1
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Alright, oh oh, prime one.

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This one.

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There we go.

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What's up?

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Yeah, yeah, indeed.

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Art night it is.

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Different type of art.

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You got all sorts of art.

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It's ready made art for you.

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Alright, this one I had to mock up rather fast, but I think we got there.

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Almost indeed.

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So welcome back.

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This one's going to be Sandel podcast number 26.

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And we just finished a podcast a couple hours ago with Derek Smart from 8coinDAO.

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That was second entry in our mini series for lessons from other DAOs where we took some

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of the realities that are happening within the 8coinDAO and we saw the obvious patterns

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and lessons learned from them.

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One of the biggest DAOs out there right now undergoing a little bit of financial difficulties.

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If they don't turn their revenue around to where they're making money as much as they're

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spending.

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So some really, really good lessons learned for us to be proactive.

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And yesterday we did sip number 15.

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So that interview with Metafutura, it was my first translated one.

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So they spoke in Italian and then the translator translated into English and then I responded

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in English and then they translated.

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She the translator, excuse me, the interpreter translated back into Italian.

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That was my first one and I had, I found her on Fiverr.

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So I just kind of looked up interpreters and within a few days I had someone who could

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fit the bill and she was wonderful.

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I highly recommend her.

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It was a great experience.

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She did a lot of research into the sandbox and afterwards she and I had a discussion

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about my future needs for translators and interpreters and she's tri or quadlingual.

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And I highly recommend Valentina if you have translation or interpreter needs of your own.

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I'll definitely be using her again if I need to interpret a French podcast, Italian, Spanish

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and the like.

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But sip number 15 is Metafutura's sip about a disability hiring program.

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Go take a look at it.

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I just published it yesterday and then I just published Derek Smart's one about an hour

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ago.

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I'm able to get these things out real fast because of the processing time with YouTube

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and Twitch.

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So I voted yes to Metafutura's sip after they explained the connection to the metaverse,

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the European Union Parliament and one of the largest, one of the largest disability organizations

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in Italy and how it wasn't just for Metafutura's benefit.

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They explained in a very clear way how it was going to benefit the sandbox in addition

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to and the DAO by the way.

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They were able to connect it to benefit the DAO.

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So I'm convinced if they get first dibs on the hiring, I think that's just a natural

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benefit of them being the ones putting in all the work to make this happen and to train.

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So I don't have any problem with that.

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With that said, the second sip on the block right now, number 14 is mine.

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So I'm going to be interviewing myself and yeah, I'll be going through sip number 14

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doing a read through.

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I actually prepared a really short like five, six slide brief that'll be doing kind of like

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a promotional video probably tomorrow or something that I'll be passing around there instead

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around YouTube and stuff.

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But this will be the actual podcast episode for September 14 where I go through the details

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and any questions anyone has.

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So that's what today is.

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It's a review and it's to understand sip number 14, which was my first sip that I submitted

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to the DAO team.

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It feels like so long ago.

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I submitted it I think over three months ago at this point.

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It was pretty quick that once I saw the DAO come into being and then I researched a lot

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about DAOs, I just started I'm already proposal writer in my professional life and contract

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writing and negotiation and program management.

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So this sort of thing was right up my alley.

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It was very straightforward to knock out.

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So I started it looks like I started it June 29th was my first one.

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So about about two months ago, when I first started this sip process and going back and

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forth with the DAO team before it entered in the public comment period two weeks ago.

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Disclaimer, I do not represent sandbox game or the sandbox foundation.

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I am not an employee of the DAO or the sandbox company.

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I'm not your financial or legal advisor and nothing I say is to be taken as financial

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or legal advice.

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00:05:41,840 --> 00:05:45,760
When I say the word sip, I'm talking about sandbox improvement proposal.

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00:05:45,760 --> 00:05:49,960
I say the word DAO, I mean decentralized autonomous organization.

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Whenever I use the word San Fam, I'm talking about everyone in the sandbox community, whether

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you be a gamer, a creator, a landowner, a token holder.

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If you're a painter like to say, everybody who has connection to the sandbox community

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in some way is San Fam.

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00:06:08,280 --> 00:06:11,380
So there we go.

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00:06:11,380 --> 00:06:14,460
Scoreboard just updated this thing as of right now.

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So there are no sips on in sip draft, but there are now three sips undergoing voting.

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00:06:20,340 --> 00:06:22,400
Sip 13 shout out to crypto Diplo.

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00:06:22,400 --> 00:06:24,960
We interviewed him a few podcasts episodes ago.

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I think it was podcast 24, 23.

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And then sip 14, which is what I'm doing right now.

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And then sip 15, which is metaverse and disability hiring by Metaflutura.

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And they are that was yesterday's podcast, which is actually two podcasts ago now.

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So look at Sandow podcast number 24 for that one.

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Is Derek smarts is saying now podcast 25.

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And just turn these things out.

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Hi, checkbook.

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Because that hasn't changed since last week.

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So we're still at 2.3 million expenses from sips, which is 15% of the dow's 15.5 million

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sand budget.

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Now base still sitting at 1800 voters.

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I know this quite intimately now because as a sip author, I now have to go contact all

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of the landowners and all of the token holders that I can possibly contact to to ask for

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their vote.

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So the good news is, is, is I've been preparing for this.

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So I'm going to be working with Metaflutura.

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We're going to try and divide and conquer sort of thing where we contact as many people

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as we can with our two teams and help each other out because we're in the same cohort

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the same batch.

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I highly recommend you do that for yourself.

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If you are a sip author in the future, the sandbox style releases two sips at a time.

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So you're normally paired with another sip author.

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You could, if you wanted to go it alone, do it by yourselves.

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But if you pair with each other and say, Hey, I, even if I'm not going to vote for your

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sip or I do vote for your sip, I'm at least every time I mentioned my sip also mentioned

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yours and if they're doing the same and now you've reached double the amount, whereas

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you wouldn't have before.

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So I rec highly recommend for all you future sip authors work with your sip cohort, your

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sip batch to maximize your chances to meet quorum is that's what matters right now.

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So many are about to have been not been meeting quorum.

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If sip 13 doesn't get some votes real fast, it closes in the next.

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How many hours?

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Let's take a look.

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Less than 24 hours right now.

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All right.

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So less than 24 hours, sip number 14 and it is currently at, I don't think it's broken.

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I don't think it's yet broken.

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There it is.

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Ten out of 30 million.

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And out of 30 million.

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So it's at 34% quorum.

