Alright everybody, welcome to Sandel Podcast number 17.
We are in the 17th episode and I think we've only been going for like 60 days.
But today I have someone who you all will almost definitely recognize.
I know him as Pickaxe Master, but I don't even really know if that's the way what he
goes as in the community.
So that'll be one of my first questions when we go to introductions.
But Pickaxe Master, the host of Sand Fam Cafe, he's also been in the community as a creator
for a long time.
And we're going to get to know him, learn his perspective.
I have a list of questions related to Sand Fam Cafe, to the DAO and other things.
And yeah, Pickaxe Master itself is an experience, a couple experiences that I will also drop
the link to while we're discussing so that you all can check out his stuff.
But welcome, Pickaxe Master, and we'll get started.
Hey, Lansley, thank you so much for having me and hello everyone that joined in.
By the way, you can call me Bruno.
I think everyone calls me by my own name.
I don't get by the nickname and all of that and just stick around.
But hey, thanks for having me and hope everyone's having a nice day.
Yeah.
So the scope of the talk today is a meet and greet and then learning opportunity.
That's our disclaimer is we do not represent the sandbox game or the sandbox foundation.
We are not your financial or legal advisors and nothing Pickaxe Master Bruno and I say
is to be taken as financial legal advice.
It's true for me.
Is it also true for you, Bruno?
Yep, it is very much true for me.
Awesome.
Cool.
So we have two SIPs open for voting right now.
It is the Sandbox Academy in the Philippines by Mark Bago and the second one is a Sandbox
Ambassador Program by TSB.
Please go vote.
The last two SIPs that just closed a few days ago did not get quorum, so they did not pass.
So as you can see now, that SIPs not approved is now three instead of one.
And that's because the NFT collection with Arthmore and the blockchain events in 2024
in Asia for the studios, both of those did not pass, unfortunately.
So these two, please go vote.
That is quorum.
They didn't even make 50% and that is tough.
That's really, really tough.
So there's also a SIP on the draft, NFT evolution, crafting NFT drops.
It seems to be more technical one.
So Pepe loves it.
I don't fully understand it, but I see it enough to say that it seems like it's going
to be a good thing for creators.
So I mean, I'll support it, but I'm going to try and get them on the podcast as well.
And the checkbook did not change.
So we're still at 13% of our budget having been spent on SIPs.
And because the previous two didn't pass, that number did not change.
So we are at 13%?
13%, so 1.9 million sand has been spent out of our 15.5 million.
And that's just from the approved SIPs.
The one thing I realized it did not track was some of the expenses being taken out by
the DAO team that was approved there.
And I thought I captured everything because each SIP, I have its costs.
So SIP 2 was 242,000 sand.
I think that's the max that they're allowed to spend, although I'm not sure.
That's only what the SIP said.
And then SIP 4 was 400,000 and all that.
So that's what I'm going off of is what was approved via the SIPs.
Because ideally, that's the only amount that should be approved to be taken out of the
budget.
So we'll see.
But that's, I'm tracking that part.
But 1.9 million sand is what's been approved thus far.
And then DAObase.ai is quickly becoming a big measuring tool for the sandbox DAO.
There are 1,800 voters and 211,000 token holders.
So I'm still trying to figure out what exactly that part works, how that works.
But I just got a podcast with Mia Bao, who runs the DAObase.ai and she's an advisory
board member on Sunday.
So that was really cool to listen to her perspective.
But we're not here for that.
Today we're here for Pickaxe Master, otherwise known as Bruno.
So there's his Twitter handle at Pickaxe underscore master.
And also, he runs a very interesting podcast called Sandfam Cafe, which is, in my opinion,
the OG of podcasting in the sandbox, where he does monthly podcasts with different people.
Last one he did last month was with AU24K, Pepe, Boxeljam, and then Joseph, who's known
as Vision X, some heavy hitters and OG in the community.
He's been active for a while.
Shakespeare, which he just rated me the other day again.
Thank you again, Shakespeare.
Vpire, Sanzeus.
If you just scroll through his feed, you'll see that he has done, I think, five episodes
now.
Six episodes.
Six episodes so far.
So that's been half a year.
Yeah.
Yeah, that's I've been watching his podcast really eager to communicate with him.
And I didn't know I was going to do my own podcast until the Dow.
That's when I knew.
So I've been looking to get in touch with him for some time.
And so, yeah, Pickaxe, Bruno, if you would please introduce yourself, where you come
from and how you got to here.
Okay.
So my name is Bruno.
I'm the founder of the Pickaxe Master and pretty much started all there.
I know that I have a blurry background, but everything started as a board game.
So originally I came as a board game dev.
Of course, from my past experience, I've been a CEO of a billboard company for about seven,
eight, seven, eight years.
Also been a musician that was fortunate enough to travel all the world and playing all sorts
of venues from little places to stadiums.
And then I started, I consider myself a very creative person.
So as long as I'm creating, I'm good.
I've also wrote a book.
And then my last endeavor was creating board games.
And then when I discovered about NFTs, I was looking back then into what was the central
end and the sandbox.
And I was like, okay, this feels like the place to go.
And it felt it was just the continuation of the board game, bringing into Web3 with the
no code program, such as the Game Maker and VoxEdit.
And pretty much just natural flu that way.
So that's how I joined the sandbox.
It was just the overall interest of Web3 gaming and then understanding that there's more than
just Web3 gaming, but also Web3 for creators like myself.
That sounds very similar to how I got into the sandbox as well.
It just felt like the right way to go.
And I was faced with Decentraland or Sandbox.
And when I compared the two, eventually I went with Sandbox because of the way it looked,
the way the partnerships they had.
It just felt like the right way to go.
And I don't regret my decision at all.
You said some things that were really fascinating.
You were a billboard CEO?
Yeah.
So I did campaigns for a lot of brands during those seven, eight years.
And so like physical billboards, like when you pass them?
Yeah, physical.
Okay.
If you don't mind me saying about what region are you in?
So I'm right now I'm based in Portugal.
I was born in Portugal, but I spent half of my life in Africa, in Angola.
Angola?
This is fascinating.
Okay.
So you were born in Portugal or you were born in Angola?
Yeah, I was born in Portugal.
Then I went when I was 12 to Angola because my parents got an invitation to work there
and as a little children as I was, I was like, yeah, sure, let's go.
So I kind of was raised there.
Then I came back for my studies for college, university.
How they call it.
And I came back to work there.
And then when COVID hit, I was already kind of quit, but when I quit the company just
went like downhill and they're like, Bruno, we need you back.
So they got to hire me again.
I was like, no, I don't want to do this anymore.
But they hired me again.
And until COVID hit, I was like, I don't want to be stuck here during COVID.
So that's when I finally came back to Portugal for goods.
I still worked, managed the company like remotely, but I was like, yeah, this is not possible.
Not managing a company, not being there.
It's not not good for you.
It's not good for me.
It's just a distant headache.
And Angola is in southern South America.
So above Africa.
I mean, I'm in Africa.
I'm in Africa.
So Namibia, the Dominican Republic of Congo.
Namibia, Botswana.
Yeah, Botswana.
So it looks like.
Really cool places, by the way.
What's that?
Really cool places, by the way.
So they it looks like they also speak Portugal and Angola or what language do they speak?
They do.
They do speak Portuguese.
That's the main language.
Although there's like 80 or 20 dialects, depending on which region you are.
So they speak.
What what languages did you learn in Angola?
I didn't learn any.
I learned a couple of words.
Because the dialect is very different.
Very, very, very different.
So they spoke Portuguese and Angola.
Yeah.
Got it.
OK.
I know a few words from other dialects, but they're just very different from what we talk.
So it's kind of hard to keep up with the conversation.
It's like, yeah.
You know, when you go to a foreign country, you go to France, you'll be like, oh, bonjour.
And everyone's like, oh, he's a tourist because it's just those specific words.
Yeah.
All right.
So you're from Portugal.
You were raised in Angola.
You came back to Portugal.
You were a Billboard CEO of a sounds like a successful company there.
And then were you a musician after that or you a board games developer?
So actually, I was a musician before.
And the musician has always been like a hobby that at some point I feel like I had two jobs
because I was doing these mix up of rock and roll with rap in Africa.
So I'm not sure if you know that, but besides like really South Africa, rock and roll, it isn't much a thing there.
Usually because they have a strong religious belief and usually the propaganda regarding that is usually like,
that's the song of the devil, that's imperialism song and all of that.
So I used to go to TV shows and people would be like, oh, you actually look normal for a rock and roll dude.
I was like, yeah, I'm pretty much normal.
Like you're a rock and roll dude.
OK, yeah, I am a rock and roll dude.
Were you like a bassist, a guitarist, a vocalist?
Actually, I am a bassist and used to do back vocals more like it.
Yeah.
Is it offensive as I say, I would have completely tagged you as a bassist.
Just you got the bassist vibe about you.
I'm proud about being a bassist.
You've got the bassist vibe about you, man.
That would have been my number one pick.
It's just someone in the background going, no, no, no, no, no, no, no, no.
Yeah.
Pretty much enjoyed it.
And that was a wild ride.
So because also of that, so one thing I always strive at, anything I do is to be professional.
So while there, everything kind of goes towards the unprofessionalism, having like these bands that it's kind of soft, fresh, breath of air, doing things in a professional way and also have the contacts with brands because I worked in advertising.
I was able to actually get a couple of deals for the band, which is Mvula.
While being in the band, we were one, two times as the best African rock back in 2015 and 2016 back to back.
And we got to be invited to play in a lot of places in Angola.
We kind of traveled at least often in Angola, in Africa.
We played almost in half Africa and it was pretty crazy to be playing at from stadiums to all sorts of festivals and people just looking at the crowd because there you've got like Kizomba, Kuduro, all those more native type of sounds and people just like kind of either be shocked or be surprised or be disgusted.
It was such a mix of feelings I would see in the audience and I would love it.
But there were harsh times.
We would get a lot of boos because people, they're there for the dancing, they're there for the love songs and then they get like this sort of anti-system rock rap thing and be like, what's this?
That's wild, man. That's wild.
So you traveled throughout Africa?
Yeah.
And Africa is big so you can't just like drive from one end to the other.
It's huge.
Neither. It's very much recommended.
We went by plane.
Gotcha.
Where's the furthest that you went to to play?
So thinking geographically in Angola, I think it was Ethiopia.
Ethiopia? Oh, that's way up north.
Or Senegal.
There it is. Ethiopia right next to Djibouti and Entrea.
Somalia.
You said Ethiopia and where else?
Or Senegal.
Senegal.
There it is on the, oh, they're right to Mauritania.
On the other side, yeah.
The Gambia.
Mali.
Okay.
Wow.
We also played in Mali as well.
Played in Mali as well.
We also played in Gambia as well.
In Ghana or Gambia?
Gambia.
Oh, Gambia, Gambia. Okay.
I know you can't see it right now because it's blurred, but I've got a drum, a djinbe right there.
Okay.
That's from Ghana.
Those places, they have incredible local craftsmanship.
Let's put it that way.
This.
That's a djinbe.
Yeah.
That's a big one.
Oh yeah, yeah.
I used to play quite a bit.
The djinbe.
I bet the neighbors love it.
Oh yeah.
Well, I would go to like drum circles and stuff where I am and you know, they'd have all the different instruments.
And I would love, I'd play the djinbe.
So, I was a big, big fan.
Hell yeah.
Yeah, that's a big boy right there.
Yeah, yeah.
It's big.
But you know, you play with it on the ground.
But then, you know, you're in Africa.
Did you?
Dang, that's cool.
That is a cool history.
And so, how did you get into being a board game developer?
I started playing board games very little.
I think I learned chess like about when I was five or something.
And it's just naturally my parents like to play, for example, mahjong.
They would play card games.
They would play board games.
So, I was kind of grew into this type of thing.
Then I went into TCGs as Magic the Gathering.
Then consoles came out and I started to play consoles.
What's your favorite deck in Magic the Gathering?
Oof, probably white and red.
Back then, it was like type two.
It wasn't with all these crazy expansions.
But it was like a mix of reds and whites.
Mine is a red burn deck.
That was always my go-to.
Funny story, we kept the cards.
After like 25 years, I was like, yeah, we don't play Magic for like about 25 years.
You know what?
We sold a couple of cards and all the family went on vacation.
With that sale.
You sold all the cards and then you went on vacation?
It's just a couple of those.
Like the most rare we had back then.
I remember back then was like, what?
Spending $20 on a card?
That is mad expensive.
I was like, yeah, but let's get it.
Myself, 10, 9-year-old guy to my dad.
Let's buy that $20 card.
And then 25 years later, we're like, yeah, let's sell the card for $200.
Yeah.
So we just sold a bunch of those.
Went to family vacation to Ireland.
I was like, good.
We were playing cards back then.
But fast forward.
If you recall, Engage, which was the first gaming cell phone by Nokia.
And this was like 2002, 2003.
I don't even recall that that much.
But they had the Symbian operation system that was like the first OS on mobile that got us to play games.
