WEBVTT

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Welcome to Overeducated and Underemployed. I'm

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Fedden, and I'm here today after taking a week

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off to upgrade some equipment here in the studio.

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We have a launch party, and it dawned on me that

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a lot of these interviews are paired with performances.

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So I upgraded some equipment, and we're going

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to actually do a live recording of an interview

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podcast here coming up. You'll hear more about

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it in the future, but this will be the first

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of many. We're going to do an interview in front

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of a studio audience. That'll be really interesting.

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Looking forward to that. Later on this week,

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we've got Levi Crumley. He's a comedian out of

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Athens, Georgia that runs, he produces a lot

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of shows. He is somebody who is also a musician

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and he's juggled working full time, being a musician,

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producing these shows. So that was an interesting

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conversation. I look forward to hearing it. Today,

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we are going to talk about music games. The Nintendo

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Switch 2 is coming out, and with it has a mouse

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function on the new and improved consoles. I

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cannot help but think that they must release

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Mario Paint back on the Super Nintendo Virtual

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Console to work with this mouse function. It

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begs for it. Mario Paint was the first kind of

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creative sandbox that I remember ever being on

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a console and having extended access to, period.

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I feel like there was a few on PCs, but I didn't

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have a PC yet. In a lot of ways, Mario Paint

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made your Super Nintendo feel like a PC. So...

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They got me thinking about all the music games

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that I have played over the years. Ones I still

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play. New ones coming out still. And ones I haven't

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played yet, but I'm excited to play. And I gotta

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say, it probably all started with Mario Paint.

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I'm also going to talk later on in the episode

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about real world applications for some of these

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games. One criticism I remember hearing a lot

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in college was... Oh, well, if you spent that

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much time playing real guitar as you do playing

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Guitar Hero, you could maybe be a real guitarist.

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Well, I think there's a lot of reasons why, A,

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that's probably not always true. B, people spent

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way less time playing Guitar Hero than you probably

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think they did compared to somebody who needs

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to learn to play guitar and takes a lot of time

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doing that. Lastly, I'd really say that not Guitar

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Hero in particular, but there are certainly music

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games out there that have real -world applications,

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whether musical or otherwise, and we'll talk

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about that too. So Mario Paint was more than

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just a version of Paint, more than just like

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Photoshop or Microsoft Paint on a console, but

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it was full of minigames, the ability to draw

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pictures, The ability to make animations. The

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ability to make music. And you could even put

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it all together and make a little mini film with

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the music you made and the little composer. Today,

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I'm going to focus on the little composer, which

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is probably the thing I spent the most time with

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anyway. You basically had a musical staff and

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you had a few MIDI sounds. And this is all from

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memory. I have not played this game in a long

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time. If they do put it out on the virtual console,

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I will do an entire episode dedicated to Mario

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Paint and reliving its glory. But as far as I

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remember, you had a handful of sounds that you

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could use that then you could put in different

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notes on the scale. And you had like a certain

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number of measures that you could do. And I feel

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like it topped out at 30 seconds or something

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like that when it was all said and done. But

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what was able to happen was you were able to

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compose your own music right there on the Super

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Nintendo. Using a variety of different sound

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and using a variety of different time measurements

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and things like that. I do think that there was

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a lot of limitations involved, but if you go

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online, even today, you can see a lot of creative

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things being done. And that's a theme you've

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probably heard already a lot of in this podcast

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is that sometimes constraint can be good for

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creativity. And having a certain set of parameters

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is required in order to not get lost in rabbit

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holes. And sometimes just not being able to do

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something makes you come up with a more creative

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way of doing it. So I think there were some really

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amazing things made in Mario Paint, just like

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you've seen amazing things made in Minecraft

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and every other kind of simple sandbox game.

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This was, in a lot of ways, the first sandbox

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game. You can make little animations and you

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can make music, you can make movies with it in

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that sense. But there's also, there's a fly swatting

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game. It really, I feel like it essentially taught

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kids how to learn, use a mouse. But the music

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game really just a little composition maker was

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really fun. And then the next game that I got

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into that would be considered like a straight

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up music game. And I played this incessantly.

