Welcome, intrepid adventurers, to Forge and Fable, the Dungeons and Dragons actual play
podcast where imagination meets the rolling of dice.
Listen to our epic narratives brimming with heroism, magic, and camaraderie.
In each episode of Forge and Fable, our valiant adventurers will embark on quests filled with
perilous battles, cunning puzzles, negotiate with intriguing creatures, and uncover secrets
that could alter the fate of entire worlds.
Through their eyes, you will experience the thrill of the unknown, the joy of discovery,
and the magic of storytelling.
Every episode is a new chapter in a grand saga where each roll of dice can return the
tide of fate.
So gather your party, ready your spells, and prepare to be enchanted by the world of Forge
and Fable.
Are you ready to roll for initiative?
Alright everybody, thanks for tuning in, thanks for checking us out.
This is the Forge and Fable.
We're a few dudes sitting here around the table playing some D&D 5e.
We've chose to run the Fandelver and below the Shattered Obelisk campaign.
Some of the guys at the table might not have known that, so stay off your Google searches
and don't be looking stuff up.
I will know.
Yeah, so this is our first shot of the podcast, but some of us have pretty good experience
playing the game already.
I've been playing D&D off and on, semi-series for about 8-ish years, and I will still screw
up rules, so don't hold me accountable.
I do the rule of fun a lot of times over getting into the nitty gritty and stopping the whole
game.
If it sounds cool, sounds fun, we'll roll with it.
We'll look at it later, tune it up, fix it, but most of the time, when in doubt, the dice
decide, so we'll roll the dice and we'll make a check for it and play it out.
Yeah, like I said, about 8 years-ish I've been playing that, and I know that a couple
other people here have some experience playing D&D at the table also.
A couple things to bring up is that we all kind of got to know each other playing World
of Warcraft.
We're in a guild together.
We're a group of nerds.
We don't really call each other by our real names, so it's going to be...
You might hear us saying some other names for each other here and there.
We're going to try to do our best to get more on board with addressing each other properly,
but if you hear me saying, like, hey, Rosh, what do you do, things like that, that's just
a gamer name for someone else, a gamer handle.
I'm ThunderCat, but my real name is Chad, and I'll be the DM for the game tonight.
And then we have a couple other people.
We'll kick it off.
He's the guild leader of the guild that we're all in in World of Warcraft, and I already
called him by his name, Roash.
So I'll hand the mic over to him for a minute.
You introduce yourself.
Hello, I'm Roash.
Or you can call me Lucas.
I've been playing D&D for a long time, probably just as long as Thunder.
I'm going to be playing Bishop.
Oh, we can get to that when we get to that.
We'll save it, savor the flavor.
Let's go to the next person.
Let's go Super.
So if you hear me saying Super, there's somebody that we play with.
His name is I'm Super Low in the game.
So I'll kick it over to him next.
Yeah, I'm Super Low, also known by Spencer.
And you might also hear Emris.
That'll be my character.
I'm relatively new to D&D, so I'm going to take advantage of all the newbie mistakes.
And you guys might learn with me and see how this goes.
It's all good.
Every table needs its newbie.
Every table has a newbie, most tables.
But you end up learning and you get going.
I'll move on next to Abo.
You can hear me say that a few times.
Hey, so my tune on World of Warcraft is Abogaba.
That's why you'll hear me being called Abo a lot.
My real name's Dustin.
My experience with D&D is like one or two games like 20 years ago and then like a few
games with these guys before we decided to do this.
My big crave for wanting to do this is listening to podcasts like Critical Role and Thunder
turned me on to one, the GCP Glass Cannon podcast.
And that's where we get a lot of our inspiration is hearing them have so much fun.
We want to have fun too and share our fun.
My character name will be Korrend and we'll get into that later.
Thank you.
And I will butcher his name a thousand times because it's spelled differently and I always
end up saying kairand.
So I'm going to have to work on that.
And then last but not least, our newest player to the table.
I know him as Kroker and I just learned his name today.
Matter of fact, I just learned two of their names today and I've known them, each of them
now for at least a year.
One of them for what, three years, four years?
That's pretty crazy.
But yeah, Croakr, why don't you tell us a little bit about yourself?
Hey, I'm Alex, also known as Kroker.
I'll be playing Mrin for this game.
I've been playing D&D for 20 years at least across probably four or five different versions
of D&D.
So I've been around, but happy to be at the table.
Happy to see what we can do.
Make sure not to call me out too bad when I mess things up on this side.
I'll give it a go.
My brain is polluted with many versions of D&D though.
All right.
If you guys had to be a DJ, what would be your DJ name?
A DJ name?
Yeah.
What do you think your best DJ name would be?
Are you Googling DJ names?
I was going to ask ChatGPT.
I heard the keys going.
DJ Scratch.
There you go.
I'm going to stick with DJ Thundercat.
I think it'd be pretty sick.
ChadGPT says my DJ name is DJ Groovejet.
Okay, that's pretty good.
I don't know.
I like that.
Groovejet?
Yeah.
Awesome.
One word.
I feel like you're a pressure washer and you clean out grooves.
I don't know, but I thought about the Jet Set Radio for some reason, that old video game
where you're on rollerblades, you go around spray painting everything.
They just remade that.
Oh, nice.
I think.
Pretty sure.
How was it?
I don't know.
I didn't play it.
I think it was sponsoring.
We just mentioned their name, right?
I think that's how it works, maybe.
I don't know.
Not quite, but.
Dang it.
It was worth a shot.
They could pay us anyways.
Yeah, we won't say no.
I'll spend your money.
I was going to bust out another topic to talk about, but I don't think... Let's see.
Abbo, did you give us your DJ name?
I don't think you finished.
I don't know.
We'll go DJ Abbo.
DJ Abbo.
But hey, let's talk about something important since this is our first episode.
Why do you think doing this little spit spat that we're doing right now is important to
the game?
What I like about it and the reason that I do it is it gets everyone talking.
I feel like if you can come up with a topic right off the bat in the beginning and just
throw it out there as an icebreaker to get everybody talking, get everybody laughing,
in the imagination a little bit, I think that kind of loosens everything up and it's the
ball rolling.
You know what I mean?
For sure.
One whole thing I think is people get nervous or don't know how to get started or voices,
especially at first you're sitting there making funny voices with people you just met or maybe
people you don't know like that and now you're making up names and voices and stuff.
It might be a little intimidating at first.
So having a chat like this, a little idle chat beforehand is important to warm up I
think.
Oh yeah and I am the master at terrible voices.
So yeah, I am not a voice actor by career.
You know, contrary to what you all may believe after hearing me, no, I don't do that for
a day job.
All right, well, let's fire up the fun drive and get this party started here.
We're going to start off and in front of us is all black.
Slowly a full bright bluish moon begins to focus in with our vision.
The moon's covered halfway by dark clouds and the clouds seem to have a slight glow
to the edges of them as the moonlight envelops the areas in its path.
We look out onto the horizon and slowly begin to pan down onto this beautiful two story
house.
The upper level wrapped by an exquisite iron railing balcony.
The lower portion of the home is matching an appearance with beautiful large arch top
windows and a dark set stained set of wooden double doors.
The craftsmanship of the doors is truly something to marvel at.
They each have carvings that depict lady justice.
Hands bound above her head with her tray of coins spilt on the ground.
Large windows cast light from inside out onto the ground below and as our view settles in
on the scene, we see the word water deep appear in the lower portion of our view.
We now move as if being lifted and carried to the second story window.
Our view takes us to the glass where inside we see two individuals seated on elegant red
chairs.
The woodwork of the legs of which come down are these three fingered claws each holding
a sack filled with coins and this is all carved out of like the wood so it's just like a carving.
One of them appears to be older with a white beard and white hair and the other sits under
a cloak and we're unable to make out any features from this perspective.
Muffled sounds come from the two men as we cannot make out what they're saying but then
as if incorporeal we move through the glass.
