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Hello everyone, we're back again.

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Sandow podcast number 21.

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Today I have with me Crypto Diplo where we cover SIP number 13, the newest SIP on the

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block that is currently out for voting.

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And it's all about the full title is called Run a Feasibility Study for NFT Evolution.

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And it's about NFT crafting and drops in game to your wallet.

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And Crypto Diplo will help me not to butcher that too much and kind of reveal the details

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behind that SIP and what it is that he's he's asking the DAO to fund.

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I had the wrong slide there.

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So the scope of the talk is a review of SIP number 13 and analysis, a bit of a exploration,

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let's call it so.

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Yeah, understanding really what's more about here.

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And disclaimer, Crypto Diplo and I do not represent the sandbox game or the foundation.

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We are not your financial legal advisors and nothing we say is to be taken as financial

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advice.

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True for me, Diplo that's also true to you.

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It is.

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It is a fact.

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Awesome.

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So the scoreboard as of right now we have 13 that are closed.

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Nine have been approved.

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The last two SIPs 11 and 12, the Ambassador Program by the sandbox and the Academy Philippines

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by Mark Baggo, both of them passed quorum after the sandbox voted for them in abstention.

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So and they used they did that in order to pass quorum.

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And both of them had yes votes before that happened.

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So they passed three had been not approved.

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All three were not approved because quorum wasn't reached.

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And one was withdrawn with the creator first by Kirill.

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And there are two SIPs in draft on the forums.

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One of them is mine, the window of resizing and resolution options.

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And the second one is the Metaverse and disability by Meta.

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And in about 12 days, those will go to vote as SIP 13 is right now, which is all about

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NFT evolution, crafting and NFT drops by the dip flow we have here today.

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The checkbook to the two SIPs that just passed added about 451,000 sand to the expenditures.

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So we're now at 15% of the 15.5 million budget, having spent 2.3 million.

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Now based on AI, 211,000 token holders, 1800 voters, that's tracking wallets there.

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And then all those 1800 voters, we have as a community, passed or given 6777 votes across

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now to all proposals.

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So introductions on the podcast host Lancer, I am president of MetaWorlds.

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We have two different experiences that we published.

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And ever since the DAO came to be, the intersection of gaming business and community, of which

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I have a love for all three.

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So I'm highly interested in the DAO and how we as a community can band together to act

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responsibly with this massive budget that we've been granted from the sandbox.

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I have with me crypto dip flow, the author SIP 13.

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If you wouldn't mind, please give us your background and where you come from.

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Yeah, absolutely.

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I work in tech in general, and I do just crypto investing on the side.

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So I've been doing it for maybe five years now.

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And since I got in, I've definitely been most interested in the gaming aspect of it as like

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a way to get people involved, because I think for the most part, a lot of it's very technical.

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But if we can make gaming into something great, then it'll be really easy to use and really

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interesting for people.

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So that's why I've been involved in the sandbox for so long.

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And right when I saw it, I knew that that was the type of platform that I wanted to

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get involved with, because I see so much potential for it in terms of just composability and

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ability for creators to get involved.

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And that's where I see the long term vision of crypto.

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So yeah, I've owned land for maybe four years now.

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Wow.

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Okay.

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Right in the beginning.

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Good Lord, four years a landowner.

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So are those?

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Have you been with the sandbox and SanFam for four years?

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Yeah, so I think I was I started the first or sorry, the third land sale I bought directly

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from sandbox.

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So I think it was either 2019, like December or maybe like early 2020.

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Oh my gosh.

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Land owner ever.

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2019.

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So you you are a literal OG for the sandbox.

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Yeah, yeah, I've been sticking around.

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What's it been like?

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So now I'm just now I have to know what's it been like between then and now something

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that something that surprised you or something that you didn't expect.

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Yeah, it's interesting thinking about back when that was happening because like products

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in crypto didn't exist.

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You know what I mean?

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There was there was only sales and like, you know, ICOs.

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So like, when I first got in sandbox, I was really intrigued by the fact that they had

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a real team that had made a real product before.

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And so that gave me hope that they know the same thing I saw too.

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Yeah.

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Yeah.

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And so I still think that they're one of the best game, like if not the best gaming platform

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for crypto for sure.

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And it's I think the biggest thing is just how far they've come.

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It is crazy.

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Like if you'd seen the first version of the game maker, you would have you would have

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sold everything like it was it was terrible.

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It was for every year.

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They made really incremental progress.

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And with the game system now, I'm actually like really excited for the future because

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they have a way to do programmability, even if it's simpler than coding that can make

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a lot of cool interactions and different game mechanics that I think is going to make it

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like really powerful.

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So as a as being in a landowner for so long, were you always like a like a level designer

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or artist or do you publish it?

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What's your what's your skill set there?

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I dabble in game creation.

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I haven't invested too much of my time specifically in the in the game maker yet, because what

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I want is basically what the first version of this this was going to be was storing player

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data.

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Like that's what I'm most excited about in crypto is this like building a character,

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collecting assets, all that stuff.

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So they I took that out of the zip because they told me that they're going to have that

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by the end of the year where you can save player data and when they come back to the

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game, there's some sort of safe state.

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So once that was yours, the it's time for permanent data.

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Yeah, exactly.

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I will wonder what happened to that sip.

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Yeah, okay.

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Now I get it.

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Holy smokes.

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So hold on.

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Wait, that's like way different than what I'm seeing right now.

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So what was that one all about?

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So that one had these two features in it.

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But it was much more expansive and I mostly what I wanted to do with that was get the

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team thinking about ways to make engaging player loops right like they engaging like

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the player loop right now and just the player cycle is like you come in, you play a game

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and then you're done with that game forever.

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Right.

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It's yeah, yeah, yeah.

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Yeah.

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So permanent data, whether that be like NFTs are a form of permanent data.

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So that's why all of these features were NFTs associated.

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But the specific like game variable storage that will probably get into more later.

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But the idea of saving variables so that when a player reloads that they get the same variable

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back the same number back.

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So like if you want level leveling system or something like that, that base, the team

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said was already in progress.

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So they're building that out right now.

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So I'm pretty excited about that.

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Yeah.

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And looking at it from some weeks ago, it's time for permanent data.

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Yeah.

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Okay.

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You're the first person I sent that for revision.

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So it's time for permanent data is now feasibility study or or run a feasibility study for NFT

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evolution.

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Okay.

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Okay.

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Now.

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Cool.

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So I'm and it's funny.

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It's funny how things change.

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I have SIPs right now undergoing the process as well.

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And it too is undergoing some change as a result of what is and is not underway.

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Yeah.

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Totally understood on that.

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So it's one thing I noticed about this SIP as I was reading through it, it came across

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as very personable.

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What do I mean by that is, is despite the technical speak, it was it came across as

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this right here could be better.

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Like here, this one right here, every single successful crypto game today makes use of

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cool NFT features.

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The vocabulary, like where I take a very more very official approach, I guess, the language

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a bit more impassive and that sort of thing.

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You take a bit more first person realistic down to earth approach and I felt I thought

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that was really refreshing to read your stuff like, well, what's the now question?

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Well, my response to that is, and then you go into some under the what section as to

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why we should why we should do this.

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And that was really refreshing.

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How did it did you came to choose that approach specific?

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Yeah, good question.

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I think a lot of the rules for the Dow are up in the air right now.

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And frankly, I didn't know what kind of traction this would get, whether it would be a full

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implementation or right now it's turned into like a feasibility study.

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And so what I want to do more than anything with this is like convince people that this

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was important for us.

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And so that's what that's why I was trying to make the argument to people, which is just

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in that kind of voice where you're saying, this is why it's important and this is why

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everybody should be able to understand that.

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I think even if it doesn't ever get implemented via the Dow, and maybe they change the rules

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around product feature requests and things like that, I want to get this in people's

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heads.

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And so I hope that that kind of style would be better doing that than just a plain description

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of you know, what's going on.

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Yeah, I think you succeeded in that regard.

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Even even though I didn't fully understand all the techniques behind it, I understood

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that this was an important thing, and it was only confirmed by the fact for the first few

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people who responded, Pepe being one of them who said, Oh my gosh, this is great.

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That's when I knew I had to understand this way better than what I did originally.

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Cool.

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So that's it's good that you were conscious about that.

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Is it it might have gone over my head and then I just be like, let's just start from

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square one.

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What is this thing trying to tell me?

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I have to start at that point.

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Okay.

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So that now that makes a lot of sense.

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So explain, please explain me in simple terms.

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What are these two NFT features that you're talking about crafting and drops?

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Yeah, so we'll start with crafting.

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So the idea behind crafting is just the exact way you would imagine crafting in a game,

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right?

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You have components, and you can take a recipe for those components, combine them.

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In the case of NFTs, you would probably burn them or trade them, however they want to do

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it.

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And then you receive the item that you're trying to craft, right?

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So that's a pretty simple, like a simple game mechanic that a lot of us are familiar with.

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I think it's in almost every game like this popular today.

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The difficulty with that aspect in NFTs is that you can't just kind of delete the data

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for the items you're crafting and then create a new asset, whatever you want, right?

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There's rules around NFTs that are associated with minting and supply levels and things

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like that.

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So it gets a little trickier.

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And that's why I want to give the sandbox like a little bit of room to operate there

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and solve those problems without me kind of dictating them.

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But the idea that that's the idea behind crafting.

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So I guess I can understand that just being a gamer myself, but what's tripping me up

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is how does that relate to NFTs?

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You said the magic word, which I think now I get you have to burn them.

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The burn them and then the ingredients and then what you get airdropped to your wallet?

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Yeah, so there's a bunch of ways you could implement it.

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One of them, probably the simplest one is when you take your items and you craft them,

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you burn all your resources.

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So you just send them to a zero address or whatever it is and then for the to receive

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an asset, they can either auto mint that via smart contracts or they can have some if you

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want to do a set supply, because I think that the way they do a lot of their like catalysts

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and things like that require some sort of like set supply.

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Then you can just have like a bank that has a bunch of assets.

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What's a set supply?

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What do you mean?

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You said either via a smart contract or a set supply with the words you used?

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So I just meant that the sandbox, the catalyst system, it requires a certain number of NFTs

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to be minted when you use a catalyst, I think.

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So it's like if you can only create an item with a thousand copies of it, then you can't

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just like auto mint any time somebody crafts it because there's only so many.

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You can't mint anymore.

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So you have to just have like a bank version of it that then stores all those and sends

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them to the person when they craft.

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Does that make sense?

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Trying to I have enough of a working knowledge.

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One is auto mint via smart contract or you have a bank.

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So I guess a wallet that has them and they just transfer them.

239
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Right.

240
00:15:06,360 --> 00:15:07,360
OK, OK.

241
00:15:07,360 --> 00:15:19,320
Or quantity stored in a wallet that transfers them.

242
00:15:19,320 --> 00:15:20,960
OK, cool.

243
00:15:20,960 --> 00:15:24,760
Now NFT drops.

244
00:15:24,760 --> 00:15:26,960
Probably some something similar then.

245
00:15:26,960 --> 00:15:27,960
Yeah.

246
00:15:27,960 --> 00:15:32,360
So what I want with NFT drops, the main point that I'm trying to get across is that you

247
00:15:32,360 --> 00:15:37,040
should be able to earn and keys in the game somehow without having to like buy them in

248
00:15:37,040 --> 00:15:41,800
the marketplace or trade them for whatever it is.

249
00:15:41,800 --> 00:15:42,800
Right.

250
00:15:42,800 --> 00:15:46,320
Like part of the fun of NFTs, in my opinion, is like just getting them, you know, if they're

251
00:15:46,320 --> 00:15:51,880
like really low value ones, then you can like get them for free, trade up to the rare ones,

252
00:15:51,880 --> 00:15:54,440
maybe pay a little bit to get like bonuses or things like that.

253
00:15:54,440 --> 00:16:00,280
But I want to have some version of NFTs where it's like, you know, a free version that you

254
00:16:00,280 --> 00:16:04,600
can you can still play the game a little bit and for free and have fun with it, even if

255
00:16:04,600 --> 00:16:06,680
you're not necessarily at the top tier.

256
00:16:06,680 --> 00:16:17,120
So so what the technical underpinnings of the NFT drops are is you would be able to essentially

257
00:16:17,120 --> 00:16:21,240
like go into a game and then kill a monster.

258
00:16:21,240 --> 00:16:25,000
And then that monster with the drop mechanic in the game maker can drop an item.

259
00:16:25,000 --> 00:16:30,680
And then if you put if you got that item in the game, then it would essentially give you

260
00:16:30,680 --> 00:16:37,240
the rights to pick up an NFT the same way that they do the NFT drops today.

261
00:16:37,240 --> 00:16:43,160
Have you ever used one of the like NFT gifts that sandbox has given you?

262
00:16:43,160 --> 00:16:44,160
I don't think so.

263
00:16:44,160 --> 00:16:49,800
So we barely just started getting into NFT scan.

