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Alright everybody, welcome.

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This is Sandow podcast number two podcast about the sandbox Dow and all the things that

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are important about that.

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With me today is Pepe from Sandrush.

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You may have seen his sandbox improvement proposal that is currently on public comment.

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Been on there for almost two weeks so we about hit the 14 day period.

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After that, then it goes to sandbox, invite the special counsel for a last ditch check,

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and then it goes back to us to community for a vote and snapshot.

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Welcome Pepe.

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Absolutely.

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So at the top, what you all are seeing.

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Oh, not hearing you say something again, Pepe.

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That's because I had you muted my fault.

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Say it again.

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Say hello everyone.

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Hi guys.

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Great to be here.

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Thanks for having me.

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Lansing.

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There we go.

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All right.

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All good.

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So as you all can see here, I have on the top are the slides that we'll be going through.

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And then on the bottom is the magic palette and all the different details that we'll be

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going through for this episode.

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This episode is all about the look into the sip process.

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So both Pepe and myself have submitted SIPs and Pepe's just a little bit further along

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the knife.

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But what we decided, what I decided was that the actual creation of an SIP is a little

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bit daunting if it's your first time.

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So what we're going to do is Pepe and I are going to go through what we answered for ourselves.

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And then in that you'll learn more about magic palette.

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You'll learn a little bit more about mine and my two sips.

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And that way, if you have a sip that you want to create, you can do so.

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And now you know how to do it.

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So I am noticing though that our our video is popping in out for some reason.

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It's gonna be just a second.

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Figure out what's going on with that.

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Sure.

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Can you still hear me?

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Yeah, I can still hear you.

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It's a video for some reason decides that it wants to not be cooperative.

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Trying to refresh it and see what happens.

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I mean, we were Oh, you know what?

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I know what's happening.

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It's going out of focus.

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And then that's weird.

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That is odd.

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All right, cool.

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Back in action.

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So let's go through the normal stuff that I normally go through whenever I run a podcast.

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Here's our introductory slide.

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Scope of the talk.

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So what does this talk about?

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What this talk is about is an investigation and a look into the sips that Pepe and I have

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submitted and what we've what our reaction is, as we've interacted with the process.

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That's what it is.

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It's just it's just a look between two people who just went through it.

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And next, we'll get into introductions.

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So Pepe, if you wouldn't mind, please tell us a little bit about yourself and how you

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got to here.

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Thanks.

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Yeah, I, I'm involved in the sandbox since the really early days.

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I came through creators fund back then.

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I was in one of the earliest I was in cell two, I think back then.

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There were many, many cells or artists cells that worked on assets.

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If you didn't know what the greatest fund did, it was kind of the goal of sandbox to

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populate the marketplace with thousands of thousands of high quality assets.

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So this is where my journey started.

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I was kind of this also brought together really like minded people.

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I found my co founders through the greatest fund.

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Who are your co founders?

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The co founders is Chris, Cecily and Nest.

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Nice.

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I founded Sandrush a bit more than two years ago now, so we are a legal entity here, which

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is in Switzerland.

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But our team is all over the world and we are quite this type of metaverse studio widespread.

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And yeah, I'm coming initially from architecture, interior design, architecture, design, industrial

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design.

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But it just was this urge to create something extraordinary and work with voxels was for

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me, I never was super deep into, how do you say, 3D modeling, meshes and all that.

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But voxel gave me as artists kind of still the option to create and yeah, design.

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And yeah, from there we did a lot of really cool projects.

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We worked, for example, for cybercoms, one of the striving, still striving and one of

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the top web three communities out there.

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We build experiences for them.

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But our focus was always also a studio building tools and tech for kind of the platform or

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the not the platform itself, more like for the user and creators and builders.

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And this is where we are right now exactly with our SIP.

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Then we will take a bit closer look today.

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We have developed one of our tools, why or I would say it's an MVP right now, maybe even

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a bit further than just minimal viable product.

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And this is where we are right now.

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Good, good.

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Thanks, Pepe.

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So I'm Lancer.

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I'm president of MetaWorlds.

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We published floor droppers and we have two more that are publishing here in the next

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couple months, Portal Run and Lava Defense.

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And before that, I was a contract negotiator and contract writer.

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I'm also a program manager of a big program.

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And so I have a business background and a negotiation background.

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So that's why I'm so bought into the DAO because it's the perfect intersection for me of gaming

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and business in a way that I have a lot of experience in which is organizing leading

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teams and also overarching governance and creating organizations that run efficiently,

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effectively and with transparency.

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I've also for a number of years led a organization that was kind of like a cross between American

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NFL and ESPN where we would organize weekly tournaments of about 400 players and so there's

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a whole like volunteer team behind it and then we'd referee the matches and we'd broadcast

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them for the PlanetSide 2 MMO FPS game.

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And that's the one we broke the Guinness World Record with that we still hold today.

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So I'm ecstatic that I'm here, that my road has led me to here in sandbox and I've been

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a gamer involved in San Fam since midway through season one.

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So Avatar, Land and now the DAO.

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So excited to be here on this.

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It may not show my face but I am very, very excited to be delving into the DAO.

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I've just been eating up as much as I could whether it be those the mochaverse, Saturday

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recordings and Twitter spaces or the AMAs.

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I'm halfway through the NFC Lisbon fireside chat with Cyril and Seb.

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Learned some interesting things about that that I didn't know before.

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And so here we are, Pepe and I just running through the SIP process and trying to propose

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a proposal.

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So if some of you aren't aware of what that means, we'll get that.

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We have some our slides here.

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We'll show the particulars of all of that.

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Before we do so, jumping to the disclaimer, Pepe and I do not represent the sandbox game

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or the sandbox foundation.

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We speak for ourselves as SanFam community members and we are not your financial or legal

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advisors so nothing we say should be taken as financial or legal advice.

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Cool.

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Let's start the ground floor.

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Some interesting facts that are pertinent to what we're going over now.

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SIP stands for Sandbox Improvement Proposal.

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DAO stands for Decentralized Autonomous Organization.

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Each SIP in order for it to be considered to be passed or not requires a quorum.

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Right now that quorum is 1% of the sandbox, the sand supply which is 30 million.

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So there must be 30 million voting power for a SIP to even be allowed to pass.

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After that, then it's a simple 50% majority.

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If you own one sand in your wallet, that's one voting power.

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If you own one land, that's 4,500 voting power.

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How many SIPs have been submitted so far?

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Five.

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All five have passed.

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There are currently two draft SIPs in the forums and you can see here on this bottom

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portion of my screen, there's the magic palette here.

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So it's under proposal ideas.

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If you go to the, go here, underneath announcements and help resources, there's proposal ideas

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and underneath that is SIP draft.

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And there you'll see magic palette and creator first, the two SIPs that are under public

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comment.

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Now there are two SIPs that I submitted in the past week.

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They have not made it yet to this SIP draft.

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They're currently at the foundation for the initial, the initial review before it goes

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to public comment.

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Interesting.

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This thing keeps cutting off every time I click.

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Anyways, so that's where we are.

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That's where we stand now.

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And let's go over the SIP process.

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And per there, the forum, step one is you submit your SIP.

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Step two is there a project management review by the Sandbox Dow Foundation and its team.

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Then it goes through a moderator review, community review, special counsel review.

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Then it goes to community voting like the past five did, and then it gets implemented.

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So if you're reading that from the forums, you may come across with more questions and

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answers.

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That's good because that's why we're here.

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We're here to show you what that translates into.

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So the first thing you do is you submit via the SIP template and we'll show you what that

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looks like.

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You then email that completed SIP to the Sandbox Dow email.

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And that was, you showed you here, right here, sip at sandboxdow.com.

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Then it goes to after a brief review between yourself and the Sandbox team to improve it

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for prime time.

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I think it's posted to the SIP draft section of the forums where it goes under a 14 day

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community response.

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After that, then it goes to a special council vote, which is Shannon, Fred, Yatsu, Seb,

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and I'm missing someone.

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Forgive me.

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It's going to bug me.

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We need to know.

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And Jean-Michael.

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So that it gets voted on as a yes or no to make sure that it's legal.

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It's not redundant.

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It meets the vision of the Dow.

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And then after that, then after that, then it goes to a vote to the community via snapshot.org

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where sandholders and landowners will vote.

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So that's where that's the overall process.

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Now when you open up your own SIP template to create, you're going to run across big

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sections, big headers, title, council recommendation category.

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They're too long.

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Didn't read the SIP details, voting options, appendix, resubmission, and then everything

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happens after that, which is the email it, get it revised, and then go into comment.

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So that is a lot.

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There's a lot of stuff.

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So we're going to break it down.

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What Pepe and I did when we answered it for ourselves.

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So the first thing you'll come across in the SIP template there is this nice little thing

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that says a 10K character limit.

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So a SIP should typically follow the below guidelines and template to help the Dow members

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make a vote and decision.

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Nice little picture.

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So Pepe, did you follow the 10K character limit when you did yours?

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You did?

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It's a good question.

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Was it even on your radar?

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Did you just, you know, we scroll past this and just went into it?

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I did.

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Yeah, I did.

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But the problem was never told me.

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Nobody told me before.

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Gotcha.

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Yep.

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So I only loosely did as well.

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I'm minded to bring it underneath that.

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But ultimately, no.

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But basically, I kind of figured it out because I was reading the snapshot documentation.

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So it was more me like figuring out how things can be done.

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For example, what can you use?

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Can you use video images, markdown formation of your SIP and all that?

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And this is where I did stumble over this 10K.

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You did?

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Yeah.

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I did too for my second one.

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My first one was about window resizing.

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And I think I got it in under 10K.

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My second one, which is the roadmap for Simbox or us to create a roadmap, that one is where

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I had a lot more difficulty because it was bigger.

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It had more to say.

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But yours looked pretty healthy.

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You've got pictures and you have full details, lots of pictures, which by the way, look awesome.

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But then you go like you have a lot.

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It is below 10K, but it is stretching this.

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But I get the feeling that they're probably not too angry about it if you did.

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It's just to keep it to where they don't have to spend 10 days reading the whole thing.

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Yeah, I mean, it totally makes sense.

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I agree.

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It's totally fine.

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And I think it's already quite lengthy.

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So this is why this and we come to this, I think, this TLDR type of approach.

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So you can grasp everything pretty easily.

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But a lot of stuff still needs to be explained, especially with projects that are a bit more

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advanced and products or in our case, a full fledged app that we did develop.

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So yeah.

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Gotcha.

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00:18:08,120 --> 00:18:10,400
It's fair, but yeah, you need to get there.

246
00:18:10,400 --> 00:18:11,400
It's there.

247
00:18:11,400 --> 00:18:13,720
Pay attention to it for what it's worth.

248
00:18:13,720 --> 00:18:15,080
They even highlighted it.

249
00:18:15,080 --> 00:18:17,200
So I imagine they do care about it.

250
00:18:17,200 --> 00:18:22,460
But you know, okay, so the next part is you get to the very top where it tells you to

251
00:18:22,460 --> 00:18:23,460
insert a title.

252
00:18:23,460 --> 00:18:24,460
It was not in my template.

253
00:18:24,460 --> 00:18:25,460
Oh, it wasn't?

254
00:18:25,460 --> 00:18:26,460
Oh, it's in mine.

255
00:18:26,460 --> 00:18:30,480
Now, maybe you're the reason why we've got it, Pepe.

256
00:18:30,480 --> 00:18:32,520
No, it's snapshot.

257
00:18:32,520 --> 00:18:33,520
It's snapshot.

258
00:18:33,520 --> 00:18:34,520
It's not me.

259
00:18:34,520 --> 00:18:35,520
Okay, gotcha.

260
00:18:35,520 --> 00:18:36,520
Yeah, yeah.

261
00:18:36,520 --> 00:18:39,320
Snapshot doesn't allow me.

262
00:18:39,320 --> 00:18:40,520
That's funny.

263
00:18:40,520 --> 00:18:48,520
If you have any questions, by the way, post them in chat.

264
00:18:48,520 --> 00:18:49,520
Okay.

265
00:18:49,520 --> 00:18:54,120
Anyways, so the next part is the title.

266
00:18:54,120 --> 00:19:00,240
The title, it wants you to give a concise description for the SIP.

267
00:19:00,240 --> 00:19:03,420
Then it goes into council recommendation and the category.

268
00:19:03,420 --> 00:19:07,520
So for concise title, Pepe, what was yours?

269
00:19:07,520 --> 00:19:13,240
Magic palette, a powerful design tool for landowners, builders and creators.

270
00:19:13,240 --> 00:19:19,000
Mine was window sizing and resolution options for game client, game maker, Vox editor and

271
00:19:19,000 --> 00:19:20,000
launcher.

272
00:19:20,000 --> 00:19:28,160
And for my second SIP that I sent out last night was create a roadmap for sandbox releases.

273
00:19:28,160 --> 00:19:31,800
All it is just a very, very short sentence where people can read it and then have an

274
00:19:31,800 --> 00:19:34,560
understanding of what it is that you're after.

275
00:19:34,560 --> 00:19:37,760
The shorter, the better.

276
00:19:37,760 --> 00:19:38,760
Yeah.

277
00:19:38,760 --> 00:19:45,160
Yours, one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve words.

278
00:19:45,160 --> 00:19:49,840
Mine one, two, three, four, five, six, seven, eight, nine, ten, eleven.

279
00:19:49,840 --> 00:19:53,200
So right there next to each other.

280
00:19:53,200 --> 00:19:58,240
Council recommendation, this one they fill out after they discuss, then they, you know,

281
00:19:58,240 --> 00:20:03,720
put it whether it's positive, negative or neutral and that's where in the SIP I think

282
00:20:03,720 --> 00:20:06,320
it was, it shows up in the actual SIP.

283
00:20:06,320 --> 00:20:10,360
Whereas here in the SIP draft, they haven't voted on it yet so you won't see it.

284
00:20:10,360 --> 00:20:12,600
But in the five that did pass, you saw in the beginning.

285
00:20:12,600 --> 00:20:16,480
I'm not exactly sure what this means.

286
00:20:16,480 --> 00:20:19,640
Pepe, do you have any idea of what they're after?

287
00:20:19,640 --> 00:20:24,800
Sorry, can you repeat?

288
00:20:24,800 --> 00:20:29,200
I said I'm not exactly sure what they were getting at here.

289
00:20:29,200 --> 00:20:35,680
What does it mean to have a negative or neutral recommendation?

290
00:20:35,680 --> 00:20:37,680
I really get you scrambled.

291
00:20:37,680 --> 00:20:42,240
Sorry, I can take the switch audio.

292
00:20:42,240 --> 00:20:45,240
Oh you're having trouble hearing me?

293
00:20:45,240 --> 00:20:49,120
No, sorry.

294
00:20:49,120 --> 00:20:53,640
It just drops.

295
00:20:53,640 --> 00:20:54,640
Yeah no problem.

296
00:20:54,640 --> 00:20:58,520
The video freezes every now and again but it's, I can still hear you.

297
00:20:58,520 --> 00:21:03,320
I think everyone else can too.

298
00:21:03,320 --> 00:21:07,080
So what I asked was for council recommendation, did you hear anything?

299
00:21:07,080 --> 00:21:10,080
Yeah, so about the council recommendation.

300
00:21:10,080 --> 00:21:11,080
Yeah.

301
00:21:11,080 --> 00:21:15,760
Yeah, yours is, I imagine yours is going to be positive but do you know any indication

302
00:21:15,760 --> 00:21:26,400
of how yours would be negative or neutral or what that would mean to the council?

303
00:21:26,400 --> 00:21:27,400
No idea actually.

304
00:21:27,400 --> 00:21:28,400
Okay.

305
00:21:28,400 --> 00:21:33,840
I was asking in the early process.

306
00:21:33,840 --> 00:21:39,240
Okay so that's what it looked like there and for what it's worth, they'll probably go back

307
00:21:39,240 --> 00:21:41,320
and do that.

308
00:21:41,320 --> 00:21:46,920
Then here under category, what are you targeting, you have seven different categories to choose

309
00:21:46,920 --> 00:21:47,920
from.

310
00:21:47,920 --> 00:21:52,600
Magic palette, you chose, which one did you choose?

311
00:21:52,600 --> 00:21:55,120
Let me guess game content.

312
00:21:55,120 --> 00:21:58,160
Good question.

313
00:21:58,160 --> 00:22:07,280
Actually I was asking wouldn't be there a bit more diversified categories available

314
00:22:07,280 --> 00:22:19,520
because it's really, at least from my perspective, it's a bit limiting but then again, I mean

315
00:22:19,520 --> 00:22:24,440
I understand that they only want to have a few categories, that's totally fine.

316
00:22:24,440 --> 00:22:27,520
In the end, we were dropped in the game content.

317
00:22:27,520 --> 00:22:28,520
Game content, okay.

318
00:22:28,520 --> 00:22:29,520
Gotcha.

319
00:22:29,520 --> 00:22:31,960
Yeah but then, yeah.

320
00:22:31,960 --> 00:22:35,520
I'm fine with that.

321
00:22:35,520 --> 00:22:42,280
I chose game content as well and then for my second one, for the roadmap, I chose platform

322
00:22:42,280 --> 00:22:46,160
because a roadmap would ultimately just be like an artifact that people can consult like

323
00:22:46,160 --> 00:22:47,860
on the website.

324
00:22:47,860 --> 00:22:50,000
On the, where is it here?

325
00:22:50,000 --> 00:22:53,600
On this website, the roadmap, no it's under vision.

