Viewer warning, use of violence, profanity, rude humor, and portrayal of drug and alcohol use.
Welcome to Dummies with Dice, a Dungeons and Dragons actual play podcast that follows four not-so-average dummies of our world that get caught up in a magical storm and are transported to the world of Dungeons and Dragons, where they must survive and try to find a way back home.
Um, we didn't pick order, so whoever wants to go.
Hey, I'm Kelli Lee. I play Miss Muffin. She's a crazy cat lady rogue. Fun fact, Miss Muffin's favorite holiday is Halloween, obvi.
Okay, alright.
Hey everybody, Ryan Tucker here. I play as Police Stick's sock jelly. I'm the hobo trash master cleric of the God Rumpke. I'm a MacGyver of all things trash and garbage. Fun fact, FleaStick wipes back to front.
Got the poopy balls.
Hey Nate here. My character is Duke Crystal. He's a 32 year old drug addicted level 4 barbarian of the group. Fun fact about Duke, his favorite Halloween candy is a famous Crystal family recipe of rock candy.
Oh my gosh.
Hey, I'm Ryan Hart. R1 here. I play Archie Ortiz. Fun fact, this is his sister.
Okay, so, Ryan Hart is out, R1. He's gonna be out because he is off working his job like a big man.
So we are waiting for him to return, but we're going to continue on without him. And Archie is gonna have his own perhaps mishaps into the story. So, we will see where that goes.
I didn't get a fun fact.
My name is Trisston Hayes and I'm the dummy master and the fact for today is that this is a Halloween special!!
There you go.
Okay, so where we left off, Duke Crystal had a heartfelt moment with Glabagool about drug dealing and making money.
And the other, the crew went to the Tiefling dirt bag in search of restock to see if they had potions of any other sorts.
So, we will start up in Tiefling dirt bag.
I'm gonna roll something.
Okay.
So, as you walk in, she says, Oh, my favorite customers. You guys is, where's, where's Duke at? Is he, is he alive?
The one who bought the sword?
Did you go in there with them? Because you were still with Glabagool. So, while they were in the store. Yeah.
So, yeah, he's alive.
Okay, okay. I just make it sure because I know he bought the sword and I was just, you know, wanted to make sure it's all good there.
And she's like, has like finger guns. She's like, so what can I do for you guys? I'm here to find a sweater for my cat and wondering if you have some hair to fix up my hair.
Is Hazel still sitting like on your shoulder? Okay, so she like looks at it and she goes, oh, gags a little bit.
And then goes, yeah, I'll get you a sweater for free. And she goes back and comes back and she has like a black perfect sweater and it's got like a little skull on the chest piece and hands it to you.
And she goes, so what else did you need? So hair dye. Do you do that around here?
Hair dye? Yes, of course we do. And she like flips her hair and you see like a little bit of purple and black in it. It's like obviously dyed black.
And she goes, that will be two gold for one thing of purple dye. Okay, yes. Yeah, we can do that. We can do that.
So, yeah, you got that. Okay.
She hands you a little, looks like a potion bottle, but it's like full of a purple dye. She goes, okay, was that all you needed? Yep, thank you.
And she looks to you. Yeah, we'll do you about your potions please. Potions, okay.
She goes, I have two normal potions of healing. So she goes, that's all we've got restocked for now. How much do you want for those?
Yeah, let me look at pricing real quick because I forgot.
Give me a good price. I'll do you a favor one of these days.
Yeah, roll a persuasion check.
I said I'll suck your tits. I'll suck your tits and who you do.
Twelve. Twelve?
Okay, she goes, okay, so normally it's 50 gold pieces, but you guys have been pretty cool, so I'll give it to you for 35.
Deal. Thank you.
You've got a lot of cool stuff you got in inventory.
She goes, we don't have a whole lot more stuff here. Honestly, we haven't restocked. Our roll was pretty good, not very good for restock, but we did get a couple things, so that's about it.
Alright, well thank you. You have a good one.
Duke, you're with Glabagool. What do you want to do? Do you like to go meet up with the pack, bring your pal with you, or are you going to do anything else?
I'll as well meet up with the rest of the group.
And you're bringing Glabagool along?
Of course.
Okay, so Glabagool, as you guys go to walk away, and he goes, so Duke, do I go with you right now? Do I follow?
Yeah, you can follow us, buddy.
Okay, good, good, good, good. And he just starts like, like, slooping along, but you know, he's slow, so he just sloops along and kind of follows your path.
So you meet up at the front of Tiefling dirt bag with the rest of the crew.
I don't know if he slid, or if he just did like the fall forward, like.
He can go like, he goes like, squish forward, squish forward.
So now, you said that, that sounds really awesome. So yeah, Glabagool, as he starts to walk, he slides forward a bit, and he goes, you know what, actually.
