk but also that's what said started asking for and some of his AMA's.
So my response to that is that it got through the process to vote because I was my last
response to the Dow team before it showed up on the voting block was that some mentioned
in his AMA a couple times not just me about but also in the sea Lisbon he mentioned that
he envisioned the community playing a part in the sandbox development process.
He last said that this AMA and me about which was about a couple weeks ago and when he would
explain that a little bit from time to time and it made it seem clear to me that what
he was referring to there was that the Dow community would have a say in a recommendation
to the product team or what they wanted to be built.
So that's what this does this sip says please build this into the sandbox game we've been
asking for I know a lot of people have been asking for for years and so I wrote a sip
about it and I it will say please do this when the next two releases so it's acknowledged
I acknowledge exactly what this says and I'm also this has been accounted for so I think
this it's appropriate that this sip exists and yeah part of it's a guinea pig and as
I understand that I think that was the whole point of what steps comment was was that we
need to figure this out together so it's some surprise in the end that they they didn't
see that or maybe said got outvoted I'm not really sure.
Okay, tldr.
So the what of this set reading from the actual sip itself the sip request that the sandbox
development team prioritize updating the graphics settings of game maker box editor game client
and sandbox launcher to enable resolution options for 420p 720p 1080p 2k 4k and enable
up down left right window resizing and then I have a link to the presentation that I just
that I just went over with the with you all here off the past 10 minutes.
Next section is the why to increase the functionality of the sandbox game client game maker box
edit and sandbox launcher.
Many Sam fam have been wanting these features for years.
How the Dow will issue a request to the sandbox development team to make both resizing program
windows and adjusting screen resolutions a high priority fix and future version updates.
Then the expectation would be for the sandbox product team to implement the changes within
the next two releases of each program listed in the what section and the who my world's
is a sandbox trusted partner that publishes many games to the sandbox and hosts the Sandow
podcast.
It does feel a little weird to be talking about my own sip on a grant to that the publisher
of floor droppers lava defense and the upcoming Porter on or run is a little bit delayed right
now for reasons outside of our control but it is coming.
Lancer is a Sandow podcast host land on land owner experience publisher program manager
contract writer negotiator entrepreneur business Guinness world record breaker and Donson
is a business owner entrepreneur program manager contract writer and negotiator and proposal
writer.
Kasia is a philosophy graduate proposal writer and a deep analysis researcher Kasia in the
newest addition to our team.
She has been adding a lot of research to our our process.
So we're Donson and I would have to research everything and then put it all together.
She's now able to assist with the research and now we all work really well as a as a
three person team on these steps to research things to also format.
So she'll have a first draft at the at the presentation.
So this one here a lot of it was done by her and Donson I just came in and and format a
bit to add some stuff on top of it.
So she's doing a wonderful job.
All right now we get into the SIP details.
So the property description as of June 17th 2024 you can see how long ago it was that
we started this thing.
Users are not able to resize the program window of the current version of game client version
0.10.9 game maker which is version 0.10.9.954 box edit a 942 to see 20 is this version number
or sandbox launcher 10.9.
This makes routine window management for computer users a difficult task that unnecessarily
complicates the activities of the users of these programs.
So the issues to be addressed are enable resizing through interaction with window borders allowing
users to better manage their windows and enable a list of resolution off options within graphics
settings providing various monitor setups and ensuring a consistent user experience
across all products.
I already mentioned this table here but the solution proposed for window resizing it will
affect game maker box edit and launcher.
It won't affect game client due to feedback from the sandbox product team.
For resolution options it will affect game maker game client and launcher.
It won't affect a box edit again because of the come the feedback from the sandbox product
team not sandboxed out the sandbox product team.
But I said box edit is only a windows windowed program and doesn't make sense to resolution
options for it.
Okay, that's good.
So for game maker is to allow windows resizing both horizontal and vertical and allow resolution
slash sizes that match 420p 720p 810 80p 2k and 4k.
For box edits to allow windows resizing both horizontal and vertical.
And I mentioned that the feedback from the product team does make sense to make it give
it resolution options because it's only a windowed application.
