WEBVTT

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Welcome in, everyone. I am just thrilled to have

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you joining us today. Yeah, it's great to be

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here. If you're the kind of person who constantly

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asks why things are the way they are, well, you've

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landed in the exact right place. Today, our mission

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on this deep dive is to explore a truly fascinating,

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um... a really unexpected slice of technology

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history. Absolutely. We're going to figure out

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exactly how, when, and I think most importantly,

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why computers first entered the classroom. It's

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a phenomenal topic, and it's one of the subjects

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where the actual history completely defies our

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modern assumptions. The source material we're

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using today is a really thought -provoking 2019

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article by Gary Ackerman. It's titled When Computers

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Started School, and it was published over on

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the blog hackscience .education. And I want to

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challenge your assumptions right out of the gate

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here. Because when I say early educational technology,

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what pops into your head? You probably picture

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a clunky desktop sitting in the school library

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somewhere. Yeah, totally. Maybe it has a glowing

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green screen, a really heavy mechanical keyboard,

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and it's running some rudimentary organ trail

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style game. Right, that classic 1980s or 90s

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visual. That is the era when computing became

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a hands -on, highly visible part of the student

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experience. But according to Ackerman's research,

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that image completely misses the true beginning

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of the story. The actual origins of school computing

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don't start with friendly desktop machines designed

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for kids. The story starts much earlier, and

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honestly much darker. It starts with World War

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II, the Manhattan Project, and machines the size

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of entire rooms. Okay, let's unpack this. To

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understand how computers got into schools, we

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really have to look at where they came from in

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the first place. Historians often trace the earliest

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conceptual beginnings back to the 19th century

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with Charles Babbage and his analytic machine.

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Right, the mechanical era. Exactly, but the history

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of electronic digital computing, the direct lineage

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to the devices you and I use today, that is usually

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measured from the creation of the ENIC. And this

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is where the context gets heavy, because the

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ENIC wasn't built for learning. It wasn't built

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to store library catalogs. It was built for massive

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military computations during World War II. We're

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talking about the kind of complex, massive -scale

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mathematics required for global warfare. The

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text points out that this specifically included

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calculations for the Manhattan Project. Wow.

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It's truly staggering to think about. The very

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technology that now sits in the backpacks of

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millions of schoolchildren around the world has

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its roots in the creation of weapons of mass

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destruction. Yeah, it's a stark contrast. You

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contrast that reality of 1940s computing with

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the idea of a kindergarten classroom. You have

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a technology built to calculate blast radiuses

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and artillery trajectories, and we somehow bridge

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the gap from that to teaching fractions. It sets

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up a major logistical hurdle for the post -war

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era. Because when World War II ends, you have

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this incredibly powerful, staggeringly expensive

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new technology. But the immediate existential

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demand of a global war effort is suddenly gone.

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Right. The war is over. So the question becomes,

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what happens to these machines now? Well, they

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certainly didn't roll them into the local elementary

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school. No, not at all. After the war, computers

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were introduced very slowly into what the source

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material calls information -rich industries.

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information -rich industries. All right. Think

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about the sectors of the economy that are just

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drowning in data. We're looking at military production,

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which obviously continued post -war, but also

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insurance companies and airlines. That makes

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perfect sense. These were massive operations.

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I mean, insurance actuaries and airline logistics

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departments had the sheer volume of raw data

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to justify the machine. And more importantly,

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they had the massive budgets required to actually

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afford one. Because at this point in history,

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these mainframes were wildly expensive to build,

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buy, and maintain. Which brings us to a detail

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from the text that completely reframes the scale

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of this early industry. According to the article,

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in the years immediately following World War

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II, the annual sales of computers could be counted

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with single digits. Wait, single digits? Yeah.

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Are we talking literally under 10 computers sold

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globally in a whole year? Yes, between four and

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nine units sold an entire year across the entire

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industry. I want you, the listener, to let that

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sink in for a second. We live in a world where

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tech companies move millions of devices in a

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single holiday weekend. And here we have an entire

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global industry in the years after the war, surviving

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on half a dozen sales. It's hard to imagine how

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an industry selling that few units survives,

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let alone grows enough to eventually target public

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school districts. What's fascinating here is

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the economic engine that those single -digit

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sales slowly started to build. Ackerman describes

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a cycle of industry push and market pull that

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began to drive sales and expand capacity. So

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even with those tiny sales numbers, the amount

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of money changing hands was massive because the

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machines were so prohibitively expensive. Exactly.

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As the early market slowly expanded, you know,

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as a few more insurance companies and airlines

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bought in, more capital became available to the

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computer manufacturers to fund their R &amp;D departments.

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They're reinvesting it. Right. They poured that

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revenue back into making the machines faster,

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more reliable and crucially cheaper to produce.