And he starts to roll on his face and he like flips and then flips and then flips a couple times and gets out the door, and you like see him stop and like the eyes that are inside there are kind of like spinning and like looping around inside and he goes, maybe Glabagool just slides.
And you guys kind of continue on and then you meet up in the front of Tiefling dirt bag with the rest of the crew.
I'm assuming you didn't want to go in Tiefling dirt bag. They told you, I'm sure that flea stick mentions that they only had two potions there unless there's anything else special you want to do in there, talk to the lady or anything.
I mean, she ain't gonna be honest about the sword, probably.
I know.
Well, whatever, I'll go in there, maybe I'll punk her out with Glabagool.
Okay, so you and Glabagool enter Tiefling dirt bag and she turns around and she goes, oh, Duke, you are alive. Your friends told me you were live ass about you. Are you doing okay? What's going on?
Am I not supposed to be alive?
Because, oh, I mean, you can be alive. I was just, you know, I just, I know the sword, it probably hurts you, don't it?
Oh yeah, you thought it just sucked the soul right out of you, right?
Because, well, you seem to be fighting against it pretty well, so you're wielding it pretty good.
I mean, yeah, with the guy in that sword, he's a bit of an asshole.
Oh yes, yes, he is an asshole, yes, yes. That's why, I mean, that's why I got rid of him. He did not. He was an asshole, yes. True, true.
As long as he's giving blood, he seems chill though.
And she like looks at you and she's like, yeah, yeah, yeah, if you do that, yeah, he's chill.
He doesn't like you much. He's really, he's been telling me a lot he wants me to come back and kill you, but luckily he's not in my hand right now, so we're in good shape.
So you're like, roll intimidation, actually, roll intimidation.
I have advantage in intimidation.
Yes, you do.
Okay.
Nine, five, so just a nine, she's got a little bit of a...
Okay, so she like looks at you and she goes, well, you're not holding the sword, so I know that you can think clearly a little better than that thing can.
So she goes, all I gotta say is, be careful how much you wield it.
Because I don't want you guys to die. I don't want you to die. You guys have been a good help here, so just be careful.
All good, only use it when necessary.
Because, good choice, and then kind of like nods you off. Nod you off.
Okay, so is that all you're doing in there then, or anything else?
Any other special cursed items you might have willing to sell?
Or uncursed, as long as they're special.
Roll a...
This sword.
Roll a persuasion, or investigation.
As if you're like kind of investigating into like what she has back there, like if you can see anything.
Whichever one you feel like you would be using.
Oh, ten.
Ten, okay, so...
Let me find my stuff here in a moment.
A ten?
Yeah, a ten.
Okay, so...
She brings out a plant.
And sits it down and says, this is a deadly nightshade.
And it's like a dark black, like looking like flower thing.
And she goes, it is poisonous.
So just be careful with it, but I can sell you this if you want.
I've been kind of just keeping it back here because it's like who the hell would want a poisonous plant?
But you guys seem like the people that could maybe use a poisonous plant, so...
That's all she has that's exotic at the moment, based off your roll.
Okay, what's the price of that exotic poisonous plant you got there?
She goes, I'll give it to you for 60 gold pieces.
That'll be 40.
Persuasion.
Five.
She goes, no I can't. I gave a deal on some healing potions to Flea Stick.
I thought that would be more helpful, so I can't really drop price on this.
I grabbed the sword handle.
Okay, roll interpretation.
Oh no, jeez.
She goes, Duke, Duke, you're not going to do that. We know that.
She goes, okay, I will give you 50 gold pieces for the poisonous plant.
Sold.
You now have a deadly nightshade.
You have a mortar and pestle.
Yeah, she will give you a mortar and pestle just so you can break down stuff.
Okay, good.
Yeah.
I'm satisfied.
Okay, so...
There won't be any killing.
Can I show off my Dragon Slayer longsword to this lady?
Oh yeah, you can definitely go show her the Dragon Slayer longsword.
I won't show it off.
Okay, roll a performance to see how well you can show off how cool this sword is.
And talk her into how cool this sword is.
Oh no.
Eight.
Eight?
She goes, oh cool, you got a sword.
What's that? What's that about?
I was hoping you could tell me, you know, anything about this here Dragon Slayer longsword?
Oh, Dragon Slayer longsword, okay.
She like picks it up, starts like looking at it, and she goes, the words here say Lady Alan Gondar.
She goes, I don't know who that is.
She goes, but apparently it looks like she slayed some dragons.
Thank you.
Appreciate it.
She goes, but if it used to slay dragons, I'd say it's probably pretty good against dragons.
So keep that in mind.
And then kind of like nod yawn.
So that sounds like there's still dragons around.
I don't know.
You guys all done here then?
Continue on.
I'm gonna sheath my sword.
Don't walk away gently.
Okay.
She definitely is happy about that based off the encounter with Duke.
So as you guys all step outside, even though Ryan is not here, Archie is standing by.