264
00:16:49,800 --> 00:16:56,960
OK, so what sandbox have done in the past is give people NFTs for random reasons.

265
00:16:56,960 --> 00:17:01,360
And so what you can do is you can go into your drops page in the sandbox website and

266
00:17:01,360 --> 00:17:03,880
then you have to initiate the transaction.

267
00:17:03,880 --> 00:17:05,280
But then oh, yeah, yeah, yeah, yeah.

268
00:17:05,280 --> 00:17:06,280
The claims page.

269
00:17:06,280 --> 00:17:09,280
OK, it's quite that's right.

270
00:17:09,280 --> 00:17:11,180
And then you get that right.

271
00:17:11,180 --> 00:17:15,880
So I want that aspect to have some in game component so that you can get an NFT from

272
00:17:15,880 --> 00:17:18,080
doing something in game.

273
00:17:18,080 --> 00:17:23,320
That might have just happened, too, because on Sunday I did a review of the new zero zero

274
00:17:23,320 --> 00:17:24,820
sandbox tutorial.

275
00:17:24,820 --> 00:17:29,420
I didn't finish it 100 percent when I got through the tutorial.

276
00:17:29,420 --> 00:17:35,680
It pushes you into a I think it's negative eight eight where it's the first time square

277
00:17:35,680 --> 00:17:38,760
they're calling it, which is basically like a tutorial plus.

278
00:17:38,760 --> 00:17:44,020
And then it's a tutorial plus pushes you to smurfs and to the little little engine guy,

279
00:17:44,020 --> 00:17:47,360
the little fire dude in the sand.

280
00:17:47,360 --> 00:17:54,280
And they said that if you complete both quests experiences, then you get an NFT in your claims

281
00:17:54,280 --> 00:17:55,280
page.

282
00:17:55,280 --> 00:18:00,600
And it looks like I didn't do both of them because one of them takes a really long time.

283
00:18:00,600 --> 00:18:04,880
But it looked like they are setting you up to say once you do both, then check your claims

284
00:18:04,880 --> 00:18:06,720
page and it will be there.

285
00:18:06,720 --> 00:18:09,720
So I think that's now somewhere in.

286
00:18:09,720 --> 00:18:12,880
At least enabled somehow.

287
00:18:12,880 --> 00:18:16,180
Yeah, so that would be so that's just like the beginning.

288
00:18:16,180 --> 00:18:19,720
But that's perfect because it means that they have the capability to do what I want.

289
00:18:19,720 --> 00:18:24,440
What I want is in game you get an item so that it would be like a game.

290
00:18:24,440 --> 00:18:25,440
Oh, I see.

291
00:18:25,440 --> 00:18:26,440
I see.

292
00:18:26,440 --> 00:18:30,800
But it's so it means that they they have the capabilities to do something like that.

293
00:18:30,800 --> 00:18:35,120
Some some data safe state that they can just port over to the claims page so that that's

294
00:18:35,120 --> 00:18:37,520
that seems like pretty easy.

295
00:18:37,520 --> 00:18:41,220
So if the monster drops a sword, you pick up the sword and the sword becomes available

296
00:18:41,220 --> 00:18:42,220
in your wallet.

297
00:18:42,220 --> 00:18:43,220
Exactly.

298
00:18:43,220 --> 00:18:44,220
All right.

299
00:18:44,220 --> 00:18:45,220
I get it.

300
00:18:45,220 --> 00:18:50,680
OK, well, that's that's pretty straightforward.

301
00:18:50,680 --> 00:18:53,840
I was hoping it would be as easy as that to understand.

302
00:18:53,840 --> 00:18:59,720
Yeah, it's just basic game mechanics that would be nice to do with FTS, you know.

303
00:18:59,720 --> 00:19:00,720
Yeah.

304
00:19:00,720 --> 00:19:01,720
OK.

305
00:19:01,720 --> 00:19:06,720
And see.

306
00:19:06,720 --> 00:19:13,920
Well, so.

307
00:19:13,920 --> 00:19:17,760
When I first read this, it seemed like a very highly technical sip.

308
00:19:17,760 --> 00:19:24,840
And I think the reason why I thought that was because some of your words, your vocabulary

309
00:19:24,840 --> 00:19:31,060
like raycast projectile features, I could probably intuit what projectile features is,

310
00:19:31,060 --> 00:19:33,000
but raycast.

311
00:19:33,000 --> 00:19:34,240
No idea.

312
00:19:34,240 --> 00:19:36,640
And diverse array of gameplay mechanics.

313
00:19:36,640 --> 00:19:41,520
It seemed like you had a background there that was a bit more technical in nature.

314
00:19:41,520 --> 00:19:48,200
And for this sip in particular, crafting and drops.

315
00:19:48,200 --> 00:19:57,080
Is it for is there any component that connects to VoxEdit?

316
00:19:57,080 --> 00:20:00,440
I don't think you need to do anything to VoxEdit.

317
00:20:00,440 --> 00:20:09,640
I think the only ones you need to touch are the website and Game Maker.

318
00:20:09,640 --> 00:20:11,720
So no to VoxEdit.

319
00:20:11,720 --> 00:20:16,360
Yes, to Game Maker, because you'd probably need to add some sort of behavioral mechanic

320
00:20:16,360 --> 00:20:17,360
or whatever.

321
00:20:17,360 --> 00:20:20,280
OK, I know just enough.

322
00:20:20,280 --> 00:20:27,340
Like I've dabbled in Game Maker and I've I've uploaded stuff from VoxEdit to publish

323
00:20:27,340 --> 00:20:28,680
them and mint them.

324
00:20:28,680 --> 00:20:31,120
But I have never created anything in VoxEdit.

325
00:20:31,120 --> 00:20:33,620
I'm more the publisher side of the house.

326
00:20:33,620 --> 00:20:39,840
So I work with the developers like Eduardo from Meta Theory or over in the DreamJunk

327
00:20:39,840 --> 00:20:41,840
Studios, that sort of thing.

328
00:20:41,840 --> 00:20:46,740
And so I know how to receive it and then like delete this block over here in Game Maker

329
00:20:46,740 --> 00:20:48,960
because it just looks weird.

330
00:20:48,960 --> 00:20:50,760
Like very it's come to me.

331
00:20:50,760 --> 00:20:52,000
Ready, mate.

332
00:20:52,000 --> 00:20:57,000
So that's the that's the perspective that I'm I'm speaking from here.

333
00:20:57,000 --> 00:21:00,020
So yeah, so no to VoxEdit.

334
00:21:00,020 --> 00:21:04,160
Yes, to Game Maker, because you might have to add a mechanic of some kind.

335
00:21:04,160 --> 00:21:06,320
And then.

336
00:21:06,320 --> 00:21:11,520
With the with me as an experienced, experienced publisher, do I need to do anything in the

337
00:21:11,520 --> 00:21:13,520
manage page button?

338
00:21:13,520 --> 00:21:15,520
Probably not.

339
00:21:15,520 --> 00:21:22,120
No, I think like what the crafting aspect, you'd probably have to set up its own kind

340
00:21:22,120 --> 00:21:26,040
of page to do configuration on the crafting component.

341
00:21:26,040 --> 00:21:27,040
Right.

342
00:21:27,040 --> 00:21:31,240
So if I'm a game publisher and I want there to be a crafting mechanic for like in the

343
00:21:31,240 --> 00:21:36,000
example five wood for like one stack of wood, right, you have to set that up.

344
00:21:36,000 --> 00:21:37,520
You'll have to set that up somewhere.

345
00:21:37,520 --> 00:21:42,840
Presumably you own those two assets and then you can say, OK, I want this formula.

346
00:21:42,840 --> 00:21:46,160
Five, five wood for one stack to exist.

347
00:21:46,160 --> 00:21:47,520
That you put that out there.

348
00:21:47,520 --> 00:21:52,440
But they'll have to develop their own like page for that.

349
00:21:52,440 --> 00:21:55,200
Where would that formula exist?

350
00:21:55,200 --> 00:22:00,200
It would be on the website.

351
00:22:00,200 --> 00:22:01,200
What do you mean exactly?

352
00:22:01,200 --> 00:22:08,320
Well, when you said you'd have to set up a formula and the crafting component.

353
00:22:08,320 --> 00:22:11,320
Where does that exist?

354
00:22:11,320 --> 00:22:13,360
I'm asking.

355
00:22:13,360 --> 00:22:19,520
Yeah, that doesn't exist anywhere right now, but presumably you just make a new web page

356
00:22:19,520 --> 00:22:20,520
for it.

357
00:22:20,520 --> 00:22:24,080
So like instead of the flames page, it would be a crafting page and you just make a new

358
00:22:24,080 --> 00:22:29,400
crafting page and then click in and say, I want this item for this item.

359
00:22:29,400 --> 00:22:30,880
Five of this for one of these.

360
00:22:30,880 --> 00:22:32,520
And then you just set that up.

361
00:22:32,520 --> 00:22:36,240
And that crafting page would be on sandbox that game or someone's.

362
00:22:36,240 --> 00:22:38,200
Oh, OK.

363
00:22:38,200 --> 00:22:39,200
OK.

364
00:22:39,200 --> 00:22:47,200
A new module or no web page within sandbox dot game.

365
00:22:47,200 --> 00:22:48,200
OK.

366
00:22:48,200 --> 00:22:49,200
OK.

367
00:22:49,200 --> 00:22:54,280
Oh, makes sense, so similar to have the back end of how they did the minting system with

368
00:22:54,280 --> 00:22:55,280
the catalyst.

369
00:22:55,280 --> 00:23:04,760
I check I minted many an item since I've learned a lot about how to mint an item with catalysts.

370
00:23:04,760 --> 00:23:06,560
Yeah, OK.

371
00:23:06,560 --> 00:23:07,960
Makes sense.

372
00:23:07,960 --> 00:23:11,240
Similar to the back end.

373
00:23:11,240 --> 00:23:13,240
Of catalysts.

374
00:23:13,240 --> 00:23:15,280
OK.

375
00:23:15,280 --> 00:23:17,680
Feasibility check.

376
00:23:17,680 --> 00:23:20,360
Have you heard back?

377
00:23:20,360 --> 00:23:26,240
No, that's what I'm confused about personally.

378
00:23:26,240 --> 00:23:31,440
It seems like what I thought I was doing was posing these items as feature development

379
00:23:31,440 --> 00:23:33,560
priorities for the sandbox.

380
00:23:33,560 --> 00:23:39,760
It seems like they've switched that and made the sip itself about doing a feasibility check.

381
00:23:39,760 --> 00:23:43,080
So that was something I wasn't informed about.

382
00:23:43,080 --> 00:23:45,080
But it seems like.

383
00:23:45,080 --> 00:23:48,720
They didn't tell me anything about that.

384
00:23:48,720 --> 00:23:53,120
Now they are presumably they have they just knew that because that's how they imagine

385
00:23:53,120 --> 00:23:56,320
feasibility checks being done.

386
00:23:56,320 --> 00:24:01,360
But I guess that was just surprised me when I saw that the title was feasibility check.

387
00:24:01,360 --> 00:24:06,320
I thought the title was going to be like, let's do this and then they'll do the feasibility

388
00:24:06,320 --> 00:24:11,840
check to see if it makes sense.

389
00:24:11,840 --> 00:24:13,000
That's news to me.

390
00:24:13,000 --> 00:24:16,840
They're conducting some feasibility studies for mine as well.

391
00:24:16,840 --> 00:24:17,840
I.

392
00:24:17,840 --> 00:24:24,480
Well, the one mine that just went to draft didn't get changed to run a feasibility study.

393
00:24:24,480 --> 00:24:26,880
They had already conducted it, although I didn't hear the results.

394
00:24:26,880 --> 00:24:32,320
I just assumed that it went through because it's going to vote now.

395
00:24:32,320 --> 00:24:36,200
But so OK, I was wondering about that.

396
00:24:36,200 --> 00:24:37,920
So you didn't change that they did.

397
00:24:37,920 --> 00:24:38,920
Doubting.

398
00:24:38,920 --> 00:24:41,120
Yeah, they didn't tell me anything about it.

399
00:24:41,120 --> 00:24:43,320
Are your sits somewhat simpler?

400
00:24:43,320 --> 00:24:47,640
Because I can imagine maybe they maybe by feasibility check is going to take like a

401
00:24:47,640 --> 00:24:48,640
long time.

402
00:24:48,640 --> 00:24:51,480
So they're like, well, we got a vote on varying degrees.

403
00:24:51,480 --> 00:24:57,160
So one of them was window resizing and then resolution options.

404
00:24:57,160 --> 00:25:05,320
So being able to have 10, 9, 19, 20 by 1080 or 4K or whatever, and then window resizing

405
00:25:05,320 --> 00:25:08,080
and windowed mode, be able to resize.

406
00:25:08,080 --> 00:25:10,800
So that one had a feasibility study.

407
00:25:10,800 --> 00:25:13,240
That's the one I think just passed because it's at vote now.