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If it doesn't make that in the next 24 hours, then it will not pass.

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Even though it has 75% of the yes vote, which is very unfortunate, very unfortunate.

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I voted yes on this one and I believe in this creator sip as well.

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So it would be super unfortunate if we didn't make quorum again for the fourth time.

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So please go vote.

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00:09:37,720 --> 00:09:38,720
Please go vote.

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Yes or no.

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Just go vote, please.

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Introductions.

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00:09:42,720 --> 00:09:44,160
My name is Lancer.

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I am the president of MetaWorlds and that is the group behind the sips and also we're

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a trusted partner for the sandbox.

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We have published two experiences, one called floor droppers, which ranked seventh of 400

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experiences in Builders Challenge 1.

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And then also we published lobby defense, which was Game Makers Fund 2023.

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So before Builders Challenge 1, we were able to secure through a lot of knocking on doors

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and just kind of wandering about trying to do my best to figure out how to integrate

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into the sandbox.

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Just kept on emailing.

149
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And then I did the GMF proposal and was lucky enough to be accepted.

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So we have two proposals or two experiences out of that.

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And I'm a landowner, avatar owner.

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I'm a mocha and ape.

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Other page.

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There is a bunch of stuff that I'm a DALBASE whale member, which is whale member being

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the group within the sandbox, the big whale giant experience.

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That's actually a group.

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They're one of the largest landowners in the sandbox and they're free to join.

158
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So I highly recommend it.

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They have conversations all week and hangouts.

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So MetaWorlds, we're just a team of about five or six right now where we are business

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professionals.

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We're gamers.

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We're all sorts of people.

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And our mission is to connect with the sandbox and now heavily focused in the sandbox DAL

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because so many of us in our professional lives do things that integrate well with DALS,

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like owning businesses, publishing things and contract writing negotiations, that sort

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of stuff.

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So let's jump right into discussions.

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And if you have any questions, please post them in chat and we can, I'll answer them.

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Like I said, this was my very, very first sip.

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So I had no idea what I was doing beyond putting up the template.

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This was even before Magic Palette came out.

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This was a while ago.

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So this had been going back and forth between us and the DAL team.

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We went through a feasibility study and to remind you of the sip process.

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So the very first thing you do is you submit via the sip template to sip at sandboxdal.com

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that will then put you into a, this is, I have a better version of this.

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Just a second.

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Update like to.

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There we go.

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Yes.

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Okay.

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So the, you send your template to sandboxdal and you can look in the form for the latest

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template version.

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It changes quite a bit.

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00:12:57,880 --> 00:13:04,080
So when I submitted sip number one, it changed three times and I had to change it to the

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00:13:04,080 --> 00:13:07,240
newest version twice actually.

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00:13:07,240 --> 00:13:11,440
So that was a little frustrating, but I'm one of the first ones to submit, I think as

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a community person.

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00:13:12,440 --> 00:13:14,220
So it's just to be expected.

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00:13:14,220 --> 00:13:15,880
So it goes through a submission process.

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It took me about 60 days to get through that where the sandbox team will then submit comments

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00:13:21,160 --> 00:13:24,080
back in that Google doc that you submit to them.

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00:13:24,080 --> 00:13:27,880
And you just had this comment conversation back and forth until they're satisfied with

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00:13:27,880 --> 00:13:31,120
your, with your proposal.

196
00:13:31,120 --> 00:13:33,740
Then it goes to community input for 14 days.

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00:13:33,740 --> 00:13:41,280
So that's where they put it in the sip, sip draft, the sip draft forum.

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00:13:41,280 --> 00:13:48,640
So here in the proposal, serious's proposal.

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00:13:48,640 --> 00:13:53,240
So they'll put it here in sip draft, click on sip draft and there's nothing in here.

200
00:13:53,240 --> 00:13:59,080
As you can see, it's just a kind of a pen read all sort of thing.

201
00:13:59,080 --> 00:14:05,080
So it goes there for 14 days where people can talk about it and give you comments and,

202
00:14:05,080 --> 00:14:11,080
and you, you have the opportunity to change your proposal, make it better.

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00:14:11,080 --> 00:14:14,840
And that lasts for 14 days.

204
00:14:14,840 --> 00:14:22,200
So once you go through the 14 day public comment, you need input, then you go to a special counsel

205
00:14:22,200 --> 00:14:24,200
vote where it's internal.

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00:14:24,200 --> 00:14:28,040
You don't get to see what they talk about, but I think it lasts about a day or two.

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00:14:28,040 --> 00:14:32,920
And then after that, they're checking for legality, redundancy, conflict of interests

208
00:14:32,920 --> 00:14:37,680
and community interests to make sure it lines up with the values of the sandboxed out for

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00:14:37,680 --> 00:14:39,000
our sip.

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00:14:39,000 --> 00:14:44,000
As I'll talk about, it went through an extra, an extra check with the product team.

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00:14:44,000 --> 00:14:45,000
You'll see why.

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00:14:45,000 --> 00:14:51,840
And then after the special counsel vote on it, then it goes to the submission to snapshot

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00:14:51,840 --> 00:14:53,120
for a vote.

214
00:14:53,120 --> 00:14:55,200
And that's also 14 days.

215
00:14:55,200 --> 00:15:03,200
So it started vote today for sip number one, excuse me, sip number 14 and 15, a Meta Futuras

216
00:15:03,200 --> 00:15:06,040
and our sip started today.

217
00:15:06,040 --> 00:15:10,260
It will last until October 2nd.

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00:15:10,260 --> 00:15:12,840
So two 14 days.

219
00:15:12,840 --> 00:15:15,440
And that's where everyone can go to vote.

220
00:15:15,440 --> 00:15:20,040
So you would go here to sandboxed out.com.

221
00:15:20,040 --> 00:15:23,040
So as you can see here at the top, you go to proposals.

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00:15:23,040 --> 00:15:27,960
When you click proposals, then down here, you'll see the three sips that are still,

223
00:15:27,960 --> 00:15:32,720
that are still going on 15, 14 and 13 are up for vote.

224
00:15:32,720 --> 00:15:36,440
Oh, this is what ends in one week.

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00:15:36,440 --> 00:15:39,040
All the phone seven days.

226
00:15:39,040 --> 00:15:40,440
No, no, no.

227
00:15:40,440 --> 00:15:43,320
That's the there's something wrong with that.

228
00:15:43,320 --> 00:15:45,380
That it's not one week.

229
00:15:45,380 --> 00:15:46,900
It's two weeks.