And that's when I started to become like, oh, I want to do this, but I don't know how to program.
So kind of assembled a bunch of kids.
I was like, okay, I lead a project.
Who's going to program?
And every kid was like, not me, not me, not me.
You can imagine.
It just died there.
Fast forward.
We still have the tradition.
Like when all the families together, we have dinner, we clean up the table, we bring a board game, and we have a family session.
Nice.
And so I was already.
No, no, go ahead.
So I was just about to come fast forward again.
Is that back in 2018, I decided just for fun to do a board game, which was kind of bringing music related.
But it just I hired an artist and all that, but just grew too complex.
I was having a really hard time to explain.
I was like, OK, Bruno, why do you first board game like as these super complex game?
OK, grab it or put it aside.
Do the most simple game.
And it was OK.
I did it.
This place, it's easy to play.
Good.
Then COVID also hits.
We got all locked up.
All the family got together.
I was like, OK, since we cannot leave the house, at least we get to be with each other.
We played all the games, still exhaustion.
And then we're like, OK, what if.
So my sister is also an artist.
She's a painter, also illustrator.
I was like, why don't we do our own board game?
Let's grab the mechanics we like the most from our favorite games and just bundle them and see what we can come up.
So with all of that was like, OK, these all of this, it kind of feels like it's a mining game.
And that's how the PICAS Masa was born.
Born out of your board game.
Yeah.
What was the board game called?
And he didn't have a name.
It was just the board game.
The board game.
So the board game about mining turned into PICX Master.
The game, the real game here in not really, but the game here in Sandbox.
OK, exactly.
And then, of course, the board game was like PICX Master.
Yeah, now that makes sense to me.
That is fascinating how all that works.
By the way, Go West said that he is a red and green deck.
So maybe one day we'll all go at it and Magic the Gathering online or something.
It was stolen.
That's unfortunate.
Yeah, he said it was stolen.
Yeah, that sucks.
Red and black.
OK, like a Necro burn deck.
All right.
Cool.
I see we have a lot of Magic the Gathering folks here.
Yeah, I see that now.
So it started first with chess and that and mining board game became PICX Master.
What a great segue.
So that's what led you to the Sandbox then.
Exactly.
How did you first find the Sandbox?
Just searching or what?
Yeah, pretty much.
It was like I heard the reason why I joined Web3 actually was as a player standpoint.
I was like, OK, so as a huge gamer, I was playing a game called Anarchy Online back in 20,000.
Early 20,000.
It was one of the first MMORPGs.
And one of the things that it was banned, it was the trading for real cash with in-game assets.
And what was it?
That was burden because Anarchy Online.
Oh, Anarchy.
Yeah, yeah, yeah.
OK, got it.
Got you.
You remember that?
Yeah.
Yeah, I remember.
Nice, nice.
It was a really good game.
I didn't play it a whole lot.
I didn't play it a whole lot, but I did play it a little bit because it was one of the back then.
There were only a small list of games that you could play.
And it was one of them.
It was math complex.
I just love the complexity.
And then, of course, World of Warcraft launched and just it was what it was.
The success that it still is today kind of took the MMORPG podium for a long time.
But what did I mention this game?
You joined as a player and you joined during season one.
Which season?
It was before Alpha season one.
Four?
OK.
Yeah, before.
It was not even announced when I joined in.
It was like GameMaker 0.6, something like that.
So that was the reason why I searched for Web3 because I've got told about NFTs and it was mainly art use.
The art use case.
I was like, not totally convinced about that, but OK.
I guess we're in the digital era.
So proving ownership of the digital.
Everyone can copy.
OK, I can understand that.
But you have the physical.
OK, whatever.
But then someone told me like, but NFT is gaming.
It can be a weapon.
It can be.
I was like, OK, I like that narrative so much better.
I resonate with that narrative.
So that was like, OK, Web3.
What do you got?
And back then was it was so few things.
It was Axie Infinity.
It was the Centralland.
It was the sandbox.
What else was there?
It wasn't much out there.
Like really wasn't much out there.
That was something playable.
You know, everything else was just in development.
So I look at it was like, OK, this feels like Minecraft.
And you can build on top of it and you can play.
So it's even better than just playing a Web3 game that you own the assets.
You can also build a game.
So yeah, it was then it was just a matter of a decision between the Centralland and between the sandbox and looking at the features, parts, roadmaps.
Back then, the sandbox was like, yeah, this feels like the place to go.
And and so did you join as a crew?
No, you said you joined as a player.
How long before you were a creator after that?
No, after I see that I never joined as a player.
You've never joined as a player.
You're just a creator from the beginning.
Yeah, the reason I got attracted to Web3 was as a player.
But when I discovered that you could be a creator in Web3, I was like, scrap all of playing.
Let's create.
And it was that you said zero point six.
Yeah.
Wow.
I don't think I even joined until I think it was point eight, maybe.
What are we on now?
You skipped a lot of trouble.
Yeah, it is a ten.
Ten.
I think I joined at the end of point eight.
You skipped a lot of trouble.
I heard I heard.
And and I'm more of a publisher than I am in there doing blocks and stuff.
So even then, I didn't understand it until I started till floor droppers, really.
Which is not long ago.
OK, so you you joined as a creator during point six and your mining bit board game, your actual physical mining board game.
That's what inspired you to make Pickaxe Master.
Was that your first one?
Can you repeat the question?
So your first experience was it Pickaxe Master?
No, no, I had built two other board games before.
No, I mean, in sandbox was Pickaxe Master your first.
Oh, yeah.
First and only.
First and only. So you have Temple of the don't tell me what on Temple of the Four Winds.
Yeah.
And then you also have Misty Mountains and Misty Mountains is the one that I saw first whenever I I for because Misty Mountains to me, it's been there for a while.
And I played it.
It's been there for almost three years.
Yeah. So I played it a number of times at this point.
But here it is.
I'm showing on screen and I'm going to post it in chat.
So.
Pickaxe Master Misty Mountains and so tell me about those two.
Are they different parts of your board game or is it just it made sense to make two of them?
So we tried to do an adaptation of the board game, but it was impossible due to the game maker limitations.
Right now we probably can do better imitation, but it stills the turn based type of thing in the sandbox for multiplayer still very rather limited.
So we decided to go like, OK, let's do an adaptation.
Let's think about the concept, which is mining, getting resources, acquiring pickaxes and just go into a sort of web three.
So our original idea, which is what we actually want to do and we have not been able with something as simple as you go to the game.
You have one sand and you with one sand, let's say you purchase pickaxes and you got yourself 1000 pickaxes with one sand.
You go mining.
Each block would consume an X amount of pickaxe and would give you a reward.
You could either take this reward as an NFT that you can store in your wallet and then you can use it later on to either craft or buy stuff or whatever.
Or you could sort of transform those resources you just mine back into sand.
So it was very simple game.
The first goal is like, OK, this is where three.
It needs to have a strong economy.
So the first thing was create a strong economy.
If we can create a strong economy that is based on acquiring.
Pickaxes with sand with a token and then with that with those pickaxes acquiring, then all of these gems and resources, then we can build everything on top of that because we have established an economy.
So it was pretty simple.
The way in the way out and we just had to build on top of it.
But some transactions are still not the reality.
So we kind of.
And that was the basic of all things like the core gameplay, the monetization as well, the structure of an economy to build on top of it.
So we had to pivot and adapt from there literally.
So the point of the game is to earn pickaxes.
No, the goal of the game is to earn resources.
The pickaxes are just a mean to to get those resources.
You're picking up pickaxes.
You're buying pickaxes.
You're buying them.
What can you buy them now?
Well, so since we cannot have transactions with sand, when you enter the game, we give you a 2000 masters that will give you the entry just to play the game.
So you have to pivot on that.
Yeah.
And so the the the sip that's in draft right now, so it will go to vote in two weeks, seems like it will help with that.
The recipes that you can.
That can turn into on change transactions.
So maybe that's changing.
Maybe.
Which one?
It's under sip ideas.
Oh, sip draft.
It's called NFT evolution, crafting and NFT drops inside sandbox.
You're taking me now this one.
So I go over proposal.
I'm going to go this as someone that's watching.
Probably they also want to know like how to reach there.
So it's forum at sandbox.com.
Right.
And then we go there.
We click on proposals.
So when you go there, you go to forums, click on proposals and click on sip drafts.
And then the fair top one, you'll see my face, but NFT evolution and crafting and NFT drops.
That is me.
I replied last.
You click that and then you'll see a picture at the top.
Someone at a table and then TLDR is to all the stuff that it is, but it basically is crafters can set up a recipe to trade an asset for another asset.
So potentially that could be trading sand for for buying things and NFT drops where once they complete a quest and they get a certain NFT in in their wallet or this one on the claims page.
That would be very dope.
I think that if you align this with the persistent feature, which is a being able to save people can kind of have an objective right now.
So we'll be like, OK, I'm logging in today.
I'm going to play for these 31 hour, 30 minutes, one hour that I have available to play.
I would get these amount of.
Let's call it diamonds.
And every day I was trying to.
Hustle on getting more diamonds until I can reach OK, I got 100 diamonds now I can trade those diamonds for a piece pickaxe, for example.
So and being able to do that in game and get the end of transaction to actually get the NFT in my wallet.
It's it's a step.
It's a major step.
I think that it will help out so many different games.
Yeah, well, that's what Pepe responded back to because I didn't fully understand it.
I'm not a game developer, so I'm looking at that and it's it's outside of my expertise.
But Pepe is a big fan of it and it reads pretty straightforward to me, even though I don't completely understand.
And so I'm supportive and it sounds like it's going to help you as well.
So your interesting.
Yeah, I'm not sure how the extent this goes.
I really will have to look this after after these the podcast just to understand what it happens.
So they just say I'm just reading this out loud, the ability to fully recreate the NFT economy and game mechanics of successful crypto games in sandbox.
Mm hmm.
OK, that really grabs my attention.
Good.
Yeah, all you creators go in there and read it because it's apparently going to be very helpful for you.
So you're going to read this.
Yes, you had two experiences for quite a number of years now.
And how did that?
OK, I also saw that you have a pretty extensive website devoted as this as well.
Like you can join clans and connect your wallet.
What's going on there?
I never did that portion of it, so I don't really know much about that.
So this is the part that so we got very lucky.
All the team on the pickaxe master as then found on the sandbox.
It's just a group of individuals that are very talented and believed in the mission that I wanted to bring alive.
And we teamed up.
So it was a very organic team that formed.
It's all Sanfam as well.
And one of the members is actually a very, very talented programmer.
And I was like, I don't know how honestly I don't know how with his programming skills, he actually went to the sandbox as a no coding tool.
So I was like, OK, but the fact that he in the sense programming that much, he'd allow to create these websites, which does have a sort of tools that I'm very proud to have them available right now.
So you connect your wallet by connecting your wallet.
You create yourself and immediately an account.
It has the security of the login in as to be with the signature transaction.
So you don't spend you just.
I don't know the technical details, but it's pretty much what you do on open seats, pretty much what you do on the sandbox is just that signing, which I believe it's the key factor of securing the of bringing security.
Now, with that, you can put yourself your username as well.
And you got yourself an account.
Now, what we have here and the reason why we built the websites, because we want to have as many leaderboards as possible and we would need a place to bundle them up.
So originally on the first seasons, which were done manual, they were also a big, big headache because we had the competitions for like who is the best coal miner, who's the best iron miner, who's the best copper miner, silver, gold, emerald.
You can name it.
There's already quite a few leaderboards there and having to run everything manual is just being a pain.
So this is one of the reasons because we can sort of display all of these leaderboards here and once, hopefully, when we get access to APIs, then we can just run these automatically super easy just to get the whatever information on the website on the game on the sandbox.
We just grab those and sort filter, organize it as we wish here on our website.
So that is one way. The second is so that's more like individual play.
Now, one of the things that personally myself have experienced as playing MMORPG was was that even other games that I would most likely have stayed longer in a game because of the friends I've done along the way.
So, for example, back again on Anarchy Online, I probably would have quit the game sooner if I was not part of a big alliance that I would log in, I would raid with them, I would play with them and just like you create a bond.
Also, I remember playing one one piece game that I still play today.
I've been playing like that game for five years and it's the same.
You play it because you found those people you play together you go competitively about it and you just stay there.
Not only because you like the game, but because also you create bonds with other players you create friendships, and then it becomes also a second reason to come here and play.
So for that reason we created this system which is the clan manager so we have, along with all our leaderboards, we have individual, we have clans, so which is sort of a group leaderboard.
Now with this, you do need an avatar to be part of this so it's pretty much exclusive it's not. We have a free to play you don't need anything but for groups you do need an avatar.
Now what can be done here. So, for someone that has an avatar, you can either create a clan, or you can join a clan.
When you create a clan, you can create the structure of the clan.
While creating the structure and the parameters of the clan, you can decide which members are going to be invited, they do need to have an avatar and you can only join one clan with one avatar so it's not like with one clan you're part of everyone.
