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Hello and welcome back to Illumination, the Disney Lurkana podcast.

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My name is Max.

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And I'm Sam.

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And we are here this week.

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We are here to prepare you for a song.

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I'm not going to sing it.

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I'm not going to do the Lurkana villain thing.

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I think he has a trademark on it at this point.

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Jeremy Irons, Jim Cummings, Baker are the ones who can sing the topic of this particular

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episode.

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This is the Be Prep episode, episode 27 for those of you keeping track.

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Appreciate everybody being here.

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If this is your first time, welcome on in.

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This is definitely going to be more of a foundational episode, something to refer back to in the

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future.

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We call it the Be Prep episode, but really it could be just like the board white episode.

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Anything that deals with a wide board.

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If we're talking about smaller characters, grab your sword fits into this description,

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under the sea fits into this description.

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Big Sisu.

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Big Sisu fits in this description.

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All of these things, a little bit different than the others, obviously.

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But when it comes to wiping the board, that's what we're talking about this particular episode.

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So why are we talking about this now?

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Why are we talking about a first chapter song now in the world?

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Sam, why are we talking about this?

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Because we're seeing a lot of it in the meadow right now.

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Yeah, I think that this has really started to creep back into strong favor.

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And I'm talking specifically about be prepared at this point in the past couple of months,

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we're seeing a huge uptick in it.

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Some decks are playing multiple Sisu's and four copies of be prepared.

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Some decks are playing more Sisu's, less be prepared.

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But anyway you spin it, be prepared is being played pretty heavily in the red decks that

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are looking for it.

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So we wanted to talk over how be prepared works.

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This can be a very difficult card for newer and even more skilled players to navigate

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the water.

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So we're here to hopefully help you a little bit in your preparations and hope that you

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will not be caught unprepared by this card.

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Let's start off.

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I'm sitting across from the table and I'm not playing be prepared.

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The first thing, obviously, when we're talking about it, be prepared style of board wipe

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is identifying quickly if your opponent is on that style of deck or not.

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We're talking about red decks that want to go big or play a long game.

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We're talking about green decks that might want to sing together.

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We are talking about steel decks that might want to try to go a little bit bigger.

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Commonly this board wipe style is paired with big tank right now.

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It's not so popular in the amber decks right now.

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Typically the amber decks are just dealing with one threat at a time or being so aggressive

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they do not care to answer threats and just decided to be the threat themselves.

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That is the first thing you need to start to unpack.

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And Lorcanah, unlike Magic, is very demanding of you knowing the game.

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You have to know that your opponent is capable of these things and you have to know it fairly

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quickly into the matchup.

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Sam, how early are you thinking about what is my opponent on?

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Turn one.

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Turn one.

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Are you judging their first turn ink and trying to immediately identify what they're doing?

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Yes.

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I think that that is the right way to approach the topic.

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Imagine your opponent does something like ink a three drop Sisu, Bolden Warrior, and

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then plays a Magic Broom, Illuminary Keeper.

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We know exactly what deck they are on.

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For the most part.

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As Lorcanah evolves, we're going to start to see the color not define the deck as much

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as it does now.

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I think amber steel is probably the trickiest one to do it off of ink.

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Is my opponent going to wipe my board?

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Is my opponent going to be proactive?

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Is a more generic starting question to the whole entire puzzle.

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So like Sam said, turn one, you're really going to be evaluating what your opponent

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inks versus play, if anything, so you can start to figure out, okay, what deck are they

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on?

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Because that's really going to inform.

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If you're on the draw, Sam, do you think seeing an opponent ink and play a card will change

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what you initially were going to ink sometimes?

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Yeah, definitely.

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Especially when I am playing, like, for instance, a deck that has a song in it, has songs in

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it.

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If I see green get inked, I'm probably going to ink, for example, friends on the other

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side if it's in my opening hand.

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We know you only play red purple.

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It's okay.

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You can call out the friends on the other side.

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It's all right.

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It's true.

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It's absolutely true.

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Wanting to not have your card get taken is a pretty strong reason to want to ink it.

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And it changes your game playing.

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It's like, oh no, I was going to ink Trivial four or five drop that wouldn't come up so

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much later in the game and use my on curve friends on the other side.

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That changes when you see green.

