All right, everybody, welcome.
This is Sandow podcast 12.
We're already on our 12th episode.
I can't believe that.
That's pretty cool.
But today we are following along our tradition of covering sips.
In this particular case, we're covering one of the newest batches of draft sips that have
appeared on the forums.
And this one is about the sandbox academy in the Philippines.
I have my guest, Mark, Mark Baggo.
Do you?
Yep.
So my guess is Mark Baggo, and he is the sip author.
And as will be explained today, the who, what, when, where, why of this sip, what it intends
to accomplish and why this would be a worthy consideration of your vote.
So the scope of the talk today is a meet and greet between Mark and myself and a covering
of his draft sip called the the sandbox academy.
As you can see, he's representing well and his his t shirt, the sandbox, the academy
and his mug.
So he's quite already committed, as you can tell.
He's got the apparel to boot.
And let's go into introductions.
So my name is Lancer.
I am the podcast host for Sandow, a podcast all about the sandbox.
I'm a landowner.
I'm a bull.
I'm a bear.
I'm a mocha.
And I've been part of the sandbox since mid season one, as first a player and then eventually
to where I published our own experiences under meta worlds.
And now, the Dow is everything I love business, gaming and community.
So that's me.
And Mark, if you would please introduce yourself.
Yeah, Sanfam.
Good morning.
Good afternoon and good evening to all of you.
And Lancer, thank you for, you know, bringing me to your very nice podcast.
Thank you very much.
Yeah.
So again, my name is and again, my name is Mark Bagel.
I started out with sandbox last, I think, twenty twenty one mid twenty twenty one.
Yeah, I was actually like scrolling Facebook and I saw one advertisement of sandbox and
I saw there that it's a platform where you can create your own games.
No code.
I was like, oh, this is good.
This before sandbox, I was, you know, trying to search for like platforms where I can create
games because initially I am I do games, but it's a traditional game like card games, board
games and we have like a small community here in the Philippines who who does that.
And then there is one game jam.
It's called, if I remember correctly, it's a beast quest.
Yeah, it's a very old game jam.
So I joined I joined the game, the game jam.
And the theme is like, you know, a knight fighting a dragon.
So I was like, hmm.
So if I'm going to do that, what's going to happen is most probably most people will also
get that, you know, same, you know, same storyline, a knight fighting like the dragon.
Right.
So what I did is I created like a ginormous like dragon made out of blocks.
So just imagine how hard it is, and I only have like two weeks and the mission of the,
you know, the storyline or the game would be, you know, getting inside that mechanical
dragon.
I didn't want.
But during that time, when you join the game jam, you'll be receiving five thousand sand.
So I was like, holy cow, this is this is great.
So I was like, that is my first income coming from sandbox.
And I was very excited.
And also my wife, she is very excited because I just created a game for two weeks and I'll
get like five thousand sand.
You can't get five thousand sand anywhere.
Right.
Yeah.
And did you win first place or what did you place?
Nothing.
I didn't place on the top 10.
They just gave five thousand sand to all the participants.
And we are very few during that time.
Yeah.
I was like, very excited.
I was like, that's interesting.
Yeah.
And I was like, very excited.
I withdrawn like four thousand sand, converted it to our currency.
And then after three days, that is the time where Mark Zuckerberg told the whole world
that Facebook is now called Meta.
And then the price of sand actually from like less than a dollar to like five dollars.
So I was like, oh, no.
I shouldn't have withdrawn the four thousand sand.
I could have been like an instant millionaire here in the Philippines.
But yeah, but that's that's fine.
And from then on, I already fell in love with Sandbox.
So Mark, that's a really cool origin story.
I've heard a number of origin stories in Sandbox.
That's probably the top one I've heard thus so far.
I don't know if you know this, but Seb and Yatsu separately, they will talk about this
a lot, especially yet at conferences.
Yatsu is the founder of Animoca Brands and Animoca Brands owns the Sandbox.
I say that because.
Few months ago, I didn't even know that.
And not until I started researching more into it.
But anyways, Yatsu will frequently talk about how how that is.
One of the goals of the Web 3 is to kind of diversify the the moneymaking mechanism around
the world, all the different types of of people who have never seen the metaverse before.
And then that's that starts going to what he says, the network effects and true digital
property ownership rights.
And then Seb will always talk about the creators and how this what your exact story is, is,
oh, my gosh, that fits exactly what Seb talks about all the time.
Yeah, that's that is incredible.
I'll give it to you.
That's the best one I've heard.
Thanks.
So you came in the sandbox mid 2021.
I think it's about the same almost the same time I came in as a gamer.
I wasn't even a coder or anything.
So I was a gamer.
So I was playing those games that you were making.
And then so you came in mid 2021 after seeing an advertisement that you could create games
without code.
You remember where you saw the advertisement?
Oh, Facebook, Facebook, Facebook.
OK.
Oh, my God.
This is the sort of thing that I would love for Seb to hear.
And yet, Sue, because they you are exactly the sort of person they talk about all the
time, all the time.
Yeah.
So you you joined it.
You got about five thousand sand and then you were able to turn that into income for
yourself.
And yeah, cool.
That's so cool, man.
That's exciting.
So what was the start?
Actually, you know, the part of the money I actually purchased a desktop computer because
before I just used like an old laptop.
I was like, yeah, OK.
And I purchased like a very big 27 inch screen because, you know, it's far much better to
create games if you can actually see everything.
So, yeah, I'm with you on that.
I have a I have a sip in in the queue right now.
It hasn't reached it hasn't reached the draft yet, but it's in queue.
It's to to enable window sizing for a box, edit and game maker and all that.
There's some resolution play that you can do.
But when I'm on one screen, I want to be at a window size, my box set next to my game
editors next to my my folder with all my assets right now.
I can't do that.
So when that goes through, that'll be able to help you out with your with all the stuff
you're doing anyway.
Hopefully, I'll wait for your sip and I'll give my boat to your to your proposal.
I appreciate that.
That's how what we do here.
Right.
And our community, you help each other.
That's one of the things I noticed when I was in my limited game making experience is
very limited was I can't like I need multiple windows to do a lot of different things as
a as a producer, my mentee and right next to my assets and couldn't do it.
And I'm like, hmm, that's a pretty sip for it.
All right.
So welcome, Mark.
Welcome that.
That's a really cool, really cool origin story for how you connect to the sandbox.
I really want Seb to hear that because you are exactly the person they speak about.
Thank you, as this is who they want to serve.
That's cool.
All right.
Disclaimer.