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And I'm going to talk about both of these games

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as one game, just because the machines are right

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next to each other at my arcade. Essentially

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the same game with a different footpad layout,

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but I'm going to talk about Dance Dance Revolution

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and Pump It Up. Now, Pump It Up was just a Korean

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company that made a dance game akin to Dance

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Revolution. If Dance Revolution had the four

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directions up, down, left, right, Pump It Up

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had pads in the opposite places. So there was

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one in the middle and there was one in the four

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corners. Think about a five on a die. Where DDR

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looked more like a control pad on a Nintendo.

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So you had the ability to have totally different

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moves. There was different music licensed. Very

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little crossover because one was a Japanese company

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and one was a Korean company. And it was actually...

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The first foray of K -pop into the United States

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that I was ever aware of. I'm sure that it wasn't

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the first, but that was the first time me and

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a lot of my friends ever heard K -pop. And I

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gotta say, it never really stuck for me, but

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there was music in that game that I came away

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really liking, including like a remix of Beethoven's

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Ninth or something like that, or Beethoven's

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Fifth, I can't remember. But it introduced me

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also to the concept of classical music. And I'm

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talking, I was like 8, 9, 10 years old at this

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point, of classical music being able to be more

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than just classical music and not just being

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stuck in a box. And that remake stuck with me.

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There was a couple of K -pop songs that I can't

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remember now, but I remember. I didn't go buy

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the album or anything, but I enjoyed listening

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to them when other people played the same song

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on the game. And I will say, though, that...

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Eventually, I think dance games did get me into

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some music that I never would have listened to

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and that music that I did listen to independently

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of the game. And I'll talk about that when we

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get there. But I don't think this game got me

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into any music that I went and listened to out

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on my own. That hadn't happened yet. But it did

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get me into music and make me appreciate music

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that I don't think I ever would have been exposed

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to at that age, certainly. And also, it was certainly

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never anything that was on the radio at that

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point. And this was long before streaming services

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or really the internet had much ability to share

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music at all. So at a certain point, it just

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becomes this issue where, so at a certain point,

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I think like any exposure to music you wouldn't

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hear otherwise is good, especially if you end

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up digging it. But as somebody who wasn't super

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into anime, wasn't seeking out Japanese or Korean

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pop, it exposed me to a whole different world

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of music that I only really listened to when

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playing the game, but I played that game a lot.

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And then I think it really set me up for just

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being really open -minded about music in a way

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that even when I got to work at independent record

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stores, I felt like... On some levels, I was

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more open to different things than they were

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because they would, a lot of my coworkers, be

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a lot more close -minded about pop and what it

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could be or couldn't be. And I'm not going to

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be wrong, a lot of it was garbage, but because

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it was such an independent vibe, anything that

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had clean production was really dismissed. I

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think that and then working at those stores is

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what really set me up to have such a diverse

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taste in music. I think that really leads me

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nicely into the next game or series of games

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that I was obsessed with. There were several

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Dance Revolution games and Pump It Up games,

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but came Guitar Hero and Rock Band. And Guitar

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Hero was fun, but I think I really started to

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enjoy it when the full band setup came out. You

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could essentially have karaoke along. I've always

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been a fan of karaoke, personally. But then also

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the drum set was really great. And I think of

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all the instruments in Rock Band that I played,

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I never did play the edition with keyboards.

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But of all the instruments that I played in Rock

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Band, I would say that the drums were most like

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playing the real instrument. But the nice thing

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about the multiplayer is... People with no musical

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inclination or people that liked karaoke or people

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that just wanted to watch other people goof around.

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I think there was a kind of a place for everybody

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in your friend group with that game. I would

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have groups of people over. We'd rotate out band

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members. Some of us would just watch. Some of

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us would sing harmonies. I remember when Beatles

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Rock Band came out. It was the first one that

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had harmonies built into the game. And we spent

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a lot of time with that. It was... And it was

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also, I think, the first one that allowed you

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to build kind of set lists where you could play

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one song after the other without a pause or a

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break. And they would let you play sequences

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from Beatles albums. And I just thought that

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was always a lot of fun. Really, the Beatles

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rock band kind of was set apart, I think, from

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the rest of rock band and Guitar Hero. really

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they were made by the same people or the same

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company and then just a lot of rights got bounced

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around and some of it was like controllers and

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some of it was the company that made controllers

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eventually started making games but at the end

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of the day they made a really long lasting series

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of games that i still play rock band four or

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maybe it's guitar here i think it's rock band

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once in a blue moon now i still have a setup

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for it but i think like it was the multiplayer

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much like with Dance Revolution and Pump It Up,

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there was multiplayer game modes. I remember

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a competition we had at our local arcade where

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people would do routines where they ended up

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switching pads in the middle of the dance and

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things like that. And then with Rock Band, you

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had the same kind of collaboration. Just say

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what you will about the technical aspects of

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it, but I think it really did capture what it

00:12:54.340 --> 00:12:56.970
feels like to play with a group of people. Especially

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when you got in sync and the singer nailed it.

