Hello and welcome back to the Roll Bravely podcast.
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being here, giving us your time, hanging out
with us while we roll dice. So, with that said,
and without further ado... Let us return to the
world of Ime, where the crew finally arrives
in the city of hope's embrace. A city roiled
by political discontent and ever -expanding tensions
between the people who call it home. What kind
of trouble can our party get into? I think we're
going to find out soon enough. Come on. Let's
go. Hello and welcome back to Roll Bravely, a
live play Pathfinder 2nd edition tabletop role
-playing game podcast. I am your Game Master,
Charles Reno, and if you are rejoining us after
the first episode... Why? No, I... He means thank
you. Welcome back. Thanks, thanks, and welcome
back. Thank you, that is what I mean. Welcome
back. Happy to have everyone here. But before
we get into the game, let's introduce the table.
Hi, my name is Kenny. I play Amaris. He is a
ranger human tiefling. My name is Zach. I play
Taldir, who is a human Nephilim champion, technically
liberator. My name is Sammy. I play Taz, who's
an alchemist. My name is Michelle. I play Wesley
Nixon, who is an elf damn fear investigator who
dabbles in historical reenacting. Nice. Awesome.
We are at the campsite where we left off last
time. The image of a young goblin girl moving
about in the flame. We can see that she is on
fire within the flame and she steps out of it.
Towards Taz, lifting a hand, a finger, just stretched
out towards him, as if asking for his hand. Taz
is going to go and pass out from how drunk he
is and just hit the ground. And as he does so,
the image fades, and we fade out. So before we
go to sleep, what are the rest of you going to
do, if anything? Taz is out drunk until the morning.
Yeah, I mean, I don't think Talder's really going
to do much. He's just going to pretty much keep
to himself, just eat his whatever shitty dinner
they gave us, and then go to sleep. Yeah, I'll
collect Taz and make sure he's comfy, cover him
with a, you know, lay out his bedroll and whatnot,
and tuck him in basically. You know, this isn't
the first time I've seen this, so kind of becoming
a nighttime routine, if you will. And then after
that, I will talk with Buddy that's... Got us
here and see who's taking the first watch. I'll
take first watch. Okay. Wesley volunteers to
take the first watch. So go ahead and just roll
a perception check. 18. 18 plus 7. 20. I was
hoping someone else would finish it before. I
wanted to see. I could use my finger. 18, 19,
20, 21, 22, 23, 24, 25. 25. Better hope you never
get a plus 11. I'll just start over. You see
a math tutor. Oh, no, there is nothing in the
night, but as you're kind of keeping watch, the
elderly, well, kind of late middle -aged merchant,
Falk Cloudfang, he kind of approaches you, and
he's just keeping a bit of distance. You are,
what, 6 '2", 6 '3"-ish, right? Mm -hmm. Yeah,
so you're probably like a half foot taller than
this guy. He's just kind of got like his hat
in his hand almost. And he's going to say, never
had an opportunity to make it to your land. Is
it true what they say? Filled with monsters and
all sorts of terrors? Well, I haven't seen any
monsters around, but lots of terrors. They look
very similar to you. Oh. I apologize. I didn't
mean, I just. Seems like a fascinating place.
I've heard that you have wolves who can speak
like men, and spiders the size of a horse. We
don't have to talk about spiders. Oh, okay. Secret
spider army, or... Never mind, I'm sorry. It's
rude of me, I'm pushing. I'm just so fascinated.
I've made it to so many places, but never to
your homeland. Anyway, welcome to the desert.
I hope you enjoy it here. Contrary to what you've
heard, it is not mostly sunburns and methamphetamines.
It is... There's a lot else going on. Welcome
to the desert. Not like a specific place in the
desert. Welcome to the desert. Enjoy your time
here. As it's called. Nobody will be able to
guess after they look up our profiles later.
We only have the one city. There's not a lot
of other places to go here. I thought you went
to bed. Thank you for welcoming us here. If you
ever visit my homeland, just ask for Lilith.
I'm sure she'll enjoy your company. Okay. I will,
I will remember that, and, um, tomorrow, when
we make it to town, I will introduce you to,
uh, uh, Governor Crew. She asked to, uh, meet
with you upon your arrival. Me? I'm just kidding.
Yes, yes, such modesty, yes, uh, but, no, I,
anyway, welcome, and, uh, I appreciate your help
earlier. And at that point, he's going to kind
of turn and like kind of walk off. Do that kind
of like embarrassed half, like step and a half
shuffle. Like, I don't look like I'm running,
but I really need to get out of here. And the
first watch comes to an end. Who are you waking
for the second watch? Amorous. Amorous. That
time already. kind of kicks his stuff together
into a pile and opens his eyes, does the hard
blinks a couple times and then shakes out his
shoulders and kind of ready to go. Yeah, I've
got it. Thank you. Anything to report? Anything
to watch out for? No. Everyone seems pretty chill.
Alright, then I've got it from here. Okay, go
ahead and roll a perception check. I hope. That
is a 23. 23, nice. Yeah, so as you kind of walk
the grounds, first you're going to come upon,
there are several other civilian settlers who
are with you as part of this caravan. And then...
the first person that you see, almost everyone
else is asleep, but she's kind of out doing some
mending, and as you sort of, like, make your
circle around camp, she's going to call to you
and just be like, can't sleep either. No, I was
sleeping fine. It's just my turn for watch. Why
can't you sleep? Oh, I don't know. I feel like
I almost died today. You know, the rumors of
what's been going on, it's... Death would be
the best option, I suppose. These bandits that
have been harassing the settler caravans. The
word around Marador is that they're taking slaves
for reasons that we can't figure. Probably a
life working the mines. They say there are hundreds
of abandoned tunnels, shafts, and other... hideaways
here in the empty desert. But I don't mean to
bother you with that. You look awfully young
to be a guard. How did you... Are you... Pardon
my impertinence, but are you even full grown?
Yeah. As long as I don't get fat. The dude over
there. I think I'm doing okay. But, you know,
think about all the adventure you'd miss out
on if you died. Sounds like a pretty poor way
to spend what little time we have. Your accent
sounds familiar. Where are you from? I haven't
been asked that in a while, but, you know. I
can't quite remember. You know, I've been traveling
for a while, and I try not to look back. Well,
I suppose in that, at least, there is some wisdom.
Good luck to you. Wisdom. That's the first time
I've heard that regarding me. But thank you.
Try to get some sleep. I will, as soon as I finish
my mending. And you move on. And as you move
on, there's kind of a storm rolling in from,
like, the northwest. And you can see, like, the
thick, billowless clouds kind of blowing in.
