Welcome to Dummies with Dice for our monthly bonus episode.
Today we're playing a one shot called Murder at Sea created by Hartwell Press who allowed
us to try out his wonderful creation where our players must solve a murder mystery while
trapped on a yacht.
Let's meet our unlock characters along with a special guest for today's bonus episode.
Hey everybody, R2 here.
I'm playing Ty Fighter.
He is the fighter of the group.
He's a half-orc outlander.
Hey guys, R1.
I'm playing his Tavish Tinkle Toes.
He's a bard and a lightfoot halfling.
Hey guys, Nate here.
My character is Wizzy the wizard.
He's an Aladdin wizard.
Hey guys, Heidibug and I'm playing Corgi as a rogue trowel.
Good job.
I'm Kelly Lee.
I'm playing Gray Lee and I am a cleric.
I'm Tristan Hayes and I am the dummy master.
That's all I got.
We get our usual camera pan view.
We got our drone shot flying in over the water and there's an old yacht being pulled across
the water by its sails high up above it.
We cut into this bedroom and we see all of our characters that we have brought in here.
They're standing over the body of a man turning in an unnatural shade of purple.
Roll me investigation checks, you guys.
Should I roll an arcana check instead?
Sure.
That was not good.
That was not good at all.
I got a 14 plus your investigation.
Check on your R. I got a 9.
One second.
We'll go everybody at once.
14 plus 3.
I got a 19 plus 1 so 20.
I got 70.
I got a 2 minus 2.
Wow.
No way.
You got a 0.
What did you guys get?
I got a 9.
9.
9?
Looks like you two are the only ones that understand things.
Gorgi and Gray Lee, you guys pick up a dagger that was lying on the floor and it's dripping
with a red viscous liquid.
It's just dripping off of it.
Suddenly the door flies open behind you and you see a bunch of guards that stand there
and they say, what did you do?
They all run in and they start thumping you all in the head and you find yourselves unconscious.
We didn't do nothing.
You guys awake to the rolling groans of wooden planks in a makeshift prison cell.
The bars are made of thick, splintered timbers and they are fresh and very sturdy.
Not sort of easily broken by muscle.
Water and the Cull of Seagulls bring your memory back.
You embarked on a journey recently.
Before you have time to remember much, an inspector burst into the room with several
armed guards at his tail.
He pushes the man in striped shirt into the corner to get you and he says, bonjour stories.
I found this on your personage when we captured you in the late diplomat's room.
He leaves like this, he kind of like waves this letter in the air and he says, but this
letter is not verified.
And he hands you two letters.
One letter is addressed to the inspector and it bears a diplomatic seal below the signature.
The other letter does not, nor is it addressed or signed.
As you accept letters you realize your hands and feet are bound in thick rope.
What do you guys say to this guy?
Inspector Lapieu breaks into the door and starts going off on you about possibly killing
this guy and you guys are arrested for possibly killing him.
Hey man, look, keep jumping to conclusions here.
Yeah, we didn't kill this man.
We're innocent.
I did nothing.
Because you are criminals.
I don't have anything for what you have to say.
We found you literally holding the dagger in your hands and over the dead body.
I just picked it up man.
It was dark man, I mean come on.
He says, I have no time for this.
I have no time for this.
And he kind of like steps away and shuts the door and he goes, you will get your justice,
I assure you that and he gives you this real crappy look as he walks out the door.
What is this, guilty before innocent?
So as you guys sit you start to regain a little bit of memory and you remember nights ago
that you found a letter that had been slipped into your guys' pockets while you were all
together in this place.
It's a letter that says, help to any adventurers wishing to lay their eyes upon the glorious
kingdom of Neverwinter City.
I seek protection from an assassin whom I have not seen.
Yet I am sure follows my every step.
In return for my protection aboard the Gilded Pride I offer you free passage from this place
to my home of Neverwinter.
You will be my esteemed guest and enjoy all the foods and drinks you can desire.
You live in luxury in the suite beside me so that you may better assist me in a moment
of danger.
Meet me at the port on the full moon before we sail and I will test your mettle.
Be swift, a friend in need.
So it's signed Ambassador Renown on it.
So the late ambassador that was found dead, do you guys have a memory of him hiring you
to watch over him because he believed there was going to be an assassination attempt?
So what do you guys do with this information that you got?
You don't have the letter.
That's what he was like, he has two letters that he showed you and it was like one was
signed by the ambassador and the other one was a letter to you but it was not signed
by anybody.
So it's not as appropriate as ours?
Yes.
So what we do is we sit in there and we think about our guilt.
We did not do it to him.
Nope.
Definitely did not save him.
You definitely did not save him?
Okay.
So you just gotta rest away in your guilt.
Nope.
Okay.
Goodbye.
Okay.
I'm not breaking this out of here.
Anything else you wanna do?
Test anything out?
Yeah, yeah, yeah.
I have a war hammer.
I got a question.
Yes?
Can I use knock with my hand?
What does it say?
Is it verbal?
What's it?
It's just a verbal thing I'm sure, right?
I think so, yeah.
Verbal, stationary.
You could.
But, um, actually, I don't know.
I don't know.
Um, as you kinda-
Is there anything sharp in the room that I can like rub this rope against, you know?
Um, yeah, you could try to like rub it against some of the wood that's like splintered on
the edges, maybe.
If you wanted to cut the brands.
But, so, as you start to get up and walk towards the gate, uh, you see this, this, uh, weird
little, like, pathetic, janitor lookin man kinda come out of the corner of the room,
and, uh, he's like, Oh, oh guys.
He's like, what are you, he's like, oh, well,
I was trying to have a game of dice
with my friends, the shrew over there,
the little, you know, the galley shrew,
that's like little mice that he hangs out with.
He was like, we were playing dice,
and he goes, they don't wanna play with me
unless I give them the cheese dice,
cutting up for them so that they have dice to use.
He goes, so, so what are you guys up to?
What you doing in there?
Pretty obvious, isn't it?
Trying to figure it out.
We're gonna get these ropes off our wrists here real quick.
Think you can help?
How about you give us some of that cheese
and put it on these ropes,
to let the mice to.
Why aren't we using the dagger?
He goes, he goes, oi, look,
I'm not supposed to talk to you,
but you don't seem like bad folk,
but the galley shrew seem to like you,
and I get mighty lonely around here
when the fellas are hungry because they just beat me a dice
and then, you know, they always beat me,
and he goes, so why don't you and I play some dice
and I'll set you free, real quiet like,
so if you escape, it doesn't come back on me.
What do you say?
Yeah, let's play some dice.
Okay.
Let's do it.
We got these ropes.
So, as you see,
Micah, he has this like special set of dice
that is like these carved wooden dice that he carries around,
and he hands you a set of dice as well,
and he says, okay, so if you beat me,
if you beat me, I'll let you guys free.
Is that okay?
Sounds good.
All right, so we're gonna roll.
There'll be a way to die.
Do we all have to pass,
or just you gotta let whoever passes?
So, yeah, I think he's gonna go against one person,
whoever wants to do it.
I'll do it.
Who's gonna roll it?
Special guest roll?
What's the roll gonna be?
It's just gonna be dice.
You roll dice and whoever rolls highest,
I think that works.
I don't think it really matters.
I think you roll a dice roll.
Yeah, it's a dice roll.
So it's just gonna be whoever's got
the best rolling technique, I guess.
Whoever rolls first?
I think we got a six.
She rolled first.
What'd you get?
A six.
A six?
I got a three, okay.
Round one to you.
And he goes, you know what, that one was just a fluke.
That was a fluke, so he walks over
and he grabs these other cheese,
or these little orange dice that looks like cheese.
