Welcome back, adventurers, to the Forge and Fable
podcast. We are just two episodes away from diving
into the new rulebook. And big news, we're shifting
to weekly episodes from here on out. Last we
left off, the party caught their breath in town
and uncovered whispers of the Redbrand, cutthroat
bandits tightening their grip on the city of
Fendallon. Prepare yourselves. Gather your dice,
sharpen your blades, and open your spell books.
Because once again, we're venturing into the
world of Forge and Fable. Are you ready to roll
for initiative? What's up everybody, how's it
going? Welcome to the Forge and Fable podcast.
A bunch of guys hanging out playing some D &D.
We're playing the Phandelver and Below Shattered
Obelisk campaign. Having a good time with that
so far. How's everybody doing today? Good. Great.
Yeah, doing well. It's a little warm, but good
otherwise. It's always warm. Yeah, it's been
hot. It just started raining as I got home from
work. I'm like, thank God I'm not out there right
now. Yeah, good timing. Yeah, I could use some
rain here. A little break from the heat would
be nice. Although it would just get humid then,
so I don't know. I don't know what I would like.
I don't really get that humid here. Yeah, whatever
rains it does, though. It's been another 90s
here, so yeah, it's been hot. That'd still be
about some rain. We've been like upper 90s out
here. Hundreds, upper 90s. I'm cool on that.
I'll take winter any day. I'll take spring and
fall. Here in California, winter is pretty mild.
It's Southern California anyway. Yeah, I like
wearing a hoodie. Give me hoodie season. I'm
happy. You guys are spoiled. I don't know if
I'm spoiled. It was like 106 two weeks ago or
something like that. Yeah, but your winters are
like, what, 60 degrees? Yeah, but you can keep
piling stuff on. There's only so many clothes
you can take off. I remember when I first moved
out here how weird it was to not have snow during
Christmas. It was just really weird. What is
this substance you speak of? Ah, this white stuff
is called snow. You know, snow's great until
you have to shovel your driveway. Fuck me. Snow's
great the first day, the second day. Then you're
just like, I'm done. I'm done. Yeah, and ice
is really cool until you slip and fall on it.
Then it's just the worst thing ever. I've seen
videos of couples parking their car in their,
like, slightly sloped driveway, getting out,
and then the car just starts sliding backwards,
and then, like, the husband will try to go stop
it, and the moment he touches the car, it, like,
sets him to sliding, too. It's hilarious. What's
the weirdest movie you guys have seen? Weirdest?
Yeah. Trolls 2? The room? The lost skeleton of
Kadavra? You said Trolls 2? Not the kid Trolls
2. Oh, okay. The original, like, B, C rated one.
It has zero Trolls in it. I thought you were
talking about the one with, like, um, the Backstreet
Boys and the Dolph. Oh, that one's pretty weird,
too. Yeah, I don't have a huge... viewed movie
library in my past. I think it was a funny movie,
but kind of weird. It was Big Man on Campus.
You guys ever seen that one? I don't remember
it. It has to do with a hunchback who's living
on a college campus up in the bell tower. I forget
where he was exactly, but it's just kind of strange.
It's a comedy, though, so it's pretty funny,
but he ends up going to school and becoming educated.
Was it in Notre Dame? I see where you're going
with this. But I can't remember. But that was
funny. What are the ones about that you guys
said? The Lost Skeleton of Kadabra? It's an intentionally
bad black and white -ish sci -fi flick. I have
it on DVD, actually. It's so bad it's good type
deal. I would recommend. But it is weird. Speaking
of bad on purpose, Ryan Reynolds was talking
about his new movie, Deadpool and Wolverine,
that he was originally trying to get it to come
out as Alpha Cop. It was going to be this really
bad cop movie about two brains connected or whatever.
And it was going to be like five minutes in before
you saw the Marvel credits come in and it was
Deadpool and Wolverine. So nobody was going to
know about it and it was just going to be a mad
riot. Yeah, he was afraid he wasn't going to
be able to keep the secret. Yeah, pretty cool.
He probably wouldn't have been able to keep the
secret. I think it would have been epic if he
could have. They did keep some pretty big secrets.
I'm not going to spoil nothing, because God knows
who wins. Right. I think it's really cool when
movie makers try to do something unique like
that. I don't know about Weird Thunder, but probably
the coolest movie I've ever seen was Birdman,
coming from a film background in production.
That movie is so well produced, so well made.
It's a musical. It's a superhero movie. It's
a Broadway kind of movie. It almost feels like
it's all shot in one shot. It's hands down one
of the best crafted films I've ever watched.
Nice. What about you, Roche? I would have to
say... Did you guys ever watch Hardcore Henry?
Oh, yeah. Pretty much all of it was in first
-person view. Almost as if you're playing a first
-person shooter in a cinematic, basically. They
gave it a shot. It was an okay movie. It was
kind of weird. Maybe they need to take that back
to the drawing board and fix that up a little
bit. Maybe give it another shot. But it's something
different. It was weird. Were they talking about
making a second one? I think they should. I think
they should give it a second shot. Do a little
better. So should they make a sequel? Or should
they remake it? I would just say they could depart
from that storyline. I think it's just the first
person view was the interesting slash weird part.
Not really so much the story. So, I mean, you
can do that with any game. I mean, I would probably
use potentially, you know, like a first person
shooter IP that we play video game. Try from
there, maybe. They had a really cool approach
on how they filmed that too. It was a bunch of
GoPros on like a curved bar. And they were roller
skating with it, and that's how they filmed it.
It was really cool. If you haven't seen it, give
it a see. Right on. Man, so it's been a little
while. Kind of dropped the veil a little bit.
It's been a bit since we've got together and
played. Schedules conflicting in life. You know,
living out. playing out i'm sure everybody who's
listening can agree also that um one of the most
difficult bosses at times to dnd is just scheduling
and getting everybody to get together and be
able to play um we've been playing a little side
quest adventure on the side just to have fun
and stay busy those of us who could make it and
um yeah man i don't know it's been like Feels
like forever. It's been like a month, I think.
Yeah. But we had a lot go down in that last session.
Basically, the party, you guys had come to town.
You stayed the night. Some bishop had a little
bit of a rough night. Saw some visions. Emerus
went out and did some espionage. Corrin. kick
some bandit butt. I believe you met with Sister
Gariel. Yeah, there was a lot that happened here.
So just looking back through my notes and everything,
it seems that you guys have a bunch of quests
that are out there looming. And where we were...
Looking at what we were looking at doing last
time we talked was you guys were interested in
heading out to the Alderleaf farm. Yeah, we were
going to go to the Alderleaf farm and interrogate
a child. Right. Right. Yeah. We had just left
the brunch, I believe, with the mayor. Strawberries.
Strawberries in my pocket. Not my pocket. Seven
flavors of cheese from the Stonehill Inn. The
really strong alcohol. When six simply won't
do. Yeah, we could just jump back in here. We'll
say that you guys gave each other a little look
there in the brunch. You're like, all right,
let's get out of here. And you step outside.
of the manor, and you guys are currently just
in town. Oh, what time? Yeah, what time is it?
Got out of brunch. Should be around noon -ish,
no? Yeah, it's probably right around noon. Right
then. The elderly farm is just down the road
to the east. We want to head there, or do we
have any pit stops we want to make? Provisions,
maybe? We need to resupply? We haven't already
done that. I mean, it's not really out of town.
You never know where we'll be led, though. I
suppose that might be the case. Is our intention
to have this boy lead us to this secret tunnel?
We'll see. If he makes it sound like it's going
to be hard to find, then maybe we may need him
to. Otherwise, I don't want to endanger a child.
Alright, that's right sensible, I suppose. Well,
I don't know that there's a... Any provisions
I'd be needing. Anyone else? Yeah, I think I'm
gonna... I'm gonna go buy, like, a healing potion
or two. Actually, it's been so long, I don't
remember how much money I have. How much are
healing potions? You're broke. I am broke. Okay,
well, I'm not getting any healing potions. Are
you broke? No, you're not broke. You have that
little statue of a frog. Oh, yeah. That you scammed
me with. Yeah. You reach in your pockets and...
Pull out butterflies. It might be... How much
was the little statue of the frog worth? 40 gold?
Something like that, I think. You might be able
to trade it and some pocket change for a healing
potion. But we all have a healing potion, except
for Bishop, who is basically a healing potion
with legs. Yeah, it's 40 gold. Do I have one?
I don't think I have one. You should. We got
three. From our escapades. I gave one to you,
I gave one to Abel. And I have one. Well, then
I will fix my stuff. Not if you drank it for
no good reason. But I don't think you did. No,
I don't think so. I'm ready as ever. Good. And,
uh, Bishop? How you doing? I'm okay. I think.