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00:15:46,900 --> 00:15:51,160
So today's September 18th and two weeks is October 2nd.

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00:15:51,160 --> 00:15:53,120
And the snapshot shows it as ending two weeks.

232
00:15:53,120 --> 00:15:54,120
Okay.

233
00:15:54,120 --> 00:15:55,120
So nope, that panicked.

234
00:15:55,120 --> 00:15:56,800
I panicked for a second.

235
00:15:56,800 --> 00:16:00,020
Should not say one week, but it really, it's going to end in two weeks.

236
00:16:00,020 --> 00:16:01,160
So we're good.

237
00:16:01,160 --> 00:16:03,920
So that's where you this will it will show up here.

238
00:16:03,920 --> 00:16:08,840
The end of the end of the two week period.

239
00:16:08,840 --> 00:16:12,920
So that's where we stand on these sips.

240
00:16:12,920 --> 00:16:13,920
Okay.

241
00:16:13,920 --> 00:16:18,600
So first, I'm going to go over the summary presentation of what sip number 14 is.

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It's just a few slides.

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It's meant to be.

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It is public.

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So I share the link inside the proposal itself, which I'll show.

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I'll do a read through.

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After I'm done doing the presentation, then I'll go over.

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I'll go through a read through of the sip.

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I need to accept part of our read through.

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So number 14.

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I'll do a read through of number 14.

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And then after the read through, we'll go through comments that I've I've seen in the

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forums and questions that I've already answered that are pertinent to voting.

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Let's go through the first one, the sip presentation.

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All right.

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So we are MetaWorlds.

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This is sip number 14.

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It's called enable window sizing and resolution options.

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What is it?

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Sip number 14 is all about offering creators and gamers a little bit more flexibility in

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the windows and their arrangement of the game client, the VoxEdit, GameMaker and the launcher.

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Right now, when you open them up, you can't resize anything.

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All you can do is move them around.

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And if you know shortcut keys like Alt Enter, you can kind of get them in window and full

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screen mode.

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But it's a bit of a it's a tough thing to work with.

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You also can't select window option resolution options.

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The only one that has it now is the game client.

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And it's up to a small subset of window resolution options.

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So for instance, if you have a monitor that is 920 by 1080, that's that's not a few.

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If you have a yeah, if you have a 920 by 1080 in VoxEdit and launcher and in GameMaker,

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you can't resize the base resolution.

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So if it's in 720 resolution or 480 resolution, you can't resize it to 1080.

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So you can't select a resolution for that.

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Nor can you resize the window, which you know, maximizing it, making it wider, longer, that

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sort of thing.

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And then you are in in in one of these things and you're either working with tools or windows

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or assets outside of GameMaker and VoxEdit, sometimes both at the same time.

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It's really difficult.

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It's very difficult.

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They kind of get in the way of each other.

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So for windows resizing, this will apply to GameMaker, VoxEdit and launcher won't apply

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to GameClient because of the product team's feedback when when a feasibility study was

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done and for resolution options, it'll affect GameMaker, GameClient and launcher, but won't

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affect VoxEdit again due to the product team's response for the VoxEdit being windows only

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and it doesn't make sense for them to do with resolution options.

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So the end result, what is it going to look like?

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So when this thing goes through, you will be able to click like like any window.

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If you open up right now your browser, how you can resize it just by clicking the dimensions

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of the border of your.

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Of your window, you can drag it to the left, drag to the right, make it make it smaller,

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bigger.

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So you'll be able to do that now when this sip, if this sip gets approved and completed

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by the sandbox team and for resolution options, just like it shows right here, you'll be able

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to select resolutions and a lot of them.

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So well, I'm going to want to.

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I want them to have everything from 1080, 720, 480 and I believe I put 4K.

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I sure did so 420 720 1080 2K and 4K resolutions.

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Rational and benefits.

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So it's going to benefit everybody who interacts with the sandbox.

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If you're a gamer, a developer, an artist, a studio, you can now arrange multiple windows

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on your monitor and resize them like you can everything else.

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So that's going to help, especially when you need programs side by side for workflow and

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productivity activities.

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And it's going to streamline your creative process.

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So for those of you who are working in box edit to.

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To meant something while you're trying to then.

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So you upload it to your sandbox game profile page and you meant the asset with a catalyst

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and then the window to your right of that can be a game maker when you when you place

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the asset within your experience.

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So if you can window resize all of those things and you have a wide enough monitor, say you

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have a three 3440 by 1440.

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So ultra wide monitor, then you can have all of those with reasonable dimensions if you

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can resize them.

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So some early people who already gave me their feedback during the public comment KCL.

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Said this was an important feature.

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I agree.

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I've been asking for this since I started sandbox in December 2021 and I suffer from

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the same thing he does where you have wide spring wide resolution and when you open it

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launcher it takes up almost the whole gosh darn thing to where I can't resize anything

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at all.

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It's huge and all you have to do is click play.

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So then I have to minimize it to get out of the way and it's just why.

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Why is it like that?

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And then pet it from Sandrush.

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Let's he says let's make it happen.

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I agree.

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More flexibility with windows resizing is a fantastic tool as a as someone who's done

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game making and amateur game making and and venting from box edit myself.

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I could have benefited from that during builders challenge one when we were doing that every

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day and trying to mend tens and dozens of NFTs so that we can do our giveaways.

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It was a it was it was a process.

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That's basically it.

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That is the spiel for what this sip is.

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So who are we with the matter world's team?

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Mostly myself.

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I go by Lancer and and Donson who you all seen a little bit on the sandbox style forums.

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We now have a third member who is helping us all the time.

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Like I said we're a team of about six but about three of us are actively engaged right

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now in the Dow and the third one is Keisha.

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So you'll see her in future sips on the screen.

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I found my way through sandbox midway season one as a gamer and I'm now a landowner published

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floor droppers and and I'm going to forget floor droppers and lava defense president

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meta worlds and on the standout podcast host and I do this all because I love it.

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We haven't really made any money yet.

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So trying but like like some many other studios who are struggling and haven't really seen

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much of a return.

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Donson he's an avid gamer and crypto enthusiast.

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He's been he mainly games in the sandbox and he does quality assurance testing.

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He's also has a professional background in proposal writing.

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So he and I wrote this one together and and that's us as a team.

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So thank you pretty much.

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This was the short little snippet of what what the number 14 is all about where we want

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to window resize the and get more resolution options for your game maker client.

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The launcher box edit and there's the link to vote.

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All righty so it's portion number one.

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That was the summary presentation.

