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Episode 3.

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In schools just like in all organizations, we install and maintain IT systems to promote

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efficient operations and effective operations so that we can achieve the strategic goals

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for whatever they happen to be for the organization.

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I assume that if you're an IT professional working in a school, then you want students

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and teachers and staff to see the systems that you manage as something that benefits

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them and their work, be it teaching or learning or supporting school.

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If this is your goal, then having a framework to understand IT and users and how users and

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IT get along with each other is an important support.

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In a previous episode, I proposed a technology acceptance model as one such framework.

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In this episode, I dig a little deeper into the technology acceptance model, specifically

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the unified theory of acceptance and use of technology, the UT-AUT, which is the version

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that I have used the most over the last 15 years or so when I want to understand the

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systems I manage.

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Check out the episode description for a full reference to the original paper.

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I see the UT-AUT paper was written by four authors.

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Viswanath Venkatesh, Michael G. Morris, Gordon B. Davis, and Fred D. Davis in 2003.

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What were they trying to do?

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IT leaders in schools must realize that for many purposes, the use of IT is actually a

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choice.

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Sure, a teacher may not have a choice about whether or not they're going to read email.

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I mean, they're expected to send it and read it and they're expected to use a system that

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the school manages.

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For instruction, however, teachers often have the choice about whether or not to use IT.

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By answering the question, what factors affect the decision to use technology, UT-AUT researchers

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clarified what we should focus on when assessing our IT systems.

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So it isn't enough for IT to just build it and keep it running?

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No, technology acceptance researchers are very clear that the decisions that we make

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when we're designing our technology systems directly affect our users' ability and willingness

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to use them.

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If we design with technology acceptance in mind and redesign when necessary, then folks

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are going to be more likely to use our systems.

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What did they find?

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According to the UT-AUT, four factors are directly and positively associated with users' acceptance

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and their intention to use technology.

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Can I jump in here and ask what you mean by directly and positively associated?

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Sure, positive and direct.

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Let's look at direct first.

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So a direct factor means that there is no intermediary.

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If we change one of these factors, then we are going to see a change in the intention

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to use technology and the use of it immediately.

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And that might become a little bit more clear when I give an example of an indirect factor.

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But positive means that when one of these factors increases, then we see an increase

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in the use of technology.

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And if one of these goes down, then we would see a decrease in the intention to use technology.

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So basically as these go up, folks are going to use our systems.

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When these go down, folks are not going to be using our system.

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So there's that direct positive correlation.

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What are the factors then?

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First there's effort expectancy.

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When the system is easier to use, folks are more likely to use it.

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When it's more difficult to use, they're less likely to use it.

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Yeah, I see how that is a positive association.

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Yes, and I'll stop here to point out that the researchers also identified experience

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as an indirect factor that affects effort expectancy.

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So if we design for ease of use, then users are going to increase their use through that

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direct effect.

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But as they become more familiar through experience with our systems, even if we don't change

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them, then we will see a change in their effort expectancy.

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So even if it's a poorly designed system, over time as folks get used to it, there will

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be an increase in the effort expectancy.

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So they'll intend to use it more.

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But it's not really a good idea to sit around and wait for folks to get used to using bad

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systems.

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Let's design for ease of use right when we start.

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That clears up the earlier question.

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Now you have three more factors to tell us about.

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Second, there's performance expectancy.

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If users perceive that IT helps them to do their job either more efficiently or more

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effectively, then they're more likely to use the technology.

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That's two.

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Third are social influences.

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If users perceive they have systems that are similar to those used by others, and of course

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others whose opinions matter to them, then they're more likely to use them.

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And finally, we have facilitating conditions.

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If users perceive that there are resources available to keep the systems up and running,

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there's financing available, there's tech help when they need it, and there's assistance

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when they need to learn how to use new technology, then they're more likely to use it as well.

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Are there other indirect factors?

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Yes.

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In addition to experience, age and gender have also been identified as indirect factors

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affecting technology acceptance.

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Of course, UTAUT was defined more than 20 years ago in 2012.

