WEBVTT

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Hello and welcome back to Illumination, the Disney

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Lorcana podcast. My name is Max. And I'm Sam.

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And we are back at you. Episode 37. 37 podcast

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episodes in a row. And this time we are talking

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about a deck that will most likely be the deck

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we've talked about the most in the history of

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the podcast up to this point now, I think. Yeah.

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What deck are we talking about? Emerald Steel.

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Emerald Steel, you say? Why are we talking about

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Emerald Steel again, Sam? Because it's super

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powerful again and still. Again and still. It

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did get a new toy for sure. I think a few things

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kind of aligned that made this deck come more

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into prevalence once again. We were already talking

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about this deck as a possible concern right after

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the Bands last set. Right. We were worried about

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Diablo decks being the blight of the format once

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something like Hiram went away, which knocked

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down the power of the more controlling decks

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in the format. Now we're seeing a bit of a different

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set of reasons as to what's happened. So we're

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going to break down each one of them, but first

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let me give you a high level of what we're going

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to talk about. First and foremost, Beyond the

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Horizon. That is point number one. That's the

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new toy that the deck has received from the reign

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of Jafar. The next thing we're going to talk

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about after that is the fact that this is, in

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fact, a very proactive deck. I want to take note

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that I said proactive and not aggressive because

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it is certainly not an aggressive deck. This

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deck is glacially slow, but it has a very proactive

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game plan. And that is what makes this deck so

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much a good weapon early in a format. It's trying

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to do a very proactive thing. And finally, it's

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a deck that, oddly enough, provides fantastic

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counterplay for Emerald Steel. That's right.

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This deck is one of the best choices in the meta

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when this deck is popular, which... breeds all

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kinds of problems because that's more reason

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to consider playing it. So we're going to then

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finish off the episode with some best practices,

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things to think about, takeaways to maybe overcome

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this deck if you are not a fan. So let's kick

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it off. First and foremost, we're talking Beyond

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the Horizon. Sam, this was a card that we didn't

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really put on our top list for the set. Yeah,

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we kind of overlooked it and then we were starting

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to hear about other podcasters and other content

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creators. talking about it. Right. This deck

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is A recipient of a strong card, it could have

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avoided it. This card definitely could have been

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a win more style card. This card could have been

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a less good version of some other effects that

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we've seen both in this set and cards like it

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that existed already in the game. So a hard card

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to identify just how impactful it's going to

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be. I do think that this card ended up being

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a little bit of a flash in the pan in the Ambersteel

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decks. Yes. Where we tested a lot of this in

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Ambersteel trying to just turbo beyond the horizon.

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to take the opponent off of any semblage of a

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good starting hand and just knock them so far

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off of their game plan that they can't keep up

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with what we were doing. And I would say that

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that worked when it worked. Yeah. The old, like,

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what's the Anchorman quote? 60 % of the time

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it works every time. It just was very inconsistent.

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Yeah, it definitely wasn't something that I was

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worried about every game because it just wasn't

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happening enough. No, not even close to enough.

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Even with more copies of the Two Call Singer

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4s, things like that, it just wasn't. offering

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enough consistency out of the gate with all the

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tools coming together, even without the elements

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of disruption in a lot of cases. There was that

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one sweet game when I Ursuled you and then you

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top decked the Beyond the Horizon and just went

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off on turn three anyway. But outside of that,

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it just didn't fire enough. But I do think that

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this as like a two of in the green steel decks

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is very, very strong. I think that it's a little

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bit of a better home. It doesn't really provide

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a win more effect. It in fact does something

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a little bit different. It actually kind of does

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more. The first thing it does is it gives you

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something to do with all of your small potato

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characters. Emerald Steel is a deck that is full

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of small potato characters. One drop Diablos,

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two drop Ursulas, Peets. Things that they come

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down and do something very impactful and then

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don't do a whole lot after that. Which means

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that we have a lot of opportunity here to get

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a little bit more value out of some of these

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characters. And we use them to sing. So you can

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do this very quickly. with a Shift Diablo, obviously.

