Hello everyone, we're back again.
Sandow podcast number 21.
Today I have with me Crypto Diplo where we cover SIP number 13, the newest SIP on the
block that is currently out for voting.
And it's all about the full title is called Run a Feasibility Study for NFT Evolution.
And it's about NFT crafting and drops in game to your wallet.
And Crypto Diplo will help me not to butcher that too much and kind of reveal the details
behind that SIP and what it is that he's he's asking the DAO to fund.
I had the wrong slide there.
So the scope of the talk is a review of SIP number 13 and analysis, a bit of a exploration,
let's call it so.
Yeah, understanding really what's more about here.
And disclaimer, Crypto Diplo and I do not represent the sandbox game or the foundation.
We are not your financial legal advisors and nothing we say is to be taken as financial
advice.
True for me, Diplo that's also true to you.
It is.
It is a fact.
Awesome.
So the scoreboard as of right now we have 13 that are closed.
Nine have been approved.
The last two SIPs 11 and 12, the Ambassador Program by the sandbox and the Academy Philippines
by Mark Baggo, both of them passed quorum after the sandbox voted for them in abstention.
So and they used they did that in order to pass quorum.
And both of them had yes votes before that happened.
So they passed three had been not approved.
All three were not approved because quorum wasn't reached.
And one was withdrawn with the creator first by Kirill.
And there are two SIPs in draft on the forums.
One of them is mine, the window of resizing and resolution options.
And the second one is the Metaverse and disability by Meta.
And in about 12 days, those will go to vote as SIP 13 is right now, which is all about
NFT evolution, crafting and NFT drops by the dip flow we have here today.
The checkbook to the two SIPs that just passed added about 451,000 sand to the expenditures.
So we're now at 15% of the 15.5 million budget, having spent 2.3 million.
Now based on AI, 211,000 token holders, 1800 voters, that's tracking wallets there.
And then all those 1800 voters, we have as a community, passed or given 6777 votes across
now to all proposals.
So introductions on the podcast host Lancer, I am president of MetaWorlds.
We have two different experiences that we published.
And ever since the DAO came to be, the intersection of gaming business and community, of which
I have a love for all three.
So I'm highly interested in the DAO and how we as a community can band together to act
responsibly with this massive budget that we've been granted from the sandbox.
I have with me crypto dip flow, the author SIP 13.
If you wouldn't mind, please give us your background and where you come from.
Yeah, absolutely.
I work in tech in general, and I do just crypto investing on the side.
So I've been doing it for maybe five years now.
And since I got in, I've definitely been most interested in the gaming aspect of it as like
a way to get people involved, because I think for the most part, a lot of it's very technical.
But if we can make gaming into something great, then it'll be really easy to use and really
interesting for people.
So that's why I've been involved in the sandbox for so long.
And right when I saw it, I knew that that was the type of platform that I wanted to
get involved with, because I see so much potential for it in terms of just composability and
ability for creators to get involved.
And that's where I see the long term vision of crypto.
So yeah, I've owned land for maybe four years now.
Wow.
Okay.
Right in the beginning.
Good Lord, four years a landowner.
So are those?
Have you been with the sandbox and SanFam for four years?
Yeah, so I think I was I started the first or sorry, the third land sale I bought directly
from sandbox.
So I think it was either 2019, like December or maybe like early 2020.
Oh my gosh.
Land owner ever.
2019.
So you you are a literal OG for the sandbox.
Yeah, yeah, I've been sticking around.
What's it been like?
So now I'm just now I have to know what's it been like between then and now something
that something that surprised you or something that you didn't expect.
Yeah, it's interesting thinking about back when that was happening because like products
in crypto didn't exist.
You know what I mean?
There was there was only sales and like, you know, ICOs.
So like, when I first got in sandbox, I was really intrigued by the fact that they had
a real team that had made a real product before.
And so that gave me hope that they know the same thing I saw too.
Yeah.
And so I still think that they're one of the best game, like if not the best gaming platform
for crypto for sure.
And it's I think the biggest thing is just how far they've come.
It is crazy.
Like if you'd seen the first version of the game maker, you would have you would have
sold everything like it was it was terrible.
It was for every year.
They made really incremental progress.
And with the game system now, I'm actually like really excited for the future because
they have a way to do programmability, even if it's simpler than coding that can make
a lot of cool interactions and different game mechanics that I think is going to make it
like really powerful.
So as a as being in a landowner for so long, were you always like a like a level designer
or artist or do you publish it?
What's your what's your skill set there?
I dabble in game creation.
I haven't invested too much of my time specifically in the in the game maker yet, because what
I want is basically what the first version of this this was going to be was storing player
data.
Like that's what I'm most excited about in crypto is this like building a character,
collecting assets, all that stuff.
So they I took that out of the zip because they told me that they're going to have that
by the end of the year where you can save player data and when they come back to the
game, there's some sort of safe state.
So once that was yours, the it's time for permanent data.
Yeah, exactly.
I will wonder what happened to that sip.
Yeah, okay.
Now I get it.
Holy smokes.
So hold on.
Wait, that's like way different than what I'm seeing right now.
So what was that one all about?
So that one had these two features in it.
But it was much more expansive and I mostly what I wanted to do with that was get the
team thinking about ways to make engaging player loops right like they engaging like
the player loop right now and just the player cycle is like you come in, you play a game
and then you're done with that game forever.
Right.
It's yeah, yeah, yeah.
Yeah.
So permanent data, whether that be like NFTs are a form of permanent data.
So that's why all of these features were NFTs associated.
But the specific like game variable storage that will probably get into more later.
But the idea of saving variables so that when a player reloads that they get the same variable
back the same number back.
So like if you want level leveling system or something like that, that base, the team
said was already in progress.
So they're building that out right now.
So I'm pretty excited about that.
Yeah.
And looking at it from some weeks ago, it's time for permanent data.
Yeah.
Okay.
You're the first person I sent that for revision.
So it's time for permanent data is now feasibility study or or run a feasibility study for NFT
evolution.
Okay.
Now.
Cool.
So I'm and it's funny.
It's funny how things change.
I have SIPs right now undergoing the process as well.
And it too is undergoing some change as a result of what is and is not underway.
Yeah.
Totally understood on that.
So it's one thing I noticed about this SIP as I was reading through it, it came across
as very personable.
What do I mean by that is, is despite the technical speak, it was it came across as
this right here could be better.
Like here, this one right here, every single successful crypto game today makes use of
cool NFT features.