And he goes, these are my special cheese dice.
He goes, only the shrew play with these,
but I bet you I can win with these.
So roll again, we'll try again.
He's gonna use his special cheese dice.
Three.
Three?
He gets a seven on his D6.
How does he get a seven on a D6?
He picks up the dice real quick and he says,
that was a seven, and you saw it, that was seven.
That's higher than any number you could get.
And then he starts to walk away and he goes,
do you guys wanna keep going?
You liar, I demand a rematch.
He goes, okay, we'll try again.
And he comes back over with his same cheese dice
and he says, let's roll.
Three again.
He goes, ha ha.
I slide a hand the die.
Okay, that's a very slight hand.
I don't really have a slight hand, but I'm gonna try it.
10.
10?
Yeah.
All right, so here, actually, let me roll for him
and see if he can grab him quicker than you.
He does, he grabs him up and he's like,
he grabs him up and he's like,
what are you doing trying to take my cheese dice?
He goes, you know what, if you want some cheese dice,
here, I'll have the shrew make you some cheese dice.
And he goes and he walks over and he hands the dice
down to these little shrews and they come up
and start eating on it and stuff.
Roll me a D20, just a straight D20.
Okay.
From why?
Crit.
Really?
Yeah.
Okay, so they come over, he comes over
and he picks up all these dice from the shrew
and he comes back over to you.
And every one of these D6 die sides
have 10 holes that end to them to make a number 10.
So every roll you make with this will be a 10.
So let's roll off with old Micah
to see if you can beat him at dice.
So I roll the D10 essentially?
Yeah, you're just gonna roll the D6, but it don't matter.
He's sitting over there.
Yeah, you're gonna beat him at it.
So roll it.
D6 and that's a 10.
So Micah like throws his hands up and he's like,
he's like, how did you get a 10?
He goes, that can't be right.
You know what?
He goes, you beat me, but I won't let you out,
but I'll leave these keys here
and you can get yourself out.
And he like tosses the keys onto the ground,
like by the gate and then just hurriedly runs
out of the building and the room and runs off.
So the keys are like on the ground
in front of the gate.
Some keys are better than no keys.
Can we reach them?
Yes.
But he ran out of the room and he was like,
I'm not gonna unlock the door.
I'm just gonna run out.
How about you come to me and I tie your ropes from here?
Are you untied?
No, but we can turn back to back
and we can untie each other.
That would work if we could rub the 10 sided cheese die
on the rope.
Maybe one of the mice will come.
Yeah.
Either way.
See if the mice will chew on it.
If that don't work then we'll.
Do we roll for one?
Yeah, go ahead.
Roll animal handling to see if you can talk these mice into.
Oh gosh, what would that even be?
I'll get a plus two.
I have plus three.
Whoever wants cheese to, mice eat their cheese covered ropes
for animal handling.
What is animal handling based off of?
20, nat 20?
Okay, so.
Wisdom, oh I got an 11.
All right, well the nat 20,
the rat runs up and eats your ears
and they start gnawing through the ropes super fast
and it's burning, like friction,
cutting through the rope.
And then he looks at it and he's like,
you can tell this rat's like wow.
And runs back through his hole, comes back
and then a bunch of rats just come running out
and they all start gnawing through your ropes.
And you guys are all free.
I never knew I would say this, but thank you rats.
Do we have a swarm of rat friends now?
No.
No, I wanna grab the key that the dude left for us.
Yeah, for sure.
Okay.
Now that our hands are free.
Ratatouille.
So if, are you unlocking the gate then,
you're gonna head out of there and what are you gonna do?
Cause all you got in front of you right now is a.
One of the sheep, right?
Yes, you are on a ship.
You are in a cell.
Are we in the galley in the cellar?
Wait, does this make us look guilty?
You are in the galley.
You are in a cell which is also, as you look around,
you notice a bed, like laying in the other side
of the cell gate.
And you can tell that this is Mike,
the guy's actual bedroom that was turned
into half of a cell.
He's got like a picture on the wall
and stuff of his family.
Gotcha.
I wanna loot whatever's in that cabin of his.
And the cabin is, okay, give me perception or investigation.
It is.
Yes.
Let's see.
Okay.
So that would be a 17.
Or perception.
Perception.
So you look around this room and you realize
that this sad, sad man really has nothing.
He's got like a bed and a picture on the wall
and a broom.
Okay, so you gonna step outside the door?
Of the galley.
Or Mike's bedroom in the galley.
You can kind of, you get the idea that your items
and everything that was taken from you
are still in your bedroom where they were at next,
because you have a suite next to the diplomats room
that was found dead on the lower deck.
Definitely wanna grab our stuff.
So you have to navigate through the galley's dining
and tables room to the downstairs and then through
lots of rooms and whatnot, the bedrooms of everybody here
to get to your bedroom.
Looks like we're fighting it out.
Fighting it out?
It's not a great way to prove innocence.
No.
How else are we supposed to break out of the cell
and navigate the shit?
You gotta find people to talk to.
We gotta blame.
There's a kitchen, so right next to you
as you walk outside that room, there is a kitchen
to your left and then across the way,
at the far end of the galley, you can see guards standing
at like the ends of the dining tables.
Should we go to the guards?
We should report.
To the guards?
Yeah.
That arrested you?
Nope.
We're just waiting to move our innocence.
I mean, sure, you can try that.
But that probably won't go well.
They're going 99.
Go for it, boys.
I'll stand back a little bit.
20 foot back or so.
In case you need to tell them.
In case, yeah, in case they're gonna blast them
with a fire.
Well, I can say that's not gonna prove your innocence.
Should we sneak around and try to find clues?
I don't know, just keep walking back up
ain't gonna prove nothing either.
I think we just walk up to them and just talk some shit.
Yeah, maybe we should just try to stay with the chattels.
If your persuasion doesn't work,
I'm not getting locked back up.
Let's look for clues.
Huh?
Let's just look for clues.
Do you want to check the kitchen next to you
or would you like to go down to the lower deck?
Let's look for murder weapons.
Well, they have the murder weapon all day.
Yes, I believe so.
And it came from the kitchen, correct.
It just looked like a bagger.
That was covered in a red, like this,
if I say that right.
This is, yeah.
Liquid.
So, try to sneak into the kitchen?
Yeah, I guess.
There's cards at the other end.
Yeah, they're far off down enough
that you would have to not roll very high stealth
to sneak past, but you could give us stealth rolls
if you'd like.
And this is to get down to the basement, correct?
This is to get to the kitchen
to look for any clues in there.
Seven.
Seven?
Yeah.
Seven.
See everybody else to see what it is
because we're having to do a face-off crew.
So, what would you roll for stealth?
Rolls?
Yeah.
Oh, snap.
I thought it was just a head.
Or unless you guys are gonna hang back.
I got 13.
I got an 80.
14 plus two.
Eight plus six.
Six?
Eight plus six.
All right, hang on.
Tie fighter, what did you get?
Four plus two is six.
Six, okay.
Tavish Twinkle Toes, what did you get?
13.
Wizzy the Wizard?
Seven.
Corgi?
I'm not sure I got 14.
I think that's what it was.
Eight plus six.
Yeah, 14.
Yeah.
Gray Lee?
I got 16 altogether.
16, 14.
Okay, so as you guys start to creep by,
you make a little bit of noise
and they kind of shuffle towards you a little bit.
And they don't really come all the way over there,
but you can tell getting out may be a little bit harder.
But you make your way into the kitchen.
As you step inside the kitchen though,
you see a woman there.
And, okay, yeah, all right.
