WEBVTT

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Hello and welcome back to Illumination, the Disney

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Lorkana podcast. My name is Max. I'm Sam. Cliff.

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Cliff's here. And Ellie's here. So we have some

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news that is rather upsetting to Cliff and Ellie.

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And that is two cards as of this very day, that

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would be the 8th of April 2025, have received

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a... ban in core constructed what does that mean

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it means the card is no longer allowed to be

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played in core constructed this is a little bit

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different from what we saw with bucky where the

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card was revised and an errata card was created

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that will not happen with these two cards what

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will happen is they're simply not allowed to

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be played in core constructed until deemed otherwise

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the two cards in question one is fortisphere

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the other is hyrum flaversham toy maker that

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is the four cost one when it enters or quests.

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You can banish an item. If you banish an item,

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you get to draw two. cards. So we're bringing

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you a rather unfiltered episode here. It probably

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won't have the most use other than just letting

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you all know our thoughts, trying to think of

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where do we go from here in the immediate future?

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How does this impact us in the long term? And

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just allowing you hopefully to feel like you're

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not alone in your thoughts. You're either maybe

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you're a little happier, maybe you're a little

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bit more aggravated, or maybe you're just seeing

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past the cards themselves that were dealt with.

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and you're more worried about the impacts of

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the idea of a ban. So let's get right into it.

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We're talking bans this time. How do we feel

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about ban versus errata in this particular case?

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Are we happier with a ban than an errata of these

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two cards? Yes. Oh, I see. Why? A ban means that

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the cards can come back in the future. That is

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very true. Cliff, how do you feel? 100 % support

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banning over eroding. Eroding should only be

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used to clean up text boxes, print errors in

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grammar or whatever. making something more clear

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and concise. Eroting is the worst option for

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physical media. Yeah, I totally agree. We saw

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some of that particular cleanup in first chapter

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cards, right? Like support was mislabeled and

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I think Pacha was misspelled on work together

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and Befuddle had an error because it got around

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having a chosen in the text box. So everything

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you said, I fully agree with. Totally cogent

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when it comes to cleaning up a... grammatical

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or mechanical issue simply changing an entire

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card with physical media is much much more difficult

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right like you have to figure out a way to get

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a card to everyone explain to people who open

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it read it and see it as printed that is not

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you are seeing it wrong that is not how it actually

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is is a much more difficult experience than going

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oh by the way that card you opened it's a little

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too good you can't actually play it in the game

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right now Right, yeah. The banning, it allows

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them to bring it back at some point in the future

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if they believe the game has progressed to a

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point where the cards may no longer be an issue,

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which is a much better version of routing it.

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Because now if they want to, for the example

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of Bucky, bring Bucky back, they'd have to then

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print more versions. of the original one and

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tell people the promos that they all handed out

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that were the eroded fixed versions are the ones

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that are no longer illegal, which makes it way

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more complicated and confusing. Right, so we

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can safely say Bucky's never coming back in his

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Rise of the Flood -born form. I would argue that

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he'd be fine right now. Yeah, I agree with you

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there, too. Sam, anything to add to the concept

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of ban versus errata? no more to add no more

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to add all right then how do we feel about this

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versus one of the other big topics that was being

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discussed a rotation meaning that certain sets

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as they progress to a certain age would no longer

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be playable in the format we know is core constructed

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you see this in other games where it would maybe

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make a core constructed format and then like

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a I don't know, ancient core constructed format

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where you could play with everything versus playing

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with only the newest sets of cards in order to

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breathe some freshness into the game. Cliff,

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I'll start with you. So I think rotating sets

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currently in Lorkana would be a bad thing as

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there's not enough cards. I think for the longevity

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of the game and the health of the game, they

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will have to institute it at some point. For

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R &D, it's easier because if they take the Yu

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-Gi -Oh route you're always worried about, is

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the card that I printed today going to interact

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weirdly with a card that got printed 25 years

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ago, right? So you save yourself from that. While

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it can still pop up in like ancient, we'll call

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it like their extended legacy vintage, ancient

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Lorkana, you worry about those things less and

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that's when you handle bans of things in those

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cases. Like, hey, we didn't think this card from

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set two could ever do this thing, but these years

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the cards allow it. So I think right now rotating

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bad. In the future, it will have to be done just

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for the health of the game. That's fair. Sam,

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what do you think? Yeah, I agree. I think it's

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too soon for a ban. I don't think we have enough

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cards that if we were only allowed to play, say,

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sets four to current, we don't have enough cards

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that it would make sense, I don't think. That's

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fair. I think that there are a lot of... issues

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if you don't rotate eventually because there's

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only going to be a small percentage of cards

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that are good enough to be played and it's going

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to be much much harder for cards to join that

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coveted spot because it just doesn't change enough

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of the game that like, Oh, a set came out and

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two cards are playable and core constructed.

