WEBVTT

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Welcome back, adventurers, to the Forge and Fable

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podcast. We are just two episodes away from diving

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into the new rulebook. And big news, we're shifting

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to weekly episodes from here on out. Last we

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left off, the party caught their breath in town

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and uncovered whispers of the Redbrand, cutthroat

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bandits tightening their grip on the city of

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Fendallon. Prepare yourselves. Gather your dice,

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sharpen your blades, and open your spell books.

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Because once again, we're venturing into the

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world of Forge and Fable. Are you ready to roll

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for initiative? What's up everybody, how's it

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going? Welcome to the Forge and Fable podcast.

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A bunch of guys hanging out playing some D &D.

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We're playing the Phandelver and Below Shattered

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Obelisk campaign. Having a good time with that

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so far. How's everybody doing today? Good. Great.

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Yeah, doing well. It's a little warm, but good

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otherwise. It's always warm. Yeah, it's been

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hot. It just started raining as I got home from

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work. I'm like, thank God I'm not out there right

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now. Yeah, good timing. Yeah, I could use some

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rain here. A little break from the heat would

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be nice. Although it would just get humid then,

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so I don't know. I don't know what I would like.

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I don't really get that humid here. Yeah, whatever

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rains it does, though. It's been another 90s

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here, so yeah, it's been hot. That'd still be

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about some rain. We've been like upper 90s out

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here. Hundreds, upper 90s. I'm cool on that.

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I'll take winter any day. I'll take spring and

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fall. Here in California, winter is pretty mild.

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It's Southern California anyway. Yeah, I like

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wearing a hoodie. Give me hoodie season. I'm

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happy. You guys are spoiled. I don't know if

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I'm spoiled. It was like 106 two weeks ago or

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something like that. Yeah, but your winters are

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like, what, 60 degrees? Yeah, but you can keep

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piling stuff on. There's only so many clothes

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you can take off. I remember when I first moved

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out here how weird it was to not have snow during

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Christmas. It was just really weird. What is

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this substance you speak of? Ah, this white stuff

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is called snow. You know, snow's great until

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you have to shovel your driveway. Fuck me. Snow's

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great the first day, the second day. Then you're

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just like, I'm done. I'm done. Yeah, and ice

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is really cool until you slip and fall on it.

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Then it's just the worst thing ever. I've seen

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videos of couples parking their car in their,

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like, slightly sloped driveway, getting out,

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and then the car just starts sliding backwards,

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and then, like, the husband will try to go stop

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it, and the moment he touches the car, it, like,

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sets him to sliding, too. It's hilarious. What's

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the weirdest movie you guys have seen? Weirdest?

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Yeah. Trolls 2? The room? The lost skeleton of

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Kadavra? You said Trolls 2? Not the kid Trolls

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2. Oh, okay. The original, like, B, C rated one.

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It has zero Trolls in it. I thought you were

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talking about the one with, like, um, the Backstreet

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Boys and the Dolph. Oh, that one's pretty weird,

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too. Yeah, I don't have a huge... viewed movie

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library in my past. I think it was a funny movie,

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but kind of weird. It was Big Man on Campus.

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You guys ever seen that one? I don't remember

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it. It has to do with a hunchback who's living

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on a college campus up in the bell tower. I forget

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where he was exactly, but it's just kind of strange.

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It's a comedy, though, so it's pretty funny,

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but he ends up going to school and becoming educated.

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Was it in Notre Dame? I see where you're going

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with this. But I can't remember. But that was

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funny. What are the ones about that you guys

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said? The Lost Skeleton of Kadabra? It's an intentionally

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bad black and white -ish sci -fi flick. I have

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it on DVD, actually. It's so bad it's good type

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deal. I would recommend. But it is weird. Speaking

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of bad on purpose, Ryan Reynolds was talking

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about his new movie, Deadpool and Wolverine,

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that he was originally trying to get it to come

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out as Alpha Cop. It was going to be this really

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bad cop movie about two brains connected or whatever.

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And it was going to be like five minutes in before

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you saw the Marvel credits come in and it was

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Deadpool and Wolverine. So nobody was going to

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know about it and it was just going to be a mad

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riot. Yeah, he was afraid he wasn't going to

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be able to keep the secret. Yeah, pretty cool.

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He probably wouldn't have been able to keep the

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secret. I think it would have been epic if he

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could have. They did keep some pretty big secrets.

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I'm not going to spoil nothing, because God knows

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who wins. Right. I think it's really cool when

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movie makers try to do something unique like

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that. I don't know about Weird Thunder, but probably

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the coolest movie I've ever seen was Birdman,

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coming from a film background in production.

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That movie is so well produced, so well made.

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It's a musical. It's a superhero movie. It's

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a Broadway kind of movie. It almost feels like

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it's all shot in one shot. It's hands down one

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of the best crafted films I've ever watched.

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Nice. What about you, Roche? I would have to

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say... Did you guys ever watch Hardcore Henry?

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Oh, yeah. Pretty much all of it was in first

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-person view. Almost as if you're playing a first

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-person shooter in a cinematic, basically. They

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gave it a shot. It was an okay movie. It was

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kind of weird. Maybe they need to take that back

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to the drawing board and fix that up a little

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bit. Maybe give it another shot. But it's something

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different. It was weird. Were they talking about

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making a second one? I think they should. I think

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they should give it a second shot. Do a little

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better. So should they make a sequel? Or should

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they remake it? I would just say they could depart

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from that storyline. I think it's just the first

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person view was the interesting slash weird part.

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Not really so much the story. So, I mean, you

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can do that with any game. I mean, I would probably

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use potentially, you know, like a first person

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shooter IP that we play video game. Try from

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there, maybe. They had a really cool approach

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on how they filmed that too. It was a bunch of

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GoPros on like a curved bar. And they were roller

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skating with it, and that's how they filmed it.

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It was really cool. If you haven't seen it, give

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it a see. Right on. Man, so it's been a little

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while. Kind of dropped the veil a little bit.

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It's been a bit since we've got together and

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played. Schedules conflicting in life. You know,

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living out. playing out i'm sure everybody who's

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listening can agree also that um one of the most

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difficult bosses at times to dnd is just scheduling

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and getting everybody to get together and be

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able to play um we've been playing a little side

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quest adventure on the side just to have fun

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and stay busy those of us who could make it and

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um yeah man i don't know it's been like Feels

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like forever. It's been like a month, I think.

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Yeah. But we had a lot go down in that last session.

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Basically, the party, you guys had come to town.

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You stayed the night. Some bishop had a little

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bit of a rough night. Saw some visions. Emerus

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went out and did some espionage. Corrin. kick

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some bandit butt. I believe you met with Sister

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Gariel. Yeah, there was a lot that happened here.

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So just looking back through my notes and everything,

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it seems that you guys have a bunch of quests

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that are out there looming. And where we were...

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Looking at what we were looking at doing last

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time we talked was you guys were interested in

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heading out to the Alderleaf farm. Yeah, we were

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going to go to the Alderleaf farm and interrogate

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a child. Right. Right. Yeah. We had just left

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the brunch, I believe, with the mayor. Strawberries.

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Strawberries in my pocket. Not my pocket. Seven

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flavors of cheese from the Stonehill Inn. The

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really strong alcohol. When six simply won't

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do. Yeah, we could just jump back in here. We'll

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say that you guys gave each other a little look

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there in the brunch. You're like, all right,

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let's get out of here. And you step outside.

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of the manor, and you guys are currently just

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in town. Oh, what time? Yeah, what time is it?

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Got out of brunch. Should be around noon -ish,

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no? Yeah, it's probably right around noon. Right

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then. The elderly farm is just down the road

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to the east. We want to head there, or do we

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have any pit stops we want to make? Provisions,

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maybe? We need to resupply? We haven't already

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done that. I mean, it's not really out of town.

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You never know where we'll be led, though. I

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suppose that might be the case. Is our intention

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to have this boy lead us to this secret tunnel?

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We'll see. If he makes it sound like it's going

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to be hard to find, then maybe we may need him

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to. Otherwise, I don't want to endanger a child.

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Alright, that's right sensible, I suppose. Well,

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I don't know that there's a... Any provisions

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I'd be needing. Anyone else? Yeah, I think I'm

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gonna... I'm gonna go buy, like, a healing potion

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or two. Actually, it's been so long, I don't

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remember how much money I have. How much are

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healing potions? You're broke. I am broke. Okay,

00:12:10.889 --> 00:12:14.029
well, I'm not getting any healing potions. Are

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you broke? No, you're not broke. You have that

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little statue of a frog. Oh, yeah. That you scammed

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me with. Yeah. You reach in your pockets and...

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Pull out butterflies. It might be... How much

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was the little statue of the frog worth? 40 gold?

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Something like that, I think. You might be able

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to trade it and some pocket change for a healing

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potion. But we all have a healing potion, except

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for Bishop, who is basically a healing potion

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with legs. Yeah, it's 40 gold. Do I have one?

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I don't think I have one. You should. We got

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three. From our escapades. I gave one to you,

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I gave one to Abel. And I have one. Well, then

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I will fix my stuff. Not if you drank it for

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no good reason. But I don't think you did. No,

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I don't think so. I'm ready as ever. Good. And,

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uh, Bishop? How you doing? I'm okay. I think.

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Excellent. Shall we, then? Alright, you guys

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are going to make your way over to the provisions,

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or what was the plan? I don't have any money

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for provisions. I think we're going straight

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to the Elderleaf. Okay, going straight to the

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Elderleaf farm. So you guys make your way through

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town and head over there to the, I think it was

00:13:35.539 --> 00:13:37.940
the northwest spot there? I think it's down here.

00:13:38.100 --> 00:13:41.480
I think it's the southeast, actually. You could

00:13:41.480 --> 00:13:44.240
be right. I need to check that map. I got it

00:13:44.240 --> 00:13:50.519
here. It's like 300 feet from where we had brunch.

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The question is, where is the bandits held up

00:13:55.519 --> 00:14:02.519
at? The boy has been claiming he's been seeing

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sightings of weird goblins going in and out of

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a secret tunnel. And I believe we've heard tell

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that The red brown have some sort of association

00:14:17.220 --> 00:14:20.620
with these weird goblins? The weird goblins being

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the glowing green ones that done captured and

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spirited away Rockseeker? Is that right? Yes.

00:14:29.159 --> 00:14:33.799
Alright, you guys are walking through town. You

00:14:33.799 --> 00:14:38.860
make your way across the town and you arrive

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in front of the Ettermath... No, I'm sorry. The

00:14:44.799 --> 00:14:48.500
Alder... Where is it? Alderleaf Farm. Yeah. There's

00:14:48.500 --> 00:14:50.820
the Ettermath Orchard and the Alderleaf Farm.

00:14:50.840 --> 00:14:54.299
The Ettermath Orchard is run by a racist dark

00:14:54.299 --> 00:14:58.740
elf. Yes. Who plans on tipping over the goblin

00:14:58.740 --> 00:15:01.820
statue. Right. Unless we do something for him.

00:15:01.940 --> 00:15:05.320
And he gave us a quest to get his... His boots.

00:15:05.740 --> 00:15:09.759
Yeah, his boots of speed and hops. Yeah, we need

00:15:09.759 --> 00:15:13.950
to go to Old Owl Well. to check out the undead

00:15:13.950 --> 00:15:17.289
there to see if they're a threat against the

00:15:17.289 --> 00:15:22.870
town. But later, I suppose. You guys walk up

00:15:22.870 --> 00:15:27.649
towards this... It's a beautiful looking farm

00:15:27.649 --> 00:15:31.230
home. And you see off to the side of it, there's

00:15:31.230 --> 00:15:35.370
just this... It's a barn. It looked like at one

00:15:35.370 --> 00:15:38.350
point it was in really good standing and it was

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a nice barn, but now it looks a little run down.

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Looks like... More of the focus has gone into

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the home recently as far as upkeep. There seems

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to be an older individual who's on a rocking

00:15:49.929 --> 00:15:52.610
chair on the porch right now, and he's just slowly

00:15:52.610 --> 00:15:55.250
rocking himself forward and back. He sees your

00:15:55.250 --> 00:15:57.690
approach. He tips his hat up, and he says to

00:15:57.690 --> 00:16:02.750
you, Hello there. Hello. Good day. What can I

00:16:02.750 --> 00:16:06.149
do for you? And you see this wise -looking and

00:16:06.149 --> 00:16:09.259
pragmatic halfling. Who sits there in front of

00:16:09.259 --> 00:16:13.059
you? I presume you're, uh, Master Alderleaf,

00:16:13.059 --> 00:16:17.279
then? Yes? Hey! Kellen's the name. Pleasure to

00:16:17.279 --> 00:16:20.559
meet you. Who am I speaking with? My name be,

00:16:20.639 --> 00:16:25.860
uh, Mren. This is Imris and Bishop and, uh, Kyrend.

00:16:26.419 --> 00:16:29.419
Did I pronounce that right? Probably not. It

00:16:29.419 --> 00:16:32.759
is Kyrend, as I shove an air strawberry under

00:16:32.759 --> 00:16:39.379
my mask. Kyrend? Kyrend. Well, it's that. Well,

00:16:39.379 --> 00:16:43.200
what can I do for you boys? Hi, we're new to

00:16:43.200 --> 00:16:47.460
the area. We've been hired by your townmaster

00:16:47.460 --> 00:16:51.139
and some such to look into the red brand issue.

00:16:51.340 --> 00:16:55.039
We heard your boy might have some information

00:16:55.039 --> 00:16:58.240
about a secret tunnel. Is that right? I guess

00:16:58.240 --> 00:17:02.179
the boy's been spreading the gossip to his buddies

00:17:02.179 --> 00:17:05.420
there, huh? You know how kids talk. That buddy

00:17:05.420 --> 00:17:07.519
of his has a big mouth. It's going to get him

00:17:07.519 --> 00:17:09.819
in trouble one of these days. Do you know anything

00:17:09.819 --> 00:17:13.799
of this tunnel? Tunnel? No. But the boy's been

00:17:13.799 --> 00:17:17.099
going on about it. I don't dare go around that

00:17:17.099 --> 00:17:19.839
area. Why's that? Too many of those hoodlums.

00:17:20.140 --> 00:17:22.720
Aye, hoodlums. It's exactly what we're after.

00:17:23.119 --> 00:17:25.160
All right. It's exactly what I stay away from.

00:17:25.259 --> 00:17:27.500
Told the boy to keep his distance. He don't listen

00:17:27.500 --> 00:17:30.319
to me. I'm kind of taking your accent. Cut it

00:17:30.319 --> 00:17:37.339
out. Sorry. It's just a... A show of cultural

00:17:37.339 --> 00:17:42.480
acceptance and appreciation. So, perhaps, if

00:17:42.480 --> 00:17:45.559
we could talk to your boy, we might be able to

00:17:45.559 --> 00:17:49.140
deal with the ruffians in the area and open it

00:17:49.140 --> 00:17:52.599
up for the likes of you to once again travel.

00:17:53.099 --> 00:18:02.079
Oh, I suppose. Screams for the boy. Clean out

00:18:02.079 --> 00:18:05.730
my ear with my pinky. Any minute now. The boy's

00:18:05.730 --> 00:18:10.009
pretty good. Yes, father. Bunch of strange men

00:18:10.009 --> 00:18:13.630
here to speak to you, boy. Going on with your

00:18:13.630 --> 00:18:16.210
stories to your friend. See what trouble it lands

00:18:16.210 --> 00:18:19.430
you in. Strange men. And he comes to the door.

00:18:19.529 --> 00:18:24.230
You see this lively spirited and precious little

00:18:24.230 --> 00:18:31.609
halfling boy. Oh, wow. Hi. Hello. Are you adventurers?

00:18:32.309 --> 00:18:38.990
How does this kid look? About, like, eight -ish.

00:18:39.450 --> 00:18:42.609
As he comes and gets his first look at us, I

00:18:42.609 --> 00:18:45.190
finally notice the mustard stain I left on my

00:18:45.190 --> 00:18:48.130
robes during brunch. Press to digitate it away.

00:18:49.970 --> 00:18:54.950
Cool. We're supposed to get information from

00:18:54.950 --> 00:18:58.029
this child? We heard it from the innkeeper's

00:18:58.029 --> 00:19:03.430
son who heard it from the boy. Oh, you mean the

00:19:03.430 --> 00:19:07.859
tunnel? Aye. That's the one, Karp. Papa, I told

00:19:07.859 --> 00:19:12.720
you. I told you. I'm not making it up. He kind

00:19:12.720 --> 00:19:17.779
of waves his hand at him. Hi, boy. What can you

00:19:17.779 --> 00:19:20.420
tell me about this tunnel and the strange goings

00:19:20.420 --> 00:19:24.380
-ons? Right. People coming and going? Right.

00:19:24.400 --> 00:19:28.000
Well, okay. So I'm going to be an adventurer

00:19:28.000 --> 00:19:31.029
like you guys one day. And so I'm out there with

00:19:31.029 --> 00:19:33.410
my friends. And we're in the woods. And we're

00:19:33.410 --> 00:19:36.890
playing. And I have my wood sword. And it was

00:19:36.890 --> 00:19:39.670
a really great adventure. We were hunting dragons.