The vocabulary, like where I take a very more very official approach, I guess, the language
a bit more impassive and that sort of thing.
You take a bit more first person realistic down to earth approach and I felt I thought
that was really refreshing to read your stuff like, well, what's the now question?
Well, my response to that is, and then you go into some under the what section as to
why we should why we should do this.
And that was really refreshing.
How did it did you came to choose that approach specific?
Yeah, good question.
I think a lot of the rules for the Dow are up in the air right now.
And frankly, I didn't know what kind of traction this would get, whether it would be a full
implementation or right now it's turned into like a feasibility study.
And so what I want to do more than anything with this is like convince people that this
was important for us.
And so that's what that's why I was trying to make the argument to people, which is just
in that kind of voice where you're saying, this is why it's important and this is why
everybody should be able to understand that.
I think even if it doesn't ever get implemented via the Dow, and maybe they change the rules
around product feature requests and things like that, I want to get this in people's
heads.
And so I hope that that kind of style would be better doing that than just a plain description
of you know, what's going on.
Yeah, I think you succeeded in that regard.
Even even though I didn't fully understand all the techniques behind it, I understood
that this was an important thing, and it was only confirmed by the fact for the first few
people who responded, Pepe being one of them who said, Oh my gosh, this is great.
That's when I knew I had to understand this way better than what I did originally.
Cool.
So that's it's good that you were conscious about that.
Is it it might have gone over my head and then I just be like, let's just start from
square one.
What is this thing trying to tell me?
I have to start at that point.
Okay.
So that now that makes a lot of sense.
So explain, please explain me in simple terms.
What are these two NFT features that you're talking about crafting and drops?
Yeah, so we'll start with crafting.
So the idea behind crafting is just the exact way you would imagine crafting in a game,
right?
You have components, and you can take a recipe for those components, combine them.
In the case of NFTs, you would probably burn them or trade them, however they want to do
it.
And then you receive the item that you're trying to craft, right?
So that's a pretty simple, like a simple game mechanic that a lot of us are familiar with.
I think it's in almost every game like this popular today.
The difficulty with that aspect in NFTs is that you can't just kind of delete the data
for the items you're crafting and then create a new asset, whatever you want, right?
There's rules around NFTs that are associated with minting and supply levels and things
like that.
So it gets a little trickier.
And that's why I want to give the sandbox like a little bit of room to operate there
and solve those problems without me kind of dictating them.
But the idea that that's the idea behind crafting.
So I guess I can understand that just being a gamer myself, but what's tripping me up
is how does that relate to NFTs?
You said the magic word, which I think now I get you have to burn them.
The burn them and then the ingredients and then what you get airdropped to your wallet?
Yeah, so there's a bunch of ways you could implement it.
One of them, probably the simplest one is when you take your items and you craft them,
you burn all your resources.
So you just send them to a zero address or whatever it is and then for the to receive
an asset, they can either auto mint that via smart contracts or they can have some if you
want to do a set supply, because I think that the way they do a lot of their like catalysts
and things like that require some sort of like set supply.
Then you can just have like a bank that has a bunch of assets.
What's a set supply?
What do you mean?
You said either via a smart contract or a set supply with the words you used?
So I just meant that the sandbox, the catalyst system, it requires a certain number of NFTs
to be minted when you use a catalyst, I think.
So it's like if you can only create an item with a thousand copies of it, then you can't
just like auto mint any time somebody crafts it because there's only so many.
You can't mint anymore.
So you have to just have like a bank version of it that then stores all those and sends
them to the person when they craft.
Does that make sense?
Trying to I have enough of a working knowledge.
One is auto mint via smart contract or you have a bank.
So I guess a wallet that has them and they just transfer them.
Right.
OK, OK.
Or quantity stored in a wallet that transfers them.
OK, cool.
Now NFT drops.
Probably some something similar then.
Yeah.
So what I want with NFT drops, the main point that I'm trying to get across is that you
should be able to earn and keys in the game somehow without having to like buy them in
the marketplace or trade them for whatever it is.
Right.
Like part of the fun of NFTs, in my opinion, is like just getting them, you know, if they're
like really low value ones, then you can like get them for free, trade up to the rare ones,
maybe pay a little bit to get like bonuses or things like that.
But I want to have some version of NFTs where it's like, you know, a free version that you
can you can still play the game a little bit and for free and have fun with it, even if
you're not necessarily at the top tier.
So so what the technical underpinnings of the NFT drops are is you would be able to essentially
like go into a game and then kill a monster.
And then that monster with the drop mechanic in the game maker can drop an item.
And then if you put if you got that item in the game, then it would essentially give you
the rights to pick up an NFT the same way that they do the NFT drops today.
Have you ever used one of the like NFT gifts that sandbox has given you?
I don't think so.
So we barely just started getting into NFT scan.
OK, so what sandbox have done in the past is give people NFTs for random reasons.
And so what you can do is you can go into your drops page in the sandbox website and
then you have to initiate the transaction.
But then oh, yeah, yeah, yeah, yeah.
The claims page.
OK, it's quite that's right.
And then you get that right.
So I want that aspect to have some in game component so that you can get an NFT from
doing something in game.
That might have just happened, too, because on Sunday I did a review of the new zero zero
sandbox tutorial.
I didn't finish it 100 percent when I got through the tutorial.
It pushes you into a I think it's negative eight eight where it's the first time square
they're calling it, which is basically like a tutorial plus.
And then it's a tutorial plus pushes you to smurfs and to the little little engine guy,
the little fire dude in the sand.
And they said that if you complete both quests experiences, then you get an NFT in your claims
page.
And it looks like I didn't do both of them because one of them takes a really long time.
But it looked like they are setting you up to say once you do both, then check your claims
page and it will be there.
So I think that's now somewhere in.
At least enabled somehow.
Yeah, so that would be so that's just like the beginning.
But that's perfect because it means that they have the capability to do what I want.
What I want is in game you get an item so that it would be like a game.
Oh, I see.
I see.
But it's so it means that they they have the capabilities to do something like that.
Some some data safe state that they can just port over to the claims page so that that's
that seems like pretty easy.
So if the monster drops a sword, you pick up the sword and the sword becomes available
in your wallet.
Exactly.
All right.
I get it.
OK, well, that's that's pretty straightforward.
I was hoping it would be as easy as that to understand.
Yeah, it's just basic game mechanics that would be nice to do with FTS, you know.
Yeah.