And also you can decide who are the eligible members to contribute with your score to the overall clan score.
So that is the clan manager, it's pretty much a place where you can manage the clan as, let's call it the leader, or as a member.
In terms of gameplay, you play the game, you get your own individual score, and then all the individual scores gets summed up within the clan.
And then we have a clan leaderboard, which is literally, clans fighting each other for the top place of the leaderboard.
Then we have another tool which is the avatar loan so people can actually rent their avatars that's some of them just purchase like two or three of those but they can only rank with one.
So, the extra they both, they put out for loans so we actually managed to get this with our partners which are three tech.
They do an excellent job regarding smart contracts.
And we were able to create a duplicate version, but with very limited set of parameters and noticing I'm getting quite technical here, and you're like, let me try to grasp here.
So but easy trying to simplify we've created a smart contract that allows you to loan avatars with all the security.
Actually, we have a couple of those loans right now with players that. So our avatar cost 380 cent, it's almost 400 cent.
They're quite expensive. And some players were like yeah I wish I could have one, but I don't have 400 cent.
So what they can do, they can actually rent out an avatar for a fraction of a price, participate in all of these leaderboards, and then not only be able to pay that loan, but also get a bit back and kind of go season after season, growing the way until they can actually
say, okay, I'm going to buy myself one. And we see that that happening people playing in the pickaxe master ecosystem, bundling all the same prizes and then when they actually get it, they purchase an avatar and now they unlocked even more price boots.
So the clan manager is just an avat feature for players to join together, play together, and then of course try to get prizes together.
I'm surfing through the collection right now. Lucky miner is a mineral monarch.
There's.
Yeah, wow.
The two tribes that we want to launch out of 10 tribes, so it's pretty much still in the beginning.
Gotcha.
Well, you've been, you definitely I can see how you built this up to be its own, own little universe within sandbox metaverse.
Yeah, I'd like to know how this sip, when it goes to vote how that would impact you, please take a look at that because you're seems like you will be heavily impacted by this but but I'd like to know if it really will help you.
The NFT evolution one. Yeah.
Okay, so
I'm reading this just diagonally, so I've got here an example solution proposed, and I'm going to read a bit out loud so the ability for item creators to set up specific recites within their created assets.
Actually this was something I suggested personally to the sandbox.
Quite a few times.
So, to try to trade X number of one asset in return of Y number of another asset so I remember when one of the visits that Sebastian did here in Portugal.
I came with him on an idea which was the semi fungible tokens, as opposed to the NFTs was like Sebastian not everything needs to be an NFT.
We need stuff that makes games practical. I don't care about ownership, if it's just a pain of these worlds to do that. It's just it's a game people go there to have fun.
They don't go there to any other things they have probably 30 minutes one hour maximum one hour and 30 minutes per day to have fun, and that's it. They're going to get to the place that gives them the most fun period.
So, we need a system that needs to be simple. It needs to be helpful, either for creators or for players to maximize that fun.
So I'm not sure if it goes towards that direction, I would love it would go towards that direction. But let me see what what this says.
So this would require some sort of wallet to hold amounts of each asset that would be funded by the mentor. Okay.
And could be replenished given proper catalyst and minting process, or simply by sending more of that NFT to the wallet. Okay.
That is interesting.
You can have so many different ways this could apply.
But I guess this will just be with sandbox NFTs, and it would make sense.
It would be like that.
So, example someone creates a piece of food, and the stack of food and makes a recipe, such that a player can trade five pieces of food for stuff, sack of food, these would work only while the user has enough of stack of food in stock, and all traded in assets would contribute to
the supply or be burned, depending on configuration.
Okay, so what can I take from here.
So, if you have resources, such as pieces of food, either these are going to be semi fungible tokens, so they just be in game assets, just a variable, you have in your account so you play the game, you're mining.
I got three copper, I got five copper, I got 10 copper, I got 20 copper, and the server just says user XYZ has 20 copper in his account. They're not, that's not an NFT, it's just a variable, he has that amount.
And then when he goes like, okay, I want to do, I want to use these recipe to transform those into a copper bar, let's say, and I'm going to use those 20 variables and actually mint a copper bar, or either it's like that, or even the copper ores, they are all NFTs.
So yeah, let's see, but either way, it feels very, very interesting and very exciting, actually. Does that sound helpful to you and what you're trying to do with Pickaxe Master?
Oh, definitely. Most definitely. Okay, good.
Okay, that's pretty much what I wanted to listen to is, if that would actually help you, or if there's some sort of limitation where that's not going to help you yet, but it got you closer.
Oh, most definitely. Yeah. Okay, cool. So, for example, I don't even know how could I translate this, but probably need some way arounds.
For example, your there's an NFT drops. Example, someone kills a boss and the boss feature as RNG such as 1% of the time, a rare weapon is dropped upon pickup, the item then is added to player claims page, and they can claim it at their leisure.
It's freaking awesome. That is just awesome. Good.
Okay, I don't know this creator or this author at all. Even think, I don't even know who it is really.
But, wait, didn't they say the author down below?
Was it?
Yeah, it didn't even say an author that I could find. But in any case, so I just thought it was interesting because Pepe immediately responded down below. And he's in chat, by the way, he says, hello.
He said that is a fantastic suggestions and I'm like, oh, okay.
It is.
Okay.
Yeah, sounds good. Oh, crypto Diplo. That's right. Crypto Diplo is the author.
Okay, here it is. Crypto Diplo. So probably this is the most impactful SIP so far.
Alone for the whole ecosystem.
Oh, there it is down there. Crypto Diplo. That's right. I'm sorry, Diplo. I meant to. I did actually see that yesterday.
Okay.
The most impactful you say.
Important and impactful, not only as a SIP, but as a development on the sandbox ecosystem.
All right.
Diplo, I'm going to be sending you a message, by the way, for us to get together.
Oh, yeah.
These would have been if I was running GameMaker or whatever, these would have been probably my main, what do I call it, focus.
It's developing stuff like this.
And so does that. You know what I found interesting is just the other day when you posted your Creator Tool SIP is some of it was what I was creating a SIP for.
But for your Creator SIP, which was closed, and that's where I wanted them to open it back up.
But your Creator SIP that you put in the SIP ideas where you wanted to do NFT, say an NFT distribution and claim system.
So it kind of sounds a little bit similar to that.
Would you say?
It borrows the same mechanics. So what is the the claiming feature that is something that the sandbox already developed?
So what I'm seeing there is just tools that have already been developed.
So the budget to actually achieve this has already been spent.
It's already been integrated with the sandbox website.
And the SIP just literally goes like, hey, I know that you, the sandbox, use this.
For example, there's now the avatar monthly reward.
Right. And you go to your claims page and you go there like, oh, I got these equipment set.
That's pretty cool. You claim it. Very simple. Right.
For us creators, we do competitions. We do all of this. And then we have to send the NFTs.
How much professional would it look if you just play the game, you get yourself ranked in the leaderboard that we have seen in Dr. Bunker's Trials.
We have seen in Alpha Season 3.
You go to the website along with, for example, you go to the experience page and you have the tab for the leaderboard.
You will see your place on the leaderboard. You end in these certain ranking.
And then you just go to your claims and be like sent by the pickaxe master.
You just got these X amount of sand and you got these pickaxe, for example, or you got these amount of resources and just click claim.
Now, the website just becomes super powerful. It becomes the centerpiece.
Everything just revolves around the website because you have all the tools, you have all the information and everything you need.
So it generates it. It creates a lot of value.
Either you are a player because it's very simple to use. You just use one system. You don't have to be.
And that's the thing. I would not want for players to be like, OK, I'm going to the pickaxe master. I'm going to their website.
Now I'm going to Sand Rush. Now I'm going to Tempus. Now I'm going to Tush and I'm going to.
And you just spread around.
If you first facilitate all the tools, I don't even need to create a website.
I just manage everything from the sandbox web page.
And that is the perfect for people that creating a website is either complicated, expensive, takes time, resources.
If I don't have to do all of that because I can do everything pretty much on the sandbox website, that is perfect.
We will all be driving the traffic into the sandbox website, which ultimately that's what they want to need.
It's players, it's traffic. You want to condense everything into the same tool app so you can get as much users as possible.
So coming back to the question, so if, for example, the claims, it's something that's already been done just as creators don't have access to it.
So this would be a proposal in sort of like.
Releasing to all, but based on what I just read on the one, the last one, it kind of goes also in that direction, which is you fight a boss, you get a one percent chance to get the rare drop.
You go to a client page. It's there.
So it kind of is allowing that feature to be used by creators.
Gotcha. And and I saw the responses were really, really positive, like to say Seb Tom Vauxhall play for games.
KCL, they KCL was the one who identified as not being a creator, but they all really seem to like it.
Where is the SIP now? Are you still working on it?
Submitted it. No, honestly, no, I didn't even think that as a sip.
You know, I was like, you know what? Let me touch.
Well, let's me understand how this works. You know, let me say I'm a random user.
I'm not very profiquence on the sandbox, and I'm just going to go there.
Hey, I have an idea. This is the idea. And I want to see what happens next.
More than anything, I just wanted to put the idea there because I know Sandbox will see the idea and also just see, hey, let's see what happens.
People got to vote. I think you got like 14 or 15 votes, 14 votes, which is quite a bit.
And then it was like, OK, now do I get contacted? Do I get an email? Do I get a follow up? Do they do a draft?
So that was really like what I was trying to achieve is just to understand like, OK, what is this for?
We have a forum. Unless you are someone with heavy ties with the sandbox and you've seen the latest proposals,
which can include a lot of people that already.
I had an idea for a SIP that I got recommended to put as a SIP, but I didn't.
So I know I have myself with Pickaxe Mass as a trusted partner with the sandbox.
I know how to get a SIP out there, but I just wanted to see like, let me see what is the normal route for someone that's not a trusted partner, you know, someone that is just a member of the community.
What would that road be like? So it was pretty much of an experiment.
OK, well, more than likely, they could contact you, but I haven't heard anyone do that yet, except for the except for some of the more TSB SIPs.
Like what we learned was with Arthmore TSB helped him do that.
And also the the blockchain 2024 events, the one that just closed, both of them, TSB also helped them.
So we're seeing that happen, but I haven't heard anyone from the community be reached out like that.
So if if someone were to do that, it had to be like someone like me to help you, where I've already submitted five.
Because in my professional world, I write contracts, I negotiate them.
So writing the proposals is to me, it's what I have been doing for over 10 years in my professional nature.
It's second nature. And that's where like the business and the gaming and all that comes together for me.
So that's why I love the Dow because of that.
So it'd be like something like me, where I would be like, hey, let me let me help translate that into something that people can vote on,
which I'd be more than happy to volunteer to do to help you.
But APIs actually, I didn't put that a sip on purpose.
I didn't want to spend that much time. I got you didn't get that as a sip.
So it's kind of one purpose just to understand how it actually works.
It takes a lot of effort because you've got you've got a Google draft form they have you have you put together and Pepe and Cyril and I.
Kyril, it was another sip author.
So Kyril, Pepe and I, we did two separate podcasts, I think it was three and four that went through the in the depths of how do you fill out that template and get to that.
But the APIs. So I have a sip right now cooking that is going deep into allowing like API sandbox that game.
You mentioned that briefly. How much did we overlap?
Because I have like a long list of things I've accumulated from developers and other people who say if you were to enable the API, this is the stuff we'd want.
So it sounds like this is more of a this was an idea.
But just to kind of see how it was going to go.
It was not that much extended. This was like, OK, let me think on tools that one are already developed.
So meaning that the costs of actually achieving these are very, very low because also the goal is to save money.
As someone that was a CEO, I understand the urgency needs to spend as less as possible to keep the company as profitable as possible.
So it can have money to grow. It has money to expand. It has money to sustain and also prepare for any dark times that it might go because all companies go through there once in a while.
But the thing is, OK, what's already developed out there, which was OK, leaderboards.
We've seen that active. We've seen that working. It was already there. So costs of developing and implementation zero.
We probably have costs of scaling, which is allowing the features to be accessible for all.
And I've understand that also by doing the websites, one thing is developing for us, they have to work and use.
The other thing is to give the option for people to do things themselves. So that is a scaling which needs.
That is one. Second would be the claim slash distribution.
We get our claims through the claims page, either it's an empty or either it's and perfect.
It's developed. It's there. The smart contracts is this.
Now we just need ourselves as creators to be also be able to use those.
The third was I don't even remember what was the third one.
I know that it was the APIs leaderboards, EP seasons, APIs.
OK, yeah, the AP season. So the AP season, if you recall on Alpha season one to you need even sometimes on these events,
you need to acquire these amount of ethos points in order to become eligible like that minimum threshold to get the prizes.
Right. So I think EP seasons can work wonderfully in many different aspects in terms of one user attention.
And secondly, it could also be bot prevention.
There's many, many things which that can help. In so many ways.
And that's another thing that's already been developed and it's already been implemented.
We just need to scale it for every. I would love to have a season like, for example, we're doing season right now.