And a woman comes up, approaches you guys, and she's like really panicking and looks like pale.
And she goes, okay, you guys, please, please.
My daughter went to Camp Clearwater and I had a horrible nightmare last night.
I had a nightmare that they were all murdered.
Everyone was killed and slaughtered in the camp.
No one was found alive.
Can you please go check it out and see what's going on and try to maybe talk her into leaving?
And as she does that, she reaches out and reaches for Archie's hand and grabs his hand.
And you see Archie's eyes go like black and kind of roll back.
And he goes unresponsive and just falls to the ground.
No, Archie!
Archie is in a suspended state until he's able to.
And she like jumps back and looks at him.
She goes, I don't know what just happened.
She goes, I don't know what that was.
She goes, I felt it too.
You possessed him.
She goes, something dark is at that camp and it's got some kind of connection maybe through my daughter.
And it's connecting to me.
I don't know.
But we need help.
She goes, I would go with you, but I...
Oh yeah, you're going.
Okay, Kelly, roll intimidation.
Kelly, the road.
Eight.
Eight?
She goes, please don't make me go there.
She goes, I will just get you all killed.
I will get killed and that will get anyone nowhere.
You have a connection.
You have to go with us.
Roll persuasion.
That was less intimidating.
This is the last one.
Seventeen.
Okay.
I'll let you have it.
She goes, okay, you know what?
Fine, I will go, but I can tell you now that I will not be of any help.
And then kind of just like lowers her head and proceeds on with you guys wherever you want to go.
It's your own child there.
How do you think you're not going to be of help to find your own child?
Long rest before this?
You did long rest, yeah.
As soon as we go to sleep, she'll sneak out the window.
No, you guys did.
You guys long rested before and then went to the store and you went to Glavagul.
So, means of travel.
You guys have your horse and you've got carriages and whatnot to travel and it will take probably a couple days to get there.
I need to do the rolls to see if Glavagul can join with my bones.
Yes.
I want to ask Glavagul, does his body dissolve bones?
No, he says no.
My body, like the outer edge doesn't dissolve things because then I couldn't even walk through stuff.
I couldn't be standing in a room.
I couldn't be with people.
If some bones happen to be in his...
He goes, well, if they're inside me for quite a while, they can start to take damage.
But I mean not per se bones.
Bones don't really break down as much.
So I would say it's okay.
All right, we'll give it a shot.
Okay.
So roll.
I'm sure you'd rather do that than slide the whole way.
Roll me.
Let's see.
I guess I'm going to roll real quick for something.
These stats.
Okay.
So, yeah.
As Glavagul kind of starts to squeeze up into the horse, the horse kind of conjoins and pops out and opens up a bit.
And looks at you for approval, Duke.
Like what the hell is going on?
Like you can tell his horse is like just accepting it, but not understanding.
And yeah, Glavagul forms inside of the horse and it just looks like a green inner layer of this bone skeleton horse now.
Is he like sitting like in the bones, like in the ribcage?
Yeah, like he's like...
Just like in it?
Like, yeah.
All the bone gaps he's just like filling in.
You got a filled in horse.
Hey, damn near looks like a real horse if he wasn't just so fucked up.
He's got like some skin hanging off of his chin.
He's just like bones.
Yeah.
Looks good to me.
Okay.
So you guys ready to begin your journey then to the Camp Clearwater.
And do do do do do.
Here's montage music.
You're clapping along.
But after...what?
Are we just leaving Archie lay there or what?
Well, yeah.
I mean, unless you guys want to do anything for him.
But yeah, you're kind of forgetting the idea that maybe something's connected to this camp that needs to help Archie or...
Yeah, the town people know.
You guys, yeah, I'll say you guys, you know, you told the town, yeah, got him put up and are going to figure out what the hell's going on to try and figure something out.
So he's safe.
And ready to go.
So after having traveled for a few days through the wilderness, your patience is finally rewarded as you turn the bend in a massive wooden sign reading,
Welcome to Camp Clearwater appears.
A simple painting of a lake flanked by trees join the words and a few hundred yards beyond you can see the timbered entrance to the camp with a few cabins lurking in the distance.
So you guys kind of saddle up to a bunch of these big camp buildings and get your stuff mounted and get off of them.
Mounted?
You don't mount it to get off of it.
You dismount.
You dismount, yeah, you get off all your stuff and get your gear together.
And as you turn around, you see six young humanoids exit the nearest cabin and they approach and they're all wearing pale yellow tunics with matching short pants,
each one with the word camp counselor embroidered over the left breast of the tunic.
A friendly bunch and they all make quick introductions.
There's Ned, Jack, Bill, Marcy, Brenda and Alice.
Alice is the daughter of the woman who brought you here.
And a few seconds later an older man joins you all and he introduces himself as Steve, the camp's owner.
He says, Welcome to Camp Clearwater.
We sure hope you can help us.
