This podcast delivers an immersive in -universe
radio news experience set in the Helldivers 2
universe. Get the latest news, updates, and battlefield
reports from the past week brought to you by
PV Productions on Helldivers Radio. Please note,
this show is not affiliated with Arrowhead Studios
or Sony. It is an original production featuring
original characters crafted for Helldiver fans
by Helldiver fans. In the heart of the night,
we're bringing the news, updates from the front,
the war we choose. Good evening, citizens of
Super Earth. This is Joe Turner coming to you
live on Radio GNR 107, your frontline source
for war, updates and tactical breakdowns, and
the latest from the frontline for freedom. Tonight,
we've got a packed show, so strap in, grab that
cup of cough freedom, and let's dive into the
action. On tonight's broadcast, tech updates
with Penny Lively. What's working, what's broken,
and what's still trying to kill you when it shouldn't.
Wartime Breakdown, with yours truly, the fight
for Wasat, Akrid 3, and Erolta. Who we're fighting,
how long we've got, and whatever victory is in
sight. With a major order debriefing, the Meridian
blockade was supposed to be an iron wall against
the Illuminate. We fall short. What happens now?
And you'll have Bulldog with a Democracy Report
orbiting above Vox Adjov on the Democracy Space
Station. Table of three, best way to take down
armor, disposable launchers versus sustained
firepower. It's Callan Vos versus Dr. Elysis
Strahd in a debate for the ages. And for those
jumping out of cryo, a quick warfront update.
Helldivers at the battlefields are hotter than
ever. Automatons, Terminids, and the Illuminate
forces are pushing on every front. Wasid is buried
under acid storms while our troops fight to protect
us from enemy hands. three is crawling with terminids
and if we don't clear them out it'll become a
permanent hive world meanwhile arilta is drowning
in rain and molten rock and the illuminate have
won every fight there so far that streak ends
to -night and in case you missed it the major
order to build the meridian blockade failed we
hit our kill count but scrap and e seven ten
shortages left us with the blockade full of holes
High Command isn't happy, and a new order is
coming fast. Stay ready. We've got all that and
more, so keep locked in. This is Joe Turner,
and you're listening to Helldivers Radio on GNR
107. We've got a hell of a lot to cover tonight,
folks, so grab your coffee and hopefully your
own GNR 107 mug. We will be right back after
this break. When you're fighting for freedom,
start your day right with Kefreedom, the coffee
of choice for true patriots. Ka Freedom medium
dark roast brings you bold flavors of toasted
nut and cocoa, ethically sourced from South America
and expertly roasted here on Super Earth. Brew
it in your drip coffee maker, mocha pot, or percolator.
Whole bean or ground, it's your choice. Ka Freedom,
fueling democracy one cup at a time. Hot. Dry.
A barren wasteland. But it wasn't the heat that
got you. It was quiet. In the still of the night,
where silence reigns, whispers echo of unseen
chains. Well, you see, well, do you want to tell
them, or am I telling the story? Okay, okay,
you're right. Sand beneath the wheel... We roll
through time. A mission forged in shadows of
forgotten rhyme. Invisible foes, that breath
we feel. Hunters in the dark, their truth concealed.
Two KIA and six wounded. Over. So, um, First
Sergeant, what exactly is a stalker? Maybe I
already did. Or maybe I thought I'd find better
company out here. Oh yeah? I definitely believe
that. be that I remember a cadet that just so
happened to go stargazing before some big event.
You always had that smooth charm. The Halloween
Offensive. Episode 1 and 2 are out now. Link
to the playlist in the description below. Helldivers,
this is GNR 107. Let's talk tech. High Command
has been tuning the war machine, and while some
fixes hit the mark, others, well, let's just
say they require further adjustment. Last week,
planetary liberation rates went haywire, skyrocketing
beyond control. While it may have felt like democracy
at maximum efficiency, it nearly broke the war
effort itself. To correct this, High Command
paused the galactic war. Stabilize the system,
and now it's back online. Fight on as usual.
Now on to weapons and equipment fixes. For the
GP -31 Ultimatum, some Helldivers reported grenades
vanishing on impact. No explosion, no effect.
High Command is investigating. Until then, fire
twice, hope once. LAS -17 Double -Edged Sickle.
No more free armor penetration. It now heats
up to full power. Manage your risk, or burn for
it. Firebomb Hellpods. No longer wipe out heavy
armor. Adjust tactics accordingly. Jump Packs.
If you face planted on landing, know that it's
a known issue. High Command is working on a fix.