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It starts to get to that level. Right. You also

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don't need to keep the power creep, like the

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pedal to metal as hard on power creep to push

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out the older cards. Right. Cause like a couple

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of times, at least in magic, they've printed

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inherently weaker sets to reign the power creep

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back in of their standard or core thing to reign

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in where their R and D had gone. Absolutely.

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So I think that good positives there. I think

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they did, if they were going to make this choice,

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I think that they did it the right way. Counter

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to that is the way that this was done seemed

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extraordinarily abrupt. And the ban is effective

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as of the day it was announced. As of time of

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recording, that's again the 8th of April 2025,

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there is no announced DLCs. World still has not

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gotten a firm date yet. So there's nothing going

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on at a higher level until our set championships

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start in the very beginning of May. So I'm not

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really sure why we banned a card and made it

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effective that very day as opposed to waiting

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a little bit to give us a chance to finish. up

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tournaments players are already obligated to

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at their local store level and be able to use

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their cards that they had just gotten i mean

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this isn't too many this is what two weeks after

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big box release big store release so we haven't

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had a lot of time to really play with the cards

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yet so maybe i just finally got my fourth tamatoa

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and uh yep got here in the mail and now i can

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put it right into my trade binder because i can't

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play with it really or at least not yet till

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i figure out what what to play it in because

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the decks it was popular and now all kind of

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got shot pretty hard by the banning of these

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cards. Or you're a newer player that saw somebody

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playing like a Blue Red or a Blue Steel and was

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like, oh, that looks really cool. I've played

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other card games. I like how that deck operates

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and went online and ordered their Hirams to put

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this deck together and now they don't even have

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a chance to play with those cards. Yep. Exactly.

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I can't finish it out at the tournament. I can't

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play it at my locals for at least the next couple

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of weeks to kind of give Hiram his... His send

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-off. His send -off, a proper kind of burial

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at sea. Now it's just abruptly like, take it

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out of your deck because you can't play with

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it at all. Because even Bucky's errata wasn't

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effective immediately. No, it was not. We got

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to run out. As a longtime Blue -Red, Blue Steel

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player, I would like to have another week of

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playing with my Hirams. draw my last couple of

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cards off of them and then hope that they come

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back one day in the future yeah exactly i think

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there's just a little bit more of an elegant

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way to do it i think that communication in general

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we've talked about in the past needs an upgrade

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pretty dramatically especially from the game

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design team and the organized play folks i think

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that having that idea of hey there are cards

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we're aware of what this new tamatoa has created

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in terms of a play pattern that's very oppressive

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we're keeping an eye on it there are other cards

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we're watching watching closely as well. So we

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will let you guys know if we feel like we need

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to move towards this decision would be at least

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encouraging to know like, okay, I need to be

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careful about how much of my time and money I'm

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investing in certain strategies that might not

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be viable in a couple of weeks, but just to go,

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hey, all right, I got my cards. I can't use them

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now. is pretty rough especially something like

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Hiram like if I just wanted to finish up foiling

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my cool new deck now all of a sudden that spikes

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the price right like Hiram's down to an all -time

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low so if you picked up the foils when it spiked

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you're gonna lose a lot of money and that's tough

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I mean I understand that it's a risk you take

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with a luxury hobby like trading cards but it

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still just creates a feels bad that could have

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been mitigated at least partially by letting

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this breathe a little bit more you also run the

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risk of losing a bunch of like your player base

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if they're newer to the game that liked a thing

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it's like oh i just got into the game i spent

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this money i liked this thing i can't do this

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thing anymore how often do they do this right

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it creates a lot of especially in a new game

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it's just like oh this is our first set of bands

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it's not the first time a card's kind of been

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taken out of the game but if this is happening

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this much happening Every was a set seven that

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just came out. So we've had it happen twice now

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in seven sets. So, I mean, that's not ridiculous

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by any stretch traded bands are, I want to go

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on record and say, I do think bands can be healthy

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to keep a game fun and interesting. Absolutely.