The smell of pine wood burning in a fireplace on our right fills our noses and the sound
of subtle music playing from a gramophone nearby comforts our ears.
We move closer into the room where the two men conversate and we can now begin to hear.
They say he's been there for almost 20 years now.
I see but are you certain of what your men heard is true?
He knows of the scroll?
We come in now on the younger man in the cloak and our frame freezes time on him.
Bishop would you please describe your character?
Bishop is he looks like a male in his early 40s.
Great beard with peppered hair.
Short.
In this scene he's wearing just a simple clothes, pants, shirt under a long robe and a cloak
over his head to hide his identity.
Cool cool and as if somebody presses the play button the scene begins once more.
I've trusted these men with my life countless times bishop.
Besides I pay them handsomely for their shifts serving as prisoners in the clank.
I doubt any one of them would pass up the opportunity for their pay by creating false
information.
He pulls out a big cigar and lights it.
Takes a nice drag off it.
Then exhales.
They know they'd just as easily be left in there to rot.
We see the confidence that emanates from his expressions as he's as sure of himself as
he is his men.
As the two of them speak they sip from these short crystal glasses.
Each one crafted to have a scene of coins on the bottom as if we were looking at a landscape
in this for the ground.
Palm trees stand in the scene and a full moon's etched expertly into the crystal at the top.
Bishop raises the glass for a drink and we can all smell the smoky aroma of the bourbon
whiskey before it leaves the glass and bishop takes his drink.
Our view follows the glass as he lowers it on the table and just as the glass hits the
table with that sound our scene blacks out.
In the blackness we now begin to pick up on a moist mildew smell.
An unpleasant smell fills our senses and an uneasy feeling begins to come over us.
We hear the sounds of chains being dragged along stone, the sounds of men moaning presumably
from despair or discomfort, coughing to our right and the sound of a man babbling over
and over to our left.
I'll get out soon, I will, yes, I'll be out tomorrow.
I'll get out soon, I will, yes, yes, I'll be out tomorrow.
Our vision's still black but we hear these sounds pass as if we're walking beyond them
now.
The scene starts to coalesce in front of us.
As an individual seated in the middle of the cell, legs crossed and hands on his thighs
with the palms facing upward, we come closer into the cell now like a fly moving through
the cross-statched cage wall that separates the man from his freedom.
Another inches from his face now, we see his features more clearly.
The scene pauses once again.
Corrin, would you please describe your character?
Yeah, so Corrin is purple, purple skin, purple horns.
He's a little bit dilapidated and from malnourishment and underfed for being in prison for so long.
He's just wearing prison garbs.
He's got his, on his purple skin all through his whole body and up his face is these red
runes that look like they've been carved into him.
Awesome.
And the scene now carries along again.
Do you think they're ever going to let you out of here, friend?
Headed off to the side of the room, we now see that there were two individuals there.
The lower bunk, occupied by a red-haired dwarf.
He's laying on his back staring up at the bunk bed above.
Should my lady wish me out, then I shall be released, one way or another.
What the amount of faith you have there for your goddess, my friend.
He laughs, but he can't help be intrigued by his friend's dedication.
One day you and I will be out of here and free to explore, free to make a living, free
to see my brothers again.
And when that day finally arrives, I'll have a tall pint for each of us to celebrate.
Kyren's eyes snap open.
They're coming for Chell.
How you're able to pick up on them coming before they even open their hallway gate amazes
me sometimes, you know that?
You may have mine if you wish.
Standing up and walking to the middle of the room, he rests a hand on Kyren's shoulder.
What you really should eat.
I'm not that hungry today.
I know your meditations allow you to go for longer periods with less rest than the rest
of us, but you'll need your strength for when we're lifting those pints, huh?
A small smile crosses Kyren's face.
Perhaps.
The sound of metal clinging together like chimes fill our ears as a guard fumbles with
the keys to the gate at the end of the hallway.
We hear the key enter the door and a loud click as the gate is unlocked.
As if another prisoner is screaming in anguish, the gate creaks loudly as it swings open and
a man shouts for all the cells to hear.
Making his way down to our cell, he opens the chow hatch that's built into the door
at the bottom.
Pull the car.
Rock seeker.
It's gravy today.
He pushes the two trays with a bowl of putrid looking gray liquid.
Counts of unknown materials float around in the soupy liquid and one piece of slightly
molded bread on each plate is slid into the room.
Enjoy your meal, lovebirds.
He moves his hand to the chow door and thrusts it down.
Just as the door slams shut, the scene changes instantly to a close up of the face just having
been punched.
A tooth goes flying out and we follow the tooth as it hurtles through the air.
It arcs up and almost seems to be suspended for a second before it begins its descent
and falls into an unsuspecting patron's mug of ale, who now is stood up cheering towards
the event taking place in the center of the arena.
We pan out from the bloody tooth sinking into the mug of ale and take in the whole room
now.
The smell of sweat and hay fill our senses as we now see a makeshift ring of hay fashioned
in the center of what appears to be a large basement or cellar.
The deafening sound of the room, screaming and cheering, no doubt in response for the
blow that landed at the champion's face.
One that seemed to daze him and perhaps giving his opponent the upper hand.
We scan around the room and as we do we see a familiar dwarf face.
However this dwarf has a black beard and he shouts to the crowd, double or nothing on
the champ, take it or leave it, take it all bets now.
However the crowd doesn't seem to be responding to his offers.
Clearly the champion is in no position to be winning with the blow he's just taken.
The dwarf makes eyes with the female holding a lute in the back corner of the room.
The woman begins to play her lute and it's a lively and uplifting melody, one to match
the energy of the room.
Strumming with the cadence of a professional, it's clear to any onlooker that this lady
is extremely talented with her instrument.
As the song plays we begin to hear bets being shouted from the crowd, I'll take that bet
rock seeker.
Another one shouts, 20 gold on the champ, he's been through worse.
The energy seems to have shifted in the room and confidence in the arena's champion has
once again been restored.
The music continues and as we pan around we see the faces of men and women cheering, laughing
and shouting.
Throwing their hands into the air and rooting for their favorite contender, we continue
to go through the crowd and we see the dwarf rock seeker, a smile from ear to ear as he
can hardly keep up with the coins that are being thrown his way.
Our attention now moves back towards the center of the ring.
We move into the ring where we see a tall man with a mustache that extends from his
lip.
Each side curls up towards his nose.
He's bald and now missing a front tooth.
His muscles bulge from under his skin, implying that he has great strength and he stands on
legs the size of small tree trunks, although now he staggers slightly in the ring but he
continues to fight.
Exchanging blows with his challenger and as he goes to throw a punch, our view flies around
with his hand in the direction of the target and we see another figure duck out of the
way dodging the punch.
As he stands back upright, he adjusts his weight and we see him setting up for an uppercut.
Super, would you please describe your character?
Yeah, so what you see is a tired and somewhat bloodied, stocky human with brown hair and
piercing green eyes.
Since it's like a bare knuckle beat down type fight, he's just wearing simple cloth pants
with no shirt and a big ol' smile.
Right on.
The scene comes back into normal time and so with his weight adjusted, he plants his
feet and with all of his strength we see him extend out a powerful uppercut.
Time expertly and delivered with precision, his hit lands square under the chin of this
goliath that opposes him.
A blow so devastating that when the man is struck, he's lifted completely off his feet.
As if defying gravity for a moment, the champion glides through the air and time now slows
down.
We flash to different scenes in the room.
At first we flash to the lady with the loot.
We see her gathering her things as if to make an exit.
Next we flash over to Rockseeker staring into the ring with a glimmer in his eye, mouth
open and a big smile and if you weren't mistaken, you'd see dollar signs where his pupils are.
Next we flash over to a man, mug in full tilt as he finishes his ale.
With time slowed, his face changes to that of surprise as he begins to lower his mug,
coughs, and then spits a tooth from his mouth.
We follow that tooth now as it sails across the air.