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Now let's do our read through like I normally do for everyone else.

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So the first thing you'll see after this pretty picture right here is counter recommendation

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is negative.

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So I also I joined the club now I think this is the third or fourth negative recommendation

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00:24:55,760 --> 00:25:01,200
they've given fourth because of Carol Carol is the first negative recommendation he withdrew

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00:25:01,200 --> 00:25:10,020
his sip and then crypto Diplo received a negative recommendation and then sip 15 but if it Tuta

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received negative recommendation and mine received negative recommendation and it said

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this decision is based and the negative recommendations given by the special counsel.

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This decision is based on concerns about inefficiencies in the current feature request process which

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pulls requests from multiple sources without proper prioritization.

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This could lead to significant development efforts being diverted away from core priorities.

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So my I guess I'm not surprised that I received a response like that.

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However, what I am surprised about is that the reason why this sip went got through the

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Dow teams back and forth.

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They raised this by the way and one of the early things they said was this this sip would

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request that the sandbox Dow product team complete all of this stuff all of these activities

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and it could divert away from their priorities to which I said yes that's true that's a that

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is part of the risk but also that's what said started asking for and some of his AMA's.

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So my response to that is that it got through the process to vote because I was my last

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00:26:25,320 --> 00:26:31,460
response to the Dow team before it showed up on the voting block was that some mentioned

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in his AMA a couple times not just me about but also in the sea Lisbon he mentioned that

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he envisioned the community playing a part in the sandbox development process.

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He last said that this AMA and me about which was about a couple weeks ago and when he would

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explain that a little bit from time to time and it made it seem clear to me that what

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he was referring to there was that the Dow community would have a say in a recommendation

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to the product team or what they wanted to be built.

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So that's what this does this sip says please build this into the sandbox game we've been

385
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asking for I know a lot of people have been asking for for years and so I wrote a sip

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about it and I it will say please do this when the next two releases so it's acknowledged

387
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I acknowledge exactly what this says and I'm also this has been accounted for so I think

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this it's appropriate that this sip exists and yeah part of it's a guinea pig and as

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I understand that I think that was the whole point of what steps comment was was that we

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00:27:47,000 --> 00:27:51,160
need to figure this out together so it's some surprise in the end that they they didn't

391
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see that or maybe said got outvoted I'm not really sure.

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Okay, tldr.

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So the what of this set reading from the actual sip itself the sip request that the sandbox

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development team prioritize updating the graphics settings of game maker box editor game client

395
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and sandbox launcher to enable resolution options for 420p 720p 1080p 2k 4k and enable

396
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up down left right window resizing and then I have a link to the presentation that I just

397
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that I just went over with the with you all here off the past 10 minutes.

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Next section is the why to increase the functionality of the sandbox game client game maker box

399
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edit and sandbox launcher.

400
00:28:43,120 --> 00:28:47,520
Many Sam fam have been wanting these features for years.

401
00:28:47,520 --> 00:28:53,040
How the Dow will issue a request to the sandbox development team to make both resizing program

402
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windows and adjusting screen resolutions a high priority fix and future version updates.

403
00:29:00,120 --> 00:29:06,400
Then the expectation would be for the sandbox product team to implement the changes within

404
00:29:06,400 --> 00:29:12,800
the next two releases of each program listed in the what section and the who my world's

405
00:29:12,800 --> 00:29:17,360
is a sandbox trusted partner that publishes many games to the sandbox and hosts the Sandow

406
00:29:17,360 --> 00:29:19,440
podcast.

407
00:29:19,440 --> 00:29:25,520
It does feel a little weird to be talking about my own sip on a grant to that the publisher

408
00:29:25,520 --> 00:29:30,440
of floor droppers lava defense and the upcoming Porter on or run is a little bit delayed right

409
00:29:30,440 --> 00:29:36,040
now for reasons outside of our control but it is coming.

410
00:29:36,040 --> 00:29:40,540
Lancer is a Sandow podcast host land on land owner experience publisher program manager

411
00:29:40,540 --> 00:29:46,560
contract writer negotiator entrepreneur business Guinness world record breaker and Donson

412
00:29:46,560 --> 00:29:51,440
is a business owner entrepreneur program manager contract writer and negotiator and proposal

413
00:29:51,440 --> 00:29:52,440
writer.

414
00:29:52,440 --> 00:29:58,560
Kasia is a philosophy graduate proposal writer and a deep analysis researcher Kasia in the

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newest addition to our team.

416
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She has been adding a lot of research to our our process.

417
00:30:07,160 --> 00:30:10,800
So we're Donson and I would have to research everything and then put it all together.

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00:30:10,800 --> 00:30:15,640
She's now able to assist with the research and now we all work really well as a as a

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three person team on these steps to research things to also format.

420
00:30:20,520 --> 00:30:27,160
So she'll have a first draft at the at the presentation.

421
00:30:27,160 --> 00:30:34,640
So this one here a lot of it was done by her and Donson I just came in and and format a

422
00:30:34,640 --> 00:30:37,940
bit to add some stuff on top of it.

423
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So she's doing a wonderful job.

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All right now we get into the SIP details.

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So the property description as of June 17th 2024 you can see how long ago it was that

426
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we started this thing.

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Users are not able to resize the program window of the current version of game client version

428
00:30:55,240 --> 00:31:07,000
0.10.9 game maker which is version 0.10.9.954 box edit a 942 to see 20 is this version number

429
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or sandbox launcher 10.9.

430
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This makes routine window management for computer users a difficult task that unnecessarily

431
00:31:14,540 --> 00:31:17,640
complicates the activities of the users of these programs.

432
00:31:17,640 --> 00:31:23,320
So the issues to be addressed are enable resizing through interaction with window borders allowing

433
00:31:23,320 --> 00:31:29,680
users to better manage their windows and enable a list of resolution off options within graphics

434
00:31:29,680 --> 00:31:34,340
settings providing various monitor setups and ensuring a consistent user experience

435
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across all products.

436
00:31:36,720 --> 00:31:41,080
I already mentioned this table here but the solution proposed for window resizing it will

437
00:31:41,080 --> 00:31:45,000
affect game maker box edit and launcher.

438
00:31:45,000 --> 00:31:49,440
It won't affect game client due to feedback from the sandbox product team.

439
00:31:49,440 --> 00:31:53,560
For resolution options it will affect game maker game client and launcher.

440
00:31:53,560 --> 00:32:00,440
It won't affect a box edit again because of the come the feedback from the sandbox product

441
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team not sandboxed out the sandbox product team.

