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Hello and welcome back to Illumination, the Disney Lorcanah podcast.

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I am Max.

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And I'm Sam.

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And we are back at you with an update to our previous episode, which was about the red,

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purple, ruby, amethyst, whatever you prefer deck that we were tagging as one of the best

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choices to play if you're on a budget at your set champs.

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Good news Sam is we were right, a lot more people are playing this ruby amethyst style

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location control deck at set championships.

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But we wanted to update it because there were some changes that were made to most of the

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deck lists and there were some things we learned about playing and we wanted to update all

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of you to make sure that you are as up to speed as you can be with this new deck and

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the slight changes we're seeing to the meta.

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Cause this is some of the most game play we're getting data from since pixel born went away.

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Set champs are happening across the country, across Europe, every single weekend, multiple

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days, multiple tournaments, putting out huge swaths of deck lists, top eight information,

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all kinds of goodies for people to ingest and make decisions about.

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So very excited to hear about that, but we want to make sure that we are giving you information

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that is accurate and up to date.

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We won't always do this, but we really felt like given the nature of when these episodes

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were landing, at least at time of release and the nature of how much things have changed

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slash we have learned, we wanted to make sure that we impart that wisdom on to you.

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Cause we think it's a valid thing to talk about and it's cool to see a deck evolve,

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not necessarily through a lot of changes with the physical deck, but through learning and

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evolving how to play it.

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And we learned more, I can tell you that at the time of recording the last episode, Sam

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was not super confident in her green steel matchup, right?

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Correct.

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I was easily kicking her butt.

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Yes, every time.

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And then good friend of the podcast helped us out, taught us some lessons and also kick

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Sam's butt.

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But Sam did something that we push a lot in the podcast and that is to take value away

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from a game, even if you lose it.

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And she got to talk to this person, pick their brain and watch them implement the strategies

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they were describing over the course of two different set championships, right?

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That's really cool because we went on the first Saturday you could go to set champs

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and you were playing and having a tough time struggling.

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It was a doable match for you, but it would definitely felt like it was maybe like a 60

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40 in favor of green steel.

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But after playing this particular opponent, then you learned how the deck operates a little

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bit differently.

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Some strategies and lines that weren't really obvious is the watching that person play was

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I said to them, I feel like I'm playing this deck wrong.

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Watching you play it against me.

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I think it's a good time to give a shout out to friend of the podcast.

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Toby really appreciate all the insight and help continuing to be a source of knowledge

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for this red, purple strategy, which I know he's been playing for quite some time.

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Very, very experienced red, purple pilot helping us and now helping you podcast listeners level

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up your Ruby Amethyst game, which is really, really cool to see after you made those changes.

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I beat you maybe one out of 10 times with green steel.

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It's a very difficult matchup.

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It took me probably seven or eight games to figure out a strategy I could use in green

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steel to beat you.

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Yeah.

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You went from beating me every time to thinking that it was almost unwinnable.

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Yes.

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I can tell you a little bit when we get to that part of the podcast on tips and tricks

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against the deck to, or at least my advice with one of these strategies, because I haven't

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played a ton with every strategy.

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So I don't want to lead you astray and talk out of my rear end when it comes to actual

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advice.

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We want to be as informed and as educational a resource as possible.

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So jumping right into it, what has changed in the deck?

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Not a ton, believe it or not, in terms of just raw card sandwich changed.

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I changed three different slots.

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I took out the brooms, which I was playing three of, and I opted to go to four Maleficent

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instead of the three.

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And then you kind of just have two flex spots.

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I chose to put in Belle, the five drop inkable card.

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Accomplish Mystic.

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Thank you.

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And another copy of Madame Medusa.

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And I opted for Belle because of just having the inkable card.

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I felt like that was important.

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I only wanted to go up one more uninkable than what I was playing rather than two.

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I felt like she was a pretty good option.

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Toby was playing, I believe, two copies of her.

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So I opted to play one copy of her and I did really like it.

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I think it really leverages the increase in Maleficent because it's such a small body

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that is most of the time kind of anemic in terms of it comes in and draws a card.

