All right.
Hello everybody.
We're going to do something that I wanted to do all week, which is I noticed there was
a new sandbox tutorial and I want to get into that.
It looked really awesome.
I only played like a first, the first few minutes of it and I immediately decided that
I want to continue this, continue this as a, as actual podcasts because the tutorial thing
has been something that's been on my, my player retention radar for a long time.
There was no real tutorial going on, but that's all changed now and I think it's changing
a good way.
So I'm going to be giving my live reaction to the new tutorial and kind of giving some
context that I've been seeing over the years.
One of the reasons why I think this is so badly needed and, and yeah, see if it lives
up to all my expectations that I wanted out of a tutorial.
So let's just, um, just go right into, so let's go with the talk, showcase the new sandbox
tutorial.
And in my opinion, my reaction to it, I do not represent the sandbox game or the sandbox
foundation.
Lancer is not your financial legal advisor.
Nothing I say is to be taken as financial or legal advice.
Scorecard or scoreboard.
So there's been a lot of movement in the past week for the sandbox style.
Two of the SIPs, SIP 11 and 12, so the ambassador program and the sandbox Academy Philippines
by Mark Baggo, both of them passed.
The reason why they passed was because the sandbox leveraged its 27 million voting power
and voted for both of them at the last second.
So neither of them had really broached 60% quorum, but the sandbox power, sandbox, the
sandbox wallet changed that by voting for both of them and they both passed.
So we now have nine SIPs approved, three SIPs not approved, one withdrawn.
That brings us to 13 closed.
There's one open for voting right now.
The NFT evolution, crafting and NFT drops by crypto Diplo.
We'll be interviewing him tomorrow as well.
So that we can get a good idea for what all that is about.
There are two SIPs in draft on the forums.
The first one's mine.
So my very, very first SIP that I did three months ago, I think it was now the window
resizing and the resolution options that is now in the public comment.
So please feel free to give your insights so we can make it better.
I've already changed it quite a bit in reaction to feedback to make it cleaner.
The second one that's up for draft is Metaverse and Disability by Meta Futura.
And I am trying to schedule a podcast interview with them this week or next.
And so those two are undergoing public comment for the next 12 days.
And then we'll go to vote just like SIP 13 is right now.
Trick buck.
So now with the two SIPs 11 and 12 I'm past, it was about 451 sand that was now logged
on the books.
So we went from 13% now to 15% of the budget.
So 2.3 million sand spent of 15.5 million sand.
That'll be set AI.
So we still have 211,000 token holders that didn't change much and 1800 voters with 6,777
votes cast thus far.
My name's Lancer on the podcast host and I'm also the president of MetaWorlds.
We have published two different experiences.
One called Floor Droppers, which was Builders Challenge one.
The second one was Lava Defense, which was Game Maker's Fund 2023.
And did not participate in Builders Challenge two because the DAO came out about the same
time and I just threw all my efforts and energies into this podcast and writing SIPs, one of
which is now a public comment.
There are, I submitted four so far and I'm in the process of writing three more with
about 10 more that I had planned after that.
I love the DAO.
DAO to me is the intersection of gaming, community and governance.
And I'm just, I'm all about all of those things coming together.
Okay.
So with that, let's jump into the new tutorial.
So I only noticed this because I was jumping into an experience for a preparation of another
podcast episode coming up.
Oh, by the way, I should say, let's just go to, so I have three episodes lined up.
The first one is Rules of DAO Money with Joseph.
So that was going to be going on right now, but that's actually gonna be happening now
tomorrow at 1 PM Pacific.
So 3 PM Eastern.
And I'll be sending that updated tweet out here after this episode's done.
Then later on that day, so later on tomorrow will be SIP number 13, Interview with CryptoDiplo.
And then not on the 9th, but on the, I think on the 11th, right?
Like on the 11th, yep.
On the 11th at 9 PM Eastern will be an interview with Davivi, otherwise known as David and
his lessons learned from CityDao.
I saw, I heard him speak at BOTB, Bulls on the Block, a Saturday day two ago.
And he was very well spoken, very knowledgeable about DAOs and I've been wanting to bring
in other people from DAOs to talk about lessons learned and all sorts of stuff like that.
Hey Mark, congratulations.
So Mark Baggo's in the chat.