For game client to allow windows resize, excuse me to allow resolution sizes that match 420p
720p 1080p 2k 4k.
And sandbox game client already allows some resolution options.
So the sandbox game client already allows resolution options for some computer setups,
but larger monitors still have a restriction for larger resolutions.
It only has like four or five.
Feedback from the sandbox product team is that resizing is a significant challenge to
implement as the whole UI would need to be adapted to dynamic size and be responsive.
So therefore I left it out of asking for it to have resolution option for to have windows
resizing the game client.
And the launcher to allow windows resizing both horizontal and vertical and allow resolution
sizes that matches 420p 720p 1080p 2k and 4k.
By implementing these changes we aim to improve the overall usability and adaptability of
the programs for a wider range of users and use cases.
Resizing of launcher windows.
Window resizing features are standard to most programs.
A software package lacking these capabilities comes off as unpolished to the average user
as the launcher is the first impression a new user gets of the sandbox game.
A priority should be placed on implementing standard quality of life features such as
with no resizing that users have come to expect of all mature software programs.
That right there pretty much forms the whole basis of why this tip is here.
Most mature software programs have these things already.
So why not us?
The adjustment of screen resolution within the client and flexible resolutions within
the client regularly cut off portions of the screen for larger resolution monitors leaving
users unable to see or access critical buttons often found near the edge of the screen such
as the E equip button while viewing inventory in game or the quit to desktop button in the
escape menu.
I've had to do this a lot.
A lot.
I have an ultra wide monitor and because of that the maximum resolution size for the game
client blows up the sizing so much that I can't quit to desktop and I can't hit the
E button to equip something.
So I have to drag and drop which is you know first world problems, minor annoyance, but
still it's like why?
And then I have to alt F4 out of the game.
I can't quit the desktop because it's too far down and my monitor can't see it.
So there's that.
Alright and the use case.
An example of this would be a Vox edit artist who wants to resize windows to see a folder
list of files next to a picture window of an example asset alongside the Vox edit program.
So what does that mean?
So if you're in Vox edit and you resize your window to only take up a third of your screen,
you can also, for the middle third of your screen, put the folder list of your assets
that you were importing and exporting.
So especially if you need to rename things or create iterative duplicates of your asset,
you can now do that much easier instead of having VoxEdit take up the whole screen and
then having to like alt F4 back and forth.
And then for that third, for that last third portion, you can put your browser there if
you are using a picture to your inspiration to create your Vox art.
If you watched Magic Palette, Sandow Podcasts, I think 21 or 20, where I did the three part
episode with Pepe, you can see that in real time where he was going back and forth between
VoxEdit and, or MagicaVox is what he used, and the picture that I showed him that I wanted
him to create there.
So he created it in real time.
So if you can, if they had windows resizing of all those windows, then it would have been
much easier to do that flow, productivity flow.
Second use case, for a game maker who needs to frequently switch to web based tools such
as Magic Palette, being able to windows resize those things so you can just with the same
monitor see them both side by side.
While the alt tab function exists, while the alt tab function exists, modern software capabilities
make it unnecessary to require users to solely rely on this function.
So the benefit to the sandbox ecosystem.
Both of these issues are problematic to SanFam gamers, game maker developers, VoxEdit artists,
and studios, need to reference multiple windows, files and programs, while creating content
for the sandbox ecosystem or participating in the sandbox metaverse.
Alleviating these issues will allow for easier creation of experiences and assets and a richer
sandbox experience for all.
This SIP affects the entire SanFam community.
In 2022, sandbox reported that 1 million players played the sandbox.
At NSC Lisbon 2024, sub reported that the sandbox has 330,000 creators, with game maker
having 56,000 monthly active users and VoxEdit having 375,000 installs.
In June 2024, Damria estimates that sandbox currently has 2,000 daily players.
All of those players don't have window resizing or resolution options for their applications
in the sandbox.
And this would help all of them.
The risk analysis.