Excellent. Shall we, then? Alright, you guys
are going to make your way over to the provisions,
or what was the plan? I don't have any money
for provisions. I think we're going straight
to the Elderleaf. Okay, going straight to the
Elderleaf farm. So you guys make your way through
town and head over there to the, I think it was
the northwest spot there? I think it's down here.
I think it's the southeast, actually. You could
be right. I need to check that map. I got it
here. It's like 300 feet from where we had brunch.
The question is, where is the bandits held up
at? The boy has been claiming he's been seeing
sightings of weird goblins going in and out of
a secret tunnel. And I believe we've heard tell
that The red brown have some sort of association
with these weird goblins? The weird goblins being
the glowing green ones that done captured and
spirited away Rockseeker? Is that right? Yes.
Alright, you guys are walking through town. You
make your way across the town and you arrive
in front of the Ettermath... No, I'm sorry. The
Alder... Where is it? Alderleaf Farm. Yeah. There's
the Ettermath Orchard and the Alderleaf Farm.
The Ettermath Orchard is run by a racist dark
elf. Yes. Who plans on tipping over the goblin
statue. Right. Unless we do something for him.
And he gave us a quest to get his... His boots.
Yeah, his boots of speed and hops. Yeah, we need
to go to Old Owl Well. to check out the undead
there to see if they're a threat against the
town. But later, I suppose. You guys walk up
towards this... It's a beautiful looking farm
home. And you see off to the side of it, there's
just this... It's a barn. It looked like at one
point it was in really good standing and it was
a nice barn, but now it looks a little run down.
Looks like... More of the focus has gone into
the home recently as far as upkeep. There seems
to be an older individual who's on a rocking
chair on the porch right now, and he's just slowly
rocking himself forward and back. He sees your
approach. He tips his hat up, and he says to
you, Hello there. Hello. Good day. What can I
do for you? And you see this wise -looking and
pragmatic halfling. Who sits there in front of
you? I presume you're, uh, Master Alderleaf,
then? Yes? Hey! Kellen's the name. Pleasure to
meet you. Who am I speaking with? My name be,
uh, Mren. This is Imris and Bishop and, uh, Kyrend.
Did I pronounce that right? Probably not. It
is Kyrend, as I shove an air strawberry under
my mask. Kyrend? Kyrend. Well, it's that. Well,
what can I do for you boys? Hi, we're new to
the area. We've been hired by your townmaster
and some such to look into the red brand issue.
We heard your boy might have some information
about a secret tunnel. Is that right? I guess
the boy's been spreading the gossip to his buddies
there, huh? You know how kids talk. That buddy
of his has a big mouth. It's going to get him
in trouble one of these days. Do you know anything
of this tunnel? Tunnel? No. But the boy's been
going on about it. I don't dare go around that
area. Why's that? Too many of those hoodlums.
Aye, hoodlums. It's exactly what we're after.
All right. It's exactly what I stay away from.
Told the boy to keep his distance. He don't listen
to me. I'm kind of taking your accent. Cut it
out. Sorry. It's just a... A show of cultural
acceptance and appreciation. So, perhaps, if
we could talk to your boy, we might be able to
deal with the ruffians in the area and open it
up for the likes of you to once again travel.
Oh, I suppose. Screams for the boy. Clean out
my ear with my pinky. Any minute now. The boy's
pretty good. Yes, father. Bunch of strange men
here to speak to you, boy. Going on with your
stories to your friend. See what trouble it lands
you in. Strange men. And he comes to the door.
You see this lively spirited and precious little
halfling boy. Oh, wow. Hi. Hello. Are you adventurers?
How does this kid look? About, like, eight -ish.
As he comes and gets his first look at us, I
finally notice the mustard stain I left on my
robes during brunch. Press to digitate it away.
Cool. We're supposed to get information from
this child? We heard it from the innkeeper's
son who heard it from the boy. Oh, you mean the
tunnel? Aye. That's the one, Karp. Papa, I told
you. I told you. I'm not making it up. He kind
of waves his hand at him. Hi, boy. What can you
tell me about this tunnel and the strange goings
-ons? Right. People coming and going? Right.
Well, okay. So I'm going to be an adventurer
like you guys one day. And so I'm out there with
my friends. And we're in the woods. And we're
playing. And I have my wood sword. And it was
a really great adventure. We were hunting dragons.
And we haven't found any yet. But we're out there.
We're trying. We're trying to find these dragons.
And that's when I saw a couple of big scary bandits.
They came out of the tunnel when I was there.
And it looks like they met with a pair of those
red. red brands, the guys with the red scarves
in town. Have you seen those guys? Uh, yeah.
They're trouble. Watch out for them. The, uh,
the big scary bandits. These, uh, humans. More
humans? Yeah, yeah, but they didn't see me. It
was close, though, but I ducked behind the tree
and I dragged my friend down and I put my hand
over his mouth because he was being loud. Alright,
good lad. And, uh... The, uh, red brands, they
came out of this secret tunnel. Yeah, I think
they have a secret lair under the old manor house.
Tresander Manor? That'd be that big lot on the
hill over there, and I just dropped. Oh, yeah,
yeah, that's the one. And I remember, I remember,
I went back another time, and I was gonna, I
was gonna sneak up, and I was gonna spy on the
bandits. I'm careful with that. Well, I'll have
you know, I'm working to be a rogue. Hmm. Continue.
Quiet as a whisper I am. You never hear me. You
never see me. Is he there? Isn't he? Who knows?
We hear you now. Hi, and I'd like to hear more.
It's because I want to be heard. And he kind
of gives you like squinty eyes. Yeah. So I went
back and. I hid in the same spot, and I just
waited. But then I saw something strange. Something
really strange. I won't lie. It scared even me.
These goblins? They're not like any goblins I've
seen before. They came out of the tunnel, and
they had glowing hands. Have you ever seen goblins
with glowing hands? I have only heard of them
myself, but... I have heard of them. I've never
even heard of them. I don't even think I've even
seen a regular goblin. I hear they're building
a statue for one or put a statue up. I'd best
you not concern yourself with that or seeing
any goblins. I wouldn't recommend it. Not until
you have a solid party behind you for doing your
rogan, eh? I think he's talking about your best
friend when he's talking about this. I know what
he's talking about, Kyland. Well, I can take
you to the tunnel. Could you, uh, perhaps just
give us directions to the tunnel? I would be,
uh, hard -pressed to put you in any more danger
here in front of your pa. Aye, boy. You won't
be going around there. Bunch of hoodlums. I told
you, stay away. Oh, Pa. I'm fine. I can handle
myself. No. You'll stay away. I'm going to come
up to the boy and I'm going to squat down and
get more on his level. He's a halfling child.
I may be a dwarf, but he's tiny. I'm going to
get more on his level and I'm going to say, boy,
boy. Uh, one of the most important things to
learn about being an adventurer is to know how
to pick your battles and stay out of harm's way
so that one can live to adventure another day.
Uh, and I'm gonna reach into my pocket and pull
out like a silver piece or something. Uh, and
I'm gonna say, however, one also needs to know
how to make a good bit of coin. So, give me some
instructions. So me and my friends can go check
out this tunnel. And, uh, this'll be yours. And
you can stay here safe with your pa until he
ain't looking, eh? And then I give him a little
bit of a wink. Wow! He takes the silver from
you and he attempts to pocket it with slight
of hand. Mm -hmm. He does, like, this little
finger roll trick over his fingers and then he
He shakes his hand in the air, and the coin just
disappears. He shows you both sides of his hand.
I've been working on that one. Aye. And, uh,
you're doing right well at it. Ha! Coin tricks.
Should be out there. And in the field, boy. Working
in the farm instead. Playing this imagination
and adventurers games all the time. I will be
an adventurer, Pa. Okay. I'll be right back.
I'll make a map. Hi. Good luck. That boy runs
inside. I appreciate you entertaining the boy.
He tells some pretty wild stories sometimes.
The problem is, is there's more truth to this
wild story than there is fiction. Ha! Going hand,
goblins. Come on. Hi. You, uh, heard of Sildar,
Elwinter? Oh, of course. Who hasn't heard of
Sildar? Sildar and our friend Gungeon Rockseeker.
were assaulted on the road south on their way
here by goblins that glowed with green energy.
Defeated they were. Captured. Stops rocking in
his chair. Looks at you. You don't say. I do.
So when it may be a bit more dangerous around
these parts than you'd be thinking, it might
be worth reining in your boy a tad until we can
see these things done. I told the boy to stay
away from there. I appreciate the heads up. Seems
a good lad. Hate to see him run across anything
he cannot hide from. Good as they come. He means
well. Could work a little more around here. I
suppose he's young still. It's done! It's perfect!
He comes out the door. Here you go. And he hands
you this crumpled up piece of paper, Marin. And
there's like some stick figure trees and like
a square with a triangle on it for the house.
And there's a circle, which he's written next
to it in common, the word tunnel. And there's
another square on the lower left side. Actually,
yeah, on the lower left side. with a triangle
on it, and there's like a dotted line that goes
from one to the other. He says, if you follow
this, you'll find it. I see. I give it a scrutinizing
look. I see. This may be just what we're after.
