This is Helldivers Radio, an audio fictional
news broadcast, which is a weekly aired episode
created by Helldivers for Helldivers and super
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is an original show by PV Production, LLC. Please
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It really helps the show. You're tuned in to
GNR 107, the voice of Super Earth. And tonight's
broadcast cuts through the fog. We've got a full
rotation tonight. Penny Lively walks us through
system -wide patch updates, including fixes to
laser weapons and the autocannon. Bulldog sends
a transmission from the orbit aboard UVB -76,
analyzing the Predator's strain spread and what
the gloom's doing to our battle lines. And I'll
be here, breaking down the war map from inside
the studio. The lines are shifting. The fronts
are thinning. It's April 18th. 2185, your wartime
updates starts after these messages. Twenty years
after the bloodiest bug battle of his career,
Mr. Stone, known now as Bulldog, was dragged
back into the past. Haunted by loss, pulled by
duty, he returned to the planet that nearly broke
him and walked through the doors of Steel Horizon.
to find old ghosts at the bar. But memories didn't
wait. As the stories spilled out, so did the
truth. A recon mission gone wrong, mutated bugs,
and a company caught in a fight they never saw
coming. Old flames reignited, soldiers fell,
and command demanded the impossible. Now, with
the team bloodied but alive, retreating under
the Eagle's protection, They face a grim new
reality. The galaxy -wide war thought to be over
did not end so abruptly. It's just evolved. The
battle at the outpost was brutal. We held the
line, but it cost us. Two soldiers didn't make
it back. And six more were injured. Two of them
were sent to the local trauma center, while the
rest were patched up on site. The convoy returned
under the cover of dusk. The final miles blessedly
quiet, no sign of the bugs following us. But
the silence didn't bring us peace. Inside the
outpost, the work continued. Weapons cleaned,
equipment repaired. and wounds tended to. Everyone
knew this wasn't the end, just a momentary lull
before the next storm. And while the sun dipped
below the horizon, the real work was just beginning.
Grayson's recon team was deep into decoding the
genetic makeup of these bugs, searching for answers
we desperately needed. comes to all platforms.
Super Destroyer Command Decks, Helldiver Barracks,
and Fleetwide Tactical Ops. This is Penny Lively,
issuing your standard tech report as of 2008
hours. Let's cut through the static. Updates
have been pushed out and confirmed across all
systems since April 1st. These patches were broadcast
in response to direct combat field incidents,
crashes, rearming faults, and critical HUD malfunctions.
As of today, every Helldiver squad commander
and logistics officer should be running clean.
Field Repair Summary. Priority fixes deployed.
Mission critical crashes on drop -in for legacy
units. Resolved. Out -of -memory soft locks during
particle -heavy engagements. Patched. Weapon
switch instability post -armory exit cleaned
up. If you're still experiencing failures in
these areas, verify your SE standard slate update
number. Anything earlier than patch 01 .002 .203
is considered outdated and unsafe. Now for weapon
systems corrections. Auto cannon confirmed operational.
Reload fault corrected. Effective as of April
4th. Laser class weapons. Resolved firing delays
and reload dead zones. Energy cycling is now
functioning as intended across all listed variants.
Talon LAS -58. Visual glitches corrected. Temporate
out and overheat reset now syncing properly.
AR -23C. Liberator concussive. Magazine count
and ergonomics reverted to baseline. SG -225
breaker. Magazine capacity adjusted for optimal
balance. Confirm changes before mission loadout
prep. Commanders, make note. All loadout terminals
should reflect the corrected ammunition counts
and ergonomic stats. Resupply pallets have been
updated. Social and interface repairs include
account ID visibility now restored in Fleet Side
Operations tab. Movement reversal from gas bay
stratagems resolved. Hoverpack emote exploit
neutralized. Flight privileges now restricted
to 10 -star generals and above. HUD overlays
on ammo temp and reload status now display accurately.
This is a fleet -wide quality of battlefield
directive. These aren't cosmetic adjustments.
These are seconds between success and failure.
Between a clean evac and a bug pile on your chest
plate. If you're a helldiver in the field, these
updates keep your finger on a working trigger.
If you're an officer above deck, these updates
keep your battlegroups fighting at peak efficiency.
Command has also acknowledged increased field
reporting across all platforms. If you took the
time to file a report, submit feedback, or participate
in the latest survey, you've helped shape what's
working today. That's the democratic engine in
motion, even at war. That's all from Tech Command.
Patch summaries and stratagem diagnostics are
available through the Fleet AI interface for
further review. This was Penny Lively with GNR
107. Clear skies, stable feeds, and functional
triggers. Up next is the Wartime Breakdown. Thanks,
Penny. This is Joe Turner, and this is your Wartime
Breakdown. 2100 hours Super Earth Standard. We've
taken high command data, percentages, trend lines,
projected deltas, and stripped out the guesswork.
What you're about to hear is what happens next
if nothing changes. No spin, just the cold hard
math. Let's get into it. On the Terminid front.
Borok, the situation here is finally turning.