What do you guys do?
Pause. Did you just say her daughter's right there in front of us?
Yes.
Okay.
She's kind of standing behind you guys like, like, oh my God, what the fuck's going on?
Because she's the one in the future?
Yeah, she's, she's, yeah, she has, she had a nightmare of all this stuff happening.
Yeah. So now we're like, there's your daughter. We found her. Do you feel better now?
She kind of peeks around the corner and sees Alice and she goes, Oh, Alice, you are, you're alive. You guys are alive.
Everyone's okay. And you see the Steve kind of like, like jump back like, whoa, one of the parents are here.
What are you, what are you doing here?
She goes, I had a nightmare that all of the people here were murdered and you see Alice like instantly like frown and she's like, Mom,
not this again. And they kind of go back and forth and stuff.
And then eventually you see your mom turned back to you guys and say, there's no getting her to leave.
I'm, I don't know what I'm doing. I've, they say I've done this before. Maybe I'm just crazy.
And she kind of just starts to get back onto the cottage, the horse that they brought and sit down on it.
Hmm.
But.
So we need to stay and like figure it out.
Gaslighting.
So yeah, Steve says, I'm sorry. I don't understand what's happening between Alice and her mother,
but I'm hoping you guys can help us because there's places pretty beaten down.
We got to get it ready for the kids to come here, you know, in a couple of weeks.
She's like, if you guys are here as the adventurers, we hired to help get the place fixed up.
Would you be willing to help us?
Why are a bunch of kids coming here?
Because this is Camp Clearwater because this is a, this is a wonderful summer camp for a bunch of kids.
Why is she all fucked up?
Because, oh, well, some of the buildings are kind of broke down, but we just got to repair some stuff and get it ready for the kids.
Why is Alice already here if the kids aren't here?
She's a camp counselor. Camp counselors all are here.
We got Ned, Jack, Bill, Marcy, Brenda, and Alice.
Yeah.
But we hired some adventurers that, four adventurers, but it seems like there's three of you, but to come and fix this place up.
Is that not you guys?
How much were you paying?
He goes, oh, we were paying them about a hundred each, gold pieces.
Two hundred.
There's mostly volunteers. Two hundred.
Are you the ones who came? Are you the ones we already hired?
Yeah.
Okay, roll persuasion.
Or deception, not persuasion, deception.
Now you're just lying to them.
I'll roll his insight.
Sixteen.
Okay, he goes, okay, maybe there was a miscommunication and maybe I do owe you guys two hundred and you are the people we hired, so okay.
Well, the price went up because one of us wasn't able to make it, so it's going to be more work on the three of us.
Oh, understandable, understandable. I understand that.
I understand that.
So, yeah, then you guys are going to, I guess, pretend to be the actual adventurers that were here to help fix this place up.
So at that point, you have some renovations to do here.
To get some investigative clues about what's going on in this place, and this is a good way, I suppose, to kind of look around the area to see what the fuck is going on,
because something is weird.
So I have a couple different tasks that you all can choose from to do here.
One, you can help Alice transfer supplies.
You can help Brenda check all the buildings, make sure they're clear of like animals and such, brochures are filled.
You can help Bill clean the cabins.
And you can help Jack fix a hole in a boat.
You can help Marcy take inventory.
We can split up and we can do a job together until they're all done.
Globogul clear buildings of animals.
You're going to tell Globogul to help?
I'll tell him to look for anything suspicious.
Okay, so Brenda checked the buildings.
So you say that and you see Globogul kind of a, yeah, you see Globogul kind of morph out of the horse and the horse, like, it doesn't have flesh or anything, but you see it like shake.
Like it gives like a like a skin just crawled.
And she he slips up to Brenda and he says, Hi Brenda Duke told me to help you check all the buildings for animals and stuff.
Are we going to do that?
And she goes, What? Oh my God. Yes. Okay.
She goes, We can do that.
She goes, But she's like, We're going to check and just see the status of the buildings, make sure they're good.
Make sure there's no, you know, animals are tearing the place up and whatnot. So we'll go do that.
And I will roll for them later on to see how well they can do.
Yeah. Okay. So checking all the buildings.
So I'll mark that off one of your tasks because that's already done and none of you are going to waste your time doing that one.
So now you have to help Alice transfer supplies, help Bill clean the cabins, help Jack fix a hole in the boat or help Marcy take inventory.
How is she transferring supplies?
Inventory one? By hand. Or what? By hand.
Does she have something we could put it in and pull with the horse?
Or pack onto the horse?
200 gold coins. Get it done.
If they don't find out we're lying.
No, you already gave it to them.
Wait, what do you want to do? Inventory? Is that what you said?
Or are you talking about transfer supplies?
Ask her if the one that's transferring supplies, if she's got something we can pack the supplies in, put it on the horse or pull with the horse.