I would just put it on the sandbox website. I got the leaderboards there so people would complete the quest daily or even for the season.
They have to complete this. They get the EP. So they become eligible.
It's like bots as well because it needs to follow all of those specific orders.
And then I would be able to distribute whatever prizes and I've not I didn't need one single time to be out of the sandbox website.
Neither the player needed one time to be outside of the sandbox website.
Now, this is what I call it quality of life, you know, it just becomes everything super, super simple.
And the fourth one would be, of course, APIs. Of course, if you're using an API, it means that you need to have at least some programming skills.
So these would be for the other three. I just like.
I know nothing about programming. I know nothing about computers and I just I got everything on the sandbox website.
The API would be like, for example, I don't want to have just one leaderboard.
I want to have best coal miner, best iron miner, best Cobra just on resources alone. That's like 15 different leaderboards, you know,
because I think that's also part of the fun.
And I would be able to create all of these immerse all of these diverse gameplay based on that.
That then OK, you have to visit the website if you want to go to the sort of extended gameplay.
But other people would use it differently as well.
I'm pretty sure that's with the release of APIs, people can kind of do crazy stuff with it.
Yeah, well, that's that's the thing.
I'm seeing a lot of people in the chat like Kachenga and in Uri, Uri and you know,
Pep already said that they liked the idea and I or Tusha said they liked the idea in the chat and on the forums.
They. I don't know, I put it on my backlog. So for my people to my team and I for us to look at and try and maybe create that SIP
and consult you on how we can do that.
Sure, I have no personal goal to be putting SIPs out there.
I'm not very much interested in the Dow. I love it. I love it. And all of that and just becomes very much politics.
I'm just like, it is a bit of that. I just want to see. Yeah, I just want to see product development.
I just want to have fun. I just want to create and I'll leave that for the grownups.
Yeah, I'm I'm I'm in love. I love that stuff.
So I have it right now as a SIP number 13 on my backlog, but I'll talk to the team and see what we can do about maybe bumping that up.
Maybe bumping that up or I know. Well, but I'll figure it out with the team.
Yeah, we have a lot of SIPs that we want to write. So many things that I've seen across the board, like I want to put that and I want to put that
and it creative products, half of them. The other half of them is stuff like like the Sandex, which I'm currently talking with Cyril on the forums about,
you know, tracing. How do we identify the publicly linked user handles for all the voters so that we don't have difficulty meeting quorum anymore and stuff like that?
And that would be one of the things like how long has been since May. So that's been at least three months.
So the fourth 25 percent of the year has passed and I've seen no developments regarding any.
Progress regarding that actually, it's been the opposite. We started with the first SIP, the first SIPs with kind of everyone voted.
They had to be republished. But yeah, they met quorum. Then we had the first one with Sandrush by Pepe that also met quorum.
But it was like it needed so much. The sandbox needed to do advertising. We were all pushing. We're all sharing.
It's like, yeah, let's get Sandrush proposal approved. And I think he met quorum like on the last day.
Now, these last two didn't even met Alph Quorum. It just for myself, it's just an indicator on how unengaged everyone is with the platform itself rather than let alone the Dow.
So I think it's just a reflection of the reality. And that would be one of my main concerns, actually, how to get people engaged in.
It's like that politicians, people were like voting days that one go there, vote, don't go to the beach or don't stay at home and all of that, you know, the sort of campaigns that people like go vote there and like that.
I think they it is a bit of that they do seem very disengaged and my goal. I feel excited about helping to engage.
I really think it's strong about the job on that. Oh, thank you. So let but let's let's detour over to what your engagement was, which was the San Fam Cafe.
So talk to me how that came about. Where does San Fam Cafe come from?
So the San Fam Cafe comes from, I think I had that idea boiling up in my head for a couple of months last year, and it just felt like there was a huge gap in the space for actually talking about the content.
I remember back then the person that actually was more confident and comfortable about talking.
I think there was the sort of bubble that everyone was kind of afraid of get out of it just fear of backlash or something like that. So everything just felt like a place where everyone was patting each other on the back.
And that was really putting up on my nerves. I was like, no, we need to have real conversations. People need to disagree on stuff like we can just not be all agreeing all the time.
We're not going in the right direction. So something's off here. And I remember that Joseph was when he was streaming back then on the sandbox. Yet sometimes they would bring up topics and add the real talk about stuff.
And I remember those kind of were sort of fresh air to talk about stuff. But then it passed a long time without those and it just felt like there was no space in this ecosystem to actually just have some real talk about stuff.
Because one thing is like when you go public. And I think it was pretty much back then was like felt it was very institutional, you know, like the sandbox and all of this. And since we're all GMF projects and he's like, yeah, well, now we've got to.
I felt like at some point the GMF was sort of buying your silence, you know, like we support you, but everything else that happens is just like.
So it felt like it was pretty much that bubble because when having private conversation with people we just go like, you know what, it feels good to actually be able to talk about these things because they're common problems.
And we felt like they were the common things that would be either concerns or whatever that we mutually had, but we felt the fear of not being able to share. So that's when I thought I was like, you know what, suck it.
Let's just bring these conversation like it was a cafe moment where we just like a group of friends or a group of people that we just tried to be as just talking about stuff without much filters. Of course, there's a threshold of what people can see and not say.
While not breaking any end here or not putting themselves in the spot that they don't want to be, but trying to bring us a little bit foot on the ground, sense of reality and people kind of be able to speak up their minds and have a real conversation of things that
while where we agree, where we disagree, where we think what the status of the sandbox is. So that's how the central cafe was created, but it was just pretty much out of, I want to talk about this. There's nowhere to talk about this. So why not? Let's create something here.
That's basically what I did with Sandow because I didn't see a place to talk about the sandbox DAO. And to me, I'm passionate about it. I'm passionate about the DAO itself and it being good and not derailing itself kind of like some of the other DAOs did, not meet the same fate.
Because we have 15.5 million sand. And how do we spend that responsibly? How do we talk about the things we want to do? And like you mentioned, when the DAO first came on and the SIPs were resubmitted, I had been tracking that very, very closely.
I called it the road to the DAO. So May 28th when it was announced and then there were insights for different AMAs that were held. SIPs four and five were voting before SIPs one, two and three because they had to be resubmitted.
And so they closed first and just it while it was a little crazy in the beginning when I was listening to the AMAs like, all right, I get how things happen. They accidentally voted with the sandbox wallet.
They didn't really mean to. So they tried to resubmit it to nullify their vote so that it would only be the community's vote. But because snapshot.org will only allow three at a time, they could only resubmit three SIPs out of the five.
So that's why two of them with sandbox's vote went through and closed with 27 million voting power from sandbox. They didn't want that. But I get it. It was a bit of a mess up in the beginning.
But ever since then, we've been watching like, how did the SIPs come about with a community where the sandbox SIPs? Why was it that sandbox had so many SIPs already?
And I had to catch up with my lousy five and they had like 18 that were that were sandboxed and then all of that. So I know you have thoughts on it.
But yeah, but for the Sam Fam Cafe, how did you decide on monthly? Why did you decide on monthly?
Because it was too much to do more than that. And I was like, I think at this stage I can handle this monthly because it's a lot.
It's my own personal life. It's managing the Pickaxe Master. And then on top of that, just having even to do the Sam Fam Cafe.
That's you saw. It was a pretty much prepared show. Like it was. It was very prepared. It was very like these fluid.
Yeah, it was like a very it could be fluids. Kiwi. So it was like five minutes on this question.
Five minutes here, five minutes there. Community questions. Read this. Talk about that. Second question. It was super structured show.
It was a lot of fun, but it also needed preparation. Preparation also takes time, which is not something I was that's very abundant.
So research and preparation, but definitely Sam Fan Cafe was prepared.
And I enjoyed that part about it because there you could actually delve into issues, especially when I listened to Joseph and a twenty four K and Pepe.
They were all talking about the creator side of it, especially a twenty four K some of the creator side of it.
But I listened to all of them like the fun guy one with with Crafter. And who was the third one there?
This one, it was and Shakespeare number four. Yes, Shakespeare. So listening to that.
So I really enjoyed that. I latched on to it. So in many ways you helped inspire me to do the Sand Elf podcast.
What we're doing now. I appreciate it. Yeah, I'm happy. And that's an honor.
And how did you choose your guests? How did you choose which topic to go for?
So that's so when choosing the guests, I tried to come as one person to represent the artistic side, one person to represent the creator.
So game dev side and someone to represent the player side, which kind of narrows down and kind of breaks into hard choices on how to get people to be on the specific show.
And I tried to see like what would possibly create synergies along with the conversation to be as fluid.
So because I would look at a group of people like, yeah, this probably just go the conversation will just go that direction and just stay there all the time.
So it was quite hard. There was a few people in the beginning when I when I started to OK, let's do this.
And I just reached out. I think the first one was with Cody. It was with. It was with Cody. It was with. Oh, my God.
And the only one I only see Cafe number two with Andy Richie and did not get recorded.
Oh, OK. Yeah. It was with Tempus. It was Cody. It was game easy and it was geekish.
The first one. Oh, gosh, yes. Oh, cool. I would have loved to seen that one. Yeah.
Yeah, but unfortunately, did not get recorded. That was like fun. Yeah.
I've had that happen to me before, too. OK, so that was you wanted to represent the various sectors of of the sandbox.
OK, so situations like you found with Joseph and Kay that were kind of arguing with different perspectives would happen. And I think that was the most important thing about the show itself was that people with different backgrounds, different needs, different visions would come to this place and kind of be like, OK, we have this topic.
Let's see it from different angles and where people agreed disagreed, where they could tell like, hey, but have you saw from this side?
The other one like, oh, no, but also see from this side.
And I think that it's helpful for us that were there, but also very helpful for everyone that's watching.
Gotcha. Gotcha. Well, I'm I'm glad that you you picked up that torch because for a while there, there wasn't much going on in that department.
And I always I always felt the same way, like there should be a space for that's happening because these conversations that we're having were community.
And now that we have the Dow with all these business interests, we have to be talking. What do we want this Dow to be?
How do we want to spend the money? Because it's clearly having an effect on things like creator tools and Magic Pallet that's about to launch.
And we just finished demoing that in the past three episodes. The real version of Magic Pallet is almost here. And we demoed it with Pepe.
And it's awesome. Even I understand it. And I'm an amateur at GameMaker. And so it's it's cool, man.
It's cool. So if there was a creator toolkit like the one that you posted, like how could we get that into reality?
Which and then we do it now through the sip with the Dow process. So.
I'm I'm excited. I'm passing about this stuff going to be.
I actually thought that was going to be the focus of the Dow was more related with product. Oh, Bruno.
Then anything else. Oh, Bruno, little, little did you know, you sweet summer child, as we say.
When I've been watching the other Dows, so and May 28th when our Dow was launched, I had no idea what a Dow was.
So I just started I just started absorbing every YouTube video I could on the Dows.
I'm in BOTB Bulls on the Block on Saturdays where they talk about eight point Dow and Mochaverse Hall on Monday where they talk about Mochaverse, Dow, MochaDow and the eight point Dow.
Right. With G is us, exactly. And G would help bring me into the world of the Dows.
And I'm like, gee, what in the world is this, man? Because I thought he was connected to Dow in some way. I had no idea.
I had no idea about anything. And so G kind of helped me along with that when I attended his Mochaverse Hall.
And so once I started seeing what this was really about, I'm like, oh, we're not ready.
We're not ready for all the outside interests that are about to start submitting SIPs and start eating up that budget for things like like the eight point Dow.
I think either did or had a eight. He had a AAP proposal that was just about a car.
So they they wanted to like rent a car out and stuff like that.
One person did another AAP wanted to fund a Formula One race car.
And then they got boarded media. So many crazy. So many things.
It just opens up the whole floodgates to anyone who can write well, who can campaign well, can submit an improvement proposal that will go to vote.
And then it's based on who has the voting power. So you've got all these dynamics working together.
I'm like, we got to be we got to we got to have a space where we can talk about this.
Otherwise, we're just going to get flooded. And so that's basically why I'm doing what I'm doing is because I want this to turn out to be something that we really want to vote for.
Not just someone who knows how to get the system behind them and then it works for them.
But is it really for creators? Is it really for a San Fam?
So what do you feel been to the strongest weapon that can be in the world?
Yeah, I'm with you on that. And so I I have a professional I have a professional background.
And like I said, contract writing proposal writing. So it I know how this weapon can be wielded if it's not wielded by someone who is invested in the health of the community and people like you.
People like Joseph Pepe Touche Miguel. Who else was in here? Play games for fun.
There's so many Kachenga. Panda. There's so many people invested in the health of the sandbox and the Dow as a weapon that can be wielded against the sandbox if we don't know what we're doing.
So the good news is, is I come from the business background, so I see it coming. And that's why I'm doing this specifically.
The term San Fam, though, I use that without any knowledge of its background until someone sent me a message was I think it was Dan Koy.
And then I talked to Batman and and the San Fam. Oh, shoot was it was a discord.
