WEBVTT

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This broadcast is not associated with Arrowhead

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Studios or Sony in any way and is an original

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show by PV Production, LLC. Please give the show

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a five -star rating on Apple Podcasts and Spotify.

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And anywhere else you listen to the show, comment

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your thoughts, good or bad. It really helps the

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show. Previously on The Halloween Offensive.

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We've known each other long enough. What's this

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about? GNR has an assignment for you. I'm not

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doing this for you, Joe. We'll all be damned

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if it isn't Bulldog himself. Recon team, this

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is Stone. What's your status? Stone. We're a

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mile ahead and approaching the designated bridge.

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This is an excellent position. Let's deploy the...

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You've got contacts coming up on your position

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at heading 330 north -northwest. Should have

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a route displayed on your HUD. Do not deviate.

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The Eagles have a kill zone designated outside

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of the route. Episode 1 was the call. Episode

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2, the warning. And now, it's too late to turn

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back. The ghosts are real, the enemies evolved,

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and the cost of survival just came due. This

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is Episode 3 of the Halloween Offensive, The

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Turning Point. The battle at the outpost was

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brutal. We held the line, but it cost us. Two

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soldiers didn't make it back, and six more were

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injured. Two of them were sent to the local trauma

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center, while the rest were patched up on site.

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The convoy returned under the cover of dusk.

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The final miles blessedly quiet, no sign of the

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bugs following us. But the silence didn't bring

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us peace. Inside the outpost, the work continued.

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Weapons cleaned, equipment repaired, and wounds

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tended to. Everyone knew this wasn't the end,

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just a momentary lull before the next storm.

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And while the sun dipped below the horizon, the

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real work was just beginning. Grayson's recon

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team was deep into decoding the genetic makeup

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of these bugs. Searching for answers we desperately

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needed. Alright, here's the big picture. We've

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run comparative analyses on every sample collected

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during the last engagement. These aren't just

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minor mutations. They're full -scale genetic

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overhauls. What we're looking at here isn't evolution.

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It's transformation. Transformation? You're saying

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they're not even the same species anymore? Exactly.

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Now, the genetic divergence is staggering. It's

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as if they're rewriting their own DNA. The hunters,

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the lurkers, even the stalkers, they're becoming

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something entirely different. Something more

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specialized. Specialized how? Take the Stalkers,

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for example. Their camouflage isn't just about

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blending in anymore. They've developed the ability

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to bend light around their bodies. We're talking

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near -perfect invisibility. It's a deliberate

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adaptation and it's far more advanced than anything

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we've seen. Then why could we see them when they

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were hit? If they're so advanced, why show up

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after a few hits? Because it's not foolproof.

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The ability requires focus. When they're injured,

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distracted, or disorientated, they lose control.

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At least, that's my working hypothesis. Great.

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So they're invisible until we hit them. Any good

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news in that report? Good news? Maybe? Their

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rapid adaptations are so extreme that they might

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be compromising their functions. For instance,

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their ability to reproduce appears affected,

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but I'd have to study a live one. Are you saying

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they're evolving themselves out of existence?

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Possibly. But they're also becoming exponentially

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more dangerous in the short term. They might

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not need to if they can't reproduce at the same

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rate. They're optimizing to take us out before

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it even matters. It is one of the most studied

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parts of the bugs. They appear to have some kind

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of control over their DNA. And we're just sitting

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here waiting for the next move. Fantastic. Hold

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on. New results coming in. The genome changes

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are more significant than we thought. There's

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evidence they're coordinating. Their adaptations

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aren't just some random evolution. It's deliberate.

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That I'm sure of. You mean they're working together

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on this? It's like a hive mind, but on a genetic

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level. They're sharing data and improving collectively.

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Every engagement we have with them is making

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them stronger. Then we stop engaging. Let's starve

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them of whatever it is they're feeding off. It's

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not that simple. Avoiding them won't undo the

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changes. If anything... It'll just give them

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more time to prepare. Then we don't give them

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that time. We keep them on the back foot. But

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first, we need command to understand what we're

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dealing with. I'll send the report. Let's see

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if they're as eager to sit on their hands as

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they are to send us into the meat grinder. Grayson,

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you always find the quiet spots. I swear it's

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like you've got a sixth sense for avoiding the

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noise. Maybe I just know how to read people,

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Stone. It wasn't hard to guess you'd follow me

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out here. Guilty as charged. Needed a break from

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the chaos. And maybe a little decent company.