326
00:22:53,600 --> 00:22:58,400
Oh excuse me, under dashboard, you know how they have the allocation of the budget and

327
00:22:58,400 --> 00:23:03,400
all that so to me, I saw it as something like that whereas my first one is the actual game

328
00:23:03,400 --> 00:23:04,400
changes.

329
00:23:04,400 --> 00:23:15,040
But yours is a tool, web-based tool that would then integrate into GameMaker?

330
00:23:15,040 --> 00:23:21,320
No, not directly, at least not at this point.

331
00:23:21,320 --> 00:23:28,080
It's an independent software so GameMaker runs locally so it's standalone and we really

332
00:23:28,080 --> 00:23:37,800
and I also have outlined this in the SIP, we really focused and wanted to be web-based.

333
00:23:37,800 --> 00:23:47,680
There are a few reasons to do that in our case so we just kind of have or we aim for

334
00:23:47,680 --> 00:23:52,440
a data transfer in between GameMaker and our software.

335
00:23:52,440 --> 00:23:54,640
Okay gotcha, data transfer.

336
00:23:54,640 --> 00:23:57,400
Yeah, that makes sense.

337
00:23:57,400 --> 00:24:07,120
So then the categories for me, yeah it's a bit because platform that you just mentioned,

338
00:24:07,120 --> 00:24:09,520
did you see what was in brackets?

339
00:24:09,520 --> 00:24:17,080
It's super stand, finance, yeah like tokenomics and stuff like that.

340
00:24:17,080 --> 00:24:21,100
So this was why it did put me off a bit.

341
00:24:21,100 --> 00:24:24,960
We don't fit here very well to be honest.

342
00:24:24,960 --> 00:24:33,800
But yeah, I guess they, yeah the only thing that concerns me a bit here, I imagine that

343
00:24:33,800 --> 00:24:41,680
a lot of stuff like ours needs to be thrown into game content even if it's not directly

344
00:24:41,680 --> 00:24:49,920
straightforward whatever, making a game or so and it will take away from this kind of

345
00:24:49,920 --> 00:24:54,080
pot of the DAO budget you know.

346
00:24:54,080 --> 00:24:55,080
Gotcha.

347
00:24:55,080 --> 00:25:03,200
This is a bit, yeah so this is why I asked in the early days, couldn't be there a bit

348
00:25:03,200 --> 00:25:06,440
of better allocation and all that.

349
00:25:06,440 --> 00:25:15,200
But we will see and I think Cyril even said in one AMA that there is the option to reallocate

350
00:25:15,200 --> 00:25:20,280
funds to another category you know.

351
00:25:20,280 --> 00:25:23,280
Gotcha, yeah okay.

352
00:25:23,280 --> 00:25:31,320
All right, so now we can get into the next portion underneath title, council recommendation

353
00:25:31,320 --> 00:25:35,840
and category, you'll find the TLDR.

354
00:25:35,840 --> 00:25:42,440
So they want the TLDR up front and then later on you go into the nitty-gritty of your proposal.

355
00:25:42,440 --> 00:25:48,280
So the TLDR is broken down into what, why, how, when, where and who.

356
00:25:48,280 --> 00:25:54,400
First with what, it's just a basic overview of the SIP, it includes purpose, significance,

357
00:25:54,400 --> 00:25:59,240
what's going to be voted on, the why, why should the sandbox do this, why should the

358
00:25:59,240 --> 00:26:05,520
community vote for you, how are you going to do this, what's the team behind it, what's

359
00:26:05,520 --> 00:26:10,800
the budget, when, so you want to describe the phases, the schedule in which you'll be

360
00:26:10,800 --> 00:26:16,940
completing, where, this one we don't fill out, the sandbox team comes back and fills

361
00:26:16,940 --> 00:26:23,880
it in and then who details about who's submitting, so the author.

362
00:26:23,880 --> 00:26:31,560
Let's see, so magic palette, web-based creator tool that leverages voxels of building blocks

363
00:26:31,560 --> 00:26:34,560
to streamline the level design process.

364
00:26:34,560 --> 00:26:43,680
So it's supposed to be beginner and advanced friendly and you can generate maps, swap themes,

365
00:26:43,680 --> 00:26:45,680
customize levels and work with voxel maps.

366
00:26:45,680 --> 00:26:47,920
So what does that look like when it says generate a map?

367
00:26:47,920 --> 00:26:53,640
How do you do that in a web-based tool and then move it over?

368
00:26:53,640 --> 00:26:58,640
Yeah, basically it's exactly as stated here.

369
00:26:58,640 --> 00:27:07,520
We have our app kind of can generate procedural, generate content or in this case maps and

370
00:27:07,520 --> 00:27:16,000
land we will have one generator live in the demo that goes live soon.

371
00:27:16,000 --> 00:27:19,480
Oh, you're going to do a demo soon?

372
00:27:19,480 --> 00:27:20,480
Yeah, sure.

373
00:27:20,480 --> 00:27:21,480
Oh, cool.

374
00:27:21,480 --> 00:27:29,440
Yeah, it's, we need to adjust our, I mean what we have here in the zip is already a

375
00:27:29,440 --> 00:27:37,480
few weeks old as we also said and we're pushing the, you know, the goal is to go live, you

376
00:27:37,480 --> 00:27:47,440
know, live with a demo or a better release kind of so that everybody can try the software.

377
00:27:47,440 --> 00:27:54,320
It will not have or it will have limited export functionalities, but all the rest we already

378
00:27:54,320 --> 00:28:00,000
have in place and actually developing.

379
00:28:00,000 --> 00:28:01,400
And where are you going to do that demo?

380
00:28:01,400 --> 00:28:03,960
YouTube, Twitch, somewhere else?

381
00:28:03,960 --> 00:28:11,440
Oh, no, a demo more like in a way that you really can try yourself, you know, we release

382
00:28:11,440 --> 00:28:12,440
a better version.

383
00:28:12,440 --> 00:28:13,920
Oh, you're going to release an early version.

384
00:28:13,920 --> 00:28:14,920
Okay.

385
00:28:14,920 --> 00:28:15,920
Yeah.

386
00:28:15,920 --> 00:28:16,920
Okay.

387
00:28:16,920 --> 00:28:17,920
Via Sandrush's website?

388
00:28:17,920 --> 00:28:18,920
Magicpalette.io.

389
00:28:18,920 --> 00:28:19,920
Oh, that's right.

390
00:28:19,920 --> 00:28:24,680
You put it at the very bottom.

391
00:28:24,680 --> 00:28:30,000
Also a section we'll go over is the appendix and you have it down here under additional

392
00:28:30,000 --> 00:28:32,920
resources magicpalette.io.

393
00:28:32,920 --> 00:28:34,680
And there you go so you can sign up.

394
00:28:34,680 --> 00:28:37,480
I imagine that pre-register is what will get you into that.

395
00:28:37,480 --> 00:28:38,480
Yeah, exactly.

396
00:28:38,480 --> 00:28:42,360
That's a really nice website.

397
00:28:42,360 --> 00:28:46,520
Just drop us the email and you get in earlier.

398
00:28:46,520 --> 00:28:54,040
At that it's to give you an idea what is possible and what MagicPad can do for you as landowner

399
00:28:54,040 --> 00:28:56,840
or builder.

400
00:28:56,840 --> 00:29:06,400
And yeah, that's one part is this procedural generated map or map generation is really

401
00:29:06,400 --> 00:29:08,040
for the non-builders.

402
00:29:08,040 --> 00:29:16,480
At least it should enable them to get content to their lands really quickly with a few clicks

403
00:29:16,480 --> 00:29:18,040
already.

404
00:29:18,040 --> 00:29:24,200
And the second part is the more I would say advanced approach where we help the builders

405
00:29:24,200 --> 00:29:34,560
and the studios and the guys that daily build in the sandbox with doing the level design

406
00:29:34,560 --> 00:29:45,360
with a really enhanced and also I would say accelerated approach once you get the hang

407
00:29:45,360 --> 00:29:46,360
of it.

408
00:29:46,360 --> 00:29:55,320
So we can kind of design with voxels now and transform them into blocks with MagicPalette.

409
00:29:55,320 --> 00:29:59,480
And this then can be exported to GameMaker.

410
00:29:59,480 --> 00:30:00,480
Okay.

411
00:30:00,480 --> 00:30:01,480
Gotcha.

412
00:30:01,480 --> 00:30:06,520
All right, so that's the what for you.

413
00:30:06,520 --> 00:30:09,200
And what is the what for me?

414
00:30:09,200 --> 00:30:17,920
The what for my window resizing that was simply we request that the sandbox dev team prioritizes

415
00:30:17,920 --> 00:30:22,720
updating the graphics setting to allow for windows resizing and resolution options for

416
00:30:22,720 --> 00:30:27,720
GameMaker, BoxEdit, Sandbox Launcher and the game client.

417
00:30:27,720 --> 00:30:33,080
Whereas a game client does allow for a little bit of that if your monitor is under 1920.

418
00:30:33,080 --> 00:30:37,400
Anything above that you can't mess with your resolution at all.

419
00:30:37,400 --> 00:30:42,080
And so it's been like that since I've since season one since I've been playing.

420
00:30:42,080 --> 00:30:45,680
And so yeah, that's my what.

421
00:30:45,680 --> 00:30:48,360
And then for creating a what's that?

422
00:30:48,360 --> 00:30:50,360
I love it.

423
00:30:50,360 --> 00:30:59,640
It's actually so that's we my team and especially my co founder, Chris, pulls out his hair every

424
00:30:59,640 --> 00:31:02,520
time because he really struggles with it.

425
00:31:02,520 --> 00:31:07,520
I tend to do windowed.

426
00:31:07,520 --> 00:31:08,840
Yeah, I mean, we all know.

427
00:31:08,840 --> 00:31:09,840
I do too.

428
00:31:09,840 --> 00:31:11,880
I do my alt enter.

429
00:31:11,880 --> 00:31:17,920
But not everybody has, you know, that ability to really mess with your window sizing by

430
00:31:17,920 --> 00:31:19,840
by window shortcut keys.

431
00:31:19,840 --> 00:31:24,760
So that's where I want this SIP to tell the sandbox team to prioritize it so we can get

432
00:31:24,760 --> 00:31:25,760
that.

433
00:31:25,760 --> 00:31:30,240
You know, many times I've been in GameMaker wanting to move different assets and stuff

434
00:31:30,240 --> 00:31:34,520
like windows and and use Chrome to do something else.

435
00:31:34,520 --> 00:31:37,400
But I can't because it's like it's huge.

436
00:31:37,400 --> 00:31:38,400
It's stuck.

437
00:31:38,400 --> 00:31:41,440
So I don't know.

438
00:31:41,440 --> 00:31:49,000
And then SIP number two to create an easily accessible roadmap that shows the future updates

439
00:31:49,000 --> 00:31:53,760
for game client blocks, edit launcher, GameMaker and the website.

440
00:31:53,760 --> 00:31:58,720
So all the stuff that they're going to do like version 10 create a roadmap for what's

441
00:31:58,720 --> 00:32:04,000
going to happen version 11 and 12 and 13 and something like that.

442
00:32:04,000 --> 00:32:05,720
So that's my second one.

443
00:32:05,720 --> 00:32:09,640
And yeah, good times.

444
00:32:09,640 --> 00:32:13,800
And I have like a picture of visual when I created it spent like eight hours making just

445
00:32:13,800 --> 00:32:16,960
the visual is insane.

446
00:32:16,960 --> 00:32:19,440
All right.

447
00:32:19,440 --> 00:32:22,040
Next what's after that?

448
00:32:22,040 --> 00:32:27,320
After the why, which is why should the sandbox style do this?

449
00:32:27,320 --> 00:32:31,560
Excuse me, after the what is the why?

450
00:32:31,560 --> 00:32:37,120
And why should the sandbox style do this for a magic palette?

451
00:32:37,120 --> 00:32:42,920
It takes a significant challenge for any platform starting from empty land.

452
00:32:42,920 --> 00:32:44,920
So starting from scratch.

453
00:32:44,920 --> 00:32:47,240
And you put in an interesting stat.

454
00:32:47,240 --> 00:32:51,700
One percent of the 166,000 lands have active experiences.

455
00:32:51,700 --> 00:32:52,700
How did you get that?

456
00:32:52,700 --> 00:32:53,700
How do you figure that out?

457
00:32:53,700 --> 00:32:58,320
I think it's even less.

458
00:32:58,320 --> 00:33:03,120
But I don't know the actual numbers right now.

459
00:33:03,120 --> 00:33:12,560
I just know that there are around more than one K published experiences live.

460
00:33:12,560 --> 00:33:16,680
Yeah, that's a really powerful number that I didn't know that.

461
00:33:16,680 --> 00:33:22,000
Yeah, I know that all not all lands are sold kind of.

462
00:33:22,000 --> 00:33:29,520
So the 166 K or the total full sold map, you know.

463
00:33:29,520 --> 00:33:30,520
Gotcha.

464
00:33:30,520 --> 00:33:33,360
So it's kind of in this ballpark.

465
00:33:33,360 --> 00:33:35,760
I didn't want to go into.

466
00:33:35,760 --> 00:33:36,760
Yeah.

467
00:33:36,760 --> 00:33:37,760
Yeah.

468
00:33:37,760 --> 00:33:43,040
Then you go into there are several barriers that we face as a community.

469
00:33:43,040 --> 00:33:45,920
Great ideas, but not builders or designers themselves.

470
00:33:45,920 --> 00:33:46,920
That's me.

471
00:33:46,920 --> 00:33:51,800
I have 25 different experiences that I have specked out because I'm a creative, I'm a

472
00:33:51,800 --> 00:33:55,240
business person, but I'm not a designer or a builder.

473
00:33:55,240 --> 00:33:58,680
So I'm going into VoxEdit and I have no idea what I'm doing.

474
00:33:58,680 --> 00:34:04,520
I go into to GameMaker and I know how to place a block because I played Minecraft before.

475
00:34:04,520 --> 00:34:10,480
But like the triggers and the messages behind that and all of the it's tough.

476
00:34:10,480 --> 00:34:12,640
I'm not talented at it.

477
00:34:12,640 --> 00:34:19,160
So then I contract and I work with other developers, developer studios like Meta Theory, Eduardo

478
00:34:19,160 --> 00:34:26,880
over at Meta Theory and on the days over at DreamJunk and you know, and I find people

479
00:34:26,880 --> 00:34:31,040
that I could work with to help bring that idea into reality.

480
00:34:31,040 --> 00:34:34,440
Extensive time commitments required for project development.

481
00:34:34,440 --> 00:34:35,440
Yeah.

482
00:34:35,440 --> 00:34:36,440
Yeah.

483
00:34:36,440 --> 00:34:42,160
If I hadn't had for Builders Challenge when we developed Floor Droppers, we only did it

484
00:34:42,160 --> 00:34:49,000
in 14 days, but that is the time we had from when Builders Challenge 1 was announced to

485
00:34:49,000 --> 00:34:50,220
when it started.

486
00:34:50,220 --> 00:34:52,220
So we all worked overtime.

487
00:34:52,220 --> 00:34:58,200
Otherwise it would have taken us a while to build something like that.

488
00:34:58,200 --> 00:35:04,160
How many how many experiences have you built, Pepe?

489
00:35:04,160 --> 00:35:09,100
We have, as I said, we did for clients.

490
00:35:09,100 --> 00:35:18,560
But Build, of course, we did many, but really published or kind of really, it is a high

491
00:35:18,560 --> 00:35:23,120
published experience are just two right now.

492
00:35:23,120 --> 00:35:24,200
Two?

493
00:35:24,200 --> 00:35:26,760
And how long was your longest one?

494
00:35:26,760 --> 00:35:30,360
Was it multiple months?

495
00:35:30,360 --> 00:35:32,400
Multiple months, yeah.

496
00:35:32,400 --> 00:35:33,400
Yeah.

497
00:35:33,400 --> 00:35:34,980
So that's the extensive time commitments.

498
00:35:34,980 --> 00:35:38,280
So from personal experience, you know that.

499
00:35:38,280 --> 00:35:41,960
Insufficient familiarity with tools and game box set and game over.

500
00:35:41,960 --> 00:35:42,960
Yeah.

501
00:35:42,960 --> 00:35:48,440
Although Sandbox does it better than most where I've seen a lot of tutorials, a lot,

502
00:35:48,440 --> 00:35:54,300
and they're constantly streaming on Twitch different facets and different functionalities.

503
00:35:54,300 --> 00:35:57,080
So if you wanted to learn, you can learn.

504
00:35:57,080 --> 00:35:59,640
There is a way to do it.

505
00:35:59,640 --> 00:36:00,640
Limited budgets.

506
00:36:00,640 --> 00:36:05,640
Yes, I'm going to be doing a podcast in the next couple of weeks about the business end

507
00:36:05,640 --> 00:36:12,580
of Sandbox and how my studio was hit pretty hard with the catalyst revamp and the change

508
00:36:12,580 --> 00:36:20,200
from old game maker to new game maker fund, GMF 2023 versus GMF 2024, which is what the

509
00:36:20,200 --> 00:36:22,400
Builders Challenge 1 was.

510
00:36:22,400 --> 00:36:24,520
It's GMF 2024.

511
00:36:24,520 --> 00:36:28,920
And my limited budget was strained really hard.

512
00:36:28,920 --> 00:36:31,240
And so I have problems now with sustainability.