408
00:25:13,240 --> 00:25:17,380
The one that's been taking a lot longer is the in-game filter for equipment.

409
00:25:17,380 --> 00:25:23,200
So like if you have a lot of NFTs in your inventory, you can filter by power and then

410
00:25:23,200 --> 00:25:27,400
above 75 is it a sword or whatever?

411
00:25:27,400 --> 00:25:31,440
That one is still undergoing a feasibility study from what I understand.

412
00:25:31,440 --> 00:25:34,080
It's like, yes.

413
00:25:34,080 --> 00:25:36,360
So I don't know if they.

414
00:25:36,360 --> 00:25:40,400
Yeah, their feedback was that one of them was going to be difficult to do.

415
00:25:40,400 --> 00:25:46,320
I think it was the window resizing and I had to knock some of it down instead of saying

416
00:25:46,320 --> 00:25:53,440
give me resolution options and window sizing for Game Maker, Game Client, BoxEdit and Launcher.

417
00:25:53,440 --> 00:25:57,140
Two of them were impossible to do in a reasonable timeframe.

418
00:25:57,140 --> 00:26:01,280
So I dropped them from the SIP and that was from the product teams.

419
00:26:01,280 --> 00:26:04,760
I assume feasibility study, although it wasn't named that outright.

420
00:26:04,760 --> 00:26:06,680
So that's.

421
00:26:06,680 --> 00:26:08,560
That was that's curious.

422
00:26:08,560 --> 00:26:10,760
It's very curious.

423
00:26:10,760 --> 00:26:16,320
OK, so did did they change your SIP?

424
00:26:16,320 --> 00:26:17,960
Like the intent of the SIP?

425
00:26:17,960 --> 00:26:23,960
No, literally the only change I did was instead of the title being NFT evolution, crafting

426
00:26:23,960 --> 00:26:28,480
and NFT drops, they changed it to run a feasibility check on X.

427
00:26:28,480 --> 00:26:33,520
OK, gotcha.

428
00:26:33,520 --> 00:26:36,800
So something more passive to more of an action statement.

429
00:26:36,800 --> 00:26:39,520
All right, yeah.

430
00:26:39,520 --> 00:26:44,200
OK, so if they didn't change the intent, then maybe tomato tomato.

431
00:26:44,200 --> 00:26:48,840
Yeah, well, I'm worried about is that.

432
00:26:48,840 --> 00:26:53,080
There's no deadlines presumably on how long it's going to take for the feasibility study.

433
00:26:53,080 --> 00:26:54,080
Right.

434
00:26:54,080 --> 00:26:56,680
So I kind of got the same thing, the same vibe.

435
00:26:56,680 --> 00:27:01,040
Yeah, and to be fair to them, like it is weird.

436
00:27:01,040 --> 00:27:04,240
I don't know how they should handle this whole product feature request thing through the

437
00:27:04,240 --> 00:27:08,800
Dow, right, because I'm going to just spam them with 100 features and then like they

438
00:27:08,800 --> 00:27:09,800
can't do anything.

439
00:27:09,800 --> 00:27:12,320
So I totally get that aspect of it.

440
00:27:12,320 --> 00:27:15,400
But it's still like they need to figure it out, right?

441
00:27:15,400 --> 00:27:17,600
And they need to make it up front.

442
00:27:17,600 --> 00:27:23,200
Yeah, I get the idea that they're using our SIPs to get any pig how they want to handle

443
00:27:23,200 --> 00:27:24,200
it.

444
00:27:24,200 --> 00:27:25,200
Which is good.

445
00:27:25,200 --> 00:27:26,200
We should.

446
00:27:26,200 --> 00:27:28,200
This is the work we should be doing.

447
00:27:28,200 --> 00:27:29,200
This is it.

448
00:27:29,200 --> 00:27:31,720
We're we're we're in the struggle right now.

449
00:27:31,720 --> 00:27:33,880
All right.

450
00:27:33,880 --> 00:27:40,000
So the next one was you use some terminology I didn't understand.

451
00:27:40,000 --> 00:27:46,560
Cool new raycast projectile features, just diverse array of gameplay mechanics.

452
00:27:46,560 --> 00:27:47,560
What does that mean?

453
00:27:47,560 --> 00:27:50,480
Yeah, so the the right.

454
00:27:50,480 --> 00:27:53,920
I think we're called my writing.

455
00:27:53,920 --> 00:28:00,960
I believe the raycast and the and the projectile were just examples of things that make our

456
00:28:00,960 --> 00:28:05,400
game maker cool, and that's why we should start focusing on NFTs now.

457
00:28:05,400 --> 00:28:07,440
And so we have those features in the game maker.

458
00:28:07,440 --> 00:28:13,480
Now we have raycast and projectile, which just means so the raycast is basically just

459
00:28:13,480 --> 00:28:18,960
you can do a straight line beam basically, and you can do various things with that beam.

460
00:28:18,960 --> 00:28:20,960
So like I think you can damage objects.

461
00:28:20,960 --> 00:28:26,560
I think you can make it stop or collide or you can like trigger certain game rules if

462
00:28:26,560 --> 00:28:30,120
something if it climbs with some tag like a laser.

463
00:28:30,120 --> 00:28:33,320
Yeah, exactly.

464
00:28:33,320 --> 00:28:37,160
And then we have projectiles now, which is the same thing.

465
00:28:37,160 --> 00:28:38,160
Yeah.

466
00:28:38,160 --> 00:28:41,480
And does the projectile mean also arc?

467
00:28:41,480 --> 00:28:47,840
Yeah, I mean, we're all are.

468
00:28:47,840 --> 00:28:51,200
Yeah.

469
00:28:51,200 --> 00:28:52,920
And diverse array of gameplay mechanics.

470
00:28:52,920 --> 00:28:55,400
Did you have anything specific in mind when you said that?

471
00:28:55,400 --> 00:29:00,240
I think the rule system is what I'm excited about with that, like just the fact that we

472
00:29:00,240 --> 00:29:06,160
can move like, you know, do a full logic system now is awesome.

473
00:29:06,160 --> 00:29:09,880
I didn't hear that do a full launch.

474
00:29:09,880 --> 00:29:10,880
Logic system.

475
00:29:10,880 --> 00:29:15,980
So you can just have multiple interacting different like logic systems with, you know,

476
00:29:15,980 --> 00:29:20,600
this number subtracts and then it goes over here and does this like that's just that's

477
00:29:20,600 --> 00:29:26,680
a that's a world of advantage over our previous system, which was kind of the logic has to

478
00:29:26,680 --> 00:29:28,560
be in the game components.

479
00:29:28,560 --> 00:29:30,480
Oh, yeah.

480
00:29:30,480 --> 00:29:35,440
That's probably what floor droppers was based on because we had messages being sent as very

481
00:29:35,440 --> 00:29:38,640
difficult to plus minus and.

482
00:29:38,640 --> 00:29:40,200
Yes.

483
00:29:40,200 --> 00:29:42,240
Yeah.

484
00:29:42,240 --> 00:29:49,320
I had the Eduardo set set me down and explained to me how the messaging system works and it

485
00:29:49,320 --> 00:29:54,200
was it was very manual, very time labor intensive.

486
00:29:54,200 --> 00:29:55,320
Yes.

487
00:29:55,320 --> 00:29:57,160
And prone to very many bugs.

488
00:29:57,160 --> 00:29:58,160
Yeah.

489
00:29:58,160 --> 00:29:59,160
Yeah.

490
00:29:59,160 --> 00:30:04,080
Which I'm undergoing right now because our experiences be submitted for a season for

491
00:30:04,080 --> 00:30:05,720
right seem for.

492
00:30:05,720 --> 00:30:12,200
And so in order to be eligible for that, we have to make some changes to the new logic

493
00:30:12,200 --> 00:30:17,040
system, which would mean a complete revamp from the old one.

494
00:30:17,040 --> 00:30:19,640
Yes, I don't know.

495
00:30:19,640 --> 00:30:20,640
I don't know.

496
00:30:20,640 --> 00:30:21,640
Interesting.

497
00:30:21,640 --> 00:30:24,120
So when you say the new logic system, are you talking about the rule system or is there

498
00:30:24,120 --> 00:30:30,280
a new one that they're releasing right before the the one that got released after point

499
00:30:30,280 --> 00:30:31,620
eight or nine?

500
00:30:31,620 --> 00:30:36,160
So when we did this and build a challenge one, there was a new system introduced to

501
00:30:36,160 --> 00:30:43,120
where like the killing of tiles for floor droppers is now a bug and it doesn't work

502
00:30:43,120 --> 00:30:45,000
like it did six, seven months ago.

503
00:30:45,000 --> 00:30:50,400
So we now have to use like a like a visibility system where it just makes it invisible and

504
00:30:50,400 --> 00:30:54,760
non collision versus see, like I talk like I know what I'm talking about.

505
00:30:54,760 --> 00:30:59,100
This is just what I've this is what we've been communicating back and forth with myself

506
00:30:59,100 --> 00:31:02,360
and Eduardo, whereas before it would kill the tile.

507
00:31:02,360 --> 00:31:07,060
And so the plus and minuses of that system just created too much of a burden, I guess,

508
00:31:07,060 --> 00:31:08,060
on the server.

509
00:31:08,060 --> 00:31:10,080
I'm not exactly sure of that part.

510
00:31:10,080 --> 00:31:17,280
In any way, in any case, it's it's an unreliable system now, whereas it was much, much more

511
00:31:17,280 --> 00:31:19,480
reliable seven months ago.

512
00:31:19,480 --> 00:31:20,480
Yeah.

513
00:31:20,480 --> 00:31:22,720
OK, got it.

514
00:31:22,720 --> 00:31:26,480
NFTs in the sandbox are exclusively cosmetics.

515
00:31:26,480 --> 00:31:29,080
Oh, wait, where did I get that from?

516
00:31:29,080 --> 00:31:30,080
The problem description.

517
00:31:30,080 --> 00:31:37,800
All right, well, let me refresh my.

518
00:31:37,800 --> 00:31:40,440
The Cosmetic OK.

519
00:31:40,440 --> 00:31:44,800
Problem description right now, NFTs in the sandbox.

520
00:31:44,800 --> 00:31:48,040
Are exclusively cosmetics.

521
00:31:48,040 --> 00:31:53,600
Did you what does NFT or equipment NFTs?

522
00:31:53,600 --> 00:31:54,600
Is that cosmetics?

523
00:31:54,600 --> 00:31:55,600
Is that something else?

524
00:31:55,600 --> 00:31:58,920
Yeah, I suppose I should rephrase that.

525
00:31:58,920 --> 00:32:05,160
What I mostly mean is they are there's nothing you can do with them.

526
00:32:05,160 --> 00:32:06,160
Right.

527
00:32:06,160 --> 00:32:14,880
So cosmetics, what I mostly mean is you can't you can't expand the functionality of those.

528
00:32:14,880 --> 00:32:17,520
But it is with with assets in GameMaker.

529
00:32:17,520 --> 00:32:24,080
Now you like you do get stats on those assets and they can be used to kill bosses faster

530
00:32:24,080 --> 00:32:25,080
or whatever.

531
00:32:25,080 --> 00:32:28,840
But that's just a minor feature that's like kind of cool.

532
00:32:28,840 --> 00:32:35,400
But I really want to get beyond that and do, you know, like cool recipes and you know,

533
00:32:35,400 --> 00:32:39,920
you can trade in these things and you can do a bunch of economic activity with these

534
00:32:39,920 --> 00:32:42,560
NFTs because that's what I'm most excited about.

535
00:32:42,560 --> 00:32:44,480
OK, got it.

536
00:32:44,480 --> 00:32:45,960
We're flying right through this.

537
00:32:45,960 --> 00:32:53,880
It's much easier to go through this in person like this and just knock out all of these.

538
00:32:53,880 --> 00:33:00,800
What seemed like this kind of big, overwhelming technical speak spoken and written in a very

539
00:33:00,800 --> 00:33:05,560
personal way now not makes way more sense.

540
00:33:05,560 --> 00:33:08,560
OK, yeah, I'm glad I'm answering them recently.

541
00:33:08,560 --> 00:33:10,680
Well, yeah, you know, this is great.

542
00:33:10,680 --> 00:33:11,680
This is great.

543
00:33:11,680 --> 00:33:13,400
This is very ideal.

544
00:33:13,400 --> 00:33:14,720
Yeah.

545
00:33:14,720 --> 00:33:16,520
OK.

546
00:33:16,520 --> 00:33:20,400
Under the benefits section, it talks about how.

547
00:33:20,400 --> 00:33:23,920
That they can sell NFTs with real utility.

548
00:33:23,920 --> 00:33:26,000
Why can't they do so now in the marketplace?

549
00:33:26,000 --> 00:33:28,000
Buying and selling.

550
00:33:28,000 --> 00:33:30,040
Yeah, so they can.

