WEBVTT

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Hey, it's your Dummy Master Trisston, and I would

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discount code. Thank you, W Energy. Near warning

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use of violence profanity rude humor and the

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portrayal of drug and alcohol use Welcome to

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dummies of dice a Dungeons and Dragons actual

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play podcast that follows for not so average

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dummies of our world They get caught up in a

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magical storm and are transported to the world

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of Dungeons and Dragons where they must survive

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and try to find a way back home Hey guys Nate

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here my characters Duke crystal, you know, he's

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the drug addicted level 6 barbarian of the group

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fun fact about Duke he has random boner syndrome

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that's why he had a boner when he spawned into

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the scroll hey everybody r2 here ryan tucker

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here i play this fleastick sockjelly i'm the

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hobo trash master cleric of the god rumpke i

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am the macgyver of all things trash and garbage

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fun fact flea stick took a shower last night

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Good. Very good. The scroll cleaned him off

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while he was inside. Your shower is broken. Hi,

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I'm Kelli Lee and I play Miss Muffin. She's a

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crazy cat lady level 6 rogue. Fun fact, Miss

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Muffin dabbles in the flow arts. In the flow

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arts. Hey guys, Ryan, R1. I'm playing as Archie

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Ortiz, a 76 -year -old MMA gym owner. He's also

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the monk of the group. Fun fact. Archie is getting

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too old for this shit My name is Trisston Hayes

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and I am the dummy master and my fun fact today

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Is that the oldest living land animal on earth

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is a hundred and ninety two year old tortoise

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named Jonathan. Jonathan will be remembered.

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That we know of. That we know of now. That could

00:03:03.870 --> 00:03:05.689
have been an old article. He could be older.

00:03:06.009 --> 00:03:08.789
It could just be an animal in the wild. Listen,

00:03:08.789 --> 00:03:10.349
I'm not going to look up my site sources because

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I don't know. I didn't look at the sources. What

00:03:12.370 --> 00:03:15.650
about Bigfoot? How old is he? Loch Ness? One

00:03:15.650 --> 00:03:19.509
of them. Loch Ness is old. Oh, Nessie, Megalodon,

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old. They're kraken. You know, there is one.

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They're kraken.. Yeah, don't

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mess with him. The old lady who lives in the

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apartment above you? Old. Old. Maybe not 190,

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but old. All right, DnD. God, I don't want

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to miss the apartment. Now we are. You're done.

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Yeah, you're done. You're done. You're done.

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That's four against one. You're done. You're

00:04:01.680 --> 00:04:06.960
done. Four times. So, where we left off last

00:04:06.960 --> 00:04:12.979
time. Last. You guys had defeated the big bad's

00:04:12.979 --> 00:04:15.360
little counterparts of you inside of the scroll

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and got the information about how to gather,

00:04:19.860 --> 00:04:23.439
or about to gathering other scrolls, bring them

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together to make a portal back to your home.

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Try that again. Try it again. I thought it was

00:04:29.480 --> 00:04:39.860
just fine. That rude. That rude. You guys have

00:04:39.860 --> 00:04:41.319
found the information that tells you that you

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need to gather three other scrolls to bring them

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all together and open a portal back to your home.

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And get our cat back. And maybe gather back your

00:04:49.490 --> 00:04:51.189
things along the way, depending on what happens.

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We'll see. Oh, God. Don't forget you lost your

00:04:53.569 --> 00:04:55.389
cat. Give her the measles. Your garbage shield,

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your cat, and Archie's youth. And Duke lost nothing.

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He doesn't know this joke. I will kill him! He

00:05:03.209 --> 00:05:05.629
lost a little bit more of his humanity, but...

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I don't know, that whole thing was such an uninteresting...

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Alright, so... You guys get this info. You see

00:05:13.019 --> 00:05:14.779
it in the Star Wars -esque letters that come

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down to you. And you guys feel the pull of the

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scroll starting to, you know, yeah. Start to

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suck you guys out of this thing. And you're starting

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to dematerialize and pixelate and form away.

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And then as you start to come back to life, make

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me constitution saves. And you guys all come

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back to reality inside of this tomb. 19 plus

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3? 6. 15. 13. 13 okay so Archie and miss muffin

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you guys are all stumbling you know dazed as

00:05:46.129 --> 00:05:48.290
can be looks like you were just all of you are

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feeling this you just were literally atomically

00:05:52.000 --> 00:05:53.899
destructed and then reconstructed out into the

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reality again. Like Willy Wonka. Yeah, like Willy

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Wonka. Yeah, so you guys are just coming back

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to life, feeling this thing, and you guys are

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stumbling and getting out of this tomb you guys

00:06:02.759 --> 00:06:05.199
are in. And when you get outside the doors, you're

00:06:05.199 --> 00:06:08.199
in this forest, and Duke and Flea Steak, you

00:06:08.199 --> 00:06:10.180
guys crash right as you get out the door and

00:06:10.180 --> 00:06:12.540
fall on your face. But, Miss Muffet and Archie,

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make me perception check before you guys go down.

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Perception check. The mood was slick. Nine plus

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four. Eight. Eight? What'd you get, Miss Muffin?

00:06:27.199 --> 00:06:30.100
Nine plus four. Nine plus four. Okay, so you

00:06:30.100 --> 00:06:31.639
guys are kind of... Archie, you don't see much.

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Your youth's gone. So your eyes are blurry. It's

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hard for you to see. And you start to fall unconscious

00:06:36.120 --> 00:06:38.060
and fall to the ground and hit the ground hard.

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And Miss Muffin, before you feel the last bit

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of you going unconscious and falling to the ground,

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you see... A couple soldiers of some sort and

00:06:47.720 --> 00:06:50.100
like, you know armor and whatnot and they you

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hear one of them shout I think I found them.

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I think I found them. They're over here and you

00:06:54.259 --> 00:06:58.079
fall unconscious so The time goes by some things

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happen. You guys are moving along and then you

00:07:00.600 --> 00:07:04.839
start to awake and as you awake You realize that

00:07:04.839 --> 00:07:07.639
your hands are tied You are in like the back

00:07:07.639 --> 00:07:11.019
of this caged little cart and there's this little

00:07:11.019 --> 00:07:13.300
halfling woman sitting there in front of you

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Okay, so you guys wake up and you see this stout

00:07:22.759 --> 00:07:25.019
little halfling she's wearing plate armor and

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she's kind of sitting in this carriage with you

00:07:26.819 --> 00:07:31.879
and She says such lucky timing She she goes I'm

00:07:31.879 --> 00:07:34.959
I'm Corley Halvecar Representing the Lord's Alliance

00:07:34.959 --> 00:07:38.540
the situation here has gotten much much worse.

00:07:38.740 --> 00:07:42.600
I'll fill you in but first I was going to ask

00:07:42.600 --> 00:07:44.540
you to tell me a bit about yourselves, but we

00:07:44.540 --> 00:07:46.519
know all about you guys. With the Lord's Alliance,

00:07:46.899 --> 00:07:48.800
you broke one of our people out of one of our

00:07:48.800 --> 00:07:51.759
prisons. And she goes, well, but it's your lucky

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day because today you're going to try to earn

00:07:54.540 --> 00:07:56.860
your freedom. And then she throws her hands up

00:07:56.860 --> 00:07:58.839
all excitedly and looks at you all just kind

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of like waiting for everyone to be excited. And

00:08:02.540 --> 00:08:05.100
before you know it, you come up on this old,

00:08:05.220 --> 00:08:08.759
deathly looking huge fortress. You guys pull

00:08:08.759 --> 00:08:12.480
up on this. huge fortress. And she goes, this

00:08:12.480 --> 00:08:16.540
is Iron Spine Keep. And she gets up and they

00:08:16.540 --> 00:08:18.259
open up the cage of the cart and pull you guys

00:08:18.259 --> 00:08:20.319
out. And they're not being like rough or anything.

00:08:20.480 --> 00:08:22.019
They're just like, kind of just, you know, like

00:08:22.019 --> 00:08:25.680
hop on out guys, whatever. And she starts to

00:08:25.680 --> 00:08:27.779
lead you through this fortress. And you're seeing

00:08:27.779 --> 00:08:30.339
like workers repairing walls and people running

00:08:30.339 --> 00:08:33.000
around back and forth, stacking spears and shields

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and swords. And they're just, it looks like everybody's

00:08:35.139 --> 00:08:38.009
in a kind of a fright panic. She leads you to

00:08:38.009 --> 00:08:40.269
the fortress and she goes, Five great cities

00:08:40.269 --> 00:08:43.470
of the Sword Coast have combined forces to restore

00:08:43.470 --> 00:08:46.370
this fortress. We expected it would give us better

00:08:46.370 --> 00:08:49.350
visibility into trouble on the frontier, but

00:08:49.350 --> 00:08:52.250
it seems that the Red Wizards of Fae don't want

00:08:52.250 --> 00:08:55.529
us here. And earlier today, an image of a vile

00:08:55.529 --> 00:08:58.809
necromancer, Zaztam, the leader of the Red Wizards,

00:08:58.809 --> 00:09:01.559
appeared in the sky above the fortress. He commanded

00:09:01.559 --> 00:09:03.779
that everyone in the fortress flee or face his

00:09:03.779 --> 00:09:06.759
army. And she kind of gestures around and looks

00:09:06.759 --> 00:09:08.679
at all the people, and you can see that everybody's

00:09:08.679 --> 00:09:10.700
freaking out and going nuts. And she goes, but

00:09:10.700 --> 00:09:13.519
we won't be bullied, and we won't abandon a stronghold

00:09:13.519 --> 00:09:15.879
that the Red Wizards might use as a foothold

00:09:15.879 --> 00:09:17.779
in the region we're staying in. But we don't

00:09:17.779 --> 00:09:20.259
have many soldiers. I don't even have a squire

00:09:20.259 --> 00:09:23.580
to help me. So we need you. Scouts have identified

00:09:23.580 --> 00:09:26.240
an army of skeletons, zombies, and other undead

00:09:26.240 --> 00:09:28.740
headed this way. They'll arrive within the hour,

00:09:28.840 --> 00:09:32.100
probably in multiple waves, and we need souls

00:09:32.100 --> 00:09:35.559
like you who we know can fight on the wall defending.