00:19:40.230 --> 00:19:43.769
And we haven't found any yet. But we're out there.

00:19:43.789 --> 00:19:45.670
We're trying. We're trying to find these dragons.

00:19:46.170 --> 00:19:50.609
And that's when I saw a couple of big scary bandits.

00:19:50.990 --> 00:19:53.609
They came out of the tunnel when I was there.

00:19:54.089 --> 00:19:58.009
And it looks like they met with a pair of those

00:19:58.009 --> 00:20:02.369
red. red brands, the guys with the red scarves

00:20:02.369 --> 00:20:04.690
in town. Have you seen those guys? Uh, yeah.

00:20:05.069 --> 00:20:08.869
They're trouble. Watch out for them. The, uh,

00:20:08.970 --> 00:20:12.849
the big scary bandits. These, uh, humans. More

00:20:12.849 --> 00:20:15.609
humans? Yeah, yeah, but they didn't see me. It

00:20:15.609 --> 00:20:17.509
was close, though, but I ducked behind the tree

00:20:17.509 --> 00:20:19.950
and I dragged my friend down and I put my hand

00:20:19.950 --> 00:20:23.589
over his mouth because he was being loud. Alright,

00:20:23.589 --> 00:20:27.740
good lad. And, uh... The, uh, red brands, they

00:20:27.740 --> 00:20:30.819
came out of this secret tunnel. Yeah, I think

00:20:30.819 --> 00:20:34.079
they have a secret lair under the old manor house.

00:20:35.119 --> 00:20:40.339
Tresander Manor? That'd be that big lot on the

00:20:40.339 --> 00:20:42.880
hill over there, and I just dropped. Oh, yeah,

00:20:43.500 --> 00:20:46.519
yeah, that's the one. And I remember, I remember,

00:20:46.680 --> 00:20:49.660
I went back another time, and I was gonna, I

00:20:49.660 --> 00:20:51.940
was gonna sneak up, and I was gonna spy on the

00:20:51.940 --> 00:20:58.069
bandits. I'm careful with that. Well, I'll have

00:20:58.069 --> 00:21:05.869
you know, I'm working to be a rogue. Hmm. Continue.

00:21:06.630 --> 00:21:09.369
Quiet as a whisper I am. You never hear me. You

00:21:09.369 --> 00:21:12.269
never see me. Is he there? Isn't he? Who knows?

00:21:12.869 --> 00:21:16.509
We hear you now. Hi, and I'd like to hear more.

00:21:16.769 --> 00:21:18.710
It's because I want to be heard. And he kind

00:21:18.710 --> 00:21:23.230
of gives you like squinty eyes. Yeah. So I went

00:21:23.230 --> 00:21:27.150
back and. I hid in the same spot, and I just

00:21:27.150 --> 00:21:30.930
waited. But then I saw something strange. Something

00:21:30.930 --> 00:21:35.289
really strange. I won't lie. It scared even me.

00:21:36.369 --> 00:21:40.950
These goblins? They're not like any goblins I've

00:21:40.950 --> 00:21:44.529
seen before. They came out of the tunnel, and

00:21:44.529 --> 00:21:47.769
they had glowing hands. Have you ever seen goblins

00:21:47.769 --> 00:21:51.029
with glowing hands? I have only heard of them

00:21:51.029 --> 00:21:55.849
myself, but... I have heard of them. I've never

00:21:55.849 --> 00:21:59.490
even heard of them. I don't even think I've even

00:21:59.490 --> 00:22:02.990
seen a regular goblin. I hear they're building

00:22:02.990 --> 00:22:06.910
a statue for one or put a statue up. I'd best

00:22:06.910 --> 00:22:10.349
you not concern yourself with that or seeing

00:22:10.349 --> 00:22:13.529
any goblins. I wouldn't recommend it. Not until

00:22:13.529 --> 00:22:17.549
you have a solid party behind you for doing your

00:22:17.549 --> 00:22:22.759
rogan, eh? I think he's talking about your best

00:22:22.759 --> 00:22:24.940
friend when he's talking about this. I know what

00:22:24.940 --> 00:22:32.160
he's talking about, Kyland. Well, I can take

00:22:32.160 --> 00:22:36.079
you to the tunnel. Could you, uh, perhaps just

00:22:36.079 --> 00:22:40.079
give us directions to the tunnel? I would be,

00:22:40.079 --> 00:22:43.259
uh, hard -pressed to put you in any more danger

00:22:43.259 --> 00:22:47.779
here in front of your pa. Aye, boy. You won't

00:22:47.779 --> 00:22:51.779
be going around there. Bunch of hoodlums. I told

00:22:51.779 --> 00:22:57.960
you, stay away. Oh, Pa. I'm fine. I can handle

00:22:57.960 --> 00:23:02.859
myself. No. You'll stay away. I'm going to come

00:23:02.859 --> 00:23:05.420
up to the boy and I'm going to squat down and

00:23:05.420 --> 00:23:10.380
get more on his level. He's a halfling child.

00:23:11.119 --> 00:23:16.140
I may be a dwarf, but he's tiny. I'm going to

00:23:16.140 --> 00:23:17.880
get more on his level and I'm going to say, boy,

00:23:17.900 --> 00:23:22.220
boy. Uh, one of the most important things to

00:23:22.220 --> 00:23:25.140
learn about being an adventurer is to know how

00:23:25.140 --> 00:23:28.539
to pick your battles and stay out of harm's way

00:23:28.539 --> 00:23:31.680
so that one can live to adventure another day.

00:23:32.019 --> 00:23:34.359
Uh, and I'm gonna reach into my pocket and pull

00:23:34.359 --> 00:23:38.019
out like a silver piece or something. Uh, and

00:23:38.019 --> 00:23:41.599
I'm gonna say, however, one also needs to know

00:23:41.599 --> 00:23:46.000
how to make a good bit of coin. So, give me some

00:23:46.000 --> 00:23:48.740
instructions. So me and my friends can go check

00:23:48.740 --> 00:23:53.220
out this tunnel. And, uh, this'll be yours. And

00:23:53.220 --> 00:23:55.819
you can stay here safe with your pa until he

00:23:55.819 --> 00:23:58.099
ain't looking, eh? And then I give him a little

00:23:58.099 --> 00:24:02.680
bit of a wink. Wow! He takes the silver from

00:24:02.680 --> 00:24:08.619
you and he attempts to pocket it with slight

00:24:08.619 --> 00:24:11.660
of hand. Mm -hmm. He does, like, this little

00:24:11.660 --> 00:24:16.079
finger roll trick over his fingers and then he

00:24:16.359 --> 00:24:18.400
He shakes his hand in the air, and the coin just

00:24:18.400 --> 00:24:22.200
disappears. He shows you both sides of his hand.

00:24:24.559 --> 00:24:29.400
I've been working on that one. Aye. And, uh,

00:24:29.480 --> 00:24:34.240
you're doing right well at it. Ha! Coin tricks.

00:24:36.240 --> 00:24:41.019
Should be out there. And in the field, boy. Working

00:24:41.019 --> 00:24:44.740
in the farm instead. Playing this imagination

00:24:44.740 --> 00:24:48.579
and adventurers games all the time. I will be

00:24:48.579 --> 00:24:57.019
an adventurer, Pa. Okay. I'll be right back.

00:24:57.059 --> 00:25:00.720
I'll make a map. Hi. Good luck. That boy runs

00:25:00.720 --> 00:25:08.099
inside. I appreciate you entertaining the boy.

00:25:10.799 --> 00:25:13.000
He tells some pretty wild stories sometimes.

00:25:14.960 --> 00:25:17.880
The problem is, is there's more truth to this

00:25:17.880 --> 00:25:23.579
wild story than there is fiction. Ha! Going hand,

00:25:23.759 --> 00:25:29.500
goblins. Come on. Hi. You, uh, heard of Sildar,

00:25:29.539 --> 00:25:34.539
Elwinter? Oh, of course. Who hasn't heard of

00:25:34.539 --> 00:25:38.059
Sildar? Sildar and our friend Gungeon Rockseeker.

00:25:38.539 --> 00:25:40.779
were assaulted on the road south on their way

00:25:40.779 --> 00:25:44.420
here by goblins that glowed with green energy.

00:25:45.660 --> 00:25:49.579
Defeated they were. Captured. Stops rocking in

00:25:49.579 --> 00:25:53.880
his chair. Looks at you. You don't say. I do.

00:25:54.920 --> 00:25:58.779
So when it may be a bit more dangerous around

00:25:58.779 --> 00:26:01.240
these parts than you'd be thinking, it might

00:26:01.240 --> 00:26:05.880
be worth reining in your boy a tad until we can

00:26:05.880 --> 00:26:10.140
see these things done. I told the boy to stay

00:26:10.140 --> 00:26:16.220
away from there. I appreciate the heads up. Seems

00:26:16.220 --> 00:26:20.299
a good lad. Hate to see him run across anything

00:26:20.299 --> 00:26:24.940
he cannot hide from. Good as they come. He means

00:26:24.940 --> 00:26:28.900
well. Could work a little more around here. I

00:26:28.900 --> 00:26:33.920
suppose he's young still. It's done! It's perfect!

00:26:34.619 --> 00:26:38.920
He comes out the door. Here you go. And he hands

00:26:38.920 --> 00:26:44.900
you this crumpled up piece of paper, Marin. And

00:26:44.900 --> 00:26:48.960
there's like some stick figure trees and like

00:26:48.960 --> 00:26:51.720
a square with a triangle on it for the house.

00:26:52.299 --> 00:26:56.740
And there's a circle, which he's written next

00:26:56.740 --> 00:27:00.700
to it in common, the word tunnel. And there's

00:27:00.700 --> 00:27:05.859
another square on the lower left side. Actually,

00:27:06.039 --> 00:27:08.529
yeah, on the lower left side. with a triangle

00:27:08.529 --> 00:27:11.049
on it, and there's like a dotted line that goes

00:27:11.049 --> 00:27:16.269
from one to the other. He says, if you follow

00:27:16.269 --> 00:27:22.730
this, you'll find it. I see. I give it a scrutinizing

00:27:22.730 --> 00:27:28.950
look. I see. This may be just what we're after.

00:27:29.829 --> 00:27:33.650
Thank you, Jankorp. Anytime. Let me know how

00:27:33.650 --> 00:27:36.430
it goes. or if i could be any help and he kind

00:27:36.430 --> 00:27:43.549
of squints his eyes again but we will um and

00:27:43.549 --> 00:27:46.730
i give him give him a pat and i ruffle his hair

00:27:46.730 --> 00:27:52.849
uh because kids hate that um and then i turn

00:27:52.849 --> 00:27:57.529
back to the rest of you and i hand over the map

00:27:57.529 --> 00:28:06.650
to whichever one of you takes it from me It says

00:28:06.650 --> 00:28:09.650
up the hill, yeah? Aye, the manor do be up the

00:28:09.650 --> 00:28:12.329
hill, but it doesn't look like the, uh... Tunnel

00:28:12.329 --> 00:28:15.150
itself is. Tunnel's not up the hill, is it, boy?

00:28:16.450 --> 00:28:22.750
Uh, no. Well, sort of. It's on the side of the

00:28:22.750 --> 00:28:25.809
hill. Like, in the woods there. See, I drew all

00:28:25.809 --> 00:28:29.910
those circles there with, like, the little pointy

00:28:29.910 --> 00:28:32.269
things on them? That's the trees. That's the

00:28:32.269 --> 00:28:36.460
forest. Yeah. That third one there that I shaded

00:28:36.460 --> 00:28:38.740
a different color than all the rest, that's the

00:28:38.740 --> 00:28:40.779
one you make the left at. See the line goes around

00:28:40.779 --> 00:28:45.420
it? Goes to the left and goes up north. Oh, I

00:28:45.420 --> 00:28:48.859
see. And are there any markings on this tree

00:28:48.859 --> 00:28:55.259
out there in the actual woods? Well, I broke

00:28:55.259 --> 00:28:57.579
the branches down on it, so you should be able

00:28:57.579 --> 00:29:00.160
to tell which one it is. Right. Very clever.

00:29:00.680 --> 00:29:03.359
I'll have you know, I'm going to be a great adventurer

00:29:03.359 --> 00:29:06.450
one day. I will. You and Pip, let's get to practicing.

00:29:07.089 --> 00:29:10.549
Huh. I wonder what he's up to right now. Paw,

00:29:10.609 --> 00:29:15.970
can I go to Pip's? Ah. Go ahead. But don't be

00:29:15.970 --> 00:29:18.890
going up to the Trescender Manor. You stay away

00:29:18.890 --> 00:29:24.390
from there. Got it. Bye, guys. He runs off. Paw,

00:29:24.470 --> 00:29:28.690
do we go straight to this cave? Or do you want

00:29:28.690 --> 00:29:30.869
to ask around and see if we can get more information?

00:29:31.430 --> 00:29:34.390
This is as good enough lead as any. Aye. I'm

00:29:34.390 --> 00:29:38.710
gonna hand the map over to Emerus. You're a druid.

00:29:39.309 --> 00:29:42.230
Lead us through the forest. I don't know how

00:29:42.230 --> 00:29:45.490
to read maps. Which way's up? I grab the map

00:29:45.490 --> 00:29:49.170
out of his hand and I spin it. Get it upside

00:29:49.170 --> 00:29:52.529
down. I flip it over because you handed it to

00:29:52.529 --> 00:29:56.130
me upside down. But like, so the writing's up

00:29:56.130 --> 00:30:00.509
instead of down. Alright. And off we go, I guess.

00:30:01.430 --> 00:30:09.259
Alright. Before you leave, I just realized something

00:30:09.259 --> 00:30:14.359
about those goblins. Now, I don't know about

00:30:14.359 --> 00:30:17.720
the green ones, but I do know someone who might

00:30:17.720 --> 00:30:21.740
be able to help you. That's all? Aye. Name's

00:30:21.740 --> 00:30:25.539
Rydoth. Old druid friend of mine. We go back.

00:30:25.900 --> 00:30:29.339
We go way back. Where can we find this person?

00:30:29.700 --> 00:30:33.809
Well... I suggest you go visit Rydoth maybe to

00:30:33.809 --> 00:30:36.630
ask for help since there's not an inch of this

00:30:36.630 --> 00:30:40.710
land that he doesn't know. He recently set out

00:30:40.710 --> 00:30:44.390
for the ruins of a town called Thundertree. It's

00:30:44.390 --> 00:30:47.769
just west of Neverwinter Wood. They're about

00:30:47.769 --> 00:30:52.509
50 miles northwest of here. Go 50 miles away

00:30:52.509 --> 00:30:56.170
for something that's right over the hill. I think

00:30:56.170 --> 00:30:59.680
he's talking more along the lines of Helping

00:30:59.680 --> 00:31:04.519
us find this Kragmaw castle. Aye. Well, I don't

00:31:04.519 --> 00:31:06.920
know about the castle, but more information about

00:31:06.920 --> 00:31:11.480
those goblins, perhaps. Does Rydoth have a surname?

00:31:12.619 --> 00:31:18.779
I've only known him by Rydoth. Fair enough. Travels

00:31:18.779 --> 00:31:25.680
with a fox, he does. It's his companion. Funny.

00:31:26.700 --> 00:31:33.019
Doesn't ever seem to age. Ah, nonetheless. He's

00:31:33.019 --> 00:31:35.539
a good man, a good druid. There's nothing he

00:31:35.539 --> 00:31:39.680
doesn't know around here. Aye, might be worth

00:31:39.680 --> 00:31:42.640
checking out after we handle the Redbrand situation.

00:31:43.259 --> 00:31:45.180
Perhaps he can give you some tips, I'm gonna

00:31:45.180 --> 00:31:51.500
say. Perfect. Well, you be careful out there.

00:31:52.019 --> 00:31:56.500
Right then. Thank you, Master Alderleaf. Anytime.

00:31:57.680 --> 00:32:02.440
He just goes back to rocking on his chair. We're

00:32:02.440 --> 00:32:08.079
heading east. Seems that way. Demers, lead the

00:32:08.079 --> 00:32:13.000
way. Off we go. Alright. You guys set out into

00:32:13.000 --> 00:32:20.500
the area just east of his farm. And you're reading

00:32:20.500 --> 00:32:24.880
the boy's map. It's a fairly well put together

00:32:24.880 --> 00:32:29.089
little Little map. It's crude. Looks like he

00:32:29.089 --> 00:32:33.410
might have sketched it with a crayon. But you

00:32:33.410 --> 00:32:35.890
kind of see some landmarks there that might be

00:32:35.890 --> 00:32:41.829
familiar. Roll a survival check. Emerus. Okay.