551
00:33:30,040 --> 00:33:33,000
So that's kind of getting back to that point that I was making about, like the functionality

552
00:33:33,000 --> 00:33:34,120
of NFTs today, right?

553
00:33:34,120 --> 00:33:39,960
The only functionality that we have in sandbox NFTs is like a slight stat boost, which is

554
00:33:39,960 --> 00:33:44,840
useful, but like it's a pretty limited feature set, right?

555
00:33:44,840 --> 00:33:48,920
The ability to do the crafting and the drops really just explodes that.

556
00:33:48,920 --> 00:33:53,160
And when you when you have that, you can do cool things with like economics, right?

557
00:33:53,160 --> 00:33:59,800
And you know, have an item be worth something like you can burn it to enter some like area

558
00:33:59,800 --> 00:34:01,480
or you can craft them together.

559
00:34:01,480 --> 00:34:05,200
You can collect a bunch of them and craft them into a weapon.

560
00:34:05,200 --> 00:34:07,880
So so that's it's kind of the same point, right?

561
00:34:07,880 --> 00:34:13,320
You're just getting at that like you want to expand the functionality of the NFTs to

562
00:34:13,320 --> 00:34:15,440
make just like fun, fun game mechanics, right?

563
00:34:15,440 --> 00:34:16,440
I mean, I think like.

564
00:34:16,440 --> 00:34:20,720
I talked a little bit about.

565
00:34:20,720 --> 00:34:24,120
The other types of fun games that use NFTs, right?

566
00:34:24,120 --> 00:34:31,080
I think like pixels online is a great example where you create this economy around NFTs

567
00:34:31,080 --> 00:34:33,080
and you and the pixel currency, right?

568
00:34:33,080 --> 00:34:36,680
So you're like farming all these little items and you're and then once you farm items, you

569
00:34:36,680 --> 00:34:41,840
can get the items and you can use items to do other stuff and you can make interesting

570
00:34:41,840 --> 00:34:43,840
like economies within that.

571
00:34:43,840 --> 00:34:46,760
Like I don't know if you've ever played Rude Escape or anything like that.

572
00:34:46,760 --> 00:34:47,760
That's the idea.

573
00:34:47,760 --> 00:34:49,320
That's kind of like what I'm getting at, right?

574
00:34:49,320 --> 00:34:55,800
It's like let's have these as just real game items that we can use and have like the freedom

575
00:34:55,800 --> 00:35:01,080
as a creator to be able to create those cool like economic systems that make the games

576
00:35:01,080 --> 00:35:02,080
fun.

577
00:35:02,080 --> 00:35:08,960
OK, so you you think got me a lot closer now to.

578
00:35:08,960 --> 00:35:11,760
I was still wondering what you meant by economics.

579
00:35:11,760 --> 00:35:15,360
So when you mentioned burn it to enter an area, collect things to craft an item.

580
00:35:15,360 --> 00:35:20,120
But when you mentioned RuneScape, it's only think back to my RuneScape days.

581
00:35:20,120 --> 00:35:23,200
You had the runes which you could use.

582
00:35:23,200 --> 00:35:26,000
You could burn the runes to do like special attacks.

583
00:35:26,000 --> 00:35:36,600
Then you had when you mined or you can smelt that or you could then craft what you smelted.

584
00:35:36,600 --> 00:35:40,280
So the iron or whatever into equipment.

585
00:35:40,280 --> 00:35:41,640
So is that what you're talking about?

586
00:35:41,640 --> 00:35:42,640
Like that procession?

587
00:35:42,640 --> 00:35:43,640
Exactly, exactly.

588
00:35:43,640 --> 00:35:48,560
And like if you want to do one piece of that, you just want to be the miner.

589
00:35:48,560 --> 00:35:49,560
You can do that.

590
00:35:49,560 --> 00:35:50,560
You can get them.

591
00:35:50,560 --> 00:35:53,200
You can sell them to somebody else who wants to be a runecrafter or whatever it is.

592
00:35:53,200 --> 00:35:54,200
Oh, OK, OK.

593
00:35:54,200 --> 00:35:58,040
You get to choose your experience more.

594
00:35:58,040 --> 00:35:59,600
I don't remember what experience it was.

595
00:35:59,600 --> 00:36:02,000
It must have been the past six months, though.

596
00:36:02,000 --> 00:36:04,240
There was an experience where you basically mined.

597
00:36:04,240 --> 00:36:08,200
And I'm not talking about Pickaxe Master, but it was that one.

598
00:36:08,200 --> 00:36:09,200
Yeah.

599
00:36:09,200 --> 00:36:12,720
But there was one where all you did was just you went out and you mined stuff and it had

600
00:36:12,720 --> 00:36:13,720
like different colored areas.

601
00:36:13,720 --> 00:36:15,880
I don't remember what it's called.

602
00:36:15,880 --> 00:36:23,680
But at the end of it, if you had this, then you could make that somewhat more.

603
00:36:23,680 --> 00:36:26,640
You could transcend just that experience at that point.

604
00:36:26,640 --> 00:36:27,640
You could use those NFTs.

605
00:36:27,640 --> 00:36:28,640
All right.

606
00:36:28,640 --> 00:36:29,640
All right.

607
00:36:29,640 --> 00:36:30,640
I get it now.

608
00:36:30,640 --> 00:36:31,640
OK.

609
00:36:31,640 --> 00:36:32,640
Yeah.

610
00:36:32,640 --> 00:36:35,600
I guess like Minecraft is also a good example of this, right?

611
00:36:35,600 --> 00:36:38,480
Like that's the whole thing in Minecraft where you're going around collecting little wars

612
00:36:38,480 --> 00:36:43,880
and then you're building like tools and weapons out of them and then, you know, like people

613
00:36:43,880 --> 00:36:49,960
implement pretty sophisticated economic games in Minecraft, too, if you have a couple of

614
00:36:49,960 --> 00:36:50,960
points.

615
00:36:50,960 --> 00:36:51,960
So that's fascinating.

616
00:36:51,960 --> 00:36:52,960
OK.

617
00:36:52,960 --> 00:36:54,720
That makes a lot more sense now.

618
00:36:54,720 --> 00:37:05,440
And then use runes to cause, project, use special attacks.

619
00:37:05,440 --> 00:37:06,440
OK.

620
00:37:06,440 --> 00:37:07,440
Cool.

621
00:37:07,440 --> 00:37:08,440
Make sense.

622
00:37:08,440 --> 00:37:09,440
You're making great time.

623
00:37:09,440 --> 00:37:10,440
This might be my shortest one yet.

624
00:37:10,440 --> 00:37:11,440
That's good or bad?

625
00:37:11,440 --> 00:37:12,440
No, it's good.

626
00:37:12,440 --> 00:37:13,440
It's good.

627
00:37:13,440 --> 00:37:14,440
Good for sure.

628
00:37:14,440 --> 00:37:15,440
All right.

629
00:37:15,440 --> 00:37:16,440
Risks under risk section, you have that adding NFT complexity adds risks that players will

630
00:37:16,440 --> 00:37:17,440
lose.

631
00:37:17,440 --> 00:37:32,960
So you can't just go to the

632
00:37:32,960 --> 00:37:41,600
risk section.

633
00:37:41,600 --> 00:37:44,800
Yeah.

634
00:37:44,800 --> 00:37:55,520
So I think my guess at why Sandbox hasn't delved too deep into this NFT functionality

635
00:37:55,520 --> 00:37:57,480
yet is because of these risks, right?

636
00:37:57,480 --> 00:38:00,920
And the risks are people are really good at managing their assets.

637
00:38:00,920 --> 00:38:03,720
Like, you know, people get hacked all the time.

638
00:38:03,720 --> 00:38:09,120
You know, one transaction can really like risk your entire NFT fund or all your crypto

639
00:38:09,120 --> 00:38:10,120
and your wallet.

640
00:38:10,120 --> 00:38:15,320
And so like we, I mean, as a community, we just need better tools to not have that happen

641
00:38:15,320 --> 00:38:16,720
all the time.

642
00:38:16,720 --> 00:38:23,760
And creating this NFT functionality that gets like a bunch of complicated transactions

643
00:38:23,760 --> 00:38:25,760
going on all the time.

644
00:38:25,760 --> 00:38:31,920
Like, I mean, just imagine when you're playing these games, like how often you would want

645
00:38:31,920 --> 00:38:37,840
to like sell your runessence or like sell a pickaxe or craft a pickaxe or whatever it

646
00:38:37,840 --> 00:38:38,840
is.

647
00:38:38,840 --> 00:38:39,840
Like that's a lot of transactions, right?

648
00:38:39,840 --> 00:38:44,960
And that adds a lot of difficulty for individual players because, you know, maybe they're on

649
00:38:44,960 --> 00:38:49,760
the Sandbox website one second doing the crafting and then accidentally click a different link,

650
00:38:49,760 --> 00:38:53,040
goes to a different website, hacks you, takes all your stuff, right?

651
00:38:53,040 --> 00:38:59,440
If you're doing that 100 times a day, the odds of that happening are just way higher.

652
00:38:59,440 --> 00:39:02,280
So like, I don't think we have a good solution for that right now.

653
00:39:02,280 --> 00:39:10,880
I'm excited about Coinbase's smart wallet and just general smart contract wallets going

654
00:39:10,880 --> 00:39:20,440
forward because they're going to just be able to be safer tools for individual people to

655
00:39:20,440 --> 00:39:21,440
use.

656
00:39:21,440 --> 00:39:22,980
So that's what I was kind of getting at that.

657
00:39:22,980 --> 00:39:28,720
So that's why I'm partly, like when I propose this SIP, I'm not under any delusion that

658
00:39:28,720 --> 00:39:30,800
this is going to happen next week, right?

659
00:39:30,800 --> 00:39:36,480
This is a long-term play and the smart wallet and things like that are evolving alongside

660
00:39:36,480 --> 00:39:37,480
it.

661
00:39:37,480 --> 00:39:41,640
So I'm hoping that, you know, that as that technology develops and becomes more widespread,

662
00:39:41,640 --> 00:39:45,880
that it'll be able to be plugged into the Sandbox pretty easily.

663
00:39:45,880 --> 00:39:50,720
And it's nice that they're doing all their stuff on Ethereum as well, which is compatible

664
00:39:50,720 --> 00:39:55,560
with the Sandbox, like the polygon ecosystem.

665
00:39:55,560 --> 00:40:00,600
So that should be a relatively easy plug and play if the Sandbox ends up going that direction.

666
00:40:00,600 --> 00:40:06,360
What is so new about the Coinbase smart wallet?

667
00:40:06,360 --> 00:40:10,520
So what's new about it is that it's a smart contract wallet.

668
00:40:10,520 --> 00:40:15,560
And what that means is it's built in with certain assurances, right?

669
00:40:15,560 --> 00:40:20,000
So nobody owns the private key, right?

670
00:40:20,000 --> 00:40:23,040
So like a lot of the hacks that happen today are because people misplace their private

671
00:40:23,040 --> 00:40:24,040
keys.

672
00:40:24,040 --> 00:40:28,040
They accidentally copy paste it into a malicious link, whatever it is.

673
00:40:28,040 --> 00:40:29,520
So that doesn't exist anymore.

674
00:40:29,520 --> 00:40:31,720
And that's more device-based.

675
00:40:31,720 --> 00:40:38,280
So you get essentially, and I'm not going to pretend to be an expert on all this, so

676
00:40:38,280 --> 00:40:41,000
I might make some missteps just to preface on that.

677
00:40:41,000 --> 00:40:45,700
But basically, like, what happens is they essentially download code onto your phone.

678
00:40:45,700 --> 00:40:50,120
And so then that device stores the private key, essentially.

679
00:40:50,120 --> 00:40:54,600
And so you don't have to, like, if somebody gets physical access to your device, then

680
00:40:54,600 --> 00:40:55,600
that's the risk, right?

681
00:40:55,600 --> 00:41:00,200
So it kind of makes every phone and various things into a smart contract, smart, what

682
00:41:00,200 --> 00:41:03,200
do they call it?

683
00:41:03,200 --> 00:41:05,100
Hardware wallet, right?

684
00:41:05,100 --> 00:41:11,800
So that's the ultimate kind of safety mechanism for the future of crypto, in my opinion.

685
00:41:11,800 --> 00:41:15,280
And this is going to help, how will this help your SIP?

686
00:41:15,280 --> 00:41:19,280
This, this is, we're just discussing the risks of the SIP, right?

687
00:41:19,280 --> 00:41:27,400
So this is, like, the risk of the SIP is so many transactions cause more hacks to happen,

688
00:41:27,400 --> 00:41:30,520
but this can be mitigated by this, this, and this.

689
00:41:30,520 --> 00:41:35,120
So hopefully, like, in the future world, like, we can do this without the risk of having

690
00:41:35,120 --> 00:41:37,320
it really hacked all the time.

691
00:41:37,320 --> 00:41:38,920
Got it.