Mark and I do not represent the sandbox game or the sandbox foundation.
It's true for me.
True for you, too, Mark.
Yeah, we are not your financial or legal advisors and nothing, Mark and I say is to be taken
as financial advice.
True for me.
True for you, Mark, too.
Yep.
Awesome.
OK.
Right into the scoreboard.
So we have two sips open for voting right now.
There's the NFT artwork collection nomination by Arthmore.
And there's a blockchain events for 2024 in Asia and Latin America at Sips 9 and 10.
They're open for voting right now.
Please go read and vote.
Yes, no, just please vote.
And then we have two that are now out on forums, the draft forums.
One of them we're talking to Mark right now about, which is the Sandbox Academy in the
Philippines.
The second one is the Sandbox Ambassadors.
Yeah, that's right.
Representing the shirt.
And then the second one is Sandbox Ambassador Program by the Sandbox.
So today, today's podcast is all about the Sandbox Academy.
All right, checkbook.
So far with all the approved sips, I've calculated that we have spent one point nine million
over fifteen point five million sand budget, which brings us to about 13 percent.
And for this year.
Yeah, so fifty three thousand is what you're asking for this time within the sand initiatives
budget.
So pretty, pretty reasonable ask.
And now we get to jump right into the discussion.
OK, so we went over the background.
Awesome again.
That was so cool.
And then let's jump into how did this sip come about?
Where did it start?
Yeah, well, it started when I got hired by Sandbox Philippines as one of their game designer
and they actually it's actually under blocking space, Sandbox Philippines and the connection
was OK, keep going.
Yeah, yeah.
And then when I started there, they already have Sandbox Academy and a good friend of
mine who is also part of Sandbox Philippines.
But he is a he's more of a of a of a Vox edit, Voxel artist.
Right.
So I was hired to to be his partner because I'm more into logics.
So and then he mentioned that he has like, you know, just I think just two video stream
for for GameMaker.
And I was like, hey, let's let's continue doing it.
This would be fun.
And we're like, we're doing it hand by hand, like every I think every Friday we, you know,
we do a live stream.
And then yeah, that is how.
So the videos you posted in your forum post, wasn't it?
Yes, yes, that's the one.
That's the one.
Yeah.
So that is where Sandbox Academy started.
And then I also have like I attend events representing Sandbox Philippines and our Web3
community here in the Philippines.
So I do talks.
And of course, I represent Sandbox Academy because again, I love to, you know, I love
to teach, especially, you know, teaching others to create their own games so that I can play
it.
So I'm just I'm like a little.
When was this?
When did Sandbox Academy start?
But what year?
I think it's also twenty twenty one before I joined them.
So that was pretty close then to when you actually.
All right.
So you didn't you wasted no time.
Yeah.
OK.
But it's really not that active in terms of, you know, educating other, you know, other
prospective builders.
I actually pushed it so that, you know, we can gather more builders here in the Philippines.
Yeah.
Got it.
And and what were you speaking about when you go to the Philippines events?
I talk mainly about like about sandbox overview, what sandbox is.
And then I jumped into GameMaker and Fox added.
OK, so similar to some of the videos you posted where you do that side by side and you would
show people what box it is, how to install it and all that.
You do the same thing at these events.
Yeah.
But it's in real life.
So yeah, I get you know, I got you in person.
OK.
Yeah, in person.
And so back in twenty twenty one connects me to now, how how did this sit come about
because of all that?
Good question.
Because honestly, for the for Sandbox Academy, since you know, no one is already no one is
handling it anymore, you know, blocking space and sandbox will this doesn't handle it anymore.
I was thinking it doesn't.
Maybe I can believe it.
Not really.
A blocking space is still here, but they're not, you know, think blocking space and sandbox
sandbox already like parted ways.
But you know, our CEO of yeah, blocking space is a good friend of Seb.
So I think they're they're good.
OK, so blockchain space and in the sandbox have parted ways.
And you said your friend was the CEO of blockchain space.
Not really, but yeah, I consider it as a friend because it's a good guy.
OK, OK.
So like an associate someone that you know.
Yeah.
And so.
And so when the Dow came out, you said this is this would be a great idea to put into
a set.
I was like, this is the time for Sandbox Academy.
Right.
So that is the paraphernalia you already have is you've been doing this for a while already.
Yeah, I was I don't know.
I was obsessed with Sandbox Academy on especially, you know, meeting new people and you know,
teaching them how to create games and game maker.
I was like, yeah, even when I was a game designer of Smobler, I was like, I love to teach my
fellow builders, you know, new tricks on game maker, like new logics, some workarounds.
Yeah.
And then, yeah.
And I also teach my kids.
That's a great game.
And so you've been a part of Smobler for how long?
A year and I think four months, three or four months.
Do you know that I just finished my podcast with Loretta?
Yeah.
Hi Loretta.
All right.
Yeah.
All right, so you've been a part of Smobler for Smobler, Smobler.
I think I keep on mispronouncing that.
How do you pronounce it?
Smobler.
OK, so you've been a part of Smobler for 1.5 years.
Is Smobler at all connected to the Sandbox Academy?
No, no, it's not.
OK.
So, I'm sorry, go ahead.
Yeah.
Yeah, but me and the co-founder actually have also have planned on creating our own,
not really education side, but on the fun side of creating games, like doing talks or
podcasts in our native language.
Yeah.
That would be cool.
And Rubel is also a Filipino co-founder.
Who's the other co-founder?
Rubel, Rubel Sarmiento.
Hello brother, what's up?
He's also a Filipino.
Got it.
And you speak Tagalog?
Yeah, we do.
Gotcha.
I'll have to remember a little bit of my Tagalog, but I used to work with some Filipinos and
they taught me some Tagalog.
What Tagalog words do you know?
Salamat, komosta.
I should have said that in the beginning.
I didn't even think about it, but komosta, how are you?
And Mabuti, doing good?
Mabuti, yeah.
Yeah.
Wow, you're good.
I love how you pronounce those words.
Well, I heard it all the time, so I had a lot of time to listen to the way they pronounce
the words.
And yeah, it was fun.
I didn't even think about it.
You know what?
I'm sure to throw that in.
How about that?
So you and Raul will...
Rubel.
Rubel, Rubel.
Yeah, Rubel.
How do you spell that?
R-U-E-L.
Oh, I had it right.
Okay, Rubel.
So you're going to be looking to do podcasts in your native language in Tagalog?
Yeah, yeah.
Okay, cool.
Very cool.
It's not connected to the SIP for Smobler and for...