Hold on. Give me a second. I'm staring at San Fam home base. Can you talk to me about where the term San Fam came from? From where what you know of the terminology?
It was first used by King of Crypto. Probably 20, 21 or 22. I don't even recall it.
It was quite some time ago. And then it was like, yeah, everyone started to use San Fam and it just became a common words that we would describe the community.
Gotcha. So I reached out to Batman.
And when he gave me some explanation over a message and he actually said that he picked it up from someone who wasn't affiliated with anyone, it just used the term.
And and over the past couple days, we traced it to all right.
We think it was Bunker and December 7th, 20, 21 Bunker Collective said, check this out San Fam.
And then in January, everybody started using it. Batman started using it.
Candley Christen started using it and it just took off from there.
But Bunker is this random tweet I'm going to show here.
That's where we think it started out.
Here I have it shown. Just check this out. San Fam and December 20, 21 to a sandbox tweet here.
And that's the earliest mention I could find and that Batman could confirm.
So. Were you at all connected with KOC Games?
Was this just you used it because it was it was the right term to use?
How did it happen? So we had the first run back off the San Fam Cafe.
But it did not work that well back then.
On the first episode, it was myself was King of Crypto.
It was Game DC as well. And it was and I think it was Half Dark.
Which then you say Half Dark. Half Dark. Oh, Half Dark.
OK, yeah. So I'll start with stream every day about like around this time ish.
And you would be explaining GameMaker like like Sabat Dragon does explaining the GameMaker.
I just stream every day. A lot of us learn from Half Dark.
So really miss him, got to say. Sorry.
But it was back then it was that first one happening.
Two thousand twenty two maybe early two thousand twenty three.
Maybe I don't even recall it. But the terminology was pretty much that like San Fam.
So, yeah. I'm not sure what was the question aiming at.
I guess the question was that when I use the term San Fam in the SIP process,
so much Dan Koy said, hey, do you realize that you're using that term,
but it actually means a specific subset of the community?
I'm like, I didn't know that. I thought San Fam just meant the whole sandbox community.
And he's like, no, it actually has different origins.
And so that's where I talked to Batman.
And then, OK, and then it just coincidentally,
you and I were already in the books to talk about San Fam Cafe.
And so then I was wondering if there was a connection there at all.
Now you're telling me now you're telling me stuff.
Actually, San Fam is just anyone related with the sandbox.
I would assume anyone related with the sandbox as a player, as a San owner, as a developer.
I make that's what I thought on that. That's what I thought, too.
But it's like, well, yeah, and Kachinga is in the chat as well talking about it.
And how they helped popularize the slogan.
And so I just wanted to know because I wasn't I got in midway through Alpha season one.
So there is there is time when you all had you all were in the sandbox and I hadn't been in yet.
And I was a gamer at first. I was playing the game.
I wasn't even a landowner or an avatar owner or anything.
I'm like, this is cool. This looks like Minecraft.
And I see a lot of potential here. And then then I then I started increasing my participation.
So so for you, San Fam seems like the same thing for me, the sandbox community.
Pretty much generic, everyone that's involved in some degree with the sandbox.
OK, so even though you you coincidentally interviewed KOC, which is where the San Fam words came from,
or at least it came from Bunker's tweet here.
And then it was popularized and and mobilized by King of Crypto games and all that.
There was no like association with the San Fam within KOC games and all that.
No, OK, was just pretty much generic words as for anyone related with the sandbox.
Oh, oh, go. Kachinga said Go West did that. Got it.
So Go West said King of Crypto and I came up with the slogan San Fam.
OK, and got it.
So this is just like a huge amount of coincidence is all coming together.
That's what it sounds like.
Well, for myself, I see San Fam like I would see people mocha fam, for example.
Yeah, yeah, yeah. I did the same thing.
I think it just got exact same thing.
Ape fam. I don't know.
And I think that any community on Web3 kind of adopted that.
So I think it just kind of go you would see people calling whatever name project fam.
Mocha fam, San Fam, ape fam.
I don't know what else other projects would be.
But so I think it kind of goes into that.
And it's it's pretty much a generic term.
I think that gets everyone involved in a friendly way more than anything.
Yeah, yeah, I think the same way.
And I and I wonder Go West, you're in the chat.
Do you have any ill feelings about me or Bruno using it as San Fam being the community?
So your gamers, your your Vox editors, your content creators, anyone who is invested in the sandbox or your landowners,
I would call all of them San Fam without any recognition that I had that I had been using it in a way that you all had had it being different.
So, OK, go west says not at all.
I think it's evolved to that. Well, thank you, because I had no idea that it had that history until Ben Koy said something on the forums like three weeks ago.
So, all right, I'm glad. Yeah, I think it's a go.
It's naturally. Yeah, I'm seeing like it evolved naturally.
Go West said before it was us who were in those streams that Bruno mentioned.
OK, got you. Cool.
Well, thank you, because that that means a lot to me.
I didn't want to I didn't want to, you know, change that up to where it had been. But it's just a perfect word.
San Fam, the sandbox family, which is the community.
It's perfect. So, all right, cool.
Mystery solved. We're all good.
Is the whole family and community.
I think it's good for the terminology to kind of evolve and just be more welcoming than restriction.
Yeah, it's like everyone's part of the family. Yeah, we're part of a family token.
You're part of the you have a land, you have a game, you have an NFT, you play the game.
Myself, it doesn't matter. You're involved in the ecosystem.
Yeah. So Kachenga asked something that am I a creative? Yes, but not in the same way that you all probably mean here in the sandbox.
I started out as a musician and a composer like a like a classical composer.
And then I worked my way into I have two novels that I published to Amazon and I have music that I published to iTunes.
So I'm a creative in that sense and I publish my own stuff, but I'm also a business person.
I've been a serial entrepreneur and own my own businesses like a game publishing company.
I own my own novel publishing company.
Now I count MetaWorld as part of my game publishing company where I've resurrected that from years past.
So I'm a business person as well. I'm a content creator, so I'm a creative in that way.
But I don't I'm not good at all at Voxel Art. So I stay I pay I partner with other people to do that because I know that's not my specialty.
So like Meta Theory Studio, I partnered with them to develop the game and the assets for floor droppers.
And then I partnered with DreamJunk Studios for Lava Defense and its assets.
So I know it's not my specialty. So I partner with other creatives to do that.
So but I'm a super, super amateur game maker. I can like place a block or two.
And that's why Pep is Magic Palette is so helpful to me.
But I really like that as well. So know your weaknesses, know your strengths.
Right. Right. And I tried to I tried watching Cyber Dragon tutorials on Mike.
Man, this is going to take me a really long time. And my heart's not in it.
I want to publish the games. I want to make them available for people to play and be a part of this community.
As someone who says, like, let me build the structure and the rules by which these sips just come right through easy.
So they that we talk about it, the rules. How do we what do we want out of this thing?
Like, I'm a program manager in my professional life now.
And so I have a portfolio of software that I manage.
And so I'm all about how do we make it to where the real experts have the space they need that is quick, easy, communicative.
That's my passion. And that's part of the reason why I'm here.
So anyways, that's the answer to your question, Kachinga.
So I'm glad that we solve the term San Fam, because that that bothered me a little bit when someone said, hey, that's not how we meant the term to be used.
And so so Batman is like, hey, you know, it's it's cool that we're that it's evolving the way it is.
And then go west. Thank you for for confirming that, too.
OK, you just relief like a I know, I know, because like this is a space where we talk about it.
It's a motive. Most of my episodes so far have been listening.
And, you know, I had Andy Richie and and and go with and I go with me, Joseph.
And then I've been doing interviews ever since.
I haven't had the time to slow down to say, hey, these are the things that I'm seeing.
I'm going to now because of the past few 24 48 hours where I saw some responses on crafters sip and how it got it got closed down.
And then Cyril responded last night as to why that happened.
I think there's an episode just by itself to talk about what do we want of this Dow?
Do we really believe because some of the things that the sandbox ambassador,
they responded to there that was super interesting to see that the ambassadors are going to that they're they're going to be paid for by the Dow's funds,
which came from the sandbox, by the way. Let's not forget that.
But the Dow's funds are going to be paid for be paying for the ambassadors.
And then those ambassadors going to report to the sandbox team.
And then there's different things on how they're going to be required, I think is the word compelled to to advocate for the sandbox, which let's be I mean, this is a sandbox game.
We are all here as community members of San Fam.
We want to see it be healthy. But does is the Dow here to to do that?
I'm not sure that that's exactly. So let's jump into that.
What is your perspective, Bruno, on the sandbox doubt?
So first thing is I'll start by saying that the sandbox owns the sandbox, the sandbox does whatever we please with the sandbox.
Yeah. So whatever we might say here or how we feel, how we want it to be, it means nothing.
They run the company as they wish because it's their company. It's not my company.
I didn't build the sandbox. You didn't build the sandbox.
Neither anyone in the chat built. We kind of built. We built games, built community.
We helped the sandbox, but we don't own the sandbox.
We're not invest. We invest our time and probably money.
But we are not investors as having actually a share of a saying there.
So the way that they set up the Dow, some of us might not agree. Some of us might like it.
But it doesn't really matter because the parameter rules, they're just 100 percent set by the sandbox.
We just need to understand what actually the Dow is supposed to be, which right now for me feels very unclear.
If, for example, like you said, and even the other steps like the Latin for the exhibits for the conference.
Just like, OK, this is something is the Dow to be this money and this money gets used by whatever SIPs are thrown by the community.
But this is going to be confusing. I'll just go with the flow. Yeah.
So one thing is, OK, this is going to be SIPs just thrown by community and try to have as many different initiatives as possible.
The other thing I see is, OK, this is a SIP proposed by the sandbox to spend money from the Dow to help the sandbox,
which would be be at the conference. That would be some that would be sand.
That would be money coming from the Treasury that they would spend to be at those venues to spread out the sandbox, to push for awareness, to be present.
So in the end, the money comes from the same place. Right. So it doesn't matter. It comes from the Dow.
The Dow money comes in the sandbox. It's kind of same thing.
So my thing is that. So what's the use of putting a decentralized autonomous organization to have proposals coming from the centralized authority,
which is the sandbox, to then being sort of advertised to be voted on? It just feels too much redundant.
Like if you want to do it anyway, just do it. Don't put it on a voting on a Dow. Like it's just redundant.
You're just wasting my time, my reading time. Why bother? We going through that. If you want to do it, do it.
The money comes from the same place anyway. Like, for example, I would see Magic Palette by Sandrush.
It's like, no, that's something comes from the community. It's an integration with the tool.
It's something that comes from outside the sandbox. Now getting attached to the sandbox and bringing value to the sandbox.
Sandbox itself probably would have not developed that tool.
Now that will exist and the community can vote if we want to integrate that tool.
That's perfect. I love it. For me, that's the way to go.
When I saw it, I was like, this is what we need. This is something that will help the ecosystem.
It will make the product stronger.
And it would have been something that the sandbox has not developed or either spent resources and time and whatever on.
So it feels a good way to go.
Now, the other steps that I saw regarding that, it just felt too redundant on that sense.
It was like, it doesn't make sense. Just like that.
So the DAO itself, I think it has right now a lack of actually decentralization.
I think a better approach would have been one, have a preparing time because the DAO was just announced like that.
And hey, here's special counsel. Here's the advisory board. Everything's set up.
You've not been informed. Now it is. It's decentralized and it's autonomous and it's an organization.
I was like, man, it feels pretty much like the opposite. It is not decentralized. It's been very decentralized.
And I get it. You want to prevent also from people to abusing and thinking advantage.
But in that sense, then SIP, I think it was 10, the Latin, that has two advisory boards or I confuse them, which one are the advisory, which ones are the special counsel.
But it has two studios, two founder of two studios present in the SIP. And we've been to those conferences.
Of course, you expose the sandbox, you get that. But a lot of covering and that's literally free advertisements for personal gains.
That's a conflict of interest in my perspective. In all sense, which is members being tied to the DAO that have not been elected by holders.
They have been selected by someone. Now they got SIPs. Now they got SIPs to get them to represent the sandbox and get free advertisements along with it.
For myself, it's a huge, huge conflict of interest. These people are already getting paid by the DAO to organize the DAO, not to go to go on events on behalf of the DAO.
The community is so big. Why would have to be always the same? It doesn't make sense, right?
If you want to grow, if you want to scale, give tools, give power, empower others. And I think that's what you can do best to actually grow something.
Gotcha. Yeah, I spoke to Seb on this podcast about how this came to be. He mentioned how in the beginning, right now, it's centralized and they have a term they call progressive decentralization, which I found out.
Me has been Mia Bao, who's on the advisory board. Advisory board, yeah. She's been using that term for a number of years.
But progressive decentralization is what Cyril and Seb have been doing in their AMAs they've been talking about.
How in the beginning, they want it to be centralized to set the DAO on the right path and then give up the reins to the point where, in Seb's words, that the DAO is pretty much running the sandbox.
