WEBVTT

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Hello and welcome back to Illumination, the Disney

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Lurkana podcast. My name is Max. And I'm Sam.

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And we are back at you. This is episode 41. And

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we are here to talk about Fabled, the newest,

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ninthest set coming to Disney Lurkana. And we

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are pretty excited about it. It's a pretty unique

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set for Disney Lurkana. So we want to talk about

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it. We want to talk about the things we're excited

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about. We want to talk about the things that

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are a little bit of a letdown. we want to talk

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about some things that we hope to see. Before

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we jump too far into that, of course, we're in

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the middle of set champs for Return of Jafar,

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the eighth -est set from Disney's Lorcana, and

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the team is doing... Pretty good, I would say.

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At this point, we have three top eight finishes,

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two top four finishes, and two playmats. So that

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is pretty exciting. Sam, you're one of the playmat

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getters. Yeah, I just got one this past weekend.

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And where did you get this playmat? At Dragon's

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Vault. One of our favorite stores. Yep, my favorite

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store. Shout out to Dragon's Vault in Vineland,

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New Jersey. If you're ever out that way, definitely

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worth your time to stop by and say hi. A great

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little shop for sure. Sam, what were you playing

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at this set championship? I was playing Amethyst

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Emerald. Oh, I bet you a genius got you onto

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that deck. Oh yeah. Yeah, certainly did. I also

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have been playing Amethyst Emerald. I've been

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on it both versions. I started off on the Art

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of Bax version and switched off of it early in

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the format because I didn't like its match into

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Amber Steel and switched over to the Diablo style

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discard variant. Later on the discard, a little

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bit more board presency. And the reason for that

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is because I think that the Diablo deck has a

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really good ability to ditch pull the lever so

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that you can set up extremely fast wrong levers

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because you do have to watch out for a three

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or four drop that might be able to dispatch your

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Diablo. And being able to wrong lever their Genie

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or their Peter Pan or something along those lines

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is very, very strong. So I like the fast wrong

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lever. So Sam did indeed play the deck I was

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playing. You had a couple differences in yours.

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Neither of us play Prince John, which is one

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of the big things that differentiates. the way

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we do it. I play go -go Tamago. You drop go -go

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Tamago in favor of Iago. I have an extra Iago,

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so I'm playing three Iagos and as well as two

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improvises. Improvise, yes. And we're both playing

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one singular seven drop shift. Ursula in our

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deck. So we can do those kinds of things because

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we're playing a little bit more to the board.

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I play go -go for the extra reach in the deck.

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It is the card that I'm the most on and off about

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in the build right now. There are some leanings

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towards wanting to move into something like chip.

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I think it's quick thinker, the new chip that

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when it comes in, they have to discard a card.

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I like that into the predominance of blue red

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decks, particularly the DKP style decks. We are

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starting to see more. and more often. I think

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there were four of them in Dragon's Vault's set

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champs out of a room of 20 -ish. Yeah. So it

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was not ridiculous, but there was that. It was

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a mix. We're in a pretty flat meta still at this

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point. So anything that you want to play seriously,

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if you are comfortable playing with it, has a

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shot. There are some wild brews we've seen take

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home playmats. There are some very standard,

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by -the -book style meta decks that we've seen

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taking things home. In my strong opinion, and

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I think in your strong opinion, as well, we would

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say play the deck that you're going to make the

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least mistakes playing and that will give you

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the best chance of winning. You can't help your

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matchups. I have been getting devastated. I've

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had to play so much Amethyst Ruby and so much

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Blurple while I have been going through set champs.

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It's been a nightmare. I've been blocking all

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the bad decks for Sam so she can perform better

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than me this set champs. So big shout out to

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the team Illumination folks for doing a really

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good job so far and more weeks of this to come.

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more exciting events to jump into and I'm excited

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now that we have a mat for the podcast and for

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the stream. You can check us out on twitch .tv

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slash superilluminalfilms. I can start playing

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shenanigans, which is one of my favorite things

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to do during set champs. After we get the mat,

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I can eschew the meta decks and start playing

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with less commonly seen decks and hope to catch

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some folks off guard and get some Ws that way.

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Just a lot less stressful and you get to just

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have fun. Yes, so we hope you all have an awesome

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set champs conclusion and I hope you all do as

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well as you hope. Keep pushing. yourself and

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keep listening to the podcast for more great

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tips. So on to Fabled now. We're talking not

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necessarily review. We don't know what cards

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are in the set yet. We're talking about hype.