OK.
And see.
Well, so.
When I first read this, it seemed like a very highly technical sip.
And I think the reason why I thought that was because some of your words, your vocabulary
like raycast projectile features, I could probably intuit what projectile features is,
but raycast.
No idea.
And diverse array of gameplay mechanics.
It seemed like you had a background there that was a bit more technical in nature.
And for this sip in particular, crafting and drops.
Is it for is there any component that connects to VoxEdit?
I don't think you need to do anything to VoxEdit.
I think the only ones you need to touch are the website and Game Maker.
So no to VoxEdit.
Yes, to Game Maker, because you'd probably need to add some sort of behavioral mechanic
or whatever.
OK, I know just enough.
Like I've dabbled in Game Maker and I've I've uploaded stuff from VoxEdit to publish
them and mint them.
But I have never created anything in VoxEdit.
I'm more the publisher side of the house.
So I work with the developers like Eduardo from Meta Theory or over in the DreamJunk
Studios, that sort of thing.
And so I know how to receive it and then like delete this block over here in Game Maker
because it just looks weird.
Like very it's come to me.
Ready, mate.
So that's the that's the perspective that I'm I'm speaking from here.
So yeah, so no to VoxEdit.
Yes, to Game Maker, because you might have to add a mechanic of some kind.
And then.
With the with me as an experienced, experienced publisher, do I need to do anything in the
manage page button?
Probably not.
No, I think like what the crafting aspect, you'd probably have to set up its own kind
of page to do configuration on the crafting component.
Right.
So if I'm a game publisher and I want there to be a crafting mechanic for like in the
example five wood for like one stack of wood, right, you have to set that up.
You'll have to set that up somewhere.
Presumably you own those two assets and then you can say, OK, I want this formula.
Five, five wood for one stack to exist.
That you put that out there.
But they'll have to develop their own like page for that.
Where would that formula exist?
It would be on the website.
What do you mean exactly?
Well, when you said you'd have to set up a formula and the crafting component.
Where does that exist?
I'm asking.
Yeah, that doesn't exist anywhere right now, but presumably you just make a new web page
for it.
So like instead of the flames page, it would be a crafting page and you just make a new
crafting page and then click in and say, I want this item for this item.
Five of this for one of these.
And then you just set that up.
And that crafting page would be on sandbox that game or someone's.
Oh, OK.
OK.
A new module or no web page within sandbox dot game.
OK.
Oh, makes sense, so similar to have the back end of how they did the minting system with
the catalyst.
I check I minted many an item since I've learned a lot about how to mint an item with catalysts.
Yeah, OK.
Makes sense.
Similar to the back end.
Of catalysts.
OK.
Feasibility check.
Have you heard back?
No, that's what I'm confused about personally.
It seems like what I thought I was doing was posing these items as feature development
priorities for the sandbox.
It seems like they've switched that and made the sip itself about doing a feasibility check.
So that was something I wasn't informed about.
But it seems like.
They didn't tell me anything about that.
Now they are presumably they have they just knew that because that's how they imagine
feasibility checks being done.
But I guess that was just surprised me when I saw that the title was feasibility check.
I thought the title was going to be like, let's do this and then they'll do the feasibility
check to see if it makes sense.
That's news to me.
They're conducting some feasibility studies for mine as well.
I.
Well, the one mine that just went to draft didn't get changed to run a feasibility study.
They had already conducted it, although I didn't hear the results.
I just assumed that it went through because it's going to vote now.
But so OK, I was wondering about that.
So you didn't change that they did.
Doubting.
Yeah, they didn't tell me anything about it.
Are your sits somewhat simpler?
Because I can imagine maybe they maybe by feasibility check is going to take like a
long time.
So they're like, well, we got a vote on varying degrees.
So one of them was window resizing and then resolution options.
So being able to have 10, 9, 19, 20 by 1080 or 4K or whatever, and then window resizing
and windowed mode, be able to resize.
So that one had a feasibility study.
That's the one I think just passed because it's at vote now.
The one that's been taking a lot longer is the in-game filter for equipment.
So like if you have a lot of NFTs in your inventory, you can filter by power and then
above 75 is it a sword or whatever?
That one is still undergoing a feasibility study from what I understand.
It's like, yes.
So I don't know if they.
Yeah, their feedback was that one of them was going to be difficult to do.
I think it was the window resizing and I had to knock some of it down instead of saying
give me resolution options and window sizing for Game Maker, Game Client, BoxEdit and Launcher.
Two of them were impossible to do in a reasonable timeframe.
So I dropped them from the SIP and that was from the product teams.
I assume feasibility study, although it wasn't named that outright.
So that's.
That was that's curious.
It's very curious.
OK, so did did they change your SIP?
Like the intent of the SIP?
No, literally the only change I did was instead of the title being NFT evolution, crafting
and NFT drops, they changed it to run a feasibility check on X.
OK, gotcha.
So something more passive to more of an action statement.
All right, yeah.
OK, so if they didn't change the intent, then maybe tomato tomato.
Yeah, well, I'm worried about is that.
There's no deadlines presumably on how long it's going to take for the feasibility study.
Right.
So I kind of got the same thing, the same vibe.
Yeah, and to be fair to them, like it is weird.
I don't know how they should handle this whole product feature request thing through the
Dow, right, because I'm going to just spam them with 100 features and then like they
can't do anything.
So I totally get that aspect of it.
But it's still like they need to figure it out, right?
And they need to make it up front.
Yeah, I get the idea that they're using our SIPs to get any pig how they want to handle
it.
Which is good.
We should.
This is the work we should be doing.
This is it.
We're we're we're in the struggle right now.
All right.
So the next one was you use some terminology I didn't understand.
Cool new raycast projectile features, just diverse array of gameplay mechanics.
What does that mean?
Yeah, so the the right.
I think we're called my writing.
I believe the raycast and the and the projectile were just examples of things that make our
game maker cool, and that's why we should start focusing on NFTs now.
And so we have those features in the game maker.
Now we have raycast and projectile, which just means so the raycast is basically just
you can do a straight line beam basically, and you can do various things with that beam.
So like I think you can damage objects.
I think you can make it stop or collide or you can like trigger certain game rules if
something if it climbs with some tag like a laser.
Yeah, exactly.
And then we have projectiles now, which is the same thing.
Yeah.
And does the projectile mean also arc?
Yeah, I mean, we're all are.
Yeah.
And diverse array of gameplay mechanics.