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But I think that while they, I think made the

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best choice possible here, it feels like they

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made it in the worst possible fashion by just

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putting out a lack of explanatory text in the

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article. There are also other websites covering

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this news that knew about this ahead of time.

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So it just feels like we kind of – us as the

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players, the ones keeping the game alive, we're

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the last ones to know. And that also creates

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a little bit of a feels bad. Like we're just

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all stuck left going, what? Yeah. Right. Yeah,

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I think – This could have been, even if they

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announced it today and said this is going to

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be effective starting store champs. Because some

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people, we have a tournament this weekend. It's

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in four days. And we have to figure out what

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we're playing now. Right. A lot of us have already

00:10:48.720 --> 00:10:51.039
invested. Like if you're in an event in the next

00:10:51.039 --> 00:10:54.220
week or two, you've paid the entry fee to get

00:10:54.220 --> 00:10:56.440
in most likely. Because a lot of times stores

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will give you a little bit of a discount for

00:10:57.799 --> 00:10:59.919
registering ahead of time. But now you're invested.

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So you can't just be like, well, I'll just lose

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out on that money. And some people only have

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one deck. We are fortunate enough that we can

00:11:07.269 --> 00:11:10.210
put together another deck, but some people can't,

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so what are they going to do for the four days

00:11:11.990 --> 00:11:13.389
that they have to gather something? We're also

00:11:13.389 --> 00:11:17.169
fortunate that we have a team, so we got to test

00:11:17.169 --> 00:11:19.730
and hone what deck we wanted and cater it, whereas

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if you're just by yourself and you only play

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blue, red, or blue steel... You're in a world

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of trouble trying to figure out what you want

00:11:25.279 --> 00:11:27.000
to do for the event that you now have in four

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days to figure out what to do. Yeah, and you

00:11:28.960 --> 00:11:30.559
better hope you have the cards for it. Right.

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It really puts people in a difficult pinch for,

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again, no real reason with zero DLCs and zero

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large events announced. Again, the next one being

00:11:39.019 --> 00:11:41.960
Store Champs, which is multiple weeks away. So

00:11:41.960 --> 00:11:44.519
it's like, why not just wait a little bit and

00:11:44.519 --> 00:11:48.860
then have at it? Right. This is very, very strange.

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Also, to kind of dovetail from the lack of explanatory

00:11:54.629 --> 00:11:57.529
text in the announcement article, they kind of

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offset that with a live Q &A with Steve Warner,

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which I think is a really cool idea. Why not

00:12:03.629 --> 00:12:05.789
speak directly to one of the game designers?

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I think that's an amazing thing, and I do sincerely

00:12:09.169 --> 00:12:12.289
hope that they keep doing those kinds of things.

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But I think part of the issue is... When you're

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doing this live back and forth right now, they're

00:12:18.679 --> 00:12:20.820
holding it over Discord, and it's kind of a textual

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back and forth where people are throwing up questions.

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They're cherry -picking what questions they want

00:12:25.000 --> 00:12:28.919
to answer and then answering it. Because we're

00:12:28.919 --> 00:12:32.700
seeing this in real time, the questions they're

00:12:32.700 --> 00:12:34.779
picking and the answers in some cases end up

00:12:34.779 --> 00:12:38.379
being a little cryptic, and it can leave more

00:12:38.379 --> 00:12:43.220
than the intended response as the actual answer.