00:32:43.529 --> 00:32:46.170
Ooh, it's a good one. I rolled a 17 for a total

00:32:46.170 --> 00:32:50.549
of 20. Yeah. You're able to navigate with this

00:32:50.549 --> 00:32:53.789
map efficiently. You're finding all the landmarks

00:32:53.789 --> 00:32:58.509
the boy has drawn on his map. And you see now

00:32:58.509 --> 00:33:00.670
in front of you, as you begin to walk into the

00:33:00.670 --> 00:33:03.789
woods, you've come up to the tree with the broken

00:33:03.789 --> 00:33:09.230
branches. I want to look around for signs of

00:33:09.230 --> 00:33:16.349
any disturbance other than this kid. Okay. Looking...

00:33:17.039 --> 00:33:19.740
Just like looking or spending some time searching.

00:33:20.180 --> 00:33:21.640
Because if you're just looking, you can roll

00:33:21.640 --> 00:33:23.599
a perception check. But if you want to stop and

00:33:23.599 --> 00:33:26.140
spend some time... No, more or less. I'm just

00:33:26.140 --> 00:33:29.619
trying to see if I can see signs of the goblins

00:33:29.619 --> 00:33:33.660
or anything. Yeah, you can roll perception or

00:33:33.660 --> 00:33:35.099
I'll do survival if you're looking for tracks

00:33:35.099 --> 00:33:37.279
and things like that. Or perception just to kind

00:33:37.279 --> 00:33:42.779
of check things out around you. It's a solid

00:33:42.779 --> 00:33:52.869
eight. You are convinced that Emerus knows the

00:33:52.869 --> 00:33:56.069
way, and it's somewhat distracting because you're

00:33:56.069 --> 00:33:59.190
looking around and you're like, I have strawberries

00:33:59.190 --> 00:34:04.049
to eat. They don't have a long shelf life, so

00:34:04.049 --> 00:34:06.589
I have strawberries to eat. You mean they don't

00:34:06.589 --> 00:34:12.130
have a long pocket life? Pocket life, yes. So

00:34:12.130 --> 00:34:16.139
you guys go a little further past the tree. And

00:34:16.139 --> 00:34:19.380
there's this rough -hewn passage that leads up

00:34:19.380 --> 00:34:25.719
north, and it continues up for about a few hundred

00:34:25.719 --> 00:34:30.800
feet. And you can see that the trail leads to

00:34:30.800 --> 00:34:36.860
a cave that's in the southern portion of the

00:34:36.860 --> 00:34:43.599
mountain from Tricender Manor. Right. So what's

00:34:43.599 --> 00:34:48.400
the play here, lads? Are we just going up there,

00:34:48.519 --> 00:34:51.320
roughing up these red brands, and trying to find

00:34:51.320 --> 00:34:55.300
this glass staff person who's supposed to be

00:34:55.300 --> 00:34:58.079
their leader? I think it'd be helpful to figure

00:34:58.079 --> 00:35:02.079
out how many we have over there first. Do we

00:35:02.079 --> 00:35:08.739
want to scout them out? Yeah. Yeah, going in

00:35:08.739 --> 00:35:11.420
swinging might be a bad idea if there's tens

00:35:11.420 --> 00:35:18.219
of them in there. I suppose. I can, uh, can send

00:35:18.219 --> 00:35:22.119
in Theron and have a peek. I think that'd be

00:35:22.119 --> 00:35:26.639
helpful. Right then. Lord, my back. I'm gonna

00:35:26.639 --> 00:35:29.760
sit down cross -legged and I'm going to, um,

00:35:29.760 --> 00:35:37.059
pop into the brain of Theron, my owl, and, uh,

00:35:37.079 --> 00:35:40.099
stop him from whatever familiar nonsense he's

00:35:40.099 --> 00:35:42.980
been up to while we've been doing town stuff.

00:35:44.780 --> 00:35:47.579
I imagine hunting mice and rats and not eating

00:35:47.579 --> 00:35:56.739
them because he's a spirit. I'm going to bring

00:35:56.739 --> 00:36:00.659
him over here and head it up towards this cave.

00:36:01.820 --> 00:36:05.820
Okay. You send him off towards the cave. Right

00:36:05.820 --> 00:36:10.619
off the bat, you notice that the ceilings are

00:36:10.619 --> 00:36:15.260
low. They're about only 10 feet high. So as your

00:36:15.260 --> 00:36:18.139
owl familiar is flying, he's getting the sense

00:36:18.139 --> 00:36:23.599
that this is kind of cramped. But he follows

00:36:23.599 --> 00:36:26.699
through on his orders and makes his way out.

00:36:27.400 --> 00:36:32.679
Your vision to him begins to get foggy and fade

00:36:32.679 --> 00:36:37.380
as he makes his way outside of 100 feet. Do you

00:36:37.380 --> 00:36:40.000
have him continue through into there, or are

00:36:40.000 --> 00:36:47.599
you going to get closer to... One second. At

00:36:47.599 --> 00:36:53.380
the moment, you guys were a couple hundred, so

00:36:53.380 --> 00:36:59.659
200 feet away from the cave to the south. I think

00:36:59.659 --> 00:37:04.760
he's too dumb to count on his own. I just have

00:37:04.760 --> 00:37:08.179
him perch up near the cave, and I pop out, open

00:37:08.179 --> 00:37:11.269
my eyes, and I say, we need to get closer. Do

00:37:11.269 --> 00:37:13.449
you want me to do any serious scouting inside?

00:37:15.010 --> 00:37:18.150
Have you seen anything yet? Nothing outside,

00:37:18.409 --> 00:37:24.869
no. But, uh, it's a better bit cramped in there.

00:37:24.969 --> 00:37:30.030
Low ceilings. Not like the, uh, the first cave.

00:37:30.590 --> 00:37:35.130
Might be, uh, harder to scout. But, uh, I'll

00:37:35.130 --> 00:37:38.329
give it a go. Yeah, well, as we approach, we

00:37:38.329 --> 00:37:41.420
may want to be careful and watch for traps. Who

00:37:41.420 --> 00:37:46.820
knows what surprises they've set up. True. TK,

00:37:47.260 --> 00:37:54.579
do you know if I want to change Dan's form from

00:37:54.579 --> 00:38:01.340
owl to something else, like rat, do I just have

00:38:01.340 --> 00:38:03.820
to recast the spell, or do I have to consume

00:38:03.820 --> 00:38:08.900
100 gold pieces more of 110 gold pieces more

00:38:08.900 --> 00:38:13.969
of You have to recast the Find Familiar spell.

00:38:14.550 --> 00:38:18.230
Alright. Yeah, not burning tin gold for that.

00:38:19.469 --> 00:38:23.469
Or sending in an owl. Okay, so you guys move

00:38:23.469 --> 00:38:25.190
up and you're going to send him in. Is that the

00:38:25.190 --> 00:38:28.050
plan? Yeah, checking for traps along the way.

00:38:28.489 --> 00:38:32.530
I'm going to throw up my mage armor. Okay, everybody

00:38:32.530 --> 00:38:34.909
roll perception check if you're checking for

00:38:34.909 --> 00:38:38.739
traps. If you guys are being some sneaky McSneaks,

00:38:38.780 --> 00:38:41.460
you can roll some stealth checks. Let's see what

00:38:41.460 --> 00:38:46.579
we got going on. You rolled persuasion, Emerus.

00:38:46.659 --> 00:38:48.920
Are you trying to persuade the traps not to scare

00:38:48.920 --> 00:38:56.320
you? Perception's way better. Thank you, dude.

00:38:56.619 --> 00:39:00.519
Oh no, that was just a bad roll. Jesus, some

00:39:00.519 --> 00:39:09.969
terrible rolls tonight. Okay. So... Let's get

00:39:09.969 --> 00:39:13.489
them all out of the way before combat. So yeah,

00:39:13.530 --> 00:39:18.030
you're not picking up on any traps. Emerus, you

00:39:18.030 --> 00:39:22.550
start to beg the traps not to snare you. Oh please,

00:39:22.590 --> 00:39:28.849
oh please, oh please, oh please. That's when

00:39:28.849 --> 00:39:32.449
Bishop turns to you guys and gives you the look

00:39:32.449 --> 00:39:38.849
like, quiet down. And Corrin, you step in like

00:39:38.849 --> 00:39:45.590
some bear poop. Maybe make a sound like, ah,

00:39:45.750 --> 00:39:49.989
a little noisy. A little gnat one. Self -check

00:39:49.989 --> 00:39:53.130
there. And Emerus, yeah, you're not able to pick

00:39:53.130 --> 00:39:56.269
up on any traps. Bishop, everything looks pretty

00:39:56.269 --> 00:39:59.110
clear to you, and you feel confident that...

00:40:00.480 --> 00:40:02.900
You're being a little sneaky. Okay, I got your

00:40:02.900 --> 00:40:05.559
ears there too, Marin. So Marin, I imagine you're

00:40:05.559 --> 00:40:08.739
not doing much at the moment besides just in

00:40:08.739 --> 00:40:12.340
your trance state. Are you sitting and resting

00:40:12.340 --> 00:40:13.840
while you're in the eyes, if you're familiar?

00:40:14.000 --> 00:40:15.619
Or are you kind of holding on to someone's shoulder

00:40:15.619 --> 00:40:17.880
and walking? Oh no, I'm sneaking up with them.

00:40:17.940 --> 00:40:20.800
I have Darren perched up near the entrance until

00:40:20.800 --> 00:40:25.139
we get closer and to a place where we can stop

00:40:25.139 --> 00:40:28.059
for a minute so I can get back in there. I'm

00:40:28.059 --> 00:40:31.329
eyes wide open. Okay, yeah. You guys manage to

00:40:31.329 --> 00:40:35.550
make your way up to the cave, and you don't hear

00:40:35.550 --> 00:40:42.150
or see anyone or anything. You're standing outside

00:40:42.150 --> 00:40:44.809
the cave entrance. Let's maybe get off to the

00:40:44.809 --> 00:40:50.090
side some, and I'll send Aaron inside. Okay.

00:40:50.349 --> 00:40:55.130
You send him off, and he goes flying in. You

00:40:55.130 --> 00:41:00.739
take in... Okay. Let me see. Oh, he's got about

00:41:00.739 --> 00:41:06.579
a 15 on stealth. Fly quietly. You see him fly

00:41:06.579 --> 00:41:09.400
and then put his back up against the wall in

00:41:09.400 --> 00:41:11.539
a shadow, then fly and go to another shadow.

00:41:12.219 --> 00:41:19.320
Mm -hmm. A little James Bond owl moment. So he

00:41:19.320 --> 00:41:25.360
flies in, and as far as you can see... At that

00:41:25.360 --> 00:41:28.139
distance, it looks like the tunnel is almost

00:41:28.139 --> 00:41:32.340
100 feet in. Not quite, just shy of that. You're

00:41:32.340 --> 00:41:38.679
able to see this large cavern. There's two bridges

00:41:38.679 --> 00:41:42.139
over a crevasse that's in the center of the cavern.

00:41:42.400 --> 00:41:47.059
It looks like this cavern splits the room from

00:41:47.059 --> 00:41:51.130
north to south. So there's an east and west side

00:41:51.130 --> 00:41:56.469
of this room. He can see there's a hallway to

00:41:56.469 --> 00:41:59.769
his immediate right when he flies in. And there's

00:41:59.769 --> 00:42:02.190
another hallway that looks like it has some descending

00:42:02.190 --> 00:42:08.190
stairs to his left. Off ahead, if he were to

00:42:08.190 --> 00:42:10.010
look straight from coming in through the tunnel,

00:42:10.150 --> 00:42:12.889
he can see that there looks like there's another

00:42:12.889 --> 00:42:17.090
passage that leads off to the left at the end

00:42:17.090 --> 00:42:21.530
of this room. this corridor and in the very back

00:42:21.530 --> 00:42:27.289
area he sees that there's like a storeroom it

00:42:27.289 --> 00:42:31.449
looks like this area in the north end of the

00:42:31.449 --> 00:42:34.730
large natural of the large natural cavern but

00:42:34.730 --> 00:42:37.269
it actually been finished and dressed with stone

00:42:37.269 --> 00:42:41.250
block walls and a flagstone floor he sees there's

00:42:41.250 --> 00:42:43.730
several barrels That are stored against the walls

00:42:43.730 --> 00:42:47.050
there. Along with empty crates. Looks like straw

00:42:47.050 --> 00:42:49.889
for packing. You see some hammers. Some pry bar

00:42:49.889 --> 00:42:53.849
and nails laying around. The cavern continues

00:42:53.849 --> 00:42:58.210
some distance. And he can make off like I said.

00:42:58.230 --> 00:43:01.309
The several passages that open off. From the

00:43:01.309 --> 00:43:04.309
larger cavern. And what looks like to be this

00:43:04.309 --> 00:43:07.130
deep pit. Or this crevice in the floor in the

00:43:07.130 --> 00:43:09.550
center. With the two bridges going over it. There's

00:43:09.550 --> 00:43:13.659
a couple pillars also. uh in here that are noteworthy

00:43:13.659 --> 00:43:18.360
once on the be like the the southwest and one

00:43:18.360 --> 00:43:22.760
on the northeast um of this it's fairly rectangular

00:43:22.760 --> 00:43:30.659
shaped uh okay so large room there are three

00:43:30.659 --> 00:43:34.619
exits from the room one to the immediate east

00:43:34.619 --> 00:43:37.380
and two to the west one being a downward staircase

00:43:38.480 --> 00:43:40.659
Right. The other one he can't see, because if

00:43:40.659 --> 00:43:43.119
he starts to go that way, you feel like your

00:43:43.119 --> 00:43:45.599
vision with him is beginning to get severed.

00:43:45.599 --> 00:43:48.539
So he can't make it up to there for you to see

00:43:48.539 --> 00:43:50.820
what's there, but you can see it from where you're

00:43:50.820 --> 00:43:54.099
at. It just looks like that distant one. He himself

00:43:54.099 --> 00:43:59.659
does have a 120 -foot dark vision. It's a line

00:43:59.659 --> 00:44:03.579
-of -sight issue. Okay, I see. All right. And

00:44:03.579 --> 00:44:07.840
no creatures in this large room that he can see?

00:44:08.400 --> 00:44:12.019
None that he can see, no. No. No red brands.

00:44:12.519 --> 00:44:19.320
No tufts. Right. While I'm in the state, I'm

00:44:19.320 --> 00:44:24.440
going to do like a spoken word narration. Basically

00:44:24.440 --> 00:44:28.840
of what Darren sees. 100 feet down the tunnel.

00:44:29.460 --> 00:44:33.460
Opens up into a large room. Chasm. Looks like

00:44:33.460 --> 00:44:38.429
a worked natural cavern. Storage. A couple exits.

00:44:40.750 --> 00:44:46.030
Bridges over a chasm. No creatures. And then

00:44:46.030 --> 00:44:51.409
I'm going to perch Darren in a corner. And have

00:44:51.409 --> 00:44:55.230
him just keep watch. Let me know if he sees movement.

00:44:56.590 --> 00:45:01.889
And I'll pop out of a trance. Okay. You all get

00:45:01.889 --> 00:45:06.489
that. No creatures. No goblins. No redbrand.

00:45:06.570 --> 00:45:09.340
No nothing. None that I could see. Not in that

00:45:09.340 --> 00:45:12.980
room, anyway. Darren's getting at the edge of

00:45:12.980 --> 00:45:16.039
our range, so I couldn't have him explore any

00:45:16.039 --> 00:45:18.559
more thoroughly than that. Get a little closer,

00:45:18.639 --> 00:45:23.219
maybe look for signs of travel through. Yeah,

00:45:24.059 --> 00:45:27.019
maybe the ground's a little roughed up, or rocks

00:45:27.019 --> 00:45:32.539
are crushed underfoot. At this point, I don't

00:45:32.539 --> 00:45:36.300
see a problem with going in yet. I'm with you.

00:45:37.000 --> 00:45:39.420
That's what we could see, but no way to find

00:45:39.420 --> 00:45:43.519
out. I think we go in and see what there is to

00:45:43.519 --> 00:45:46.960
see. I'm going to keep looking for traps. You

00:45:46.960 --> 00:45:51.820
say chasms. How deep are these chasms? What,

00:45:51.900 --> 00:45:55.199
are we talking, TK, like 10 foot deep chasms?

00:45:55.679 --> 00:46:00.840
The crevasse in the center? Yeah. It looked to

00:46:00.840 --> 00:46:04.960
be about 20 feet deep. About 20? Okay, so no

00:46:04.960 --> 00:46:12.530
real... Two bridges over the chasm as well, so...

00:46:12.530 --> 00:46:17.130
Looks like something that the, uh... Owners have

00:46:17.130 --> 00:46:24.969
dealt with. So we shall see. Even a better question

00:46:24.969 --> 00:46:30.909
is... Why is this here? Good questions both.

00:46:31.329 --> 00:46:35.210
As for the, uh, guarded one... My hope, I guess.

00:46:35.900 --> 00:46:38.719
Is that this being a secret tunnel and all? The

00:46:38.719 --> 00:46:40.659
red brands aren't worried about interlopers.

00:46:42.519 --> 00:46:46.099
Which would be... a tad foolish. Perhaps they

00:46:46.099 --> 00:46:48.400
have manpower issues and cannot keep all the

00:46:48.400 --> 00:46:51.420
entrances guarded. Perhaps they are too drunk.