513
00:36:31,240 --> 00:36:36,760
I'm going to do a podcast on the numbers behind that and show you all what my calculations

514
00:36:36,760 --> 00:36:41,440
were and how a new studio like myself.

515
00:36:41,440 --> 00:36:44,340
Video Worlds has only not even been in existence for a year yet.

516
00:36:44,340 --> 00:36:48,800
Even though I've been a lurker as a gamer and a landowner and all that, I didn't really

517
00:36:48,800 --> 00:36:55,440
get into game maker until I discovered Game Maker Fund 2023 back in, I think it was about

518
00:36:55,440 --> 00:36:57,680
February of last year.

519
00:36:57,680 --> 00:37:03,400
That's when I really started like putting proposals together, putting Game Maker Fund

520
00:37:03,400 --> 00:37:09,120
proposals to try and get ideas funded and that sort of thing.

521
00:37:09,120 --> 00:37:14,060
But yeah, there's a big limited budget unless you walk in and you have a big wallet.

522
00:37:14,060 --> 00:37:18,880
So for the vast majority of us, probably not that situation.

523
00:37:18,880 --> 00:37:23,200
Magic palette addresses the obstacles by providing a tool that accelerates the creation process.

524
00:37:23,200 --> 00:37:25,600
That to me is very clear.

525
00:37:25,600 --> 00:37:29,840
I get why that, how that solves a problem.

526
00:37:29,840 --> 00:37:34,480
Requiring much fewer resources and automatically generates a playable experience with just

527
00:37:34,480 --> 00:37:35,600
a few clicks.

528
00:37:35,600 --> 00:37:36,600
That's cool.

529
00:37:36,600 --> 00:37:38,880
And you got this nice little picture here.

530
00:37:38,880 --> 00:37:40,600
I don't exactly understand.

531
00:37:40,600 --> 00:37:45,520
I think I see that it has like a little palette down here where you choose different blocks

532
00:37:45,520 --> 00:37:50,640
that you want and then it generates, like procedurally generates after that.

533
00:37:50,640 --> 00:37:51,640
Yes?

534
00:37:51,640 --> 00:37:52,640
See?

535
00:37:52,640 --> 00:37:55,100
All right.

536
00:37:55,100 --> 00:37:56,100
That's cool.

537
00:37:56,100 --> 00:37:57,100
That's a cool idea.

538
00:37:57,100 --> 00:38:01,900
So like I know I want this lava looking block, this other lava looking block with like lines

539
00:38:01,900 --> 00:38:07,440
through it and then boom, here's what we'll turn into.

540
00:38:07,440 --> 00:38:08,440
Nice.

541
00:38:08,440 --> 00:38:09,440
Very nice.

542
00:38:09,440 --> 00:38:15,520
Okay, so that completes your how or your why section.

543
00:38:15,520 --> 00:38:19,080
For my window resizing sip, my why was...

544
00:38:19,080 --> 00:38:21,600
Oh, I forgot.

545
00:38:21,600 --> 00:38:23,880
I put in my what?

546
00:38:23,880 --> 00:38:33,000
I put these thumbnails that I created myself in GIMP and paint of just normal window resizing

547
00:38:33,000 --> 00:38:40,160
and then the resolution, like how you can click and do more resolutions.

548
00:38:40,160 --> 00:38:45,560
So that took me like two hours.

549
00:38:45,560 --> 00:38:48,600
But it was important to show what we were laughter.

550
00:38:48,600 --> 00:38:50,680
So the why?

551
00:38:50,680 --> 00:38:53,840
For a window resizing to increase the functionality.

552
00:38:53,840 --> 00:39:00,720
Yeah, I mean, I don't think I really need to put a whole lot more but you can resize

553
00:39:00,720 --> 00:39:03,880
things and put out more windows.

554
00:39:03,880 --> 00:39:10,200
I go into depth later on as to how that helps a game maker or a Vox editor or even someone

555
00:39:10,200 --> 00:39:13,020
who's just playing.

556
00:39:13,020 --> 00:39:18,800
And then my why for the roadmap, this one was a little bit deeper.

557
00:39:18,800 --> 00:39:24,800
It gives Sandbox, SanFam and stakeholders an understanding of the release schedule and

558
00:39:24,800 --> 00:39:29,280
it grants us significantly better decision making ability.

559
00:39:29,280 --> 00:39:34,240
This is SanFam Trust and it meets transparency goals.

560
00:39:34,240 --> 00:39:40,640
So there's Seb said during the NSC Lisbon that there are about 330,000 creators in the

561
00:39:40,640 --> 00:39:42,960
Sandbox.

562
00:39:42,960 --> 00:39:45,160
I don't know how he calculated that number but I believe him.

563
00:39:45,160 --> 00:39:47,160
He said it multiple times now.

564
00:39:47,160 --> 00:39:50,520
And there are 800, more than 800 partners.

565
00:39:50,520 --> 00:39:55,720
That's not just brand IPs, that's trusted partners and others.

566
00:39:55,720 --> 00:40:03,200
And so with all of us here in this ecosystem, we need to know how releases and updates are

567
00:40:03,200 --> 00:40:09,540
being made and when to the game maker, Vox editor.

568
00:40:09,540 --> 00:40:14,760
That way all of the creator studios, the artists, the entrepreneurs, business people, we can

569
00:40:14,760 --> 00:40:19,800
align our plans and activities with the direction of the Sandbox.

570
00:40:19,800 --> 00:40:22,480
And right now, I've asked around.

571
00:40:22,480 --> 00:40:24,320
I can't find one on a website.

572
00:40:24,320 --> 00:40:25,720
I don't know where there is one.

573
00:40:25,720 --> 00:40:27,780
Do you know if there is one?

574
00:40:27,780 --> 00:40:28,780
For anything?

575
00:40:28,780 --> 00:40:31,840
No, there is not.

576
00:40:31,840 --> 00:40:32,840
There is not.

577
00:40:32,840 --> 00:40:34,960
It's a good one.

578
00:40:34,960 --> 00:40:39,480
And I mean, partially I know why they do it.

579
00:40:39,480 --> 00:40:40,480
Not.

580
00:40:40,480 --> 00:40:45,400
But on the other hand, as you said, it's so important for this making.

581
00:40:45,400 --> 00:40:46,400
Yeah.

582
00:40:46,400 --> 00:40:53,240
When I'm deciding on what I want to fund, I'm deciding on which one is the cheapest and

583
00:40:53,240 --> 00:40:59,200
gives me something the fastest or which one meets the intent of what Sandbox functionality

584
00:40:59,200 --> 00:41:01,660
is trying to build to.

585
00:41:01,660 --> 00:41:05,800
If I don't know what they're building to, then all I have is the cheapest, most fastest

586
00:41:05,800 --> 00:41:06,800
one.

587
00:41:06,800 --> 00:41:08,200
Not necessarily the best fit.

588
00:41:08,200 --> 00:41:11,520
Well, that's my dilemma.

589
00:41:11,520 --> 00:41:14,200
All right.

590
00:41:14,200 --> 00:41:16,080
Next one is how.

591
00:41:16,080 --> 00:41:17,720
Team and budget required.

592
00:41:17,720 --> 00:41:25,080
So for you, you're seeking 280,000 Sand, which is roughly 140,000 US dollars.

593
00:41:25,080 --> 00:41:26,360
Actually it's 33 cents now.

594
00:41:26,360 --> 00:41:31,480
So a little bit under 100, maybe 120,000 to fund development.

595
00:41:31,480 --> 00:41:33,840
Yes, it's less now.

596
00:41:33,840 --> 00:41:40,400
And I'm a bit, we had these numbers in USD or USDC.

597
00:41:40,400 --> 00:41:44,440
It would be even something that is packed to the dollar.

598
00:41:44,440 --> 00:41:50,400
Maybe I might need to adjust this one because Sandtrop and the volatility of Sand is so

599
00:41:50,400 --> 00:41:51,400
high.

600
00:41:51,400 --> 00:41:52,400
Yeah.

601
00:41:52,400 --> 00:41:53,400
It's a risk for me.

602
00:41:53,400 --> 00:41:56,800
Yeah, it's a risk for me too.

603
00:41:56,800 --> 00:42:02,300
I'm building Lava Defense and I have a contract that I signed with the Sandbox six, eight

604
00:42:02,300 --> 00:42:03,500
months ago.

605
00:42:03,500 --> 00:42:07,000
And so what we agreed on then, you know, volatility of the Sand.

606
00:42:07,000 --> 00:42:10,860
So yeah, I feel you on that.

607
00:42:10,860 --> 00:42:15,360
So launch the magic palette for the builder's team and the landowners of the Sandbox with

608
00:42:15,360 --> 00:42:18,160
a beta release in the upcoming weeks.

609
00:42:18,160 --> 00:42:21,920
And then you go into that later on here.

610
00:42:21,920 --> 00:42:25,320
Okay.

611
00:42:25,320 --> 00:42:32,200
For mine, the how is the dowel issue requests for the window resizing step to the Sandbox

612
00:42:32,200 --> 00:42:34,760
project managers of the listed programs.

613
00:42:34,760 --> 00:42:36,360
That's GameMaker, all that.

614
00:42:36,360 --> 00:42:41,400
To make both resizing program windows and adjusting screen resolutions a high priority fix and

615
00:42:41,400 --> 00:42:43,900
future updates.

616
00:42:43,900 --> 00:42:46,760
That's my how.

617
00:42:46,760 --> 00:42:51,480
And then for creating a roadmap, our how is we propose different options.

618
00:42:51,480 --> 00:42:53,880
The first option was hire the MetaWorlds team.

619
00:42:53,880 --> 00:42:56,600
So hire my team to build it.

620
00:42:56,600 --> 00:43:06,020
We'll build a open kind of like a Google Sheet pivot table macro formula enabled chart system

621
00:43:06,020 --> 00:43:11,800
that will be able to do updates in real time and it's easily accessible.

622
00:43:11,800 --> 00:43:15,920
But option B would be then to have the Sandbox team create their own.

623
00:43:15,920 --> 00:43:21,040
Maybe they don't like that having, you know, our team do it for them.

624
00:43:21,040 --> 00:43:27,240
But instead, so option B would be for them to create it themselves.

625
00:43:27,240 --> 00:43:31,040
And then continuously update it after that.

626
00:43:31,040 --> 00:43:35,680
And I create a mockup of what that would look like.

627
00:43:35,680 --> 00:43:44,500
So this is what took me eight hours to build in Google Sheets and slide.

628
00:43:44,500 --> 00:43:50,120
So there would be like a macro enabled formulaic like pivot chart, pivot table type thing where

629
00:43:50,120 --> 00:43:57,800
you input data into a table and then that table will automatically generate a roadmap

630
00:43:57,800 --> 00:43:59,300
and easily updated.

631
00:43:59,300 --> 00:44:05,400
So it's very achievable now with today's technology and the way Google Sheets and everything runs.

632
00:44:05,400 --> 00:44:13,880
So it show specifically like what is the platform, what is the update that's coming, and then

633
00:44:13,880 --> 00:44:18,620
the different quarters of when is it going to start, how, when is it going to finish

634
00:44:18,620 --> 00:44:23,880
its development, and then when will it release to the community, done across all the different

635
00:44:23,880 --> 00:44:28,160
platforms of Game Maker, VoxEdit, website.

636
00:44:28,160 --> 00:44:31,680
And yeah, and then it would track its progress.

637
00:44:31,680 --> 00:44:40,680
So for this add a roadmap, if we started it in 4.23 and it finished development, it's

638
00:44:40,680 --> 00:44:42,200
now on its way to release.

639
00:44:42,200 --> 00:44:46,160
So testing all that, and then we release it in a month.

640
00:44:46,160 --> 00:44:49,200
This is what that would look like.

641
00:44:49,200 --> 00:44:51,600
So that's my how.

642
00:44:51,600 --> 00:44:57,040
And then the legend underneath it would be the legend.

643
00:44:57,040 --> 00:45:01,520
So the next one is in the SIP template is the win.

644
00:45:01,520 --> 00:45:02,960
Win of phases and the roadmap.

645
00:45:02,960 --> 00:45:10,320
And for you, Pepe, you have four phases.

646
00:45:10,320 --> 00:45:15,760
So can you walk us through, you've got finalized core, do testing, do a demo release, and official

647
00:45:15,760 --> 00:45:18,080
public release.

648
00:45:18,080 --> 00:45:23,360
So how does that work with, you said you're about to do a demo release.

649
00:45:23,360 --> 00:45:27,680
Does that mean we're in phase three now?

650
00:45:27,680 --> 00:45:34,800
Can I repeat the last sentence?

651
00:45:34,800 --> 00:45:38,600
When you said that there's a demo, you're almost to the point where you demo release,

652
00:45:38,600 --> 00:45:42,160
does that mean we're in phase three that you mentioned here in the win?

653
00:45:42,160 --> 00:45:43,160
Yeah, exactly.

654
00:45:43,160 --> 00:45:47,320
So you're already through phase one and two?

655
00:45:47,320 --> 00:45:50,040
No, not really.

656
00:45:50,040 --> 00:45:56,120
I mean, we have things in the works and things are implemented, things needs to be tested.

657
00:45:56,120 --> 00:46:02,760
So we're really kind of just pushing as fast as possible because right now we think it's

658
00:46:02,760 --> 00:46:10,680
crucial that we might even go earlier with the demo so that people can try and see what

659
00:46:10,680 --> 00:46:15,600
Magic Pallet is all about.

660
00:46:15,600 --> 00:46:20,320
But this is the base plan right now.

661
00:46:20,320 --> 00:46:30,080
And a lot of stuff is in the works and I mean, again, back to the 10k character limitation.

662
00:46:30,080 --> 00:46:36,200
We only wanted to outline a few things so that's clear what we are working on.

663
00:46:36,200 --> 00:46:44,160
But there are so many features and quite exciting features that are even not here on this SIP.

664
00:46:44,160 --> 00:46:45,160
Gotcha.

665
00:46:45,160 --> 00:46:51,400
Okay, so the next phase after the demo release is going to be the official beta public release.

666
00:46:51,400 --> 00:46:52,400
Nice.

667
00:46:52,400 --> 00:46:53,400
Yeah.

668
00:46:53,400 --> 00:46:55,760
You're pretty far along already then.

669
00:46:55,760 --> 00:47:03,440
Yeah, of course, we invested a lot of time, development time, our own funds and resources

670
00:47:03,440 --> 00:47:04,440
into this.

671
00:47:04,440 --> 00:47:12,840
This is also why we have this minimal viable product already kind of ready and we can work

672
00:47:12,840 --> 00:47:14,000
with it.

673
00:47:14,000 --> 00:47:19,280
It came out of our own production, as I always thought.

674
00:47:19,280 --> 00:47:22,720
It's really it did evolve along the way.

675
00:47:22,720 --> 00:47:28,800
But since a few months, we really push hard on development of Magic Pallet.

676
00:47:28,800 --> 00:47:29,800
Gotcha.

677
00:47:29,800 --> 00:47:32,320
Yeah, no, makes sense.

678
00:47:32,320 --> 00:47:37,280
And that explains a lot of our situations, you know, especially Game Maker, not Game

679
00:47:37,280 --> 00:47:43,920
Maker, excuse me, Builders Challenge 2, where most of us did those at our expense.

680
00:47:43,920 --> 00:47:49,160
With the hope that we would receive a reward at the end versus old Game Maker where you

681
00:47:49,160 --> 00:47:52,560
went on contract, you were paying them out and then you delivered.

682
00:47:52,560 --> 00:47:59,360
So a lot of us now, a lot of studios, a lot of us artists and everyone, we are doing this

683
00:47:59,360 --> 00:48:09,520
at our own expense and looking to get compensated for it and rewarded for our hard work.

684
00:48:09,520 --> 00:48:13,600
But this looks awesome, Pepe.

685
00:48:13,600 --> 00:48:18,200
Just the pictures alone really bring it home, even though it's not really to me as the audience

686
00:48:18,200 --> 00:48:23,780
because I'm not a Game Maker to the extent that you're probably expecting other people

687
00:48:23,780 --> 00:48:25,160
to be.

688
00:48:25,160 --> 00:48:28,080
But this just this looks well researched.

689
00:48:28,080 --> 00:48:30,720
It looks well put together.

690
00:48:30,720 --> 00:48:39,240
All right, the next one is the the when, no, the where.

691
00:48:39,240 --> 00:48:43,320
Oh, you did who first?

692
00:48:43,320 --> 00:48:46,880
After the when, or excuse me, the where, link to corresponding discourse.

693
00:48:46,880 --> 00:48:52,560
Okay, so they must have removed that from the template, whereas in mine, the where is

694
00:48:52,560 --> 00:48:54,820
still there.

695
00:48:54,820 --> 00:49:00,400
So they must remove this portion before it goes to public comment.

696
00:49:00,400 --> 00:49:06,960
And then this link to corresponding discourse would be the actual link that it posted in

697
00:49:06,960 --> 00:49:07,960
the SIPP draft.

698
00:49:07,960 --> 00:49:10,920
Okay, yeah, that makes sense.

699
00:49:10,920 --> 00:49:16,840
So then the who, Pepe, it's all about you after that.

700
00:49:16,840 --> 00:49:21,040
So you are Sandrush, a TSB Hall of Fame member.

701
00:49:21,040 --> 00:49:27,000
Is there a Hall of Fame?

702
00:49:27,000 --> 00:49:30,080
Pepe?

703
00:49:30,080 --> 00:49:31,080
Can you hear me?

