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Hello and welcome back to Illumination, the Disney Lurkana podcast.

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My name is Max.

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And I'm Sam.

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And we are here today, episode 22 of the podcast talking about Azure 8c.

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I mean, what else are we going to be talking about?

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Come on.

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We're talking not about specific cards.

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We're going to do our set review.

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So if you're familiar with the podcast, you know we live stream our set review.

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So you better get over there and check it out.

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It's twitch.tv slash Supra Liminal Films.

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We are a part of the Supra Liminal Entertainment Group.

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So that's where you can find us over on our Twitch channel.

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I'm sure if you look in the Disney Lurkana trading card category, you will find us as

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well very easily.

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We will be posting about this on socials throughout the week.

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So you can find it easier there too.

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We are the Illumination podcast over on Facebook as well.

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So you can find us pretty much anywhere you want to find us.

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And we do put this up as an audio podcast.

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It is a ton of fun.

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I recommend you check it out.

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We have a blast doing the set reviews.

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And again, it will come up probably middle of the week as a bonus episode as well.

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So we're talking biggest improvements for existing cards from Azure 8c cards.

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So we will be talking about Azure 8c cards, but we will be talking about them through

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the lens of how they're impacting the current cards that we have access to.

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So the focus will be much more on existing cards you are familiar with and a little bit

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more withdrawn on the cards from Azure 8c.

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Of course, they're going to heavily impact the conversation.

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So we'll be going over them.

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I want to give a brief disclaimer before we jump into it though.

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We're not going to make vague comments.

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We're going to try to stay away from that.

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We wanted to give you some specific examples of cards we think are big winners from Azure

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8c.

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We didn't want to talk about just kind of general cards.

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We know if a card says discard on it, there's a chance Prince John might get better.

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We know that if more locations come out, Jim Hawkins might get better.

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We are fully aware of all of those kinds of things.

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We wanted to keep it to more than that.

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So that way you're not shouting at the podcast angrily.

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So there's your rationale if it falls into that category.

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We might miss something, of course.

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So the first card we want to talk about from Azure 8c that's going to have an impact on

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some cards is Oswald.

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Sam, do you want to tell us about Oswald?

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And we'll talk about then the cards that Oswald will make an impact on.

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Sure.

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Oswald is a Sapphire legendary card.

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It is a 212 for two uninkable.

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And during your turn, whenever a card is put into your inkwell, you may reveal the top

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card of your deck.

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If it's an item card, you may play that item for free and it enters play exerted.

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Otherwise you put it on the bottom of your deck.

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So we know this is already going to pair well with some cards, right?

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Like the first card probably you're thinking of at home and Sam's making eyebrows at me

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to say is?

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Lucky dime.

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Lucky dime is going to be a big one.

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I don't think that's much of a winner.

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That card's already insane.

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I don't think it really won too much.

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I think Oswald is going to benefit other cards and this is shout out to Hyper Hippo Time

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because he also kind of put these cards on the radar for the podcast.

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I agree with what he said here.

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Shield of Virtue, be able to re-ready things if we hit them.

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Poisoned Apple and Sword of Truth, all really good hits for this particular card.

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Sword of Truth lets you banish a hero character.

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Poisoned Apple lets you banish a princess character.

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These are first chapter items that kind of nobody's been playing but get better because

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you have to run a heavy density of items in order for Oswald to really be effective.

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I don't know as though we're going to see it slotted into the quote unquote standard

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style Ruby Sapphire decks.

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I think we're going to see a new version, something closer to what Moiam was playing

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towards the middle of this particular set which is much more interested in things like

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the legendary blue queen diviner, things like that.

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But I think that these cards get a pretty nice little boost from Oswald.

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Sam, do you have anything to add to that?

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What's the card that you can exert it to give a character plus one lore?

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I have the Fates.

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Yes, I think that card will be really good with Oswald as well.

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I think a lot of items are going to get improvement.

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I do think a streamlined strategy is a good idea.

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So a lot of call outs from Oswald, a lot of big winners of fringy cards that maybe we

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saw play for a minute or in certain lists saw play or ones that you've kind of just

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had in the back of your mind.

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I think Oswald helps a lot of those items become very playable.

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Next card I want to talk about is Robin Hood Sharpshooter.

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So Robin Hood Sharpshooter we're all familiar with.

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We've seen decks with Robin Hood Sharpshooter, particularly green red decks at this point.

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Sam, do you want to tell us Robin Hood real quick?

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I'm sure you looked it up over there.

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Robin Hood Sharpshooter is a Ruby card that is a 1, 4, 2, 4 uninkable.

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And whenever this character quests, look at the top four cards of your deck.