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It was a lot of fun. And I don't know that there

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was much practicing going involved except maybe

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singing or drumming. But the guitar, you really

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just were getting some basic rhythm skills and

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nothing else. And I think, if anything, it helped

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me as like a non -player. And I never learned

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to play guitar very well because I'm left -handed.

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I only had right -handed teachers. They didn't

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really know what to do with me. Hit a ceiling

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very quickly every time I learned how to play.

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And I just think it was harder for me to learn

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than a lot of other people. I have big hands,

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big meaty hands that can be difficult. But I

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think Guitar Hero was a good outlet for me to

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learn what guitar parts sounded like by themselves.

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Songs sound really weird when you miss the guitar

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solos in Guitar Hero. So you learn to pick them

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out really well. I think it did change the way

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I listen to music a little bit. Just listening

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to all the different parts a little bit more

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individually. And that game was more than just

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a game. It was something we did pretty frequently

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for a few years where we'd have get -togethers

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based around it. Multiple groups of friends,

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too, at different points in time. I think there's

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something to be said about feeling like you're

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part of the music. I think video games are all

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about living out fantasy. It definitely did a

00:14:24.669 --> 00:14:26.870
pretty good job of letting you live out the rock

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star fantasy to an extent. Certainly like the

00:14:31.590 --> 00:14:34.950
garage band fantasy, even if you had no musical

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talent. But I think what's important is like

00:14:38.169 --> 00:14:42.110
the tactile feeling of feeling like you had an

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impact on the music by what you were doing. So

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if you missed a guitar part or note, you didn't

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hear that note played in the song on screen.

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And they created some group dynamics too. It

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was like, oh man, you fucked that part up and

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we all wanted to hear it or whatever. But I think

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there's also like an aspect of it where it was

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like competitive, but not, but we all still root

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each other on because we were part of the same

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band. But I think it captured something that

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not a lot of other games really had captured

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yet where what you did impacted how the game

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sound in the sense that With Dance Revolution,

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I feel like if you missed dance parts, I don't

00:15:27.460 --> 00:15:31.360
feel like it skipped parts of the song. If you

00:15:31.360 --> 00:15:33.840
missed a certain number, you'd fail out. But

00:15:33.840 --> 00:15:37.580
I don't recall there being a certain amount where

00:15:37.580 --> 00:15:43.480
you just had to get the note. I feel like there

00:15:43.480 --> 00:15:45.559
wasn't any part of the game where it stopped

00:15:45.559 --> 00:15:48.879
playing the song just based on the actual steps

00:15:48.879 --> 00:15:52.169
you missed. I've also dabbled in games like Just

00:15:52.169 --> 00:15:55.269
Dance, but then I really got into a game that

00:15:55.269 --> 00:15:58.889
exists on console, PC, but I think the ultimate

00:15:58.889 --> 00:16:02.230
version of it is in virtual reality called Tetris

00:16:02.230 --> 00:16:05.750
Effect Connected. Now, the gameplay is just Tetris,

00:16:05.750 --> 00:16:10.929
but in the same way that Guitar Hero makes you

00:16:10.929 --> 00:16:14.610
have a tactile connection to the music, Tetris

00:16:14.610 --> 00:16:16.809
Connected actually really takes it to a whole

00:16:16.809 --> 00:16:19.889
new level. Every time you move a piece, It creates

00:16:19.889 --> 00:16:23.090
some synesthesia in the background and affects

00:16:23.090 --> 00:16:26.289
notes and sounds based on whatever level and

00:16:26.289 --> 00:16:28.190
song you're playing. Each level is a different

00:16:28.190 --> 00:16:32.190
song. The music is from all over the world. And

00:16:32.190 --> 00:16:36.629
the song progresses as you clear lines. And so

00:16:36.629 --> 00:16:39.850
clearing the lines and rhythm is very satisfying.

