WEBVTT

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Hello and welcome back to Illumination, the Disney

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Lurkana. podcast. My name is Max. And I'm Sam.

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We are back at you this week. We had discussed

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in our previous episode kind of our emergency

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episode, if you will, due to the banning of Hiram

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Flavers from Toymaker and Fortisphere. We had

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our good friend HyperHippo over. Big shout out

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to him. Thanks for coming on and talking with

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us. We also did an extended episode if you want

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to hear our kind of raw thoughts and much longer

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thoughts. That's available for you to check out.

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I appreciate everybody who has listened. This

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week, to start kind of where the metagame is,

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but first and foremost, a tournament report from

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me and Sam. We discussed briefly that we had

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a tournament to go to the weekend after the bans

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were announced. We talked about that during our

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banisode. Sam and I did in fact go to that tournament.

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We didn't just give up because cards got banned

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and we didn't know what to do anymore. We endured.

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We tested some stuff and we took decks over there

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to the Encounter Comics and Games in Allentown.

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Big shout out to them. They put on a heck of

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tournament was streaming on Twitch. So you can

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check out the VODs there. Just look for the Forbidden

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Mountain. You'll find it easy enough. And you

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can check that out. Lots of good folks announcing

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that event and a shout out to Forbidden Mountain

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for putting that event on stream. Really appreciate

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that a good deal. Sam, you and I got to be on

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stream a few times each as a matter of fact.

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So do you want to tell everybody how our results

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went over at Encounter Comics and Games? I got

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second place and Max got third place. I received

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the prize of an enchanted bell, strange but special.

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Sam, what did you get for a prize? I got two

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booster boxes of Rise of the Floodborn and then

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three Japanese booster boxes of Rise of the Floodborn.

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That was a lot of Floodborn. It was. The Floodborn

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hath risen over there. So yeah, we walked away

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with a good amount of prize support. Really appreciate

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that. It was really fun. I ended up playing good

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old Ruby Amethyst. Sam, what did you play? I

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played Amethyst Steel. And we both did pretty

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well. Sam and I had to duke it out on coverage,

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as a matter of fact, in the semifinals. It was

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a pretty close match, and I think the better

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player ended up prevailing out of that one, just

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because I think you played a little bit tighter

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than I did in the match. You went on to face

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your only loss in the Swiss rounds? Yes. Which

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was David Nunez in the finals, and another major

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squeaker. If your top two cards were reversed,

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you would have taken away the W. Yeah, it was

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rough, but I was super happy with how... Both

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of us did that day. Yeah, it's really rare that

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you and I both get to do well in a tournament.

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Yeah, it's usually one or the other or neither.

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True. So I was leading into this event. The thought

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on everybody's mind is, oh God, Diablo. And we

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tested a lot of Diablo decks. I tested a lot

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of Diablo decks and forced you to endure hours

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of testing against Diablo decks. For this tournament,

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I was going to play Emerald Steel. Initially,

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that was pretty much my odds on favorite deck

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going into the weekend. I was also less often,

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but somewhat consistently through testing different

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things in Ruby Amethyst to see if there was some

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play there. Because my thought pattern was kind

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of what we talked about on the longer ban episode

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or the bonus episode about the bannings is that

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if... these mid -range decks are going to take

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over and prey on the aggro decks. I definitely

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don't want to be on a purely aggro deck. On the

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other side of the coin, I think I'd like to try

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to next level some of these mid -range decks

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by playing with the Ruby Amethyst deck and just

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being able to b -prep out a bunch of people because

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I know that generally that matchup is favorable

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for Ruby Amethyst when it comes especially to

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Emerald Steel in the discard variant. And I am

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so, so, so seasoned at playing. that matchup

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from both sides of it. And I am very confident

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no matter which one of those two decks I bring

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to an event, if I have to play the other one,

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I'm confident I at least know what I'm doing.

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And I know my role very well in the matchup and

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the cards that are the important ones that can

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turn a game. So I was thinking that I could maybe

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go over the top of a lot of these decks with

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the power level of Ruby Amethyst. So that is

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what I ended up doing. And I think the results

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speak for themselves. I wish I had more time

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in testing and a little bit more thought. behind

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some plays and things that the deck could do.

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Because I do think that coming away from the

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weekend, this is going to be a deck we're going

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to see pretty regularly moving forward through

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the rest of the season and sword champs. Yeah.

