Welcome to Helldivers Radio on GNR 107, your
go -to station for news on the front line. Joe
Turner as the main host, Penny with the tech
update, and Bulldog on the ground with the...
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the show. Tent, this is GNR 107, your daily wartime
update. Joe Turner here, still broadcasting from
our Liberty District field tent, where the smell
of patched sealant mixes with burnt coffee and
iron grit. Penny Lively is away on special assignment
and will miss her keen eye on tech and transmissions.
So today, Bulldog and I will be splitting her
duties and sorting through a month's worth of
high -stakes developments. Strap in. Yeah, we've
got a lot to cover. The automatons kicked off
July with a full -on surprise offensive. Jet
brigades back, rebuilt, and meaner. We'll walk
through the push, the planets we lost, and what
it took to take them back, including the DSS
facility on Klaarell. That one's personal. Then
it's over to our fellow Helldivers on the Terminid
front. We've got orders to support a new training
facility, and that meant some messy specimen
retrieval. We'll cover what that means, where
we bleed, and how it ties into Super Earth's
long -term strategy. Illuminate wasn't quiet
either. Setia, FOI Bay, New Stockholm. The bugs
might swarm, but the glow sticks adapt. We'll
break down the surge and what's different this
time. And finally, constructions begin on the
first of Super Earth's maximum security cities.
Fort Union, Fort Sanctuary. and a myriad designed
to protect against enemies outside and dissidents
within. We'll talk about what these cities mean
and why they're happening now, and the psychological
warfare hitting both sides of the lines. So whether
you're hunkered in a foxhole or flying high in
a SEAF cruiser, stay with us. This is The Frontline,
one transmission at a time. Grab your boots.
Grab your brain. It's time to provoke attention.
Helldivers, this message is certified authentic
from the Ministry of Defense's Exterminantal
Division. The R &D boys are bored, and you've
just been volunteered. Welcome to the control
group. First up, you'll be hearing 70 very...
Seven barrels, three modes, zero regrets. Side
effects may include loss of limbs, loss of friends,
or loss of understanding why this was approved.
Got bugs too close for comfort? Try the G31 armed
grenade. Toss it down, run and fly, even Jenkins
if he's nearby. Electro -hugs not recommended
for indoor use. Behold the Plyce 45 BB Punch.
Plasma perfection packed with potential. Hold
a charge, then pray real hard. Overheat and you'll
see stars. Safe mode is not in the vocabulary
of science. Next, the ALS -98 Laser Sentry. No
ammo, no mercy, just infinite beams of beautiful,
sizzling rage! Just don't forget to let off steam.
Explosive overachievement is considered patriotic.
Fancy moving faster than guilt. Strap on the
lift, 182, warp pack. Blink to the left and dive
to the right. What could go wrong with the speed
of light? Instability may result in spontaneous
disintegration. Use carefully. Let's talk armor,
the AD -26, bleeding edge for lightweight geniuses,
or the AD -49 Apollonian for heavy -duty daredevils.
Look sharp, stay alive, science armor helps you
thrive. Both come with the Adreno defibrillator.
So when death knocks once, you knock back once.
Capes, oh yes, conductor of brilliance and over
-artifacts. Triumphant, look smarter, bleed brighter.
Player banners to match, and a special emote,
protect eardrums. Cover those ears, avoid those
tears, sound safety's in this year. Complete
the set, and the ministry will brand... Be brave.
Be brave. We're back. I'm Joe Turner reporting
with Bulldog, who's in the studio with me today.
Let's get into July's automaton developments.
On July 1st, High Command officially marked the
repeal for automaton attack. Mission as accomplished,
including the successful defense of Ustatu and
three neighboring defense zones. By standard
Helldiver forces, even against Jump Pack, Jet
Brigade, an enemy we thought we had eliminated.
And while their hardware is familiar, Their numbers
and tactics are not. And here I thought they
were coming in to apologize. Instead, we got
flying tanks that dodge flares, wave shield bots
that blank mini -shots, and at least two of our
rookies trying to commit suicide with their own
slaw. We pulled back squads, patched a few falls.
Morale's shaky, as if they just realized their
coffee tastes like molten slag now too. On July
20th, Colorel finally buckled. They made off
with the Deep Mantle Forge, RDSS research outpost,
and command calibration assets. Scientists, training,
stock, gone. It wasn't collateral. It was baited
by decrypted logs about Short Bay's former Jet
Brigade hub. They hacked Pride into protocol.