His SIP, which was Sandbox Academy in the Philippines just passed.
Congratulations to you.
Very happy to see that go through.
So yep, those are the three that are coming up.
And then I'm trying to get a big bull from Apecoin governance working group to do some
questions for lessons learned from the Apecoin DAO.
And then also I'm currently doing a, it's updated.
There we go.
I'm also trying to schedule an interview with Zaf Chao, who's an advisory board member,
Mateos, who's also an advisory board member, and also scheduling one with Derek, who is
like a mathematician and different than Big Bull, who's more into the governance side.
Derek's more into the financial auditing side.
So I want to understand some things about the finances that are very, very important
to Apecoin DAO and will be important to us later on down the road as we experience some
of the same stuff that they are experiencing right now.
This is a look into the future of some of the stuff that is happening in real time for
Apecoin DAO that will undoubtedly will be facing the same thing.
So that's what I'd look forward to.
And Sandbox Spaces, you know, might as well do all this stuff now.
So we can just do the tutorial and then be good after that.
Sandbox Spaces, if you are new to the Sandbox DAO and you don't know where to help plug
in, so you can go on Discord and under Sandbox Discord, there's the DAO discussion where
text chat happens.
There's also the Sandbox DAO forums, by far is the best place to connect in terms of talking
about SIPs and giving SIP feedback.
And on Twitter, hashtag Sandfam, hashtag the Sandbox DAO, hashtag Sandbox game.
And you can always look at the Sandbox DAO Twitter X handle.
For Twitter Spaces and X Spaces is Mochaverse Hall on Mondays, which is at 9 p.m. Eastern,
Bulls on the Block Saturdays, which is 10 a.m. Eastern, Coffee with Captain happens every
morning Eastern Standard Time at 8 a.m. and natively digital with whale members happens
Tuesday at 6 p.m. Eastern.
And then Sandfam Cafe happens monthly.
Check out the Sandfam Cafe X Twitter handle and stay tuned for the next one to pop up
with Bruno, who's also known as Pickaxe Master.
So pretty cool stuff happening.
All right, now let's get into the tutorial.
So when you open up the Sandbox map, if instead of it going now to when you first join, instead
of it launching you into the latest experience as the hub, if you played Sandbox for a while,
you know that it just does that.
It will it will thrust you into an experience where everyone is been designated at the time.
It no longer does that.
Now when you hit play, it thrusts you into the tutorial.
So it's zero zero, which I get I think makes it automatic in terms of what you join.
And it's got a nice little little banner here.
Like I said, I didn't even notice it because I was just trying to join the sandbox to get
into another experience for in preparation for another podcast.
And it just thrust me into the tutorial.
And I thought that was so cool.
So here we are.
So you hit play, open it up and let's get into it.
Welcome to the sandbox.
See the mark above me means you need to talk to me.
All right, now we're good.
So here's the first thing I noticed.
This is one of the reasons why I want to do this podcast.
This is thematic already, which is pretty exciting.
So WSAD cool, cool.
That's fine.
Snoop Dogg.
Sure.
That makes sense.
But then I saw this little billboard.
See the little billboard right there.
This to me was a huge indication that they had put a lot of time effort and energy to
make sure that this thing was top notch.
That right there is one of the most intuitive introductions to this game I have ever seen
to date for this thing.
I created it for Build a Challenge one in order to bring in a bunch of people to the
sandbox.
I created like a 50 slide PowerPoint presentation that was kind of a step by step here.
So you download here.
So you do this here.
So you join everything.
This right here would have been super helpful for a lot of those newcomers that we brought
in and we brought in like seven new new accounts a week because of the partnership that we
had with a nonprofit.
And when we had that nonprofit, it all these players were gamers, but had never played
sandbox.
So it took them quite a bit of time to figure out what the heck was going on.
Well, that would have helped them connect to this and this would have helped them learn
how to do the WCAD, the jump, all that stuff.
And that would have saved me so much time and effort for that.
So first of all, this just looks awesome.
Like the particles in the air, the steam here, the blue color, the stargate mimic, and the
the way that this right here is like a normal room or normal tutorial place, but it's themed
after like the Tron matrix effect that is now very thematic to the sandbox.
And I think that is great.