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It can be picked up by a fox and then played back down to redraw a card.

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Maybe it quests for one or sings friends on the other side.

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Its use cases are kind of narrow, but this opens up another line with Maleficent, which

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is really neat, is that you can smack into a unit, play Belle, and then move the two

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damage counters off of your, or one damage counter off your Maleficent or the two damage

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counters you place on their enemy unit onto a Diablo, which is really neat because they'll

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just quest with things like Robin Hood shift, for example, with their Diablo.

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And then you can go, okay, cool.

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Smacking a Robin Hood on my turn.

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They don't get anything from that.

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Two damage counters is what they get.

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And then play Belle, move it to Diablo, knock Diablo out of the sky.

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Right.

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And at her worst, if you can't use her for her ability, you can anchor.

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She's a 4-4-2.

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Yeah.

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Questing for two in that deck is really nice because there's not many characters.

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Sisu and Tremaine, my one copy of Tremaine.

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There are not many characters that do that.

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So a total of about six actual cards, correct?

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I believe that is correct with Belle.

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So that's pretty awesome to have that additional bit of resiliency and a cool little flex option

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as almost like another version of a lady in a chair, just a slightly more situational

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version.

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I've been leaning towards, and we'll talk a little bit more about it as we go, because

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I also played this at set champs.

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I think that I would possibly consider, and I'll get to it a little later, different tech

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in here just for one particular matchup that I think can be pretty close, but I think I'd

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like to have another tool in my arsenal to knock it more into my favor.

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But I think Belle being a 4-4-2 as well, helping to quest harder is really, really nice.

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So you can see we're talking about three slots changed.

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So 5% of your deck has changed.

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That is a very small number, but when a deck can draw as many cards as this strategy can,

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it actually opens up a lot of avenues.

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Even one card, even the quote unquote silver bullet that you might want to put in is totally

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reasonable.

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I saw Belle on multiple occasions during my run through set champs.

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We want to talk now about the game plan.

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More important than the cards having changed, we've realized some things or we're taught

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some things more accurately, again, shout out Toby, about the deck's strategy and how

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to play it.

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And the game plan is a fairly straightforward one.

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And if you're a player of Magic the Gathering, you will know the strategy because it's a

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classic control strategy and it's kind of goes hand in hand with make your land drops.

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And this is gather resources, draw cards.

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That's all you want to be doing most of the time.

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Look at the cards that are being played in this deck right now.

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They basically all in the early game are designed around drawing cards, Chernobog's followers,

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then into the three drops with Maleficent, then into the four drops with Rabbit, friends

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on the other side.

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This deck just draws and draws and draws.

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And that's what you want to do because you're gathering options, you're gathering flexibility.

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And then the next step is to start to turn that card advantage into board control, right?

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We can't control hands in this color strategy.

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They don't attack the hand.

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They do attack the board.

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And especially character strategies are very susceptible to being beaten by Ruby Amethyst.

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This is why I like the match now against Green Steel because it is basically a character

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matchup and a lot of Green Steel's characters are pretty poorly static, honestly, against

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this deck.

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After you've gathered your resources, you want to start to control that board.

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Then you want to start to, now that you've gotten the board under control, play cards

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that win the game.

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And a lot of the pieces of the puzzle just sit and do nothing but gain lore.

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Queen's Castle, obviously, you've seen that since Into the Inklands being a big player.

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And now we get to add Flynn Ryder, frenemy, to the list of things that just sit there

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and win you the game because Flynn will often do that.

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And when you're playing control pieces like Maui and Madame Medusa, these are pretty large

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static characters and they often are the biggest static characters on the board.

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Adam M. Fox, a great example of one that lets you spiral out of control, Nusisu, and Bolden

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Warrior, the three drop inkable, is extremely good at coming down after you played Flynn

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Ryder and going, ah, so this is like, you have what, five cards in hand?

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This is a six strength character the size of a Maui on turn three.

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I'm going to gain my three lore now.

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It's pretty good and pretty potent of a strategy.

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And then finally, your last step is protect those winning pieces.