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This set is very unique for Lorkana. There is

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a very different way that they are handling things.

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In this set, we are only talking about 33 new

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cards. So what are they doing, Sam? Are they

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just releasing 33 cards? That's all that's in

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the sets? The 33 card set? That's all I need

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to buy? No, we're getting an awful lot of reprints.

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Reprints? What is a reprint? A reprint is going

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to be cards that... we have seen in our previous

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sets so i'm guessing cards that we had in sets

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one through four that are going to be rotated

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out makes sense because if you're not familiar

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with the rotation cycle that is going to be happening

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core constructed will be five to eight sets total

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ever in size which gives you two years on any

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card unless it gets one of these special reprints

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where it will be then again in the game for another

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few years to come so that when the cycle gets

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to eight sets it chops itself back down to five

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with the set that would be a essentially would

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be the ninth if it stuck around. So in this case,

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Fabled, the ninth set. We are looking forward

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to seeing what gets reprinted. It sounds like

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all of the reprints will be in terms of look,

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the same artwork as what was previously available.

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So talking over something they've talked about

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and we've seen a little bit is something like

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Tinkerbell, the giant fairy. We know that that

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Tinkerbell is going to have the same art that

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it always did. If you buy the gift set, you'll

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get a special bordered version a la something

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like the Lilo Escape. artist that is pretty cool

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to see coming out and it is cool that if you

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get a card in fabled it'll just have the little

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nine at the bottom so you'll be able to differentiate

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it that way so if i got a tinkerbell out of set

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one it'll have a little one at the bottom that

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is how you differentiate the reprints but you

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can still use your tinkerbell from set one in

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core constructed even though set one will be

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rotated out the only cards that are truly rotated

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out are the ones who do not receive this graduation

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according to the lorecast that's the way they've

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been phrasing it i like it so they're graduating

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some of these cards over into the new set. I

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think that helps really stand behind some of

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the designs that they've chosen and some of the

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things that they want the game to do. It really

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helps us learn what the game designers want from

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the game. I think these reprints are going to

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tell us a lot about how they want Lurkana to

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be played and the types of gameplay that they

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really want to see at the constructed level.

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So that's very exciting to see. So we have 33

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new cards. However, when it comes to the highest

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rarity, that is not a special rarity. We're talking

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legendary. We're going to have six new legendaries

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just out of 33 cards. That's quite a lot, right?

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And we're going to have six legendaries that

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are returning back from previous sets. So a lot

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to get excited for, a lot to speculate on. We'll

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save you from some of that. If you're in our

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Discord, you know we've been specking, we've

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been talking, we've been sharing information.

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So that's pretty exciting. You can also catch

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us over on Facebook, talking about things frequently

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as well. We won't overload your socials. We're

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not much for socials. here. We basically post

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when we need to or something excites us. But

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on the whole, we just like to ingest the content

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the way you do and hope that this podcast helps

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you improve. Talking about the rarities here,

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we have Enchanteds. A little bit of news about

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Enchanteds is Enchanteds won't be redone. So

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I won't have to worry about an Elsa Spirit of

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Winter Enchanted coming out in Fabled. Yeah.

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Because there will just be that particular Elsa,

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which is really exciting. Knowing that these

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Enchanteds are kind of one and dones makes them

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more collectible. So if you're into the game

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for collecting that's something to get excited

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about something else to get excited about are

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some new rarity levels we have epic which falls

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between enchanted and legendary so they're going

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to be open more frequently than an enchanted

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but less frequently than a legendary and they

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have basically a borderless style treatment to

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them above that and above all else now beyond

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enchanted the highest rarity of card we have

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the newly coming iconic which is going to be

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impressive to get these are going to be hardcore

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Because you're going to have to open a lot of

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product or get insanely lucky, Charlie Bucket

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style, to get one of these iconic cards. So that's

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very exciting to see coming. So there's reasons

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to open packs, even if you've already been a

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longtime stalwart of the game, because there's

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some new shiny things to go after. And we're

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also getting six enchanted that are going to

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be reprints. So six cards that we didn't have

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enchanted before, we're going to get now. So

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I think that's pretty exciting. It is exciting.

