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Hello and welcome back to Illumination, the Disney Lorcona podcast.

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My name is Max and I'm Sam and we are back at you with the second part of our year end

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wrap up.

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Shout out to Hyper Hippo for the suggestion for doing a year end wrap up.

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It's been a blast to do this one with all of you.

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Hope that the new year treats everyone well and hope that 2024 went out smoothly for everybody.

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This is our 26th episode which means this will mark the end of one year of Illumination,

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the Disney Lorcona podcast.

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Sam, how does that make you feel?

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Pretty excited.

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You're excited?

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Yeah.

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You're excited there's 26 episodes under your belt?

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I'm excited.

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You're excited.

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I'm excited for what it might mean for the next 26.

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There you go.

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I like that.

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You're so excited and you just can't hide it.

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Let's talk about the next 26, meaning the next upcoming year with Disney Lorcona.

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We have some new sets.

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We're going to go over the things that have been announced at this point, obviously.

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Two new sets at this point.

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We'll get four for the year because that's typically how it works for early schedule

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purposes.

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We have Archesias, Archesas, we'll find out, Island and Reign of Jafar.

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I know how to say all those words.

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Let's talk about these two sets together as the idea of new sets since these were announced.

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We know a few things coming up this year thanks to the D23 convention.

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We know that we're going to get some Black Cauldron action coming up this year, which

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is one of my favorite Disney movies.

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So I'm very excited to get the Horned King, Gergi and others into Disney Lorcona.

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That's very exciting.

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We're here to talk about what we want because it's a new year.

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There's excitement in the air.

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Sam, what do you want to see from either one of these two sets upcoming?

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We know we're going to see Bolt, which is pretty exciting.

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Yes, we are.

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I hope we see some multi-color cards coming out of this set.

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Dual ink cards?

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Yes.

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Oh, wow.

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That would be very exciting.

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I agree with you.

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I think that there is a lot of space.

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This has been speculated on for the past couple of sets now, how they would do it.

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What would the design space look like?

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The way I see it is I would see two color cards, obviously, because you play with two.

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And I think the requirement from a deck building perspective is pretty simple in that you just

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have to be playing both of those colors.

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So for example, if you were playing with an amber amethyst multicolored card, your deck

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would have to be amber amethyst.

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And I think the cooler thing still is these multicolored cards could be more powerful

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effects because there's such a restriction for playing those cards.

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What do you think about multicolored cards?

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What are you excited to see?

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Are there any things about the design that intrigue you?

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I agree with you.

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I think it intrigues me if they had a card that you had to play in color combination

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that it represents.

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I think that would be a really cool space to go into.

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Yeah, it would be really exciting to see like a very powerful version of the effects the

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two colors tend to do.

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Like we associate amber amethyst, for example, with hyper aggro and hyper aggressive strategies.

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So maybe we get to see a character that comes in that is aggressively statted.

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Let's just make up one, two, two, four, two that's inkable.

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And when it enters, you draw a card, very powerful card, right?

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It's like a super Maleficent almost under costed overstated from the amber perspective,

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but also from the amethyst perspective, you get to draw a card.

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So it's getting things from both sides.

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I think a character would be interesting.

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I also think just an action or a song would be interesting.

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And I really think that the color pair could get to dictate what card they all got.

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I don't know if they'd all get one or they'd all get one at each rarity, like a common,

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uncommon, rare, et cetera, or like a rare or above depending on the color combination

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or just one per color.

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And we talked about this in the previous episode.

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I really like how elegant Ravensburger's been with things and how non-committal their attitude

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is towards over saturation.

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So I really like that.

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I like that they're committed to it not being saturated with something.

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For example, we had the sing together cards.

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I was going to bring that up that that's something else I'd like to see is some more sing together

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or more different shift.

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Right.

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But it wasn't overdone.

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We had just one sing together for each color.

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We had one alternate shift cost card for each color.

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Nice and refined very, very much just taking their time through the release.

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And I like that a lot because something as impactful as multicolored cards, they came

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out in Magic the Gathering early on and have been a staple in Magic the Gathering since.

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So I mean, 30 years that they probably came out in the first few.

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So we've been seeing them for well over two thirds of the lifespan of Magic as a game.

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So being able to see these multicolor cards come out in Lurkana could mean the same thing.

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And what I don't want to see is just an over saturation where it's like, oh, these cards

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are so powerful and so strong that if you're playing purple and steel, you're playing all

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three multicolor purple steel cards.

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I agree with you.

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I'd like to see them revisit some things that they sprinkled through.

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We're seeing a little bit of it.