00:46:53.000 --> 00:46:55.340
Even better. There were a number of barrels and

00:46:55.340 --> 00:47:00.780
boxes in there. But, uh, again, no known until

00:47:00.780 --> 00:47:04.619
we're seen, I think, at this point. I think we

00:47:04.619 --> 00:47:08.360
should move on. Move ahead, yes. I'm with you.

00:47:10.599 --> 00:47:13.260
Sounds like a plan. Any last -minute preparations?

00:47:14.360 --> 00:47:19.000
How about now? I'm going to prepare just the

00:47:19.000 --> 00:47:20.559
ritual. Well, not prepare. I'm going to do the

00:47:20.559 --> 00:47:23.320
ritual for Speak with Animals in case we see

00:47:23.320 --> 00:47:25.880
something in there. Okay. I forgot one little

00:47:25.880 --> 00:47:29.179
key thing. The cave sort of bottlenecks down.

00:47:29.920 --> 00:47:32.280
And it becomes about five feet wide. It looks

00:47:32.280 --> 00:47:34.420
like it'd be a little tight, so you'd have to

00:47:34.420 --> 00:47:37.079
go single file. What do we think the marching

00:47:37.079 --> 00:47:42.159
order would be headed into here? I can take the

00:47:42.159 --> 00:47:50.039
lead. I can be second or third. Or last. Either

00:47:50.039 --> 00:47:52.400
or. So what I'm saying is I'm good with any other

00:47:52.400 --> 00:47:57.659
position but the first one. I mean, being Marshall

00:47:57.659 --> 00:48:00.500
heavy, I'm probably the best candidate for being

00:48:00.500 --> 00:48:05.639
up front. Yeah. I just give a slight bow and

00:48:05.639 --> 00:48:08.760
motion my hand for all of them to go first. Yeah,

00:48:08.760 --> 00:48:14.039
I'll go first, and I'll just be mindful of where

00:48:14.039 --> 00:48:18.199
I'm stepping. And Emerus, you're the tracker.

00:48:18.300 --> 00:48:21.070
You good with the second position? Yeah. I think

00:48:21.070 --> 00:48:23.809
it's too tight quarters for a bow, so I'd have

00:48:23.809 --> 00:48:30.869
a dart prepared. So it's Kyren, Daenerys, Mren,

00:48:31.030 --> 00:48:35.369
Bishop. Okay. Four of you head into the cave

00:48:35.369 --> 00:48:40.389
and make your way further down. Like I was describing

00:48:40.389 --> 00:48:42.550
to you, it starts to bottleneck and get tighter.

00:48:43.670 --> 00:48:49.889
And then you see it open up into this nicely

00:48:49.889 --> 00:48:57.010
lit, Crevasse cave. You feel this cool breeze

00:48:57.010 --> 00:49:00.789
softly sighing in this large natural cave. It

00:49:00.789 --> 00:49:03.809
carries the faint scent of decaying flesh or

00:49:03.809 --> 00:49:07.789
something that had died. A crevasse with sloped

00:49:07.789 --> 00:49:10.289
walls divides the cavern and is flanked by two

00:49:10.289 --> 00:49:13.550
rough stone columns that support the 20 foot

00:49:13.550 --> 00:49:18.300
high ceiling in this area. So in that cave that

00:49:18.300 --> 00:49:20.340
you came through was ten feet, and this opens

00:49:20.340 --> 00:49:24.280
up into a twenty foot high ceiling. Two arched

00:49:24.280 --> 00:49:27.300
wooden bridges span the chasm. You didn't tell

00:49:27.300 --> 00:49:31.039
me that it was lit. These torches, somebody's

00:49:31.039 --> 00:49:35.860
here. Aye. That's because the dungeon master

00:49:35.860 --> 00:49:49.840
didn't tell me it was lit. It's lit. This campaign's

00:49:49.840 --> 00:49:55.420
also pretty lit. Can you move your... I can't

00:49:55.420 --> 00:49:57.539
move anyone because it's paused, but I can select

00:49:57.539 --> 00:50:00.739
it now so I can see through its face. You should

00:50:00.739 --> 00:50:03.599
be able to move it. It's paused. We can't move

00:50:03.599 --> 00:50:05.980
anyone. Oh, yeah, that's right. You ain't doing

00:50:05.980 --> 00:50:10.360
nothing. But if you want to tuck him just into

00:50:10.360 --> 00:50:13.239
this corner, just one to the left, that's where

00:50:13.239 --> 00:50:15.519
I would have perched him. Down the crevasse,

00:50:15.579 --> 00:50:23.769
got it. Yeah, that's him in there. Uh, aye. It's

00:50:23.769 --> 00:50:30.269
lit. It's so lit. Apply some habitation. Do we

00:50:30.269 --> 00:50:34.289
want to, uh, hug the left wall? Head down them

00:50:34.289 --> 00:50:36.889
stairs to see where it leads us? Rather than

00:50:36.889 --> 00:50:40.050
going out into the open room. I am fine with

00:50:40.050 --> 00:50:42.750
that, yes. You or I will stay behind to watch

00:50:42.750 --> 00:50:46.019
our backs, yeah. Aye, that I can do. Should we

00:50:46.019 --> 00:50:48.880
all roll some stealth checks? Yeah, we could

00:50:48.880 --> 00:50:52.059
roll some stealth checks. I like that kind of

00:50:52.059 --> 00:50:56.579
thing. Whoa. A little noisy on the way down the

00:50:56.579 --> 00:50:59.159
tunnel, but let's see if we can do some redemption

00:50:59.159 --> 00:51:03.019
here. Okay, all right, yeah. It's a good thing

00:51:03.019 --> 00:51:05.599
Bishop's in the back. Pretty good, pretty good.

00:51:06.480 --> 00:51:09.019
Are you attempting to be stealthy at all? Oh,

00:51:09.039 --> 00:51:10.679
yeah, that's you, Marin, not the owl. Got it.

00:51:10.699 --> 00:51:13.219
Yeah, yeah. Okay. I just had the wrong token

00:51:13.219 --> 00:51:17.380
selected. Alright, and you guys want to head

00:51:17.380 --> 00:51:19.900
down the stairwell is what you said, right? Hug

00:51:19.900 --> 00:51:22.719
the wall to the left instead of traipsing around

00:51:22.719 --> 00:51:26.320
in the middle of a big open room. Alrighty. I'm

00:51:26.320 --> 00:51:30.980
going to move my owl just up here. Get a move

00:51:30.980 --> 00:51:38.559
on, Emerus. You're blocking me way! So we're

00:51:38.559 --> 00:51:40.820
moving through this left passage and down some

00:51:40.820 --> 00:51:46.219
stairs. Yeah, and you guys make your way down

00:51:46.219 --> 00:51:50.619
these stairs, and you notice, Marin, that this

00:51:50.619 --> 00:51:55.719
is some decently crafted stonework. As a dwarf,

00:51:55.760 --> 00:51:58.239
you have a natural knack for that kind of thing.

00:51:58.820 --> 00:52:04.199
Not dwarven perfection, by any means, but not

00:52:04.199 --> 00:52:07.559
too shabby. Somebody spent their time here, took

00:52:07.559 --> 00:52:10.880
their time putting this together. Stone cunning

00:52:10.880 --> 00:52:15.110
and my mason. I make some proficiency. Okay,

00:52:15.130 --> 00:52:20.510
you arrive at the door. Is there a passage going

00:52:20.510 --> 00:52:23.150
north I can see here, Russell? Yeah, there's

00:52:23.150 --> 00:52:28.150
two passages and two doors. We take the south

00:52:28.150 --> 00:52:31.570
one first, yeah? Check the door. Leave nothing

00:52:31.570 --> 00:52:35.449
behind. I want to investigate the door before

00:52:35.449 --> 00:52:40.000
I go try and do anything with it. Okay, what

00:52:40.000 --> 00:52:42.480
are you doing? Are you listening up or are you

00:52:42.480 --> 00:52:46.000
searching it for traps type of thing? Yeah, first

00:52:46.000 --> 00:52:48.099
I want to listen to see if I hear anything through

00:52:48.099 --> 00:52:50.940
the other side. Great. Roll me a perception check.

00:52:51.780 --> 00:52:55.059
16. Okay, you put your ear up to the door and

00:52:55.059 --> 00:53:02.739
you hear several gruff voices issuing commands

00:53:02.739 --> 00:53:05.699
in what you believe to be like goblin tongue.

00:53:09.670 --> 00:53:13.690
And even if you don't speak goblin, it's clear

00:53:13.690 --> 00:53:20.429
to you that these commands seem cruel. I look

00:53:20.429 --> 00:53:25.650
back to the group quietly. There's going to be

00:53:25.650 --> 00:53:33.550
a fight if we open this door. How many voices

00:53:33.550 --> 00:53:38.780
can I make out? With that check, I'd say... More

00:53:38.780 --> 00:53:41.800
than two, at least. You pick it up. But past

00:53:41.800 --> 00:53:44.699
that, it's kind of difficult. There's at least

00:53:44.699 --> 00:53:49.599
a group in there. Do we leave them behind us,

00:53:49.599 --> 00:53:52.900
or do we deal with the issue? If we leave them

00:53:52.900 --> 00:53:55.300
behind, I don't want them coming out this door

00:53:55.300 --> 00:54:00.460
anytime soon. Do we have any way to keep them

00:54:00.460 --> 00:54:06.820
from opening yet? Do we, indeed. I can probably

00:54:06.820 --> 00:54:11.119
do some... stonework to block it for duration

00:54:11.119 --> 00:54:15.559
of the spell you hear a higher pitched voice

00:54:15.559 --> 00:54:21.639
amongst the others and this also in a goblin

00:54:21.639 --> 00:54:33.480
tongue they sound close or far from the door

00:54:36.489 --> 00:54:41.150
Sound pretty close. Whatever it is, it needs

00:54:41.150 --> 00:54:43.230
to be quiet enough that we don't alert them.

00:54:45.369 --> 00:54:55.230
I think one is crying. Then we shouldn't be talking

00:54:55.230 --> 00:54:57.210
about avoiding this door, and we should be talking

00:54:57.210 --> 00:55:03.150
about going in there. Very well. Imris, behind

00:55:03.150 --> 00:55:09.929
Chiron. I want to be here. Okay, go ahead. Can

00:55:09.929 --> 00:55:12.010
you move Emerus on the other side and have him

00:55:12.010 --> 00:55:18.329
sneak by me? Okay, cool. Prepare yourselves.

00:55:19.670 --> 00:55:22.429
Yep, I do just want to state at the beginning

00:55:22.429 --> 00:55:25.030
of this day I did Ritual Cast Alarm a bunch of

00:55:25.030 --> 00:55:27.550
times so my Arcane Ward is primed and ready.

00:55:28.489 --> 00:55:31.210
Oh, and you have Mage Armor on yourself, don't

00:55:31.210 --> 00:55:48.789
you? I do. Oh, shoot. There it is. Okay. So,

00:55:48.909 --> 00:55:53.150
what's the plan? You open the door? Yeah, I think

00:55:53.150 --> 00:55:56.769
if you guys want to ready yourselves. You should

00:55:56.769 --> 00:56:02.840
knock on the door. Not a bad idea. Have them

00:56:02.840 --> 00:56:05.920
come to me. I just know that they're nowhere

00:56:05.920 --> 00:56:09.239
here. That sounded like Goblin. Does anyone speak

00:56:09.239 --> 00:56:12.039
it? Because it'll be mighty weird for them to

00:56:12.039 --> 00:56:13.920
speak to us in a language we don't understand.

00:56:14.659 --> 00:56:19.639
No. So maybe it's better that we sneak in. We

00:56:19.639 --> 00:56:21.960
might get the jump on them. I feel like they're

00:56:21.960 --> 00:56:26.380
right inside the door. Keep her down. I don't

00:56:26.380 --> 00:56:29.480
think we're going to sneak in. Just talk and

00:56:29.480 --> 00:56:34.699
goblin. Just grunt. You're the expert. You change

00:56:34.699 --> 00:56:39.159
into a goblin and go talk to them. I'm going

00:56:39.159 --> 00:56:41.260
to prep a mind sliver for the first goblin I

00:56:41.260 --> 00:56:47.179
see. No, thank you. Yep, I'm going to... MRC,

00:56:47.199 --> 00:56:51.940
you ready? Yep, I'm prepping a thorn whip for

00:56:51.940 --> 00:56:59.250
the first goblin I see that looks hostile. Alright.

00:56:59.250 --> 00:57:03.809
On the count of three. I will ready toll for

00:57:03.809 --> 00:57:07.349
the first aggressive action against us. Alright.

00:57:07.710 --> 00:57:10.070
Guys, keep in mind your ready triggers and be

00:57:10.070 --> 00:57:15.949
honest. Actually, MS, back up a little bit. The

00:57:15.949 --> 00:57:21.030
door. We don't know anything about that door.

00:57:21.510 --> 00:57:24.210
Yeah, go check that door if you can. See if you

00:57:24.210 --> 00:57:25.650
can hear anything on the other side. I would

00:57:25.650 --> 00:57:28.929
hate to get ambushed. Alright. I'm gonna go check

00:57:28.929 --> 00:57:31.090
out the door and see if I can hear anything.

00:57:32.210 --> 00:57:37.969
Okay. Ooh, that was almost good. Yeah, 13. That

00:57:37.969 --> 00:57:42.130
was okay. I got a decent modifier. You put your

00:57:42.130 --> 00:57:50.210
ear up to the door and you can hear like some

00:57:50.210 --> 00:57:56.510
rattling sounds that sound like some small things

00:57:56.510 --> 00:58:00.360
in a cup. And then you hear them scatter onto

00:58:00.360 --> 00:58:04.739
a table. And then you hear, Oh no! Got you again!

00:58:05.260 --> 00:58:08.900
Oh, you cheated! Those are weighted dice! Let

00:58:08.900 --> 00:58:16.440
me see those! I don't think so. Pay up! So I'm

00:58:16.440 --> 00:58:18.300
going to go back to the group and whisper it.

00:58:18.679 --> 00:58:21.260
Sounds like there may be humans in there gambling.

00:58:23.000 --> 00:58:26.920
Then why don't you do your... earth shape on

00:58:26.920 --> 00:58:30.239
that back path. We take care of the ones to the

00:58:30.239 --> 00:58:37.380
south. So, okay, so where it says you cause shapes,

00:58:37.420 --> 00:58:39.960
colors, or both to appear on the dirt or stone,

00:58:40.179 --> 00:58:42.800
does that mean, like, I can make it block the

00:58:42.800 --> 00:58:47.619
door? Like, create, um, like, I guess door stops?

00:58:48.420 --> 00:58:52.500
Uh, is this mold earth? Yeah. Okay, let's have

00:58:52.500 --> 00:58:56.559
a look. It can turn down to difficult terrain,

00:58:57.019 --> 00:59:01.199
which I imagine... It's within a five -foot cube.

00:59:01.300 --> 00:59:05.480
So the ceiling's ten foot high in this corridor.

00:59:06.420 --> 00:59:09.019
It says it fits in a five -foot cube, so I imagine

00:59:09.019 --> 00:59:12.039
it's five by five by five. It's five cubed, right?

00:59:12.179 --> 00:59:15.340
Well, I imagine the door isn't ten feet tall,

00:59:15.360 --> 00:59:17.840
though. It's one square. Right. He does it to

00:59:17.840 --> 00:59:21.599
the ground. Well, assuming the door... Standard

00:59:21.599 --> 00:59:27.800
doors are about seven, feet, I think. Yeah. So

00:59:27.800 --> 00:59:31.000
that would leave like a... Yeah, actually. As

00:59:31.000 --> 00:59:39.880
a matter of fact, I did. 30 by 80 opening. It

00:59:39.880 --> 00:59:41.980
would leave about a two foot gap if you were

00:59:41.980 --> 00:59:45.940
to put that in the way. So definitely make it

00:59:45.940 --> 00:59:49.159
difficult terrain. The only issue I'm seeing

00:59:49.159 --> 00:59:52.659
is it says if you target an area of loose earth.

00:59:53.210 --> 00:59:55.269
yeah i think that's the the important part i

00:59:55.269 --> 00:59:57.489
can only move earth around like loose earth i

00:59:57.489 --> 01:00:00.309
can't really right that's to instantaneously

01:00:00.309 --> 01:00:05.269
excavate it yeah you cause shapes colors if uh

01:00:05.269 --> 01:00:08.590
or both to appear on the dirt or stone spelling

01:00:08.590 --> 01:00:12.630
out words creating so i think the bottom one

01:00:12.630 --> 01:00:14.909
here is the the thing if the dirt storm you target

01:00:14.909 --> 01:00:17.530
is on the ground because it becomes difficult

01:00:17.530 --> 01:00:20.449
terrain and i feel like yeah and what the way

01:00:20.449 --> 01:00:23.380
we can play with that You can lift these stone

01:00:23.380 --> 01:00:28.579
pieces with the earth underneath it and create

01:00:28.579 --> 01:00:31.000
it to cause a two -foot opening if the door was

01:00:31.000 --> 01:00:33.260
open. It would be difficult terrain in that area.