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We don't have to wait a terrible amount of time

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to do it. So as soon as turn five, maybe, we

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can play our Prince John turn five, and then

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we can end up singing this card potentially.

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Our opponent's going to discard cards. We're

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going to draw cards. The Prince John effect will

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go into the bag, and then if your opponent discarded

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cards before they drew the three, you'll draw

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your three from... beyond the horizon, and then

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X more, where X is the number of cards your opponent

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discarded. So even one or two cards means that

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they have three cards in their hand, and you

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have five, or four, depending if they have one

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or two, but you have card advantage, which is

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something that this deck is very good at utilizing,

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something this deck needs to utilize in order

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to win. Playing against the Emerald Steel deck,

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the early part of the game is defined by one

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card. What's that card? Diablo. Yeah, definitely.

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Early game, the fight and the Attention is over.

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diablo and you'll see this across various trading

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card games one card or one type of card put down

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early the game becomes centered completely around

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that card it's the tension of keeping it on the

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board versus removing it from the board depending

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on if you played it or if you're playing against

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it diablo is definitely one of those kinds of

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cards it's very much the tension builder in the

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early game because if it's not dealt with it

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will generate a whole lot of card advantage if

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it's dealt with efficiently it looks looks like

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kind of a worse version of the three -drop Maleficent

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from first chapter. So it's somewhere in between

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there, you're okay. But if it's just running

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away with the game, you'll never catch up. If

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it's done too little, you might actually be able

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to catch your opponent to where you can leverage

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an advantage. However, Beyond the Horizon stepped

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in now and goes, oh, well, are you at a point

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where you're low on cards? Do you have a Prince

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John? Okay, excellent. Then I will provide you

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with this burst of cards out of nowhere in the

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mid to late game. So even if you lost your D,

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Diablo, you still are able to then draw up effectively

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and put yourself in a much more advantageous

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position than your opponent even if you're just

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low on cards and they are low on cards you can

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still just make this a draw three and that's

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totally fine yeah and i think the beyond the

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horizon matched with the prince john is what's

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making decks that were able to beat diablo decks

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so punishing to play now because you wanted to

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keep cards in your hand you wanted to be able

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to draw as many cards you could without triggering

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a bunch of diabolos but i think that's how you

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beat the deck and now it just kind of makes it

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Ten times worse. This sounds like somebody is

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an upset Ruby Amethyst player. Yeah. Yeah, so

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the strength in this deck used to be that you

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would always have more cards. Like, they could

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run your hand out, you'd refill your hand. You

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would answer the Diablo, you'd refill your hand.

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You just always had more cards than your opponent

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did at one point or another in the game. And

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your cards, pound for pound, are way more powerful

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than theirs are. They're playing bad cards in

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a vacuum, but together create an amazing synergy

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engine where the Ruby Amethyst decks just play

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singularly. very very powerful cards in a vacuum

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card for card so the tension when you're playing

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the emerald steel deck in turns seven and above

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was how much can i commit to the board before

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my opponent presses the be prepared button and

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that is what has changed so significantly with

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beyond the horizon especially with regard to

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be prepared decks is now we can go well i'm not

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going to add to the board instead i'm going to

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discard one card i'm going to have you do discard

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some number of cards, and I'm going to increase

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the number of cards in my hand by a bunch. If

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you had three cards and I have one card and I

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have two Prince Johns out, you're not going to

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like the way this exchange happens of you going

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down to three cards, me going up to 11 cards,

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which is just crazy, right? They had four cards

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in hand, they discard four cards, you get two

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Johns in the bag for eight cards, and then the

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three from beyond the horizon giving you 11,

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your opponent three. So they effectively discarded

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one card and you drew like 10. Yeah, and we saw

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this happen on Southside Game Stream. Like we

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saw... This was in the finals. Yeah, in the finals,

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the Emerald Steel opponent drew 18 cards because

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he had three Prince Johns in play and the opponent

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had five cards in hand. Right, five per John

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and then the three from beyond. How do you beat

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that? You're not beating that? No, when you go

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to three cards and your opponent is at 18 cards,

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six times more cards than you have. Six times

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more cards. Doesn't matter how good that B prep

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is. I really think that Prince John is what makes

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this deck so powerful. It's not necessarily the...