00:16:40.350 --> 00:16:43.870
But also, every time you move a piece, it affects

00:16:43.870 --> 00:16:47.450
the background. Not just colors, but the way

00:16:47.450 --> 00:16:52.379
things move. and what you hear and so it creates

00:16:52.379 --> 00:16:56.039
this whole complete experience of sound and color

00:16:56.039 --> 00:17:00.220
and tactile feeling where just rotating a tetris

00:17:00.220 --> 00:17:03.279
piece has a huge impact on the environment around

00:17:03.279 --> 00:17:05.740
you and you play through the levels and they

00:17:05.740 --> 00:17:08.140
get increasingly more difficult and you reach

00:17:08.140 --> 00:17:12.119
a meditative state i must say you start to have

00:17:12.119 --> 00:17:16.079
the tetris effect right there in the game where

00:17:16.079 --> 00:17:19.200
you're just in the zone And I think the music

00:17:19.200 --> 00:17:23.380
aids you in getting there very quickly. It also

00:17:23.380 --> 00:17:25.500
turned me on to some music I'd never listened

00:17:25.500 --> 00:17:28.500
to before. Music that I have gone back and listened

00:17:28.500 --> 00:17:31.180
to outside of the game. And the next two games

00:17:31.180 --> 00:17:33.279
I'm going to talk about are also virtual reality.

00:17:33.319 --> 00:17:35.380
And one of them is debatably not even a game.

00:17:35.539 --> 00:17:39.519
But Tetris Effect Connected is the finest example

00:17:39.519 --> 00:17:43.920
of how a regular game can incorporate music.

00:17:44.619 --> 00:17:48.380
to make it more than what it was before. And

00:17:48.380 --> 00:17:53.440
a game that's 40 years old plus remains super

00:17:53.440 --> 00:17:56.119
fresh. Because at its core, the gameplay is still

00:17:56.119 --> 00:18:00.339
just Tetris. Beat Saber is a game that I've played

00:18:00.339 --> 00:18:02.579
a lot of in virtual reality as well. A lot of

00:18:02.579 --> 00:18:04.559
y 'all are probably familiar with it. You have

00:18:04.559 --> 00:18:07.740
lightsabers in your hands. You slice blocks to

00:18:07.740 --> 00:18:11.460
the rhythm of music as they fly at you in a 3D

00:18:11.460 --> 00:18:15.549
space in virtual reality. Once again, the tactile

00:18:15.549 --> 00:18:17.690
feeling of slicing through the blocks on rhythm.

00:18:17.809 --> 00:18:20.390
There's haptic feedback in the controllers. You

00:18:20.390 --> 00:18:22.450
do feel it when you slice through the blocks.

00:18:22.890 --> 00:18:26.289
They're flying at your face, moving faster than

00:18:26.289 --> 00:18:29.869
you can really turn to look at. And once again,

00:18:29.950 --> 00:18:32.670
you get into kind of a meditative dance space.

00:18:32.990 --> 00:18:35.390
And this game has gotten me into artists that

00:18:35.390 --> 00:18:38.009
I'd heard and didn't really even care about.

00:18:38.190 --> 00:18:39.849
It's not like I'd never heard of them before.

00:18:40.460 --> 00:18:42.680
But I got into their music because their levels

00:18:42.680 --> 00:18:45.460
in Beat Saber were just so fun that listening

00:18:45.460 --> 00:18:48.140
to their music later, it was almost just like

00:18:48.140 --> 00:18:51.839
a Pavlovian association where I was like, oh

00:18:51.839 --> 00:18:55.059
my God, I like this because I had fun playing

00:18:55.059 --> 00:18:58.940
this level. And I started to understand at that

00:18:58.940 --> 00:19:01.440
point in my life, I'm not a person that goes

00:19:01.440 --> 00:19:04.819
to the club to go dancing or to listen to DJs

00:19:04.819 --> 00:19:06.240
or anything like that. That's not really ever

00:19:06.240 --> 00:19:09.279
been my scene. I love going to live music. I

00:19:09.279 --> 00:19:12.500
love... techno music and house music and dance

00:19:12.500 --> 00:19:16.019
music but i've never really gone to the club

00:19:16.019 --> 00:19:19.579
to listen to it but i started to understand how

00:19:19.579 --> 00:19:22.160
there were songs that i didn't necessarily like

00:19:22.160 --> 00:19:25.900
or even think were that great but super popular

00:19:25.900 --> 00:19:28.500
because of like club scenes and it's usually

00:19:28.500 --> 00:19:31.039
because of like the experience associated with

00:19:31.039 --> 00:19:34.000
that song maybe you just had a really fun night

00:19:34.000 --> 00:19:38.470
at the club and that song was part of it And

00:19:38.470 --> 00:19:43.309
so that song continues to be, or a song is just

00:19:43.309 --> 00:19:47.990
a certain amount of fun in certain settings where

00:19:47.990 --> 00:19:51.069
it might not have been as fun in another setting.