Some Helldivers report screaming non -stop post
-mission. If that's you, good news. It's a bug,
not a breakdown. Hold tight while the fix is
deployed, and maybe take a deep breath. Tech
evolves and war adapts. If something glitches,
fails, or malfunctions, report it, adjust, and
keep fighting. This is Penny Lively signing off.
Stay sharp, Helldivers. Thanks, Penny. This is
Joe Turner on Helldivers Radio GNR 107, the only
broadcast that delivers liberty straight into
your eardrums. First up, let's talk about the
hot zones. Right now, our Helldivers are locked
in battle across three key planets, each with
its own challenges, each a critical piece in
our fight for galactic freedom. Wasat's seen
its fair share of war. But the automatons aren't
giving up on it just yet. This time, they're
digging in behind their orbital cannons and toxic
wastelands, forcing our troops to fight through
corrosive acid storms just to get a clean shot.
Let's be clear, if Wasat falls, we lose Database
1, a key intelligence hub that could hold automaton
secrets about their next move. We're talking
about high -priority data, folks. That kind of
info... that could win wars before they even
start. Right now, our boys and girls in blue
are pushing hard, but with time running out,
it's all hands on deck. If you're not deployed,
it's time to suit up. Next we've got Ackard 3,
a rocky canyon world, where the Terminids are
trying to set up shop. If that happens, we're
looking at a breeding ground for bug hell that
will overrun the sector in no time. This place
isn't just rocks and dust. It's a natural fortress,
riddled with frequent tremors that stun both
friendlies and enemies alike. That means positioning
is everything. Get caught off guard, and you'll
find yourself on the menu for some particularly
hungry bug commanders. The success rate here
is touch and go. So if you're in the area, grab
a heavy hitter and put those insectoids back
in the dirt. Finally, over in the solar sector,
we've got Arilta, a volcanic jungle nightmare
that the Illumina are trying to burn to the ground.
Torrential rainstorms reduce visibility, and
volcanic eruptions are hurling molten rock in
every direction. But hey, if you wanted it easy,
you wouldn't be held up. The Illumina are throwing
everything they've got at us, and so far, they've
won every battle fought here. That streak ends
tonight. We've got to dig in and hold the line
before they make this a permanent foothold. The
Major ordered to construct the Meridian Blockade.
We had one job, gather enough scrap in E -710
to seal the wormhole, slow the Illuminate, and
prevent whatever eldritch horror they're feeding
from getting strength, and guess what? We came
up short. Now don't get me wrong, our Helldivers
fought like hell, but... We killed over 700 million
automatons, slaughtered over 1 .3 billion Terminans,
and we're just shy of locking down the last of
those Vile Titans. But in the end, we didn't
meet the scrap quota, and that means we're dealing
with a blockade that's porous, and at best a
major vulnerability, and at worst, who knows.
The Ministry of Defense has already sent a new
major order to clean up this mess, but we're
still waiting for the full details. One thing's
for sure, Helldivers. This next one, it's do
or die. We're in the final hours, people. If
you're already boots on the ground, stay frosty
and keep pushing. If you're still on your ship,
get in the nearest war zone. Time is ticking,
and every liberty world brings us one step closer
to total victory. That's the wartime breakdown,
folks. This was Joe Turner, signing off. Stay
safe, stay sharp, and stay vigilant. Democracy
depends on you. Up next, Bulldog with the Democracy
Report. from the Democracy Space Station, high
above Vox Hoxha. Down below, 16 ,000 of our finest
are guarding through ice and steel, fighting
tooth and nail to reclaim this frozen wasteland
from the automaton legion. But let's be honest,
this ain't our first rodeo here. This planet's
seen three fan liberation attempts before this
one. That's three times we've thrown our best
at it, and three times it's chewed them up and
sent them home in body bags. But you are Helldivers.
You don't quit. We adapt, we overcome, and we
bring democracy to the most inhospitable hellscapes
in the galaxy. Right now, conditions on the ground
are brutal. Blizzards tear through the battlefield,
cutting visibility. and mobility to a crawl.
The extreme cold has slowed down the rate of
fire, delaying heat buildup on weapons. Our forces
are pushing forward, but it's a slugfest in Sub
-Zero Hell. The automaton fortifications are
dug in deep, using the terrain to their advantage.
Factories driving from the ice fields like predators,
reinforcing enemy positions faster than we can
tear them down. And yet, we press on. Because
the Janus sector is only 47 .2 % liberated, and
we've got a job to finish. Now, before we talk
strategy, let's address the elephant in the room.