00:12:43.259 --> 00:12:44.960
You can read into it, and I'm sure that's not

00:12:44.960 --> 00:12:47.159
the goal. They're trying to provide a surface

00:12:47.159 --> 00:12:49.659
-level bit of comfort to the player base. But

00:12:49.659 --> 00:12:51.940
when you're saying things like, we're pretty

00:12:51.940 --> 00:12:54.379
sure, we're not being able to back up a lot of

00:12:54.379 --> 00:12:56.360
what you're saying with actual data because we

00:12:56.360 --> 00:12:59.960
haven't run a DLC since last year, there are

00:12:59.960 --> 00:13:02.860
a lot of concerns when it's players like myself

00:13:02.860 --> 00:13:04.679
who go, okay, well, what percentage of the people

00:13:04.679 --> 00:13:07.019
were playing this deck? What percentage was this

00:13:07.019 --> 00:13:10.629
deck converting? What is your major concern and

00:13:10.629 --> 00:13:12.769
what are you basing it on? And otherwise, we're

00:13:12.769 --> 00:13:14.789
hearing things like, we're pretty sure. It's

00:13:14.789 --> 00:13:18.190
like, whoa, whoa, whoa. I don't want people to

00:13:18.190 --> 00:13:20.389
lose out on being able to enjoy the hobby because

00:13:20.389 --> 00:13:23.149
you are pretty sure. You also have the issue

00:13:23.149 --> 00:13:26.889
with it being in text of if your opinions are

00:13:26.889 --> 00:13:29.429
one way about something, how you read something.

00:13:30.379 --> 00:13:32.639
may be different than how sam reads it or how

00:13:32.639 --> 00:13:35.080
you read it right somebody else like oh i read

00:13:35.080 --> 00:13:36.759
it this way it's like oh this is great or like

00:13:36.759 --> 00:13:40.039
well i read it as this so there's like a lot

00:13:40.039 --> 00:13:43.659
of ambiguousness to their vague answers to things

00:13:43.659 --> 00:13:45.840
which is just like doubling down on like the

00:13:45.840 --> 00:13:48.539
messy can like the messy communication absolutely

00:13:48.539 --> 00:13:51.720
again i will second you that i want them to keep

00:13:51.720 --> 00:13:54.039
doing stuff like this because they need some

00:13:54.039 --> 00:13:56.500
kind of outreach and communication on stuff which

00:13:56.500 --> 00:14:00.200
has been effectively none yes through The majority

00:14:00.200 --> 00:14:02.580
of the lifespan of the game. Correct. So even

00:14:02.580 --> 00:14:05.360
like, while this is like a messy, odd feeling,

00:14:05.440 --> 00:14:08.399
like approach to it, I appreciate that they're

00:14:08.399 --> 00:14:12.059
trying something. Agreed. Sam, anything you want

00:14:12.059 --> 00:14:17.019
to add about this? No, I agree. Awesome. So let's

00:14:17.019 --> 00:14:19.379
kind of look at how we're, where are we moving

00:14:19.379 --> 00:14:22.889
to from here? Like, what are we going to do?

00:14:22.929 --> 00:14:26.429
The cards are now band effective today. For me,

00:14:26.570 --> 00:14:28.629
in terms of the cards themselves, it impacts

00:14:28.629 --> 00:14:32.250
me personally very little. I was not the best

00:14:32.250 --> 00:14:37.029
blue player. I was not a blue enjoyer. It's just

00:14:37.029 --> 00:14:39.970
not my style in this game, which is weird because

00:14:39.970 --> 00:14:42.149
very much controlling decks are my style in Magic.

00:14:42.289 --> 00:14:44.730
But in this game, there's no counterspell. So

00:14:44.730 --> 00:14:47.110
I just feel like I'm out of control in my control

00:14:47.110 --> 00:14:50.269
deck. But for me, I do think that this takes

00:14:50.269 --> 00:14:53.450
away a huge pillar of the format. So aggro decks

00:14:53.450 --> 00:14:55.470
often are going to get checked by the midrange

00:14:55.470 --> 00:14:57.029
decks, and the midrange decks are going to get

00:14:57.029 --> 00:15:01.230
checked by the control decks. So... now the two

00:15:01.230 --> 00:15:03.549
best control decks in the current meta have gone

00:15:03.549 --> 00:15:06.830
away. So we're missing a pillar of the gaming

00:15:06.830 --> 00:15:10.090
experience to keep the game in check. So it becomes

00:15:10.090 --> 00:15:13.809
a, oh crap, what do I do now? And is the deck

00:15:13.809 --> 00:15:16.710
that I was currently playing still worth playing

00:15:16.710 --> 00:15:19.830
because it was designed with these two control

00:15:19.830 --> 00:15:23.250
decks existing very much in mind? Or should I

00:15:23.250 --> 00:15:25.409
swap things around? How should it work? So we're

00:15:25.409 --> 00:15:29.250
missing this huge segment of the metagame. So

00:15:29.250 --> 00:15:32.019
for me, it becomes a question of what then becomes

00:15:32.019 --> 00:15:36.769
the best deck. But now, in absence of that, I

00:15:36.769 --> 00:15:38.610
think that we end up seeing something like Ruby

00:15:38.610 --> 00:15:41.210
Amethyst come back to the forefront as the controlling

00:15:41.210 --> 00:15:43.429
deck, right? It was the other B prep deck, so

00:15:43.429 --> 00:15:45.529
it makes sense that it is kind of the other controlling

00:15:45.529 --> 00:15:47.990
deck. I think we'll start to see that reemerge.