Did you have anything specific in mind when you said that?
I think the rule system is what I'm excited about with that, like just the fact that we
can move like, you know, do a full logic system now is awesome.
I didn't hear that do a full launch.
Logic system.
So you can just have multiple interacting different like logic systems with, you know,
this number subtracts and then it goes over here and does this like that's just that's
a that's a world of advantage over our previous system, which was kind of the logic has to
be in the game components.
Oh, yeah.
That's probably what floor droppers was based on because we had messages being sent as very
difficult to plus minus and.
Yes.
Yeah.
I had the Eduardo set set me down and explained to me how the messaging system works and it
was it was very manual, very time labor intensive.
Yes.
And prone to very many bugs.
Yeah.
Which I'm undergoing right now because our experiences be submitted for a season for
right seem for.
And so in order to be eligible for that, we have to make some changes to the new logic
system, which would mean a complete revamp from the old one.
Yes, I don't know.
I don't know.
Interesting.
So when you say the new logic system, are you talking about the rule system or is there
a new one that they're releasing right before the the one that got released after point
eight or nine?
So when we did this and build a challenge one, there was a new system introduced to
where like the killing of tiles for floor droppers is now a bug and it doesn't work
like it did six, seven months ago.
So we now have to use like a like a visibility system where it just makes it invisible and
non collision versus see, like I talk like I know what I'm talking about.
This is just what I've this is what we've been communicating back and forth with myself
and Eduardo, whereas before it would kill the tile.
And so the plus and minuses of that system just created too much of a burden, I guess,
on the server.
I'm not exactly sure of that part.
In any way, in any case, it's it's an unreliable system now, whereas it was much, much more
reliable seven months ago.
Yeah.
OK, got it.
NFTs in the sandbox are exclusively cosmetics.
Oh, wait, where did I get that from?
The problem description.
All right, well, let me refresh my.
The Cosmetic OK.
Problem description right now, NFTs in the sandbox.
Are exclusively cosmetics.
Did you what does NFT or equipment NFTs?
Is that cosmetics?
Is that something else?
Yeah, I suppose I should rephrase that.
What I mostly mean is they are there's nothing you can do with them.
Right.
So cosmetics, what I mostly mean is you can't you can't expand the functionality of those.
But it is with with assets in GameMaker.
Now you like you do get stats on those assets and they can be used to kill bosses faster
or whatever.
But that's just a minor feature that's like kind of cool.
But I really want to get beyond that and do, you know, like cool recipes and you know,
you can trade in these things and you can do a bunch of economic activity with these
NFTs because that's what I'm most excited about.
OK, got it.
We're flying right through this.
It's much easier to go through this in person like this and just knock out all of these.
What seemed like this kind of big, overwhelming technical speak spoken and written in a very
personal way now not makes way more sense.
OK, yeah, I'm glad I'm answering them recently.
Well, yeah, you know, this is great.
This is great.
This is very ideal.
Yeah.
OK.
Under the benefits section, it talks about how.
That they can sell NFTs with real utility.
Why can't they do so now in the marketplace?
Buying and selling.
Yeah, so they can.
So that's kind of getting back to that point that I was making about, like the functionality
of NFTs today, right?
The only functionality that we have in sandbox NFTs is like a slight stat boost, which is
useful, but like it's a pretty limited feature set, right?
The ability to do the crafting and the drops really just explodes that.
And when you when you have that, you can do cool things with like economics, right?
And you know, have an item be worth something like you can burn it to enter some like area
or you can craft them together.
You can collect a bunch of them and craft them into a weapon.
So so that's it's kind of the same point, right?
You're just getting at that like you want to expand the functionality of the NFTs to
make just like fun, fun game mechanics, right?
I mean, I think like.
I talked a little bit about.
The other types of fun games that use NFTs, right?
I think like pixels online is a great example where you create this economy around NFTs
and you and the pixel currency, right?
So you're like farming all these little items and you're and then once you farm items, you
can get the items and you can use items to do other stuff and you can make interesting
like economies within that.
Like I don't know if you've ever played Rude Escape or anything like that.
That's the idea.
That's kind of like what I'm getting at, right?
It's like let's have these as just real game items that we can use and have like the freedom
as a creator to be able to create those cool like economic systems that make the games
fun.
OK, so you you think got me a lot closer now to.
I was still wondering what you meant by economics.
So when you mentioned burn it to enter an area, collect things to craft an item.
But when you mentioned RuneScape, it's only think back to my RuneScape days.
You had the runes which you could use.
You could burn the runes to do like special attacks.
Then you had when you mined or you can smelt that or you could then craft what you smelted.
So the iron or whatever into equipment.
So is that what you're talking about?
Like that procession?
Exactly, exactly.
And like if you want to do one piece of that, you just want to be the miner.
You can do that.
You can get them.
You can sell them to somebody else who wants to be a runecrafter or whatever it is.
Oh, OK, OK.
You get to choose your experience more.
I don't remember what experience it was.
It must have been the past six months, though.
There was an experience where you basically mined.
And I'm not talking about Pickaxe Master, but it was that one.
Yeah.
But there was one where all you did was just you went out and you mined stuff and it had
like different colored areas.
I don't remember what it's called.
But at the end of it, if you had this, then you could make that somewhat more.
You could transcend just that experience at that point.
You could use those NFTs.
All right.
I get it now.
OK.
Yeah.
I guess like Minecraft is also a good example of this, right?
Like that's the whole thing in Minecraft where you're going around collecting little wars
and then you're building like tools and weapons out of them and then, you know, like people
implement pretty sophisticated economic games in Minecraft, too, if you have a couple of
points.
So that's fascinating.
OK.
That makes a lot more sense now.
And then use runes to cause, project, use special attacks.
OK.
Cool.
Make sense.
You're making great time.
This might be my shortest one yet.
That's good or bad?
No, it's good.
It's good.
Good for sure.
All right.
Risks under risk section, you have that adding NFT complexity adds risks that players will
lose.
So you can't just go to the
risk section.
Yeah.
So I think my guess at why Sandbox hasn't delved too deep into this NFT functionality
yet is because of these risks, right?
And the risks are people are really good at managing their assets.
Like, you know, people get hacked all the time.
You know, one transaction can really like risk your entire NFT fund or all your crypto
and your wallet.
And so like we, I mean, as a community, we just need better tools to not have that happen
all the time.
And creating this NFT functionality that gets like a bunch of complicated transactions
going on all the time.