It is very immersive into the culture of the sandbox right away.
And then here, you you're not really pressed to go anywhere.
Snoop Dogg isn't yelling at you.
He said in the very beginning, just hey, you need to need to talk to me so people can just
kind of sit here and tool around, try and look about them.
They see WCAD thing move on the right.
They see a minimap.
They see their person at the top left with a health bar and some chat going on down the
bottom left.
And then they noticed this.
The most eye catching thing in the whole room.
WSAD and then even highlights the colors.
You want to move forward, press W. You want to move left, press A backwards S to the right
D. So this is already leaps and bounds above what was what we've had up at this point.
So let's go check it out now.
You made it cuz and you get 200 EP for your effort.
Now go check the room at the top of the stairs.
So 200 EP.
EP is something points.
It's what you need in order to complete the season.
So this must be in preparation for season four.
What is EP?
Something points.
But as soon as you talk to them, part of the thematic sandbox becomes what you would normally
expect to see in experience.
You know, the grass and flowers.
So this is extremely well done.
Whoever put the artistry and the effects that the sequencing and the flow of this to where
it would pop with the butterflies and it just in this whole room, it pops now.
This part pops big time.
And so does this.
The two most important interesting things in the room, person you have to talk to to
advance, and the thing helping you learn what this game is all about.
Whoever did this knew exactly what they were doing.
So well done.
Okay, I haven't gotten past this part yet.
I stopped to the sandbox.
So before it was kind of muted at a very muted effect.
And now when you pop them up here, it has to to be can split and the sandbox lights up.
So it's very clearly starting to kind of create like a trail of breadcrumbs kind of lighting
your way.
Press E to interact with people or objects when it is made possible.
So there's like a narrator now with I think the smurf music in the background.
See that this is whoever did this this fabulous job.
Absolutely fabulous job.
So notice this lever walk to it and press E to action it.
Okay.
Go ahead action the lever.
So it tells you here interact by pressing E looks like a dude pressing a button or person
pressing a button, which kind of gives you this associative behavior to where you walk
up here.
I don't see the little mouse over where it says E normally it shows like like E like
popped up.
But so this next little room, it kind of stopped it stops you from going back.
So but you've already learned WCAD and kind of keeps you moving forward.
And I assume these are going to light up next.
But I love the background music.
It's very inviting.
It's very gentle.
All right, so I press E. Now what happens?
All right.
This is this is good.
It's good.
It pops.
Yeah, so it was to smurfs after all.
So yeah, that that's exactly what it sounded like was the smurf level.
So you can see how when you do and you action the quest line, it creates this reward mechanic
where it it's differentiates from the rest of like the walls and everything else here.
So wonderful, wonderful, actually awesome.
Such as your gift, open your inventory.
You'll find it in one of the categories.
Equipment, weapon or miscellaneous.
Once you've located it, click on it to select, then press E to equip it.
So I'll just follow exactly what it says here.
So inventories press I and then double click the item.
You should equip it.
OK, let's go to local and first steps of the animated hat.
OK, so I assume it's being equipped right now and it's just a bug.
That would be confusing to people if they try to equip something and they're unable
to see it.
So I'll just equip floor droppers.
I'll clip up with the floor droppers item from our experience.
And so as long as that and you're not really clipping a branch here, that's the only kind
of difference is it gave you a hat.
Right.
So gave you this hat here.
First steps animated hat.
That it doesn't let you see.
So.
Etho points.
Thank you, Mark.
Appreciate that.
Yeah, the narrator is very cool.
I love that.
That affects as well for sure.
So now that I have it equipped, I assume I.
Right.
Can I do something here?
So local.
I mean, I started equipment stuff, maybe.
Just stay with the green effect.
Let's go with.
There we go.
OK, so he has to do it a couple of times.
Dr. Bonkis.
OK.
That was a level not long ago where they offered a really high reward.
So good.
And there's a new gift for you in the chest before going to the next.
So they included Dr. Bonkis in all this.
And I picked I guess I just picked up something.
I pick up.
Maybe a weapon.
Oh, yes, indeed.
So I think I think the bug still is current where you have to like go in and out and out
and.
All right, was that the A button now?
As a what?
Was so now instead of the E button, you have the A button.
That's that's something you should definitely correct here, but I like where you're going
with it.