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She goes, but which wall? Each city has a reinforced

00:09:38.600 --> 00:09:40.440
part of this fortress, and you'll be stationed

00:09:40.440 --> 00:09:42.720
in a defense zone on behalf of one of the five

00:09:42.720 --> 00:09:47.919
cities. You can decide which. So basically, you

00:09:47.919 --> 00:09:50.379
guys are being recruited to help defend this

00:09:50.379 --> 00:09:53.629
fortress from an evil necromancer. to earn your

00:09:53.629 --> 00:09:55.990
freedom to break out of the lord's alliance you

00:09:55.990 --> 00:09:58.009
know from stealing breaking out of their prison

00:09:58.009 --> 00:10:02.269
and bugging doing all that so you have the option

00:10:02.269 --> 00:10:06.789
to two of you can split like you can go two and

00:10:06.789 --> 00:10:09.330
two to separate parts of this fortress to defend

00:10:09.330 --> 00:10:11.629
if you'd like or you can all four go to one part

00:10:11.629 --> 00:10:14.309
of the fortress all four to one all four it's

00:10:14.309 --> 00:10:16.789
up to you that she's she kind of so she kind

00:10:16.789 --> 00:10:18.610
of says like you guys make your choice on what

00:10:18.610 --> 00:10:19.950
you want to go she goes there's plenty of other

00:10:19.950 --> 00:10:22.460
soldiers so if you all go to one spot You guys

00:10:22.460 --> 00:10:24.299
can all defend that one spot, and then we will

00:10:24.299 --> 00:10:26.059
have more soldiers to disperse to the others.

00:10:26.220 --> 00:10:28.779
Yeah, let's do that. You know, we have ways to

00:10:28.779 --> 00:10:31.120
call for help if one spot starts to fall. She

00:10:31.120 --> 00:10:32.740
goes, there's red flares that will shoot into

00:10:32.740 --> 00:10:36.299
the sky that will let you know that a wall is

00:10:36.299 --> 00:10:39.519
close to falling if we need help. So, what would

00:10:39.519 --> 00:10:42.340
you guys like to do? I'm going to pull up the

00:10:42.340 --> 00:10:46.090
map here. If you want. And she goes, here's a

00:10:46.090 --> 00:10:48.789
map of the fortress. You guys can pick and defend.

00:10:48.970 --> 00:10:50.870
Pick your spot to defend. She goes, there are

00:10:50.870 --> 00:10:53.730
siege weapons at every position of the wall.

00:10:54.009 --> 00:10:56.470
So you guys can use those of your own free will.

00:10:56.710 --> 00:11:00.230
We know that you're prisoners, but here we are

00:11:00.230 --> 00:11:02.549
all in the same boat. We're all trying to survive

00:11:02.549 --> 00:11:04.750
an undead necromancer. She goes, so free will

00:11:04.750 --> 00:11:07.009
to use any weapons of the cities and any weapons

00:11:07.009 --> 00:11:10.350
of the defenses here or your own devices. So

00:11:10.350 --> 00:11:12.570
what would you guys like to do? Or would you

00:11:12.570 --> 00:11:16.039
guys like to... Def - defend. You have to refresh.

00:11:16.259 --> 00:11:21.419
I did a hundred times. Well, she's up. I will

00:11:21.419 --> 00:11:26.419
guard the west wall. So, west, but, uh, so...

00:11:26.419 --> 00:11:28.139
Mithril Hall. You want to go for Mithril Hall?

00:11:28.519 --> 00:11:31.659
Yes, that side over there. We all shall follow.

00:11:32.139 --> 00:11:37.000
No! Yes. No, Duke Crystal! I want to fight the

00:11:37.000 --> 00:11:41.480
Duke. And I'm going to follow them whether they

00:11:41.480 --> 00:11:44.799
like it or not. I guess I'm just going to run

00:11:44.799 --> 00:11:47.019
around the whole place. I guess we're going between

00:11:47.019 --> 00:11:48.480
these walls. I mean, splitting up can be helpful

00:11:48.480 --> 00:11:49.720
because you can cover different areas. It could

00:11:49.720 --> 00:11:52.200
be, but it could also be terrifying and stupid.

00:11:54.139 --> 00:11:59.179
You just want to hide in the back and get carried.

00:11:59.340 --> 00:12:02.200
That's what you want. I don't want to die. You

00:12:02.200 --> 00:12:04.799
won't be. We're splitting up in teams. Yeah,

00:12:04.799 --> 00:12:06.460
you'll have Archie with you. There's multiple

00:12:06.460 --> 00:12:10.100
soldiers with us. Well, yeah, we'll have, well,

00:12:10.200 --> 00:12:13.120
instead of us four against everything, we'll

00:12:13.120 --> 00:12:16.179
have foot soldiers with us, too, because we will

00:12:16.179 --> 00:12:17.899
be split up. If not, she's going to just send

00:12:17.899 --> 00:12:20.120
all the troops away from us. Corley is happily

00:12:20.120 --> 00:12:21.820
standing around, like, listening to your guys'

00:12:21.860 --> 00:12:24.320
conversations and adding in any questions that

00:12:24.320 --> 00:12:28.600
you guys have. So if we die or anybody dies,

00:12:28.940 --> 00:12:31.019
can that necromancer bring them back and use

00:12:31.019 --> 00:12:33.179
them as soldiers? Oh, most definitely. Yeah,

00:12:33.240 --> 00:12:36.240
if one of you are to fall and the necromancer,

00:12:36.340 --> 00:12:39.129
well, well, well, well, no, no, no, no. the necromancer

00:12:39.129 --> 00:12:43.049
himself isn't here but if he was here yes he

00:12:43.049 --> 00:12:45.509
could easily take your soul and bring you back

00:12:45.509 --> 00:12:50.629
but he is not here no he is sent an army is it

00:12:50.629 --> 00:12:54.110
an undead army uh yeah our scouts haven't been

00:12:54.110 --> 00:12:56.610
able to get too close but they'll say we'll face

00:12:56.610 --> 00:12:59.090
dozens or even hundreds of skeletons and zombies

00:12:59.090 --> 00:13:02.350
all around this part of the fortress they have

00:13:02.350 --> 00:13:04.929
a few wagons or perhaps large creatures with

00:13:04.929 --> 00:13:07.600
them that's not clear I've had conflicting reports

00:13:07.600 --> 00:13:09.620
about the Horde's leader, but it's some kind

00:13:09.620 --> 00:13:13.799
of ghost or creature made of dark mist. So some

00:13:13.799 --> 00:13:15.720
sort of warlord that is kind of guiding this

00:13:15.720 --> 00:13:19.059
little army. Where are you going? Where are you

00:13:19.059 --> 00:13:22.580
going at? The West Wall. So Duke, are you and

00:13:22.580 --> 00:13:27.440
Flea Stick going together? I guess. Whoever follows.

00:13:27.740 --> 00:13:30.919
I'll go opposite of them. East? Yeah. Okay, so

00:13:30.919 --> 00:13:33.480
Duke and Flea Stick. You guys are going to go

00:13:33.480 --> 00:13:37.220
to Mithril Hall. Do you want Waterdeep or do

00:13:37.220 --> 00:13:40.899
you want Silvery Moon? Me? Yes, you and Miss

00:13:40.899 --> 00:13:44.200
Muffin. So are we defending the inner outer walls?

00:13:44.220 --> 00:13:48.480
You're going to be on the wall. Silvery Moon?

00:13:49.840 --> 00:13:51.500
Okay, so you're going to go with the lower east

00:13:51.500 --> 00:13:56.480
end. Okay, so you two, Archie Ortiz and Miss

00:13:56.480 --> 00:14:00.519
Muffin, are going to the Silvery Moon city defense

00:14:00.519 --> 00:14:05.940
area. Wonderful and then Duke crystal and fleece

00:14:05.940 --> 00:14:10.139
stick sock jelly. Am I reading that right? Correctamundo.

00:14:10.279 --> 00:14:13.700
Okay. Yeah, you you guys are gonna be in Mithril

00:14:13.700 --> 00:14:18.840
Hall city defense So would you like to know how

00:14:18.840 --> 00:14:23.820
to run the weapons of your zone? Okay, so Mithril

00:14:23.820 --> 00:14:29.870
Hall is the Northwest defensive So on this wall

00:14:29.870 --> 00:14:33.710
is a modified catapult that launches iron canisters

00:14:33.710 --> 00:14:35.909
of superheated metal that explode on impact.

00:14:36.190 --> 00:14:38.690
Isn't that exciting? Because a cunning mechanized

00:14:38.690 --> 00:14:41.590
device drops a new canister into place with the

00:14:41.590 --> 00:14:43.929
recoil, loading the launcher immediately and

00:14:43.929 --> 00:14:46.789
automatically when it's fired. So when you shoot

00:14:46.789 --> 00:14:49.330
this thing, it's going to go and load in another

00:14:49.330 --> 00:14:54.629
thing. So to operate this, it has an AC of 15.

00:14:54.970 --> 00:15:00.789
Its hit points are 30. requires aim so Dexterity

00:15:00.789 --> 00:15:03.789
saving throw DC 15 each creature in a 20 foot

00:15:03.789 --> 00:15:07.870
radius sphere centered on a point 30 to 300 feet

00:15:07.870 --> 00:15:10.669
from the launcher they fail so if they get under

00:15:10.669 --> 00:15:14.090
15 they take 4d6 fire damage and on a success

00:15:14.090 --> 00:15:18.049
they take half damage so aiming the forge launcher

00:15:18.049 --> 00:15:20.830
requires the utilize action then a creature can

00:15:20.830 --> 00:15:25.490
take the fiery canister action so basically I

00:15:25.490 --> 00:15:29.730
believe what you do here is you aim. Where's

00:15:29.730 --> 00:15:33.190
the thing you have for the attack here? Aim and

00:15:33.190 --> 00:15:35.129
then, oh, dexterity saving throw, yeah. So you

00:15:35.129 --> 00:15:37.429
would just do the utilize action to aim the thing,

00:15:37.529 --> 00:15:38.970
and then it would launch, and then they would

00:15:38.970 --> 00:15:43.429
make the save. All right, so she kind of guides

00:15:43.429 --> 00:15:45.330
you guys over there to that Mithril Hall defense

00:15:45.330 --> 00:15:48.090
area, and she says, well, get familiar with your

00:15:48.090 --> 00:15:50.769
zone, and we'll leave you here, and I'm sure

00:15:50.769 --> 00:15:52.970
some other guards or soldiers will be by soon

00:15:52.970 --> 00:15:56.960
to help you guys out. And then she goes, Miss

00:15:56.960 --> 00:15:59.379
Muffin and Archie, I'll show you guys to your

00:15:59.379 --> 00:16:02.240
zone. We'll get you guys set up. So you guys

00:16:02.240 --> 00:16:05.000
head over to the silvery moon section of the

00:16:05.000 --> 00:16:09.299
wall. The east. What's our weapon? Siege weapon

00:16:09.299 --> 00:16:11.720
in the silvery moon's defense zone is a ballista.