692
00:41:38,920 --> 00:41:46,200
Okay, I'm seeing some gasless transactions here, onboard users in seconds with no seed

693
00:41:46,200 --> 00:41:48,640
phrases, passwords, or third party app installs.

694
00:41:48,640 --> 00:41:55,520
Okay, so it seems it seamlessly, it reduces the friction in operating in the crypto sphere.

695
00:41:55,520 --> 00:42:03,640
Okay, I can see how that would, that would enable what you're saying.

696
00:42:03,640 --> 00:42:05,520
Okay.

697
00:42:05,520 --> 00:42:12,360
And in the budget, you said can be disclosed after the feasibility study.

698
00:42:12,360 --> 00:42:15,160
What's preventing you from disclosing it now?

699
00:42:15,160 --> 00:42:17,120
So I've had a budget in there originally.

700
00:42:17,120 --> 00:42:23,320
I was going to say, okay, if the sandbox team felt this under this timeline, this timeline,

701
00:42:23,320 --> 00:42:28,960
or this timeline, then they get scaled tiering, sand rewards, right?

702
00:42:28,960 --> 00:42:31,000
So if they do it faster, good, they get more.

703
00:42:31,000 --> 00:42:33,960
If they do it slower, they get less.

704
00:42:33,960 --> 00:42:38,440
But they took that out essentially to say, well, we got to figure out like, how long

705
00:42:38,440 --> 00:42:40,200
it's actually going to take us.

706
00:42:40,200 --> 00:42:43,720
And so they just replaced that with can be disclosed after feasibility study.

707
00:42:43,720 --> 00:42:49,820
So what I'm hoping to do is once they finish the feasibility study, go back and say, okay,

708
00:42:49,820 --> 00:42:52,720
it's feasible, give me a signal on how long it's going to take you.

709
00:42:52,720 --> 00:42:57,560
And then once they give me that, I want to say, okay, I know it's going to take you six

710
00:42:57,560 --> 00:42:58,560
months.

711
00:42:58,560 --> 00:43:02,360
Then I know six months is the earliest we could possibly have it.

712
00:43:02,360 --> 00:43:06,960
So if you can figure this in six months, we'll give you a lot of sand.

713
00:43:06,960 --> 00:43:12,400
And then if you, if it takes you a year or a year and a half, then it gets preceding

714
00:43:12,400 --> 00:43:18,560
like lower values just to incentivize the team to do it faster, right?

715
00:43:18,560 --> 00:43:23,240
And also to penalize them for like not prioritizing it essentially.

716
00:43:23,240 --> 00:43:24,240
Okay.

717
00:43:24,240 --> 00:43:30,440
So you had it in there originally, the Dow team took it out and it's pending the results

718
00:43:30,440 --> 00:43:34,840
of feasibility study where you can then re reestimate what that's going to look like.

719
00:43:34,840 --> 00:43:35,840
Okay.

720
00:43:35,840 --> 00:43:36,840
Yeah.

721
00:43:36,840 --> 00:43:37,840
Yeah.

722
00:43:37,840 --> 00:43:38,840
So this is another one of those getting paid things.

723
00:43:38,840 --> 00:43:39,840
I think they just did it.

724
00:43:39,840 --> 00:43:43,400
And all that we're going to figure out as we're going.

725
00:43:43,400 --> 00:43:47,400
And the reason they couldn't do that with mine because both the miners zero dollar sips.

726
00:43:47,400 --> 00:43:53,400
So so that yeah, mine was just, well, it's going to be done by the sandbox team.

727
00:43:53,400 --> 00:43:56,160
So we don't have to pay them.

728
00:43:56,160 --> 00:44:01,000
But you're taking the approach of let's pay them sand.

729
00:44:01,000 --> 00:44:02,560
All right.

730
00:44:02,560 --> 00:44:04,800
Well, yeah, yeah.

731
00:44:04,800 --> 00:44:06,760
Mine was also even weirder.

732
00:44:06,760 --> 00:44:10,880
Like I had this whole scheme where it was going to be like, you can pick this core team

733
00:44:10,880 --> 00:44:13,840
that's doing it and incentivize them to do it faster.

734
00:44:13,840 --> 00:44:17,440
But then they were, they nixed that and said they'll just pay it back to the sandbox in

735
00:44:17,440 --> 00:44:18,440
general.

736
00:44:18,440 --> 00:44:19,440
We'll figure that out later.

737
00:44:19,440 --> 00:44:25,600
So I was trying to get, I was trying to get nuanced with it, but I think that's too, it's

738
00:44:25,600 --> 00:44:28,640
just too complicated for them to figure that out right now.

739
00:44:28,640 --> 00:44:29,640
Gotcha.

740
00:44:29,640 --> 00:44:30,640
Okay.

741
00:44:30,640 --> 00:44:36,360
And under the metrics, you you said we expect these features to drive all general sandbox

742
00:44:36,360 --> 00:44:38,360
metrics up significantly.

743
00:44:38,360 --> 00:44:42,200
You specify what that means?

744
00:44:42,200 --> 00:44:43,200
It's awesome.

745
00:44:43,200 --> 00:44:46,640
And everything will be up all of our problems will be solved.

746
00:44:46,640 --> 00:44:47,640
No.

747
00:44:47,640 --> 00:44:48,640
I mean, I do.

748
00:44:48,640 --> 00:44:49,640
I do believe that in some level.

749
00:44:49,640 --> 00:44:54,640
I don't think it's going to be a silver bullet that solves all the problems, of course.

750
00:44:54,640 --> 00:45:01,440
But like to me, if we don't get this right, then sandbox just, it doesn't have an advantage

751
00:45:01,440 --> 00:45:02,440
in the gaming space today.

752
00:45:02,440 --> 00:45:03,440
Right?

753
00:45:03,440 --> 00:45:07,200
Like the whole, to me, the whole advantage that sandbox has is it has these NFTs and

754
00:45:07,200 --> 00:45:10,920
components, which is like we, which basically give this game assets superpowers.

755
00:45:10,920 --> 00:45:11,920
Right?

756
00:45:11,920 --> 00:45:16,400
You know, there's basically a fully always open or always on API.

757
00:45:16,400 --> 00:45:20,160
I guess I should be type a little about it.

758
00:45:20,160 --> 00:45:25,480
Like any, any other game or anybody in the world can look at these NFTs, who owns them.

759
00:45:25,480 --> 00:45:28,360
They can integrate game mechanics with those NFTs.

760
00:45:28,360 --> 00:45:33,560
So like they can just like play around with different connections to different games and

761
00:45:33,560 --> 00:45:37,560
ownership in a way that like you can't do that in Roblox or Minecraft.

762
00:45:37,560 --> 00:45:38,560
Right.

763
00:45:38,560 --> 00:45:41,160
Or you could if somebody built it, but it's just not easy.

764
00:45:41,160 --> 00:45:46,680
And it's just not by definition true for all those different games.

765
00:45:46,680 --> 00:45:53,080
So to me, if we don't, if we don't focus on the core aspect of the sandbox being NFTs,

766
00:45:53,080 --> 00:45:56,560
then I just don't see like why we would be better than Roblox.

767
00:45:56,560 --> 00:45:57,560
Right?

768
00:45:57,560 --> 00:46:01,040
Like where's the worst version of Roblox if we don't, if we don't do NFTs.

769
00:46:01,040 --> 00:46:02,040
Okay.

770
00:46:02,040 --> 00:46:07,920
So, so, so when I say we expect these features to drive a lot of general sandbox metrics

771
00:46:07,920 --> 00:46:09,480
up significantly, I do mean that.

772
00:46:09,480 --> 00:46:14,240
I mean, I think people will just be more interested in making games because it'll be more powerful.

773
00:46:14,240 --> 00:46:18,600
It'll be a better tool, it'll actually have an advantage over other platforms that they

774
00:46:18,600 --> 00:46:19,600
don't have.

775
00:46:19,600 --> 00:46:26,280
And so, and also we can just do way cooler gameplay mechanics and like make real little

776
00:46:26,280 --> 00:46:30,240
economies of games that are fun to play.

777
00:46:30,240 --> 00:46:35,560
And you know, it just creates that flywheel of, oh, now there's more players on it.

778
00:46:35,560 --> 00:46:38,840
So it makes more money to make a game.

779
00:46:38,840 --> 00:46:42,480
So then more game makers come in, make cooler games, drive more people.

780
00:46:42,480 --> 00:46:49,160
So that's what I'm hoping that this kind of proposal would help us.

781
00:46:49,160 --> 00:46:50,320
Okay.

782
00:46:50,320 --> 00:46:54,280
Makes sense again.

783
00:46:54,280 --> 00:46:56,640
All right.

784
00:46:56,640 --> 00:47:02,980
When you started talking about Roblox and VBucks and you said these will be real markets

785
00:47:02,980 --> 00:47:11,920
for in-game assets because they have utility, how does that relate to this SIP or what do

786
00:47:11,920 --> 00:47:14,680
you compare it and contrasting them?

787
00:47:14,680 --> 00:47:15,680
Yeah.

788
00:47:15,680 --> 00:47:22,560
Like, um, when, so I guess utilities, let's start with the definition of utility.

789
00:47:22,560 --> 00:47:25,280
So I think it can get a little bit, people have different definitions of that.

790
00:47:25,280 --> 00:47:26,840
And they think about that in different things.

791
00:47:26,840 --> 00:47:31,160
Some people talk about utility, meaning you can use it in the real world in some way and

792
00:47:31,160 --> 00:47:35,920
get like some real asset or some access to some event or whatever it is.

793
00:47:35,920 --> 00:47:37,360
And that's not what I mean by utility.

794
00:47:37,360 --> 00:47:42,520
What I mean is like, you can actually use them in the game, right?

795
00:47:42,520 --> 00:47:47,280
And people can give you things for having them in your wallet and using them and trading

796
00:47:47,280 --> 00:47:49,640
them and having fun with them.

797
00:47:49,640 --> 00:47:55,160
Like for the most part today, the NFTs in the sandbox are this looks cool.

798
00:47:55,160 --> 00:47:56,920
I'm going to put it on my body.

799
00:47:56,920 --> 00:48:00,040
And maybe I'll get like a slight bonus to kill a boss, but like there's really not that

800
00:48:00,040 --> 00:48:02,440
many bosses and there's not that many hard enemies.

801
00:48:02,440 --> 00:48:07,200
So there's just not a reason to own it looking cool.

802
00:48:07,200 --> 00:48:13,520
But the utility is, okay, I can trade this in for this other asset, or I can like beat

803
00:48:13,520 --> 00:48:16,240
this boss because I have a superpower on this.

804
00:48:16,240 --> 00:48:21,680
So where I, you know, just like a broader range of uses than currently exists.

805
00:48:21,680 --> 00:48:26,280
Does that make sense?

806
00:48:26,280 --> 00:48:27,280
Kind of.

807
00:48:27,280 --> 00:48:34,080
So your definition of utility is a broader range of uses than what currently exists?

808
00:48:34,080 --> 00:48:37,080
Yeah, pretty much.

809
00:48:37,080 --> 00:48:38,080
Okay.

810
00:48:38,080 --> 00:48:39,080
Which isn't great.

811
00:48:39,080 --> 00:48:43,840
It's not a great definition, but I think you can all imagine like all the different things

812
00:48:43,840 --> 00:48:48,080
that we've seen game items used for in other games, right?

813
00:48:48,080 --> 00:48:53,920
And I want to bring all those functionalities to the sandbox eventually.

814
00:48:53,920 --> 00:48:59,480
And so when we think about that, then if you have a utility for an item in a game, then

815
00:48:59,480 --> 00:49:01,460
it gives you an incentive to want to pay for it, right?

816
00:49:01,460 --> 00:49:08,520
So I think Robux and VBucks also might be bad examples because those probably are more

817
00:49:08,520 --> 00:49:10,920
like sand, the sand token.

818
00:49:10,920 --> 00:49:17,080
This would be more like, you know, in Runescape if I want to buy this super powerful spear

819
00:49:17,080 --> 00:49:22,560
because I can use this super powerful spear to kill this boss and I can make more money

820
00:49:22,560 --> 00:49:23,560
per hour, right?

821
00:49:23,560 --> 00:49:26,560
That's the type of utility I'm talking about.

822
00:49:26,560 --> 00:49:29,160
Where it's there's this economy going on and...

823
00:49:29,160 --> 00:49:30,160
Oh, okay.

824
00:49:30,160 --> 00:49:31,160
Okay.

825
00:49:31,160 --> 00:49:37,960
So the economic activity will help drive the market activity for the sand token.

826
00:49:37,960 --> 00:49:38,960
Okay.

827
00:49:38,960 --> 00:49:41,160
The sand token and the marketplace.

828
00:49:41,160 --> 00:49:45,640
So the sandbox gets more revenue and you just have more things to do and like more fun to

829
00:49:45,640 --> 00:49:46,640
be had.