This could offset the priority for other fixes, and as we don't have access to the roadmap,
so that SIP was for me was SIP number two, and that one was not allowed to proceed because
the sandbox product team says they want to produce a roadmap in the future, but it's
been, we don't really know when, so they haven't really given an estimate for when that's going
to come out.
That was a sidetrack there.
So as we do not have access to a roadmap of future improvements, we cannot know what this
offset would be.
I don't know what it would offset because we don't know what is the working on.
But it is a risk that it could offset other fixes.
We just don't know what those fixes are.
SIP category is in the platform budget.
So the platform budget has, stand by one second, look at the dashboard.
Platform has 502,500 sand remaining, which is good because the budget that this SIP request
is zero.
Zero.
It's not going to cost them anything.
By the way, it's not in here.
Why is that not in here?
Huh, just realized that that SIP does not, doesn't say how much it is.
Okay, well this is zero, zero dollars.
It's not going to cost anything.
It's just going to be put on the backlog for the product team.
Okay.
And implementation plan.
The sandbox product team will insert these into each product's backlog and these improvements
will be made within the next two releases of each program.
Just in the what section.
And the team author background.
I did talk about that quite a bit at length already.
So I introduced myself and Donson and Keisha.
Moving down to the appendix.
The alternative is considered while alt tab and alt enter functions exist for some level
of window resizing via keyboard shortcuts.
Modern software capabilities make it unnecessary to require users to solely rely on these manual
functions.
And I also have the current program versions of each of them.
So that's the read through of the SIP.
And let's move back.
Did I talk about that this SIP primarily relies upon said mentioning that he envisioned the
community playing a part in the sandbox development process?
Yes I did.
And did I talk about the negative council recommendation?
Yes I did.
All those things are taken care of.
Let's go do.
Now that we've read through SIP 14 let's go look at SIP 14 forum comments and see what
the latest and greatest is on that.
Is there anything I need to address?
So Joseph Vision X says loves this proposal.
This would dramatically increase efficiency on systems with high end specs that can manage
both applications for game development simultaneously.
This will also improve the efficacy of developers to be able to create games without as much
scrolling in the game maker for those with greater than 1080p displays.
Furthermore, this should be able to pull from an unused budget line for SIP 3 specifically
for internal development, higher cemented project.
Whereas the budget produced was three million sand in total.
That's a good point.
I didn't I didn't think about that.
I think I'll consider that for another zero SIP I have.
But I just thought, well, you put it on their backlog and they go do it.
But what I didn't realize was maybe we could have used the budget for the Dow to hire an
extra person.
I didn't even think about that.
So that would have been fascinating.
Maybe we should do that in the future.
So as all positive as written, except that I might have liked to see a hard budget and
sand written for a new staff hires to manage a specific project.
Fair point.
That's a fair point.
I'm going to respond to that one that I have to consider that in the future.
I didn't consider at the time.
I just didn't cross my mind that we could use the the budget to hire another developer
server the sandbox game team.
So next time, Mayo is a new community member to San Fam.
Welcome Mayo or meal.
Apologies if I mispronounce that says hello everyone.
Thank you for the suggestion.
The idea is good, but it's much simpler to use the pure ref program.
Pure ref is an industry standard for artists and 3D modelers.
So when I looked at pure ref, it looks like it's an application that allows you to see
here this.
There we go.
So it looks like it's an application that allows you to put in assets like pictures.
So you can put in multiple pictures and drop them into this browser, I guess, or application.
And then you can resize them and kind of have like a collage.
That's great.
But that won't help you if you can't resize the window to begin with and it's taking up.
So resize VoxEdit or GameMaker to begin with.
And it takes up your entire screen.
You're still alt tabbing between things.
And also this doesn't, it looks like this only works for pictures, right?
It's just images.
Whereas Windows resizing lets you do a lot more, just resize it for images.
You can resize it for your other browser, other programs.
I can have GameMaker and VoxEdit at the same time next door to each other.
So good suggestion though.
Like this does look pretty cool.
I've never, I've never seen this before pure ref.
And I think that was the last comment.
That is the last one.