For blockchain space.
For blockchain space also not connected to the SIP.
They sent party ways from sandbox Philippines.
Yeah.
Okay.
And about when did that party and ways happen?
Just curious.
Years ago?
I think 2022, I really can't remember the exact month.
And since then, has it kind of just been you as the face of sandbox Philippines or whatever
is going for that now?
Not really because right after sandbox Philippines...
Oh, you're talking but I can't hear you.
Oh, hello.
Oh, there we go.
Go ahead.
Yep.
Yeah.
So right after sandbox Philippines, I transferred to another studio, a startup game studio.
The name of the studio is Sawbox Labs.
Yeah.
And who is also now a trusted partner of sandbox.
And the CEO is actually a good friend of mine.
So yeah, I've been there for like a few months right before I transferred to Smobler.
Yeah.
Then transferred to Smobler.
It's so interesting how small the world is and how it works with all the connections
made.
It's fascinating.
Yeah, true.
Yeah.
Okay, cool.
Very, very cool.
So let's...
That...
Okay, one second.
I've been typing so fast, I've got a...
No problem.
That way people can hear this.
Please tell me if I talk too fast because sometimes I do that and I get so excited.
You're doing fine.
You're absolutely fine.
Yes.
Thank you.
You are absolutely fine.
And sometimes I talk nonsense when I'm so excited.
No, that's okay.
It's all right.
I do the same thing.
So I have to slow myself down.
All right, cool.
So I think we have a pretty good clarity on that.
And so then connect me to...
So you've been teaching blocks edit in GameMaker since...
Really since the start then?
2021.
Yeah.
2021.
I think mid-2021, yeah.
Yeah.
All right.
That's great to know.
So you've been invested for a long time.
Yeah.
Okay.
Right.
We're good on that one and we're good on that one.
How...
Weave to me...
Weave into the conversation how you became two-time top 10 winner of GameJams.
Oh, yeah.
I still remember that like yesterday.
Yeah.
Yeah, it is.
My first win for GameJam is the Avenged Sevenfold GameJam.
Nice.
I liked that one.
That was good.
Yeah.
Because I was like...
I was actually, you know, a...
What do you call that?
A band member.
I play in a band before.
It's a rock band.
I play the guitars and I sing and we do like from punk and then alternative and metal.
So yeah, those were the younger days.
Sure.
And I was like...
And I saw...
But before Avenged Sevenfold, I saw Slipknot.
They have like a...
Slipknot, yeah.
...a tournament that they partnered with Sandbox.
I was like, holy crap.
I actually got in touch with Ruwell.
I was like, Ruwell, Slipknot just partnered with Sandbox.
Can you go ahead and tell Sev that if they happen to want to create a game, let's partner
with them and I will create a good game for them.
I was like...
So very excited.
And then there goes Orccom's Avenged Sevenfold.
I was like, I need to join this GameJam.
So it was...
We're still using 0.8 for GameMaker.
So we don't have other features like shooting mechanism or shooting mechanics.
So what I did there is I tried to improvise the logic.
So I came up with a first person shooter on a 0.8 GameMaker.
And I was like...
That's quite a feat.
I was working on 0.8 and there were a lot of things that we could not do with floor
droppers when we were doing it that way.
Oh, right.
That is true.
So you found a way to do it, which is not surprising since you've been involved in this
for quite some time.
Yeah, that's the most problem.
Have you ever in Cyber Dragon ever crossed paths?
I chatted with him before.
I asked...
I can't remember what logic that I really can't put my mind on.
It's very hard.
And he easily solved it for me.
Yeah, I was about to say.
You and him seem like you would be able to work together on some things because he does
the same thing you do.
He teaches and you teach and maybe there's a friendship that can happen there.
That would be...
Yeah.
Okay, so 7-4 was your first one.
And about when was that?
2021, 2022?
I think it's just last year.
For...
Yeah.
Was it really?
Dang, time flies.
I'm not sure.
Okay.
And then so your second one happened soon after or when?
The next one, the second one is just this year.
It's a game jam for Sandbox Southeast Asia.
The title is Usbong Hiraya.
It's about old Philippine games, street games.
So my theme would be...
We call it Jolens.
In English, it's called Marbles.
Marbles.
All right.
So which one?
I'm looking for it.
Not Impact.
Usbong Hiraya.
I don't see it.
Let me go to...
That's okay.
That's all right.
So it happened earlier this year?
Yes, yes, yes.
Okay.
All right.
No problem.
Cool.
Well, congratulations on that.
Thank you.
All right.
So by this point, though, Sandbox Academy has already established.
So I've got my timetable all backwards, but now we've got it fixed.
So are you the sole SIP author here?
For Sandbox Philippines, here in the Philippines, yes.
But I also have friends who are also builders from India and Indonesia, who I will be helping
if Sandbox Academy is a success here in the Philippines.
So we will go ahead and also establish a Sandbox Academy in India and Indonesia.
And those two friends of mine are also one of the best builders in Sandbox.
They win...
They won a lot of game jams, especially the guy from Indonesia.
His name is Yoga.
He's the CEO and the main game designer of Alamaya Studios.
They have like dozens of game jam wins.
Yeah.
One of my idols.
Wow.
Shout out to you, brother.
And my very good friend, Anand Joyce from India, who's also like... have garnered a
lot of game jam wins.
Yeah.
Shout out to you too, brother Anand.
I love the shout outs.
That's awesome.
So you're hoping to establish...
We are ripping right through these questions, by the way.
So you're hoping to establish a Sandbox Academy also in India, you said?
Yes.
India for...
Yeah.
That is...
For India, it will be handled by Anand.
Yeah.
Anand Joyce.
And for Indonesia, it will be handled by Yoga.
And Anand Joyce, can you spell Anand for me?
With the letter D, like past tense of Anand.
Anand.
A-N-A-N-D?
N-D, yes.
That.
Joyce.
And both are many times a game jam winner.
Yes.
All right.
Got it.
And for this sip in particular, are you the sole author of it?
Sandbox Academy in Philippines?
Yeah.
Yeah, that's right.
Got it.
Going it alone.
It's bold.
Not really alone.
You're here.
I have the Sandbox community at my back.
Yeah.
I think that's probably a safe assumption to make.
Just by looking at the responses of your sip so far, it's been very positive.
Positive in the same way that Magic Palette was positive.
I think a lot of people are happy with this.
Yeah.
You mentioned you have plans for Indonesia, Sandbox Academy Indonesia, and Sandbox Academy
India.
What would need to be true?