That's his vision, at least. And so right now, I agree with you, it does feel very centralized right now.
Wow, that was his answer. He wants the DAO to actually run the sandbox?
Yeah, he said, and I'll tell you right away, I hate that idea.
You hate that idea? So does Andy Ritzy when I brought that up to Andy?
You love the idea?
No, he hated the idea. Andy did.
Yeah, I also hate the idea. You know why? Because if it fails, and we've seen a bunch of bad decisions being taken and a lot of money being wasted instead of going to product development, they'll be like, that's your fault. You were running this.
But we didn't have that much time to actually make it right.
If it fails, it's just like a free bail out of jail card. It's like, we didn't make the calls. It was a DAO. If it failed, it failed on its own.
Yeah. And that's how you just take responsibility. You step your foot out of anything.
But it gives people like me the ability to take responsibility to say, I want to help make this better. I want to help put out sips that show that we can do this.
I feel very invested in this. I want to run for special counsel in the next election. Because I feel like I can help do this.
You're probably doing more than any special counsel is doing, which is helping people to write sips, to get them to talk about the existing sips. Who are the people there?
I think what you're doing right now would have been either a role of someone in the special counsel, or they should have already thought about something like that. They would be like, hey, look at Crafter, look at Lancer. They're doing cool stuff.
Yeah, we need this, for example. That would be priority number one. Like we said, we're not meeting Quorum.
Yeah, we're not even meeting Quorum. Which, as I found out, is actually not a problem in and of itself, because a lot of DAOs have that. So we're not alone in that.
But what Kachinga said in chat, show me how the SANDAO as an entity brings value to the project and by what metric. Kachinga, I want to do that. I want to show you how powerful a DAO can be when it runs.
That's my passion here with this podcast is bringing people who can talk perspective, like advisory board, special counsel, Bruno, people who are contributing as SANFAM to this thing that we're doing.
Oh man, I don't want to run for special counsel. I don't want more headaches. That sounds like a headache.
It is a headache, but it's a special headache that if you like to lead, if you like to make things better, like to me, I want to get things out of the way so that SIPs can go through fast and that the community can communicate.
I want to get to the point where CandidlyKristin doesn't feel the need to vote no on every single SIP, even one that she's an ambassador for. She's an ambassador voting no on the ambassador SIP and she has her position very clearly articulated as to why that is.
So I don't want that to be the case because I look up to CandidlyKristin. She was one of the first people to help teach me about the sandbox when I became a landowner and there were many, many others, Monkey and many others who helped shape that stuff.
They're all fantastic and I loved their take on that. It just felt like very blunt, very straight to the point. I was like, yeah, this is all very, very valid points up here. And I think it's literally like you're saying it needs way more transparency.
We have in Portugal, we have a saying that when you don't know your direction you're going, any wind is favorable.
So whatever the wind is, say it in Portuguese.
I don't know what you just said, but I wanted to hear in Portuguese.
It was just like that. It was just that. So it feels like that. So when we don't know where we're heading at, every burst of wind feels like it's a favorable one because it will take you the boat in that direction. Even it would be the end of the world.
It doesn't really matter. That's where the wind is blowing. So I think having a strong, or just even a roadmap, I will not even call it, just having a roadmap and having transparency and the milestones and everything just would be one of the key factors to actually being able to, how are we going to actually, how are we going to get to, is this being successful?
Is this doing good work? Then we don't have any metrics to be based on because there's no roadmap to guide on.
Yeah. Yep, I agree. Cyril did just start posting in the forums, the SIP queue. So I got to see where my SIPs are, how close they are to the top, and then his tasks that he's trying to accomplish, like delegations.
Trying to get delegations online. There's other other things he's working on. So have you been voting? Have you voted? Of course.
And so what? Funny thing, I've never voted in my life. I've always been against the way that things are. And I take this as a personal standpoint. And this actually has been my first vote in my life. It was in the sandbox.
Okay. And so what does it take to earn your yes vote? What do you look for? I look for impactful, meaningful implementations.
Not something that I would see just as a, for example, I'll mention the one with the art management. Man, that was just a, sorry for if I'm allowed to say that, that was such a bullshit of a SIP.
You thought so? Did you watch my interview? It was a lot different than I thought it would be.
I did not. Because I was like, this is doing for the wrong reasons. Just from reading that SIP. I was like, so one thing, are you telling me that out of all of those millions raised from the sandbox, how much, that was pretty much all of Lot was both in the bull market.
I remember the moonboards. That was like 420 ETH. When ETH was like $4,000. That was like millions and millions on each JPEG of the eight of the moonboards projects that went to zero.
About three million pounds, I think it was assessed at.
Now that is today that's supposed to be 90% down. Sure. Right. Sure. So if it's 90% down, the cost of acquisition was 90%, not a 90% up because that's a long way up. Yeah, probably like 15 million pounds, something like that.
15 million, 20 million, who knows what money. So one, that money could have been spent on things we're seeing right now. For example, the implementations regarding the APIs, for example, the ReCIP implementation, all these toolkits to actually have a stronger product.
So first one, I think those would have been the sandbox itself doesn't have an MVP, a minimum viable product, which every company needs to survive. Right. So don't spend millions on things that are not strictly necessary for business development, because that's that's just, it's a luxury.
It's a luxury that I feel ashamed that someone did that luxury when you have so much money in a company, so many people investing, and you still want to have an MVP.
Like if you already had that, and it was already like all running smooth and now just we're so good people now we have a DAO, we're going to, it's profitable, it's working, it's like imagine Roblox, but we're so good people. Now we're going to let the DAO for you and you're going to run it and the DAO is going to make profits and it's all going to be run.
Freaking nice argument man, like way to go. But when we don't have that and we're spending millions of dollars on things that are not strictly necessary for the product development, for the survival, and now, pass forwards, we've been hearing that people are going, are getting laid off the sandbox, people are getting are losing their jobs, people that have a rent to pay people that probably have kids that they go to school, they have to feed them.
And if this zip, now coming back here was like, you know what, we could really use these people, like, we need to sustain this team because this team is doing this work and he's doing this job and they're developing and they will get this product development faster.
And we need to sell these art collection was a really bad purchase, and we apologize we spent all that money and now we have to lay out a lay off people because we are running short in cash, but we apologize but we're going to sell that and we're going to keep these people for one more year.
These budgets will allow us to keep these people for one more year. I'll be like, freaking hell yes, that's the good reasons to do so.
Now, selling art to buy more art.
If not we learned.
It's a it's a harsh take.
Take. All right.
I hear what you're saying at 10 best thank you for for rating. Appreciate that very much.
Hey tempest hey Cody you're losing a tempest. So, yeah.
Well, I'll warrant this when I interviewed Arthmore, who is the SIP author.
He, I can tell he's very passionate about art curation.
If there was someone who was right for the job. Arthmore it seemed like he had a master's in the in art management. He's been art managing NFT collections for a while. He seemed like a really good fit for the job.
Whether or not he should be doing the job.
I think that's up for debate.
I was supportive of it in the end. He messaged me like what would take to change him. I was like, man, this is nothing personal like this is nothing against nothing against you like this is just for me a matter of doing the right thing.
Like, well, did you know, I didn't know.
We're going to get that NFT collection whether we want it or not.
It's getting gifted to the Dow.
So from what I understand, why do we have a Dow? So Jean-Michel Paihoun and Seb, I can't tell us part of it was personal.
Well, I wasn't sure if it was their personal collection or if they spent sandbox resources. It sounds like it's a mixture of both maybe.
Well, Seb has said very, very much often that he wants the sandbox to be the cultural capital of the metaverse. So to me, it's unsurprising that there's a large NFT collection because he feels very strongly in that vision.
So he's going to they're giving the sandbox NFTs to the Dow and the Dow is going to manage it.
So now we're going to get this collection and they're going to sit there because we have no one to curate them.
So the SIP didn't matter in terms of getting the collection.
You have people like Kraft that are going to leave because there's no support. You have studios taking bakes.
I know, I know, I know.
Because there's no monetization. And we're discussing about billions of dollars to sell arts and they're going to be transferred anyway.
This type of stuff, personally, it leaves me so sad. And he kind of defeats all the purpose of a Dow.
People voted no and did not reach the quorum or whatever reason it got rejected.
Let it be. Don't go around. So if people this was what was the silence like, we're going to do it anyway.
Don't put it as a SIP. Just do it. Don't tell me to vote. Just do whatever you please, because it's your company. You can do whatever you please.
Yeah, well, he's trying to get away from that. I think he's made clear that he wants the Dow.
He believes in decentralization. He believes in the community. He said that so many times.
I've had so many quotes from him. I think I've maybe watched upwards of 20 videos of interviews and stuff of his.
And I have so many quotes from him talking about how he wants to give ownership of the sandbox to the community.
And he sees a Dow as a way to do that. So even though it's not happening right away at decentralized,
I think that's what his goal of progressive decentralization is, is for us to responsibly take that from them sometime in the future.
That's what they've explained.
Especially we too. Well, they have offices around the world.
But in terms of RWA, in terms of having actual shares being tokenized, because you have to keep everything into a sort of registry book
that you have to report to your local government, that's just itself a pain, let alone being on the blockchain,
where we have a token that's transaction every day, millions of users. That's just...
We need to evolve technology-wise and the financial system needs also to evolve in that direction.
So we're still years away from that. Okay. That is assuming that would happen.
I think it's being more used as a catchphrase for marketing than actually a reality, because you will not see like the...
You go to the forum, and especially with the leaderboards, the Builders Challenge and all the feedback that you would be able to read there.
It looks like there's a position within the community that there's a lot of feedback.
And in terms of actual system improvements, integrations, developments, it feels very distant, very, very far away, for example.
They didn't know the reality of the creators. I was like, you know creators, I mean, bankrupt very soon.
I'm one of them. As a publisher, I'm going to do an episode on that, how I tried...
I came in and I invested money and I ran out of money. And when they changed the catalyst, it bankrupted my idea to get revenue back.
And so Catalyst V2, now they just stabilize the price like a couple of weeks ago.
Before that, wholesale prices for me were hundreds of sand for like rares.
And it was... It wasn't sustainable. It wasn't sustainable for a creator.
Yeah, I have like an accounting calculation, a very robust Excel formula stuff going on to where I was like,
if I spend this much money, I can sell it for this. And like I went all out with MetaWorlds.
And at the end I was like, I can't, I can't, I can't sustain it. And I'm going to do an episode on that.
But oh, there's so much more.
It's those tools that not only they make the ecosystem get stronger, the game more engaging and actually retain more users.
And with that, unlock monetization strategies.
So it kind of goes, the product development kind of goes all together, you know.
But what I was saying with that, so first we need to even go to Centralland.
Everyone shifts on the Centralland. But you know what the Centralland has?
The Centralland has just as one example, which is Ice Casinos.
Ice Casinos, they use their own token in the Centralland and they've got a legal with, you know, how hard it is to actually open an online casino.
They actually open a legal online casino using their own token in the Centralland.
In terms of tech, that's how evolved the Centralland is right now.
It's nothing we can do on the sandbox. That is just like the whole new level.
So being able to one, use your own token, being able to legally run a casino in the Metaverse.
We're just not talking made up things. No, they play with USDT as well there.
It's a compliant legal casino. They run on the Metaverse.
That is just like there's so much legality coming in here to make this possible.
So it's like if they can do it, the sandbox can do it.
If they don't do it, it's because they don't want to do it.
And I've always pushed like, man, the thing you need to worry the most is to unlock banding San in the game.
There's absolutely no game in the world that does not have its own in-game currency.
That's how you monetize. I'm not reinventing the wheel.
The wheel has been invented long time ago. I'm just telling how things work.
And I should not be the one telling you that.
You should already know way more than myself, right?
Because you're a huge company with over 100, 200 employees. I don't know.
Even purchased companies and all of that.
So that would have been legal compliance, getting all the tools to actually be able to do transactions, either their NFTs, either their sands,
making a fair, simple system for reports for people like myself to be able to report the tax.
I cannot even I have to track manually how many NFTs I sell in the sandbox.
I don't even have a report. But I'm like, how am I going to run a company if I don't even have these tools?
It's hard. It's just basic, basic, basic stuff.
It's hard.
So just to put out there, that would have been the most important.
So instead of just going for decentralization, first you need to focus on so many other things because it doesn't matter the decentralized bankrupt thing.
Gotcha.
At this stage, we're just going very fast into that direction.
Well, I feel like we beat the Dow up pretty good. Let's go to one of the last things.
I'm sorry to do that for us.
It's all right. You and I, I love, I love the idea of the Dow.
I love that we have a Dow. I have the same, same criticisms you do.
The only difference is between you and I is I am passionate about changing it.
So that's the big difference. This is my, this is my love interest. This is my passion.
So I'm going to be in it. I'm going to be here. I'm going to do everything I can.
I'm happy to help you. You get to have that energy. To be honest, it's been three years that I've been pushing forward this ecosystem as much as I, and the fact that I just mentioned and the thoughtful responses I gave you.