00:16:13.039 --> 00:16:15.960
Imperceptible fey spirits automatically aim the

00:16:15.960 --> 00:16:18.240
ballista. However, the spirits aren't strong

00:16:18.240 --> 00:16:20.200
enough to lift the heavy ballista bolt, so it

00:16:20.200 --> 00:16:23.960
must be loaded by hand. So you must make a load.

00:16:24.709 --> 00:16:27.250
Action you got to load it and then take the fire

00:16:27.250 --> 00:16:30.190
attack so ranged attack roll plus six you get

00:16:30.190 --> 00:16:33.269
a range of 120 anything past that is disadvantage

00:16:33.269 --> 00:16:37.509
and If you hit it is a four new ten piercing

00:16:37.509 --> 00:16:41.889
damage Yeah, so you guys gotta look the give

00:16:41.889 --> 00:16:44.330
me like a strength roll I think to lift the list

00:16:44.330 --> 00:16:47.610
of things to put the bolts in and then great

00:16:47.610 --> 00:16:52.049
range to tackle Well, no, actually no, it's just

00:16:52.049 --> 00:16:54.250
utilize action. I think you just do it You just

00:16:54.250 --> 00:16:57.110
load it and then fire. Okay. Like a torpedo.

00:16:57.350 --> 00:17:02.610
Yeah, like a torpedo. So she kind of, she leaves

00:17:02.610 --> 00:17:04.130
you and there's already two soldiers standing

00:17:04.130 --> 00:17:06.150
with you and they're kind of like just little

00:17:06.150 --> 00:17:07.930
guys just shaking there with their swords and

00:17:07.930 --> 00:17:12.390
like small armor on. But then Duke and Flea Stick,

00:17:12.650 --> 00:17:18.430
you only see one soldier walk up. And he kind

00:17:18.430 --> 00:17:20.069
of, he walks up and he's like, I'm here to help

00:17:20.069 --> 00:17:22.849
you guys, but my friend, he's dead. He can't

00:17:22.849 --> 00:17:26.940
help. He bled out. So, like, he's just, you guys

00:17:26.940 --> 00:17:30.319
get one guy that's standing with you. So. Just

00:17:30.319 --> 00:17:36.099
stay behind us. Yeah. His name is Soldier 3.

00:17:36.700 --> 00:17:38.740
Soldier 3. That's how you know he's important.

00:17:38.980 --> 00:17:41.400
Soldier 3, you do what we say when we say it.

00:17:41.539 --> 00:17:45.900
Okay. It's a good number. He'll survive. Yeah.

00:17:46.680 --> 00:17:51.240
So, I'll give you the kind of dimensions you're

00:17:51.240 --> 00:17:54.619
working with here. So, battlements and walkways.

00:17:54.839 --> 00:17:57.619
The walkway that you guys are on is 20 feet above

00:17:57.619 --> 00:18:00.900
the ground, so you're that high up. There's no

00:18:00.900 --> 00:18:03.299
battlement railings or anything on the interior

00:18:03.299 --> 00:18:07.460
of the walkway, only on the outside of it. The

00:18:07.460 --> 00:18:09.420
buildings are all 40 feet high, which don't really

00:18:09.420 --> 00:18:10.779
matter because you're not inside the building

00:18:10.779 --> 00:18:13.319
unless you somehow get into the building. It

00:18:13.319 --> 00:18:16.559
is a sunny afternoon, so it is bright light.

00:18:16.619 --> 00:18:19.359
There's no darkness. You have the siege equipment.

00:18:19.480 --> 00:18:22.619
There are stairs and ladders that ascend. to

00:18:22.619 --> 00:18:25.880
the innards of the fortress. There is a trapdoor

00:18:25.880 --> 00:18:28.640
hatch that goes down a ladder next to the front

00:18:28.640 --> 00:18:33.019
gate as well in the northern part of the fortress

00:18:33.019 --> 00:18:38.180
walls. So... Crap, I pushed something. Hang on.

00:18:38.559 --> 00:18:41.539
The fortress walls have a few handholds, so if

00:18:41.539 --> 00:18:43.480
something was to happen, you can climb back up

00:18:43.480 --> 00:18:45.619
with strength checks. So you guys are kind of

00:18:45.619 --> 00:18:47.819
looking over the walls to tell that you can climb.

00:18:48.380 --> 00:18:50.640
But that's what you're working with on this kind

00:18:50.640 --> 00:18:55.180
of... run down, shittily prepared fortress. Great.

00:18:55.400 --> 00:18:58.099
And as you're kind of looking over your areas

00:18:58.099 --> 00:19:00.940
and getting ready for your stuff, getting used

00:19:00.940 --> 00:19:04.299
to your zones, you hear a scout shout from within

00:19:04.299 --> 00:19:07.240
the walls that the horde approaches. Distant

00:19:07.240 --> 00:19:10.279
shapes of skeletal soldiers and shambling corpses

00:19:10.279 --> 00:19:12.799
appear around nearby hills in several directions,

00:19:12.940 --> 00:19:14.859
just like swarming around this thing. You just

00:19:14.859 --> 00:19:17.740
see shadows of them. and then as you see them

00:19:17.740 --> 00:19:20.180
start to come out of the trees the sickly like

00:19:20.180 --> 00:19:22.619
black fog just starts to seep from the ground

00:19:22.619 --> 00:19:24.779
and a huge ring around the fortress like the

00:19:24.779 --> 00:19:27.559
whole fortress is surrounded by this fog and

00:19:27.559 --> 00:19:29.900
then you hear shouts of confusion echoing throughout

00:19:29.900 --> 00:19:31.940
the fortress as no one can see the horde's movements

00:19:31.940 --> 00:19:33.640
any longer because now they're inside of this

00:19:33.640 --> 00:19:37.599
huge shroud of darkness fog and the horde's intent

00:19:37.599 --> 00:19:41.339
is is clear and you all need to roll initiative

00:20:06.210 --> 00:20:12.190
15 13 I also got a 15 but I got 11 plus 4. I

00:20:12.190 --> 00:20:17.950
got 13 plus 2. Oh wait 13 plus 4 so I got 15

00:20:17.950 --> 00:20:24.930
No, not 17. Yep He's getting old he is getting

00:20:24.930 --> 00:20:43.400
old math real quick. I need to pee. Go pee. Alright,

00:20:43.500 --> 00:20:46.799
so what was everyone's initiatives? 15. 15, but

00:20:46.799 --> 00:20:52.140
mine's higher than hers on base. 10. 9 -1. Archie,

00:20:52.140 --> 00:20:55.559
what was your initiative? 17. 17? Yeah, my bad.

00:20:55.700 --> 00:21:03.279
Okay, 17. Okay, let's do some rolling here. Golly.

00:21:06.230 --> 00:21:18.829
And first up good does the skeletons So this

00:21:18.829 --> 00:21:21.970
is there's a lot of skeletons you see about on

00:21:21.970 --> 00:21:27.839
Duke and flea sticks side you see One two three

00:21:27.839 --> 00:21:31.180
four five six six crawl moving out of the shadows

00:21:31.180 --> 00:21:35.660
and an ogre zombie And Archie and Miss muffin

00:21:35.660 --> 00:21:39.579
you see five Skeletons and an ogre zombie creeping

00:21:39.579 --> 00:21:42.880
out of the floor Starting to rush forward so

00:21:42.880 --> 00:21:48.519
skeleton ten eleven and seven Ten eleven and

00:21:48.519 --> 00:21:50.799
seven so that is a fleece sticker. That is a

00:21:50.799 --> 00:21:53.460
miss muffin and Archie your side three of the

00:21:53.460 --> 00:21:58.839
skeletons They get all the ones that are in initiative

00:21:58.839 --> 00:22:02.480
first. Ha! Yay! We do? Yeah, it looks like it.

00:22:02.559 --> 00:22:06.359
No! First three. Okay, so the skeletons are all

00:22:06.359 --> 00:22:09.579
going to make ranged attacks at you. And trip

00:22:09.579 --> 00:22:13.519
and fail and break their bones. So one is going

00:22:13.519 --> 00:22:15.559
to shoot at... They're going to get disadvantage

00:22:15.559 --> 00:22:18.299
because they're shooting over a wall at both

00:22:18.299 --> 00:22:23.400
of you. So 13 at you, Archie? Nope. 13 plus 5.

00:22:23.480 --> 00:22:28.809
I mean... So, one hits with his bow. Did you

00:22:28.809 --> 00:22:30.730
roll disadvantage? I did not, you're correct.

00:22:30.930 --> 00:22:32.569
Oh, you motherfucker. You're cheating! That is

00:22:32.569 --> 00:22:37.089
a six plus five. Yay! You don't hit shit! Okay,

00:22:37.690 --> 00:22:39.170
so next one's gonna shoot at you, Ms. Muffin.

00:22:39.789 --> 00:22:44.369
That is an 18 plus five. 14 plus five. Oh, yeah.

00:22:44.509 --> 00:22:47.789
You're fucked, bud. Just like a creeper skeleton

00:22:47.789 --> 00:22:50.809
runs out and just pulls back the bow. He did

00:22:50.809 --> 00:23:03.609
the mortar shot. Three plus three damage. It's

00:23:03.609 --> 00:23:05.269
disadvantage because it's coming back down from

00:23:05.269 --> 00:23:07.710
the sky and another one's gonna shoot at you

00:23:07.710 --> 00:23:09.269
Archie cuz the other third one was over there

00:23:09.269 --> 00:23:17.210
Well, okay 14 plus or 12 plus 5 Yeah, okay five

00:23:17.210 --> 00:23:22.369
plus three arrows come flying oh shit I forgot

00:23:22.369 --> 00:23:24.940
that Long rest? Yeah. Go ahead and do that and

00:23:24.940 --> 00:23:28.059
then add your damage from that. Yeah, fix yourself,

00:23:28.420 --> 00:23:32.579
old ass man. So that was 5 plus 3. Heat damage.