Right. Machines that don't feel emotion, but
act like they just lost in a metal opera. Vengeance
-laced reprogramming. No mercy required. Despite
that, we retook the upper Vernon fronts at high
cost. Good men lost, our machinery dented, but
every reclaimed inch screamed, code or no code,
super still bleeds harder. Whether you're repairing
drones or paving over the smoldering remains
of the sector or outposts, stand firm, the tech
update is up next. patriots of precision, ordinance,
and just a scout of sanctioned madness. Join
a battle -hardened unit dedicated to weekly operations,
life -fire exercises, and delivering advanced
individual training with a side of napalm and
democracy. Pelusas await those who train. Respect
is mandatory. Freedom is flammable. Sign up now
and become a long -range democracy deliverer,
a democracy commissar. With Penny off on a ministry
assignment, Bulldog and I are covering this month's
patch brief. It dropped on July 15th, version
01 .003 .200. Some of the biggest takeaways are
crowd control buffs, cleaner hell pod landings,
and apparently flags that kill. Here are patch
notes straight from the ministry. I'll read the
highlights while Bulldog reacts. Here we go.
Let's get it. Chest bleeding damage increased
tenfold. Ragdoll recovery time shortened from
0 .8 to 0 .5 seconds. Means if you get knocked
on your ass, you're getting up faster. Unless
that chest shot kills you first. The one true
flag can now be planted through enemies, alive
or dead. Officially marked as Pride Tip. Flag's
a spear now. Don't ask me how. Just start poking
the enemy. AR -32 pacifier now stuns for 3 seconds.
Magazines increased from 5 to 6. Max from 7 to
8. Minor increases to stun power. Finally feels
like a pacifier, not a party popper. Buying your
team some time, just aim low. SMG -72 Pummler
and ARC -12 Blitzer stun durations both bump
to 3 seconds. ARC -12 is slightly stronger on
contact. These 3 seconds feel like a lifetime
when you're getting swarmed. Glad to see the
Ministry of Science hard at work. Constitution
and Amendment bayonet stagger increase from 20
to 25. Sidearm warrant now locks onto large enemies.
That means you can now poke a Hulk without it
laughing. And the warrants finally smart saves
you when big bugs bust through foliage. Perching
grenades now stagger larger enemies, boosted
to 50. Incendiaries G10 and G13 burn longer.
Sticky fire? Yes. That's how it should have been
done the first time. Stratagems. Flame Sentry
resists fire 95%. Cooldown shortened to 100 seconds.
De -Accelerators has slightly stronger stun.
Flame Sentry's a damn war god now. Throw it into
a nest and just walk away. But remember to use
it wisely. And populated planets might cause
unnecessary harm to Class A citizens. Booster
Hell Pods, Fire Bomb, and Stun Pods now charge
the Helldivers' explosion. Less self -stagger
and demolition force. This wasn't just a bug
fix. This was a battlefield tuning control, tempo,
and survivability. Helldivers are staying upright
longer and putting enemies down faster. Feels
like Command is listening for once. Everything's
tighter, more surgical. Even the gear's starting
to speak back. Well, that wraps it up. If you're
testing the pacifier or planting flags like it's
Judgment Day, drop us a like and subscribe. Do
you have anything to mention before we break
for commercial, Bulldog? Just remember, if you're
bleeding, on fire, and airborne, the patch might
not be the problem. We will be right back after
this break. This all hollows. The ghosts don't
stay buried. Old enemies, forgotten debts. and
one retired soldier chasing answers through the
smoke. Halloween offensive episode four, when
the dead won't rest, come in late September.
Friendships forged in fire, now face the dark.
Now, the Terminate and Illuminate fronts two
different nightmares. One shared blood cost.
We'll start with the bugs. On July 3rd, High
Command issued Major Order 147. Secure live specimens.
For something they're calling a containment -compatible
training facility. Translation? We need live
bugs. Big ones. Still breathing, still biting.
And guess who had to bring them back without
getting a face full of acid? Whole ops got messy
fast. The extraction teams were good, but we
lost two whole squads before the bugs were even
boxed. They're mutating faster than we can catalog
them. Victories like Arata Prime gave us hope.
We held fast, pulled samples, and secured the
landing zone. But then came Oasis and Cetia.
Two disasters, Cetia especially. The command
kept us holding too long. Illuminate and Terminates
both struck. The lines folded. We barely got
the research vessels out. Ceti is a sore one.
Bugs below, glowsticks above. Bad mix. I had
two rookies caught between a stalker swarm and
illuminate plasma fire. The kind of stuff you
don't come back from. High command called it
a tactical fallback. I call it leaving boots
behind. In the illuminate, their pressure is
escalating. FAA Bay, New Stockholm, even outer
orbits saw wave formations we haven't charted
before. They're pulsing energy in controlled,
spirals -turning battlefield patterns like a
damn song. Seeftechs are calling it Resident
Adaptation. We call it Bad News. Clostics have
rhythm now? Great. What's next? Laser poetry?