And again, another eye popping visual effects sort of thing.
And that's where you.
Go to pick up your next thing.
Nice.
I like the little the new one of the new effects was the are the new mechanics that introduced
here was a sliding mechanic.
So that's pretty cool.
This one tells you how to climb.
So you guess you can go up and left and right.
Right.
Let's see how he's going left and was climbing.
I'm not doing that.
So there's a little bit of difference there, but I still like it.
I feel like we're going with it.
I don't know this one is just just fight or something.
No, I think this is the Amelia Earhart, the flying one.
Thank.
And we have to find her at the top of the mountain.
All right, so let's see what we got.
We got a chess piece.
We're going to equip it with E on this time this time.
It's kind of weird to switch back and forth on this, but OK.
I don't know how to overcome this bug.
I think it's just there's got to be some time.
If I fall down here, will I can I get back up?
All right.
OK, so I'll just keep on going.
This is important.
Pay attention.
The metaverse is full of chasms, but you can leap over them, press space to jump on the
platform and once more to reach the other side.
So something else I noticed while they were doing this is it said press space to jump.
So the narrator is verbally summarizing the longer narration.
So if you wanted to pay attention to the details, you would read text that is showing you.
But if you wanted to, you wanted to want to just listen to the narrator, you could hear
the narrator say press space to jump while hitting E and just moving on.
But I really like the fact that the narrator only briefly summarizes it because you don't
have to pay attention to both at the same time.
It doesn't feel like you're wasting time or losing out.
So what happens if I don't jump and I just fall down?
OK, so I'll just revive back.
That's good.
So this shows you you need to jump.
By tapping space.
You know what to do to grab your reward.
Oh, oh, oh, let's sharpen your combat skills.
I put this thing now.
All right.
It's a fight.
You were here to learn how to fight first.
So press I.
Start equipping something that will click it.
Whatever all this dudes.
OK.
Oh, yeah, he's following us around.
It's pretty cool.
I'm a fan.
I'm a big fan of this.
And if that's all there is for this tutorial, double A plus, I think we've only been playing
for like 15 minutes.
Very short, sweet and to the point.
Let's see what we got.
Oh, it wants you to equip the sword.
OK.
Gosh, this bug is getting me.
Yes, you can easily put that.
Why can I clip this?
There we go.
Are you ready?
No, I'm not ready.
I can talk to me.
Cool.
So if I say no, I know a nice little drum beat music.
It's very standard in gaming for that to happen.
So let's equip our chest piece.
Looks like we can't equip our chest piece, maybe.
Let's go back to.
Yeah.
All right.
Let's go ahead and fight him.
Very well.
Let's train you to hit.
Use your left mouse click to strike the opponents that just appeared.
OK, cool.
Trained on me so they don't fight back.
Now you can kind of play with the weird mechanic that is fighting.
Sometimes you even if you hit him head on, they won't they won't die.
You kind of have to find their hitbox, which is elusive.
You can block attacks with the mouse's right click or hit shift twice to roll away from
the blow.
All right.
So shift twice.
I don't know what that was.
I think I.
While I was doing what it told me to do, it got me to the next place.
OK, so that maybe keep the whatever I just got a little bit further away so that I don't
accidentally progress myself in the next level without.
I don't even know what that was.
I'm just curious.
So again, the only things that pop out here are the people.
So clearly if they go to them, you are ready for adventure.
Soon you will be bringing the flow to many.
OK, what's the flow?
I don't even know what this is.
What is the flow?
Flow is life.
A game without players is dead.
Interesting word choice.
When you completed a lesson, you saw life appear.
Players like you going from XP to XP experience experience, connect them together and create
the flow of the multiverse.
OK, OK, kind of a weird choice for a game without players is dead, especially for the
sandbox, which many people describe as being dead and not having players.
But OK, if I were them, I would I would change that wording.
I don't really know where they're going for with the flow is life thing.
Because I know I don't think I've really heard the sandbox talk about this much before.
So while that's happening.
You can see how there is a little video that's played.
It shows all the stuff that I've seen in conferences at Seb Speaks at, which was, you know, Paris
Hilton, Dr. Bonkis and all sorts of stuff like that.
When is not says Miguel hope you're doing well.