00:23:32.740 --> 00:23:34.799
That ain't shit now because I got hella health.

00:23:36.940 --> 00:23:43.480
Okay, so that was 11 -7 and now 5. It's Skeleton

00:23:43.480 --> 00:23:46.539
5's turn. I have them numbered because there's

00:23:46.539 --> 00:23:52.400
so many. All right skeleton five is going to

00:23:52.400 --> 00:23:57.599
take his shot at Duke Duke eight disadvantage

00:23:57.599 --> 00:24:02.640
so two plus five No, that don't hit. No, he went

00:24:02.640 --> 00:24:06.200
over this is all Archie We fade back to the east

00:24:06.200 --> 00:24:09.920
end. It's your turn Let's move this fucker up

00:24:09.920 --> 00:24:20.609
load the fucker up Okay So Yeah, you can aim

00:24:20.609 --> 00:24:23.109
it at the ogre. So this one requires a load ranged

00:24:23.109 --> 00:24:27.269
attack roll plus six. So yes, utilize action

00:24:27.269 --> 00:24:31.349
so you can... Let me read this utilize action

00:24:31.349 --> 00:24:34.250
thing real quick. Yeah, read that fast. You normally

00:24:34.250 --> 00:24:36.089
interact with an object while doing so something

00:24:36.089 --> 00:24:38.589
else, such as when you draw a sword as part of

00:24:38.589 --> 00:24:41.190
the attack action when you object. Okay, so yeah,

00:24:41.230 --> 00:24:43.410
so basically what you're doing is a free action

00:24:43.410 --> 00:24:45.849
to load, and then you're taking the shoot action.

00:24:45.950 --> 00:24:48.089
So it's going to be a ranged attack roll plus

00:24:48.089 --> 00:24:50.970
six. Yeah, you're gonna take that shot at the

00:24:50.970 --> 00:24:53.829
ogre. Yeah, we're doing okay. Give me a range

00:24:53.829 --> 00:25:32.440
tackle plus six. It's a d20 plus six 18 18 I

00:25:32.440 --> 00:25:42.789
don't like that. I don't like that image. So,

00:25:42.789 --> 00:25:45.509
six. You should have been aiming those arrows

00:25:45.509 --> 00:25:52.829
at the fucking ballista. Nine. Thirteen. It's

00:25:52.829 --> 00:25:58.190
23 damage. So, 23 total? Yep. I didn't know how

00:25:58.190 --> 00:26:03.099
smart these skillets were. So, 23. the arrow

00:26:03.099 --> 00:26:05.420
actually gives into his eyeball yeah this ballista

00:26:05.420 --> 00:26:08.859
fires and you know like you're quick your youth

00:26:08.859 --> 00:26:10.740
hasn't slowed you down that much you pull the

00:26:10.740 --> 00:26:13.799
throw in the ballista ball and it fires and see

00:26:13.799 --> 00:26:15.660
it stick this thing right in the heart he's like

00:26:15.660 --> 00:26:19.319
it just starts lumbering forward again um as

00:26:19.319 --> 00:26:23.519
he starts to get as as uh you finally focus in

00:26:23.519 --> 00:26:25.319
and shoot at him and like hit this one with you

00:26:25.319 --> 00:26:27.240
realize that he's carrying a ladder on his back

00:26:30.390 --> 00:26:33.910
It is skeleton nine that is nine's number turn

00:26:33.910 --> 00:26:38.829
number turns nine He is going to take his shot

00:26:38.829 --> 00:26:50.750
So 16 13 plus 5 and I'm going to I roll to see

00:26:50.750 --> 00:26:53.289
if he was gonna shoot at a soldier or you guys

00:26:53.289 --> 00:26:58.730
so he's gonna hit a soldier Yeah, they're not

00:26:58.730 --> 00:27:01.690
very strong soldier number three soldier number

00:27:01.690 --> 00:27:12.470
one, okay good Okay, so that is gonna be a d6

00:27:12.470 --> 00:27:17.250
plus three oh my god Two plus three damage to

00:27:17.250 --> 00:27:23.980
one soldier standing on the sidelines Yes, the

00:27:23.980 --> 00:27:25.519
arrow comes through and sticks him in his arm

00:27:25.519 --> 00:27:30.900
and he's like, oh my shooting on Okay, so that's

00:27:30.900 --> 00:27:34.539
that skeletons turn oof ogre zombies turn on

00:27:34.539 --> 00:27:37.799
Duke crystal and flea stick side. So the mithril

00:27:37.799 --> 00:27:42.559
Hall defense section Your ogre zombie has its

00:27:42.559 --> 00:27:46.759
first chance to move so what can this thing move?

00:27:52.190 --> 00:27:56.430
two chat it's five feet 30 feet wow he's right

00:27:56.430 --> 00:27:58.970
at the end he's right at the edge he he gets

00:27:58.970 --> 00:28:02.369
to the he runs forward and gets to like right

00:28:02.369 --> 00:28:07.109
uh 10 feet from the wall and can't quite reach

00:28:07.109 --> 00:28:09.430
the ledge yet to drop his hook his ladder in

00:28:09.430 --> 00:28:15.130
but he's closer you're good you're on the other

00:28:15.130 --> 00:28:20.250
side okay so next turn is miss muffin Yeah. I'm

00:28:20.250 --> 00:28:23.710
fighting. Fist fight. Sword fight. Freaking ballista

00:28:23.710 --> 00:28:26.769
back up. This is a sword. And hit that ogre again.

00:28:26.930 --> 00:28:31.269
Should I hit the ogre again? Yeah. Roll it. What

00:28:31.269 --> 00:28:35.710
do I roll for? D20 plus 6. Okay, 7 plus 6. 7

00:28:35.710 --> 00:28:39.049
plus 6? Yeah. With advantage? With advantage,

00:28:39.269 --> 00:28:43.150
no. That's not how it works. That will hit. It

00:28:43.150 --> 00:28:47.970
will? Oh, hell yeah. So 4d10? Yeah, go for it.

00:28:49.660 --> 00:29:00.940
One. Nine. Fourteen. Fifteen damage. This one

00:29:00.940 --> 00:29:03.079
goes through and it pushes the other ballista

00:29:03.079 --> 00:29:05.160
ball out and then flies through the other side

00:29:05.160 --> 00:29:09.259
and then he just keeps lumbering forward. He's

00:29:09.259 --> 00:29:12.859
undead. We should have took his fate out. Yeah,

00:29:12.900 --> 00:29:15.309
maybe. so if we do a headshot do we have to yeah

00:29:15.309 --> 00:29:18.109
um if you're one yeah i think if you're wanting

00:29:18.109 --> 00:29:20.250
to like do a specific like take out a specific

00:29:20.250 --> 00:29:23.549
spot yeah can i wrap this and come off it should

00:29:23.549 --> 00:29:28.990
have banned the cannon uh uh skeleton six is

00:29:28.990 --> 00:29:33.170
number turn six is number turn six is number

00:29:33.170 --> 00:29:35.210
turn uh which is on dupe crystal and flea stick

00:29:35.210 --> 00:29:40.970
side i believe yes okay he is going to take his

00:29:40.970 --> 00:29:46.019
shot Fireball? Yeah, he's going to take a shot

00:29:46.019 --> 00:29:49.299
of fireball. Fireball. He's actually going to

00:29:49.299 --> 00:29:52.779
move. It's full movement, so he can get closer,

00:29:52.839 --> 00:29:55.259
so he's not shooting at disadvantage. It's more

00:29:55.259 --> 00:29:57.339
disadvantage, I guess. And he's going to try

00:29:57.339 --> 00:29:58.940
to hit you with a flea stick. See what closest

00:29:58.940 --> 00:30:01.720
target he can hit. That's a 2 plus 5, so that's

00:30:01.720 --> 00:30:03.579
not going to hit. You, Crystal, it's your turn.

00:30:04.720 --> 00:30:10.259
Man, the catapult! The catapult! Okay. Oh, crap.

00:30:10.500 --> 00:30:15.259
I'm doing stuff. They said oh no all right, so

00:30:15.259 --> 00:30:18.359
catapult of mithril Hall requires aim dexterity

00:30:18.359 --> 00:30:26.680
saving throw so give me a dexterity Like an attack

00:30:26.680 --> 00:30:30.019
roll as you would so what an attack with Dex

00:30:30.019 --> 00:30:33.380
Yeah, yeah, just to kind of like like just give

00:30:33.380 --> 00:30:35.099
me like a dex check basically to kind of give

00:30:35.099 --> 00:30:37.359
me it We're trying to shoot this thing because

00:30:37.359 --> 00:30:39.400
all this thing does is requires aim so you have

00:30:39.400 --> 00:30:42.690
to 14 14? Okay, where are you trying to hit this

00:30:42.690 --> 00:30:46.650
thing? The ogre. Anywhere on his body. Okay,

00:30:46.710 --> 00:30:49.990
so... Right on him. Right on him. It's radial,

00:30:50.109 --> 00:30:53.410
right? Yeah, so I think it was 30 feet or something

00:30:53.410 --> 00:30:58.430
like that. 20 foot radius. So that would be...

00:30:58.430 --> 00:31:04.170
All three behind him. Probably six and three,

00:31:04.609 --> 00:31:07.250
yeah. Yeah, six and three. The other one's just

00:31:07.250 --> 00:31:10.390
barely out of range, so... we need to roll a

00:31:10.390 --> 00:31:14.049
dexterity saving throw for them i hope the ogre

00:31:14.049 --> 00:31:19.569
is shitty decks probably uh since he's a lumbering

00:31:19.569 --> 00:31:25.990
giant yeah his dex is awful that is a three minus

00:31:25.990 --> 00:31:31.289
two so three plus two so yeah he's yeah he's

00:31:31.289 --> 00:31:35.230
he failed he definitely failed so six watched

00:31:35.230 --> 00:31:40.940
it Alright, the skeleton though. 14 plus 3, so

00:31:40.940 --> 00:31:44.220
that one passes. And 16 plus 3. So, two skeletons

00:31:44.220 --> 00:31:46.180
take half damage and the ogre zombie will take

00:31:46.180 --> 00:31:51.059
full damage. So, that damage will be 4d6. As

00:31:51.059 --> 00:31:54.019
these flaming canisters are launching out of

00:31:54.019 --> 00:31:57.400
this thing. And it comes flying at them on fire.