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You may reveal an action card with cost 6 or less and play it for free.

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Put the rest into your discard.

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Right.

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These are cards and I'll stop torturing you making you read all the cards.

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This card we are pretty familiar with from the green red decks.

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I know Specimen was championing this archetype for a while and I think some people are finding

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fondness with it because it plays some cool cards you don't get to normally play.

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There are two new cards that really help this out.

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One is Raya.

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We're getting our first good Raya.

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This is the Kumandrin Rider.

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She is a 4 cost uninkable card.

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I believe she is a 3, 3, 2 as her stat line and she has the ability whenever you ink a

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card you get to ready a character they cannot quest for the rest of the turn however.

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The reason I think this is good with Robin Hood is because you want to protect Robin

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Hood.

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That's the biggest problem with Robin Hood is his ability is when he quests and then

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he's staying on the field exerted.

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That makes him very vulnerable to being challenged.

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Raya helps you get Robin Hood back into a position where he's a little bit more protected

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which I think is very, very important.

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A similar effect can be found on the red card coming out in the set.

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It is John Silver, ferocious friend.

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So a little bit worse in that you have to deal damage to the character in order to ready

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it but I still think that that effect is also quite good and having redundant copies you

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may find that you want a couple of more versions of this card to be able to do.

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It might just be as simple as we just play LeFau instead as like copy 5 and 6 over Raya

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and John Silver but I don't know if that's important.

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I just think that Robin Hood gets some benefit from in color characters that can help prevent

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him from being left exerted on the board.

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Next up, speaking of John Silver's, I think John Silver, greedy treasure seeker gets a

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big bump in this particular set.

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There's one card in particular that I think really helps this card because obviously this

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John Silver is a pirate.

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I'm more interested in the location part because that's how we win the game less so than the

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type line of being a pirate.

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I think the other card is a pirate by chance.

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I think that card is Minnie Mouse, pirate lookout.

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This card, when you would ink, I believe.

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She's a 3-2-1 for 3 and she lets you get a location back from your discard pot.

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It is whenever you put a card into your ink well.

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Okay, so when you ink.

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We're seeing a lot of when you ink effects in this set.

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That is a theme that runs through it.

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I think Minnie Mouse being able to get back locations after a lot of players have changed

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the shape of the game and the way they're playing to deal with the card.

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I think having the ability to just simply get it back through taking a game action,

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you're going to be taking normally is very, very powerful.

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So Minnie being able to bring back locations.

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John Silver can continue to quest and get big resist numbers.

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It just makes the whole situation very difficult.

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We'll talk more about different decks and archetypes as we proceed.

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Something that's good about these ones during your turn when you ink effects is that it

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can happen that turn.

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Next card that is getting a big boost.

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I personally do not support this.

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I just want to put it out there before we get there.

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Next card getting a big boost is Starlight Vial is finding its way into a lot of conversations

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lately.

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Starlight Vial is an item that let the next action you play cost two ink less.

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A lot of people are using this or considering this as a way to ramp out the seven drop action

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bend to my will, which is a seven cost action that has each opponent discard their hand.

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All of it, every card in it.

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So use this in tandem with some blue ramp.

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Ideally, and you're able to cast this very far ahead of schedule.

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The reason I personally don't like this is I think it's a little bit too all in and you're

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going to be left with like between two and four cards in your hand, four on the very,

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very upside.

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If everything goes right for you, two in most likely scenarios.

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So you're two against zero.

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You're not too far up on cards and chances are they've committed a little bit more aggressively

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to the board in a meaningful way than you have.

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So you're much more ink positive most likely, but you're probably going to be actual threat

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light versus what they're going to have on board.

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So then you are hoping to have like something like under the seat.

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It feels like it has to be too perfect for you to get all of these things to line up

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the way you want them to.

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But starlight vial is definitely going from absolutely being buried and having dust and

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cobwebs on it to people have blown that off and are looking at it again.

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So big win for starlight vial two cards, I think get a big bump from the next card and

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that is Simba future King, the one drop steel Simba and Simba protective cub, the two drop

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amber Simba from chapter one, both getting a significant boost by way of Simba pride

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protector.

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This one I'll read, please.

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Simba pride protector is a four, four, two for five uninkable.

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And it has shift three has the ability of understand the balance at the end of your

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turn.

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If this character is exerted, you may ready your other character.

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So this card obviously is quite good as a shift in an aggressive shell.

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It lets you ready all of your other characters.

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Really exciting makes as we just discussed with the little synergies with Robin Hood,

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this Simba also can do that and makes it very, very powerful.

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So I think that this is going to be a big boon.