And as you're sort of looking over, there's,
like, a collection of shorter, smaller mesas,
maybe even just large boulders in the distance
that make up these kind of geological formations.
And in the far distance, lightning cracks. And
when it does, you see a figure on a horse atop
one of the mesas. It is the image of darkness,
as if light itself cannot touch the actual figure.
And when the lightning dissipates, You just see
empty sky. And you spend some time searching
for the figure. Some sliver of recognition causing
your heart to race. But regardless of how hard
you search, you cannot find it. And eventually
return to your duties patrolling the edge of
camp. Maybe your mind played a trick on you.
Maybe you're seeing things. He can't be certain.
Who's next? I'll go ahead and wake Teldir next.
I'll give him a gentle but firm kick in the side.
Like, hey, you're up. Yeah, when you wake him,
he very quickly grabs his hammer and gets into
basically a ready position. He's like, what is
it? Like, aggressively. And as that happens,
I'll just kind of stand back kind of defensively
and kind of grab for my scimitar. I'll be like,
hey, it's your watch. And I'll remove my hand
from my scimitar and just like, you got this?
Yeah, he'll be like, he'll actually just kind
of like look at you and then like size you up
a little bit and then he'll just kind of like
run and nod his head. Like, yeah, all right.
And then he will. put on his armor because you
can't sleep in it. Hey, don't start that. Don't
start that. I think it takes longer than 10 minutes
to fully put on your armor. You can hastily don
it, but then you get a penalty. Anyways, long
story short. At least that's not one anywhere.
Then he'll put on his armor and then he will
do his little patrol of the camp. Go ahead and
roll a perception check. Dang. That's my guy.
I'm so glad you got your bad rolls out during
practice. Wait, did you just fuck up? Never mind.
Hell yeah, brother. That's a natural one. That's
a natural one. Okay. You are kind of walking
around the camp. This is all new to you. You
lived in... more or less the same place your
entire life until going on this journey. And
in many ways, the landscape is alien and strange
and you get kind of caught up into it. And as
you are like thinking about your next steps,
you get approached from behind and another man
kind of like grabs your shoulder and he's just
like, are you all right? Like, are we saying
that my natural imperception, like, I had no
idea he was behind me? No idea. Okay. Kind of
the same thing as when Amaris woke him up, then.
When he, like, feels someone put his hand on
his shoulder, he's gonna, like, spin around,
like, aggressively, and he's gonna, like, go
to draw his hammer and, like, bring his shield
up, um, like, reflexively. Uh, but then when
he hears the guy just ask, like, are you alright
or whatever, he'll be like, I'm fine. What do
you want? Oh, just one of Falk's guards on watch
as well. Trying to keep an eye on the camp. I
saw you sort of wandering out here. You looked
almost lost. Are you okay? Yeah, I'm fine. Just
a lot to think about. What's wrong with your
eyes? Nothing's wrong with them. Just born this
way. Weird, like a wolf, maybe. Or... I don't...
No, never seen anything like it. Not a lot of
people have. He had a lot of comments on it.
He'll kind of laugh a little bit. And then he
will say... Well, let's just say a lot of people
throughout my life have been particularly interested.
Well, that's weird. Like... Because they're sexy
or something. I literally was born in a barn.
I don't have a lot of manners. Literally born
in a barn? Yeah, my father was a cowhand. My
mother was a milkmaid. We lived in a barn. I
shared a stable with them. It was a bit awkward
at times. But, you know. Anyway, born in a barn.
Grew up, raised there. So I don't know how you
big city folk do it, but just ask questions when
I'm curious. I mean, a barn would have been a
nice upgrade from some of the places I've lived
most of my life. Stables, right? Stables and
worse. Well, sun's about to come up. Only a few
more hours in the night, so let's pray it stays
quiet, eh? Yeah. What was your name again? Jerry.
Nice to meet you, Jerry. Yeah. Just the one name.
Parents didn't think to give me a second. Jerry
Barnson. Yes. Born in a barn. Barnborn. That's
Jerry Barnborn to you. Pleasure to make your
acquaintance. You as well. We've actually got
similar conventions for our last name. Stronghammer,
Barnborn. Right, right, right. So, I don't understand.
You were born in a hammer. No, no, just wheeled
one. Well, it's a bit different then, right?
Yeah, but like... Blacksmith's son. Really, our
last names just kind of describe things about
us, you know? They're not like real last names.
You get it. Right, yeah, I mean, I just made
mine up right now, so. I guess very similar.
I'm going to go by that. Like some highfalutin
lord. Oh, Mr. Barnborn. Look at you with your
two names. Glad I met you. Me or the highfalutin
royal in your hypothetical situation? No, I'm
back to reality. Oh, okay, okay, okay. Yeah,
nice to meet you too, Jerry. Big J. That's Mr.
Barnborn to you. If you want to take those eyes
to my tent later, I'm off duty soon. Anyway,
anyway, see you around. Yeah, see you around,
Jerry. See you around. Hammer strong. Strong
hammer. Strong hammer. Yep, yep. All right, now.
See you for the third time, Jerry. Right, yes.
Batty goodbyes. Anyway, I'm just gonna fuck off
and leave. Yep, hey, have a good one, Jerry.
Unless you want me to stay. I can stay if you
want. No, no, no. I actually need to get back
to my patrol. Actually, Jerry is the thing. All
right, all right, all right. Yeah, yeah. And
Jerry just wanders off. Right, but look me up
sometime. Yep. Tal, they're just going to do
that thing where you awkwardly wave and don't
really look at them when you just want them to
leave. You just don't want to make eye contact
in case they interpret it incorrectly, you know?
Especially now with them pretty eyes. When you
get the like, yep, okay, yep, good, yep, nice
to see you, yep. They're like walking you out
the door. That's basically how all of my job
interviews end, so I definitely know what you're
talking about. Oh, so last but not least, is
Taz even able to be aroused at this point? I
was going to ask, how long are the watches, do
you think? How long are the shifts or have the
shifts been? I would say probably about three
hours as the camp kind of moves in stages, right?
Like some people are going to bed. Earlier than
others, some people are staying up to do things
while it's cool in the dark. And then some are
waking up early to, you know, prepare the meal,
things like that. So probably about three hours
each. I guess, like, how do you think that since,
like, that enough time has passed with Taldeer
resting, that by the time he was woken for his
watch, like, he would have gotten a long rest,
basically? Yeah. Okay, so unless Taz specifically
wants to be woken up, I think Taldir having kind
of seen Taz pass out and, like, have his drunken
whatever and, like, having already gotten enough
rest himself would be, like, fine just kind of
continuing to take the watch because he doesn't
really want to go back to sleep anyways and just,
like, let Taz sleep it off. Yeah, you look at
me and I kind of have, like... My ass kind of
in the air. I'm snoring really hard. Look how
little kids fall asleep with their asses in the
air. Like in the backseat of a car or something.