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released one of the example of one of these cards

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was a winnie the pooh honey wizard an absolute

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fan favorite not necessarily from a playability

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perspective but from a delight ability perspective

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so that's pretty awesome to see. So let's kind

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of get into the meat of this because I know,

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like all things, when something new happens,

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there are a lot of varying opinions about that

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thing. So why is this good? Why is this bad for

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the game? In my opinion, I think in Sam's opinion,

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as we wrote these notes together, I know I can

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shout out our good buddy Cliff HyperHippo, who

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also shares a lot of these opinions as well.

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There is a lot more good from a decision like

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this than there is bad from a decision like this.

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We'll start with the bad things we could think

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of. I think that part of the feels bad is for

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someone like players who have been there since

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the beginning. Sam, myself, we have everything

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that we need in terms of playable cards for 171

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of these. If we buy a pack of Fable, there is

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a good chance that we could open a booster pack

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of cards that are completely useless. Maybe the

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foil is something spicy, but other than that,

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we could open a pack that is a total dud. So

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it is a lot more of a quote -unquote pack lottery

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for this set than there ever was before. However,

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Ravensburg are clearly trying to incentivize

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collectors of the game to want to buy packs because

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enchanted were difficult to get, but we were

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basically pulling them at a rate which equated

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to about one a case. So one out of every four

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booster boxes. If you are buying them in a case

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quantity, so this is a sealed cardboard box that

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contains the four booster boxes, you are going

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to get an enchanted most likely. Now we have

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other rarities that will incentivize people to

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maybe want to buy a little bit more product.

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If you're a competitive player, you might be

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able to avoid buying a whole lot of the product.

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Maybe you have a friend who is a collector, and

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they'll be able to gift you a lot of these cards

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for very little. Or maybe you just trade them

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one of your fancy cards that you don't need to

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use to play, and you get all of the cards you

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need to play from this set. So there's benefit

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to... everybody ingesting and enjoying the game

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a different way. Having the availability for

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people to enjoy things in a different way than

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you do opens up the ability to be able to get

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cards and trade for cards and do things like

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that. Like Sam and I will often trade our enchanted

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cards because we want to trade for cards that

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are playable and we don't want to break the bank

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trying to fill in the gaps that we've already

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broken the bank trying to begin to create. So

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this kind of high roll aspect with the new cards

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collectability can lead to some feels bad. I

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know there are going to be people who are going

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to go on and say, I've bought loose booster packs,

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like blister packs hanging up in different stores,

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or I've bought non -sequential booster boxes,

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like one at a time ad hoc, and I haven't opened

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anything really good, or I've gotten one Epic

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card and that's it. It's going to create a bigger

00:11:57.259 --> 00:11:59.059
feels bag because we're going to see more pictures

00:11:59.059 --> 00:12:01.960
of carpools. Do not get me started on carpooling.

00:12:01.960 --> 00:12:06.000
That will be, oh my God, iconic. Oh my God. enchanted

00:12:06.000 --> 00:12:08.820
oh my god three booster packs two epics and then

00:12:08.820 --> 00:12:12.000
enchanted yes there's gonna be more of that kind

00:12:12.000 --> 00:12:14.019
of stuff being shared across social media but

00:12:14.019 --> 00:12:16.620
that is exciting for people it also incentivizes

00:12:16.620 --> 00:12:20.019
absolute maniacs like sam and i to buy these

00:12:20.019 --> 00:12:22.820
loose hangy blisters off of the shelf because

00:12:22.820 --> 00:12:24.799
there's no allocation to them we don't know it

00:12:24.799 --> 00:12:26.519
could be an enchanted that one because it wasn't

00:12:26.519 --> 00:12:29.100
part of a booster box so it's not a bad thing

00:12:29.100 --> 00:12:31.639
from a sales perspective but it definitely can

00:12:31.639 --> 00:12:33.659
create a lot more of a feels bad environment

00:12:33.659 --> 00:12:36.419
that's it i'm out of at things yeah i agree what

00:12:36.419 --> 00:12:38.379
about good stuff sam hit us with some good stuff

00:12:38.379 --> 00:12:40.580
there's less of a need to buy a bunch of product

00:12:40.580 --> 00:12:42.659
to be able to play which you did touch on yes

00:12:42.659 --> 00:12:45.600
with the bad right so for you and i if we wanted

00:12:45.600 --> 00:12:48.539
to seek out singles we could just buy no sealed

00:12:48.539 --> 00:12:50.960
product potentially of this set which is pretty

00:12:50.960 --> 00:12:53.059
interesting right like what's neat about that

00:12:53.059 --> 00:12:56.230
for me is it offers me a reprieve I can save

00:12:56.230 --> 00:12:58.409
up for whispers in the well now. I don't feel

00:12:58.409 --> 00:13:00.750
like it's just punching me in the wallet trying

00:13:00.750 --> 00:13:03.169
to consistently cash grab. It also means that

00:13:03.169 --> 00:13:05.889
all the money I spent way back means something.