Yeah. So Alice is the one that is transferring supplies and she goes, yeah, she goes and honestly I'm so, excuse my language, I'm so fucking sorry about my mom because she does this all the time, freaks out when I try to leave, freaks out when I do anything. It's just, it happens.
Well, I'm going to be like, Alice, Alice, yes, mama bear might be a little too overprotective but bruh, she had that nightmare and when she touched our friend, our friend blacked out. So something weird's going on and you've got to trust your mama.
Oh, she goes, oh, wow, something weird did happen. Okay. She goes, that is weird. She goes, okay, so let's, let's, let's kind of finish up our stuff here so we don't leave the owner of the camp like high and dry and then maybe I'll think about leaving. If you know something weird happened to your friend, I don't want that to be on us.
But she goes, but yeah, your question, the delivery supplies because yeah we can, but it's, it's a little bit of a haul so we have a cart, but we don't have a horse so if you guys had some kind of horse that would work to do that, that would be great.
Talk to Duke Crystal.
She looks over at Duke and she's like, Duke, do you have a horse?
I do, but he charges 200. And since he's mine, I charge 200 technically.
She's like 200 to use the horse. Okay, well I'm not going to use it then and she goes, she like walks away, and she goes to the cart and she goes it's honestly a pullable cart and I was just thinking the horse would make it easier but we can pull it by hand, especially what there's two of you so
Yeah, I'll help her pull it.
So, you guys will be going to, you're going to be going to area W2 at the cabin B7 so that's a little bit of a haul different way from where you guys are now.
Are we all going at the same time or are you just helping her?
I don't want to split up so I prefer if you guys helped and came with us.
You can split up if you want to say you do, because you do got it you do are wanting to complete these tasks like
Ms. Muffin's scared.
All the people are split up or helping individuals.
Because I am about to explain. Okay, so, okay, so she also explains to you, she, she says with this rolling cart, we can use it. We can use it but
So it's going to take us about a half hour to pull this thing up around the areas and stuff she's like it is better this way because then we wouldn't have to take multiple trips back and forth and back and forth so this we can just kind of pull it all once there.
So it will take you guys about 30 minutes to do that task and so an hour full round, hour and a half to get there, unload, get back.
So, if you want to help her do that by yourself you can, if you want to split up.
If you guys want to get these tasks done quickly.
Help with a boat.
I guess me and Alice are on our own. Okay, that's fine. Okay, so,
And FleaStick you said you're going to help with a boat, help Jack fix a boat.
Okay, so he kind of tells you he's like you guys can meet me down at the dock, or you can FleaStick, if you meet me down at the dock.
One of the bolts has a hole in it, we just need to fix that damn thing.
And it'll take you, you take you, it's not far down from the docks where you're at but it'll take you guys probably a couple hours to fix it, but no biggie.
So, yeah, you step off that way to start heading to the dock, Duke.
So, you're gonna help Marcy take inventory or would you like to help Bill clean the cabins at S4?
Clean some of the smaller cabins and stuff.
Okay, so Bill approaches you, Duke, and he goes, you know what, you look like the right man for this job.
He goes, recently a pack of hungry bears broke into the cabins and trashed the place and if you, you know, agree to come with me,
because I'll take you where it is and we just got to clean up some of the bullshit that they fucked up.
And you guys can kind of move on that way.
Kelly, Miss Muffin, make me a strength check with advantage.
Yes, sir. Okay, mine's minus one, that sucks.
Oh, crit.
Crit, are you sure you don't want to roll again to make sure it's better?
No.
Okay, so with that, it's gonna go a little better for you, but not 100% better for you, because something's still going to happen.
But you do pull that cart and you get all the way to the cabins where you were at and you yank that thing,
whereas it would have taken you about 30 minutes to get there, you guys just fucking pulled it.
You hauled that thing up there, so it took you about 15, 20 minutes to get there,
but you get there and you guys slam stop when you get to the spot, the cabins, and the wheel breaks off of the cart.
One wheel just kind of falls off.
She goes, I knew that damn thing was going to fall off eventually.
She goes, we keep having to repair it and fix it and this place is getting just so damn old.
She goes, but let's just, let's get the supplies unloaded and then we'll deal with the cart.
Okay, so you guys are going to unload supplies and do that.
Flee stick. GTA V character swap as we leave her and go to flee stick.
You get down there and Jack is down there and he's kind of like beating on,
I literally almost said beating on some wood, but he's kind of like hammering onto the boat and doing some cranking
and he throws you some carpenter tools and he goes, I need you to get me some planks ready to patch this boat.
So you kind of set up on a table there. Do you have proficiency in carpenter tools by chance?
I don't think so. How would I check?
I think it would be in like features and traits or something.
Bonuses and proficiencies, I don't know. I can't remember what it says on there.
Cardboard expert.
Yeah, cardboard expert.
Either way, here actually, yeah, you know what, it don't matter.
They don't matter.