01:00:37.280 --> 01:00:42.880
Alright, well, sure. I'll do it. Hopefully in

01:00:42.880 --> 01:00:44.659
a way that they don't see it on the other side.

01:00:47.530 --> 01:00:50.130
And hopefully the door opens out towards us and

01:00:50.130 --> 01:00:53.869
not in towards them. Yeah. If it opens out towards

01:00:53.869 --> 01:00:55.989
us, then they may not be able to open that door.

01:00:56.289 --> 01:00:58.329
I mean, are the hinges on our side of the door?

01:00:59.309 --> 01:01:03.210
Yeah, can we tell? With your perception check,

01:01:03.289 --> 01:01:08.349
you see that the hinges are in fact on your side

01:01:08.349 --> 01:01:10.869
of the door. Ah, so the door does have a little

01:01:10.869 --> 01:01:18.929
sign on it that says pull. Right. Perfect. Right

01:01:18.929 --> 01:01:25.409
then. Cool. You want to do that and then we might

01:01:25.409 --> 01:01:30.150
alert them. I say you do that and I'll open the

01:01:30.150 --> 01:01:40.110
door and go in. Great. Ready? Three, two, one.

01:01:41.550 --> 01:01:46.280
Go through the door, or open the door. Alright,

01:01:46.360 --> 01:01:54.719
open that door. And he's dead. Okay. You open

01:01:54.719 --> 01:02:02.440
the door and you see a barracks room contains

01:02:02.440 --> 01:02:08.400
some roughly built wooden bunks with heaped blankets

01:02:08.400 --> 01:02:13.980
and dirty dishes scattered about. There's this

01:02:13.980 --> 01:02:17.699
strong smell instantly hits you of like unwashed

01:02:17.699 --> 01:02:20.079
bodies and rotten meat that's filled the air

01:02:20.079 --> 01:02:22.159
in this room. It's just wafting out now that

01:02:22.159 --> 01:02:28.500
you've opened the door. As you open it, four

01:02:28.500 --> 01:02:32.280
tall furry humanoids that seem to have been barking

01:02:32.280 --> 01:02:34.980
orders at a goblin in the center of the room

01:02:34.980 --> 01:02:39.699
suddenly turn and look towards you. As they do,

01:02:39.820 --> 01:02:43.190
the goblin makes eyes with you and just faints.

01:02:43.269 --> 01:02:47.550
And he hits the ground. But the other four turn

01:02:47.550 --> 01:02:52.530
to you and say, You're not supposed to be here.

01:02:54.449 --> 01:02:59.250
Uh, yes, I got turned around. Perhaps you can

01:02:59.250 --> 01:03:04.949
help us? Oh, we can help you, alright. Everybody

01:03:04.949 --> 01:03:11.829
roll for initiative. Let's see. Where is the

01:03:11.829 --> 01:03:20.010
guy? Oh, jeez. Oh, no. Good time to blow our

01:03:20.010 --> 01:03:23.489
low rolls. Good thing you have readied actions.

01:03:24.309 --> 01:03:29.110
Oh, no. One of them in a... Oh, my God. This

01:03:29.110 --> 01:03:31.730
is not good. This is not good. Okay. I got to

01:03:31.730 --> 01:03:33.909
roll my initiative. I'm not liking what I'm seeing,

01:03:33.949 --> 01:03:37.750
though. Oh, man. Are these lads Clarks? Oh, fuck.

01:03:39.579 --> 01:03:41.980
Oh, that one has a name. I don't know if your

01:03:41.980 --> 01:03:48.360
stuff's supposed to be stealth for us, TK. If

01:03:48.360 --> 01:03:51.300
my stuff's supposed to be stealth? All these

01:03:51.300 --> 01:03:55.300
rolls you just made? No, I'm showing them. We'll

01:03:55.300 --> 01:03:57.559
see them on the tracker soon anyways. I gotta

01:03:57.559 --> 01:04:06.059
put the fear in you. Alright. Rin, what'd you

01:04:06.059 --> 01:04:08.280
get? I don't have the chat open at the moment.

01:04:08.679 --> 01:04:15.159
Well, A 12 -ski? All right. 12 for Marin. All

01:04:15.159 --> 01:04:18.340
right. For all you listening at home that are

01:04:18.340 --> 01:04:22.340
interested on what's going on, my bugbears rolled

01:04:22.340 --> 01:04:29.940
great. The party, not so great. One of your bugbears

01:04:29.940 --> 01:04:36.280
rolled like the party. Yeah. Say, oh, we'll help

01:04:36.280 --> 01:04:39.239
you out, all right. And you see the one in the

01:04:39.239 --> 01:04:43.719
back of the room reach and draw out this javelin

01:04:43.719 --> 01:04:47.480
from behind him. And he goes to throw it. That's

01:04:47.480 --> 01:04:49.500
the one that my readied action is going to proc

01:04:49.500 --> 01:04:54.000
on. First aggressive action. Okay, you're behind

01:04:54.000 --> 01:04:57.960
Corrin. Uh -huh. And a little around the corner.

01:04:58.059 --> 01:05:00.280
What was your action? What did you want to do?

01:05:00.519 --> 01:05:05.739
Corrin whip. Is that a spell? That is. Don't

01:05:05.739 --> 01:05:08.280
believe you can ready a spell. You can ready

01:05:08.280 --> 01:05:12.719
any action. Okay. You can ready a spell. That's

01:05:12.719 --> 01:05:18.219
Pathfinder. Alright. Thorn whip away, sir. Here

01:05:18.219 --> 01:05:32.519
we go. That's 20! Yay! Get over here! Alright.

01:05:33.840 --> 01:05:40.039
That's a hit. Sweet. we doing the crit oh yeah

01:05:40.039 --> 01:05:43.679
how are we doing the crit let me bring up my

01:05:43.679 --> 01:05:48.519
page here i think that's my first uh crit on

01:05:48.519 --> 01:05:54.119
an attack uh oh see what kind of damage does

01:05:54.119 --> 01:05:57.940
this do piercing you're saying yeah you're saying

01:05:57.940 --> 01:06:04.179
let's go to piercing insanity we don't want that

01:06:07.440 --> 01:06:12.840
Piercing. Okay, roll me a d20. Alright. Roll

01:06:12.840 --> 01:06:22.079
one d20. A solid ten. Ten. Great hit. Roll your

01:06:22.079 --> 01:06:27.000
damage dice twice and add them together. So I

01:06:27.000 --> 01:06:32.599
roll crit twice or just roll damage twice? Well,

01:06:32.679 --> 01:06:35.239
normally you roll damage twice for a crit anyways.

01:06:35.639 --> 01:06:40.739
Yeah. But rolling damage twice gives me my damage

01:06:40.739 --> 01:06:43.360
bonus twice as opposed to the crit only getting

01:06:43.360 --> 01:06:47.360
it once, right? No, this just says roll your

01:06:47.360 --> 01:06:53.679
damage dice twice and add them together. So why

01:06:53.679 --> 01:06:56.980
don't you just roll your crit and roll another

01:06:56.980 --> 01:07:02.179
crit. It was a great hit. Okay. I forgot I put

01:07:02.179 --> 01:07:09.099
that noise on it. Ooh, that was a lot better.

01:07:09.980 --> 01:07:12.559
All right. And then add your modifier. So we're

01:07:12.559 --> 01:07:15.460
at 15 plus... There's no modifier to spell. Oh,

01:07:15.460 --> 01:07:16.699
there's no modifier to spell. Yeah, that's right.

01:07:16.880 --> 01:07:21.239
Okay. All right. That hurt. I pull him 10 feet

01:07:21.239 --> 01:07:28.719
towards me. All right. So this would be 5 and

01:07:28.719 --> 01:07:35.619
then 10. Ah, I can see. All right. Now, there's

01:07:35.619 --> 01:07:39.610
no trigger. Now, I said first goblin, I see.

01:07:40.349 --> 01:07:44.210
Bugbears? Goblinoids. Is it a goblin? Not a goblin.

01:07:44.809 --> 01:07:51.510
All right. Well, let's see. He started to draw

01:07:51.510 --> 01:07:56.949
the javelin. He's going to drop that and draw

01:07:56.949 --> 01:08:01.309
his morning star. Now he's got up in the nitty

01:08:01.309 --> 01:08:04.280
gritty. with Corrin. He's been yanked over there

01:08:04.280 --> 01:08:07.619
across the room. You see this like thorn whip

01:08:07.619 --> 01:08:10.159
come around the corner, like wrap around his

01:08:10.159 --> 01:08:12.559
neck. You see this thorns just pierce out and

01:08:12.559 --> 01:08:14.679
stab him. And he's, he reaches towards his neck,

01:08:14.719 --> 01:08:17.220
dropping the javelin and he's yanked 10 feet

01:08:17.220 --> 01:08:21.720
across the room towards the door. The vine releases.

01:08:22.739 --> 01:08:26.659
Thank you. The vine releases and he reaches and

01:08:26.659 --> 01:08:30.479
grabs and draws his morning star and swings at

01:08:30.479 --> 01:08:39.649
Corrin. Let's see here. 19 to hit. That's going

01:08:39.649 --> 01:08:48.149
to hit. Okay. It's going to do... 11 points of

01:08:48.149 --> 01:08:50.850
piercing damage as he smashes into you with this

01:08:50.850 --> 01:08:53.989
thing. He looks at you, Corrin, after smashing

01:08:53.989 --> 01:08:56.489
you with this Morningstar. And he just kind of

01:08:56.489 --> 01:09:04.510
chuckles. And spits. on the ground um that moves

01:09:04.510 --> 01:09:10.710
us to the next one who's around the corner here

01:09:10.710 --> 01:09:13.770
uh let's see it's gonna be a little difficult

01:09:13.770 --> 01:09:16.750
for him to do anything at the moment yeah i'll

01:09:16.750 --> 01:09:20.770
say i got pretty good cover from what i see from

01:09:20.770 --> 01:09:26.090
him at least he's gonna say uh make way i can't

01:09:26.090 --> 01:09:30.859
see And he's doing a thing. That ends his turn.

01:09:31.560 --> 01:09:37.439
Oh boy. And the other one. Now this one has like

01:09:37.439 --> 01:09:41.539
these antlers on his head. And he steps towards

01:09:41.539 --> 01:09:44.520
the back of the wall. And on the other side of

01:09:44.520 --> 01:09:47.800
the goblin that collapsed on the floor. And he

01:09:47.800 --> 01:09:51.399
is going to draw a javelin as well. And he's

01:09:51.399 --> 01:09:56.380
going to attempt to throw it at Corrin. Let me

01:09:56.380 --> 01:10:01.439
get... My dice. I'm going to roll my neon green

01:10:01.439 --> 01:10:03.140
dice because I haven't rolled this one in a while.

01:10:04.300 --> 01:10:10.279
Okay. That's also a 19 to hit. Yep. That's 11

01:10:10.279 --> 01:10:13.539
points of piercing damage as he throws this javelin

01:10:13.539 --> 01:10:17.060
with such force that it buries itself into your

01:10:17.060 --> 01:10:19.779
shoulder and it pokes out the back. Emerus, you

01:10:19.779 --> 01:10:22.819
just see this tip of his javelin just come popping

01:10:22.819 --> 01:10:26.239
out Corrin's backside. Yeah, I'm not doing good.

01:10:26.300 --> 01:10:32.220
I am down. Oh, ow. Corrin falls just in time

01:10:32.220 --> 01:10:36.119
for his turn. That ought to make me put him into

01:10:36.119 --> 01:10:41.560
a save roll. You gotta roll me a death saving

01:10:41.560 --> 01:10:47.680
throw. Alright. Good job. You rolled a 12. One

01:10:47.680 --> 01:10:52.039
checked off on the good box. What are we doing?

01:10:52.500 --> 01:10:55.739
Corrin just got impaled by a javelin in front

01:10:55.739 --> 01:10:59.260
of you and then fell down to the ground. I see

01:10:59.260 --> 01:11:04.680
that. And you can see there is this hulking humanoid

01:11:04.680 --> 01:11:08.819
figure standing in the doorway. Testing a spell

01:11:08.819 --> 01:11:12.039
in melee range doesn't provoke, right? Pretty

01:11:12.039 --> 01:11:15.800
sure. No, you do it at a disadvantage, though.

01:11:16.539 --> 01:11:23.920
I have some attacks. Right then. Well, first

01:11:23.920 --> 01:11:29.109
I want a peek at what's going on in here. I see.

01:11:31.069 --> 01:11:36.210
All right. Good pick. I'm going to step back

01:11:36.210 --> 01:11:40.710
here. I'm going to draw my axe. I'm going to

01:11:40.710 --> 01:11:47.510
toss up armor back at this. And, I mean, that's

01:11:47.510 --> 01:11:50.689
about all I can do. I don't have any bonus actions,

01:11:50.850 --> 01:12:03.359
really. Sorry, bud. That's it for me. Okay, so,

01:12:03.460 --> 01:12:07.479
yeah, my bad. You step back and cast Armor Agathys

01:12:07.479 --> 01:12:10.960
on yourself and draw the axe. Then that brings

01:12:10.960 --> 01:12:15.319
us to the next combatant's turn, who lets out

01:12:15.319 --> 01:12:18.279
a chuckle himself as he sees Corrin fall, and

01:12:18.279 --> 01:12:20.439
he makes eyes with you, Emerus, across the way,

01:12:20.539 --> 01:12:24.600
draws a javelin, and starts to throw it at you.

01:12:25.960 --> 01:12:30.300
Does a 16 hit? Do I get any cover from his buddy

01:12:30.300 --> 01:12:35.300
in front? You get plus two. Yep. It still hits.

01:12:35.479 --> 01:12:37.300
Because you have to meet it, right? Meet or beat?

01:12:38.640 --> 01:12:44.420
Yeah, it hits. Okay. This is 13 points of piercing

01:12:44.420 --> 01:12:48.920
damage as this javelin flies out of this thing's

01:12:48.920 --> 01:12:52.659
hand with just a lot of force behind it and just

01:12:52.659 --> 01:12:59.340
sticks right in your abdomen. You hear him laugh.

01:13:00.420 --> 01:13:12.300
Got him. It's your turn. Okay. I think I just

01:13:12.300 --> 01:13:15.600
got to transform. I'm going to do it. I like

01:13:15.600 --> 01:13:18.060
how these guys are doing our max HP at once.

01:13:18.319 --> 01:13:23.220
I know, dude. I'm down to 7 HP. I've been hit

01:13:23.220 --> 01:13:28.960
once. Alright, I'm going to transform into a

01:13:28.960 --> 01:13:37.939
brown bear. Is there room? I assume so. Say what?

01:13:39.760 --> 01:13:45.760
Transforming, what? It's large. I mean, is large

01:13:45.760 --> 01:13:49.720
too big for here? You got room. Your shoulders

01:13:49.720 --> 01:13:52.159
are squeezing on the walls. Alright, then I'm

01:13:52.159 --> 01:13:56.000
going to stand over Corrin. and I would like

01:13:56.000 --> 01:13:58.500
to take an attack on the dude in front of me.

01:13:58.800 --> 01:14:03.180
All right, bring it. I don't know how to do that.

01:14:03.680 --> 01:14:06.260
Do I just wing myself in the car and adjust the...

01:14:06.260 --> 01:14:10.039
No, on your character sheet... On your character

01:14:10.039 --> 01:14:13.720
sheet, go to extras, and then you should be able

01:14:13.720 --> 01:14:18.600
to add wild shapes. So manage extras, add an

01:14:18.600 --> 01:14:22.590
extra, choose a category. Where are the extras?

01:14:22.750 --> 01:14:26.569
It's the far right tab. Where you have action,

01:14:26.630 --> 01:14:30.630
spells, inventory. Are we on Foundry? No, D &D

01:14:30.630 --> 01:14:32.949
Beyond. I don't use a Foundry character sheet

01:14:32.949 --> 01:14:36.409
and I probably won't. So D &D Beyond. Choose

01:14:36.409 --> 01:14:43.010
an extra. Creature. Wild Shape. And then Black

01:14:43.010 --> 01:14:52.369
Bear. Or Brown Bear. And just add. And then you

01:14:52.369 --> 01:14:55.489
can pop that open and see its attacks and everything.

01:14:56.390 --> 01:15:02.850
Okay, okay, okay. Add. Cool. Then I click on

01:15:02.850 --> 01:15:07.390
it and... Do I click multi -attack? Does that

01:15:07.390 --> 01:15:09.869
get pushed through? You just get to make two

01:15:09.869 --> 01:15:11.149
attacks, one with your bite and one with your

01:15:11.149 --> 01:15:14.409
claw. So it did link the trait, but you got to

01:15:14.409 --> 01:15:17.170
click on the actual text. There you go. There's

01:15:17.170 --> 01:15:25.199
the bite. 13 to hit. 13 unfortunately misses.

01:15:25.859 --> 01:15:30.279
Alright, well here come the claws. 21 to hit.