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That R &amp;D leads to technological advances, which

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expands computing capacity while simultaneously

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driving down the cost of production. If they're

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pouring all that airline and insurance money

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back into R &amp;D for 15 straight years, the tech

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is bound to get cheaper. And that puts us right

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in the early 1960s. By the early 1960s, the price

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of mainframe computers had finally decreased

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to a tipping point. They were still massive and

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still incredibly expensive by our modern standards,

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but the cost had dropped just enough that a brand

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new market opened up. Schools. Yes. Selling to

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the educational market became a real mathematical

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possibility for these tech companies. And the

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source text points out that this convergence

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has led to a very cynical perspective among some

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historical observers. Oh, definitely. There are

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cynics out there who suggest that the so - educational

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applications of computing were entirely invented

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out of thin air for one specific reason. To sell

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more machines. Exactly. So that tech companies

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could secure sales in this massive untapped school

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market to keep their R &amp;D cycle churning. It's

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a compelling argument. I mean, were early computer

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advocates genuinely trying to revolutionize human

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learning or were they just trying to open up

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a new revenue stream? We aren't here to take

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sides on that debate, of course. We're simply

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reporting on the perspectives outlined in the

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source material. But it is a vital piece of context

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to understand the motivation behind the push.

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Absolutely. Regardless of whether you view it

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as a corporate cash grab or a genuine pedagogical

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movement, the historical fact remains the same.

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The result was incredibly swift. Yeah, we went

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from calculating nuclear explosions in the 1940s

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to pitching educational systems to schools by

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the 1960s. It's a whiplash inducing pivot. Here's

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where it gets really interesting. We need to

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talk about Don Bushnell. Yes. Don Bushnell is

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a central figure in this narrative. In 1963,

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he wrote a monograph for the Department of Audiovisual

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Instruction, which was part of the National Education

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Association. In this document, he lays out a

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very bold, very specific blueprint for the future

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of computers in schools. Bushnell predicted,

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and I'll quote from the text here, that the digital

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computer and its peripheral equipment will support

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most of the subsystems in the total school complex.

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That phrasing alone is so revealing, subsystems

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in the total school complex. Yeah. It sounds

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like he's describing a nuclear submarine or a

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Boeing assembly plant, not a place where children

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go to learn. It strips a lot of the humanity

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out of the environment, doesn't it? Bushnell

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envisioned a highly standardized educational

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environment. In his mind, a computer rich classroom

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was a place where a uniform curriculum would

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be delivered to all students via computer terminals.

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And how was learning actually measured in this

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system? I mean, it wasn't through essays or a

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creative project. No, not at all. It was entirely

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binary. Students learning would be measured solely

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based on their ability to provide correct answers

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to questions posed by the computer. And the correctness

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of those answers would be judged strictly according

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to the answers already stored inside the computer's

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memory. It's a completely closed loop. The computer

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holds the ultimate truth. It asks the student

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for the truth. And if the student matches the

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computer's stored data, learning has supposedly

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occurred. Wow. It's rote memorization and recall

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mediated entirely by a machine. It feels incredibly

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rigid. If we connect this to the bigger picture,

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you can really see the philosophical underpinnings

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of the era bleeding into education. This picture

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of a highly standardized computer -mediated curriculum

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was heavily promoted as a very efficient method

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of teaching. Efficiency. That is the magic word

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of the industrial age. Exactly. The promises

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being made about computers in education that

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they would improve efficiency, standardize output,

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and maximize productivity were the exact same

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promises being made to businesses and factories

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adopting mainframes at the time. So the school

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was essentially being conceptualized as an information

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factory. Yes. The curriculum is the raw material,

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the student is the product being assembled, and

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the computer is the ultimate efficient manager

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of the assembly line, ensuring every product

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meets the exact same standardized specifications.

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That is a striking vision, especially when you

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contrast it with modern educational philosophies

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that emphasize creativity, critical thinking,

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and personalized learning. But to me, the most

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mind -blowing part of Bushnell's vision isn't

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just the factory model philosophy. What is it?

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It's the technological reality of what he was

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actually proposing. We're talking about the physical

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hardware itself. Yes. Think about the timeline.

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Bushnell is proposing this grand automated computer

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mediated learning environment in 1963. The author

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points out that this was decades before the development

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of the general purpose desktop computer. This

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was long before the GUI. It's so easy to take

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for granted today that computing is accessible

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to almost anyone to perform almost any desired

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function. But in the early 1960s, computers were

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massive, intimidating machines. They were largely

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operated by specialized technicians. And the

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programming. Ackerman notes that these computers

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were programmed by physically reconfiguring the

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circuits. Yeah, that's wild. We aren't talking

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about typing code on a keyboard to change a variable.

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We're talking about technicians physically moving

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cables and plugging them into different sockets

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on massive plug boards to change the electrical

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pathways. The physical architecture was the program.

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If you wanted to change the math lesson, you

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had to literally re - wire or the machine, which

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creates a fascinating paradox for Bushnell's

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vision of education. Because the technology required

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dedicated technicians to operate and physical

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reconfiguration to program, the actual computers

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themselves could not be in the classroom with

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the students. Exactly. The text states that in

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the education envisioned by Bushnell, students

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and teachers would interact with the information,

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presumably through some kind of rudimentary terminal

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or punch card system, but the devices themselves,

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the actual mainframes doing the processing, would

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remain completely unseen and untouched by the

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students and teachers. They would be hidden away

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in some climate -controlled back room or basement,

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humming away, processing the data, and feeding

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the standardized curriculum to the terminals.