It's because I actually spent a lot of time thinking about this and I, I really like the sandbox and as a tool, I think it has a lot of potential.
I love the community. I think it's filled with amazing people overall.
And yeah, I would love to see the sandbox turn into what we all would jump in, like the original premise of the sandbox.
I really hope that it can turn itself around. But for that to happen, a lot of things need to be changed from the core.
I agree. I agree.
What were your thoughts on Builders Challenge 1 and 2? You and I think we're in Builders Challenge 1 together. Me floor droppers, you pickaxe.
What were your thoughts on 1 and 2? I haven't touched 2 because I've been here in the Dow.
Do you want to go anywhere specific with the question? No, I just want to know what your general sentiment was.
I'd heard some things that 2 had the problem with the leaderboard. It got explained to me a little bit about what that was.
But did you feel like it was a step in the right direction or was it unsuccessful and it was counterproductive?
I think it's a great thing. I think the Builders Challenge is the best thing it happens to. It happened to creators overall, period.
I don't think it's a bad thing. Quite the opposite.
Now, in terms of the Builders Challenge, I think there's also a curve for learning, which you're going to miss.
You're going to do things wrong. And my philosophy is we are not born tough. So if you're going to fail, fail fast.
At least you learn fast and you get to do better, faster.
Probably, which is again the lack of involvement with the community, I think you could have had a better starting point.
The same with the Dow, the same with all of the stuff, which is having a couple of...since they have a lot of trusted partners,
it would have been a good place to start to at least highlight or define a couple of rules.
Now, for the Builders Challenge, I think it's a very good program. It needs a lot of fine tuning like the old Game Maker fun model like the Game Jams they had.
So my take on it is one, it should not...at this stage, it should be submitted for experiences because you don't want to have people like we've seen.
We duplicate experiences. I would rather have...I only have one game. I've been here for three years and I only have one game.
I focus on quality. And hey, guess what? It has been working out. As for losing a lot of quantity.
So I would focus first on a creation system, which is UGC. I'd rather have less experiments, but they're all just like top notch.
Anyone that gets to visit, they'll be like, oh, wow, all of this was UGC? Man, this platform is thriving. Oh, I wish I could see more.
It's still so empty, but the ones that are there, they're really, really good. So it would set the bar.
That also serves as an inspiration level and it kind of avoids some people trying to read the system already.
So it's already a prevention point. That is a good one.
Secondly, would have been regarding the...I think this was actually the rules, which if you're part an event, you cannot get the rewards from the Builder's Challenge,
which is it kind of defeats the purpose. Like myself, I've been doing a lot of advertisements, like super strong on advertisement, being present, streaming and all of that.
But it kind of gives a sense of worthlessness when you would see that you would get an experience featured as experience of the week.
And they would even give 10,000 Sanches for playing those featured experiences.
And that would just drive and they have their newsletter, which has an incredible reach. And I think that's great. I'm not containing that. I think that is great.
They should keep doing it. Just don't count those experiences towards the leaderboard because that is a great tool to actually get your experience featured and get a lot of eyeballs on you.
But it defeats the purpose of all my efforts. Now just went to waste because I cannot compete with the sandbox itself as a marketing machine.
So I will never get first, second, third, fourth, fifth place. That's just out of my league because I'm competing with the sandbox itself.
And that itself is an unfair competition for me. It defeats one. Why would I even spend money on ads if they're just going to get it anyway?
And the studio there is going to get first, second, third, fourth, whatever. They're going to end up in top 10, as we've seen in these Build a Challenge 2.
Because on Build a Challenge 1, I think this did not happen. But now it's happening. And you see that how every week impacts the leaderboards.
And you would see so many experiences in that top. So really defeats and kind of demotivates from you trying to do better.
Because now it comes to a point like it doesn't matter. It's either you got featured or you don't. So I think that's more damaging than anything else.
So you feel like you're competing with the sandbox itself now?
You are. And you are. Imagine you have floor droppers. You're streaming every day. You're putting contents, events, all of that.
And you're just trying to struggle to get into that top 10. Right. You're pushing the limits, doing all of that.
And then you would see these experiences with barely any engagement, barely any exposure. They don't stream. They don't post. They don't do any events.
There's no rewards. There's nothing at all. And they just got featured by the sandbox newsletter, which is the experience of the week.
The sandbox puts an additional price pool, which is 10,000 cents. You cannot compete with that as well.
They give you all of that exposure to all of these mailing lists. And guess what? They ended in a place that's higher than you. How would you feel?
That happened to me in Bullishon's one. So I didn't spend any money on ads, but we were doing two to three times a week.
We formed partnerships with some nonprofit groups, some gaming nonprofits.
So I was trying out like tens of new players to sandbox who had never touched it before.
I had to I created a tutorial guide. It took me like seven hours. Create a picture tutorial for how do you create an account?
Then you click this button. You click that one. Here's how you get to floor droppers. It was still tough for them to get in.
But then they did. Right. So we kept turning that out. We had we had creator partnerships up the wazoo like the oh, my gosh.
We put so much time and effort into that. I had a premium land. So I put it on that. I got featured by sandbox.
I just requested him like, hey, can I get it? I had just gotten trusted partnership like just just got it earlier this year.
And so after I just kept on emailing them like, hey, how do I get this? How do I get this?
I don't have like a ton of money. So but but I did all that. I got seventh place one week, but I didn't make top ten in the very end.
Like, how did I get beat? How? I had new people come in all the time. We were streaming.
I had I had streamer partners who I just knew. I'm like, hey, would you feature our our our when you broadcast our stream joined in the in the in the second half.
Right. What's that? You only joined in the second half or was it from day one?
I joined as a gamer in the mid midway through season one. I didn't create my first experience until the floor droppers floor droppers.
Oh, no. So they announced it. They announced it the 14 days when they announced it.
They had to start. We I had already I had a game maker fund from twenty twenty three.
So I was able to I wrote up a proposal. I did their PowerPoint. And so I had a game maker that was working for that was being built, which was Lava Defense.
It just released not long ago, but it wasn't ready. I'm like, how? How? I can't get it ready in time.
So Eduardo, I've been talking to him about another experience that I want to get done.
And he said, hey, we can actually build one in 14 days. I'm like, all right, let's do it. So that became floor droppers.
It was ready before my game maker fund was.
And and so we built floor droppers in 14 days and it made it in time for day one of of Builders Challenge.
The Builders Challenge. Right. But I was getting a very strong push towards like the second half of the event.
Yeah. Well, the very beginning was our our our primary because we were streaming multiple days.
We were bringing in multiple people from the other game, the game nonprofits.
We had partnerships, really. Panda Pops visited us one time.
So we got we got a lot of attention. But even then, I got outmatched and I still don't know how.
I still don't know how. I looked at some of the other ones that beat us and like we had we had higher engagement than they did.
We had higher people. We had higher numbers of people to play.
How is it that they beat us with the number of the quantity of play with fewer people?
I mean, I was playing my game all the time, but I wasn't sitting in my lobby just like accruing hours.
Like I wasn't botting. I was there and I played. And then we had we were testing all the time.
I don't know how we got beat, man. We put everything into it.
I sort of blind first place. I think I don't know how I got beat.
I think it was way harder than this one in a different sense.
HODL Hill, thank you, was a partner as well. Thank you, HODL.
I'm sorry. Go ahead. Just I'm disappointed.
I remember when that started, I was like first week we were like number 10.
And then second week we were like number eight. And then third week we were like number seven.
And then they stopped releasing the weeks and just gave you the final one.
So what I remember is like, OK, we have a very stable number, you know, some like you would see some jumping high and falling down.
Like you would do a huge marketing push and then falling down.
So what I would believe, for example, with this one on Build a Challenge 2 is we've been able to get ourselves like very solid,
always within that range.
Some weeks we have seen some experiences like being in the top and then they disappear like the future.
So when coming to the end, although these experiences got like one or two weeks, like at the top and then fall down,
we always managed to get like in that range very consistently.
So when it comes to the end of total games throughout the whole season, maybe we even ended up higher because we were that consistent through all the time.
So I think it pretty much goes towards that direction. At least that would be my understanding of it.
OK, well, I just felt disappointed because we did it. We did it right. I didn't buy my way into everything.
We we form partnerships of people with existing like HODL. We formed a partnership with HODL where she would help stream sometimes whenever we would play a couple of times a week.
And she did her part. And thank you so much for participating in that. Also, Zita, by the way, do you know Zita?
She said she's a fan of yours in the chat. Zita. She's connected with Lululand. Lululand, exactly.
So she said, hey, she's been. She's a fan of yours. But yeah. Anyways, I appreciate Zita.
And I felt like we did it right. Yeah, I felt like we did it the right way, the ethical way, and we got beat bad.
We never got featured as well, by the way. No, there are that one or this one.
No, we never. I'll send you the feature link because it's just a Google form. I know I never submitted.
Oh, OK. I submitted you the Google form and that's how I got featured. That's what I mean.
No, I didn't. I didn't ask to be featured either way. Oh, Bruno, come on, man.
Your your experiences is way more in depth than mine. Mine's a mini game. And like you deserve to be featured.
Thank you. OK. You just didn't felt like it just didn't felt like a bad because if you get featured and you get a ton of eyeballs into your experience,
and but it doesn't count towards that challenge. I think it would be fair. I would be like other people might need.
Oh, you feel like it's unfair. I'm getting myself way around.
So if I get because you said because you said earlier, it would be like competing against the sandbox.
Yeah. Oh, so if you I would I already have like, OK, I I've the project grew from nothing.
Like when I joined the sandbox, there was no Twitter page. There was no discord. There was nothing. There was no team.
It was all assembled. It was very it has been all very organic. I've never pushed for one paid ad.
I never bought any follower or any play or any of that is just 100 percent organic.
So being able to go from zero now like five thousand on Twitter, we're almost one thousand on Discord.
It's quite substantial numbers compared to the community size overall in the sandbox.
So I thought that, OK, I have a marketing background, right? So I know what I'm doing.
I mean, what I need to do. But a lot of people don't.
So, OK, let's give it a try for everyone else also to build their because what does matter if I'm the only one that makes to succeed in the sandbox?
The sandbox is not going to succeed. The sandbox needs a lot of successful people in it in order to the sandbox be successful.
So I rather let others use it and be and taking that because there's a very limited amount of spots that can be featured each week.
So I would rather have others to be exposed and grow.
And then we have more projects. We have more things in the community happening at the same time.
And that's that's healthy and good for the overall ecosystem than just being myself.
I'm already probably a known studio.
People have already played or know the game and even getting more exposure.
I would not feel bad. I would not feel good about myself.
All right. I can respect that that you wouldn't feel good about it, because I was about to say, Bruno, ever the idealist.
But then I remember used to be a billboard CEO.
So, you know, the power of eyeballs and people seem like you know all that.
But if you don't feel good about it, I respect that I've done.
I've turned away from opportunities like that myself because I didn't feel good about it.
It didn't feel right to me. But well, now I feel a little guilty because to be featured.
So I put the feature link in the chat.
So for any of you who want to be featured, go click that link.
And that's the Google form where you can be featured by the sandbox.
So go do that. It's free.
And all you need to do is explain what what you what your experience is and what you want featured.
But I feel a little guilty now because I took that opportunity.
No, you should not.
Because back then, I honestly I thought it was I thought the game was by METHOS
to METHOS Studios.
Right.
What was what studios?
It's the one. So from what one is and you hired that studio to build a game for you, right?
Oh, Meta Theory Studio. Yeah.
With that. Yeah.
So I have a.
Eduardo's team.
But this on it. So yeah. OK, so I thought it was actually a game that was that was their property.
I felt like, OK, Lancer is probably like the the CEO of Meta Theory because I only also knew Eduardo as well.
So I didn't know back then like what was I just realized now today and speaking with you.
What did you realize?
That you are not part of Meta Theory.
No, I'm I'm meta worlds and what we do, we have land and I really wanted to publish things to land.
And I wanted to partner with with studios who've been here to build on that.
So so you thought I was CEO of Meta Theory. OK, I got you.
I understand. So wait, did you did you not like me before this?
Was that did you have like a criticism?
No, I didn't have any personal opinion because I did not met you.
Let's just leave it like that.
It's OK. It doesn't offend me, Bruno. I'm I'm OK with that.
It's it's no, no, no, it's nothing.
We can continue that in the DMS.
That's something that I have absolutely no thing about seeing public.
Does it add any value? No. OK, I got you.
Well, I'll put it to you this way.
I want to build a bigger, better sandbox, and I'm not gifted in Voxel edelene and game making.
But I know how to find partners who do and to build healthy partnerships.
That's what I'm about.
I have my strengths and I know what my strengths aren't.
And I had I had some money from my my cryptocurrency to.
At least be that person to say, hey, Eduardo, let me pay you and your team for your time,
you know, with the budget that I have for my own business.
And then I'm at the end of my rope now.
I spent my entire budget and I can't I can't I didn't spend any money on advertising, by the way.
That wasn't in the budget. I didn't have the money for that.