Just snoring hard. That's awesome. All right.
So Taldeer finishes out the evening. You all
begin to wake. There's a morning. meal is there
anything you would like to do before basically
breaking camp and heading toward town when you
guys see Taz in the morning not hungover at all
just like ready to rock and roll high energy
what's up everybody morning yeah I like to imagine
you like made one of your fucking like alchemist
elixir of healings or something to fucking cure
your hangover the magic hangover thing yeah Sunny
side up egg in a burger. That's awesome. That's
awesome. If only that worked. Taldir's not going
to do really anything specific, but he is going
to keep an eye out. And if he sees Jerry, he's
going to quickly walk the other way. Just in
line at breakfast. And Jerry's like, strong hammer
over here. He's going to pretend he hears something
in the other direction. Is he calling you? Is
that... Is that guy calling you? No. I didn't
hear anything. Hey! I think we're friends. Remember?
We made friends last night. Anyways. You know
what? I'm not hungry anymore, actually. I think
I'm gonna get out of line. I'm gonna just...
I got rations in my pack, actually, so... I'm
gonna elbow... Tell Deere and kind of tell him,
like, it must be another strong camera, eh? Hell
of a watch, eh? Well, you know, he'd like to
think so. It's actually Barnborn. It's Barnborn.
I just should have looked at Taz like, what the
fuck did he just say? He gave me that name. All
right. Breakfast passes without incident. You
guys are able to pack up. It takes some time,
but is there anything that you would like to
do on the journey, or should we just arrive?
Yeah, I mean... I mean, nothing of importance.
I'm just going to kind of whittle as I have my
eyes. Are you driving on this? Are carried? You
know what? That's probably a better idea. Yes,
I forget how you feel about horses. I see the
bloodlust in your eyes, and I put away my chunk
of wood and my dagger, and I will take the reins
from you. And you're gripping pretty hard there,
buddy. Go ahead and just let... Go. Take it easy,
okay? I got this. I got this. Study your stuff.
Amorous. I've been working on that tattoo. What
do you think? I'm going to pull out a piece of
paper. I'm going to show it to you, and it looks
like a child's handwriting, and you cannot decipher.
What it is. I did it last night when I was kind
of drunk, but, I mean, you kind of get it, right?
Emerus is going to look at it with kind of a
perplexed face. He's like, that's kind of what
you did. Yeah, that's me, that's you, that's
where we met. Kind of what you described. Yeah,
but you know what? Yeah, buddy. And I just pat
him on the back and I'm like, hey, you know what?
Fuck it, I trust him. But also, I don't know
what the fuck that is at all. And then I just
continue, you know, mush horses. I'm going to
try to fix the drawing of the tattoo on the carriage
ride. You're going to hear my pen pierce the
paper a few times as I'm writing. I feel like
I have that memory of trying to draw in a composition
notebook while my dad is driving. It's like,
I can fix this. There's no fixing it. Snap your
pencil, the tip of the pencil. Oh, Taldir, Wesley,
anything that you would like to do? Are we driving
our own? So... I guess it's sort of up to you.
Originally, you were in the same wagon as the
dwarf who assists a Falk. As far as I know, nobody
asked his name. But you can be anywhere you like.
Okay, I guess I'll just ride with these guys.
All right. So. At first, the city appears. kind
of like a dot on the horizon. The desert is relatively
low and level in this area. There's still a pretty
substantial amount of shrubbery, kind of chaparral
kind of life. Things have begun to return to
the edge of the desert. Each of you knows at
a minimum that centuries ago, common lore holds
that... An event known as the Blightening occurred
in the Almiran Desert, wiping out all life, even
microbial life in the dirt, turning the desert
entirely barren. Eventually, some sedimentary
deposits made their way off the mountain. Seeds
blew in from... other lands and began to take
root, and those that could survive have begun
to. The first creatures to return were monsters.
And for a long time, people were perfectly happy
with that. People were terrified of whatever
the Blightning had been. Reports on it are mixed.
There is no... substantiated details that can
be trusted or verified at this point, beyond
the fact that all life was eradicated. However,
in recent years, the discovery of an element
known as Speculite brought men and dwarves and
elves in particular back to the desert to try
to retake it and reform kingdoms and lands which
once existed there. The first of these is an
outpost from nearby Amarat called Hope's Embrace.
For a long time, it existed as a tiny mining
settlement, but the discovery of vast underwater
or underground water tables created this opportunity
to kind of developed civilization. And so as
you approach it, you can see now there's a rather
large city, probably 10 ,000 residents, high
walls with tulip -domed parapets. The construction
of the buildings inside are like middle Ottoman,
if that's familiar to you, like a lot of sandstone
and granite with domed ceilings. ornamented in
glass and painted to look gold and other exotic
colors. And in the center of the city, you can
see rising from it a relatively steep hill, a
mesa flat in construction, whereupon a large
palace structure is built. You enter through
the gates, and each side of the gate is kind
of ordained with these giant kind of 20 -foot
statues that are images of Hoamhar, the living
god emperor of harmony, who, legend has it, stopped
the Blightning from expanding beyond this desert
and ensured the survival of humanity outside
of it. Once you're inside the gates, you see
a mix of peoples and cultures. This has become
a destination for those seeking either an escape
from their previous life, wealth or power influence,
or merely to try to make a name for themselves
in a new community where they've been told opportunities
are limitless. It becomes quickly clear that
this is not entirely true. Kind of tumble through
the city on your caravans. You can see clerics
calling out to the people, preaching the word
of their gods. You can see beggars attempting
to get scraps. You see clergy walking through
the streets with these giant tubs, handing out
spoonfuls, scoops, ladles of water to obviously...
starving individuals. And in the middle of all
of this, you see some individuals kind of like
moving through on soapbox -like structures, calling
out a variety of concerns. One of them is like,
kind of, you know, how long are we going to allow
this management to continue? How long are we
going to allow them to take what was ours? Governor
Crewe has to answer. And you see men in old kind
of gabisons and other kind of military jackets
kind of crowded around him, listening intently
and almost cheering him on. And eventually you
passed him and passed all of this to a portion
of town which is called Tarrytown. And it is
known for being home to... New arrivals, adventurers,
other people attempting to experience hopes and
prayers. Eventually, you pull to an inn. Sorry,
one second. When you arrive, the wagons stop.