Restore shortages. High Command gave us one simple
task. Gather enough E -710 and scrap metal to
bolster the meridian blockade. And we came up
short. That means our blockade fleet's understrength.
And that mistake will cost us down the line.
We have to do better. Every supply mission, every
salvage run, every scrap of metal pried from
automaton wreckage matters. We aren't just fighting
for planetary liberation anymore. We're racing
against an existential threat. Helldivers, folks,
a job isn't just a battlefield. It's a gateway
to the entire Tannus Scepter. If we take it,
we gain a strategic foothold to push deeper into
automaton -controlled space. If we lose it again,
it strengthens the grip, bottlenecking our forces
at Kla -Harel, Klasa, and beyond. Neighboring
sectors Valdus, Talos, Lakao, and Irulta are
watching closely. We win here. We shift the momentum
of the war. We lose, we risk the entire front
collapsing under automaton counter -offensives.
Helldivers on the ground, keep up the fight.
Stay warm, watch the planes, and don't let the
cold slow you down. Automaton armor might be
reinforced, but it still breaks under enough
firepower. Hit weak spots, coordinate your attacks,
and for the love of managed democracy, Secure
those objectives. We don't retreat. We don't
falter. This is Bulldog signing off. Fox and
John will be ours. In the distant reaches of
Super Earth's war -torn colonies, legends are
forged in blood and fire. They thought the horrors
of the past were buried. Heroes rise, but few
still stand Faces fade, but deeds remain Silent
echoes call through pain But some battles never
truly end Alright, listen up! Helldivers Radio
presents The next gripping chapter in the epic
saga, Halloween Offensive. However, let's not
assume these bugs will react the same to sound
as they have in the past. Episode 2, where memories
of survival clash with the cost of war. Secrets
are unveiled. Fates are sealed. Join Mr. Stone
as he revisits the past he can't escape. Prepare
for the fight. Trust is fragile. Lies. Inevitable.
Don't miss the broadcast that was never meant
to be heard. Introducing Calfreedom. The coffee
that's brewed for the brave and served steaming.
Each cup is a bold declaration of your commitment
to freedom, crafted from the finest beans harvested
from the liberated corners of the galaxy. As
you face the day's battles, let Cuff Freedom
be your fuel. The rich, robust flavor isn't just
coffee. It's a salute to the fearless. Helldivers,
welcome to the Table of Three, where we bring
the sharpest minds and the fiercest opinions
together to debate the tools of war. Today's
topic, anti -tank warfare. What's the best way
to bring down Super Earth's biggest threats?
Heavy armor, factory striders, hulks, you name
it. Two guests and two different philosophies.
First up, we have Sergeant Callan Voss. former
frontline operator and firm believer in disposable
anti -tank weapons. Callan, welcome back. Always
good to be here, Joe. And let's be real. The
best weapon is the one you can actually bring
into battle, not one that has you lugging around
a power plant on your back. And opposing him,
we have Dr. Alicis Strahd, a weapons engineer
specializing in sustained fire solutions. Dr.
Strahd, your thoughts. Glad to be here, Joe,
and let me start by saying I respect the grunts
on the ground, but relying on throwaway weapons
is like fighting a war with single -use democracy
pamphlets. If you want consistent firepower,
you bring a recoilless rifle or spear, not a
pocket nuke you toss after one shot. Alright,
let's start with the EAT -17 Expendable Anti
-Tank Launcher, aka the Pocket Nuke. Callum,
why is this your go -to? Simple, fast, light,
and always available. You get two launchers per
drop, and you can call more in every 60 seconds.
That's an infinite supply of anti -tank at your
fingertips. Recoilless? It needs resupplies,
team reloads, and a walking ammo crate. What
happens when you're deep in enemy lines and running
dry? You're done. Sure, if your solution is to
turn every soldier into a resupply shuttle. Eat
17s force you to keep calling in pods, keep running
back to grab them, keep hoping your team isn't
occupied with swarms. Meanwhile, my freedom thumper,
the recoilless rifle, packs six rounds on deployment,
plus resupply options. It's a one -shot kill
on most threats, and most importantly, you're
always armed. Yeah, if you enjoy kneeling in
the dirt every few seconds to reload while bots
flank your squad. Ellis, let's address the mobility
issue. Backpacked weapons limit loadouts. No
jump pack, guard dog, or shield. Callan, do you
think the backpack slot is too valuable to give
up? Absolutely. Running jump pack plus EAT -17
keeps you fast and lethal. You take out a tank?