Time slowed as it travels now and it seems to match the same rate of what the champion
is falling backwards.
As the tooth approaches the floor so does the champion and the two of them hit the floor
at the same time.
Time converts back to normal now and the room explodes with cheers as everyone jumps up
from their feet.
Aside all the commotion, we see the lady with the loot duck out of the doorway that leads
back up the stairs and make her exit.
Rockseeker runs to the ringside, hops over the twice stacked tall hay bales and he shouts,
ladies and gentlemen, it's my great pleasure to announce the new Waterdeep Fight Club Champion,
Emris Direheart.
And he lifts Emris' hand bringing it about to his chest height.
A standing ovation as the room applauds the new champion.
We pan up from this scene now, similar to how you'd look at an ant farm.
You can see the burrow below and you scan up and you go through the layers of the earth.
Well, we do the same thing.
In this case, we go through a layer of earth and then go up into a tavern where we see
the lady making an exit through the back door of the establishment.
We continue now to fly upwards looking down at the tavern and we notice a line of town's
guards, roughly 20 of them outside the front door.
They storm into the tavern one after another and as they rush in, we come down from our
perspective and race into the building just behind one of the guards.
Our view turns off to the right quickly where under one of the tables back along the stone
wall we see markings on the wall begin to glow red and pulse.
Unseen to the guards as they race past it, a slight hum begins to emanate from within
the inscription.
A guard approaches the door to the basement and pulls at the handle.
Just as he does, a bright red runic inscription begins to glow on the door.
The guard jumps back from the door.
It's stuck!
It won't budge!
Move out of the way!
The larger guard says.
The larger guard now moves up to the door and attempts to open it.
Still with no luck, the door refuses to open.
It's been locked by a spell!
The guard draws his axe from his scabbard on his side and raises it high.
He swings it down towards the door and the scene now flashes back down to the basement.
The crowd cheering and Emmeriss now surrounded by fans as they congratulate him on his excellent
fight.
The room goes dark.
With the lights also goes the noise.
The crowd grows silent and just as we begin to hear a mouse squeak, a red light fills
the room.
Coming from an inscription that has been etched in stone in the ceiling just above the ring,
slowly now the light begins to pulse.
Gundren moves quickly now through the crowd which is beginning to stir a little bit and
he makes his way to the back of the basement.
Running his hand along the stones, he finds one that pushes in with his touch.
He presses in the brick and the wall begins to shift, sinking inward and then sliding
to the right.
The wall moves to reveal a passage and another dwarf that's there waiting inside.
Time pauses yet again.
Kroker, would you please describe your character?
Yeah, Mryn is a young dwarf, meaning he's in his early 50s.
He's got a long brown beard that's braided and long brown hair that's shaved close on
the sides but longer and also braided back.
He wears robes that are held down with a number of straps like those you might use to mount
armor.
And below his right eye is a tattooed runic symbol glowing a deep blue.
And he's likely got battle axe on his back and a large book strapped to his thigh.
Nice.
Cool.
Alright, time now once moves again.
Gundren hands Mryn a large sack.
No time to explain I'm afraid Mryn.
I'm gonna need a favor from ya.
Take this to the loft in the barn across the street after all this dies down.
Oh, I almost forgot.
And he reaches his hand into the bag and pulls out a fistful of gold coins.
I'm gonna need some bail money this time.
Your runes brought us just enough time.
Mryn grabs the bag and heads off down the tunnel.
Mryn moves back outside the hidden entrance and presses in on another stone.
The wall begins to slide back and then shift back to its original position.
Just as the wall stops in its resting place, we hear the door above shatter into its last
pieces.
The opening now large enough for the guard to force himself through, the door buckles
and the guards begin rushing downstairs.
Then we black out.
The words appear in the darkness towards the bottom of our vision.
Present day.
Never winter.
We first hear laughter and then the voice of the black bearded dwarf.
Can you believe it's almost been a year?
The look on their faces when we told them to fuck off.
They never found my earnings either.
Stashed them in the wall just as they came down the stairs.
We dodged lock up that night.
I was able to pay off the sergeant who happened to be a patron on the nights he wasn't usually
working.
It was a good run.
But I have some good news for everyone.
Sitting in a room dimly lit, we see the four other familiar faces now.
Our vision allows us a scene of a small but functional house where inside the living room
quarters we see everyone is enjoying a drink.
The smell of cedar burning in the fireplace has a slight smell of spice to it.
With the small lamp on the table, the five sit around it seems to be the only light source
in the room for the evening.
There's a storm outside and as if a sudden cast of color spray from a wizard outside
a brilliant display of light flashes, temporarily illuminating the room fully.
A loud boom of thunder follows and we hear the rain falling out of the roof of the small
house.
My brothers and I are onto something big in this new frontier city of Phandalin and I've
called all you here to hire you for a job.
We have history together, all of us in this room.
Hell, I'd shed blood for any one of you here.
I even have in our past.
I need you to escort a wagon of supplies to Phandalin for me.
There's ten gold pieces each in it for everyone.
The owner of the Barthens Provisions has agreed to pay it upon the delivery of the wagon to
their trading post.
Now the wagon's gonna need a driver so one of us will need to be driving but that shouldn't
be anything you can't handle.
I'll be heading out a day early to get a head start on some things that I need to take care
of when I get there.
I'll be traveling with the great Sildar Howlwinter.
He also has some business he'd like to do in Phandalin as well.
I think he said something about looking for an old wizard friend and a fellow member of
the Lord's Alliance.
I guess he went missing when he arrived in Phandalin.
So what do you say?
Sure, why not?
Another job, right?
Absolutely.
Yes, why not?
I have no leads at the moment.
My eyes dart to Bishop.
In the scene I am no longer in prison garbs.
I'm now dressed in black and red vestiges with gold accents.
Clearly monk formal attire for the Raven Queen.
With a white mask with runes on it that match, runes and markings on it that match my skin.
Runes dug into my skin.
My red eyes are glowing through.
Nice.
Orrend, your task that you keep bringing up, I mean it's as mysterious as your face.
Hard to believe either exists behind that mask.
Yes, yes, yes.
Always the Joker, yeah?
You know me too well, friend.
And what about you?
Looking over towards Bishop.
Bishop's standing in front of the window staring out, flipping a copper coin.
Doesn't say anything for a bit, keeps flipping the coin.
And he turns around and as he catches it the last time he slams his hand down on the table,
lifts it up a little bit so he can see what it landed on.
Roses on a heads.
You know me.
Ten gold is better than one copper.
I knew you'd be in it.
I knew you'd be game.
What about you, Morin?
If it's south you want me to go, Roxy?
Or it's south I'll go.
Aye.
It's about time after all.
As they would say, it's time to move on from here.
Am I right?
Too long I've been in a human city dealing with human customs.
And we slowly start to fade out of this scene and we move into a new scene now.
We see a wagon traveling down a road and you begin your adventuring career in the city
of Neverwinter.
A dwarf named Gundren Rockseeker hired you to bring a wagonload of provisions to the
rough and tumble settlement of Phandalin.
A couple days travel south of the city.
Gundren was clearly excited and more than a little secretive about his reasons for the
trip, saying only that he and his brothers had found something big.
And then he'd pay you ten gold pieces each for escorting the supplies to the Barthens
Provisions, a trading post in Phandalin.
He then set out ahead of you on horse along with a warrior escort named Sildar Howwinter,
claiming that he needed to arrive early to take care of business.
You've spent the last few days following the high road south from Neverwinter and you
just recently veered east along the Tribor Trail.
You've had no trouble so far, but you know this territory can be dangerous and it's
been known to lurk along this road.
What do you think the marching order is here?
Who's driving the wagon?
I could be driving the wagon.
I'd probably be walking up front.
Oh I think, okay so we're gonna need two drivers.
We got two wagons?
These are oxen pulling one wagon and there's two sets of reins.
I'll just roll an animal handling.
I got this.