So is it just the funding of this sip opens up the doors for India and Indonesia?
You're going to need separate sips for that?
How does that work?
I think, yeah, because they also need funding for those initiatives.
And it's actually open.
I was actually, if there's someone in the community who wants Sandbox Academy in their
country, they can reach out to me just to give my best practices and learn how I did
it here in the Philippines.
Just sharing what I did and help with their sip.
I'm going to put that in red.
If you want Sandbox Academy in your country.
That's something I was wondering about from the get go is why Philippines?
But then I learned you're from there.
You live there.
I'm sorry, you are from the Philippines?
Yes.
Yep, I'm from the Philippines.
So you're born and bred in the Philippines.
So it makes sense.
You do it in your home country.
But then also now you want to expand into India, Indonesia.
And if someone else wants to put it in their country, they can reach out to you.
What's the best way they can contact you?
Discord, Facebook, Twitter.
And you can also get in touch with Mr. Lancer.
So you can reach out to me.
Yeah, that'd be no problem as well.
I'd be happy to make the connection.
Cool.
That is that is cool.
And so you're really open to to moving to any country that has the support for it or
that has the interest for it.
Well, we can do it online.
Okay, yeah, we can do it online.
Yeah, I'm online or however.
Yeah, just for me to support them, you know, in any any way I can.
Yeah, got it.
I believe that, you know, Sandbox Academy should just be here in the Philippines.
It should be like, you know, all throughout the globe, different corners of the world
should have like Sandbox Academy, you know, because at the moment there are, you know,
there are more prospective builders around there, you know, around the world that we
just need to tap and, you know, teach them and onboard them in sandbox.
And I do believe Sandbox Academy would be the, you know, one of the, you know, best
way for us to represent sandbox.
You know, just speaking to you right now that that that makes a lot of sense to me.
You have the name, you have the history and the expertise.
And now you're starting to do exactly what the DAO is built for, which is to fund the
ideas and make them stronger.
And do you think that you would need, let's say, Sandbox Academy in India and Indonesia,
would you do separate sips for both?
How would you want to seek funding for that?
It actually still depends on who would handle it in a specific country.
For example, for example, yoga.
Yoga is, you know, is really not into, you know, facing people in real life.
You know, he's very shy and he wanted, if it's possible, just to do it online.
I was like, yeah, it is possible as long as you have the, you know, the curriculum that
fits your students, you know, and as long as your students will learn something.
And it should be one month.
That is what I told them.
It should be, it shouldn't be just one day.
Should it be just one week?
Not two weeks, but one month of extensive, you know, workshop.
Because you know, we just don't want, you know, people or builders to sign up with Sandbox.
We want them to contribute to our community as, you know, good builders, you know, and
in order for us to do that is we need to guide them all throughout for one month.
But that doesn't end there.
Because during that one month, we would still need to support them.
You know, we invite them to our Discord channel.
Yeah, we have formed a team, it's called Voxel Pals, me, Anand, and Yoga.
So that's our plan to, you know, even though the workshop already ended, we still support
them.
You know, just shoot us a message if they need help with their game or need, you know,
suggestion with their game jam entries.
They can get in touch with us anytime that they want.
We're like 7-11, we're open 24-7.
Yeah.
And Voxel Pals, what is that?
It's just a, you know, makeup name for us three, me, Anand, and Yoga.
Yeah.
We created that, you know, our own team because of the Builders Challenge.
The group name.
Yeah, group name.
It took us like three, two days to come up with that name.
It's like, I was like, hey, Yoga, Anand, we're like very creative people.
We build games in sandbox and we cannot, you know, came up with a good team name.
I was like, let's go use Voxel Pals and it sounds good.
Swear Pals.
Your pals.
That's cool.
All right.
Now that makes sense to me.
It sounds like you have, just by listening to the way you talk about the vision of supporting
people, not just providing them a tutorial lesson.
It's going to onboard them to the community so that we can build our community of a builder.
That is a great way to look at that.
Yeah, that's cool.
And there's some pretty good questions coming in in the chat that from someone who is from
Miguel, you're from Ecuador, right?
But from South America and talking some questions will do the community.
Are you, for this SIP in particular, are you working alongside anyone?
And I don't mean the, we'll get into like the Department of Education.
Are you working from the sandbox community?
I have got in touch with the community asking for advice like Southeast, Sandbox Southeast
Asia and some other, you know, builders and studios.
Because at first I was like, you know, I still have like doubts if this would work.
And you know, the people I reached out to said that, yeah, try it.
It's a very good initiative.
Yeah.
If you had reached out to me for advice, I would have told you the exact same thing they
did.
Do it.
Thanks.
Thanks for the question.
Is it Rox Miguel?
Roxie Miguel.
Yeah, Roxie Miguel.
He's from Ecuador.
Ecuador.
Yeah.
Thank you for the very nice question, brother.
Yeah.
He's a very active, you know, builder in the community and a good one too.
Really?
Okay.
I just met him the other day in another podcast.
So it's the first time I met him.
Yeah.
And he won a lot of game jams too.
Miguel did?
Yeah.
Congratulations, Miguel.
Yeah.
I don't know him personally, but I hope, you know, we can, you know, get in touch sometimes,
you know, chat or something or collaborate.
Yeah, you see that is on a right on.
Okay.
So let's jump into the SIP itself.
So give me a summary of what is the SIP trying to do.
Sure.
So mainly, my goal is to like, onboard new builders, right?
New builders, but not just onboarding them, but to teach them extensively on both GameMaker
and Sandbox.
Because as of the moment, we have, you know, we are, you know, Sandbox is quite big, but
the community of builders is quite few.
So we need more talents.
We need more raw talents to onboard in our community.
Because when you onboard, you know, new builders with new ideas, the, you know, us old builders
will be challenged to like, you know, create more, more, what do you call that?
Great games, you know, compared to the ones that we're currently doing.
So again, when you, when there's a lot of builders, the tendency would be the builders,
the other builders to level up on their art, which is, you know, game making.
Yeah.
I hope I answered your question.
The whole SIP is really just an extension of what you've been doing all this time.
Yeah.
Okay.
Yeah.
Okay.
So what are you already doing and seeking the community support for?
Makes sense.
Which because we talked so much about the Sandbox Academy, I think that now, I think
that that connection is pretty, pretty easy to make.
You mentioned the Department of Education, and I saw in one of your forum posts, you've
kind of answered this question, but I wanted to touch on it anyways.
How does your contact within the Philippines Department of Education help the SIP here?
Yeah.