830
00:49:46,640 --> 00:49:52,880
And like every transaction that's made, it just makes the platform better off because

831
00:49:52,880 --> 00:49:59,120
the sandbox gets money, the player gets the cool items they're excited about, the game

832
00:49:59,120 --> 00:50:02,520
maker gets money or the game publisher, whoever it is.

833
00:50:02,520 --> 00:50:03,520
Yeah.

834
00:50:03,520 --> 00:50:04,520
Okay.

835
00:50:04,520 --> 00:50:10,640
So whether it be enabling more trading or sand token, buying, selling, the economic

836
00:50:10,640 --> 00:50:17,380
activity of all of what you're enabling here with the NFTs existing outside of any one

837
00:50:17,380 --> 00:50:19,400
single experience now.

838
00:50:19,400 --> 00:50:20,880
All right.

839
00:50:20,880 --> 00:50:21,880
Yeah.

840
00:50:21,880 --> 00:50:22,880
Yeah.

841
00:50:22,880 --> 00:50:23,880
Wow.

842
00:50:23,880 --> 00:50:24,880
Okay.

843
00:50:24,880 --> 00:50:30,120
Yeah, this was not at all obvious to me as I read this.

844
00:50:30,120 --> 00:50:39,560
So I'm glad if someone were reading this right here, the SIP, if they knew, let's say Pepe,

845
00:50:39,560 --> 00:50:43,160
for instance, who seems to have clearly understood what you were saying.

846
00:50:43,160 --> 00:50:48,600
Is it obvious to Pepe that it's going to increase market and economic activity or is that something

847
00:50:48,600 --> 00:50:52,200
you infer because you know where it's going?

848
00:50:52,200 --> 00:50:53,200
Yeah.

849
00:50:53,200 --> 00:50:54,200
I think you're right.

850
00:50:54,200 --> 00:50:57,160
I think that significantly more clear in the SIP.

851
00:50:57,160 --> 00:51:03,280
But it is to me, it's a natural reaction of like giving more power to game makers to make

852
00:51:03,280 --> 00:51:04,280
NFT school, right?

853
00:51:04,280 --> 00:51:10,200
Like when you can do different things with an NFT, then it just means that an NFT itself

854
00:51:10,200 --> 00:51:15,040
is more powerful, more valuable and more worthy of being traded and then in turn transacted

855
00:51:15,040 --> 00:51:16,040
upon.

856
00:51:16,040 --> 00:51:21,800
So, so no, like I didn't, I didn't describe it super well on that, but yeah, I think I

857
00:51:21,800 --> 00:51:23,800
would guess that Pepe understood that pretty neatly.

858
00:51:23,800 --> 00:51:24,800
Okay.

859
00:51:24,800 --> 00:51:25,800
Okay.

860
00:51:25,800 --> 00:51:26,800
Got it.

861
00:51:26,800 --> 00:51:30,920
There are two community questions that popped up.

862
00:51:30,920 --> 00:51:37,360
Both of them from Rockies Miguel, who is also a game maker.

863
00:51:37,360 --> 00:51:40,080
Rockies, did you also vlog set it?

864
00:51:40,080 --> 00:51:45,000
I think you're just heavy into game making.

865
00:51:45,000 --> 00:51:48,700
And oh, it says question to Lancer.

866
00:51:48,700 --> 00:51:55,360
To create this type of crafting, you should first create a SIP to create the recipes.

867
00:51:55,360 --> 00:52:03,520
As Crypto Diplo mentions as an example, could a SIP cover several points to reach a goal

868
00:52:03,520 --> 00:52:09,320
or is it through several SIPs that you have to pass to reach a goal?

869
00:52:09,320 --> 00:52:11,720
You get what he's asking?

870
00:52:11,720 --> 00:52:13,560
I think a little bit.

871
00:52:13,560 --> 00:52:17,800
So my guess is the answer to that question is going to be, we have no idea.

872
00:52:17,800 --> 00:52:22,200
I think what you're asking, correct me if I'm wrong, is like how many SIPs do we have

873
00:52:22,200 --> 00:52:24,160
to do per feature, right?

874
00:52:24,160 --> 00:52:29,040
And so like my SIP had two features, but each of those features has like a bunch of different

875
00:52:29,040 --> 00:52:32,920
technical components that has to go along with it and has to be decided by the sandbox

876
00:52:32,920 --> 00:52:33,920
team.

877
00:52:33,920 --> 00:52:34,920
Right.

878
00:52:34,920 --> 00:52:38,440
So like that's what we were talking about earlier with the web page on sandbox.game,

879
00:52:38,440 --> 00:52:39,440
right?

880
00:52:39,440 --> 00:52:44,360
I didn't put in the SIP for create a crafting interface in the sandbox.game website.

881
00:52:44,360 --> 00:52:45,360
Oh, okay.

882
00:52:45,360 --> 00:52:47,960
So each of the steps needing to make this happen.

883
00:52:47,960 --> 00:52:49,200
Yeah, but okay.

884
00:52:49,200 --> 00:52:52,440
I don't know yet until feasibility comes through.

885
00:52:52,440 --> 00:52:57,760
Yeah, I'm hoping I can just smash it all together in this great vision of like simple, simple

886
00:52:57,760 --> 00:53:00,520
idea, but it might not be true.

887
00:53:00,520 --> 00:53:01,520
Okay.

888
00:53:01,520 --> 00:53:14,520
So if it if the magnitude of effort is enormous, yeah, then multiple SIPs may be needed.

889
00:53:14,520 --> 00:53:17,400
Okay.

890
00:53:17,400 --> 00:53:24,440
Next question was these recipes, how would they be reflected in the player inventory?

891
00:53:24,440 --> 00:53:27,320
Or how would they be?

892
00:53:27,320 --> 00:53:30,920
How would they be reflected in their wallets?

893
00:53:30,920 --> 00:53:33,480
Also how would they be managed by the dev builders?

894
00:53:33,480 --> 00:53:34,760
So there's two questions there.

895
00:53:34,760 --> 00:53:36,640
So we'll just do the first one.

896
00:53:36,640 --> 00:53:39,840
Okay, so it's a great question.

897
00:53:39,840 --> 00:53:44,720
And I like I don't know exactly how they would look because the sandbox is going to have

898
00:53:44,720 --> 00:53:45,720
to figure that out.

899
00:53:45,720 --> 00:53:49,880
But my idea for how they would work is it wouldn't be in the inventory.

900
00:53:49,880 --> 00:53:51,680
It wouldn't be in the wallets.

901
00:53:51,680 --> 00:53:58,480
It would be an interface on the sandbox website where you say like, craft, you just click

902
00:53:58,480 --> 00:54:00,120
and it says crafting recipes, right?

903
00:54:00,120 --> 00:54:05,360
And you go to this page and it has all these recipes of available crafting options, right?

904
00:54:05,360 --> 00:54:07,800
And then it'll show you, oh, you have three of this.

905
00:54:07,800 --> 00:54:12,040
And you'll and you need five of this to craft to get this other thing.

906
00:54:12,040 --> 00:54:16,960
Or you have six of it and you have three, click craft, and it does a little cool animation,

907
00:54:16,960 --> 00:54:19,800
smashing it together and gives you the new thing, right?

908
00:54:19,800 --> 00:54:21,160
That's kind of my idea.

909
00:54:21,160 --> 00:54:27,240
So it's basically just the same thing when you're in, like I'm playing black myth, WU

910
00:54:27,240 --> 00:54:28,240
COM right now.

911
00:54:28,240 --> 00:54:31,760
And they have this interface where it's like you show all your little resources, then it

912
00:54:31,760 --> 00:54:34,240
says, okay, you can craft this, I'll just click that.

913
00:54:34,240 --> 00:54:37,760
So it's basically just a game interface, but it would be through the website most likely

914
00:54:37,760 --> 00:54:41,280
to start because that's what it does most of the functionality.

915
00:54:41,280 --> 00:54:47,200
So almost like in GameMaker, how the experience itself can be traded between accounts doesn't

916
00:54:47,200 --> 00:54:49,880
exist on a blockchain that I'm aware of.

917
00:54:49,880 --> 00:54:50,880
Right.

918
00:54:50,880 --> 00:54:51,880
Okay.

919
00:54:51,880 --> 00:54:52,880
Okay.

920
00:54:52,880 --> 00:54:54,520
I still I still don't know where it is.

921
00:54:54,520 --> 00:54:58,440
It's either a layer two or layer three, or it's just a data file.

922
00:54:58,440 --> 00:55:00,460
It gets passed around.

923
00:55:00,460 --> 00:55:06,880
So the everything in the GameMaker is data files other than I mean, the actual experience

924
00:55:06,880 --> 00:55:10,560
itself, when you transfer from GameMaker to your account.

925
00:55:10,560 --> 00:55:11,560
Right.

926
00:55:11,560 --> 00:55:14,600
Or as I'm aware, it's not on the blockchain at all.

927
00:55:14,600 --> 00:55:17,080
Yeah, that's not that's not the blockchain at all.

928
00:55:17,080 --> 00:55:18,680
So it's sort of their service.

929
00:55:18,680 --> 00:55:19,680
Okay, okay.

930
00:55:19,680 --> 00:55:21,520
So it might be similar to that then.

931
00:55:21,520 --> 00:55:28,480
Yeah, the recipes themselves would be well, the recipes themselves actually would be on

932
00:55:28,480 --> 00:55:33,880
the blockchain in some respect, because it needs to know, we're going to accept this

933
00:55:33,880 --> 00:55:36,600
money and trade out this money.

934
00:55:36,600 --> 00:55:40,480
But the interface would be okay.

935
00:55:40,480 --> 00:55:43,480
So because it would need a smart contract, if you're doing the auto mint.

936
00:55:43,480 --> 00:55:46,000
Yeah, because all the NFTs are smart contracts.

937
00:55:46,000 --> 00:55:51,200
So it has to have some component of the interface on the website.

938
00:55:51,200 --> 00:55:54,280
Okay.

939
00:55:54,280 --> 00:55:58,400
These recipes anybody could create, or I guess how would it be managed by the devs and builder

940
00:55:58,400 --> 00:56:00,280
that's another good question.

941
00:56:00,280 --> 00:56:04,200
I think my vision for that, and I still, you know, I don't know how they're gonna end up

942
00:56:04,200 --> 00:56:05,200
doing it.

943
00:56:05,200 --> 00:56:12,640
But my vision would be if you have a specific Yeah, yeah, crafting would be done outside

944
00:56:12,640 --> 00:56:13,640
of the game.

945
00:56:13,640 --> 00:56:14,640
Yeah.

946
00:56:14,640 --> 00:56:16,800
And that's just because that's how they do it.

947
00:56:16,800 --> 00:56:19,760
Now, they have all their NFT transactions on the website.

948
00:56:19,760 --> 00:56:24,760
And that's how, like, I think it would be a huge project to build, put all that in the

949
00:56:24,760 --> 00:56:26,760
GameMaker, even though I think that would be awesome.

950
00:56:26,760 --> 00:56:29,680
And they should do it eventually, like, that's probably, we should just use what we have

951
00:56:29,680 --> 00:56:30,680
for now.

952
00:56:30,680 --> 00:56:33,160
Were you looking at the second question when you said that?

953
00:56:33,160 --> 00:56:35,400
Yeah, the one you just dropped.

954
00:56:35,400 --> 00:56:37,440
Yeah.

955
00:56:37,440 --> 00:56:42,400
So these recipes anyone could create them, there would be types of woods, for example,

956
00:56:42,400 --> 00:56:46,640
in the game, I would use a type of wood, but I do not want my players to use the woods

957
00:56:46,640 --> 00:56:48,160
that the game would generate.

958
00:56:48,160 --> 00:56:52,360
These woods are assets and types of variables inside the gaming.

959
00:56:52,360 --> 00:56:54,560
And you said crafting will be done outside of the game.

960
00:56:54,560 --> 00:56:58,240
Yeah, yeah, crafting would be done outside of the game, just because that's how they

961
00:56:58,240 --> 00:57:00,080
thought to do it, technically.

962
00:57:00,080 --> 00:57:05,800
But to your second question here, these recipes anybody create could create them.

963
00:57:05,800 --> 00:57:15,400
Yes, anybody could create them, but presumably you would want it to only be created by the

964
00:57:15,400 --> 00:57:18,080
publisher of this specific NFT, right?

965
00:57:18,080 --> 00:57:27,920
So like, if Rocky wants to, or Roxy wants to make a recipe with assets that Lancer's

966
00:57:27,920 --> 00:57:30,640
created, that wouldn't really make sense, right?

967
00:57:30,640 --> 00:57:34,120
Because you don't want to give him control over your assets.

968
00:57:34,120 --> 00:57:40,480
So you'd have to create the assets and then make the recipe as well.

969
00:57:40,480 --> 00:57:44,520
But presumably you only have to be for the asset that you're receiving, right?

970
00:57:44,520 --> 00:57:50,760
If you want to take five of Lancer's wood and give him one of your swords.