704
00:49:31,080 --> 00:49:32,080
No, sorry.

705
00:49:32,080 --> 00:49:33,080
No?

706
00:49:33,080 --> 00:49:34,080
I always lost.

707
00:49:34,080 --> 00:49:38,080
The TSB Hall of Fame member.

708
00:49:38,080 --> 00:49:40,840
Yeah, yeah, yeah.

709
00:49:40,840 --> 00:49:43,120
Okay, it's kind of up there.

710
00:49:43,120 --> 00:49:46,160
You can see it on their page somewhere.

711
00:49:46,160 --> 00:49:47,160
See it on their page.

712
00:49:47,160 --> 00:49:49,160
Now, let's I want to take a look at this.

713
00:49:49,160 --> 00:49:50,960
TSB Hall of Fame.

714
00:49:50,960 --> 00:49:58,960
Yeah, a few early studios and creators that have this title.

715
00:49:58,960 --> 00:50:02,160
But yeah, it's fun.

716
00:50:02,160 --> 00:50:04,240
I think it's in their documentation.

717
00:50:04,240 --> 00:50:08,360
In their documentation about the sandbox, maybe?

718
00:50:08,360 --> 00:50:09,760
In the Gitbook or so.

719
00:50:09,760 --> 00:50:11,240
In the Gitbook?

720
00:50:11,240 --> 00:50:12,240
Okay.

721
00:50:12,240 --> 00:50:13,240
Hall of Fame.

722
00:50:13,240 --> 00:50:15,240
I've got to check this out.

723
00:50:15,240 --> 00:50:17,520
Nope, no results there.

724
00:50:17,520 --> 00:50:20,680
Must be in somewhere else then.

725
00:50:20,680 --> 00:50:27,200
So it's not on their actual website, like the sandbox.game?

726
00:50:27,200 --> 00:50:30,400
I think if I remember correctly.

727
00:50:30,400 --> 00:50:32,040
I believe you.

728
00:50:32,040 --> 00:50:33,040
It's somewhere, huh?

729
00:50:33,040 --> 00:50:34,040
I can dig it.

730
00:50:34,040 --> 00:50:36,320
Listed as Hall of Fame.

731
00:50:36,320 --> 00:50:39,400
Yeah, yeah.

732
00:50:39,400 --> 00:50:40,400
That's all right.

733
00:50:40,400 --> 00:50:42,080
I believe you, Pepe.

734
00:50:42,080 --> 00:50:43,920
The Hall of Fame, okay.

735
00:50:43,920 --> 00:50:45,280
And you're a trusted partner.

736
00:50:45,280 --> 00:50:46,280
That's cool.

737
00:50:46,280 --> 00:50:51,500
I only just became a trusted partner maybe a month or two ago at the end of Builders

738
00:50:51,500 --> 00:50:53,520
Challenge 1.

739
00:50:53,520 --> 00:50:58,040
And if you want to be a trusted partner, by the way, there is a on their trusted partner

740
00:50:58,040 --> 00:51:04,800
document page, there's a link where you can submit your application.

741
00:51:04,800 --> 00:51:07,760
So I would highly recommend it.

742
00:51:07,760 --> 00:51:12,120
I'm still new to it, Pepe, but from what I understand, trusted partner, they just send

743
00:51:12,120 --> 00:51:17,760
me a few extra emails saying, hey, do you want to apply to be in the next season for

744
00:51:17,760 --> 00:51:19,080
Sandbox?

745
00:51:19,080 --> 00:51:21,040
So I don't know.

746
00:51:21,040 --> 00:51:24,040
What else do you get as a trusted partner?

747
00:51:24,040 --> 00:51:25,560
Yeah.

748
00:51:25,560 --> 00:51:35,160
Actually, I mean, you would have the opportunity to work for brands and IPs that they onboard.

749
00:51:35,160 --> 00:51:47,880
But it's really kind of, I mean, in all the years and we are trusted partners since the

750
00:51:47,880 --> 00:51:54,640
fourth year, almost two years, probably.

751
00:51:54,640 --> 00:51:58,360
There is not much coming from this.

752
00:51:58,360 --> 00:51:59,360
Got it.

753
00:51:59,360 --> 00:52:00,360
Got it.

754
00:52:00,360 --> 00:52:06,680
So I mean, it's kind of in the end, it's the sticker.

755
00:52:06,680 --> 00:52:07,680
I got you.

756
00:52:07,680 --> 00:52:08,680
I need to be honest.

757
00:52:08,680 --> 00:52:09,680
We don't.

758
00:52:09,680 --> 00:52:10,680
Yeah.

759
00:52:10,680 --> 00:52:13,680
We give a fuck about stickers.

760
00:52:13,680 --> 00:52:14,680
Yeah.

761
00:52:14,680 --> 00:52:15,680
Yeah.

762
00:52:15,680 --> 00:52:22,160
As you said, I mean, people can reach you through their platform and kind of write you

763
00:52:22,160 --> 00:52:23,160
directly.

764
00:52:23,160 --> 00:52:24,160
Yeah.

765
00:52:24,160 --> 00:52:28,160
Under find an agency here.

766
00:52:28,160 --> 00:52:30,160
Yeah, exactly.

767
00:52:30,160 --> 00:52:32,640
So you could search.

768
00:52:32,640 --> 00:52:34,960
We're here at Sandbox trusted partners.

769
00:52:34,960 --> 00:52:39,200
Then you can search Sandrush.

770
00:52:39,200 --> 00:52:42,200
And there he is.

771
00:52:42,200 --> 00:52:43,880
Sandrush.

772
00:52:43,880 --> 00:52:47,680
Official partner.

773
00:52:47,680 --> 00:52:50,160
And if you search MetaWorlds, I should be there too.

774
00:52:50,160 --> 00:52:52,160
There we are.

775
00:52:52,160 --> 00:52:53,640
MetaWorlds.

776
00:52:53,640 --> 00:52:57,120
All right.

777
00:52:57,120 --> 00:53:01,180
So yeah, as he said, I haven't noticed anything huge change yet.

778
00:53:01,180 --> 00:53:07,280
But as I understand it, there's a little bit extra getting involved.

779
00:53:07,280 --> 00:53:11,600
But I was interested to know that because yesterday or the day before you were on Sandfam

780
00:53:11,600 --> 00:53:18,200
Cafe with AU24K and he mentioned a number of times the access that trusted partners

781
00:53:18,200 --> 00:53:22,080
have and I'm like, I'm a trusted partner now and I don't feel like I have a whole lot of

782
00:53:22,080 --> 00:53:27,320
extra access, but you know, I want to ask you about that because I know you've been

783
00:53:27,320 --> 00:53:33,200
here for a lot longer on that side.

784
00:53:33,200 --> 00:53:34,840
Access to what?

785
00:53:34,840 --> 00:53:36,440
Trusted partner.

786
00:53:36,440 --> 00:53:38,080
Whatever that gives you access to.

787
00:53:38,080 --> 00:53:41,400
It drops in your audio.

788
00:53:41,400 --> 00:53:43,000
Oh, does it?

789
00:53:43,000 --> 00:53:47,680
I can still hear myself really, really well on Twitch.

790
00:53:47,680 --> 00:53:50,840
I could switch to Twitch as well, but then I have my Echo.

791
00:53:50,840 --> 00:53:53,720
Okay, gotcha.

792
00:53:53,720 --> 00:53:57,600
Can you repeat the question about?

793
00:53:57,600 --> 00:53:58,600
It's okay.

794
00:53:58,600 --> 00:54:02,080
I was just wondering about the trusted partner, but you already answered it.

795
00:54:02,080 --> 00:54:03,080
Yeah.

796
00:54:03,080 --> 00:54:09,040
I mean, one thing that I think you mentioned something here, one thing that actually is

797
00:54:09,040 --> 00:54:19,000
beneficial for us at least is getting access to two versions of Gimmick or Voxelite or

798
00:54:19,000 --> 00:54:25,440
at least get these insights a bit earlier, kind of what mechanics it taps into what you

799
00:54:25,440 --> 00:54:32,600
want to achieve with the roadmap thing, you know, you get a bit of heads up on things.

800
00:54:32,600 --> 00:54:40,280
For example, when before 0.10, Gimmick came out, there was a presentation, what all the

801
00:54:40,280 --> 00:54:45,600
features and then sometimes you also have early access and all that.

802
00:54:45,600 --> 00:54:46,600
Yeah.

803
00:54:46,600 --> 00:54:49,360
So things like that.

804
00:54:49,360 --> 00:54:50,360
Gotcha.

805
00:54:50,360 --> 00:54:51,360
Okay.

806
00:54:51,360 --> 00:54:53,040
So you get a little bit of extra advanced notice.

807
00:54:53,040 --> 00:54:54,320
All right.

808
00:54:54,320 --> 00:54:56,720
And so you work with cyber Kongs.

809
00:54:56,720 --> 00:54:58,800
I remember cyber Kongs.

810
00:54:58,800 --> 00:55:04,720
You continuously innovate and deliver state of the art web three solutions.

811
00:55:04,720 --> 00:55:09,120
And then here's an example of one of your products.

812
00:55:09,120 --> 00:55:12,360
Those solutions for my window resizing.

813
00:55:12,360 --> 00:55:20,320
I just had a picture of myself and then my background as a contributor and then my professional

814
00:55:20,320 --> 00:55:26,520
background as a contract manager and program manager and business entrepreneur, that sort

815
00:55:26,520 --> 00:55:27,840
of thing.

816
00:55:27,840 --> 00:55:34,600
And then Donson also on Metal Worlds team, he helped co author this SIP.

817
00:55:34,600 --> 00:55:42,720
He's also a crypto enthusiast and has been involved for a while now in crypto and he's

818
00:55:42,720 --> 00:55:44,240
also a program manager.

819
00:55:44,240 --> 00:55:54,460
So and we lead teams and we build projects and do things for our industry.

820
00:55:54,460 --> 00:56:01,080
And so that will bring us to the end of the SIP, the TLDR section.

821
00:56:01,080 --> 00:56:03,200
TLDR.

822
00:56:03,200 --> 00:56:09,040
So that is meant to be kind of like a short snapshot of your later portion, which are

823
00:56:09,040 --> 00:56:10,040
the SIP details.

824
00:56:10,040 --> 00:56:15,720
The SIP details are where you go into a lot of depth that you only hinted at during the

825
00:56:15,720 --> 00:56:18,360
TLDR.

826
00:56:18,360 --> 00:56:24,960
And as a result, huh, you know, I just noticed I'm coming in twice.

827
00:56:24,960 --> 00:56:30,760
That might be why you can't hear me very well, Pepe.

828
00:56:30,760 --> 00:56:34,400
Let's fix that for a second.

829
00:56:34,400 --> 00:56:39,680
Yeah, usually it works good.

830
00:56:39,680 --> 00:56:43,320
But then, oh, there we go.

831
00:56:43,320 --> 00:56:47,600
I accidentally had one of my other mixes.

832
00:56:47,600 --> 00:56:48,920
So that that should fix it.

833
00:56:48,920 --> 00:56:51,720
So now I'm no longer coming in different channels.

834
00:56:51,720 --> 00:56:52,720
All right.

835
00:56:52,720 --> 00:56:53,720
Cool.

836
00:56:53,720 --> 00:57:01,360
So in the SIP details, you have your background, context, description, rationale and benefit

837
00:57:01,360 --> 00:57:02,920
and your risk analysis.

838
00:57:02,920 --> 00:57:08,960
Your background context is about what problem you're trying to solve.

839
00:57:08,960 --> 00:57:13,800
Then you want to go into description, which is what do you aim to achieve?

840
00:57:13,800 --> 00:57:17,840
And then you want to get specific actions, changes that you're going to implement.

841
00:57:17,840 --> 00:57:21,160
Then your rationale and benefit, which will explain why this SIP is necessary for the

842
00:57:21,160 --> 00:57:28,720
DAO and what does it do for the ecosystem of the sandbox?

843
00:57:28,720 --> 00:57:31,960
So not just benefiting you getting paid to do something.

844
00:57:31,960 --> 00:57:36,440
What value does this bring to the community, to the SanFam?

845
00:57:36,440 --> 00:57:42,560
And then risk analysis, identify any points of failure, anything that's going to be of

846
00:57:42,560 --> 00:57:44,800
a risk to your project.

847
00:57:44,800 --> 00:57:48,800
OK, so that is the.

848
00:57:48,800 --> 00:57:57,560
Yep, so that is the the SIP details.

849
00:57:57,560 --> 00:58:01,560
So for the first part.

850
00:58:01,560 --> 00:58:04,000
Background context.

851
00:58:04,000 --> 00:58:08,480
So as you can see already here, I'll move it over to this part.

852
00:58:08,480 --> 00:58:14,240
So as you can see here underneath the TLDR section, we start getting to the background

853
00:58:14,240 --> 00:58:15,720
context.

854
00:58:15,720 --> 00:58:22,480
You you start seeing paragraphs of information and and mine sent very similar.

855
00:58:22,480 --> 00:58:31,880
So Peppa goes into to the tools that are offered, which how the buildup to why he feels that

856
00:58:31,880 --> 00:58:36,240
the magic palette is going to be a beneficial thing.

857
00:58:36,240 --> 00:58:40,880
And how he's explained it into web and introducing new features.

858
00:58:40,880 --> 00:58:44,760
And you're convinced this tool should be available to everyone.

859
00:58:44,760 --> 00:58:47,160
Then he goes into the features.

860
00:58:47,160 --> 00:58:48,160
So it's web based.

861
00:58:48,160 --> 00:58:52,220
It converts voxel models to DSP block based levels.

862
00:58:52,220 --> 00:58:54,360
It's compatible with the editor.

863
00:58:54,360 --> 00:58:58,880
It is it supports import export, which, by the way, I love that.

864
00:58:58,880 --> 00:59:00,080
That's awesome.

865
00:59:00,080 --> 00:59:01,680
Easy direct block swapping.

866
00:59:01,680 --> 00:59:03,200
I'm interested to know what that means.

867
00:59:03,200 --> 00:59:08,280
It sounds like it's a secret proprietary stuff.

868
00:59:08,280 --> 00:59:14,440
And then for advanced search and filters, customizable colors, block mode, perspective

869
00:59:14,440 --> 00:59:18,560
mode and screenshot capabilities, and then a detailed block inspector.

870
00:59:18,560 --> 00:59:21,520
I don't know what that means, but.

871
00:59:21,520 --> 00:59:23,960
Yeah, yeah.

872
00:59:23,960 --> 00:59:28,240
All the revolves around kind of this is why it's called magic palette.

873
00:59:28,240 --> 00:59:29,820
You build in voxel.

874
00:59:29,820 --> 00:59:37,160
Each voxel is represented with a color and each color kind of then gets transformed into

875
00:59:37,160 --> 00:59:38,660
a block.

876
00:59:38,660 --> 00:59:44,960
And this is the link, you know, and therefore you need to be able to work in magic palette

877
00:59:44,960 --> 00:59:49,120
with not only voxels, but also blocks.

878
00:59:49,120 --> 00:59:56,180
So as you also see here, we provide tons of blocks, more than than 1000 blocks for free

879
00:59:56,180 --> 01:00:02,160
kind of for you to start getting your product off the ground.

880
01:00:02,160 --> 01:00:07,680
And this is yeah, this is the basic magic that happens.

881
01:00:07,680 --> 01:00:11,080
We kind of.

882
01:00:11,080 --> 01:00:18,560
Or in this intersection of building fast, iterating fast, using your powerful voxel

883
01:00:18,560 --> 01:00:23,000
tools like magic of voxels or even box edit.

884
01:00:23,000 --> 01:00:24,600
It's also fun.

885
01:00:24,600 --> 01:00:32,840
But magic, for example, and also other voxel tools that are available right now have really

886
01:00:32,840 --> 01:00:38,840
powerful features that can help you.

887
01:00:38,840 --> 01:00:39,840
They have shaders.

888
01:00:39,840 --> 01:00:42,400
You can really combine stuff and all that.

889
01:00:42,400 --> 01:00:49,040
And this then allows you to build fast and really advanced.

890
01:00:49,040 --> 01:00:51,640
I would say in an advanced approach.

891
01:00:51,640 --> 01:00:52,640
Yeah.

892
01:00:52,640 --> 01:00:57,680
You have a dungeon generator and has over 60 rooms.

893
01:00:57,680 --> 01:01:03,880
So he's really going into detail here about what it is that he's offering, what it is

894
01:01:03,880 --> 01:01:08,400
that magic palette will offer and hundreds of unique levels.

895
01:01:08,400 --> 01:01:17,320
So this is really a way to expedite your game making and different extra tools of swapping

896
01:01:17,320 --> 01:01:20,140
and customization.

897
01:01:20,140 --> 01:01:26,560
So as you can see, he's put a lot of time and effort into like even here in this this

898
01:01:26,560 --> 01:01:33,600
description, how with simple blocks you can procedurally generate something which you

899
01:01:33,600 --> 01:01:35,280
can then modify.

900
01:01:35,280 --> 01:01:38,400
And what that does is if you've ever done a game maker thing before, even I've done

901
01:01:38,400 --> 01:01:42,080
a little bit of it block by block by block by block.

902
01:01:42,080 --> 01:01:43,080
That's tough.

903
01:01:43,080 --> 01:01:44,080
That is tough.

904
01:01:44,080 --> 01:01:47,080
Tough world out there.

905
01:01:47,080 --> 01:01:55,880
So for mine, go for it.