And then there's a download now button, which you probably don't need to do because you're
playing the game.
So you're already download.
But I'm nitpicking at this point.
I'm very happy with what I'm seeing.
All right.
So the next one is deep.
What's behind this portal?
First time square a hub where you will meet others like you and embark into your first
adventures quest missions discover new universes places where our friends here live.
If they would help, if they would accept it, I would help them with this because there's
there's some kind of weird word choices to for the English language here.
I think I think it could do with a little bit cleaner language.
But like I said, nitpicking.
All right.
Next.
Wait, you have received many gifts.
Now you need to claim them so they will be permanently present in your wallet and then
in your inventory whenever you go to the sandbox.
This process is done from your account page, not inside the experience.
Cool.
Good that they made that red so that it kind of enunciates the point.
And yeah, I think the only thing that would do better here is if they showed as part of
this.
This right here that it would kind of show right here a picture of them, someone going
to their account page and then claims that way it would just make it so much simpler
for people to see.
All right.
Then it says, oh, and all red.
So not really.
It's not really an unseen anything at this point.
I'm going to your account on the website and click on your nickname at the top right.
And then the claims link and the drop down menu.
This is where all even rewards or items you were eligible for are sent so much pay.
Click on name, click on claim.
I think this was meant to summarize that.
Where's the narrator, by the way, the narrator should be summarizing that and sandbox pages
spell wrong.
So this needs cleanup sandbox with a D and there should definitely be some videos playing
here of that happening.
That would make this is well, a portal master.
All right.
Next there you can select the items and add them to your wallet.
That's what we call claiming.
Got it.
Can I go now?
Okay.
So I hit E. Yes.
Approach the portal.
Interact with it.
Your train is over.
There it says.
Okay.
Talk with you again.
I told you everything.
Take the portal to the hub.
Now tell me again about the claim thing.
That's true.
That.
Okay.
So it's just a repeat.
What I really think they should do here is right here, put a teleporter back to the other
sections that we already went through.
So the first one will be Snoop Dogg WSAD.
This one would be the equipping stuff.
This one would be the climbing or jumping climbing and then jumping or climbing here
and then the fighter right here.
That way, because at the very end of all this, I may have forgotten or I may want to see
some of that again and there should be no reason why I shouldn't be able to do that.
So just make it easy and teleport.
And then once you teleport there, then that gives you the ability to teleport back or
if you don't want to do that, just put the billboards here.
You know, like that.
See that billboard?
I can't.
I can't get my mouse, but right underneath my logo, our react to new tutorial text, that
little screen that showed you what to do.
You should put all five or six of them right here.
That way people can can do this all over again and they don't have to go back.
They can just sit right here and do it.
It would it would make this tutorial perfect.
Absolutely perfect.
So talk to this dude person again and I will and now let's see where it goes.
What it say?
Travel to the first step lobby.
Okay.
Travel and see what happens.
All right.
So it's a lobby first time square.
Negative eight eleven.
Oh, oh.
Okay.
Holy smokes.
We're not even done.
Oh, I've seen this before.
So if you watch any of the conferences and you've seen this.
So sandbox with a little like this is the one that pops here because it's it's not monotone
like the rest and you can start to see where you need to go and do stuff.
And there's rabbits.
So let's talk to Snoop.
Welcome to the first time square.
I love the name by the way.
Great name.
First time square.
Okay, this is where you start your adventures in the sandbox and I've got a killer treat
for your first mission.
Okay.
What is it behind me?
You'll see a portal leading the rabbit experience, but this experience needs first great players
live to it and restore its flow.
Do it and you'll get sand as well.
Okay.
Unlocking you need to special NFT artifacts parts of the light bringer gear set.
What is the smurfs experience?
Rxp through the portal on the left and the other is a little prince.
Expand the right after you know the press experience.
You receive one of the two required NFTs to claim the NFTs first dig find some blue local
to refresh your memory about that if you need and maybe you'll want to eat complete the
equipment set before you depart.
It does look spectacular.
Alright UFO thing.
So there's the sand.
It's a little prince was the one with the airplane.
Enter this portal to earn an NFT.
Yeah that's the one you have to like fly it.
That was a little bit difficult to work through.
I kill for some green grass.
Okay.
Wow.
I love the rabbits.