00:31:58.240 --> 00:32:05.089
Ready to explode. 2... 5... There's 9... And

00:32:05.089 --> 00:32:10.269
four, so 13 damage. 13 total. On 46. Okay, so...

00:32:10.269 --> 00:32:13.009
And then, depending on if you're going to round

00:32:13.009 --> 00:32:19.269
up or down for the half, six would be down, seven

00:32:19.269 --> 00:32:26.970
would be up. So six and three. Taking some heavy

00:32:26.970 --> 00:32:33.569
fire damage. Caught in the fucking radius. All

00:32:33.569 --> 00:32:38.900
right. Good, good hit. It is now the soldier's

00:32:38.900 --> 00:32:42.220
turn, who has lost the shooting arm, so now he's

00:32:42.220 --> 00:32:43.619
going to shoot at disadvantage at one of these

00:32:43.619 --> 00:32:50.279
skeletons. He misses bad. Damn. He fails epically.

00:32:50.339 --> 00:32:52.759
Skeleton 2 on the Duke Crystal Flea Stick Mithril

00:32:52.759 --> 00:32:59.400
Hall defense zone. Alright. Skeleton 2 is going

00:32:59.400 --> 00:33:02.529
to take his shot at you again, Flea Stick. The

00:33:02.529 --> 00:33:05.529
last one did and missed bad, and they both missed

00:33:05.529 --> 00:33:09.509
bad again. Soldier 2 is going to take his not

00:33:09.509 --> 00:33:12.109
-misadvantaged shot at the ogre zombie on their

00:33:12.109 --> 00:33:16.529
side. That's a 17. Big money shot! And you see

00:33:16.529 --> 00:33:20.009
his stuff here, light crossbow, so 1d8. Not bad.

00:33:21.109 --> 00:33:24.289
So he's going to do 5 plus 1, so 6 damage to

00:33:24.289 --> 00:33:27.650
the ogre zombie on Archie and Miss Muffin's side.

00:33:29.170 --> 00:33:32.289
Deacon, please take your turn. Alright, which

00:33:32.289 --> 00:33:35.849
one just tried to attack me? Skeleton 2 and Skeleton

00:33:35.849 --> 00:33:40.450
6. Aim for 6 with the catapult. He's hurt. Alright.

00:33:40.650 --> 00:33:42.970
Because if you aim for him, you'll hit 2, 3,

00:33:43.130 --> 00:33:45.990
6, and the ogre. Well, I'm going for 6 with the

00:33:45.990 --> 00:33:48.329
catty. That way you get some splash. You made

00:33:48.329 --> 00:33:54.750
dexterity roll. Saving? No, just dexterity. Yeah,

00:33:54.890 --> 00:34:00.410
whatever your dexterity is. 4. Okay, so may not

00:34:00.410 --> 00:34:13.550
be on target. Yeah You're trying to hit six can

00:34:13.550 --> 00:34:16.230
I use my heroic inspiration? Yeah, you can if

00:34:16.230 --> 00:34:28.840
you want. Yeah, you know the role Okay, so You

00:34:28.840 --> 00:34:31.340
try to use the magic to redirect this thing midair,

00:34:31.420 --> 00:34:33.000
and it just doesn't work, and it falls short

00:34:33.000 --> 00:34:34.480
and hits the ground in front of him, explodes,

00:34:34.719 --> 00:34:36.840
and you see the skeleton's, like, the flame just,

00:34:36.900 --> 00:34:39.139
like, gets right on the edge of his radius because

00:34:39.139 --> 00:34:42.539
you didn't quite make the shot there. All right.

00:34:42.739 --> 00:34:46.460
Now it's about to be some skeletons. Skeleton

00:34:46.460 --> 00:34:49.280
eight. I am going to use my bonus action to summon

00:34:49.280 --> 00:34:51.500
my spiritual weapon. Okay. Are you summoning

00:34:51.500 --> 00:34:55.250
it with you or, like, down there with them? Put

00:34:55.250 --> 00:34:56.909
it right where they're about to climb up. Yeah,

00:34:56.989 --> 00:34:59.170
exactly. Okay, that works. They have something

00:34:59.170 --> 00:35:01.269
to deal with. All right, skeleton number eight.

00:35:01.329 --> 00:35:03.489
He's going to take his shot at the ballista because

00:35:03.489 --> 00:35:05.150
he's a little bit closer. He's going to move

00:35:05.150 --> 00:35:08.650
that direction. What's his movement speed? Oh,

00:35:08.650 --> 00:35:11.989
yeah. Oh, yeah. Oh, yeah. He's going to take

00:35:11.989 --> 00:35:17.949
his shot, which is this short bow roll that I'm

00:35:17.949 --> 00:35:21.449
going to do at the ballista. Oh, what's this

00:35:21.449 --> 00:35:28.650
bit? Damn. 8 plus 5, and Ballista has AC of 15.

00:35:29.730 --> 00:35:35.469
So he misses. Poop! Poop indeed. Okay, Skeleton

00:35:35.469 --> 00:35:37.829
4's turn, so we're flipping back to the other

00:35:37.829 --> 00:35:40.510
side. Ooh, the other side. Back to the other

00:35:40.510 --> 00:35:44.349
side. They're going to start advancing as much

00:35:44.349 --> 00:35:46.949
as they can, since their ogre is close. He's

00:35:46.949 --> 00:35:48.650
going to get right up snug against the wall.

00:35:50.190 --> 00:35:54.539
You can hear the, like... Chattering of the bones

00:35:54.539 --> 00:35:56.599
as he's just like standing below the wall waiting.

00:35:56.699 --> 00:35:59.659
He's gonna just lava lava disadvantage the arrow

00:35:59.659 --> 00:36:05.579
up there at someone 18 plus 5 So I will roll

00:36:05.579 --> 00:36:08.480
a d4 to see what this random arrow would have

00:36:08.480 --> 00:36:11.739
planned Three one two three. It's the catapult

00:36:11.739 --> 00:36:23.489
All right, so the catapult is Yeah, 15. So it's

00:36:23.489 --> 00:36:26.309
got 30 HP. So that is going to hit for a d6.

00:36:26.809 --> 00:36:29.769
6 plus 3 damage. Are you keeping track of the

00:36:29.769 --> 00:36:33.010
damage for it? I am, yeah. Okay, good. 21 health

00:36:33.010 --> 00:36:38.530
on it. Woo! Woo! Fuck you. Go skeletons! Alright,

00:36:38.650 --> 00:36:42.510
skeleton 1 is going to take a shot at Duke because

00:36:42.510 --> 00:36:44.590
he hears him saying fuck you to his friends.

00:36:46.469 --> 00:36:51.320
It's a nat 1. So, this skeleton... Yeah, he comes

00:36:51.320 --> 00:36:53.840
running, he's like, picks up running to shoot,

00:36:53.920 --> 00:36:55.619
and he trips over these rocks right here and

00:36:55.619 --> 00:36:58.480
kind of tumbles down this little falling rock

00:36:58.480 --> 00:37:00.079
path down here, and he's going to take a little

00:37:00.079 --> 00:37:05.000
bit of damage. Good. So that's one damage, but

00:37:05.000 --> 00:37:06.559
it's going to take him a little bit longer to

00:37:06.559 --> 00:37:08.559
crawl back out of this hole to get to you guys

00:37:08.559 --> 00:37:14.400
from his catastrophic failure. Okay, but it is

00:37:14.400 --> 00:37:19.199
now finally the ogre turn on Miss Muffin and

00:37:19.199 --> 00:37:27.199
Archie. movement speed is enough to make it so

00:37:27.199 --> 00:37:31.139
as he runs up to this wall you see that this

00:37:31.139 --> 00:37:34.000
ladder he's carrying isn't quite he's not carrying

00:37:34.000 --> 00:37:37.059
this ladder it's hooked into his back like he's

00:37:37.059 --> 00:37:39.139
got these hook meat hooks like stuck into his

00:37:39.139 --> 00:37:41.300
back and he runs up and latches the top of the

00:37:41.300 --> 00:37:44.000
ladder on and then just sits down and like holds

00:37:44.000 --> 00:37:49.510
it in place like stuck against the wall It's

00:37:49.510 --> 00:37:52.130
just a metal like wood fucked up ladder. That's

00:37:52.130 --> 00:37:57.710
all wood wood wood metal pieces Pieces of wood

00:37:57.710 --> 00:38:02.230
and metal so it could catch fire maybe but yeah

00:38:02.230 --> 00:38:04.449
he he kind of hooks it up there and just like

00:38:04.449 --> 00:38:08.670
right like sits down and sturdies it up and That's

00:38:08.670 --> 00:38:15.150
his turn skeleton Don't know who this skeleton

00:38:15.150 --> 00:38:19.090
is I think that's just an extra. I don't know

00:38:19.090 --> 00:38:23.030
who that is. Okay. Soldier 3. I'm going to do

00:38:23.030 --> 00:38:26.670
a wisdom save for this guy. He saves. He kind

00:38:26.670 --> 00:38:29.210
of looks around. He's like, my friend died. Because

00:38:29.210 --> 00:38:32.250
I want to run. But I'm going to fight. And he

00:38:32.250 --> 00:38:34.010
comes running up to the edge. And he tries to

00:38:34.010 --> 00:38:36.230
take a narrow shot at the skeleton that fell

00:38:36.230 --> 00:38:38.289
down inside the rock crevasse. And he gets a

00:38:38.289 --> 00:38:41.210
nat 20. Good thing he decided he was going to

00:38:41.210 --> 00:38:46.889
fight. Nice. Number 3. Good job, number 3. What's

00:38:46.889 --> 00:38:49.550
his attack? So that's a light crossbow, so 1d8.