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It also costs five, which means that it can sing songs if that's applicable.

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So something like a pride lands aggro style deck in amber steel can still sing a whole

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new world or another song if need be because Simba can do that so effectively.

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And the shift line is nice.

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It's a good shift line.

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I think that this card, a lot of people are going to be testing with, and I think it's

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a card to definitely have on your mind as we begin the format.

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So I wanted to make sure I called that out.

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We've been waiting for the shift Simba.

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We got one last set.

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It was okay, but not super played, maybe one or two copies.

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And it is, I think by far the more powerful, obviously we're talking about uncommon versus

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all legendary.

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So big ups for Simba in that particular archetype.

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So now we're talking less about cards and more decks or strategies that have gotten

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some big improvements from new cards.

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Potentially.

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I think I'm very wrong here, right?

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It's worth testing.

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These are things that stand out in my mind and in Sam's mind as some things that might

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be pretty darn good.

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First off, I think Blurple's getting a couple of tools.

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First one is Madam Mim, Truly Marvelous.

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And she is a character that lets you pay two, ink, and discard a card to gain one lore.

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So her stat line is kind of, eh, she's uninkable three drop.

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It's like a two, three, one, I think.

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Her stat line's pretty miserable, but her effect for Blurple is very good.

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Cause a lot of times in Blurple, you have a bunch of ramp cards that maybe you don't

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want to play out like some extra Mickey Mouse detectives.

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And you often have a lot of ink cause you spent the first several turns ramping.

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So I think that this card is pretty darn good at helping you close out a game or explode

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out of nowhere as extra copies of like a Merlin goat for this particular deck.

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Yeah.

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And there's not like a limit on how many times you can do it.

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So late game, if you have four cards and eight ink, you just gain four, win the game.

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You can absolutely do that.

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Very powerful card to call out for Blurple.

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I think of the purple decks, Blurple probably has the best use for this particular card,

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but it may end up finding a home somewhere else.

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I don't know.

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The other card to call out is Hades, Lord of the Dead.

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Blurple tends to want to close the game out because it doesn't have the most robust options.

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It can't deal with similarly wide boards.

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So with Blurple, you tend to want to be the front footed deck in the format.

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Hades lets you do that and punishes your opponent from challenging your character space.

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Let's leave them there so they can all quest or you can start to take out my other characters,

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but I'm going to gain lore if you do.

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And Hades stat line is pretty absurd at three, four, three for six uninkable.

237
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It's an attractive looking card for the purple decks in my opinion.

238
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Yeah, I agree.

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Baymax is pretty sick.

240
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We did see with our preliminary testing, we saw Baymax do some pretty crazy things.

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Baymax quests hard.

242
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That line is decent.

243
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It's a little susceptible playing a five drop to have it brawl.

244
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Feels pretty bad.

245
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It does have that six butt, so it makes it hard to take care of like Hyrum.

246
00:12:23,900 --> 00:12:24,900
Right.

247
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The steel removal just struggles to take care of it.

248
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So maybe something like Baymax as well.

249
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Great legendary card there that helps do exactly what Blurple wants to be doing.

250
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Challenge something with a fox and then quest with Baymax to take the damage off a fox.

251
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Feels pretty gross.

252
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Next up archetype, I think he's getting some cool toys.

253
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Baja Blast, which is Sapphire Emerald.

254
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One that we've seen a lot of people try to make work at various points in time, but haven't

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been able to do so.

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Baja Blast gets two cards I wanted to call out.

257
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One obviously is the bend to my will.

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The point is you ramp on two with your Teepo or your Azure 8C, one jump, whatever it is.

259
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And then you go into playing your Starlight Vial or Flamingo Iago.

260
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And then you go ahead the following turn and play the bend to my will.

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I think that is very thin, but I think a lot of people are going to be doing it.

262
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The real get I think for this strategy is going to end up being the Green Basil, Disguised

263
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Detective who is our flood born green card.

264
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I think this card is very good whenever you ink, you get to pay one and you can have your

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opponent discard a card.

266
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Stat line is actually like pretty good.

267
00:13:23,300 --> 00:13:25,220
I think it costs six and is inkable, right?

268
00:13:25,220 --> 00:13:26,740
Yeah, it's just chosen opponent.

269
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Oh, it's chosen.

270
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That's a different one.

271
00:13:28,740 --> 00:13:29,740
Okay.

272
00:13:29,740 --> 00:13:30,740
So six cost inkable.

273
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Four, five, two.

274
00:13:31,740 --> 00:13:33,340
Yeah, it's a good stat line.

275
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Annoying to deal with.

276
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It can only be Zeus.

277
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Can't really be hit with red outside of ice block technology.