So even if you're not proficiency in carpenter tools, you look at this and you go, I've built,
you know, you've built so many things in alleyways with cardboard and all kinds of stuff.
So I will let you roll advantage, but make me a strength check to roll to see how well you can make these planks for this boat,
how fast you can do it.
That's great. Well, 18 plus two, 20.
20. Okay. So yeah, you nail it. You get those things ready.
So it's been a couple hours, you just kind of like standing and getting this plank ready and getting it broke down,
getting it fixed up onto the boat and you successfully patch up that spot.
So as he's finishing up, you're finishing up, Jack goes, all right, buddy, I'm going to go head up to some other,
some of the smaller cabins, see if Bill needs help cleaning the cabins up there and kind of pat you on the shoulder
and says, thanks for your help. And then starts to walk off. And now we're going to flip to Duke Crystal.
You are, oh, you can, if you'd like to. Yeah, go ahead. Yeah, actually flipping back to flee six,
actually. Yeah, go ahead. Roll investigation as you're fixing this boat.
Five. Do I get to roll advantage or no?
No, unless you're using inspiration. But oh yeah, I forgot to even say that.
I'm giving all of you inspiration because up to this moment you have all played your characters true.
You know, Duke has wielded some dark shit. He's killed some people out of because he wanted to kill some people.
You know, flee stick his shit and been shit and used his magic wisely to his god, Rumpke.
And Miss Muffin has roguely assassinated lots of things with her daggers.
And so you all will get an inspiration to use for out this. If you want to use it, you can. You don't have to.
It will be gone. You only get once. Yeah. Until I give you another one.
OK, you just say I want to roll inspiration.
Like if you roll something and it's a low roll before I say, like if I say that fails, like then you can't be like inspiration.
But like if it's a low roll, you're like, I want to use inspiration or before you roll, you can do it.
It's just. Basically, it's an advantage. It's rolling with advantage. You roll two and yeah.
So before you roll something, if you're like, I need this this role to be good, you can be like, I'm going to use inspiration and just roll advantage basically.
So yeah, you kind of don't you don't really know. Yeah, you roll to five, right? Yeah. OK.
So yeah, you kind of look around and you think you can see like just like a couple of buildings and stuff like around the area, but nothing like of importance.
Duke, you are helping Bill clean the cabins at S4. If you would like to keep track on the map, you're allowed to do that.
OK, so you are at S4. So as you enter the cabins of S4, you see like lots of like overturned tables and, you know, shells are flipped over and things are just righteously tore up.
So Bill kind of points around, he goes, well, I guess let's let's get let's get started in this.
And Bill, like you can tell he's pissed and he's like, I'm doing this, but I don't want to do this and starts lifting stuff.
So you have to make a series of successes in this thing.
You're allowed to make the checks based on what you want to do to fix this place up. So like as in a strength check to like start lifting stuff. Yeah, exactly.
Strength all day. Yeah. So what is it Dukes doing here? That's his strength check.
Are there any windows broken? There's like one window is kind of broke. Yeah, it's like broken in the corner of it.
Well, never mind. I'm going to throw any large broken scraps. I'm guessing from tables and cabins out the door. Yeah. OK. Yeah. So make me some strength checks.
13. Yep. That one succeeds. 16. Success. You just keep going. I'll tell you when you're done. 15. Good. Success.
21. All right.
OK. So yeah, you you effectively lift up all this stuff without further damaging the place at all. You don't break any like more legs off the stuff. You know, you're lifting shelves back up and like they look good. They look new.
Looks like it wasn't fucked up by bears. So yeah, it takes you. You come from dust. OK. So each task took you about 30 minutes.
So it was like 30 minutes lifting this thing about 30 minutes moving this section of the room, 30 minutes moving this section of room. But since you passed all your checks, you got done in about four hours.
So I was investigating. You want to do investigating? Yeah. You're about to say is there anything else as you are doing this investigation of this place?
Flat 10. Flat 10. There is nothing real special about this place. You can definitely tell it was tore up by some bears, but it just looks kind of like a normal small cabin.
But there are quite a few other cabins around the area, like in that general area. But let me look at our map here real quick.
Yeah, that's one, that's two, that's three. Was there actually bear claws in the place? Yes, it definitely looked like a bear tore this place up.
But if that's all. OK. So scene two, the dinner. After you all finish doing your tasks and kind of helped everybody out, everybody's pleased with what's happening.
So as you guys kind of get done with your tasks and you all kind of return back to the camp, a bunch of the rest of the counselors say, all right, come on, let's go.
We're going to go to the big large cabin where we all eat down at B4. But we're going to have a dinner around the fire pit and we're going to serve some ground mutton patties and thick bread and some roasted sausages.
And it's going to be delicious. And as you guys all kind of start heading back, can you all make me perception checks? Of course. Heading back to the large cabin.