Like, I mean, just imagine when you're playing these games, like how often you would want
to like sell your runessence or like sell a pickaxe or craft a pickaxe or whatever it
is.
Like that's a lot of transactions, right?
And that adds a lot of difficulty for individual players because, you know, maybe they're on
the Sandbox website one second doing the crafting and then accidentally click a different link,
goes to a different website, hacks you, takes all your stuff, right?
If you're doing that 100 times a day, the odds of that happening are just way higher.
So like, I don't think we have a good solution for that right now.
I'm excited about Coinbase's smart wallet and just general smart contract wallets going
forward because they're going to just be able to be safer tools for individual people to
use.
So that's what I was kind of getting at that.
So that's why I'm partly, like when I propose this SIP, I'm not under any delusion that
this is going to happen next week, right?
This is a long-term play and the smart wallet and things like that are evolving alongside
it.
So I'm hoping that, you know, that as that technology develops and becomes more widespread,
that it'll be able to be plugged into the Sandbox pretty easily.
And it's nice that they're doing all their stuff on Ethereum as well, which is compatible
with the Sandbox, like the polygon ecosystem.
So that should be a relatively easy plug and play if the Sandbox ends up going that direction.
What is so new about the Coinbase smart wallet?
So what's new about it is that it's a smart contract wallet.
And what that means is it's built in with certain assurances, right?
So nobody owns the private key, right?
So like a lot of the hacks that happen today are because people misplace their private
keys.
They accidentally copy paste it into a malicious link, whatever it is.
So that doesn't exist anymore.
And that's more device-based.
So you get essentially, and I'm not going to pretend to be an expert on all this, so
I might make some missteps just to preface on that.
But basically, like, what happens is they essentially download code onto your phone.
And so then that device stores the private key, essentially.
And so you don't have to, like, if somebody gets physical access to your device, then
that's the risk, right?
So it kind of makes every phone and various things into a smart contract, smart, what
do they call it?
Hardware wallet, right?
So that's the ultimate kind of safety mechanism for the future of crypto, in my opinion.
And this is going to help, how will this help your SIP?
This, this is, we're just discussing the risks of the SIP, right?
So this is, like, the risk of the SIP is so many transactions cause more hacks to happen,
but this can be mitigated by this, this, and this.
So hopefully, like, in the future world, like, we can do this without the risk of having
it really hacked all the time.
Got it.
Okay, I'm seeing some gasless transactions here, onboard users in seconds with no seed
phrases, passwords, or third party app installs.
Okay, so it seems it seamlessly, it reduces the friction in operating in the crypto sphere.
Okay, I can see how that would, that would enable what you're saying.
Okay.
And in the budget, you said can be disclosed after the feasibility study.
What's preventing you from disclosing it now?
So I've had a budget in there originally.
I was going to say, okay, if the sandbox team felt this under this timeline, this timeline,
or this timeline, then they get scaled tiering, sand rewards, right?
So if they do it faster, good, they get more.
If they do it slower, they get less.
But they took that out essentially to say, well, we got to figure out like, how long
it's actually going to take us.
And so they just replaced that with can be disclosed after feasibility study.
So what I'm hoping to do is once they finish the feasibility study, go back and say, okay,
it's feasible, give me a signal on how long it's going to take you.
And then once they give me that, I want to say, okay, I know it's going to take you six
months.
Then I know six months is the earliest we could possibly have it.
So if you can figure this in six months, we'll give you a lot of sand.
And then if you, if it takes you a year or a year and a half, then it gets preceding
like lower values just to incentivize the team to do it faster, right?
And also to penalize them for like not prioritizing it essentially.
Okay.
So you had it in there originally, the Dow team took it out and it's pending the results
of feasibility study where you can then re reestimate what that's going to look like.
Okay.
Yeah.
So this is another one of those getting paid things.
I think they just did it.
And all that we're going to figure out as we're going.
And the reason they couldn't do that with mine because both the miners zero dollar sips.
So so that yeah, mine was just, well, it's going to be done by the sandbox team.
So we don't have to pay them.
But you're taking the approach of let's pay them sand.
All right.
Well, yeah, yeah.
Mine was also even weirder.
Like I had this whole scheme where it was going to be like, you can pick this core team
that's doing it and incentivize them to do it faster.
But then they were, they nixed that and said they'll just pay it back to the sandbox in
general.
We'll figure that out later.
So I was trying to get, I was trying to get nuanced with it, but I think that's too, it's
just too complicated for them to figure that out right now.
Gotcha.
Okay.
And under the metrics, you you said we expect these features to drive all general sandbox
metrics up significantly.
You specify what that means?
It's awesome.
And everything will be up all of our problems will be solved.
No.
I mean, I do.
I do believe that in some level.
I don't think it's going to be a silver bullet that solves all the problems, of course.
But like to me, if we don't get this right, then sandbox just, it doesn't have an advantage
in the gaming space today.
Right?
Like the whole, to me, the whole advantage that sandbox has is it has these NFTs and
components, which is like we, which basically give this game assets superpowers.
Right?
You know, there's basically a fully always open or always on API.
I guess I should be type a little about it.
Like any, any other game or anybody in the world can look at these NFTs, who owns them.
They can integrate game mechanics with those NFTs.
So like they can just like play around with different connections to different games and
ownership in a way that like you can't do that in Roblox or Minecraft.
Right.
Or you could if somebody built it, but it's just not easy.
And it's just not by definition true for all those different games.
So to me, if we don't, if we don't focus on the core aspect of the sandbox being NFTs,
then I just don't see like why we would be better than Roblox.
Right?
Like where's the worst version of Roblox if we don't, if we don't do NFTs.
Okay.
So, so, so when I say we expect these features to drive a lot of general sandbox metrics
up significantly, I do mean that.
I mean, I think people will just be more interested in making games because it'll be more powerful.
It'll be a better tool, it'll actually have an advantage over other platforms that they
don't have.
And so, and also we can just do way cooler gameplay mechanics and like make real little
economies of games that are fun to play.
And you know, it just creates that flywheel of, oh, now there's more players on it.
So it makes more money to make a game.
So then more game makers come in, make cooler games, drive more people.
So that's what I'm hoping that this kind of proposal would help us.
Okay.
Makes sense again.
All right.
When you started talking about Roblox and VBucks and you said these will be real markets
for in-game assets because they have utility, how does that relate to this SIP or what do
you compare it and contrasting them?
Yeah.