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the ultimate invisible authority in the school

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building. It's a powerful image. The invisible

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teacher made of wires and vacuum tubes hidden

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behind a wall, measuring your worth based on

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how well your answers match its stored data.

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It feels a bit like dystopian science fiction,

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but this was the genuine documented blueprint

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for the future of education being promoted by

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serious advocates in the 1960s. It highlights

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a massive disconnect between the theoretical

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desire to use computers for teaching and the

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physical reality of what computers actually were

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at that point in history. Right. The advocates

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wanted a revolution in learning, but the tools

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they had available were basically gigantic and

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flexible calculators built for war and corporate

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logistics. And you can't help but wonder how

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that physical separation impacted the psychology

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of the students. I mean, you're being judged

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and evaluated by a machine you're not allowed

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to see, let alone touch or understand. It reinforces

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that factory model where the student is merely

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a passive recipient of standardization. So what

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does this all mean? If we trace the journey we've

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been on today, it's quite right. It really is.

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We started with a machine built to calculate

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the physics of the atomic bomb. We watched that

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technology transition into a post -war economy,

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where annual sales were literally in the single

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digits, adopted only by the most data -heavy,

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cash -rich industries. We saw how the relentless

00:12:48.820 --> 00:12:52.080
cycle of industry push and market pull eventually

00:12:52.080 --> 00:12:55.259
drove costs down enough by the 1960s to make

00:12:55.259 --> 00:12:57.980
the educational market a target. We explored

00:12:57.980 --> 00:13:01.139
the cynics view that perhaps this push into schools

00:13:01.139 --> 00:13:03.820
was more about opening new revenue streams than

00:13:03.820 --> 00:13:07.200
genuine pedagogy. Right. And we unpacked the

00:13:07.200 --> 00:13:10.580
incredibly standardized factory model vision

00:13:10.580 --> 00:13:13.039
of education that those early computers inspired,

00:13:13.539 --> 00:13:15.679
where learning was reduced to matching stored

00:13:15.679 --> 00:13:18.960
data on an unseen machine hidden away from the

00:13:18.960 --> 00:13:20.860
students and teachers. I want to bring this right

00:13:20.860 --> 00:13:22.820
back to you, the listener. The next time you

00:13:22.820 --> 00:13:24.940
open up your lightweight laptop or you tap on

00:13:24.940 --> 00:13:27.220
an educational app on your phone or you watch

00:13:27.220 --> 00:13:29.379
a kid interacting with a colorful touch screen

00:13:29.379 --> 00:13:31.919
to learn math or language, take a moment to think

00:13:31.919 --> 00:13:34.399
about this history. Yeah. Think about how completely

00:13:34.399 --> 00:13:37.129
different your tactile, personalized, highly

00:13:37.129 --> 00:13:40.570
visible experiences compared to the rigid, unseen

00:13:40.570 --> 00:13:42.809
mainframes that the visionaries of the 1960s

00:13:42.809 --> 00:13:45.370
were imagining. We've come incredibly far from

00:13:45.370 --> 00:13:47.490
the days of technicians rewiring circuits in

00:13:47.490 --> 00:13:49.690
a hidden basement just to deliver a multiple

00:13:49.690 --> 00:13:52.490
choice question. This raises an important question,

00:13:52.750 --> 00:13:54.370
one that I think is worth keeping in the back

00:13:54.370 --> 00:13:56.570
of your mind long after this deep dive is over.

00:13:56.769 --> 00:14:00.379
Okay, let's hear it. If the original 1960s push

00:14:00.379 --> 00:14:03.059
for computers in schools was so deeply rooted

00:14:03.059 --> 00:14:06.820
in industrial -era efficiency, this idea of treating

00:14:06.820 --> 00:14:09.360
the student's mind like a standardized factory

00:14:09.360 --> 00:14:12.200
product to be measured against stored data, how

00:14:12.200 --> 00:14:14.860
much of today's modern educational technology

00:14:14.860 --> 00:14:17.860
is still secretly carrying that exact same philosophy,

00:14:18.279 --> 00:14:20.679
just hidden behind a much prettier, touchable

00:14:20.679 --> 00:14:23.759
screen? Oh, wow. That is a brilliant question

00:14:23.759 --> 00:14:26.460
to end on. Are we really experiencing a different

00:14:26.460 --> 00:14:29.139
philosophy of learning? Or just a more beautiful,

00:14:29.179 --> 00:14:32.120
user -friendly interface for the same old standardization?

00:14:32.740 --> 00:14:34.539
That's something for all of us to chew on. Thank

00:14:34.539 --> 00:14:36.379
you so much for joining us on this deep dive

00:14:36.379 --> 00:14:38.500
into the source material. It's always a privilege

00:14:38.500 --> 00:14:40.639
to explore these complex histories when you'll.

00:14:40.879 --> 00:14:43.279
Until next time, speak curious, keep questioning

00:14:43.279 --> 00:14:45.559
the world around you, and most importantly, keep

00:14:45.559 --> 00:14:45.820
learning.