278
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So I really like that a lot.

279
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I think that's a good get for that deck because keeping your opponent light on resources to

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00:13:44,020 --> 00:13:48,340
get back into a game is really where you have to be in Baja Blast because you can't deal

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with the board directly outside of under the sea.

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And Basil helps sing a good portion of that song.

283
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So pretty cool.

284
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Next, we've already kind of teased this one out a little bit, but I think that the big

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gets for this particular archetype being red steel.

286
00:14:00,620 --> 00:14:05,700
I think the big gets for this one is the aforementioned Minnie Mouse, Pirate Lookout and Vanellope,

287
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Gutsy Go-Gitter.

288
00:14:07,420 --> 00:14:11,900
That's right, another Vanellope Von Schweetz I think is quite good.

289
00:14:11,900 --> 00:14:16,840
So Vanellope Von Schweetz has an ability that if she starts off at a location at the beginning

290
00:14:16,840 --> 00:14:19,340
of your turn, you get to gain a lure and draw a card.

291
00:14:19,340 --> 00:14:23,260
And I think where this deck stumbles hard is in the category of card draw.

292
00:14:23,260 --> 00:14:25,500
So early on we saw it in the set four meta.

293
00:14:25,500 --> 00:14:29,300
We saw a lot of people trying pirates with this particular archetype and realizing like

294
00:14:29,300 --> 00:14:32,780
the only card draw available to them is a whole new world.

295
00:14:32,780 --> 00:14:36,340
And that ended up being kind of a disaster because you gave your opponent too many resources

296
00:14:36,340 --> 00:14:38,020
to handle your locations.

297
00:14:38,020 --> 00:14:43,860
And then we saw Doc come into the fold at the Vegas DLC where a red steel deck made

298
00:14:43,860 --> 00:14:47,140
a deep run into day two, which is awesome.

299
00:14:47,140 --> 00:14:49,940
And thing I want to point out about this deck, my little disclaimer is you're going to be

300
00:14:49,940 --> 00:14:52,460
a pirate deck or you're going to be a location deck.

301
00:14:52,460 --> 00:14:54,600
Likely you're not going to be a pirate location deck.

302
00:14:54,600 --> 00:14:56,500
It's just asking too much of you.

303
00:14:56,500 --> 00:14:59,660
I think if you're going to go pirate, you get a cool new smite that will help you be

304
00:14:59,660 --> 00:15:01,420
more controlling in mid range.

305
00:15:01,420 --> 00:15:03,900
I think you're going to be able to eke out a lot of games that way.

306
00:15:03,900 --> 00:15:06,500
I think you're definitely going to play locations in your pirate deck.

307
00:15:06,500 --> 00:15:09,300
Don't get me wrong, but I think the pirate part of it is going to be the predominant

308
00:15:09,300 --> 00:15:12,420
force versus the secondary location part.

309
00:15:12,420 --> 00:15:17,300
I think the red steel deck that I'm talking about more is the location style deck that

310
00:15:17,300 --> 00:15:18,300
we saw at Vegas.

311
00:15:18,300 --> 00:15:20,540
That is simply adding many to add redundancy.

312
00:15:20,540 --> 00:15:23,980
So you can keep getting your removal back by way of getting back your seven dwarves

313
00:15:23,980 --> 00:15:29,420
mines and adding Vanellope to help add an element of card draw into your deck.

314
00:15:29,420 --> 00:15:30,420
That's consistent.

315
00:15:30,420 --> 00:15:32,660
What about the wreck at Ralph with the location deck?

316
00:15:32,660 --> 00:15:33,660
It's possible in a vacuum.

317
00:15:33,660 --> 00:15:38,300
I get it back and then banish it and get it back and just gain those extra lore by itself.

318
00:15:38,300 --> 00:15:41,220
Wreck at Ralph looks like a heck of a card, so we'll see if it does find a home.

319
00:15:41,220 --> 00:15:45,060
It's just one that it's just a generically good card, so it doesn't have a home easily

320
00:15:45,060 --> 00:15:46,900
identifiable yet.

321
00:15:46,900 --> 00:15:51,720
The final deck that I think is getting the big ups is either your favorite or your least

322
00:15:51,720 --> 00:15:52,720
favorite probably.

323
00:15:52,720 --> 00:15:57,660
And that's Ruby Sapphire because I think sailing the Azure eight C is a very messed up card.

324
00:15:57,660 --> 00:15:59,580
I think that's a huge get for this deck.

325
00:15:59,580 --> 00:16:03,620
I think it's going to be extremely problematic because it just gives you more inkables, gives

326
00:16:03,620 --> 00:16:05,300
you more card draw in the late game.