Like, um, when, so I guess utilities, let's start with the definition of utility.
So I think it can get a little bit, people have different definitions of that.
And they think about that in different things.
Some people talk about utility, meaning you can use it in the real world in some way and
get like some real asset or some access to some event or whatever it is.
And that's not what I mean by utility.
What I mean is like, you can actually use them in the game, right?
And people can give you things for having them in your wallet and using them and trading
them and having fun with them.
Like for the most part today, the NFTs in the sandbox are this looks cool.
I'm going to put it on my body.
And maybe I'll get like a slight bonus to kill a boss, but like there's really not that
many bosses and there's not that many hard enemies.
So there's just not a reason to own it looking cool.
But the utility is, okay, I can trade this in for this other asset, or I can like beat
this boss because I have a superpower on this.
So where I, you know, just like a broader range of uses than currently exists.
Does that make sense?
Kind of.
So your definition of utility is a broader range of uses than what currently exists?
Yeah, pretty much.
Okay.
Which isn't great.
It's not a great definition, but I think you can all imagine like all the different things
that we've seen game items used for in other games, right?
And I want to bring all those functionalities to the sandbox eventually.
And so when we think about that, then if you have a utility for an item in a game, then
it gives you an incentive to want to pay for it, right?
So I think Robux and VBucks also might be bad examples because those probably are more
like sand, the sand token.
This would be more like, you know, in Runescape if I want to buy this super powerful spear
because I can use this super powerful spear to kill this boss and I can make more money
per hour, right?
That's the type of utility I'm talking about.
Where it's there's this economy going on and...
Oh, okay.
Okay.
So the economic activity will help drive the market activity for the sand token.
Okay.
The sand token and the marketplace.
So the sandbox gets more revenue and you just have more things to do and like more fun to
be had.
And like every transaction that's made, it just makes the platform better off because
the sandbox gets money, the player gets the cool items they're excited about, the game
maker gets money or the game publisher, whoever it is.
Yeah.
Okay.
So whether it be enabling more trading or sand token, buying, selling, the economic
activity of all of what you're enabling here with the NFTs existing outside of any one
single experience now.
All right.
Yeah.
Wow.
Okay.
Yeah, this was not at all obvious to me as I read this.
So I'm glad if someone were reading this right here, the SIP, if they knew, let's say Pepe,
for instance, who seems to have clearly understood what you were saying.
Is it obvious to Pepe that it's going to increase market and economic activity or is that something
you infer because you know where it's going?
Yeah.
I think you're right.
I think that significantly more clear in the SIP.
But it is to me, it's a natural reaction of like giving more power to game makers to make
NFT school, right?
Like when you can do different things with an NFT, then it just means that an NFT itself
is more powerful, more valuable and more worthy of being traded and then in turn transacted
upon.
So, so no, like I didn't, I didn't describe it super well on that, but yeah, I think I
would guess that Pepe understood that pretty neatly.
Okay.
Got it.
There are two community questions that popped up.
Both of them from Rockies Miguel, who is also a game maker.
Rockies, did you also vlog set it?
I think you're just heavy into game making.
And oh, it says question to Lancer.
To create this type of crafting, you should first create a SIP to create the recipes.
As Crypto Diplo mentions as an example, could a SIP cover several points to reach a goal
or is it through several SIPs that you have to pass to reach a goal?
You get what he's asking?
I think a little bit.
So my guess is the answer to that question is going to be, we have no idea.
I think what you're asking, correct me if I'm wrong, is like how many SIPs do we have
to do per feature, right?
And so like my SIP had two features, but each of those features has like a bunch of different
technical components that has to go along with it and has to be decided by the sandbox
team.
Right.
So like that's what we were talking about earlier with the web page on sandbox.game,
right?
I didn't put in the SIP for create a crafting interface in the sandbox.game website.
Oh, okay.
So each of the steps needing to make this happen.
Yeah, but okay.
I don't know yet until feasibility comes through.
Yeah, I'm hoping I can just smash it all together in this great vision of like simple, simple
idea, but it might not be true.
Okay.
So if it if the magnitude of effort is enormous, yeah, then multiple SIPs may be needed.
Okay.
Next question was these recipes, how would they be reflected in the player inventory?
Or how would they be?
How would they be reflected in their wallets?
Also how would they be managed by the dev builders?
So there's two questions there.
So we'll just do the first one.
Okay, so it's a great question.
And I like I don't know exactly how they would look because the sandbox is going to have
to figure that out.
But my idea for how they would work is it wouldn't be in the inventory.
It wouldn't be in the wallets.
It would be an interface on the sandbox website where you say like, craft, you just click
and it says crafting recipes, right?
And you go to this page and it has all these recipes of available crafting options, right?
And then it'll show you, oh, you have three of this.
And you'll and you need five of this to craft to get this other thing.
Or you have six of it and you have three, click craft, and it does a little cool animation,
smashing it together and gives you the new thing, right?
That's kind of my idea.
So it's basically just the same thing when you're in, like I'm playing black myth, WU
COM right now.
And they have this interface where it's like you show all your little resources, then it
says, okay, you can craft this, I'll just click that.
So it's basically just a game interface, but it would be through the website most likely
to start because that's what it does most of the functionality.
So almost like in GameMaker, how the experience itself can be traded between accounts doesn't
exist on a blockchain that I'm aware of.
Right.
Okay.
I still I still don't know where it is.
It's either a layer two or layer three, or it's just a data file.
It gets passed around.
So the everything in the GameMaker is data files other than I mean, the actual experience
itself, when you transfer from GameMaker to your account.
Right.
Or as I'm aware, it's not on the blockchain at all.
Yeah, that's not that's not the blockchain at all.
So it's sort of their service.
Okay, okay.
So it might be similar to that then.
Yeah, the recipes themselves would be well, the recipes themselves actually would be on
the blockchain in some respect, because it needs to know, we're going to accept this
money and trade out this money.
But the interface would be okay.
So because it would need a smart contract, if you're doing the auto mint.
Yeah, because all the NFTs are smart contracts.
So it has to have some component of the interface on the website.
Okay.
These recipes anybody could create, or I guess how would it be managed by the devs and builder
that's another good question.
I think my vision for that, and I still, you know, I don't know how they're gonna end up
doing it.
But my vision would be if you have a specific Yeah, yeah, crafting would be done outside
of the game.
Yeah.
And that's just because that's how they do it.
Now, they have all their NFT transactions on the website.