00:19:51.349 --> 00:19:54.990
So I think there's something to be said about

00:19:54.990 --> 00:19:58.650
different experiences involving music, increasing

00:19:58.650 --> 00:20:01.089
your appreciation for different types of music.

00:20:01.210 --> 00:20:04.200
I think if you might not. really understand this

00:20:04.200 --> 00:20:06.740
the appeal of swing music unless you got into

00:20:06.740 --> 00:20:10.119
swing dancing at some point or really understand

00:20:10.119 --> 00:20:16.500
the appeal of certain types of house music unless

00:20:16.500 --> 00:20:21.079
you understand like the lineage that led there

00:20:21.079 --> 00:20:24.180
or i'm just spitballing examples here but my

00:20:24.180 --> 00:20:27.039
point is it's everything's sometimes context

00:20:27.039 --> 00:20:30.140
is important sometimes it can be detrimental

00:20:30.140 --> 00:20:32.950
but i think There's different types of music

00:20:32.950 --> 00:20:35.190
for different types of situations. We don't often

00:20:35.190 --> 00:20:38.150
sit around and listen to movie scores unless

00:20:38.150 --> 00:20:43.109
we associate that movie with good feelings. And

00:20:43.109 --> 00:20:44.970
I think about the interview that I had with J.

00:20:44.990 --> 00:20:48.309
Roddy Walston where he was talking about the

00:20:48.309 --> 00:20:50.450
Wayne's World soundtrack. And if you haven't

00:20:50.450 --> 00:20:52.650
listened to that, go back and listen to it. Hit

00:20:52.650 --> 00:20:55.650
subscribe, all that good stuff. But Roddy was

00:20:55.650 --> 00:20:57.269
talking about how initially they were listening

00:20:57.269 --> 00:20:58.670
to the Wayne's World soundtrack just because

00:20:58.670 --> 00:21:00.980
they loved the movie. They wanted to capture

00:21:00.980 --> 00:21:02.880
the feeling that they had when they watched the

00:21:02.880 --> 00:21:05.119
movie, he and his friends. They ended up loving

00:21:05.119 --> 00:21:07.539
a lot of the music from the soundtrack just because

00:21:07.539 --> 00:21:10.339
they had listened to it so much. And objectively,

00:21:11.079 --> 00:21:15.140
mostly fantastic music. There's no reason that's

00:21:15.140 --> 00:21:17.299
a surprise that they ended up liking that music.

00:21:17.319 --> 00:21:19.940
But the point is how they got there. And how

00:21:19.940 --> 00:21:22.460
they got there was because they were trying to

00:21:22.460 --> 00:21:25.230
capture the experience of the movie again. It

00:21:25.230 --> 00:21:27.230
wasn't like back then. It wasn't like now where

00:21:27.230 --> 00:21:29.089
you could just pop the movie on streaming anytime

00:21:29.089 --> 00:21:31.630
you wanted. They had all seen it in the theater

00:21:31.630 --> 00:21:34.089
one summer, and they got the soundtrack, and

00:21:34.089 --> 00:21:37.990
that made them re -experience the film again.

00:21:38.369 --> 00:21:40.769
And then they ended up loving the music from

00:21:40.769 --> 00:21:44.549
the soundtrack. So I think that type of experience

00:21:44.549 --> 00:21:47.250
is pretty universal just depending on the situation,

00:21:47.569 --> 00:21:50.630
right? There could just be a song that reminds

00:21:50.630 --> 00:21:53.509
you of something very personal. that you really

00:21:53.509 --> 00:21:56.490
like or it could just be some weird association

00:21:56.490 --> 00:22:00.329
with a fun time or it could just because you

00:22:00.329 --> 00:22:03.750
have affinity for the goddamn song and you don't

00:22:03.750 --> 00:22:06.589
have to justify it to anybody but my point is

00:22:06.589 --> 00:22:08.869
that when you shut yourself off to certain experiences

00:22:08.869 --> 00:22:11.869
or certain types of music because you haven't

00:22:11.869 --> 00:22:15.329
had certain i think you're probably doing yourself

00:22:15.329 --> 00:22:19.589
a disservice but it also makes sense to me why

00:22:20.319 --> 00:22:22.400
There's certain music that certain people just

00:22:22.400 --> 00:22:25.240
won't really see the appeal of unless they've

00:22:25.240 --> 00:22:28.380
had certain experiences that go along with it.