01:15:31.939 --> 01:15:35.439
Oh yeah, 21's gonna hit. For 8 points of damage

01:15:35.439 --> 01:15:38.600
it looks like. Alright, you rake this thing with

01:15:38.600 --> 01:15:40.859
your claws for 8 points of damage. It looks like

01:15:40.859 --> 01:15:44.979
12 points of damage for me. Oh. Oh yeah, I rolled

01:15:44.979 --> 01:15:46.760
a 6 and I guess there's modifiers. It's cool

01:15:46.760 --> 01:15:49.920
that it does that. Oh well, it had 12 hit points.

01:15:53.070 --> 01:15:56.789
So yeah, you slash out at this thing with your

01:15:56.789 --> 01:15:59.789
claws and get him across the gut and he just

01:15:59.789 --> 01:16:03.630
clutches himself and falls forward and he's just

01:16:03.630 --> 01:16:09.529
bleeding out on the ground. Nice. That'll be

01:16:09.529 --> 01:16:15.430
the end of my turn then. Alright. Alright, well.

01:16:18.329 --> 01:16:20.270
Actually, can I retcon just a little bit and

01:16:20.270 --> 01:16:26.710
move into the room? Uh, yeah. Okay. Yep. So,

01:16:26.869 --> 01:16:31.270
getting through that door... Probably gets really

01:16:31.270 --> 01:16:35.029
tough. Difficult terrain. Yeah. Definitely difficult.

01:16:35.430 --> 01:16:39.270
Definitely difficult. Whole hallway, really.

01:16:39.409 --> 01:16:43.090
But, yeah, you got plenty of move to go. Right.

01:16:45.689 --> 01:16:49.970
Over... No, here. Just so I don't block the door

01:16:49.970 --> 01:16:53.149
with my mass. Allies can move through your space.

01:16:53.630 --> 01:16:55.930
Yeah, but you can't see through my space if I'm

01:16:55.930 --> 01:16:59.149
taking up the entire door. Yeah, they would get

01:16:59.149 --> 01:17:03.569
covered. As you step through, real quick, Bishop,

01:17:03.729 --> 01:17:07.250
hold on one second. The one in the corner had

01:17:07.250 --> 01:17:11.109
readied into action. Okay. So he's going to throw

01:17:11.109 --> 01:17:17.250
his javelin at you. That's a seven to hit. So

01:17:17.250 --> 01:17:21.470
he's spooked as this large bear comes just powering

01:17:21.470 --> 01:17:23.630
its way through the doorway. He just throws his

01:17:23.630 --> 01:17:29.250
javelin and misses terribly. Sweet. All right,

01:17:29.270 --> 01:17:31.470
Bishop, what's up? I was going to say, can I

01:17:31.470 --> 01:17:36.689
ride Emrys? Can you clip through the ceiling?

01:17:40.630 --> 01:17:45.659
You know it. You love it. It's coming. And then

01:17:45.659 --> 01:17:50.500
I can do no other actions. So I lift as I watch

01:17:50.500 --> 01:17:55.020
Chiron get murdered. Basically. In my mind, he

01:17:55.020 --> 01:18:02.579
just got murdered. Snap snap reaction is to throw

01:18:02.579 --> 01:18:07.439
my hand in the air and cast panel divinity to

01:18:07.439 --> 01:18:11.470
Twilight Sanctuary. I'll cause an aura that gives

01:18:11.470 --> 01:18:14.090
people temporary HP at the end of their turn

01:18:14.090 --> 01:18:18.670
inside my aura. Right, yeah, or you can use it

01:18:18.670 --> 01:18:22.789
to end the effect of either charmed or frightened

01:18:22.789 --> 01:18:27.789
one of the other instead of the temp HP. It is

01:18:27.789 --> 01:18:30.829
at the end of each of our turns, so you will

01:18:30.829 --> 01:18:34.250
need to roll, or I will roll one of the two,

01:18:34.350 --> 01:18:38.670
a temporary HP dice. I don't know, we'll do that.

01:18:40.460 --> 01:18:45.220
For myself. Alright. The rules about temporary

01:18:45.220 --> 01:18:47.800
hit point and unconscious people are rather unfortunate.

01:18:48.560 --> 01:19:00.739
Yeah. And it will end my turn. And get you transformed

01:19:00.739 --> 01:19:04.100
back on Emrys. Alright, this guy is dead. We'll

01:19:04.100 --> 01:19:07.199
just drag him out of the combat. That brings

01:19:07.199 --> 01:19:11.069
us to... The one who's ready to action triggered.

01:19:12.250 --> 01:19:17.989
He's going to draw his Morningstar. And he takes

01:19:17.989 --> 01:19:19.770
this thing out. And slightly panicked, he's looking

01:19:19.770 --> 01:19:24.489
at this huge fucking bear that just walked in

01:19:24.489 --> 01:19:28.909
the room. And he's like, and he swings. Ooh,

01:19:29.189 --> 01:19:32.529
that's only going to be, let me just say, max

01:19:32.529 --> 01:19:36.949
damage on my damage dice. But I rolled a six

01:19:36.949 --> 01:19:40.880
to hit. Unfortunately, that doesn't hit. Alright.

01:19:41.939 --> 01:19:45.760
He swings wildly and he smashes up against the

01:19:45.760 --> 01:19:50.539
wall with it. That brings us to the antlered

01:19:50.539 --> 01:19:57.720
one on the bottom. However, Marin and Bishop

01:19:57.720 --> 01:20:07.819
roll perception check. Okay. Oh no. Okay. Um,

01:20:07.880 --> 01:20:13.960
this guy, he pulls out his morning star. Um,

01:20:14.140 --> 01:20:18.279
and he also is going to swing at this bear. And

01:20:18.279 --> 01:20:20.779
he just, he just looks at you and he's like,

01:20:20.859 --> 01:20:25.319
what's going on here? He swings this thing. Gosh,

01:20:25.439 --> 01:20:29.720
darn it. An eight to hit. Oh, fortunately. No.

01:20:29.939 --> 01:20:35.250
Is there a bear in the room? You're barely able

01:20:35.250 --> 01:20:46.270
to hit him. Where's the sad horn? Corrin. I need

01:20:46.270 --> 01:20:52.630
a roll, buddy. What'd you get? A fail. Brit fail.

01:20:54.369 --> 01:21:00.609
One pass. Why is it red then? Because it's a

01:21:00.609 --> 01:21:05.560
fail. An 8 is never going to be a crit fail on

01:21:05.560 --> 01:21:14.579
death saves. No. Okay. One pass, one fail. Brings

01:21:14.579 --> 01:21:16.939
us to Marin's turn. Marin, what are we doing?

01:21:19.779 --> 01:21:27.239
Your friend is a bear. I see that. A bit unexpected.

01:21:28.329 --> 01:21:30.390
Though he's been talking about turning into animals

01:21:30.390 --> 01:21:37.869
for a while now. I am going to bend down and

01:21:37.869 --> 01:21:42.170
rifle through Kyren's pockets for his healing

01:21:42.170 --> 01:21:46.569
potion. Gonna administer it to Kyren. Yeah, you

01:21:46.569 --> 01:21:48.850
reach down to give it to him and you feel like

01:21:48.850 --> 01:21:52.439
his pockets are all wet. Okay. No, I'm just kidding.

01:21:52.819 --> 01:21:58.539
There's strawberries in here. Wow. I pull out

01:21:58.539 --> 01:22:00.899
four or five strawberries before I find the healing

01:22:00.899 --> 01:22:04.399
potion. I'm sorry, bro. No, the strawberries

01:22:04.399 --> 01:22:08.399
protected it. It's fine. You had strawberry padding.

01:22:08.539 --> 01:22:12.439
Yeah, you're good. Okay. Roll them hit points.

01:22:12.920 --> 01:22:15.920
You want me to roll it, Kyron, or would you like

01:22:15.920 --> 01:22:18.739
the honors? You're administering it, so go ahead.

01:22:18.859 --> 01:22:27.500
Alright. Pretty average. Five, six, seven. Seven

01:22:27.500 --> 01:22:33.039
hit points. Seven. Okay. And then I'm going to

01:22:33.039 --> 01:22:38.380
step forward and take up a bit of a guarding

01:22:38.380 --> 01:22:44.579
stance in front of Kyren's body. I think rifling

01:22:44.579 --> 01:22:47.840
through his pockets and tossing... I was cleaning

01:22:47.840 --> 01:22:51.119
up. Where did I go? Rifling through his pockets

01:22:51.119 --> 01:22:53.279
and throwing out strawberries and stuff and administering

01:22:53.279 --> 01:22:55.939
a potion took basically all of my actions, so

01:22:55.939 --> 01:23:00.880
here I am. Surprised you could find that in there

01:23:00.880 --> 01:23:05.560
with all those strawberries. My wonderful strawberries.

01:23:06.800 --> 01:23:09.859
So I think we had a question before, which was...

01:23:10.470 --> 01:23:14.250
How do you handle the Temp HP for my channel

01:23:14.250 --> 01:23:17.310
versus your armor? They don't stack, so I'd have

01:23:17.310 --> 01:23:20.510
to replace my Temp HP with your Temp HP. And

01:23:20.510 --> 01:23:21.909
I'm not going to do that because that would make

01:23:21.909 --> 01:23:25.789
Armor of Agathys useless. So I'm just not going

01:23:25.789 --> 01:23:27.949
to benefit from your aura unless I'm charmed

01:23:27.949 --> 01:23:30.270
or frightened or I don't have Armor of Agathys

01:23:30.270 --> 01:23:34.609
up. You can put your Temp HP on your token if

01:23:34.609 --> 01:23:37.569
you want also, Marin. I apologize, I didn't have

01:23:37.569 --> 01:23:39.800
that available for you. No, it's fine. I track

01:23:39.800 --> 01:23:41.659
everything in D &D Beyond if that's fine with

01:23:41.659 --> 01:23:43.319
you. Yeah, no, I don't care. I was just saying

01:23:43.319 --> 01:23:45.979
if you wanted to, it's available there now. It's

01:23:45.979 --> 01:23:48.340
a little extra hard to track because I have the

01:23:48.340 --> 01:23:52.180
Temp HP and I have the Arcane Ward. But there's

01:23:52.180 --> 01:23:56.739
stuff built into D &D Beyond for it. Alrighty.

01:23:59.899 --> 01:24:04.079
Okay, and that ends your turn? Alright. That

01:24:04.079 --> 01:24:08.439
brings us to the individual who you just stood

01:24:08.439 --> 01:24:13.039
between Corrin and yourself there. He looks up

01:24:13.039 --> 01:24:19.560
at you. Hey. He's going to swing this Morningstar

01:24:19.560 --> 01:24:24.260
at you. Hello. Oh, that's going to be a good

01:24:24.260 --> 01:24:27.579
one. That's going to be a 23 to hit. 23 is going

01:24:27.579 --> 01:24:35.750
to hit. And max damage. God, you love to see

01:24:35.750 --> 01:24:38.050
two eights on your d8s. You know what I mean?

01:24:38.090 --> 01:24:40.010
It just brings a smile to your face. You love

01:24:40.010 --> 01:24:44.850
to see it. That's going to be 18 points of piercing

01:24:44.850 --> 01:24:48.590
damage as he just smashes you with this Morningstar.

01:24:49.310 --> 01:24:50.949
He's going to come in here and tell he has Blade

01:24:50.949 --> 01:24:56.569
Ward. So, he's going to smash right through my

01:24:56.569 --> 01:25:01.529
Arcane Ward. Good fun. Which I got to click a

01:25:01.529 --> 01:25:03.890
fucking million times for. Excuse my French.

01:25:04.850 --> 01:25:06.829
And he's going to smash through my temporary

01:25:06.829 --> 01:25:09.210
hit points. French is acceptable. It's okay.

01:25:09.409 --> 01:25:14.029
When he crashes through Armor of Agathys, Frost

01:25:14.029 --> 01:25:18.909
is going to climb up his Morningstar until it

01:25:18.909 --> 01:25:20.409
reaches his hand. He's going to take 5 points

01:25:20.409 --> 01:25:25.329
of cold. That's 12. He did 18. Still takes 6

01:25:25.329 --> 01:25:31.649
on top of everything. Good fun. Okay. I'm still

01:25:31.649 --> 01:25:35.680
standing. I am bloodied, though. Did some damage.

01:25:35.779 --> 01:25:39.859
Did some work. Yeah, that was a juicy swing right

01:25:39.859 --> 01:25:43.359
there. Max damage. You get to roll temp HP at

01:25:43.359 --> 01:25:46.180
the end of your turn, though. Yep. Or, no, actually...

01:25:46.180 --> 01:25:50.720
Into my turn. Bishop does at the end of Rin's

01:25:50.720 --> 01:25:53.779
turn. If he chooses to accept the temp HP from

01:25:53.779 --> 01:25:56.239
Bishop right now. Oh, I thought it was the end

01:25:56.239 --> 01:25:58.800
of our turns. It is the end of our turns, but

01:25:58.800 --> 01:26:01.180
my turn has already ended, so I have to wait.

01:26:02.140 --> 01:26:05.220
Yeah, that was the bugbear's turn. Oh, okay,

01:26:05.260 --> 01:26:09.260
gotcha, gotcha, gotcha. Amrys, you see this thing

01:26:09.260 --> 01:26:15.819
just smash Mren. Then I'm going to retaliate

01:26:15.819 --> 01:26:19.279
against the one that smashed Mren, and I'm going

01:26:19.279 --> 01:26:33.789
to barely hit him, alright? Okay, so that was...

01:26:33.789 --> 01:26:38.369
Barely was right, but it does hit. Okay, now

01:26:38.369 --> 01:26:40.890
I'm going to claw. Six points of piercing damage.

01:26:43.770 --> 01:26:45.710
And then, what did you get for the claw roll?

01:26:46.050 --> 01:26:51.310
Same. But low damage. Okay, what did the damage

01:26:51.310 --> 01:26:54.829
come through as? Eight. Oh, it's more than the

01:26:54.829 --> 01:27:00.869
bite. Yeah, I get two. Alright, he's still up.

01:27:01.289 --> 01:27:04.630
He definitely looks like that affected him, though.

01:27:04.689 --> 01:27:08.710
He's bleeding from the wounds. He's kind of clutching

01:27:08.710 --> 01:27:15.789
at the bite area like it hurt. Does that end

01:27:15.789 --> 01:27:18.630
your turn? Yeah, I don't think there's really

01:27:18.630 --> 01:27:20.949
anything else I can do, so I'm going to end my

01:27:20.949 --> 01:27:27.760
turn here. Okay. You can get the temp HP. Now

01:27:27.760 --> 01:27:32.800
Bishop can roll you some temp HP. I'll take it.

01:27:33.439 --> 01:27:38.859
Okay, so I also need to turn on your temp HP

01:27:38.859 --> 01:27:42.840
bar. There you go. So you can put a 7 up there.

01:27:45.359 --> 01:27:48.460
7 here? Oh, at the top is the temp HP? Yeah.

01:27:48.880 --> 01:27:51.399
Please hold while we experience technical difficulties.

01:27:54.890 --> 01:27:57.369
What's the 7 that I put below me? Is that my

01:27:57.369 --> 01:28:01.289
height? The green is your hit points. Oh. The

01:28:01.289 --> 01:28:03.409
green's my hit points? On the bottom underneath

01:28:03.409 --> 01:28:06.529
your picture. So you also have to keep track

01:28:06.529 --> 01:28:09.350
of two HP bars because your bear form has a separate

01:28:09.350 --> 01:28:11.850
HP bar compared to you. And you keep your old

01:28:11.850 --> 01:28:14.390
HP if you lose your bear form, I'm pretty sure.

01:28:14.609 --> 01:28:18.050
Since I don't plan on going up and down, I'm

01:28:18.050 --> 01:28:24.029
going to use my height as my bear HP. Here, be

01:28:24.029 --> 01:28:25.470
careful with that. I'll give you another resource

01:28:25.470 --> 01:28:28.470
because if you do that, weird things are going

01:28:28.470 --> 01:28:36.350
to happen. Hey! He's like, 82 elevation! Yeah,

01:28:36.510 --> 01:28:39.430
you can always keep, unless you get something

01:28:39.430 --> 01:28:42.270
else, you can use as a top bar for your bear

01:28:42.270 --> 01:28:48.350
form HP and just remember the channel one. Unless

01:28:48.350 --> 01:28:52.020
you've got a better... I don't think I can add

01:28:52.020 --> 01:28:54.600
you all these extra bars here. It's just giving

01:28:54.600 --> 01:28:59.000
me the two right now. Just add the seven temp

01:28:59.000 --> 01:29:02.000
hit points to your bear HP. Yeah, you can do

01:29:02.000 --> 01:29:04.619
that. It's going to get weird when I'm below

01:29:04.619 --> 01:29:07.380
max bear HP and then I start getting rolls for

01:29:07.380 --> 01:29:11.180
the health. Once you're below max bear HP, you

01:29:11.180 --> 01:29:14.739
revert to your human form. Not max bear. That's

01:29:14.739 --> 01:29:20.149
when I'm at zero bear HP. Right, but... Yeah,

01:29:20.149 --> 01:29:22.750
but temp hit points take damage first. Yeah.