00:38:49.929 --> 00:38:56.070
Double damage. So that's a 5 and a 3. 8, so 8

00:38:56.070 --> 00:39:01.750
plus 1. Nice. So 9 damage to the skelly that

00:39:01.750 --> 00:39:04.750
fell in a hole. That's what he gets for thinking

00:39:04.750 --> 00:39:07.289
he's going to shoot one of those. Alright, soldier

00:39:07.289 --> 00:39:11.030
3. Skeleton 3. He's going to move up against

00:39:11.030 --> 00:39:13.510
the wall as tight as he can and take his disadvantage

00:39:13.510 --> 00:39:16.670
shot. Randomness. Because he can't see what he's

00:39:16.670 --> 00:39:20.619
shooting at. 12 plus 5. Will that hit anyone?

00:39:20.920 --> 00:39:25.699
No. Poopy. Alright, back to the top. Top of the

00:39:25.699 --> 00:39:27.780
round. That was a long round. I guess it could

00:39:27.780 --> 00:39:34.539
hit catapult. Are you aiming at us? Yeah. I don't

00:39:34.539 --> 00:39:38.760
know what number 3 is. Well, 3 is a 15. So that's

00:39:38.760 --> 00:39:40.960
catapult. So I guess it will hit the catapult.

00:39:41.300 --> 00:39:47.650
1, 2, 3, 6, 5, plus... 5 plus 3. Damage to the

00:39:47.650 --> 00:39:50.710
catapult. Thanks for reminding me. No problem.

00:39:51.710 --> 00:39:56.429
Okay. Skeleton 10. Now that the hook is placed

00:39:56.429 --> 00:39:58.670
and the ladder is set, Skeleton 10 takes off

00:39:58.670 --> 00:40:01.150
charging and starts to climb up the ogre zombie

00:40:01.150 --> 00:40:04.809
thing and... Oh, I grabbed him on accident. And

00:40:04.809 --> 00:40:06.909
climbs up top and he's at the top of the wall

00:40:06.909 --> 00:40:09.449
facing you, Archie. He's going to pull up his

00:40:09.449 --> 00:40:10.989
bow as he stands there and stares at you and

00:40:10.989 --> 00:40:12.809
shoots you in the mouth. He's going to shoot

00:40:12.809 --> 00:40:21.510
you right in the mouth. 15. Plus five. Yep. One

00:40:21.510 --> 00:40:27.789
plus three damage. Big money. Four damage. Stealing

00:40:27.789 --> 00:40:32.150
shit. Four damage, stealing shit. All right.

00:40:32.650 --> 00:40:35.510
Next turn is Skeleton Eleven. You know what he's

00:40:35.510 --> 00:40:37.510
going to do? Motherfucker. He's going to run.

00:40:37.650 --> 00:40:40.570
Oh, wait, actually. Actually, he can't make it.

00:40:40.610 --> 00:40:42.550
He's going to run and take his disadvantage shot.

00:40:43.400 --> 00:40:45.659
Up at the catapult, the only angle he can see.

00:40:45.699 --> 00:40:51.820
11. That's 11 plus 5. So that will hit. Or a

00:40:51.820 --> 00:40:54.539
ballista, sorry, not the catapult. And it will

00:40:54.539 --> 00:41:02.960
hit. So that is 4 plus... 4 plus 3 damage to

00:41:02.960 --> 00:41:13.650
the ballista. Word. Skeleton 7. He starts to

00:41:13.650 --> 00:41:17.130
run towards the ladder and he Yanks him welly

00:41:17.130 --> 00:41:19.050
up starts climbing up the top of this ogre zombie

00:41:19.050 --> 00:41:22.429
and he's gonna take his shot as well at you 18

00:41:22.429 --> 00:41:29.429
plus 5 that's it So 5 plus 3 damage as another

00:41:29.429 --> 00:41:31.289
arrow sticks you again. You're getting the Boromir

00:41:31.289 --> 00:41:39.690
treatment Okay skeleton 5 Lucky it's not on yours.

00:41:40.429 --> 00:41:44.260
This is Mithril Hall to Vincent Skeleton 5 is

00:41:44.260 --> 00:41:45.780
going to make his way closer to the wall and

00:41:45.780 --> 00:41:49.639
take his shot at... Let's see, who can he see

00:41:49.639 --> 00:41:54.840
now? Flea stick, the closest one. That's a miss.

00:41:55.920 --> 00:41:59.840
Big miss. Archie, your turn. I'm ready, so I

00:41:59.840 --> 00:42:05.199
got 7 and 10 in front of me. You got 7, 10, 11

00:42:05.199 --> 00:42:09.380
about to climb up, and two more behind him. I'm

00:42:09.380 --> 00:42:10.760
about to climb up on their next turn. But yeah,

00:42:10.800 --> 00:42:12.380
there's two standing directly in front of you.

00:42:12.519 --> 00:42:14.280
Yeah, there's only two within like a 15 foot

00:42:14.280 --> 00:42:17.300
distance of me. Yeah. Alright. Well, I'm going

00:42:17.300 --> 00:42:20.960
to hit them with Burning Hands. Okay. So you

00:42:20.960 --> 00:42:26.380
have to make a dex save. Dex save? 13. Yep. Well,

00:42:26.500 --> 00:42:30.579
that's a nat 20, so. Well, fuck yeah. Yeah. Well,

00:42:31.480 --> 00:42:32.900
actually I've got to do the other one. Well,

00:42:32.900 --> 00:42:34.460
I guess with a nat 20 I'd say that both of them

00:42:34.460 --> 00:42:37.639
saved. So yeah, he saves. Is that half damage?

00:42:37.820 --> 00:42:41.679
I'll take half that damage. So 3d6. Double save.

00:43:00.599 --> 00:43:06.119
So, 11. Half of 11. Half of 11? Okay. Two...

00:43:14.159 --> 00:43:17.380
Okay. Flames shoot out of your hands. And you

00:43:17.380 --> 00:43:19.900
burn the shit out of them. You burn the shit

00:43:19.900 --> 00:43:22.619
out of them! Skeleton 9 climbs up the ogre zombie,

00:43:22.800 --> 00:43:25.679
standing on the ledge of the wall. Yep, I'm cooked.

00:43:25.920 --> 00:43:28.639
And he's gonna take his shot. As you can assume.

00:43:30.039 --> 00:43:37.039
11 plus 5? Yep. Yeah? Yep. 1 plus 3 damage. There's

00:43:37.039 --> 00:43:38.719
another arrow that sticks you. You're getting

00:43:38.719 --> 00:43:46.820
the Boromir treatment. Hard. And now it's the

00:43:46.820 --> 00:43:50.659
ogre zombie on... Duke's side and flea stick's

00:43:50.659 --> 00:43:53.260
side. You know what he's going to do. Take one

00:43:53.260 --> 00:43:56.800
large step forward and hook his ladder into the...

00:43:56.800 --> 00:44:00.420
And sit down. And there's his action. Miss Muffin,

00:44:00.500 --> 00:44:04.099
it's your turn. No. There's an ogre zombie latched.

00:44:04.440 --> 00:44:08.980
You know, well, the... What do you call it? Will

00:44:08.980 --> 00:44:12.000
it... And there's three skeletons in... The ballista,

00:44:12.079 --> 00:44:15.070
will it reach him? Over zombie. No, he is like

00:44:15.070 --> 00:44:17.690
below the wall, right? So I don't know what to

00:44:17.690 --> 00:44:20.949
do. Well, we got three skeletons on the top of

00:44:20.949 --> 00:44:23.989
the ladder and two down below I'm gonna run to

00:44:23.989 --> 00:44:28.570
the top of the ladder and dagger the Skeleton

00:44:28.570 --> 00:44:30.250
at the top of the ladder and hopefully knock

00:44:30.250 --> 00:44:33.610
him off the ladder. I'm down Okay, give me and

00:44:33.610 --> 00:44:35.309
are you are you trying to stab him? Are you trying

00:44:35.309 --> 00:44:38.110
to shove him stab him off of the ladder? stab

00:44:38.110 --> 00:44:43.829
shove might lose my So there's two Do you want

00:44:43.829 --> 00:44:45.809
to do it in possibility of losing your dagger?

00:44:46.130 --> 00:44:47.530
I thought that's what you were about to say to

00:44:47.530 --> 00:44:50.550
me. If you want to do that, sure. If you want

00:44:50.550 --> 00:44:52.710
to take the dagger and shove action at the same

00:44:52.710 --> 00:44:54.250
time, sure, but you'll probably lose your dagger.

00:44:54.829 --> 00:44:56.489
Okay, I don't want to lose my dagger. I'm just

00:44:56.489 --> 00:44:57.869
going to shove him. I'm just going to run up

00:44:57.869 --> 00:44:59.510
and shove him. Okay, give me a strength check.

00:45:00.070 --> 00:45:10.210
Strength. To shove him. 13. He fails. So yes,

00:45:10.329 --> 00:45:12.050
you will successfully shove one of the zombies

00:45:12.050 --> 00:45:14.489
off the top of the ladder. Did he break? Did

00:45:14.489 --> 00:45:16.309
his bones break when he hit the ground? He's

00:45:16.309 --> 00:45:19.710
broken. Well, let's see. What's his health here?

00:45:19.789 --> 00:45:25.489
He broke a hip. Yeah. So that's going to be...

00:45:25.489 --> 00:45:28.449
Which skeleton did you push? The one at the top

00:45:28.449 --> 00:45:30.590
of the ladder. There's two of them? Yeah, so

00:45:30.590 --> 00:45:33.110
there's three of them. One of them, he falls

00:45:33.110 --> 00:45:36.010
off and yeah, he goes... Then you hear that...

00:45:36.590 --> 00:45:38.590
Like little Lego pieces just like shatter on

00:45:38.590 --> 00:45:42.150
the ground and he dies. And then can I disengage

00:45:42.150 --> 00:45:44.650
and back up some so I don't get swooped up by

00:45:44.650 --> 00:45:47.969
the other ones on the top? Yeah. Okay. Well,

00:45:48.090 --> 00:45:52.989
where you were standing was 20 feet to them.