Falk! and kind of shouts to everybody, right,
we're here. Everybody, you have a room for the
evening. But after that, you're all on your own.
I appreciate the help and the assistance everyone
has offered and the payment that those who were
unable have managed to provide. But our journey
comes to an end. I thank the lot of you. And
you see the other civilians from the caravan
kind of disperse. A few families even kind of
wander into the inn, eyes wide, kind of gawking.
It's almost as though they came without a plan.
But after a moment, you find just the four of
yourselves with Falk standing out by the wagons.
My hand's just up, like waiting for him to put
money in my hand. Right, right, right. Give Dr.
Bertinano my regards. And he's gonna, like, kind
of just drop ten silver pieces into your hand.
And, of course, you, Amaris, as well. He's going
to do the same, and then he's going to go to
Taldir and be like, we appreciate the help. And
drop ten silver pieces. into your hand if you're
willing to take them. How much did he give Taz?
I'm sorry. Ten silver. And then he'll kind of
walk to Wesley and be like, oh, I know you were
along for the ride, but you did help with those
bandits. I hope I'm not insulting you. And he's
going to kind of hold ten silver out towards
Wesley. Great, see? And I gladly take it. Oh,
you're going to take it. Okay. That's why I offered
it. Yep. That's what I expected. My eyes turn
black when I stand back up. You can't just offer
money and then be like, oh, you're going to take
it? That's kind of weird, man, as I start walking
away. And thank you for doing so. That's what
I was really trying to say. You're a delight.
Anyway, I will send word to the governor and
let her know that you've arrived and see when
she would like to meet. Other than that, appreciate
your support again, and I will be off. He's visibly
nervous. He kind of, for a minute, had gotten
a little disarmed by Wesley, the little... conversation
and things went pretty well, but then the eyes
going black was like, I can see he's a little
scared as he flees the scene. Excuse me, sir.
What's his name again? Did I get his name? Yeah,
he is. This is Falk Cloudfang. Mr. Cloudfang.
What was the name of the governor again? Her
name is Victoria Crew. Victoria Crew. Okay, thank
you. No problem, anytime. Sorry, my voice changes
a lot when I get scared. I don't even remember
how I originally sounded, but this is how I sound
now. He's going to kind of slink away. Remember
to shop at Cloudfang Consortium. Do you guys
have ink, like tattooing ink? At your place?
We got anything you could want. We've got ink.
Look, we've got this little paper thing. Do you
have tattooing ink? Oh. I can procure it, yes.
Never mind. Okay. I guess we're not doing business.
That's fine. Anyway, good day. He's going to
reach a hand down to try to shake Taz's hand.
I'm going to dap him up. I'm going to give him
that handshake. Thanks, man. Yeah. He's going
to do that awkward white guy thing where he's
like, I'm just going to stay a half second behind
you to see where this is going and try to follow
your lead. Is it just the bump? Are we blowing
it up? Okay. I'll get secondhand embarrassment
from this guy. Anyway, remember, shop at Cloudfang
Consortium for all your irreverent needs. Well,
now that it's just the four of us in the middle
of this road, you know, I'm going to try to stand
in front of him to nudge him out of frame. Are
you sure of that? Yeah, as he just looks over
you. I'm leaving. He just trots away. So at this
point, you guys are free to explore the city
if there's something you would like to do, or
you can wait in the end for a word from Governor
Crew. I want to pickpocket some people. Oh. I'm
going to practice my pickpocket. This is a great
place to do it, too. If fantasy towns on the
frontier edges of humanity had tourist districts,
this is it. This is like... nobles from nearby
countries, like, come just to say that they've
been here. And you can see that the streets are,
like, crowded. It's full of, like, vendors selling,
like, little food trinkets that are made from
the desert, little, like, bracelets and earrings,
things like that. As you move through the crowd,
go ahead and make a... Zach, what is the check?
Are you talking about perception or theory? Well,
she was trying to pickpocket. I thought that
was under something, though. My bad. Yeah, there's
steel and palm and object under theory. 19 plus
6. 19, 20, 21, 22, 25. 25. Yeah, so to pickpocket.
And correct me if I'm wrong about any of this,
but I think I remember it relatively well. You
roll a thievery check opposed against the target's
perception check to see if they notice. And so
you got a what, 25? With a 25, they're going
to not notice anything. You find an individual.
He's tall, human. He's got these kind of like
long red. knots in his hair his hair is kind
of like a bright red color and it's decorated
with all kinds of like feathers and jewels and
things like that it's like a lion's mane and
he's wearing this kind of like loose robe with
a belt that has like an assortment of pouches
and pockets he's berating this individual who's
like kind of poorly dressed probably a commoner
of some sorts and he's like you told me the bath
house is in this area but i see nothing but these
trinket shops i'm dying from the heat and you
kind of reach into his pocket you manage to uh
pull something off of it go ahead and roll a
d4 for me let me know what you get two two all
right so you are able to palm the little satchel
that you pull off of his belt. And when you open
it up, it is 13 copper pieces. Cool. And then
I want to try to give him. I'm sorry. I just
want to take all the coins and then be like,
put the coins in my pocket. Like, sir, you drop
this. Whirls around and he's like, the audacity.
Apologies. I assume Wesley is dressed relatively
well. She comes from an aristocratic background.
As soon as he sees you, he's just going to change
his tone entirely and be like, oh, my apologies.
Thank you very much. This town is impossible.
The heat. Miserable. Have you been in town long?
Yeah, I've been here a while. The bathhouse that
you're looking for is that way. And then I just
point him in a random direction. Oh, thank you,
my hero. I appreciate it very much. I tip my
hat to you, but I don't have a hat, but... Do
you make the motion? Yeah, I make the gesture.
Come on, mud boy. He just, like, kicks the commoner
that he's with, and he's like, oh, okay, yes.
They go off in the direction. I give the coins
to the commoner. Okay. Roll a sleight of hand
check, or I guess, yeah, sleight of hand, right?
What's sleight of hand? I think it would be also
thievery, possibly like a palm object or something,
or stealth, maybe. Probably. I'm pulling it up
right now. Yeah, I would probably say palm and
object if you're trying to... Are you trying
to do it, like, just drop it into their pocket
or something, or are you trying to actually hand
it to them? No, put it in their pocket, but,
like, make an eye contact with them so they know.
Okay, yeah, if you're going to do that, I don't
think... Well, yeah, go ahead and roll the...
I would say palm. Stealth has conceal an object.
I would say maybe that, or sneak under stealth.
Yeah. I think I'm going to let you decide if
you want to roll palm and object or sneak. I
think both of those sound pretty reasonable here.