Thank you, Jankorp. Anytime. Let me know how
it goes. or if i could be any help and he kind
of squints his eyes again but we will um and
i give him give him a pat and i ruffle his hair
uh because kids hate that um and then i turn
back to the rest of you and i hand over the map
to whichever one of you takes it from me It says
up the hill, yeah? Aye, the manor do be up the
hill, but it doesn't look like the, uh... Tunnel
itself is. Tunnel's not up the hill, is it, boy?
Uh, no. Well, sort of. It's on the side of the
hill. Like, in the woods there. See, I drew all
those circles there with, like, the little pointy
things on them? That's the trees. That's the
forest. Yeah. That third one there that I shaded
a different color than all the rest, that's the
one you make the left at. See the line goes around
it? Goes to the left and goes up north. Oh, I
see. And are there any markings on this tree
out there in the actual woods? Well, I broke
the branches down on it, so you should be able
to tell which one it is. Right. Very clever.
I'll have you know, I'm going to be a great adventurer
one day. I will. You and Pip, let's get to practicing.
Huh. I wonder what he's up to right now. Paw,
can I go to Pip's? Ah. Go ahead. But don't be
going up to the Trescender Manor. You stay away
from there. Got it. Bye, guys. He runs off. Paw,
do we go straight to this cave? Or do you want
to ask around and see if we can get more information?
This is as good enough lead as any. Aye. I'm
gonna hand the map over to Emerus. You're a druid.
Lead us through the forest. I don't know how
to read maps. Which way's up? I grab the map
out of his hand and I spin it. Get it upside
down. I flip it over because you handed it to
me upside down. But like, so the writing's up
instead of down. Alright. And off we go, I guess.
Alright. Before you leave, I just realized something
about those goblins. Now, I don't know about
the green ones, but I do know someone who might
be able to help you. That's all? Aye. Name's
Rydoth. Old druid friend of mine. We go back.
We go way back. Where can we find this person?
Well... I suggest you go visit Rydoth maybe to
ask for help since there's not an inch of this
land that he doesn't know. He recently set out
for the ruins of a town called Thundertree. It's
just west of Neverwinter Wood. They're about
50 miles northwest of here. Go 50 miles away
for something that's right over the hill. I think
he's talking more along the lines of Helping
us find this Kragmaw castle. Aye. Well, I don't
know about the castle, but more information about
those goblins, perhaps. Does Rydoth have a surname?
I've only known him by Rydoth. Fair enough. Travels
with a fox, he does. It's his companion. Funny.
Doesn't ever seem to age. Ah, nonetheless. He's
a good man, a good druid. There's nothing he
doesn't know around here. Aye, might be worth
checking out after we handle the Redbrand situation.
Perhaps he can give you some tips, I'm gonna
say. Perfect. Well, you be careful out there.
Right then. Thank you, Master Alderleaf. Anytime.
He just goes back to rocking on his chair. We're
heading east. Seems that way. Demers, lead the
way. Off we go. Alright. You guys set out into
the area just east of his farm. And you're reading
the boy's map. It's a fairly well put together
little Little map. It's crude. Looks like he
might have sketched it with a crayon. But you
kind of see some landmarks there that might be
familiar. Roll a survival check. Emerus. Okay.
Ooh, it's a good one. I rolled a 17 for a total
of 20. Yeah. You're able to navigate with this
map efficiently. You're finding all the landmarks
the boy has drawn on his map. And you see now
in front of you, as you begin to walk into the
woods, you've come up to the tree with the broken
branches. I want to look around for signs of
any disturbance other than this kid. Okay. Looking...
Just like looking or spending some time searching.
Because if you're just looking, you can roll
a perception check. But if you want to stop and
spend some time... No, more or less. I'm just
trying to see if I can see signs of the goblins
or anything. Yeah, you can roll perception or
I'll do survival if you're looking for tracks
and things like that. Or perception just to kind
of check things out around you. It's a solid
eight. You are convinced that Emerus knows the
way, and it's somewhat distracting because you're
looking around and you're like, I have strawberries
to eat. They don't have a long shelf life, so
I have strawberries to eat. You mean they don't
have a long pocket life? Pocket life, yes. So
you guys go a little further past the tree. And
there's this rough -hewn passage that leads up
north, and it continues up for about a few hundred
feet. And you can see that the trail leads to
a cave that's in the southern portion of the
mountain from Tricender Manor. Right. So what's
the play here, lads? Are we just going up there,
roughing up these red brands, and trying to find
this glass staff person who's supposed to be
their leader? I think it'd be helpful to figure
out how many we have over there first. Do we
want to scout them out? Yeah. Yeah, going in
swinging might be a bad idea if there's tens
of them in there. I suppose. I can, uh, can send
in Theron and have a peek. I think that'd be
helpful. Right then. Lord, my back. I'm gonna
sit down cross -legged and I'm going to, um,
pop into the brain of Theron, my owl, and, uh,
stop him from whatever familiar nonsense he's
been up to while we've been doing town stuff.
I imagine hunting mice and rats and not eating
them because he's a spirit. I'm going to bring
him over here and head it up towards this cave.
Okay. You send him off towards the cave. Right
off the bat, you notice that the ceilings are
low. They're about only 10 feet high. So as your
owl familiar is flying, he's getting the sense
that this is kind of cramped. But he follows
through on his orders and makes his way out.
Your vision to him begins to get foggy and fade
as he makes his way outside of 100 feet. Do you
have him continue through into there, or are
you going to get closer to... One second. At
the moment, you guys were a couple hundred, so
200 feet away from the cave to the south. I think
he's too dumb to count on his own. I just have
him perch up near the cave, and I pop out, open
my eyes, and I say, we need to get closer. Do
you want me to do any serious scouting inside?
Have you seen anything yet? Nothing outside,
no. But, uh, it's a better bit cramped in there.
Low ceilings. Not like the, uh, the first cave.
Might be, uh, harder to scout. But, uh, I'll
give it a go. Yeah, well, as we approach, we
may want to be careful and watch for traps. Who
knows what surprises they've set up. True. TK,
do you know if I want to change Dan's form from
owl to something else, like rat, do I just have
to recast the spell, or do I have to consume
100 gold pieces more of 110 gold pieces more
of You have to recast the Find Familiar spell.
Alright. Yeah, not burning tin gold for that.
Or sending in an owl. Okay, so you guys move
up and you're going to send him in. Is that the
plan? Yeah, checking for traps along the way.
I'm going to throw up my mage armor. Okay, everybody
roll perception check if you're checking for
traps. If you guys are being some sneaky McSneaks,
you can roll some stealth checks. Let's see what
we got going on. You rolled persuasion, Emerus.
Are you trying to persuade the traps not to scare
you? Perception's way better. Thank you, dude.
Oh no, that was just a bad roll. Jesus, some
terrible rolls tonight. Okay. So... Let's get
them all out of the way before combat. So yeah,
you're not picking up on any traps. Emerus, you
start to beg the traps not to snare you. Oh please,
oh please, oh please, oh please. That's when
Bishop turns to you guys and gives you the look
like, quiet down. And Corrin, you step in like
some bear poop. Maybe make a sound like, ah,
a little noisy. A little gnat one. Self -check
there. And Emerus, yeah, you're not able to pick
up on any traps. Bishop, everything looks pretty
clear to you, and you feel confident that...
You're being a little sneaky. Okay, I got your
ears there too, Marin. So Marin, I imagine you're
not doing much at the moment besides just in
your trance state. Are you sitting and resting
while you're in the eyes, if you're familiar?
Or are you kind of holding on to someone's shoulder
and walking? Oh no, I'm sneaking up with them.
I have Darren perched up near the entrance until
we get closer and to a place where we can stop
for a minute so I can get back in there. I'm
eyes wide open. Okay, yeah. You guys manage to
make your way up to the cave, and you don't hear
or see anyone or anything. You're standing outside
the cave entrance. Let's maybe get off to the
side some, and I'll send Aaron inside. Okay.
You send him off, and he goes flying in. You
take in... Okay. Let me see. Oh, he's got about
a 15 on stealth. Fly quietly. You see him fly
and then put his back up against the wall in
a shadow, then fly and go to another shadow.
Mm -hmm. A little James Bond owl moment. So he
flies in, and as far as you can see... At that
distance, it looks like the tunnel is almost
100 feet in. Not quite, just shy of that. You're
able to see this large cavern. There's two bridges
over a crevasse that's in the center of the cavern.