So as you guys enter the kitchen,
you see a woman, a chef.
She's all dressed up in an apron and her hair's put up.
And she kind of turns around
and she's chopping stuff up and cutting things on a counter.
And she stops and looks up at you and she goes,
because I don't really have time for chit chat.
Aren't you guys supposed to be locked up anyways?
What do you say to that?
You're wrong.
I don't know how much I should say.
Wait, I don't.
Say what your soul tells you to say.
I know what to say.
You are a bard, you talk a lot.
I know what to say.
We were framed and locked up without evidence
and then a hooded figure ran into the room
and proclaimed to be the killer
and threw us a key and said, catch me if you can.
Started lying.
Yes.
Okay, that's deception.
Well.
Not persuasion.
Either way, I'm still proficient.
All right, so do deception, roll whatever that is.
If it's talking, I can do it.
I'm gonna sing it.
He said, I'm singing a dirty tune.
Oh, please.
Okay, I got 19 plus four.
All right, yeah.
So she says, where do you go?
There was a hooded figure that ran through.
She goes, listen, I didn't think you guys did it anyways,
honestly.
She goes, what do you mean there was a hooded figure
running around?
Like who, nobody said anything about that.
Who was that?
How would we know, dude?
Use a little gun.
He scared the hell out of us, just ran right past us.
He was like, here's the key.
Like you tell me, bro.
He was wearing all black and it was dark,
so we just thought it was a shadow.
Yeah, totally.
We don't even know if it was hooded exactly.
It could have been anything.
It could have had an afro that looked like a hood.
I'm not really sure.
She goes, all right, well.
Well, I don't know about that.
She goes, I heard the screaming and I heard it.
I woke up to shouting and fighting
and then when I arrived to the room,
the whole crew was shouting
and then they were jumping in on you guys
and it ended as quickly as it started.
And before I knew it, you guys were limp and bound
and put into the galley and locked up in Micah's room.
That poor Micah, they turned his room into a cell.
She goes, but Emerend, the Baron's son,
he's looking for the killer.
He doesn't know anything about you,
but go talk to him if you get a chance
and you should try to clear your name with him
and he'll probably put in a good word
with you to the inspector.
So yeah, you've got a lead on Emerend.
I almost got killed there.
She goes, so I also want to mention to you guys
something I just think that's weird.
Like it's just the inspector and the late diplomat,
they were just so close.
They were speaking a lot at dinner last night
and they just, I even saw him pass for something under,
pass him something under the table,
but then he was nowhere to be found
at the time of his murder,
even though they were supposedly close friends
and together all night.
So I just think that's odd.
So keep your eye on the inspector.
I don't think he's up to any good.
Inspector Gadget.
I wonder if he passed the note that we were gonna...
I think I know what happened.
Inspector got jealous and killed him.
Case closed, we're done.
Alrighty, I'm gonna pull out your whistle stick
and I'm gonna ask her,
be like, I feel like you're not telling us everything.
I feel like you've got something else to tell us.
And I do the old whistle.
Okay, so roll persuasion to see if she's telling you anymore.
All right.
She serenaded her with the whistle stick.
Oh no.
11.
How many did I get?
Yeah, 11.
All right, that's fine.
She'll say, she says, she goes,
okay, you know what, you're right.
When they took you guys out,
the inspector forgot to close the diplomat's door as he left.
So me and a few others slipped into the room
while the inspector was downstairs
and the diplomat was dead,
but his cold, lifeless eyes stared up at the ceiling
from his bed and nobody dared to touch him,
but they all agreed he looked dead.
He also looked very purple
for someone who had so recently died.
Definitely not from a common death.
He was also wearing this very strange ring
that no one had seen on him, especially not at dinner.
But that's really all I know.
I'm confused with her because
why did she not tell us that before?
I feel like she's still hiding something.
She sounded like she was like,
well, this happened after that.
Why didn't she tell her that?
Well, maybe she didn't want to be in trouble
for actually slipping into the room and looking at stuff.
She had to be persuaded to tell this stuff.
She was in the same situation we was.
Oh, nevermind.
She's not in trouble for slipping in there.
So yeah, you guys know that you can get
to the diplomat's room to possibly inspect a ring
that's on him or search his room
if you're able to make it there.
And then there's all the other rooms and such across there
if that's where you're wanting to head next or to the-
Should we split up?
Over deck.
No, stick together.
Are you wanting to head to the lower deck now?
How about we make groups?
Anything else I'm doing here?
Okay, so everybody's gonna need to do stealth checks again.
To get past these guards,
that had started to walk back towards you guys.
They're kind of closer now,
so it may be a little bit harder.
I got a seven.
Oh no.
You should be all right. 14.
You should be all right.
I got a six.
15.
I have six.
So roll a d20 and add six to it.
Oh, I got a 13 again.
Got 25.
25?
Yeah.
Wow, that was a super stealth that roll.
What'd you got?
15.
15?
Not dude.
Green's a lucky color.
14.
14?
13.
Gray Lee?
Seven.
Seven?
Okay, so overall party completion,
you guys did sneak past them
and make your way to the lower deck.
So as you step down the stairs and get there,
you see all the bedrooms along,
like the windows to the bedrooms,
all down through the side of this building
and then towards the front of the ship,
it cuts around.
And then right behind the set of stairs,
there's a doorway that leads into like the hallways
of the bedrooms.
What would you like to do?
You can kind of see guards like standing towards
the front of the ship and like sitting at a table,
there's one guard down past the door behind you.
So like are the guards like guarding any of the doors?
I'm not exactly sure.
That we can sneak in too?
So whoever wants to lead, I will follow.
I can lead.
You can split, you can go together, up to you guys.
Yeah, let's not split.
I wanna go to his room and investigate.
His room?
Yeah, I wanna check that room out.
Okay, so you all go into the diplomats room?
Yeah.
You go one room, you go somewhere else.
Yeah, we'll pull the ring off of him,
see if he's still purple.
Like maybe the ring is like holding him conscious.
I just wanna go together.
Good, okay.
All right, to the diplomats room.
Hi-ho.
Hi-ho, let's go.
Okay, so everybody give me stealth checks.
Again?
Yep, a lot of sneaking in this.
Not wanting to get caught by guards.
Oh no, oh no.
19.
22.
21.
11.
Seven.
That's a success, but as you walk past,
Wizzy the Wizard just kinda steps on his robe
a little bit and trips a little bit
and bumps outside the hallway
and you see a door open right beside you
and it's the captain of the ship.
Oh shit, oh.
This is like a young Chris Pine-esque captain
is what it looks like.
He's honest and respected by many of the ship.
He steps out and he says,
he goes, what are you guys doing?
Who are you guys?
What's going on here?
We are in our conscience.
We are the champions.
No, no.
Let us pass.
Captain Persuasion.
Was he part of the group that was
when we were locked into the cages?
No, I was just the inspector and a couple of guards.
So does the captain even know what's happened yet?
We're here to prove our innocence.
Can I try to, wait, he doesn't know who we are, right?
Yeah.
We have to prove it.
We're here running an investigation.
Are we gonna tell them about the situation essentially?
I'd say we're running an investigation for the murder.
That's kind of where you're at
is what you wanna do with the captain.
I would tell the truth.
Should I tell the murder?
Because we're here to investigate.
Because he said he was honest,
that he looked honest and young
and just gave him honesty.
Well, respected apparently was the word.
Honesty, we're probably gonna get it.
It's gonna sound like we're going to,
we were sent to go investigate the diplomat's room.
No.
So lying?
No.
Do you want us to investigate or?
No, no.
You say we are investigating.
We are going to investigate the diplomat's room.