I'll do sneak. 17 plus 6. 17, 18, 19, 20. 23.
You manage to like drop the coins in his pocket
and maybe even give him one of those like silent,
you know, like things. He sees it and sort of
like feels in his pocket and just kind of mouths
like, thank you. And goes back to, he's like,
oh, that's right. It's in this direction, sir,
in this direction. Do any of us notice or do
that? Can I roll to see? Yeah, go ahead and roll
a perception if you want to try to notice. I'll
get in on that. I kind of want to pass it. I'm
not actively looking for it. I just want to see
if I catch it. I got a nat 20, so I fucking saw
that shit like Sherlock Holmes in the Robert
Downey Jr. version. I got a 19 total. Yeah, so
I would say... With a natural 20, you definitely
saw it. A 19, you're very observant, but she
rolled, I think, a 25 on the original pickpocket.
So you probably didn't see that, but you may
have seen her give it to the commoner. For sure.
I do want to try to buy some ink. I don't want
to take up too much time with that, but I would
like to try to buy ink. Yeah, anything. So I
think the way we'll kind of run it is anything
that's like lower level or equal level to the
party characters, you can just find in town.
So as long as the regents are, or reagents, are
lower level than Taz, you can go ahead and find
it and just pay the price from the... The book,
it'll be just the flat normal price. There's
no like economic modifier here. This is a booming
trade city that only works by just intense commerce
coming in and out. They have many valuable resources,
but not a lot of food that they can grow. So
they sort of rely on business here. Yeah. Okay.
So I'm just going to buy black ink. And I want
to buy one gold piece worth because it says I
could make a hand -sized tattoo in black ink
that won't fade. It will cost one silk to do
that big of a tattoo. So I'll get a gold piece
worth of ink. So that would be, what, ten basically
uses of a hand -sized tattoo? Or one really,
really big full back tattoo. Yeah, basically.
A full ass back tattoo. That'd be great. Okay.
Yeah. Go ahead. So mine is this bitch. Tyler,
you were going to do something? Yeah. Taldeer
would like to gather information on Vale. Right.
So... That's probably something you could even
do at the inn if you wanted to give it a shot.
So gather information is like an actual action?
Like an exploration action or something like
that in Pathfinder 2E? uh but basically i roll
a check the dc is determined by you it takes
like upwards of two hours but it is like representing
the cumulative kind of time spent like walking
around the town talking to people like you know
doing this that and the other thing and i would
like to if you'll allow it use my intimidation
for this uh not not like uh you know, like, ideally,
Taldeer's not gonna be, like, particularly fucking,
like, you know, kicking in doors intimidating
or anything like that, but, like, he's going
to be, uh, like, he's very invested in getting
information on this, and so, like, he will be,
you know, like, very directly kind of pursuing
it, and, like, he's not above, like, threatening
if he thinks people are, like, lying to him or
something like that, so, like, not, you know,
crazy, boots on next intimidation, but just kind
of not, you know, the most diplomatic about it
either. Yeah, direct. He's a serious guy. I like
it. Okay, go ahead and roll your check. Come
on, please, God. Please, God. Unless he's your
arm moving. That doesn't count. That doesn't
count because I dropped it when I was making
a joke. And I'm going to use a hero point. Yeah,
do -over, do -over, do -over. I'll just edit
it out. How did it go? Oh, man. It doesn't look
good. I'm going to kill myself. a 9, and then
I was like, I'm going to hero point that. And
I dropped it when Michelle made her comment.
I was like, that doesn't count because it was
a natural 2. And then I decided to roll again,
you know, because the natural 2 didn't count
as my hero point re -roll. And then I got a natural
1. You got a natural 1! I love it. And by the
rules of gather information, if I critically
fail, I actually get incorrect information about
what I was looking for. You spend some time going
around town talking to different people. You
find your way into some of the less reputable
taverns and bar rooms. People don't seem... to
want to talk too awful much to you. The little
bit of information you get from people, they
seem to view you as an outsider. And it's kind
of like, oh, Evel. I heard he left town. Haven't
heard from him or his crew in a while. Yeah,
he's gone quiet. But, you know, keep at it. You'll
get there. So you don't get a lot of information
as it begins to grow later in the day. Remember,
you had about a half day's journey to get here.
You probably left sometime early in the morning.
So you probably spent six, seven hours on the
road. You've been investigating for a little
while. You're probably starting to get to early
evening, maybe four, five o 'clock. In hindsight,
that probably should have been a secret check.
Maybe. Since critical failure can result in wrong
information. Because, like, now as a player,
I know this is wrong information. So I'm thinking,
like, he's definitely in town, you know? But,
obviously, I can't, like, metagame that. But,
yeah. Anyways. Yeah. I choose to interpret wrong
information broadly. Okay. I mean, like, at the
very least, I know it's useless information.
To you, maybe. That's the only thing I care about.
Oh. All right. Anything else before you check
in to see about your meeting with the governor?
Hello, governor. No. I mean, as soon as I get
my ink, I'm good. Yeah, Tyler's good after they
gather information. And as we're walking back,
I'm like, I got enough to give everyone here
a tattoo if you guys want. You know, pretty good
at them. I've done, like, three. Who wants to
get tatted up? You're actually just, like, apprenticing
and wearing your fucking stand -ins for pigskin.
He's apprenticing and nobody's teaching him.
Draw a sick butterfly. It's pretty easy. Don't
start this. Put the needle in the skin. Charles
knows how to build a house because he read a
book. I just said a book could contain all of
the information required to build a home. It's
not what you said, it's how you said it. It's
true. Building houses takes no skill. You just
have to read a book. Yeah. Anybody can do it.
This is probably a 21 -year -old argument. We
don't have to peel the scab off that one. Why
do you have to age things? God, right? I felt
bad because in my head I was like... I was going
to say this is a six - or seven -year -old argument,
and then I looked at the date on my computer
and did the math. I just want to be abundantly
clear. Charles hates blue -collar workers. It's
not that he hates them. He just thinks that he's
better than them. Yeah, yeah, yeah. That's better.
This is not true. I have several work shirts
with blue collars. I wear them from time to time.
Work shirts. Look at this guy. Fancy enough to
have a whole separate set of clothes just for
work. Fancy enough. Trapped in the maw of the
corporate machine enough. One of the two. As
you guys re -enter into the tavern, it is starting
to get towards evening. It is a bustling tavern.
The blushing goldfinch is a central hub even
for this. part of town you see individuals who
appear to be noble others who obviously are mine
workers uh with one of the mining corporations
that exists in town there are others dressed
in armor and robes exotic and familiar to all
of you what makes them obviously mine workers
like they just have like the kind of dirty look
that blue collar workers have or They look super
strong and smart, and they hold their liquor
well. Sub -liquid workers are just all alcoholics.