I'll be, just kidding.
I'll be walking on the side of the carriage wagon.
Okay.
I guess I'll be at least holding on to the other pair of reins.
I don't know how much actual driving I'll be doing, but I'll be up there in the seat
next to Emras.
Okay so we have Emras and Marin in the wagon.
We have Corrin and Bishop on the sides.
Is there anyone kind of a scout ahead or type of deal?
Yeah that's what I was saying.
I was gonna be up front.
Okay you're up front.
Okay so you guys, you travel a little further down the road and it begins to rain.
It's not a bad thunderstorm like it was the other night where you guys were having to
deal with the lightning and the thunder when you were hanging out with Gundren Rockseeker,
but it's a decent little rain.
Let's bring you guys to the map.
Got some maps here.
Let me find my map.
Not that one, nope.
Yeah this one.
I need to get you guys on it here.
Whoa hey.
Some things might be a little different.
I wish I would have checked the forecast.
Brought the wrong clothes for rain.
This is so cool the map's actually raining.
Yeah we are using Foundry to play this game and it's all pretty cool.
This is not a paid sponsorship.
But if they want to sponsor us.
But they totally could.
Maybe once we got enough of yours they'll.
That'd be cool.
Subscribe.
Okay.
So you guys have been on the Tribuller Trail now for about a half a day and you're nearing
a side road that leads south towards Phandalin.
As you come across the bend you stumble upon the scene of what seems to be a recent battle.
The woods pressing close to the trail here and with a steep embankment and dense thickets
on either side two horses wander the road sniffing at a ransacked personal effects that
are on the ground.
We should probably stop then yeah.
Emras you're a deft hand with the oxen you think you can get those horses under control.
Yeah shouldn't be a problem.
Let me get a bit of a crack as I'm pulling back on the reins to slow the oxen up.
You see the oxen start slowing down and they come to a stop.
So can we see ahead other than we just see just the just see the two animals and that's
it or do we see anything else.
Yeah up the road you can see the two horses and it seems to be like some things littered
on the ground around the horses from where you're standing.
It's kind of hard to make it out still from there.
You're roughly oh if I had to pull the measuring tool out you're about 50 50 ish feet away
and can we tell what the temperament of the horses are like they're scared.
They don't seem to be agitators scared curious perhaps sniffing at things on the ground but
they don't appear to be like frightened at the sight of you which they clearly see you
now but they they seem chill.
I'm going to I'm going to start walking slowly towards them.
Keep your wits about you now.
I'm going to follow heading east towards the horses.
I'm going to pull out my bow.
I scoot over and scoop up the other oxen's reins.
Just hold on.
Okay you notice that like you're trying to juggle the two reins and they don't seem to
be going anywhere.
They're just still they're still stopped right where you're at.
So Corrin and Amris you guys make your way up to the horses as you get closer you could
see that the saddlebags have been looted and you notice that there's an empty leather map
case laying on the ground nearby.
I'm just going to watch from afar.
Do they look familiar the horses?
Actually they do.
You would recognize these horses to be the ones that Gundren Rockseeker and Sildar Howlwinter
had left town on.
Okay it looks like they've been ambushed our friends yeah.
Can we like glance around to see if there's like any struggle or any signs of combat?
Yeah.
Roll me a perception check.
Okay.
First roll.
Where's the horses still have like a bridle and saddle and everything on them?
You can see that yes they do.
Okay so I rolled a 15.
Alright great.
So you're looking around you're looking at things.
It looks like there was a little struggle that had taken place here.
You see small little specks of blood on the ground.
Nothing heavy but you do see that there's blood there.
You see sets of small sets of tracks all around the ground here and it looks like you see
two sets of larger tracks that had been dragged off.
Now in the mud you can see these are like little trenches you know where the feet have
dragged through the dirt as the water begins to fill up the the indentations in the dirt
that they had made.
You're looking down at these and Corrind as he's looking at these down on the ground you
hear something about 20 feet to the north you go to look up to that direction and you
see that there's a goblin standing there and he has his bow completely drawn and he fires
an arrow towards you.
Everyone roll for initiative.
Initiative.
Alrighty yeah feel free roll away.
An 11.
Did you roll 11 or is that including your bonus?
I got it.
I got an 11.
Okay.
I'm sorry.
I don't have your bonus.
20 years of experience.
Yeah.
Sweet.
All right brings us to the top of the round.
Emreis you are up.
Okay do I know where the goblin is?
I can't see him currently on the map.
I guess he did fire at Corrind also.
I didn't resolve that.
So much going on.
All right we'll resolve that real quick and then and then yeah you will absolutely know
exactly where he came from because he will be firing at Corrind and he pops out of the
bush so he pops out right here.
He's gonna fire at Corrind.
I'm gonna shout ambush and then I'm going to huck a thorn whip at that guy.
He is within 20 feet.
He rolled a 17 to hit Corrind.
Oh I'm sorry.
You're good.
The 17 just hits.
Okay.
Oh nine points of piercing damage.
Because this thing kind of catches you off guard and buries itself just below your collarbone.
Oh juicy.
Okay Emreis you are up.
You see him you know where he's at.
Okay I'm going to thorn whip.
All right.
Yeah he should be within range.
17 to hit.
17 does hit.
Do you have the him targeted?
Oh no not yet.
Yeah you could target him and it'll it'll it'll tell but yeah 17 hits for sure.
Okay cool.
Rolling for damage.
Four damage.
Okay.
And I'd like to yank him towards me.
Ten feet.
Okay so you yank him toward you ten feet.
Five.
Into that ditch there.
He comes flying down.
That's like that's actually like a like a berm like a tall ledge.
Yeah it's just about it's just under ten feet.
It's about eight feet high.
Aw dang.
I should have removed some earth before pulling him down.
He manages to somehow to still land on his feet and he's completely surprised by your
attack.
Ah what?
Get him Corrend.
Okay.
I'm going to have to pass him a turn.
Yeah.
And turn.
All right.
Corrend.
I'm going to take him back because that really hurt.
I want to think that the goblin is now right in front of me.
The bow's not going to do much.
So I want to drop the bow and I want to go to punch him.
All right.
Swing for 13.
13.
You swing and he ducks out of the way just in time.
Does not hit.
All right.
Bonus action.
An arm strike.
Oh no.
Oh yeah I'm not doing too hot.
He dodges again.
You do have an arrow in your collarbone.
Yeah.
In case you didn't know.
Yeah.
It's just a little hurt.
Is that an arrow in your collarbone?
All right.
That brings us to Marin.
All right.
I'm going to mutter a curse in Dwarvish.
I'm going to jump down between these two big ol' oxen.
That's the thing I can do.
Absolutely is.
I'm going to mutter a couple arcane words under my breath while I hold on to a piece
of cured leather I have strapped to my body.
Just mage armor, some sort of ethereal armor will form up around me.
I mean that'll probably be it for me this round.
Nice.
All right.
Mage armor.
Put a little effect on your token there.
It's kind of cool.
That is cool.
All righty, so in the combat tracker, you can hit the next arrow and it'll just move
it right along.
There we go.
All right.
So the goblin is down there next to Kyren.
He dodges and you see, I'm sorry, Bishop, did you say something?
What's up?
Go ahead.
Oh no.
Okay.
So one of these goblins peeks its head out from the bushes over here and he draws his
short bow back and releases an arrow and we're going to go one to two.
Actually I don't think he sees Marin.
Marin is in between the oxen.
So we're going to go, I'll roll a d4 here, one to two Bishop, three and four is going
to be Emreys.
It's a four.
So he's going to attempt to take a shot at Emreys.
All right.
Let's see this.
Shot at Emreys.
I'm going to roll it here.
So that's an 11 to hit.
That does not hit.
Okay.
You hear him mumble something and he heads back off into the bush brush a little bit.
And that ends his turn.
The goblin next to Corin is still kind of laughing from Corin missing and he drops his
short bow in the mud and he pulls his scimitar out and he's going to attempt to hit you with
the scimitar.