Yeah.
There's a killer on this ship
and we're gonna find them.
Okay, let's say, how are you gonna persuade him
to let you go, like what are you gonna say to him
that lets you go do this?
There's a killer on this ship.
If you just say I'm gonna go
investigate the diplomat's room,
he's gonna be like why the fuck are you investigating
the diplomat's room?
There's a killer on the ship
and we suspect there's evidence in the diplomat's room.
We're in suspicion.
We know of magic and they said there's a weird ring on him.
Okay, then.
We suspect foul play.
Wizzy the wizard, roll persuasion.
Okay.
Since you're saying it.
That was just an idea.
Sorry.
I'm late.
How is an 18?
18 will do.
He is a...
I thought you could even roll that.
What did you even say to him?
I forgot how.
Yeah, don't do that to me.
Are you telling him that you were framed or something?
No, we're just saying nothing about that.
He said that we're purely here to investigate.
Yeah, that there's a killer on the ship
and we believe there's evidence
Yes.
to find who it is in the diplomat's room.
Okay, he says, okay, he goes,
oh, you were, so you were sent there to search the room.
Okay.
He goes, are you guys like investigators or inspectors?
What are you guys doing?
We're framed.
We are framed.
Just...
No?
Okay.
Just honest citizens.
Just yeah, honest citizens here to inspect foul play.
I don't think I can just let honest citizens go
and like search a dead diplomat's room.
That seems kind of un...
Yes, you can.
Who else you got?
It's okay, persuasion.
Yes, you can.
Who else you got here?
Okay, okay.
I like it.
Yes, you can.
Roll persuasion.
I like it.
Yes, you can.
Come on.
You can do it.
Oh, 18 plus seven, let's go.
Let's get it.
Let me see.
Y'all done got persuaded.
Yeah, I think that persuades.
He goes, oh, okay.
And then turns around and walks back into his room
and closes the door.
He said, you're right, I'm the captain on the ship.
Because you are completely right, you can actually.
And then walks back into his room and closes the door.
All right, we're going to the diplomats office.
I told you that's how you can tell people
to have a suggestion.
I think so, yeah, actually.
Yes, you can.
You guys persuaded the captain to allow him
to just let you guys go investigate
the diplomats cabin, I suppose.
So yeah, you go in there.
You go in there now, are you gonna go to the diplomats
or you go into your room?
Which one are you going to?
Go to the diplomats.
Okay, because your room is right next to his.
Should we go check and see if any of our stuff,
like what's in there?
All your guys' gear should be in the room, yes.
Should we grab our gear first?
Yeah, let's grab our gear first.
It's up to you, I don't really care.
Smart.
I'll go in the diplomats office
because I don't really have important gear right over there.
Okay, spells.
Yeah, okay.
Heidi needs her dagger.
All right, so you guys all.
Corgi, Corgi needs her dagger.
Okay, so yeah, as you enter your cabin,
you see all your gear kind of still laid up
and it's stuffed and wrapped up and put away
and you can get all that and gear up
and have all of the equipment.
And then the door actually adjoins two diplomats.
There's like a little dining area
and then it cuts to the diplomats room.
So you guys can all kind of just meet up there
in the diplomats room, I guess.
Let's do it.
Yep.
Does Nate have anything in here that I could grab for him?
Whatever he's giving.
Yeah, it's not a lot.
Okay.
Maybe quarter staff or something.
Quarter staff.
And that's pretty much it.
If you want it.
Yeah.
I'll take it.
Thank you.
Yep.
All right, so this bedroom is dark, dark and secluded
and a human figure rests atop a neatly made bed.
The white sheet thinly veils him from the world of the living.
It is the diplomat with his hands and arms,
a ghoulish purple.
Veins are warped and exploded beneath aged skin.
The rest of his skin is smooth.
Give me a perception check, two of you.
Jeb or two have good perception.
My perception, unproficient.
Who's like giving a good look around the room
while the others kind of step outside.
Mine's plus three.
Yeah, unproficient.
Mine's plus four.
I have a plus three.
I have plus four.
Okay, so two of you two?
Yeah.
Go for it.
Eight.
Plus four?
No, four plus four.
I got a 17.
17, okay, so.
Heck yeah.
That was one of us, he's a good roll.
That's what matters.
Yep, really funny.
You can tell that he takes really good care,
like manicuring himself for the public eye,
but the only thing missing is the ring described earlier
in the bedroom.
Aside from the bed stands an elaborate secrétaire,
which is a desk with many, many drawers,
and a cushioned chair.
Several bookshelves rest against the far wall.
Like in your own room, these shelves hold more books,
some which look new.
So, yeah, what do you guys do with this information?
We're gonna investigate the books.
The bookshelf?
Yep.
Is the body still purple without the ring?
Yes, it is still purple.
What happened?
Maybe the ring had poison in it?
Oh, let me see my investigation.
What made the ring have all the body's circulation?
The bookshelf is plus four, I'll investigate.
The bookshelf or the desk, which one did you say?
The bookshelf.
The investigation's crappy.
Well, they'll do an arcana check,
if you'd allow, on the bookshelf, I guess.
On the bookshelf?
Yes, it kind of looked really new, everything did.
I've heard fishing in arcana.
Rule one?
Yeah.
Rule one.
Lucky.
Since we're both sages, so next year.
Oh, yeah, yeah, yeah.
All right, 18 plus, or no, 16 plus four is a 20.
Okay, good.
So the bookshelf is full of all kinds of awesome books,
and you open up one of the books, and it is,
oh, you find a book called,
you find a book called
The Necromantic Field Guide to Deadly Trinkets,
and it's not dusty like the rest of the books,
and has several worn page corners.
One of these pages describes the ring of ghoulish slumber.
Ghoulish slumber.
How does it describe how to reverse the effects?
Yeah, I was just about to say un-
So it shows the description of the ring,
so one of the pages describes the ring of ghoulish slumber,
and the description says,
A stony black ring engraved with two screaming ghoul heads
focused on a diamond-shaped hole in the ring.
This diamond is a micro portal that channels dark energy
into the wearer's body.
The wearer immediately becomes drowsy, and,
the wearer will fall asleep.
So that's all the description that you see
in this ring of ghoulish slumber.
But it doesn't say it kills him.
Yeah, that's all the description you see inside.
Was he stabbed?
We picked a dagger up.
Is there anything written on the front or back cover
of the book?
The front cover said,
Field guide to deadly trinkets,
or the necromanic field guide to deadly trinkets.
Not like inside, like where people write their names
or certain things inside the cover.
Yes, actually, it's his name, which is,
Ambassador Rinald.
Oh, so he wrote that book.
He's checked out the book.
I wanna know whose book that was.
It's just his book.
It was at the dip of the book.
Okay, gotcha.
You can tell he's been kind of looking into this stuff.
I wonder why he would be looking into it,
and then it'd be used on him.
So I feel like someone was working with him
and turned on him and used it against him.
Yeah, it seems like someone put the ring on him
and he fell asleep and then got stabbed by somebody.
Yeah.
Did he get stabbed?
Is there a stab wound on his body?
We picked up a dagger,
but we didn't really check his body.
It said it was covered in a what?
Something full? Like red sludge.
A red viscous liquid, yeah.
Was gonna be bloody.
Yeah.
I don't know.
Do we think the ring was involved in getting him
to pass out so they could?
Yeah, that's what I'm thinking.
Oyser or whatever they did.
Yeah. I don't think so.
Gifted to him.
Every person on the boat out here had a gift for him.
That's cool, though.
So would you like to search this room further?
Yes.
Because there's, what else would you like to search?