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Another example is if I know I'm playing a steel deck, then my one drop of choice might

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change.

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Elaborate.

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In green purple, when I'm playing that, I have Diablo's brooms and turn a box followers.

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I think normally I would start off with turn a box followers or broom.

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But if I saw steel, I would probably do Diablo.

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That way, if they are able to kill it quickly, I get a card from it.

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I think that's fair to say.

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I think for that reason, we've seen an uptick in people opting towards Diablo.

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Also people opting to bring back Olaf.

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Warm hug enjoyer.

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That's not his name.

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That's just what I call him because he enjoys warm hugs.

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Being a one three can obviously absorb most of the steel removal that would get played

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quickly.

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So that is a really good counter play and helps truly inform how you're setting up in

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the early game.

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One thing here with be prepared.

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My opponent is going to be on be prepared.

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What are your plans against be prepared?

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You should know in the abstract what you're trying to do.

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I have played be prepared and I have lost the game before I've gotten to seven ink before.

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Yes.

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Some decks are going to go, Oh, be prepared deck.

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You did.

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And that's a logical way.

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If that's what your deck does foot to the gas.

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For example, if I'm playing, maybe it's like an amber steel aggressive deck, more of the

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diggy diggy hole style of deck.

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And I see my first turn opponent ink a three drop see Sue play a one drop purple card.

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I got all purple, purple, red, Ruby amethyst, the enemy.

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I'm going to rush them instead of playing my happy on turn one, relatively weaker play

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or maybe playing my Cinderella and trying to bluff a song.

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I'm going to play daisy duck because I need to try to end this as fast as I can.

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That's a reasonable thought.

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Not always correct.

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I still think Cinderella is just an insanely ridiculous one drop that just is so scary.

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You almost should be bluffing it all the time.

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It's so good.

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But I do think that the more aggressive early starts are a bit more important when you see

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something like Ruby, you see something like Sapphire come down on the other side of the

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table.

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You might want to hit the gas.

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Other alternatives are maybe I need to play more conservatively.

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Maybe I need to not open myself up to getting heavily hit by be prepared.

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So I'll play a slower game.

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For example, Ruby Sapphire might instead of trying to play a bunch of smaller characters

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might go, you know what?

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I'll link the T-Paw.

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I'll play sale instead.

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It'll give me more flex options and I'll just wait to play something until I can play

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a Maui shark stall the game, try to force my opponent to be prepared to answer it.

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So this is another way to do it too by doing the reverse and making the game nice and slow

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if that's your deck's preferred pace of play.

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So you really need to understand what you're doing in a world of be prepared.

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So let's really hone in on this kind of cards.

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We know what we're doing before.

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We have a game plan, right?

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Have a game plan.

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Understand what you're going to do.

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All right.

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We're at a world of be prepared.

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What do I do after my opponent has be prepared?

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There's an old adage that the first player to be prepared tends to be the one who's on

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the back foot.

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If it's both players playing a be prepared deck.

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I want to use this as a segue to get into what if I'm playing a be prepared.

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What you can do to prepare for a be prepared is you don't want to overcommit, especially

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on the turn before they can go to seven ink, right?

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Pretty obvious.

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It's the most obvious part of this is you don't want to go, I have three characters

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in hand.

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I'm going to call down and then I'm going to pass the turn.

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They're going to ink and banish all my creatures.

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That's bad.

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Yeah.

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You just want to hold.

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And sometimes you can't gas up hard enough.

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I think how often, Sam, do you put your opponent to the test?

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So let's say in this scenario, I'm at 15.

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I have two characters in play.

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I have two more characters in my hand.

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My two characters in play can quest for two.

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The two characters in my hand can quest for three.

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How often will you go, you know what?

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I'm going to put my opponent to the test and I'm going to slam these two characters down

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because I'm presenting game on board at that point.

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Pretty often you're more into make them have it is your answer to the be prepared.

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The first be prepared.

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This is against an unknown opponent.

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If I'm about to win, you could put lethal on the board.

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I think it depends on how many cards I have in my hand.

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I mean, I know you said how many if I'm holding back a couple of characters that I can slam

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down after a be prepared, I might try to make them.

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So if you had four characters, you'd be much more willing to commit two of them to the

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board.

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Yeah.

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But if you had only two characters, you'd be much less willing to commit them to the

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board there.