00:45:53.809 --> 00:45:58.650
You have what, 35? So then you can move... Unless

00:45:58.650 --> 00:46:01.110
it went up. Oh, 30? Okay, then yeah, you can

00:46:01.110 --> 00:46:03.949
move about 5 feet back from them. 10 feet back

00:46:03.949 --> 00:46:09.179
from them. Good. Do that. Alright. next it's

00:46:09.179 --> 00:46:12.480
time for the skeletons to start climbing on you

00:46:12.480 --> 00:46:18.519
guys push them off can they hear us no they cannot

00:46:18.519 --> 00:46:20.420
hear you're on the whole other side of this little

00:46:20.420 --> 00:46:22.280
wall i mean i can hear like distant shouts maybe

00:46:22.280 --> 00:46:24.639
but all right he's a bit closer and he's going

00:46:24.639 --> 00:46:26.539
to take a shot at you flea steak you're the closest

00:46:26.539 --> 00:46:30.619
one you can see 19 plus five yeah no more disadvantage

00:46:30.619 --> 00:46:33.420
they're like it's time to go two plus three damage

00:46:38.960 --> 00:46:45.059
Next up is Duke. Your turn. I would like to catapult

00:46:45.059 --> 00:46:48.179
at the base of the wall where big guy's sitting.

00:46:48.460 --> 00:46:52.880
Where big guy's sitting? Mm -hmm. Oh, like towards

00:46:52.880 --> 00:46:54.739
that, down there in that area? Okay, give me

00:46:54.739 --> 00:46:58.039
dexterity shot. It's just a radius. You're trying

00:46:58.039 --> 00:47:03.980
to hit that area. Crit. Nat 20, son? Yeah. Okay.

00:47:04.360 --> 00:47:07.440
Yeah, you hit him. So just do a double. double

00:47:07.440 --> 00:47:11.280
your damage i guess on this so eight d6 yeah

00:47:11.280 --> 00:47:15.639
four four yeah so do eight d6 they're all gone

00:47:15.639 --> 00:47:36.380
29 29 damage so that's two ogre zombie and the

00:47:37.099 --> 00:47:40.599
Two skeletons next to him? Whatever failed. Oh,

00:47:40.619 --> 00:47:42.880
they're the dex save. I forgot. I forgot about

00:47:42.880 --> 00:47:48.300
that. Well, they failed except for the last skeleton.

00:47:48.840 --> 00:47:51.639
29 to all but him. He gets half of that. Okay,

00:47:51.639 --> 00:48:01.079
so 29 to Ogre Zombie. Oh, he's dead. Skeleton

00:48:01.079 --> 00:48:05.840
3, fries. Skeleton 4, fries. so it's just the

00:48:05.840 --> 00:48:07.440
ogre zombie standing there charred and burned

00:48:07.440 --> 00:48:10.519
but still alive has been falling the ladder gets

00:48:10.519 --> 00:48:14.139
on fire um yeah the nat 20 i'll say the ladder

00:48:14.139 --> 00:48:16.360
is kind of starting to burn yeah like while he's

00:48:16.360 --> 00:48:18.219
burning so it's hooked into him and he's burning

00:48:18.219 --> 00:48:22.780
himself okay next up is second skeleton and he's

00:48:22.780 --> 00:48:24.559
gonna crawl up the ladder and take a little bit

00:48:24.559 --> 00:48:29.639
of fire damage as he climbs up that's gonna be

00:48:29.639 --> 00:48:31.460
two fire damage to that skeleton as he pushes

00:48:31.460 --> 00:48:34.280
through I have to crawl through fire every time

00:48:34.280 --> 00:48:36.579
they want to climb up. And he's going to take

00:48:36.579 --> 00:48:40.059
his shot at... Let's see, what's the range here?

00:48:40.239 --> 00:48:42.199
Oh yeah, he's going to shoot you, Duke. You just

00:48:42.199 --> 00:48:49.500
did that. Ten plus five? No? No. Oh. Please take

00:48:49.500 --> 00:48:53.260
your turn. Yee -haw! It's a good try, though.

00:48:53.480 --> 00:48:56.920
Alright, who else left? You got two skeletons

00:48:56.920 --> 00:49:00.909
up on the wall standing ahead, and... Skeleton

00:49:00.909 --> 00:49:03.210
still down in the ravine that he fell in and

00:49:03.210 --> 00:49:05.110
one still on the ground about to climb up the

00:49:05.110 --> 00:49:09.550
okra zombie They're about 40 feet from you 50

00:49:09.550 --> 00:49:11.650
feet from you. So I'm gonna do the guiding ball

00:49:11.650 --> 00:49:14.170
at the two of them all Okay, so you hit which

00:49:14.170 --> 00:49:17.289
one? The front opening arc one up in the back.

00:49:17.690 --> 00:49:19.650
They are like past the wall. They're not on the

00:49:19.650 --> 00:49:22.969
ledge They're like they're officially up on the

00:49:22.969 --> 00:49:25.929
wall like on your guys's ground walkways Okay,

00:49:26.030 --> 00:49:28.250
they're next to my shield then. Yeah, you can

00:49:28.250 --> 00:49:31.739
you can try to With a guiding ball, you can hit

00:49:31.739 --> 00:49:36.400
one if you'd like. Yeah. Okay. Is that a damage?

00:49:36.519 --> 00:49:38.780
Do you got to do an attack roll? Yeah, I got

00:49:38.780 --> 00:49:42.980
to roll for it. Okay. So that'd be nine plus

00:49:42.980 --> 00:49:47.300
eight, so 17. Yeah, that'll hit. Oh, sure. All

00:49:47.300 --> 00:49:52.360
right, so... Let me see which one I want to do.

00:49:55.059 --> 00:50:08.639
All right, so 5d6. Five. That's a 13. That's

00:50:08.639 --> 00:50:16.860
a 19 damage. 19. Yeah, he's dead. Fried with

00:50:16.860 --> 00:50:21.340
radiant light. That's double damage. I got advantage.

00:50:21.860 --> 00:50:24.199
Well, he's dead. I don't have advantage on the

00:50:24.199 --> 00:50:28.139
next one. He died, so there's no way. Yeah. All

00:50:28.139 --> 00:50:31.880
right. Well, spiritual weapon time. Okay. Going

00:50:31.880 --> 00:50:35.820
for the second skelly. Go for it. If I can find

00:50:35.820 --> 00:50:43.059
my weapon. There it is. Alright, so... Six plus

00:50:43.059 --> 00:50:49.780
eight? Yeah. Alright, so... Seven plus five.

00:50:50.619 --> 00:50:54.159
Beat to death by a spiritual garbage shield.

00:50:54.360 --> 00:50:58.400
Yay! Clad in bones. Rumpke printed on his forehead.

00:50:58.780 --> 00:51:03.239
Yes. Boom! Says Rumpke. Uh, now we're back to

00:51:03.239 --> 00:51:06.599
Skeleton 8. But, as the ranks start to fall,

00:51:06.800 --> 00:51:11.280
uh, you, uh, Archie, you hear ahead of you, um,

00:51:11.519 --> 00:51:14.480
a few more ranks start to flow out. You see a

00:51:14.480 --> 00:51:17.320
zombie approach out of the, out of the, uh, the

00:51:17.320 --> 00:51:21.420
fray, and another skeleton approach. Jesus. As

00:51:21.420 --> 00:51:23.940
they start to approach for heavier into your

00:51:23.940 --> 00:51:27.239
vicinity out of the fog. But, it is Skeleton

00:51:27.239 --> 00:51:30.190
8's turn. He's going to climb up the zombie,

00:51:30.289 --> 00:51:33.469
the ogre zombie. And he's at the top. He's going

00:51:33.469 --> 00:51:39.050
to take a shot at you. Yay. Nine plus five. No,

00:51:39.469 --> 00:51:48.250
right? No. Yeah. Skeleton one. Wait. Does it

00:51:48.250 --> 00:51:50.809
deflect missiles? Yeah, I can use that against

00:51:50.809 --> 00:51:54.570
the arrows, can't I? Motherfucker. Okay, so skeleton

00:51:54.570 --> 00:51:57.110
one is buffed. He's stuck in a ravine, so he's

00:51:57.110 --> 00:51:59.050
going to... Make a strength check to climb out

00:51:59.050 --> 00:52:01.230
of there. That's a nat 1. He breaks his leg and

00:52:01.230 --> 00:52:03.349
falls and dies down inside of this ravine as

00:52:03.349 --> 00:52:05.570
he crumbles into pieces because he had already

00:52:05.570 --> 00:52:08.130
almost no health and he nat 1'd again. Poor guy

00:52:08.130 --> 00:52:10.190
was a bad soldier. Yeah, he was meant to fail.

00:52:14.250 --> 00:52:19.230
Okay, so... He can't do anything because he's

00:52:19.230 --> 00:52:24.050
stuck staying there. Ogre zombie. Okay, so your

00:52:24.050 --> 00:52:26.460
skeleton's all on... This is skeleton number

00:52:26.460 --> 00:52:28.519
10, Archie. He's going to move... Well, actually,

00:52:28.679 --> 00:52:30.340
Miss Muffin, he's going to move up and he's going

00:52:30.340 --> 00:52:35.559
to swing at you. Yay. That is a 10 plus... Uncanny

00:52:35.559 --> 00:52:38.659
dodge. Plus 5. You're going to do uncanny dodge?

00:52:39.159 --> 00:52:43.659
I don't know. Do you want to? No. I'm fine. Okay,

00:52:43.760 --> 00:52:46.719
4 plus 3 damage. Yeah, that ain't bad. I can

00:52:46.719 --> 00:52:52.440
handle that. I have 6. Time six. I'm being all

00:52:52.440 --> 00:52:54.820
right skeleton 11 climbs the ogre zombie and

00:52:54.820 --> 00:52:56.539
he's they're all piling up on the top of these

00:52:56.539 --> 00:52:59.059
stairs on the top of this like ladder like Piling

00:52:59.059 --> 00:53:02.400
up on top of it starting to Really climb up there.