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Cards where you get to pick the effect of what was referred to as a modal card.

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We've seen a few sprinkled in here and there.

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A few of the kicker like cards, especially out of Emerald.

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When they come in, you can pay a little bit of extra ink to have them do something a little

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bit more powerful.

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I'd like to see them continue to sprinkle those things in because it just feels like

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the game is growing, not like one set does one specific thing.

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Other games have the concept where they have to have a new theme or mechanic for every

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single new set that comes out.

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And I feel like that tends to make games very, very hard to grok and digest, especially for

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a new player.

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And Lurkana has been very conscious about making this very approachable from a new player

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perspective.

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I think that I would rather see them grow the mechanics that are already in there and

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potentially have the dual color cards rather than make a new mechanic.

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I don't think we really need that at this point.

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Not yet.

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They introduced locations in Inklans.

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Once in a while, something brand new to spice things up is interesting.

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But I think that for now, being able to continue to expand the landscape of what they have

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already designed and look at the really dive into the deep design space is very interesting.

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Now speaking of that, what do we want to see them avoid?

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I think is a good segue from there because we've already started to indicate we don't

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want to see them just saturate the game with a bunch of different effects or mechanics

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or keyword abilities on cards.

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Because again, from a new player perspective, it tends to be very overwhelming to look at

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from a franchise player perspective.

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You start to pick apart what effects and abilities and things are good and you can dismiss a

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lot of the card pool with mechanics that maybe aren't quite as powerful.

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So that also means that cards lose value easily when there's too much going on.

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So I would like to see them avoid any kind of over saturation.

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What would you like to see them avoid?

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I think it's just what I already said with just avoid any new difficult keywords for

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now.

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Makes sense.

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I think keeping the game simple and elegant is something they've done a just bang up

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job thus far in the first six sets.

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I would like to see some other things.

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How do you feel about them approaching the idea of re releasing or remixing sets together?

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So maybe like the first three sets come out in one compact set where they take a third

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of each of the set and mix them together for release.

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And like the first few sets as a remastered set.

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I don't know how I feel about that.

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It's different.

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Makes cards more accessible, tends to cut out some of the cards that just didn't end

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up making an impact from a design standpoint.

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I think it's interesting if they feel like product is in a scarcity, but they have said

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that every set is print to demand.

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So it doesn't feel like that's quite as important yet.

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Maybe in another few years, something like a, it could even be the first six sets together

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as a remixed first arc or story or whatever they want to call it.

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Because they refer to it as chapters.

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So I don't know if it would be a book or things like that.

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Like the first six chapters comprising a book or whatever part one, I don't know whatever

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they want to call it, but coming up with like essentially a mush together version of a bunch

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of the very impactful cards in the game and pushing aside some of the stuff that didn't

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quite make the mark or is in there for limited purposes.

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We get a lot of the two twos for one.

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I was listening to another podcast today and they said the first time owl was printed was

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in this set, the yellow owl, but that's not true.

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There was a two to one owl that's blue from, I think in clans.

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So it was just like, no, there was an owl before that.

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You just didn't realize it because the card had zero impact on the game in any meaningful

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way.

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I feel like that would make for an expensive set though.

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If they just did cards that matter, right?

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It's possible, but you may pay a little bit of a premium upcharge for something like that.

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You see it in other games like where they remaster or re-release specific things, especially

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with new special versions, cause you got to get the franchise players to buy some with

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the new special thingy.

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I could see something like that coming up.

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I'm not necessarily saying I'm all for it, but I would like to see more, maybe another

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Illumineers quest.

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We got to see that with Ursula's return.

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So maybe coming with set eight, we might see another one.

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I was gonna predict that with Jafar.

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It'd be, that'd be perfect.

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Just the big bad from each sick set, the big bad set.

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So that's kind of cool.

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That'd be fun to see.

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So I think there's a lot to look forward to in terms of product.

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There should be, right?

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If it's a trading card game.

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If you're doing it properly, there should be a lot to look forward to from a card buying

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perspective cause they want those dollary dues.

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Let's talk about competitive events.

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Right now there are three called major events on the schedule.

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We have North American continentals, which is coming up January 10th through 12th of

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2025.

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We have the Azure 8 C set championships.

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This time taking place from January 18th to February 9th of 2025 to be able to avoid those

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North American continentals.

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Kind of cool we get to see it and then immediately fiddle around with our cards to try to make

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last minute tweaks for set championships.

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And then finally in March at a date yet to be determined, we are going to have the world

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championship, which is exciting.

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Yeah, very exciting.

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That'll be in Disney world fitting.