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be on the horizon i just think the two in combination

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is just right prince john is this very and we've

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talked about prince john a lot on this podcast

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and how powerful of an engine it is sitting behind

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its reasonable stats its strong questing ability

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and its ward keyword that makes it so powerful

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usually discard decks weaknesses they don't draw

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a lot of cards or they don't benefit any way

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other than you lose the cards prince john says

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i don't know their loss is your gain and that

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is so much more impactful that way than if you

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just simply discarded the cards, which sometimes

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is just painful enough. In most colors, you're

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not doing anything about it because he has Ward.

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Emerald Amethyst, the Diablo -style version of

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that deck, doesn't really use Prince John in

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the same way that this deck does, but the discard

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is still sometimes pretty good. But it just is

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so significantly different when Prince John is

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out. And that's really the difference maker here,

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is being able to use that card to be able to

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put you in such a distinct... advantage with

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cards that you will be able to handle grinding

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out the rest of the game. It's just this ridiculous

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inevitability that the deck generates now where

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if your plan A of Diablo fails you're not too

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super worried because if you have to grind out

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a longer game there will be a point where you

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draw Beyond the Horizon and it'll get you back

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into the game pretty effectively on the whole.

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So a very strong gift with Beyond the Horizon

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even in just a small set of something like two

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copies. is enough to push this deck over the

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top. Even being able to play a couple little

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silver bullets like we saw in the finals. The

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Emerald Steel deck that won was playing a singleton

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grab your sword and a singleton I find them,

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I flatten them. Able to pull that off because

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of the sheer card advantage that the deck can

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now generate. In addition to that, there's the

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other points that we all kind of know a little

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bit more intimately in the deck's lifespan at

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this point is it's a proactive deck. It's got

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a very quick draw engine out of the gate with

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Diablo. It's got great disruptive elements by

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way of Steel and Emerald songs that are discarding

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cards or impacting the board. And it has a really,

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really strong endgame now that's gotten even

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more strength on the back of this new card. The

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deck can put down these gigantic characters now

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with the addition of the Space Pirate Pete's

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and the Beast. It's questing effectively. It's

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singing songs at the end. Things like We Don't

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Talk About Bruno, which is unconditional removal

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and all. lot of cases especially when they have

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no hand it's really good also one thing it can

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do oh you drew three cards awesome now i'm gonna

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have you discard all three cards and that's not

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hard for this deck to do you sing the beyond

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the horizon leave a singer up and then just play

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hypnotize hypnotize sing sudden show you have

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no card double sing it with her deck is so well

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designed to discard cards that it can very easily

00:11:49.750 --> 00:11:52.429
give you three and take them away in the same

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turn. Very strong stuff. Very proactive. Again,

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not aggressive, because this deck is glacially

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slow to build a board through all of this card

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advantage, but it is very proactive in the way

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it's doing it. Then, of course, if this deck's

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very good, some of the very best cards against

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it are Ursula, Deceiver, and Pete, Games Referee,

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and the Space Pirate Pete. Some of the best choices

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you can make to play against this deck. What

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if I told you, Sam, that there's a deck that

00:12:18.309 --> 00:12:20.610
already plays all three of these cards? Why wouldn't

00:12:20.610 --> 00:12:22.769
you play that deck, right? Right. I got bad news.

00:12:22.789 --> 00:12:24.710
It's this deck. Yeah. You're still playing this

00:12:24.710 --> 00:12:27.129
deck. I think the only other cards that counter

00:12:27.129 --> 00:12:29.590
it really effectively is what the new Ludwig

00:12:29.590 --> 00:12:31.889
von Drake and Bear Necessities. Yeah. You have

00:12:31.889 --> 00:12:34.429
the Gone to the Taxes that's also available in

00:12:34.429 --> 00:12:36.830
steel that can do a little bit of heavy lifting

00:12:36.830 --> 00:12:40.789
there. But there's very few cards that tax the

00:12:40.789 --> 00:12:45.049
deck and are easily played. Ludwig and Bear Necessities

00:12:45.049 --> 00:12:46.970
is definitely strong, but that has to develop

00:12:46.970 --> 00:12:51.159
an entire new deck. basically from scratch, right?