Got it, got it. Cool, cool, cool, cool, cool,
cool, cool, cool, cool. In retrospect, the rest
of what I have prepared is in very poor taste.
Yeah. Let's see it. Roll it out. Yeah. We're
going to do it anyway. You spend some time in
this room, maybe have a couple of drinks, maybe
get dinner. And I would say after 20 or 30 minutes,
you are approached by a man. He's kind of got
this like white shirt on, looks clean and has
a nice haircut. He's going to kind of like stand
at the edge of the table you're seated at and
just say like, I don't think I've seen you here
before. That's because we're new in town. Right.
Got a lot of new people in town. I don't think
we need them. You see... Three other individuals
from the table near you kind of stand up and
sort of start to approach him. It's like me and
my brothers. We think. Maybe I'll go back to
wherever you came from. Taz is going to walk
up like, hi, I'm Taz. Like kind of buzzed. Not
really. You know, a little tipsy. Try to shake
his hand. These people are in a cultural epicenter
tourist town, and they've singled out our table
to be like, we actually don't like new people
around here. Like, I know we're a main thoroughfare,
and basically we just constantly have new people.
He's a little drunk. He's a little drunk. It's
me. It's me. It's the goblin. Walking into some
diner in New York. I hate all the new people
and diversity here. It's like when they build
an apartment building next to your favorite restaurant.
It's just like, fuck, I know we need the money,
but God, isn't there another way? I mean, I'm
not against progress, but let's call it what
it is. This is gentrification. So anyway, so
this idiot walks up to us. Yeah, and I don't
like you, and I don't like your logic. Because
I can't understand it. All I know how to do is
swing a pickaxe. I also write poetry in my spare
time. I'm actually something of a philosopher.
Poetry about how much I hate outsiders. Not the
philosophers again. Yeah. So, I would say this
is not an unusual sentiment around town, and
as you've been walking around, you may have felt
some of it. There is a mix of feelings in Hope's
Embrace, especially among the individuals employed
by the mining company, the miners. You would
have seen some animosity towards... Like new
arrivals. Things like that. But. He's basically
going to tell you. I guess maybe. I've been a
little rude. What do you think brothers? If I've
been rude. And you see all three of them kind
of go. Maybe a little. Yeah. I don't know. And
then, like, there's just one who's, like, kind
of... He's just, like, got a normal shirt and
overalls on, and he's just like, I don't want
to do this again, guys. I'm going to be like,
you have been rude. You haven't shaken my hand
yet. I said my name's Taz. I want to shake your
hand. Right. Yeah. Well, look. Taz, nice to meet
you. That is rude. My name's Smythe. Smythe Kenwick.
These are my brothers. That one is... Kinder.
And he's going to point towards a sort of tall,
slender one. And that's... Galvian. He kind of
tips a hat at you when he introduces him. And
the last one there is... Brad. We are the Kenwick
Brothers. Kenwick. I think it'd be nice to get
to know each other, yeah? Kenwick. Let me just
keep saying that. Kenwick. Kenwick. So why don't...
Why don't we have a little competition to see
who gets to stay here tonight? Kenwick. Why don't
I just pay for my room and stay here anyways?
Yeah. I'm going to turn my chair away from them
and go back to talking to Taz. That is the point.
You go to your room. We stay down here in the
tavern. Or what if I just do what I want? As
a mechanic for the game, we are going to introduce
a duel system, which is second edition, legitimate,
which basically from time to time, the players
will be challenged by either other individuals,
events, they could be social, they could be combat,
they could be whatever. If you choose to accept
the duels, which you do not have to do, you can
receive a boon from them, and victory also results
in the award of a hero point. So, basically,
Smythe and his brothers have challenged the four
of you to a drinking competition. And he's going
to say, we go round for round. Shots of Picot.
Local delicacy. If we beat you, you go to your
room. Get your stinky outsider faces out of here.
And if you win, We leave you in peace and welcome
you to the community. I'm already drunk. Taldeer
will kind of roll his eyes and be like, fuck
it. And he'll agree. He's gonna take a bottle
and like pour out two shots and hand one to Taldeer
and take one for himself. Anybody else participating?
Participate. Wesley takes a shot. His brother,
Kinder, also takes a shot. What about Amrys?
I'm going to stand back, just kind of watching
like a hawk. I just want to take everything in.
Out of reach of any of them and their weapons,
but kind of ready to go if need be. Awesome.
And then Taz? Yeah, I'll do it. Pat him on the
back and kind of give him like a hard shove.
Like, you got this, buddy. I wanted to see if
I could. I'm trying to read it real quick. Does
antidote, like, will that cure me? Because I'm
poisoned right now because I've been drinking.
Will that cure it up? No, the way antidotes work
is they give you a bonus on saves against poison.
They don't like just flat out cure shit. Then
I'm just in it. All right. So the way it'll work,
he pours a shot for each of the six participating
members. He's going to say, this works. Best
two out of three. Look. And like you could see
this liquor is like. milky and like kind of grayish
and almost separates into layers uh as he pours
it and he's gonna take his first shot and throw
it back uh so here's how kind of the game will
work is for each shot you take make a dc12 fortitude
save and a dc12 wisdom save you can also attempt
to bluff which is a deception check against their
perception DC. You can attempt to intimidate
them, which will decrease their likelihood of
succeeding on their save. Or you can attempt
to dump the shot by making a stealth check against
their perception DC. Quick question. You said
wisdom save? Is that a flat wisdom save or a
will save? Because your will save is affected
by wisdom. Sorry, will save. That's what I meant.
So we're making how many checks? Just two. Just
rolled two d20s. What's the first one? I'm sorry.
Fortitude, dc12. Nat 20 on the first fortitude
save for Taldeer. Nat 20 as Taldeer throws a
shot back. It is... Hot like lava and tastes
vaguely like spoiled milk, but you just stiffen
in the face of it. Taz? 23 for Taz, and when
I hit it, can I actually, I want to swirl it
around in my mouth and then take it back. It's
like, you know, is it actually, you know, like
strong? It is incredibly strong, and you feel
it in. Your brain. It is not only alcoholic,
there is a mild hallucinogenic effect associated
with it. Where can I find that? Not Ambrose,
but Kenny. And then my will save what? Seven.
I don't know if we were... Nice, yeah, for sure.
My will save it. It's on your character sheet
right in like the... The top box, like the middle
of it, right next to your armor class. And in
between your armor class and your hit points,
you have saving throws. Oh, I see. You're doing
Fortitude and then Will. Okay, so 18 plus 5.