00:13:06.090 --> 00:13:08.610
Yeah, definitely. So it has like this echoing

00:13:08.610 --> 00:13:11.409
value because I get to reuse the old version

00:13:11.409 --> 00:13:14.750
of the card. So I do like that it can help. And

00:13:14.750 --> 00:13:17.789
also remember, one thing to call out too is when

00:13:17.789 --> 00:13:21.289
this game came out, product was very hard to

00:13:21.289 --> 00:13:24.509
get. I mean, I remember early on upon release,

00:13:24.669 --> 00:13:26.289
you and... and I running around seeing the same

00:13:26.289 --> 00:13:30.149
group of additional maniacs trying to get cards

00:13:30.149 --> 00:13:33.289
at Best Buy, Barnes & Noble, local game shops,

00:13:33.629 --> 00:13:37.490
everywhere and anywhere we could go that a booster

00:13:37.490 --> 00:13:40.450
pack had one time sat for any game, we were going

00:13:40.450 --> 00:13:42.590
to knock on the door and ask if they had any

00:13:42.590 --> 00:13:45.169
Lurkana. Camping at Walmart, watching for Winda.

00:13:45.610 --> 00:13:47.269
The person comes to refill the card section.

00:13:47.450 --> 00:13:49.350
You did do that. Yep. You went to Walmart, I

00:13:49.350 --> 00:13:51.529
think, for a week straight to find the person

00:13:51.529 --> 00:13:53.429
who refilled it. And then you did. I did. And

00:13:53.429 --> 00:13:54.830
you had to wait for her to refill the shelf for

00:13:54.830 --> 00:13:56.350
you. Yep. And then there's somebody else who

00:13:56.350 --> 00:13:58.269
came strolling in and you both kind of split

00:13:58.269 --> 00:14:00.450
the lot, which was really cool. Yeah. So a lot

00:14:00.450 --> 00:14:02.929
of newer players can't get access to those cards.

00:14:03.210 --> 00:14:06.029
They're very hard to get even now, outside of

00:14:06.029 --> 00:14:07.909
the recent lottery and things that were done.

00:14:08.070 --> 00:14:11.009
Some singles, stuff like The Wardrobe, for example,

00:14:11.149 --> 00:14:13.529
right? Not to besmirch a good limited card, but

00:14:13.529 --> 00:14:17.059
The Wardrobe. or pack tactics and things like

00:14:17.059 --> 00:14:18.759
that. Sure, you can get those very easily. People

00:14:18.759 --> 00:14:20.879
will just give them to you, perhaps. But when

00:14:20.879 --> 00:14:23.580
it comes to harder -to -get cards, Rapunzel Gifted

00:14:23.580 --> 00:14:25.879
with Healing, these legendaries that are harder

00:14:25.879 --> 00:14:28.159
to get, especially if you want foils of older

00:14:28.159 --> 00:14:30.600
things, it's difficult. Now it will be easier

00:14:30.600 --> 00:14:32.399
to get. Yeah. We personally know some people

00:14:32.399 --> 00:14:34.019
who have gotten into the game recently and they're

00:14:34.019 --> 00:14:36.019
just like, I'm not going to buy these older legendary

00:14:36.019 --> 00:14:38.200
cards that cost a lot of money because who knows

00:14:38.200 --> 00:14:40.399
if they'll get reprinted or if it'll be easier

00:14:40.399 --> 00:14:42.879
for them to get now. I'm not buying Diablos right

00:14:42.879 --> 00:14:46.240
now. Right. Are you crazy? Except you just did.

00:14:46.360 --> 00:14:48.080
I did a little while ago. I made out on that

00:14:48.080 --> 00:14:49.740
deal though. They went way up after I bought

00:14:49.740 --> 00:14:52.120
them. I bought them when nobody wanted that poor

00:14:52.120 --> 00:14:54.320
Raven. And now look at them. They all want it.