00:12:51.220 --> 00:12:54.940
We don't have an amber sapphire deck that's on

00:12:54.940 --> 00:12:57.059
tap, ready to go. I think that there are pieces

00:12:57.059 --> 00:12:59.159
of one, but I don't know as though somebody's

00:12:59.159 --> 00:13:01.279
been like, nope, this is the 60 for sure. You

00:13:01.279 --> 00:13:02.960
have that small caveat. If you can work that

00:13:02.960 --> 00:13:04.960
part out, then you're golden. But otherwise,

00:13:05.120 --> 00:13:08.240
there's not a whole lot of counterplay. And that

00:13:08.240 --> 00:13:11.139
kind of segues us into the final part of the

00:13:11.139 --> 00:13:14.480
talk going over this, yet again, deep dive into

00:13:14.480 --> 00:13:17.320
Emerald Steel. But how the heck do you actually

00:13:17.320 --> 00:13:21.299
beat this deck? outside of just playing it. Say

00:13:21.299 --> 00:13:23.080
I don't want to play it. This is also not a cheap

00:13:23.080 --> 00:13:25.200
deck to build, I will point out. Beast, Tragic

00:13:25.200 --> 00:13:27.179
Hero is definitely at a lower price point than

00:13:27.179 --> 00:13:29.360
it has been. It was still like 17 bucks or something.

00:13:29.700 --> 00:13:31.820
Diablo, Devoted Herald, same story. Like these

00:13:31.820 --> 00:13:34.379
are not negligible cards. And of course, I'm

00:13:34.379 --> 00:13:36.580
sure they've seen a little bit of a tick up in

00:13:36.580 --> 00:13:40.139
price having this deck become the successful

00:13:40.139 --> 00:13:42.980
meta -defining deck that it is currently here

00:13:42.980 --> 00:13:45.139
in the early stages of set eight. Yeah, Ursula,

00:13:45.179 --> 00:13:47.299
Deceiver, all. We know she went, she's come down

00:13:47.299 --> 00:13:49.419
a bit. but she's also in it. There's a lot of

00:13:49.419 --> 00:13:52.340
legendary cards in this deck. Right. There's

00:13:52.340 --> 00:13:55.019
a lot of very powerful cards. Strength of a Raging

00:13:55.019 --> 00:13:58.120
Fire at a point was a ghastly amount of money.

00:13:58.220 --> 00:14:00.360
I still think it's pretty expensive. Right. It's

00:14:00.360 --> 00:14:02.960
the premier removal in the game right now, I

00:14:02.960 --> 00:14:05.480
would say. I think Brawl was that card for a

00:14:05.480 --> 00:14:07.279
while, but I think that Strength has stepped

00:14:07.279 --> 00:14:09.759
in and go, by the way, you can sing this card.

00:14:09.960 --> 00:14:12.960
So it's very strong stuff and very expensive

00:14:12.960 --> 00:14:15.620
and not everybody can afford it, especially with

00:14:15.620 --> 00:14:17.889
rotation looming, right? If I'm a newer player,

00:14:18.129 --> 00:14:21.370
there's no way I'm dropping like $700 on a deck

00:14:21.370 --> 00:14:23.769
that is pretty much going to be rotated. How

00:14:23.769 --> 00:14:25.110
many of these cards are actually going to be

00:14:25.110 --> 00:14:27.509
reprinted? Not Prince John, I can tell you that

00:14:27.509 --> 00:14:30.710
much. Negative percentage chance that card's

00:14:30.710 --> 00:14:33.710
reprinted. Diablo, no way that card's reprinted.