He's going to take a swing.
See what we got here.
See what we got.
All right.
18 to hit.
Yeah, hits.
I'm not doing too good.
So I'm not moving too well.
Okay.
Minimum damage, three points of slashing damage.
I'm down.
And he runs past him and up to Emreys.
That'll end his turn.
And is down.
Let's see.
Where is...
I can't find my unconscious thing here.
Is this it?
Yeah, there it is.
Okay.
And prone.
All right.
So that ends his turn.
Moving right along.
Another one of these things pops out.
I guess over this way.
Yeah, pops out.
And he has a short bow drawn.
Also one to two bishop, three to four Emreys.
Four again.
That's a 19 to hit.
Miss is what I would like to say.
Oh, you had me there for a second, buddy.
I was like, shit.
Oh, damn.
All right.
Let's see.
Okay.
Four points of piercing damage.
All right.
As he lets an arrow fly from his short bow and it hits you like right in the right thigh,
sticks in your right thigh.
And actually he is going to...
He is going to jump down.
Five, 10, 15, 20, 25, 30.
And he's booking it towards the cart, the wagon.
Next.
Another one of these things pops out.
How can I pop out up here without...
We can kind of see it.
Yeah, we can kind of see it.
When it's like right there.
Oh, you can see it right here?
Yeah, we can see a bit of it.
It's hands or feet.
Okay, cool.
He pops out.
And let's see.
He's just going to take a shot at Bishop.
We'll roll.
We'll roll this thing once.
Let's see.
Let's see what we get.
Okay, it's a 15 to hit.
You're going to have to try harder than that, Goblin.
All right, he shoots and it sticks in the mud right next to you.
He backs up a little bit and that ends his turn.
Bishop, you are up.
I am going to cast Toll the Dead on the one attacking Everest right now.
Oh, shoot.
13 DC wisdom.
I don't like it.
Get him.
I don't like it.
All right, let's take a quick look at what I'm working with here.
Not the best.
17.
Nice.
Oh, no.
He starts to hear this sound.
He holds his hands over his ears and seems to go away.
And he's like looking around.
He's like looking around and he looks back at you, Bishop.
You're staring at him.
He shakes his fist at you.
Everest, it's your turn.
All right.
As he's distracting.
Oh, I'm sorry.
Real quick.
Hold on.
Bishop, I'm sorry.
I did not mean to end your turn like that.
You have movement and bonus action left if you'd like to take it.
I am.
Hi.
I am.
I see I'm playing by the harder rules.
You don't get to turn.
Let's just move on.
With great power comes great responsibility here.
I know you fear me so much that you have to cut me short.
I'm good, actually.
I don't even need to move.
Let him come.
You see, I knew.
All right, Everest, it's your turn.
All right.
For real this time, I see that the Goblin's distracted.
And once I figure out how I'm going to do an attack with my Semitar.
Okay.
Take your time, buddy.
All right.
So I've got the Goblin clicked and I got this handy dandy cock key with the Semitar and
I'm going to swing at him.
I rolled a 13.
Oh, yeah.
That does not hit.
You swing and he was like turning to look at Bishop and your Semitar just goes right
over his head.
What a spooky little fella this guy is.
Then that'll end my turn, I guess.
All right.
Corrin, first first death save of the game of the game of the campaign here.
That's my first time ever on round two of combat.
Yeah, that's just something wrong about this.
So many deadly accountants in the.
So many deadly accountants in the past few playthroughs we did.
And this is what's going to get me.
Oh crap.
Don't roll a 20.
Don't roll a one.
20 is good.
All right.
Don't roll a one.
20 is really good.
All right.
Let's see.
Nope.
There's one.
Oh my God.
Did you see how it stuck on the one there for a second?
Yeah, I totally thought the one was coming.
All right.
This is just this is just.
Yeah.
OK, cool.
Unfortunately, he rolled a seven.
So that's not going to do it.
So he's at one fail.
You still got two chances left.
So don't give up.
I believe in you.
Marin, it's your turn.
I'm going to let out a bit of a loud whistle.
I'm going to point at this goblin that charged after the cart here.
And my my owl is going to come flying out of the trees and just kind of do a harassment run.
It's going to use the help action.
Awesome.
And then I I need to get to an hour.
I'm going to I'm going to step like just under the oxen, pop out the other side and take a big old two handed sword.
Big old two handed swing with my battle axe.
With advantage.
With help action.
Yeah.
Does a 15 hit?
A 15 just hits.
Just hits.
All right.
Which one of these fancy D10s am I going to roll?
Man, I got to get you an owl, bro.
Yeah.
Oh, nine plus one.
It's going to do 10 points of damage.
Nice.
Get him.
If you could describe the way you dispatch this goblin for me, how would you do it?
Yeah.
Well, it's distracted by the flyby of my owl.
I just step out and I do a big.
Well, I suppose I'm just stepping out from under an oxen.
So do I big side swipe and bury my battle axe into its ribs through through its arm?
Oh, my foot on it and pull it back out.
I still got some movement, but I'm just going to duck back under the oxen for the time being.
Yeah.
You just see him cough blood out and his eyes roll back.
He hits the ground.
You duck back around the oxen and that is going to is that going to end your turn?
Yeah, that'll do it for me.
OK.
Moving back, we see another one of these goblins come back out of the bush over here.
And he shouts, ah, no, no.
And he runs down five, 10, 15, about 15 feet west on the bank on the ledge that he's on.
He moves and he is going to.
He's looking for you.
You seem to be heavily obscured between these oxen.
So he's going to take a shot at Bishop.
Does a 16 hit?
It does not.
Ah, shit.
All right.
You beat him all the easy ones.
I was a 16, man.
All right.
He curses under his breath, similar to how I did, and he's going to duck back into the bush.
Ends his turn.
Now, the one next to Emre's, you swing over his head and you just miss.
Maybe it's the rain.
Maybe it was your footing in the mud.
You swung wide and your attack goes right over right over his head.
He feels the breeze from that.
He turns around.
What?
And he goes to swing at you.
For.
No.
All right.
Your your expert reflexes from your experience in the arena.
You managed to dodge out of the way of his attack.
He is panicked now and he is going to use one of his bonus actions.
And he's going to disengage.
And go 30 feet to the west over towards the wagon and Bishop.
That'll end his turn.
And that brings us to the other goblin who is still up here.
I see Marin hovering over with his cursor.
He's going to step forward in the brush brush again.
He sees his friend down there amongst the you guys.
He is going to jump down from the ledge.
So he moved five.
So then that's 10.
Yeah, and he's going to drop a short bow and take a swing at Bishop with his scimitar.
I rolled a fucking 10 again.
Nice.
I'm assuming the 10 is not going to hit.
So just as he runs up behind me, I sense a presence behind me and I swiftly move aside from the swing.
Yeah, it just did you do it just it just sweet.
He like does a chop instead of a slash.
It's more like a chop and it just chopped straight down into the mud.
And he looks up at you.
That will end his turn and Bishop.
It is now your turn.
I am going to attack.
I'm going to attack the one that just swung at me that came up.
Okay.
17, 17 hits.
Oh, God.
Explain to me how you one shot this goblin.
All right.
So we'll do one fluid motion here.
He runs up behind me.
I sense him.
I moved to the side and he chops down and misses.
I imagine it's from my backside so he doesn't see my front right hand, which is holding the mace.
And I just turn around and just clock him right in the side of that goal.
Good night, sweet prince.
You crush in like half of his head and you just see that as you pull the mace away, his head's like still misshapen and he falls and falls forward into the mud face first.
He did.
And then I turned back to the one across the road.
Start grinning at him.
That will.
Oh, and I'm going to walk up to him.
And then my turn there.
Shit.
All right, Ambrose, you're up.
All right.
And I moved to.
I'm going to move my character west to be just above the Roche.
I mean, Bishop.