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And then my tech card for the abundance of discard

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that we expected to see was Helga Sinclair. Helga

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Sinclair, the new Helga Sinclair. The two cost

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uninkable zero four challenger three with evasive

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on your turn. Yeah, that card is a menace. So

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one of the things that pushed me over the Edge

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was in our team testing playing against Helga

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Sinclair with the Emerald Steel package. She

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was nigh impossible to remove outside of something

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like a We Don't Talk About Bruno. She's very

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frustrating to deal with. It was hard to create

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a board that was able to weather the storm of

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what the Amethyst Steel decks were doing while

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still presenting potent threats for key cards

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like Helga Sinclair. I even ended up swapping

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for a little while and testing with Amber Emerald.

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together, the Under the Sea discard variant,

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which gave me a much easier time into a 0 -4,

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but obviously has its bad matchups. So it was

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a tough call for me. I love the Amber Emerald

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deck. It's one of my favorites, but I ended up

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opting to play the Ruby Amethyst deck, and I'm

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glad I did because coming out of this, coming

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out of the large tournament over in Germany the

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same weekend, we saw between those two events

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combined total just under 200 participants. and

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we got to see this play pattern emerge in Amethyst

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that is starting to redefine the meta now. That

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was included in my deck, just not as numerous

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or as strongly as it was in other decks. And

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what's interesting is this all kind of spawned

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out of a fear of what we were going to do against

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the dreaded Diablo, because I needed to have

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a plan against it. Ruby does have the benefit

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of having Brawl, which is a nice, clean answer

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to Diablo. It's harder to answer Diablo when

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they move it to a cove, or if... If they have

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a second Diablo, things like that can snatch.

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If it's the under the sea variant, they can use

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bare necessities to take your brawl away from

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you. So there are some things that Diablo decks

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can do to add that resiliency back into their

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play patterns. And one of the things that is,

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I think, a really nice underutilized up to this

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point tool was Peter Pan's Shadowfinder. So I

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decided to follow the insights of the great Artabax

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who said that this was Peter Pan's time to shine.

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So I was like, let me... test it out and see

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how it goes so i played pegasus the 3 -1 evasive

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in ruby i played peter pan shadow finder i played

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genie and i played elsa fifth spirit all in my

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deck and i could create this really cool play

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pattern that we're seeing expanded even more

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and i personally had to play against it a couple

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times which was peter pan shadow finder then

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either genie or iago the giant parrot the four

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six with vanish and evasive then either elsa

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fifth spirit or that iago coming down these giant

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gigantic, evasive characters that now conveniently

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get Rush from Peter Pan. There are a lot of very,

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very oppressive things that play pattern can

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present. And when paired up with Ruby, it gets

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even nastier because you get the aforementioned

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Pegasus at the front end of that, or in the middle

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of that if you need to. I know I surprised you

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once on our coverage game by playing out a Pegasus

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with the Peter Pan and having, oops, here's five

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more damage for your library. And we also get

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the oh -so -dreaded Maui Shark. in there as well

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as a card that we both called out during our

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set review, not to pat us on the back too hard,

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but we did point out the new 4 -drop inkable

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Moana that is a 4 -3 evasive whenever she challenges

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a character. She gives another character of yours

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plus 3 strength until end of turn. So play pattern

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by using Peter Pan on 3, then playing Moana with

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Rush, challenge, give a boost to Peter Pan, can

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take out a hugely statted character. So there

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are a lot of really awesome play patterns. that

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you can do with this. And we are starting to

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kind of see the emergence of this play pattern

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being a real go -to for the Amethyst color, especially

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decks that lean towards the mid -range or control

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side of their play style. Lots and lots of that

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going on. Sam, how much of that did you see over

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the weekend when you were playing? Did you see

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a lot of that play pattern or was it just here

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and there? For me, it was just here and there.

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I played a variety of different decks. I know

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you played against Emerald Amethyst that I believe

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was rocking that. Yeah, I didn't see Iago, but

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I did see the Peter Pan Shadowfinder. But yeah,

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luckily, I didn't have to see it too much. To

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me, it's really interesting that this could have

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been a play pattern all along. We've had Peter

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Pan Shadowfinder since, was it the fourth set?

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I believe it was set four. And it's really cool

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that because of the way the meta has changed

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that we're seeing these new decks emerge. And

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that was the hope, right, with the bannings.