It looks like this cavern splits the room from
north to south. So there's an east and west side
of this room. He can see there's a hallway to
his immediate right when he flies in. And there's
another hallway that looks like it has some descending
stairs to his left. Off ahead, if he were to
look straight from coming in through the tunnel,
he can see that there looks like there's another
passage that leads off to the left at the end
of this room. this corridor and in the very back
area he sees that there's like a storeroom it
looks like this area in the north end of the
large natural of the large natural cavern but
it actually been finished and dressed with stone
block walls and a flagstone floor he sees there's
several barrels That are stored against the walls
there. Along with empty crates. Looks like straw
for packing. You see some hammers. Some pry bar
and nails laying around. The cavern continues
some distance. And he can make off like I said.
The several passages that open off. From the
larger cavern. And what looks like to be this
deep pit. Or this crevice in the floor in the
center. With the two bridges going over it. There's
a couple pillars also. uh in here that are noteworthy
once on the be like the the southwest and one
on the northeast um of this it's fairly rectangular
shaped uh okay so large room there are three
exits from the room one to the immediate east
and two to the west one being a downward staircase
Right. The other one he can't see, because if
he starts to go that way, you feel like your
vision with him is beginning to get severed.
So he can't make it up to there for you to see
what's there, but you can see it from where you're
at. It just looks like that distant one. He himself
does have a 120 -foot dark vision. It's a line
-of -sight issue. Okay, I see. All right. And
no creatures in this large room that he can see?
None that he can see, no. No. No red brands.
No tufts. Right. While I'm in the state, I'm
going to do like a spoken word narration. Basically
of what Darren sees. 100 feet down the tunnel.
Opens up into a large room. Chasm. Looks like
a worked natural cavern. Storage. A couple exits.
Bridges over a chasm. No creatures. And then
I'm going to perch Darren in a corner. And have
him just keep watch. Let me know if he sees movement.
And I'll pop out of a trance. Okay. You all get
that. No creatures. No goblins. No redbrand.
No nothing. None that I could see. Not in that
room, anyway. Darren's getting at the edge of
our range, so I couldn't have him explore any
more thoroughly than that. Get a little closer,
maybe look for signs of travel through. Yeah,
maybe the ground's a little roughed up, or rocks
are crushed underfoot. At this point, I don't
see a problem with going in yet. I'm with you.
That's what we could see, but no way to find
out. I think we go in and see what there is to
see. I'm going to keep looking for traps. You
say chasms. How deep are these chasms? What,
are we talking, TK, like 10 foot deep chasms?
The crevasse in the center? Yeah. It looked to
be about 20 feet deep. About 20? Okay, so no
real... Two bridges over the chasm as well, so...
Looks like something that the, uh... Owners have
dealt with. So we shall see. Even a better question
is... Why is this here? Good questions both.
As for the, uh, guarded one... My hope, I guess.
Is that this being a secret tunnel and all? The
red brands aren't worried about interlopers.
Which would be... a tad foolish. Perhaps they
have manpower issues and cannot keep all the
entrances guarded. Perhaps they are too drunk.
Even better. There were a number of barrels and
boxes in there. But, uh, again, no known until
we're seen, I think, at this point. I think we
should move on. Move ahead, yes. I'm with you.
Sounds like a plan. Any last -minute preparations?
How about now? I'm going to prepare just the
ritual. Well, not prepare. I'm going to do the
ritual for Speak with Animals in case we see
something in there. Okay. I forgot one little
key thing. The cave sort of bottlenecks down.
And it becomes about five feet wide. It looks
like it'd be a little tight, so you'd have to
go single file. What do we think the marching
order would be headed into here? I can take the
lead. I can be second or third. Or last. Either
or. So what I'm saying is I'm good with any other
position but the first one. I mean, being Marshall
heavy, I'm probably the best candidate for being
up front. Yeah. I just give a slight bow and
motion my hand for all of them to go first. Yeah,
I'll go first, and I'll just be mindful of where
I'm stepping. And Emerus, you're the tracker.
You good with the second position? Yeah. I think
it's too tight quarters for a bow, so I'd have
a dart prepared. So it's Kyren, Daenerys, Mren,
Bishop. Okay. Four of you head into the cave
and make your way further down. Like I was describing
to you, it starts to bottleneck and get tighter.
And then you see it open up into this nicely
lit, Crevasse cave. You feel this cool breeze
softly sighing in this large natural cave. It
carries the faint scent of decaying flesh or
something that had died. A crevasse with sloped
walls divides the cavern and is flanked by two
rough stone columns that support the 20 foot
high ceiling in this area. So in that cave that
you came through was ten feet, and this opens
up into a twenty foot high ceiling. Two arched
wooden bridges span the chasm. You didn't tell
me that it was lit. These torches, somebody's
here. Aye. That's because the dungeon master
didn't tell me it was lit. It's lit. This campaign's
also pretty lit. Can you move your... I can't
move anyone because it's paused, but I can select
it now so I can see through its face. You should
be able to move it. It's paused. We can't move
anyone. Oh, yeah, that's right. You ain't doing
nothing. But if you want to tuck him just into
this corner, just one to the left, that's where
I would have perched him. Down the crevasse,
got it. Yeah, that's him in there. Uh, aye. It's
lit. It's so lit. Apply some habitation. Do we
want to, uh, hug the left wall? Head down them
stairs to see where it leads us? Rather than
going out into the open room. I am fine with
that, yes. You or I will stay behind to watch
our backs, yeah. Aye, that I can do. Should we
all roll some stealth checks? Yeah, we could
roll some stealth checks. I like that kind of
thing. Whoa. A little noisy on the way down the
tunnel, but let's see if we can do some redemption
here. Okay, all right, yeah. It's a good thing
Bishop's in the back. Pretty good, pretty good.
Are you attempting to be stealthy at all? Oh,
yeah, that's you, Marin, not the owl. Got it.
Yeah, yeah. Okay. I just had the wrong token
selected. Alright, and you guys want to head
down the stairwell is what you said, right? Hug
the wall to the left instead of traipsing around
in the middle of a big open room. Alrighty. I'm
going to move my owl just up here. Get a move
on, Emerus. You're blocking me way! So we're
moving through this left passage and down some
stairs. Yeah, and you guys make your way down
these stairs, and you notice, Marin, that this
is some decently crafted stonework. As a dwarf,
you have a natural knack for that kind of thing.
Not dwarven perfection, by any means, but not
too shabby. Somebody spent their time here, took
their time putting this together. Stone cunning
and my mason. I make some proficiency. Okay,
you arrive at the door. Is there a passage going
north I can see here, Russell? Yeah, there's
two passages and two doors. We take the south
one first, yeah? Check the door. Leave nothing
behind. I want to investigate the door before
I go try and do anything with it. Okay, what
are you doing? Are you listening up or are you
searching it for traps type of thing? Yeah, first
I want to listen to see if I hear anything through
the other side. Great. Roll me a perception check.
16. Okay, you put your ear up to the door and
you hear several gruff voices issuing commands
in what you believe to be like goblin tongue.
And even if you don't speak goblin, it's clear
to you that these commands seem cruel. I look
back to the group quietly. There's going to be
a fight if we open this door. How many voices
can I make out? With that check, I'd say... More
than two, at least. You pick it up. But past
that, it's kind of difficult. There's at least
a group in there. Do we leave them behind us,
or do we deal with the issue? If we leave them
behind, I don't want them coming out this door
anytime soon. Do we have any way to keep them
from opening yet? Do we, indeed. I can probably
do some... stonework to block it for duration
of the spell you hear a higher pitched voice
amongst the others and this also in a goblin
tongue they sound close or far from the door
Sound pretty close. Whatever it is, it needs
to be quiet enough that we don't alert them.
I think one is crying. Then we shouldn't be talking
about avoiding this door, and we should be talking
about going in there. Very well. Imris, behind
Chiron. I want to be here. Okay, go ahead. Can
you move Emerus on the other side and have him
sneak by me? Okay, cool. Prepare yourselves.
Yep, I do just want to state at the beginning
of this day I did Ritual Cast Alarm a bunch of
times so my Arcane Ward is primed and ready.
Oh, and you have Mage Armor on yourself, don't
you? I do. Oh, shoot. There it is. Okay. So,
what's the plan? You open the door? Yeah, I think
if you guys want to ready yourselves. You should
knock on the door. Not a bad idea. Have them
come to me. I just know that they're nowhere
here. That sounded like Goblin. Does anyone speak
it? Because it'll be mighty weird for them to
speak to us in a language we don't understand.
No. So maybe it's better that we sneak in. We
might get the jump on them. I feel like they're
right inside the door. Keep her down. I don't
think we're going to sneak in. Just talk and
goblin. Just grunt. You're the expert. You change
into a goblin and go talk to them. I'm going
to prep a mind sliver for the first goblin I
see. No, thank you. Yep, I'm going to... MRC,
you ready? Yep, I'm prepping a thorn whip for
the first goblin I see that looks hostile. Alright.
On the count of three. I will ready toll for
the first aggressive action against us. Alright.
Guys, keep in mind your ready triggers and be
honest. Actually, MS, back up a little bit. The
door. We don't know anything about that door.