Actually, if I were to attack from here with my whip, would I incur any penalties for going kind of like through Roche and Bishop?
He has a small target on the other side of a medium.
He might have a little bit of his AC.
He might get a little bone, a little concealment bone.
And I would say that from that angle, you wouldn't be able to pull him. You would just pull him straight into Bishop.
OK. And if I were to have gone here.
I mean, basically what I'm trying to line up at attack to kind of get him within me leave myself and Bishop.
You're trying to what one more time, I'm sorry, trying to get him in melee range of myself and Bishop by pulling him to like here.
I think I'd say if you move over like another step to your characters east to the east a little.
OK. You have a definite clear line of sight and you would not be obscured.
OK, then that's what I'll do. I'll just go straight west for 25 of my movement and hit him with the thorn whip.
All right, you thorn whip.
Oh, I don't like it. I don't like it.
I'm going to whip out and try to grab him by the leg.
For three damage.
Three damage. He had three hit points left.
Excellent.
OK, yeah. Three hit points left.
You lash out the vine at him and you see it wraps like around his neck and he grabs up towards his neck.
And the thorns pop out of this thing and just pierce into his neck.
And you watch as the life just leaves his eyes.
And he dies. He did.
All right.
And then that'll be the end of my turn.
OK.
Corent.
Yeah.
We got to get a bishop or that is.
That is not good.
This is a real reversal from the first time we, me and Bishop played with.
How does it, how does it feel living on the same level as the rest of us peons?
Where you took a critical hit to the shoulder right off the bat and wait till we could stabilize you.
I'm going to leave you on the ground. It's the last second. Just like you did the thing.
It is the last. We had no choice. We were under heavy fire.
You guys are, you guys are good now.
That wasn't in character.
Someone with them over here.
Look at you aghast.
For everybody at home listening in, he rolled a five. So that's his second fail for his death saves.
That will end your turn.
Marin, it is your turn.
Yeah.
I'm going to telepathically shoot my, my familiar a message to a, to hunt as it were.
Can I make a perception check for my familiar to find one of these goblins on the ridges hiding out?
Absolutely. Roll me a perception check.
It's got keen hearing and sight. So it has advantage.
Okay. It'd be a little higher maybe because it's up. It's raining and it's pretty thick brush.
I got a 13.
Okay. Yeah. 13.
He's flying around. He dives into the brush and he dives in over on this side.
He doesn't see anything.
Okay. And he pops out and he flies around. He dies over into this side.
He, let's see.
He's got a 13 you said? Yeah.
He sees some movement over here in this area of the brush.
So, alright.
Althea. Sorry. Over here. You guys can't see at home.
Does perception take up its action or can I have it make the help action for my own, my own perception?
Probably going to say since you used him for perception.
I mean, how do we want to do that? It was pretty cool.
I like rule of cool and it was fun.
He has his actions still. Perceptions are kind of free roll.
Just the help for my own perception so I can maybe spot this thing because my perception is bad.
No. Just rolled two twos.
I don't, I don't see.
Yeah, it's raining out.
Let me tell you a perfect way to see things.
Put your hand in front of your eyes.
Oh yeah.
And it works every time.
I'm going to crouch out near the head of these two oxen then and I'm just going to ready the Mind Sliver first goblin I see.
Okay. Readying the Mind Sliver.
That's it. That'll be it for me.
It's nothing I can do for our friendly monk.
Umm.
Oh yeah, I got it.
Is it a blue tom?
No, it's not.
Okay.
Some things happen behind the scenes.
And Bishop, it's now your turn.
Umm.
I am going to burn here.
I figured out how to do this thing.
Spacebar.
There it is.
Okay so Bishop moves to the east 25 feet and he's standing right by Kyren who's prone unconscious on the ground.
Sorry I need to put this on the go.
I am going to cast Bear the Dying.
Did you just hit him with an axe?
Bear the Dying. Not murder the dying.
No, no he was sparing you the torture of coming back to life.
Now you have to pay taxes.
Okay, Spare the Dying.
How does he do Spare the Dying? Like what does he do here?
So I walk over there and then I kneel down, put my hand on his chest and he stops coughing blood and pretty much stabilizes in like an unconscious state.
Alright cool. No longer unconscious and death saves.
Oh wait, is he still unconscious? I think he is. He just says zero.
Yeah, he's unconscious.
So still unconscious, no longer dying. Still prone, no longer coughing blood.
Yes.
Emreys. Wait, Bishop, I did it to you again.
I understand.
I don't like this cleric.
He's just flexing on you.
And then before I end my turn I'm just gonna sit on Kyren as if he is a stool of sorts.
Perfect. Right on his face.
Anyone want some tea?
Okay. Emreys, you're up.
I'm gonna look around to see if I see any other goblins.
I assume that's a perception check.
Roll me that perception check.
Oof.
You know, like Bishop, I've realized that the best strategy for seeing things is by covering my eyes with my arm.
Yeah, and it's raining so you're really having a hard time making out anything beyond that brush line.
Up to the brush line you can see fairly well, but anything in that brush, it's pretty thick.
With the rain, it's tough.
Okay.
And I will move closer to Marin and the Oxen.
Maybe for a little cover or something.
Why does my dude not want to move? Okay, there it is.
Alright. Brings us to Korin.
I'm being waved on by a guy.
I shift my butt because it's really lumpy.
I don't think you really can do anything at the moment. I think you're just unconscious laying there.
You're not dead.
I'm not dead, I'm just uncomfortably being waved on.
Maybe if he farts, it'll be like smelling salts. You'll come back to consciousness.
You want my sock?
I'm conscious, it's fine.
Do you want my sock?
Maybe give him the opportunity to try for a natural 20. Get one hit point back, wake up.
Like if they were death safe.
Oh, you wish.
The way I'm rolling tonight, not so much.
Wait, alright. You gotta phrase it to Thunder the right way.
Thunder, you want to give him the chance to roll a 1 and go back into bleeding?
We're good. I'm just taking a nap. We're good. Give me an hour. I'll be fine.
Dude, I can keep stabbing him and casting Spare the Dying on him all day.
Uh, Dick.
Limited in vulnerability.
Let's be clear, I never tortured you.
This is science.
You're not even conscious.
I'm not torturing. Yeah, you don't even know.
Alright, Marin, you're up.
Yeah. Um, I'm gonna give there, Niel, the same sort of command here.
I'm gonna do another perception.
15 this time.
Okay. Give me a second here.
Alright.
This is a pretty keen owl you have working with you here.
Either that or my goblins just really suck at rolling their stealth for their hide action.
So you see, he sees rather, right over here, he can make out the goblin.
Alright, that's a ways away.
Okay. Um, well, I need to see the goblin.
I got a dumb question for you. So I can close my eyes, lose my senses, and see in here through the senses of my owl.
And this creature is still within 60 feet of me.
Mind sliver says one target I can see. Can I swap out senses and mind sliver this goblin?
See, this is where the familiars always get a little tricky.
Now, I know you could do that, but now when you're doing that...
They can deliver touch attacks, but this is not wrong.
Yeah. And so what happens too is that when you take on the senses of your owl, you leave your senses behind.
You become deaf and blind yourself.
And so like how I always played it in past when I played characters that are familiars,
I would like hold on to someone's shoulder if we were walking so that I would still like be walking,
but I'd be seeing through my familiar and things like that.
So I would say that whereas you can do that and you can see him,
but if you came out of that and you were to cast a spell, you would not be able to see him at the moment.
No worries. Let us move then.
Only because he's so obscured at where he's at.
It's not the fact that you don't possess the capability to see him.
It's just that he's hiding right now.
No, I get you. What are we talking about to climb up the sperm?
It's eight feet. No, I'm going to say you can make it up there.
Oh, you're pretty short though.
Yeah, you can make it up it.
All right. I'm going to move and get the dash action.
And I'm just going to run up on where this goblin is hiding.
Okay.
That'll do it for me.