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The shakeup was we want to add decks back into

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the metagame, lines of play that have been available,

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but were just a little bit too... nebulous. Like

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if we name this play pattern off, right, you

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list these play patterns, they're still not that

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good against Hiram. Like it requires multiple

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cards for it to be pretty good against Hiram.

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It doesn't offer a variety of things to do. So

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it's not exactly the most potent, but now in

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a world where we don't have Sapphire with an

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insane draw engine, Sapphire has kind of backed

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off a little bit. Still very controlling, still

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very in the DKP style of like Sharkburn. It's

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definitely still able to win. Yes, very capable.

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deck i think on the control side of things and

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we'll touch more on the metagame we're gonna

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see a lot more ruby amethyst and a lot more of

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the ruby sapphire decks they just aren't all

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in the best control deck by a decent clip is

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now and always has been ruby sapphire now we're

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seeing that eb away where it's like that's one

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style and now we're starting to see this amethyst

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version start to push through that's offering

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the similar play patterns with something like

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maui shark so you still can maui shark for a

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pirate's life we're seeing a lot of inclusion

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of dragon fire We're even seeing a copy here

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and there of Finders Keepers as we shave more

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rabbits for more genies to up our evasives for

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that Peter Pan line. There are a lot of cool

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things that the Amethyst deck can partake in

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from a Maui Shark perspective now, which makes

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Amethyst kind of this color that is starting

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to define early game by way of characters that

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can turn into cards later and then control the

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mid game and even be able to hog out some control

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elements combined with the right color when you

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pair with things like Maui Shark. Maui Shark

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kind of becoming the card that's defining control

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right now. I think if you're playing a very controlling

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deck, often you're going to see Ruby and you're

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often going to see that Maui Shark. That's pretty

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much a hallmark of, okay, I'm playing a deck

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that's comfortable playing a long game and is

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going to have generally very strong card elements,

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right? They're going to be very potent threats.

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They're going to often be multiple cards for

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one exchanges is what they're looking for to

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stay in the game, right? We see that in the Ruby

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Sapphire style decks with Maui, the hero to all

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Maui. We see that more in the Ruby Amethyst decks

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that are coming up with things like Iago, where

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it's like, oh, I can trade multiple for one with

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these cards, and I'm comfortable playing a very

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long game because I know the inevitability is

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going to go to the person who has the... higher

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quality of card. Very much Control Not Dead.

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Control took a big hit and needed some time,

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and I think will continue to settle itself out

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till we see exactly what it is. I think that

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our prediction of mid -range becomes top of the

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heap is kind of true. We see the most playable

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decks that fall under the mid -range category,

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but I do think on the whole, and if you disagree,

00:11:51.179 --> 00:11:53.039
jump in, but I do think on the whole that Luricana

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is kind of a game that wants two mid -range decks

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duking it out, right? You want to play a card,

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and then it's like, okay, well, I'm going to

00:11:59.679 --> 00:12:01.139
counter. that with a better card. Well, I'm going

00:12:01.139 --> 00:12:02.919
to counter that by playing this and then playing

00:12:02.919 --> 00:12:05.000
a card that does well in this situation. Okay,

00:12:05.080 --> 00:12:06.360
well, I'm going to play this card that does even

00:12:06.360 --> 00:12:07.960
better than that. And it's kind of this game

00:12:07.960 --> 00:12:10.779
of back and forth and leveraging small micro

00:12:10.779 --> 00:12:13.559
advantages. I think if you look at Amethyst as

00:12:13.559 --> 00:12:16.059
an ink identity, it's very much doing what the

00:12:16.059 --> 00:12:18.960
design team wants Lurkana to be doing, right?

00:12:19.080 --> 00:12:21.679
It's a lot of challenging. It's a lot of questing.

00:12:21.679 --> 00:12:23.679
It's a small benefit, like quest for additional.

00:12:23.860 --> 00:12:26.720
It's rush. It's challenger that gets these incremental

00:12:26.720 --> 00:12:29.679
advantages, but it's not static all. the time.

00:12:29.679 --> 00:12:32.720
We get to see a lot of that in this play pattern.

00:12:32.799 --> 00:12:35.059
I didn't realize it probably till round two or

00:12:35.059 --> 00:12:37.539
three when I had assembled a board of all evasives,

00:12:37.539 --> 00:12:40.370
and I was like, oh. I can just quest and they

00:12:40.370 --> 00:12:42.149
really can't do anything to stop me because I

00:12:42.149 --> 00:12:44.350
accidentally made like half my deck evasive.