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Keep them on the board.

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If they play a bunch of characters to try to wipe out your Queen's Castle, play be prepared.

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If they try to blow up your Flynn Riders, play your Queen's Castles.

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If they try to focus on destroying your Queen's Castle, you get to wipe the board and then

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drop your Flynn Riders.

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It's pretty gross, the flexibility that this deck has.

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And your goal is just to protect your winning pieces.

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And then of course, you know, go.

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So there's that.

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Sam, anything you'd like to add to the game plan?

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No, I think you covered it pretty well.

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I'll have some more to say when we get to specific deck matchups.

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Okay, then we'll do that.

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First one we want to talk about is one we've talked about the most because I think it's

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the deck that we're going to see the most at any given set champs.

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And that is the enemy right now.

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Old Bucky in his, I guess, final form.

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And then he's going to reverse Dragon Ball Z and get weaker here soon.

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But in his current strongest form, certainly this is the deck to beat.

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It is everywhere.

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It is winning a lot as expected.

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A lot of numbers are being played.

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Therefore, a lot of numbers are winning.

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It is a very good deck.

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Playing this matchup requires infinite patience.

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Yes.

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Because it is very scary to just do nothing against this deck.

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That is one of the things we talked about this a lot when you were honing in the new

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strategy as we were testing.

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I just kept telling you, do less.

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You're doing too much.

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Don't play that thing.

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Don't worry about it.

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It just seems so counterintuitive to how Lurkana is played.

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But I'm telling you, and I've done this now successfully many times, do less.

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This deck went from feeling literally impossible.

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I was winning, I don't know, one out of every dozen games maybe to now I feel like I'm at

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least 50-50, if not maybe slightly better than that.

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I am over 50-50 in my experience at set champs against Greensteel.

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It's really good.

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And it again feels horrible.

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If the first thing you can play is Maleficent in this match, that's fine.

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You don't want to play a card unless it says draw a card.

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Yes.

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I want to play any card that does not keep cards in your hand or add cards to your hand.

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I cannot stress that enough.

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If you don't know what you're playing and you're on the play, game one, and you play

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out Chernobog's followers, that is okay.

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That's why it's the one drop of the deck.

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I'll play out a Chernobog's followers even if I know, but it's because it's going to

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draw me a card next turn.

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Correct.

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And especially find you the Brawls.

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And we'll talk about that in a second.

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But you don't have very many turns to find the Brawls, likely before you're facing the

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thing in Greensteel that is a problem.

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There's only, and I'm going to say this and it's going to be a bit hyperbolic because

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obviously I can't tell you what any given board state is going to look like, but the

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public enemy number one, the card that you need to answer, and it is not close to any

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other card in the deck, is Diablo.

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Yes.

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Diablo must be answered.

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Their first Diablo has to be Brawled.

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It has to be Brawled.

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If you can match their Diablos with Brawls, if they play two, you play two, you will win

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that game most of the time.

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If you cannot Brawl the first Diablo, the game is so much harder because your options

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are drawing cards to find an answer.

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We talked about the early game being draw cards.

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This deck is designed to do that and you are going to fill your Greensteel opponents hand

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up with cards because you're struggling to find an answer to Diablo.

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The good news is pound for pound, your card on a one-to-one card basis is so much better

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than like 30% of their deck.

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I mean, they're playing poop soup.

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One twos, they're playing two twos for one, one ones for two.

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I understand Bucky's a powerful card and I'm oversimplifying, but I'm just saying at the

233
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end of the day, don't be afraid if they play Bucky.

234
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You can easily out draw Bucky.

235
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I've even won against two Bucky's.

236
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I've won against two Bucky's and my opponent had two Bucky's and they remarked, this game

237
00:12:21,800 --> 00:12:23,640
still does not feel remotely close.

238
00:12:23,640 --> 00:12:27,640
And I was like, no, I can just, I can overdraw on Bucky because they have to have a flood

239
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born to make Bucky's trigger.

240
00:12:28,940 --> 00:12:31,320
They're not drawing nearly as many cards as you are.