00:22:28.559 --> 00:22:31.680
And that kind of leads me, Beat Saber, I just

00:22:31.680 --> 00:22:33.799
want to talk about that for another minute. The

00:22:33.799 --> 00:22:36.259
level design in that game is beautiful. Each

00:22:36.259 --> 00:22:39.019
artist typically has its own themed background.

00:22:39.819 --> 00:22:43.839
There's a queen song pack that I think of that

00:22:43.839 --> 00:22:48.079
has fantastic backgrounds and level design. And

00:22:48.079 --> 00:22:50.700
the game's just a lot of fun, and you get lost

00:22:50.700 --> 00:22:53.180
in your own little world of dance. And I've got

00:22:53.180 --> 00:22:54.819
thunder here, so I'm going to get off here in

00:22:54.819 --> 00:22:57.759
just a second. But what I wanted to talk about

00:22:57.759 --> 00:23:02.500
mainly to end this with is application more than

00:23:02.500 --> 00:23:05.660
anything than a game in virtual reality as well

00:23:05.660 --> 00:23:11.339
called TribeXR. TribeXR is actually a DJ simulation

00:23:11.339 --> 00:23:15.140
suite that gives you access to... virtual versions

00:23:15.140 --> 00:23:19.500
of full techniques, turntables and CDJs and professional

00:23:19.500 --> 00:23:22.140
grade equipment using your own music library

00:23:22.140 --> 00:23:25.900
and has real life DJs that will meet with you

00:23:25.900 --> 00:23:29.480
in VR and give you lessons. Is this a game or

00:23:29.480 --> 00:23:32.059
is this a training module or does it matter?

00:23:32.519 --> 00:23:34.640
Because you can get in there and just play and

00:23:34.640 --> 00:23:37.259
have fun, but you are working with real equipment.

00:23:37.339 --> 00:23:39.480
I think you are learning skills that are transferable

00:23:39.480 --> 00:23:42.640
to the real world when you use the same type

00:23:42.640 --> 00:23:45.390
of equipment. And I'll leave a link in the description

00:23:45.390 --> 00:23:50.069
of this episode for TribeXR. I think it's really

00:23:50.069 --> 00:23:54.109
worth checking out. TribeXR has a whole community

00:23:54.109 --> 00:23:58.170
surrounding it. DJs having sets with people in

00:23:58.170 --> 00:24:01.289
the room, in the virtual room with them, sharing

00:24:01.289 --> 00:24:04.170
the same virtual space. And if you've never done

00:24:04.170 --> 00:24:07.210
virtual reality, I know this is hard to comprehend

00:24:07.210 --> 00:24:10.079
to an extent, but... I think when you hear my

00:24:10.079 --> 00:24:12.019
interview that's coming up in a few weeks with

00:24:12.019 --> 00:24:15.299
Tommy Simbazo, who is a comedian who hosts an

00:24:15.299 --> 00:24:19.140
open night comedy night every Monday night, but

00:24:19.140 --> 00:24:21.940
has also done a lot of professional work, has

00:24:21.940 --> 00:24:24.599
opened for people like Stavros. He's done Stavros'

00:24:24.720 --> 00:24:28.920
podcast. I believe his nipple became viral on

00:24:28.920 --> 00:24:31.279
that podcast. I don't mean that he caught a virus.

00:24:31.400 --> 00:24:34.680
I mean that it went really popular on the interweb.

00:24:34.880 --> 00:24:37.799
But what I will say... When you're sharing a

00:24:37.799 --> 00:24:40.460
space with a person, your suspension of disbelief

00:24:40.460 --> 00:24:43.799
is pretty great that you're not in the same room

00:24:43.799 --> 00:24:47.799
until you try and actually touch them. Yes, you

00:24:47.799 --> 00:24:49.759
might be talking to a cartoon version of them,

00:24:49.839 --> 00:24:52.519
but you feel like you're sharing a physical space.