00:12:44.529 --> 00:12:45.970
Yeah, and I didn't even really realize, like

00:12:45.970 --> 00:12:48.450
I didn't run into that until I played you in

00:12:48.450 --> 00:12:52.370
the semifinals. Yeah, it becomes kind of an annoyance

00:12:52.370 --> 00:12:54.370
and an accidental side effect of dealing with

00:12:54.370 --> 00:12:56.710
Diablo was the, oh yeah, now I can just win by

00:12:56.710 --> 00:12:58.470
questing because it's real hard to challenge

00:12:58.470 --> 00:13:01.110
into this. Except obviously for the mirror matches

00:13:01.110 --> 00:13:02.710
where you're going to see a lot of those little

00:13:02.710 --> 00:13:05.570
things come up. So it's pretty interesting what

00:13:05.570 --> 00:13:07.970
we're seeing here and this is beginning to evolve.

00:13:08.620 --> 00:13:10.659
things a lot right we're starting to see an uptick

00:13:10.659 --> 00:13:12.659
in amber steel a deck that i think that was on

00:13:12.659 --> 00:13:14.360
a lot of people's minds coming out of the band

00:13:14.360 --> 00:13:16.360
i think that deck really gets to be a big winner

00:13:16.360 --> 00:13:18.679
because it's a lot harder for these amethyst

00:13:18.679 --> 00:13:20.700
decks because they're shaving on brawls like

00:13:20.700 --> 00:13:23.080
dkp's current list doesn't play any so the more

00:13:23.080 --> 00:13:24.720
we're shaving on brawls the more we're seeing

00:13:24.720 --> 00:13:27.000
steel based removal things like that the steel

00:13:27.000 --> 00:13:29.419
song decks get to really pray because now their

00:13:29.419 --> 00:13:32.039
aerials get to actually exert and sing songs

00:13:32.039 --> 00:13:34.960
and their large will -powered characters get

00:13:34.960 --> 00:13:38.159
to survive these hits from things like genie

00:13:38.159 --> 00:13:40.059
things like peter pan shadow finder it's just

00:13:40.059 --> 00:13:42.320
like okay cool it's a daisy duck though so gonna

00:13:42.320 --> 00:13:44.580
keep questing with it your pegasus is cute but

00:13:44.580 --> 00:13:47.279
uh daisy literally beats it in a challenge like

00:13:47.279 --> 00:13:49.059
you challenge all you want this is a one for

00:13:49.059 --> 00:13:51.220
your pegasus it's a three one it's a real bad

00:13:51.220 --> 00:13:53.580
day for your pegasus yeah and i we've seen a

00:13:53.580 --> 00:13:56.139
lot of the ruby amethyst decks taking out the

00:13:56.139 --> 00:13:59.940
bounce package yes and i did play an amber steel

00:13:59.940 --> 00:14:02.419
deck in the tournament and if i didn't have my

00:14:02.419 --> 00:14:04.539
foxes there was no way i was winning we're seeing

00:14:04.539 --> 00:14:07.059
the elements that matter against the amber steel

00:14:07.120 --> 00:14:09.799
deck specifically get really taken down a peg

00:14:09.799 --> 00:14:12.379
because we're so focused on this evasive play

00:14:12.379 --> 00:14:14.700
package. So I personally, I was still playing

00:14:14.700 --> 00:14:16.659
rabbits. I was playing the full bounce package

00:14:16.659 --> 00:14:19.379
in my deck. I wasn't playing all the snakes I

00:14:19.379 --> 00:14:21.620
could have played, but I was playing four foxes.