You're gone before reinforcements arrive. Meanwhile,
backpack boys are rooted in place, fumbling with
ammo while their squad covers them. Tell me,
Ellis, how many times have you had to be revived
while reloading? That's rich. Coming from a guy
whose solution is spam and prey. You ever consider
accuracy? Because recoilless one -shots factory
striders to the head. Each 17 needs two perfect
hits, and you still risk a thruster kick to the
face if you mess up. You ever consider not getting
hit? Maybe if you ran lighter gear, you wouldn't
be a stationary turret with legs. Funny, because
last I checked, the deadliest at Helldiver's
use isn't even your little pocket nukes. It's
precision shooting. Spear's been taking factory
striders apart from long range for weeks. The
spear? The poor man's artillery? That thing eats
ammo like candy. I ran two full packs dry in
a single engagement. You hit weak points. A recoilless
to a factory strider's eye? One shot? A spearlock
properly? One shot. Meanwhile, Callan here is
busy calling in another pod while his squad holds
the line. Some helldivers are skipping dedicated
AT weapons altogether, using thermigrenades,
rail strikes, and orbital strikes. Where do you
both stand on that? It works for medium threats,
but factory striders, hulks, and tanks? You need
direct hits. Thermite burns slow. Orbital strikes
have long cooldowns. They're support tools, not
primary AT. Agreed, but railgun snipers make
it work. Two well -placed, overcharged shots
can down any heavy. And WASP? That thing's a
buzzkill. Seven missiles per mag, long range,
and locks onto most targets. Sure, until you
burn through all five mags and realize you need
a resupply pod every three minutes. Ammo economy
matters. Alright, let's bring this home. Callan,
best case scenario, why should a Helldiver always
carry disposables like EAT -17s? Because in the
heat of battle, you don't have time for aerial
resupplies, backpack juggling, or precision aiming.
You need something that works immediately, hits
hard, and lets you move. EAT -17 is that answer.
Because reliability wins wars. You never want
to be in a fight and think, damn, I need another
drop pod. Recoil -less gives you constant at
-presence. Spear lets you fight from safety.
Disposables run out. If you need a resupply every
three minutes, your best weapon is a liability.
If you're calling in at every minute, maybe just
aim better. And there you have it, Helldivers.
Disposable or sustained. Speed or firepower.
You decide. That's going to do it for tonight.
Helldivers, if you're enjoying the show and you
want to support GNR 107, head over to the website
in the description. We've got mugs, coffee, and
more to keep you fueled for the fight because
nothing says for Super Earth like a fresh cup
of cough freedom and the democracy -approved
vessel. A huge thanks to our supporters, subscribers,
and of course, the fearless Helldivers out there
keeping the galaxy safe. Stay strong, stay sharp,
and keep the war machine rolling. And now, to
close this out, Super Earth forever. And maybe
a few bloopers. And now let's break down the
war front. Super Earth forces are currently engaging
in Wait. What? Penny, did someone change the
script? Who the hell added a three -page rant
about proper orbital bombardment equality? That's
so crazy, dude. Never forget, Helldivers. Every
battle is a lesson in courage. Every fallen comrade,
a martyr for democracy. Every victory. Ah, hell.
Okay, someone definitely just stepped into an
unauthorized sector. Who tripped the lockdown?
Not it. High Command has been turning their war
machine to me. Where he's in orbit above Vox...
Who names these planets? war zone y 'all just
stepped in super earth's rising lock its drive
factories burn keeping war alive ministry of
unity keeping us tight reported to center keep
the future bright fill out the form let the system
decide patriots march we vote with pride hell
divers drop when the sirens well factories hum
ships set sail super earth arms ready to strike
manage democracy future so bright i'm all over
the map might take a little nap then wake up
and do a little rap not with the cap i murder
Take it and run it right back. Federation don't
sleep. 25 -8. Super Earth's moving. Can't hesitate.
When I make a couple mil by piles, I'm never
coming home. Sworn to the cause. Now this land
is my own. Wake up. Get the cup. Get the bread.
25 -8. Ten bands in the bed just to keep it safe.
Most talk big, but I know they'll break. Only
trust the ones who fought in the fray. Side by
side. Let's rise federation till we die One earth
one voice. Let's rise federation till we die
Forge and fire built to last federation till
we die One voice that's rise Federation till
we die This show, Helldivers Radio, was a PV
production. All music, sound, not original to
the podcast is licensed to the podcast. We ask
that you contact us at helldiverradio at gmail
.com before using any sounds or music for commercial
usage for this reason. Thanks for listening.