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Now talking about these competitive events, what do we want?

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I guess what's our wishlist look like when it comes to the idea of upcoming Lurkana events?

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I think the biggest thing is more accessibility.

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I think accessibility is a great word to use into these events.

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And then next I would hope they could do some more.

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We didn't really have any close to us here in New Jersey.

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Right.

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Accessibility is a good way to phrase a lot of that, right?

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I think another thing to lump into that is I really want to see them expand on the concepts

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when it comes to competitive events and casual play events.

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I feel like this is a space that's a bit of a gray area.

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Most trading card games don't have a casual support.

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It's kind of morphed over the years for Magic because Commander, which used to be called

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EDH or Elder Dragon Highlander has kind of eeked out its own space.

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But even within that particular space, there's still a more competitive way to play that.

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I think Lurkana has really tried very hard to make it.

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However you want to enjoy and ingest the game, there's support for that.

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And I really feel like now because leagues have become more focused, and it's a newer

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game, so it's becoming more focused on the competitive aspect of the game.

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I feel like breaking out a little bit of space for casual would be helpful.

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And I think that similar to what you said, I think there needs to be a way for everybody

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to have access to whatever fun they want to have with Disney Lurkana.

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Being able to expand the size of the venues to get more people in is a great idea because

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just imagine there are people who are interested in the game.

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Oh, what is that?

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You're going to go play.

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I want to go check it out.

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Well, you can't because you're not allowed in because it's sold out.

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Well, that's not a good way to bring people into the game.

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There should also be ways to get people into the game or ways for people to enjoy the game

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in a casual way at these DLCs.

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Or there should be a casual version of a DLC.

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There could just be a Lurkana con, right?

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Where it's just a convention and it's just there to have fun.

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There's no events that are registered on Melee that maybe account towards any kind of points

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or whatever system they end up looking at to try to get people into worlds.

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And then it would let us do things like maybe make store championships have an invitation

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aspect to them where if you win a store championships, you not only get a cool play map, but you

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get an invite, you get a guaranteed spot at a Disney Lurkana Challenger event.

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So it feeds up into a Disney Lurkana Challenger event.

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So you have your locals, which feeds into your Challenger events, which feed into your

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continentals, which feed into worlds, which is very similar to a lot of ways places do

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regionals into continentals, into worlds, that kind of thing.

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So there's a lot of space for the game to be more accessible.

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I knew there's a lot of talk of other formats to come where you can kind of use the cards

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to like scavenger hunt and things like that.

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So I'm excited to see how much more accessible the game can become.

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I'd love to see improved just communication.

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Let us know if things are succeeding.

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Let us know if things are failing and make sure that you're being transparent.

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There's nothing wrong with us going, Hey, we were unhappy with the fact that so many

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people wanted to play at the Lurkana Challenges and were unable to.

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We were really unhappy with the fact that people wanted to get prize wall things and

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couldn't.

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We're really upset.

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You know what I mean?

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Or we take it as a great success.

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We're able to put together a very successful first year.

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Cause I think it was and they should celebrate their successes and not be afraid to be transparent

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about the areas that they want to improve with us.

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And I think vice versa, they should open it up to more community feedbacks.

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It's something I just haven't seen a lot of is them taking and ingesting community

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feedback as at least in a large enough forum for me to see it.

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And I do tend to pay attention to Lurkana stuff.

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So I think I would have seen it though.

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Maybe I did in fact miss it, but I'd like to see that communication really build on

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the whole.

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I think they've done a great job of improving things just from the very first Disney Lurkana

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Challenge event to the very last.

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I think there was a marked improvement both in terms of attendance, prize wall fixes,

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even just how prize tickets are allocated for the main events, the ability to get things

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people all wanted that Cinderella play mat for good reason.

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It's beautiful.

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And not being able to get it at the Atlanta challenge event, basically without an absurd

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amount of tickets trading or buying or some kind of way that wasn't actually tournament

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approved to get made it kind of a sour note, but then they made it much easier to get by

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the end.

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I think a lot of people being able to enjoy the game a lot more.

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I'd love to see them be able to put out more merch.

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I want a Lurkana shirt.

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I do too.

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And I can get to these DLCs to get to use the prize tickets to get a Lurkana shirt.

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So it'd be nice to see them open up to other avenues of merchandise and things like that.

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Like the Lurkana logo on things is cool and interesting.

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Think we're going to get the deck boxes in the portfolios with the launch of the next

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set are Chasie's Island.

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So people want that.

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They want the Lurkana logo on things they want to.

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They sold out at PAX, I believe.