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So I think what I would do in this situation is to put lethal on board and make them have

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it and save whatever I have in my hand that over lethal.

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I think there's also a good point.

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We're talking about cards and I think the opponent's cards in hand are really important

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there too.

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How many cards have they drawn?

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Are they using the their friends on the other side?

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Are they using Merlin rabbit?

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What is their board state look like?

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Is a be prepared going to be a four for four?

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If it is, maybe that's not so bad.

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Are they really impactful cards that are very good against me that the opponent has access

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to right now?

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And what characters are on board?

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Are there two rabbits and a Diablo on board that's going to draw me three cards when they

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be prep?

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I think I'm okay with that.

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Right.

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Exactly.

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There's a lot of factors to know.

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And I think the most important part of it is knowing what's going to happen after you

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be prep.

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Like you said, it's like, okay, if they wipe my board, I'm going to recover by drawing

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two cards off of the board wipe and then I'm going to draw a card for turn.

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So I have three cards going into the following turn.

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And the reason why, to go back to the original question of why they say the first person to

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be prepared tends to be the one who's losing the game.

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It's because you have now gone, I feel I am behind on board.

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I do not feel without being able to wipe the board.

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I can catch up to my opponent.

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So therefore I have to do so.

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And generally then your opponent gets first crack, crack at reloading the board.

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Same reason why people have a tough time playing a whole new world, because if you hold new

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world typically are committing something to either ink or a character to sing it.

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And then you're down a resource or five in the case of using just pure ink.

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Do you have enough resources to make the value worth it?

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And when then you pass over to your opponent who has an entire fresh board to use these

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brand new seven guards that you put into their hand, going back to be prep a little, I think

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if you're able to be the first person that be preps, but you have say 10 ink and you're

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able to be prep and then play something that's a lot stronger than just having to be prep

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on turn seven.

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Yes.

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Sam, who is jumping our notes.

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That is correct.

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So getting into you're the player playing be prepared.

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When do I need to be prepared?

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I think a lot of people who play against be prepared and get beaten by it tend to think

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that they can just adopt a be prepared deck and just play be prepared.

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It's great.

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Every time is far from the truth.

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Hopefully leading into this part of the discussion, we've made it kind of clear that you almost

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don't want to be prep.

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Do you know something that I have learned over this past year and change of playing

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Lurkana is especially since I play be prep decks almost all the time is you really want

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to go through all your options before you do it.

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Take a few minutes.

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Think through your turn before because you might, if they have four characters on board,

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you might be able to take care of two to three of them without using be prepared.

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And I think it's really important to not use the be prepared until you really need it.

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Yeah.

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I think there are some strengths in trying to not be prepared.

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One of them that's kind of like hidden mode is your opponent might think that you don't

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have the be prepared so you could get them to commit those last couple of characters

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from their hand onto the board and they go, aha, gotcha.

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If you actually have this be prepared, I think it's your last option in most cases.

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I think the only time I am a be prep enjoyer proactive player of would be when I have multiple

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locations out.

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Yeah.

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Then I'm like, Oh, I will enjoy myself a nice be prepared here.

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I also think being able to take the time to set up your own board for a be prepared is

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important the term before you think you might do it, play a rabbit, play a Diablo or even

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pick up something that you want to save for post be prepared.

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Yeah, being able to save like your turn six or your turn five Elsa, for example, or bell

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on turn six, knowing that you're going to be prep is sometimes really cool.

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Like you can do some great lines, like play a rabbit and then play a snake and pick up

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the bell, for example, or the card you want to save.

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It could be the rabbit itself.

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And then your board is relatively fine to get be prepped.

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You can overcommit a little bit with characters and see what your opponent does.

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Opponent has the chance to trade into, for example, in a bell accomplished mystic.

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Will they trade into it or will they just ignore it and quest themselves?

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The character who's questing themselves thinks that they're the ones who are in a position

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where they're able to win the game first.

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What would be positive if you're an old magic player like myself as the beat down, they

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think they're the proactive player who the onus is on them to win the game, not to stop

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the opponent from losing the game from winning the game.

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Yeah.

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One of those things in that case, that can give you a lot of information.

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So knowing that be prepped beyond the table, you want to try to lean into it, but I think

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it should always be your plan Z.