906
01:01:55,880 --> 01:02:00,240
For mine, let's go to the background for my windows resizing.

907
01:02:00,240 --> 01:02:06,900
I said as of June 17, which is when we originally built this sip, users are not able to resize

908
01:02:06,900 --> 01:02:11,520
program windows with the current versions that are out there right now.

909
01:02:11,520 --> 01:02:18,720
So all I do is just kind of detail what it is that that we we started with.

910
01:02:18,720 --> 01:02:22,680
This makes routine window management for computer users very difficult.

911
01:02:22,680 --> 01:02:31,600
And it complicates activities that it's it's very standard with with other programs, especially

912
01:02:31,600 --> 01:02:35,440
like if you have a single monitor where you can split screen, if you have a word doc and

913
01:02:35,440 --> 01:02:40,240
a word doc open, you have half your screen a word doc and the other half you have a picture

914
01:02:40,240 --> 01:02:47,560
and you that facilitates your productivity with with game maker box edit launcher, especially

915
01:02:47,560 --> 01:02:48,560
the launcher.

916
01:02:48,560 --> 01:02:49,640
Now I think it's huge.

917
01:02:49,640 --> 01:02:53,720
And a game client, you can't customize that.

918
01:02:53,720 --> 01:02:55,140
All right.

919
01:02:55,140 --> 01:02:57,640
So what was the issue to be addressed?

920
01:02:57,640 --> 01:03:00,840
Enable resizing through interaction with window borders.

921
01:03:00,840 --> 01:03:05,600
That's your normal like you resize a window, click and drag and then enable a list of resolution

922
01:03:05,600 --> 01:03:07,720
options within the graphics settings.

923
01:03:07,720 --> 01:03:10,640
So that's my sip for window sizing.

924
01:03:10,640 --> 01:03:15,340
For a roadmap, it would be.

925
01:03:15,340 --> 01:03:18,040
It would be here.

926
01:03:18,040 --> 01:03:23,000
I link it to the sandbox dials vision statement, which transparency is their fourth goal, by

927
01:03:23,000 --> 01:03:24,000
the way.

928
01:03:24,000 --> 01:03:27,840
So you can look that up in their.

929
01:03:27,840 --> 01:03:32,600
Where is it here under the vision and then vision you see here's one one community many

930
01:03:32,600 --> 01:03:37,880
parts working with impact empowerment and the fourth one is transparency.

931
01:03:37,880 --> 01:03:44,700
So I link it to that and it basically gets to the point where we want them to openly

932
01:03:44,700 --> 01:03:49,760
share their decisions, information and processes to ensure that Sam fam is involved.

933
01:03:49,760 --> 01:03:53,080
And that's exactly the way they describe it on their website.

934
01:03:53,080 --> 01:03:57,800
And the creation of a public roadmap will directly contribute to transparency goals

935
01:03:57,800 --> 01:04:00,000
and a specific challenge, at least for me.

936
01:04:00,000 --> 01:04:07,800
And I've heard this from other people is a lot of software updates are short notice.

937
01:04:07,800 --> 01:04:10,980
We only hear about them right before they come.

938
01:04:10,980 --> 01:04:17,800
And that presents a problem because for me, who I'm trying to plan out many experiences

939
01:04:17,800 --> 01:04:24,800
across a timeline, I know some experiences will emphasize this key feature or this key

940
01:04:24,800 --> 01:04:26,820
feature or that key feature.

941
01:04:26,820 --> 01:04:32,360
And if I can see a roadmap, then I know to position my third experience is number one

942
01:04:32,360 --> 01:04:38,340
because that is the the upgrade that will become available in the next game maker release.

943
01:04:38,340 --> 01:04:44,880
So that that really helps me build things that are, you know, will take six months.

944
01:04:44,880 --> 01:04:45,880
Right.

945
01:04:45,880 --> 01:04:48,800
Pepe, sometimes yours take many, many months.

946
01:04:48,800 --> 01:04:53,580
You know, my my experiences sometimes sometimes take six months to build.

947
01:04:53,580 --> 01:05:00,240
And so if I know what it is that we're that we're going to get from our updates, then

948
01:05:00,240 --> 01:05:05,480
I can position that better and something more timely to the sand fam.

949
01:05:05,480 --> 01:05:10,920
So yeah, that's the background of mine for the roadmap.

950
01:05:10,920 --> 01:05:18,600
OK, the next one is the description of what it aims to achieve.

951
01:05:18,600 --> 01:05:23,200
And for magic palette, we already went over the description, didn't we?

952
01:05:23,200 --> 01:05:27,480
I know you combined years it looked like you combine your description with your background

953
01:05:27,480 --> 01:05:28,480
in your context.

954
01:05:28,480 --> 01:05:29,480
Right.

955
01:05:29,480 --> 01:05:35,960
Because you go straight into the benefit after that here.

956
01:05:35,960 --> 01:05:36,960
Yeah, I think so.

957
01:05:36,960 --> 01:05:40,080
I'm not sure.

958
01:05:40,080 --> 01:05:45,260
And my description was basically a what what does it look like?

959
01:05:45,260 --> 01:05:51,360
So resizing of the windows launcher for for the one for the resizing SIP adjustment of

960
01:05:51,360 --> 01:05:55,840
the screen resolution within the client and the use case would be instead of doing Alt

961
01:05:55,840 --> 01:06:02,080
Tab or Alt Enter to do Windows management, we can resize just like like right now I have

962
01:06:02,080 --> 01:06:03,080
on my screen.

963
01:06:03,080 --> 01:06:06,080
I have Discord and a small window.

964
01:06:06,080 --> 01:06:08,600
I have my stream labs, another small window.

965
01:06:08,600 --> 01:06:17,160
Then I have my my my top window here and then I have my bottom window here.

966
01:06:17,160 --> 01:06:21,640
And it allows me to see everything at once and enhances my productivity instead of Alt

967
01:06:21,640 --> 01:06:28,160
Tabbing quickly while I'm talking to Pepe, I can now see things and interact with much

968
01:06:28,160 --> 01:06:31,040
better.

969
01:06:31,040 --> 01:06:38,160
And then for my description of the roadmap, I just talk about what are the programs that

970
01:06:38,160 --> 01:06:43,560
we're going to affect and what are the milestones and the phases we're going to track.

971
01:06:43,560 --> 01:06:48,400
And what does it look like when you interact with the roadmap?

972
01:06:48,400 --> 01:06:57,720
Okay, and the next portion is the next portion is the rationale and the benefit, which is

973
01:06:57,720 --> 01:07:04,880
we have to explain why why this SIP is necessary.

974
01:07:04,880 --> 01:07:10,400
So Pepe, what did you put for yours?

975
01:07:10,400 --> 01:07:17,320
Magic palette garnered strong support, but then the design team can you tell us about

976
01:07:17,320 --> 01:07:20,320
that?

977
01:07:20,320 --> 01:07:28,680
Do I need to repeat?

978
01:07:28,680 --> 01:07:30,120
Yeah, sorry.

979
01:07:30,120 --> 01:07:32,080
I once again get right here.

980
01:07:32,080 --> 01:07:36,320
Magic palette garnered strong support from the TSB design team.

981
01:07:36,320 --> 01:07:39,920
Can you tell us about that?

982
01:07:39,920 --> 01:07:41,320
No.

983
01:07:41,320 --> 01:07:47,000
So I have trouble hearing me.

984
01:07:47,000 --> 01:07:50,000
Yeah, sorry.

985
01:07:50,000 --> 01:07:55,000
Garnered strong support from the TSB level design team.

986
01:07:55,000 --> 01:07:59,040
Yeah, exactly.

987
01:07:59,040 --> 01:08:02,120
What happened there?

988
01:08:02,120 --> 01:08:07,440
We kind of pitched magic palette to not SAP first.

989
01:08:07,440 --> 01:08:17,320
We kind of did go where we think it would be used the most and this would be the internal

990
01:08:17,320 --> 01:08:20,620
production team.

991
01:08:20,620 --> 01:08:34,120
So we are in direct contact with our director of TSB and his team and especially the team

992
01:08:34,120 --> 01:08:41,680
around the level designers and all the guys that really daily are working on XP's.

993
01:08:41,680 --> 01:08:48,800
And this is where we start to discuss what magic palette can do for them.

994
01:08:48,800 --> 01:08:55,240
And yeah, we have really, really great feedback from them already.

995
01:08:55,240 --> 01:08:56,240
Yeah.

996
01:08:56,240 --> 01:08:57,240
Great.

997
01:08:57,240 --> 01:09:00,800
Blue Tulip, you raided me.

998
01:09:00,800 --> 01:09:02,360
I did not see that until just now.

999
01:09:02,360 --> 01:09:03,360
Thank you so much for that.

1000
01:09:03,360 --> 01:09:04,360
I appreciate it.

1001
01:09:04,360 --> 01:09:11,480
So if you're just joining us, what we're doing right now is we're going over in depth into

1002
01:09:11,480 --> 01:09:12,600
the SIP process.

1003
01:09:12,600 --> 01:09:16,720
Both Pepe and myself have submitted two SIPs.

1004
01:09:16,720 --> 01:09:18,200
One is magic palette.

1005
01:09:18,200 --> 01:09:22,020
My SIP was render resizing and my other SIP was roadmap.

1006
01:09:22,020 --> 01:09:26,560
So what we're doing is for everyone's benefit, we're going through what we did to answer

1007
01:09:26,560 --> 01:09:28,600
the questions to submit the SIP.

1008
01:09:28,600 --> 01:09:33,800
So that if you all are interested in that, then you all can do the same thing.

1009
01:09:33,800 --> 01:09:36,760
And you basically have to fill out this template and then it goes through a back and forth

1010
01:09:36,760 --> 01:09:38,320
with the team.

1011
01:09:38,320 --> 01:09:42,480
And then it goes to public comment and then it goes to a vote.

1012
01:09:42,480 --> 01:09:47,600
So we're just going over that now so that other people can see what it is that we did

1013
01:09:47,600 --> 01:09:48,680
to fill it out.

1014
01:09:48,680 --> 01:09:49,960
It is pretty big.

1015
01:09:49,960 --> 01:09:51,980
So we're going through it.

1016
01:09:51,980 --> 01:09:58,860
We just finished the TLDR and we're now into the SIP details here that talk about the specifics

1017
01:09:58,860 --> 01:10:01,260
of your SIP.

1018
01:10:01,260 --> 01:10:02,760
So welcome and thank you, Blue.

1019
01:10:02,760 --> 01:10:06,480
Appreciate that that raid.

1020
01:10:06,480 --> 01:10:16,560
All right, so we were just at benefit and Pepe was explaining the what he filled out

1021
01:10:16,560 --> 01:10:23,440
for his and what it meant when it said it garnered strong support.

1022
01:10:23,440 --> 01:10:36,240
So my my what was mine, mine was that the windows resizing is a is an issue that's problematic

1023
01:10:36,240 --> 01:10:39,000
to gamers, developers, artists alike.

1024
01:10:39,000 --> 01:10:46,320
I mean, we many times we need to use multiple window configurations, like a like a picture

1025
01:10:46,320 --> 01:10:53,040
up in the top left, especially now Windows 11 that offers automatic resizing.

1026
01:10:53,040 --> 01:10:59,360
So if you hover over that little square of your window, what will pop up is this little

1027
01:10:59,360 --> 01:11:00,900
block diagram.

1028
01:11:00,900 --> 01:11:04,880
And if you you can have like one window be most of the screen or another window be a

1029
01:11:04,880 --> 01:11:07,320
small set of the screen.

1030
01:11:07,320 --> 01:11:16,480
Actually I'll just see if I can't do resizing right now.

1031
01:11:16,480 --> 01:11:23,080
Now it won't let me but anyways, so we can't do that with the current way that the renders

1032
01:11:23,080 --> 01:11:26,760
resizing doesn't work or the windows resolution.

1033
01:11:26,760 --> 01:11:30,740
So it allows us for more productivity and easier easier creation.

1034
01:11:30,740 --> 01:11:35,920
So if you're working on Magic palette, you've got your when your web based browser with

1035
01:11:35,920 --> 01:11:41,640
Pepe's Magic ballot, and then you can have your game maker on the same screen with windows

1036
01:11:41,640 --> 01:11:45,200
resizing and with resolution options.

1037
01:11:45,200 --> 01:11:48,760
So you could be doing both instead of alt tabbing between one and alt tabbing between

1038
01:11:48,760 --> 01:11:50,880
another.

1039
01:11:50,880 --> 01:11:55,240
So they go Pepe plugged for Magic palette.

1040
01:11:55,240 --> 01:11:58,240
And then for the roadmap.

1041
01:11:58,240 --> 01:12:06,880
And then for the roadmap, it's just it's going to help us spend our time, money and energy

1042
01:12:06,880 --> 01:12:11,980
a lot easier if we have a roadmap for that set.

1043
01:12:11,980 --> 01:12:17,840
And it grants us the ability to especially with so many builders challenges and game

1044
01:12:17,840 --> 01:12:24,000
jams and city jams, and the game maker fun proposals with the different stuff that's

1045
01:12:24,000 --> 01:12:27,040
coming out for game maker and box editor.

1046
01:12:27,040 --> 01:12:32,520
And it's, it would help me because I have 25 experiences that I want to build that list

1047
01:12:32,520 --> 01:12:37,080
25 experiences, I've only built three of them.

1048
01:12:37,080 --> 01:12:38,080
Right.

1049
01:12:38,080 --> 01:12:39,400
So I have a lot more to go.

1050
01:12:39,400 --> 01:12:43,500
Each one has a different focus or different type of mini game I want to put out there.

1051
01:12:43,500 --> 01:12:49,160
If I can see a roadmap that says, hey, we've got the shooting mechanic, or functionality

1052
01:12:49,160 --> 01:12:53,480
it's going to release by the end of December 2024.

1053
01:12:53,480 --> 01:12:56,160
And then after that, we have a teleportation mechanic.

1054
01:12:56,160 --> 01:13:01,760
And after that, blah, blah, blah, blah, then I know I can rearrange my 25 experiences to

1055
01:13:01,760 --> 01:13:05,560
be built through that timeline.

1056
01:13:05,560 --> 01:13:13,560
Yeah, so it's just much easier to use time and money, knowing what the roadmap would

1057
01:13:13,560 --> 01:13:14,560
look like.

1058
01:13:14,560 --> 01:13:17,120
And that's the benefit for that step.

1059
01:13:17,120 --> 01:13:24,240
Alright, so let's go back to the very last portion of the details, which is the risk

1060
01:13:24,240 --> 01:13:25,880
analysis.

1061
01:13:25,880 --> 01:13:32,720
So down here, very, very bottom, very small portion called the risk analysis where you're

1062
01:13:32,720 --> 01:13:38,640
to identify potential risks or downsides and how it will mitigate.

1063
01:13:38,640 --> 01:13:40,680
Let's take a look at what you put.

1064
01:13:40,680 --> 01:13:41,680
Pepe.

1065
01:13:41,680 --> 01:13:48,160
So yours was the risk associated or minimal.

1066
01:13:48,160 --> 01:13:54,640
The direct data transfer will pose some technical challenges.

1067
01:13:54,640 --> 01:13:59,560
And you're in direct contact with the sandbox team to enable this.

1068
01:13:59,560 --> 01:14:08,440
So it sounds like there's a little bit of a difficulty for the data transfer.

1069
01:14:08,440 --> 01:14:09,440
Can you hear me?

1070
01:14:09,440 --> 01:14:12,280
Yeah, I'm having audio troubles for you again.

1071
01:14:12,280 --> 01:14:13,280
I couldn't hear you.

1072
01:14:13,280 --> 01:14:16,600
Okay, but I guess it's about the data transfer.

1073
01:14:16,600 --> 01:14:17,600
That's right.

1074
01:14:17,600 --> 01:14:21,200
You see me highlighted.

1075
01:14:21,200 --> 01:14:22,200
That's why I do it.

1076
01:14:22,200 --> 01:14:26,640
So this is one of the crucial final puzzle pieces that we need to solve.

1077
01:14:26,640 --> 01:14:37,280
And it's really the thing where we also need kind of the support of GSP directly.

1078
01:14:37,280 --> 01:14:44,360
We have this already kind of lined up, but this takes time, as we all know, and to set

1079
01:14:44,360 --> 01:14:48,400
things up, to make it work, to test things.

1080
01:14:48,400 --> 01:14:56,600
So this is kind of where we really need to interact with Game Maker development team.

1081
01:14:56,600 --> 01:15:00,760
And until now, everything that we did is reverse engineered.

1082
01:15:00,760 --> 01:15:03,000
So it's all on us.

1083
01:15:03,000 --> 01:15:12,040
And now at some point, we just can't solve it by ourselves because we need this interaction

1084
01:15:12,040 --> 01:15:13,280
with Game Maker.

1085
01:15:13,280 --> 01:15:14,280
Yeah.

1086
01:15:14,280 --> 01:15:15,280
Okay.

1087
01:15:15,280 --> 01:15:21,400
So are you close to figuring that out, or is it still a problem?

1088
01:15:21,400 --> 01:15:24,140
We would not say it is a problem.

1089
01:15:24,140 --> 01:15:32,200
But as I said, it needs time and it needs there a kind of coming out.

1090
01:15:32,200 --> 01:15:33,200
There is nothing.

1091
01:15:33,200 --> 01:15:34,200
There is no API.

1092
01:15:34,200 --> 01:15:35,200
There is no hook.