00:15:48.070 --> 00:15:51.590
I don't know in what form or fashion. I do think

00:15:51.590 --> 00:15:53.269
they have to be cognizant of the amount of discard

00:15:53.269 --> 00:15:55.769
that's going to be running around. Because, again,

00:15:55.950 --> 00:15:58.909
without the controlling decks to really have

00:15:58.909 --> 00:16:01.330
a powerful card to counteract the discard decks.

00:16:02.320 --> 00:16:04.480
They can run a little bit more rough shot across

00:16:04.480 --> 00:16:07.840
the format than they were. And I think that the

00:16:07.840 --> 00:16:10.220
aggro decks might be in a little bit of trouble

00:16:10.220 --> 00:16:11.759
because the mid -range decks are going to be

00:16:11.759 --> 00:16:14.179
able to unquestionably pick them apart without

00:16:14.179 --> 00:16:16.820
anything to really control them. So it feels

00:16:16.820 --> 00:16:18.720
like it's going to be very much a mid -range

00:16:18.720 --> 00:16:21.580
kind of meta, at least in the very immediate

00:16:21.580 --> 00:16:24.139
future. Cliff, what do you think? I think specifically

00:16:24.139 --> 00:16:26.840
the Ruby Amethyst deck, how it plays in this

00:16:26.840 --> 00:16:31.720
game, it's the biggest mid -range deck. That

00:16:31.720 --> 00:16:34.480
due to purple's inherent just incidental lore

00:16:34.480 --> 00:16:37.220
gain and card draw advantage, and then all the

00:16:37.220 --> 00:16:39.299
locations that draw cards and getting the removal

00:16:39.299 --> 00:16:42.779
of red, it can easily transition into the, okay,

00:16:42.919 --> 00:16:44.840
I'll just play one turn slower than I would normally

00:16:44.840 --> 00:16:48.299
play, and now I'm control deck. So I think where

00:16:48.299 --> 00:16:50.080
Lurkana's a little bit different than Magic with

00:16:50.080 --> 00:16:52.539
the aggro midrange control is I don't think there's

00:16:52.539 --> 00:16:55.580
truly control in the sense that you're just stopping

00:16:55.580 --> 00:16:57.899
your opponent from doing everything because there's

00:16:57.899 --> 00:17:01.820
no cross -turn interaction. exactly you can't

00:17:01.820 --> 00:17:04.079
sit there and legitimately do nothing like where

00:17:04.079 --> 00:17:06.359
the control decks your opponent would just in

00:17:06.359 --> 00:17:08.920
magic would in general concede when they've lost

00:17:08.920 --> 00:17:11.480
lorcano there's no reason to concede because

00:17:11.480 --> 00:17:13.220
there's nothing to do on your opponent's turn

00:17:13.220 --> 00:17:15.440
so if you're at 19 you just need to draw that

00:17:15.440 --> 00:17:19.359
one cost guy that quests for one and you you

00:17:19.359 --> 00:17:21.119
win because you're not trying to attack through

00:17:21.119 --> 00:17:22.619
something or into something or being stopped

00:17:22.619 --> 00:17:25.579
with that so the control deck mid -range deck

00:17:25.579 --> 00:17:27.339
is kind of like muddy waters but like ruby i

00:17:27.339 --> 00:17:29.920
don't see how it's not just the best deck again

00:17:30.359 --> 00:17:32.779
That's fair. Because red, blue, and blue steel

00:17:32.779 --> 00:17:35.740
have gotten so fast with some of the tools they've

00:17:35.740 --> 00:17:38.660
gotten to where they could compete on the raw

00:17:38.660 --> 00:17:43.299
card advantage that purple -red had to make those

00:17:43.299 --> 00:17:45.039
matchups closer to 50. Because a couple sets

00:17:45.039 --> 00:17:49.240
ago, what, blue -red was 10%, 15 % to beat red

00:17:49.240 --> 00:17:52.500
-purple? Yeah. You know, it's probably closer

00:17:52.500 --> 00:17:54.660
to 50 -50 or blue -red favored. So with that

00:17:54.660 --> 00:17:56.440
gone, like, what is there to stop it? Right.