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It should be the last thing you want to do.

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If you do have to be prepared, how do you recover?

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It depends.

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And a lot of that is very nebulous depending on what the opponent does.

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But I think you need to keep some things in mind, things that stink after you cast be

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prepared.

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I think public enemy number one is probably location.

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If I wipe my board of two or three characters to wipe my opponent's board of five or six

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characters and they follow up by playing a location or two, that's kind of a disaster

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for me.

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I have to be able to answer that.

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So being aware of that, I will often cling to a madam in Fox, often cling to a Maui.

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If I have my druthers, I can cling to maybe both in my hand, for example, I might hold

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onto that hideaway.

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I might be able to hold onto that.

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And along came Zeus ways I can answer a location as cleanly as my deck will permit me to.

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So those are things you can definitely do to help arm yourself in preparation of that.

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Also keep in mind your opponent might go wide.

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So that's why we've seen a lot of, especially with concern to the Ruby Amethyst deck, a

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little uptick from one to two of the big Sisu is empowered sibling.

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That's so you can go, I'm going to wipe the board.

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And my opponent then goes, OK, cool.

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I was holding onto four characters.

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I'm going to deploy three of them because I knew you were going to be prepped.

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And then you go, OK, cool.

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But did you know that I'm going to see Sue on the very next turn?

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And they go, no, I didn't.

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I probably lose this game now.

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Yeah.

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You can also do the reverse and your opponent go, ha ha ha ha.

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Tamatoa, what do you think about that?

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And you go, oh, that's cute.

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Yeah.

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Be able to navigate the waters in a way that gives your opponent the biggest punish for

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responding to your be prepared.

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So you just need to be cognizant of what's there to punish you overall.

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So think about that heavily when you're doing that.

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Play alternatives is a great way to do this.

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Right.

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Play big Sisu.

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Big Sisu shifts on six.

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Great example.

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She shoe shifts on.

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That's hard to say.

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Big Sisu shifts on six.

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That's very hard to say.

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I don't know why they did that.

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Game designers boo.

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But you also can play, like you said, characters that might let me play out Elsa, let me play

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out Fox instead of playing a be prepared.

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Yeah.

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I'm just going to set it up that way.

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I'll exert that other character with the Elsa.

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I'll pick the Elsa up and then I'll Fox that one character I exerted and trade.

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You may leave a character or two on board, but if their Lord title is not too high, that's

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not a bad thing because then they might again think, oh, they don't have it.

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And then you can be like, ah, fortunately I do.

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You can also do things in reverse order.

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We see this a lot more out of the Ruby Sapphire deck with bigger characters who can sing be

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prepared.

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That's always unfortunate.

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Singing a be prepared is brutal.

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I've definitely had my opponent wipe a lot of my board with a Sisu.

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When I was playing green purple, I redeployed a bunch of characters and they use the Sisu

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to sing be prepared.

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Backbreaking.

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Yeah.

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Backbreaking.

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Yeah.

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And I feel like that kind of takes away what we said earlier about if you be prep on seven,

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your opponent gets to load the board first.

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If you sing it, then you get to load the board first.

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It's much worse for your opponent that you sacrifice say three lore to sing be prepared

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with your big Sisu so that you could then deploy a Tamatoa and a Tipo.

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I do think that there are instances when you would rather have that quest.

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Yes.

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Especially like if your opponent, if you need to wipe your opponent's board because they're

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getting having game on board, but you also are up there in the lore total.

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You might want to quest and then play something afterwards rather than sing the be prep.

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There's a lot of waters to navigate when it comes to a card as complicated as be prepared.

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As little text is on this card, the amount of thought and strategy that revolves around

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a card like this is really, really surprising.

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I know this has come to be one of the more defining cards in Disney Lurkana right now.

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And I think for good reason.

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00:16:48,880 --> 00:16:54,700
We just talked for 20 minutes about how much forethought and planning and strategizing

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has to go into a card that just simply says banish all characters, which is really impressive

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for three words.

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We talked a lot more about it than that.

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I think what you said earlier in the very beginning of the episode is it does kind of

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pertain to all the board wipe.

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It does.

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So I think it's really important.

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Yeah.

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Whether it's under the sea or whether it's be prepared, there is one thing all of these

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cards will stop you from doing.

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Keep it coming!