00:14:33.710 --> 00:14:36.809
Maybe an Ursula. Maybe. You get like Pete, Space

00:14:36.809 --> 00:14:40.490
Pete, and Beyond the Horizon that survive after

00:14:40.490 --> 00:14:43.789
rotation for this deck. So this deck has got

00:14:43.789 --> 00:14:46.649
a time limit on it. And that means that I don't

00:14:46.649 --> 00:14:48.929
want to outlay that kind of money on this deck

00:14:48.929 --> 00:14:50.970
if I don't already have the cards. Yeah, definitely

00:14:50.970 --> 00:14:54.330
not a deck for new players. No, it is not a come

00:14:54.330 --> 00:14:56.470
into the game and pick this one up. I think you

00:14:56.470 --> 00:14:59.490
can do better in terms of using your money to

00:14:59.490 --> 00:15:01.889
continue to play the game post -rotation. So

00:15:01.889 --> 00:15:04.669
that is, I mean, I guess a silver lining to an

00:15:04.669 --> 00:15:06.230
extent. We only have to suffer for a little while

00:15:06.230 --> 00:15:08.490
longer if you're not a Prince John appreciator.

00:15:08.570 --> 00:15:10.549
I think other ways you can beat this deck, kind

00:15:10.549 --> 00:15:12.610
of one that is pretty resistant, and that's something

00:15:12.610 --> 00:15:15.409
like an Ambersteel aggro deck. Doc sticking around,

00:15:15.570 --> 00:15:17.909
I'll have everybody know. I got my foils. And

00:15:17.909 --> 00:15:20.529
the quote unquote Doc piles, the decks that just

00:15:20.529 --> 00:15:22.889
rely on curving out very fast and then playing

00:15:22.889 --> 00:15:25.450
Doc to refill our hands. So we see this in purple

00:15:25.450 --> 00:15:28.549
steel. We see this in amber steel. We see this

00:15:28.549 --> 00:15:31.830
in the Kiwi Bird style sapphire steel decks.

00:15:32.009 --> 00:15:34.809
Their game plan, their plan A is to play a lot

00:15:34.809 --> 00:15:37.090
of things down quickly and then use Doc as a

00:15:37.090 --> 00:15:39.490
way to go just draw two cards, simply draw two

00:15:39.490 --> 00:15:42.809
cards. One, three on the board for just two ink,

00:15:42.929 --> 00:15:45.649
draw two. cards. It's an insanely good card.

00:15:45.870 --> 00:15:48.610
And I think that those decks offer something

00:15:48.610 --> 00:15:51.090
that the Emerald Steel decks don't have a great

00:15:51.090 --> 00:15:53.750
answer to. Like this particular deck that won

00:15:53.750 --> 00:15:56.750
at Southside has one grab your sword to answer

00:15:56.750 --> 00:15:58.970
a deck like this. And all the threats now have

00:15:58.970 --> 00:16:01.629
resistance stuff. So it's like you have Cogsworth's

00:16:01.629 --> 00:16:04.700
out, you have the new Rhino. which is absurd.

00:16:05.100 --> 00:16:07.059
You have people playing Penny. You have people

00:16:07.059 --> 00:16:09.139
playing Calhoun. These cards are everywhere.

00:16:09.179 --> 00:16:11.779
They all have resist or they all have big butts.

00:16:12.139 --> 00:16:15.539
Kiwi's deck is just full of big butts. Got Alice's

00:16:15.539 --> 00:16:17.879
in there. We got all kinds of goodies that are

00:16:17.879 --> 00:16:20.279
enormous and hard to remove. You got big boy

00:16:20.279 --> 00:16:23.340
Champo in there. That kind of a deck is a really

00:16:23.340 --> 00:16:26.179
good option. Obviously, we discussed all the

00:16:26.179 --> 00:16:28.759
disruptive elements. Ludwig, Bear Necessities,

00:16:28.799 --> 00:16:31.559
Ursula, Deceiver, Pete, all these things that

00:16:31.559 --> 00:16:34.679
really stop the deck. from humming as much as

00:16:34.679 --> 00:16:37.419
it wants to be humming. Last set gone to that

00:16:37.419 --> 00:16:40.580
taxes actions, all of which are good choices

00:16:40.580 --> 00:16:44.100
to disrupt. Not all of them, unfortunately, outside

00:16:44.100 --> 00:16:46.740
of the sphere of Emerald Steel. Sticky threats.