971
00:57:50,760 --> 00:57:54,200
You ain't taking any of my wood.

972
00:57:54,200 --> 00:57:58,400
Yeah, so that could be done.

973
00:57:58,400 --> 00:58:02,840
But it's really, you just have to make sure that the ownership is held intact, right?

974
00:58:02,840 --> 00:58:09,080
You don't want other people messing around with assets that you've published.

975
00:58:09,080 --> 00:58:10,920
That one went over my head.

976
00:58:10,920 --> 00:58:14,760
But Miguel, if you understand what he said, then I'm good too.

977
00:58:14,760 --> 00:58:18,920
No, I didn't do a great job on that one.

978
00:58:18,920 --> 00:58:19,920
Okay.

979
00:58:19,920 --> 00:58:23,640
You know, I just noticed the council recommendation on this one is negative.

980
00:58:23,640 --> 00:58:24,640
Yeah.

981
00:58:24,640 --> 00:58:27,880
Did they explain to you what that means?

982
00:58:27,880 --> 00:58:29,920
They did.

983
00:58:29,920 --> 00:58:35,840
Basically, they just don't like the feature requests going through ships.

984
00:58:35,840 --> 00:58:39,560
So I think they did put that a little bit in the SIP that they posted.

985
00:58:39,560 --> 00:58:43,160
So I get that.

986
00:58:43,160 --> 00:58:52,120
I also think it's just odd for them to put it for vote with a negative rating and then

987
00:58:52,120 --> 00:58:54,800
not specify what a better system is.

988
00:58:54,800 --> 00:58:58,880
So I'll give them the benefit of the doubt that they're trying to figure that out on

989
00:58:58,880 --> 00:58:59,880
their end.

990
00:58:59,880 --> 00:59:04,840
But my guess is, I don't think anybody's going to look at the negative rating and say, oh

991
00:59:04,840 --> 00:59:07,520
no, we shouldn't do this because the council doesn't like it.

992
00:59:07,520 --> 00:59:09,480
I agree with you on that.

993
00:59:09,480 --> 00:59:10,800
I do.

994
00:59:10,800 --> 00:59:15,160
So they explained, okay, so the decision is based on concerns about inefficiencies in

995
00:59:15,160 --> 00:59:19,520
the current feature request process, which pulls requests from multiple sources without

996
00:59:19,520 --> 00:59:20,520
proper prioritization.

997
00:59:20,520 --> 00:59:25,480
This could lead to significant development efforts being diverted away from corporate.

998
00:59:25,480 --> 00:59:26,480
Okay.

999
00:59:26,480 --> 00:59:28,280
I mean, all right.

1000
00:59:28,280 --> 00:59:29,520
Yeah, fair.

1001
00:59:29,520 --> 00:59:34,880
So did they give you any other deeper explanation or just that's what it was?

1002
00:59:34,880 --> 00:59:35,960
No, I got that.

1003
00:59:35,960 --> 00:59:38,520
I got only that sentence.

1004
00:59:38,520 --> 00:59:43,720
I take pride in being the first projected council vote.

1005
00:59:43,720 --> 00:59:44,720
You're actually the second.

1006
00:59:44,720 --> 00:59:49,600
So the first one that got a negative was Kirill, who was creator first.

1007
00:59:49,600 --> 00:59:51,560
And that's the reason why he withdrew his SIP.

1008
00:59:51,560 --> 00:59:52,560
Okay.

1009
00:59:52,560 --> 00:59:53,560
Yeah.

1010
00:59:53,560 --> 00:59:55,360
So maybe I'll be the first one passed.

1011
00:59:55,360 --> 00:59:56,360
Yeah, yeah.

1012
00:59:56,360 --> 00:59:58,440
The first one passed for the negative.

1013
00:59:58,440 --> 01:00:04,040
And then you won't be alone in that because I think I heard that one of mine may receive

1014
01:00:04,040 --> 01:00:06,680
a negative too.

1015
01:00:06,680 --> 01:00:08,760
You'll be in the negative club.

1016
01:00:08,760 --> 01:00:16,960
It's going to be funny because like the sandbox has the power to wield their vote as the abstain

1017
01:00:16,960 --> 01:00:17,960
policy or not.

1018
01:00:17,960 --> 01:00:23,520
So we'll see if they vote for negative and they still vote abstain to get to quorum.

1019
01:00:23,520 --> 01:00:28,120
That'll be an interesting case study in that they're wielding a power.

1020
01:00:28,120 --> 01:00:29,120
Yeah.

1021
01:00:29,120 --> 01:00:34,080
And that I wouldn't be mad at that because they just voted abstain for the last two.

1022
01:00:34,080 --> 01:00:40,520
If their idea was to vote abstain for the future and let the yes, no stand by themselves,

1023
01:00:40,520 --> 01:00:41,840
at least that's fair.

1024
01:00:41,840 --> 01:00:46,360
It's fairly applied, even if reasonable people can disagree as to whether they should be

1025
01:00:46,360 --> 01:00:47,800
doing that.

1026
01:00:47,800 --> 01:00:50,600
But I don't own that.

1027
01:00:50,600 --> 01:00:53,240
Yeah, I like that aspect of it.

1028
01:00:53,240 --> 01:00:58,840
What I hope that they don't do is that because they didn't like my SIP, then they don't vote

1029
01:00:58,840 --> 01:00:59,840
at all.

1030
01:00:59,840 --> 01:01:04,800
Yeah, exactly, because then that would be essentially the same thing as voting no or

1031
01:01:04,800 --> 01:01:06,800
yes on the thing.

1032
01:01:06,800 --> 01:01:07,800
Right.

1033
01:01:07,800 --> 01:01:10,600
So like it'll be a good test in their governance system.

1034
01:01:10,600 --> 01:01:12,240
Yeah, it will.

1035
01:01:12,240 --> 01:01:13,240
That's an interesting...

1036
01:01:13,240 --> 01:01:18,880
I'm going to make sure I put that as an open topic here.

1037
01:01:18,880 --> 01:01:34,640
So that would be when Sandbox wallet voted abstain for SIPs 10, 11, and 12.

1038
01:01:34,640 --> 01:01:37,680
We hope they continue.

1039
01:01:37,680 --> 01:01:41,520
No, no, no, no.

1040
01:01:41,520 --> 01:01:51,760
It's an interesting case study for whether they continue this practice and abstain for

1041
01:01:51,760 --> 01:02:02,480
11 and 12 to make quorum and allow the yes, no to carry the vote on its merits.

1042
01:02:02,480 --> 01:02:03,480
Nice.

1043
01:02:03,480 --> 01:02:05,200
How about that?

1044
01:02:05,200 --> 01:02:08,640
I'd be interested to see how that works too.

1045
01:02:08,640 --> 01:02:10,840
Yeah, me too.

1046
01:02:10,840 --> 01:02:11,840
I don't know.

1047
01:02:11,840 --> 01:02:15,360
I'm curious like who actually controls the Sandboxes vote, right?

1048
01:02:15,360 --> 01:02:17,360
Like who does that?

1049
01:02:17,360 --> 01:02:22,640
You know, I never asked that of Seb when I had him on some episodes ago.

1050
01:02:22,640 --> 01:02:25,960
I really should ask that question.

1051
01:02:25,960 --> 01:02:26,960
Is it Seb?

1052
01:02:26,960 --> 01:02:27,960
Is it?

1053
01:02:27,960 --> 01:02:34,720
Yeah, I basically just tweet him like, hey, this came up in our latest podcast, because

1054
01:02:34,720 --> 01:02:39,960
some of them will watch our podcast to understand what's happening and all that.

1055
01:02:39,960 --> 01:02:40,960
Yeah.

1056
01:02:40,960 --> 01:02:41,960
All right.

1057
01:02:41,960 --> 01:02:42,960
Any other open topics?

1058
01:02:42,960 --> 01:02:43,960
Anything that you wanted to go over?

1059
01:02:43,960 --> 01:02:44,960
No, I think we did a great job of asking all our questions.

1060
01:02:44,960 --> 01:02:47,960
I guess I just want to reiterate the point that I have no idea where the SIP is going

1061
01:02:47,960 --> 01:02:48,960
to go.

1062
01:02:48,960 --> 01:02:53,960
And it's kind of been evidenced by all the curve, all safe for me throughout the process

1063
01:02:53,960 --> 01:02:56,960
with being changing the title to SIP.

1064
01:02:56,960 --> 01:02:59,960
And I think that's a great point.

1065
01:02:59,960 --> 01:03:09,960
I have no idea where the SIP is going to go, and it's kind of been evidenced by all the

1066
01:03:09,960 --> 01:03:14,960
curve, all safe for me throughout the process with being changing the title to voting no

1067
01:03:14,960 --> 01:03:17,960
on it, but still for whatever reason, pushing it through pretty quickly.

1068
01:03:17,960 --> 01:03:18,960
It took like a week.

1069
01:03:18,960 --> 01:03:19,960
So I don't know where their heads at.

1070
01:03:19,960 --> 01:03:22,960
I don't know what kind of power we have in the future to declare product features.

1071
01:03:22,960 --> 01:03:28,960
I guess that's something interesting we could talk about, which is like what we want, the

1072
01:03:28,960 --> 01:03:35,960
power of the team to the power of the Dow to be with respect to changing product features

1073
01:03:35,960 --> 01:03:39,960
and asking for product features, because I totally get the concerns that Sandbox would

1074
01:03:39,960 --> 01:03:40,960
have about that.

1075
01:03:40,960 --> 01:03:43,960
But also like it's something that we should absolutely do in some level.

1076
01:03:43,960 --> 01:03:45,960
So yeah, that's absolutely fair.

1077
01:03:45,960 --> 01:03:50,960
Well, Seb has made it clear in a few different AMAs.

1078
01:03:50,960 --> 01:03:53,960
One of them was my podcast.

1079
01:03:53,960 --> 01:03:55,960
Another was me about a couple of weeks ago.

1080
01:03:55,960 --> 01:04:08,960
And then NFC Lisbon, he made clear that he wanted to give the community power in determining

1081
01:04:08,960 --> 01:04:13,960
how the Sandbox game developed and then that development process.

1082
01:04:13,960 --> 01:04:19,960
So what you're calling to declare product features, I think that's clearly what it is

1083
01:04:19,960 --> 01:04:23,960
that he is saying he would like to get the community to the place where they can do that.

1084
01:04:23,960 --> 01:04:26,960
So more than likely, these SIPs are helping to pave the way.

1085
01:04:26,960 --> 01:04:27,960
Yours and mine.

1086
01:04:27,960 --> 01:04:33,960
Mine being a zero dollar and yours being a should be if we pay them something, do we

1087
01:04:33,960 --> 01:04:35,960
get more like.

1088
01:04:35,960 --> 01:04:42,960
Yeah, I just throw it all at the wall and see what happens.

1089
01:04:42,960 --> 01:04:44,960
Yeah, yeah, that makes sense.

1090
01:04:44,960 --> 01:04:50,960
Mine, mine was I wanted that within the next two releases of each product.

1091
01:04:50,960 --> 01:04:53,960
So that's a great way to do it.

1092
01:04:53,960 --> 01:04:58,960
Yeah, but originally I had before September, this was like two months ago when I submitted

1093
01:04:58,960 --> 01:04:59,960
this.

1094
01:04:59,960 --> 01:05:00,960
So I wanted to do it before December.

1095
01:05:00,960 --> 01:05:03,960
Then the product teams like, well, some of these are in the backlog for twenty twenty

1096
01:05:03,960 --> 01:05:04,960
five.

1097
01:05:04,960 --> 01:05:05,960
Like, that's great.

1098
01:05:05,960 --> 01:05:11,960
I would like it done in the next two two releases and they push back on that.

1099
01:05:11,960 --> 01:05:14,960
So I think that's we really are the guinea pigs.

1100
01:05:14,960 --> 01:05:18,960
Yeah, that's what's nice about it is that we can I feel like we're probably going to

1101
01:05:18,960 --> 01:05:20,960
be able to exercise outside power.

1102
01:05:20,960 --> 01:05:26,960
So like the we should think carefully about the biggest things that we want right now

1103
01:05:26,960 --> 01:05:30,960
and make that it's probably going to get much farther from here.

1104
01:05:30,960 --> 01:05:31,960
Yeah, absolutely.

1105
01:05:31,960 --> 01:05:38,960
I have I am under no illusion that this could go really wrong, really fast and like totally

1106
01:05:38,960 --> 01:05:44,960
derailing their backlog to where where we think it's important in the community and

1107
01:05:44,960 --> 01:05:49,960
the motivation and the enthusiasm behind our ships will carry the day, but then totally

1108
01:05:49,960 --> 01:05:54,960
derail something that we're like, oh, wait, we really shouldn't have done that.

1109
01:05:54,960 --> 01:05:59,960
So, yeah, I want I want to make sure that they and I know that I know they're not going

1110
01:05:59,960 --> 01:06:01,960
to let themselves get fully derailed.