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They did sell out at PAX and the people want to rep the game.

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So I think it's important to be able to let them do that.

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One thing that has been obvious is they have been taking feedback noting set championships.

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When set championships started, there were two mats and four promos.

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Now there are eight promos.

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So that's improved because there was that awkwardness where you made it into top eight,

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but top eight was basically worthless.

295
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It was only top four that mattered.

296
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Now it feels like top eight cut matters.

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Like who top eight cut.

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Thank goodness I get a promo.

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So at least you've covered that hurdle and then your top four.

300
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Now that's a little awkward.

301
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I don't know if it's like worth putting out four mats necessarily for it, but I mean,

302
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I don't know.

303
00:15:43,560 --> 00:15:45,760
Maybe it's a little cost ineffective to do that.

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Maybe they just need to increase the cost of the kit slightly, which would then increase

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the cost of the set champs.

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Set champ prices are all over the place.

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I feel like right now, I think it depends on the extra pricing each store is going to

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do.

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Yeah.

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Cause I've gone to set champs that were negligible amounts of money and have seen ones that fired

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00:16:02,220 --> 00:16:06,140
for free all the way to like $50 for a set championship.

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So I think it really depends on the way things are being handled by the store, the additional

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prize outs, things like that.

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00:16:13,160 --> 00:16:17,480
Speaking of set championships, I think something that I would like to see is just them to have

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a more impactful card for their promo.

316
00:16:20,400 --> 00:16:21,400
Not a fan of Scar.

317
00:16:21,400 --> 00:16:22,400
Oh, I love Scar.

318
00:16:22,400 --> 00:16:25,460
Don't get me wrong, but I don't know if you agree with me or not, but it would be nice

319
00:16:25,460 --> 00:16:28,680
to just have a card that everybody's playing a meta card.

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Here's what I think the best path would be to kind of fix a couple of things is put

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00:16:32,200 --> 00:16:34,000
it out there for the community to pick.

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00:16:34,000 --> 00:16:38,280
Here are five cards that can be set championship cards, but we're just going to tell you what

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00:16:38,280 --> 00:16:39,280
the cards are.

324
00:16:39,280 --> 00:16:40,280
They're cards that exist.

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00:16:40,280 --> 00:16:41,600
They're cards, you know, pick one.

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Whatever one gets the most votes is going to be the set championship card.

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That's interesting.

328
00:16:46,680 --> 00:16:47,880
That makes it more exciting.

329
00:16:47,880 --> 00:16:51,760
They could even give us cards in the blind to an extent though, it wouldn't solve the

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00:16:51,760 --> 00:16:53,120
playability problem.

331
00:16:53,120 --> 00:16:55,320
So it's like maybe they play set champs to set behind.

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00:16:55,320 --> 00:16:59,600
I was going to say maybe if we were doing it for the last set is the set championship

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00:16:59,600 --> 00:17:00,600
card.

334
00:17:00,600 --> 00:17:01,600
Right.

335
00:17:01,600 --> 00:17:03,920
So yeah, Stitch was an excellent choice.

336
00:17:03,920 --> 00:17:05,800
Then we had Ursula, which was fine.

337
00:17:05,800 --> 00:17:09,280
Then we had Mirabelle, which was not desirable.

338
00:17:09,280 --> 00:17:11,040
No, nobody really wants the Mirabelle.

339
00:17:11,040 --> 00:17:12,040
Now we have Scar.

340
00:17:12,040 --> 00:17:16,120
I mean, I'm happy because it's Scar, but super great design on the card in the mat.

341
00:17:16,120 --> 00:17:18,920
But yeah, it's a piece of art and that's when it comes to the mats.

342
00:17:18,920 --> 00:17:21,880
I'm more excited about how the artwork looks and they did a nice job.

343
00:17:21,880 --> 00:17:24,960
Didn't care for the Mirabelle mat just because it's like they basically zoomed in really

344
00:17:24,960 --> 00:17:29,080
closely on that Mirabelle and it was just a little awkward, but I am a big, big fan

345
00:17:29,080 --> 00:17:33,840
of the Scar and how they blew the art out for the mat in that particular regard.

346
00:17:33,840 --> 00:17:35,300
So I think a lot of improvements.

347
00:17:35,300 --> 00:17:39,560
And I think one thing that Ravensburger has done consistently is improve.

348
00:17:39,560 --> 00:17:43,960
It's clear they, while not being as transparent as I would like them to be, they are being

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00:17:43,960 --> 00:17:46,820
very receptive to community feedback.

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00:17:46,820 --> 00:17:49,240
So I'm really appreciative of that part of it.