Because I am targeting like six universities for seven months.
First month would be like preparation for the, for the workshop.
And then every month, I will be doing a workshop on, on a university.
So that will be a total of six universities.
So I was thinking, how can I get, you know, that number of universities?
So I have one university, the one that I actually studied from, but that is not enough.
That's just one university.
So I have this friend who works in Department of Education.
I was like, Hey, can you help me out?
Like reaching out to universities.
So he was like, why, why do you want to do that?
Yeah.
I was like planning to do like a free workshop for sandbox.
And he was like, what is sandbox?
Okay.
So I was like discussing him about sandbox for hours.
Right.
It was like, I, I took my...
You are the living embodiment of what Seb and Yatsu talk about all the time.
I don't know if you know this, but you probably do at this point.
Keep going.
Thank you.
Yeah.
So I discussed him what sandbox is, you know, I, I also like send him like video links of
Panda Pops and then Seb and everything.
Yeah.
I was like, I can tell you everything because it might took like, like three days just for
me to explain to you, but hey, let me give you an overview.
And he understood it.
And he was like, yeah, okay, I'll go ahead and reach out to those universities with the
help of department of education.
I was like, how many, he was like, how many, how many universities do you need?
It was like, cause we have like a lot.
So I was like, can we start off with five?
Yeah.
With five.
Or we can just, I can go ahead and reach out to, you know, mostly like 10 of them and whoever
says yes, I'll go ahead and you know, schedule them with the, with the workshop.
And it was like, is the workshop free or what are the, what does it entail?
Do you have like merchandise or something?
Yeah.
It's like, yeah, we'll be, we'll be, you know, if I'll do the workshop on site, you know,
the participants, the students will have like a pizza party and they also get like-
That's important to point out because that was also in the, in the actual forum post
responses to you.
It is free to the participants.
Free.
You have nothing to pay.
Yeah.
And you'll get, you also get a free t-shirt, sandbox academy t-shirt.
Yeah.
And of course, not really unlimited, but you know, boxes of pizza and soda.
They get a pizza party.
They get-
Pizza party.
They get a sandbox, what, academy or sandbox t-shirt?
Sandbox academy t-shirt.
One of those ones that you're sporting right now?
Yes.
All right.
Yes.
All right, Mark.
Man, that's what I'm talking about.
That's exactly the sort of stuff that, man, that's cool.
That is cool.
All right.
So free for the participants.
Yes.
And the pizza party.
Free t-shirt for, for contributing, spreading more of the word of sandbox.
Something that crossed my mind as you were talking about the universities.
Do you plan on traveling yourself to all of them?
Actually, yes.
That's right.
That's going to be quite a bit of traveling, huh?
Where's the furthest university from you?
How many hours away?
Six hours.
Six hours?
Yeah, but I'm staying in my friend's house.
So yeah, I'll just treat him dinner or something while I stay there or maybe pay his electric
bill.
And I wouldn't be mad if you adjusted your budget to include what that thank you is in
your budget.
When it comes to asking for sandboxed out resources, I struggle with the same thing
when I'm putting together my budget.
What expenses are reasonable?
Which ones are too much?
But if you're traveling six hours to teach students for free, then I think it would be
very reasonable to include the gratuity to your friend for hosting you.
Food for thought.
Just my opinion.
Yeah.
I was just thinking, you know, maybe I'll just stick on my, you know, our requested
budget so that we still have like more budgets for other proposals from our community.
Sure.
Yeah.
Well, as you saw in the checkbook, yours is one of the lesser end.
So some of them are upwards of 200,000 sand.
Like if 53,000 to 54,000 helps gratuity to some of your friends, I don't think anyone
is going to object to that.
But like I said, you're just food for thought.
If you're not comfortable with it, then don't do it.
I know.
No problem with me.
Yeah, I'm fine with that.
But if Sandbox Academy is successful, someone told me that I can still, you know, pass another
step to get more funding.
You may absolutely pass another step.
Yeah.
You could do one for every country in the world if you wanted to.
You'd be the best SIP author of all time.
I'll get you out to great games.
That's right.
I think I submitted four already and into the SIP queue.
So it's waiting to get there.
But this is a really good one, Mark.
This is a really good one.
Thank you.
Thank you very much.
I think the IFU is about six hours and that's where you have to travel to give it in person
to the students.
And so you'd be there for about a month, right?
Yeah.
For a month.
And your wife is okay with that?
She's not upset?
Actually, I was married for like already 20 years.
So it really doesn't matter if I go like go away for like a month or two.
Because we've been for like 20 years.
Yeah.
Gotcha.
Yeah.
Okay.
So that relationship is strong.
Congratulations on being mayor of 20 years.
Thank you very much.
And my wife is also a teacher, a public school teacher.
So she knows.
So she's also an advocate of education.
And does she does she have an appreciation for what it is that you're doing?
Or is it kind of like the video game thing?
Yeah, she's a little bit old school.
Gotcha.
Yeah, she's more into Netflix.
Gotcha.
Yeah.
And guardianscapes and candy.
What's the mobile game?
Candy Candy Rush.
I think Candy Crush.
Yeah.
Candy Crush.
Shout out to my lovely wife.
I love you.
And Miguel said do a sip for Sandbox Academy in Ecuador.
Mark.
Sure, sure.
But I will not be the one who's going to do it.
It should be you.
You'll be representing Ecuador.
I will help you out.
No problem.
There you go.
Action made.
All right.
Easy.
Good to go on that one.
And the school assistants.
Tell me about these school assistants.
Are they already you already know which ones you're going to do for all of them?
How does that work?
The answer is no.
I don't know them yet.
Yeah.
So those are like, you know, people in the university who will help me out set up my
you know, because I'll be like carrying like big posters for Sandbox Academy, you know,
carrying like t-shirts and stuff, you know, so there will just be my my like, they would
help me out with carrying things, setting up things, you know, and as a thank you for
them, I'll give them like, you know, some sand.
Okay.
So yeah.
So they'll help you carry material set up tear down sort of stuff.
Yep.
Okay.
And so you don't know them yet, but you're confident that you at each university, you
can find a team of assistants.
Yes.
How many do you want to go?
How many?
Um, one or two.
Okay.
Gotcha.
Yeah.
But I think the amount that I provided is quite big.
So what I'm thinking is the access of of sand for the helpers, maybe I'll, you know, print
more t-shirts or like, uh, um, do some giveaways because I'm also not, not just targeting builders.
Since I'm going to universities, right.