The desk, correct.
Yeah, there's a desk you can search.
Roll investigation for desk.
Who's got high?
Heidi's got four, plus four.
Heidi, roll your investigation.
Corgi.
I got plus five.
Corgi, roll Nate and roll.
Investigation?
Let Nate roll.
Intelligence, my intelligence is plus five.
You got plus five, babe.
But I...
19.
19?
Okay, so...
Near the desk, you kind of mess around with it
and you reveal that it hides a
little lock box inside of it.
And there's a bit of a puzzle on it and it says...
I wonder if Knuckle cheese puzzle.
Probably.
Well, it's not due to...
It's actually, I think it does, actually.
I don't know how it...
You said magic or physical locks.
Let me see, let me see.
It's a puzzle.
For sure.
That's dope.
Automatically does the puzzle.
Okay, so when you cast this,
a loud knock is audible from as far as 300 feet.
And if it's an arcane lock, it'll be open for 10 minutes.
Like it'll be suppressed for 10 minutes
and then in which it will shut again.
And if there's multiple locks, it'll only break one lock.
So this has one three digit code lock on it.
So you can, but it is also gonna make a loud knock noise
that goes up to 300 feet.
Ooh, yeah, that's bad.
Far, so.
Should we try the puzzle first?
Yeah, probably.
Then knock it if we can't figure it.
Yeah, because that's gonna be the whole ship.
Yeah, yeah.
Okay, all right.
So as you look over the chest,
you see a word inscribed onto the front of it.
And it says,
three numbers I hold to unlock the way,
a trio of digits for a brighter day.
The first is the number of suns in our sky.
The second is the number of eyes that can't see.
The third is the number of legs on a stool so fine.
So there's three, that's the clue to the three digits on.
One, two, and four.
The lock box.
One, two, four.
And the eyes that can't see.
I think that's just two eyes that are blind.
Or the third eye.
Or is it like the eye on a needle?
I don't see, but it's there.
Shocker.
I think it's like, you can take a rib.
You guys, but you wanna try the codes?
One, two, four.
I think it's one, one, one.
Who's gonna try what?
A fine stool.
You each can try your codes if you like.
I was thinking of like a stool, like a mushroom.
One, two, four.
One, three.
Huh?
One, two, four.
Are you gonna try that?
Yeah.
Okay.
So as you put in a one, two, four passcode,
make me a con check, con save.
As a zap of electric flaps into your finger
as you start to put in the code.
Three plus two, five.
Five?
Yeah.
Ooh!
Ouchie!
Ouchie.
I wanna hear the riddle again.
Yeah.
One is, first one is the number of suns in the sky,
which is one.
And then.
If there is one in this world.
No, I'm curious about it.
So nine damage.
I'm not sure, but I would imagine one.
The eyes that cannot see.
Ooh, it's hurting us, isn't it?
The widely specified cannot see.
All right, I wanna hear this riddle again.
When he says eyes that cannot see, which means.
Three numbers I hold to unlock the way.
A trio of digits for a brighter day.
The first is the number of suns in our sky.
The second is the number of eyes that can't see.
The third is the number of legs on a stool so fine.
I think I'll try one, one, four.
One, zero, three.
One, one, four.
I was gonna say, wait, most stools are four or three legs.
So fine stools.
So what did you say the code was?
What did you say the code was?
One, two, four was not.
So when you got zapped, the first two locked in place.
And the third one is still free spinning.
Okay, one, two, three.
One, two, one.
I'm gonna try that.
Are you trying it?
Yeah.
Okay, go for it.
You put it in, and as you click in,
you don't have to save it, roll anything.
As you put it in, one, two, three, it locks in place.
And the lock box clicks open.
Wow.
Yay.
And you find the ghoulish ring inside of it
wrapped in a frantically written letter.
And the bottom of the letter is a, this is,
oh, well, here's the, this is what the hidden letter shows.
Are you sure this ring will work?
All this risk just to stop that Baron?
I did not trust our merchant, not one bit.
And you are not the one who has to put it on.
I do not like this business, sir.
If what he said is true,
you must not forget to take it off before it's too late.
My life is in your hands.
Then you see a response on the bottom that says,
bonjour, my friend.
I fear the worst has happened.
Those meddling kids were watching me
and I could not remove your ring in time.
If you do awake from your slumber
and find this letter again,
know that I did my best to save you.
Now I must leave this ring with you.
They do not suspect me yet.
I knew it was Frenchy.
What kids?
We need to talk to these kids.
He's, yeah, he's doing that.
So, yeah, you got this ring.
Don't wear it.
Would you like to do anything with the ring?
Smash it.
No.
Yeah, let's just hold on to it.
We might need it.
Don't put it on.
Yeah, don't put it on.
Unless you want to take it off.
Well, you know, I've got some security with it.
Throw it into your backpack.
Okay, so give me a perception check, everybody.
21.
Whoa, a 21?
All right, that's good.
So outside the door, you notice a red coat
flapping away from the door as someone takes off running
and leaving from the window.
Would you begin to chase this person
that's running and watching you from the doorway?
Yes.
Okay.
As you run outside, you see the Baron's son, Emorand,
and he's running from the door.
He's quickly, frantically panicking.
So yeah, you see the red coat flapping away
and you guys start to chase after him.
So give me a dexterity check, everybody.
To run.
To run this man down.
Or if you yell anything at him
as you step outside the door or what's not, I don't know.
15.
Wait, what are we doing?
Chasing a man.
Nine.
What is it for?
Dexterity.
16.
Okay, natural 20.
All right.
I got 19 more dice, I can't count.
So you know, you got the...
Is plus four.
So 19.
Okay, so you got the fighter, the champion,
the rogue assassin thief,
and all these people just running going after him.
And then the bard, the man with the whistle flute
and professional talking skills takes off
just sprinting like a rocket.
Takes past everybody.
And as he get right up on Embrin to grab him,
a bunch of animated objects come to life.
Oh ship.
And now you gotta fight.
So roll initiative.
Gotta fight on the poop deck.
Fight him on the poop deck.
Oh no.
To fight.
It's a good thing that bounced out.
All righty, 17 plus four is a 21.
12.
I don't have initiative.
Yes you do, it's right here.
Oh plus two.
I got 13 plus two, 15.
What?
Corgi, what is your initiative?
23.
Okay, Graylee, what's yours?
15.
All right, Wizzy.
TIE fighter.
Yes sir.
Initiative.
12.
All right, Tavish twinkle toes.
21.
Good initiatives everybody.
So an animated broom and an animated knife.
And what?
Animated broom and animated knife.
Two animated knives come to life.
Okay, so that means.
What do you say?
Sweep it under the rug.
Are we able to run up and just grab them?
They're alive.
All right, so up first is Corgi.
Look at your attacks.
What do you wanna do?
You gonna run up and stab him
with your short sword and your dagger?
Short sword and dagger.
Okay.
So roll 20, D20 and then add that plus,
whatever it says to hit.
Okay, you're gonna knife a knife.
You're gonna dagger the knife.
Roll that and then add six.
That will definitely.
24.
Yes, that will hit.
100%, sorry, D4.
Triangle one.
Roll that and then add four.
Five.
Five damage.
Plus four or just five total.
Five total.
Okay, good hit.
All right, next up is twinkle toes.
Can you just sign whispers on these things?
To like, get them to lay down their arms?
Let me see what Dishonest sent.
Dishonest.
Let me see what Dishonest whispers.
Yeah, Dishonest whispers.
I can't say it.
So, whisper a discordant melody
that only one creature of your choice within range can hear.
Racking it with terrible pain,
the target must make a wisdom saving throw.