241
00:12:31,320 --> 00:12:35,160
It's trivial to find a B King undisputed or just get to seven and be prepped the board.

242
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And then you just full refill.

243
00:12:36,520 --> 00:12:38,200
And Bucky's just sitting there.

244
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They're not gaining them lore.

245
00:12:39,400 --> 00:12:42,000
It's a slow deck if they can't get their busted start.

246
00:12:42,000 --> 00:12:43,000
Right.

247
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It is very slow.

248
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And I promise you, you will be able to overwhelm them and take control of the game getting

249
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to step two before they can put you in a position where you have to answer every threat.

250
00:12:52,160 --> 00:12:55,120
They quest so slow.

251
00:12:55,120 --> 00:12:59,460
The only thing that they will quest with that they don't care about is Robin Hood.

252
00:12:59,460 --> 00:13:00,720
That's the one card they'll throw.

253
00:13:00,720 --> 00:13:02,200
So if you're going to mally it, go ahead.

254
00:13:02,200 --> 00:13:05,120
Or I need to use it before you Medusa it beast.

255
00:13:05,120 --> 00:13:08,320
They're more careful with because they want beast to stick around.

256
00:13:08,320 --> 00:13:09,480
That'll get them back in the game.

257
00:13:09,480 --> 00:13:10,480
Right.

258
00:13:10,480 --> 00:13:13,080
They want to make it so your options to deal with it are thinned.

259
00:13:13,080 --> 00:13:17,840
They'll put down a small character, one drop Flynn rider, protect beast from lady Tremaine

260
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because they don't want to lose the beast.

261
00:13:19,880 --> 00:13:20,880
I totally understand.

262
00:13:20,880 --> 00:13:23,560
But by the time they're sitting there trying to turtle and protect beast, you can give

263
00:13:23,560 --> 00:13:26,840
them the card or two because you're just going to blow past them in another turn.

264
00:13:26,840 --> 00:13:27,840
It almost doesn't matter.

265
00:13:27,840 --> 00:13:31,760
And it seems weird, but I'm telling you early parts of that game do less.

266
00:13:31,760 --> 00:13:32,760
Yeah.

267
00:13:32,760 --> 00:13:36,000
And friends on the other side, are you keeping it in your opening hand is something we talked

268
00:13:36,000 --> 00:13:37,000
about a lot.

269
00:13:37,000 --> 00:13:38,000
Yes.

270
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We ended up with something that I thought was incorrect because I even said it in the

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podcast last episode that if they snatch your friends on the other side with Ursula, it's

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kind of a disaster for you.

273
00:13:46,040 --> 00:13:49,360
But Toby disagrees and proven to be correct.

274
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And I went with him when I'm first.

275
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If I'm going first, I've kept the friends in my hand and I fully agree.

276
00:13:56,400 --> 00:14:01,040
If they're playing Ursula on two, they're not playing Bucky on two.

277
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And so they get the card.

278
00:14:02,160 --> 00:14:06,160
If they play Bucky on two, then you're drawing two cards on your third turn.

279
00:14:06,160 --> 00:14:07,160
Yep.

280
00:14:07,160 --> 00:14:08,680
And they can't overwhelm you with one flood born.

281
00:14:08,680 --> 00:14:09,680
Right.

282
00:14:09,680 --> 00:14:13,700
The worst they can do is answer both cards by shifting and then playing like a Diablo.

283
00:14:13,700 --> 00:14:16,860
But then all they've done is undone one friends on the other side.

284
00:14:16,860 --> 00:14:20,920
It's a pretty cool and counterintuitive, at least to me, kind of strategy.

285
00:14:20,920 --> 00:14:24,000
So really neat drawing cards, clearly the aim of the game.

286
00:14:24,000 --> 00:14:28,280
And that is probably as important, if not more important, in the mirror match, which

287
00:14:28,280 --> 00:14:32,280
is something Sam and I are still navigating through because, like I said, I've been playing

288
00:14:32,280 --> 00:14:35,600
magic for a very long time and I'm used to these control style mirrors.

289
00:14:35,600 --> 00:14:39,800
Sam is still getting her footing in between step two and three.