00:24:52.680 --> 00:24:54.980
You can interact with the same space and objects

00:24:54.980 --> 00:24:57.960
in that space, the same people in that space.

00:24:58.539 --> 00:25:03.440
And so these DJ sets in TribeX are done by DJs

00:25:03.440 --> 00:25:07.609
with people in the room watching them. are quite

00:25:07.609 --> 00:25:11.650
interesting and very much feel like you're in

00:25:11.650 --> 00:25:15.609
the room with a real dj they are real djs it's

00:25:15.609 --> 00:25:20.210
really interesting though where vr has gone and

00:25:20.210 --> 00:25:22.849
i think it's gone more direction of things like

00:25:22.849 --> 00:25:25.970
music games like beat saber i don't think we'll

00:25:25.970 --> 00:25:29.029
ever die completely community type things like

00:25:29.029 --> 00:25:33.390
vr chat and then you have horizon worlds and

00:25:33.390 --> 00:25:35.170
some of those other social platforms and then

00:25:35.549 --> 00:25:38.750
Really, at its core, TribeXR is also a social

00:25:38.750 --> 00:25:41.670
platform. But having these communities surrounding

00:25:41.670 --> 00:25:46.849
music in games, in VR, just makes sense to me.

00:25:46.910 --> 00:25:49.710
There's actually raves in virtual reality, in

00:25:49.710 --> 00:25:53.410
VR chat, with live DJs and light shows that you

00:25:53.410 --> 00:25:57.849
couldn't even create in real life. And my point

00:25:57.849 --> 00:26:01.430
is just that music has been an integral part

00:26:01.430 --> 00:26:04.170
of gaming, and now gaming is becoming an integral

00:26:04.170 --> 00:26:07.549
part of music. and I'm not even sure where the

00:26:07.549 --> 00:26:10.329
line is when it comes to something like TribeXR.

00:26:10.769 --> 00:26:13.349
I highly encourage you to check out all of the

00:26:13.349 --> 00:26:16.289
games I've talked about today. If there's a music

00:26:16.289 --> 00:26:18.849
game that you love that I have not talked about,

00:26:19.069 --> 00:26:23.750
shoot me an email at feddunxr at gmail .com.

00:26:23.769 --> 00:26:28.730
That's F -E -D -D -U -N -X -R at gmail .com.

00:26:28.950 --> 00:26:31.829
Tell me about the game that I missed. I'll play

00:26:31.829 --> 00:26:33.869
it, and I'll talk about it in a sequel episode

00:26:33.869 --> 00:26:36.809
to this one. Make sure to come back later this

00:26:36.809 --> 00:26:40.130
week for my interview with Levi Crumley. We talked

00:26:40.130 --> 00:26:44.450
for almost two hours, trimmed out some of the

00:26:44.450 --> 00:26:48.289
fat, the ums, the uhs, got it down to about 90

00:26:48.289 --> 00:26:50.430
minutes. I'm going to release this one in one

00:26:50.430 --> 00:26:53.509
chunk for you guys. Try something a little different.

00:26:53.930 --> 00:26:56.410
I've split up my previous interviews. I'm going

00:26:56.410 --> 00:26:58.190
to put this one out in one episode and see what

00:26:58.190 --> 00:27:01.390
happens. And then next week, we're going to have

00:27:01.390 --> 00:27:06.039
Sloan Simpson from the Sloan Brothers. how he

00:27:06.039 --> 00:27:09.799
never plays live music and still manages to work

00:27:09.799 --> 00:27:13.720
with some of the most amazing artists out there.

00:27:14.059 --> 00:27:16.859
He'll talk also about his project with Jay Gonzalez

00:27:16.859 --> 00:27:19.359
of the Drive -By Truckers. And then Jay Gonzalez,

00:27:19.579 --> 00:27:22.019
in a couple of weeks, will be on the show. We

00:27:22.019 --> 00:27:25.240
got a lot planned for you guys, so make sure

00:27:25.240 --> 00:27:27.539
you hit that subscribe button. This has been

00:27:27.539 --> 00:27:31.480
Overeducated and Underemployed. I'm Fedden. Have

00:27:31.480 --> 00:27:35.529
a great day. Thank you.