Getting that close, you can see he was right there.
Okay.
That ends your turn, you said? Yes, that'll do it for me.
Moving right along. It is his turn.
He is going to full panic and he's going to run.
Let's see.
He's just going to book it. He's going to book it.
He knows he needs to run fast. He needs to run hard.
So he's going to go.
He's going to provoke an attack of opportunity.
Okay.
Let's see.
Roll garbage.
I rolled garbage. I got a six.
It paid off.
All right. So five, 10, 15, 20.
He steps out.
I can see him booking across the road. 25, 30.
He's going to use his action to dash.
He totally got bonus action disengaged anyway.
10, 15, 20.
I know he could, but he couldn't do this then.
25, 30. And he's going to use a bonus action.
Now he used a bonus action and he seems to have disappeared into the brush line.
That'll end his turn. Bishop.
You just saw a goblin hauling ass north on the road.
He dropped down the ledge and he booked it north, screaming.
I probably just clipped audio.
Do I see him from here?
Roll perception check.
Roll high.
Ready for Bishop's legendary perceptions.
14.
I feel like you covered your eyes, but you took a cheat sneak peek through your fingers.
And you don't seem to spot him from there.
Snap my fingers, Chucks.
What'll end my turn?
Thunder didn't say your turn was ended, so it doesn't care.
Yeah, your turn's not over.
You gotta spend the spell slot.
Okay, so I just saw this goblin just absolutely run for his life north across the road.
And I saw the direction he was headed.
So I'm going to go 30 feet north east into the trees.
Does that require extra movement to go up the berm?
I've kind of established that this is a little flavor berm.
But I hope that you appreciate what happens when you step past the tree line.
In terms of like vision?
You'll never know.
Well, so don't stand up.
All right.
Don't tease me with a good time.
I'm doing it.
Whoa, that was cool.
Yeah, yeah, yeah.
These maps are rad.
I mean, I was half afraid that something bad was going to happen.
Good to do my job.
Yeah, I was more than half afraid.
Do I see any?
I'm sure Plant friend is in there somewhere.
Jim?
Jim, are you there, my friend?
You call out.
No, no response.
Jimmy.
Jimothy.
I was just thinking that too.
Nice, Jimothy.
I'm going to kind of look around.
Do I see anything by chance?
Looking for the goblin?
Yeah.
OK, rule perception check.
Do I perceive things?
Real juicy.
It's juicy.
It's just really bad tasting juice.
Who?
It's not going to cut it.
Yeah, you look around.
The rain that's coming down through the brush is not as bad now.
However, you're trying to look off through brush and into across the street into another like thicket of brush.
And you just can't make out anything over there.
OK, then I'm going.
If I still have an action, if the looking around didn't count as one.
Yeah, you have an action.
I would like to take a dash action to go a little more.
And a spell slot?
Perfect.
And a spell slot?
What?
You have spells?
I'm going to go 30 feet kind of more to the north, a little east, just trying to head him off.
OK, you son of a bitch.
And that'll end my turn.
All right, that ends your turn.
We're back to the unconscious Corrin.
It's fine.
59 minutes and 48 seconds and I will be fine.
Starts to snore a little bit.
Rin, you're up.
Yeah, I realized on my last turn I cheated a little bit because I forgot dwarves only move 25, not 30.
Oh.
So I'm going to self-impose a little bit of punishment here.
I'm just going to move down here and end my turn.
Helping Corrin is not punishment.
And that is mean of you to say that.
I'm not helping. I'm understanding next time.
All right.
That ends Marin's turn.
The goblin.
Let's see.
He's going to start running.
And he runs off into the west direction.
Bishop, you see him for just just a split second as he runs through across the path that you're looking up the north to.
And, Emris, you saw some movement through the thickets as he was running just south of you, but heading in the west direction.
Okay.
He is going to.
Okay.
That ends his turn.
You get the sense from how fast he was moving and how thick everything is here.
That he probably has the advantage on you and he you kind of get the sense that he's he's escaped that he's ran beyond what you guys are going to catch him at.
So I'm going to say that for right now, we are no longer in combat.
I will let I will let Bishop act out his turn and the end of the round just to see if we can come up with anything here.
But then after that, I think that we're out of combat.
Bishop, it is your turn.
I'm going to go up here.
Bonus action dash.
Just like it's your cool tree thing.
And I will end my turn.
I can see nothing.
Okay.
Roll perception check.
Rolling perception.
Me too, or just Bishop?
Just Bishop right now.
Oh, 22.
Okay.
Looking to the north, you see that there are some branches and twigs that are snapped like something had made its way through that way.
However, you don't see the goblin himself.
You just see what you believe to be the path that he took heading out towards the north.
Okay.
And that will end our combat.
Oh, boy.
Yeah, definitely.
Definitely a roller reversal there.
Yeah, I'll hunch down and sling Kyrend.
Is that how you say your name?
Give him mouth to mouth.
Korrend.
Okay.
I'll just sling him onto my shoulder.
And I'll just haul him over and slump him into the back of the wagon.
So this is a, I shared the goblins on the wagon picture with you guys earlier.
Actually, right in the middle of Emerson's turn, probably bad timing there, Emerson, I apologize.
Well played, sir.
Here's another cool one though.
This was neat.
This is the goblins on the ledge or on a ledge waiting to ambush.
This is from, this is actual from the manual.
Yeah.
And you can see, it's kind of cool.
You can see like a campfire in the distance there on the left and they're kind of planning an attack there.
I didn't even notice the one in the tree in the background.
Oh wow. Yeah. I didn't either until you said that.
That's pretty cool.
Something different every time.
Oh yeah.
All right. Well, I'm going to follow Bishop back down towards the horses.
Did these horses just hang out during the combat?
Actually, yeah, they did.
They seem to be very well trained.
They look very chill, like they're not easily spooked.
I'm going to grab both horse reins and bring them with me to the wagon.
Okay. Yeah. They follow you over.
So?
I'm going to pick up, well, before heading over there, I'm going to pick up the map case that we saw laying on the ground before the combat.
And all right. Very good. Very good.
You got a way to the north.
Yeah, he was quick.
That's unfortunate.
And these horses, these belongings.
Yeah, I recognize them.
They're the dwarfs horses and the other one must be his buddies.
The guy he was traveling with.
Rockseeker's horse.
Sildar the Howlwinter.
And I saw drag marks heading north with a number of different small feet.
So I'm assuming the goblins and the small feet are the same group and they took Rockseeker and his traveling companion northward.
So what's the play then?
We pick up the horse and oxen, wait for our friend to wake up and see where these goblins be coming from.
Yeah, we need to save Rockseeker if we can.
Aye, I agree there.
Sounds like a plan to me.
Let's get around the corner off the road.
I can lay down some runes that will let us know if anything messes with the cart while we ain't nearby.
We should probably stuff the cart under the trees and as best cover we can find.
And I'm going to go kind of wave towards the ridge and create a ramp to help us get up it.
Nice. How do you do that?
So I'm going to kind of mold the earth, moving some earth around to make it like a pretty even gradient for us to have the oxen drag it up.
I imagine they're pretty strong so I don't have to slope it too gently.
And I was thinking like here.
Okay, nice right on. Yeah, you use mold earth and you watch as this bank, this ledge about eight-ish feet high,
you're able to manipulate it and you make like a nice smoother ramp that you feel confident that the oxen could pull the cart up the wagon.
Sweet. And then once we're up there, I'm going to clean up my mess and make it look as normal as possible with mold earth and druid craft.
Sorry, I'm just laughing because Kyren's character, Chia's character is just sliding around prone.
Pull the back of the wagon now. Yeah.
I think I've seen that in WoW before.
This is a funny visual.
So it takes an hour for Abra to wake up, right? Yeah. So short rest. I mean, I don't really need to take it for anything but sounds like a plan.
I could use some healing.
You can use your hit die on your short rest if you want.
Stay watch. Yeah.