00:14:21.620 --> 00:14:23.879
I was playing three snakes. Yeah. Sam was holding

00:14:23.879 --> 00:14:25.759
up three fingers there. Yeah. I was playing three

00:14:25.759 --> 00:14:27.820
snakes and I was playing my rabbits and I was

00:14:27.820 --> 00:14:30.759
playing my genies. I was playing more of a secondary

00:14:30.759 --> 00:14:34.879
evasive kind of idea with, I have some genies

00:14:34.879 --> 00:14:36.750
in there, but I'm leaning on the rabbit draw

00:14:36.750 --> 00:14:38.909
engine to get me out of a lot of problems versus

00:14:38.909 --> 00:14:41.470
what we're seeing now which is much heavier on

00:14:41.470 --> 00:14:43.409
genies and little to no rabbits because we're

00:14:43.409 --> 00:14:45.330
shaving the full on bounce package sometimes

00:14:45.330 --> 00:14:47.389
even including merlin goat and do you think you

00:14:47.389 --> 00:14:49.830
would change what you played i would make changes

00:14:49.830 --> 00:14:52.009
to what i play but i think that ruby amethyst

00:14:52.009 --> 00:14:53.750
is in a really good spot right now in the meta

00:14:53.750 --> 00:14:55.909
steel songs becoming a big winner i think we're

00:14:55.909 --> 00:14:57.509
going to see a lot of that i think the aggressive

00:14:57.509 --> 00:15:00.470
decks need to really make sure that they can

00:15:00.470 --> 00:15:04.210
do what they need to do thoroughly and efficiently

00:15:04.210 --> 00:15:07.269
and with So I think a good answer is something

00:15:07.269 --> 00:15:09.850
like Chernodogs because they have the ability

00:15:09.850 --> 00:15:12.149
to survive easily against the steel decks and

00:15:12.149 --> 00:15:15.149
they have Chernobog to turn all of their characters

00:15:15.149 --> 00:15:18.169
that get banished over the course of the first

00:15:18.169 --> 00:15:21.009
few turns into gas for Chernobog. Chernobog is

00:15:21.009 --> 00:15:23.710
very hard to answer. Draw your one of Dragonfire.

00:15:23.970 --> 00:15:26.629
Hope that you have your we don't talk about Bruno,

00:15:26.750 --> 00:15:28.590
which is probably the cleanest answer that's

00:15:28.590 --> 00:15:30.590
commonly seen in the meta for it. So it's like

00:15:30.590 --> 00:15:33.289
it's just asking a lot and Chernodogs gets to

00:15:33.289 --> 00:15:35.789
play Ursula. So it's like they can snipe songs.

00:15:36.090 --> 00:15:39.070
So it's definitely a concern if that deck can

00:15:39.070 --> 00:15:41.210
get going and doing its thing efficiently. So

00:15:41.210 --> 00:15:43.029
it's a nice aggressive deck. We're starting to

00:15:43.029 --> 00:15:45.070
see an uptick in Diggy Diggy Hole. We're starting

00:15:45.070 --> 00:15:47.529
to see these decks start to come to the forefront

00:15:47.529 --> 00:15:50.549
that are aggressive and also ebbing way into

00:15:50.549 --> 00:15:53.210
the aggressively slanted midrange deck, something

00:15:53.210 --> 00:15:55.509
akin to what you played with the Amethyst Steel

00:15:55.509 --> 00:15:59.570
and also seeing Emerald Amethyst Oops All Diablo

00:15:59.570 --> 00:16:02.029
style deck. Those both fall in that category

00:16:02.029 --> 00:16:04.860
of they can definitely be a mid -range deck that

00:16:04.860 --> 00:16:06.559
can play a little bit of a longer game but they

00:16:06.559 --> 00:16:08.820
can also just aggressively explode out of the

00:16:08.820 --> 00:16:11.899
gate get ahead and stay ahead very easily either

00:16:11.899 --> 00:16:13.980
through card advantage or through significant

00:16:13.980 --> 00:16:16.700
lure gain on well -statted characters so there's

00:16:16.700 --> 00:16:20.840
a lot of advancement in the meta on the whole

00:16:20.840 --> 00:16:23.519
you think amethyst steel still pretty well positioned