You're going to have to check your foods. OK, so, Duke, as you're returning back, you see Flea Stick walking up and he's kind of looking around and you kind of realize that Bill isn't back.
And as you go to that perception check, you realize that Bill is not here. OK, so, yeah, as you guys kind of start sitting down, you're back at you're at the large cabin at B4 and it's the navel of the cabin.
So we know which cabin is which. So you guys are sitting down, you're eating, you're doing your thing. And Alice stands up and she goes, where's Bill at? I don't think he ever I don't think he ever showed up.
I don't think he's ever been back since you guys left. Should we go investigate? Like go search for him? Yeah. Missing like you think it's actually something bad? No, but you sound worried.
I am worried. She goes, I am worried. We yeah, we probably should go look for him. And she kind of looks around for Steve and she goes and trails off to go find Steve and tell him what's happening and that you guys are going to go kind of bring a search party to go find Bill.
So you guys kind of step outside and you're you're you're gathered up Duke, Flea Stick, Miss Nothing, Bill, Alice and a couple other counselors. Looks like one's name is Jack.
Jack. Glabagool hasn't returned yet. He's a big boy. He's a big boy. Takes a while to get done. You got to slide around.
Yeah, so yeah, Jack and Alice approach and they're like, we'll help you guys. We'll help you guys go look and figure out what's going on because I know this is probably nothing and but I just think it's weird. So we should probably investigate and you guys head out.
So now we need to see here. She goes, I think we should split into two groups. Search the north side of the camp and search the south side of the camp. So she goes, they go, wait a minute, Brenda's not here. Is Brenda gone too?
And at this time you see Glabagool kind of doing the thing that you said, Duke, you see him like front flipping down like this hill. He's coming real quick and he's going oh, oh shit, oh shit, oh shit, oh shit, oh shit.
And he flips up and he goes, guys, something bad, something got, something got the girl, the girl, something got her and he looks like fucking like terrified. Like he's like this wasn't something normal.
And kind of as he says that you see like and jiggling and fear, jiggling and fear. Of course. Yeah, all of it's jiggling.
And you see like lightning and stuff crackling and coming around from the trees and a humongous wall of fog like surrounds the entire camp.
And you can tell that there is no escape from Camp Clearwater at this time.
And Fogwaldus. Fogwaldus. No. The mist.
Problemsoft is here. Problemsoft, it's a boss wall. So yeah, now you guys have the option to either split with some NPCs to split them with you.
Me and Globby. Yeah. So Globagool is back and he says something fucked up is going on.
I'm going to say that. That girl was killed by something. I'm going to say I got the horse like hidden and stabled up before.
Okay. Out of the way. I don't want him getting hoarded by a bunch of undead or something. Yeah. Okay.
Let's keep him out. Let me place him real quick. Not much of a fighter.
I mean he could be, but I don't see it when he's a head butt. He's a riding horse.
I know. If he's like armored up, maybe. I was getting some horse armor.
Alright. So yeah, he's stabled up there at B4. I couldn't get him on the map, but I tried.
So yeah, what are you guys going to do? To split up and search? What's your plan here?
So we know that Duke, you were at S4, I believe. Yes.
And FleaStick, you were at the docks, but roll me a history check. FleaStick, Soft Jelly.
One. One? Not a natural one. Two minus one.
There's nothing that you need to remember of any importance.
The trees don't have history. So yeah, what would you guys like to do here? To split your party to go look for some stuff?
We don't want to split. I want to split. I don't want to split.
I'll roll with Miss Muffin. Miss Muffin and FleaStick, Duke, Guavagul.
So that means I'm going to stick Alice with Miss Muffin and Jack with you and Guavagul.
So you're going to have one NPC Jack with you and you guys are going to have one NPC Alice.
You bring that goblin one big goop. One big goop.
Guavagul kind of turns and he goes, I will always be a gloop.
I'm one. And yeah, so as you guys split and start to walk towards, which direction are you guys going to go?
Who wants to search what ends of what areas?
I am going to go toward the cave spot. So full against Northwest.
Northwest corner.
You guys do have a map. There's maps obviously all over the camp of the Camp Clearwater.
So you guys have maps to navigate.
Posted down the trail.
Yeah, you're easily able to do that.
So you guys, Miss Muffin and FleaStick, where would you like to search?
Because there are, you've got small caverns, you've got some of the larger caverns, you've got the docks again.
You know of areas that you can search.
I think we should go down to the docks.
Yeah, we'll check the docks and B1.
Okay, so you're going to head down to the docks and you're going to check B1.
South side I guess.
Okay, so I guess you guys kind of navigate for a minute together.
Make me some perception checks along the way as you guys navigate your way through.
Make you what?
Perception checks.
They'll probably be in front because I got Guavagul.
He'll probably slow my movements.
Okay, so yeah, then just you two roll perceptions.
17.
13.
17?