00:17:56.599 --> 00:17:59.589
Yeah. Steel Song was definitely held in check

00:17:59.589 --> 00:18:03.309
by the blue -red decks. They completely, like

00:18:03.309 --> 00:18:05.250
it was one of the most, in any trading card game,

00:18:05.329 --> 00:18:07.150
one of the most imbalanced matches I've ever

00:18:07.150 --> 00:18:08.950
played was when I was playing Steel Song and

00:18:08.950 --> 00:18:11.470
I had to play against the Ruby Sapphire decks.

00:18:11.589 --> 00:18:13.390
It's just like, how do I even, like it just feels

00:18:13.390 --> 00:18:16.250
like, like the strategy we were taking was either

00:18:16.250 --> 00:18:19.230
dump my hand immediately and not wheel and hope

00:18:19.230 --> 00:18:21.750
that the red -blue deck didn't have it or wheel.

00:18:22.359 --> 00:18:25.140
to the perfect ability to mill the red -blue

00:18:25.140 --> 00:18:27.359
player out. Yeah, you needed your wheel to never

00:18:27.359 --> 00:18:29.240
hit a wheel. Exactly. And you needed your blue

00:18:29.240 --> 00:18:30.680
-red opponent to not realize that you were on

00:18:30.680 --> 00:18:33.140
the I'm -going -to -deck -you plan and draw one

00:18:33.140 --> 00:18:35.220
or two too many cards off whatever they were

00:18:35.220 --> 00:18:37.440
drawing cards off of. Exactly. Sam, what do you

00:18:37.440 --> 00:18:39.880
think is going to come to prevalence now that

00:18:39.880 --> 00:18:43.960
we're lacking the big, slower at least, or the

00:18:43.960 --> 00:18:46.660
mid -rangiest of mid -range? Yeah, I think what

00:18:46.660 --> 00:18:48.720
you said, it's going to completely change the

00:18:48.720 --> 00:18:51.680
whole meta. Like even people who don't play these

00:18:51.680 --> 00:18:53.759
cards, it's going to change a lot because different

00:18:53.759 --> 00:18:55.779
decks are going to be better and other decks

00:18:55.779 --> 00:18:58.480
are going to be worse. And I think like us as

00:18:58.480 --> 00:19:00.039
a whole, we just have to figure out what's the

00:19:00.039 --> 00:19:02.319
best deck now. I think the first week that there's

00:19:02.319 --> 00:19:04.359
a tournament anywhere, you'll see five or six

00:19:04.359 --> 00:19:06.000
different decks being played. They'll probably

00:19:06.000 --> 00:19:08.740
be all about 20 -ish percent of the field. And

00:19:08.740 --> 00:19:11.480
then by week two or three, like store champs,

00:19:11.480 --> 00:19:13.500
there will be one deck that is 50 % of the field

00:19:13.500 --> 00:19:15.799
again. I mean, my guess is that we're going to

00:19:15.799 --> 00:19:18.619
see the discard decks running. wild again sure

00:19:18.619 --> 00:19:21.099
and that'll end up being 50 67 percent of the

00:19:21.099 --> 00:19:23.180
field again and then we'd end up just back where

00:19:23.180 --> 00:19:27.039
we are yesterday what do we ban next or yeah

00:19:27.039 --> 00:19:29.740
we go exactly what i think i think sam's correct

00:19:29.740 --> 00:19:31.380
in the immediate future i think close correct

00:19:31.380 --> 00:19:34.500
in the like four weeks ban is where the discard

00:19:34.500 --> 00:19:36.980
decks become really good they check all of the

00:19:36.980 --> 00:19:40.849
aggro decks and then the ruby amethyst decks

00:19:40.849 --> 00:19:42.970
come to prevalence because they play so well

00:19:42.970 --> 00:19:44.569
against the discard decks because you can just

00:19:44.569 --> 00:19:47.089
ignore what they're doing and just play maleficent

00:19:47.089 --> 00:19:50.470
on three rabbit on four pick up my rabbit and

00:19:50.470 --> 00:19:52.269
you just you can't run them out of cards it's

00:19:52.269 --> 00:19:54.170
extremely difficult to run them out of cards

00:19:54.170 --> 00:19:56.390
in the discard decks and then they just become

00:19:56.390 --> 00:19:59.970
the the tour de force for the slowest most controlling