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Decent company? Flattery won't get you far, Lieutenant.

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Wouldn't dream of it. Besides, I figured you'd

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appreciate someone to vent to. Even you can't

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keep all this bottled up forever. Maybe I'm better

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at bottling things up than you think. But you're

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right. This, all of this, it's a lot. And sometimes

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it's easier not to think about what's next. That's

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the thing, isn't it? Thinking about what's next.

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It's a dangerous game. Especially for people

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like us. You mean people who might actually care

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about each other? Yeah, it's not just regulations.

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It's the stakes. If something happens, if I screw

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up because I'm thinking about you, or vice versa,

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it's not just us who'd pay the price. I've thought

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about it. More than I should. And it's not fair

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to either of us. But that doesn't make it any

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easier. Doesn't mean I don't think about it,

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Grayson. Every damn day. Same here. But we're

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soldiers first, Stone. It's who we are. It's

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what we signed up for. to save this conversation

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for another quiet moment. If we ever get one.

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Command isn't giving us much of a choice here.

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They want a livestock. I don't need to tell you

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how insane that sounds, do I? No kidding. Cutting

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one of these things alive? It's not just insane.

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It's suicidal with what we've got. Agreed. But

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if we're going to do this, we need to think outside

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the box. Traditional traps won't work. They're

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too smart for that. Smart's one thing, but they've

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got weaknesses, right? We know their camouflage

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fails when they're injured or distracted. Maybe

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that's a starting point. Alright, let's hear

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it. What kind of distraction are we talking about?

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Something they can't ignore. Maybe heat signatures

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or sound pulses. We can rig a decoy to draw one

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out. And how do you keep it alive once it's out

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in the open? They're fast, strong, and lethal.

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We need containment ready to go before it even

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gets close. Containment? With what? A net? Hell,

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I don't think we've got anything on base that

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could hold a stalker for more than a few seconds.

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There's a chance the transport crates for the

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shield emitters could work. Reinforced. Shot

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-resistant. They might hold up long enough if

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we can seal them inside. It's a long shot, but

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it's something. What about manpower? We need

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a team to lure it in, another to seal the crate.

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and backup to cover both. We're spread thin as

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it is. Best we can do is two teams, one to bait,

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one to capture. Backup's not an option unless

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the militia arrives early. And even then, it's

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dicey. Dicey doesn't even cover it. We'd be sitting

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ducks out there. And what if more of them show

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up? We're toast! Okay. Let's simplify. We set

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a trap in a controlled area. Tight quarters where

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it can't move very easily. The decoy lures it

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in and we lock it down. Fast. Tight quarters

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could work. But where? We can't risk using the

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outpost itself, and anywhere else leaves us too

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exposed. What about the storage bay? Reinforced

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walls, limited access points... It might buy

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us the time we need. Not the worst idea. Still

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a death trap if things go sideways. Then we make

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sure it doesn't. We set explosives at the entry

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points as a last resort. If it gets loose, we

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bring the whole bay down. Alright. We've got

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the start of a plan. It's not a pretty one, but

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it's what we've got. Grayson and Stone, work

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out the details. I'll try to let Command know

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what we're gonna try. Everyone fan out. The generator

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is still unstable. We're working blind out here.

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Half the diagnostic systems are fried. Then we

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fix it the old -fashioned way. Grayson, get someone

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on that manual override. First Sergeant, cover

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her team. Grayson, you're covered. Move fast.

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Wait, wait, wait. So that's when it happened?

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That's how... The captain... That's how he died.

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Quick and brutal. A stalker came out of nowhere.

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And there was no time to react. Still, a knife?

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That's something. Not much of a choice. Bullets

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weren't landing clean. And the thing was too

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damn close. It was instincts. You don't think

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in a moment like that. You just act. And that's

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when they started calling him Bulldog. Damn right.

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You should have seen him. Blood on his face,

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standing over that thing like he'd just fought

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a damn war single -handed. The name just stuck.

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Still, the knife. That's something. It wasn't

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about the knife. It was about sending a message

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to the team. We had just lost our commander.