1093
01:15:35,200 --> 01:15:36,200
That's right.

1094
01:15:36,200 --> 01:15:37,200
Yeah, there's no API.

1095
01:15:37,200 --> 01:15:40,800
There is nothing.

1096
01:15:40,800 --> 01:15:51,000
And this is where we kind of also hopefully create a place a bit for other people and

1097
01:15:51,000 --> 01:15:56,880
other developers and other studios that want to build something for the platform or on

1098
01:15:56,880 --> 01:15:58,920
top of the existing tools.

1099
01:15:58,920 --> 01:16:03,600
That's another good SIP idea, by the way.

1100
01:16:03,600 --> 01:16:05,840
Someone better beat Peppa and I to it.

1101
01:16:05,840 --> 01:16:11,360
SandboxDAL requests from the sandbox and api.sandbox.game.

1102
01:16:11,360 --> 01:16:14,360
Do it.

1103
01:16:14,360 --> 01:16:15,640
Someone better beat me to it.

1104
01:16:15,640 --> 01:16:17,600
I'm probably going to livestream that one.

1105
01:16:17,600 --> 01:16:20,080
And if you beat me to it, then it's all yours.

1106
01:16:20,080 --> 01:16:21,680
So good.

1107
01:16:21,680 --> 01:16:22,680
Cool.

1108
01:16:22,680 --> 01:16:23,680
Yeah.

1109
01:16:23,680 --> 01:16:24,680
Yeah.

1110
01:16:24,680 --> 01:16:29,880
It's something that is urgently needed in our opinion, especially since they also talk

1111
01:16:29,880 --> 01:16:33,160
about kind of opening up things and all that.

1112
01:16:33,160 --> 01:16:36,080
And yeah, I always.

1113
01:16:36,080 --> 01:16:37,080
Yeah.

1114
01:16:37,080 --> 01:16:42,280
So there's a technical risk with the data transfer that you'll have to overcome.

1115
01:16:42,280 --> 01:16:51,640
For Windows resizing SIP, my technical risk was that this priority that we request of

1116
01:16:51,640 --> 01:16:54,720
the sandbox could offset another priority.

1117
01:16:54,720 --> 01:16:56,560
We don't have access to a roadmap.

1118
01:16:56,560 --> 01:16:59,160
So I don't know what those priorities would be.

1119
01:16:59,160 --> 01:17:02,280
Yeah, but it could offset something else.

1120
01:17:02,280 --> 01:17:07,360
And then SIP number two for me was the roadmap SIP.

1121
01:17:07,360 --> 01:17:13,440
That risk was the creation of a roadmap will require involvement and input from the TSB

1122
01:17:13,440 --> 01:17:14,440
program team.

1123
01:17:14,440 --> 01:17:24,480
So their cooperation will be vital in helping us gather the data we need to produce a roadmap.

1124
01:17:24,480 --> 01:17:30,920
And then this also assumes that the sandbox team has milestones with which to create a

1125
01:17:30,920 --> 01:17:32,640
roadmap from.

1126
01:17:32,640 --> 01:17:35,120
I assume they do internally, but I don't know.

1127
01:17:35,120 --> 01:17:36,460
I've never seen one.

1128
01:17:36,460 --> 01:17:41,160
So if they don't have internal milestones to where I can build a roadmap from that,

1129
01:17:41,160 --> 01:17:44,200
I would need to create them with the team.

1130
01:17:44,200 --> 01:17:47,760
So that's a risk.

1131
01:17:47,760 --> 01:17:51,640
All right.

1132
01:17:51,640 --> 01:17:53,200
What's next?

1133
01:17:53,200 --> 01:18:00,120
Next is now we start getting into the how.

1134
01:18:00,120 --> 01:18:02,880
We've got to get into implementation plan.

1135
01:18:02,880 --> 01:18:07,120
Hold on a second.

1136
01:18:07,120 --> 01:18:14,560
I need to fix that.

1137
01:18:14,560 --> 01:18:17,360
I need to chop some of the text up.

1138
01:18:17,360 --> 01:18:20,000
So it's just.

1139
01:18:20,000 --> 01:18:27,720
Then this one is these.

1140
01:18:27,720 --> 01:18:33,800
So next one is implementation plan and then the resources required and the metrics for

1141
01:18:33,800 --> 01:18:35,240
success.

1142
01:18:35,240 --> 01:18:41,520
The implementation plan is the steps or phases of the proposal and a realistic timeline for

1143
01:18:41,520 --> 01:18:44,240
implementation with key milestones and deadlines.

1144
01:18:44,240 --> 01:18:49,920
So this is where you really got to prove that you can deliver and when you can deliver.

1145
01:18:49,920 --> 01:18:51,440
All right.

1146
01:18:51,440 --> 01:18:57,960
So you are dedicated to a swift phase rollout of Magic palette.

1147
01:18:57,960 --> 01:19:04,240
We target a four month development period following the DAL approval and you have a

1148
01:19:04,240 --> 01:19:06,000
detailed roadmap below.

1149
01:19:06,000 --> 01:19:09,320
Look at the roadmap.

1150
01:19:09,320 --> 01:19:11,840
Is it this phase one, two, three, four right here?

1151
01:19:11,840 --> 01:19:12,840
Yep.

1152
01:19:12,840 --> 01:19:14,440
That's the roadmap.

1153
01:19:14,440 --> 01:19:15,440
OK.

1154
01:19:15,440 --> 01:19:21,640
So phase one, seventy thousand sand.

1155
01:19:21,640 --> 01:19:25,520
This is where you would implement these things.

1156
01:19:25,520 --> 01:19:30,240
Phase two, then you'd implement these things.

1157
01:19:30,240 --> 01:19:34,400
Phase three, implement these things.

1158
01:19:34,400 --> 01:19:37,320
Phase four, there's that data transfer.

1159
01:19:37,320 --> 01:19:43,240
So you're giving yourself time to work through that risk so that it doesn't impact your project.

1160
01:19:43,240 --> 01:19:44,240
OK.

1161
01:19:44,240 --> 01:19:45,720
Yeah, that makes sense.

1162
01:19:45,720 --> 01:19:48,000
The earlier the better.

1163
01:19:48,000 --> 01:19:49,000
But we need.

1164
01:19:49,000 --> 01:19:52,040
Yeah, it's not only up to us.

1165
01:19:52,040 --> 01:19:53,040
Yeah.

1166
01:19:53,040 --> 01:19:55,100
This is why we need a bit of time here.

1167
01:19:55,100 --> 01:20:00,880
But as I said, a lot of stuff is already in place and probably some of you guys did see

1168
01:20:00,880 --> 01:20:01,880
it in the demo.

1169
01:20:01,880 --> 01:20:02,880
Yeah.

1170
01:20:02,880 --> 01:20:09,160
There are and a lot of things are also not mentioned here.

1171
01:20:09,160 --> 01:20:14,920
A lot of features and quite cool things that you already can do.

1172
01:20:14,920 --> 01:20:20,360
I just tried to outline a few key key points.

1173
01:20:20,360 --> 01:20:24,040
And I noticed here that I missed this when I read through it the first time.

1174
01:20:24,040 --> 01:20:27,520
You want to do a Magic Palette Builders Contest.

1175
01:20:27,520 --> 01:20:28,520
Yeah.

1176
01:20:28,520 --> 01:20:29,520
Yeah.

1177
01:20:29,520 --> 01:20:37,520
That will be kind of concluding this phase and this funding period and all that so that

1178
01:20:37,520 --> 01:20:44,360
we really can encourage creators to start working with it.

1179
01:20:44,360 --> 01:20:51,080
And of course, we already have a lot of other and exciting things lined up for Magic Palette

1180
01:20:51,080 --> 01:20:55,680
that comes after these four phases.

1181
01:20:55,680 --> 01:21:00,600
But this also depends a bit on the feedback and of the community and the builders, what

1182
01:21:00,600 --> 01:21:04,600
they would love to see next.

1183
01:21:04,600 --> 01:21:10,480
We have our roadmap, but we are super flexible and open here to adjust.

1184
01:21:10,480 --> 01:21:11,480
Yeah.

1185
01:21:11,480 --> 01:21:12,600
Yeah.

1186
01:21:12,600 --> 01:21:19,800
So as you can see, as part of this SIP template, we have to put in how we're going to implement

1187
01:21:19,800 --> 01:21:21,880
it.

1188
01:21:21,880 --> 01:21:28,000
That way you all can be confident as a community that we know what it is we're trying to deliver.

1189
01:21:28,000 --> 01:21:33,420
Then we get into everyone's favorite part, the resources required.

1190
01:21:33,420 --> 01:21:37,560
How much money are you really asking for?

1191
01:21:37,560 --> 01:21:40,540
And what is it that you need?

1192
01:21:40,540 --> 01:21:46,740
So for Magic Palette, oh, you went to, oh, you combine that too.

1193
01:21:46,740 --> 01:21:53,320
So here for phase one, you're asking for 70, phase two, 70, phase three, 70, phase four,

1194
01:21:53,320 --> 01:21:54,320
70.

1195
01:21:54,320 --> 01:21:57,320
And that will equal the 260,000.

1196
01:21:57,320 --> 01:22:00,000
280,000 sand.

1197
01:22:00,000 --> 01:22:01,000
Okay.

1198
01:22:01,000 --> 01:22:12,000
And then for me, for Windows resizing, I requested no funds.

1199
01:22:12,000 --> 01:22:15,880
It would be on the sandbox team to just implement it in their development phase.

1200
01:22:15,880 --> 01:22:22,720
And I saw no need for me to ask any money from the Dow on that one.

1201
01:22:22,720 --> 01:22:27,120
And then for number two, my roadmap SIP.

1202
01:22:27,120 --> 01:22:32,600
Oh, I forgot about the implementation plan, didn't I?

1203
01:22:32,600 --> 01:22:33,880
Oh, right.

1204
01:22:33,880 --> 01:22:40,480
So the implementation plan for the roadmap, there, you know, it'd go through a process

1205
01:22:40,480 --> 01:22:46,480
of signing an NDA with the sandbox team, getting access to their material.

1206
01:22:46,480 --> 01:22:51,640
So that's about 30 days worth of time, then draft the actual roadmap for 30 days, then

1207
01:22:51,640 --> 01:22:54,840
get that reviewed by sandbox team for 20 days.

1208
01:22:54,840 --> 01:22:59,400
Then it finalized the roadmap within five days and then get it to publish to sandbox.game

1209
01:22:59,400 --> 01:23:00,720
within five days.

1210
01:23:00,720 --> 01:23:04,120
And then after that, the sandbox team will take ownership of it.

1211
01:23:04,120 --> 01:23:09,160
If the sandbox team decided, this right here again is what it looks like.

1212
01:23:09,160 --> 01:23:10,520
There's a legend.

1213
01:23:10,520 --> 01:23:14,680
And then this is the table that we would create behind it to where any program manager would

1214
01:23:14,680 --> 01:23:17,060
go in and just insert the data.

1215
01:23:17,060 --> 01:23:21,680
And then it would automatically in real time, create the roadmap.

1216
01:23:21,680 --> 01:23:23,800
So it would adjust as the table adjusts.

1217
01:23:23,800 --> 01:23:29,000
That's the power of pivot tables and pivot charts and macros in Excel.

1218
01:23:29,000 --> 01:23:33,520
Very, very doable, very reasonable.

1219
01:23:33,520 --> 01:23:37,880
And then option B. So if the sandbox team decided that they didn't want to do that,

1220
01:23:37,880 --> 01:23:40,640
because in this SIP, I give them the option.

1221
01:23:40,640 --> 01:23:43,160
What we vote on is do we want a roadmap?

1222
01:23:43,160 --> 01:23:44,160
Yes or no.

1223
01:23:44,160 --> 01:23:50,120
And then the sandbox team, I say, if you want to hire the MetaWorlds team, we can create

1224
01:23:50,120 --> 01:23:55,520
it for you or you can rely on yourselves as option B and the sandbox team creates it themselves.

1225
01:23:55,520 --> 01:23:59,040
And then I give them a potential roadmap for them to follow as well.

1226
01:23:59,040 --> 01:24:01,320
A timeline.

1227
01:24:01,320 --> 01:24:02,600
Resources required.

1228
01:24:02,600 --> 01:24:08,720
If the...

1229
01:24:08,720 --> 01:24:12,240
For this one, because of how much research and effort it took for us to put it in, I

1230
01:24:12,240 --> 01:24:19,980
requested 2000 sand for the MetaWorlds team, just for the SIP, if it propasses.

1231
01:24:19,980 --> 01:24:28,760
And then if the sandbox team chooses option A, then we request about $15,000 in USD.

1232
01:24:28,760 --> 01:24:32,220
And that will get us four subject matter experts.

1233
01:24:32,220 --> 01:24:39,600
So that's your data entry, your programmer, and all the other positions like that.

1234
01:24:39,600 --> 01:24:45,560
That also includes overhead sales tax and profit, which we only ask for 500 bucks in

1235
01:24:45,560 --> 01:24:46,560
profit.

1236
01:24:46,560 --> 01:24:48,040
So pretty low number.

1237
01:24:48,040 --> 01:24:51,360
And then a 90-day development timeline.

1238
01:24:51,360 --> 01:24:54,500
The resources we require with the cooperation of the sandbox team.

1239
01:24:54,500 --> 01:24:56,260
And then here's our team breakout.

1240
01:24:56,260 --> 01:25:02,000
Project manager, data analyst, configuration manager, and interface designer.

1241
01:25:02,000 --> 01:25:07,660
And so that would give us the programming, then make sure it has a good user interface

1242
01:25:07,660 --> 01:25:10,640
and that it works correctly.

1243
01:25:10,640 --> 01:25:13,400
Okay.

1244
01:25:13,400 --> 01:25:16,920
So that is the resources required.

1245
01:25:16,920 --> 01:25:17,920
Okay.

1246
01:25:17,920 --> 01:25:21,520
So then the next one is metrics for success.

1247
01:25:21,520 --> 01:25:24,040
And so this one is a...

1248
01:25:24,040 --> 01:25:31,540
After you deliver something, then how do you know that what you delivered impacts the community?

1249
01:25:31,540 --> 01:25:33,080
How did it make an impact?

1250
01:25:33,080 --> 01:25:37,640
What metrics are you using to judge whether you did a good job or a bad job?

1251
01:25:37,640 --> 01:25:40,760
And that's the metrics.

1252
01:25:40,760 --> 01:25:43,860
So Magic Palette, your metrics.

1253
01:25:43,860 --> 01:25:45,820
You want to use app usage.

1254
01:25:45,820 --> 01:25:50,360
So I assume there'll be like unique users and that sort of thing on your website.

1255
01:25:50,360 --> 01:25:51,360
Yeah.

1256
01:25:51,360 --> 01:25:52,360
Yeah.

1257
01:25:52,360 --> 01:25:55,080
I mean, yeah, we don't...

1258
01:25:55,080 --> 01:25:56,520
I'll state it here.

1259
01:25:56,520 --> 01:26:04,100
We don't track and it's basically, yeah, users can log in for free and they should be able

1260
01:26:04,100 --> 01:26:08,440
to use Magic Palette however they like.

1261
01:26:08,440 --> 01:26:19,920
And of course, we also can track who exactly took kind of Magic Palette as a tool to create

1262
01:26:19,920 --> 01:26:21,720
their experience.

1263
01:26:21,720 --> 01:26:29,320
But we will probably see this on the map or these experiences popping up on the map.

1264
01:26:29,320 --> 01:26:38,600
And there are some indicators because they couldn't be done in GameMaker, you know, because

1265
01:26:38,600 --> 01:26:45,680
you have now more powerful tools available to Terraform and all that.

1266
01:26:45,680 --> 01:26:55,360
So this will be interesting too, but we can track directly what in the end will be published

1267
01:26:55,360 --> 01:26:56,360
as land.

1268
01:26:56,360 --> 01:26:58,440
You know, it's not possible.

1269
01:26:58,440 --> 01:27:02,080
Do you have a number of how many users you would say is success?

1270
01:27:02,080 --> 01:27:03,080
Is it 500?

1271
01:27:03,080 --> 01:27:04,080
Is it 5,000?

1272
01:27:04,080 --> 01:27:05,080
5 million?

1273
01:27:05,080 --> 01:27:10,680
Probably not 5 million at this point.

1274
01:27:10,680 --> 01:27:14,040
But yeah, we would love to scale, of course.

1275
01:27:14,040 --> 01:27:20,600
And it depends heavily on this initial...

1276
01:27:20,600 --> 01:27:27,440
It's all about kind of showing what is possible and then bringing in the users.

1277
01:27:27,440 --> 01:27:36,280
And the users hopefully will at least show all the others that are not onboarded yet

1278
01:27:36,280 --> 01:27:42,360
that there is a benefit of using Magic Palette for this early design phase.

1279
01:27:42,360 --> 01:27:44,960
Is that where you came up with a thousand users per month?

1280
01:27:44,960 --> 01:27:46,760
Yeah, exactly.

1281
01:27:46,760 --> 01:27:52,740
This is more like people that just want to try out some build.

1282
01:27:52,740 --> 01:27:59,040
And that said, we already have stuff in the pipeline that will accelerate this version.

1283
01:27:59,040 --> 01:28:02,680
Okay, cool.

1284
01:28:02,680 --> 01:28:08,680
For me, Windows resizing SIP, my metric for success is I call the definition of done,

1285
01:28:08,680 --> 01:28:14,680
is when all users of GameMaker, Box Editor, Sandbox Launcher, and Sandbox Game Client

1286
01:28:14,680 --> 01:28:20,080
are able to resize their program window with selected preset resolutions.