Uh, I will also, uh, ask the, uh, you know, the, uh, for example, the, the Dean of the
university, if I can go to their foundation days and then I'll put some booth under, uh,
under university and just, uh, you know, signing up, you know, players like, uh, I have my
laptop and they they'll sign up and if they sign up, uh, they'll get like a raffle ticket
and at the end of the foundation day, I will be a raffling most probably like t-shirts
or merchandise.
So it's like, uh, uh, I'm targeting builders and I'm also targeting players at the same
time.
Okay.
And you mentioned a few times you sprinkled in, you know, you're buying more t-shirts
and and buying the posters.
How does the funding flow?
Are you, you liquidating the sand into the, is it the Philippine peso?
Yes.
Okay.
Got it.
And these are not so expensive.
So it's like one t-shirt is like, let's find dollars and dollars.
Yeah.
Okay.
So converting sand, the Philippine peso.
Okay.
Yeah.
Makes sense.
And so, and then you won't start that, um, like built, buying the t-shirts until you
get funded.
If this tip passes.
Yes.
So the, the first phase of the funding, I, um, I'm requesting if I can get the, the first
funding first, the, the 10,000 sand for me to finance the, you know, the, the t-shirt,
the, uh, you know, my transportation and the money that I will pay my friend while crashing
in his, uh, house for a month or two.
Yeah.
Okay.
I also, by the way, um, on my budget request, you can also see their like laptop.
Yeah.
I'm also going to buy me a, like a, not a high end laptop, just a cheap one that can
actually run game maker because, uh, what I have here right now is a desktop.
So yeah, it's that, that mobile.
Yeah.
Gotcha.
Okay.
Yeah.
That all sounds pretty reasonable.
And oh yeah, that was one of my early feedbacks was, are you asking for enough for what it
is that you're trying to do there in that month?
But I'll, I'll leave that in your capable hands.
Yeah.
Okay.
Wow.
This is cool.
I'm, I'm, I'm a fan.
And how do you intend to transition the winners?
I say winners.
Why do I say winners?
Transition the, uh, those you teach into the San Fam community longterm.
Yeah.
Good question.
Yeah.
So other than, um, those builders and players that will, I'll be, uh, onboarding, we will
invite them to our, uh, discord channel on voxel palace, right?
And at the same time, they will also, I will also give them an invite for, uh, the sandbox,
uh, server so that they would also, you know, see how big the community is, uh, in sandbox.
Right.
And then it doesn't end there.
Um, so I mentioned earlier, so right after the one month.
Of a workshop, we still support them, you know, we still need to support them.
If they happen to have like, you know, simple questions or need assistance with their, with
their game.
Yeah.
We will be there 24 seven for them.
And this is all via discord.
Via discord.
Yeah.
And who's discord?
Uh, voxel palace and, uh, the sandbox server.
Got it.
Okay.
So you're going to onboard them onto the sandbox discord and voxel pals, voxel pals discord
where you can give them Q question, answer support and okay.
That's right.
Yeah.
And.
To give continued support.
Q and a and, and whatever else that they, they.
Okay.
And what do you have an idea of how you want to turn them into long-term contributors and
builders?
Is there like a certain way that you want to approach the teaching?
What have you found that you want to do here?
Um.
Well, just for that one month of, uh, you know, of, of a workshop and I will instill
to their mind that this is how good sandbox is.
Uh, I do think even, even if I, you know, uh, even if we parked waste, that builder
will still continue building and sandbox.
And one of the techniques that I mentioned on my, uh, on my forum, uh, just a few hours
ago that, you know, the core of my teaching is evolving around fun.
You know, so, because, you know, anything that you do as long as you put fun into it,
I bet you a hundred percent, you will be very successful.
So you, you make it so it's enjoyable and that way it's memorable.
That's they're more likely to continue with it.
That is right.
And that's in the first place, you are, you know, creating games.
So creating games, you should, you know, while you create games, you should, you have a mindset
of, you know, uh, of, you know, feeling that, you know, the excitement that fun, you know,
because that would reflect on the game that you are creating.
I promise you when you do it for fun, that game that you're creating will be freaking
good.
That's for sure.
Nice.
Okay.
And the last one, um, this was a question born out of when I spoke to chips from the
hermit crab studio and it was a last minute one that I added was about the Dow itself.
I'm starting to try to understand when the Dow funds stuff, does anyone have any obligation
or should they feel any, uh, yeah, should they feel any obligation to doing something
Dow specific?
And I'm not saying that you should or should not answer can be no is your, did you have
any plans on incorporating Dow education or do you feel like this isn't really a good
fit for what sandbox Academy is right now?
Um, that is a very good question and a hard one too, because I do believe that if someone
helped you, you know, and anything that you are, you know, that you're doing, you should
like bait forward, you know, uh, it's either, you know,
We, for example, the sandbox Academy, right?
I helped out, you know, those builders because sandbox helped me fund sandbox Academy.
And if sandbox has anything that in mind or any idea that I can actually help them with,
Hey, I'm a hundred percent go with it because they helped me in the first place.
Yeah.
I was actually thinking of like applying to a, like the sandbox ambassador.
So yeah, you should, you should absolutely do that.
And then you had the link for it.
See if I can't think I submitted it like a few weeks ago, but I didn't, uh, you know,
uh, put there that I was like doing sandbox Academy because I have, uh, filled out that
form before the sip.
Yeah.
But yeah, hopefully they'll still, you know, if you are, if you are watching the sandbox
um, if you're watching sandbox, when you get to Mark's application, just know that he is
part of the sandbox Academy.
So yeah.
Yeah.
You're right.
That's the question I just wanted to talk out with you, not because I would have expected
to see anything like that in your sip, but as I'm starting to do this more and more with
other sip authors and being a sip author myself, the questions really crossed my mind.
Should there be, what does it even look like to say?
Yeah.
Part of my money is going to go back to the Dow itself.
Is that really reasonable to expect?
Um, I don't know.
I don't know.
I believe in like you, I believe in paying it forward, but what does that really mean
to a Dow?
That's only 60 days.
Right.
I don't know, Mark.
I don't have a good answer for it, but I wanted to ask.
Yes.
Well, let's, well, let's put that question for now.
Yeah.
And let's see what's going to happen in the future.
Yeah.
I know that will be, will be, you know, the Dow will be a big success.
That's for sure.
I believe in it too.
So I, while you do education of Game Maker and Vox editor, I do education for Dow and
I'm learning just like everybody else is.
I barely, I mean, I've only just started this with the rest of us.
So I didn't know what a Dow was 60 days ago.