01:29:23.069 --> 01:29:25.229
No, I'm not talking about my person's health.

01:29:25.350 --> 01:29:27.609
I'm talking about keeping track of this right.

01:29:27.789 --> 01:29:33.729
Here. Put it on... You can use the wolf. I can't

01:29:33.729 --> 01:29:37.090
click the wolf. I'm going to help you with that.

01:29:37.470 --> 01:29:40.189
Okay. There you go. I still can't click him.

01:29:40.369 --> 01:29:44.909
Or I can't add temp stuff to him. You can add

01:29:44.909 --> 01:29:48.739
your bare HP to him. I can't. You cannot. What?

01:29:49.479 --> 01:29:57.699
What is this shenanigans? What? Here. I'll track

01:29:57.699 --> 01:30:00.199
your bare HP on my piece of paper with my pencil.

01:30:00.760 --> 01:30:06.119
We don't do that here, dude. What? I'll even

01:30:06.119 --> 01:30:09.920
track your 10 pip points as well. What is this

01:30:09.920 --> 01:30:18.680
pencil you speak of? I do. Pencils is so... 1

01:30:18.680 --> 01:30:22.359
,002. Wait, this thing doesn't have enough max

01:30:22.359 --> 01:30:25.600
HP. Alright, I'm just going to keep it in Excel.

01:30:27.960 --> 01:30:32.699
Alright, I got you. I got you. The Excel master.

01:30:33.439 --> 01:30:36.739
Of course he's going to use an Excel spreadsheet.

01:30:37.060 --> 01:30:42.159
Always. Always default to Excel. Oh, good. We're

01:30:42.159 --> 01:30:50.659
good. We're good? We're good. Fine. I appreciate

01:30:50.659 --> 01:30:53.600
the effort, though. He's probably already got

01:30:53.600 --> 01:30:56.539
it graphed out and everything. I mean, there's

01:30:56.539 --> 01:31:00.000
only one value. He's got six turns ahead already

01:31:00.000 --> 01:31:06.020
mapped out. Right. He's got it in bar graph form.

01:31:12.180 --> 01:31:19.489
So it's my turn now? I'm good? Yeah. Okay. You

01:31:19.489 --> 01:31:24.949
fall down the stairs. Roll an acrobatic check.

01:31:26.449 --> 01:31:28.470
Corrin breaks your fall, but he takes an additional

01:31:28.470 --> 01:31:32.670
seven points of bludgeoning damage. All right,

01:31:32.789 --> 01:31:40.789
I'm going to target him. So, yeah, we have Corrin

01:31:40.789 --> 01:31:43.170
laying at the bottom of the stairs. Bishop just...

01:31:43.439 --> 01:31:45.819
walked down the stairs and got himself into a

01:31:45.819 --> 01:31:48.859
position in the hallway up against where the

01:31:48.859 --> 01:31:52.340
molded earth was, and he can see Marin, and then

01:31:52.340 --> 01:31:55.859
he can also see one of these hobgoblins on the

01:31:55.859 --> 01:31:58.960
other side of Marin. Okay, and what do I need

01:31:58.960 --> 01:32:01.779
to do here? I'm going to cast Toll the Dead,

01:32:01.899 --> 01:32:07.739
so it's a DC 13 wisdom save. Alright. I don't

01:32:07.739 --> 01:32:11.079
know. Hold on, let me see. That just rolled a

01:32:11.079 --> 01:32:13.979
D20, so let me make sure. Nope, no modifiers.

01:32:14.279 --> 01:32:21.420
Okay. So it hits? It hits. Is he hurt? Yes. Maybe.

01:32:22.159 --> 01:32:28.819
Is it this guy? This isn't real blood. It's fake

01:32:28.819 --> 01:32:33.760
blood. It's ketchup. Everybody knows you use

01:32:33.760 --> 01:32:39.699
corn syrup. Here comes the big one. Oh! Alright.

01:32:40.640 --> 01:32:45.880
I was... I was worried for a minute. Woo! But

01:32:45.880 --> 01:32:57.640
he's still alive. Okay. And then I will... End

01:32:57.640 --> 01:33:01.800
my... I'm going to roll my temp. Get a better

01:33:01.800 --> 01:33:10.380
one. Six. And I will end my turn. Okay. And that

01:33:10.380 --> 01:33:14.319
brings us to... The big scary man in the corner.

01:33:15.199 --> 01:33:18.359
He's going to take another swing with his Morningstar.

01:33:23.720 --> 01:33:33.079
And he Nat 1'd it. He swings wildly and loses

01:33:33.079 --> 01:33:37.619
his footing and he falls prone. He throws his

01:33:37.619 --> 01:33:46.520
mace across the room. So he is He is prone. And

01:33:46.520 --> 01:33:50.199
he just looks up at you. And he's like. Crap.

01:33:52.640 --> 01:33:56.760
Brings us to the next one. He's going to attempt

01:33:56.760 --> 01:34:01.439
to swing and hit you. The bear. By ya. Golly.

01:34:02.659 --> 01:34:06.939
Gee whiz. I don't think a six is going to hit.

01:34:07.620 --> 01:34:10.260
Jeez, I feel like I have plot armor right now.

01:34:10.800 --> 01:34:16.880
Jeez, man. I rolled a freaking natural two. I'm

01:34:16.880 --> 01:34:18.760
not rolling that dice anymore. And then on the

01:34:18.760 --> 01:34:21.479
damage dice, I rolled a one and a two. So it's

01:34:21.479 --> 01:34:27.920
like, 2 -1 -2. Corrin, you got one save, one

01:34:27.920 --> 01:34:30.220
fail. What's the next one going to be? Never

01:34:30.220 --> 01:34:34.279
mind. You drink a potion. You're back up. Yeah.

01:34:35.119 --> 01:34:39.520
And you die. i want to stand i want to stand

01:34:39.520 --> 01:34:43.279
up all right he stands up half my movement right

01:34:43.279 --> 01:34:47.239
yep all right how much movement do i have i have

01:34:47.239 --> 01:34:51.119
40 don't be 30 i think i don't have 40 yet i'll

01:34:51.119 --> 01:34:56.300
get it soon though yeah 30. okay so i'm down

01:34:56.300 --> 01:35:03.840
to 15 feet to that'd be 10 feet to go over there

01:35:03.840 --> 01:35:13.020
huh yep Okay. I'm going to go over here. And

01:35:13.020 --> 01:35:18.180
I'm going to attack this guy right here. So I'm

01:35:18.180 --> 01:35:21.159
going to walk past Marin. And I'm going to be

01:35:21.159 --> 01:35:26.199
flanking the bugbear that's currently threatening

01:35:26.199 --> 01:35:30.920
the bear, which is Emerus and Marin. Right, yeah.

01:35:30.979 --> 01:35:36.199
So he steps through past Marin. into the room,

01:35:36.279 --> 01:35:39.100
and he's on, like, the west side of this bugbear

01:35:39.100 --> 01:35:42.479
that's in the middle, in between, uh, Emrys to

01:35:42.479 --> 01:35:45.699
his east, and then you have Corrin, who's stepped

01:35:45.699 --> 01:35:47.720
up now to his west, and if you're looking at

01:35:47.720 --> 01:35:50.600
it, uh, on, like, the map, you have Marin right

01:35:50.600 --> 01:35:53.119
there on the north, and so they're kind of surrounding

01:35:53.119 --> 01:35:57.960
this guy now. We have you now. Well, one little

01:35:57.960 --> 01:36:01.060
point of clarification, because it's funny, uh,

01:36:01.199 --> 01:36:03.739
Corrin doesn't know I'm a bear. He was dead during

01:36:03.739 --> 01:36:10.590
that time. Oh wow. I was unconscious, yeah. Hey,

01:36:10.590 --> 01:36:13.770
Corin. He's never seen it before. There's a fucking

01:36:13.770 --> 01:36:19.270
bear in this room, dude. And it's huge. Well,

01:36:19.390 --> 01:36:24.810
large. Well, either way, I'm pretty sure it's

01:36:24.810 --> 01:36:29.609
threatening this bugbear. It's got claw and bite

01:36:29.609 --> 01:36:36.079
marks in it. Yeah. So I'm... First order of business

01:36:36.079 --> 01:36:41.920
is, you know, some retribution. So... You're

01:36:41.920 --> 01:36:46.180
gonna kick the dead body you walked over? I'm

01:36:46.180 --> 01:36:51.159
going to... I'm going to do a power kick into

01:36:51.159 --> 01:36:54.720
the chest of this guy. I'm gonna leave my mouth

01:36:54.720 --> 01:37:05.090
open. So... Back to this. Oh, I get advantage

01:37:05.090 --> 01:37:09.850
on that. Just in case it's a crit. Alright, so

01:37:09.850 --> 01:37:17.630
24 to hit. Yeah, it's gonna hit. Ladies and gentlemen,

01:37:17.770 --> 01:37:22.090
the monk has entered the room. Minimum damage.

01:37:24.069 --> 01:37:28.350
Minimum damage. Bill 5. We're going to do like

01:37:28.350 --> 01:37:32.510
a cinematics moment between Corrin, Emrys, and

01:37:32.510 --> 01:37:36.949
Rin. How do you guys all take this guy out? He's

01:37:36.949 --> 01:37:41.310
just in between you. Got a gaping maw ready for

01:37:41.310 --> 01:37:44.710
him. Ready to accept the gift. Like bit and slashed

01:37:44.710 --> 01:37:50.069
him on your last turn. Yeah, as I make my way

01:37:50.069 --> 01:37:54.989
past Rin, I feel like I'm doing a... backspin

01:37:54.989 --> 01:37:57.409
power kick right to his chest and straight into

01:37:57.409 --> 01:38:00.550
the bear. And he's reeling a bit from some frostbite.

01:38:00.909 --> 01:38:07.109
That's right. You see his hands have frozen red

01:38:07.109 --> 01:38:09.909
and they have blue frost all on the outside of

01:38:09.909 --> 01:38:13.069
them. And he's staring down at his hands. And

01:38:13.069 --> 01:38:15.590
you just come flying in the room and kick him

01:38:15.590 --> 01:38:21.729
with a death kick. You go inside and you see

01:38:21.729 --> 01:38:26.090
you stopped his heart with the impact. little

01:38:26.090 --> 01:38:30.630
x -ray view all right he is out of the game um

01:38:30.630 --> 01:38:36.930
does that end your turn no um are you sure sure

01:38:36.930 --> 01:38:40.869
you don't want to stop now oh i'm pretty sure

01:38:40.869 --> 01:38:47.409
um let's see what could i do i can do a couple

01:38:47.409 --> 01:38:55.489
things um i'll get temp hp so i feel pretty confident

01:38:55.489 --> 01:38:59.890
i don't know that but i mean i'm pretty i'm i'm

01:38:59.890 --> 01:39:06.109
figuring i'm pretty pissed right now so um i'm

01:39:06.109 --> 01:39:11.069
gonna use my last bit of movement the bear is

01:39:11.069 --> 01:39:15.689
right there um yeah because i don't know about

01:39:15.689 --> 01:39:19.359
the bear and for everyone watching at home My

01:39:19.359 --> 01:39:22.819
token is taking up a good quarter of the entire

01:39:22.819 --> 01:39:27.399
room. This is a huge bear, and I'm kind of pissed

01:39:27.399 --> 01:39:30.220
off, but at the same time, I'm like, honestly,

01:39:30.859 --> 01:39:33.680
I think I would just probably step back for a

01:39:33.680 --> 01:39:37.020
moment, because I think I need to take in the

01:39:37.020 --> 01:39:41.079
situation that's happening. So, I'll move right

01:39:41.079 --> 01:39:47.220
there, and then my... No. I will bonus action.

01:39:48.340 --> 01:39:52.579
Patient defense. Okay. Patiently waiting in the

01:39:52.579 --> 01:39:54.659
corner. On top of the bed, you crawl on the bed.

01:39:55.439 --> 01:39:58.000
Back yourself into the corner. And I'm going

01:39:58.000 --> 01:40:02.319
to look over at Marin. What's going on? Bears

01:40:02.319 --> 01:40:08.840
on our team. Good to know. And yeah, I will end

01:40:08.840 --> 01:40:12.699
my turn. Alright, that brings us to Marin. 5.

01:40:12.939 --> 01:40:17.539
Ooh, 5 -10. I've been a bit... Used and abused

01:40:17.539 --> 01:40:20.060
in here, and I no longer have an unconscious

01:40:20.060 --> 01:40:23.279
bloke to guard, so I'm going to step back. And

01:40:23.279 --> 01:40:31.239
I'm going to, with my free hand... Wow, actually,

01:40:31.359 --> 01:40:33.899
it's no somatic. Come on. Never mind. I'm just

01:40:33.899 --> 01:40:35.979
going to stand there, not doing anything with

01:40:35.979 --> 01:40:40.880
my hands, and I'm going to shout out Mind Sliver,

01:40:40.979 --> 01:40:45.079
Karad Sabrak, and... This fellow with the horns

01:40:45.079 --> 01:40:47.140
needs to make an intelligence saving throw, DC

01:40:47.140 --> 01:40:52.479
13. Intelligence saving throw, you say? Aye.

01:40:53.399 --> 01:40:56.539
They're not exactly the most intelligent. I'll

01:40:56.539 --> 01:40:58.760
go ahead and roll it. There's some modifiers

01:40:58.760 --> 01:41:01.920
involved, and they're not friendly. Yeah, no.

01:41:02.180 --> 01:41:04.859
That's going to be an eight. A big negative.

01:41:05.079 --> 01:41:08.960
All right. He's going to get a D6 of psychic

01:41:08.960 --> 01:41:12.460
damage. Oh, boy. It's going to take five psychic

01:41:12.460 --> 01:41:15.949
damage. And the next time he has to make a saving

01:41:15.949 --> 01:41:18.829
throw before the end of my next turn, he gets

01:41:18.829 --> 01:41:23.729
minus 1d4. Damn. That's pretty good. Good little

01:41:23.729 --> 01:41:28.109
spell. That is good. I think that's going to

01:41:28.109 --> 01:41:30.590
be it for me. Just checking in with Darren here.

01:41:30.649 --> 01:41:33.050
There's no movement out here in Big Cavern Room?

01:41:33.829 --> 01:41:36.130
Not in Big Cavern Room, but we did go into another

01:41:36.130 --> 01:41:37.409
round. Why don't you guys roll me a perception

01:41:37.409 --> 01:41:41.050
check? Yes, sir. Not me, though, right? Because

01:41:41.050 --> 01:41:43.609
I'm fully in this room. No, Mryn and Bishop.

01:41:43.949 --> 01:41:52.569
You got a two. Two and a nine. Okay. Mryn, if

01:41:52.569 --> 01:41:54.850
that ends your turn, we'll move on to Emrys.

01:41:54.850 --> 01:41:58.270
Get me some of that sweet, sweet temp HP. Oh,

01:41:58.270 --> 01:42:02.390
yeah. A three. We're going. That's something,

01:42:02.529 --> 01:42:08.869
dude. Thanks. That spell is awesome. It doesn't

01:42:08.869 --> 01:42:11.369
stack. It just replaces what you had already

01:42:11.369 --> 01:42:13.689
had if you had some. I blew right through my

01:42:13.689 --> 01:42:16.970
Armor Agathys with that big hit. Okay. Which

01:42:16.970 --> 01:42:20.229
is... That's right, and he didn't get you because

01:42:20.229 --> 01:42:23.770
it was his turn after yours. Got it. Got it.

01:42:23.930 --> 01:42:28.850
Alrighty. Okay, so we're off to the one dude

01:42:28.850 --> 01:42:32.130
that we were working on, and I felt some winds

01:42:32.130 --> 01:42:36.590
by my butt, and then I heard a loud crash of

01:42:36.590 --> 01:42:39.489
the dude falling down. So I look back and I saw

01:42:39.489 --> 01:42:42.810
him still laying down. So I'm going to, if it's

01:42:42.810 --> 01:42:47.510
an option, coup de grace. You get advantage when

01:42:47.510 --> 01:42:50.569
you attack. He's just prone. Yeah, so you get

01:42:50.569 --> 01:42:53.670
advantage against him. Okay. Well, then I'm going

01:42:53.670 --> 01:42:57.810
to attack this dude. Corner boy. He's not unconscious

01:42:57.810 --> 01:43:01.350
on the ground. Oh, that's coup de grace is unconscious.

01:43:01.689 --> 01:43:04.369
Yeah. When someone's prone, you just get advantage

01:43:04.369 --> 01:43:07.510
on melee attacks or disadvantage on ranged attacks.