1287
01:28:20,080 --> 01:28:21,080
So it's binary.

1288
01:28:21,080 --> 01:28:24,560
Do we have it or do we not?

1289
01:28:24,560 --> 01:28:29,960
And that those improvements are made within the next two releases of each program.

1290
01:28:29,960 --> 01:28:34,000
Or before December 31st of this year, whichever one comes first.

1291
01:28:34,000 --> 01:28:42,360
So if GameMaker releases two updates between now and December, then we would expect it

1292
01:28:42,360 --> 01:28:46,520
to be no later than that second release.

1293
01:28:46,520 --> 01:28:52,200
Or if they only release one this year, and they're gonna release a second one next year,

1294
01:28:52,200 --> 01:28:54,740
they do it before December 31st.

1295
01:28:54,740 --> 01:28:58,480
Whichever one.

1296
01:28:58,480 --> 01:28:59,480
That's my metric for success.

1297
01:28:59,480 --> 01:29:02,480
Do you have it or you don't?

1298
01:29:02,480 --> 01:29:04,680
Fair enough, yeah.

1299
01:29:04,680 --> 01:29:05,680
Okay.

1300
01:29:05,680 --> 01:29:14,900
And then for my second one, my second SIP for the roadmap is success criteria one, deliver

1301
01:29:14,900 --> 01:29:20,080
a functional draft roadmap within whether option A or B. And then my second success

1302
01:29:20,080 --> 01:29:25,740
criteria deliver a fully functional final roadmap where people can input data and it

1303
01:29:25,740 --> 01:29:32,220
changes the roadmap in real time like it's supposed to.

1304
01:29:32,220 --> 01:29:33,960
Simple enough.

1305
01:29:33,960 --> 01:29:36,160
Okay.

1306
01:29:36,160 --> 01:29:44,200
So then once you hit metrics for success, you are done with the SIP details portion.

1307
01:29:44,200 --> 01:29:49,200
So again, as a highlight, going back up to where we were.

1308
01:29:49,200 --> 01:30:04,920
So we already did the title, council recommendation, the category, the SIP details.

1309
01:30:04,920 --> 01:30:10,680
We just finished that.

1310
01:30:10,680 --> 01:30:14,600
And now, why is it doing that?

1311
01:30:14,600 --> 01:30:15,600
Oh, highlight.

1312
01:30:15,600 --> 01:30:16,600
Yeah.

1313
01:30:16,600 --> 01:30:20,800
So then now we're on voting options.

1314
01:30:20,800 --> 01:30:21,800
After that we hit appendix.

1315
01:30:21,800 --> 01:30:25,960
So after you do the SIP details, you've done the vast majority of the template.

1316
01:30:25,960 --> 01:30:28,000
You're now almost done.

1317
01:30:28,000 --> 01:30:29,000
So voting options.

1318
01:30:29,000 --> 01:30:31,520
Let's head on over to voting options.

1319
01:30:31,520 --> 01:30:33,240
Pretty easy.

1320
01:30:33,240 --> 01:30:38,080
It basically says, state the options.

1321
01:30:38,080 --> 01:30:41,200
The first five had yes, no, and abstain.

1322
01:30:41,200 --> 01:30:43,200
And let's see what.

1323
01:30:43,200 --> 01:30:45,720
Oops, I'm in the wrong side.

1324
01:30:45,720 --> 01:30:46,720
My fault.

1325
01:30:46,720 --> 01:30:47,720
This one.

1326
01:30:47,720 --> 01:30:49,600
There we go.

1327
01:30:49,600 --> 01:30:50,600
Voting options.

1328
01:30:50,600 --> 01:30:53,160
Yes, no.

1329
01:30:53,160 --> 01:30:55,940
Or abstain or create your own voting options.

1330
01:30:55,940 --> 01:30:58,160
And then how long you want to seven days.

1331
01:30:58,160 --> 01:30:59,440
You want to 14 days.

1332
01:30:59,440 --> 01:31:00,440
What do you want?

1333
01:31:00,440 --> 01:31:01,760
All right, magic palette.

1334
01:31:01,760 --> 01:31:02,760
What did you want?

1335
01:31:02,760 --> 01:31:03,760
There's voting.

1336
01:31:03,760 --> 01:31:13,560
I think you can construct quite sophisticated voting schedules and kind of the yeah, we

1337
01:31:13,560 --> 01:31:18,120
have this option A, option B, you vote for this and that.

1338
01:31:18,120 --> 01:31:24,520
But in the end, it's for us, it's just you like the project and you want to support us

1339
01:31:24,520 --> 01:31:26,920
or not or you abstain.

1340
01:31:26,920 --> 01:31:30,640
So we're just going basic here.

1341
01:31:30,640 --> 01:31:33,840
The voting period is fixed.

1342
01:31:33,840 --> 01:31:37,400
I think this can't be changed if I'm correct.

1343
01:31:37,400 --> 01:31:40,120
It's always these 14 days.

1344
01:31:40,120 --> 01:31:41,120
As far as I know.

1345
01:31:41,120 --> 01:31:42,120
Okay.

1346
01:31:42,120 --> 01:31:44,640
Well, it says here usually seven days.

1347
01:31:44,640 --> 01:31:48,800
Not really sure then why is that?

1348
01:31:48,800 --> 01:31:49,800
It's 14.

1349
01:31:49,800 --> 01:31:50,800
Okay.

1350
01:31:50,800 --> 01:31:51,800
Okay.

1351
01:31:51,800 --> 01:31:52,800
It's two weeks fix.

1352
01:31:52,800 --> 01:31:56,120
At least this is what we were communicating.

1353
01:31:56,120 --> 01:32:01,440
So when you worked with the sandbox development team, they told you, you don't need to really

1354
01:32:01,440 --> 01:32:02,920
worry about that portion.

1355
01:32:02,920 --> 01:32:06,280
Yes, no abstain and then 14 days.

1356
01:32:06,280 --> 01:32:17,680
Yeah, I think as I said, you can do more sophisticated vote voting options.

1357
01:32:17,680 --> 01:32:29,400
But it's always these 14 days forum discussion, then the check, the council and then it goes

1358
01:32:29,400 --> 01:32:34,720
live for 14 days.

1359
01:32:34,720 --> 01:32:38,800
Okay.

1360
01:32:38,800 --> 01:32:44,000
So for me, Windows resizing, do you want Windows resizing and vote resolution options?

1361
01:32:44,000 --> 01:32:47,240
Yes, no abstain and then 14 days.

1362
01:32:47,240 --> 01:32:48,240
Okay.

1363
01:32:48,240 --> 01:32:51,200
And then same thing for the roadmap.

1364
01:32:51,200 --> 01:32:54,040
Do you should a roadmap for sandbox releases be created?

1365
01:32:54,040 --> 01:32:56,160
Yes, no abstain 14 days.

1366
01:32:56,160 --> 01:33:00,560
It I mean, it takes all of like three minutes to write.

1367
01:33:00,560 --> 01:33:01,560
Yeah.

1368
01:33:01,560 --> 01:33:02,560
Okay.

1369
01:33:02,560 --> 01:33:06,040
And then next, after voting options.

1370
01:33:06,040 --> 01:33:08,680
So we're now done with voting options.

1371
01:33:08,680 --> 01:33:09,680
Next is the appendix.

1372
01:33:09,680 --> 01:33:15,280
And the appendix is what you can use to put in extra stuff, things that are important

1373
01:33:15,280 --> 01:33:17,520
for people to know about.

1374
01:33:17,520 --> 01:33:25,900
They offer these contact information, alternatives, amendments, and additional resources.

1375
01:33:25,900 --> 01:33:32,560
So for us, or in a magic palette, I mean, you have in your appendix, you have your,

1376
01:33:32,560 --> 01:33:40,860
your ex Twitter profile, your discord, and then your sand rush website.

1377
01:33:40,860 --> 01:33:46,720
And then for alternatives considered, you opted against develop developing magic palette

1378
01:33:46,720 --> 01:33:52,360
as a standalone document or desktop software over performance.

1379
01:33:52,360 --> 01:33:55,380
Oh, you.

1380
01:33:55,380 --> 01:33:59,080
You prioritize accessibility and user trust.

1381
01:33:59,080 --> 01:34:00,080
Okay.

1382
01:34:00,080 --> 01:34:01,080
Yeah.

1383
01:34:01,080 --> 01:34:02,880
Got it.

1384
01:34:02,880 --> 01:34:08,160
And because it's web based, you can access it seamlessly via anywhere.

1385
01:34:08,160 --> 01:34:09,160
Okay.

1386
01:34:09,160 --> 01:34:11,320
Okay.

1387
01:34:11,320 --> 01:34:18,280
I mean, we have, we would have, because we could tap into your, your CPU and all that.

1388
01:34:18,280 --> 01:34:23,760
We could have more powerful features kind of in magic palette.

1389
01:34:23,760 --> 01:34:30,800
But as you see here, there are good reasons why we don't need these right now.

1390
01:34:30,800 --> 01:34:33,320
This can still follow later.

1391
01:34:33,320 --> 01:34:39,060
So that's, there's something a pro pro version that you install.

1392
01:34:39,060 --> 01:34:44,000
But to really get everybody on board, this is why we did this.

1393
01:34:44,000 --> 01:34:45,000
Yeah.

1394
01:34:45,000 --> 01:34:46,000
Okay.

1395
01:34:46,000 --> 01:34:49,000
That makes sense.

1396
01:34:49,000 --> 01:34:53,760
We're done with that one.

1397
01:34:53,760 --> 01:35:00,480
Now we're on the appendix.

1398
01:35:00,480 --> 01:35:12,880
Yeah, you can kind of drop your links, your socials and all that.

1399
01:35:12,880 --> 01:35:13,880
Right.

1400
01:35:13,880 --> 01:35:19,400
It's kind of cool because people can find you and find out more about your project and

1401
01:35:19,400 --> 01:35:20,720
who's behind it.

1402
01:35:20,720 --> 01:35:23,480
So I think this makes a lot of sense.

1403
01:35:23,480 --> 01:35:24,480
I think we.

1404
01:35:24,480 --> 01:35:25,480
Yeah.

1405
01:35:25,480 --> 01:35:31,800
Talks about welcoming feedback and suggestions for open to integrating.

1406
01:35:31,800 --> 01:35:33,520
Thank you for your vote.

1407
01:35:33,520 --> 01:35:37,600
Adventure awaits.

1408
01:35:37,600 --> 01:35:41,020
And then under additional resources, here's your register link.

1409
01:35:41,020 --> 01:35:44,360
So magic palette.io where you can register to get the demo.

1410
01:35:44,360 --> 01:35:46,120
And then the one pager.

1411
01:35:46,120 --> 01:35:49,320
Oh, built a one pager.

1412
01:35:49,320 --> 01:35:50,600
Oh, okay.

1413
01:35:50,600 --> 01:35:54,960
I didn't see this.

1414
01:35:54,960 --> 01:35:55,960
Who built this?

1415
01:35:55,960 --> 01:35:56,960
Who made this image?

1416
01:35:56,960 --> 01:35:57,960
Is it you?

1417
01:35:57,960 --> 01:35:58,960
Yeah.

1418
01:35:58,960 --> 01:35:59,960
That's cool.

1419
01:35:59,960 --> 01:36:00,960
That's cool.

1420
01:36:00,960 --> 01:36:01,960
It's quite stuffed.

1421
01:36:01,960 --> 01:36:02,960
So don't get overwhelmed.

1422
01:36:02,960 --> 01:36:09,960
But if you want to be a bit more, yeah, a lot of stuff is here.

1423
01:36:09,960 --> 01:36:10,960
Yeah.

1424
01:36:10,960 --> 01:36:11,960
Okay.

1425
01:36:11,960 --> 01:36:18,400
So for Windows resizing, I have the authors where the discourse link is where it would

1426
01:36:18,400 --> 01:36:19,880
end up.

1427
01:36:19,880 --> 01:36:25,720
And then I also put in the program versions, the differences of what I found when I looked

1428
01:36:25,720 --> 01:36:26,920
at game maker.

1429
01:36:26,920 --> 01:36:31,720
It does have resolution, has a list of resolutions for under 1920 by 1080.

1430
01:36:31,720 --> 01:36:36,360
But it does not allow when Windows resizing at all.

1431
01:36:36,360 --> 01:36:39,400
And it doesn't have a list of resolutions above 1920.

1432
01:36:39,400 --> 01:36:43,320
For game client, the current version doesn't allow either.

1433
01:36:43,320 --> 01:36:49,560
And for boxed edit beta doesn't allow either.

1434
01:36:49,560 --> 01:36:51,720
It doesn't even have a settings button, actually.

1435
01:36:51,720 --> 01:36:55,600
So there's that.

1436
01:36:55,600 --> 01:36:58,680
And then for I think that was the end of it, right.

1437
01:36:58,680 --> 01:37:03,640
And that was the end of my proposal and the appendix for Windows resizing and resolutions

1438
01:37:03,640 --> 01:37:06,020
for my sip for creating a roadmap.

1439
01:37:06,020 --> 01:37:09,640
Same thing author and Donson, myself and Donson.

1440
01:37:09,640 --> 01:37:13,800
And then the current program versions that I referenced.

1441
01:37:13,800 --> 01:37:17,040
And that's all I had for them.

1442
01:37:17,040 --> 01:37:18,400
And that's it.

1443
01:37:18,400 --> 01:37:22,720
That was my those are my two steps that I proposed.

1444
01:37:22,720 --> 01:37:31,000
And then here is the sip that that Pepe proposed was sent the San Rush team.

1445
01:37:31,000 --> 01:37:32,520
Nice.

1446
01:37:32,520 --> 01:37:34,000
Nice.

1447
01:37:34,000 --> 01:37:42,280
Let's go back to here.

1448
01:37:42,280 --> 01:37:46,520
The zoom is pretty intense.

1449
01:37:46,520 --> 01:37:48,840
There we go.

1450
01:37:48,840 --> 01:37:49,840
That's better.

1451
01:37:49,840 --> 01:37:54,320
All right.

1452
01:37:54,320 --> 01:37:58,720
So in case of resubmission, I didn't really know much about that until I read your section.

1453
01:37:58,720 --> 01:38:00,540
Now I get why they had that there.

1454
01:38:00,540 --> 01:38:04,680
So that was like instilling confidence that we're going to fix things and we're open to

1455
01:38:04,680 --> 01:38:05,680
fixing things.

1456
01:38:05,680 --> 01:38:08,320
So I get that now.

1457
01:38:08,320 --> 01:38:15,280
No, I think this one is really if you kind of were rejected and want to resubmit, I think

1458
01:38:15,280 --> 01:38:22,640
there's a three month time period where you kind of blocked and then you can resubmit if

1459
01:38:22,640 --> 01:38:25,280
I understand correctly.

1460
01:38:25,280 --> 01:38:32,840
So in case if we would deny it, we will need to wait restructure, rethink our project and

1461
01:38:32,840 --> 01:38:37,600
then publish again, you know, or submit again.

1462
01:38:37,600 --> 01:38:39,240
Got it.

1463
01:38:39,240 --> 01:38:40,240
Okay.

1464
01:38:40,240 --> 01:38:43,760
So that does that.

1465
01:38:43,760 --> 01:38:49,640
All right, so now we have gone over the whole template.

1466
01:38:49,640 --> 01:38:59,220
But once you're done with the template, then you have after that, a little bit more difficult

1467
01:38:59,220 --> 01:39:03,760
navigating right now, then you have the email submission.

1468
01:39:03,760 --> 01:39:09,240
So whoops, I forgot to put that part.

1469
01:39:09,240 --> 01:39:11,240
It's funny.

1470
01:39:11,240 --> 01:39:20,880
So after that, then you email it to the their email, which is

1471
01:39:20,880 --> 01:39:23,920
Holds all ideas.

1472
01:39:23,920 --> 01:39:27,000
So sip at sandbox.com.

1473
01:39:27,000 --> 01:39:30,480
Once you email it to them, then you get an email response and hey, we found it.

1474
01:39:30,480 --> 01:39:32,320
We've got your sip.

1475
01:39:32,320 --> 01:39:39,760
And we're now going to to talk about internally and then go back and forth between you and

1476
01:39:39,760 --> 01:39:40,760
them.

1477
01:39:40,760 --> 01:39:44,840
How did the back and forth go between your team and the sandbox team before it went to

1478
01:39:44,840 --> 01:39:49,680
zip draft?

1479
01:39:49,680 --> 01:39:51,360
Not that long.

1480
01:39:51,360 --> 01:40:00,440
I mean, it was it was more kind of this period, because the DAO was not live yet, you know.

1481
01:40:00,440 --> 01:40:06,880
But in the end, it's it's kind of we also submitted and they said, Oh, looks all good.

1482
01:40:06,880 --> 01:40:09,720
So we basically didn't need to change.

1483
01:40:09,720 --> 01:40:19,520
Side changes were coming from researching a bit about snapshot, for example, this 10k

1484
01:40:19,520 --> 01:40:22,880
limit character limit.

1485
01:40:22,880 --> 01:40:23,880
Sorry.

1486
01:40:23,880 --> 01:40:26,360
This was not stated back then.

1487
01:40:26,360 --> 01:40:29,920
And I think they even didn't know about it.

1488
01:40:29,920 --> 01:40:35,280
So I resubmitted or kind of resend them a new draft.