And now, you know, but once you set your mind to it, like, just like how you were telling
me about the Vox edit and people that you teach in sandbox, once you set your mind to
it, you can get it.
Like, this is fun to me.
And because I enjoy it so much.
Yeah, this is, this is no problem.
This is easy.
Yeah.
So as you can see here, guys, this is Mr. Lancer, the OG of sandbox Dow.
Yeah.
Boy.
Yeah.
But just like everybody else started off day one, March 28th.
Okay.
So we had two questions from the community, both from from Miguel.
The first one was, how do you address the language barrier in education targeting non
English speaking kids?
I don't know if this is the case in the Philippines, when most of the tools and resources such
as Game Maker and Vox editor are in English.
I found that even though I teach the tool, the language is still an obstacle.
Do you have any tips or strategies to help overcome this difficulty?
Yeah.
What a great way to go.
Yeah, that's a very good question.
Actually that is one of the challenges, localization of the curriculum for sandbox.
Right.
But we have all the tools online.
You know, we can, you know, we can translate, you know, the English knowledge base or curriculum
on your or any local or native language.
Yeah.
And how do you do that translation?
Sometimes I do it line by line, or you can, you can try to get in touch with chat.
Oh, chat.
Okay.
Yeah.
Or Google Translate.
You know, if you think that, you know, yeah, and you will be your own proofreader because
we still cannot, you know, rely on, you know, Google Translate and chat GPT.
You still need to proofread everything, you know, and you don't need to like, like teach
everything, because that's a, there's a lot.
Right.
So you can custom fit your curriculum to your students, your target students.
So again, localization, translated, and it will be far much easier.
You know, Miguel, as as he was saying that, I just realized that I have a number of some
old videos I found of Arthur Madrid.
He's from Argentina.
But he's done a number of Spanish language conferences and and lectures on the sandbox.
Now, he is the CEO of the sandbox.
So while while Seb is the CEO, the chief operating ops officer, Arthur Arthur is a chief executive
officer and co founder.
So I'm going to link you a couple of the videos that I listened to of his, where he did it
in in Spanish.
And it might it's not going to be Vox editing game makers, game makers specific, but it
might open up a few ideas for how he explains it.
And right in in Espanol.
Cool.
I tried to follow along as best I could, because while I do a lot of salsa dancing, by Lando,
I battle my Spanish is still not not where I want it to be.
So I had to follow along with captions as best I could.
And where you know English, you speak Spanish, you also speak Tagalog, a little bit of a little
bit of Arabic, a little bit of Arabic.
That is so just a little bit.
Alan, a tiny, tiny bit.
I mean, it's if you even tried to speak a sentence to me and Tagalog or or out of the
I'll be I'll be lost, except for a few keywords.
I try this out, Miguel, and see if it helps explain it in Espanol, where.
I think this one was in Spanish.
Oh, OK, so so try out.
Check out those two.
Miguel.
Cool.
OK, so localizing the curriculum you you could use, you translate the English language line
by line, sometimes the chat, you BT, sometimes Google Translate.
What are some other other things that you do to help that?
I think those are the only two tools that I, you know, I want to use.
But you can still, you know, mix English to your native language, because there are, you
know, some words that you really can't, you know, translate like.
Game maker.
Why?
So behaviors, components, right inside the terms inside game maker.
So if you try to look, do like localizing it or translating it, it might not help you
a lot in terms of, you know, teaching it to your student, because it would be jargon for
them.
You know, for example, the word variable, right, which we use for.
For game maker.
We have a word for variable, but I really can't use or translate variable into Tagalog
because the definition will be different if you apply it on game maker.
You know, something like that.
But if you have more questions, Miguel, hey, shoot me a message, brother.
You know how to get in touch with them.
I'll show it more time.
So Mark Joseph Baggo three, that is his Twitter handle.
And you can also find him on the sandbox discord, but reach out to him.
So we're not done yet.
I'm not sure if that's a good question, but I just wanted that that to be.
Very cool.
All right.
So the next one.
The next one is.
The Academy will focus on teaching sandbox tools to create games.
Oh, wait.
Oh, how will the Academy focus on teaching sandbox tools to create games or how to make
video games?
I think I copied that question wrong.
Give me a second.
The Academy will focus on teaching sandbox tools to create games or how to make video
games with the sandbox tools.
Oh, got it.
But so you're going to be doing this in person, right?
And it won't just be focused on how you use the tools, but also how like logic works and
like the full breadth of what you need.
Right, right.
And by the way, every after like I will be doing like one month of workshop for each
university.
Right.
So the last week of that workshop will be focused on.
Game jam.
So it's like a like an exclusive game jam for that for that university.
So that's a you know, the students will get hands on on how to create their own game,
not just you know, just listening to what I what I say, you know, at least they would
apply it on the last week of the workshop and they will get something for it.
Just like, you know, our regular game jam and sandbox, they will receive sand prizes.
It's also included on my on my budget request.
Got it.
Yeah, I saw that the prizes that you were allocating.
So you want to give away six prizes, about 10,000 sand.
Yep.
Excellent.
And by the way, for the people in the community who also wants to have like sandbox academy
in their own country, what I do suggest is just make the core of your curriculum or your
teaching, you know, make now I'm using my English.
Is it already an hour because I only have like one hour to speak English.
No, that's okay.
Yeah, it is a little bit over an hour.
Right.
Okay.
That's okay.
Yeah.
You can totally switch the core to Gallo and I will not be offended at all.
It's all right.
Yeah, I'm just joking.
Yeah, because here in the Philippines, when we say when we exceed like two minutes or
like an hour, you know, we nosebleed because of talking English.
Yeah.
Yep.
So again, your core should be fun.
You know, it should be evolving around fun.
So if you do that, your initiative, your educational initiative for sandbox academy or anything
else that you can actually think of will not fail.
100%.
Very cool.
I think that will be the last question for the community.
And Miguel says he can't speak English after 10 and Spanish after 11 either.
So he feels your pain.
All right.
Good.
Good topics.
Was there anything that you wanted to cover anything you wanted to ask or talk about?
I am not sure, but I would actually like to thank the people who put their comments on
the forum.
Escape room artist.
Thank you very much.
He's awesome.
He's a very yeah, he is.
He actually helped me out with my builders challenge game when I was like, you know,
struggling to have, you know, people to like play on my first round on my first week.
I reached out to him and he was like, I was surprised that I know a lot of his community
is inside inside my game playing it.
So thank you very much.
I love you, bro.
And also.