290
00:14:39,800 --> 00:14:40,800
Yes.

291
00:14:40,800 --> 00:14:43,480
The mirror match, I would say, is what I'm struggling with the most now.

292
00:14:43,480 --> 00:14:44,480
Yes.

293
00:14:44,480 --> 00:14:48,360
You're having a tough time controlling the board in order to implement your win condition.

294
00:14:48,360 --> 00:14:53,640
Like you're either waiting too long or you're too hasty with dropping it in a lot of occasions.

295
00:14:53,640 --> 00:14:56,480
Usually the mirror match is a battle of who can draw more cards.

296
00:14:56,480 --> 00:15:01,720
So this is the episode of Pokemon where Ash hardens his metapod at his enemy trainer.

297
00:15:01,720 --> 00:15:06,120
You're literally just both doing nothing at each other of any relevance whatsoever, but

298
00:15:06,120 --> 00:15:08,640
just keeping options open in your hand.

299
00:15:08,640 --> 00:15:13,760
And the first person who can't continue to draw cards has to be the person who goes into

300
00:15:13,760 --> 00:15:18,320
step two and starts to control the board so that they can implement a win condition or

301
00:15:18,320 --> 00:15:22,800
at least posture by playing something like a Queen's Castle.

302
00:15:22,800 --> 00:15:27,040
Or usually it's like Mim trading back and forth if you kind of don't know what you're

303
00:15:27,040 --> 00:15:30,480
doing because you're like picking up rabbits for value and playing a snake and it's like,

304
00:15:30,480 --> 00:15:31,480
whatever, I'll get a lore here.

305
00:15:31,480 --> 00:15:36,000
And then they might play a snake of their own or a Fox or trade into it with a Sisu,

306
00:15:36,000 --> 00:15:37,720
something like that to try to get there.

307
00:15:37,720 --> 00:15:40,440
I think you do not want to try to rush Flynn Rider.

308
00:15:40,440 --> 00:15:44,000
I don't think you want to do the Flynn Rider Sisu and the castle line.

309
00:15:44,000 --> 00:15:45,920
I think you're going to lose a lot of those games.

310
00:15:45,920 --> 00:15:49,640
Your hand may just kind of be weird after the mulligan and you may have to just be like,

311
00:15:49,640 --> 00:15:52,840
I'm going to go Flynn Sisu Castle Castle and hope it's good enough.

312
00:15:52,840 --> 00:15:53,840
And sometimes it will be.

313
00:15:53,840 --> 00:15:54,840
Sometimes it.

314
00:15:54,840 --> 00:15:55,840
Yeah.

315
00:15:55,840 --> 00:15:56,840
Because the ideal hand is slow.

316
00:15:56,840 --> 00:16:00,880
If I could pick my seven cards, I don't know if I'd be able to handle a frenemy Sisu Castle

317
00:16:00,880 --> 00:16:01,880
Castle rush.

318
00:16:01,880 --> 00:16:02,880
Right.

319
00:16:02,880 --> 00:16:06,180
And my biggest advice would be just to make sure you're inking every single turn up until

320
00:16:06,180 --> 00:16:09,160
I'd say like what 13, 12, 13 ink.

321
00:16:09,160 --> 00:16:11,280
I think it's fair to say double digits.

322
00:16:11,280 --> 00:16:12,280
Yeah.

323
00:16:12,280 --> 00:16:15,120
Like you can give it a little bit more thought around 10, but you need to ink.

324
00:16:15,120 --> 00:16:18,940
You have to be able to get yourself in a position where you can be prep and then definitely.

325
00:16:18,940 --> 00:16:22,560
So when I've been playing the mirror match, I've just been inking every turn.

326
00:16:22,560 --> 00:16:27,960
I've been putting cards in the one section of my hand that's Queen's Castle, be prepared,

327
00:16:27,960 --> 00:16:34,000
Maui's, just so I can implement that later game strategy of playing my castles and being

328
00:16:34,000 --> 00:16:35,000
able to protect them.