351
00:17:49,240 --> 00:17:52,800
And I hope that they continue to listen and apply as much of that feedback as they can

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to make the game more enjoyable.

353
00:17:55,300 --> 00:17:58,160
So to wrap this one up, I just want to kick it over to the podcast.

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00:17:58,160 --> 00:18:00,960
Our goals for this year to get into the content creator program.

355
00:18:00,960 --> 00:18:03,040
We'd love to spoil some cards for all of you.

356
00:18:03,040 --> 00:18:08,040
We do set review for every set, so be sure to keep an eye on our socials for when that

357
00:18:08,040 --> 00:18:09,040
goes up.

358
00:18:09,040 --> 00:18:12,480
It's not hard to figure out before the set comes out, but we'll launch it officially

359
00:18:12,480 --> 00:18:13,480
there.

360
00:18:13,480 --> 00:18:14,480
You'll be able to hear it announced.

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00:18:14,480 --> 00:18:16,160
We'd like to continue to grow the community.

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00:18:16,160 --> 00:18:21,040
We are just blown away with how much good feedback we get about these episodes and about

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00:18:21,040 --> 00:18:25,420
the topics we cover and the process in which we go through to make sure the episodes are

364
00:18:25,420 --> 00:18:28,200
rolled out in a reasonable manner to all of you.

365
00:18:28,200 --> 00:18:32,200
So we appreciate that feedback and hope that we can keep growing the podcast this year.

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00:18:32,200 --> 00:18:36,880
We have some loftier goals to grow our listener base because we want to connect with everybody

367
00:18:36,880 --> 00:18:39,760
and we want to try to be a little bit better with reaching out to you.

368
00:18:39,760 --> 00:18:42,280
I always feel like I'm bothering people on social media.

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00:18:42,280 --> 00:18:46,760
If you're on our feed or you're following us, I hate kind of bombarding people with

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00:18:46,760 --> 00:18:50,720
stuff, but I think we just kind of need to be a little bit more out there and just pop

371
00:18:50,720 --> 00:18:52,760
in and say, hey, a little bit more regularly.

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I think we need to do that.

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00:18:54,240 --> 00:18:57,240
And we would love some input for more episodes.

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00:18:57,240 --> 00:19:00,600
We love talking about Lorikana in all different aspects.

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00:19:00,600 --> 00:19:04,200
So if there's something you want to hear us talk about, a topic you want us to tackle,

376
00:19:04,200 --> 00:19:08,360
something like that, let us know because we have a big list of things or ideas we jot

377
00:19:08,360 --> 00:19:12,800
down on these notes that we take for each episode so that we can try to reference back

378
00:19:12,800 --> 00:19:14,860
for a future episode.

379
00:19:14,860 --> 00:19:17,400
And also what's the hot topic in the community?

380
00:19:17,400 --> 00:19:21,080
We tend to talk about those things, but we want to hear what you want to hear about.

381
00:19:21,080 --> 00:19:25,120
We want to talk about some things if you want more fundamental episodes about basics of

382
00:19:25,120 --> 00:19:26,280
TCGs you want to give it to you.

383
00:19:26,280 --> 00:19:30,480
If you want more topical episodes about what deck is hot in the meta right now, we want

384
00:19:30,480 --> 00:19:31,480
to talk about these.

385
00:19:31,480 --> 00:19:34,480
These are all things we talk about in life, so they're things we want to talk about with

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00:19:34,480 --> 00:19:35,480
you.

387
00:19:35,480 --> 00:19:38,040
So please do let us know what you want to hear.

388
00:19:38,040 --> 00:19:43,420
And thank you so, so much for making the first 26, the first year of this podcast, a really

389
00:19:43,420 --> 00:19:44,920
awesome one for Sam and I.

390
00:19:44,920 --> 00:19:48,440
Sam, this is your first official role on a podcast.

391
00:19:48,440 --> 00:19:49,440
Yeah.

392
00:19:49,440 --> 00:19:52,040
Sam, you've never co-hosted a podcast before ever.

393
00:19:52,040 --> 00:19:54,040
Nope, just the background of some of yours.

394
00:19:54,040 --> 00:19:56,760
Yeah, just other podcasts you snuck into.

395
00:19:56,760 --> 00:19:58,480
So it's really, really exciting.

396
00:19:58,480 --> 00:20:00,240
We hope that you'll keep listening.

397
00:20:00,240 --> 00:20:01,960
And Sam, you and I are going to do one thing.

398
00:20:01,960 --> 00:20:20,360
So keep questing.