Don't give them ideas. But seriously, these aren't
random skirmishes anymore. They're coordinated,
psychological. Every retreat leaves symbols,
glowing spires, ruined banners, like they're
taunting us. They want us rattled. Bugs bleed
you dry. Illuminate bend your mind. And between
them both, July's cost was heavy. But here's
what matters. We're still here. Still standing.
And when our dropships touch down, it's not for
vengeance. It's for victory. Whether you're capturing
bugs or cracking glow shields, hold your fireteam
tight. And don't blink. Not once. Not when the
ground moves. Not when the sky hums. Key Battles,
Wins and Losses Let's start with the good. Arata
Prime was defended successfully. That operation
sealed one of our most vulnerable flanks. But
it wasn't all celebration. Setia fell to the
Illuminate. Afreya Bay came under siege. New
Stockholm was hit then lost. Oasis was taken
right out from under us. I was in orbit near
Setia. We barely had time to drop before the
whole sector was glowing. Bugs below, beams above.
We lost that ground before we even touched dirt.
High Command says progress is paved with blood.
And while that may be true, it's still our boots
doing the bleeding. And it's not just progress
they want. They want headlines. Super Earth wins
Arata Prime. Plays a whole lot better than We
Lost Oasis. Again. Orders are clear. Reclaim
Satia, Oasis, and New Stockholm. Hold Afoi Bay
at all costs. Keep the training facilities on
track. That means more Helldivers in hot zones.
and not enough sleep, ammo, or armor patches
to go around. We move forward anyway. Always
have. Next up, we'll be breaking down the Super
Earth morale push, and why some citizens are
dreaming about the Leviathans more than promotions.
July 8th. Major order drops. Rebuild Remembrance.
Super Earth's capital flattened in fire rises
again. Funding's coming through war reparations
and what high command calls the abettor guilt
of termited linked factions. Doesn't matter why.
What matters is we're laying stone over ashes.
New city'll stand taller, stronger. Symbol -heavy
stuff. The heart of Super Earth beats louder
than steel or spores. To the civilians tuning
in, yeah, this war chews through hope. But today...
We're rebuilding something that wasn't there
yesterday. That's how we win. July 22nd, Major
Order has issued three maximum security cities
now under construction. Fort Union, Fort Sanctuary,
and Amira Command says its response to psychological
fatigue across the colonies, too many sleepless
nights, too much watching the sky. They're not
just building walls, they're launching a morale
campaign. Cereal box inserts, pre -filmed stringers,
tactical boot camps, doubling as field trips,
even bedtime broadcasts. And for the nightmares?
The extermination list was expanded to strikers
and impalers. And something High Command dubbed
a flesh mob. No photos, no survivors, just a
redacted silhouette and orders to burn on sight.
It's propaganda meets practical. Kill what keeps
them up at night. And maybe, just maybe, someone
sleeps better. Our current snapshot. Let's bring
it home. Status across the front. As of August
4th, Terminator lines are holding, but barely.
Pushes on Geldar's belt and Mika's spiral were
repelled, though casualty counts are still rising.
Automatons remain dug in across Mentoria Waste
and Outer Vernon, skirmishes ongoing lots of
ECM activity, drone interference, and comm blackouts.
Terminate lines are holding, but barely. Pushes
on Geldar's belt and Mika's spiral were repelled.
Though casualty counts are still rising. And
yes, for those asking, the gloom is still active.
Four systems remain clouded, no new ships recovered,
no cons returned. Still feels like it's watching
us. Sector response remains high. Recruitment
steady, stratagems uptime has improved. Gear's
cleaner, drops are tighter, morale's holding.
But barely. That's the truth. We're bloodied,
but upright. And most recently, Super Earth High
Command has issued a new major order as of this
morning. Eliminate the top threats from the citizens'
nightmares. We've got one week to make the galaxy
sleep easier. The kill targets are as follows.
20 million shriekers, 12 .5 million impalers.
6 .25 million factory striders, 7 .5 million
flesh mobs, and 3 .75 million leviathans. This
isn't just extermination, it's morale ops. Still
standing, still diving, still killing bugs, bots,
and big glowing things. Penny will be back next
episode, but for now you've had to endure the
honor of me and Bulldog. dragging truth through
the dirt so you don't have to. Till next time,
Helldivers. And if the truth's too heavy, lift
with your legs. We'll see you next month, if
the bugs don't get there first. If you're still
here, Helldivers, check out our Patreon to support
the show and its efforts. The more support we
get, the more often we will be broadcasting.
Voice actors are Ashley Peavyhouse as Penny Lightly
and Devin Keister as Bulldog. This was Grant
Peavyhouse, creator, writer, show producer, iPlayer,
Joe Turner. Constitution and Amendment Bayonet.
Why can't I just say that? That's not strict.
Shriekers. Shriekers. This was a Peavy Productions
LLC. Thanks for listening.