00:14:54.360 --> 00:14:56.059
Yeah. I think it's exciting that new people can

00:14:56.059 --> 00:14:58.899
get into the game easily. Easily -er. Yeah, definitely.

00:14:58.960 --> 00:15:01.320
Definitely easily or as bad a good word as ninth

00:15:01.320 --> 00:15:05.039
or ninthest. So lots of fake words being used

00:15:05.039 --> 00:15:08.139
today on the podcast. Fabled words, made up words.

00:15:08.500 --> 00:15:12.279
We also have cards that can last, which just

00:15:12.279 --> 00:15:15.080
increases confidence of the players. So these

00:15:15.080 --> 00:15:17.879
cards lasting. Now I bought this card and it's

00:15:17.879 --> 00:15:20.039
going to get reprinted. And now I have more time

00:15:20.039 --> 00:15:22.980
with that card. Adds even more value. It's just

00:15:22.980 --> 00:15:25.840
really good. It also, one of the things I'm most

00:15:25.840 --> 00:15:28.240
excited to see how they proceed with these reprinted

00:15:28.240 --> 00:15:30.019
cards. And we're going to talk about this kind

00:15:30.019 --> 00:15:33.230
of transitioning over is what strategy. strategies

00:15:33.230 --> 00:15:36.590
did they want to be good that maybe missed the

00:15:36.590 --> 00:15:39.850
mark or didn't quite have a deck that was strong

00:15:39.850 --> 00:15:43.350
enough to hold its own ground against such strong

00:15:43.350 --> 00:15:46.129
cards like we're talking Prince Johns, Diablos,

00:15:46.230 --> 00:15:49.419
Hiram Flavershams, these absolute... pinnacle

00:15:49.419 --> 00:15:52.759
of power level for this game so far these cards

00:15:52.759 --> 00:15:55.179
couldn't compete now they might be able to one

00:15:55.179 --> 00:15:57.139
thing that stands out to me as you say that is

00:15:57.139 --> 00:15:59.899
with purple with moving damage we don't see that

00:15:59.899 --> 00:16:01.860
too too much and maybe that's something they'll

00:16:01.860 --> 00:16:04.320
push i don't know right we've seen a lot of little

00:16:04.320 --> 00:16:05.960
cards be able to get that we've seen like the

00:16:05.960 --> 00:16:08.580
four drop panic get that it's not just the bell

00:16:08.580 --> 00:16:10.779
accomplished mystic anymore that can throw damage

00:16:10.779 --> 00:16:13.159
counters around we've gotten a lot more rares

00:16:13.159 --> 00:16:15.679
uncommons things that will willingly deal damage

00:16:15.679 --> 00:16:17.940
to your own characters it seems to be the identity

00:16:17.940 --> 00:16:20.960
that Ruby Amethyst is falling into. Self -damaging

00:16:20.960 --> 00:16:23.879
for a benefit, which is cool. I'm intrigued to

00:16:23.879 --> 00:16:26.419
see it. So what else do we want to see? What

00:16:26.419 --> 00:16:28.899
do we have to see? What's the card, Sam? What's

00:16:28.899 --> 00:16:31.419
coming? What is it? What's going to be reprinted?

00:16:31.539 --> 00:16:33.559
What do you want? This isn't a guess. This is

00:16:33.559 --> 00:16:36.740
just a want. This is a wish. So for Amber and

00:16:36.740 --> 00:16:39.220
Emerald both, I think we're both looking forward

00:16:39.220 --> 00:16:42.100
to seeing some card advantage get printed or

00:16:42.100 --> 00:16:44.460
reprinted. Absolutely. We're losing Rapunzel

00:16:44.460 --> 00:16:47.559
and Amber. That's a huge thing. We are losing,

00:16:47.879 --> 00:16:51.460
I'm not 100 % on Julieta, Madrigal for Amber,

00:16:51.600 --> 00:16:53.740
but I know we, on the Emerald side of the coin,

00:16:53.799 --> 00:16:55.720
we're definitely losing Prince John, Greediest

00:16:55.720 --> 00:16:58.759
of All, and Diablo, Devoted Herald, both the

00:16:58.759 --> 00:17:01.639
pinnacle of some of the most unfair cards in

00:17:01.639 --> 00:17:04.890
this game and some of the only Emerald. card

00:17:04.890 --> 00:17:06.910
advantage engines we have. I think right now

00:17:06.910 --> 00:17:08.910
we have a pirate daisy duck that deals with both

00:17:08.910 --> 00:17:11.210
pirates and locations simultaneously, which is

00:17:11.210 --> 00:17:13.869
not enough of a draw engine to support something

00:17:13.869 --> 00:17:16.750
like an entire color identity like emeralds.