442
00:32:03,560 --> 00:32:11,320
But I said box edit is only a windows windowed program and doesn't make sense to resolution

443
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options for it.

444
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Okay, that's good.

445
00:32:14,160 --> 00:32:19,400
So for game maker is to allow windows resizing both horizontal and vertical and allow resolution

446
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slash sizes that match 420p 720p 810 80p 2k and 4k.

447
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For box edits to allow windows resizing both horizontal and vertical.

448
00:32:33,440 --> 00:32:38,300
And I mentioned that the feedback from the product team does make sense to make it give

449
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it resolution options because it's only a windowed application.

450
00:32:41,840 --> 00:32:48,240
For game client to allow windows resize, excuse me to allow resolution sizes that match 420p

451
00:32:48,240 --> 00:32:53,200
720p 1080p 2k 4k.

452
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And sandbox game client already allows some resolution options.

453
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So the sandbox game client already allows resolution options for some computer setups,

454
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but larger monitors still have a restriction for larger resolutions.

455
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It only has like four or five.

456
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Feedback from the sandbox product team is that resizing is a significant challenge to

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implement as the whole UI would need to be adapted to dynamic size and be responsive.

458
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So therefore I left it out of asking for it to have resolution option for to have windows

459
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resizing the game client.

460
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And the launcher to allow windows resizing both horizontal and vertical and allow resolution

461
00:33:39,720 --> 00:33:45,360
sizes that matches 420p 720p 1080p 2k and 4k.

462
00:33:45,360 --> 00:33:49,880
By implementing these changes we aim to improve the overall usability and adaptability of

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the programs for a wider range of users and use cases.

464
00:33:54,160 --> 00:33:59,400
Resizing of launcher windows.

465
00:33:59,400 --> 00:34:02,360
Window resizing features are standard to most programs.

466
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A software package lacking these capabilities comes off as unpolished to the average user

467
00:34:07,360 --> 00:34:11,920
as the launcher is the first impression a new user gets of the sandbox game.

468
00:34:11,920 --> 00:34:16,080
A priority should be placed on implementing standard quality of life features such as

469
00:34:16,080 --> 00:34:21,760
with no resizing that users have come to expect of all mature software programs.

470
00:34:21,760 --> 00:34:27,240
That right there pretty much forms the whole basis of why this tip is here.

471
00:34:27,240 --> 00:34:30,240
Most mature software programs have these things already.

472
00:34:30,240 --> 00:34:33,240
So why not us?

473
00:34:33,240 --> 00:34:37,760
The adjustment of screen resolution within the client and flexible resolutions within

474
00:34:37,760 --> 00:34:42,520
the client regularly cut off portions of the screen for larger resolution monitors leaving

475
00:34:42,520 --> 00:34:47,820
users unable to see or access critical buttons often found near the edge of the screen such

476
00:34:47,820 --> 00:34:54,040
as the E equip button while viewing inventory in game or the quit to desktop button in the

477
00:34:54,040 --> 00:34:55,040
escape menu.

478
00:34:55,040 --> 00:34:57,520
I've had to do this a lot.

479
00:34:57,520 --> 00:34:58,520
A lot.

480
00:34:58,520 --> 00:35:05,920
I have an ultra wide monitor and because of that the maximum resolution size for the game

481
00:35:05,920 --> 00:35:14,680
client blows up the sizing so much that I can't quit to desktop and I can't hit the

482
00:35:14,680 --> 00:35:16,500
E button to equip something.

483
00:35:16,500 --> 00:35:21,680
So I have to drag and drop which is you know first world problems, minor annoyance, but

484
00:35:21,680 --> 00:35:25,440
still it's like why?

485
00:35:25,440 --> 00:35:27,720
And then I have to alt F4 out of the game.

486
00:35:27,720 --> 00:35:35,880
I can't quit the desktop because it's too far down and my monitor can't see it.

487
00:35:35,880 --> 00:35:37,880
So there's that.

488
00:35:37,880 --> 00:35:39,680
Alright and the use case.

489
00:35:39,680 --> 00:35:45,320
An example of this would be a Vox edit artist who wants to resize windows to see a folder

490
00:35:45,320 --> 00:35:53,120
list of files next to a picture window of an example asset alongside the Vox edit program.

491
00:35:53,120 --> 00:35:54,480
So what does that mean?

492
00:35:54,480 --> 00:36:00,500
So if you're in Vox edit and you resize your window to only take up a third of your screen,

493
00:36:00,500 --> 00:36:05,680
you can also, for the middle third of your screen, put the folder list of your assets

494
00:36:05,680 --> 00:36:08,000
that you were importing and exporting.

495
00:36:08,000 --> 00:36:13,520
So especially if you need to rename things or create iterative duplicates of your asset,

496
00:36:13,520 --> 00:36:18,120
you can now do that much easier instead of having VoxEdit take up the whole screen and

497
00:36:18,120 --> 00:36:20,800
then having to like alt F4 back and forth.

498
00:36:20,800 --> 00:36:30,080
And then for that third, for that last third portion, you can put your browser there if

499
00:36:30,080 --> 00:36:42,080
you are using a picture to your inspiration to create your Vox art.

500
00:36:42,080 --> 00:36:50,480
If you watched Magic Palette, Sandow Podcasts, I think 21 or 20, where I did the three part

501
00:36:50,480 --> 00:36:58,000
episode with Pepe, you can see that in real time where he was going back and forth between

502
00:36:58,000 --> 00:37:04,320
VoxEdit and, or MagicaVox is what he used, and the picture that I showed him that I wanted

503
00:37:04,320 --> 00:37:06,240
him to create there.

504
00:37:06,240 --> 00:37:08,840
So he created it in real time.

505
00:37:08,840 --> 00:37:15,000
So if you can, if they had windows resizing of all those windows, then it would have been

506
00:37:15,000 --> 00:37:22,240
much easier to do that flow, productivity flow.

507
00:37:22,240 --> 00:37:26,840
Second use case, for a game maker who needs to frequently switch to web based tools such

508
00:37:26,840 --> 00:37:33,200
as Magic Palette, being able to windows resize those things so you can just with the same

509
00:37:33,200 --> 00:37:36,640
monitor see them both side by side.

510
00:37:36,640 --> 00:37:42,480
While the alt tab function exists, while the alt tab function exists, modern software capabilities

511
00:37:42,480 --> 00:37:46,840
make it unnecessary to require users to solely rely on this function.

512
00:37:46,840 --> 00:37:50,020
So the benefit to the sandbox ecosystem.