Yeah, go check that door if you can. See if you
can hear anything on the other side. I would
hate to get ambushed. Alright. I'm gonna go check
out the door and see if I can hear anything.
Okay. Ooh, that was almost good. Yeah, 13. That
was okay. I got a decent modifier. You put your
ear up to the door and you can hear like some
rattling sounds that sound like some small things
in a cup. And then you hear them scatter onto
a table. And then you hear, Oh no! Got you again!
Oh, you cheated! Those are weighted dice! Let
me see those! I don't think so. Pay up! So I'm
going to go back to the group and whisper it.
Sounds like there may be humans in there gambling.
Then why don't you do your... earth shape on
that back path. We take care of the ones to the
south. So, okay, so where it says you cause shapes,
colors, or both to appear on the dirt or stone,
does that mean, like, I can make it block the
door? Like, create, um, like, I guess door stops?
Uh, is this mold earth? Yeah. Okay, let's have
a look. It can turn down to difficult terrain,
which I imagine... It's within a five -foot cube.
So the ceiling's ten foot high in this corridor.
It says it fits in a five -foot cube, so I imagine
it's five by five by five. It's five cubed, right?
Well, I imagine the door isn't ten feet tall,
though. It's one square. Right. He does it to
the ground. Well, assuming the door... Standard
doors are about seven, feet, I think. Yeah. So
that would leave like a... Yeah, actually. As
a matter of fact, I did. 30 by 80 opening. It
would leave about a two foot gap if you were
to put that in the way. So definitely make it
difficult terrain. The only issue I'm seeing
is it says if you target an area of loose earth.
yeah i think that's the the important part i
can only move earth around like loose earth i
can't really right that's to instantaneously
excavate it yeah you cause shapes colors if uh
or both to appear on the dirt or stone spelling
out words creating so i think the bottom one
here is the the thing if the dirt storm you target
is on the ground because it becomes difficult
terrain and i feel like yeah and what the way
we can play with that You can lift these stone
pieces with the earth underneath it and create
it to cause a two -foot opening if the door was
open. It would be difficult terrain in that area.
Alright, well, sure. I'll do it. Hopefully in
a way that they don't see it on the other side.
And hopefully the door opens out towards us and
not in towards them. Yeah. If it opens out towards
us, then they may not be able to open that door.
I mean, are the hinges on our side of the door?
Yeah, can we tell? With your perception check,
you see that the hinges are in fact on your side
of the door. Ah, so the door does have a little
sign on it that says pull. Right. Perfect. Right
then. Cool. You want to do that and then we might
alert them. I say you do that and I'll open the
door and go in. Great. Ready? Three, two, one.
Go through the door, or open the door. Alright,
open that door. And he's dead. Okay. You open
the door and you see a barracks room contains
some roughly built wooden bunks with heaped blankets
and dirty dishes scattered about. There's this
strong smell instantly hits you of like unwashed
bodies and rotten meat that's filled the air
in this room. It's just wafting out now that
you've opened the door. As you open it, four
tall furry humanoids that seem to have been barking
orders at a goblin in the center of the room
suddenly turn and look towards you. As they do,
the goblin makes eyes with you and just faints.
And he hits the ground. But the other four turn
to you and say, You're not supposed to be here.
Uh, yes, I got turned around. Perhaps you can
help us? Oh, we can help you, alright. Everybody
roll for initiative. Let's see. Where is the
guy? Oh, jeez. Oh, no. Good time to blow our
low rolls. Good thing you have readied actions.
Oh, no. One of them in a... Oh, my God. This
is not good. This is not good. Okay. I got to
roll my initiative. I'm not liking what I'm seeing,
though. Oh, man. Are these lads Clarks? Oh, fuck.
Oh, that one has a name. I don't know if your
stuff's supposed to be stealth for us, TK. If
my stuff's supposed to be stealth? All these
rolls you just made? No, I'm showing them. We'll
see them on the tracker soon anyways. I gotta
put the fear in you. Alright. Rin, what'd you
get? I don't have the chat open at the moment.
Well, A 12 -ski? All right. 12 for Marin. All
right. For all you listening at home that are
interested on what's going on, my bugbears rolled
great. The party, not so great. One of your bugbears
rolled like the party. Yeah. Say, oh, we'll help
you out, all right. And you see the one in the
back of the room reach and draw out this javelin
from behind him. And he goes to throw it. That's
the one that my readied action is going to proc
on. First aggressive action. Okay, you're behind
Corrin. Uh -huh. And a little around the corner.
What was your action? What did you want to do?
Corrin whip. Is that a spell? That is. Don't
believe you can ready a spell. You can ready
any action. Okay. You can ready a spell. That's
Pathfinder. Alright. Thorn whip away, sir. Here
we go. That's 20! Yay! Get over here! Alright.
That's a hit. Sweet. we doing the crit oh yeah
how are we doing the crit let me bring up my
page here i think that's my first uh crit on
an attack uh oh see what kind of damage does
this do piercing you're saying yeah you're saying
let's go to piercing insanity we don't want that
Piercing. Okay, roll me a d20. Alright. Roll
one d20. A solid ten. Ten. Great hit. Roll your
damage dice twice and add them together. So I
roll crit twice or just roll damage twice? Well,
normally you roll damage twice for a crit anyways.
Yeah. But rolling damage twice gives me my damage
bonus twice as opposed to the crit only getting
it once, right? No, this just says roll your
damage dice twice and add them together. So why
don't you just roll your crit and roll another
crit. It was a great hit. Okay. I forgot I put
that noise on it. Ooh, that was a lot better.
All right. And then add your modifier. So we're
at 15 plus... There's no modifier to spell. Oh,
there's no modifier to spell. Yeah, that's right.
Okay. All right. That hurt. I pull him 10 feet
towards me. All right. So this would be 5 and
then 10. Ah, I can see. All right. Now, there's
no trigger. Now, I said first goblin, I see.
Bugbears? Goblinoids. Is it a goblin? Not a goblin.
All right. Well, let's see. He started to draw
the javelin. He's going to drop that and draw
his morning star. Now he's got up in the nitty
gritty. with Corrin. He's been yanked over there
across the room. You see this like thorn whip
come around the corner, like wrap around his
neck. You see this thorns just pierce out and
stab him. And he's, he reaches towards his neck,
dropping the javelin and he's yanked 10 feet
across the room towards the door. The vine releases.
Thank you. The vine releases and he reaches and
grabs and draws his morning star and swings at
Corrin. Let's see here. 19 to hit. That's going
to hit. Okay. It's going to do... 11 points of
piercing damage as he smashes into you with this
thing. He looks at you, Corrin, after smashing
you with this Morningstar. And he just kind of
chuckles. And spits. on the ground um that moves
us to the next one who's around the corner here
uh let's see it's gonna be a little difficult
for him to do anything at the moment yeah i'll
say i got pretty good cover from what i see from
him at least he's gonna say uh make way i can't
see And he's doing a thing. That ends his turn.
Oh boy. And the other one. Now this one has like
these antlers on his head. And he steps towards
the back of the wall. And on the other side of
the goblin that collapsed on the floor. And he
is going to draw a javelin as well. And he's
going to attempt to throw it at Corrin. Let me
get... My dice. I'm going to roll my neon green
dice because I haven't rolled this one in a while.
Okay. That's also a 19 to hit. Yep. That's 11
points of piercing damage as he throws this javelin
with such force that it buries itself into your
shoulder and it pokes out the back. Emerus, you
just see this tip of his javelin just come popping
out Corrin's backside. Yeah, I'm not doing good.
I am down. Oh, ow. Corrin falls just in time
for his turn. That ought to make me put him into
a save roll. You gotta roll me a death saving
throw. Alright. Good job. You rolled a 12. One
checked off on the good box. What are we doing?
Corrin just got impaled by a javelin in front
of you and then fell down to the ground. I see
that. And you can see there is this hulking humanoid
figure standing in the doorway. Testing a spell
in melee range doesn't provoke, right? Pretty
sure. No, you do it at a disadvantage, though.
I have some attacks. Right then. Well, first
I want a peek at what's going on in here. I see.
All right. Good pick. I'm going to step back
here. I'm going to draw my axe. I'm going to
toss up armor back at this. And, I mean, that's
about all I can do. I don't have any bonus actions,
really. Sorry, bud. That's it for me. Okay, so,
yeah, my bad. You step back and cast Armor Agathys
on yourself and draw the axe. Then that brings
us to the next combatant's turn, who lets out
a chuckle himself as he sees Corrin fall, and
he makes eyes with you, Emerus, across the way,
draws a javelin, and starts to throw it at you.
Does a 16 hit? Do I get any cover from his buddy
in front? You get plus two. Yep. It still hits.
Because you have to meet it, right? Meet or beat?