329
00:16:35,000 --> 00:16:36,000
Yes.

330
00:16:36,000 --> 00:16:39,080
And also in the mirror, you want to be sure you can get to their castles.

331
00:16:39,080 --> 00:16:40,080
Yes.

332
00:16:40,080 --> 00:16:43,480
A Maui and a Fox are invaluable and you only need those two because you get two Maui's

333
00:16:43,480 --> 00:16:44,480
that way.

334
00:16:44,480 --> 00:16:45,480
Right.

335
00:16:45,480 --> 00:16:49,160
I've been playing a lot of these games this past weekend where I played a Maui, picked

336
00:16:49,160 --> 00:16:52,960
up the Maui and played a Maui again because I had two castles out and my opponent just

337
00:16:52,960 --> 00:16:55,840
looked at me and they were just like, what did you just do?

338
00:16:55,840 --> 00:16:59,240
You managed to win a game where they played three castles against you.

339
00:16:59,240 --> 00:17:00,240
Yes.

340
00:17:00,240 --> 00:17:04,000
So it absolutely can be done, but it's because step one was covered.

341
00:17:04,000 --> 00:17:06,440
Draw cards, draw cards and draw cards.

342
00:17:06,440 --> 00:17:11,520
And briefly we'll wrap it up with a kind of lumped together version of two decks, Amber

343
00:17:11,520 --> 00:17:12,920
Steel Song and Blue Steel.

344
00:17:12,920 --> 00:17:16,200
We're calling them the whole new world style decks because your strategy does change a

345
00:17:16,200 --> 00:17:17,240
little bit in this matchup.

346
00:17:17,240 --> 00:17:23,020
You cannot do step one because if you overdraw, you end up getting owned by whole new world

347
00:17:23,020 --> 00:17:26,400
and you have no way again to interact with their hand directly to strip out whole new

348
00:17:26,400 --> 00:17:27,400
world.

349
00:17:27,400 --> 00:17:28,400
You have no bare necessities.

350
00:17:28,400 --> 00:17:29,580
You have no Ursulas.

351
00:17:29,580 --> 00:17:31,440
So you're stuck just playing cards.

352
00:17:31,440 --> 00:17:33,000
You still want to play cards that draw a card.

353
00:17:33,000 --> 00:17:34,880
Like I'm happy to play a rabbit in that matchup.

354
00:17:34,880 --> 00:17:35,880
No issues there.

355
00:17:35,880 --> 00:17:38,800
But you're not trying to bounce it every time you get a chance.

356
00:17:38,800 --> 00:17:39,800
Right.

357
00:17:39,800 --> 00:17:41,680
I'll often ink Maleficent in the matchup.

358
00:17:41,680 --> 00:17:46,400
I think Maleficent, but I think the good line against the whole new world deck is to do

359
00:17:46,400 --> 00:17:50,600
turn one turn about followers turn to Flynn Rider turn three.

360
00:17:50,600 --> 00:17:51,600
See, so right.

361
00:17:51,600 --> 00:17:54,840
I think in this match more than any other, you want the, what they call the two, three,

362
00:17:54,840 --> 00:17:57,160
four with this deck, which is Flynn into see Sue and the castle.

363
00:17:57,160 --> 00:17:59,280
I'll definitely play the castle because I don't want it gone.

364
00:17:59,280 --> 00:18:00,280
Right.

365
00:18:00,280 --> 00:18:03,000
Castle's great because Blue Steel has very few answers.

366
00:18:03,000 --> 00:18:06,400
So they are playing Argus now specifically to battle red purple.

367
00:18:06,400 --> 00:18:09,560
Argus is the four one for two, inkable Titan and steel.

368
00:18:09,560 --> 00:18:10,880
So Blue Steel plays that.

369
00:18:10,880 --> 00:18:15,360
The song does not typically some play like two to three copies of rise of the Titans,

370
00:18:15,360 --> 00:18:16,360
but they have to have it.

371
00:18:16,360 --> 00:18:18,520
And early in the game, most people aren't keeping it.