01:43:08.199 --> 01:43:10.380
So if you're ever being shot with arrows and

01:43:10.380 --> 01:43:13.000
you can't see the assailant, go prone. Stand

01:43:13.000 --> 01:43:17.000
up in a really open, tall place for me. I'll

01:43:17.000 --> 01:43:21.279
take that. I'm going to roll another D20. Oh,

01:43:21.300 --> 01:43:24.600
16 damage for the hit? Jesus. Oh, he has to roll

01:43:24.600 --> 01:43:27.479
another D20. He can keep that damage. Roll the

01:43:27.479 --> 01:43:30.079
D20. I think it was plus 6. Yep, it's plus 6.

01:43:30.880 --> 01:43:34.920
So you just roll a D20, add 6. Wow. That's our

01:43:34.920 --> 01:43:41.920
one D20 plus 6. Oh, no. 10? 12. The higher of

01:43:41.920 --> 01:43:46.199
the two. Yeah, the claws does not hit. Oof. That

01:43:46.199 --> 01:43:50.279
would have been some nice damage. Right. You

01:43:50.279 --> 01:43:54.500
still got the fight, though. Or is it ship? Oh,

01:43:54.500 --> 01:43:56.119
yeah. When you're using beyond 20, you can roll

01:43:56.119 --> 01:43:57.819
with advantage by holding ship. Yeah, that's

01:43:57.819 --> 01:44:01.460
awesome. Thank you. 22 to hit for 7 damage. Well,

01:44:01.500 --> 01:44:04.819
for 11 damage. 11 damage? Yeah, I don't see that

01:44:04.819 --> 01:44:08.199
until I click back over. Okay, 22 definitely

01:44:08.199 --> 01:44:13.579
hits, and 11 damage is really good. That hurt.

01:44:13.899 --> 01:44:17.899
He just cries out. Why did you bite into him?

01:44:19.260 --> 01:44:22.859
Nice. And then I have 7 temp HP, Roche. I don't

01:44:22.859 --> 01:44:25.000
feel like I need... Yeah, just keep it. Yeah.

01:44:25.779 --> 01:44:29.300
Keep the high roll. And that'll be the end of

01:44:29.300 --> 01:44:31.500
my turn. How does a bear communicate that with

01:44:31.500 --> 01:44:39.699
Bishop? Okay. Bishop, you're up. That's a bear

01:44:39.699 --> 01:44:42.500
shit in the woods. Only when it needs new temp

01:44:42.500 --> 01:44:48.239
agent. All right. I'm good on temporary HP. Hey,

01:44:48.239 --> 01:44:54.420
boo -boo. You seen any picnic baskets? Hey, Bishop.

01:44:54.619 --> 01:45:00.140
I have no boo -boo. I am going to cast Hold the

01:45:00.140 --> 01:45:05.899
Dead on the one to the south of the bear. DC

01:45:05.899 --> 01:45:08.000
13 wisdom save, and I believe it is under the

01:45:08.000 --> 01:45:14.079
effect of Mind Sliver. Gross. He gets a big minus

01:45:14.079 --> 01:45:18.619
four. You rolled a four on the D4? I did, yeah.

01:45:19.039 --> 01:45:22.779
Oh, all right. Here's the roll on the table,

01:45:22.859 --> 01:45:29.649
boys. It's going to be a strong five. All right.

01:45:29.710 --> 01:45:33.550
And he is hurt, I imagine, right? He is. He's

01:45:33.550 --> 01:45:35.630
going to live forever. Here comes some of that

01:45:35.630 --> 01:45:43.529
versatile damage. Oh! Damn! Max damage. Oh, damn.

01:45:43.890 --> 01:45:47.069
All right. 12 points. What kind of damage is

01:45:47.069 --> 01:45:51.970
that again? Necrotic. Ouch. All right. Great

01:45:51.970 --> 01:46:00.260
spell. Great turn. That hurt. I will keep my

01:46:00.260 --> 01:46:07.659
temp HP the way it is and end my... I don't like

01:46:07.659 --> 01:46:09.300
staying next to this. I just want to move in

01:46:09.300 --> 01:46:14.479
right here. Oh, yeah. Just leave me here. I'm

01:46:14.479 --> 01:46:22.840
here in spirit. Okay. So he stands up with his

01:46:22.840 --> 01:46:26.239
Morningstar in hand. And he's going to attempt

01:46:26.239 --> 01:46:31.159
to swing this Morningstar at you. Oh, 16. That

01:46:31.159 --> 01:46:35.800
does hit. Okay. 11 points of piercing damage.

01:46:36.680 --> 01:46:44.739
Okay. He finally makes contact. And he looks

01:46:44.739 --> 01:46:49.159
over and he calls out. He's like, I'm hurt. The

01:46:49.159 --> 01:46:53.810
other one shots back. I'm hurt worse. Grabbing

01:46:53.810 --> 01:46:55.930
a hold of his head. He's got the worst headache

01:46:55.930 --> 01:47:01.649
of his life, that guy. He's got this decaying

01:47:01.649 --> 01:47:05.029
flesh coming from his wounds where the necrotic

01:47:05.029 --> 01:47:09.890
damage has just begun to decompose his flesh.

01:47:10.609 --> 01:47:13.479
I use my spell to give him a hangover. And then

01:47:13.479 --> 01:47:15.739
Roshi's his spell to ring a really loud bell

01:47:15.739 --> 01:47:18.739
next to his head. It feels like I drank seven

01:47:18.739 --> 01:47:23.880
meats and now I'm standing under a bell. The

01:47:23.880 --> 01:47:26.380
one to the south is going to swing at the bear.

01:47:27.779 --> 01:47:34.500
The bear. The bear. What is going on with my

01:47:34.500 --> 01:47:38.659
dice tonight? That's a natural one. You're having

01:47:38.659 --> 01:47:44.310
good dice tonight. From a named character. So,

01:47:44.489 --> 01:47:48.789
give me a moment. Oh, no. I think his dice are

01:47:48.789 --> 01:47:51.069
being prejudiced, though. I mean, they're swinging

01:47:51.069 --> 01:47:56.630
really good at me. I took, like, an 11 damage

01:47:56.630 --> 01:48:01.710
freaking javelin, too, bud. Yeah, but I took

01:48:01.710 --> 01:48:03.729
both right off the bat before I could even do

01:48:03.729 --> 01:48:08.479
anything. That's true. Alright. I'm going to

01:48:08.479 --> 01:48:10.979
roll a little something on my end here. Oh, it

01:48:10.979 --> 01:48:12.800
fell out of my hand. It hit there, so that's

01:48:12.800 --> 01:48:21.779
a 33. 33. As you attack your opponent, you begin

01:48:21.779 --> 01:48:24.340
to fear... Oh, we've had this one. That there's

01:48:24.340 --> 01:48:28.140
the superior combatant. Disadvantage on your

01:48:28.140 --> 01:48:31.239
next attack roll against your target. He's got

01:48:31.239 --> 01:48:35.699
bear shakes. He, yeah, he just, he's this bear

01:48:35.699 --> 01:48:39.659
and he's like, oh, this bear is going to best

01:48:39.659 --> 01:48:45.939
me on the battlefield. Oh, damn. Corrin. You

01:48:45.939 --> 01:48:49.939
got a bugbear fighting a bear. I am running five

01:48:49.939 --> 01:49:01.600
feet up right at this guy on arm strike. When

01:49:01.600 --> 01:49:03.659
you run five feet, is that like a big stride?

01:49:06.399 --> 01:49:08.640
Yes, just one big step. You just take one big

01:49:08.640 --> 01:49:12.420
step. No, because here's what I'm doing. I'm

01:49:12.420 --> 01:49:15.140
running forward, grabbing his antlers, and kneeing

01:49:15.140 --> 01:49:17.699
him right in the face. Yeah, he did a little

01:49:17.699 --> 01:49:21.439
flavor hop down off that bed and got up in his

01:49:21.439 --> 01:49:24.199
face to grab some antlers. Five points of damage.

01:49:24.220 --> 01:49:30.180
Minimum damage. All right. He's still up. He

01:49:30.180 --> 01:49:34.760
gets socked in the face. You notice like you

01:49:34.760 --> 01:49:37.880
hit him and your fist kind of sank into his face.

01:49:38.100 --> 01:49:42.899
His flesh is like decomposing. It's like mush.

01:49:43.100 --> 01:49:45.500
It's like you punched mush and it stays imprinted

01:49:45.500 --> 01:49:51.979
from like your fist. Yeah, again. 16 to hit.

01:49:52.880 --> 01:49:59.239
A 16 is a hit. I just pull him down and knee

01:49:59.239 --> 01:50:04.439
him again right in the face. Ah, man. And you

01:50:04.439 --> 01:50:07.600
knee him in the face, it crushes his entire face

01:50:07.600 --> 01:50:17.039
in. And he hits the ground. Dead. One left. The

01:50:17.039 --> 01:50:21.340
tide has changed. Yes, it has. And I'll end my

01:50:21.340 --> 01:50:25.279
turn right there. More temporary? Alright, that

01:50:25.279 --> 01:50:27.810
ends his turn. That was for my strawberries.

01:50:31.489 --> 01:50:35.510
Ren wipes his hand on his robe to get the strawberry

01:50:35.510 --> 01:50:40.170
goop off of him. Albo, did you need a different

01:50:40.170 --> 01:50:44.949
temp HP roll? No, I haven't taken... Well, you

01:50:44.949 --> 01:50:47.869
can roll, but it replaces it no matter what,

01:50:47.909 --> 01:50:51.189
right? Yes. He can choose to roll or not, but

01:50:51.189 --> 01:50:53.890
if he does roll, it replaces. Correct. That could

01:50:53.890 --> 01:50:56.880
be a low roll. Yeah, I got five from him. I'll

01:50:56.880 --> 01:51:03.060
be okay. Sounds like a challenge. Alright, Marin.

01:51:04.260 --> 01:51:09.899
Hi. So, I mean, we're a new round. You want us

01:51:09.899 --> 01:51:16.000
to make that perception check again? Sure. You

01:51:16.000 --> 01:51:17.960
may roll a perception check anyways on your turn

01:51:17.960 --> 01:51:21.340
if you so wish to do so. I'm not perceiving shit.

01:51:21.680 --> 01:51:29.250
I got a six. All right. All right. So I'm going

01:51:29.250 --> 01:51:34.930
to step forward here and I'm going to utter out

01:51:34.930 --> 01:51:39.770
another. And mind sliver this guy in the corner.

01:51:41.869 --> 01:51:45.989
PC 13 intelligence saving throw, please. All

01:51:45.989 --> 01:51:51.440
right. I don't have mind sliver, right? This

01:51:51.440 --> 01:51:53.180
one's not under the effects of Mind Slipper.

01:51:53.239 --> 01:51:57.479
It's not. But his intelligence is garbage. 14.

01:51:59.460 --> 01:52:03.319
That will do it. And also, I think Mind Slipper

01:52:03.319 --> 01:52:06.300
only reduces against one saving throw. So if

01:52:06.300 --> 01:52:09.180
I use it, it's used. All right. I'm going to

01:52:09.180 --> 01:52:12.439
pop back out of here. This ain't got no reason

01:52:12.439 --> 01:52:15.899
to be in there. Yeah. That's it for me. Unless

01:52:15.899 --> 01:52:18.899
Darren's spotted anything out there, we're good

01:52:18.899 --> 01:52:24.340
to go. Nope. All right, Emrys. All right. I'm

01:52:24.340 --> 01:52:27.520
going to do what I do best, and the bare necessities

01:52:27.520 --> 01:52:30.520
are coming out. That was a door noise. That was

01:52:30.520 --> 01:52:35.939
a door noise. 24 to hit. Wow. Yeah. Yeah, yeah.

01:52:35.979 --> 01:52:38.720
All right. For nine damage. That hits, dude.

01:52:39.899 --> 01:52:44.060
And nine damage is no joke. That hurt. All right.

01:52:44.100 --> 01:52:47.060
Then I'm going to do a little smacky smacky with

01:52:47.060 --> 01:52:51.460
my claws, hopefully. Oh yeah, 23 to hit. Trying

01:52:51.460 --> 01:52:53.619
to get his picnic basket? Trying to get his picnic

01:52:53.619 --> 01:52:56.180
basket, dude. I heard bugbears have a nest in

01:52:56.180 --> 01:53:04.180
there. For another 8 damage. Oh yeah. How does

01:53:04.180 --> 01:53:10.020
this bugbear become unalive here? So I imagine

01:53:10.020 --> 01:53:13.560
I bit at him and maybe he had his arm up to defend

01:53:13.560 --> 01:53:18.279
and I kind of like really savaged his arm. And

01:53:18.279 --> 01:53:21.439
then I followed up with a claw strike from my

01:53:21.439 --> 01:53:24.560
giant paw and smacked him into the wall. His

01:53:24.560 --> 01:53:27.520
head may have like hit the stone and a little

01:53:27.520 --> 01:53:36.300
jelly came out. All right. We got bugbear jelly

01:53:36.300 --> 01:53:41.380
on the wall. That is going to bring us out of

01:53:41.380 --> 01:53:48.460
combat. That's three. Tent for me, Bishop? Yeah,

01:53:48.479 --> 01:53:52.340
you should have taken your tent. I want to reach

01:53:52.340 --> 01:53:56.140
down and grab the goblin that's unconscious on

01:53:56.140 --> 01:53:58.840
the floor. Yeah, was it stepped all over by our

01:53:58.840 --> 01:54:02.779
big bear friend? Eh, I've not been over it. I

01:54:02.779 --> 01:54:05.539
haven't really stepped. I haven't intentionally

01:54:05.539 --> 01:54:08.300
stepped on it. If he says he's been over it and

01:54:08.300 --> 01:54:10.340
hasn't stepped on it, then we gotta take him

01:54:10.340 --> 01:54:13.399
for his word. Okay. Not intentionally, though,

01:54:13.520 --> 01:54:17.579
but, like, I got a little, uh... bear rampage.

01:54:18.020 --> 01:54:23.739
So yeah, I'm going to grab the goblin. I'm going

01:54:23.739 --> 01:54:28.000
to just take out my rope and secure his hands

01:54:28.000 --> 01:54:34.460
and put him on the bed. Okay. I gotta move the

01:54:34.460 --> 01:54:37.180
huge bear out of the way for a second. I'm going

01:54:37.180 --> 01:54:40.779
up to this door. I'm going to do a perceive.

01:54:41.960 --> 01:54:49.420
Okay. So you get... Yeah, you get up to the large

01:54:49.420 --> 01:54:53.239
pile of dirt that's pushed the stone up, and

01:54:53.239 --> 01:54:57.399
you see the door, and you see that the door is

01:54:57.399 --> 01:55:00.159
cracked open a little bit towards the stone,

01:55:00.260 --> 01:55:02.359
like somebody at one point tried to open the

01:55:02.359 --> 01:55:07.399
door. Aye, lads. The others have seen us. We'll

01:55:07.399 --> 01:55:11.260
get her ready. We're going to have company. The

01:55:11.260 --> 01:55:17.920
goblin comes to on the bed. And he opens his

01:55:17.920 --> 01:55:20.199
eyes and the first thing he sees is Corrin's

01:55:20.199 --> 01:55:25.300
face that's covered in the mask. And he passes

01:55:25.300 --> 01:55:34.159
back out. At that moment... Morin, what was your

01:55:34.159 --> 01:55:38.000
owl's name? Dairn. It's Dorvish for familiar.

01:55:38.340 --> 01:55:40.659
Can you spell it? Because I'm having a hard time.

01:55:41.159 --> 01:55:49.250
D -A -E -R -N. Okay, Dairn. Darren picks up on

01:55:49.250 --> 01:56:03.350
one, two, three, four individuals that come sprinting

01:56:03.350 --> 01:56:07.890
around the corner out in towards his direction.

01:56:08.810 --> 01:56:12.729
Company! They're panting. They're like breathing

01:56:12.729 --> 01:56:14.869
heavy. Like they've just sprinted to get to where

01:56:14.869 --> 01:56:18.770
they're at. And that's what we'll wrap it up.

01:56:19.289 --> 01:56:23.890
Oh, snap. We'll pick back up there next time.

01:56:24.850 --> 01:56:27.670
So from everybody here at the Forged Foundry

01:56:27.670 --> 01:56:32.890
or Fable, I do that all the time. I know I do

01:56:32.890 --> 01:56:34.289
it every time. It's going to happen. I'm going

01:56:34.289 --> 01:56:40.869
to do like 15 more times. Watch. For everybody

01:56:40.869 --> 01:56:43.529
here at that show that we do, you know. You know,

01:56:43.529 --> 01:56:48.970
that thing we do. This thing. This little thing

01:56:48.970 --> 01:56:52.109
that we do for fun. We thank you for checking

01:56:52.109 --> 01:56:53.869
us out. Thank you for hanging out with us for

01:56:53.869 --> 01:56:58.369
the session. And come check us out next week.

01:56:58.729 --> 01:57:11.319
Yeah. Bye, Mom. Once again, thank you so much

01:57:11.319 --> 01:57:13.119
for listening to the Forge and Fable podcast.

01:57:13.760 --> 01:57:16.380
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01:57:24.000 --> 01:57:28.939
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01:57:28.939 --> 01:57:32.739
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01:57:36.140 --> 01:57:40.050
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01:57:40.050 --> 01:57:40.430
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