And also, also would like to thank L. He's the CEO of the Sovox Labs and Malamaya.
Thank you for your support, brother.
I love you as well.
I love all of you.
And so, De Ruth, De Ruth responded to you.
Malamaya and escape room artists.
Yeah.
Thank you very much.
Thank you for the support, guys.
Yeah, absolutely.
Cool.
Well, Mark, it was it was awesome speaking to you.
I really enjoyed hearing your vision for the sandbox academy.
And I honestly can't think of a better fit for something like that.
And I really hope that that you end up doing a sandbox academy as many places as you're
able to with your your bandwidth, with your your team.
And I would I would love to see this in as many places as possible as you bring about.
I think when you explain how you don't just want to teach people, you want to you want
to make community members, people who will contribute as the builders community box setting
game maker.
I mean, that pretty much covers most of it right there.
And then even all the rest of it, like avatar ownership and land ownership and the ecosystem
that that makes the sandbox go round.
I'm blown away, frankly.
I think this is awesome.
You you have I'm already you already have my support at this point.
Thank you.
I'm convinced very much of of your vision and what you want to do with this.
So thank you.
Thank you for your time.
And thank you very much.
Before we move into the we'll move on into the conclusion, briefly future episodes.
I have one going on in a couple of days with another builder of of fame, just like you,
Mark, the will be doing a follow up of sip number six for Magic Palette.
So Pepe will show Magic Palette and how it works.
And yep.
And maybe that might help your teaching methods and curriculum.
I'll leave that in your your capable hands.
But I'll be so I'm not much of a game maker at all.
I'm an amateur at it.
But I'll teach you.
No problem.
I will be.
Thank you.
I appreciate that.
So I will be using the Magic Palette.
I'll be demoing it with with Pepe from an amateur's point of view.
So you'll get to see me work with it for someone who has very, very little experience.
I know some very, very little.
And you'll see how that works, how that intends to be rolled out to the community.
And then I've all but but locked in a good time to talk with Mia Bao, who's an advisory
board member, to get her perspective on things.
And after that, I'm trying to lock in a time with my face, also an advisory board member.
And then a lot of a lot of other stuff after that.
But all right, let's move on to so sandbox spaces.
You might already know some of this, Mark.
But for what I've noticed for the SIPs, the biggest problem that they're having right
now is getting quorum, the 30 million voting power.
Right.
So if we were to look at right now, the the two proposals that are up.
Let's look and see the latest.
So SIP number, it's go 10 first.
SIP number 10 has even though it has 61 percent.
Yes.
Its quorum only has, excuse me, five million of 30.
And it's been going for almost a week.
So I have the feeling though, yours is going to do a little bit better because of the way
your SIP reads like it has very much of magic palette feel to it.
So I have a feeling that the community is going to come out pretty strong for this one.
But hopefully they they have.
Yeah, they they have.
So if we do the math, five point one divided by.
30.
Why is my point one divided by.
My calculator is not working very well there.
17 percent of the quorum and they only have a week left.
So let's look at SIP nine.
It has it's struggling a little bit to get to the yes, but it's a lot closer now.
So 44 percent yes, 54 percent no, which is a lot better than it was a few days ago.
So it's slowly getting to yes.
And I did that podcast with Art Mort.
He's he is a little under 17 percent.
So four point five million.
So what I did was I created these two slides here to help people get more quorum because
I've I've been going throughout the spaces to figure out where do people go to vote,
where do they listen to be informed of the vote.
So other than the sandbox discord, you've got the the Dow discussion channel where you
can post in your SIP.
Hey, I just have a SIP here.
I'm willing to answer questions.
I've noticed like people like San Womble will will be there in in the discord channel and
as will many others.
And then failing that is always a sandbox Dow forums, which you've you've been very,
very active in.
Thank you for that.
On Twitter, hashtag San Fam, hashtag sandbox Dow and hashtag sandbox game.
Sometimes I'll see posts related to the Dow with those hashtags on them so you can easily
pick up those conversations and respond to them.
But then here's how you're really going to reach quorum or at least reach the voters.
There are about five spaces that happen a week and they have different communities.
So on Mondays you have the United Grand Halls, otherwise known as the Mokaverse Hall, and
they they reach the Mokaverse and there are a lot of voters in the sandbox who own land
that are in the Mokaverse.
So one land equals 4500 voting power.
That's a lot of voting power to to reach.
And also mocha CN is part of the Mokaverse and they they have huge plots of land like
multiple 12 by 12 and six by sixes.
So so they are absolutely someone that you should reach out to and that they can really
accelerate your voting.
Bulls on the Block is centered around the eight coin Dow, but they also own a six by
six and also the people who listen to them on Saturdays also have a SIP sandbox association.
Coffee with Captain is done by Chris Jordan every day, every morning or or midday if you're
in in Asia region.
Yeah, every day they are specific to eight coin Dow.
However, however, they have spoken a number of times about sandbox Dow and I bet if you
show up to say hey I'd like to talk about the SIP they would let you talk and they reach
hundreds of people hundreds of people you can reach by by going on at least one day.
Well members, they are probably one of the largest landowners in all of sandbox.
They're waiting for the delegation to come through before they apply all of their voting
power but they're still are they've been around for a long time in the sandbox.
If you open up a map you will see the whale icon.
It won't take long to find one right.
That's their community.
They do a Twitter space every Tuesday.
If you show up there and communicate in their discord that you'd like to speak, they'll
bring you up and you can talk about the SIP.
And then San Fam Cafe pickaxe master does this monthly.
So he only does it once a month but I think if you reach out to him there might be a way
to communicate to his audience also what your SIP is doing.
And Mark, I hope your SIP reaches the furthest reaches of the sandbox community.
This is a this is a I in my opinion I think this is a very worthy effort.
So thank you very much.
These are the first I think the first times I've explained it in this way.
And yeah, yeah.
And I think that's good.
I think now we'll find someone to raid and close out and call this call this call this
podcast a success.
So Mark, Salamat, Samalat and Palam, Alam.
Alam.
It means goodbye.
Yeah.
Maraming salamat din Mr. Lancer and magandang araw say oh at sa inyong lahat.
It means good day to Mr. Lancer and good day to all of you guys watching.
Thank you so much for your time Mark and be looking out for the sandbox Academy SIP in
the Philippines that will hit the voting floor probably in about a week I think now.
And yeah, please look at it read it ask questions if you have questions.
These vote we need the quorum and this is obviously a worthy worthy effort of someone
who's been the community for years.
So Salamat, Alam and Palam.
Good night.
Good night guys.