Absolutely love rabbits.
Very cool smurfs.
Yeah.
Alex Merce well made.
This is fun.
Let's go check out what we got going on over here.
Talk to you.
Any questions regarding your mission?
Yep.
Just refresh my memory to rabbit.
All the question for that sand and not only receive them a claim then the artifact must
be present in your wallet to enter the ravaged spirits.
Okay.
So it's going to use the NFT sensor which was one of the which is one of the new mechanics
in the newest game version.
So once you do that it it does part one of two for a refresher memory quest.
Talk to the other one you wish to be instructed on the claim process.
I mean I already been instructed on the claim process so I guess this is going to be probably
going to be a repeat right.
Yep.
Exact repeat and sand.
Oh they did fix sandbox.
So here it's spelled right.
And then you can select items and click claiming.
Yeah.
So it's all the same thing.
You can claim several all at once if you want.
Find the two light bringers artifacts first along with the you purchased and claim all
and come back here.
I don't know what that means.
You definitely can't claim all in your accounts page.
There's no claim all button that I'm aware of and then go earn some sand.
Okay.
Thanks for the tip.
All right.
So that completes the first quest and now let's go to Smurfs first.
Something tells me it's going to be the normal big thing.
Okay.
So does this actually portal portal you to the experience.
Yes it will.
It's going to portal you to the first experience but it looks like a reskin.
The first steps so so Smurfs and Gargamel's shadow.
So it's going to be a reskinning and sandbox has been doing this for quite some time so
it's no big deal.
You got to go through all the Smurfs stuff but I'm going to I'm going to stop it there
because it's it's clear that a lot of thought effort was put into this and I think very
very well done.
So what do I do to go back.
I go back.
Oh so if I was over here I'd have to know to click the M button which they haven't shown
you yet right.
The tutorial didn't show the M button and then flip here to go back to first steps but
that's a little prince.
That's not even it yet.
I can't click to go back.
It's not good.
Okay so that's that that's something that probably needs to be fixed as well.
How do I go back.
I'm kind of stuck here and in whatever one I went through.
So if I'm a new player and I have no idea how to get back I'm stuck especially if I
have to go away or whatever.
Now it's not clear because when I rejoin it's just going to push me back to the tutorial
on it.
I don't know.
Let's try it out.
So let's say I have to get off right now.
I'm a new player.
I've got to go take care of something.
I'll be back.
So let's exit experience.
See where that takes us first.
Okay so as a new player I have no idea what any of this is.
I have not seen anything that looks familiar to me.
So maybe I'll just go back to hub.
Okay cool.
So it shoots you back into the tutorial first time square.
That's cool.
That's good.
That makes sense.
So now it's going to push me back.
But again.
Oh no it pushed me back to the tutorial.
Oh gosh.
Okay so there's logistical issues when it comes to you going to the right place.
For sure.
Logistical issues.
The only thing that's open here is the little prints.
So if I press back to hub it's going to push me back to the tutorial which I just did.
And if I'm a new found player I'm already frustrated.
I didn't even know to hit the M key to begin with.
And then when I got to the M key now.
Now what?
I hit back to hub.
I'm back at this thing again.
I don't want the tutorial all over again.
So as a new player I'm going to click on this.
Looks kind of familiar.
Travel to it.
You're about to travel to another experience.
Your perennial progress will not be saved.
I don't know what that means.
Saved?
Wow.
Didn't I already do the tutorial?
So.
Guess we'll find out.
Alright so it is going to push me to the little prints.
Okay.
So that's a logistical problem that needs to be fixed.
That fixed means that so first steps you should be able to click in here.
And as part of the tutorial first steps you need to show them the MAP key.
Because clearly by the time you hit the first time square the M key is important for you
to be able to navigate back.
I don't know why they won't let us go back to the first time square.
I assume the Stargate will allow you to go back once you've completed the quest.
But I don't really want to do that right now.
It's part of the tutorial.
It's already clear that there's logistical issues that need to be fixed.
So all in all great first attempt.
I think they did a really good job putting this together.
Although you can as soon as you kind of look a little deeper into it you can start to see
some of the peculiarities and the issues start to emerge where a new player at this point
can probably muddle their way through it.
But it's not nearly as streamlined and as efficient as it was when you went through
the tutorial.