00:17:16.750 --> 00:17:19.069
So I'm hoping to see more card advantage absolutely

00:17:19.069 --> 00:17:22.009
in those ink identities. Yeah. In Amethyst, I'm

00:17:22.009 --> 00:17:24.210
really hoping we get the bounce back. So I'm

00:17:24.210 --> 00:17:26.789
hoping we see either a new card entirely that

00:17:26.789 --> 00:17:29.630
bounces or a snake or fox come back. Sure. If

00:17:29.630 --> 00:17:32.029
the cards that are being bounced are less good,

00:17:32.109 --> 00:17:34.009
so for example, a white rose over a... Merlin

00:17:34.009 --> 00:17:36.470
Goat, we could potentially see a bounce card

00:17:36.470 --> 00:17:39.950
come back as long as something in that synergy

00:17:39.950 --> 00:17:42.970
engine is weakened because it is just one of

00:17:42.970 --> 00:17:44.809
the strongest in the game. But that's definitely

00:17:44.809 --> 00:17:46.869
my favorite way to play Lorkana. So I'm really

00:17:46.869 --> 00:17:48.750
hoping we get to see that again. That would be

00:17:48.750 --> 00:17:51.829
lovely. In Ruby, I think we need a board wipe.

00:17:51.950 --> 00:17:54.470
So either B prep stick around or get a new one

00:17:54.470 --> 00:17:56.509
entirely. Yeah, it's interesting, right? Like

00:17:56.509 --> 00:17:58.670
we've seen some cards that have been officially

00:17:58.670 --> 00:18:01.309
or kind of officially spoiled. We saw on the

00:18:01.309 --> 00:18:03.400
side of starter products, there's a powerline

00:18:03.400 --> 00:18:06.539
that can shift and sing very quickly, which would

00:18:06.539 --> 00:18:09.240
let a B prep happen like in a snap if you needed

00:18:09.240 --> 00:18:11.559
to, way faster than we're used to, way faster

00:18:11.559 --> 00:18:14.140
even than a shifted Sisu in some cases, especially

00:18:14.140 --> 00:18:16.680
if you combine it with Ramp from Sapphire. So

00:18:16.680 --> 00:18:19.700
will they allow something like powerline singing

00:18:19.700 --> 00:18:22.000
be prepared or will they push to a different

00:18:22.000 --> 00:18:25.559
style of board wipe? I do think a board wipe

00:18:25.559 --> 00:18:28.200
of some effect is going to happen. We've seen

00:18:28.200 --> 00:18:30.259
it in other colors a la something like an Under

00:18:30.259 --> 00:18:33.059
the Sea. So I do think that... A board removal

00:18:33.059 --> 00:18:36.019
card of some kind will happen in this game. What

00:18:36.019 --> 00:18:37.680
will it look like? I don't know. Be Prepared

00:18:37.680 --> 00:18:39.700
is very iconic for the game. Yeah, because right

00:18:39.700 --> 00:18:42.480
now we're losing both Be Prepared and Sisu, as

00:18:42.480 --> 00:18:45.299
far as we know. And Under the Sea. Yeah. So all

00:18:45.299 --> 00:18:47.200
the board wipes right now are getting kind of

00:18:47.200 --> 00:18:49.799
sent back to the Stone Age a little bit. So we'll

00:18:49.799 --> 00:18:51.380
see. Oh, and Grab Your Sword's going too, by

00:18:51.380 --> 00:18:53.180
the way. Yeah. In Sapphire, I think we're going

00:18:53.180 --> 00:18:55.579
to need cheap items. We're losing Popsicle. So

00:18:55.579 --> 00:18:58.319
I think all we're left with that we know of is

00:18:58.319 --> 00:19:02.079
Shield of Arendelle. That's a sssss. steel yes

00:19:02.079 --> 00:19:04.220
it's a one cost so yeah and there's like the

00:19:04.220 --> 00:19:07.279
new sword there's a few things not in sapphire

00:19:07.279 --> 00:19:10.019
directly that can help or some things that are

00:19:10.019 --> 00:19:13.000
just kind of forgettable but happen to cost one

00:19:13.000 --> 00:19:15.400
i do think that there will likely need to be

00:19:15.400 --> 00:19:19.349
some item that hits similar to Popsicle. And

00:19:19.349 --> 00:19:22.930
then last, we have Steel. And I think we both

00:19:22.930 --> 00:19:26.529