00:19:59.970 --> 00:20:02.670
version of the deck possible and they have library

00:20:02.670 --> 00:20:06.390
which is unkillable yes and endless card draw

00:20:06.390 --> 00:20:09.539
yeah It's very good. And we could even see the

00:20:09.539 --> 00:20:11.140
resurgence of things like Queen's Castle because

00:20:11.140 --> 00:20:12.900
you're not forcing Maui down ahead of schedule

00:20:12.900 --> 00:20:16.480
anymore, right? Like, it is legitimately hard

00:20:16.480 --> 00:20:19.500
for me to imagine a world without Hiram Flaversham.

00:20:19.700 --> 00:20:22.039
Like, legitimately. I don't remember that. Before

00:20:22.039 --> 00:20:24.200
Hiram Flaversham, we were magic mirroring at

00:20:24.200 --> 00:20:26.680
each other because it was first chapter. So that

00:20:26.680 --> 00:20:28.319
was what we were doing. Blue Red, I don't even

00:20:28.319 --> 00:20:30.200
think was a deck. Blue Red was not a deck. You

00:20:30.200 --> 00:20:31.880
were trying very hard to play Blue Red in first

00:20:31.880 --> 00:20:34.119
chapter. I was. Trying really hard to play Bell

00:20:34.119 --> 00:20:36.759
into Maleficent Dragon. Yep. But it just wasn't

00:20:36.759 --> 00:20:39.099
a deck until set two. And then Hiram and Popsicle

00:20:39.099 --> 00:20:41.859
came out. And Nick Wilde. And Nick Wilde. And

00:20:41.859 --> 00:20:46.000
defined what the meta really became. And that

00:20:46.000 --> 00:20:48.200
deck stuck. But I mean, Red Purple stuck in there

00:20:48.200 --> 00:20:49.500
for a while too, right? Because it got mini.

00:20:49.660 --> 00:20:51.660
And we've seen this evolution of the game over

00:20:51.660 --> 00:20:54.380
time. And Hiram decks have always been a pillar

00:20:54.380 --> 00:20:58.119
because they were A. Synergy and card draw engine

00:20:58.119 --> 00:21:02.019
in one color. Every color pretty much has access

00:21:02.019 --> 00:21:06.000
to a card draw engine. Are they as potent as

00:21:06.000 --> 00:21:11.240
Hiram? Yes, until Tamatoa 6, Happy as a Clam

00:21:11.240 --> 00:21:14.700
came out and then created the ability to be hyper

00:21:14.700 --> 00:21:18.960
Nick Wilde. Right. And in a turn sequence that

00:21:18.960 --> 00:21:21.589
just slotted right in. Like, okay, I played Hiram

00:21:21.589 --> 00:21:24.670
on three, something else, and then I played Tamatella

00:21:24.670 --> 00:21:27.569
on five, get back two Popsicles, which turn immediately

00:21:27.569 --> 00:21:31.210
into multiple more draw threes because of Hiram.

00:21:31.210 --> 00:21:33.029
It's just crazy. Even if you only got one Popsicle

00:21:33.029 --> 00:21:36.109
back, it was very good. Yes. It was just so good.

00:21:36.130 --> 00:21:38.490
If Hiram was sitting there ready to eat a Popsicle...

00:21:39.049 --> 00:21:42.309
it is crazy hard to come back from how powerful

00:21:42.309 --> 00:21:45.589
that play pattern is. It just was, and I think

00:21:45.589 --> 00:21:47.170
that's what kicked it over the edge. Do I think

00:21:47.170 --> 00:21:49.630
that it's kind of unfair that the banhammer fell

00:21:49.630 --> 00:21:51.589
on Hiram? Yeah, a little bit. I wouldn't have

00:21:51.589 --> 00:21:53.910
necessarily pegged that myself as the card that

00:21:53.910 --> 00:21:57.230
was creating the problem, but I do think that...