The WSAD tutorial.
So if they went back and just kind of iterated on this to make it a little better you'll
have the best tutorial of all time.
Or close to it.
But once you have an extremely inviting visually appealing like these colors are great.
They contrast so well that it makes it obvious what it is exactly you're supposed to do.
Like I know I'm supposed to go the aviator and I don't really know exactly what these
serpents are for here.
This is Earth.
This is Air Africa.
For whomever I touch I send back to Earth from whence they came.
Okay.
Oh yeah I remember this snake being here last time but looks like it's a sandbox color now.
And so this is not this portal is not active.
I assume it will be if I were to complete all this stuff.
So get the two NFTs and then complete the tutorial and get the sand.
So pretty good experience.
First of all.
I can see where this is going to become an extremely valuable tool once they iterate
on the end of this to make these logistics a little bit cleaner.
But all in all cool well done sandbox.
And let's go ahead and get to finish this off.
So we went through the next episodes already in sandbox spaces.
Like I said tomorrow I have two podcasts because today's podcast with Joseph had to be had
to be adjusted due to real life.
So Joseph and I will be doing our podcast tomorrow afternoon.
So 1pm Pacific.
4pm Eastern.
And then later on that night will be the SIP interview with crypto Diplo.
That's the NFT crafting and drops.
And then on the 11th not the 9th.
So that's definitely not it.
To
That to get fixed.
I already fixed that.
So on the 11th it will.
Yeah.
We'll be doing lessons from other Dalles and that'll be our interview with with the
VV otherwise known as David and his experience.
I'm looking forward to him because he has an academic degree leave a master's in sociology
that our PhD sociology with a focus on metaverse.
So that'll be super fascinating to talk to him and and understand his perspective when
it comes to Dalles and the lessons that he would like other Dalles to learn from Citadel.
And then in the future I'm bringing in some eight coin Dalle folks to talk lessons from
their Dalle and speaking more with other advisory board members and many different things as
possible.
Developer studios people to say announced their semi retirement but I was able to speak
with to say and get a a good positive commitment to a future podcast episode in the near future.
So can I get some lessons learned from to say who's been a mainstay in the community
for quite a long time.
That's good.
I think that'll tap cap off this podcast episode.
Well done sandbox team on the tutorial.
We just need to shore up some of those things on the tail end when it comes to when it comes
to the two NFT quests the little prince and the smurfs how it kind of locks a player traps
them especially when you haven't taught them the M key yet.
The map is and then even if you do click the map key you can't get back to the first time
square.
So there's a bit of stuff going on there.
I think the portal should definitely be open as soon as you go through it that way I can
quickly go back to it if I get lost or if I want to explore more.
But other than that well done Mark Miguel.
Thank you so much for for and Seba.
Thank you all for participating in the chat and Miguel asks do you think that through
a sip it can be changed it can change the view this TSP has toward miners in the sandbox
platform I don't know if that includes the use of game maker box.
I think so.
I think so right now I think it's pretty clear they have miners or kids in mind when it comes
to the sandbox audience and they've gone to lengths to protect them.
So there's the chat and then there's no proximity and and there's also in game moderators that
show up and especially now the ambassador sip has passed they're going to be expanding
their end game leaders quite a bit.
So I have no idea.
I have no no doubt that they're going to be increasing their their marketing and their
facilitating of of kids into the sandbox.
What that means for us I don't know because a lot of us are adults but I'm sure there's
some sort of middle ground some sort of plan that they're going to they're going to have
on that.
Good question Miguel.
So tomorrow take a look at keep out keep an eye out for updated tweet or 1 p.m. Pacific
4 p.m. Eastern and then later on that night at 10 p.m. Eastern I'll have my podcast with
Crypto Diplo and 4 p.m. Eastern is is the podcast with Joseph.
That one will be about Dow and house money rules some things that popped off and became
kind of like a flash point in the ambassador program where what should the Dow money really
be used for who should benefit from it and should there be a situation in which we are
OK with the Dow money going to the sandbox and them having no no accountability or answering
to sandbox Dow.
So yep hope everyone is doing well and I agree Miguel we there must be a way to protect the
kids and the minors from from unacceptable conduct and behavior.
So good night and see you all later.