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Another research group defined the UTAUT2, and they included enjoyment, price value,

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and habit as factors positively associated with the intention to use technology.

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In my experience, however, school leaders who focus on ease of use, performance, social

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influences, and facilitating conditions are changing what matters most to their users.

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Shall we break down those four factors?

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Before we do that, I want to stress that technology acceptance specifies that it is the user's

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perceptions of these factors that matter.

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This can pose a challenge because the perceptions may be contradictory.

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What we as IT professionals perceive to be easy to use, our users may not.

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And even within groups of users, what one group of teachers finds easy to use or effective

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may not be so for another.

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And when we are interpreting our data that we've collected about technology acceptance,

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or even when we're hearing folks complain about technology, we need to realize that

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what they perceive is the reality to which we must respond.

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Okay.

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Now, let's look at effort expectancy.

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This is a measure of individuals' perceptions of how easy it is to use the IT systems.

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So perceived ease of use exerts strong influences on decisions to use technology after that

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initial training has occurred.

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But before the user becomes so familiar with it and skilled that they kind of know what's

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going on with it.

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When first learning to use the technology system, the simple work of remembering the

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steps or what buttons to click can interfere with ease of use.

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And that indicates the importance of initial training when new IT systems are deployed

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in school.

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Of the four factors, effort expectancy is the one that can cause the most consternation.

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Those different perceptions that I mentioned earlier can really affect ease of use.

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Invariably also, when we change in order to meet one request, that change satisfies one

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group, but it makes another one discontent.

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So system administrators can sometimes use organizational units or groups on the network

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operating system, for example, to improve ease of use for different groups of users.

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For example, you can give all the art teacher's access to the color printer so whenever they

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log on, they don't have to go searching for it when they need it.

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It's not uncommon for IT professionals in schools, a group that we know is perpetually

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understaffed, to configure systems that allow for more efficient management by them and

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their teams.

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But these efficiencies may interfere with the efficiencies or the perceived ease of use

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for users as they operate them.

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If IT professionals believe a system is easy to use, but the users are not, then of course

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it's the perceptions of the users that matter and the systems must be modified.

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Now, of course, I want to make sure that I'm not saying we have to do everything that teachers

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or the users say.

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We still need to be concerned with the security of our data and the systems have to be sustainable

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and things like that.

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But whenever possible, we need to try to accommodate and make changes that do accommodate our users.

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It seems effort expectancy is easy to understand, but it may be a little more difficult to accomplish.

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I think that's true, but if IT professionals listen to users, try to respond to their feedback,

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maybe even have them involved in the design process, then we can improve their technology

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acceptance.

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We just need to realize that what folks say in a testing environment may not be the same

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thing that they say about systems when they get out into production.

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Let's move on to performance expectancy.

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Creative performance is rooted in outcomes and relative advantage.

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For educators who are using IT in their instruction, outcomes, of course, are defined by the goals

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and they have for the classroom.

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One challenge for IT professionals is that the outcomes may be different for different

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teachers or for different parts of their curriculum or for different students.

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Teachers who believe their job is to prepare students to do well on a standardized test

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will perceive technology differently compared to those who believe their job is to prepare

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students to create high quality public performances, for example.

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Of course, the same teacher may have very different and seemingly contradictory goals.

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As a math teacher, I may want students to have access to a web-based platform that gives

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them practice problems that are designed to improve their basic computational skills.

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This teaching by computer, it's a very common method and it's very easy to identify the

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system requirements and for IT to set up.

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But as a math teacher, I might also want my students to have multimedia tools that allow

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for scripting so they can explore fractals, maybe.

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Relative advantage includes the educators' perceptions of the IT systems compared to

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other options.

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If they believe they can achieve their goals, whatever they are, more quickly or that learning

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is somehow improved when they use the IT, then compared to when they don't use IT, then

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performance expectancy is improved and they're more likely to use it.

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Can IT decide performance expectancy?

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No, they can't.

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Remember, this is the appropriate, proper and reasonable podcast.

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Go check out the first episode to hear where this title comes from.