want to see some removal songs since we're losing

00:19:26.529 --> 00:19:29.509
our most powerful songs. So what are they going

00:19:29.509 --> 00:19:32.490
to either reprint or what will we see as far

00:19:32.490 --> 00:19:35.190
as Steel removal? I would love to see the concept

00:19:35.190 --> 00:19:38.349
of challenging ready units matter because we've

00:19:38.349 --> 00:19:41.210
had many cards that allow that to happen, but

00:19:41.210 --> 00:19:45.230
we have not had anything really game defining

00:19:45.230 --> 00:19:48.240
with that ability printed. on it it's either

00:19:48.240 --> 00:19:50.920
very hoop jumpy or the card is very underwhelming

00:19:50.920 --> 00:19:52.839
like we had a legendary namari that had that

00:19:52.839 --> 00:19:54.599
ability it was underwhelming we had a legendary

00:19:54.599 --> 00:19:56.759
piglet that had it but the condition was very

00:19:56.759 --> 00:19:59.500
hard to meet and i just think that i get the

00:19:59.500 --> 00:20:01.599
concept that they're worried about that being

00:20:01.599 --> 00:20:04.160
very very good because it kind of feels like

00:20:04.160 --> 00:20:06.500
i'll play a character and if they can just take

00:20:06.500 --> 00:20:08.279
out my character every time i play when i never

00:20:08.279 --> 00:20:10.539
get to play the game i understand the feels bad

00:20:10.539 --> 00:20:13.240
that they are trying to prevent but to introduce

00:20:13.240 --> 00:20:15.920
that even on solo actions that give it till end

00:20:15.920 --> 00:20:17.480
of turn and things they feel like they've come

00:20:17.480 --> 00:20:19.839
up they failed at it every possible way they

00:20:19.839 --> 00:20:21.940
could so they either have to back off of that

00:20:21.940 --> 00:20:24.279
existing and just go you know what it was it

00:20:24.279 --> 00:20:26.539
was a failed experiment or they need to step

00:20:26.539 --> 00:20:28.440
up and go okay we're gonna make this a real thing

00:20:28.440 --> 00:20:31.009
now yeah i agree so i'm interested to see how

00:20:31.009 --> 00:20:34.720
that will end up landing in either direction

00:20:34.720 --> 00:20:36.900
but i hope to see some sort of move right now

00:20:36.900 --> 00:20:38.599
we're down to basically tug of war and twin fire

00:20:38.599 --> 00:20:40.900
for steel or hot potato like there's not a lot

00:20:40.900 --> 00:20:42.900
of really good options we're losing smash we're

00:20:42.900 --> 00:20:45.019
losing fire the cannons we're losing grab your

00:20:45.019 --> 00:20:46.900
sword we're losing strength we're losing let

00:20:46.900 --> 00:20:50.220
the storm rage on zeus along came zeus all these

00:20:50.220 --> 00:20:53.680
things go away with the rotation so how will

00:20:53.680 --> 00:20:56.599
they choose for steel to damage things like obviously

00:20:56.599 --> 00:20:59.200
we know tinkerbell's coming back so what else

00:20:59.200 --> 00:21:01.539
will they put there and how do they want to handle

00:21:01.609 --> 00:21:06.089
the way steel can banish characters. Pretty intriguing.

00:21:06.150 --> 00:21:08.549
I'm excited to see how they tackle a lot of these.

00:21:08.609 --> 00:21:11.470
Only 33 new cards. You have to believe a lot

00:21:11.470 --> 00:21:13.890
of these issues will be addressed via reprints.

00:21:14.029 --> 00:21:16.329
Right. So I do think like if bounce were to come

00:21:16.329 --> 00:21:19.430
back, we'd likely see it on an old favorite versus

00:21:19.430 --> 00:21:23.190
a brand new mechanically different card. So we

00:21:23.190 --> 00:21:27.450
shall see what fabled brings to core constructed,

00:21:27.670 --> 00:21:31.230
what new strategies lie within the ink identities

00:21:31.230 --> 00:21:33.849
we're familiar with and what cards will allow

00:21:33.849 --> 00:21:35.450
us to. Keep questing.