513
00:37:50,020 --> 00:37:54,640
Both of these issues are problematic to SanFam gamers, game maker developers, VoxEdit artists,

514
00:37:54,640 --> 00:38:00,160
and studios, need to reference multiple windows, files and programs, while creating content

515
00:38:00,160 --> 00:38:04,600
for the sandbox ecosystem or participating in the sandbox metaverse.

516
00:38:04,600 --> 00:38:09,120
Alleviating these issues will allow for easier creation of experiences and assets and a richer

517
00:38:09,120 --> 00:38:11,440
sandbox experience for all.

518
00:38:11,440 --> 00:38:14,920
This SIP affects the entire SanFam community.

519
00:38:14,920 --> 00:38:20,040
In 2022, sandbox reported that 1 million players played the sandbox.

520
00:38:20,040 --> 00:38:26,560
At NSC Lisbon 2024, sub reported that the sandbox has 330,000 creators, with game maker

521
00:38:26,560 --> 00:38:33,500
having 56,000 monthly active users and VoxEdit having 375,000 installs.

522
00:38:33,500 --> 00:38:43,760
In June 2024, Damria estimates that sandbox currently has 2,000 daily players.

523
00:38:43,760 --> 00:38:53,200
All of those players don't have window resizing or resolution options for their applications

524
00:38:53,200 --> 00:38:55,240
in the sandbox.

525
00:38:55,240 --> 00:38:56,960
And this would help all of them.

526
00:38:56,960 --> 00:38:59,160
The risk analysis.

527
00:38:59,160 --> 00:39:04,440
This could offset the priority for other fixes, and as we don't have access to the roadmap,

528
00:39:04,440 --> 00:39:10,720
so that SIP was for me was SIP number two, and that one was not allowed to proceed because

529
00:39:10,720 --> 00:39:17,040
the sandbox product team says they want to produce a roadmap in the future, but it's

530
00:39:17,040 --> 00:39:22,240
been, we don't really know when, so they haven't really given an estimate for when that's going

531
00:39:22,240 --> 00:39:24,560
to come out.

532
00:39:24,560 --> 00:39:26,000
That was a sidetrack there.

533
00:39:26,000 --> 00:39:29,720
So as we do not have access to a roadmap of future improvements, we cannot know what this

534
00:39:29,720 --> 00:39:31,420
offset would be.

535
00:39:31,420 --> 00:39:36,200
I don't know what it would offset because we don't know what is the working on.

536
00:39:36,200 --> 00:39:38,360
But it is a risk that it could offset other fixes.

537
00:39:38,360 --> 00:39:41,920
We just don't know what those fixes are.

538
00:39:41,920 --> 00:39:45,000
SIP category is in the platform budget.

539
00:39:45,000 --> 00:39:54,920
So the platform budget has, stand by one second, look at the dashboard.

540
00:39:54,920 --> 00:40:06,960
Platform has 502,500 sand remaining, which is good because the budget that this SIP request

541
00:40:06,960 --> 00:40:07,960
is zero.

542
00:40:07,960 --> 00:40:08,960
Zero.

543
00:40:08,960 --> 00:40:11,960
It's not going to cost them anything.

544
00:40:11,960 --> 00:40:16,320
By the way, it's not in here.

545
00:40:16,320 --> 00:40:19,120
Why is that not in here?

546
00:40:19,120 --> 00:40:27,000
Huh, just realized that that SIP does not, doesn't say how much it is.

547
00:40:27,000 --> 00:40:29,240
Okay, well this is zero, zero dollars.

548
00:40:29,240 --> 00:40:30,920
It's not going to cost anything.

549
00:40:30,920 --> 00:40:36,480
It's just going to be put on the backlog for the product team.

550
00:40:36,480 --> 00:40:38,160
Okay.

551
00:40:38,160 --> 00:40:39,240
And implementation plan.

552
00:40:39,240 --> 00:40:44,160
The sandbox product team will insert these into each product's backlog and these improvements

553
00:40:44,160 --> 00:40:46,680
will be made within the next two releases of each program.

554
00:40:46,680 --> 00:40:49,920
Just in the what section.

555
00:40:49,920 --> 00:40:51,200
And the team author background.

556
00:40:51,200 --> 00:40:53,640
I did talk about that quite a bit at length already.

557
00:40:53,640 --> 00:40:59,360
So I introduced myself and Donson and Keisha.

558
00:40:59,360 --> 00:41:00,360
Moving down to the appendix.

559
00:41:00,360 --> 00:41:05,080
The alternative is considered while alt tab and alt enter functions exist for some level

560
00:41:05,080 --> 00:41:08,080
of window resizing via keyboard shortcuts.

561
00:41:08,080 --> 00:41:12,280
Modern software capabilities make it unnecessary to require users to solely rely on these manual

562
00:41:12,280 --> 00:41:13,280
functions.

563
00:41:13,280 --> 00:41:17,960
And I also have the current program versions of each of them.

564
00:41:17,960 --> 00:41:20,460
So that's the read through of the SIP.

565
00:41:20,460 --> 00:41:21,460
And let's move back.

566
00:41:21,460 --> 00:41:26,680
Did I talk about that this SIP primarily relies upon said mentioning that he envisioned the

567
00:41:26,680 --> 00:41:29,200
community playing a part in the sandbox development process?

568
00:41:29,200 --> 00:41:30,300
Yes I did.

569
00:41:30,300 --> 00:41:34,720
And did I talk about the negative council recommendation?

570
00:41:34,720 --> 00:41:36,200
Yes I did.

571
00:41:36,200 --> 00:41:38,120
All those things are taken care of.

572
00:41:38,120 --> 00:41:39,120
Let's go do.

573
00:41:39,120 --> 00:41:45,520
Now that we've read through SIP 14 let's go look at SIP 14 forum comments and see what

574
00:41:45,520 --> 00:41:47,360
the latest and greatest is on that.

575
00:41:47,360 --> 00:41:51,760
Is there anything I need to address?

576
00:41:51,760 --> 00:41:55,600
So Joseph Vision X says loves this proposal.

577
00:41:55,600 --> 00:41:59,920
This would dramatically increase efficiency on systems with high end specs that can manage

578
00:41:59,920 --> 00:42:03,160
both applications for game development simultaneously.

579
00:42:03,160 --> 00:42:08,200
This will also improve the efficacy of developers to be able to create games without as much

580
00:42:08,200 --> 00:42:11,960
scrolling in the game maker for those with greater than 1080p displays.