And that's how, like, I think it would be a huge project to build, put all that in the
GameMaker, even though I think that would be awesome.
And they should do it eventually, like, that's probably, we should just use what we have
for now.
Were you looking at the second question when you said that?
Yeah, the one you just dropped.
Yeah.
So these recipes anyone could create them, there would be types of woods, for example,
in the game, I would use a type of wood, but I do not want my players to use the woods
that the game would generate.
These woods are assets and types of variables inside the gaming.
And you said crafting will be done outside of the game.
Yeah, yeah, crafting would be done outside of the game, just because that's how they
thought to do it, technically.
But to your second question here, these recipes anybody create could create them.
Yes, anybody could create them, but presumably you would want it to only be created by the
publisher of this specific NFT, right?
So like, if Rocky wants to, or Roxy wants to make a recipe with assets that Lancer's
created, that wouldn't really make sense, right?
Because you don't want to give him control over your assets.
So you'd have to create the assets and then make the recipe as well.
But presumably you only have to be for the asset that you're receiving, right?
If you want to take five of Lancer's wood and give him one of your swords.
You ain't taking any of my wood.
Yeah, so that could be done.
But it's really, you just have to make sure that the ownership is held intact, right?
You don't want other people messing around with assets that you've published.
That one went over my head.
But Miguel, if you understand what he said, then I'm good too.
No, I didn't do a great job on that one.
Okay.
You know, I just noticed the council recommendation on this one is negative.
Yeah.
Did they explain to you what that means?
They did.
Basically, they just don't like the feature requests going through ships.
So I think they did put that a little bit in the SIP that they posted.
So I get that.
I also think it's just odd for them to put it for vote with a negative rating and then
not specify what a better system is.
So I'll give them the benefit of the doubt that they're trying to figure that out on
their end.
But my guess is, I don't think anybody's going to look at the negative rating and say, oh
no, we shouldn't do this because the council doesn't like it.
I agree with you on that.
I do.
So they explained, okay, so the decision is based on concerns about inefficiencies in
the current feature request process, which pulls requests from multiple sources without
proper prioritization.
This could lead to significant development efforts being diverted away from corporate.
Okay.
I mean, all right.
Yeah, fair.
So did they give you any other deeper explanation or just that's what it was?
No, I got that.
I got only that sentence.
I take pride in being the first projected council vote.
You're actually the second.
So the first one that got a negative was Kirill, who was creator first.
And that's the reason why he withdrew his SIP.
Okay.
Yeah.
So maybe I'll be the first one passed.
Yeah, yeah.
The first one passed for the negative.
And then you won't be alone in that because I think I heard that one of mine may receive
a negative too.
You'll be in the negative club.
It's going to be funny because like the sandbox has the power to wield their vote as the abstain
policy or not.
So we'll see if they vote for negative and they still vote abstain to get to quorum.
That'll be an interesting case study in that they're wielding a power.
Yeah.
And that I wouldn't be mad at that because they just voted abstain for the last two.
If their idea was to vote abstain for the future and let the yes, no stand by themselves,
at least that's fair.
It's fairly applied, even if reasonable people can disagree as to whether they should be
doing that.
But I don't own that.
Yeah, I like that aspect of it.
What I hope that they don't do is that because they didn't like my SIP, then they don't vote
at all.
Yeah, exactly, because then that would be essentially the same thing as voting no or
yes on the thing.
Right.
So like it'll be a good test in their governance system.
Yeah, it will.
That's an interesting...
I'm going to make sure I put that as an open topic here.
So that would be when Sandbox wallet voted abstain for SIPs 10, 11, and 12.
We hope they continue.
No, no, no, no.
It's an interesting case study for whether they continue this practice and abstain for
11 and 12 to make quorum and allow the yes, no to carry the vote on its merits.
Nice.
How about that?
I'd be interested to see how that works too.
Yeah, me too.
I don't know.
I'm curious like who actually controls the Sandboxes vote, right?
Like who does that?
You know, I never asked that of Seb when I had him on some episodes ago.
I really should ask that question.
Is it Seb?
Is it?
Yeah, I basically just tweet him like, hey, this came up in our latest podcast, because
some of them will watch our podcast to understand what's happening and all that.
Yeah.
All right.
Any other open topics?
Anything that you wanted to go over?
No, I think we did a great job of asking all our questions.
I guess I just want to reiterate the point that I have no idea where the SIP is going
to go.
And it's kind of been evidenced by all the curve, all safe for me throughout the process
with being changing the title to SIP.
And I think that's a great point.
I have no idea where the SIP is going to go, and it's kind of been evidenced by all the
curve, all safe for me throughout the process with being changing the title to voting no
on it, but still for whatever reason, pushing it through pretty quickly.
It took like a week.
So I don't know where their heads at.
I don't know what kind of power we have in the future to declare product features.
I guess that's something interesting we could talk about, which is like what we want, the
power of the team to the power of the Dow to be with respect to changing product features
and asking for product features, because I totally get the concerns that Sandbox would
have about that.
But also like it's something that we should absolutely do in some level.
So yeah, that's absolutely fair.
Well, Seb has made it clear in a few different AMAs.
One of them was my podcast.
Another was me about a couple of weeks ago.
And then NFC Lisbon, he made clear that he wanted to give the community power in determining
how the Sandbox game developed and then that development process.
So what you're calling to declare product features, I think that's clearly what it is
that he is saying he would like to get the community to the place where they can do that.
So more than likely, these SIPs are helping to pave the way.
Yours and mine.
Mine being a zero dollar and yours being a should be if we pay them something, do we
get more like.
Yeah, I just throw it all at the wall and see what happens.
Yeah, yeah, that makes sense.
Mine, mine was I wanted that within the next two releases of each product.
So that's a great way to do it.
Yeah, but originally I had before September, this was like two months ago when I submitted
this.
So I wanted to do it before December.
Then the product teams like, well, some of these are in the backlog for twenty twenty
five.
Like, that's great.
I would like it done in the next two two releases and they push back on that.
So I think that's we really are the guinea pigs.
Yeah, that's what's nice about it is that we can I feel like we're probably going to
be able to exercise outside power.
So like the we should think carefully about the biggest things that we want right now
and make that it's probably going to get much farther from here.
Yeah, absolutely.
I have I am under no illusion that this could go really wrong, really fast and like totally
derailing their backlog to where where we think it's important in the community and
the motivation and the enthusiasm behind our ships will carry the day, but then totally
derail something that we're like, oh, wait, we really shouldn't have done that.