372
00:18:18,520 --> 00:18:21,440
Or if they're taking a turn off to answer your castle, they haven't answered your Flynn

373
00:18:21,440 --> 00:18:22,840
Rider or your see Sue yet.

374
00:18:22,840 --> 00:18:25,920
And so you're questing, questing, you're mixing it up and then you start to play the

375
00:18:25,920 --> 00:18:26,920
card draw, right?

376
00:18:26,920 --> 00:18:31,120
You do fifth turns, probably a rabbit or maybe Maleficent plus a snake, something like that

377
00:18:31,120 --> 00:18:32,680
so that you can keep your cards up.

378
00:18:32,680 --> 00:18:36,160
Cause you don't ever want to get to the position where you're just flat out empty because then

379
00:18:36,160 --> 00:18:40,240
they just won't whole new world against you until you've spent the turn taking the turn

380
00:18:40,240 --> 00:18:43,960
off air quotes to draw cards with like friends on the other side into something else.

381
00:18:43,960 --> 00:18:44,960
And they go, oh, okay.

382
00:18:44,960 --> 00:18:45,960
Now you have four cards.

383
00:18:45,960 --> 00:18:46,960
I have none whole new world.

384
00:18:46,960 --> 00:18:51,080
So they can really take advantage of you because you lack efficiency because you're not inking

385
00:18:51,080 --> 00:18:54,720
or you're not playing as low of a curve as Amber steel song is.

386
00:18:54,720 --> 00:18:56,320
So they can really take advantage of you.

387
00:18:56,320 --> 00:19:00,120
And the other thing that is very, very difficult for this deck to overcome and you want to

388
00:19:00,120 --> 00:19:03,580
try to navigate into a position to be able to beat is items.

389
00:19:03,580 --> 00:19:04,800
You cannot beat lucky dimes.

390
00:19:04,800 --> 00:19:05,800
You can't interact with it.

391
00:19:05,800 --> 00:19:08,240
You cannot beat flutes because you can't interact with it.

392
00:19:08,240 --> 00:19:13,880
So your best bet there is to race or control the board in such a way that you can hopefully

393
00:19:13,880 --> 00:19:14,880
outpace them.

394
00:19:14,880 --> 00:19:18,880
But if they start to play these cards, especially more items to go with the dime, cause that's

395
00:19:18,880 --> 00:19:24,560
when Tamatoa starts to get scary or aerial, or they just play more flutes in mass.

396
00:19:24,560 --> 00:19:27,080
It starts to get to the point you can't keep up.

397
00:19:27,080 --> 00:19:29,800
We discussed, there's very few double questers in this deck.

398
00:19:29,800 --> 00:19:30,800
Right.

399
00:19:30,800 --> 00:19:35,680
I had a game where I was at, I think 16 and then my opponent was at five and they won

400
00:19:35,680 --> 00:19:38,360
in one turn based off of Tamatoa dime.

401
00:19:38,360 --> 00:19:39,360
Right.

402
00:19:39,360 --> 00:19:43,680
Blue steel has that capability because they just play eight popsicles plus fishbone quills

403
00:19:43,680 --> 00:19:44,680
plus lucky dimes.

404
00:19:44,680 --> 00:19:49,560
Like it's just, they play so many darn items that their Tamatoas can just go crazy with

405
00:19:49,560 --> 00:19:51,020
lucky dime activations.

406
00:19:51,020 --> 00:19:56,320
So very important to know how to navigate each of those very common to see matchups.

407
00:19:56,320 --> 00:20:00,040
So we wanted to add a little bit of wisdom, do a little bit of reflecting on the last

408
00:20:00,040 --> 00:20:02,640
episode and make sure we kept you up to speed.

409
00:20:02,640 --> 00:20:04,480
We still think this is a phenomenal option.

410
00:20:04,480 --> 00:20:06,780
Tam and I both did really well at a recent one.

411
00:20:06,780 --> 00:20:11,480
So give red purple a shot, at least make sure you're aware of it and how to beat it until

412
00:20:11,480 --> 00:20:12,480
next time.

413
00:20:12,480 --> 00:20:35,040
Keep questing.