00:16:23.519 --> 00:16:26.419
in the meta overall yeah i think i think it's

00:16:26.419 --> 00:16:27.980
pretty well -statted i don't know if it needs

00:16:27.980 --> 00:16:31.149
some more answers to evasives other than just

00:16:31.149 --> 00:16:33.330
the Helga Sinclair. Against you, I was using

00:16:33.330 --> 00:16:36.169
her in combination with Crabbe in order to take

00:16:36.169 --> 00:16:39.429
out Genies and other evasive characters, but

00:16:39.429 --> 00:16:40.990
I don't know if it needs something more. I think

00:16:40.990 --> 00:16:42.409
we need a little bit more testing before Sword

00:16:42.409 --> 00:16:44.409
Champs to see if a couple more elements need

00:16:44.409 --> 00:16:46.169
to be added. Right, do we need to move towards

00:16:46.169 --> 00:16:48.750
Genies to add extra evasives to the list? Does

00:16:48.750 --> 00:16:51.450
it matter if they sing? Should we up our four

00:16:51.450 --> 00:16:53.649
count? Should it go into, and then along came

00:16:53.649 --> 00:16:56.490
Zeus as a consideration. A lot of things to think

00:16:56.490 --> 00:16:59.110
about as the meta starts to really find its feet

00:16:59.110 --> 00:17:01.750
post - innings for sure. So to close out the

00:17:01.750 --> 00:17:04.369
episode, I wanted to just talk over the list

00:17:04.369 --> 00:17:06.970
I shot out to everybody of various decks that

00:17:06.970 --> 00:17:08.710
you could try. And at least this is kind of where

00:17:08.710 --> 00:17:11.390
we see it, at least right now. One of the big

00:17:11.390 --> 00:17:13.650
elements to the controlling deck, obviously being

00:17:13.650 --> 00:17:16.309
Maui Shark. So the control decks right now seem

00:17:16.309 --> 00:17:19.950
to be the Ruby Amethyst Shark decks or the Ruby

00:17:19.950 --> 00:17:22.390
Sapphire Shark decks. They either have the Rampy

00:17:22.390 --> 00:17:24.509
Shark deck or you have the Shark that's getting

00:17:24.509 --> 00:17:27.210
rush and gains a lot of card advantage versus

00:17:27.210 --> 00:17:30.539
a lot of ink advantage. Your aggressive decks,

00:17:30.799 --> 00:17:33.559
the Diablo -style deck, the Churn -a -Dog deck,

00:17:33.720 --> 00:17:35.579
and the Diggy -Diggy Hole, and your midrange

00:17:35.579 --> 00:17:39.259
deck, Steel Song, the Emerald Steel discard deck.

00:17:39.630 --> 00:17:41.990
Blurt Bowl is seeing a pretty large uptick, being

00:17:41.990 --> 00:17:44.369
able to use Amethyst characters in the best way

00:17:44.369 --> 00:17:46.970
possible. And then, of course, you have the Amethyst

00:17:46.970 --> 00:17:49.049
Steel deck that Sam was talking about, either

00:17:49.049 --> 00:17:52.049
aggressively slanted or more mid -range in styling,

00:17:52.269 --> 00:17:54.390
so that, as well as the Diablo deck, can really

00:17:54.390 --> 00:17:56.829
work either side of the room. You can be much

00:17:56.829 --> 00:17:59.130
more aggressive, you can be much more mid -range,

00:17:59.289 --> 00:18:01.609
and even with the build going one way or the

00:18:01.609 --> 00:18:03.430
other, you still have the ability to dance between,

00:18:03.569 --> 00:18:05.369
depending on what the role is, which is why these

00:18:05.369 --> 00:18:07.349
decks, I think, see a lot of success, is because

00:18:07.349 --> 00:18:09.930
of their flexibility in into various different

00:18:09.930 --> 00:18:13.170
decks. That's kind of where the meta is, at least

00:18:13.170 --> 00:18:14.710
from where we are. These are the things that

00:18:14.710 --> 00:18:17.890
are evolving as a result of the bans. At least

00:18:17.890 --> 00:18:20.250
we're finding our footing. And one nice thing

00:18:20.250 --> 00:18:22.210
about getting thrown into the fire a little bit

00:18:22.210 --> 00:18:25.309
was it tested our merit as two podcasters who

00:18:25.309 --> 00:18:27.349
were forced to constantly look at the metagame

00:18:27.349 --> 00:18:29.430
and understand how the metagame works so we can

00:18:29.430 --> 00:18:31.470
try to help all of you get better at this game.

00:18:31.589 --> 00:18:33.250
And I think we kind of landed on our feet and

00:18:33.250 --> 00:18:35.630
we proved ourselves as at least able to, in a

00:18:35.630 --> 00:18:38.720
room of unknowns, given a certain amount of information,

00:18:38.980 --> 00:18:41.220
we'll be able to make the best possible choice

00:18:41.220 --> 00:18:43.039
that we can. And I think we both did a pretty

00:18:43.039 --> 00:18:47.000
good job of exactly that. So until next time,

00:18:47.079 --> 00:18:47.880
keep questing.