On a failed save, it takes three D6 psychic damage.
It must immediately use its reaction, if available,
to move as far as its speed allows away from you.
Okay, all right, so yeah, you can do that.
How to make a wisdom saving throw?
Is that all it is?
All right.
What kind of whistle tune,
you're gonna bust out your whistle stick for it to,
is that your discordant melody that busts in the layer?
Oh, it's the layer.
I don't know what that is.
And bling, ding, ding, ding, guitar.
Awesome melody.
Sounds like Tenacious D.
Bah, bah, bah, bah, bah, bah, bah.
Not perfect.
All right, wisdom save.
That is so horrible.
That is a four minus three.
It is a hit him.
Get wrecked.
So, three D6 psychic damage.
Get wrecked.
Get destroyed.
Oh, wait.
Six.
11.
15.
I mean, your attacks all hit very, very good,
but seem to just kind of bounce off
because this thing doesn't have a mind.
It has no psychic.
You didn't do that.
No psychic.
But they're alive.
I didn't think about it either until-
Darn, but they're alive.
All right, so.
Next is Graylee.
I'm ready.
I'm gonna use my war hammer.
Gonna run up and attack.
Which one, broom or one of the knives?
I'm gonna use my war hammer on the knife
that Heidi already damaged.
Okay.
I'm gonna use my war hammer on the knife
that Corgi already damaged.
Okay.
Well, off the table.
Oh, 20.
Natural 20?
Yep.
So, it's a one D8 plus one bludgeoning.
So, D8.
It's gonna be double damage
because it's natural 20, it's a double damage.
Six.
Plus one.
Okay, I roll it twice.
Oh.
So, it's double.
Five.
All right, you smash the knife
and it's pieces down two pieces.
Obliterated.
As Emrin tries to run away
as he's casting up these animated object,
he trips and falls as he starts to try
to make it further away from you guys.
And it is now not,
I keep almost saying your old names.
TIE fighter.
It's your turn.
So, the dagger smash, correct.
Yeah, one knife is down.
So, there's one animated knife left
and an animated broom.
I'm going to shoot at the broom with my crossbow
and try to pin it to the wall
till it can't move.
Seven plus 12.
12?
That will not hit.
Poop indeed.
Wizzy.
Wizzy the wizzy.
I will attempt a firebolt with the other knife.
All right.
Firebolt.
12, not gonna hit.
Not hit.
Not a hit.
Okay, so,
the knife is going to turn and attack.
No!
Corgi.
No!
I'm gonna have to attack first.
No!
By, it's going to knife you.
Wow.
No way.
I thought it was gonna do something else.
What is it?
That is a 19 plus that.
Okay, so yeah, that's plus stuff.
No!
Luckily it does not hit super hard.
Getting shanked.
So, you take three plus one damage.
So, four damage to your character.
You got 24, so now you only have 20.
So, you're right, 20 right there.
Hit points.
All right.
Now it is the broom's turn.
Who else ran up and attacked?
You did, Krate Lee.
Your turn.
Back the broom up.
It is going to multi-attack.
Wow.
Sweet as those.
Is it made of straw?
Broom state.
16 plus five.
Yup.
He's gonna sweep you up.
My armor is 18.
Oh wait, yours is?
What's your AC?
18.
Oh, it still hit.
Dang it.
Oh, that's a D4.
Wrong guys here.
Trying to kill you.
Come on, dummy master.
Dropped it.
So, one plus three.
Now I'm gonna roll again for multi-attack.
Eight plus five will not hit.
Did you do your damage, one plus one?
Yeah?
What are you talking about?
Damage I just dealt to you.
Oh, I didn't know that's what you were doing.
So, the broom came up and did what to me?
Swept you up.
He slapped you.
That was face-moving.
Full of crystal.
Okay.
Sorry, I got lost trying to tell Heidi
what armor class was.
All right, back to the top of the round.
Corky, your turn.
You got the sword, baby.
The broom and knife.
Why'd that broom out?
You're on the knife, I think, close to the knife.
We're about 10, 9, up.
19.
Plus six.
I don't know why that'll hit.
So, you'll do your damage of your dagger.
I think it's one D4 plus some stuff.
She's got it.
Seven.
Wait, hold on.
It's one D4 plus four?
Mm-hmm.
Five.
Five?
Okay, to the knife.
Good deal.
Good job.
Broke its blade.
Chipped.
Chipped it.
I broke its blade.
All right.
Tavish Twinkle Toes.
Your turn.
I'm gonna send a thunder wave at him.
That will hit everybody.
Okay, never mind.
Everyone will have to make a difference.
Oh, snap.
There's a thunder.
Oh, well, I don't really know what to do.
I'm in the back.
That's pretty good.
Yeah, but it's, I can't mock them.
You unleash a string of insults laced
with subtle enchantments.
A creature you can see within range.
Target can hear you.
Though it need not understand you,
it must succeed on a wisdom saving throw
or take one D4 psychic damage.
So, yeah.
So, I can use it on them?
Can't use it.
No, they don't have ears.
You can use, yeah, that's about it.
You can attack them.
Four brains to you.
All righty, I guess I'll try to hit him with my rapier.
Okay.
How come how come?
They don't have a conscious thought,
but consciously attack you.
Yeah, I don't understand.
They're animated by a mage.
Because their only thought is aggression.
I guess, probably.
But they have a thought.
Being controlled by a mage.
15 plus five, 20 to hit.
It's probably not even a thought.
The mage probably has the target as,
and then they just go after the target aggressively.
All right.
What is it here?
One D8 plus three.
Nine damage.
Which one was that?
To the knife or the broom?
You're hitting a knife or the broom?
You would have hit either one.
I'll hit the knife.
Okay.
And that's nine damage.
I'm not gonna let that out.
Good.
Knife shatters.
Yeah.
Psh-ching-ching.
To make up for the trying to hit it with psychic damage.
You're just slicing the pieces with a rapier.
I wanna run up.
Do you imagine that fight?
Snatch that broom and unarm strike the crap out of it.
You what, you gonna try and grab it?
That what you mean?
I'm just gonna unarm strike it.
Yeah, pick it up and just smack it into crap.
Instead of your weapon?
Ah, actually I'll just go ahead
and hit it with the great axe.
Dual wielded.
I'm gonna run up and strike at the broom.
This thing's great.
All right, swinging.
12.
12 plus anything, or is it?
No, just 12.
That's a plus.
That was with my plus six.
Yeah, that will not hit.
I'm gonna just stop rolling with the little side stories.
I'm gonna run up and do nothing.
Your turn, Wizzy.
Okay.
This is an attempt to firebolt the bristles on the broom.
Kiddin'.
Oh my god.
It's gonna smell like burnt hair.
This is a crit fail.
Crit fail?
Yes.
Try and hit the broom?
Yeah.
You don't get no bonuses for that.
What were you trying to hit it with?
A little one or two.
Yeah, but it's the one roll which is always the first.
What were you trying to hit him with?
Firebolt.
Firebolt?
I mean, it's crit fail plus five, but.
Okay, so we're gonna say, you shoot a firebolt.
It flies by and like, Wizzy's past him.
Like, it hits a wall on the ship over there
and kind of like starts a little bit of a fire.
That's cool.
That may have something happen later on.
Wait.
Okay.
It's fine.
Broom's turn.
It ain't our ship.
Broom is gonna swing at...
Uh.
It's what?
TIE fighter.
Don't you dare.
I can't.
At the TIE fighter.
I could first save myself this one.
So that's for the multi-attack.
It's like you could swing.
Multi-stake attack.
Okay.