00:53:02.800 --> 00:53:07.820
He's going to take his shot at nothing To he

00:53:07.820 --> 00:53:19.480
misses yeah Archie, it's your turn You have what

00:53:19.480 --> 00:53:23.219
looks like multiple enemies climbing up and more

00:53:23.219 --> 00:53:26.340
enemies coming out of the fog behind these enemies

00:53:26.340 --> 00:53:29.659
oh my gosh yeah we're like they're starting to

00:53:29.659 --> 00:53:32.320
really pile up we're and now they're like on

00:53:32.320 --> 00:53:37.380
top of the ladder like what are we doing make

00:53:37.380 --> 00:53:46.679
them not be able to climb up anymore as well

00:53:46.679 --> 00:53:49.199
make it where they can't climb up yeah anymore

00:53:49.199 --> 00:53:54.079
you know as a kamikaze you know go for it you

00:53:54.079 --> 00:53:56.579
can't blow the side of the are you gonna like

00:53:56.579 --> 00:54:01.139
wall off what are you wanting to do exactly sacrifice

00:54:01.139 --> 00:54:06.179
sacrifice a sacrifice fireballs on your necklace

00:54:06.179 --> 00:54:08.840
yeah i got four of them just run up and drop

00:54:08.840 --> 00:54:13.519
my hand i have to do that i'm gonna do that we're

00:54:13.519 --> 00:54:18.159
gonna do that okay Well, here goes the castle

00:54:18.159 --> 00:54:24.300
wall. You see Archie Ortiz. Miss Muffin, you're

00:54:24.300 --> 00:54:26.460
the only one who sees this, I guess, and the

00:54:26.460 --> 00:54:28.820
soldier who's there with you. They see Archie

00:54:28.820 --> 00:54:32.199
take off running and pushing through this one

00:54:32.199 --> 00:54:34.239
skeleton. It has this necklace of fireballs.

00:54:34.920 --> 00:54:39.519
Archie, give me a dexterity roll. Oh, baby. Draw.

00:54:39.800 --> 00:54:43.139
one yeah to see how how well you do this as you're

00:54:43.139 --> 00:54:44.880
doing this i mean sacrifice can't be stopped

00:54:44.880 --> 00:54:48.500
so it's gonna be perfect natural 20 oh my god

00:54:48.500 --> 00:54:51.760
what's happening on the sacrifice the gods have

00:54:51.760 --> 00:54:57.099
spoken so archie you take off running and there's

00:54:57.099 --> 00:54:59.039
like there's one skeleton that's like kind of

00:54:59.039 --> 00:55:00.940
got by and it was over there fighting this muffin

00:55:00.940 --> 00:55:03.139
you do like a run tackle them just pull them

00:55:03.139 --> 00:55:05.900
with you pulling them to the ledge and uh you

00:55:05.900 --> 00:55:09.449
run and like tackle this whole layer of uh like

00:55:09.449 --> 00:55:12.010
skeletons off the wall of this castle and go

00:55:12.010 --> 00:55:14.449
to throw down your bombs so what damage does

00:55:14.449 --> 00:55:17.130
it do because it's so i got four of them it's

00:55:17.130 --> 00:55:19.429
like it's like a level four it's like every one

00:55:19.429 --> 00:55:21.949
you do is like a stacked level so it's like the

00:55:21.949 --> 00:55:25.309
necklace has one d6 plus three beads hanging

00:55:25.309 --> 00:55:28.909
from it you can use an action to blah blah blah

00:55:28.909 --> 00:55:31.050
when it reaches the end of its trajectory the

00:55:31.050 --> 00:55:33.230
bead detonates as a third level fireball say

00:55:33.230 --> 00:55:35.909
or spell And then I think it's like every bead

00:55:35.909 --> 00:55:38.429
you use with it, it increases the level. Yeah,

00:55:38.510 --> 00:55:40.710
when you do so, increase the level of fireball

00:55:40.710 --> 00:55:43.489
by one for each bead beyond the first. So it

00:55:43.489 --> 00:55:46.809
starts at third, you're at four level four. So

00:55:46.809 --> 00:55:49.170
you're going to be a level seven fireball. Yeah,

00:55:49.170 --> 00:55:53.090
oh my God. What level? Archie, why? Okay. You're

00:55:53.090 --> 00:55:55.949
doing a little bit of this calm. You're too old

00:55:55.949 --> 00:55:58.230
for that. So what you're telling me is you got

00:55:58.230 --> 00:56:00.849
a pressure cooker ball. Yeah. And you're about

00:56:00.849 --> 00:56:03.610
to set it off. Oh, I'm about to kill everything.

00:56:04.170 --> 00:56:07.809
He's like, I got 28 stoozy dynamite. Don't kill

00:56:07.809 --> 00:56:10.110
yourself, Ed, man. You're shielded by the wall.

00:56:10.289 --> 00:56:14.369
It's going to be a wall of fire. Increase the

00:56:14.369 --> 00:56:17.429
rate of 1d6 for each level slot above third.

00:56:17.670 --> 00:56:21.489
So you will have what? Four level slots above

00:56:21.489 --> 00:56:24.869
the third. It starts with 8d6 fire damage. And

00:56:24.869 --> 00:56:27.880
then it's four slots above third. So you'll get

00:56:27.880 --> 00:56:33.019
9d6, 10d6, 11d6. You'll do 12d6. You're dead.

00:56:33.239 --> 00:56:36.119
Why don't you be down there like three hells?

00:56:39.179 --> 00:56:42.420
I'll do it with you. You can roll them or you

00:56:42.420 --> 00:56:45.340
can do D &D Beyond. If you want to do that like

00:56:45.340 --> 00:56:48.480
click like fucking 12 or you can say well Yeah,

00:56:48.559 --> 00:56:50.719
they want to do the app you can do 12 or if you

00:56:50.719 --> 00:57:06.360
want to do your final How many is that there

00:57:06.360 --> 00:57:12.320
We're counting up dice to see if we can get the

00:57:12.320 --> 00:57:16.929
total 12 I have six. I can just roll these twice.

00:57:16.929 --> 00:57:20.650
Okay, roll those twice. I don't know if we have

00:57:20.650 --> 00:57:23.110
12. No, we've got six, though. I'm standing.

00:57:23.329 --> 00:57:25.949
That's how excited I'm getting. I'm standing.

00:57:26.869 --> 00:57:30.829
Oh, God. Roll those two again. They're both fives.

00:57:31.070 --> 00:57:32.550
Yeah, roll those two again because they missed.

00:57:32.789 --> 00:57:38.670
Okay, count all that up. Twelve. Twelve plus

00:57:38.670 --> 00:57:42.110
eight. Plus eight. Plus two. Twelve plus eight

00:57:42.110 --> 00:57:45.500
plus two. 12 plus 8 plus 2. What the fuck? Is

00:57:45.500 --> 00:57:48.460
that how you counted it? Yeah. 22 for that roll.

00:57:48.679 --> 00:57:51.079
Do it again. Now you have to do another 6 of

00:57:51.079 --> 00:57:54.119
those. I will say, you have already went past

00:57:54.119 --> 00:57:59.820
your health. Oh my god. He was very low health.

00:58:00.480 --> 00:58:06.539
Yeah, all the mirrors. 9 plus 6 plus 3. Wait,

00:58:06.579 --> 00:58:10.659
chill. What was his total health? He had 15.

00:58:11.260 --> 00:58:13.880
What's his total total? Well, he has to go negative

00:58:13.880 --> 00:58:18.659
39 today. So 15 plus 39. You do need at least,

00:58:18.679 --> 00:58:21.980
like, yeah, decent amount of damage. 18, so 22

00:58:21.980 --> 00:58:26.219
plus 18. Yeah, he's probably doing it. He's crispy.

00:58:26.239 --> 00:58:29.239
He's dead. That's 40 damage. So, yeah, Archie,

00:58:29.260 --> 00:58:33.500
you fly off this bitch, this wall, and drop these

00:58:33.500 --> 00:58:35.880
grenades. And, like, all Ms. Muffin sees is just

00:58:35.880 --> 00:58:38.400
the fry of, like, bones and flesh and ladder

00:58:38.400 --> 00:58:42.519
pieces. The smell of him. The smell of burntness

00:58:42.519 --> 00:58:47.820
fill the air. Archie! It's like the huge flame

00:58:47.820 --> 00:58:50.260
just shoots up past the wall and fries to an

00:58:50.260 --> 00:58:51.099
ash. It's like the big old dust mine. He smells

00:58:51.099 --> 00:58:55.039
steroids and testosterone. His old fart dust

00:58:55.039 --> 00:59:00.300
cloud explosion. 80 years of fart dust built

00:59:00.300 --> 00:59:13.760
up. Thus the fall of Archie. This episode of

00:59:13.760 --> 00:59:15.780
Dummies with Dice features Kelly Lee as Miss

00:59:15.780 --> 00:59:18.840
Muffin, Nate Chambers as Duke Crystal, Ryan Hart

00:59:18.840 --> 00:59:22.000
as Archie Ortiz, Ryan Tucker as Flea Stick Sock

00:59:22.000 --> 00:59:25.000
Jelly, and Tristan Hayes as the DM. This episode

00:59:25.000 --> 00:59:28.059
is edited and mixed by Tristan Hayes. The artwork

00:59:28.059 --> 00:59:30.480
for Dummies with Dice, created by Al Sordson,

00:59:30.599 --> 00:59:35.940
can be found on Instagram under ARCSI0. The theme

00:59:35.940 --> 00:59:38.800
song is The Intense Fiddle by Ben Caldera. Today

00:59:38.800 --> 00:59:42.940
is a special episode because... It is Brian Hart's

00:59:42.940 --> 00:59:46.019
last episode with the dummies. He has to move

00:59:46.019 --> 00:59:49.639
on with his life to continue his job, and it

00:59:49.639 --> 00:59:51.420
takes him in different places of the world, so

00:59:51.420 --> 00:59:53.760
he's going to be moving on from our sessions.

00:59:53.860 --> 00:59:56.760
And he may be back as a guest eventually, but

00:59:56.760 --> 01:00:02.440
that ends the time of Archie Ortiz. When it comes

01:00:02.440 --> 01:00:04.539
to Dummies with Dice, you can find our website

01:00:04.539 --> 01:00:08.099
on rss .com slash podcast slash Dummies with

01:00:08.099 --> 01:00:11.079
Dice and on Facebook at Dummies with Dice. Most

01:00:11.079 --> 01:00:13.679
importantly, you can join our Patreon at patreon

01:00:13.679 --> 01:00:16.920
.com slash Dummies with Dice for free or for

01:00:16.920 --> 01:00:19.739
starting at $3 monthly to gain access to Discord

01:00:19.739 --> 01:00:23.019
and bonus content. Come back in two weeks for

01:00:23.019 --> 01:00:24.579
new episodes of Dummies with Dice.