1489
01:40:35,280 --> 01:40:41,320
And then we just waited until the DAO did go live, you know, and from there, we knew

1490
01:40:41,320 --> 01:40:46,320
that we get into this second batch, not the first one.

1491
01:40:46,320 --> 01:40:52,040
This was already pre pre made and defined.

1492
01:40:52,040 --> 01:40:53,040
But the second one.

1493
01:40:53,040 --> 01:40:54,040
Okay.

1494
01:40:54,040 --> 01:40:55,040
Okay, gotcha.

1495
01:40:55,040 --> 01:40:58,320
And how long did that back and forth go on for a week?

1496
01:40:58,320 --> 01:41:01,720
More than that?

1497
01:41:01,720 --> 01:41:07,120
There was no back and forth, resubmitted and they said it's all good, you know.

1498
01:41:07,120 --> 01:41:09,160
Oh, so it was instant.

1499
01:41:09,160 --> 01:41:10,160
Okay.

1500
01:41:10,160 --> 01:41:17,600
So for Pepe, I know, it was instantly approved.

1501
01:41:17,600 --> 01:41:26,320
Not approved, but they said it's all good, you know, it's kind of they didn't have things

1502
01:41:26,320 --> 01:41:29,280
that they thought we should change.

1503
01:41:29,280 --> 01:41:32,000
Okay, so there were there were no recommended changes.

1504
01:41:32,000 --> 01:41:35,000
It was just ready to go.

1505
01:41:35,000 --> 01:41:36,000
Exactly.

1506
01:41:36,000 --> 01:41:37,000
Yeah.

1507
01:41:37,000 --> 01:41:53,160
Okay, so Sandbox DAO program management team did not require changes and posted to Sandbox

1508
01:41:53,160 --> 01:41:54,160
down the forum.

1509
01:41:54,160 --> 01:41:59,080
So we should be coming up pretty close on your 14 day period, right?

1510
01:41:59,080 --> 01:42:03,640
Yeah, it's until next Wednesday.

1511
01:42:03,640 --> 01:42:04,640
Yeah.

1512
01:42:04,640 --> 01:42:05,640
All right.

1513
01:42:05,640 --> 01:42:06,640
Three more days.

1514
01:42:06,640 --> 01:42:07,640
Yeah.

1515
01:42:07,640 --> 01:42:08,640
Three more days.

1516
01:42:08,640 --> 01:42:21,920
So then it so the public comment closes 26, Wednesday, 26 June.

1517
01:42:21,920 --> 01:42:23,400
So it's Wednesday.

1518
01:42:23,400 --> 01:42:33,160
So if you would like to submit any any feedback to Magic palette, having to Wednesday to do

1519
01:42:33,160 --> 01:42:37,360
it, as you can see, a lot of people did say something.

1520
01:42:37,360 --> 01:42:42,360
Your Dan Koy loves it.

1521
01:42:42,360 --> 01:42:44,000
That is responding back.

1522
01:42:44,000 --> 01:42:47,800
And then as he's responding back, he's also looking at war, do we need to make changes?

1523
01:42:47,800 --> 01:42:52,400
Are there anything we can do now before it goes to final vote?

1524
01:42:52,400 --> 01:42:57,560
Von front and talks about how this is sorely needed.

1525
01:42:57,560 --> 01:43:03,280
A nano likes it.

1526
01:43:03,280 --> 01:43:04,280
Escape room.

1527
01:43:04,280 --> 01:43:07,040
I saw you in the chat escape room.

1528
01:43:07,040 --> 01:43:14,760
And escape room just gave you lots of love and and why he's excited about it.

1529
01:43:14,760 --> 01:43:19,800
And again, you've been very, very communicative.

1530
01:43:19,800 --> 01:43:22,360
You've been communicating a lot with people.

1531
01:43:22,360 --> 01:43:30,440
How important was it to you to respond back to the community comments?

1532
01:43:30,440 --> 01:43:32,400
I think it's it's crucial.

1533
01:43:32,400 --> 01:43:40,400
I mean, in the end, these are the people that will vote or not vote and or kind of vote

1534
01:43:40,400 --> 01:43:42,000
for you or against.

1535
01:43:42,000 --> 01:43:52,560
I guess the. this is also something that kind of the same.

1536
01:43:52,560 --> 01:43:55,240
It's not the concept.

1537
01:43:55,240 --> 01:44:02,880
It's kind of the support team around Syria and all that that the Dow team kind of.

1538
01:44:02,880 --> 01:44:10,440
Brings to your heart and say, yeah, I mean, this is your chance to to interact with with

1539
01:44:10,440 --> 01:44:17,640
the community and and let them know what you're doing, what you're building, what's your project

1540
01:44:17,640 --> 01:44:19,240
all about.

1541
01:44:19,240 --> 01:44:25,320
And it's it's a perfect place to exchange thoughts and also have the opportunity now

1542
01:44:25,320 --> 01:44:28,460
to update the SIP.

1543
01:44:28,460 --> 01:44:33,920
So Wednesday, when it goes, I'm not sure if it goes live Wednesday.

1544
01:44:33,920 --> 01:44:43,380
I'm still not super into all the details yet, and we will see it on our own.

1545
01:44:43,380 --> 01:44:51,000
But one thing that is clear, we now have your feedback from the community and we're super

1546
01:44:51,000 --> 01:44:52,840
grateful about that.

1547
01:44:52,840 --> 01:44:57,560
And we can adjust certain things in our SIP now.

1548
01:44:57,560 --> 01:45:01,640
And then it goes on chain and will be live for voting.

1549
01:45:01,640 --> 01:45:02,640
Got it.

1550
01:45:02,640 --> 01:45:04,640
OK.

1551
01:45:04,640 --> 01:45:07,480
OK, so it's it's super important.

1552
01:45:07,480 --> 01:45:14,320
But it even can be commented and will be commented when it's live, as we did see with the other

1553
01:45:14,320 --> 01:45:16,080
SIPs, you know.

1554
01:45:16,080 --> 01:45:20,720
But you can't as creator, you can't change anything then.

1555
01:45:20,720 --> 01:45:23,480
It is kind of on chain.

1556
01:45:23,480 --> 01:45:30,200
So it's important to if you have concerns, please raise them now, because then we can

1557
01:45:30,200 --> 01:45:34,880
react and might might adjust things if you think.

1558
01:45:34,880 --> 01:45:37,360
Yeah, we should.

1559
01:45:37,360 --> 01:45:38,360
Oh, typist.

1560
01:45:38,360 --> 01:45:39,360
Nice.

1561
01:45:39,360 --> 01:45:41,360
So definitely some community outpouring.

1562
01:45:41,360 --> 01:45:44,560
It looks really, really good so far.

1563
01:45:44,560 --> 01:45:47,800
A lot of people are very excited about this.

1564
01:45:47,800 --> 01:45:52,040
And many of them are saying the same thing that Crypto Diplo is saying.

1565
01:45:52,040 --> 01:45:56,880
This is exactly the sort of thing that we should be funding tools to help build our

1566
01:45:56,880 --> 01:46:01,480
platform so that we can do what we do better.

1567
01:46:01,480 --> 01:46:05,200
All right.

1568
01:46:05,200 --> 01:46:10,520
So once you've submitted it, then there is a there's a back and forth.

1569
01:46:10,520 --> 01:46:15,920
The back and forth goes on public comment.

1570
01:46:15,920 --> 01:46:24,140
Once the public comment concludes, then as we know, has been talked about by seven serial

1571
01:46:24,140 --> 01:46:31,820
is that it will then go to a yes no vote by the special counsel here.

1572
01:46:31,820 --> 01:46:37,600
And what they'll be looking at is legality, redundancy, conflict, and community interests.

1573
01:46:37,600 --> 01:46:45,120
So as long as it abides by those basic rules, then it will go to on chain vote via snapshot

1574
01:46:45,120 --> 01:46:50,960
dot org and sandbox dial dot com where people can vote using their voting power.

1575
01:46:50,960 --> 01:46:53,680
And then it's yes or no at that point.

1576
01:46:53,680 --> 01:46:58,520
So that is the process as it stands right now.

1577
01:46:58,520 --> 01:47:06,720
Pepe and I have pushed out three sips between us.

1578
01:47:06,720 --> 01:47:09,680
He has magic palette when it's going on right now.

1579
01:47:09,680 --> 01:47:11,960
It'll hit voting first.

1580
01:47:11,960 --> 01:47:18,360
And then mine are currently going to the back and forth with a sandbox management team before

1581
01:47:18,360 --> 01:47:23,240
it goes here into the SIP draft folder alongside magic palette.

1582
01:47:23,240 --> 01:47:29,880
So very excited for both of us really, especially the magic palette and the tool that you want

1583
01:47:29,880 --> 01:47:32,680
to build for the community.

1584
01:47:32,680 --> 01:47:39,880
And as a reminder, the road to the Dow here, it was announced May 28.

1585
01:47:39,880 --> 01:47:42,320
So that's how long we've all known about the Dow.

1586
01:47:42,320 --> 01:47:49,360
And since then, there have been a long road of clarifications, AMAs, we've had five sips

1587
01:47:49,360 --> 01:47:55,360
that were passed and two now are on the docket for the next voting round.

1588
01:47:55,360 --> 01:47:59,280
There are a lot of different spaces for Sandow right now.

1589
01:47:59,280 --> 01:48:00,280
I say a lot.

1590
01:48:00,280 --> 01:48:01,280
There's a few.

1591
01:48:01,280 --> 01:48:04,600
Shout out to G and the mocha verse.

1592
01:48:04,600 --> 01:48:12,160
They're now doing Sandow or sandbox Dow discussions on their mocha verse Mondays.

1593
01:48:12,160 --> 01:48:16,720
And then you also have my sandbox Dow podcast.

1594
01:48:16,720 --> 01:48:18,360
I call Sandow.

1595
01:48:18,360 --> 01:48:25,380
I have about how many 16 different episodes planned, by the way, everything from community

1596
01:48:25,380 --> 01:48:33,360
reactions to lessons learned from other Dows, comparison of the white paper to the Dow and

1597
01:48:33,360 --> 01:48:38,480
a reading through of the foundational articles and memos that they posted.

1598
01:48:38,480 --> 01:48:41,340
We just did a review of the SIP process.

1599
01:48:41,340 --> 01:48:46,960
So that one is now done.

1600
01:48:46,960 --> 01:48:51,600
And then a review of the catalyst changes, different stuff that I've seen that want to

1601
01:48:51,600 --> 01:48:56,280
really delve into a very Dow centric sort of thing.

1602
01:48:56,280 --> 01:48:59,520
But those are my future episodes.

1603
01:48:59,520 --> 01:49:01,780
And we have not been at this very long.

1604
01:49:01,780 --> 01:49:03,040
So we're still learning.

1605
01:49:03,040 --> 01:49:05,920
We're still learning as a community.

1606
01:49:05,920 --> 01:49:06,920
So what do you think, Pepe?

1607
01:49:06,920 --> 01:49:08,920
What are your final thoughts?

1608
01:49:08,920 --> 01:49:09,920
Cool.

1609
01:49:09,920 --> 01:49:18,440
Yeah, thanks again for doing this deep dive here and structuring it that well.

1610
01:49:18,440 --> 01:49:23,200
I think it gives us a good overview.

1611
01:49:23,200 --> 01:49:27,840
I mean, today we dived into the template mainly.

1612
01:49:27,840 --> 01:49:34,600
And it's not that hard, but it needs a bit of effort.

1613
01:49:34,600 --> 01:49:44,160
I think it's fair enough, and especially for the more advanced projects that also requesting

1614
01:49:44,160 --> 01:49:52,040
funds that people should know what you are after and what you are building.

1615
01:49:52,040 --> 01:49:59,840
So it's super important how the Dow itself will pan out and how the voting, for example,

1616
01:49:59,840 --> 01:50:07,000
for our projects will go, this is yet to be seen.

1617
01:50:07,000 --> 01:50:10,520
We are excited kind of.

1618
01:50:10,520 --> 01:50:15,720
And we're super grateful for all your support here also in the chat and the community.

1619
01:50:15,720 --> 01:50:17,720
Thanks again, guys.

1620
01:50:17,720 --> 01:50:20,160
Yeah, super awesome.

1621
01:50:20,160 --> 01:50:26,520
Yeah, it's a road that we take and we push it.

1622
01:50:26,520 --> 01:50:27,520
Yeah.

1623
01:50:27,520 --> 01:50:31,360
Well, thank you, Pepe, for coming on this episode.

1624
01:50:31,360 --> 01:50:36,360
Shout out to Andy and Hoddle, who was on episode number one.

1625
01:50:36,360 --> 01:50:40,380
That was our community reaction episode.

1626
01:50:40,380 --> 01:50:46,660
Also shout out to San Fam Cafe, who is doing monthly episodes.

1627
01:50:46,660 --> 01:50:47,660
Really cool.

1628
01:50:47,660 --> 01:50:48,800
I love listening to pickaxe.

1629
01:50:48,800 --> 01:50:50,320
And Pepe was just on it.

1630
01:50:50,320 --> 01:50:59,160
San Fam Cafe number six this past week, alongside AU24K and the missing one.

1631
01:50:59,160 --> 01:51:02,120
Who is the fourth?

1632
01:51:02,120 --> 01:51:03,760
Joe, Vision X.

1633
01:51:03,760 --> 01:51:08,960
Oh, of course, Joseph, who will also be on a podcast here.

1634
01:51:08,960 --> 01:51:11,400
But shout out to all of them and the good work they're doing.

1635
01:51:11,400 --> 01:51:17,160
Dr. Metaverse for hosting the AMA, G for hosting the Mochaverse Mondays.

1636
01:51:17,160 --> 01:51:28,480
And tomorrow we'll be doing this, but with the other the other sip, the creator's first

1637
01:51:28,480 --> 01:51:30,960
sip with Cyril.

1638
01:51:30,960 --> 01:51:35,880
Not to be confused with the other Cyril, the sandboxed out Cyril.

1639
01:51:35,880 --> 01:51:40,080
This is Cyril, who came up with the creator's first.

1640
01:51:40,080 --> 01:51:41,780
We'll go over that tomorrow.

1641
01:51:41,780 --> 01:51:50,520
And then on Monday, we'll have another podcast episode with Crafter and Joseph on their community

1642
01:51:50,520 --> 01:51:51,640
reaction.

1643
01:51:51,640 --> 01:51:55,560
So a lot of stuff coming up for Sandow podcast.

1644
01:51:55,560 --> 01:51:58,080
And we're just trying to work through it, everybody.

1645
01:51:58,080 --> 01:52:01,680
We're all trying to work through it as a team, as a community.

1646
01:52:01,680 --> 01:52:09,700
A lot of love to everyone who's out there trying to do stuff to build a strong Sandow

1647
01:52:09,700 --> 01:52:11,480
that we all want to succeed.

1648
01:52:11,480 --> 01:52:14,040
I mean, we're all pretty well decided.

1649
01:52:14,040 --> 01:52:19,360
Now that it's here, now that we understand what it's here to do, it's here to help us.

1650
01:52:19,360 --> 01:52:26,480
It's here to build the platform to build a community so that we can we can all succeed.

1651
01:52:26,480 --> 01:52:30,040
And that's yeah, that's where we'll leave it.

1652
01:52:30,040 --> 01:52:37,600
So thank you all again, Pepe from Sand Rush and myself, Lancer from MetaWorlds.

1653
01:52:37,600 --> 01:52:38,600
Appreciate your time.

1654
01:52:38,600 --> 01:52:41,560
Thank you for coming and let's find someone to raid.

1655
01:52:41,560 --> 01:52:43,040
Pepe, who should we raid?

1656
01:52:43,040 --> 01:52:45,360
Let's take a look.

1657
01:52:45,360 --> 01:52:48,400
Not sure if someone is online.

1658
01:52:48,400 --> 01:52:50,840
Let's find someone online.

1659
01:52:50,840 --> 01:52:53,560
We have anyone from the sandbox?

1660
01:52:53,560 --> 01:53:00,000
Am I the only one on the only channel?

1661
01:53:00,000 --> 01:53:01,560
Looks like I am the only channel.

1662
01:53:01,560 --> 01:53:05,480
So OK, we're going to have you.

1663
01:53:05,480 --> 01:53:12,960
I thought it was going to go.

1664
01:53:12,960 --> 01:53:14,240
Come on, HODL.

1665
01:53:14,240 --> 01:53:17,520
I thought Joseph was doing a 24 hour stream.

1666
01:53:17,520 --> 01:53:21,440
He did say he wasn't feeling well, so that might have been it.

1667
01:53:21,440 --> 01:53:23,400
But yeah, thank you all.

1668
01:53:23,400 --> 01:53:24,400
His one is done.

1669
01:53:24,400 --> 01:53:25,400
Yeah, yeah, he's done.

1670
01:53:25,400 --> 01:53:26,400
OK.

1671
01:53:26,400 --> 01:53:29,440
And and and he just dropped in with his guys here.

1672
01:53:29,440 --> 01:53:30,440
Oh, did he?

1673
01:53:30,440 --> 01:53:32,440
Oh, blue tulip is live.

1674
01:53:32,440 --> 01:53:33,440
Cool.

1675
01:53:33,440 --> 01:53:34,440
Yeah, well, thank you.

1676
01:53:34,440 --> 01:53:35,440
Appreciate you all.

1677
01:53:35,440 --> 01:53:38,480
See you tomorrow and happy San Fam.