00:16:47.279 --> 00:16:49.419
are great. Cards that are just hard to remove

00:16:49.419 --> 00:16:51.580
with Let the Storm Rage On. Cards that are hard

00:16:51.580 --> 00:16:54.720
to remove if they have a small board. Locations

00:16:54.720 --> 00:16:57.179
are a good card that generally can give this

00:16:57.179 --> 00:17:00.240
deck a little bit of trouble because their stats

00:17:00.240 --> 00:17:03.340
are so anemic for the most part till towards

00:17:03.340 --> 00:17:05.380
the end if you get a beast with damage on it

00:17:05.380 --> 00:17:06.900
or a Space Pete. Do you think we're going to

00:17:06.900 --> 00:17:09.259
see an uptick in any steel deck playing Grab

00:17:09.259 --> 00:17:11.740
Your Swords just to combat this deck? Well, I

00:17:11.740 --> 00:17:14.099
do know that generally one of the decks that's

00:17:14.099 --> 00:17:17.410
popular in this kind of a meta is is in fact

00:17:17.410 --> 00:17:19.930
sapphire steel, but more towards the old school

00:17:19.930 --> 00:17:23.009
style. Good old, a whole new world style where

00:17:23.009 --> 00:17:25.930
we can go Cogsworth on five, big tank on six,

00:17:26.069 --> 00:17:29.250
sing, grab your sword. Yeah. To deal three damage

00:17:29.250 --> 00:17:31.450
to everything and just wipe the board. Those

00:17:31.450 --> 00:17:33.509
kinds of board states are definitely good. Other

00:17:33.509 --> 00:17:36.210
board wipes are good if you can deploy them.

00:17:36.410 --> 00:17:38.430
In addition, I mean, B prep's great. What do

00:17:38.430 --> 00:17:39.930
you have, seven or eight things out and finally

00:17:39.930 --> 00:17:42.500
be on the horizon? Guess you don't win now. Take

00:17:42.500 --> 00:17:44.259
out two of your Prince Johns plus five other

00:17:44.259 --> 00:17:46.839
characters is great. I think that those kinds

00:17:46.839 --> 00:17:48.480
of elements, you need to think about how good

00:17:48.480 --> 00:17:50.980
are they? How hard is it for them to answer if

00:17:50.980 --> 00:17:53.720
you're being proactive? Or how much does this

00:17:53.720 --> 00:17:56.819
impact their game plan on the whole? We see like

00:17:56.819 --> 00:17:59.000
the Diablo decks attack their hand and go wide.

00:17:59.259 --> 00:18:01.799
We see some of the other style, the Sapphire

00:18:01.799 --> 00:18:04.359
Steel decks playing very impactful cards that

00:18:04.359 --> 00:18:06.460
wipe their board. So there's a lot of ways you

00:18:06.460 --> 00:18:08.519
can attack this in the mirror, learning how to

00:18:08.519 --> 00:18:10.650
play and advantage yourself in the mirror. mirror.

00:18:10.829 --> 00:18:12.809
You have about three or four flex slots in this

00:18:12.809 --> 00:18:15.650
Emerald Steel build to tech into what you think

00:18:15.650 --> 00:18:16.970
is going to be popular. If you think the answer

00:18:16.970 --> 00:18:18.569
is the mirror, then you need to make sure you're

00:18:18.569 --> 00:18:20.410
tooled up and ready for the mirror. If you think

00:18:20.410 --> 00:18:22.369
the answer is blue -red items, maybe you want

00:18:22.369 --> 00:18:24.829
that copy of I Find on My Flat. So it's a lot

00:18:24.829 --> 00:18:27.430
to think about, but the fact that with the way

00:18:27.430 --> 00:18:29.450
the meta has started out of the gates for Reina

00:18:29.450 --> 00:18:31.950
Jafar, this is a good choice right now. It is

00:18:31.950 --> 00:18:34.349
a hard deck to deal with and is a deck that takes

00:18:34.349 --> 00:18:36.910
a lot of patience to learn, a lot of deep pockets

00:18:36.910 --> 00:18:39.789
to pay for, but if you can pay it off, no one

00:18:39.789 --> 00:18:42.869
will stop you from your ability to keep questing.