581
00:42:11,960 --> 00:42:16,600
Furthermore, this should be able to pull from an unused budget line for SIP 3 specifically

582
00:42:16,600 --> 00:42:18,640
for internal development, higher cemented project.

583
00:42:18,640 --> 00:42:21,080
Whereas the budget produced was three million sand in total.

584
00:42:21,080 --> 00:42:22,080
That's a good point.

585
00:42:22,080 --> 00:42:24,040
I didn't I didn't think about that.

586
00:42:24,040 --> 00:42:28,760
I think I'll consider that for another zero SIP I have.

587
00:42:28,760 --> 00:42:32,720
But I just thought, well, you put it on their backlog and they go do it.

588
00:42:32,720 --> 00:42:36,760
But what I didn't realize was maybe we could have used the budget for the Dow to hire an

589
00:42:36,760 --> 00:42:38,640
extra person.

590
00:42:38,640 --> 00:42:40,920
I didn't even think about that.

591
00:42:40,920 --> 00:42:42,920
So that would have been fascinating.

592
00:42:42,920 --> 00:42:46,920
Maybe we should do that in the future.

593
00:42:46,920 --> 00:42:50,280
So as all positive as written, except that I might have liked to see a hard budget and

594
00:42:50,280 --> 00:42:53,480
sand written for a new staff hires to manage a specific project.

595
00:42:53,480 --> 00:42:54,680
Fair point.

596
00:42:54,680 --> 00:42:55,680
That's a fair point.

597
00:42:55,680 --> 00:42:59,280
I'm going to respond to that one that I have to consider that in the future.

598
00:42:59,280 --> 00:43:00,680
I didn't consider at the time.

599
00:43:00,680 --> 00:43:06,960
I just didn't cross my mind that we could use the the budget to hire another developer

600
00:43:06,960 --> 00:43:09,680
server the sandbox game team.

601
00:43:09,680 --> 00:43:17,120
So next time, Mayo is a new community member to San Fam.

602
00:43:17,120 --> 00:43:19,160
Welcome Mayo or meal.

603
00:43:19,160 --> 00:43:22,840
Apologies if I mispronounce that says hello everyone.

604
00:43:22,840 --> 00:43:24,120
Thank you for the suggestion.

605
00:43:24,120 --> 00:43:27,920
The idea is good, but it's much simpler to use the pure ref program.

606
00:43:27,920 --> 00:43:31,200
Pure ref is an industry standard for artists and 3D modelers.

607
00:43:31,200 --> 00:43:39,080
So when I looked at pure ref, it looks like it's an application that allows you to see

608
00:43:39,080 --> 00:43:40,080
here this.

609
00:43:40,080 --> 00:43:42,640
There we go.

610
00:43:42,640 --> 00:43:48,520
So it looks like it's an application that allows you to put in assets like pictures.

611
00:43:48,520 --> 00:43:56,320
So you can put in multiple pictures and drop them into this browser, I guess, or application.

612
00:43:56,320 --> 00:44:00,120
And then you can resize them and kind of have like a collage.

613
00:44:00,120 --> 00:44:01,120
That's great.

614
00:44:01,120 --> 00:44:06,920
But that won't help you if you can't resize the window to begin with and it's taking up.

615
00:44:06,920 --> 00:44:10,760
So resize VoxEdit or GameMaker to begin with.

616
00:44:10,760 --> 00:44:12,240
And it takes up your entire screen.

617
00:44:12,240 --> 00:44:14,580
You're still alt tabbing between things.

618
00:44:14,580 --> 00:44:19,160
And also this doesn't, it looks like this only works for pictures, right?

619
00:44:19,160 --> 00:44:20,760
It's just images.

620
00:44:20,760 --> 00:44:27,840
Whereas Windows resizing lets you do a lot more, just resize it for images.

621
00:44:27,840 --> 00:44:31,400
You can resize it for your other browser, other programs.

622
00:44:31,400 --> 00:44:35,880
I can have GameMaker and VoxEdit at the same time next door to each other.

623
00:44:35,880 --> 00:44:38,560
So good suggestion though.

624
00:44:38,560 --> 00:44:39,560
Like this does look pretty cool.

625
00:44:39,560 --> 00:44:44,640
I've never, I've never seen this before pure ref.

626
00:44:44,640 --> 00:44:46,040
And I think that was the last comment.

627
00:44:46,040 --> 00:44:47,640
That is the last one.

628
00:44:47,640 --> 00:44:55,560
So I'll give that a little like and I will respond to those after the stream.

629
00:44:55,560 --> 00:44:59,600
So that brings us to I think the end.

630
00:44:59,600 --> 00:45:04,640
We have looked at the comments, read through everything.

631
00:45:04,640 --> 00:45:06,320
That is sip number 14.

632
00:45:06,320 --> 00:45:09,720
My very first sip that I proposed.

633
00:45:09,720 --> 00:45:16,240
And we have five more that we submitted at this point.

634
00:45:16,240 --> 00:45:20,600
The ones we submitted are the roadmap of releases.

635
00:45:20,600 --> 00:45:24,800
So as I said, I think that one's not going to go forward to vote because the product

636
00:45:24,800 --> 00:45:28,280
team says that they want to produce one.

637
00:45:28,280 --> 00:45:32,760
The next sip that should come out would be in-game inventory filter.

638
00:45:32,760 --> 00:45:34,640
Really excited for that one.

639
00:45:34,640 --> 00:45:39,760
That one's really helpful for those of you with a lot of NFTs equipment in your inventory.

640
00:45:39,760 --> 00:45:43,200
You kind of have to like scroll through, scroll, scroll, scroll, scroll, scroll.

641
00:45:43,200 --> 00:45:47,240
The inventory filter should help with that a lot.

642
00:45:47,240 --> 00:45:49,320
Dow revenue option study.

643
00:45:49,320 --> 00:45:55,520
That one's going to be a big one in terms of the podcast I just did, Sandow podcast

644
00:45:55,520 --> 00:45:58,000
25 with Derek Smart.

645
00:45:58,000 --> 00:46:04,600
Dow revenue study options would be helpful to figure out how the sandbox Dow wants to

646
00:46:04,600 --> 00:46:10,760
start making money instead of relying solely on the sandbox game to give it a budget every

647
00:46:10,760 --> 00:46:11,760
year.

648
00:46:11,760 --> 00:46:18,440
Sandex, I haven't submitted that one yet, but it would be helpful right now to me.