So I had to I had to build experiences.
I had to show work and build these mini games for them to replay and be like, all right.
Now I can now I can see if we'll succeed and we got the bad is an excellent use case.
Like I would point that out as look what floor drop is that when they launch the or look at what Lens did when he launched the floor droppers.
Like I would use that as a study case, for example.
Well, I got I spent an all in all honesty.
Eduardo and I cost shared. So we spent twenty thousand dollars US dollars to build floor droppers and and all the cash prize sand prizes we gave and all the many cases we were giving them away because we couldn't we knew we couldn't earn money back on them.
But I got nine thousand sand.
Nine thousand sand, which is a going rate right now. Thirty three cents like it was 50 cents back then.
Right. Right. Right. So I earned about four thousand US dollars and I spent Eduardo and I spent twenty thousand.
So I spent about twelve thousand with all the sand giveaways and everything.
And we did that because we thought that out of the million dollar prize pool million sand prize pool that we would get more than than that. So that didn't work. That's another thing. Yeah.
That didn't work. And of the of the leaderboard, I think it's way. So I was like half a million sand for just the top two or three.
I got a tweet saved. Yeah. And and they celebrated them like you're celebrating that the top three got over half of it. Like my man, do you know how much time and effort and money we spent to make this happen?
Actually, I can say this because I paid for this. Like, so who cares? And they're cheaters. And I can say this publicly because I have proof.
I actually put the balance. There was a bounty for video proof and I have it really. Yeah.
And I just can't say it because I was so disappointed that that if I had gotten 30,000 sand, I would have been like, oh, my gosh, we succeeded.
But I got nine thing because that money could have been used for real studios that are really pushing out there for building good for giving value to the platform, giving value to the players, retaining users, acquiring new users.
Yeah. Just have more tools. That's that was my plans. I would have built another mini game by now if I had gotten that sand.
I had Eduardo and I had multiple other mini games because I'm a big fan of mini games. I think that's where player retention is, is building little mini games where people can keep playing.
I've got 25 other mini games I want to build, but I can't because it's perfect for that.
I can't build them.
I told you like you spend one sand, you buy these pickaxe, you mine, you get your resources, you get either sand back. I was thinking that as a game, you'd go to the toilet, you sit there for five minutes and you're going to be like, oh, yeah, I'm going to spend one sand.
I'm going to mine. Yeah, I found a ruby. Nice. The ruby is worth now two sand. I just spend one. I got two. Nice. Now I got some gold. I'm going to save it because I want to craft the gold pickaxe.
Five minutes, log off, I'm done. Continue next time. As fast, as simple as that as well.
So, yeah, I think the leaderboard structure, it needs to change in terms of the price pool distribution. It needs like, for example, I've mentioned the EP system that combats fraud, that combats bots, that combats unintended gameplay.
Let's call it like that.
The curation system for applying that also combats what? It combats duplicate experiences. It combats people trying to exploit the system.
So all of these tools combined, they will not make it perfect, but they will help substantially to reduce the hazards of running a competition with monetary prizes.
Because there's always going to be bad actors when it involves money. It's just simply as that.
That's life. There's good people, there's bad people, that's all in between. And it is what it is. What we can do is to prevent ourselves to try to minimize and mitigate that damage.
So I think if anything learned would be that. And also a system that would allow, I cannot imagine having a UGC platform that does not sustain even like I said, like for example, we've been ending top 20 or top 50 because we have been ranking below the 13, which is like the 3000, which I find utterly surprising to be that low.
And then seeing, for example, what we just discussed.
And getting like, for example, so we're getting like 1000, we're getting 3000 cents per month. That is like in terms of today's price because that's been the right now that would be 3000, it's like $750 for a full team for a full month.
That is just way, way, way unsustainable for any business to thrive, especially when we don't have any other monetization strategies like, and I told you feedback in that forum was like, I don't want the Build-A-Challenge to survive.
I want the tools for me to create an MVP that allows me to generate revenue and value. Either there's a Build-A-Challenge or not, I couldn't care less about the Build-A-Challenge. If I have microtransactions, if I have distribution, lead awards, EP system, APIs, and all of those things available for me to actually create fun, engaging, retaining content that would allow me to monetize.
Now if there's a Build-A-Challenge on top of that, hey, that's great. That's extra. That would be the extra, you know? So that's how I view things. Build-A-Challenge, it's a good initiative. Go ahead.
No, no, go ahead, go ahead.
I was just about to end to summarize. So it's a good initiative. It needs a lot of peaks, and I think having like, you have the special advisory board or special council for the DAO, it would require something like the top 25 studios creators, they would get into the special council and they will go like together like, okay, what we need for the next one, and whoever on the next one ends on the top 25, they would all form a special council, whatever, and be like,
okay, what went good, what went wrong, what can we improve? They would get together, all their opinions, directly with the sandbox, so that kind of goes. So close opinion on everyone. But that would be my take.
That would be my take. Well, I want to share this with you. I posted this a couple days ago. So on the sandbox, DAO SIP draft, SIP ideas, I posted a potential SIP that I'm going to be writing about the Builders Challenge Working Group.
And that's when, oh, you saw that? Okay. Well, that to me was we want to fix Builders Challenge 3, and I say fix, but improve on Builders Challenge 3. And the only thing I couldn't figure out was how do I go about making sure the right people are on that?
Because I don't necessarily think that I should be on it. I just want to make sure that it is done, because clearly Builders Challenge 1 and 2 had some issues that didn't, even outside of the cheating and all that, didn't fully address like, I know I felt dissatisfied
as someone who put my everything into those 10 weeks. And I didn't buy my way to the top. I earned it as best as I could through all I paid for was the land, and I paid for the experience to be built. So I paid Eduardo's team.
I didn't pay for ads. I didn't pay for any of that. And we got to seventh place. And then the next week we got to eighth place. And then after that, we fell off the list and they stopped reporting it, like you said.
So I don't know, man. How is that possible that we lost so badly? I don't know.
Not even knowing the remaining of the leaderboard. It just kind of goes like, where's the metrics? I need data to know what we did well versus what we did not do well.
I need data. I need more data than what they gave me so I could do better. But then SandboxDow came on, and so I didn't really do much for Builders Challenge 2.
We did have one that I was building with Eduardo, but it ran into some technical challenges with GameMaker, so it wasn't ready. So it's going to publish after Builders Challenge 2, which... whoops.
But I put together a SIP for Builders Challenge Working Group where people can... where that working group can recommend the framework for Builders Challenge 3.
And, you know, if the community doesn't like that, then okay, then no problem. It can die. But I felt like...
It's a bridge. I think it needs that bridge between the devs, the sandbox, the community, the creators, because they know their audience as well, the players.
And they're the ones building for them, and they're the ones building on their platform. So it really needs that bridge to happen sooner or later.
Yeah. If y'all like the idea of that, then please let me know, because I have it on our... my team's queue to work, but it's not at the very top.
So if you all want something like this, which I'll put in the chat, if you all like this idea here, building the Builders Challenge Working Group, which is to propose rules and framework for Builders Challenge 3,
then please let me know that, so then I'll bump it up higher on my priority list. Because right now, the Creator Toolkit thing that I just added, as far as I'm concerned, I'm probably going to rank that one up above the Builders Challenge Working Group being created,
because the Toolkit is clearly something that's going to help you all. So if I can help Bruno, you and everyone write that, then to me that would be more important than a Builders Challenge Working Group.
But if the community disagrees, let me know. And you know, maybe...
Well, my Builders Challenge is an extra. Toolkit is the MVP. We need the MVP. Builders Challenge is an extra. I wouldn't care less about the Builders Challenge if I have my own MVP on the game.
Then I'm like, I'm good. I can now I can acquire. That's what the sandbox wants really hard for creators to acquire new users.
Although I disagree with that because UGC doesn't work like that. Usually Spotify does the ads, YouTube do the ads, the Roblox does the ads, Minecraft does the ads, and the creators, they retain the users.
So that's the chain of command. The platform acquires users, the creators retain users. And until they don't, until they figure that out, which is how the other platform works, we're still going to have a problem.
But either way, with the MVP, we can also help with that as well. We would be the extra for the sandbox to acquire new users.
So that would be my priorities. Actually, one, it solves studios, creators, they can monetize, they cannot, they don't need to be dependent on programs such as the Game Maker Fund or the Builders Challenge or whatever might be.
They just can run their operations as they wish at their own pace. And yeah, they have all the tools to be sustainable and also create even a more diverse ecosystem around the game.
Gotcha. Gotcha. Yeah. Okay. Well, that's, that's fast. I feel like there's another conversation here that we could be having.
And I think I want I want to do another podcast with you in sometime in the future about sure sure. It will be a pleasure. Yeah. Yeah, absolutely. I mean, we've been going for two and a half hours, man. Are you you feel like it's time to wrap up?
Well, actually, I was feeling something here is like, I'm not sure how much time passed, but I'm feeling something on my body.
Gotcha. Yes. So what we can do is we can close out for this podcast episode. We ended up talking a lot more.
We originally intended this to get to San Fam Cafe and we talked a little bit about that. We started talking a lot about everything else. So still, this was a great app. This is a great conversation, man. I appreciated talking with you.
Likewise. So all right, we'll close out this episode. I don't see anyone that I can raid on the sandbox. So is there anyone, Bruno, that that you think that we should raid?
Is that it's just me in the sandbox genre right now. And I don't see anyone on my end that I would that I could read.
I don't see. And by the way, I just want to thank everyone for writing. I was not paying too much attention in the comments because I wanted to be very focused on what we're happening right here.
Otherwise, I would be too much distracted that I see there's a lot of message and you are reading a couple of them. So I just wanted to thank you for being here for writing all of those messages.
Keep showing up. Keep caring and supporting. So appreciate you for all being here.
Yeah, thank you all very much for being here. And those are my experiences right there. And I'm going to post again, Pickaxe Master and his experiences temple of the Four Winds and Misty Mountains.
So here is the first one. Please check it out.
And Misty Mountains is
right here. This one.
Bruno has been around for longer than I have and been, as you can see, put a lot of time and effort and into those games to where he now has a fully functioning community around Pickaxe Master and the mining clans and the tribes or the families.
I think it was called.
And please
your participation helps build up the community and in the DAO here
for the sandbox spaces. So we got the Discord with the sandbox DAO forums. We have the Twitter. Excuse me, the Twitter feeds.
And then for Mochaverse Hall on Mondays, Bulls on the Block on Saturdays, Coffee with Captains sometimes talk about sandbox. That's Monday through Friday in the mornings.
Whale members. So they've been around for a long time as well. They have a Tuesday Twitter space and then Sandfam Cafe, which does it monthly. And are you still going to do it monthly or are you rolling that down now?
For now, I think I'm rolling a little bit down because my motivation levels towards the sandbox have been decreasing a little bit over time.
It feels more as a burden than actually enjoying and if that's the feeling I'm getting, I don't want to transmit that. So right now I think it's at a stop.
I would love to get, for example, I like yourself, Crafter and everyone else that also does streaming to get this also like pretty much decentralized.
Anyone would have the power just to, hey, let's do a Sandfam Cafe. I think it's a show with its own very specific set or structure, like three questions, five minutes per person there, just community questions in between.
So anything that anyone would be able very, very easily to follow. So probably going towards that, I don't think the project should die because I just don't feel like doing anything anymore. So probably just be like, let's open it up. It's open. Anyone can start it. Yeah, it's free.
Gotcha. Gotcha. Okay.
Well, I appreciate your time, Bruno. Obrigado. Thank you.
I know a little bit. Just that word. Yeah. It's a dialect, the small one. So he's a tourist. Yeah. Yeah. Obrigado, Bruno. Obrigado. I really appreciate this conversation. This was a lot more than I expected and I'm so happy that we got to talk.
I know I've been pestering you about being on Sandfam Cafe for a while now.
I know. That was like, I want to also just bring that because I was so few people, only one time per month. I know they had like these sort of structure things and I was like, okay, I can get Manzer, but like probably at this stage. You would have been invited if I did last month.
That's all right. I get it. I'm not offended at all. I get that you had a lot to do and it was monthly and it was your own personal time. Whereas me, I love this stuff. So I'm going to invite you back on.
More towards the vowel, but yeah. Yeah. Manzer, thank you so much for having me. And thank you everyone for watching this show. Yeah, thank you all. There is someone I found that I'm going to raid. I'm going to raid a nonprofit organization.
One of the people who helped stack up, they help bring people to floor droppers every week. So they're one of the ones that they helped us get seventh place by bringing in like every week they were having 10 to 20 people play sandbox for play floor droppers for a couple hours.
And so 10 people times two, like that's what really got us every single week up to there that that first week. So I'm going to go ahead and raid stack up and then we will close out.
Raid stack up or think it is right. I'm trying to find them now stack up dot org stack. And there we go. We started the raid. So thank you all for your time. And I'm Bruno again. Obligado, my friend. Thank you so much.
Thank you so much. Everyone have a great day.
All right, see you.