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But if you are correct that IT really is in no position to judge if a system fits into

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a user's needs as far as their job performance is concerned.

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One thing that is difficult for non-educators to understand is that it is very different

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teachers have very different technology needs.

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IT might want everyone to have the same technology.

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That makes sense.

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It's easier for us to manage, more sustainable, and it makes our lives much easier.

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But what an elementary art teacher needs, for example, is much different from what a high

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school math teacher needs, and those differences are even greater when we get into higher education.

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So performance expectancy boils down to, does it help me do my job better and is it better

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than any of the other options?

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Social influences next.

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Educators are affected by what others do just like all other humans are.

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When IT, when it comes to using IT, it seems that educators are particularly affected by

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others.

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Social influences have complex roots emerging from individual sense that others, others who

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they think are important, expect them to use IT as well as the individual's cultural experiences

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and expectations and the social status that they might gain by using technology or the

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status that they will lose if they fail to use it.

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Of course, all these factors and influences may be contradictory.

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For example, if a CIO who has little teaching experience recommends a new platform, it may

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not be accepted by teachers just because of the negative social influences.

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Alternatively, educators may advocate IT professionals install and configure systems

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that are similar to those used by their colleagues in other schools.

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New educators may be influenced by the role of technology that was in their teacher education

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program, for example, which may be very different from what they encounter in their first professional

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position.

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Younger teachers may also have very different cultural experiences and different expectations

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about the acceptance of IT.

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They may be dismissed by older colleagues who minimize the role of IT in the classroom.

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Yes, I recognize the stereotypes there, but I'm just trying to make the point that different

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folks with different experiences are going to perceive the technology differently, and

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that's going to affect these social influences.

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Of course, no IT professional can justify drawing any conclusions about one's use of

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IT based on age, gender identity, or any other factor like that.

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Social influences can be complicated, can't they?

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Yes, social influences come from many sources, and social psychologists recognize three types

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of social influences.

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There's those that result from compliance.

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We're told we must use technology, we're obligated to use it either to gain a reward

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or to avoid some kind of punishment.

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Educators who are required to use a particular online grade book, for example, may comply

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with the request, but they might not use it for some of the advanced reporting features.

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When individuals feel a strong identity with another individual, or they feel like they're

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a member of a group that uses a specific piece of technology, then they have a different

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type of social influence, and those tend to be stronger than the influences that come

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from compliance.

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The strongest influences arise when an individual internalizes the social influences, thus they

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perceive these to be a natural part of what one should do if they're in any particular

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role.

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Okay, now, the last factor is facilitating conditions.

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Can you tell me more about those?

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There are a range of technical and organizational factors that contribute to an individual's

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feeling supported in the use of IT systems.

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For educators, they can include financial resources, troubleshooting and repair expertise,

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and training opportunities.

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And all these, their perceptions of all these are going to affect their decision to use

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technology.

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In a school where educators perceive that all of those areas are sufficiently supported,

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and the proper procedures are in place and they know what to do, then they're more likely

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to use the technology.

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Can you explain a little of how you use technology acceptance in your work, designing IT in schools?

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For me, technology acceptance has become deeply embedded in my work.

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I guess it's the strongest of the social influences, right?

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But I'm always listening for suggestions and what folks say I could do to improve the effectiveness

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or the ease of use of systems.

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I'm always listening to hear what folks are saying about the technology they've heard

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about from their colleagues at the work of the places or the technology that they have

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in other places that they've worked.

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So it's just a part of the formal and the informal data collection that I do.

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Of course, we can't always do what folks want, but the more we accommodate them or try to

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accommodate them, the better it is for everyone.

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Can we collect data formally about technology acceptance?

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Sure.

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There are some instruments that are available for capturing technology acceptance in populations.

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Some years ago, I adapted a survey that was used for business populations for use in educational

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populations, and that seemed to work pretty well.

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I've continued to use that when need arises.

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The reality is, though, once you think about technology acceptance and keep those four

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factors in mind and design for those, you're going to find folks are much happier with

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the IT you're building.

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All right, everybody.

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Thanks for listening to this episode, and we'll see you in the next one.