While everyone's resting up, I'm going to take out a piece of fine silver wire and a small little bell and cast some magic upon it.
A couple little runes on the bell will light up and I'll hook it to the front of the cart.
So I'm just casting alarm on a 20 foot cube that includes hopefully the cart, the oxen and the horses.
Go for the next eight hours.
If anybody but the four of us breach that border, I'll know about it.
Nice. Super cool. My character sheet wasn't reset so I gotta do a long rest so I can do a short rest.
Is it a short rest? Yeah.
Okay. Yeah, I just gotta reset my character sheet because it wasn't reset for some reason.
As I'm moving about during the short rest also you do occasionally still see the sheen of ethereal magic or an outline of armor surrounding me because the mage armor is still active for a while.
Oh, perfect. Nice.
I just lean up against the tree and watch this dwarf do all this stuff.
Then behind the scenes too we got some hit dice being rolled.
Actually pretty good roll there for for Corrin. Yeah.
Eight points is no joke man you're back in the game there and Emris I don't know how much you were down but four is exactly how much I had taken.
Four is gotta be good so you guys are you guys are right back in the game.
How do I delete the that blue spell template on foundry, the one I used for molders. I can leave it there. It's fine. It's our, it's our ramp.
It was a race. I molded it back.
And then I you molded it back. Yeah, and then I sprouted pretty.
I imagine because I'm pretty sure Bishop didn't say this. I wake up. And the reason why I'm down hit points is because the arrow is still on my shoulder.
All right. So I pull out the arrow. Yeah.
You could at least remove that.
I hear you're supposed to leave them in.
You don't bleed out.
But never mind.
It just, it just look at them.
Don't say anything.
Oh, why is my chest hurt.
You fell down on a rock.
Big rock. So about six foot high.
Six foot.
Yeah.
I look around. I see any rocks matching this description.
It was a magic rock.
I'm going to check him.
Yeah, you look around. It's just all trees. The biggest rock is like six inches.
Not the rock that matters.
18.
All deception check Bishop just because this is fun.
You're trying to BS him.
Yeah, you kind of catch on that he's, he's not being entirely truthful with you.
Does this rock have a cloak on?
I think you broke it when you fell on it.
It went to a million little pieces. It's gone. I don't know.
It was crazy. It was the craziest thing I've ever seen. I mean, you're swinging. You're missing. And then you broke a rock. I mean.
Rock.
Yes. Crazy rocks we have here.
And then you fell on an arrow.
May a rock never find your face.
Hi, this is all fun and games and whatnot. But should we be getting on about your business finding rocks?
I'm the rock expert over there.
I just said he's the rock seeker at the moment.
I imagine it'll be a lot easier to find the next rock.
Okay, so you guys are going to head out and head north towards the direction that the that you see the tracks going.
What's what's going to be like our our order here?
I have a pretty decent investigation for following the trail if it's something that's not easy to follow.
Yeah, no, the trail seems fairly easy to follow.
I have a pretty good perception. So maybe I kind of lead the way or 10 point.
I got a really high perception too.
Can we follow the broken branches and tracks that the Goblin took?
Yeah, if that's what you guys would like to do. Sure. Certainly.
I'd rather follow the path of the fling Goblin than a you know, trail.
Okay, so you guys head up and you're following the path the Goblin took.
You see that the broken branches in the tracks, they kind of meander through the thickets and through these really dense bush areas.
It gets a little hard to make your way through in some spots.
Then you got to crouch down. Well, not so much you Marin, but the others need to crouch down some.
And it gets to a spot where it veers to the east and goes on to the road.
And then he continues north on the path, path rather not road.
And he makes the tracks make their way up north on the path.
Following along up north on the path. You guys have walking for about a good 10 minutes.
And with let's see we have
Emress I thought I think you said you were up front. Yes.
I also meant to say I left the horses with the wagon. Yes. In case anybody's wondering where the horses magically went.
Okay.
Emress you
are walking on the trail
and
you guys are looking for this goblin in the distance, looking out on the horizon.
It's still raining.
The winds picking up a bit. It's starting to get a little more difficult to kind of see your path.
You take a step.
And as your foot touches down on the path,
you feel something tighten across your right ankle.
And as it does, you hear the sound of like a snapping twig.
And you can see off to your right that there's a tree that had been sprung over and it begins to whip itself up,
pulling this rope tighter onto your ankle. Roll me a
a dexterity saving throw.
Okay.
I rolled an 11. Okay. An 11. So you see this happen. You see that the
the pulled over tree release and begin to spring upward. You feel this thing start to tighten around your ankle and you instinctively pull your foot away
just in the nick of time as this spring trap,
the snare trap goes off and it flings the rope up in the air.
Whoa, it was almost in for a wild ride. What the heck was that?
We got to be careful.
Looks like a goblin friend might have set traps.
That's one strong goblin to be able to pull over the tree like that.
Probably more than one of the little busters.
Yeah, we've got to be on the lookout for more traps.
We need to make sure we step where he stepped.
Okay, so moving further northwest now along the trail
and having an eye out for traps. Roll a
whoever's lead. Go ahead and roll a survival check.
And give them advantage. Help them with it.
Okay, so you're up to kind of next to him and you guys are both just looking out.
So I get advantage on this roll? Yeah.
Okay. As we march, I'm going to have Darren now circling up ahead.
And every now and again, I'll grab a hold of Bishop's shoulder or something
and just sink into his senses to have a quick look and pop back out.
Okay, so you're kind of phasing in and out
within his vision and senses and then back to your own.
Emras, you guys are walking about another 10 minutes down the trail
and you get to a spot on this trail and the ground just doesn't seem to look right.
Like it seems like the color and the texture is off.
It's roughly six feet wide and it just doesn't look right.
So you definitely notice that.
That's a trap there if I've ever seen one.
I'm going to mold the earth. You should use a rock.
You know any? Yeah, one right here.
I'm going to mold earth and shape a semblance of a rock out of like just the luth's gravel
over where I think a trap is.
Just kind of release the spell or however it's done.
Okay, you release the dirt you've molded into a makeshift rock.
And when you do, it hits this surface, but your instincts have told you correctly
because when it touches the surface, the entire area caves away
and it opens up to a 10 foot deep pit trap.
And it looks like if you had fallen in there, you probably would have taken some damage.
You got hurt.
Okay, well, there's another trap.
Well, you could have used the six foot rock.
You're right. My bad.
Okay. Yeah, I guess we continue.
Or how deep is the hole after having dropped the earth into it?
It's roughly about 10 feet deep.
All right. Well, I'm going to do mold earth once more just to completely fill it in
to level out the earth around it.
No sense giving them an easy hole to re-dig.
Yeah, no point of accidentally falling in our own trap if we need to retreat.
And then I guess we continue down the path.
All right. So yeah, you guys continue making your way up northwest on the trail.
And you begin to hear the sounds of a stream as the trail kind of opens up into a clearing.
And now to the east of you, you can see a small stream.
To the north of you, you see you're now at like the foothill of a like a mountain.
And you see that there's this stream that seems to be sort of going into this little small cave entrance almost.
You see the trail that you've been following seems to be leading off into that direction and straight towards that cave.
And we'll pick back up here next time.
It's getting good.
All right, everybody. So that was our first session, first episode ever of attempting this fun podcast thing.
If you guys liked what you heard, please come back and check out the future ones that we put out, Forge and Fable.
So from everybody here.
Make sure you subscribe and like share with your friends and family.
All that fun stuff. Find us on the social media.
And yeah, can't wait to have you guys come back. Can't wait to play the next session with you guys.
Yeah, it was good times. You finally got me down there, Thunder. Yeah, it was bound to happen.
The damn goblin got away. I'll get you one of these days.
We hope you enjoyed this episode. So join us and follow along with our adventure every other week.
We are spread out across the country in three different time zones.
So getting our schedules to line up can be quite tricky, but we're dedicated and bringing you exciting, fun content.
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