First one, five plus five, so 10.
Will not hit your AC.
I don't think so.
No.
That'd be a, okay, so 18 plus five.
That one might hit.
Yeah, that'll hit.
No, don't hit anything.
One before plus three.
Actually, yeah.
Four.
Four damage.
Okay.
To you.
There's a little spot next to your little sheet
by your HP.
You can write down your current number and stuff.
Okay, yeah, so.
Four damage.
Shipboard.
What are you doing?
Putting the cat out.
Two skunks in the wall.
That, believe it's your turn, Corby.
From what?
To attack the broom.
Daggering.
Oh, hmm.
Yeah.
Plus six.
Now six?
No, D20 plus six.
D20.
You have it, yeah.
Okay.
Roll it.
15.
Yep.
21.
That'll hit.
Right, or 20?
It'll hit.
21.
20 or 21, Bill, so now do your damage.
One D4 plus four.
You're done.
I always get five.
Five damage.
All right.
What am I doing here?
Oh yeah, you.
Twinkle toes.
Still kicking?
Yeah, the broom is still kicking.
All right, he's getting hit with rapier.
Rapier.
Poker.
I'm gonna poke him nice and good.
16 plus five.
He's got a rapier.
That will hit.
21.
Yep.
Do your damage.
Twink-a-dink.
Good see?
Twink-a-dink.
Break that broomstick.
Eight.
Wait a minute.
No, yes, eight.
Eight damage.
All right.
He's still floating.
What?
His cleaning days are not over.
His cleaning days are still there.
Up to the green ax.
Yep, it is a pew tie fighter.
This guy is going down.
Tie fighter.
Tie fighter's great.
Oh.
20.
He's gonna fall down.
Not that.
Oh, okay.
14 plus six.
All right, then roll your damage.
He said, I just shoot my blasters.
Oh, what is that anyway?
The D12.
Yeah, D12.
It's a great ax.
Nine plus four.
So, yep.
Nine plus four.
13.
Damage?
Yes.
Wowzer.
Oh yeah, D12.
Oh wowzer.
Oh yeah, so yeah, you shatter that thing.
That broom is broken into little tiny, tiny pieces.
As that ends, Imran, the Baron's son,
is kind of like crawling away.
I don't think so.
He's like, I didn't mean any harm.
I was trying to see what was going on
inside the place, and I was just seeing
what was happening, and I saw you guys go in there,
and I was keeping an eye on the place,
and saw what happened, and he goes,
but what did you guys find?
Did you guys find evidence?
Because I've been trying to find evidence,
and I believe it's the inspector.
What do you do?
We know it's the inspector.
We tell him we know it's the inspector.
You tell him the evidence, or you just tell him?
We see what his evidence is first.
He goes,
Tell us what you know.
Tell us what all you know.
We'll tell you what all we know.
Okay, so he says,
well yeah, I got some information, but not a lot.
The ring, it's evil.
It's got an evil presence, and it was,
he felt its evil presence on the inspector last night.
He goes, he also, when he inspected it,
the ring was found to make the wearer appear dead,
but it came at a cost that looked very similar
to the scars on the diplomat's hands.
So he knows that the inspector was carrying around
that ring that was found on the dead man diplomat's hands.
So what do you do with that?
Tell him the information we have.
Tell him the information.
I think he's trying to get the information out of us
so he can kill us, because he wants to know if we know.
Is he saying that there's a spirit in the ring?
You can roll an insight to try and see if he's lying,
if that's what you'd like to do.
Yeah, yeah, I wanna do that.
See if he's telling the truth.
Is he saying there's some kind of spirit in this ring?
Is he saying he felt evil from it?
Evil presence, it just has necromantic energy.
Six plus five, 11.
You can't really, actually, yeah,
you can't really tell if he's telling truth or lying or not.
You don't really get a bite.
So it's up to you.
Wait, am I in the picture?
No, she just did.
So what would you like to do?
Tell him to lead us to any evidence that he's telling.
Walk the plank, walk the plank.
So you're not gonna show him the evidence or nothing?
No.
Well, we should try to recruit him as a little spy
and see if he can get around
and collect any more information.
Yeah, let's tell him that we suspect the inspector as well.
The inspector.
If he would like to help us.
I've tried, he goes, you were the only ones
that I've seen being able to get into the room
at the right times.
He goes, don't you see it is the inspector?
He goes, they were always talking in this ring you have.
He goes, yes, I can feel it on you,
the evil coming off of it.
He goes, what's giving me the same energy that night?
That's how I ended up in the room at the same time as you.
That's why the inspector wasn't able to pull it off in time.
He knew I was watching him.
So.
Makes sense.
Okay, little man.
Okay, so what do you do?
Is that all with that?
Do you have any more info after walking around?
Okay, so he says, well, if you guys get any evidence
or if you get anything like that,
he goes, I will turn in to my father
and I will get this settled.
He goes, my father's the Baron.
He rules a lot in Neverwinter City
and he can have a lot of power in pool.
He goes, so just keep it out.
If you keep me in your thoughts,
if you need to give up any evidence
so I can get this handled.
And as he says that, the inspector walks around the corner
and stabs him in the back.
That's a good thing that we didn't.
Yeah, and he goes.
He doesn't kill him.
What was he up to?
Oh, yeah.
Well, he doesn't kill him.
He sticks him in the back
and he kind of falls over the side.
He goes, you guys got a little bit too much evidence here.
And within that moment, a ghoul comes up from behind
out of the diplomat's room
because the ring that left him to die
has transformed him into a ghoul.
And Emorand was stabbed in the back,
runs and tackles the ghoul off of the ship as the.
The inspector says,
you thought you would catch me.
You thought you would help.
You would take me down.
Because I will get out of here
without you being able to stop me.
And he casts Misty Step and jumps onto a gilded skiff.
And as you guys watch him take off into the horizon,
you see Neverwinter City rise up from the fog
and know that you still have the evidence
to clear your name as.
I use Misty Step.
You gonna use Misty Step to get on the skiff with him?
Okay, go for it.
You can do that.
I have it.
Okay, so yeah, you're on the skiff with him.
What do you do?
It's just you and him.
He goes, oh god, what the heck can he jump onto?
Quarterstaff, baby.
Okay, give him the quarterstaff.
I'll let you hit him.
You and him, I guess, is just do it out
because no one else can get there.
Come get me.
Let's see, should I do quarterstaff?
Eh, let's do rain and frost, actually.
It would be disadvantaged because you're up close.
Nope, quarterstaff.
That would be 12.
12.
12 to hit?
Yeah.
That will hit.
Sweet.
There we go.
I'll go ahead and two-hand that thing.
Yes, sir.
There we go.
That would be three damage.
I have full three.
Three damage.
That's better done.
All right.
Okay.
It's gonna be a slow fight.
Yeah.
Until he whacks me hard.
You got a lot of health.
Oh, good.
He's a tough guy.
I can't do this step again.
All right, so.
This is a one-way trip.
I kill him and take his kill.
Yeah, it's his turn.
I don't have one.
Can I get him with my crossbow?
Are they within range?
I'll say they are within range of everybody.
Do have probably about one attack.
Of a range attack, if you want.
Please do.
My crossbow.
If you do a range attack, it will hurt you.
All right.
So I'm gonna go ahead and roll his attack on...
Me.
You, to have some, you know, funk this.
So, cone of cold.
The cone of cold, my friend.
Is he at disadvantage from being on course?
Actually, no, he's not gonna do that.
Ooh.
Oh, God.
Ooh.
I am scared.
Okay, I got it.
No, it's okay.
I am scared.
He's going to use suggestion.
Oh, boy.