1111
01:06:01,960 --> 01:06:03,960
Like, yes, that's the nice safeguard.

1112
01:06:03,960 --> 01:06:08,960
But like this is a great signaling mechanism that's just going to let us show what we want

1113
01:06:08,960 --> 01:06:09,960
as a community.

1114
01:06:09,960 --> 01:06:10,960
Right.

1115
01:06:10,960 --> 01:06:11,960
Yeah.

1116
01:06:11,960 --> 01:06:15,960
So that's the signaling mechanism after remember that word.

1117
01:06:15,960 --> 01:06:21,960
There's a lot of words I use that I feel like most people don't know what the hell I'm talking

1118
01:06:21,960 --> 01:06:22,960
about.

1119
01:06:22,960 --> 01:06:23,960
Yeah.

1120
01:06:23,960 --> 01:06:25,960
No, no, you were very, very clear in the way you explained it.

1121
01:06:25,960 --> 01:06:31,960
I walked away and having a very thorough understanding of what what it is that this is going to do

1122
01:06:31,960 --> 01:06:33,960
for the community.

1123
01:06:33,960 --> 01:06:35,960
So no, no other questions.

1124
01:06:35,960 --> 01:06:38,960
I don't see any more in the chat.

1125
01:06:38,960 --> 01:06:43,960
So we'll go ahead and progress now down the chute to the end.

1126
01:06:43,960 --> 01:06:51,960
So future episodes just finished with Crypto Diplo where he explained NFT crafting and

1127
01:06:51,960 --> 01:06:53,960
drops and what that actually means.

1128
01:06:53,960 --> 01:07:01,960
The expansion of the economics of of the sandbox being able to utilize NFTs in a much more

1129
01:07:01,960 --> 01:07:04,960
comprehensive way than what we've been doing.

1130
01:07:04,960 --> 01:07:11,960
Going into an experience collecting a few local, local level NFTs and then it disappearing

1131
01:07:11,960 --> 01:07:12,960
after that.

1132
01:07:12,960 --> 01:07:15,960
There's no economics after that at all.

1133
01:07:15,960 --> 01:07:20,960
The best we have right now is you have to have an NFT like NFT scan, NFT to get someplace.

1134
01:07:20,960 --> 01:07:24,960
Whereas now this SIP would go in the opposite direction.

1135
01:07:24,960 --> 01:07:30,960
It would be able to go outside of the experience where if you pick up a sword, you can get

1136
01:07:30,960 --> 01:07:38,960
that sword airdropped to you or minted the mechanics that are still being discussed or

1137
01:07:38,960 --> 01:07:43,960
being able to utilize like RuneScape where if you go into an experience and you just

1138
01:07:43,960 --> 01:07:48,960
mine a whole bunch of ore, you can then sell that ore as an economic activity where other

1139
01:07:48,960 --> 01:07:53,960
people can take that, smelt it, and then other people can take that smelting and then Smith

1140
01:07:53,960 --> 01:07:54,960
it.

1141
01:07:54,960 --> 01:08:00,960
And then suddenly you have a whole economic system that is built on the blockchain and

1142
01:08:00,960 --> 01:08:05,960
can help enable the SAN token and other trading activity.

1143
01:08:05,960 --> 01:08:09,960
So, dude, that's, that's awesome.

1144
01:08:09,960 --> 01:08:12,960
That's awesome.

1145
01:08:12,960 --> 01:08:15,960
So something to help you out.

1146
01:08:15,960 --> 01:08:19,960
I started, I started doing this a few episodes ago.

1147
01:08:19,960 --> 01:08:20,960
Sandbox spaces.

1148
01:08:20,960 --> 01:08:26,960
So right now I noticed your quorum is 2.2 out of 30 million, so 7.48%.

1149
01:08:26,960 --> 01:08:32,960
We'll see as to whether or not the sandbox will utilize its abstain power of 27 million.

1150
01:08:32,960 --> 01:08:38,960
I would highly recommend that you tweet at sandbox and the sandboxed out.

1151
01:08:38,960 --> 01:08:43,960
I would totally repost that and save it and blast it out to the whole community to say,

1152
01:08:43,960 --> 01:08:46,960
will you please consider voting in abstention?

1153
01:08:46,960 --> 01:08:50,960
Okay, because at this point you might as well go for the gold.

1154
01:08:50,960 --> 01:08:53,960
Yeah, because you're already at 2.2 million.

1155
01:08:53,960 --> 01:08:54,960
Yes.

1156
01:08:54,960 --> 01:08:56,960
Yeah, you've got 96.96%.

1157
01:08:56,960 --> 01:08:57,960
Yes.

1158
01:08:57,960 --> 01:09:01,960
And after ours today, I'm going to vote yes now too.

1159
01:09:01,960 --> 01:09:02,960
So, all right.

1160
01:09:02,960 --> 01:09:03,960
Right.

1161
01:09:03,960 --> 01:09:04,960
I got it on my own.

1162
01:09:04,960 --> 01:09:07,960
So I got a couple in the bank too.

1163
01:09:07,960 --> 01:09:09,960
You've got a couple what?

1164
01:09:09,960 --> 01:09:11,960
I said I haven't even voted on my own yet.

1165
01:09:11,960 --> 01:09:14,960
So I've got a couple of yeses in the bank too.

1166
01:09:14,960 --> 01:09:15,960
Right on.

1167
01:09:15,960 --> 01:09:17,960
So the sandbox spaces.

1168
01:09:17,960 --> 01:09:18,960
All right.

1169
01:09:18,960 --> 01:09:22,960
So the discord, the DAO discussion, that's where some people will talk about the DAO.

1170
01:09:22,960 --> 01:09:24,960
You'll see my message in there too.

1171
01:09:24,960 --> 01:09:25,960
The DAO forums.

1172
01:09:25,960 --> 01:09:31,960
Then on Twitter, I've mostly been using Sandfam, sandbox game and the sandbox DAO.

1173
01:09:31,960 --> 01:09:37,960
But will you really start to reach landowners is in the Twitter spaces each week.

1174
01:09:37,960 --> 01:09:43,960
So in Mochaverse Hall on Mondays at 9 p.m. Eastern, excuse me, 3 a.m.

1175
01:09:43,960 --> 01:09:51,960
Paris, France, you're in France, but I think you're either Pacific or Eastern.

1176
01:09:51,960 --> 01:10:01,960
So Mochaverse Hall, if you go there, they would they would love to to hear you explain your sip to them.

1177
01:10:01,960 --> 01:10:03,960
And it's pretty easy what you do now.

1178
01:10:03,960 --> 01:10:06,960
But in Twitter, it's been like five to ten minutes.

1179
01:10:06,960 --> 01:10:08,960
They might have a couple of questions.

1180
01:10:08,960 --> 01:10:11,960
If you were to show up tomorrow, you would get the floor instantly.

1181
01:10:11,960 --> 01:10:19,960
So they would I kind of teed you up last week when when I go to each of these, except for coffee with the captain.

1182
01:10:19,960 --> 01:10:21,960
I really go to those because it's too early.

1183
01:10:21,960 --> 01:10:26,960
But for all of the other ones, I show up and I talk the sips.

1184
01:10:26,960 --> 01:10:29,960
And last week, I told them that your sip is going to go up for vote.

1185
01:10:29,960 --> 01:10:31,960
We're about to do an interview.

1186
01:10:31,960 --> 01:10:34,960
And then afterwards, either I'll be there to summarize.

1187
01:10:34,960 --> 01:10:38,960
But even better, if you show up, you I have no doubt you'll lock in the vote.

1188
01:10:38,960 --> 01:10:41,960
So those will be mostly mochaverse people.

1189
01:10:41,960 --> 01:10:47,960
So old one mocha CN, a lot of other mocha people are landowners.

1190
01:10:47,960 --> 01:10:50,960
So you will reach a lot of folks going there.

1191
01:10:50,960 --> 01:10:53,960
Bulls on the block is on Saturday at 10 a.m. Eastern.

1192
01:10:53,960 --> 01:10:56,960
They're mostly eight coin down, but bulls on the block themselves.

1193
01:10:56,960 --> 01:10:58,960
They have a six by six.

1194
01:10:58,960 --> 01:11:05,960
And so their landowners and then other bulls in that seer are landowners.

1195
01:11:05,960 --> 01:11:08,960
So you'll you'll reach a number of people there.

1196
01:11:08,960 --> 01:11:12,960
And then if you can attend an eight a.m. Eastern for coffee with captain,

1197
01:11:12,960 --> 01:11:20,960
if you were to send a tweet to them and say that you would you'd like to discuss your five minutes to have your sip,

1198
01:11:20,960 --> 01:11:26,960
they normally talk eight point down, but they also are have been involved in the sandbox.

1199
01:11:26,960 --> 01:11:30,960
And then last but not least is natively digital, which is whale members.

1200
01:11:30,960 --> 01:11:36,960
Every Tuesday at six p.m., they they go over all sorts of stuff.

1201
01:11:36,960 --> 01:11:39,960
They're mainly well, members are I mean, you landowner, right?

1202
01:11:39,960 --> 01:11:43,960
You probably have seen the big whale. That's where they congregate.

1203
01:11:43,960 --> 01:11:48,960
So you can very easily, I think, talk a sip there.

1204
01:11:48,960 --> 01:11:55,960
I showed up like a month ago for the first time and we just talked to a number of things about the sandbox style.

1205
01:11:55,960 --> 01:11:57,960
So they're very open to that.

1206
01:11:57,960 --> 01:12:09,960
So that's where I would go if I were you to to bump up those numbers just in case the sandbox wallet decides that they they don't want to continue the practice of abstaining.

1207
01:12:09,960 --> 01:12:12,960
Yeah, that's a great call. I like that idea.

1208
01:12:12,960 --> 01:12:14,960
Yeah, I'll make some as I can.

1209
01:12:14,960 --> 01:12:17,960
Yeah. Cool. Cool, man.

1210
01:12:17,960 --> 01:12:21,960
So the last thing I normally do is we normally raid somebody.

1211
01:12:21,960 --> 01:12:25,960
Is there anybody that you'd like to raid?

1212
01:12:25,960 --> 01:12:32,960
I can pick someone. But if if you don't have anyone, then or if you do have someone, then let's rate them.

1213
01:12:32,960 --> 01:12:35,960
I guess I've never seen the end of one of your things before.

1214
01:12:35,960 --> 01:12:37,960
I have no idea what rating means. What's going on here?

1215
01:12:37,960 --> 01:12:39,960
Oh, because we're on Twitch right now.

1216
01:12:39,960 --> 01:12:44,960
So rating would mean that I send all my viewers to another channel that's active.

1217
01:12:44,960 --> 01:12:52,960
So if you have anyone that you follow on Twitch or that's a friend of the sandbox that you know of, I'm looking in the sandbox category.

1218
01:12:52,960 --> 01:12:58,960
And I am the only streamer. So that's kind of open fair game now.

1219
01:12:58,960 --> 01:13:06,960
Either you pick someone that you know and you want me to to raid or I pick someone and then and then we're done.

1220
01:13:06,960 --> 01:13:10,960
So go for it. I got nobody on mine.

1221
01:13:10,960 --> 01:13:15,960
You got nobody. All right. So let's raid a good friend.

1222
01:13:15,960 --> 01:13:22,960
RCTV. OK, so the raids been created.

1223
01:13:22,960 --> 01:13:26,960
Crypto Diplo, thank you for your time, man. I really appreciate you explaining it.

1224
01:13:26,960 --> 01:13:34,960
I think you did a fabulous job explaining the mechanics behind how this is important to us.

1225
01:13:34,960 --> 01:13:39,960
And more so I went to the wrong website.

1226
01:13:39,960 --> 01:13:50,960
The sandbox now, right? Sandbox now. There we go. OK. Explaining the mechanics of this and then more importantly, how I must be in the wrong.

1227
01:13:50,960 --> 01:13:54,960
How that this is going to impact our community in a positive way.

1228
01:13:54,960 --> 01:14:00,960
So if you are here, please go vote on SIP number 13. Yes. No. Just please vote.

1229
01:14:00,960 --> 01:14:07,960
And if you have any questions about what this is all about, please rewind and listen to the questions.

1230
01:14:07,960 --> 01:14:15,960
If you're on listening to this via podcast, then you won't be able to see the screen sharing that I've been doing.

1231
01:14:15,960 --> 01:14:23,960
But head on over to YouTube if you if that's important to you and you can see the questions as you work through them over the course of the past hour.

1232
01:14:23,960 --> 01:14:26,960
Diplo, do you have anything? Any final words?

1233
01:14:26,960 --> 01:14:34,960
Yeah, just thank you so much for the work you do, Lanza. You really kill it. I watched all your stuff and you're doing a great work for the sandbox community. I really appreciate it.

1234
01:14:34,960 --> 01:14:40,960
Thanks, man. I appreciate that. That means a lot to me. So we'll read now and we're out.