649
00:46:18,440 --> 00:46:24,240
The Sandex is basically a contact list for landowners so that we can reach them easier

650
00:46:24,240 --> 00:46:27,440
instead of doing it manually like I'm doing right now.

651
00:46:27,440 --> 00:46:31,440
The Sandow podcast, which would be funding this podcast.

652
00:46:31,440 --> 00:46:36,160
So it's a fairly low dollar sip, but just want to hire a team so that I can do this

653
00:46:36,160 --> 00:46:38,400
a lot faster, a lot better.

654
00:46:38,400 --> 00:46:40,360
And then the Builders Challenge Working Group.

655
00:46:40,360 --> 00:46:52,960
I just submitted that one and the idea came from Lululand actually, Mocha, old one.

656
00:46:52,960 --> 00:46:58,760
And then just looking, observing how the Builders Challenge went.

657
00:46:58,760 --> 00:47:05,480
I think it would be a good idea to have an elected committee from the community give

658
00:47:05,480 --> 00:47:09,120
recommendations for what Builders Challenge 3 should look like.

659
00:47:09,120 --> 00:47:10,480
That's what I should put.

660
00:47:10,480 --> 00:47:13,480
Builders Challenge 3 Working Group.

661
00:47:13,480 --> 00:47:14,480
Cool.

662
00:47:14,480 --> 00:47:18,760
Let's just actually make a working group because maybe Builders Challenge 3 will start by the

663
00:47:18,760 --> 00:47:19,960
time this sip gets to vote.

664
00:47:19,960 --> 00:47:20,960
So you never know.

665
00:47:20,960 --> 00:47:25,920
And then Sandbox Governance Working Group, which will take kind of a page from Apecoin

666
00:47:25,920 --> 00:47:28,720
Governance Working Group.

667
00:47:28,720 --> 00:47:34,000
So those are the eight that I'm working on and I have submitted one, two, oh, six of

668
00:47:34,000 --> 00:47:35,000
them.

669
00:47:35,000 --> 00:47:37,720
I've submitted six sips to the sandbox team.

670
00:47:37,720 --> 00:47:42,120
Just going back and forth with them on that.

671
00:47:42,120 --> 00:47:46,600
And I have like 18 more that I haven't started.

672
00:47:46,600 --> 00:47:52,680
So that will conclude Sip Number 14.

673
00:47:52,680 --> 00:47:55,480
Let's look at future episodes.

674
00:47:55,480 --> 00:47:56,880
The next one is going to relaunch.

675
00:47:56,880 --> 00:48:01,080
It's probably going to be the reaction to the sandbox tutorial, the new tutorial at

676
00:48:01,080 --> 00:48:02,080
zero zero.

677
00:48:02,080 --> 00:48:03,080
It's really awesome.

678
00:48:03,080 --> 00:48:04,200
I love it.

679
00:48:04,200 --> 00:48:09,240
And I posted it, I'm going to post a podcast about it.

680
00:48:09,240 --> 00:48:10,240
Future episodes.

681
00:48:10,240 --> 00:48:15,960
I want to get in a big bowl from Apecoin Governance Working Group to give lessons about the DALs

682
00:48:15,960 --> 00:48:19,000
from a governance working group perspective.

683
00:48:19,000 --> 00:48:21,520
I want to interview some more advisory board members.

684
00:48:21,520 --> 00:48:27,240
Just waiting to hear back from them and see if we can't schedule a date.

685
00:48:27,240 --> 00:48:35,660
And then a bunch of other episodes that I've been working on and trying to get ready.

686
00:48:35,660 --> 00:48:42,680
So 16 other episodes I have I want to do at least.

687
00:48:42,680 --> 00:48:43,940
Sandbox spaces.

688
00:48:43,940 --> 00:48:48,640
So to connect with the sandbox community, where is Sandfam actually congregating?

689
00:48:48,640 --> 00:48:53,480
We're congregating in Discord under the DAL discussion channel.

690
00:48:53,480 --> 00:48:56,780
We're congregating within the sandbox DAL forums.

691
00:48:56,780 --> 00:49:03,280
On Twitter there's hashtag Sandfam, the sandbox DAL and the sandbox game.

692
00:49:03,280 --> 00:49:08,520
We're also congregating Twitter or ex-formula known as Twitter spaces.

693
00:49:08,520 --> 00:49:14,200
So Mochaverse Hall on Mondays, Bulls on the Block on Saturdays, Coffee with Captain on

694
00:49:14,200 --> 00:49:15,520
Monday through Friday.

695
00:49:15,520 --> 00:49:21,560
They primarily focus on Apechain however, and Apecoin however they do also talk sandbox.

696
00:49:21,560 --> 00:49:26,400
Well members, like I said earlier in the beginning of this episode, well members is one of the

697
00:49:26,400 --> 00:49:31,960
largest sandbox landowners in the whole sandbox.

698
00:49:31,960 --> 00:49:36,720
So if you take a look here you can automatically start to see where the little whales are.

699
00:49:36,720 --> 00:49:40,520
There's whale here, there's whale here, whale here.

700
00:49:40,520 --> 00:49:48,560
So this whale.me, it's got themselves a 24 by 24 and they have several other large estates.

701
00:49:48,560 --> 00:49:54,320
I think they have like over a thousand I think.

702
00:49:54,320 --> 00:50:03,280
Thousand lands, so that puts their voting power I think well over, let's take a look,

703
00:50:03,280 --> 00:50:06,400
just a thousand times 4500.

704
00:50:06,400 --> 00:50:09,240
So it puts them about maybe five million voting power.

705
00:50:09,240 --> 00:50:13,840
So with delegations that are now coming online, looking forward to seeing them being able

706
00:50:13,840 --> 00:50:17,360
to start voting.

707
00:50:17,360 --> 00:50:26,480
They are on Tuesdays with their natively digital space and then Sandfam Cafe hosted by Bruno

708
00:50:26,480 --> 00:50:31,120
also known as Pig Axe Master, he does it monthly.

709
00:50:31,120 --> 00:50:32,940
Thank you all for your time.

710
00:50:32,940 --> 00:50:34,920
Please go vote.

711
00:50:34,920 --> 00:50:40,560
The sandbox style is in dire need of people to vote because we have problems reaching

712
00:50:40,560 --> 00:50:42,800
quorum right now.

713
00:50:42,800 --> 00:50:55,040
So just go to proposals, then go to SIP number 13 and 14 and 15 and you can then vote here.

714
00:50:55,040 --> 00:51:13,440
So thank you all for your time and have a great day.