Helldivers numbers have surged and the enemy
is beginning to push back inch by inch. If we
keep up this, the planetary could be fully liberated
within the next cycle. It's within reach, we
just need to finish the job. Progress has begun
on Tarak. More Helldivers are landing and the
fight is shifting, but not fast enough. If the
enemy keeps advancing at the current rate, defenses
will be overrun. Before reinforcements can stabilize,
we're straddling the edge. Either we surge now,
or we lose it later tonight. Acomar 4. Still
listed as a high priority by Seabirth Command,
but we're losing it. Liberation has reversed.
Helldiver's presence is thinning, and the enemy
is reclaiming ground fast. Without a flood of
reinforcements in the next several hours, this
front collapses completely. Command isn't calling
it a loss yet. Errata Prime, minimal success.
Enemy pressure is mounting. The front is deteriorating
slowly, but predictably. At the current pace,
defense folds before the next planetary rotation.
If we're deployed there, if you're deployed there,
expect to be pulled. If you're headed in, don't
go alone. The Illuminate on Scat Bay is a critical
zone. Haldiver's strength is down, and the enemy
is advancing aggressively. At this current rate,
we will lose this world by the dawn. This is
your red light. If you can drop, drop now. If
you're already there, hold and hold hard. Truist,
still a slow burn. Progress is being made, but
at a crawl. Full liberation at this pace is weeks
away. This is a containment battle, not a breakthrough.
Deploy only if you're in for the long run. and
Marfart, all four zones show zero forward momentum,
and all are actively losing ground. Across the
galaxy, over 51 ,000 Helldivers are deployed
tonight, but many are holding positions with
no impact. The war doesn't move forward when
we spread out. It moves forward when we hit hard
together. If you're gearing up for deployment
tonight, here's where you make it count. War
Rock. We've got momentum. Keep the pressure.
Tarak, progress is real, but the line is thin.
Reinforcements will decide the outcome. Skate
Bay, time is critical. We're hours from collapse.
Acomar 4, still a high -value target, light resistance.
It's do -or -die time for those stationed there.
You know your gear. You know the mission. Now
you know the enemies. This is Turner, holding
the center. So you can push the edge. Don't give
them an inch. From orbit above the storm, this
is Bulldog reporting from UVB -76. Known to the
brave few as the buzzard. We don't sleep up here.
We scan, we monitor, and relay signals along
for better communication into the gloom. But
this is where the Helldivers come in. This is
where you make it count, Helldivers. You hold
the line on Ackermar Secundus. You burn them
out of Boer Rock. You purge Ackermar IV like
it was the heart of the swarm itself. This is
democracy. Not in speeches. Not in songs. But
in action. And the freedom to act lies in the
grip of your rifle and the resolve in your soul.
From UVB -76, I've watched countless campaigns
play out beneath the black, but I haven't seen
pressure like this since Meridia burned in silence.
You are the shield. You are the sword. The buzzard
will be watching. The buzzard will be waiting.
This is Bulldog, out here in the dark. We've
only got one beacon left, and it's every helldiver
falling from orbit. Get it done. Get that oil.
And if you don't, make sure they know who sent
you. The gloom. That cursed shroud of spores
and silence. It's no longer just obscuring. It's
unleashing. Super Earth Command has issued another
major order on 04 -16 -2185. A full defensive
campaign across multiple planetary fronts. Nine
confirmed Terminate attacks. Simultaneous, savage,
and let's not mix words, coordinated. ESCA has
fallen. Terminates breached defenses before the
evacuation was complete. Now, it's crawling with
bugs. Achenar Secundus. Under siege as of 04
-17 -2185. Along with Vorrock. Overrun. And Akamar
IV. Swarming. These aren't random attacks. This
is a burst event from the Predator's strength.
Terminates enhanced by exposure to gloom conditions.
We saw it first at the Center of Science on Fenrir
III. We thought it was isolated. It wasn't. These
variants don't just fight harder. They think.
They hunt. Patrols are vanishing without a trace.
They've adapted to navigate through low -visibility
combat zones. They don't charge. They stalk.
And in the sport joke chaos of the Gloom's Edge,
even veteran squads are being caught off guard.
Make no mistake, citizens. This isn't war. It's
containment. The gloom is not a battlefield.
It's a wound. Spreading. Festering. And unless
we seal it, it'll rot through everything we've
built. We've already lost too many colonies to
the fog. We've seen them disappear from the map.
Not just dark. Gone. That's it for tonight. We've
seen the war not as a map, but as a circle closing
in. Penny Lively has given us the tools. Bulldog
has shown us what waits at the gloom's edge.
And here in the studio, I've laid out where we
stand. And how far we still have to go. We say
it every week. And we'll say it again now. This
war won't be won in one battle. or one broadcast,
it'll be one drop by drop, bullet by bullet,
action by action. And if you're suiting up tonight,
you are the action. You are the difference. This
is Joe Turner, GNR 107. Stay sharp for liberty,
for democracy. This was Helldivers Radio, a audio
-fictional news broadcast created, written, and
audio engineered by Grant Peavyhouse, who also
plays Joe Turner. The other cast members are
as follows, Ashley Peavyhouse as Penny Lively,
and Devin Keister as Bulldog. Peavy Production
LLC owns the rights and or holds licensing for
music and sounds. This audio drama uses some
AI voices and music in the production. If you
are wanting to contact Peavy Productions LLC,
please visit the website in the description.
Thanks for listening. Issuing your standing tech
report as of 2008 hours. Thanks for putting in
2008 hours in parentheses. Retreat