327
00:16:05,300 --> 00:16:09,340
When your ramp can just simply be draw a card in the very late game when you're digging

328
00:16:09,340 --> 00:16:11,460
for your pieces with your visions at all.

329
00:16:11,460 --> 00:16:16,020
I think that card just offers so much flexibility for a deck that was already very, very good.

330
00:16:16,020 --> 00:16:18,340
As good as that deck was, I think it's only going to get better.

331
00:16:18,340 --> 00:16:20,700
Do I think there are other tools that could go in it?

332
00:16:20,700 --> 00:16:21,700
Absolutely.

333
00:16:21,700 --> 00:16:23,580
I am not a proficient enough pilot of the deck.

334
00:16:23,580 --> 00:16:24,580
It's not my favorite.

335
00:16:24,580 --> 00:16:28,480
It's one I often play because I think it's often the best deck, but I'm not good enough

336
00:16:28,480 --> 00:16:30,340
to say what is or is not in there.

337
00:16:30,340 --> 00:16:34,260
But I will say that I think that this deck is going to be very, very interested in sailing

338
00:16:34,260 --> 00:16:36,280
the Azure eight C quite a bit.

339
00:16:36,280 --> 00:16:38,300
So I think that gets a very big win.

340
00:16:38,300 --> 00:16:39,300
I agree with you.

341
00:16:39,300 --> 00:16:40,300
Excellent.

342
00:16:40,300 --> 00:16:43,300
Green purple is going to be an archetype that also get a single card.

343
00:16:43,300 --> 00:16:45,100
But I think that the single card is going to be very good.

344
00:16:45,100 --> 00:16:46,900
Do I think there are other cards that could nestle into it?

345
00:16:46,900 --> 00:16:47,900
Of course.

346
00:16:47,900 --> 00:16:48,900
But time's going to tell.

347
00:16:48,900 --> 00:16:52,260
I think the big gap for green purple or green steel, depending on how you configure the

348
00:16:52,260 --> 00:16:53,260
deck is go go.

349
00:16:53,260 --> 00:16:54,260
Tom ago.

350
00:16:54,260 --> 00:16:59,540
This card is extremely powerful, adding a Merlin's goat esque effect with the ability to end

351
00:16:59,540 --> 00:17:02,340
the game very proficiently as floor.

352
00:17:02,340 --> 00:17:06,180
It's a two two that is evasive and costs two.

353
00:17:06,180 --> 00:17:11,860
So it can challenge Diablo and deal with problematic cards in the early game, as well as just simply

354
00:17:11,860 --> 00:17:15,240
be a win condition at the very end of the game.

355
00:17:15,240 --> 00:17:19,940
So I think this is some cool stuff to established archetypes, getting some stuff.

356
00:17:19,940 --> 00:17:25,560
And I think some fringy archetypes might actually begin to cement themselves as format staples

357
00:17:25,560 --> 00:17:26,560
and core construct.

358
00:17:26,560 --> 00:17:28,420
So I'm very excited to see what people do.

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00:17:28,420 --> 00:17:29,540
That'll do it for the podcast.

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00:17:29,540 --> 00:17:35,140
If you like this, we will be back at you, of course, with our set review this Sunday,

361
00:17:35,140 --> 00:17:37,260
November 10th, that time of recording.

362
00:17:37,260 --> 00:17:40,540
So please do come give it a listen if you're available.

363
00:17:40,540 --> 00:17:43,620
Even if you throw it on and leave it in the background, that's tremendous help for us

364
00:17:43,620 --> 00:17:44,940
over on Twitch.

365
00:17:44,940 --> 00:17:51,180
If you are not able to make it live, we'll toss it up on the podcast as well so you can

366
00:17:51,180 --> 00:17:52,180
hear it.

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00:17:52,180 --> 00:17:53,180
You won't be able to see it.

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00:17:53,180 --> 00:17:54,180
We will be here.

369
00:17:54,180 --> 00:17:57,100
We'll be reviewing the cards and telling you what we think, how playable they are versus

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00:17:57,100 --> 00:17:58,260
how not playable.

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00:17:58,260 --> 00:18:03,260
That will be twitch.tv slash supra liminal films.

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00:18:03,260 --> 00:18:04,260
Supra liminal films.

373
00:18:04,260 --> 00:18:05,260
Yes, I know.

374
00:18:05,260 --> 00:18:07,220
If you can spell it, you can find us.

375
00:18:07,220 --> 00:18:09,100
So check us out over there.

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00:18:09,100 --> 00:18:13,620
But until then, I don't have a good segue, Sam, but you have to say the thing anyway.

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Keep questioning.