Is that considered being charmed?
That will be creatures that can't be charmed
are immune to this effect.
I am advantaged against being charmed.
Okay, so you'll roll advantage on not being charmed.
So, you need to roll wisdom saving throw.
As he whispers in your ear, jump off the skiff.
So yeah, roll wisdom saving advantage.
You need to beat a 14.
17.
All right, so you shake off his suggestion in your ear.
Everybody, you get to do one turn of action
before they are out of distance.
I'm gonna draw my light crossbow.
I'm going for a head shot on that boy.
Okay, go for it.
You said we're gonna beat a 12, right?
No, you, yes, yes.
For the AC.
13, all right, I guess 13.
Yes.
So, 1D8 plus two.
Oh, actually.
I think I might shoot him.
Shoot him with my short bow.
Go for it.
I do.
Did you ready to do your attack?
Oh yeah, you hit.
Did you deal damage?
All right, I did four damage
and I'm gonna use my bonus action to attack again.
Oh, action surge?
Yeah, action surge.
Okay, nice.
Can he just charm and make him come back?
I don't think so.
I think he can be successfully charmed.
Yeah, exactly.
He might be too far for that.
Exactly 12.
That's 30 feet.
So that's a hit.
Okay, yeah, you can try.
Or I can send, isn't it,
what's the word, that's 60 feet.
So, all together, nine damage from those attacks.
Nine damage from those attacks.
Okay.
I'll shoot him with my short bow.
We charmed him to come back,
we could tie him up and take him to the captain.
With the evidence.
All on you.
All right, I'm gonna try to charm him again.
I got 24.
24 to hit?
With my short bow.
Goodness, okay.
And now.
I'm gonna finish her thing
and then we'll put it on.
D6.
All right.
Or an eight.
Eight damage?
Eight damage on D6.
Good job.
All right, now you can do your charm.
What is it, wisdom save?
Yes.
All right.
This is 13.
I say three plus one.
But I believe charmed just makes he want to attack you,
right?
I thought it was me
that could make him do something.
No, that would be suggestion.
Yeah.
I had that.
Well, he won't attack you, but we're all good.
Haley, you gonna do anything?
You wanna turn before you range?
Where this man takes off with freaking.
I have a crossbow.
Was he the wizard?
I'm gonna crossbow him.
Yeah.
Crossbow him.
He's just driving away with him.
We can't see where he'll be.
I got him, I'm staying.
Six plus four, 10.
No, not hit.
I tried.
All right, back to you, Wizzy.
Is that a pause?
I'm gonna say you got a couple more turns
before he's gone.
He's off with you in Neverwinter City.
Can I try one more if I roll?
I have to roll a 20, and that's the only way I can shoot.
Only when you hit it from that far.
I'll say you fight like about two more turns
before you actually are too far out.
I don't know if I can do the damage to kill him
in two turns.
He's pretty good, he's getting hurt.
He's taken quite a bit.
Of course, that's about my only option.
No close range of magic?
I mean, I got ray of frost, firebolt.
Ray of sickness.
And you can always do them,
it's just a disadvantage I'm hit.
I don't know what the hell catapult is.
I believe you pick up an object and launch it.
Oh.
I believe.
Can you launch him?
Just shoot him off the boat.
Let me check.
Dude, that'd be so dope.
It says the deck saves with 13.
Catapult.
Choose one object weighing one to five pounds
within range that isn't being worn or carried.
The object flies in a straight line up to 90 feet
in any direction you choose before falling to the ground.
It hits a creature, it does 3d8 bludgeoning damage.
I have a cloud of daggers.
You got to keep going on the boat.
Whoa, what about that?
It's on that half of the boat.
Let me see, how big is this?
It's a five foot sphere.
I guess I could.
Yeah, you could.
It's about probably a 20 foot little boat there.
Or a five foot cube.
A little skiff.
Why not?
We'll try that.
Go for it.
It's deck saved, right?
That one doesn't say.
I believe yours is concentration.
Cast it and then I have to make a save.
It doesn't say what number on the save.
All right.
It would be, I have to roll, beat a 13.
A lot of daggers.
Damn, a lot of damage.
Yeah, I was gonna say it should be.
Usually there's a lot.
13.
13 damage?
Huh?
13 damage or?
No, I had 13 on his deck save.
I remember that needed.
Yep.
Okay, so then it's his turn.
What damage did he take?
Oh, might be half actually.
Yeah.
I didn't think of that.
He still is in a cloud of daggers.
So cloud of daggers is when it enters the spell area
for the first time on its turn or starts it there.
Creature takes four D four slashing damage.
Oh, so he takes it no matter what.
There is no save.
Really?
You fill the air with spinning daggers
and a cube of five feet,
creature takes four D four slashing damage
and enters the spell's area for the first time on a turn
or starts its turn there.
First time on a turn.
So it has to wait until it's his turn.
Well, I spawned it on him, so I mean.
So on his turn it'll.
Yeah.
So it's his turn time.
And all you gotta do is hold him in place.
So he takes four D four slashing damage.
So it's his turn again.
So now you can draw that.
That's two, five, six, eight damage.
Nice.
All right.
He's going to cast Cone of Cold.
So you need to make a constitution saving throw
and hope you don't die.
That is 16.
Ooh.
Okay. Half as much.
So eight D eight of cold damage.
What?
Eight D eight.
I'm going to roll it here on this thing.
So let's do a quick.
I'm dead one go apparently.
Eight D eight.
All right.
That is 32 damage.
Two.
Oh yeah, I'm dead.
Half.
Half 32.
16.
Four health.
Ouch.
I hope he's about dead.
You stay.
I'm going to crack him.
I'm going to keep hitting him daggers.
So he's getting.
This is your last turn.
He's getting another round of daggers
as soon as his turn starts.
Yeah.
So your turn to do your thing.
Jeez.
That was a big one.
I hope this staff hits.
Corner staff.
That would be 18 plus five.
23.
Good hit.
That would be eight.
That was a curve here.
I'm going to roll it here.
Six damage.
Six?
No, sorry.
Three damage.
That's not that professional.
All right.
His turn again.
Four D four slashing.
I hope this does it.
I am dead.
Or I am dead.
Eight damage.
Oh no.
He's not dead, but.
Nope.
You guys literally have the same health.
Right now you guys have four.
His turn's up next.
I'm done.
All right.
So.
Wait, don't we get to.
I knew I should have used my defensive spell.
For Cone of Cold again, I guess.
I knew I should have done one.
Defensive spell, raise my AC.
So yeah.
Give me that constitution save.
It don't matter, I'm dead.
Yeah.
I mean.
He's gonna roll eight D eight.
Good, that's what we needed.
They never know.
No, it's gonna be worse.
Cause I got 11.
So I know I don't save.
All right, so let's see what happens here.
43 damage.
So yeah.
I'm dead.
As Wizzy the wizard just validly battles it out
on the skiff and everybody from the ship,
all you guys see is just a flash of ice
and then Wizzy turn into a statue of ice
and slip off of the boat into the water
and sink from very bottom.
As the skiff disappears towards Neverwinter city.
As the remaining survivors of the team
found the inspector guilty and have their evidence,
the emerald, the barren son has died.
Fending the boat and the yacht and finding evidence,
helping you survive to get the evidence out
to where it needs to be.
If you don't wanna hit your shots.
Thus finds us to the end of our murder mystery
and finding the culprit inspector Lapew
who is still on the run in Neverwinter city.
Thank you for listening to our monthly bonus murder at sea
and a big thanks to Venice Hartwell of Hartwell Press
for providing this adventure for us.
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for yourself at home.
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