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I had to show we wouldn't back down. Not then,

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not ever. Well, that ends he was very pissed

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off. The generator's stabilized. For now. But

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that thing's on borrowed time. Then we use every

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second it gives us. First, Sergeant, give me

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a head count of anyone able to hold a weapon.

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Then get three teams of five and start a sweep

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of the outpost. On it, Commander. And, Sergeant,

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there's never just one. Private, go grab. Lieutenant,

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local militias inbound. Good. Get everyone ready

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to move. Grayson, we're not leaving without a

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stalker. Prep your team. Already on it. Let's

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make this count. You want to know why they called

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it the Halloween Offensive? It wasn't just because

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of the bugs or the timing. It was because that

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night, everything changed. For us, for them,

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and for the war. First Sergeant, give me a casualty

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report. I need to know who's still standing.

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And the generator? That's right. We might get

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a few sparks here and there, but the power core

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is done for. There's no fixing it out here. Sir,

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what about the stalkers? You may have still walked

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about alive, right? That's not a priority right

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now. We've got lives to save. No, she's right.

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But we're not leaving empty -handed. Grayson,

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get your team together. We'll catch you on during

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the retreat. You want to trap one of those things

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while we're already fighting to get out of here?

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That's suicide! Not if we plan it right. We've

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got the bait. Our retreat will draw them in.

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We just need a trap big enough to hold them.

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We could - Rig one of the damaged transport containers.

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Reinforce it with what's left of the outpost's

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plating. It won't be pretty, but it might hold.

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Grayson, is the trap ready? Ready as it'll ever

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be. We've got one chance at this. Stone, make

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it count. Let's draw one in before it's too late.

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Roger that. Recon team, with me. Set the bait

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and fall back into the defensive line. It's in

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possession. Wait, movement on the left. Hold

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your fire. now You're talking about the nuke,

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aren't you? Damn it. Fine. But you know this

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isn't just the end of a base. It's the end of

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a lot of hope. Failsafe activated. 30 seconds.

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Hope's not in the base, Grayson. It's in us.

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We live. We fight another day. That's all that

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matters. All units, this is Lieutenant Stone.

00:25:49.079 --> 00:26:04.619
We're jiggering the failsafe. This is for everyone

00:26:04.619 --> 00:27:02.980
we lost. That concludes Episode 3 of the Halloween

00:27:02.980 --> 00:27:06.599
Offensive. This episode was written and produced

00:27:06.599 --> 00:27:09.980
and directed by me, Grant Peavyhouse. Featuring

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voice performances by... Dwarven Don as Soldier

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3. Emily Morris Lee as Past Soldier 4 and Recon

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Specialist 1. As Past Soldier 2 and Bartender.

00:27:42.349 --> 00:27:45.910
And myself, voicing Soldier 1, the narrator,

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Past Soldier 1, and 3. Recon Specialist 2 and

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3. Next time on the Halloween Offensive. Lieutenant

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Stone, Lieutenant Grayson, this is Colonel Harker.

00:27:58.569 --> 00:28:01.150
I'm contacting you on behalf of Central Command.

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Your quick thinking and leadership saved countless

00:28:05.509 --> 00:28:16.690
lives. Other things, huh? And here I thought

00:28:16.690 --> 00:28:19.109
saving your life a dozen times would count for

00:28:19.109 --> 00:28:46.119
something. to stay alive but the ghosts keep

00:28:46.119 --> 00:30:20.859
marching and so turned us into pawns, expendable

00:30:20.859 --> 00:30:25.700
in their grand experiment. And now, I'm left

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wondering, what the hell do I do with this truth?

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Whatever comes next, one thing's clear, there's

00:30:35.619 --> 00:30:40.579
no going back now. The question is, how far am

00:30:40.579 --> 00:30:59.460
I willing to go? PV Production LLC owns the rights

00:30:59.460 --> 00:31:02.319
and or holds licensing for music and sounds.

00:31:02.599 --> 00:31:06.160
This audio drama uses some AI voices and music

00:31:06.160 --> 00:31:09.039
in the production. If you are wanting to contact

00:31:09.039 --> 00:31:12.059
PV Productions LLC, please visit the website

00:31:12.059 --> 00:31:14.680
in the description. Thanks for listening.