18, 19, 22. 23. Nice. That is enough to succeed
everybody. Or all three of you succeed. I'm buying
new dice. You see the three brothers take the
shot, and he's like, this is worse than I remember.
The second one's like, I've been at home with
the baby for the last five months. This was supposed
to be a nice night out. Fuck you, Smythe. And
then the third one is already kind of loopy.
That was a fail, a fail, and a critical fail.
So they have each moved to the first stage of...
Being drunk. Which actually provides them a plus
one bonus to saving throws against fear effects
and nothing else for right now. Well, that's
actually going to be pretty relevant because
I have a feat called Intimidating Glare that
allows me to demoralize with a mere glare. And
I would like to attempt to use it on the brother
that I am against, basically. before he takes
his next shot, because if he does get demoralized,
he gets fear, which I think just reduces all
of his saves by one. Well, it reduces, like,
everything, but... But let's go ahead and make
that will save first. Oh. Is it Will with a d20,
or...? That was a d12. No, no, no. It's a dc12...
check to like pass it you have to roll a 12 but
you're rolling a d20 and adding your will modifier
yes the whole time i'm just like can can can
remind me of this time one time i got really
high and there was a wheelbarrow next to me and
i was just standing there for what felt like
an eternity going wheelbarrow wheelbarrow wheelbarrow
Just like saying wheelbarrow in a variety of
different ways. You say the word over and over.
It just becomes a noise. Kenwick. Kenwick. Kenwick.
As you're doing that, you are standing across
from Galvian at the table. And you see his pupils
are enormous. Like when you turn the light on
a cat at night. And he's just like, stop saying
my name, man. Stop saying my name, man. Stop
saying my name, man. I want my eyes to go from
black to white. Like, have them go all black,
then all white, all black, all white. Oh, my
God. This is real psychological warfare shit.
What was your will save? 25. 25, okay. So the
party is doing great. Sounds like you're the
ones that ate blue -collar workers. All right.
So, top of round two, we will do Wesley versus
Smythe first, and then Taz versus Kinder, and
finally, Taladir versus Galvion. So, go ahead.
Are you going to try to make a bluff, do an intimidation,
or attempt to secretly dump your shot? Or just
take it. That was to me? Mm -hmm. I'll... I'll
take it. Alright, let's... Let's roll that, uh...
What is it? Fortitude. Ooh, 18 plus 5. That's
23. 18 plus... You clear it super easy again.
He seems to like... Choke it down. Go ahead and
make the wisdom save. 14 plus 7. 21. 14 plus
7. You are golden. When's the last time you rolled
below a 10? Like, what? What is this die? Do
your dice have below 10? It's just insane. Michelle
must have this dice as like twin star because
this thing has rolled nothing but shit. I choose
dice depending on my mood. Today I'm using blue.
Apparently my mood is terrible. I'm just going
to walk around the table kind of like, almost
like I'm stalking prey, just kind of watch everything,
make sure nobody's cheating. Well, their team.
Roll a perception check. Fifteen. Fifteen. You
see three individuals walk into the door. You
don't take much mind of them at first, but something
about the way that they appear to be eyeballing
your table is a little unnerving. But they go
ahead and take their own seat in kind of the
northwestern corner of the room. And as they
sit, they continue to watch. Wesley you were
fine Smythe was okay he did alright but Taz you
are up what are you going or yeah go ahead and
make that roll or let me know if you're going
to take an action I'm going to take an action
I'm just going Kenwick and then I'm going to
grab his shot and I'm going to take both roll
an intimidation check alright Intimidation is
plus zero, so 11. 11. As you take these shots,
go ahead and roll two fortitude saves. Kenwick.
As that's going on, I'm going to try to get Teldir's
attention and kind of let him know what I was
looking at the new observers. Awesome. Okay,
so we'll circle back to that on Talder's turn
then. So I got a 2 plus 8 is 10. And then the
second is 19. 19. So you are stage 1 drunk. You
have plus 1 on item bonuses to saving throws
against fear effects. But you save the other
one. Kenwick. And he's gonna watch you do this.
Kenwick. Stop saying my name, man! And he's just
gonna, like, take two rips from the bottle, go
match for match on you. That was a bad idea.
You see, he's, like, kind of, like, leaning over,
very, like, intoxicated now. He is stage two
drunk from alcohol. Let's make the wisdom saves.
I'd have to make two, right? Yes. This is basically
to see if the trip is turning on you. Okay, so
I hit a 15 for the first one, and then an 8 on
the second one. An 8 on the second one. So Taz
is feeling pretty good. He's starting to see
things that he understands aren't there, but
he's kind of like... riding with it like kind
of vibing with it he kind of feels the environment
uh this guy you can see he's like starting to
breathe hard just like he's like looking at you
and your eyes are like growing out on stalks
and then your mouth just like extends and it's
like kenwick kenwick he's having a hard time
Taldir, it is your turn. What are you going to
do? And then we'll get to the interaction with
Amrys. Yeah, so Taldir wants to do the intimidating
glare thing. And assuming Amrys is non -verbally
nodding in the direction of the people he saw
or whatever, Taldir is going to do his... glare
or whatever and like look down like the line
of the people in the competition and then also
like use it as kind of an excuse to look around
and see where our uh where amrys was like indicating
but like kind of covertly okay do i need to roll
anything um i think it's against Their will DC.
A demoralized check is against their will DC.
All right. So go ahead. No roll for you. 13.
13. Okay. So what's the effect? They are demoralized,
which I think is frightened one. Awesome. Okay.
So, yeah. This poor guy is already almost out
of it. So go ahead and roll your will save. Sorry,
go ahead and roll your fortitude save. Oh, 12.
12. As Taldir pushes through. He becomes even
more inebriated. He actually had a critical fail
on the first one, so he is now stage three drunk.
He is clumsy one, flat -footed, stupefied, and
apparently, what, fear one, afraid one? Frightened
one, but technically it goes down at the end
of his turn by one level, so it's pretty short.
Oh, okay. Oh my god, that was... I have a plus
9 on my fortitude save, by the way. So, natural
3. Natural 3, wow. So you don't... Yep, we'll
save. That's a natural 17 for a 23 total. No
big deal. No big deal, dude. You see Galvian.
He's just like kind of like hanging onto the
bar at this point. And he's like, you know what,
man? I actually think we can be friends. It's
like, I think you're cool. You know? Like, I
think we got off on the wrong foot, man. You
know what I'm talking about? No. Do you get that?
No? Okay. See, that's like, that's so cool, though.