Okay, so as you're walking down, you're looking over at the wall of fog and you're just kind of like feeling so uneasy staring at it.
So you look away and you look towards the docks where you're heading and you see a weird like ghostly shimmer on the edge of the water standing there.
Kind of like looking there, freezing paranoia.
Okay, roll me a, what would that be, like a wisdom or constitution save?
Con probably.
Con because you'd be like paralyzed, you know?
You're at the break of a bunch of a block.
So make me a con save.
13.
13?
Okay, so you are scared visibly, but you are not frozen in paralysis at least, physically in the game.
But now that you brought the mechanic to my mind, look out.
So you see a, like a visage of this woman, or this, yes, this is kind of like outlining of a figure of a person floating out of the water.
And it says in a very cold, low voice, you are warned.
You are doomed and tonight nothing will save you.
The land is cursed.
Even now, a killer known only as the Slasher stalks these campgrounds killing any living creature it meets.
Unless you find a way to stop the Slasher, it will kill you all.
You have to find the pages of my books, the pages that tell you how to destroy this creature, this eldritch whore.
And she kind of looks around in fear as if she's like reliving an ancient moment.
You see the ghost get pulled down and shoved into the water and as if she's like fighting for her life being drowned alive into the lake.
I break down in my fear and I'm like, no, you didn't tell us where the pages were.
So, that's what you get out of that.
Ha ha ha ha ha.
Yes, we're going to have to find, you guys know that there's a book that can tell you how to destroy this thing, you're going to have to find these pages.
You know they're somewhere on this camp scattered around.
Alright, I guess we're going to start in B1 then.
B1? Where are the docks?
You can still investigate the docks, we haven't really investigated them yet.
So, both of you will be doing the investigations. Are you both searching the docks or is one going to B1, one going to the docks?
No, we're going to stay together.
Stay together.
Okay, that's fine.
Please, roll investigation or perception, either one of you.
You're scared of the Slasher.
Natural 20, plus 2.
Really?
Okay, so what did you get?
9.
Okay.
5 plus 4.
Okay, so as you get here there's a clump of buildings and there's camp boats and there's an anchored little platform.
There's a small wooden office submerged by wooden pillars that keeps the supply right there supported.
North of that looks like a little privacy shaft placed over the water to do your business.
There are five more buildings on the western shore of it and there's lots of little empty house buildings.
But with a natural 20, Kelly.
Ms. Muffin.
Area 6 of the place you can tell looks more important than the rest of the building there.
CBNA.
So 6, you can tell like the south side of it.
So I'm like, yo, I'm getting this intuition feeling.
We need to go to 6.
Let's go check her out.
You want to go to B, C, or A?
There's three sections of the house.
So here's how it will work.
You guys approach the building and you would enter in 6A.
So you open the door, you knock.
What do you do when you approach the building?
You see this kind of like longer, longer, more pristine building.
Looks like more of a office slash house.
Just open the door straight up.
Yeah, you open the door straight up.
It's unlocked.
It just opens up.
There's no one inside.
But as you approach, you see like a kitchen table.
Yeah, so you see a little table.
Looks like a doorway to another bedroom.
But make me a perception check as you walk through this house.
What's the number?
6.
4 plus 2, 6.
6, 6.
Well, I guess you didn't really need that.
You can see it actually.
It's just there.
So as you open up the back door to the very last room there,
you see a trap door on the ground.
Not trap door, but like the foldy open doors to a bedroom.
Yes, that kind of thing.
Cellar door.
Yes, cellar door.
And it is chained and padlocked.
I'm going to pick it.
You're going to pick it?
Do you have thieves tools?
I am a rogue and I'm stealthy.
I am a rogue.
Let me check.
I do have thieves tools.
Okay.
Yes, you can try to pick it.
Make a slight of hand check with advantage because you are proficient with thieves tools.
17.
Oh yeah.
You padlock it.
You break that padlock.
You pick it right off and it pops open.
Let's see here.
Yeah.
You see a tunnel that leads down deep below the docks into a huge like tunneled cavernous
area filled with water and stuff under the docks.
Do we go in it please, Dave?
We do.
Okay.
Thanks for listening to our Halloween special 2024 part one.
Part two will be out on a regular schedule on Monday, November 4th.
So, you can expect part two to be out there if you want to find the conclusion.
As always, this episode of Dummies with Dice features Kelly Lee as Mismuffin, Nate Chambers
as Duke Crystal, Ryan Hart not as Archie Ortiz, Ryan Tucker as Flea Stick Sock Jelly,
and Tristan Hayes as the DM.
The episode is edited and mixed by Tristan Hayes.
The artwork for Dummies with Dice created by Al Soenson can be found on Instagram under
ARCSI0.
The theme song is The Intense Fiddle by Ben Caldera.
When it comes to Dummies with Dice, you can find our website on rss.com slash podcast
slash Dummies with Dice and on Facebook at Dummies with Dice.
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