So I'll give that a little like and I will respond to those after the stream.
So that brings us to I think the end.
We have looked at the comments, read through everything.
That is sip number 14.
My very first sip that I proposed.
And we have five more that we submitted at this point.
The ones we submitted are the roadmap of releases.
So as I said, I think that one's not going to go forward to vote because the product
team says that they want to produce one.
The next sip that should come out would be in-game inventory filter.
Really excited for that one.
That one's really helpful for those of you with a lot of NFTs equipment in your inventory.
You kind of have to like scroll through, scroll, scroll, scroll, scroll, scroll.
The inventory filter should help with that a lot.
Dow revenue option study.
That one's going to be a big one in terms of the podcast I just did, Sandow podcast
25 with Derek Smart.
Dow revenue study options would be helpful to figure out how the sandbox Dow wants to
start making money instead of relying solely on the sandbox game to give it a budget every
year.
Sandex, I haven't submitted that one yet, but it would be helpful right now to me.
The Sandex is basically a contact list for landowners so that we can reach them easier
instead of doing it manually like I'm doing right now.
The Sandow podcast, which would be funding this podcast.
So it's a fairly low dollar sip, but just want to hire a team so that I can do this
a lot faster, a lot better.
And then the Builders Challenge Working Group.
I just submitted that one and the idea came from Lululand actually, Mocha, old one.
And then just looking, observing how the Builders Challenge went.
I think it would be a good idea to have an elected committee from the community give
recommendations for what Builders Challenge 3 should look like.
That's what I should put.
Builders Challenge 3 Working Group.
Cool.
Let's just actually make a working group because maybe Builders Challenge 3 will start by the
time this sip gets to vote.
So you never know.
And then Sandbox Governance Working Group, which will take kind of a page from Apecoin
Governance Working Group.
So those are the eight that I'm working on and I have submitted one, two, oh, six of
them.
I've submitted six sips to the sandbox team.
Just going back and forth with them on that.
And I have like 18 more that I haven't started.
So that will conclude Sip Number 14.
Let's look at future episodes.
The next one is going to relaunch.
It's probably going to be the reaction to the sandbox tutorial, the new tutorial at
zero zero.
It's really awesome.
I love it.
And I posted it, I'm going to post a podcast about it.
Future episodes.
I want to get in a big bowl from Apecoin Governance Working Group to give lessons about the DALs
from a governance working group perspective.
I want to interview some more advisory board members.
Just waiting to hear back from them and see if we can't schedule a date.
And then a bunch of other episodes that I've been working on and trying to get ready.
So 16 other episodes I have I want to do at least.
Sandbox spaces.
So to connect with the sandbox community, where is Sandfam actually congregating?
We're congregating in Discord under the DAL discussion channel.
We're congregating within the sandbox DAL forums.
On Twitter there's hashtag Sandfam, the sandbox DAL and the sandbox game.
We're also congregating Twitter or ex-formula known as Twitter spaces.
So Mochaverse Hall on Mondays, Bulls on the Block on Saturdays, Coffee with Captain on
Monday through Friday.
They primarily focus on Apechain however, and Apecoin however they do also talk sandbox.
Well members, like I said earlier in the beginning of this episode, well members is one of the
largest sandbox landowners in the whole sandbox.
So if you take a look here you can automatically start to see where the little whales are.
There's whale here, there's whale here, whale here.
So this whale.me, it's got themselves a 24 by 24 and they have several other large estates.
I think they have like over a thousand I think.
Thousand lands, so that puts their voting power I think well over, let's take a look,
just a thousand times 4500.
So it puts them about maybe five million voting power.
So with delegations that are now coming online, looking forward to seeing them being able
to start voting.
They are on Tuesdays with their natively digital space and then Sandfam Cafe hosted by Bruno
also known as Pig Axe Master, he does it monthly.
Thank you all for your time.
Please go vote.
The sandbox style is in dire need of people to vote because we have problems reaching
quorum right now.
So just go to proposals, then go to SIP number 13 and 14 and 15 and you can then vote here.
So thank you all for your time and have a great day.