So, yeah, I want I want to make sure that they and I know that I know they're not going
to let themselves get fully derailed.
Like, yes, that's the nice safeguard.
But like this is a great signaling mechanism that's just going to let us show what we want
as a community.
Right.
Yeah.
So that's the signaling mechanism after remember that word.
There's a lot of words I use that I feel like most people don't know what the hell I'm talking
about.
Yeah.
No, no, you were very, very clear in the way you explained it.
I walked away and having a very thorough understanding of what what it is that this is going to do
for the community.
So no, no other questions.
I don't see any more in the chat.
So we'll go ahead and progress now down the chute to the end.
So future episodes just finished with Crypto Diplo where he explained NFT crafting and
drops and what that actually means.
The expansion of the economics of of the sandbox being able to utilize NFTs in a much more
comprehensive way than what we've been doing.
Going into an experience collecting a few local, local level NFTs and then it disappearing
after that.
There's no economics after that at all.
The best we have right now is you have to have an NFT like NFT scan, NFT to get someplace.
Whereas now this SIP would go in the opposite direction.
It would be able to go outside of the experience where if you pick up a sword, you can get
that sword airdropped to you or minted the mechanics that are still being discussed or
being able to utilize like RuneScape where if you go into an experience and you just
mine a whole bunch of ore, you can then sell that ore as an economic activity where other
people can take that, smelt it, and then other people can take that smelting and then Smith
it.
And then suddenly you have a whole economic system that is built on the blockchain and
can help enable the SAN token and other trading activity.
So, dude, that's, that's awesome.
That's awesome.
So something to help you out.
I started, I started doing this a few episodes ago.
Sandbox spaces.
So right now I noticed your quorum is 2.2 out of 30 million, so 7.48%.
We'll see as to whether or not the sandbox will utilize its abstain power of 27 million.
I would highly recommend that you tweet at sandbox and the sandboxed out.
I would totally repost that and save it and blast it out to the whole community to say,
will you please consider voting in abstention?
Okay, because at this point you might as well go for the gold.
Yeah, because you're already at 2.2 million.
Yes.
Yeah, you've got 96.96%.
Yes.
And after ours today, I'm going to vote yes now too.
So, all right.
Right.
I got it on my own.
So I got a couple in the bank too.
You've got a couple what?
I said I haven't even voted on my own yet.
So I've got a couple of yeses in the bank too.
Right on.
So the sandbox spaces.
All right.
So the discord, the DAO discussion, that's where some people will talk about the DAO.
You'll see my message in there too.
The DAO forums.
Then on Twitter, I've mostly been using Sandfam, sandbox game and the sandbox DAO.
But will you really start to reach landowners is in the Twitter spaces each week.
So in Mochaverse Hall on Mondays at 9 p.m. Eastern, excuse me, 3 a.m.
Paris, France, you're in France, but I think you're either Pacific or Eastern.
So Mochaverse Hall, if you go there, they would they would love to to hear you explain your sip to them.
And it's pretty easy what you do now.
But in Twitter, it's been like five to ten minutes.
They might have a couple of questions.
If you were to show up tomorrow, you would get the floor instantly.
So they would I kind of teed you up last week when when I go to each of these, except for coffee with the captain.
I really go to those because it's too early.
But for all of the other ones, I show up and I talk the sips.
And last week, I told them that your sip is going to go up for vote.
We're about to do an interview.
And then afterwards, either I'll be there to summarize.
But even better, if you show up, you I have no doubt you'll lock in the vote.
So those will be mostly mochaverse people.
So old one mocha CN, a lot of other mocha people are landowners.
So you will reach a lot of folks going there.
Bulls on the block is on Saturday at 10 a.m. Eastern.
They're mostly eight coin down, but bulls on the block themselves.
They have a six by six.
And so their landowners and then other bulls in that seer are landowners.
So you'll you'll reach a number of people there.
And then if you can attend an eight a.m. Eastern for coffee with captain,
if you were to send a tweet to them and say that you would you'd like to discuss your five minutes to have your sip,
they normally talk eight point down, but they also are have been involved in the sandbox.
And then last but not least is natively digital, which is whale members.
Every Tuesday at six p.m., they they go over all sorts of stuff.
They're mainly well, members are I mean, you landowner, right?
You probably have seen the big whale. That's where they congregate.
So you can very easily, I think, talk a sip there.
I showed up like a month ago for the first time and we just talked to a number of things about the sandbox style.
So they're very open to that.
So that's where I would go if I were you to to bump up those numbers just in case the sandbox wallet decides that they they don't want to continue the practice of abstaining.
Yeah, that's a great call. I like that idea.
Yeah, I'll make some as I can.
Yeah. Cool. Cool, man.
So the last thing I normally do is we normally raid somebody.
Is there anybody that you'd like to raid?
I can pick someone. But if if you don't have anyone, then or if you do have someone, then let's rate them.
I guess I've never seen the end of one of your things before.
I have no idea what rating means. What's going on here?
Oh, because we're on Twitch right now.
So rating would mean that I send all my viewers to another channel that's active.
So if you have anyone that you follow on Twitch or that's a friend of the sandbox that you know of, I'm looking in the sandbox category.
And I am the only streamer. So that's kind of open fair game now.
Either you pick someone that you know and you want me to to raid or I pick someone and then and then we're done.
So go for it. I got nobody on mine.
You got nobody. All right. So let's raid a good friend.
RCTV. OK, so the raids been created.
Crypto Diplo, thank you for your time, man. I really appreciate you explaining it.
I think you did a fabulous job explaining the mechanics behind how this is important to us.
And more so I went to the wrong website.
The sandbox now, right? Sandbox now. There we go. OK. Explaining the mechanics of this and then more importantly, how I must be in the wrong.
How that this is going to impact our community in a positive way.
So if you are here, please go vote on SIP number 13. Yes. No. Just please vote.
And if you have any questions about what this is all about, please rewind and listen to the questions.
If you're on listening to this via podcast, then you won't be able to see the screen sharing that I've been doing.
But head on over to YouTube if you if that's important to you and you can see the questions as you work through them over the course of the past hour.
Diplo, do you have anything? Any final words?
Yeah, just thank you so much for the work you do, Lanza. You really kill it. I watched all your stuff and you're doing a great work for the sandbox community. I really appreciate it.
Thanks, man. I appreciate that. That means a lot to me. So we'll read now and we're out.