Yeah, it hits. Okay. This is 13 points of piercing
damage as this javelin flies out of this thing's
hand with just a lot of force behind it and just
sticks right in your abdomen. You hear him laugh.
Got him. It's your turn. Okay. I think I just
got to transform. I'm going to do it. I like
how these guys are doing our max HP at once.
I know, dude. I'm down to 7 HP. I've been hit
once. Alright, I'm going to transform into a
brown bear. Is there room? I assume so. Say what?
Transforming, what? It's large. I mean, is large
too big for here? You got room. Your shoulders
are squeezing on the walls. Alright, then I'm
going to stand over Corrin. and I would like
to take an attack on the dude in front of me.
All right, bring it. I don't know how to do that.
Do I just wing myself in the car and adjust the...
No, on your character sheet... On your character
sheet, go to extras, and then you should be able
to add wild shapes. So manage extras, add an
extra, choose a category. Where are the extras?
It's the far right tab. Where you have action,
spells, inventory. Are we on Foundry? No, D &D
Beyond. I don't use a Foundry character sheet
and I probably won't. So D &D Beyond. Choose
an extra. Creature. Wild Shape. And then Black
Bear. Or Brown Bear. And just add. And then you
can pop that open and see its attacks and everything.
Okay, okay, okay. Add. Cool. Then I click on
it and... Do I click multi -attack? Does that
get pushed through? You just get to make two
attacks, one with your bite and one with your
claw. So it did link the trait, but you got to
click on the actual text. There you go. There's
the bite. 13 to hit. 13 unfortunately misses.
Alright, well here come the claws. 21 to hit.
Oh yeah, 21's gonna hit. For 8 points of damage
it looks like. Alright, you rake this thing with
your claws for 8 points of damage. It looks like
12 points of damage for me. Oh. Oh yeah, I rolled
a 6 and I guess there's modifiers. It's cool
that it does that. Oh well, it had 12 hit points.
So yeah, you slash out at this thing with your
claws and get him across the gut and he just
clutches himself and falls forward and he's just
bleeding out on the ground. Nice. That'll be
the end of my turn then. Alright. Alright, well.
Actually, can I retcon just a little bit and
move into the room? Uh, yeah. Okay. Yep. So,
getting through that door... Probably gets really
tough. Difficult terrain. Yeah. Definitely difficult.
Definitely difficult. Whole hallway, really.
But, yeah, you got plenty of move to go. Right.
Over... No, here. Just so I don't block the door
with my mass. Allies can move through your space.
Yeah, but you can't see through my space if I'm
taking up the entire door. Yeah, they would get
covered. As you step through, real quick, Bishop,
hold on one second. The one in the corner had
readied into action. Okay. So he's going to throw
his javelin at you. That's a seven to hit. So
he's spooked as this large bear comes just powering
its way through the doorway. He just throws his
javelin and misses terribly. Sweet. All right,
Bishop, what's up? I was going to say, can I
ride Emrys? Can you clip through the ceiling?
You know it. You love it. It's coming. And then
I can do no other actions. So I lift as I watch
Chiron get murdered. Basically. In my mind, he
just got murdered. Snap snap reaction is to throw
my hand in the air and cast panel divinity to
Twilight Sanctuary. I'll cause an aura that gives
people temporary HP at the end of their turn
inside my aura. Right, yeah, or you can use it
to end the effect of either charmed or frightened
one of the other instead of the temp HP. It is
at the end of each of our turns, so you will
need to roll, or I will roll one of the two,
a temporary HP dice. I don't know, we'll do that.
For myself. Alright. The rules about temporary
hit point and unconscious people are rather unfortunate.
Yeah. And it will end my turn. And get you transformed
back on Emrys. Alright, this guy is dead. We'll
just drag him out of the combat. That brings
us to... The one who's ready to action triggered.
He's going to draw his Morningstar. And he takes
this thing out. And slightly panicked, he's looking
at this huge fucking bear that just walked in
the room. And he's like, and he swings. Ooh,
that's only going to be, let me just say, max
damage on my damage dice. But I rolled a six
to hit. Unfortunately, that doesn't hit. Alright.
He swings wildly and he smashes up against the
wall with it. That brings us to the antlered
one on the bottom. However, Marin and Bishop
roll perception check. Okay. Oh no. Okay. Um,
this guy, he pulls out his morning star. Um,
and he also is going to swing at this bear. And
he just, he just looks at you and he's like,
what's going on here? He swings this thing. Gosh,
darn it. An eight to hit. Oh, fortunately. No.
Is there a bear in the room? You're barely able
to hit him. Where's the sad horn? Corrin. I need
a roll, buddy. What'd you get? A fail. Brit fail.
One pass. Why is it red then? Because it's a
fail. An 8 is never going to be a crit fail on
death saves. No. Okay. One pass, one fail. Brings
us to Marin's turn. Marin, what are we doing?
Your friend is a bear. I see that. A bit unexpected.
Though he's been talking about turning into animals
for a while now. I am going to bend down and
rifle through Kyren's pockets for his healing
potion. Gonna administer it to Kyren. Yeah, you
reach down to give it to him and you feel like
his pockets are all wet. Okay. No, I'm just kidding.
There's strawberries in here. Wow. I pull out
four or five strawberries before I find the healing
potion. I'm sorry, bro. No, the strawberries
protected it. It's fine. You had strawberry padding.
Yeah, you're good. Okay. Roll them hit points.
You want me to roll it, Kyron, or would you like
the honors? You're administering it, so go ahead.
Alright. Pretty average. Five, six, seven. Seven
hit points. Seven. Okay. And then I'm going to
step forward and take up a bit of a guarding
stance in front of Kyren's body. I think rifling
through his pockets and tossing... I was cleaning
up. Where did I go? Rifling through his pockets
and throwing out strawberries and stuff and administering
a potion took basically all of my actions, so
here I am. Surprised you could find that in there
with all those strawberries. My wonderful strawberries.
So I think we had a question before, which was...
How do you handle the Temp HP for my channel
versus your armor? They don't stack, so I'd have
to replace my Temp HP with your Temp HP. And
I'm not going to do that because that would make
Armor of Agathys useless. So I'm just not going
to benefit from your aura unless I'm charmed
or frightened or I don't have Armor of Agathys
up. You can put your Temp HP on your token if
you want also, Marin. I apologize, I didn't have
that available for you. No, it's fine. I track
everything in D &D Beyond if that's fine with
you. Yeah, no, I don't care. I was just saying
if you wanted to, it's available there now. It's
a little extra hard to track because I have the
Temp HP and I have the Arcane Ward. But there's
stuff built into D &D Beyond for it. Alrighty.
Okay, and that ends your turn? Alright. That
brings us to the individual who you just stood
between Corrin and yourself there. He looks up
at you. Hey. He's going to swing this Morningstar
at you. Hello. Oh, that's going to be a good
one. That's going to be a 23 to hit. 23 is going
to hit. And max damage. God, you love to see
two eights on your d8s. You know what I mean?
It just brings a smile to your face. You love
to see it. That's going to be 18 points of piercing
damage as he just smashes you with this Morningstar.
He's going to come in here and tell he has Blade
Ward. So, he's going to smash right through my
Arcane Ward. Good fun. Which I got to click a
fucking million times for. Excuse my French.
And he's going to smash through my temporary
hit points. French is acceptable. It's okay.
When he crashes through Armor of Agathys, Frost
is going to climb up his Morningstar until it
reaches his hand. He's going to take 5 points
of cold. That's 12. He did 18. Still takes 6
on top of everything. Good fun. Okay. I'm still
standing. I am bloodied, though. Did some damage.
Did some work. Yeah, that was a juicy swing right
there. Max damage. You get to roll temp HP at
the end of your turn, though. Yep. Or, no, actually...
Into my turn. Bishop does at the end of Rin's
turn. If he chooses to accept the temp HP from
Bishop right now. Oh, I thought it was the end
of our turns. It is the end of our turns, but
my turn has already ended, so I have to wait.
Yeah, that was the bugbear's turn. Oh, okay,
gotcha, gotcha, gotcha. Amrys, you see this thing
just smash Mren. Then I'm going to retaliate
against the one that smashed Mren, and I'm going
to barely hit him, alright? Okay, so that was...
Barely was right, but it does hit. Okay, now
I'm going to claw. Six points of piercing damage.
And then, what did you get for the claw roll?
Same. But low damage. Okay, what did the damage
come through as? Eight. Oh, it's more than the
bite. Yeah, I get two. Alright, he's still up.
He definitely looks like that affected him, though.
He's bleeding from the wounds. He's kind of clutching
at the bite area like it hurt. Does that end
your turn? Yeah, I don't think there's really
anything else I can do, so I'm going to end my
turn here. Okay. You can get the temp HP. Now
Bishop can roll you some temp HP. I'll take it.
Okay, so I also need to turn on your temp HP
bar. There you go. So you can put a 7 up there.
7 here? Oh, at the top is the temp HP? Yeah.