00:21:57.839 --> 00:22:00.099
They realize that this play pattern is oppressive,

00:22:00.119 --> 00:22:02.779
and it is. Is it oppressive enough to ban? I

00:22:02.779 --> 00:22:04.700
just don't think we've had enough time with the

00:22:04.700 --> 00:22:07.460
six -drop Tamatoa yet to really indicate if there's

00:22:07.460 --> 00:22:10.079
a way to play around this or not. The deck lacks

00:22:10.079 --> 00:22:14.000
discard pile interaction. Could that have helped

00:22:14.000 --> 00:22:15.339
answer the question? Of course. Could there have

00:22:15.339 --> 00:22:18.740
been a character that came in and then did something

00:22:18.740 --> 00:22:22.880
with the discard pile? Of course. Did we see

00:22:22.880 --> 00:22:25.859
Hiram in existence with Tamatoa long enough for

00:22:25.859 --> 00:22:28.579
that to become something? No. Right, if they

00:22:28.579 --> 00:22:31.000
printed a card that was put an item from your

00:22:31.000 --> 00:22:33.759
opponent's, put an item from a discard pile into

00:22:33.759 --> 00:22:35.420
somebody's deck or on the bottom of the deck.

00:22:35.460 --> 00:22:37.720
On the bottom. Ooh, we've seen on the bottom

00:22:37.720 --> 00:22:39.500
technology with Under the Sea, so that exists.

00:22:39.859 --> 00:22:41.559
We were talking about this last night, like being

00:22:41.559 --> 00:22:44.579
able to more easily take cards out of the discard

00:22:44.579 --> 00:22:48.200
pile to help combat the strength of Tamantoa.

00:22:48.279 --> 00:22:50.440
If they don't want to create like an exile or

00:22:50.440 --> 00:22:53.700
like entirely gone from the game zone, this game

00:22:53.700 --> 00:22:56.579
does not have enough search your deck for a thing.

00:22:57.470 --> 00:22:59.130
To where putting stuff on the bottom doesn't

00:22:59.130 --> 00:23:01.670
effectively make it disappear forever. That's

00:23:01.670 --> 00:23:03.730
right. So I do think that there are ways to print

00:23:03.730 --> 00:23:07.329
cards in the future to help mitigate this. Or

00:23:07.329 --> 00:23:11.390
other, just other very strong engines in the

00:23:11.390 --> 00:23:14.650
game that will inevitably come up. I just think

00:23:14.650 --> 00:23:16.490
we need a little bit of time to play with them

00:23:16.490 --> 00:23:19.750
to find out. This feels very... pandering to

00:23:19.750 --> 00:23:22.809
people who don't want to come up with an answer.

00:23:22.849 --> 00:23:25.029
They just want the problem answered. And the

00:23:25.029 --> 00:23:27.089
simplest way is to kind of go tell mom and dad

00:23:27.089 --> 00:23:30.109
that this mouse is being very unfair to me. Yeah.

00:23:31.190 --> 00:23:34.230
So I'm going to call it there for this episode.

00:23:34.329 --> 00:23:37.069
However, we are going to release a bonus episode

00:23:37.069 --> 00:23:39.269
because there's a lot to talk about. Cliff has

00:23:39.269 --> 00:23:41.430
still got a lot of things to shake his fist at,

00:23:41.549 --> 00:23:45.500
and there's still a ton of. talking points within

00:23:45.500 --> 00:23:49.019
this topic to really dive into. But we wanted

00:23:49.019 --> 00:23:51.619
to bring you something that fit into the episode

00:23:51.619 --> 00:23:53.420
format and kind of let you know you're not alone.

00:23:53.619 --> 00:23:56.000
If you're happy to an extent, I guess you have

00:23:56.000 --> 00:23:58.579
me as your proxy. If you're really ticked off

00:23:58.579 --> 00:24:00.980
about this, you have Cliff as your proxy. And

00:24:00.980 --> 00:24:02.819
if you're just kind of generally disheartened

00:24:02.819 --> 00:24:05.500
overall, you have Sam as your proxy. And we're

00:24:05.500 --> 00:24:07.220
all kind of coming at this from different angles,

00:24:07.319 --> 00:24:09.779
but we're all impacted by it the same way. It

00:24:09.779 --> 00:24:12.039
all is going to make an impact on the game we've

00:24:12.039 --> 00:24:15.890
been enjoying. And I just truly, truly hope that

00:24:15.890 --> 00:24:19.089
it is in fact a positive one and that no matter

00:24:19.089 --> 00:24:21.089
what they do, no matter how many changes they

00:24:21.089 --> 00:24:23.589
make, we get to still keep questing.