You see what I mean? Like, that's, this is like
what a cool person would say, I think. All right,
bud. Hey, hey. He's like, you know when you're
around drunk people, but you're sober, and you're
just kind of uncomfortable, and they're like
children, but like adults, so you can't attribute
their innocence to being a child? I literally
have never experienced that, but I'm sure many
of my friends have, and I commiserate with them.
Well, anyway, it's just like awkward, but it's
like, all right, champ. Yeah. We are back to
the top. Wesley V. Smythe. What are you going
to do, Wesley? I want my eyes to keep going black
and white. I'm going to take a little shot. What
are you doing? Sue, I can't. Are my eyes doing
that? Are my eyes doing that? Are my eyes doing
that? Whoa, you don't even know. Okay. 16 plus
5. 20. 21. 21. It says blue dice. Or dice. A
natural 4. You guys are like, he's like, I think
I forgot to eat lunch or something. It's really
hitting me. Okay, go ahead and roll. Oh, my God.
A natural five on the will save. What do you
got? 16 plus seven. Whatever that is. Yeah. As
you like, you're just flashing your eyes and
he's just going to be like, it's too much change.
It's too much change. It keeps changing. I don't.
I got to get out of here. He is going to take
off. The first one is down. He failed everything.
Can Michelle just roll for me from now on? She
should just deal you that die that she had. Yeah.
I've got to succeed sometime, guys. Maybe I'll
just buy some weighted dice too. Jesus Christ.
Let's go to Knight's Ware. That's where we go.
Knight's Ware? Where is that? It's up in, like,
Burbank, right, Sam? Oh, hey, whoa, whoa, no
free shout -outs. No, I'm just kidding. That's
a cool spot. I'll have to check them out. So
before we move over to Taz, we'll check in with
Amaris. Amaris, what are you doing while all
this is going on? You see Smythe just kind of
bail and immediately sprint out of the tavern.
Not too worried about him. I'm just still observing.
looking for anybody trying to cheat, more importantly,
anybody grabbing for weapons with hurt feelings.
Okay. All right, Taz, go ahead. What are you
going to do? Kenwick. Kenwick. I'm not taking
another shot. I don't know how this guy's feeling.
At this point, I'm just drinking. I've forgotten
that I'm... Not even competing anymore? Oh, okay.
Natural one for a nine. So Taz is stage three
drunk now. You are clumsy one, flat -footed,
stupefied two. What's stupefied? Stupefied. Your
thoughts and instincts are clouded. Stupefied
always includes a value, in this case, two. You
take a status penalty equal to this value on
will saves, spell attack modifiers, spell DCs,
and skill checks that use these attribute modifiers.
Okay, so I take a penalty to the will save, right?
Yep. So let's go ahead and roll. Minus two. Beautiful.
Okay, so... Three. Three total? Yeah. The way
you said beautiful, I was expecting higher. The
way that, like, the energy... So minus two plus
three. Math checks out. So zero. I didn't even
have a one. I had nothing. Yeah, that kind of
energy you were vibing to earlier now starts
to, like, turn on you, and you begin to see just,
like, out of the corner of your eye, little,
like, flickers of, like, flames and things like
that, that as soon as your attention turns to
them, they disappear, but it keeps kind of, like,
popping up. Yeah, I'll be like, Kenwick, Kenwick.
And then out of nowhere, I'll just be like. Giovanna?
And then I'll shake my head. He's just going
to be like, Kenwick. Kenwick. We are all Kenwick.
Kenwick is me. Kenwick is us. Kenwick. And you
see him just start to shake his head back and
forth. He doesn't have much of an idea of what's
going on. These guys are rolling. terribly but
taldir we are with you outside of uh smith who
critically failed and ran off uh galvian is in
the worst shape right now so uh he's just gonna
slam his shot but what are you going to do um
same thing as last time the attempt to demoralize
and then take the take the shot all right roll
that check Okay, that's good. Massive critical
success. 24. Nice. You actually kind of stiffen
up as he takes the shot and he's just like Mother!
The flowers are in bloom, Mother! I can see!
and then he just, like, slumps, and he, like,
falls forward, and you see his head just hit
the table and bounce, and he just, like, flops
backwards onto the ground. His brother is, like,
is, like, Kenwick. Kenwick. And he, like, grabs
Galvion and, like, pulls him up, and he turns
to the three of you, and he's just, like, Kenwick.
And starts to drag his brother towards the exit,
and he's just like, Kenwick, Kenwick. Kenwick.
Kenwick. As soon as they leave the room, you
see the three others who had entered earlier
kind of stand. And approach the table. One of
them is a human male. Looks in relatively good
condition. He's got kind of a grin on his face.
The other one is a human female. Long dark hair.
She seems to be like eyeing the room. Kind of
trying to keep a watch out. The third member
is... A female dwarf. She's wearing kind of a
heavy coat. And underneath you can see like a
variety of like ripped and torn kind of like
shirts and other sort of top layers. She has
like leather armor pants, but they're like ripped
and torn in places. And she looks ill, to be
honest. As they approach, the man in front is
just going to take a seat that was just vacated
by Galvian when he fell. And he's going to look
Taldir in the face and just say, interesting
set of eyes you got there. I hear you're looking
for someone. I am. A man named Vale. That's all
I needed to know. She can tell you all about
it. And he's gonna hand this looks like a pill
to the dwarven female and then he's going to
stand She takes the pill. And you see her eyes
kind of like roll back in her head. And she begins
to just like... He and the human woman sort of
step back. And you begin to see the dwarf woman's
body like arch and convulse. You can see like
bone and muscle move. across the surface of her
skin, tearing it in places, reaching for other
portions of her body. She begins to morph into
like this four -legged creature. Two ribs kind
of emerge from her face like tusks as she just
like releases this scream of agony. Everyone
in the room begins to scream and run. There is
utter chaos. And within moments, it doesn't take
long, you are faced with this mutated creature.
And that's where we're going to end the game
tonight. Thank you, everybody, for listening.
Please join us next time as we continue to roll
bravely on. Thank you. Good night, everybody.
Thank you. Good night or good morning. Or good
morning. International. Whatever you have going
on, I hope it's going well. Roll Bravely is a
fan production featuring the Pathfinder second
edition role playing system and is created for
entertainment purposes only. All characters,
adventures, and interpretations of game mechanics
are our own creation and do not represent official
Pathfinder content. Pathfinder and all related
trademarks are owned by Paizo Inc. We are not
affiliated with nor endorsed by Paizo Inc. Game
content may include fantasy violence, mature
themes, and improvised gameplay that may not
be suitable for all audiences. Listener discretion
is advised. Thank you for listening and please
join us next time as we roll bravely on.