Please hold while we experience technical difficulties.
What's the 7 that I put below me? Is that my
height? The green is your hit points. Oh. The
green's my hit points? On the bottom underneath
your picture. So you also have to keep track
of two HP bars because your bear form has a separate
HP bar compared to you. And you keep your old
HP if you lose your bear form, I'm pretty sure.
Since I don't plan on going up and down, I'm
going to use my height as my bear HP. Here, be
careful with that. I'll give you another resource
because if you do that, weird things are going
to happen. Hey! He's like, 82 elevation! Yeah,
you can always keep, unless you get something
else, you can use as a top bar for your bear
form HP and just remember the channel one. Unless
you've got a better... I don't think I can add
you all these extra bars here. It's just giving
me the two right now. Just add the seven temp
hit points to your bear HP. Yeah, you can do
that. It's going to get weird when I'm below
max bear HP and then I start getting rolls for
the health. Once you're below max bear HP, you
revert to your human form. Not max bear. That's
when I'm at zero bear HP. Right, but... Yeah,
but temp hit points take damage first. Yeah.
No, I'm not talking about my person's health.
I'm talking about keeping track of this right.
Here. Put it on... You can use the wolf. I can't
click the wolf. I'm going to help you with that.
Okay. There you go. I still can't click him.
Or I can't add temp stuff to him. You can add
your bare HP to him. I can't. You cannot. What?
What is this shenanigans? What? Here. I'll track
your bare HP on my piece of paper with my pencil.
We don't do that here, dude. What? I'll even
track your 10 pip points as well. What is this
pencil you speak of? I do. Pencils is so... 1
,002. Wait, this thing doesn't have enough max
HP. Alright, I'm just going to keep it in Excel.
Alright, I got you. I got you. The Excel master.
Of course he's going to use an Excel spreadsheet.
Always. Always default to Excel. Oh, good. We're
good. We're good? We're good. Fine. I appreciate
the effort, though. He's probably already got
it graphed out and everything. I mean, there's
only one value. He's got six turns ahead already
mapped out. Right. He's got it in bar graph form.
So it's my turn now? I'm good? Yeah. Okay. You
fall down the stairs. Roll an acrobatic check.
Corrin breaks your fall, but he takes an additional
seven points of bludgeoning damage. All right,
I'm going to target him. So, yeah, we have Corrin
laying at the bottom of the stairs. Bishop just...
walked down the stairs and got himself into a
position in the hallway up against where the
molded earth was, and he can see Marin, and then
he can also see one of these hobgoblins on the
other side of Marin. Okay, and what do I need
to do here? I'm going to cast Toll the Dead,
so it's a DC 13 wisdom save. Alright. I don't
know. Hold on, let me see. That just rolled a
D20, so let me make sure. Nope, no modifiers.
Okay. So it hits? It hits. Is he hurt? Yes. Maybe.
Is it this guy? This isn't real blood. It's fake
blood. It's ketchup. Everybody knows you use
corn syrup. Here comes the big one. Oh! Alright.
I was... I was worried for a minute. Woo! But
he's still alive. Okay. And then I will... End
my... I'm going to roll my temp. Get a better
one. Six. And I will end my turn. Okay. And that
brings us to... The big scary man in the corner.
He's going to take another swing with his Morningstar.
And he Nat 1'd it. He swings wildly and loses
his footing and he falls prone. He throws his
mace across the room. So he is He is prone. And
he just looks up at you. And he's like. Crap.
Brings us to the next one. He's going to attempt
to swing and hit you. The bear. By ya. Golly.
Gee whiz. I don't think a six is going to hit.
Jeez, I feel like I have plot armor right now.
Jeez, man. I rolled a freaking natural two. I'm
not rolling that dice anymore. And then on the
damage dice, I rolled a one and a two. So it's
like, 2 -1 -2. Corrin, you got one save, one
fail. What's the next one going to be? Never
mind. You drink a potion. You're back up. Yeah.
And you die. i want to stand i want to stand
up all right he stands up half my movement right
yep all right how much movement do i have i have
40 don't be 30 i think i don't have 40 yet i'll
get it soon though yeah 30. okay so i'm down
to 15 feet to that'd be 10 feet to go over there
huh yep Okay. I'm going to go over here. And
I'm going to attack this guy right here. So I'm
going to walk past Marin. And I'm going to be
flanking the bugbear that's currently threatening
the bear, which is Emerus and Marin. Right, yeah.
So he steps through past Marin. into the room,
and he's on, like, the west side of this bugbear
that's in the middle, in between, uh, Emrys to
his east, and then you have Corrin, who's stepped
up now to his west, and if you're looking at
it, uh, on, like, the map, you have Marin right
there on the north, and so they're kind of surrounding
this guy now. We have you now. Well, one little
point of clarification, because it's funny, uh,
Corrin doesn't know I'm a bear. He was dead during
that time. Oh wow. I was unconscious, yeah. Hey,
Corin. He's never seen it before. There's a fucking
bear in this room, dude. And it's huge. Well,
large. Well, either way, I'm pretty sure it's
threatening this bugbear. It's got claw and bite
marks in it. Yeah. So I'm... First order of business
is, you know, some retribution. So... You're
gonna kick the dead body you walked over? I'm
going to... I'm going to do a power kick into
the chest of this guy. I'm gonna leave my mouth
open. So... Back to this. Oh, I get advantage
on that. Just in case it's a crit. Alright, so
24 to hit. Yeah, it's gonna hit. Ladies and gentlemen,
the monk has entered the room. Minimum damage.
Minimum damage. Bill 5. We're going to do like
a cinematics moment between Corrin, Emrys, and
Rin. How do you guys all take this guy out? He's
just in between you. Got a gaping maw ready for
him. Ready to accept the gift. Like bit and slashed
him on your last turn. Yeah, as I make my way
past Rin, I feel like I'm doing a... backspin
power kick right to his chest and straight into
the bear. And he's reeling a bit from some frostbite.
That's right. You see his hands have frozen red
and they have blue frost all on the outside of
them. And he's staring down at his hands. And
you just come flying in the room and kick him
with a death kick. You go inside and you see
you stopped his heart with the impact. little
x -ray view all right he is out of the game um
does that end your turn no um are you sure sure
you don't want to stop now oh i'm pretty sure
um let's see what could i do i can do a couple
things um i'll get temp hp so i feel pretty confident
i don't know that but i mean i'm pretty i'm i'm
figuring i'm pretty pissed right now so um i'm
gonna use my last bit of movement the bear is
right there um yeah because i don't know about
the bear and for everyone watching at home My
token is taking up a good quarter of the entire
room. This is a huge bear, and I'm kind of pissed
off, but at the same time, I'm like, honestly,
I think I would just probably step back for a
moment, because I think I need to take in the
situation that's happening. So, I'll move right
there, and then my... No. I will bonus action.
Patient defense. Okay. Patiently waiting in the
corner. On top of the bed, you crawl on the bed.
Back yourself into the corner. And I'm going
to look over at Marin. What's going on? Bears
on our team. Good to know. And yeah, I will end
my turn. Alright, that brings us to Marin. 5.
Ooh, 5 -10. I've been a bit... Used and abused
in here, and I no longer have an unconscious
bloke to guard, so I'm going to step back. And
I'm going to, with my free hand... Wow, actually,
it's no somatic. Come on. Never mind. I'm just
going to stand there, not doing anything with
my hands, and I'm going to shout out Mind Sliver,
Karad Sabrak, and... This fellow with the horns
needs to make an intelligence saving throw, DC
13. Intelligence saving throw, you say? Aye.
They're not exactly the most intelligent. I'll
go ahead and roll it. There's some modifiers
involved, and they're not friendly. Yeah, no.
That's going to be an eight. A big negative.
All right. He's going to get a D6 of psychic
damage. Oh, boy. It's going to take five psychic
damage. And the next time he has to make a saving
throw before the end of my next turn, he gets
minus 1d4. Damn. That's pretty good. Good little
spell. That is good. I think that's going to
be it for me. Just checking in with Darren here.
There's no movement out here in Big Cavern Room?
Not in Big Cavern Room, but we did go into another
round. Why don't you guys roll me a perception
check? Yes, sir. Not me, though, right? Because
I'm fully in this room. No, Mryn and Bishop.
You got a two. Two and a nine. Okay. Mryn, if
that ends your turn, we'll move on to Emrys.
Get me some of that sweet, sweet temp HP. Oh,
yeah. A three. We're going. That's something,
dude. Thanks. That spell is awesome. It doesn't
stack. It just replaces what you had already
had if you had some. I blew right through my
Armor Agathys with that big hit. Okay. Which
is... That's right, and he didn't get you because
it was his turn after yours. Got it. Got it.
Alrighty. Okay, so we're off to the one dude
that we were working on, and I felt some winds
by my butt, and then I heard a loud crash of
the dude falling down. So I look back and I saw
him still laying down. So I'm going to, if it's
an option, coup de grace. You get advantage when
you attack. He's just prone. Yeah, so you get
advantage against him. Okay. Well, then I'm going
to attack this dude. Corner boy. He's not unconscious
on the ground. Oh, that's coup de grace is unconscious.
Yeah. When someone's prone, you just get advantage
on melee attacks or disadvantage on ranged attacks.
So if you're ever being shot with arrows and
you can't see the assailant, go prone. Stand
up in a really open, tall place for me. I'll
take that. I'm going to roll another D20. Oh,
16 damage for the hit? Jesus. Oh, he has to roll
another D20. He can keep that damage. Roll the
D20. I think it was plus 6. Yep, it's plus 6.
So you just roll a D20, add 6. Wow. That's our
one D20 plus 6. Oh, no. 10? 12. The higher of
the two. Yeah, the claws does not hit. Oof. That
would have been some nice damage. Right. You
still got the fight, though. Or is it ship? Oh,
yeah. When you're using beyond 20, you can roll
with advantage by holding ship. Yeah, that's
awesome. Thank you. 22 to hit for 7 damage. Well,
for 11 damage. 11 damage? Yeah, I don't see that
until I click back over. Okay, 22 definitely
hits, and 11 damage is really good. That hurt.
He just cries out. Why did you bite into him?
Nice. And then I have 7 temp HP, Roche. I don't
feel like I need... Yeah, just keep it. Yeah.
Keep the high roll. And that'll be the end of
my turn. How does a bear communicate that with
Bishop? Okay. Bishop, you're up. That's a bear
shit in the woods. Only when it needs new temp
agent. All right. I'm good on temporary HP. Hey,
boo -boo. You seen any picnic baskets? Hey, Bishop.
I have no boo -boo. I am going to cast Hold the
Dead on the one to the south of the bear. DC
13 wisdom save, and I believe it is under the
effect of Mind Sliver. Gross. He gets a big minus
four. You rolled a four on the D4? I did, yeah.
Oh, all right. Here's the roll on the table,
boys. It's going to be a strong five. All right.
And he is hurt, I imagine, right? He is. He's
going to live forever. Here comes some of that
versatile damage. Oh! Damn! Max damage. Oh, damn.
All right. 12 points. What kind of damage is
that again? Necrotic. Ouch. All right. Great
spell. Great turn. That hurt. I will keep my
temp HP the way it is and end my... I don't like
staying next to this. I just want to move in
right here. Oh, yeah. Just leave me here. I'm
here in spirit. Okay. So he stands up with his
Morningstar in hand. And he's going to attempt
to swing this Morningstar at you. Oh, 16. That
does hit. Okay. 11 points of piercing damage.
Okay. He finally makes contact. And he looks
over and he calls out. He's like, I'm hurt. The
other one shots back. I'm hurt worse. Grabbing
a hold of his head. He's got the worst headache
of his life, that guy. He's got this decaying
flesh coming from his wounds where the necrotic
damage has just begun to decompose his flesh.
I use my spell to give him a hangover. And then
Roshi's his spell to ring a really loud bell
next to his head. It feels like I drank seven
meats and now I'm standing under a bell. The
one to the south is going to swing at the bear.
The bear. The bear. What is going on with my
dice tonight? That's a natural one. You're having
good dice tonight. From a named character. So,
give me a moment. Oh, no. I think his dice are
being prejudiced, though. I mean, they're swinging
really good at me. I took, like, an 11 damage
freaking javelin, too, bud. Yeah, but I took
both right off the bat before I could even do
anything. That's true. Alright. I'm going to
roll a little something on my end here. Oh, it
fell out of my hand. It hit there, so that's
a 33. 33. As you attack your opponent, you begin
to fear... Oh, we've had this one. That there's
the superior combatant. Disadvantage on your
next attack roll against your target. He's got
bear shakes. He, yeah, he just, he's this bear
and he's like, oh, this bear is going to best
me on the battlefield. Oh, damn. Corrin. You
got a bugbear fighting a bear. I am running five
feet up right at this guy on arm strike. When
you run five feet, is that like a big stride?
Yes, just one big step. You just take one big
step. No, because here's what I'm doing. I'm
running forward, grabbing his antlers, and kneeing
him right in the face. Yeah, he did a little
flavor hop down off that bed and got up in his
face to grab some antlers. Five points of damage.
Minimum damage. All right. He's still up. He
gets socked in the face. You notice like you
hit him and your fist kind of sank into his face.
His flesh is like decomposing. It's like mush.
It's like you punched mush and it stays imprinted
from like your fist. Yeah, again. 16 to hit.
A 16 is a hit. I just pull him down and knee
him again right in the face. Ah, man. And you
knee him in the face, it crushes his entire face
in. And he hits the ground. Dead. One left. The
tide has changed. Yes, it has. And I'll end my
turn right there. More temporary? Alright, that
ends his turn. That was for my strawberries.
Ren wipes his hand on his robe to get the strawberry
goop off of him. Albo, did you need a different
temp HP roll? No, I haven't taken... Well, you
can roll, but it replaces it no matter what,
right? Yes. He can choose to roll or not, but
if he does roll, it replaces. Correct. That could
be a low roll. Yeah, I got five from him. I'll
be okay. Sounds like a challenge. Alright, Marin.
Hi. So, I mean, we're a new round. You want us
to make that perception check again? Sure. You
may roll a perception check anyways on your turn
if you so wish to do so. I'm not perceiving shit.
I got a six. All right. All right. So I'm going
to step forward here and I'm going to utter out
another. And mind sliver this guy in the corner.
PC 13 intelligence saving throw, please. All
right. I don't have mind sliver, right? This
one's not under the effects of Mind Slipper.
It's not. But his intelligence is garbage. 14.
That will do it. And also, I think Mind Slipper
only reduces against one saving throw. So if
I use it, it's used. All right. I'm going to
pop back out of here. This ain't got no reason
to be in there. Yeah. That's it for me. Unless
Darren's spotted anything out there, we're good
to go. Nope. All right, Emrys. All right. I'm
going to do what I do best, and the bare necessities
are coming out. That was a door noise. That was
a door noise. 24 to hit. Wow. Yeah. Yeah, yeah.
All right. For nine damage. That hits, dude.
And nine damage is no joke. That hurt. All right.
Then I'm going to do a little smacky smacky with
my claws, hopefully. Oh yeah, 23 to hit. Trying
to get his picnic basket? Trying to get his picnic
basket, dude. I heard bugbears have a nest in
there. For another 8 damage. Oh yeah. How does
this bugbear become unalive here? So I imagine
I bit at him and maybe he had his arm up to defend
and I kind of like really savaged his arm. And
then I followed up with a claw strike from my
giant paw and smacked him into the wall. His
head may have like hit the stone and a little
jelly came out. All right. We got bugbear jelly
on the wall. That is going to bring us out of
combat. That's three. Tent for me, Bishop? Yeah,
you should have taken your tent. I want to reach
down and grab the goblin that's unconscious on
the floor. Yeah, was it stepped all over by our
big bear friend? Eh, I've not been over it. I
haven't really stepped. I haven't intentionally
stepped on it. If he says he's been over it and
hasn't stepped on it, then we gotta take him
for his word. Okay. Not intentionally, though,
but, like, I got a little, uh... bear rampage.
So yeah, I'm going to grab the goblin. I'm going
to just take out my rope and secure his hands
and put him on the bed. Okay. I gotta move the
huge bear out of the way for a second. I'm going
up to this door. I'm going to do a perceive.
Okay. So you get... Yeah, you get up to the large
pile of dirt that's pushed the stone up, and
you see the door, and you see that the door is
cracked open a little bit towards the stone,
like somebody at one point tried to open the
door. Aye, lads. The others have seen us. We'll
get her ready. We're going to have company. The
goblin comes to on the bed. And he opens his
eyes and the first thing he sees is Corrin's
face that's covered in the mask. And he passes
back out. At that moment... Morin, what was your
owl's name? Dairn. It's Dorvish for familiar.
Can you spell it? Because I'm having a hard time.
D -A -E -R -N. Okay, Dairn. Darren picks up on
one, two, three, four individuals that come sprinting
around the corner out in towards his direction.
Company! They're panting. They're like breathing
heavy. Like they've just sprinted to get to where
they're at. And that's what we'll wrap it up.
Oh, snap. We'll pick back up there next time.
So from everybody here at the Forged Foundry
or Fable, I do that all the time. I know I do
it every time. It's going to happen. I'm going
to do like 15 more times. Watch. For everybody
here at that show that we do, you know. You know,
that thing we do. This thing. This little thing
that we do for fun. We thank you for checking
us out. Thank you for hanging out with us for
the session. And come check us out next week.
Yeah. Bye, Mom. Once again, thank you so much
for listening to the Forge and Fable podcast.
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